Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11video.c @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | b46bb79cc197 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* X11 based SDL video driver implementation. | |
25 Note: This implementation does not currently need X11 thread locking, | |
26 since the event thread uses a separate X connection and any | |
27 additional locking necessary is handled internally. However, | |
28 if full locking is neccessary, take a look at XInitThreads(). | |
29 */ | |
30 | |
31 #include <unistd.h> | |
32 #include <sys/ioctl.h> | |
33 #ifdef MTRR_SUPPORT | |
34 #include <asm/mtrr.h> | |
35 #include <sys/fcntl.h> | |
36 #endif | |
37 | |
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38 #include "SDL_endian.h" |
0 | 39 #include "SDL_timer.h" |
40 #include "SDL_thread.h" | |
41 #include "SDL_video.h" | |
42 #include "SDL_mouse.h" | |
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43 #include "../SDL_sysvideo.h" |
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44 #include "../SDL_pixels_c.h" |
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45 #include "../../events/SDL_events_c.h" |
0 | 46 #include "SDL_x11video.h" |
47 #include "SDL_x11wm_c.h" | |
48 #include "SDL_x11mouse_c.h" | |
49 #include "SDL_x11events_c.h" | |
50 #include "SDL_x11modes_c.h" | |
51 #include "SDL_x11image_c.h" | |
52 #include "SDL_x11yuv_c.h" | |
53 #include "SDL_x11gl_c.h" | |
54 #include "SDL_x11gamma_c.h" | |
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55 #include "../blank_cursor.h" |
0 | 56 |
57 /* Initialization/Query functions */ | |
58 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
59 static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
60 static int X11_ToggleFullScreen(_THIS, int on); | |
61 static void X11_UpdateMouse(_THIS); | |
62 static int X11_SetColors(_THIS, int firstcolor, int ncolors, | |
63 SDL_Color *colors); | |
64 static int X11_SetGammaRamp(_THIS, Uint16 *ramp); | |
65 static void X11_VideoQuit(_THIS); | |
66 | |
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67 |
0 | 68 /* X11 driver bootstrap functions */ |
69 | |
70 static int X11_Available(void) | |
71 { | |
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72 Display *display = NULL; |
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73 if ( SDL_X11_LoadSymbols() ) { |
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74 display = pXOpenDisplay(NULL); |
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75 if ( display != NULL ) { |
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76 pXCloseDisplay(display); |
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77 } |
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78 SDL_X11_UnloadSymbols(); |
0 | 79 } |
80 return(display != NULL); | |
81 } | |
82 | |
83 static void X11_DeleteDevice(SDL_VideoDevice *device) | |
84 { | |
85 if ( device ) { | |
86 if ( device->hidden ) { | |
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87 SDL_free(device->hidden); |
0 | 88 } |
89 if ( device->gl_data ) { | |
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90 SDL_free(device->gl_data); |
0 | 91 } |
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92 SDL_free(device); |
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93 SDL_X11_UnloadSymbols(); |
0 | 94 } |
95 } | |
96 | |
97 static SDL_VideoDevice *X11_CreateDevice(int devindex) | |
98 { | |
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99 SDL_VideoDevice *device = NULL; |
0 | 100 |
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101 if ( SDL_X11_LoadSymbols() ) { |
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102 /* Initialize all variables that we clean on shutdown */ |
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103 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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104 if ( device ) { |
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105 SDL_memset(device, 0, (sizeof *device)); |
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106 device->hidden = (struct SDL_PrivateVideoData *) |
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107 SDL_malloc((sizeof *device->hidden)); |
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108 device->gl_data = (struct SDL_PrivateGLData *) |
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109 SDL_malloc((sizeof *device->gl_data)); |
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110 } |
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111 if ( (device == NULL) || (device->hidden == NULL) || |
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112 (device->gl_data == NULL) ) { |
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113 SDL_OutOfMemory(); |
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114 X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */ |
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115 return(0); |
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116 } |
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117 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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118 SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); |
0 | 119 |
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120 /* Set the driver flags */ |
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121 device->handles_any_size = 1; |
0 | 122 |
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123 /* Set the function pointers */ |
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124 device->VideoInit = X11_VideoInit; |
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125 device->ListModes = X11_ListModes; |
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126 device->SetVideoMode = X11_SetVideoMode; |
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127 device->ToggleFullScreen = X11_ToggleFullScreen; |
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128 device->UpdateMouse = X11_UpdateMouse; |
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129 #if SDL_VIDEO_DRIVER_X11_XV |
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130 device->CreateYUVOverlay = X11_CreateYUVOverlay; |
0 | 131 #endif |
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132 device->SetColors = X11_SetColors; |
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133 device->UpdateRects = NULL; |
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134 device->VideoQuit = X11_VideoQuit; |
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135 device->AllocHWSurface = X11_AllocHWSurface; |
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136 device->CheckHWBlit = NULL; |
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137 device->FillHWRect = NULL; |
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138 device->SetHWColorKey = NULL; |
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139 device->SetHWAlpha = NULL; |
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140 device->LockHWSurface = X11_LockHWSurface; |
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141 device->UnlockHWSurface = X11_UnlockHWSurface; |
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142 device->FlipHWSurface = X11_FlipHWSurface; |
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143 device->FreeHWSurface = X11_FreeHWSurface; |
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144 device->SetGamma = X11_SetVidModeGamma; |
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145 device->GetGamma = X11_GetVidModeGamma; |
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146 device->SetGammaRamp = X11_SetGammaRamp; |
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147 device->GetGammaRamp = NULL; |
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148 #if SDL_VIDEO_OPENGL_GLX |
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149 device->GL_LoadLibrary = X11_GL_LoadLibrary; |
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150 device->GL_GetProcAddress = X11_GL_GetProcAddress; |
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151 device->GL_GetAttribute = X11_GL_GetAttribute; |
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152 device->GL_MakeCurrent = X11_GL_MakeCurrent; |
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153 device->GL_SwapBuffers = X11_GL_SwapBuffers; |
0 | 154 #endif |
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155 device->SetCaption = X11_SetCaption; |
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156 device->SetIcon = X11_SetIcon; |
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157 device->IconifyWindow = X11_IconifyWindow; |
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158 device->GrabInput = X11_GrabInput; |
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159 device->GetWMInfo = X11_GetWMInfo; |
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160 device->FreeWMCursor = X11_FreeWMCursor; |
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161 device->CreateWMCursor = X11_CreateWMCursor; |
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162 device->ShowWMCursor = X11_ShowWMCursor; |
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163 device->WarpWMCursor = X11_WarpWMCursor; |
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164 device->CheckMouseMode = X11_CheckMouseMode; |
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165 device->InitOSKeymap = X11_InitOSKeymap; |
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166 device->PumpEvents = X11_PumpEvents; |
0 | 167 |
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168 device->free = X11_DeleteDevice; |
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169 } |
0 | 170 |
171 return device; | |
172 } | |
173 | |
174 VideoBootStrap X11_bootstrap = { | |
175 "x11", "X Window System", | |
176 X11_Available, X11_CreateDevice | |
177 }; | |
178 | |
179 /* Normal X11 error handler routine */ | |
180 static int (*X_handler)(Display *, XErrorEvent *) = NULL; | |
181 static int x_errhandler(Display *d, XErrorEvent *e) | |
182 { | |
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183 #if SDL_VIDEO_DRIVER_X11_VIDMODE |
0 | 184 extern int vm_error; |
185 #endif | |
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186 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE |
0 | 187 extern int dga_error; |
188 #endif | |
189 | |
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190 #if SDL_VIDEO_DRIVER_X11_VIDMODE |
0 | 191 /* VidMode errors are non-fatal. :) */ |
192 /* Are the errors offset by one from the error base? | |
193 e.g. the error base is 143, the code is 148, and the | |
194 actual error is XF86VidModeExtensionDisabled (4) ? | |
195 */ | |
196 if ( (vm_error >= 0) && | |
197 (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || | |
198 ((e->error_code > vm_error) && | |
199 (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { | |
200 #ifdef XFREE86_DEBUG | |
201 { char errmsg[1024]; | |
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202 pXGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); |
0 | 203 printf("VidMode error: %s\n", errmsg); |
204 } | |
205 #endif | |
206 return(0); | |
207 } | |
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208 #endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */ |
0 | 209 |
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210 #if SDL_VIDEO_DRIVER_X11_DGAMOUSE |
0 | 211 /* DGA errors can be non-fatal. :) */ |
212 if ( (dga_error >= 0) && | |
213 ((e->error_code > dga_error) && | |
214 (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { | |
215 #ifdef XFREE86_DEBUG | |
216 { char errmsg[1024]; | |
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217 pXGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); |
0 | 218 printf("DGA error: %s\n", errmsg); |
219 } | |
220 #endif | |
221 return(0); | |
222 } | |
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223 #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ |
0 | 224 |
225 return(X_handler(d,e)); | |
226 } | |
227 | |
228 /* X11 I/O error handler routine */ | |
229 static int (*XIO_handler)(Display *) = NULL; | |
230 static int xio_errhandler(Display *d) | |
231 { | |
232 /* Ack! Lost X11 connection! */ | |
233 | |
234 /* We will crash if we try to clean up our display */ | |
235 if ( current_video->hidden->Ximage ) { | |
236 SDL_VideoSurface->pixels = NULL; | |
237 } | |
238 current_video->hidden->X11_Display = NULL; | |
239 | |
240 /* Continue with the standard X11 error handler */ | |
241 return(XIO_handler(d)); | |
242 } | |
243 | |
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244 static int (*Xext_handler)(Display *,char *,char *) = NULL; |
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245 static int xext_errhandler(Display *d, char *ext_name, char *reason) |
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246 { |
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247 #ifdef XFREE86_DEBUG |
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248 printf("Xext error inside SDL (may be harmless):\n"); |
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249 printf(" Extension \"%s\" %s on display \"%s\".\n", |
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250 ext_name, reason, pXDisplayString(d)); |
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251 #endif |
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252 |
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253 if (SDL_strcmp(reason, "missing") == 0) { |
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254 /* |
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255 * Since the query itself, elsewhere, can handle a missing extension |
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256 * and the default behaviour in Xlib is to write to stderr, which |
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257 * generates unnecessary bug reports, we just ignore these. |
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258 */ |
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259 return 0; |
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260 } |
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261 |
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262 /* Everything else goes to the default handler... */ |
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263 return Xext_handler(d, ext_name, reason); |
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264 } |
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265 |
1325 | 266 /* Find out what class name we should use */ |
267 static char *get_classname(char *classname, int maxlen) | |
268 { | |
269 char *spot; | |
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270 #if defined(__LINUX__) || defined(__FREEBSD__) |
1325 | 271 char procfile[1024]; |
272 char linkfile[1024]; | |
273 int linksize; | |
274 #endif | |
275 | |
276 /* First allow environment variable override */ | |
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277 spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); |
1325 | 278 if ( spot ) { |
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279 SDL_strlcpy(classname, spot, maxlen); |
1325 | 280 return classname; |
281 } | |
282 | |
283 /* Next look at the application's executable name */ | |
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284 #if defined(__LINUX__) || defined(__FREEBSD__) |
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285 #if defined(__LINUX__) |
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286 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); |
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287 #elif defined(__FREEBSD__) |
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288 SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid()); |
1325 | 289 #else |
290 #error Where can we find the executable name? | |
291 #endif | |
292 linksize = readlink(procfile, linkfile, sizeof(linkfile)-1); | |
293 if ( linksize > 0 ) { | |
294 linkfile[linksize] = '\0'; | |
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295 spot = SDL_strrchr(linkfile, '/'); |
1325 | 296 if ( spot ) { |
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297 SDL_strlcpy(classname, spot+1, maxlen); |
1325 | 298 } else { |
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299 SDL_strlcpy(classname, linkfile, maxlen); |
1325 | 300 } |
301 return classname; | |
302 } | |
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303 #endif /* __LINUX__ */ |
1325 | 304 |
305 /* Finally use the default we've used forever */ | |
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306 SDL_strlcpy(classname, "SDL_App", maxlen); |
1325 | 307 return classname; |
308 } | |
309 | |
0 | 310 /* Create auxiliary (toplevel) windows with the current visual */ |
311 static void create_aux_windows(_THIS) | |
312 { | |
1325 | 313 char classname[1024]; |
0 | 314 XSetWindowAttributes xattr; |
315 XWMHints *hints; | |
316 XTextProperty titleprop, iconprop; | |
317 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); | |
318 | |
319 /* Don't create any extra windows if we are being managed */ | |
320 if ( SDL_windowid ) { | |
321 FSwindow = 0; | |
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322 WMwindow = SDL_strtol(SDL_windowid, NULL, 0); |
0 | 323 return; |
324 } | |
325 | |
326 if(FSwindow) | |
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327 pXDestroyWindow(SDL_Display, FSwindow); |
0 | 328 |
329 xattr.override_redirect = True; | |
330 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; | |
331 xattr.border_pixel = 0; | |
332 xattr.colormap = SDL_XColorMap; | |
333 | |
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334 FSwindow = pXCreateWindow(SDL_Display, SDL_Root, |
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335 xinerama_x, xinerama_y, 32, 32, 0, |
0 | 336 this->hidden->depth, InputOutput, SDL_Visual, |
337 CWOverrideRedirect | CWBackPixel | CWBorderPixel | |
338 | CWColormap, | |
339 &xattr); | |
340 | |
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341 pXSelectInput(SDL_Display, FSwindow, StructureNotifyMask); |
0 | 342 |
343 /* Tell KDE to keep the fullscreen window on top */ | |
344 { | |
345 XEvent ev; | |
346 long mask; | |
347 | |
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348 SDL_memset(&ev, 0, sizeof(ev)); |
0 | 349 ev.xclient.type = ClientMessage; |
350 ev.xclient.window = SDL_Root; | |
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351 ev.xclient.message_type = pXInternAtom(SDL_Display, |
0 | 352 "KWM_KEEP_ON_TOP", False); |
353 ev.xclient.format = 32; | |
354 ev.xclient.data.l[0] = FSwindow; | |
355 ev.xclient.data.l[1] = CurrentTime; | |
356 mask = SubstructureRedirectMask; | |
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357 pXSendEvent(SDL_Display, SDL_Root, False, mask, &ev); |
0 | 358 } |
359 | |
360 hints = NULL; | |
361 titleprop.value = iconprop.value = NULL; | |
362 if(WMwindow) { | |
363 /* All window attributes must survive the recreation */ | |
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364 hints = pXGetWMHints(SDL_Display, WMwindow); |
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365 pXGetWMName(SDL_Display, WMwindow, &titleprop); |
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366 pXGetWMIconName(SDL_Display, WMwindow, &iconprop); |
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367 pXDestroyWindow(SDL_Display, WMwindow); |
0 | 368 } |
369 | |
370 /* Create the window for windowed management */ | |
371 /* (reusing the xattr structure above) */ | |
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372 WMwindow = pXCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0, |
0 | 373 this->hidden->depth, InputOutput, SDL_Visual, |
374 CWBackPixel | CWBorderPixel | CWColormap, | |
375 &xattr); | |
376 | |
377 /* Set the input hints so we get keyboard input */ | |
378 if(!hints) { | |
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379 hints = pXAllocWMHints(); |
0 | 380 hints->input = True; |
381 hints->flags = InputHint; | |
382 } | |
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383 pXSetWMHints(SDL_Display, WMwindow, hints); |
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384 pXFree(hints); |
0 | 385 if(titleprop.value) { |
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386 pXSetWMName(SDL_Display, WMwindow, &titleprop); |
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387 pXFree(titleprop.value); |
0 | 388 } |
389 if(iconprop.value) { | |
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390 pXSetWMIconName(SDL_Display, WMwindow, &iconprop); |
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391 pXFree(iconprop.value); |
0 | 392 } |
393 | |
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394 pXSelectInput(SDL_Display, WMwindow, |
0 | 395 FocusChangeMask | KeyPressMask | KeyReleaseMask |
396 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask); | |
397 | |
398 /* Set the class hints so we can get an icon (AfterStep) */ | |
1325 | 399 get_classname(classname, sizeof(classname)); |
0 | 400 { |
401 XClassHint *classhints; | |
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402 classhints = pXAllocClassHint(); |
0 | 403 if(classhints != NULL) { |
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404 classhints->res_name = classname; |
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405 classhints->res_class = classname; |
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406 pXSetClassHint(SDL_Display, WMwindow, classhints); |
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407 pXFree(classhints); |
0 | 408 } |
409 } | |
410 | |
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411 /* Setup the communication with the IM server */ |
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412 SDL_IM = NULL; |
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413 SDL_IC = NULL; |
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414 |
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415 #ifdef X_HAVE_UTF8_STRING |
1325 | 416 SDL_IM = pXOpenIM(SDL_Display, NULL, classname, classname); |
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417 if (SDL_IM == NULL) { |
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418 SDL_SetError("no input method could be opened"); |
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419 } else { |
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420 SDL_IC = pXCreateIC(SDL_IM, |
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421 XNClientWindow, WMwindow, |
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422 XNFocusWindow, WMwindow, |
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423 XNInputStyle, XIMPreeditNothing | XIMStatusNothing, |
1325 | 424 XNResourceName, classname, |
425 XNResourceClass, classname, | |
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426 NULL); |
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427 if (SDL_IC == NULL) { |
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428 SDL_SetError("no input context could be created"); |
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429 pXCloseIM(SDL_IM); |
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430 SDL_IM = NULL; |
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431 } |
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432 } |
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433 #endif |
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434 |
0 | 435 /* Allow the window to be deleted by the window manager */ |
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436 WM_DELETE_WINDOW = pXInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); |
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437 pXSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); |
0 | 438 } |
439 | |
440 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
441 { | |
442 char *display; | |
443 int i; | |
444 | |
445 /* Open the X11 display */ | |
446 display = NULL; /* Get it from DISPLAY environment variable */ | |
447 | |
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448 if ( (SDL_strncmp(pXDisplayName(display), ":", 1) == 0) || |
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449 (SDL_strncmp(pXDisplayName(display), "unix:", 5) == 0) ) { |
0 | 450 local_X11 = 1; |
451 } else { | |
452 local_X11 = 0; | |
453 } | |
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454 SDL_Display = pXOpenDisplay(display); |
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455 #if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC) |
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456 /* On Tru64 if linking without -lX11, it fails and you get following message. |
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457 * Xlib: connection to ":0.0" refused by server |
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458 * Xlib: XDM authorization key matches an existing client! |
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459 * |
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460 * It succeeds if retrying 1 second later |
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461 * or if running xhost +localhost on shell. |
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462 * |
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463 */ |
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464 if ( SDL_Display == NULL ) { |
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465 SDL_Delay(1000); |
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466 SDL_Display = pXOpenDisplay(display); |
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467 } |
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468 #endif |
0 | 469 if ( SDL_Display == NULL ) { |
470 SDL_SetError("Couldn't open X11 display"); | |
471 return(-1); | |
472 } | |
473 #ifdef X11_DEBUG | |
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474 pXSynchronize(SDL_Display, True); |
0 | 475 #endif |
476 | |
477 /* Create an alternate X display for graphics updates -- allows us | |
478 to do graphics updates in a separate thread from event handling. | |
479 Thread-safe X11 doesn't seem to exist. | |
480 */ | |
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481 GFX_Display = pXOpenDisplay(display); |
0 | 482 if ( GFX_Display == NULL ) { |
483 SDL_SetError("Couldn't open X11 display"); | |
484 return(-1); | |
485 } | |
486 | |
487 /* Set the normal X error handler */ | |
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488 X_handler = pXSetErrorHandler(x_errhandler); |
0 | 489 |
490 /* Set the error handler if we lose the X display */ | |
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491 XIO_handler = pXSetIOErrorHandler(xio_errhandler); |
0 | 492 |
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493 /* Set the X extension error handler */ |
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494 Xext_handler = pXSetExtensionErrorHandler(xext_errhandler); |
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495 |
0 | 496 /* use default screen (from $DISPLAY) */ |
497 SDL_Screen = DefaultScreen(SDL_Display); | |
498 | |
499 #ifndef NO_SHARED_MEMORY | |
500 /* Check for MIT shared memory extension */ | |
556
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501 use_mitshm = 0; |
0 | 502 if ( local_X11 ) { |
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503 use_mitshm = pXShmQueryExtension(SDL_Display); |
0 | 504 } |
505 #endif /* NO_SHARED_MEMORY */ | |
506 | |
507 /* Get the available video modes */ | |
508 if(X11_GetVideoModes(this) < 0) | |
509 return -1; | |
510 | |
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511 /* Determine the current screen size */ |
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512 this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen); |
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513 this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen); |
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514 |
0 | 515 /* Determine the default screen depth: |
516 Use the default visual (or at least one with the same depth) */ | |
517 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); | |
518 for(i = 0; i < this->hidden->nvisuals; i++) | |
519 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, | |
520 SDL_Screen)) | |
521 break; | |
522 if(i == this->hidden->nvisuals) { | |
523 /* default visual was useless, take the deepest one instead */ | |
524 i = 0; | |
525 } | |
526 SDL_Visual = this->hidden->visuals[i].visual; | |
527 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { | |
528 SDL_XColorMap = SDL_DisplayColormap; | |
529 } else { | |
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530 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root, |
0 | 531 SDL_Visual, AllocNone); |
532 } | |
533 this->hidden->depth = this->hidden->visuals[i].depth; | |
534 vformat->BitsPerPixel = this->hidden->visuals[i].bpp; | |
535 if ( vformat->BitsPerPixel > 8 ) { | |
536 vformat->Rmask = SDL_Visual->red_mask; | |
537 vformat->Gmask = SDL_Visual->green_mask; | |
538 vformat->Bmask = SDL_Visual->blue_mask; | |
539 } | |
540 X11_SaveVidModeGamma(this); | |
541 | |
542 /* See if we have been passed a window to use */ | |
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543 SDL_windowid = SDL_getenv("SDL_WINDOWID"); |
0 | 544 |
545 /* Create the fullscreen and managed windows */ | |
546 create_aux_windows(this); | |
547 | |
548 /* Create the blank cursor */ | |
549 SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, | |
550 BLANK_CWIDTH, BLANK_CHEIGHT, | |
551 BLANK_CHOTX, BLANK_CHOTY); | |
552 | |
553 /* Fill in some window manager capabilities */ | |
554 this->info.wm_available = 1; | |
555 | |
556 /* We're done! */ | |
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557 pXFlush(SDL_Display); |
0 | 558 return(0); |
559 } | |
560 | |
561 static void X11_DestroyWindow(_THIS, SDL_Surface *screen) | |
562 { | |
563 /* Clean up OpenGL */ | |
564 if ( screen ) { | |
565 screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); | |
566 } | |
567 X11_GL_Shutdown(this); | |
568 | |
569 if ( ! SDL_windowid ) { | |
570 /* Hide the managed window */ | |
571 if ( WMwindow ) { | |
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572 pXUnmapWindow(SDL_Display, WMwindow); |
0 | 573 } |
574 if ( screen && (screen->flags & SDL_FULLSCREEN) ) { | |
575 screen->flags &= ~SDL_FULLSCREEN; | |
576 X11_LeaveFullScreen(this); | |
577 } | |
578 | |
579 /* Destroy the output window */ | |
580 if ( SDL_Window ) { | |
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581 pXDestroyWindow(SDL_Display, SDL_Window); |
0 | 582 } |
583 | |
584 /* Free the colormap entries */ | |
585 if ( SDL_XPixels ) { | |
586 int numcolors; | |
587 unsigned long pixel; | |
588 numcolors = SDL_Visual->map_entries; | |
589 for ( pixel=0; pixel<numcolors; ++pixel ) { | |
590 while ( SDL_XPixels[pixel] > 0 ) { | |
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591 pXFreeColors(GFX_Display, |
0 | 592 SDL_DisplayColormap,&pixel,1,0); |
593 --SDL_XPixels[pixel]; | |
594 } | |
595 } | |
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596 SDL_free(SDL_XPixels); |
0 | 597 SDL_XPixels = NULL; |
598 } | |
599 | |
600 /* Free the graphics context */ | |
601 if ( SDL_GC ) { | |
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602 pXFreeGC(SDL_Display, SDL_GC); |
0 | 603 SDL_GC = 0; |
604 } | |
605 } | |
606 } | |
607 | |
497
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608 static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h) |
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609 { |
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610 const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); |
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611 const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); |
497
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612 if ( window ) { |
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613 if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) { |
497
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614 return SDL_TRUE; |
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615 } |
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616 if ( SDL_strcmp(window, "center") == 0 ) { |
497
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617 center = window; |
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618 } |
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619 } |
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620 if ( center ) { |
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621 *x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2; |
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622 *y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2; |
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623 return SDL_TRUE; |
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624 } |
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625 return SDL_FALSE; |
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626 } |
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627 |
0 | 628 static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) |
629 { | |
630 XSizeHints *hints; | |
631 | |
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632 hints = pXAllocSizeHints(); |
0 | 633 if ( hints ) { |
634 if ( flags & SDL_RESIZABLE ) { | |
635 hints->min_width = 32; | |
636 hints->min_height = 32; | |
637 hints->max_height = 4096; | |
638 hints->max_width = 4096; | |
639 } else { | |
640 hints->min_width = hints->max_width = w; | |
641 hints->min_height = hints->max_height = h; | |
642 } | |
643 hints->flags = PMaxSize | PMinSize; | |
644 if ( flags & SDL_FULLSCREEN ) { | |
645 hints->x = 0; | |
646 hints->y = 0; | |
647 hints->flags |= USPosition; | |
648 } else | |
649 /* Center it, if desired */ | |
497
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650 if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) { |
0 | 651 hints->flags |= USPosition; |
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652 pXMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); |
0 | 653 |
654 /* Flush the resize event so we don't catch it later */ | |
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655 pXSync(SDL_Display, True); |
0 | 656 } |
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657 pXSetWMNormalHints(SDL_Display, WMwindow, hints); |
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658 pXFree(hints); |
0 | 659 } |
660 | |
661 /* Respect the window caption style */ | |
662 if ( flags & SDL_NOFRAME ) { | |
663 SDL_bool set; | |
664 Atom WM_HINTS; | |
665 | |
666 /* We haven't modified the window manager hints yet */ | |
667 set = SDL_FALSE; | |
668 | |
669 /* First try to set MWM hints */ | |
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670 WM_HINTS = pXInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); |
0 | 671 if ( WM_HINTS != None ) { |
672 /* Hints used by Motif compliant window managers */ | |
673 struct { | |
674 unsigned long flags; | |
675 unsigned long functions; | |
676 unsigned long decorations; | |
677 long input_mode; | |
678 unsigned long status; | |
679 } MWMHints = { (1L << 1), 0, 0, 0, 0 }; | |
680 | |
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681 pXChangeProperty(SDL_Display, WMwindow, |
0 | 682 WM_HINTS, WM_HINTS, 32, |
683 PropModeReplace, | |
684 (unsigned char *)&MWMHints, | |
685 sizeof(MWMHints)/sizeof(long)); | |
686 set = SDL_TRUE; | |
687 } | |
688 /* Now try to set KWM hints */ | |
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689 WM_HINTS = pXInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); |
0 | 690 if ( WM_HINTS != None ) { |
691 long KWMHints = 0; | |
692 | |
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693 pXChangeProperty(SDL_Display, WMwindow, |
0 | 694 WM_HINTS, WM_HINTS, 32, |
695 PropModeReplace, | |
696 (unsigned char *)&KWMHints, | |
697 sizeof(KWMHints)/sizeof(long)); | |
698 set = SDL_TRUE; | |
699 } | |
700 /* Now try to set GNOME hints */ | |
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701 WM_HINTS = pXInternAtom(SDL_Display, "_WIN_HINTS", True); |
0 | 702 if ( WM_HINTS != None ) { |
703 long GNOMEHints = 0; | |
704 | |
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705 pXChangeProperty(SDL_Display, WMwindow, |
0 | 706 WM_HINTS, WM_HINTS, 32, |
707 PropModeReplace, | |
708 (unsigned char *)&GNOMEHints, | |
709 sizeof(GNOMEHints)/sizeof(long)); | |
710 set = SDL_TRUE; | |
711 } | |
712 /* Finally set the transient hints if necessary */ | |
713 if ( ! set ) { | |
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714 pXSetTransientForHint(SDL_Display, WMwindow, SDL_Root); |
0 | 715 } |
716 } else { | |
717 SDL_bool set; | |
718 Atom WM_HINTS; | |
719 | |
720 /* We haven't modified the window manager hints yet */ | |
721 set = SDL_FALSE; | |
722 | |
723 /* First try to unset MWM hints */ | |
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724 WM_HINTS = pXInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); |
0 | 725 if ( WM_HINTS != None ) { |
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726 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
0 | 727 set = SDL_TRUE; |
728 } | |
729 /* Now try to unset KWM hints */ | |
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730 WM_HINTS = pXInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); |
0 | 731 if ( WM_HINTS != None ) { |
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732 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
0 | 733 set = SDL_TRUE; |
734 } | |
735 /* Now try to unset GNOME hints */ | |
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736 WM_HINTS = pXInternAtom(SDL_Display, "_WIN_HINTS", True); |
0 | 737 if ( WM_HINTS != None ) { |
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738 pXDeleteProperty(SDL_Display, WMwindow, WM_HINTS); |
0 | 739 set = SDL_TRUE; |
740 } | |
741 /* Finally unset the transient hints if necessary */ | |
742 if ( ! set ) { | |
743 /* NOTE: Does this work? */ | |
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744 pXSetTransientForHint(SDL_Display, WMwindow, None); |
0 | 745 } |
746 } | |
747 } | |
748 | |
749 static int X11_CreateWindow(_THIS, SDL_Surface *screen, | |
750 int w, int h, int bpp, Uint32 flags) | |
751 { | |
752 int i, depth; | |
753 Visual *vis; | |
754 int vis_change; | |
755 | |
756 /* If a window is already present, destroy it and start fresh */ | |
757 if ( SDL_Window ) { | |
758 X11_DestroyWindow(this, screen); | |
860
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759 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */ |
0 | 760 } |
761 | |
762 /* See if we have been given a window id */ | |
763 if ( SDL_windowid ) { | |
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764 SDL_Window = SDL_strtol(SDL_windowid, NULL, 0); |
0 | 765 } else { |
766 SDL_Window = 0; | |
767 } | |
768 | |
769 /* find out which visual we are going to use */ | |
770 if ( flags & SDL_OPENGL ) { | |
771 XVisualInfo *vi; | |
772 | |
773 vi = X11_GL_GetVisual(this); | |
774 if( !vi ) { | |
775 return -1; | |
776 } | |
777 vis = vi->visual; | |
778 depth = vi->depth; | |
779 } else if ( SDL_windowid ) { | |
780 XWindowAttributes a; | |
781 | |
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782 pXGetWindowAttributes(SDL_Display, SDL_Window, &a); |
0 | 783 vis = a.visual; |
784 depth = a.depth; | |
785 } else { | |
786 for ( i = 0; i < this->hidden->nvisuals; i++ ) { | |
787 if ( this->hidden->visuals[i].bpp == bpp ) | |
788 break; | |
789 } | |
790 if ( i == this->hidden->nvisuals ) { | |
791 SDL_SetError("No matching visual for requested depth"); | |
792 return -1; /* should never happen */ | |
793 } | |
794 vis = this->hidden->visuals[i].visual; | |
795 depth = this->hidden->visuals[i].depth; | |
796 } | |
797 #ifdef X11_DEBUG | |
798 printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); | |
799 #endif | |
800 vis_change = (vis != SDL_Visual); | |
801 SDL_Visual = vis; | |
802 this->hidden->depth = depth; | |
803 | |
804 /* Allocate the new pixel format for this video mode */ | |
805 if ( ! SDL_ReallocFormat(screen, bpp, | |
806 vis->red_mask, vis->green_mask, vis->blue_mask, 0) ) | |
807 return -1; | |
808 | |
809 /* Create the appropriate colormap */ | |
810 if ( SDL_XColorMap != SDL_DisplayColormap ) { | |
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811 pXFreeColormap(SDL_Display, SDL_XColorMap); |
0 | 812 } |
813 if ( SDL_Visual->class == PseudoColor ) { | |
814 int ncolors; | |
815 | |
816 /* Allocate the pixel flags */ | |
817 ncolors = SDL_Visual->map_entries; | |
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818 SDL_XPixels = SDL_malloc(ncolors * sizeof(int)); |
0 | 819 if(SDL_XPixels == NULL) { |
820 SDL_OutOfMemory(); | |
821 return -1; | |
822 } | |
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823 SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); |
0 | 824 |
825 /* always allocate a private colormap on non-default visuals */ | |
826 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { | |
827 flags |= SDL_HWPALETTE; | |
828 } | |
829 if ( flags & SDL_HWPALETTE ) { | |
830 screen->flags |= SDL_HWPALETTE; | |
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831 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root, |
0 | 832 SDL_Visual, AllocAll); |
833 } else { | |
834 SDL_XColorMap = SDL_DisplayColormap; | |
835 } | |
836 } else if ( SDL_Visual->class == DirectColor ) { | |
837 | |
838 /* Create a colormap which we can manipulate for gamma */ | |
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839 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root, |
0 | 840 SDL_Visual, AllocAll); |
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841 pXSync(SDL_Display, False); |
0 | 842 |
843 /* Initialize the colormap to the identity mapping */ | |
844 SDL_GetGammaRamp(0, 0, 0); | |
845 this->screen = screen; | |
846 X11_SetGammaRamp(this, this->gamma); | |
847 this->screen = NULL; | |
848 } else { | |
849 /* Create a read-only colormap for our window */ | |
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850 SDL_XColorMap = pXCreateColormap(SDL_Display, SDL_Root, |
0 | 851 SDL_Visual, AllocNone); |
852 } | |
853 | |
854 /* Recreate the auxiliary windows, if needed (required for GL) */ | |
855 if ( vis_change ) | |
856 create_aux_windows(this); | |
857 | |
858 if(screen->flags & SDL_HWPALETTE) { | |
859 /* Since the full-screen window might have got a nonzero background | |
860 colour (0 is white on some displays), we should reset the | |
861 background to 0 here since that is what the user expects | |
862 with a private colormap */ | |
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863 pXSetWindowBackground(SDL_Display, FSwindow, 0); |
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864 pXClearWindow(SDL_Display, FSwindow); |
0 | 865 } |
866 | |
867 /* resize the (possibly new) window manager window */ | |
868 if( !SDL_windowid ) { | |
869 X11_SetSizeHints(this, w, h, flags); | |
1545
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870 window_w = w; |
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871 window_h = h; |
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872 pXResizeWindow(SDL_Display, WMwindow, w, h); |
0 | 873 } |
874 | |
875 /* Create (or use) the X11 display window */ | |
876 if ( !SDL_windowid ) { | |
877 if ( flags & SDL_OPENGL ) { | |
878 if ( X11_GL_CreateWindow(this, w, h) < 0 ) { | |
879 return(-1); | |
880 } | |
881 } else { | |
882 XSetWindowAttributes swa; | |
883 | |
884 swa.background_pixel = 0; | |
885 swa.border_pixel = 0; | |
886 swa.colormap = SDL_XColorMap; | |
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887 SDL_Window = pXCreateWindow(SDL_Display, WMwindow, |
0 | 888 0, 0, w, h, 0, depth, |
889 InputOutput, SDL_Visual, | |
890 CWBackPixel | CWBorderPixel | |
891 | CWColormap, &swa); | |
892 } | |
893 /* Only manage our input if we own the window */ | |
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894 pXSelectInput(SDL_Display, SDL_Window, |
0 | 895 ( EnterWindowMask | LeaveWindowMask |
896 | ButtonPressMask | ButtonReleaseMask | |
897 | PointerMotionMask | ExposureMask )); | |
898 } | |
899 /* Create the graphics context here, once we have a window */ | |
900 if ( flags & SDL_OPENGL ) { | |
901 if ( X11_GL_CreateContext(this) < 0 ) { | |
902 return(-1); | |
903 } else { | |
904 screen->flags |= SDL_OPENGL; | |
905 } | |
906 } else { | |
907 XGCValues gcv; | |
908 | |
909 gcv.graphics_exposures = False; | |
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910 SDL_GC = pXCreateGC(SDL_Display, SDL_Window, |
0 | 911 GCGraphicsExposures, &gcv); |
912 if ( ! SDL_GC ) { | |
913 SDL_SetError("Couldn't create graphics context"); | |
914 return(-1); | |
915 } | |
916 } | |
917 | |
918 /* Set our colormaps when not setting a GL mode */ | |
919 if ( ! (flags & SDL_OPENGL) ) { | |
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920 pXSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); |
0 | 921 if( !SDL_windowid ) { |
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922 pXSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); |
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923 pXSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); |
0 | 924 } |
925 } | |
926 | |
927 #if 0 /* This is an experiment - are the graphics faster now? - nope. */ | |
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928 if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") ) |
0 | 929 #endif |
930 /* Cache the window in the server, when possible */ | |
931 { | |
932 Screen *xscreen; | |
933 XSetWindowAttributes a; | |
934 | |
935 xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); | |
936 a.backing_store = DoesBackingStore(xscreen); | |
937 if ( a.backing_store != NotUseful ) { | |
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938 pXChangeWindowAttributes(SDL_Display, SDL_Window, |
0 | 939 CWBackingStore, &a); |
940 } | |
941 } | |
942 | |
943 /* Update the internal keyboard state */ | |
1327 | 944 X11_SetKeyboardState(SDL_Display, NULL); |
0 | 945 |
444
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946 /* When the window is first mapped, ignore non-modifier keys */ |
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947 { |
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948 Uint8 *keys = SDL_GetKeyState(NULL); |
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949 for ( i = 0; i < SDLK_LAST; ++i ) { |
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950 switch (i) { |
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951 case SDLK_NUMLOCK: |
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952 case SDLK_CAPSLOCK: |
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953 case SDLK_LCTRL: |
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954 case SDLK_RCTRL: |
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955 case SDLK_LSHIFT: |
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956 case SDLK_RSHIFT: |
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957 case SDLK_LALT: |
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958 case SDLK_RALT: |
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959 case SDLK_LMETA: |
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960 case SDLK_RMETA: |
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961 case SDLK_MODE: |
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962 break; |
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|
963 default: |
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964 keys[i] = SDL_RELEASED; |
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965 break; |
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966 } |
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967 } |
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968 } |
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Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
969 |
0 | 970 /* Map them both and go fullscreen, if requested */ |
971 if ( ! SDL_windowid ) { | |
1168
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Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
972 pXMapWindow(SDL_Display, SDL_Window); |
045f186426e1
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Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
973 pXMapWindow(SDL_Display, WMwindow); |
160 | 974 X11_WaitMapped(this, WMwindow); |
0 | 975 if ( flags & SDL_FULLSCREEN ) { |
976 screen->flags |= SDL_FULLSCREEN; | |
977 X11_EnterFullScreen(this); | |
978 } else { | |
979 screen->flags &= ~SDL_FULLSCREEN; | |
980 } | |
981 } | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
982 |
0 | 983 return(0); |
984 } | |
985 | |
986 static int X11_ResizeWindow(_THIS, | |
987 SDL_Surface *screen, int w, int h, Uint32 flags) | |
988 { | |
989 if ( ! SDL_windowid ) { | |
990 /* Resize the window manager window */ | |
991 X11_SetSizeHints(this, w, h, flags); | |
1545
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
992 window_w = w; |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
993 window_h = h; |
1168
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
994 pXResizeWindow(SDL_Display, WMwindow, w, h); |
0 | 995 |
996 /* Resize the fullscreen and display windows */ | |
997 if ( flags & SDL_FULLSCREEN ) { | |
998 if ( screen->flags & SDL_FULLSCREEN ) { | |
999 X11_ResizeFullScreen(this); | |
1000 } else { | |
1001 screen->flags |= SDL_FULLSCREEN; | |
1002 X11_EnterFullScreen(this); | |
1003 } | |
1004 } else { | |
1005 if ( screen->flags & SDL_FULLSCREEN ) { | |
1006 screen->flags &= ~SDL_FULLSCREEN; | |
1007 X11_LeaveFullScreen(this); | |
1008 } | |
1009 } | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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diff
changeset
|
1010 pXResizeWindow(SDL_Display, SDL_Window, w, h); |
0 | 1011 } |
1012 return(0); | |
1013 } | |
1014 | |
1015 SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, | |
1016 int width, int height, int bpp, Uint32 flags) | |
1017 { | |
1018 Uint32 saved_flags; | |
1019 | |
1020 /* Lock the event thread, in multi-threading environments */ | |
1021 SDL_Lock_EventThread(); | |
1022 | |
1023 /* Check the combination of flags we were passed */ | |
1024 if ( flags & SDL_FULLSCREEN ) { | |
1025 /* Clear fullscreen flag if not supported */ | |
1026 if ( SDL_windowid ) { | |
1027 flags &= ~SDL_FULLSCREEN; | |
1028 } | |
1029 } | |
1030 | |
1031 /* Flush any delayed updates */ | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1032 pXSync(GFX_Display, False); |
0 | 1033 |
1034 /* Set up the X11 window */ | |
1035 saved_flags = current->flags; | |
867
5c7859610bc4
Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents:
860
diff
changeset
|
1036 if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)) |
5c7859610bc4
Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents:
860
diff
changeset
|
1037 && (bpp == current->format->BitsPerPixel) |
5c7859610bc4
Force recreation of X11 window if going to or from a SDL_NOFRAME vidmode.
Ryan C. Gordon <icculus@icculus.org>
parents:
860
diff
changeset
|
1038 && ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) { |
0 | 1039 if (X11_ResizeWindow(this, current, width, height, flags) < 0) { |
1040 current = NULL; | |
1041 goto done; | |
1042 } | |
1043 } else { | |
1044 if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { | |
1045 current = NULL; | |
1046 goto done; | |
1047 } | |
1048 } | |
1049 | |
1050 /* Set up the new mode framebuffer */ | |
1051 if ( ((current->w != width) || (current->h != height)) || | |
1052 ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { | |
1053 current->w = width; | |
1054 current->h = height; | |
1055 current->pitch = SDL_CalculatePitch(current); | |
1056 X11_ResizeImage(this, current, flags); | |
1057 } | |
1058 current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); | |
1059 | |
1060 done: | |
1061 /* Release the event thread */ | |
1168
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Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
1062 pXSync(SDL_Display, False); |
0 | 1063 SDL_Unlock_EventThread(); |
1064 | |
1065 /* We're done! */ | |
1066 return(current); | |
1067 } | |
1068 | |
1069 static int X11_ToggleFullScreen(_THIS, int on) | |
1070 { | |
1071 Uint32 event_thread; | |
1072 | |
1073 /* Don't switch if we don't own the window */ | |
1074 if ( SDL_windowid ) { | |
1075 return(0); | |
1076 } | |
1077 | |
1078 /* Don't lock if we are the event thread */ | |
1079 event_thread = SDL_EventThreadID(); | |
1080 if ( event_thread && (SDL_ThreadID() == event_thread) ) { | |
1081 event_thread = 0; | |
1082 } | |
1083 if ( event_thread ) { | |
1084 SDL_Lock_EventThread(); | |
1085 } | |
1086 if ( on ) { | |
1087 this->screen->flags |= SDL_FULLSCREEN; | |
1088 X11_EnterFullScreen(this); | |
1089 } else { | |
1090 this->screen->flags &= ~SDL_FULLSCREEN; | |
1091 X11_LeaveFullScreen(this); | |
1092 } | |
1093 X11_RefreshDisplay(this); | |
1094 if ( event_thread ) { | |
1095 SDL_Unlock_EventThread(); | |
1096 } | |
1097 SDL_ResetKeyboard(); | |
1098 return(1); | |
1099 } | |
1100 | |
1101 /* Update the current mouse state and position */ | |
1102 static void X11_UpdateMouse(_THIS) | |
1103 { | |
1104 Window u1; int u2; | |
1105 Window current_win; | |
1106 int x, y; | |
1107 unsigned int mask; | |
1108 | |
1109 /* Lock the event thread, in multi-threading environments */ | |
1110 SDL_Lock_EventThread(); | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
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867
diff
changeset
|
1111 if ( pXQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, |
0 | 1112 &u2, &u2, &x, &y, &mask) ) { |
1113 if ( (x >= 0) && (x < SDL_VideoSurface->w) && | |
1114 (y >= 0) && (y < SDL_VideoSurface->h) ) { | |
1115 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
1116 SDL_PrivateMouseMotion(0, 0, x, y); | |
1117 } else { | |
1118 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
1119 } | |
1120 } | |
1121 SDL_Unlock_EventThread(); | |
1122 } | |
1123 | |
1124 /* simple colour distance metric. Supposed to be better than a plain | |
1125 Euclidian distance anyway. */ | |
1126 #define COLOUR_FACTOR 3 | |
1127 #define LIGHT_FACTOR 1 | |
1128 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ | |
1129 (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ | |
1130 + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) | |
1131 | |
1132 static void allocate_nearest(_THIS, SDL_Color *colors, | |
1133 SDL_Color *want, int nwant) | |
1134 { | |
1135 /* | |
1136 * There is no way to know which ones to choose from, so we retrieve | |
1137 * the entire colormap and try the nearest possible, until we find one | |
1138 * that is shared. | |
1139 */ | |
1140 XColor all[256]; | |
1141 int i; | |
1142 for(i = 0; i < 256; i++) | |
1143 all[i].pixel = i; | |
1144 /* | |
1145 * XQueryColors sets the flags in the XColor struct, so we use | |
1146 * that to keep track of which colours are available | |
1147 */ | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1148 pXQueryColors(GFX_Display, SDL_XColorMap, all, 256); |
0 | 1149 |
1150 for(i = 0; i < nwant; i++) { | |
1151 XColor *c; | |
1152 int j; | |
1153 int best = 0; | |
1154 int mindist = 0x7fffffff; | |
1155 int ri = want[i].r; | |
1156 int gi = want[i].g; | |
1157 int bi = want[i].b; | |
1158 for(j = 0; j < 256; j++) { | |
1159 int rj, gj, bj, d2; | |
1160 if(!all[j].flags) | |
1161 continue; /* unavailable colour cell */ | |
1162 rj = all[j].red >> 8; | |
1163 gj = all[j].green >> 8; | |
1164 bj = all[j].blue >> 8; | |
1165 d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); | |
1166 if(d2 < mindist) { | |
1167 mindist = d2; | |
1168 best = j; | |
1169 } | |
1170 } | |
1171 if(SDL_XPixels[best]) | |
1172 continue; /* already allocated, waste no more time */ | |
1173 c = all + best; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1174 if(pXAllocColor(GFX_Display, SDL_XColorMap, c)) { |
0 | 1175 /* got it */ |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1176 colors[c->pixel].r = c->red >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1177 colors[c->pixel].g = c->green >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1178 colors[c->pixel].b = c->blue >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1179 ++SDL_XPixels[c->pixel]; |
0 | 1180 } else { |
1181 /* | |
1182 * The colour couldn't be allocated, probably being | |
1183 * owned as a r/w cell by another client. Flag it as | |
1184 * unavailable and try again. The termination of the | |
1185 * loop is guaranteed since at least black and white | |
1186 * are always there. | |
1187 */ | |
1188 c->flags = 0; | |
1189 i--; | |
1190 } | |
1191 } | |
1192 } | |
1193 | |
1194 int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
1195 { | |
1196 int nrej = 0; | |
1197 | |
1198 /* Check to make sure we have a colormap allocated */ | |
1199 if ( SDL_XPixels == NULL ) { | |
1200 return(0); | |
1201 } | |
1202 if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { | |
1203 /* private writable colormap: just set the colours we need */ | |
1204 XColor *xcmap; | |
1205 int i; | |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1206 xcmap = SDL_stack_alloc(XColor, ncolors); |
0 | 1207 if(xcmap == NULL) |
1208 return 0; | |
1209 for ( i=0; i<ncolors; ++i ) { | |
1210 xcmap[i].pixel = i + firstcolor; | |
1211 xcmap[i].red = (colors[i].r<<8)|colors[i].r; | |
1212 xcmap[i].green = (colors[i].g<<8)|colors[i].g; | |
1213 xcmap[i].blue = (colors[i].b<<8)|colors[i].b; | |
1214 xcmap[i].flags = (DoRed|DoGreen|DoBlue); | |
1215 } | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1216 pXStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); |
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1217 pXSync(GFX_Display, False); |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1218 SDL_stack_free(xcmap); |
0 | 1219 } else { |
1220 /* | |
1221 * Shared colormap: We only allocate read-only cells, which | |
1222 * increases the likelyhood of colour sharing with other | |
1223 * clients. The pixel values will almost certainly be | |
1224 * different from the requested ones, so the user has to | |
1225 * walk the colormap and see which index got what colour. | |
1226 * | |
1227 * We can work directly with the logical palette since it | |
1228 * has already been set when we get here. | |
1229 */ | |
1230 SDL_Color *want, *reject; | |
1231 unsigned long *freelist; | |
1232 int i; | |
1233 int nfree = 0; | |
1234 int nc = this->screen->format->palette->ncolors; | |
1235 colors = this->screen->format->palette->colors; | |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1236 freelist = SDL_stack_alloc(unsigned long, nc); |
0 | 1237 /* make sure multiple allocations of the same cell are freed */ |
1238 for(i = 0; i < ncolors; i++) { | |
1239 int pixel = firstcolor + i; | |
1240 while(SDL_XPixels[pixel]) { | |
1241 freelist[nfree++] = pixel; | |
1242 --SDL_XPixels[pixel]; | |
1243 } | |
1244 } | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1245 pXFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1246 SDL_stack_free(freelist); |
0 | 1247 |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1248 want = SDL_stack_alloc(SDL_Color, ncolors); |
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1249 reject = SDL_stack_alloc(SDL_Color, ncolors); |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
1250 SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); |
0 | 1251 /* make sure the user isn't fooled by her own wishes |
1252 (black is safe, always available in the default colormap) */ | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1327
diff
changeset
|
1253 SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); |
0 | 1254 |
1255 /* now try to allocate the colours */ | |
1256 for(i = 0; i < ncolors; i++) { | |
1257 XColor col; | |
1258 col.red = want[i].r << 8; | |
1259 col.green = want[i].g << 8; | |
1260 col.blue = want[i].b << 8; | |
1261 col.flags = DoRed | DoGreen | DoBlue; | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1262 if(pXAllocColor(GFX_Display, SDL_XColorMap, &col)) { |
0 | 1263 /* We got the colour, or at least the nearest |
1264 the hardware could get. */ | |
1265 colors[col.pixel].r = col.red >> 8; | |
1266 colors[col.pixel].g = col.green >> 8; | |
1267 colors[col.pixel].b = col.blue >> 8; | |
1268 ++SDL_XPixels[col.pixel]; | |
1269 } else { | |
1270 /* | |
1271 * no more free cells, add it to the list | |
1272 * of rejected colours | |
1273 */ | |
1274 reject[nrej++] = want[i]; | |
1275 } | |
1276 } | |
1277 if(nrej) | |
1278 allocate_nearest(this, colors, reject, nrej); | |
1338
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1279 SDL_stack_free(reject); |
604d73db6802
Removed uses of stdlib.h and string.h
Sam Lantinga <slouken@libsdl.org>
parents:
1336
diff
changeset
|
1280 SDL_stack_free(want); |
0 | 1281 } |
1282 return nrej == 0; | |
1283 } | |
1284 | |
1285 int X11_SetGammaRamp(_THIS, Uint16 *ramp) | |
1286 { | |
1287 int i, ncolors; | |
1288 XColor xcmap[256]; | |
1289 | |
1290 /* See if actually setting the gamma is supported */ | |
1291 if ( SDL_Visual->class != DirectColor ) { | |
1292 SDL_SetError("Gamma correction not supported on this visual"); | |
1293 return(-1); | |
1294 } | |
1295 | |
1296 /* Calculate the appropriate palette for the given gamma ramp */ | |
1297 ncolors = SDL_Visual->map_entries; | |
1298 for ( i=0; i<ncolors; ++i ) { | |
1299 Uint8 c = (256 * i / ncolors); | |
1300 xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); | |
1301 xcmap[i].red = ramp[0*256+c]; | |
1302 xcmap[i].green = ramp[1*256+c]; | |
1303 xcmap[i].blue = ramp[2*256+c]; | |
1304 xcmap[i].flags = (DoRed|DoGreen|DoBlue); | |
1305 } | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1306 pXStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); |
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1307 pXSync(GFX_Display, False); |
0 | 1308 return(0); |
1309 } | |
1310 | |
1311 /* Note: If we are terminated, this could be called in the middle of | |
1312 another SDL video routine -- notably UpdateRects. | |
1313 */ | |
1314 void X11_VideoQuit(_THIS) | |
1315 { | |
1316 /* Shutdown everything that's still up */ | |
1317 /* The event thread should be done, so we can touch SDL_Display */ | |
1318 if ( SDL_Display != NULL ) { | |
1319 /* Flush any delayed updates */ | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1320 pXSync(GFX_Display, False); |
0 | 1321 |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1322 /* Close the connection with the IM server */ |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1323 #ifdef X_HAVE_UTF8_STRING |
1319
66f6c64c2c69
Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents:
1312
diff
changeset
|
1324 if (SDL_IC != NULL) { |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1325 pXDestroyIC(SDL_IC); |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1326 SDL_IC = NULL; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1327 } |
1319
66f6c64c2c69
Logic bug in X11 Unicode input shutdown...was checking for == NULL
Ryan C. Gordon <icculus@icculus.org>
parents:
1312
diff
changeset
|
1328 if (SDL_IM != NULL) { |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1329 pXCloseIM(SDL_IM); |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1330 SDL_IM = NULL; |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
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1331 } |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
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1332 #endif |
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
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1333 |
0 | 1334 /* Start shutting down the windows */ |
1335 X11_DestroyImage(this, this->screen); | |
1336 X11_DestroyWindow(this, this->screen); | |
1337 X11_FreeVideoModes(this); | |
1338 if ( SDL_XColorMap != SDL_DisplayColormap ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
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1339 pXFreeColormap(SDL_Display, SDL_XColorMap); |
0 | 1340 } |
1341 if ( SDL_iconcolors ) { | |
1342 unsigned long pixel; | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
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1343 Colormap dcmap = DefaultColormap(SDL_Display, |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1344 SDL_Screen); |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
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1345 for(pixel = 0; pixel < 256; ++pixel) { |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
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1346 while(SDL_iconcolors[pixel] > 0) { |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1347 pXFreeColors(GFX_Display, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents:
160
diff
changeset
|
1348 dcmap, &pixel, 1, 0); |
0 | 1349 --SDL_iconcolors[pixel]; |
1350 } | |
1351 } | |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1327
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1352 SDL_free(SDL_iconcolors); |
0 | 1353 SDL_iconcolors = NULL; |
1354 } | |
1355 /* Restore gamma settings if they've changed */ | |
1356 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
1357 X11_SwapVidModeGamma(this); | |
1358 } | |
1359 | |
1360 /* Free that blank cursor */ | |
1361 if ( SDL_BlankCursor != NULL ) { | |
1362 this->FreeWMCursor(this, SDL_BlankCursor); | |
1363 SDL_BlankCursor = NULL; | |
1364 } | |
1365 | |
1366 /* Close the X11 graphics connection */ | |
1367 if ( GFX_Display != NULL ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1368 pXCloseDisplay(GFX_Display); |
0 | 1369 GFX_Display = NULL; |
1370 } | |
1371 | |
1372 /* Close the X11 display connection */ | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1373 pXCloseDisplay(SDL_Display); |
0 | 1374 SDL_Display = NULL; |
1375 | |
1376 /* Reset the X11 error handlers */ | |
1377 if ( XIO_handler ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1378 pXSetIOErrorHandler(XIO_handler); |
0 | 1379 } |
1380 if ( X_handler ) { | |
1168
045f186426e1
Dynamically load X11 libraries like we currently do for alsa, esd, etc.
Ryan C. Gordon <icculus@icculus.org>
parents:
867
diff
changeset
|
1381 pXSetErrorHandler(X_handler); |
0 | 1382 } |
1383 | |
1384 /* Unload GL library after X11 shuts down */ | |
1385 X11_GL_UnloadLibrary(this); | |
1386 } | |
1387 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { | |
1388 /* Direct screen access, no memory buffer */ | |
1389 this->screen->pixels = NULL; | |
1390 } | |
1391 } | |
1392 |