Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 1682:7ae8018b2e5d SDL-1.3
Default palette entries to white, instead of black.
More palettized video mode support...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 16 Jun 2006 06:00:31 +0000 |
parents | 782fd950bd46 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 |
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Massive Quartz input enhancements from Darrell Walisser. His email:
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26 |
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27 struct WMcursor |
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28 { |
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29 Cursor curs; |
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30 }; |
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31 |
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32 void |
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33 QZ_FreeWMCursor (_THIS, WMcursor * cursor) |
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34 { |
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35 |
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36 if (cursor != NULL) |
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37 free (cursor); |
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38 } |
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39 |
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40 /* Use the Carbon cursor routines for now */ |
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41 WMcursor * |
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42 QZ_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, |
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43 int w, int h, int hot_x, int hot_y) |
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44 { |
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45 WMcursor *cursor; |
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46 int row, bytes; |
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47 |
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48 /* Allocate the cursor memory */ |
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49 cursor = (WMcursor *) SDL_malloc (sizeof (WMcursor)); |
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50 if (cursor == NULL) { |
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51 SDL_OutOfMemory (); |
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52 return (NULL); |
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53 } |
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54 SDL_memset (cursor, 0, sizeof (*cursor)); |
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55 |
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56 if (w > 16) |
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57 w = 16; |
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58 |
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59 if (h > 16) |
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60 h = 16; |
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61 |
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62 bytes = (w + 7) / 8; |
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63 |
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64 for (row = 0; row < h; ++row) { |
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65 SDL_memcpy (&cursor->curs.data[row], data, bytes); |
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66 data += bytes; |
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67 } |
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68 for (row = 0; row < h; ++row) { |
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69 SDL_memcpy (&cursor->curs.mask[row], mask, bytes); |
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70 mask += bytes; |
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71 } |
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72 cursor->curs.hotSpot.h = hot_x; |
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73 cursor->curs.hotSpot.v = hot_y; |
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74 |
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75 return (cursor); |
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76 } |
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77 |
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78 void |
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79 QZ_ShowMouse (_THIS) |
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80 { |
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81 if (!cursor_visible) { |
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82 [NSCursor unhide]; |
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83 cursor_visible = YES; |
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84 } |
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85 } |
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86 |
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87 void |
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88 QZ_HideMouse (_THIS) |
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89 { |
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90 if ((SDL_GetAppState () & SDL_APPMOUSEFOCUS) && cursor_visible) { |
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91 [NSCursor hide]; |
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92 cursor_visible = NO; |
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93 } |
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94 } |
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95 |
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96 BOOL |
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97 QZ_IsMouseInWindow (_THIS) |
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98 { |
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99 if (qz_window == nil) |
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100 return YES; /*fullscreen */ |
1192 | 101 else { |
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102 NSPoint p =[qz_window mouseLocationOutsideOfEventStream]; |
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103 p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ |
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104 return NSPointInRect (p,[window_view frame]); |
1192 | 105 } |
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106 } |
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107 |
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108 int |
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109 QZ_ShowWMCursor (_THIS, WMcursor * cursor) |
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110 { |
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111 |
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112 if (cursor == NULL) { |
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113 if (cursor_should_be_visible) { |
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114 QZ_HideMouse (this); |
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115 cursor_should_be_visible = NO; |
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116 QZ_ChangeGrabState (this, QZ_HIDECURSOR); |
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117 } |
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118 } else { |
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119 SetCursor (&cursor->curs); |
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120 if (!cursor_should_be_visible) { |
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121 QZ_ShowMouse (this); |
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122 cursor_should_be_visible = YES; |
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123 QZ_ChangeGrabState (this, QZ_SHOWCURSOR); |
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124 } |
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125 } |
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126 |
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127 return 1; |
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128 } |
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129 |
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130 /* |
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131 Coordinate conversion functions, for convenience |
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132 Cocoa sets the origin at the lower left corner of the window/screen |
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133 SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner |
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134 The routines were written so they could be called before SetVideoMode() has finished; |
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135 this might have limited usefulness at the moment, but the extra cost is trivial. |
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136 */ |
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137 |
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138 /* Convert Cocoa screen coordinate to Cocoa window coordinate */ |
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139 void |
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140 QZ_PrivateGlobalToLocal (_THIS, NSPoint * p) |
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141 { |
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142 |
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143 *p =[qz_window convertScreenToBase:*p]; |
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144 } |
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145 |
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146 |
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147 /* Convert Cocoa window coordinate to Cocoa screen coordinate */ |
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148 void |
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149 QZ_PrivateLocalToGlobal (_THIS, NSPoint * p) |
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150 { |
272
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151 |
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152 *p =[qz_window convertBaseToScreen:*p]; |
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153 } |
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154 |
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155 /* Convert SDL coordinate to Cocoa coordinate */ |
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156 void |
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157 QZ_PrivateSDLToCocoa (_THIS, NSPoint * p) |
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158 { |
272
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159 |
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160 if (CGDisplayIsCaptured (display_id)) { /* capture signals fullscreen */ |
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161 |
876
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(Said Max Horn on the SDL mailing list...)
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162 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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163 } else { |
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164 |
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165 *p =[window_view convertPoint: *p toView:nil]; |
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166 |
1192 | 167 /* We need a workaround in OpenGL mode */ |
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168 if (SDL_VideoSurface->flags & SDL_INTERNALOPENGL) { |
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169 p->y =[window_view frame].size.height - p->y; |
1192 | 170 } |
272
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171 } |
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172 } |
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173 |
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174 /* Convert Cocoa coordinate to SDL coordinate */ |
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175 void |
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176 QZ_PrivateCocoaToSDL (_THIS, NSPoint * p) |
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177 { |
272
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178 |
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179 if (CGDisplayIsCaptured (display_id)) { /* capture signals fullscreen */ |
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180 |
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181 p->y = CGDisplayPixelsHigh (display_id) - p->y; |
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182 } else { |
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183 |
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184 *p =[window_view convertPoint: *p fromView:nil]; |
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185 |
983
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Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
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186 /* We need a workaround in OpenGL mode */ |
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187 if (SDL_VideoSurface != NULL |
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188 && (SDL_VideoSurface->flags & SDL_INTERNALOPENGL)) { |
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189 p->y =[window_view frame].size.height - p->y; |
952 | 190 } |
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191 } |
272
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192 } |
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193 |
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194 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ |
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195 CGPoint |
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196 QZ_PrivateSDLToCG (_THIS, NSPoint * p) |
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197 { |
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198 |
272
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199 CGPoint cgp; |
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200 |
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201 if (!CGDisplayIsCaptured (display_id)) { /* not captured => not fullscreen => local coord */ |
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202 |
272
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203 int height; |
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204 |
272
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205 QZ_PrivateSDLToCocoa (this, p); |
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206 QZ_PrivateLocalToGlobal (this, p); |
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207 |
272
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208 height = CGDisplayPixelsHigh (display_id); |
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209 p->y = height - p->y; |
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210 } |
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211 |
272
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212 cgp.x = p->x; |
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213 cgp.y = p->y; |
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214 |
272
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215 return cgp; |
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216 } |
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217 |
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218 #if 0 /* Dead code */ |
272
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219 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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220 void |
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|
221 QZ_PrivateCGToSDL (_THIS, NSPoint * p) |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
222 { |
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223 |
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224 if (!CGDisplayIsCaptured (display_id)) { /* not captured => not fullscreen => local coord */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
225 |
272
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Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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|
226 int height; |
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|
227 |
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Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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|
228 /* Convert CG Global to Cocoa Global */ |
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|
229 height = CGDisplayPixelsHigh (display_id); |
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230 p->y = height - p->y; |
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|
231 |
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|
232 QZ_PrivateGlobalToLocal (this, p); |
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|
233 QZ_PrivateCocoaToSDL (this, p); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
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|
234 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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|
235 } |
683
5d2f027b3349
Date: Sat, 9 Aug 2003 20:14:06 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
615
diff
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|
236 #endif /* Dead code */ |
47
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Added initial support for Quartz video (thanks Darrell!)
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237 |
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238 void |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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239 QZ_PrivateWarpCursor (_THIS, int x, int y) |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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240 { |
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241 |
272
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242 NSPoint p; |
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|
243 CGPoint cgp; |
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244 |
272
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|
245 p = NSMakePoint (x, y); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
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|
246 cgp = QZ_PrivateSDLToCG (this, &p); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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247 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
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|
248 /* this is the magic call that fixes cursor "freezing" after warp */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
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|
249 CGSetLocalEventsSuppressionInterval (0.0); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
250 CGWarpMouseCursorPosition (cgp); |
272
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251 } |
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252 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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253 void |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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254 QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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255 { |
272
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|
256 |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
|
257 /* Only allow warping when in foreground */ |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
258 if (![NSApp isActive]) |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
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|
259 return; |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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260 |
47
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Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
|
261 /* Do the actual warp */ |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
262 if (grab_state != QZ_INVISIBLE_GRAB) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
263 QZ_PrivateWarpCursor (this, x, y); |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
264 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
265 /* Generate the mouse moved event */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
266 SDL_PrivateMouseMotion (0, 0, x, y); |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
267 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
268 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
269 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
270 QZ_MoveWMCursor (_THIS, int x, int y) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
271 { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
272 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
273 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
274 QZ_CheckMouseMode (_THIS) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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275 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
276 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
|
277 |
1662
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changeset
|
278 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
279 QZ_SetCaption (_THIS, const char *title, const char *icon) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
280 { |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
281 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
282 if (qz_window != nil) { |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
283 NSString *string; |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
284 if (title != NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
285 string =[[NSString alloc] initWithUTF8String:title]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
286 [qz_window setTitle:string]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
287 [string release]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
288 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
289 if (icon != NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
290 string =[[NSString alloc] initWithUTF8String:icon]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
291 [qz_window setMiniwindowTitle:string]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
292 [string release]; |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
293 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
294 } |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
295 } |
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
296 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
297 void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
298 QZ_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask) |
269
4125b9859c71
Added Quartz version of SDL_SetIcon() for MacOS X (thanks Bob)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
299 { |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
300 NSBitmapImageRep *imgrep; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
301 NSImage *img; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
302 SDL_Surface *mergedSurface; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
303 NSAutoreleasePool *pool; |
1659 | 304 Uint8 *pixels; |
305 SDL_bool iconSrcAlpha; | |
306 Uint8 iconAlphaValue; | |
307 int i, j, maskPitch, index; | |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
308 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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1659
diff
changeset
|
309 pool =[[NSAutoreleasePool alloc] init]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
310 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
311 imgrep =[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4 * icon->w bitsPerPixel:32] autorelease]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
312 if (imgrep == nil) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
313 goto freePool; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
314 pixels =[imgrep bitmapData]; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
315 SDL_memset (pixels, 0, 4 * icon->w * icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
316 |
1659 | 317 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
318 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF | |
319 #else | |
320 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 | |
321 #endif | |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
322 mergedSurface = |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
323 SDL_CreateRGBSurfaceFrom (pixels, icon->w, icon->h, 32, 4 * icon->w, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
324 BYTEORDER_DEPENDENT_RGBA_MASKS); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
325 if (mergedSurface == NULL) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
326 goto freePool; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
327 |
1659 | 328 /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ |
329 iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); | |
330 iconAlphaValue = icon->format->alpha; | |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
331 SDL_SetAlpha (icon, 0, 255); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
332 SDL_BlitSurface (icon, NULL, mergedSurface, NULL); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
333 if (iconSrcAlpha) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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334 SDL_SetAlpha (icon, SDL_SRCALPHA, iconAlphaValue); |
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335 |
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336 SDL_FreeSurface (mergedSurface); |
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337 |
1659 | 338 /* apply mask, source alpha, and premultiply color values by alpha */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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339 maskPitch = (icon->w + 7) / 8; |
1659 | 340 for (i = 0; i < icon->h; i++) { |
341 for (j = 0; j < icon->w; j++) { | |
1662
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342 index = i * 4 * icon->w + j * 4; |
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343 if (!(mask[i * maskPitch + j / 8] & (128 >> j % 8))) { |
1659 | 344 pixels[index + 3] = 0; |
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345 } else { |
1659 | 346 if (iconSrcAlpha) { |
1662
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347 if (icon->format->Amask == 0) |
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348 pixels[index + 3] = icon->format->alpha; |
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349 } else { |
1659 | 350 pixels[index + 3] = 255; |
351 } | |
352 } | |
353 if (pixels[index + 3] < 255) { | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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354 pixels[index + 0] = |
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355 (Uint16) pixels[index + 0] * pixels[index + 3] / 255; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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356 pixels[index + 1] = |
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357 (Uint16) pixels[index + 1] * pixels[index + 3] / 255; |
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358 pixels[index + 2] = |
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359 (Uint16) pixels[index + 2] * pixels[index + 3] / 255; |
592
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360 } |
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Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
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361 } |
501
74262d2647ca
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Sam Lantinga <slouken@libsdl.org>
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390
diff
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362 } |
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363 |
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364 img =[[[NSImage alloc] initWithSize:NSMakeSize (icon->w, |
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365 icon->h)] autorelease]; |
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366 if (img == nil) |
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367 goto freePool; |
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368 [img addRepresentation:imgrep]; |
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369 [NSApp setApplicationIconImage:img]; |
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370 |
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371 freePool: |
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372 [pool release]; |
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373 } |
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374 |
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375 int |
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376 QZ_IconifyWindow (_THIS) |
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377 { |
47
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378 |
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379 if (![qz_window isMiniaturized]) { |
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380 [qz_window miniaturize:nil]; |
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381 return 1; |
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382 } else { |
501
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383 SDL_SetError ("window already iconified"); |
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384 return 0; |
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385 } |
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386 } |
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387 |
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388 /* |
761
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Date: Wed, 31 Dec 2003 21:55:30 +0100
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389 int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
158
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390 info->nsWindowPtr = qz_window; |
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391 return 0; |
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392 }*/ |
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393 |
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394 void |
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395 QZ_ChangeGrabState (_THIS, int action) |
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396 { |
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397 |
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398 /* |
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399 Figure out what the next state should be based on the action. |
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400 Ignore actions that can't change the current state. |
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401 */ |
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402 if (grab_state == QZ_UNGRABBED) { |
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403 if (action == QZ_ENABLE_GRAB) { |
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404 if (cursor_should_be_visible) |
563
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405 grab_state = QZ_VISIBLE_GRAB; |
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406 else |
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407 grab_state = QZ_INVISIBLE_GRAB; |
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408 } |
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409 } else if (grab_state == QZ_VISIBLE_GRAB) { |
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410 if (action == QZ_DISABLE_GRAB) |
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411 grab_state = QZ_UNGRABBED; |
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412 else if (action == QZ_HIDECURSOR) |
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413 grab_state = QZ_INVISIBLE_GRAB; |
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414 } else { |
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415 assert (grab_state == QZ_INVISIBLE_GRAB); |
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416 |
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417 if (action == QZ_DISABLE_GRAB) |
563
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418 grab_state = QZ_UNGRABBED; |
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419 else if (action == QZ_SHOWCURSOR) |
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420 grab_state = QZ_VISIBLE_GRAB; |
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421 } |
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422 |
563
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423 /* now apply the new state */ |
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424 if (grab_state == QZ_UNGRABBED) { |
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425 |
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426 CGAssociateMouseAndMouseCursorPosition (1); |
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427 } else if (grab_state == QZ_VISIBLE_GRAB) { |
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428 |
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429 CGAssociateMouseAndMouseCursorPosition (1); |
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430 } else { |
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431 assert (grab_state == QZ_INVISIBLE_GRAB); |
563
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432 |
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433 QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, |
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434 SDL_VideoSurface->h / 2); |
563
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435 CGAssociateMouseAndMouseCursorPosition (0); |
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436 } |
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437 } |
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438 |
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439 SDL_GrabMode |
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440 QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) |
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441 { |
47
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442 |
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443 int doGrab = grab_mode & SDL_GRAB_ON; |
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444 /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN; */ |
563
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445 |
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782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
446 if (this->screen == NULL) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
447 SDL_SetError ("QZ_GrabInput: screen is NULL"); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
448 return SDL_GRAB_OFF; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
449 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
450 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
451 if (!video_set) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
452 /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
453 current_grab_mode = grab_mode; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
454 return grab_mode; /* Will be set later on mode switch */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
455 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
456 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
457 if (grab_mode != SDL_GRAB_QUERY) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
458 if (doGrab) |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
459 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
460 else |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
461 QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
462 |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
463 current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
464 } |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
501
diff
changeset
|
465 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
466 return current_grab_mode; |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
467 } |