Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzWM.m @ 952:6f5c8bd997aa
Hum.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 31 Aug 2004 04:21:35 +0000 |
parents | 121f56c1277d |
children | 7f08bd66f1ca |
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--- a/src/video/quartz/SDL_QuartzWM.m Mon Aug 30 04:21:51 2004 +0000 +++ b/src/video/quartz/SDL_QuartzWM.m Tue Aug 31 04:21:35 2004 +0000 @@ -154,8 +154,10 @@ *p = [ window_view convertPoint:*p fromView: nil ]; - /* The coordinates need to be inverted */ - p->y = [window_view frame].size.height - p->y - 1; + /* If OSX version is 10.3.0 or later, we need a workaround in OpenGL mode */ + if ( system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) { + p->y = [window_view frame].size.height - p->y - 1; + } } }