Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzWM.m @ 1682:7ae8018b2e5d SDL-1.3
Default palette entries to white, instead of black.
More palettized video mode support...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 16 Jun 2006 06:00:31 +0000 |
parents | 782fd950bd46 |
children | cd14138a8703 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QuartzVideo.h" struct WMcursor { Cursor curs; }; void QZ_FreeWMCursor (_THIS, WMcursor * cursor) { if (cursor != NULL) free (cursor); } /* Use the Carbon cursor routines for now */ WMcursor * QZ_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; int row, bytes; /* Allocate the cursor memory */ cursor = (WMcursor *) SDL_malloc (sizeof (WMcursor)); if (cursor == NULL) { SDL_OutOfMemory (); return (NULL); } SDL_memset (cursor, 0, sizeof (*cursor)); if (w > 16) w = 16; if (h > 16) h = 16; bytes = (w + 7) / 8; for (row = 0; row < h; ++row) { SDL_memcpy (&cursor->curs.data[row], data, bytes); data += bytes; } for (row = 0; row < h; ++row) { SDL_memcpy (&cursor->curs.mask[row], mask, bytes); mask += bytes; } cursor->curs.hotSpot.h = hot_x; cursor->curs.hotSpot.v = hot_y; return (cursor); } void QZ_ShowMouse (_THIS) { if (!cursor_visible) { [NSCursor unhide]; cursor_visible = YES; } } void QZ_HideMouse (_THIS) { if ((SDL_GetAppState () & SDL_APPMOUSEFOCUS) && cursor_visible) { [NSCursor hide]; cursor_visible = NO; } } BOOL QZ_IsMouseInWindow (_THIS) { if (qz_window == nil) return YES; /*fullscreen */ else { NSPoint p =[qz_window mouseLocationOutsideOfEventStream]; p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */ return NSPointInRect (p,[window_view frame]); } } int QZ_ShowWMCursor (_THIS, WMcursor * cursor) { if (cursor == NULL) { if (cursor_should_be_visible) { QZ_HideMouse (this); cursor_should_be_visible = NO; QZ_ChangeGrabState (this, QZ_HIDECURSOR); } } else { SetCursor (&cursor->curs); if (!cursor_should_be_visible) { QZ_ShowMouse (this); cursor_should_be_visible = YES; QZ_ChangeGrabState (this, QZ_SHOWCURSOR); } } return 1; } /* Coordinate conversion functions, for convenience Cocoa sets the origin at the lower left corner of the window/screen SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner The routines were written so they could be called before SetVideoMode() has finished; this might have limited usefulness at the moment, but the extra cost is trivial. */ /* Convert Cocoa screen coordinate to Cocoa window coordinate */ void QZ_PrivateGlobalToLocal (_THIS, NSPoint * p) { *p =[qz_window convertScreenToBase:*p]; } /* Convert Cocoa window coordinate to Cocoa screen coordinate */ void QZ_PrivateLocalToGlobal (_THIS, NSPoint * p) { *p =[qz_window convertBaseToScreen:*p]; } /* Convert SDL coordinate to Cocoa coordinate */ void QZ_PrivateSDLToCocoa (_THIS, NSPoint * p) { if (CGDisplayIsCaptured (display_id)) { /* capture signals fullscreen */ p->y = CGDisplayPixelsHigh (display_id) - p->y; } else { *p =[window_view convertPoint: *p toView:nil]; /* We need a workaround in OpenGL mode */ if (SDL_VideoSurface->flags & SDL_INTERNALOPENGL) { p->y =[window_view frame].size.height - p->y; } } } /* Convert Cocoa coordinate to SDL coordinate */ void QZ_PrivateCocoaToSDL (_THIS, NSPoint * p) { if (CGDisplayIsCaptured (display_id)) { /* capture signals fullscreen */ p->y = CGDisplayPixelsHigh (display_id) - p->y; } else { *p =[window_view convertPoint: *p fromView:nil]; /* We need a workaround in OpenGL mode */ if (SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_INTERNALOPENGL)) { p->y =[window_view frame].size.height - p->y; } } } /* Convert SDL coordinate to window server (CoreGraphics) coordinate */ CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint * p) { CGPoint cgp; if (!CGDisplayIsCaptured (display_id)) { /* not captured => not fullscreen => local coord */ int height; QZ_PrivateSDLToCocoa (this, p); QZ_PrivateLocalToGlobal (this, p); height = CGDisplayPixelsHigh (display_id); p->y = height - p->y; } cgp.x = p->x; cgp.y = p->y; return cgp; } #if 0 /* Dead code */ /* Convert window server (CoreGraphics) coordinate to SDL coordinate */ void QZ_PrivateCGToSDL (_THIS, NSPoint * p) { if (!CGDisplayIsCaptured (display_id)) { /* not captured => not fullscreen => local coord */ int height; /* Convert CG Global to Cocoa Global */ height = CGDisplayPixelsHigh (display_id); p->y = height - p->y; QZ_PrivateGlobalToLocal (this, p); QZ_PrivateCocoaToSDL (this, p); } } #endif /* Dead code */ void QZ_PrivateWarpCursor (_THIS, int x, int y) { NSPoint p; CGPoint cgp; p = NSMakePoint (x, y); cgp = QZ_PrivateSDLToCG (this, &p); /* this is the magic call that fixes cursor "freezing" after warp */ CGSetLocalEventsSuppressionInterval (0.0); CGWarpMouseCursorPosition (cgp); } void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { /* Only allow warping when in foreground */ if (![NSApp isActive]) return; /* Do the actual warp */ if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); /* Generate the mouse moved event */ SDL_PrivateMouseMotion (0, 0, x, y); } void QZ_MoveWMCursor (_THIS, int x, int y) { } void QZ_CheckMouseMode (_THIS) { } void QZ_SetCaption (_THIS, const char *title, const char *icon) { if (qz_window != nil) { NSString *string; if (title != NULL) { string =[[NSString alloc] initWithUTF8String:title]; [qz_window setTitle:string]; [string release]; } if (icon != NULL) { string =[[NSString alloc] initWithUTF8String:icon]; [qz_window setMiniwindowTitle:string]; [string release]; } } } void QZ_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask) { NSBitmapImageRep *imgrep; NSImage *img; SDL_Surface *mergedSurface; NSAutoreleasePool *pool; Uint8 *pixels; SDL_bool iconSrcAlpha; Uint8 iconAlphaValue; int i, j, maskPitch, index; pool =[[NSAutoreleasePool alloc] init]; imgrep =[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4 * icon->w bitsPerPixel:32] autorelease]; if (imgrep == nil) goto freePool; pixels =[imgrep bitmapData]; SDL_memset (pixels, 0, 4 * icon->w * icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */ #if SDL_BYTEORDER == SDL_BIG_ENDIAN #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF #else #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 #endif mergedSurface = SDL_CreateRGBSurfaceFrom (pixels, icon->w, icon->h, 32, 4 * icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS); if (mergedSurface == NULL) goto freePool; /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */ iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0); iconAlphaValue = icon->format->alpha; SDL_SetAlpha (icon, 0, 255); SDL_BlitSurface (icon, NULL, mergedSurface, NULL); if (iconSrcAlpha) SDL_SetAlpha (icon, SDL_SRCALPHA, iconAlphaValue); SDL_FreeSurface (mergedSurface); /* apply mask, source alpha, and premultiply color values by alpha */ maskPitch = (icon->w + 7) / 8; for (i = 0; i < icon->h; i++) { for (j = 0; j < icon->w; j++) { index = i * 4 * icon->w + j * 4; if (!(mask[i * maskPitch + j / 8] & (128 >> j % 8))) { pixels[index + 3] = 0; } else { if (iconSrcAlpha) { if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha; } else { pixels[index + 3] = 255; } } if (pixels[index + 3] < 255) { pixels[index + 0] = (Uint16) pixels[index + 0] * pixels[index + 3] / 255; pixels[index + 1] = (Uint16) pixels[index + 1] * pixels[index + 3] / 255; pixels[index + 2] = (Uint16) pixels[index + 2] * pixels[index + 3] / 255; } } } img =[[[NSImage alloc] initWithSize:NSMakeSize (icon->w, icon->h)] autorelease]; if (img == nil) goto freePool; [img addRepresentation:imgrep]; [NSApp setApplicationIconImage:img]; freePool: [pool release]; } int QZ_IconifyWindow (_THIS) { if (![qz_window isMiniaturized]) { [qz_window miniaturize:nil]; return 1; } else { SDL_SetError ("window already iconified"); return 0; } } /* int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { info->nsWindowPtr = qz_window; return 0; }*/ void QZ_ChangeGrabState (_THIS, int action) { /* Figure out what the next state should be based on the action. Ignore actions that can't change the current state. */ if (grab_state == QZ_UNGRABBED) { if (action == QZ_ENABLE_GRAB) { if (cursor_should_be_visible) grab_state = QZ_VISIBLE_GRAB; else grab_state = QZ_INVISIBLE_GRAB; } } else if (grab_state == QZ_VISIBLE_GRAB) { if (action == QZ_DISABLE_GRAB) grab_state = QZ_UNGRABBED; else if (action == QZ_HIDECURSOR) grab_state = QZ_INVISIBLE_GRAB; } else { assert (grab_state == QZ_INVISIBLE_GRAB); if (action == QZ_DISABLE_GRAB) grab_state = QZ_UNGRABBED; else if (action == QZ_SHOWCURSOR) grab_state = QZ_VISIBLE_GRAB; } /* now apply the new state */ if (grab_state == QZ_UNGRABBED) { CGAssociateMouseAndMouseCursorPosition (1); } else if (grab_state == QZ_VISIBLE_GRAB) { CGAssociateMouseAndMouseCursorPosition (1); } else { assert (grab_state == QZ_INVISIBLE_GRAB); QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); CGAssociateMouseAndMouseCursorPosition (0); } } SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { int doGrab = grab_mode & SDL_GRAB_ON; /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN; */ if (this->screen == NULL) { SDL_SetError ("QZ_GrabInput: screen is NULL"); return SDL_GRAB_OFF; } if (!video_set) { /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */ current_grab_mode = grab_mode; return grab_mode; /* Will be set later on mode switch */ } if (grab_mode != SDL_GRAB_QUERY) { if (doGrab) QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); else QZ_ChangeGrabState (this, QZ_DISABLE_GRAB); current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF; } return current_grab_mode; }