Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWM.m @ 58:bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
* Updated the BUGS file
* Fixed command line parameters when launched from Finder
* Implemented setting the icon window caption
* Implemented frameless style windows
* Added note about SDL_RESIZABLE implementation to SDL_QuartzVideo.m
* Window close requests now go through the event filtering system
author | Sam Lantinga <slouken@lokigames.com> |
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date | Mon, 11 Jun 2001 06:44:43 +0000 |
parents | 45b1c4303f87 |
children | 4382c38dfbee |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 struct WMcursor { |
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24 Cursor curs; |
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25 }; |
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26 |
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27 static void QZ_FreeWMCursor (_THIS, WMcursor *cursor) { |
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28 |
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29 if ( cursor != NULL ) |
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30 free (cursor); |
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31 } |
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32 |
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33 /* Use the Carbon cursor routines for now */ |
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34 static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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35 int w, int h, int hot_x, int hot_y) { |
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36 WMcursor *cursor; |
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37 int row, bytes; |
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38 cursor = (WMcursor *)malloc(sizeof(WMcursor)); |
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39 if ( cursor == NULL ) { |
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40 SDL_OutOfMemory(); |
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41 return(NULL); |
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42 } |
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43 memset(cursor, 0, sizeof(*cursor)); |
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44 |
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45 bytes = (w/8); |
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46 if ( bytes > 2 ) { |
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47 bytes = 2; |
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48 } |
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49 for ( row=0; row<h && (row < 16); ++row ) { |
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50 memcpy(&cursor->curs.data[row], data, bytes); |
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51 data += w/8; |
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52 } |
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53 for ( row=0; row<h && (row < 16); ++row ) { |
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54 memcpy(&cursor->curs.mask[row], mask, bytes); |
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55 mask += w/8; |
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56 } |
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57 cursor->curs.hotSpot.h = hot_x; |
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58 cursor->curs.hotSpot.v = hot_y; |
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59 |
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60 return(cursor); |
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61 } |
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62 |
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63 static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { |
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64 |
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65 static int visible = 1; |
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66 |
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67 if ( cursor == NULL) { |
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68 if ( visible ) { |
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69 HideCursor (); |
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70 visible = 0; |
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71 } |
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72 } |
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73 else { |
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74 SetCursor(&cursor->curs); |
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75 if ( ! visible ) { |
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76 ShowCursor (); |
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77 visible = 1; |
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78 } |
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79 } |
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80 |
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81 return 1; |
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82 } |
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83 |
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84 static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y) { |
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85 |
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86 CGPoint p; |
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87 |
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88 /* We require absolute screen coordiates for our warp */ |
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89 p.x = x; |
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90 p.y = h - y; |
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91 |
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92 if ( fullscreen ) |
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93 /* Already absolute coordinates */ |
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94 CGDisplayMoveCursorToPoint(display_id, p); |
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95 else { |
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96 /* Convert to absolute screen coordinates */ |
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97 NSPoint base, screen; |
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98 base = NSMakePoint (p.x, p.y); |
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99 screen = [ window convertBaseToScreen:base ]; |
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100 p.x = screen.x; |
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101 p.y = device_height - screen.y; |
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102 CGDisplayMoveCursorToPoint (display_id, p); |
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103 } |
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104 } |
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105 |
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106 static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) { |
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107 |
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108 /* Only allow warping when in foreground */ |
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109 if ( ! inForeground ) |
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110 return; |
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111 |
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112 /* Do the actual warp */ |
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113 QZ_PrivateWarpCursor (this, SDL_VideoSurface->flags & SDL_FULLSCREEN, |
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114 SDL_VideoSurface->h, x, y); |
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115 |
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116 /* Generate mouse moved event */ |
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117 SDL_PrivateMouseMotion (SDL_RELEASED, 0, x, y); |
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118 } |
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119 |
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120 static void QZ_MoveWMCursor (_THIS, int x, int y) { } |
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121 static void QZ_CheckMouseMode (_THIS) { } |
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122 |
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123 static void QZ_SetCaption (_THIS, const char *title, const char *icon) { |
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124 |
58
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125 if ( window != nil ) { |
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126 NSString *string; |
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127 if ( title != NULL ) { |
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128 string = [ [ NSString alloc ] initWithCString:title ]; |
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129 [ window setTitle:string ]; |
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130 [ string release ]; |
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131 } |
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132 if ( icon != NULL ) { |
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133 string = [ [ NSString alloc ] initWithCString:icon ]; |
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134 [ window setMiniwindowTitle:string ]; |
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135 [ string release ]; |
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136 } |
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137 } |
47
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138 } |
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139 |
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140 static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask) { |
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141 /* Convert icon/mask to NSImage, assign with NSWindow's setMiniwindowImage method */ |
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142 } |
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143 |
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144 static int QZ_IconifyWindow (_THIS) { |
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145 |
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146 /* Bug! minimize erases the framebuffer */ |
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147 if ( ! [ window isMiniaturized ] ) { |
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148 [ window miniaturize:nil ]; |
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149 return 1; |
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150 } |
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151 else { |
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152 SDL_SetError ("window already iconified"); |
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153 return 0; |
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154 } |
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155 } |
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156 |
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157 /* |
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158 static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) { |
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159 info->nsWindowPtr = window; |
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160 return 0; |
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161 }*/ |
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162 |
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163 static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) { |
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164 |
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165 switch (grab_mode) { |
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166 case SDL_GRAB_QUERY: |
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167 break; |
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168 case SDL_GRAB_OFF: |
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169 CGAssociateMouseAndMouseCursorPosition (1); |
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170 currentGrabMode = SDL_GRAB_OFF; |
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171 break; |
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172 case SDL_GRAB_ON: |
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173 QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2); |
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174 CGAssociateMouseAndMouseCursorPosition (0); |
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175 currentGrabMode = SDL_GRAB_ON; |
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176 break; |
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177 case SDL_GRAB_FULLSCREEN: |
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178 break; |
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179 } |
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180 |
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181 return currentGrabMode; |
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182 } |