annotate src/render/direct3d/SDL_render_d3d.c @ 5275:7aba0406c273

Frank Zago to sdl The following patch fixes some of the bitrot for the Nintendo DS port. The support is still basic at the moment, but it allows to run the "general" test under the current head of tree (parent: 5269:11bd1585efb5 tip). Most of the patch is mine, but I integrated a couple changes that John Magnotti posted on Feb 1st.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 11:36:56 -0800
parents b530ef003506
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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b530ef003506 Happy 2011! :)
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3 Copyright (C) 1997-2011 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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25
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26
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27 #include "../../core/windows/SDL_windows.h"
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28
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29 #include "SDL_loadso.h"
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30 #include "SDL_syswm.h"
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31 #include "../SDL_sysrender.h"
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32
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33 #if SDL_VIDEO_RENDER_D3D
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34 #define D3D_DEBUG_INFO
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35 #include <d3d9.h>
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36 #endif
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37
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38 #ifdef ASSEMBLE_SHADER
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39 ///////////////////////////////////////////////////////////////////////////
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40 // ID3DXBuffer:
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41 // ------------
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42 // The buffer object is used by D3DX to return arbitrary size data.
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43 //
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44 // GetBufferPointer -
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45 // Returns a pointer to the beginning of the buffer.
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46 //
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47 // GetBufferSize -
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48 // Returns the size of the buffer, in bytes.
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49 ///////////////////////////////////////////////////////////////////////////
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50
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51 typedef interface ID3DXBuffer ID3DXBuffer;
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52 typedef interface ID3DXBuffer *LPD3DXBUFFER;
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53
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54 // {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
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55 DEFINE_GUID(IID_ID3DXBuffer,
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56 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
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57
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58 #undef INTERFACE
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59 #define INTERFACE ID3DXBuffer
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60
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61 typedef interface ID3DXBuffer {
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62 const struct ID3DXBufferVtbl FAR* lpVtbl;
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63 } ID3DXBuffer;
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64 typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
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65 const struct ID3DXBufferVtbl
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66 {
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67 // IUnknown
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68 STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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69 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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70 STDMETHOD_(ULONG, Release)(THIS) PURE;
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71
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72 // ID3DXBuffer
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73 STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
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74 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
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75 };
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76
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77 HRESULT WINAPI
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78 D3DXAssembleShader(
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79 LPCSTR pSrcData,
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80 UINT SrcDataLen,
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81 CONST LPVOID* pDefines,
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82 LPVOID pInclude,
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83 DWORD Flags,
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84 LPD3DXBUFFER* ppShader,
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85 LPD3DXBUFFER* ppErrorMsgs);
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86
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87 #endif /* ASSEMBLE_SHADER */
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88
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89
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90 /* Direct3D renderer implementation */
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91
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92 static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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93 static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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94 static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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95 const SDL_Rect * rect, const void *pixels,
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96 int pitch);
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97 static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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98 const SDL_Rect * rect, void **pixels, int *pitch);
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99 static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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100 static void D3D_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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101 static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
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102 const SDL_Point * points, int count);
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103 static int D3D_RenderDrawLines(SDL_Renderer * renderer,
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104 const SDL_Point * points, int count);
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105 static int D3D_RenderFillRects(SDL_Renderer * renderer,
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106 const SDL_Rect ** rects, int count);
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107 static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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108 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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109 static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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110 Uint32 format, void * pixels, int pitch);
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111 static void D3D_RenderPresent(SDL_Renderer * renderer);
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112 static void D3D_DestroyTexture(SDL_Renderer * renderer,
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113 SDL_Texture * texture);
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114 static void D3D_DestroyRenderer(SDL_Renderer * renderer);
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115
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116
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117 SDL_RenderDriver D3D_RenderDriver = {
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118 D3D_CreateRenderer,
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119 {
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120 "direct3d",
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121 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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122 1,
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123 {SDL_PIXELFORMAT_ARGB8888},
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
124 0,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
125 0}
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
126 };
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
127
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
128 typedef struct
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
129 {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
130 void* d3dDLL;
2973
ab0c00f1b070 Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents: 2972
diff changeset
131 IDirect3D9 *d3d;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
132 IDirect3DDevice9 *device;
3527
444cb12cadb6 Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents: 3520
diff changeset
133 UINT adapter;
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
134 D3DPRESENT_PARAMETERS pparams;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
135 SDL_bool beginScene;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
136 } D3D_RenderData;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
137
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
138 typedef struct
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
139 {
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
140 IDirect3DTexture9 *texture;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
141 } D3D_TextureData;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
142
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
143 typedef struct
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
144 {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
145 float x, y, z;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
146 float rhw;
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
147 DWORD color;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
148 float u, v;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
149 } Vertex;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
150
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
151 static void
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
152 D3D_SetError(const char *prefix, HRESULT result)
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
153 {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
154 const char *error;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
155
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
156 switch (result) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
157 case D3DERR_WRONGTEXTUREFORMAT:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
158 error = "WRONGTEXTUREFORMAT";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
159 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
160 case D3DERR_UNSUPPORTEDCOLOROPERATION:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
161 error = "UNSUPPORTEDCOLOROPERATION";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
162 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
163 case D3DERR_UNSUPPORTEDCOLORARG:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
164 error = "UNSUPPORTEDCOLORARG";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
165 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
166 case D3DERR_UNSUPPORTEDALPHAOPERATION:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
167 error = "UNSUPPORTEDALPHAOPERATION";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
168 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
169 case D3DERR_UNSUPPORTEDALPHAARG:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
170 error = "UNSUPPORTEDALPHAARG";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
171 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
172 case D3DERR_TOOMANYOPERATIONS:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
173 error = "TOOMANYOPERATIONS";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
174 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
175 case D3DERR_CONFLICTINGTEXTUREFILTER:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
176 error = "CONFLICTINGTEXTUREFILTER";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
177 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
178 case D3DERR_UNSUPPORTEDFACTORVALUE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
179 error = "UNSUPPORTEDFACTORVALUE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
180 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
181 case D3DERR_CONFLICTINGRENDERSTATE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
182 error = "CONFLICTINGRENDERSTATE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
183 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
184 case D3DERR_UNSUPPORTEDTEXTUREFILTER:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
185 error = "UNSUPPORTEDTEXTUREFILTER";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
186 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
187 case D3DERR_CONFLICTINGTEXTUREPALETTE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
188 error = "CONFLICTINGTEXTUREPALETTE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
189 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
190 case D3DERR_DRIVERINTERNALERROR:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
191 error = "DRIVERINTERNALERROR";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
192 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
193 case D3DERR_NOTFOUND:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
194 error = "NOTFOUND";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
195 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
196 case D3DERR_MOREDATA:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
197 error = "MOREDATA";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
198 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
199 case D3DERR_DEVICELOST:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
200 error = "DEVICELOST";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
201 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
202 case D3DERR_DEVICENOTRESET:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
203 error = "DEVICENOTRESET";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
204 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
205 case D3DERR_NOTAVAILABLE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
206 error = "NOTAVAILABLE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
207 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
208 case D3DERR_OUTOFVIDEOMEMORY:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
209 error = "OUTOFVIDEOMEMORY";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
210 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
211 case D3DERR_INVALIDDEVICE:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
212 error = "INVALIDDEVICE";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
213 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
214 case D3DERR_INVALIDCALL:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
215 error = "INVALIDCALL";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
216 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
217 case D3DERR_DRIVERINVALIDCALL:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
218 error = "DRIVERINVALIDCALL";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
219 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
220 case D3DERR_WASSTILLDRAWING:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
221 error = "WASSTILLDRAWING";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
222 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
223 default:
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
224 error = "UNKNOWN";
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
225 break;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
226 }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
227 SDL_SetError("%s: %s", prefix, error);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
228 }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
229
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
230 static D3DFORMAT
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
231 PixelFormatToD3DFMT(Uint32 format)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
232 {
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
233 switch (format) {
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1925
diff changeset
234 case SDL_PIXELFORMAT_RGB565:
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
235 return D3DFMT_R5G6B5;
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1925
diff changeset
236 case SDL_PIXELFORMAT_RGB888:
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
237 return D3DFMT_X8R8G8B8;
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1925
diff changeset
238 case SDL_PIXELFORMAT_ARGB8888:
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
239 return D3DFMT_A8R8G8B8;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
240 default:
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
241 return D3DFMT_UNKNOWN;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
242 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
243 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
244
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
245 static Uint32
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
246 D3DFMTToPixelFormat(D3DFORMAT format)
2973
ab0c00f1b070 Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents: 2972
diff changeset
247 {
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
248 switch (format) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
249 case D3DFMT_R5G6B5:
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
250 return SDL_PIXELFORMAT_RGB565;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
251 case D3DFMT_X8R8G8B8:
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
252 return SDL_PIXELFORMAT_RGB888;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
253 case D3DFMT_A8R8G8B8:
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
254 return SDL_PIXELFORMAT_ARGB8888;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
255 default:
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
256 return SDL_PIXELFORMAT_UNKNOWN;
2973
ab0c00f1b070 Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents: 2972
diff changeset
257 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
258 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
259
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
260 SDL_Renderer *
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
261 D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
262 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
263 SDL_Renderer *renderer;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
264 D3D_RenderData *data;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
265 SDL_SysWMinfo windowinfo;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
266 HRESULT result;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
267 D3DPRESENT_PARAMETERS pparams;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
268 IDirect3DSwapChain9 *chain;
1925
411bfb37082b Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
269 D3DCAPS9 caps;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
270 Uint32 window_flags;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
271 int w, h;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
272 SDL_DisplayMode fullscreen_mode;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
273
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1918
diff changeset
274 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
275 if (!renderer) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
276 SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
277 return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
278 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
279
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1918
diff changeset
280 data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
281 if (!data) {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
282 SDL_free(renderer);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
283 SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
284 return NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
285 }
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
286
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
287 data->d3dDLL = SDL_LoadObject("D3D9.DLL");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
288 if (data->d3dDLL) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
289 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
290
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
291 D3DCreate =
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
292 (IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
293 "Direct3DCreate9");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
294 if (D3DCreate) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
295 data->d3d = D3DCreate(D3D_SDK_VERSION);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
296 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
297 if (!data->d3d) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
298 SDL_UnloadObject(data->d3dDLL);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
299 data->d3dDLL = NULL;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
300 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
301 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
302 if (!data->d3d) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
303 SDL_free(renderer);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
304 SDL_free(data);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
305 SDL_SetError("Unable to create Direct3D interface");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
306 return NULL;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
307 }
4569
e1664f94f026 Andrey A.
Sam Lantinga <slouken@libsdl.org>
parents: 3697
diff changeset
308
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
309 renderer->CreateTexture = D3D_CreateTexture;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
310 renderer->UpdateTexture = D3D_UpdateTexture;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
311 renderer->LockTexture = D3D_LockTexture;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
312 renderer->UnlockTexture = D3D_UnlockTexture;
5229
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
313 renderer->SetClipRect = D3D_SetClipRect;
3599
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
314 renderer->RenderDrawPoints = D3D_RenderDrawPoints;
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
315 renderer->RenderDrawLines = D3D_RenderDrawLines;
3675
e86edac50872 Fixed bug #932
Sam Lantinga <slouken@libsdl.org>
parents: 3599
diff changeset
316 renderer->RenderFillRects = D3D_RenderFillRects;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
317 renderer->RenderCopy = D3D_RenderCopy;
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
318 renderer->RenderReadPixels = D3D_RenderReadPixels;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
319 renderer->RenderPresent = D3D_RenderPresent;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
320 renderer->DestroyTexture = D3D_DestroyTexture;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
321 renderer->DestroyRenderer = D3D_DestroyRenderer;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
322 renderer->info = D3D_RenderDriver.info;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
323 renderer->driverdata = data;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
324
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1925
diff changeset
325 renderer->info.flags = SDL_RENDERER_ACCELERATED;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
326
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
327 SDL_VERSION(&windowinfo.version);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
328 SDL_GetWindowWMInfo(window, &windowinfo);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
329
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
330 window_flags = SDL_GetWindowFlags(window);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
331 SDL_GetWindowSize(window, &w, &h);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
332 SDL_GetWindowDisplayMode(window, &fullscreen_mode);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
333
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
334 SDL_zero(pparams);
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
335 pparams.hDeviceWindow = windowinfo.info.win.window;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
336 pparams.BackBufferWidth = w;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
337 pparams.BackBufferHeight = h;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
338 if (window_flags & SDL_WINDOW_FULLSCREEN) {
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
339 pparams.BackBufferFormat =
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
340 PixelFormatToD3DFMT(fullscreen_mode.format);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
341 } else {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
342 pparams.BackBufferFormat = D3DFMT_UNKNOWN;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
343 }
5145
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
344 pparams.BackBufferCount = 1;
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
345 pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
c8e049de174c Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents: 5144
diff changeset
346
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
347 if (window_flags & SDL_WINDOW_FULLSCREEN) {
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
348 pparams.Windowed = FALSE;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
349 pparams.FullScreen_RefreshRateInHz =
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
350 fullscreen_mode.refresh_rate;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
351 } else {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
352 pparams.Windowed = TRUE;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
353 pparams.FullScreen_RefreshRateInHz = 0;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
354 }
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1925
diff changeset
355 if (flags & SDL_RENDERER_PRESENTVSYNC) {
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
356 pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
357 } else {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
358 pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
359 }
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
360
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
361 /* FIXME: Which adapter? */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
362 data->adapter = D3DADAPTER_DEFAULT;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
363 IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
3197
434ce3242e1c Alexei Tereschenko
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
364
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
365 result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
366 D3DDEVTYPE_HAL,
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
367 pparams.hDeviceWindow,
3197
434ce3242e1c Alexei Tereschenko
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
368 (caps.
434ce3242e1c Alexei Tereschenko
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
369 DevCaps &
434ce3242e1c Alexei Tereschenko
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
370 D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
434ce3242e1c Alexei Tereschenko
Sam Lantinga <slouken@libsdl.org>
parents: 3013
diff changeset
371 D3DCREATE_HARDWARE_VERTEXPROCESSING :
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
372 D3DCREATE_SOFTWARE_VERTEXPROCESSING,
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
373 &pparams, &data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
374 if (FAILED(result)) {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
375 D3D_DestroyRenderer(renderer);
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
376 D3D_SetError("CreateDevice()", result);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
377 return NULL;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
378 }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
379 data->beginScene = SDL_TRUE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
380
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
381 /* Get presentation parameters to fill info */
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
382 result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
383 if (FAILED(result)) {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
384 D3D_DestroyRenderer(renderer);
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
385 D3D_SetError("GetSwapChain()", result);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
386 return NULL;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
387 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
388 result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
389 if (FAILED(result)) {
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
390 IDirect3DSwapChain9_Release(chain);
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
391 D3D_DestroyRenderer(renderer);
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
392 D3D_SetError("GetPresentParameters()", result);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
393 return NULL;
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
394 }
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
395 IDirect3DSwapChain9_Release(chain);
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
396 if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
1965
a788656ca29a SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents: 1925
diff changeset
397 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
398 }
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
399 data->pparams = pparams;
1907
06c27a737b7a Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1905
diff changeset
400
1925
411bfb37082b Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
401 IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
411bfb37082b Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
402 renderer->info.max_texture_width = caps.MaxTextureWidth;
411bfb37082b Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1924
diff changeset
403 renderer->info.max_texture_height = caps.MaxTextureHeight;
1918
092bd3a019c5 Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents: 1917
diff changeset
404
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
405 /* Set up parameters for rendering */
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
406 IDirect3DDevice9_SetVertexShader(data->device, NULL);
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
407 IDirect3DDevice9_SetFVF(data->device,
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
408 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
1988
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
409 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
410 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
411 D3DCULL_NONE);
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
412 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
1988
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
413 /* Enable color modulation by diffuse color */
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
414 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
415 D3DTOP_MODULATE);
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
416 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
417 D3DTA_TEXTURE);
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
418 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
419 D3DTA_DIFFUSE);
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
420 /* Enable alpha modulation by diffuse alpha */
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
421 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
422 D3DTOP_MODULATE);
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
423 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
424 D3DTA_TEXTURE);
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
425 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
1ee02169bbb0 Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents: 1987
diff changeset
426 D3DTA_DIFFUSE);
1991
3863ba81c1d6 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents: 1988
diff changeset
427 /* Disable second texture stage, since we're done */
3863ba81c1d6 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents: 1988
diff changeset
428 IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
3863ba81c1d6 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents: 1988
diff changeset
429 D3DTOP_DISABLE);
3863ba81c1d6 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents: 1988
diff changeset
430 IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
3863ba81c1d6 Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents: 1988
diff changeset
431 D3DTOP_DISABLE);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
432
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
433 return renderer;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
434 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
435
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
436 static int
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
437 D3D_Reset(SDL_Renderer * renderer)
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
438 {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
439 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
440 HRESULT result;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
441
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
442 result = IDirect3DDevice9_Reset(data->device, &data->pparams);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
443 if (FAILED(result)) {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
444 if (result == D3DERR_DEVICELOST) {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
445 /* Don't worry about it, we'll reset later... */
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
446 return 0;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
447 } else {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
448 D3D_SetError("Reset()", result);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
449 return -1;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
450 }
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
451 }
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
452 IDirect3DDevice9_SetVertexShader(data->device, NULL);
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
453 IDirect3DDevice9_SetFVF(data->device,
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
454 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
455 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
456 D3DCULL_NONE);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
457 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
458 return 0;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
459 }
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
460
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
461 /* FIXME: This needs to be called... when? */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
462 #if 0
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
463 static int
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
464 D3D_DisplayModeChanged(SDL_Renderer * renderer)
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
465 {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
466 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3675
diff changeset
467 SDL_Window *window = renderer->window;
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3675
diff changeset
468 SDL_VideoDisplay *display = window->display;
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
469
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
470 data->pparams.BackBufferWidth = window->w;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
471 data->pparams.BackBufferHeight = window->h;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
472 if (window->flags & SDL_WINDOW_FULLSCREEN) {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
473 data->pparams.BackBufferFormat =
3519
1374f9275de9 Fixed compiling the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents: 3495
diff changeset
474 PixelFormatToD3DFMT(window->fullscreen_mode.format);
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
475 } else {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
476 data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
477 }
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
478 return D3D_Reset(renderer);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
479 }
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
480 #endif
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
481
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
482 static int
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
483 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
484 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
485 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 3675
diff changeset
486 SDL_Window *window = renderer->window;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
487 D3DFORMAT display_format = renderdata->pparams.BackBufferFormat;
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
488 D3D_TextureData *data;
5176
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
489 D3DPOOL pool;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
490 DWORD usage;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
491 HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
492
1920
8a162bfdc838 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents: 1918
diff changeset
493 data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
494 if (!data) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
495 SDL_OutOfMemory();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
496 return -1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
497 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
498
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
499 texture->driverdata = data;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
500
5176
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
501 #ifdef USE_DYNAMIC_TEXTURE
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
502 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
503 pool = D3DPOOL_DEFAULT;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
504 usage = D3DUSAGE_DYNAMIC;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
505 } else
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
506 #endif
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
507 {
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
508 pool = D3DPOOL_MANAGED;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
509 usage = 0;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
510 }
2973
ab0c00f1b070 Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents: 2972
diff changeset
511
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
512 result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
513 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
5176
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
514 texture->h, 1, usage,
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
515 PixelFormatToD3DFMT(texture->format),
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
516 pool, &data->texture, NULL);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
517 if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
518 D3D_SetError("CreateTexture()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
519 return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
520 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
521
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
522 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
523 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
524
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
525 static int
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
526 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
527 const SDL_Rect * rect, const void *pixels, int pitch)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
528 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
529 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
530 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
531 RECT d3drect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
532 D3DLOCKED_RECT locked;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
533 const Uint8 *src;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
534 Uint8 *dst;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
535 int row, length;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
536 HRESULT result;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
537
5176
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
538 #ifdef USE_DYNAMIC_TEXTURE
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
539 if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
540 rect->x == 0 && rect->y == 0 &&
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
541 rect->w == texture->w && rect->h == texture->h) {
5197
69f47f2c1856 Fixed newlines
Sam Lantinga <slouken@libsdl.org>
parents: 5189
diff changeset
542 result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, NULL, D3DLOCK_DISCARD);
5176
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
543 } else
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
544 #endif
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
545 {
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
546 d3drect.left = rect->x;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
547 d3drect.right = rect->x + rect->w;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
548 d3drect.top = rect->y;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
549 d3drect.bottom = rect->y + rect->h;
5197
69f47f2c1856 Fixed newlines
Sam Lantinga <slouken@libsdl.org>
parents: 5189
diff changeset
550 result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
551 }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
552
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
553 if (FAILED(result)) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
554 D3D_SetError("LockRect()", result);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
555 return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
556 }
2783
e33ad7ebb7eb Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents: 2735
diff changeset
557
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
558 src = pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
559 dst = locked.pBits;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
560 length = rect->w * SDL_BYTESPERPIXEL(texture->format);
5176
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
561 if (length == pitch && length == locked.Pitch) {
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
562 SDL_memcpy(dst, src, length*rect->h);
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
563 } else {
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
564 for (row = 0; row < rect->h; ++row) {
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
565 SDL_memcpy(dst, src, length);
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
566 src += pitch;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
567 dst += locked.Pitch;
ebfedf3787b1 Standardized on using the managed texture pool.
Sam Lantinga <slouken@libsdl.org>
parents: 5169
diff changeset
568 }
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
569 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
570 IDirect3DTexture9_UnlockRect(data->texture, 0);
2973
ab0c00f1b070 Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents: 2972
diff changeset
571
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
572 return 0;
2783
e33ad7ebb7eb Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents: 2735
diff changeset
573 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
574
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
575 static int
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
576 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
577 const SDL_Rect * rect, void **pixels, int *pitch)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
578 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
579 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
580 RECT d3drect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
581 D3DLOCKED_RECT locked;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
582 HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
583
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
584 d3drect.left = rect->x;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
585 d3drect.right = rect->x + rect->w;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
586 d3drect.top = rect->y;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
587 d3drect.bottom = rect->y + rect->h;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
588
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
589 result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
590 if (FAILED(result)) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
591 D3D_SetError("LockRect()", result);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
592 return -1;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
593 }
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
594 *pixels = locked.pBits;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
595 *pitch = locked.Pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
596 return 0;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
597 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
598
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
599 static void
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
600 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
601 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
602 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
603
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
604 IDirect3DTexture9_UnlockRect(data->texture, 0);
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
605 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
606
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
607 static void
5229
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
608 D3D_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
609 {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
610 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
611
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
612 if (rect) {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
613 RECT d3drect;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
614
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
615 d3drect.left = rect->x;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
616 d3drect.right = rect->x + rect->w;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
617 d3drect.top = rect->y;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
618 d3drect.bottom = rect->y + rect->h;
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
619 IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
620 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE,
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
621 TRUE);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
622 } else {
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
623 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE,
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
624 FALSE);
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
625 }
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
626 }
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
627
2178ffe17222 Added function SDL_RenderSetClipRect()
Sam Lantinga <slouken@libsdl.org>
parents: 5206
diff changeset
628 static void
2933
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
629 D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
630 {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
631 switch (blendMode) {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
632 case SDL_BLENDMODE_NONE:
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
633 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
634 FALSE);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
635 break;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
636 case SDL_BLENDMODE_BLEND:
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
637 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
638 TRUE);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
639 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
640 D3DBLEND_SRCALPHA);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
641 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
642 D3DBLEND_INVSRCALPHA);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
643 break;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
644 case SDL_BLENDMODE_ADD:
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
645 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
646 TRUE);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
647 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
648 D3DBLEND_SRCALPHA);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
649 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
650 D3DBLEND_ONE);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
651 break;
5187
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
652 case SDL_BLENDMODE_MOD:
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
653 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
654 TRUE);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
655 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
656 D3DBLEND_ZERO);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
657 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
658 D3DBLEND_SRCCOLOR);
d976b67150c5 Restored SDL_BLENDMODE_MOD for MAME
Sam Lantinga <slouken@libsdl.org>
parents: 5176
diff changeset
659 break;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
660 }
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
661 }
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
662
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
663 static int
3599
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
664 D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
665 int count)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
666 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
667 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
668 DWORD color;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
669 Vertex *vertices;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
670 int i;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
671 HRESULT result;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
672
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
673 if (data->beginScene) {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
674 IDirect3DDevice9_BeginScene(data->device);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
675 data->beginScene = SDL_FALSE;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
676 }
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
677
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
678 D3D_SetBlendMode(data, renderer->blendMode);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
679
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
680 result =
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
681 IDirect3DDevice9_SetTexture(data->device, 0,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
682 (IDirect3DBaseTexture9 *) 0);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
683 if (FAILED(result)) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
684 D3D_SetError("SetTexture()", result);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
685 return -1;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
686 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
687
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
688 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
689
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
690 vertices = SDL_stack_alloc(Vertex, count);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
691 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
692 vertices[i].x = (float) points[i].x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
693 vertices[i].y = (float) points[i].y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
694 vertices[i].z = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
695 vertices[i].rhw = 1.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
696 vertices[i].color = color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
697 vertices[i].u = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
698 vertices[i].v = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
699 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
700 result =
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
701 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
702 vertices, sizeof(*vertices));
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
703 SDL_stack_free(vertices);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
704 if (FAILED(result)) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
705 D3D_SetError("DrawPrimitiveUP()", result);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
706 return -1;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
707 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
708 return 0;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
709 }
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
710
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
711 static int
3599
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
712 D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
713 int count)
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
714 {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
715 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
716 DWORD color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
717 Vertex *vertices;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
718 int i;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
719 HRESULT result;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
720
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
721 if (data->beginScene) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
722 IDirect3DDevice9_BeginScene(data->device);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
723 data->beginScene = SDL_FALSE;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
724 }
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
725
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
726 D3D_SetBlendMode(data, renderer->blendMode);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
727
2933
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
728 result =
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
729 IDirect3DDevice9_SetTexture(data->device, 0,
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
730 (IDirect3DBaseTexture9 *) 0);
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
731 if (FAILED(result)) {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
732 D3D_SetError("SetTexture()", result);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
733 return -1;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
734 }
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
735
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
736 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
737
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
738 vertices = SDL_stack_alloc(Vertex, count);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
739 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
740 vertices[i].x = (float) points[i].x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
741 vertices[i].y = (float) points[i].y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
742 vertices[i].z = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
743 vertices[i].rhw = 1.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
744 vertices[i].color = color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
745 vertices[i].u = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
746 vertices[i].v = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
747 }
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
748 result =
3551
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
749 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
750 vertices, sizeof(*vertices));
3551
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
751
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
752 /* DirectX 9 has the same line rasterization semantics as GDI,
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
753 so we need to close the endpoint of the line */
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
754 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
755 vertices[0].x = (float) points[count-1].x;
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
756 vertices[0].y = (float) points[count-1].y;
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
757 result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
758 }
4a39f28cd935 Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents: 3549
diff changeset
759
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
760 SDL_stack_free(vertices);
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
761 if (FAILED(result)) {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
762 D3D_SetError("DrawPrimitiveUP()", result);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
763 return -1;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
764 }
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
765 return 0;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
766 }
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
767
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
768 static int
3599
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
769 D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
0f958e527e5e Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents: 3556
diff changeset
770 int count)
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
771 {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
772 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
773 DWORD color;
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
774 int i;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
775 float minx, miny, maxx, maxy;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
776 Vertex vertices[4];
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
777 HRESULT result;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
778
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
779 if (data->beginScene) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
780 IDirect3DDevice9_BeginScene(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
781 data->beginScene = SDL_FALSE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
782 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
783
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
784 D3D_SetBlendMode(data, renderer->blendMode);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
785
2933
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
786 result =
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
787 IDirect3DDevice9_SetTexture(data->device, 0,
Sam Lantinga <slouken@libsdl.org>
parents: 2932
diff changeset
788 (IDirect3DBaseTexture9 *) 0);
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
789 if (FAILED(result)) {
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
790 D3D_SetError("SetTexture()", result);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
791 return -1;
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
792 }
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
793
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
794 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
795
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
796 for (i = 0; i < count; ++i) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
797 const SDL_Rect *rect = rects[i];
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
798
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
799 minx = (float) rect->x;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
800 miny = (float) rect->y;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
801 maxx = (float) rect->x + rect->w;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
802 maxy = (float) rect->y + rect->h;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
803
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
804 vertices[0].x = minx;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
805 vertices[0].y = miny;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
806 vertices[0].z = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
807 vertices[0].rhw = 1.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
808 vertices[0].color = color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
809 vertices[0].u = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
810 vertices[0].v = 0.0f;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
811
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
812 vertices[1].x = maxx;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
813 vertices[1].y = miny;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
814 vertices[1].z = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
815 vertices[1].rhw = 1.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
816 vertices[1].color = color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
817 vertices[1].u = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
818 vertices[1].v = 0.0f;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
819
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
820 vertices[2].x = maxx;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
821 vertices[2].y = maxy;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
822 vertices[2].z = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
823 vertices[2].rhw = 1.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
824 vertices[2].color = color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
825 vertices[2].u = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
826 vertices[2].v = 0.0f;
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
827
3536
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
828 vertices[3].x = minx;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
829 vertices[3].y = maxy;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
830 vertices[3].z = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
831 vertices[3].rhw = 1.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
832 vertices[3].color = color;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
833 vertices[3].u = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
834 vertices[3].v = 0.0f;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
835
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
836 result =
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
837 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
838 2, vertices, sizeof(*vertices));
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
839 if (FAILED(result)) {
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
840 D3D_SetError("DrawPrimitiveUP()", result);
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
841 return -1;
0267b8b1595c Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents: 3527
diff changeset
842 }
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
843 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
844 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
845 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
846
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
847 static int
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
848 D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
1985
8055185ae4ed Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents: 1976
diff changeset
849 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
850 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
851 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
852 D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
3556
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
853 LPDIRECT3DPIXELSHADER9 shader = NULL;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
854 float minx, miny, maxx, maxy;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
855 float minu, maxu, minv, maxv;
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
856 DWORD color;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
857 Vertex vertices[4];
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
858 HRESULT result;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
859
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
860 if (data->beginScene) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
861 IDirect3DDevice9_BeginScene(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
862 data->beginScene = SDL_FALSE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
863 }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
864
3279
fd207dce9f94 I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents: 3267
diff changeset
865 minx = (float) dstrect->x - 0.5f;
fd207dce9f94 I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents: 3267
diff changeset
866 miny = (float) dstrect->y - 0.5f;
fd207dce9f94 I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents: 3267
diff changeset
867 maxx = (float) dstrect->x + dstrect->w - 0.5f;
fd207dce9f94 I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents: 3267
diff changeset
868 maxy = (float) dstrect->y + dstrect->h - 0.5f;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
869
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
870 minu = (float) srcrect->x / texture->w;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
871 maxu = (float) (srcrect->x + srcrect->w) / texture->w;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
872 minv = (float) srcrect->y / texture->h;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
873 maxv = (float) (srcrect->y + srcrect->h) / texture->h;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
874
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
875 color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
876
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
877 vertices[0].x = minx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
878 vertices[0].y = miny;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
879 vertices[0].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
880 vertices[0].rhw = 1.0f;
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
881 vertices[0].color = color;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
882 vertices[0].u = minu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
883 vertices[0].v = minv;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
884
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
885 vertices[1].x = maxx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
886 vertices[1].y = miny;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
887 vertices[1].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
888 vertices[1].rhw = 1.0f;
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
889 vertices[1].color = color;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
890 vertices[1].u = maxu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
891 vertices[1].v = minv;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
892
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
893 vertices[2].x = maxx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
894 vertices[2].y = maxy;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
895 vertices[2].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
896 vertices[2].rhw = 1.0f;
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
897 vertices[2].color = color;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
898 vertices[2].u = maxu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
899 vertices[2].v = maxv;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
900
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
901 vertices[3].x = minx;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
902 vertices[3].y = maxy;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
903 vertices[3].z = 0.0f;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
904 vertices[3].rhw = 1.0f;
1987
36a08379b3f2 Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 1985
diff changeset
905 vertices[3].color = color;
1904
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
906 vertices[3].u = minu;
1a713f9d1f71 Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents: 1903
diff changeset
907 vertices[3].v = maxv;
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
908
2932
676754cc1acb Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2920
diff changeset
909 D3D_SetBlendMode(data, texture->blendMode);
1916
c773b0c0ac89 Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents: 1913
diff changeset
910
5141
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
911 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
912 D3DTEXF_LINEAR);
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
913 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
da10636e5eca Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents: 5062
diff changeset
914 D3DTEXF_LINEAR);
1917
3f54b3ec5a07 Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents: 1916
diff changeset
915
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
916 result =
2735
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
917 IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
204be4fc2726 Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents: 2222
diff changeset
918 texturedata->texture);
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
919 if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
920 D3D_SetError("SetTexture()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
921 return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
922 }
3556
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
923 if (shader) {
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
924 result = IDirect3DDevice9_SetPixelShader(data->device, shader);
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
925 if (FAILED(result)) {
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
926 D3D_SetError("SetShader()", result);
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
927 return -1;
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
928 }
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
929 }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
930 result =
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
931 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
932 vertices, sizeof(*vertices));
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
933 if (FAILED(result)) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
934 D3D_SetError("DrawPrimitiveUP()", result);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
935 return -1;
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
936 }
3556
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
937 if (shader) {
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
938 result = IDirect3DDevice9_SetPixelShader(data->device, NULL);
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
939 if (FAILED(result)) {
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
940 D3D_SetError("SetShader()", result);
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
941 return -1;
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
942 }
9c2e92de786a Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents: 3553
diff changeset
943 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
944 return 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
945 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
946
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
947 static int
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
948 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
3480
cd763d104465 The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents: 3427
diff changeset
949 Uint32 format, void * pixels, int pitch)
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
950 {
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
951 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
952 D3DSURFACE_DESC desc;
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
953 LPDIRECT3DSURFACE9 backBuffer;
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
954 LPDIRECT3DSURFACE9 surface;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
955 RECT d3drect;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
956 D3DLOCKED_RECT locked;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
957 HRESULT result;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
958
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
959 result = IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
960 if (FAILED(result)) {
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
961 D3D_SetError("GetBackBuffer()", result);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
962 return -1;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
963 }
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
964
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
965 result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
966 if (FAILED(result)) {
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
967 D3D_SetError("GetDesc()", result);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
968 IDirect3DSurface9_Release(backBuffer);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
969 return -1;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
970 }
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
971
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
972 result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
973 if (FAILED(result)) {
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
974 D3D_SetError("CreateOffscreenPlainSurface()", result);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
975 IDirect3DSurface9_Release(backBuffer);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
976 return -1;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
977 }
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
978
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
979 result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
980 if (FAILED(result)) {
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
981 D3D_SetError("GetRenderTargetData()", result);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
982 IDirect3DSurface9_Release(surface);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
983 IDirect3DSurface9_Release(backBuffer);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
984 return -1;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
985 }
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
986
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
987 d3drect.left = rect->x;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
988 d3drect.right = rect->x + rect->w;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
989 d3drect.top = rect->y;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
990 d3drect.bottom = rect->y + rect->h;
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
991
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
992 result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
993 if (FAILED(result)) {
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
994 D3D_SetError("LockRect()", result);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
995 IDirect3DSurface9_Release(surface);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
996 IDirect3DSurface9_Release(backBuffer);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
997 return -1;
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
998 }
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
999
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1000 SDL_ConvertPixels(rect->w, rect->h,
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1001 D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,
3549
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1002 format, pixels, pitch);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1003
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1004 IDirect3DSurface9_UnlockRect(surface);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1005
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1006 IDirect3DSurface9_Release(surface);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1007 IDirect3DSurface9_Release(backBuffer);
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1008
686f0e69cd37 Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents: 3536
diff changeset
1009 return 0;
3427
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
1010 }
36cf454ba065 Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents: 3279
diff changeset
1011
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1012 static void
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
1013 D3D_RenderPresent(SDL_Renderer * renderer)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1014 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
1015 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1016 HRESULT result;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1017
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1018 if (!data->beginScene) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1019 IDirect3DDevice9_EndScene(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1020 data->beginScene = SDL_TRUE;
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1021 }
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1022
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1023 result = IDirect3DDevice9_TestCooperativeLevel(data->device);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1024 if (result == D3DERR_DEVICELOST) {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1025 /* We'll reset later */
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1026 return;
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1027 }
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1028 if (result == D3DERR_DEVICENOTRESET) {
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1029 D3D_Reset(renderer);
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1030 }
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1031 result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1032 if (FAILED(result)) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1033 D3D_SetError("Present()", result);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1034 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1035 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1036
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1037 static void
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
1038 D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1039 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
1040 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1041
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1042 if (!data) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1043 return;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1044 }
1903
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
1045 if (data->texture) {
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
1046 IDirect3DTexture9_Release(data->texture);
f132024010be More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents: 1901
diff changeset
1047 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1048 SDL_free(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1049 texture->driverdata = NULL;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1050 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1051
1975
ccef0d0c40c6 Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents: 1965
diff changeset
1052 static void
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
1053 D3D_DestroyRenderer(SDL_Renderer * renderer)
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1054 {
1913
83420da906a5 Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents: 1907
diff changeset
1055 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1056
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1057 if (data) {
1900
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1058 if (data->device) {
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1059 IDirect3DDevice9_Release(data->device);
5c6bdbf3aadf First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents: 1898
diff changeset
1060 }
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
1061 if (data->d3d) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
1062 IDirect3D9_Release(data->d3d);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
1063 SDL_UnloadObject(data->d3dDLL);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents: 5152
diff changeset
1064 }
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1065 SDL_free(data);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1066 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1067 SDL_free(renderer);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1068 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1069
5231
710d00cb3a6a Made it possible to disable the rendering subsystem with configure --disable-render
Sam Lantinga <slouken@libsdl.org>
parents: 5229
diff changeset
1070 #endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1071
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1072 /* vi: set ts=4 sw=4 expandtab: */