Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_d3drender.c @ 1898:f89e49e51e89
Playing around, trying to find a fast path with GDI
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jul 2006 07:01:35 +0000 |
parents | c121d94672cb |
children | 5c6bdbf3aadf |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_D3D |
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25 |
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26 #include "SDL_win32video.h" |
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27 #include "../SDL_yuv_sw_c.h" |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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28 |
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29 /* Direct3D renderer implementation */ |
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30 |
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31 static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window, |
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32 Uint32 flags); |
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33 static int SDL_D3D_CreateTexture(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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34 SDL_Texture * texture); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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35 static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, |
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36 SDL_Texture * texture, void **pixels, |
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37 int *pitch); |
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38 static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, |
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39 SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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40 const SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 int ncolors); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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43 SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 int ncolors); |
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46 static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer, |
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47 SDL_Texture * texture, const SDL_Rect * rect, |
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48 const void *pixels, int pitch); |
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49 static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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50 const SDL_Rect * rect, int markDirty, |
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51 void **pixels, int *pitch); |
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52 static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer, |
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53 SDL_Texture * texture); |
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54 static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer, |
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55 SDL_Texture * texture, int numrects, |
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56 const SDL_Rect * rects); |
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57 static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, |
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58 SDL_Texture * texture); |
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59 static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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60 Uint32 color); |
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61 static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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62 const SDL_Rect * srcrect, |
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63 const SDL_Rect * dstrect, int blendMode, |
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64 int scaleMode); |
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65 static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, |
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66 const SDL_Rect * rect, void *pixels, |
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67 int pitch); |
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68 static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, |
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69 const SDL_Rect * rect, |
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70 const void *pixels, int pitch); |
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71 static void SDL_D3D_RenderPresent(SDL_Renderer * renderer); |
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72 static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer, |
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73 SDL_Texture * texture); |
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74 static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer); |
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75 |
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76 |
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77 SDL_RenderDriver SDL_D3D_RenderDriver = { |
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78 SDL_D3D_CreateRenderer, |
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79 { |
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80 "d3d", |
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81 (SDL_Renderer_Minimal | |
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82 SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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83 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
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84 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
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85 (SDL_TextureBlendMode_None | |
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86 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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87 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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88 11, |
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89 { |
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90 SDL_PixelFormat_Index8, |
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91 SDL_PixelFormat_RGB555, |
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92 SDL_PixelFormat_RGB565, |
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93 SDL_PixelFormat_RGB888, |
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94 SDL_PixelFormat_BGR888, |
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95 SDL_PixelFormat_ARGB8888, |
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96 SDL_PixelFormat_RGBA8888, |
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97 SDL_PixelFormat_ABGR8888, |
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98 SDL_PixelFormat_BGRA8888, |
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99 SDL_PixelFormat_YUY2, |
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100 SDL_PixelFormat_UYVY}, |
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101 0, |
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102 0} |
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103 }; |
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104 |
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105 typedef struct |
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106 { |
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107 IDirect3DDevice9 *device; |
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108 } SDL_D3D_RenderData; |
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109 |
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110 typedef struct |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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111 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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112 SDL_SW_YUVTexture *yuv; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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113 } SDL_D3D_TextureData; |
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114 |
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115 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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116 UpdateYUVTextureData(SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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117 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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118 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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119 SDL_Rect rect; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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120 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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121 rect.x = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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122 rect.y = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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123 rect.w = texture->w; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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124 rect.h = texture->h; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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125 //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, |
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126 // texture->h, data->pixels, data->pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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127 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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128 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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129 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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130 D3D_AddRenderDriver(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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131 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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132 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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133 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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134 if (data->d3d) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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135 SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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136 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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137 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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138 |
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139 SDL_Renderer * |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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140 SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
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141 { |
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142 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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143 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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144 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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145 SDL_Renderer *renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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146 SDL_D3D_RenderData *data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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147 |
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148 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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149 if (!renderer) { |
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150 SDL_OutOfMemory(); |
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151 return NULL; |
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152 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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153 SDL_zerop(renderer); |
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154 |
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155 data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data)); |
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156 if (!data) { |
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157 SDL_D3D_DestroyRenderer(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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158 SDL_OutOfMemory(); |
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159 return NULL; |
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160 } |
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161 SDL_zerop(data); |
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162 |
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163 //data->device = IDirect3D9_CreateDevice(videodata->d3d, |
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164 |
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165 renderer->CreateTexture = SDL_D3D_CreateTexture; |
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166 renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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167 renderer->SetTexturePalette = SDL_D3D_SetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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168 renderer->GetTexturePalette = SDL_D3D_GetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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169 renderer->UpdateTexture = SDL_D3D_UpdateTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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170 renderer->LockTexture = SDL_D3D_LockTexture; |
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171 renderer->UnlockTexture = SDL_D3D_UnlockTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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172 renderer->DirtyTexture = SDL_D3D_DirtyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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173 renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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174 renderer->RenderFill = SDL_D3D_RenderFill; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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175 renderer->RenderCopy = SDL_D3D_RenderCopy; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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176 renderer->RenderReadPixels = SDL_D3D_RenderReadPixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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177 renderer->RenderWritePixels = SDL_D3D_RenderWritePixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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178 renderer->RenderPresent = SDL_D3D_RenderPresent; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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179 renderer->DestroyTexture = SDL_D3D_DestroyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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180 renderer->DestroyRenderer = SDL_D3D_DestroyRenderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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181 renderer->info = SDL_D3D_RenderDriver.info; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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182 renderer->window = window->id; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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183 renderer->driverdata = data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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184 |
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185 renderer->info.flags = SDL_Renderer_RenderTarget; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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186 |
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187 return renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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188 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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189 |
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190 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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191 SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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192 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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193 SDL_D3D_RenderData *renderdata = |
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194 (SDL_D3D_RenderData *) renderer->driverdata; |
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195 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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196 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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197 SDL_D3D_TextureData *data; |
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198 |
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199 data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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200 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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201 SDL_OutOfMemory(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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202 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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203 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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204 SDL_zerop(data); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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205 |
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206 texture->driverdata = data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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207 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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208 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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209 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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210 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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211 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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212 SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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213 void **pixels, int *pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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214 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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215 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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216 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
217 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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218 return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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219 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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220 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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221 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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222 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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223 |
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224 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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225 SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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226 const SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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227 int ncolors) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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228 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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229 SDL_D3D_RenderData *renderdata = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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230 (SDL_D3D_RenderData *) renderer->driverdata; |
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231 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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232 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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233 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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234 SDL_SetError("YUV textures don't have a palette"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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235 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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236 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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237 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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238 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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239 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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240 |
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241 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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242 SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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243 SDL_Color * colors, int firstcolor, int ncolors) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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244 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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245 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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246 |
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247 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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248 SDL_SetError("YUV textures don't have a palette"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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249 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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250 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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251 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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252 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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253 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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254 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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255 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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256 SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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257 const SDL_Rect * rect, const void *pixels, int pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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258 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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259 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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260 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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261 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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262 if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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263 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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264 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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265 UpdateYUVTextureData(texture); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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266 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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267 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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268 SDL_D3D_RenderData *renderdata = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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269 (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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270 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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271 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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272 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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273 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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274 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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275 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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276 SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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277 const SDL_Rect * rect, int markDirty, void **pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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278 int *pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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279 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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280 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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281 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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282 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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283 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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284 pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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285 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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286 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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287 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
288 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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289 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
290 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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291 SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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292 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
293 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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294 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
295 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
296 SDL_SW_UnlockYUVTexture(data->yuv); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
297 UpdateYUVTextureData(texture); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
298 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
299 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
300 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
301 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
302 SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
303 int numrects, const SDL_Rect * rects) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
304 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
305 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
306 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
307 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
308 SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
309 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
310 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
311 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
312 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
313 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
314 SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
315 Uint32 color) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
316 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
317 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
318 Uint8 r, g, b; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
319 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
320 r = (Uint8) ((color >> 16) & 0xFF); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
321 g = (Uint8) ((color >> 8) & 0xFF); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
322 b = (Uint8) (color & 0xFF); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
323 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
324 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
325 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
326 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
327 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
328 SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
329 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
330 int blendMode, int scaleMode) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
331 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
332 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
333 SDL_D3D_TextureData *texturedata = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
334 (SDL_D3D_TextureData *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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335 |
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336 return 0; |
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337 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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338 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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339 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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340 SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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341 void *pixels, int pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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342 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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343 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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345 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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347 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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348 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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349 SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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350 const void *pixels, int pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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351 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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352 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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353 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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355 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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356 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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357 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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358 SDL_D3D_RenderPresent(SDL_Renderer * renderer) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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359 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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360 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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361 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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362 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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364 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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365 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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366 |
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367 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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368 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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369 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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370 SDL_free(data); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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371 texture->driverdata = NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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372 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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373 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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374 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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375 SDL_D3D_DestroyRenderer(SDL_Renderer * renderer) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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376 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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377 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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378 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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379 if (data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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380 SDL_free(data); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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381 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 SDL_free(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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383 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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384 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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385 #endif /* SDL_VIDEO_RENDER_D3D */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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386 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 /* vi: set ts=4 sw=4 expandtab: */ |