Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_d3drender.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
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children | f89e49e51e89 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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3 Copyright (C) 1997-2006 Sam Lantinga |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_D3D |
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25 |
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26 #include "SDL_win32video.h" |
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27 #include "../SDL_yuv_sw_c.h" |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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28 |
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29 /* Direct3D renderer implementation */ |
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30 |
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31 static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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32 Uint32 flags); |
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33 static int SDL_D3D_CreateTexture(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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34 SDL_Texture * texture); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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35 static int SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, |
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36 SDL_Texture * texture, void **pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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37 int *pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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38 static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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39 SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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40 const SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 int ncolors); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, |
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43 SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 int ncolors); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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46 static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer, |
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47 SDL_Texture * texture, const SDL_Rect * rect, |
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48 const void *pixels, int pitch); |
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49 static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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50 const SDL_Rect * rect, int markDirty, |
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51 void **pixels, int *pitch); |
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52 static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer, |
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53 SDL_Texture * texture); |
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54 static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer, |
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55 SDL_Texture * texture, int numrects, |
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56 const SDL_Rect * rects); |
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57 static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, |
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58 SDL_Texture * texture); |
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59 static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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60 Uint32 color); |
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61 static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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62 const SDL_Rect * srcrect, |
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63 const SDL_Rect * dstrect, int blendMode, |
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64 int scaleMode); |
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65 static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, |
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66 const SDL_Rect * rect, void *pixels, |
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67 int pitch); |
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68 static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, |
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69 const SDL_Rect * rect, |
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70 const void *pixels, int pitch); |
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71 static void SDL_D3D_RenderPresent(SDL_Renderer * renderer); |
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72 static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer, |
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73 SDL_Texture * texture); |
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74 static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer); |
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75 |
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76 |
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77 SDL_RenderDriver SDL_D3D_RenderDriver = { |
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78 SDL_D3D_CreateRenderer, |
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79 { |
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80 "d3d", |
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81 (SDL_Renderer_PresentDiscard | |
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82 SDL_Renderer_PresentCopy | SDL_Renderer_RenderTarget), |
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83 (SDL_TextureBlendMode_None | |
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84 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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85 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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86 11, |
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87 { |
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88 SDL_PixelFormat_Index8, |
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89 SDL_PixelFormat_RGB555, |
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90 SDL_PixelFormat_RGB565, |
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91 SDL_PixelFormat_RGB888, |
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92 SDL_PixelFormat_BGR888, |
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93 SDL_PixelFormat_ARGB8888, |
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94 SDL_PixelFormat_RGBA8888, |
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95 SDL_PixelFormat_ABGR8888, |
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96 SDL_PixelFormat_BGRA8888, |
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97 SDL_PixelFormat_YUY2, |
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98 SDL_PixelFormat_UYVY}, |
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99 0, |
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100 0} |
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101 }; |
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102 |
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103 typedef struct |
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104 { |
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105 IDirect3DDevice9 *device; |
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106 } SDL_D3D_RenderData; |
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107 |
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108 typedef struct |
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109 { |
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110 SDL_SW_YUVTexture *yuv; |
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111 } SDL_D3D_TextureData; |
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112 |
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113 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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114 UpdateYUVTextureData(SDL_Texture * texture) |
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115 { |
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116 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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117 SDL_Rect rect; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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118 |
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119 rect.x = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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120 rect.y = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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121 rect.w = texture->w; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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122 rect.h = texture->h; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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123 //SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, |
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124 // texture->h, data->pixels, data->pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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125 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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126 |
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127 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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128 D3D_AddRenderDriver(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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129 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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130 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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131 |
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132 if (data->d3d) { |
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133 SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver); |
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134 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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135 } |
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136 |
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137 SDL_Renderer * |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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138 SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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139 { |
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140 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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141 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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142 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
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143 SDL_Renderer *renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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144 SDL_D3D_RenderData *data; |
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145 |
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146 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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147 if (!renderer) { |
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148 SDL_OutOfMemory(); |
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149 return NULL; |
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150 } |
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151 SDL_zerop(renderer); |
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152 |
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153 data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data)); |
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154 if (!data) { |
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155 SDL_D3D_DestroyRenderer(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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156 SDL_OutOfMemory(); |
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157 return NULL; |
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158 } |
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159 SDL_zerop(data); |
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160 |
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161 //data->device = IDirect3D9_CreateDevice(videodata->d3d, |
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162 |
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163 renderer->CreateTexture = SDL_D3D_CreateTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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164 renderer->QueryTexturePixels = SDL_D3D_QueryTexturePixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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165 renderer->SetTexturePalette = SDL_D3D_SetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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166 renderer->GetTexturePalette = SDL_D3D_GetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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167 renderer->UpdateTexture = SDL_D3D_UpdateTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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168 renderer->LockTexture = SDL_D3D_LockTexture; |
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169 renderer->UnlockTexture = SDL_D3D_UnlockTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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170 renderer->DirtyTexture = SDL_D3D_DirtyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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171 renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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172 renderer->RenderFill = SDL_D3D_RenderFill; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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173 renderer->RenderCopy = SDL_D3D_RenderCopy; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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174 renderer->RenderReadPixels = SDL_D3D_RenderReadPixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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175 renderer->RenderWritePixels = SDL_D3D_RenderWritePixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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176 renderer->RenderPresent = SDL_D3D_RenderPresent; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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177 renderer->DestroyTexture = SDL_D3D_DestroyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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178 renderer->DestroyRenderer = SDL_D3D_DestroyRenderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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179 renderer->info = SDL_D3D_RenderDriver.info; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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180 renderer->window = window->id; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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181 renderer->driverdata = data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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182 |
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183 renderer->info.flags = SDL_Renderer_RenderTarget; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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184 |
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185 return renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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186 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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187 |
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188 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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189 SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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190 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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191 SDL_D3D_RenderData *renderdata = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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192 (SDL_D3D_RenderData *) renderer->driverdata; |
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193 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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194 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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195 SDL_D3D_TextureData *data; |
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196 |
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197 data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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198 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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199 SDL_OutOfMemory(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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200 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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201 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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202 SDL_zerop(data); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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203 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
204 texture->driverdata = data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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205 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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206 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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207 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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208 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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209 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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210 SDL_D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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211 void **pixels, int *pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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212 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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213 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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214 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
215 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
216 return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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217 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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218 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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219 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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220 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
221 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
222 static int |
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223 SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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224 const SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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225 int ncolors) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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226 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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227 SDL_D3D_RenderData *renderdata = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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228 (SDL_D3D_RenderData *) renderer->driverdata; |
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229 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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230 |
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231 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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232 SDL_SetError("YUV textures don't have a palette"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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233 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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234 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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235 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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236 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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237 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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238 |
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239 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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240 SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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241 SDL_Color * colors, int firstcolor, int ncolors) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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242 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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243 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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244 |
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245 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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246 SDL_SetError("YUV textures don't have a palette"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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247 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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248 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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249 return 0; |
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250 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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251 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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252 |
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253 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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254 SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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255 const SDL_Rect * rect, const void *pixels, int pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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256 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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257 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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258 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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259 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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260 if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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261 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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262 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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263 UpdateYUVTextureData(texture); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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264 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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265 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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266 SDL_D3D_RenderData *renderdata = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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267 (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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268 |
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269 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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270 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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271 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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272 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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273 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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274 SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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275 const SDL_Rect * rect, int markDirty, void **pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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276 int *pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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277 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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278 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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279 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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280 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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281 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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282 pitch); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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283 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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284 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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285 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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286 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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287 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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288 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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289 SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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290 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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291 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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292 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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293 if (data->yuv) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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294 SDL_SW_UnlockYUVTexture(data->yuv); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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295 UpdateYUVTextureData(texture); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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296 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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297 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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298 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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299 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
300 SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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301 int numrects, const SDL_Rect * rects) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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302 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
303 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
304 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
305 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
306 SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
307 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
308 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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309 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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310 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
311 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
312 SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
313 Uint32 color) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
314 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
315 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
316 Uint8 r, g, b; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
317 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
318 r = (Uint8) ((color >> 16) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
319 g = (Uint8) ((color >> 8) & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
320 b = (Uint8) (color & 0xFF); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
321 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
322 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
323 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
324 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
325 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
326 SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
327 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
328 int blendMode, int scaleMode) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
329 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
330 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
331 SDL_D3D_TextureData *texturedata = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
332 (SDL_D3D_TextureData *) texture->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
333 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
334 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
335 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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336 |
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337 static int |
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338 SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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339 void *pixels, int pitch) |
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340 { |
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341 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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342 |
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343 return 0; |
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344 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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345 |
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346 static int |
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347 SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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348 const void *pixels, int pitch) |
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349 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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350 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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351 |
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352 return 0; |
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353 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 |
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355 static void |
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356 SDL_D3D_RenderPresent(SDL_Renderer * renderer) |
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357 { |
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358 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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359 |
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360 static void |
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361 SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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362 { |
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363 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
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364 |
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365 if (!data) { |
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366 return; |
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367 } |
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368 SDL_free(data); |
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369 texture->driverdata = NULL; |
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370 } |
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371 |
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372 void |
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373 SDL_D3D_DestroyRenderer(SDL_Renderer * renderer) |
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374 { |
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375 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
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376 |
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377 if (data) { |
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378 SDL_free(data); |
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379 } |
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380 SDL_free(renderer); |
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381 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 |
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383 #endif /* SDL_VIDEO_RENDER_D3D */ |
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384 |
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385 /* vi: set ts=4 sw=4 expandtab: */ |