diff src/video/win32/SDL_d3drender.c @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents f7b03b6838cb
children aa8888658021
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line diff
--- a/src/video/win32/SDL_d3drender.c	Fri Jul 23 21:33:00 2010 -0700
+++ b/src/video/win32/SDL_d3drender.c	Tue Jul 27 21:31:28 2010 -0700
@@ -451,6 +451,8 @@
     }
     data->d3d = videodata->d3d;
 
+    videodata->render = RENDER_D3D;
+
     renderer->DisplayModeChanged = D3D_DisplayModeChanged;
     renderer->CreateTexture = D3D_CreateTexture;
     renderer->QueryTexturePixels = D3D_QueryTexturePixels;