Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_d3drender.c @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | f7b03b6838cb |
children | aa8888658021 |
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--- a/src/video/win32/SDL_d3drender.c Fri Jul 23 21:33:00 2010 -0700 +++ b/src/video/win32/SDL_d3drender.c Tue Jul 27 21:31:28 2010 -0700 @@ -451,6 +451,8 @@ } data->d3d = videodata->d3d; + videodata->render = RENDER_D3D; + renderer->DisplayModeChanged = D3D_DisplayModeChanged; renderer->CreateTexture = D3D_CreateTexture; renderer->QueryTexturePixels = D3D_QueryTexturePixels;