Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_d3drender.c @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | f3399f779a1d |
children | 411bfb37082b |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_D3D |
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25 |
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26 #include "SDL_win32video.h" |
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27 |
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28 /* Direct3D renderer implementation */ |
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29 |
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30 static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags); |
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31 static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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32 static int D3D_SetTexturePalette(SDL_Renderer * renderer, |
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33 SDL_Texture * texture, |
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34 const SDL_Color * colors, int firstcolor, |
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35 int ncolors); |
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36 static int D3D_GetTexturePalette(SDL_Renderer * renderer, |
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37 SDL_Texture * texture, SDL_Color * colors, |
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38 int firstcolor, int ncolors); |
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39 static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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40 const SDL_Rect * rect, const void *pixels, |
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41 int pitch); |
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42 static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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43 const SDL_Rect * rect, int markDirty, |
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44 void **pixels, int *pitch); |
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45 static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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46 static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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47 int numrects, const SDL_Rect * rects); |
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48 static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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49 Uint32 color); |
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50 static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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51 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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52 int blendMode, int scaleMode); |
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53 static void D3D_RenderPresent(SDL_Renderer * renderer); |
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54 static void D3D_DestroyTexture(SDL_Renderer * renderer, |
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55 SDL_Texture * texture); |
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56 static void D3D_DestroyRenderer(SDL_Renderer * renderer); |
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57 |
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58 |
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59 SDL_RenderDriver D3D_RenderDriver = { |
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60 D3D_CreateRenderer, |
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61 { |
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62 "d3d", |
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Prefer the D3D renderer over GDI, at least for testing.
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63 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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64 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
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65 SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync | |
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66 SDL_Renderer_Accelerated), |
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67 (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | |
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68 SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add | |
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69 SDL_TextureBlendMode_Mod), |
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70 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast | |
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71 SDL_TextureScaleMode_Slow | SDL_TextureScaleMode_Best), |
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72 12, |
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73 { |
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74 SDL_PixelFormat_Index8, |
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75 SDL_PixelFormat_RGB332, |
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76 SDL_PixelFormat_RGB444, |
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77 SDL_PixelFormat_RGB555, |
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78 SDL_PixelFormat_ARGB4444, |
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79 SDL_PixelFormat_ARGB1555, |
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80 SDL_PixelFormat_RGB565, |
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81 SDL_PixelFormat_RGB888, |
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82 SDL_PixelFormat_ARGB8888, |
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83 SDL_PixelFormat_ARGB2101010, |
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84 SDL_PixelFormat_UYVY, |
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85 SDL_PixelFormat_YUY2}, |
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86 0, |
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87 0} |
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88 }; |
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89 |
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90 typedef struct |
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91 { |
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92 IDirect3DDevice9 *device; |
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93 SDL_bool beginScene; |
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94 } D3D_RenderData; |
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95 |
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96 typedef struct |
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97 { |
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98 IDirect3DTexture9 *texture; |
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99 } D3D_TextureData; |
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100 |
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101 typedef struct |
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102 { |
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103 float x, y, z; |
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104 float rhw; |
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105 float u, v; |
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106 } Vertex; |
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107 |
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108 static void |
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109 D3D_SetError(const char *prefix, HRESULT result) |
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110 { |
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111 const char *error; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
112 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
113 switch (result) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
114 case D3DERR_WRONGTEXTUREFORMAT: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
115 error = "WRONGTEXTUREFORMAT"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
116 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
117 case D3DERR_UNSUPPORTEDCOLOROPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
118 error = "UNSUPPORTEDCOLOROPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
119 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
120 case D3DERR_UNSUPPORTEDCOLORARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
121 error = "UNSUPPORTEDCOLORARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
122 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
123 case D3DERR_UNSUPPORTEDALPHAOPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
124 error = "UNSUPPORTEDALPHAOPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
125 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
126 case D3DERR_UNSUPPORTEDALPHAARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
127 error = "UNSUPPORTEDALPHAARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
128 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
129 case D3DERR_TOOMANYOPERATIONS: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
130 error = "TOOMANYOPERATIONS"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
131 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
132 case D3DERR_CONFLICTINGTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
133 error = "CONFLICTINGTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
134 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
135 case D3DERR_UNSUPPORTEDFACTORVALUE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
136 error = "UNSUPPORTEDFACTORVALUE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
137 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
138 case D3DERR_CONFLICTINGRENDERSTATE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
139 error = "CONFLICTINGRENDERSTATE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
140 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
141 case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
142 error = "UNSUPPORTEDTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
143 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
144 case D3DERR_CONFLICTINGTEXTUREPALETTE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
145 error = "CONFLICTINGTEXTUREPALETTE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
146 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
147 case D3DERR_DRIVERINTERNALERROR: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
148 error = "DRIVERINTERNALERROR"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
149 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
150 case D3DERR_NOTFOUND: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
151 error = "NOTFOUND"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
152 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
153 case D3DERR_MOREDATA: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
154 error = "MOREDATA"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
155 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
156 case D3DERR_DEVICELOST: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
157 error = "DEVICELOST"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
158 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
159 case D3DERR_DEVICENOTRESET: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
160 error = "DEVICENOTRESET"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
161 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
162 case D3DERR_NOTAVAILABLE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
163 error = "NOTAVAILABLE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
164 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
165 case D3DERR_OUTOFVIDEOMEMORY: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
166 error = "OUTOFVIDEOMEMORY"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
167 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
168 case D3DERR_INVALIDDEVICE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
169 error = "INVALIDDEVICE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
170 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
171 case D3DERR_INVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
172 error = "INVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
173 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
174 case D3DERR_DRIVERINVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
175 error = "DRIVERINVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
176 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
177 case D3DERR_WASSTILLDRAWING: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
178 error = "WASSTILLDRAWING"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
179 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
180 default: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
181 error = "UNKNOWN"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
182 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
183 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
184 SDL_SetError("%s: %s", prefix, error); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
185 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
186 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
187 static D3DFORMAT |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
188 PixelFormatToD3DFMT(Uint32 format) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
189 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
190 switch (format) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
191 case SDL_PixelFormat_Index8: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
192 return D3DFMT_P8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
193 case SDL_PixelFormat_RGB332: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
194 return D3DFMT_R3G3B2; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
195 case SDL_PixelFormat_RGB444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
196 return D3DFMT_X4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
197 case SDL_PixelFormat_RGB555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
198 return D3DFMT_X1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
199 case SDL_PixelFormat_ARGB4444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
200 return D3DFMT_A4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
201 case SDL_PixelFormat_ARGB1555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
202 return D3DFMT_A1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
203 case SDL_PixelFormat_RGB565: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
204 return D3DFMT_R5G6B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
205 case SDL_PixelFormat_RGB888: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
206 return D3DFMT_X8R8G8B8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
207 case SDL_PixelFormat_ARGB8888: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
208 return D3DFMT_A8R8G8B8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
209 case SDL_PixelFormat_ARGB2101010: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
210 return D3DFMT_A2R10G10B10; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
211 case SDL_PixelFormat_UYVY: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
212 return D3DFMT_UYVY; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
213 case SDL_PixelFormat_YUY2: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
214 return D3DFMT_YUY2; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
215 default: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
216 return D3DFMT_UNKNOWN; |
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217 } |
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218 } |
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219 |
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220 void |
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221 D3D_AddRenderDriver(_THIS) |
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222 { |
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223 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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224 |
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225 if (data->d3d) { |
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226 SDL_AddRenderDriver(0, &D3D_RenderDriver); |
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227 } |
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228 } |
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229 |
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230 SDL_Renderer * |
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231 D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
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232 { |
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233 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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234 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
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235 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
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236 SDL_Renderer *renderer; |
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237 D3D_RenderData *data; |
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238 HRESULT result; |
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239 D3DPRESENT_PARAMETERS pparams; |
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240 IDirect3DSwapChain9 *chain; |
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241 |
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242 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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243 if (!renderer) { |
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244 SDL_OutOfMemory(); |
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245 return NULL; |
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246 } |
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247 |
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248 data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data)); |
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249 if (!data) { |
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250 D3D_DestroyRenderer(renderer); |
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251 SDL_OutOfMemory(); |
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252 return NULL; |
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253 } |
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254 |
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255 renderer->CreateTexture = D3D_CreateTexture; |
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256 renderer->SetTexturePalette = D3D_SetTexturePalette; |
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257 renderer->GetTexturePalette = D3D_GetTexturePalette; |
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258 renderer->UpdateTexture = D3D_UpdateTexture; |
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259 renderer->LockTexture = D3D_LockTexture; |
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260 renderer->UnlockTexture = D3D_UnlockTexture; |
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261 renderer->DirtyTexture = D3D_DirtyTexture; |
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262 renderer->RenderFill = D3D_RenderFill; |
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263 renderer->RenderCopy = D3D_RenderCopy; |
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264 renderer->RenderPresent = D3D_RenderPresent; |
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265 renderer->DestroyTexture = D3D_DestroyTexture; |
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266 renderer->DestroyRenderer = D3D_DestroyRenderer; |
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267 renderer->info = D3D_RenderDriver.info; |
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268 renderer->window = window->id; |
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269 renderer->driverdata = data; |
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270 |
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271 renderer->info.flags = SDL_Renderer_Accelerated; |
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272 |
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273 SDL_zero(pparams); |
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274 pparams.BackBufferWidth = window->w; |
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275 pparams.BackBufferHeight = window->h; |
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276 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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277 pparams.BackBufferFormat = |
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278 PixelFormatToD3DFMT(display->fullscreen_mode->format); |
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279 } else { |
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280 pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
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281 } |
1900
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282 if (flags & SDL_Renderer_PresentFlip2) { |
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283 pparams.BackBufferCount = 2; |
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284 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
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285 } else if (flags & SDL_Renderer_PresentFlip3) { |
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286 pparams.BackBufferCount = 3; |
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287 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
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288 } else if (flags & SDL_Renderer_PresentCopy) { |
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289 pparams.BackBufferCount = 1; |
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290 pparams.SwapEffect = D3DSWAPEFFECT_COPY; |
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291 } else { |
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292 pparams.BackBufferCount = 1; |
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293 pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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294 } |
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295 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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296 pparams.Windowed = FALSE; |
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297 pparams.FullScreen_RefreshRateInHz = |
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298 display->fullscreen_mode->refresh_rate; |
1900
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299 } else { |
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300 pparams.Windowed = TRUE; |
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301 pparams.FullScreen_RefreshRateInHz = 0; |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
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|
302 } |
1907
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Streamlined the API a bit and optimized the software renderer.
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303 if (flags & SDL_Renderer_PresentVSync) { |
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Streamlined the API a bit and optimized the software renderer.
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304 pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
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305 } else { |
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Streamlined the API a bit and optimized the software renderer.
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306 pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
307 } |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
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|
308 |
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309 result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */ |
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310 D3DDEVTYPE_HAL, |
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|
311 windowdata->hwnd, |
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|
312 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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|
313 &pparams, &data->device); |
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|
314 if (FAILED(result)) { |
1913
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Implemented Windows OpenGL support
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|
315 D3D_DestroyRenderer(renderer); |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
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|
316 D3D_SetError("CreateDevice()", result); |
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First stab at a D3D renderer, only 30FPS so far... ?
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|
317 return NULL; |
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|
318 } |
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|
319 data->beginScene = SDL_TRUE; |
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|
320 |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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changeset
|
321 /* Get presentation parameters to fill info */ |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
322 result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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changeset
|
323 if (FAILED(result)) { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
324 D3D_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
325 D3D_SetError("GetSwapChain()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
326 return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
327 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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changeset
|
328 result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
1905
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|
329 if (FAILED(result)) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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changeset
|
330 IDirect3DSwapChain9_Release(chain); |
1913
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Implemented Windows OpenGL support
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|
331 D3D_DestroyRenderer(renderer); |
1907
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Streamlined the API a bit and optimized the software renderer.
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|
332 D3D_SetError("GetPresentParameters()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
333 return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
334 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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changeset
|
335 IDirect3DSwapChain9_Release(chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
336 switch (pparams.SwapEffect) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
337 case D3DSWAPEFFECT_COPY: |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
338 renderer->info.flags |= SDL_Renderer_PresentCopy; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
339 break; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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|
340 case D3DSWAPEFFECT_FLIP: |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
341 switch (pparams.BackBufferCount) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
342 case 2: |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
343 renderer->info.flags |= SDL_Renderer_PresentFlip2; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
344 break; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
345 case 3: |
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|
346 renderer->info.flags |= SDL_Renderer_PresentFlip3; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
347 break; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
348 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
349 break; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
350 case D3DSWAPEFFECT_DISCARD: |
06c27a737b7a
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351 renderer->info.flags |= SDL_Renderer_PresentDiscard; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
352 break; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
353 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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parents:
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|
354 if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
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|
355 renderer->info.flags |= SDL_Renderer_PresentVSync; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
356 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
357 |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
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1917
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changeset
|
358 /* FIXME: Query maximum texture size */ |
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1917
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|
359 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
360 /* Set up parameters for rendering */ |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
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|
361 IDirect3DDevice9_SetVertexShader(data->device, NULL); |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
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|
362 IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1); |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
363 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
364 D3DCULL_NONE); |
1904
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Yay! D3D renderer works!
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|
365 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
366 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
367 return renderer; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
368 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
369 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
370 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
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|
371 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
372 { |
1913
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Implemented Windows OpenGL support
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|
373 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
374 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
375 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
1913
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Implemented Windows OpenGL support
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|
376 D3D_TextureData *data; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
377 D3DPOOL pool; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
378 HRESULT result; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
379 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
diff
changeset
|
380 data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data)); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
381 if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
382 SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
383 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
384 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
385 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
386 texture->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
387 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
388 if (texture->access == SDL_TextureAccess_Local) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
389 pool = D3DPOOL_MANAGED; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
1901
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|
390 } else { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
1901
diff
changeset
|
391 pool = D3DPOOL_DEFAULT; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
392 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
393 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
394 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
395 texture->h, 1, 0, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
396 PixelFormatToD3DFMT(texture->format), |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
397 pool, &data->texture, NULL); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
398 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
399 D3D_SetError("CreateTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
400 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
401 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
402 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
403 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
404 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
405 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
406 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
407 D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
408 const SDL_Color * colors, int firstcolor, int ncolors) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
409 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
410 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
411 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
412 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
413 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
414 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
415 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
416 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
417 D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
418 SDL_Color * colors, int firstcolor, int ncolors) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
419 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
420 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
421 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
422 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
423 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
424 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
425 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
426 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
427 const SDL_Rect * rect, const void *pixels, int pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
428 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
429 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
430 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
431 IDirect3DTexture9 *temp; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
432 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
433 D3DLOCKED_RECT locked; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
434 const Uint8 *src; |
f132024010be
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435 Uint8 *dst; |
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436 int row, length; |
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|
437 HRESULT result; |
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|
438 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
439 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
440 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
441 texture->h, 1, 0, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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442 PixelFormatToD3DFMT(texture->format), |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
443 D3DPOOL_SYSTEMMEM, &temp, NULL); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
1901
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|
444 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
445 D3D_SetError("CreateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
446 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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changeset
|
447 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
448 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
449 d3drect.left = rect->x; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
450 d3drect.right = rect->x + rect->w; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
451 d3drect.top = rect->y; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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452 d3drect.bottom = rect->y + rect->h; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
453 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
454 result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
455 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
456 IDirect3DTexture9_Release(temp); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
457 D3D_SetError("LockRect()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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458 return -1; |
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459 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
460 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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461 src = pixels; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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462 dst = locked.pBits; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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463 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
464 for (row = 0; row < rect->h; ++row) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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465 SDL_memcpy(dst, src, length); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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466 src += pitch; |
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467 dst += locked.Pitch; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
468 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
469 IDirect3DTexture9_UnlockRect(temp, 0); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
470 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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471 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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472 IDirect3DDevice9_UpdateTexture(renderdata->device, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
473 (IDirect3DBaseTexture9 *) temp, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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474 (IDirect3DBaseTexture9 *) data-> |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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475 texture); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
476 IDirect3DTexture9_Release(temp); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
477 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
478 D3D_SetError("UpdateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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479 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
480 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
481 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
482 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
483 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
484 static int |
1913
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Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
485 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
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|
486 const SDL_Rect * rect, int markDirty, void **pixels, |
83420da906a5
Implemented Windows OpenGL support
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|
487 int *pitch) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
488 { |
1913
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Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
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|
489 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
490 RECT d3drect; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
491 D3DLOCKED_RECT locked; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
492 HRESULT result; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
493 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
494 if (texture->access != SDL_TextureAccess_Local) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
495 SDL_SetError("Can't lock remote video memory"); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
496 return -1; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
497 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
498 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
499 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
500 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
501 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
502 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
503 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
504 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
505 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
506 markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
507 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
508 D3D_SetError("LockRect()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
509 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
510 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
511 *pixels = locked.pBits; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
512 *pitch = locked.Pitch; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
513 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
514 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
515 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
516 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
517 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
518 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
519 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
520 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
521 IDirect3DTexture9_UnlockRect(data->texture, 0); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
522 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
523 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
524 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
525 D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
526 const SDL_Rect * rects) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
527 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
528 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
529 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
530 int i; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
531 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
532 for (i = 0; i < numrects; ++i) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
533 const SDL_Rect *rect = &rects[i]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
534 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
535 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
536 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
537 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
538 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
539 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
540 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
541 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
543 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
544 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
545 D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
546 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
547 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
548 D3DRECT d3drect; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
549 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
550 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
551 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
552 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
553 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
554 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
555 |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
556 d3drect.x1 = rect->x; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
557 d3drect.x2 = rect->x + rect->w; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
558 d3drect.y1 = rect->y; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
559 d3drect.y2 = rect->y + rect->h; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
560 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
561 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
562 IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
563 (D3DCOLOR) color, 1.0f, 0); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
564 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
565 D3D_SetError("Clear()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
566 return -1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
567 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
568 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
569 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
570 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
571 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
572 D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
573 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
574 int blendMode, int scaleMode) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
575 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
576 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
577 D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
578 float minx, miny, maxx, maxy; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
579 float minu, maxu, minv, maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
580 Vertex vertices[4]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
581 HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
582 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
583 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
584 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
585 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
586 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
587 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
588 minx = (float) dstrect->x - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
589 miny = (float) dstrect->y - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
590 maxx = (float) dstrect->x + dstrect->w - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
591 maxy = (float) dstrect->y + dstrect->h - 0.5f; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
592 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
593 minu = (float) srcrect->x / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
594 maxu = (float) (srcrect->x + srcrect->w) / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
595 minv = (float) srcrect->y / texture->h; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
596 maxv = (float) (srcrect->y + srcrect->h) / texture->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
597 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
598 vertices[0].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
599 vertices[0].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
600 vertices[0].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
601 vertices[0].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
602 vertices[0].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
603 vertices[0].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
604 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
605 vertices[1].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
606 vertices[1].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
607 vertices[1].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
608 vertices[1].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
609 vertices[1].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
610 vertices[1].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
611 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
612 vertices[2].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
613 vertices[2].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
614 vertices[2].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
615 vertices[2].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
616 vertices[2].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
617 vertices[2].v = maxv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
618 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
619 vertices[3].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
620 vertices[3].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
621 vertices[3].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
622 vertices[3].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
623 vertices[3].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
624 vertices[3].v = maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
625 |
1916
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
626 switch (blendMode) { |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
627 case SDL_TextureBlendMode_None: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
628 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
629 FALSE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
630 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
631 case SDL_TextureBlendMode_Mask: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
632 case SDL_TextureBlendMode_Blend: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
633 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
634 TRUE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
635 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
636 D3DBLEND_SRCALPHA); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
637 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
638 D3DBLEND_INVSRCALPHA); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
639 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
640 case SDL_TextureBlendMode_Add: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
641 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
642 TRUE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
643 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
644 D3DBLEND_SRCALPHA); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
645 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
646 D3DBLEND_ONE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
647 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
648 case SDL_TextureBlendMode_Mod: |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
649 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
650 TRUE); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
651 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
652 D3DBLEND_ZERO); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
653 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
654 D3DBLEND_SRCCOLOR); |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
655 break; |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
656 } |
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
657 |
1917
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
658 switch (scaleMode) { |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
659 case SDL_TextureScaleMode_None: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
660 case SDL_TextureScaleMode_Fast: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
661 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
662 D3DTEXF_POINT); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
663 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
664 D3DTEXF_POINT); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
665 break; |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
666 case SDL_TextureScaleMode_Slow: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
667 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
668 D3DTEXF_LINEAR); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
669 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
670 D3DTEXF_LINEAR); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
671 break; |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
672 case SDL_TextureScaleMode_Best: |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
673 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
674 D3DTEXF_GAUSSIANQUAD); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
675 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
676 D3DTEXF_GAUSSIANQUAD); |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
677 break; |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
678 } |
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
679 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
680 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
681 IDirect3DDevice9_SetTexture(data->device, 0, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
682 (IDirect3DBaseTexture9 *) texturedata-> |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
683 texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
684 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
685 D3D_SetError("SetTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
686 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
687 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
688 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
689 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
690 vertices, sizeof(*vertices)); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
691 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
692 D3D_SetError("DrawPrimitiveUP()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
693 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
694 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
695 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
696 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
697 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
698 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
699 D3D_RenderPresent(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
700 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
701 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
702 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
703 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
704 if (!data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
705 IDirect3DDevice9_EndScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
706 data->beginScene = SDL_TRUE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
707 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
708 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
709 result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
710 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
711 D3D_SetError("Present()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
712 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
713 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
714 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
715 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
716 D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
717 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
718 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
719 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
720 if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
721 return; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
722 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
723 if (data->texture) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
724 IDirect3DTexture9_Release(data->texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
725 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
726 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
727 texture->driverdata = NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
728 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
729 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
730 void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
731 D3D_DestroyRenderer(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
732 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
733 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
734 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
735 if (data) { |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
736 if (data->device) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
737 IDirect3DDevice9_Release(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
738 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
739 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
740 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
741 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
742 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
743 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
744 #endif /* SDL_VIDEO_RENDER_D3D */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
745 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
746 /* vi: set ts=4 sw=4 expandtab: */ |