Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_d3drender.c @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | 1a713f9d1f71 |
children | 06c27a737b7a |
rev | line source |
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1895
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_D3D |
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25 |
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26 #include "SDL_win32video.h" |
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27 |
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28 /* Direct3D renderer implementation */ |
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29 |
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30 static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window, |
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31 Uint32 flags); |
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32 static int SDL_D3D_CreateTexture(SDL_Renderer * renderer, |
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33 SDL_Texture * texture); |
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34 static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, |
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35 SDL_Texture * texture, |
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36 const SDL_Color * colors, int firstcolor, |
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37 int ncolors); |
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38 static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, |
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39 SDL_Texture * texture, |
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40 SDL_Color * colors, int firstcolor, |
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41 int ncolors); |
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42 static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer, |
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43 SDL_Texture * texture, const SDL_Rect * rect, |
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44 const void *pixels, int pitch); |
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45 static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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46 const SDL_Rect * rect, int markDirty, |
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47 void **pixels, int *pitch); |
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48 static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer, |
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49 SDL_Texture * texture); |
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50 static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer, |
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51 SDL_Texture * texture, int numrects, |
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52 const SDL_Rect * rects); |
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53 static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, |
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54 SDL_Texture * texture); |
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55 static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
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56 Uint32 color); |
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57 static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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58 const SDL_Rect * srcrect, |
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59 const SDL_Rect * dstrect, int blendMode, |
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60 int scaleMode); |
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61 static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, |
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62 const SDL_Rect * rect, void *pixels, |
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63 int pitch); |
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64 static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, |
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65 const SDL_Rect * rect, |
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66 const void *pixels, int pitch); |
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67 static void SDL_D3D_RenderPresent(SDL_Renderer * renderer); |
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68 static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer, |
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69 SDL_Texture * texture); |
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70 static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer); |
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71 |
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72 |
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73 SDL_RenderDriver SDL_D3D_RenderDriver = { |
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74 SDL_D3D_CreateRenderer, |
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75 { |
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76 "d3d", |
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77 (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | |
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78 SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | |
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79 SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), |
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80 (SDL_TextureBlendMode_None | |
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81 SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), |
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82 (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), |
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83 12, |
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84 { |
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85 SDL_PixelFormat_Index8, |
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86 SDL_PixelFormat_RGB332, |
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87 SDL_PixelFormat_RGB444, |
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88 SDL_PixelFormat_RGB555, |
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89 SDL_PixelFormat_ARGB4444, |
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90 SDL_PixelFormat_ARGB1555, |
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91 SDL_PixelFormat_RGB565, |
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92 SDL_PixelFormat_RGB888, |
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93 SDL_PixelFormat_ARGB8888, |
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94 SDL_PixelFormat_ARGB2101010, |
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95 SDL_PixelFormat_UYVY, |
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96 SDL_PixelFormat_YUY2}, |
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97 0, |
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98 0} |
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99 }; |
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100 |
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101 typedef struct |
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102 { |
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103 IDirect3DDevice9 *device; |
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104 IDirect3DSurface9 *surface; |
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105 IDirect3DSurface9 *offscreen; |
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106 SDL_bool beginScene; |
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107 } SDL_D3D_RenderData; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
108 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
109 typedef struct |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
110 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
111 IDirect3DTexture9 *texture; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
112 } SDL_D3D_TextureData; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
113 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
114 typedef struct |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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changeset
|
115 { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
116 float x, y, z; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
117 float rhw; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
118 float u, v; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
119 } Vertex; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
120 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
121 static void |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
122 D3D_SetError(const char *prefix, HRESULT result) |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
123 { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
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changeset
|
124 const char *error; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
125 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
126 switch (result) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
127 case D3DERR_WRONGTEXTUREFORMAT: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
128 error = "WRONGTEXTUREFORMAT"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
129 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
130 case D3DERR_UNSUPPORTEDCOLOROPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
131 error = "UNSUPPORTEDCOLOROPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
132 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
133 case D3DERR_UNSUPPORTEDCOLORARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
134 error = "UNSUPPORTEDCOLORARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
135 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
136 case D3DERR_UNSUPPORTEDALPHAOPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
137 error = "UNSUPPORTEDALPHAOPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
138 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
139 case D3DERR_UNSUPPORTEDALPHAARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
140 error = "UNSUPPORTEDALPHAARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
141 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
142 case D3DERR_TOOMANYOPERATIONS: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
143 error = "TOOMANYOPERATIONS"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
144 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
145 case D3DERR_CONFLICTINGTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
146 error = "CONFLICTINGTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
147 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
148 case D3DERR_UNSUPPORTEDFACTORVALUE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
149 error = "UNSUPPORTEDFACTORVALUE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
150 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
151 case D3DERR_CONFLICTINGRENDERSTATE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
152 error = "CONFLICTINGRENDERSTATE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
153 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
154 case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
155 error = "UNSUPPORTEDTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
156 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
157 case D3DERR_CONFLICTINGTEXTUREPALETTE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
158 error = "CONFLICTINGTEXTUREPALETTE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
159 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
160 case D3DERR_DRIVERINTERNALERROR: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
161 error = "DRIVERINTERNALERROR"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
162 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
163 case D3DERR_NOTFOUND: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
164 error = "NOTFOUND"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
165 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
166 case D3DERR_MOREDATA: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
167 error = "MOREDATA"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
168 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
169 case D3DERR_DEVICELOST: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
170 error = "DEVICELOST"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
171 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
172 case D3DERR_DEVICENOTRESET: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
173 error = "DEVICENOTRESET"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
174 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
175 case D3DERR_NOTAVAILABLE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
176 error = "NOTAVAILABLE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
177 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
178 case D3DERR_OUTOFVIDEOMEMORY: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
179 error = "OUTOFVIDEOMEMORY"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
180 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
181 case D3DERR_INVALIDDEVICE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
182 error = "INVALIDDEVICE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
183 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
184 case D3DERR_INVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
185 error = "INVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
186 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
187 case D3DERR_DRIVERINVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
188 error = "DRIVERINVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
189 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
190 case D3DERR_WASSTILLDRAWING: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
191 error = "WASSTILLDRAWING"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
192 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
193 default: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
194 error = "UNKNOWN"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
195 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
196 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
197 SDL_SetError("%s: %s", prefix, error); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
198 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
199 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
200 static D3DFORMAT |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
201 PixelFormatToD3DFMT(Uint32 format) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
202 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
203 switch (format) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
204 case SDL_PixelFormat_Index8: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
205 return D3DFMT_P8; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
206 case SDL_PixelFormat_RGB332: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
207 return D3DFMT_R3G3B2; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
208 case SDL_PixelFormat_RGB444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
209 return D3DFMT_X4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
210 case SDL_PixelFormat_RGB555: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
211 return D3DFMT_X1R5G5B5; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
212 case SDL_PixelFormat_ARGB4444: |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
213 return D3DFMT_A4R4G4B4; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
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214 case SDL_PixelFormat_ARGB1555: |
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215 return D3DFMT_A1R5G5B5; |
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216 case SDL_PixelFormat_RGB565: |
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217 return D3DFMT_R5G6B5; |
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218 case SDL_PixelFormat_RGB888: |
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219 return D3DFMT_X8R8G8B8; |
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220 case SDL_PixelFormat_ARGB8888: |
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221 return D3DFMT_A8R8G8B8; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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222 case SDL_PixelFormat_ARGB2101010: |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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223 return D3DFMT_A2R10G10B10; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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224 case SDL_PixelFormat_UYVY: |
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225 return D3DFMT_UYVY; |
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226 case SDL_PixelFormat_YUY2: |
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|
227 return D3DFMT_YUY2; |
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228 default: |
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|
229 return D3DFMT_UNKNOWN; |
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|
230 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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231 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
232 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
233 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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234 D3D_AddRenderDriver(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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235 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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236 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
237 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
238 if (data->d3d) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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239 SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
240 } |
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|
241 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
242 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
243 SDL_Renderer * |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
244 SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
245 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
246 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
247 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
248 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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249 SDL_Renderer *renderer; |
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|
250 SDL_D3D_RenderData *data; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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251 HRESULT result; |
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First stab at a D3D renderer, only 30FPS so far... ?
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252 D3DPRESENT_PARAMETERS pparams; |
1895
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253 |
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|
254 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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|
255 if (!renderer) { |
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256 SDL_OutOfMemory(); |
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257 return NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
258 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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259 SDL_zerop(renderer); |
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260 |
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261 data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data)); |
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|
262 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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263 SDL_D3D_DestroyRenderer(renderer); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
264 SDL_OutOfMemory(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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265 return NULL; |
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266 } |
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267 SDL_zerop(data); |
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|
268 |
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|
269 renderer->CreateTexture = SDL_D3D_CreateTexture; |
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270 renderer->SetTexturePalette = SDL_D3D_SetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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271 renderer->GetTexturePalette = SDL_D3D_GetTexturePalette; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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272 renderer->UpdateTexture = SDL_D3D_UpdateTexture; |
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273 renderer->LockTexture = SDL_D3D_LockTexture; |
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|
274 renderer->UnlockTexture = SDL_D3D_UnlockTexture; |
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|
275 renderer->DirtyTexture = SDL_D3D_DirtyTexture; |
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|
276 renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
277 renderer->RenderFill = SDL_D3D_RenderFill; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
278 renderer->RenderCopy = SDL_D3D_RenderCopy; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
279 renderer->RenderReadPixels = SDL_D3D_RenderReadPixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
280 renderer->RenderWritePixels = SDL_D3D_RenderWritePixels; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
281 renderer->RenderPresent = SDL_D3D_RenderPresent; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
282 renderer->DestroyTexture = SDL_D3D_DestroyTexture; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
283 renderer->DestroyRenderer = SDL_D3D_DestroyRenderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
284 renderer->info = SDL_D3D_RenderDriver.info; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
285 renderer->window = window->id; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
286 renderer->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
287 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
288 renderer->info.flags = SDL_Renderer_RenderTarget; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
289 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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|
290 SDL_zero(pparams); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
291 pparams.BackBufferWidth = window->w; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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|
292 pparams.BackBufferHeight = window->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
293 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
294 pparams.BackBufferFormat = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
295 PixelFormatToD3DFMT(display->fullscreen_mode->format); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
296 } else { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
297 pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
298 } |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
299 if (flags & SDL_Renderer_PresentFlip2) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
300 pparams.BackBufferCount = 2; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
301 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
302 } else if (flags & SDL_Renderer_PresentFlip3) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
303 pparams.BackBufferCount = 3; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
304 pparams.SwapEffect = D3DSWAPEFFECT_FLIP; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
305 } else if (flags & SDL_Renderer_PresentCopy) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
306 pparams.BackBufferCount = 1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
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|
307 pparams.SwapEffect = D3DSWAPEFFECT_COPY; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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|
308 } else { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
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|
309 pparams.BackBufferCount = 1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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|
310 pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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diff
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|
311 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
312 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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|
313 pparams.Windowed = FALSE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
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|
314 pparams.FullScreen_RefreshRateInHz = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
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|
315 display->fullscreen_mode->refresh_rate; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
316 } else { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
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|
317 pparams.Windowed = TRUE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
318 pparams.FullScreen_RefreshRateInHz = 0; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
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|
319 } |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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320 pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
1900
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321 |
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322 result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */ |
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323 D3DDEVTYPE_HAL, |
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324 windowdata->hwnd, |
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325 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
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326 &pparams, &data->device); |
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327 if (FAILED(result)) { |
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328 SDL_D3D_DestroyRenderer(renderer); |
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329 D3D_SetError("CreateDevice()", result); |
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330 return NULL; |
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331 } |
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332 data->beginScene = SDL_TRUE; |
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333 |
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334 /* Set up parameters for rendering */ |
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335 IDirect3DDevice9_SetVertexShader(data->device, NULL); |
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336 IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1); |
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337 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
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338 D3DCULL_NONE); |
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339 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
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340 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
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Yay! D3D renderer works!
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341 TRUE); |
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342 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
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343 D3DBLEND_SRCALPHA); |
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344 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
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345 D3DBLEND_INVSRCALPHA); |
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346 |
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347 return renderer; |
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348 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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349 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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350 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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351 SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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352 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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353 SDL_D3D_RenderData *renderdata = |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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355 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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356 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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357 SDL_D3D_TextureData *data; |
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358 D3DPOOL pool; |
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359 HRESULT result; |
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360 |
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361 data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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362 if (!data) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 SDL_OutOfMemory(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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364 return -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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365 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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366 SDL_zerop(data); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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367 |
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368 texture->driverdata = data; |
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369 |
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370 if (texture->access == SDL_TextureAccess_Local) { |
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371 pool = D3DPOOL_MANAGED; |
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372 } else { |
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373 pool = D3DPOOL_DEFAULT; |
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374 } |
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375 result = |
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376 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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377 texture->h, 1, 0, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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378 PixelFormatToD3DFMT(texture->format), |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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379 pool, &data->texture, NULL); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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380 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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381 SDL_free(data); |
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382 D3D_SetError("CreateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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383 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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384 } |
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|
385 |
1903
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386 return 0; |
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parents:
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|
387 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
388 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
389 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
390 SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
391 const SDL_Color * colors, int firstcolor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
392 int ncolors) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
393 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
394 SDL_D3D_RenderData *renderdata = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
395 (SDL_D3D_RenderData *) renderer->driverdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
396 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
397 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
398 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
399 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
400 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
401 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
402 SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
403 SDL_Color * colors, int firstcolor, int ncolors) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
404 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
405 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
406 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
407 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
408 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
409 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
410 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
411 SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
412 const SDL_Rect * rect, const void *pixels, int pitch) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
413 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
414 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
415 SDL_D3D_RenderData *renderdata = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
416 (SDL_D3D_RenderData *) renderer->driverdata; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
417 IDirect3DTexture9 *temp; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
418 RECT d3drect; |
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|
419 D3DLOCKED_RECT locked; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
420 const Uint8 *src; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
421 Uint8 *dst; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
422 int row, length; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
423 HRESULT result; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
424 |
1903
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|
425 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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426 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
427 texture->h, 1, 0, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
428 PixelFormatToD3DFMT(texture->format), |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
429 D3DPOOL_SYSTEMMEM, &temp, NULL); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
430 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
431 D3D_SetError("CreateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
432 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
433 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
434 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
435 d3drect.left = rect->x; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
436 d3drect.right = rect->x + rect->w; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
437 d3drect.top = rect->y; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
438 d3drect.bottom = rect->y + rect->h; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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parents:
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|
439 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
440 result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
441 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
442 IDirect3DTexture9_Release(temp); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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443 D3D_SetError("LockRect()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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444 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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445 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
446 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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447 src = pixels; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
448 dst = locked.pBits; |
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449 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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450 for (row = 0; row < rect->h; ++row) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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451 SDL_memcpy(dst, src, length); |
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452 src += pitch; |
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453 dst += locked.Pitch; |
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454 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
455 IDirect3DTexture9_UnlockRect(temp, 0); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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456 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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457 result = |
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458 IDirect3DDevice9_UpdateTexture(renderdata->device, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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459 (IDirect3DBaseTexture9 *) temp, |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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460 (IDirect3DBaseTexture9 *) data-> |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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461 texture); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
462 IDirect3DTexture9_Release(temp); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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463 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
464 D3D_SetError("UpdateTexture()", result); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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465 return -1; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
466 } |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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467 return 0; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
468 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
469 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
470 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
471 SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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472 const SDL_Rect * rect, int markDirty, void **pixels, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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473 int *pitch) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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474 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
475 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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476 RECT d3drect; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
477 D3DLOCKED_RECT locked; |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
478 HRESULT result; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
479 |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
480 if (texture->access != SDL_TextureAccess_Local) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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|
481 SDL_SetError("Can't lock remote video memory"); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
482 return -1; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
483 } |
1903
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
484 |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
485 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
486 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
487 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
488 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
489 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
490 result = |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
491 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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|
492 markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE); |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
493 if (FAILED(result)) { |
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More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
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changeset
|
494 D3D_SetError("LockRect()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
495 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
496 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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|
497 *pixels = locked.pBits; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
498 *pitch = locked.Pitch; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
499 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
500 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
501 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
502 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
503 SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
504 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
505 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
506 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
507 IDirect3DTexture9_UnlockRect(data->texture, 0); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
508 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
509 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
510 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
511 SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
512 int numrects, const SDL_Rect * rects) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
513 { |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
514 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
515 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
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|
516 int i; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
517 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
518 for (i = 0; i < numrects; ++i) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
519 const SDL_Rect *rect = &rects[i]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
520 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
521 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
522 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
523 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
524 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
525 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
526 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
527 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
528 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
529 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
530 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
531 SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
532 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
533 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
1905
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
534 |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
535 /* FIXME */ |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
536 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
537 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
538 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
539 SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
540 Uint32 color) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
541 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
542 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
543 D3DRECT d3drect; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
544 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
545 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
546 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
547 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
548 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
549 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
550 |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
551 d3drect.x1 = rect->x; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
552 d3drect.x2 = rect->x + rect->w; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
553 d3drect.y1 = rect->y; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
554 d3drect.y2 = rect->y + rect->h; |
1901
f1828a500391
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Sam Lantinga <slouken@libsdl.org>
parents:
1900
diff
changeset
|
555 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
556 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
557 IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
558 (D3DCOLOR) color, 1.0f, 0); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
559 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
560 D3D_SetError("Clear()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
561 return -1; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
562 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
563 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
564 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
565 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
566 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
567 SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
568 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
569 int blendMode, int scaleMode) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
570 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
571 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
572 SDL_D3D_TextureData *texturedata = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
573 (SDL_D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
574 float minx, miny, maxx, maxy; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
575 float minu, maxu, minv, maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
576 Vertex vertices[4]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
577 HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
578 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
579 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
580 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
581 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
582 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
583 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
584 minx = (float) dstrect->x - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
585 miny = (float) dstrect->y - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
586 maxx = (float) dstrect->x + dstrect->w - 0.5f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
587 maxy = (float) dstrect->y + dstrect->h - 0.5f; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
588 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
589 minu = (float) srcrect->x / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
590 maxu = (float) (srcrect->x + srcrect->w) / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
591 minv = (float) srcrect->y / texture->h; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
592 maxv = (float) (srcrect->y + srcrect->h) / texture->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
593 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
594 vertices[0].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
595 vertices[0].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
596 vertices[0].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
597 vertices[0].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
598 vertices[0].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
599 vertices[0].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
600 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
601 vertices[1].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
602 vertices[1].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
603 vertices[1].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
604 vertices[1].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
605 vertices[1].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
606 vertices[1].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
607 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
608 vertices[2].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
609 vertices[2].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
610 vertices[2].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
611 vertices[2].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
612 vertices[2].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
613 vertices[2].v = maxv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
614 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
615 vertices[3].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
616 vertices[3].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
617 vertices[3].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
618 vertices[3].rhw = 1.0f; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
619 vertices[3].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
620 vertices[3].v = maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
621 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
622 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
623 IDirect3DDevice9_SetTexture(data->device, 0, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
624 (IDirect3DBaseTexture9 *) texturedata-> |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
625 texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
626 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
627 D3D_SetError("SetTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
628 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
629 } |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
630 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
631 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
632 vertices, sizeof(*vertices)); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
633 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
634 D3D_SetError("DrawPrimitiveUP()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
635 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
636 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
639 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
640 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
641 SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
642 void *pixels, int pitch) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
643 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
644 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
645 |
1905
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
646 /* FIXME */ |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
647 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
648 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
649 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
650 static int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
651 SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
652 const void *pixels, int pitch) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
653 { |
1905
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
654 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
655 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
656 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
1905
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
657 RECT d3drect; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
658 POINT point; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
659 D3DLOCKED_RECT locked; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
660 const Uint8 *src; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
661 Uint8 *dst; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
662 int row, length; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
663 HRESULT result; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
664 |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
665 if (!data->surface) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
666 result = |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
667 IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
668 D3DBACKBUFFER_TYPE_MONO, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
669 &data->surface); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
670 if (FAILED(result)) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
671 D3D_SetError("GetBackBuffer()", result); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
672 return -1; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
673 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
674 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
675 if (!data->offscreen) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
676 result = |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
677 IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
678 window->w, window->h, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
679 PixelFormatToD3DFMT |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
680 (display-> |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
681 current_mode. |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
682 format), |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
683 D3DPOOL_SYSTEMMEM, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
684 &data->offscreen, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
685 NULL); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
686 if (FAILED(result)) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
687 D3D_SetError("CreateOffscreenPlainSurface()", result); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
688 return -1; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
689 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
690 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
691 |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
692 d3drect.left = rect->x; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
693 d3drect.right = rect->x + rect->w; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
694 d3drect.top = rect->y; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
695 d3drect.bottom = rect->y + rect->h; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
696 |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
697 result = |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
698 IDirect3DSurface9_LockRect(data->offscreen, &locked, &d3drect, 0); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
699 if (FAILED(result)) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
700 D3D_SetError("LockRect()", result); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
701 return -1; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
702 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
703 |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
704 src = pixels; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
705 dst = locked.pBits; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
706 length = rect->w * SDL_BYTESPERPIXEL(display->current_mode.format); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
707 for (row = 0; row < rect->h; ++row) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
708 SDL_memcpy(dst, src, length); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
709 src += pitch; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
710 dst += locked.Pitch; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
711 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
712 IDirect3DSurface9_UnlockRect(data->offscreen); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
713 |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
714 point.x = rect->x; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
715 point.y = rect->y; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
716 result = |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
717 IDirect3DDevice9_UpdateSurface(data->device, data->offscreen, |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
718 &d3drect, data->surface, &point); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
719 if (FAILED(result)) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
720 D3D_SetError("UpdateSurface()", result); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
721 return -1; |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
722 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
723 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
724 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
725 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
726 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
727 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
728 SDL_D3D_RenderPresent(SDL_Renderer * renderer) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
729 { |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
730 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
731 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
732 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
733 if (!data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
734 IDirect3DDevice9_EndScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
735 data->beginScene = SDL_TRUE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
736 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
737 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
738 result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
739 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
740 D3D_SetError("Present()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
741 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
742 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
743 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
744 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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745 SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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746 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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747 SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
748 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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749 if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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750 return; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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751 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
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752 if (data->texture) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
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753 IDirect3DTexture9_Release(data->texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
754 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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755 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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756 texture->driverdata = NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
757 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
758 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
759 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
760 SDL_D3D_DestroyRenderer(SDL_Renderer * renderer) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
761 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
762 SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
763 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
764 if (data) { |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
765 if (data->device) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
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766 IDirect3DDevice9_Release(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
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767 } |
1905
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
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768 if (data->surface) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
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769 IDirect3DSurface9_Release(data->surface); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
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770 } |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
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771 if (data->offscreen) { |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
772 IDirect3DSurface9_Release(data->offscreen); |
36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
773 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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774 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
775 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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776 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
777 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
778 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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779 #endif /* SDL_VIDEO_RENDER_D3D */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
780 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
781 /* vi: set ts=4 sw=4 expandtab: */ |