Mercurial > sdl-ios-xcode
annotate src/video/windows/SDL_d3drender.c @ 5152:be02be2ea897
Making the API simpler, removed support for palettized video modes and textures.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 21:23:43 -0800 |
parents | 5429daf5e3f9 |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if SDL_VIDEO_RENDER_D3D |
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25 |
5062 | 26 #include "SDL_windowsvideo.h" |
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27 #include "../SDL_yuv_sw_c.h" |
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28 |
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29 #ifdef ASSEMBLE_SHADER |
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30 /////////////////////////////////////////////////////////////////////////// |
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31 // ID3DXBuffer: |
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32 // ------------ |
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33 // The buffer object is used by D3DX to return arbitrary size data. |
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34 // |
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35 // GetBufferPointer - |
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36 // Returns a pointer to the beginning of the buffer. |
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37 // |
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38 // GetBufferSize - |
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39 // Returns the size of the buffer, in bytes. |
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40 /////////////////////////////////////////////////////////////////////////// |
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41 |
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42 typedef interface ID3DXBuffer ID3DXBuffer; |
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43 typedef interface ID3DXBuffer *LPD3DXBUFFER; |
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44 |
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45 // {8BA5FB08-5195-40e2-AC58-0D989C3A0102} |
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46 DEFINE_GUID(IID_ID3DXBuffer, |
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47 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); |
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48 |
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49 #undef INTERFACE |
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50 #define INTERFACE ID3DXBuffer |
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51 |
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52 typedef interface ID3DXBuffer { |
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53 const struct ID3DXBufferVtbl FAR* lpVtbl; |
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54 } ID3DXBuffer; |
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55 typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl; |
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56 const struct ID3DXBufferVtbl |
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57 { |
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58 // IUnknown |
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59 STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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60 STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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61 STDMETHOD_(ULONG, Release)(THIS) PURE; |
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62 |
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63 // ID3DXBuffer |
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64 STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; |
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65 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
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66 }; |
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67 |
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68 HRESULT WINAPI |
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69 D3DXAssembleShader( |
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70 LPCSTR pSrcData, |
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71 UINT SrcDataLen, |
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72 CONST LPVOID* pDefines, |
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73 LPVOID pInclude, |
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74 DWORD Flags, |
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75 LPD3DXBUFFER* ppShader, |
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76 LPD3DXBUFFER* ppErrorMsgs); |
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77 |
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78 #endif /* ASSEMBLE_SHADER */ |
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79 |
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80 |
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81 /* Direct3D renderer implementation */ |
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82 |
2786 | 83 #if 1 /* This takes more memory but you won't lose your texture data */ |
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84 #define D3DPOOL_SDL D3DPOOL_MANAGED |
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85 #define SDL_MEMORY_POOL_MANAGED |
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86 #else |
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87 #define D3DPOOL_SDL D3DPOOL_DEFAULT |
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88 #define SDL_MEMORY_POOL_DEFAULT |
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89 #endif |
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90 |
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91 static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags); |
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92 static int D3D_DisplayModeChanged(SDL_Renderer * renderer); |
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93 static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
2990 | 94 static int D3D_QueryTexturePixels(SDL_Renderer * renderer, |
95 SDL_Texture * texture, void **pixels, | |
96 int *pitch); | |
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97 static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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98 const SDL_Rect * rect, const void *pixels, |
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99 int pitch); |
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100 static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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101 const SDL_Rect * rect, int markDirty, |
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102 void **pixels, int *pitch); |
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103 static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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104 static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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105 int numrects, const SDL_Rect * rects); |
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106 static int D3D_RenderDrawPoints(SDL_Renderer * renderer, |
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107 const SDL_Point * points, int count); |
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108 static int D3D_RenderDrawLines(SDL_Renderer * renderer, |
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109 const SDL_Point * points, int count); |
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110 static int D3D_RenderFillRects(SDL_Renderer * renderer, |
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111 const SDL_Rect ** rects, int count); |
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112 static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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113 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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114 static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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115 Uint32 format, void * pixels, int pitch); |
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116 static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
117 Uint32 format, const void * pixels, int pitch); |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
118 static void D3D_RenderPresent(SDL_Renderer * renderer); |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
119 static void D3D_DestroyTexture(SDL_Renderer * renderer, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
120 SDL_Texture * texture); |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
121 static void D3D_DestroyRenderer(SDL_Renderer * renderer); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
122 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
123 |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
124 SDL_RenderDriver D3D_RenderDriver = { |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
125 D3D_CreateRenderer, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
126 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
127 "d3d", |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
128 (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
2972
0a4b70368372
Query available formats before advertising them.
Sam Lantinga <slouken@libsdl.org>
parents:
2933
diff
changeset
|
129 0, |
0a4b70368372
Query available formats before advertising them.
Sam Lantinga <slouken@libsdl.org>
parents:
2933
diff
changeset
|
130 {0}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
131 0, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
132 0} |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
133 }; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
134 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
135 typedef struct |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
136 { |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
137 IDirect3D9 *d3d; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
138 IDirect3DDevice9 *device; |
3527
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
139 UINT adapter; |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
140 D3DPRESENT_PARAMETERS pparams; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
141 SDL_bool beginScene; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
142 } D3D_RenderData; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
143 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
144 typedef struct |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
145 { |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
146 SDL_SW_YUVTexture *yuv; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
147 Uint32 format; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
148 IDirect3DTexture9 *texture; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
149 } D3D_TextureData; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
150 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
151 typedef struct |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
152 { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
153 float x, y, z; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
154 float rhw; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
155 DWORD color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
156 float u, v; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
157 } Vertex; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
158 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
159 static void |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
160 D3D_SetError(const char *prefix, HRESULT result) |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
161 { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
162 const char *error; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
163 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
164 switch (result) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
165 case D3DERR_WRONGTEXTUREFORMAT: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
166 error = "WRONGTEXTUREFORMAT"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
167 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
168 case D3DERR_UNSUPPORTEDCOLOROPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
169 error = "UNSUPPORTEDCOLOROPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
170 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
171 case D3DERR_UNSUPPORTEDCOLORARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
172 error = "UNSUPPORTEDCOLORARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
173 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
174 case D3DERR_UNSUPPORTEDALPHAOPERATION: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
175 error = "UNSUPPORTEDALPHAOPERATION"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
176 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
177 case D3DERR_UNSUPPORTEDALPHAARG: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
178 error = "UNSUPPORTEDALPHAARG"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
179 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
180 case D3DERR_TOOMANYOPERATIONS: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
181 error = "TOOMANYOPERATIONS"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
182 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
183 case D3DERR_CONFLICTINGTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
184 error = "CONFLICTINGTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
185 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
186 case D3DERR_UNSUPPORTEDFACTORVALUE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
187 error = "UNSUPPORTEDFACTORVALUE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
188 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
189 case D3DERR_CONFLICTINGRENDERSTATE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
190 error = "CONFLICTINGRENDERSTATE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
191 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
192 case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
193 error = "UNSUPPORTEDTEXTUREFILTER"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
194 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
195 case D3DERR_CONFLICTINGTEXTUREPALETTE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
196 error = "CONFLICTINGTEXTUREPALETTE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
197 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
198 case D3DERR_DRIVERINTERNALERROR: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
199 error = "DRIVERINTERNALERROR"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
200 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
201 case D3DERR_NOTFOUND: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
202 error = "NOTFOUND"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
203 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
204 case D3DERR_MOREDATA: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
205 error = "MOREDATA"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
206 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
207 case D3DERR_DEVICELOST: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
208 error = "DEVICELOST"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
209 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
210 case D3DERR_DEVICENOTRESET: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
211 error = "DEVICENOTRESET"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
212 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
213 case D3DERR_NOTAVAILABLE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
214 error = "NOTAVAILABLE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
215 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
216 case D3DERR_OUTOFVIDEOMEMORY: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
217 error = "OUTOFVIDEOMEMORY"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
218 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
219 case D3DERR_INVALIDDEVICE: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
220 error = "INVALIDDEVICE"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
221 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
222 case D3DERR_INVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
223 error = "INVALIDCALL"; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
224 break; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
225 case D3DERR_DRIVERINVALIDCALL: |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
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226 error = "DRIVERINVALIDCALL"; |
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227 break; |
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228 case D3DERR_WASSTILLDRAWING: |
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229 error = "WASSTILLDRAWING"; |
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230 break; |
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231 default: |
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232 error = "UNKNOWN"; |
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233 break; |
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234 } |
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235 SDL_SetError("%s: %s", prefix, error); |
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236 } |
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237 |
1903
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238 static D3DFORMAT |
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239 PixelFormatToD3DFMT(Uint32 format) |
1895
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240 { |
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241 switch (format) { |
1965
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242 case SDL_PIXELFORMAT_INDEX8: |
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243 return D3DFMT_P8; |
1965
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244 case SDL_PIXELFORMAT_RGB332: |
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245 return D3DFMT_R3G3B2; |
1965
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246 case SDL_PIXELFORMAT_RGB444: |
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247 return D3DFMT_X4R4G4B4; |
1965
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248 case SDL_PIXELFORMAT_RGB555: |
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249 return D3DFMT_X1R5G5B5; |
1965
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SDL constants are all uppercase.
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250 case SDL_PIXELFORMAT_ARGB4444: |
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251 return D3DFMT_A4R4G4B4; |
1965
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252 case SDL_PIXELFORMAT_ARGB1555: |
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253 return D3DFMT_A1R5G5B5; |
1965
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254 case SDL_PIXELFORMAT_RGB565: |
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255 return D3DFMT_R5G6B5; |
1965
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256 case SDL_PIXELFORMAT_RGB888: |
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257 return D3DFMT_X8R8G8B8; |
1965
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258 case SDL_PIXELFORMAT_ARGB8888: |
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259 return D3DFMT_A8R8G8B8; |
1965
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260 case SDL_PIXELFORMAT_ARGB2101010: |
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261 return D3DFMT_A2R10G10B10; |
3495 | 262 case SDL_PIXELFORMAT_YV12: |
263 return MAKEFOURCC('Y','V','1','2'); | |
264 case SDL_PIXELFORMAT_IYUV: | |
265 return MAKEFOURCC('I','4','2','0'); | |
1965
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266 case SDL_PIXELFORMAT_UYVY: |
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267 return D3DFMT_UYVY; |
1965
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268 case SDL_PIXELFORMAT_YUY2: |
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269 return D3DFMT_YUY2; |
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270 default: |
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271 return D3DFMT_UNKNOWN; |
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272 } |
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273 } |
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274 |
3527
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275 static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display) |
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276 { |
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277 SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; |
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278 UINT adapter, count; |
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279 |
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280 count = IDirect3D9_GetAdapterCount(d3d); |
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281 for (adapter = 0; adapter < count; ++adapter) { |
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282 HRESULT result; |
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283 D3DADAPTER_IDENTIFIER9 info; |
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284 char *name; |
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285 |
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286 result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info); |
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287 if (FAILED(result)) { |
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288 continue; |
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|
289 } |
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290 name = WIN_StringToUTF8(displaydata->DeviceName); |
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291 if (SDL_strcmp(name, info.DeviceName) == 0) { |
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292 SDL_free(name); |
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293 return adapter; |
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294 } |
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295 SDL_free(name); |
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296 } |
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297 |
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298 /* This should never happen, but just in case... */ |
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|
299 return D3DADAPTER_DEFAULT; |
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300 } |
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301 |
2973
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|
302 static SDL_bool |
3527
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|
303 D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter, |
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|
304 Uint32 display_format, |
2990 | 305 Uint32 texture_format) |
2973
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|
306 { |
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diff
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|
307 HRESULT result; |
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|
308 |
3527
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309 result = IDirect3D9_CheckDeviceFormat(d3d, adapter, |
2973
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|
310 D3DDEVTYPE_HAL, |
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|
311 PixelFormatToD3DFMT(display_format), |
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|
312 0, |
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|
313 D3DRTYPE_TEXTURE, |
2990 | 314 PixelFormatToD3DFMT |
315 (texture_format)); | |
2973
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316 return FAILED(result) ? SDL_FALSE : SDL_TRUE; |
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317 } |
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318 |
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319 static void |
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320 UpdateYUVTextureData(SDL_Texture * texture) |
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diff
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321 { |
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322 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
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323 SDL_Rect rect; |
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|
324 RECT d3drect; |
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Improved Direct3D YUV texture support
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|
325 D3DLOCKED_RECT locked; |
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|
326 HRESULT result; |
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|
327 |
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Improved Direct3D YUV texture support
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|
328 d3drect.left = 0; |
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|
329 d3drect.right = texture->w; |
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|
330 d3drect.top = 0; |
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|
331 d3drect.bottom = texture->h; |
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332 |
2990 | 333 result = |
334 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); | |
2973
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|
335 if (FAILED(result)) { |
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|
336 return; |
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|
337 } |
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|
338 |
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|
339 rect.x = 0; |
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|
340 rect.y = 0; |
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|
341 rect.w = texture->w; |
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|
342 rect.h = texture->h; |
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|
343 SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, |
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|
344 texture->h, locked.pBits, locked.Pitch); |
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|
345 |
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|
346 IDirect3DTexture9_UnlockRect(data->texture, 0); |
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347 } |
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|
348 |
1895
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|
349 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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350 D3D_AddRenderDriver(_THIS) |
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351 { |
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352 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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353 SDL_RendererInfo *info = &D3D_RenderDriver.info; |
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354 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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355 if (data->d3d) { |
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356 int i, j; |
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357 int formats[] = { |
2990 | 358 SDL_PIXELFORMAT_RGB332, |
359 SDL_PIXELFORMAT_RGB444, | |
360 SDL_PIXELFORMAT_RGB555, | |
361 SDL_PIXELFORMAT_ARGB4444, | |
362 SDL_PIXELFORMAT_ARGB1555, | |
363 SDL_PIXELFORMAT_RGB565, | |
364 SDL_PIXELFORMAT_RGB888, | |
365 SDL_PIXELFORMAT_ARGB8888, | |
366 SDL_PIXELFORMAT_ARGB2101010, | |
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367 }; |
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368 |
3527
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369 for (i = 0; i < _this->num_displays; ++i) { |
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370 SDL_VideoDisplay *display = &_this->displays[i]; |
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371 SDL_DisplayMode *mode = &display->desktop_mode; |
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Fixed to use the correct display adapter
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372 UINT adapter = D3D_FindAdapter(data->d3d, display); |
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373 |
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Fixed to use the correct display adapter
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374 /* Get the matching D3D adapter for this display */ |
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375 info->num_texture_formats = 0; |
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376 for (j = 0; j < SDL_arraysize(formats); ++j) { |
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377 if (D3D_IsTextureFormatAvailable |
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Fixed to use the correct display adapter
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378 (data->d3d, adapter, mode->format, formats[j])) { |
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379 info->texture_formats[info->num_texture_formats++] = |
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380 formats[j]; |
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381 } |
2972
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382 } |
3527
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383 info->texture_formats[info->num_texture_formats++] = |
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384 SDL_PIXELFORMAT_YV12; |
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385 info->texture_formats[info->num_texture_formats++] = |
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386 SDL_PIXELFORMAT_IYUV; |
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387 info->texture_formats[info->num_texture_formats++] = |
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388 SDL_PIXELFORMAT_YUY2; |
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389 info->texture_formats[info->num_texture_formats++] = |
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390 SDL_PIXELFORMAT_UYVY; |
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391 info->texture_formats[info->num_texture_formats++] = |
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392 SDL_PIXELFORMAT_YVYU; |
2972
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Query available formats before advertising them.
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393 |
3527
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Fixed to use the correct display adapter
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394 SDL_AddRenderDriver(display, &D3D_RenderDriver); |
3520
83518f8fcd61
Fixed calls to SDL_AddRenderDriver()
Sam Lantinga <slouken@libsdl.org>
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395 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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398 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
399 SDL_Renderer * |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
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|
400 D3D_CreateRenderer(SDL_Window * window, Uint32 flags) |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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401 { |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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3675
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402 SDL_VideoDisplay *display = window->display; |
1895
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403 SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
404 SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
405 SDL_Renderer *renderer; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
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406 D3D_RenderData *data; |
1900
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First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
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407 HRESULT result; |
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First stab at a D3D renderer, only 30FPS so far... ?
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408 D3DPRESENT_PARAMETERS pparams; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
409 IDirect3DSwapChain9 *chain; |
1925
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
410 D3DCAPS9 caps; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
411 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
diff
changeset
|
412 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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413 if (!renderer) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
414 SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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415 return NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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416 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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|
417 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
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|
418 data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data)); |
1895
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|
419 if (!data) { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
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|
420 D3D_DestroyRenderer(renderer); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
421 SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
422 return NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
423 } |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
424 data->d3d = videodata->d3d; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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changeset
|
425 |
4569 | 426 videodata->render = RENDER_D3D; |
427 | |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
428 renderer->DisplayModeChanged = D3D_DisplayModeChanged; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
429 renderer->CreateTexture = D3D_CreateTexture; |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
430 renderer->QueryTexturePixels = D3D_QueryTexturePixels; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
431 renderer->UpdateTexture = D3D_UpdateTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
432 renderer->LockTexture = D3D_LockTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
433 renderer->UnlockTexture = D3D_UnlockTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
434 renderer->DirtyTexture = D3D_DirtyTexture; |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
435 renderer->RenderDrawPoints = D3D_RenderDrawPoints; |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
436 renderer->RenderDrawLines = D3D_RenderDrawLines; |
3675 | 437 renderer->RenderFillRects = D3D_RenderFillRects; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
438 renderer->RenderCopy = D3D_RenderCopy; |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
439 renderer->RenderReadPixels = D3D_RenderReadPixels; |
3480
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
440 renderer->RenderWritePixels = D3D_RenderWritePixels; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
441 renderer->RenderPresent = D3D_RenderPresent; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
442 renderer->DestroyTexture = D3D_DestroyTexture; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
443 renderer->DestroyRenderer = D3D_DestroyRenderer; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
444 renderer->info = D3D_RenderDriver.info; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
445 renderer->window = window; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
446 renderer->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
447 |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
448 renderer->info.flags = SDL_RENDERER_ACCELERATED; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
449 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
450 SDL_zero(pparams); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
451 pparams.BackBufferWidth = window->w; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
452 pparams.BackBufferHeight = window->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
453 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
454 pparams.BackBufferFormat = |
3519
1374f9275de9
Fixed compiling the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
3495
diff
changeset
|
455 PixelFormatToD3DFMT(window->fullscreen_mode.format); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
456 } else { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
457 pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
458 } |
5145
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
459 pparams.BackBufferCount = 1; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
460 pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
c8e049de174c
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Sam Lantinga <slouken@libsdl.org>
parents:
5144
diff
changeset
|
461 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
462 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
463 pparams.Windowed = FALSE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
464 pparams.FullScreen_RefreshRateInHz = |
3519
1374f9275de9
Fixed compiling the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
3495
diff
changeset
|
465 window->fullscreen_mode.refresh_rate; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
466 } else { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
467 pparams.Windowed = TRUE; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
468 pparams.FullScreen_RefreshRateInHz = 0; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
469 } |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
470 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
471 pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
472 } else { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
473 pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
474 } |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
475 |
3527
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
476 data->adapter = D3D_FindAdapter(videodata->d3d, display); |
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
477 IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter, |
3197 | 478 D3DDEVTYPE_HAL, &caps); |
479 | |
3527
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
480 result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter, |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
481 D3DDEVTYPE_HAL, |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
482 windowdata->hwnd, |
3197 | 483 (caps. |
484 DevCaps & | |
485 D3DDEVCAPS_HWTRANSFORMANDLIGHT) ? | |
486 D3DCREATE_HARDWARE_VERTEXPROCESSING : | |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
487 D3DCREATE_SOFTWARE_VERTEXPROCESSING, |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
488 &pparams, &data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
489 if (FAILED(result)) { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
490 D3D_DestroyRenderer(renderer); |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
491 D3D_SetError("CreateDevice()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
492 return NULL; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
493 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
494 data->beginScene = SDL_TRUE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
495 |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
496 /* Get presentation parameters to fill info */ |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
497 result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
498 if (FAILED(result)) { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
499 D3D_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
500 D3D_SetError("GetSwapChain()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
501 return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
502 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
503 result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
504 if (FAILED(result)) { |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
505 IDirect3DSwapChain9_Release(chain); |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
506 D3D_DestroyRenderer(renderer); |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
507 D3D_SetError("GetPresentParameters()", result); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
508 return NULL; |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
509 } |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
510 IDirect3DSwapChain9_Release(chain); |
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
511 if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) { |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1925
diff
changeset
|
512 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
513 } |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
514 data->pparams = pparams; |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1905
diff
changeset
|
515 |
1925
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
516 IDirect3DDevice9_GetDeviceCaps(data->device, &caps); |
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
517 renderer->info.max_texture_width = caps.MaxTextureWidth; |
411bfb37082b
Query the maximum texture size for the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1924
diff
changeset
|
518 renderer->info.max_texture_height = caps.MaxTextureHeight; |
1918
092bd3a019c5
Starting on the OpenGL renderer...
Sam Lantinga <slouken@libsdl.org>
parents:
1917
diff
changeset
|
519 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
520 /* Set up parameters for rendering */ |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
521 IDirect3DDevice9_SetVertexShader(data->device, NULL); |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
522 IDirect3DDevice9_SetFVF(data->device, |
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
523 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1); |
1988
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
524 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
525 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
526 D3DCULL_NONE); |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
527 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
1988
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
528 /* Enable color modulation by diffuse color */ |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
529 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
530 D3DTOP_MODULATE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
531 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
532 D3DTA_TEXTURE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
533 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
534 D3DTA_DIFFUSE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
535 /* Enable alpha modulation by diffuse alpha */ |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
536 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
537 D3DTOP_MODULATE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
538 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
539 D3DTA_TEXTURE); |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
540 IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2, |
1ee02169bbb0
Figured out how texture stages work, thanks to this:
Sam Lantinga <slouken@libsdl.org>
parents:
1987
diff
changeset
|
541 D3DTA_DIFFUSE); |
1991
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
542 /* Disable second texture stage, since we're done */ |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
543 IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP, |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
544 D3DTOP_DISABLE); |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
545 IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP, |
3863ba81c1d6
Clear the second texture stage explicitly
Sam Lantinga <slouken@libsdl.org>
parents:
1988
diff
changeset
|
546 D3DTOP_DISABLE); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
547 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
548 return renderer; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
549 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
550 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
551 static int |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
552 D3D_Reset(SDL_Renderer * renderer) |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
553 { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
554 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
555 HRESULT result; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
556 |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
557 result = IDirect3DDevice9_Reset(data->device, &data->pparams); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
558 if (FAILED(result)) { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
559 if (result == D3DERR_DEVICELOST) { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
560 /* Don't worry about it, we'll reset later... */ |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
561 return 0; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
562 } else { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
563 D3D_SetError("Reset()", result); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
564 return -1; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
565 } |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
566 } |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
567 IDirect3DDevice9_SetVertexShader(data->device, NULL); |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
568 IDirect3DDevice9_SetFVF(data->device, |
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
569 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1); |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
570 IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE, |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
571 D3DCULL_NONE); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
572 IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
573 return 0; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
574 } |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
575 |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
576 static int |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
577 D3D_DisplayModeChanged(SDL_Renderer * renderer) |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
578 { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
579 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
580 SDL_Window *window = renderer->window; |
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
581 SDL_VideoDisplay *display = window->display; |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
582 |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
583 data->pparams.BackBufferWidth = window->w; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
584 data->pparams.BackBufferHeight = window->h; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
585 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
586 data->pparams.BackBufferFormat = |
3519
1374f9275de9
Fixed compiling the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
3495
diff
changeset
|
587 PixelFormatToD3DFMT(window->fullscreen_mode.format); |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
588 } else { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
589 data->pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
590 } |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
591 return D3D_Reset(renderer); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
592 } |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
593 |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
594 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
595 D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
596 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
597 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
598 SDL_Window *window = renderer->window; |
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
599 SDL_VideoDisplay *display = window->display; |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
600 Uint32 display_format = display->current_mode.format; |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
601 D3D_TextureData *data; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
602 HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
603 |
1920
8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Sam Lantinga <slouken@libsdl.org>
parents:
1918
diff
changeset
|
604 data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data)); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
605 if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
606 SDL_OutOfMemory(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
607 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
608 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
609 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
610 texture->driverdata = data; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
611 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
612 if (SDL_ISPIXELFORMAT_FOURCC(texture->format) && |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
613 (texture->format != SDL_PIXELFORMAT_YUY2 || |
3527
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
614 !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter, |
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
615 display_format, texture->format)) |
2990 | 616 && (texture->format != SDL_PIXELFORMAT_YVYU |
3527
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
617 || !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter, |
444cb12cadb6
Fixed to use the correct display adapter
Sam Lantinga <slouken@libsdl.org>
parents:
3520
diff
changeset
|
618 display_format, texture->format))) { |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
619 data->yuv = |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
620 SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
621 if (!data->yuv) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
622 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
623 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
624 data->format = display->current_mode.format; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
625 } else { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
626 data->format = texture->format; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
627 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
628 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
629 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
630 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
631 texture->h, 1, 0, |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
632 PixelFormatToD3DFMT(data->format), |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
633 D3DPOOL_SDL, &data->texture, NULL); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
634 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
635 D3D_SetError("CreateTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
636 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
637 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
638 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
639 return 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
640 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
641 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
642 static int |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
643 D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
644 void **pixels, int *pitch) |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
645 { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
646 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
647 |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
648 if (data->yuv) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
649 return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
650 } else { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
651 /* D3D textures don't have their pixels hanging out */ |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
652 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
653 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
654 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
655 |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
656 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
657 D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
658 const SDL_Rect * rect, const void *pixels, int pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
659 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
660 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
661 D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
662 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
663 if (data->yuv) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
664 if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
665 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
666 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
667 UpdateYUVTextureData(texture); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
668 return 0; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
669 } else { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
670 #ifdef SDL_MEMORY_POOL_DEFAULT |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
671 IDirect3DTexture9 *temp; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
672 RECT d3drect; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
673 D3DLOCKED_RECT locked; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
674 const Uint8 *src; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
675 Uint8 *dst; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
676 int row, length; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
677 HRESULT result; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
678 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
679 result = |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
680 IDirect3DDevice9_CreateTexture(renderdata->device, texture->w, |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
681 texture->h, 1, 0, |
3013
8cc00819c8d6
Reverted Bob's indent checkin
Sam Lantinga <slouken@libsdl.org>
parents:
3011
diff
changeset
|
682 PixelFormatToD3DFMT(texture-> |
8cc00819c8d6
Reverted Bob's indent checkin
Sam Lantinga <slouken@libsdl.org>
parents:
3011
diff
changeset
|
683 format), |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
684 D3DPOOL_SYSTEMMEM, &temp, NULL); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
685 if (FAILED(result)) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
686 D3D_SetError("CreateTexture()", result); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
687 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
688 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
689 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
690 d3drect.left = rect->x; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
691 d3drect.right = rect->x + rect->w; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
692 d3drect.top = rect->y; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
693 d3drect.bottom = rect->y + rect->h; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
694 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
695 result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
696 if (FAILED(result)) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
697 IDirect3DTexture9_Release(temp); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
698 D3D_SetError("LockRect()", result); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
699 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
700 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
701 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
702 src = pixels; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
703 dst = locked.pBits; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
704 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
705 for (row = 0; row < rect->h; ++row) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
706 SDL_memcpy(dst, src, length); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
707 src += pitch; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
708 dst += locked.Pitch; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
709 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
710 IDirect3DTexture9_UnlockRect(temp, 0); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
711 |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
712 result = |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
713 IDirect3DDevice9_UpdateTexture(renderdata->device, |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
714 (IDirect3DBaseTexture9 *) temp, |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
715 (IDirect3DBaseTexture9 *) |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
716 data->texture); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
717 IDirect3DTexture9_Release(temp); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
718 if (FAILED(result)) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
719 D3D_SetError("UpdateTexture()", result); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
720 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
721 } |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
722 #else |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
723 RECT d3drect; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
724 D3DLOCKED_RECT locked; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
725 const Uint8 *src; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
726 Uint8 *dst; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
727 int row, length; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
728 HRESULT result; |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
729 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
730 d3drect.left = rect->x; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
731 d3drect.right = rect->x + rect->w; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
732 d3drect.top = rect->y; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
733 d3drect.bottom = rect->y + rect->h; |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
734 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
735 result = |
2990 | 736 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, |
737 0); | |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
738 if (FAILED(result)) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
739 D3D_SetError("LockRect()", result); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
740 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
741 } |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
742 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
743 src = pixels; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
744 dst = locked.pBits; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
745 length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
746 for (row = 0; row < rect->h; ++row) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
747 SDL_memcpy(dst, src, length); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
748 src += pitch; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
749 dst += locked.Pitch; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
750 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
751 IDirect3DTexture9_UnlockRect(data->texture, 0); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
752 #endif // SDL_MEMORY_POOL_DEFAULT |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
753 |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
754 return 0; |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
755 } |
e33ad7ebb7eb
Fixed Direct3D rendering
Sam Lantinga <slouken@libsdl.org>
parents:
2735
diff
changeset
|
756 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
757 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
758 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
759 D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
760 const SDL_Rect * rect, int markDirty, void **pixels, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
761 int *pitch) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
762 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
763 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
764 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
765 if (data->yuv) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
766 return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
767 pitch); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
768 } else { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
769 RECT d3drect; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
770 D3DLOCKED_RECT locked; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
771 HRESULT result; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
772 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
773 d3drect.left = rect->x; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
774 d3drect.right = rect->x + rect->w; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
775 d3drect.top = rect->y; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
776 d3drect.bottom = rect->y + rect->h; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
777 |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
778 result = |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
779 IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, |
2990 | 780 markDirty ? 0 : |
781 D3DLOCK_NO_DIRTY_UPDATE); | |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
782 if (FAILED(result)) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
783 D3D_SetError("LockRect()", result); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
784 return -1; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
785 } |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
786 *pixels = locked.pBits; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
787 *pitch = locked.Pitch; |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
788 return 0; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
789 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
790 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
791 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
792 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
793 D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
794 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
795 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
796 |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
797 if (data->yuv) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
798 SDL_SW_UnlockYUVTexture(data->yuv); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
799 UpdateYUVTextureData(texture); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
800 } else { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
801 IDirect3DTexture9_UnlockRect(data->texture, 0); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
802 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
803 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
804 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
805 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
806 D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
807 const SDL_Rect * rects) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
808 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
809 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
810 RECT d3drect; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
811 int i; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
812 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
813 for (i = 0; i < numrects; ++i) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
814 const SDL_Rect *rect = &rects[i]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
815 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
816 d3drect.left = rect->x; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
817 d3drect.right = rect->x + rect->w; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
818 d3drect.top = rect->y; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
819 d3drect.bottom = rect->y + rect->h; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
820 |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
821 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
822 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
823 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
824 |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
825 static void |
2933 | 826 D3D_SetBlendMode(D3D_RenderData * data, int blendMode) |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
827 { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
828 switch (blendMode) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
829 case SDL_BLENDMODE_NONE: |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
830 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
831 FALSE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
832 break; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
833 case SDL_BLENDMODE_BLEND: |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
834 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
835 TRUE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
836 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
837 D3DBLEND_SRCALPHA); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
838 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
839 D3DBLEND_INVSRCALPHA); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
840 break; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
841 case SDL_BLENDMODE_ADD: |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
842 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
843 TRUE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
844 IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
845 D3DBLEND_SRCALPHA); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
846 IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
847 D3DBLEND_ONE); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
848 break; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
849 } |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
850 } |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
851 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
852 static int |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
853 D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
854 int count) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
855 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
856 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
857 DWORD color; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
858 Vertex *vertices; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
859 int i; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
860 HRESULT result; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
861 |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
862 if (data->beginScene) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
863 IDirect3DDevice9_BeginScene(data->device); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
864 data->beginScene = SDL_FALSE; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
865 } |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
866 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
867 D3D_SetBlendMode(data, renderer->blendMode); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
868 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
869 result = |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
870 IDirect3DDevice9_SetTexture(data->device, 0, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
871 (IDirect3DBaseTexture9 *) 0); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
872 if (FAILED(result)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
873 D3D_SetError("SetTexture()", result); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
874 return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
875 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
876 |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
877 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
878 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
879 vertices = SDL_stack_alloc(Vertex, count); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
880 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
881 vertices[i].x = (float) points[i].x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
882 vertices[i].y = (float) points[i].y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
883 vertices[i].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
884 vertices[i].rhw = 1.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
885 vertices[i].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
886 vertices[i].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
887 vertices[i].v = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
888 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
889 result = |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
890 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
891 vertices, sizeof(*vertices)); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
892 SDL_stack_free(vertices); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
893 if (FAILED(result)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
894 D3D_SetError("DrawPrimitiveUP()", result); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
895 return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
896 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
897 return 0; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
898 } |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
899 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
900 static int |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
901 D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
902 int count) |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
903 { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
904 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
905 DWORD color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
906 Vertex *vertices; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
907 int i; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
908 HRESULT result; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
909 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
910 if (data->beginScene) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
911 IDirect3DDevice9_BeginScene(data->device); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
912 data->beginScene = SDL_FALSE; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
913 } |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
914 |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
915 D3D_SetBlendMode(data, renderer->blendMode); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
916 |
2933 | 917 result = |
918 IDirect3DDevice9_SetTexture(data->device, 0, | |
919 (IDirect3DBaseTexture9 *) 0); | |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
920 if (FAILED(result)) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
921 D3D_SetError("SetTexture()", result); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
922 return -1; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
923 } |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
924 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
925 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
926 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
927 vertices = SDL_stack_alloc(Vertex, count); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
928 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
929 vertices[i].x = (float) points[i].x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
930 vertices[i].y = (float) points[i].y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
931 vertices[i].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
932 vertices[i].rhw = 1.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
933 vertices[i].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
934 vertices[i].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
935 vertices[i].v = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
936 } |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
937 result = |
3551
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
938 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1, |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
939 vertices, sizeof(*vertices)); |
3551
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
940 |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
941 /* DirectX 9 has the same line rasterization semantics as GDI, |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
942 so we need to close the endpoint of the line */ |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
943 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
944 vertices[0].x = (float) points[count-1].x; |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
945 vertices[0].y = (float) points[count-1].y; |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
946 result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices)); |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
947 } |
4a39f28cd935
Fixed line drawing for D3D
Sam Lantinga <slouken@libsdl.org>
parents:
3549
diff
changeset
|
948 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
949 SDL_stack_free(vertices); |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
950 if (FAILED(result)) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
951 D3D_SetError("DrawPrimitiveUP()", result); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
952 return -1; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
953 } |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
954 return 0; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
955 } |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
956 |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
957 static int |
3599
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
958 D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
0f958e527e5e
Updated to compile on Windows
Sam Lantinga <slouken@libsdl.org>
parents:
3556
diff
changeset
|
959 int count) |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
960 { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
961 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
962 DWORD color; |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
963 int i; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
964 float minx, miny, maxx, maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
965 Vertex vertices[4]; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
966 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
967 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
968 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
969 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
970 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
971 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
972 |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
973 D3D_SetBlendMode(data, renderer->blendMode); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
974 |
2933 | 975 result = |
976 IDirect3DDevice9_SetTexture(data->device, 0, | |
977 (IDirect3DBaseTexture9 *) 0); | |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
978 if (FAILED(result)) { |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
979 D3D_SetError("SetTexture()", result); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
980 return -1; |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
981 } |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
982 |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
983 color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b); |
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
984 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
985 for (i = 0; i < count; ++i) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
986 const SDL_Rect *rect = rects[i]; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
987 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
988 minx = (float) rect->x; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
989 miny = (float) rect->y; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
990 maxx = (float) rect->x + rect->w; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
991 maxy = (float) rect->y + rect->h; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
992 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
993 vertices[0].x = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
994 vertices[0].y = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
995 vertices[0].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
996 vertices[0].rhw = 1.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
997 vertices[0].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
998 vertices[0].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
999 vertices[0].v = 0.0f; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
1000 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1001 vertices[1].x = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1002 vertices[1].y = miny; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1003 vertices[1].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1004 vertices[1].rhw = 1.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1005 vertices[1].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1006 vertices[1].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1007 vertices[1].v = 0.0f; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
1008 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1009 vertices[2].x = maxx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1010 vertices[2].y = maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1011 vertices[2].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1012 vertices[2].rhw = 1.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1013 vertices[2].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1014 vertices[2].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1015 vertices[2].v = 0.0f; |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
1016 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1017 vertices[3].x = minx; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1018 vertices[3].y = maxy; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1019 vertices[3].z = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1020 vertices[3].rhw = 1.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1021 vertices[3].color = color; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1022 vertices[3].u = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1023 vertices[3].v = 0.0f; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1024 |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1025 result = |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1026 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1027 2, vertices, sizeof(*vertices)); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1028 if (FAILED(result)) { |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1029 D3D_SetError("DrawPrimitiveUP()", result); |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1030 return -1; |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3527
diff
changeset
|
1031 } |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1032 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1033 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1034 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1035 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1036 static int |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1037 D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1976
diff
changeset
|
1038 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1039 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1040 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1041 D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata; |
3556
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1042 LPDIRECT3DPIXELSHADER9 shader = NULL; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1043 float minx, miny, maxx, maxy; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1044 float minu, maxu, minv, maxv; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1045 DWORD color; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1046 Vertex vertices[4]; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1047 HRESULT result; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1048 |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1049 if (data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1050 IDirect3DDevice9_BeginScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1051 data->beginScene = SDL_FALSE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1052 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1053 |
3279
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
1054 minx = (float) dstrect->x - 0.5f; |
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
1055 miny = (float) dstrect->y - 0.5f; |
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
1056 maxx = (float) dstrect->x + dstrect->w - 0.5f; |
fd207dce9f94
I think this fixes the texture pixel alignment
Sam Lantinga <slouken@libsdl.org>
parents:
3267
diff
changeset
|
1057 maxy = (float) dstrect->y + dstrect->h - 0.5f; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1058 |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1059 minu = (float) srcrect->x / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1060 maxu = (float) (srcrect->x + srcrect->w) / texture->w; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1061 minv = (float) srcrect->y / texture->h; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1062 maxv = (float) (srcrect->y + srcrect->h) / texture->h; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1063 |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1064 color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b); |
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1065 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1066 vertices[0].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1067 vertices[0].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1068 vertices[0].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1069 vertices[0].rhw = 1.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1070 vertices[0].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1071 vertices[0].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1072 vertices[0].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1073 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1074 vertices[1].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1075 vertices[1].y = miny; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1076 vertices[1].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1077 vertices[1].rhw = 1.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1078 vertices[1].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1079 vertices[1].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1080 vertices[1].v = minv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1081 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1082 vertices[2].x = maxx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1083 vertices[2].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1084 vertices[2].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1085 vertices[2].rhw = 1.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1086 vertices[2].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1087 vertices[2].u = maxu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1088 vertices[2].v = maxv; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1089 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1090 vertices[3].x = minx; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1091 vertices[3].y = maxy; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1092 vertices[3].z = 0.0f; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1093 vertices[3].rhw = 1.0f; |
1987
36a08379b3f2
Implemented color modulation in the D3D renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1985
diff
changeset
|
1094 vertices[3].color = color; |
1904
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1095 vertices[3].u = minu; |
1a713f9d1f71
Yay! D3D renderer works!
Sam Lantinga <slouken@libsdl.org>
parents:
1903
diff
changeset
|
1096 vertices[3].v = maxv; |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1097 |
2932
676754cc1acb
Implemented Direct3D line and point drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2920
diff
changeset
|
1098 D3D_SetBlendMode(data, texture->blendMode); |
1916
c773b0c0ac89
Implemented blend modes in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1913
diff
changeset
|
1099 |
5141
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
1100 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER, |
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
1101 D3DTEXF_LINEAR); |
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
1102 IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER, |
da10636e5eca
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sam Lantinga <slouken@libsdl.org>
parents:
5062
diff
changeset
|
1103 D3DTEXF_LINEAR); |
1917
3f54b3ec5a07
Implemented scaling in the D3D renderer
Sam Lantinga <slouken@libsdl.org>
parents:
1916
diff
changeset
|
1104 |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1105 result = |
2735
204be4fc2726
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
1106 IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *) |
204be4fc2726
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
2222
diff
changeset
|
1107 texturedata->texture); |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1108 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1109 D3D_SetError("SetTexture()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1110 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1111 } |
3556
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1112 if (shader) { |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1113 result = IDirect3DDevice9_SetPixelShader(data->device, shader); |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1114 if (FAILED(result)) { |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1115 D3D_SetError("SetShader()", result); |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1116 return -1; |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1117 } |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1118 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1119 result = |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1120 IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2, |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1121 vertices, sizeof(*vertices)); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1122 if (FAILED(result)) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1123 D3D_SetError("DrawPrimitiveUP()", result); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1124 return -1; |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1125 } |
3556
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1126 if (shader) { |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1127 result = IDirect3DDevice9_SetPixelShader(data->device, NULL); |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1128 if (FAILED(result)) { |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1129 D3D_SetError("SetShader()", result); |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1130 return -1; |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1131 } |
9c2e92de786a
Added a BLENDMODE_MASK pixel shader so render tests succeed
Sam Lantinga <slouken@libsdl.org>
parents:
3553
diff
changeset
|
1132 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1133 return 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1134 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1135 |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1136 static int |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1137 D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
3480
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1138 Uint32 format, void * pixels, int pitch) |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1139 { |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1140 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
1141 SDL_Window *window = renderer->window; |
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3675
diff
changeset
|
1142 SDL_VideoDisplay *display = window->display; |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1143 D3DSURFACE_DESC desc; |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1144 LPDIRECT3DSURFACE9 backBuffer; |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1145 LPDIRECT3DSURFACE9 surface; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1146 RECT d3drect; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1147 D3DLOCKED_RECT locked; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1148 HRESULT result; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1149 |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1150 result = IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1151 if (FAILED(result)) { |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1152 D3D_SetError("GetBackBuffer()", result); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1153 return -1; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1154 } |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1155 |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1156 result = IDirect3DSurface9_GetDesc(backBuffer, &desc); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1157 if (FAILED(result)) { |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1158 D3D_SetError("GetDesc()", result); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1159 IDirect3DSurface9_Release(backBuffer); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1160 return -1; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1161 } |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1162 |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1163 result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1164 if (FAILED(result)) { |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1165 D3D_SetError("CreateOffscreenPlainSurface()", result); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1166 IDirect3DSurface9_Release(backBuffer); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1167 return -1; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1168 } |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1169 |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1170 result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1171 if (FAILED(result)) { |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1172 D3D_SetError("GetRenderTargetData()", result); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1173 IDirect3DSurface9_Release(surface); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1174 IDirect3DSurface9_Release(backBuffer); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1175 return -1; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1176 } |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1177 |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1178 d3drect.left = rect->x; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1179 d3drect.right = rect->x + rect->w; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1180 d3drect.top = rect->y; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1181 d3drect.bottom = rect->y + rect->h; |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1182 |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1183 result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1184 if (FAILED(result)) { |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1185 D3D_SetError("LockRect()", result); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1186 IDirect3DSurface9_Release(surface); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1187 IDirect3DSurface9_Release(backBuffer); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1188 return -1; |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1189 } |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1190 |
3549
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1191 SDL_ConvertPixels(rect->w, rect->h, |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1192 display->current_mode.format, locked.pBits, locked.Pitch, |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1193 format, pixels, pitch); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1194 |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1195 IDirect3DSurface9_UnlockRect(surface); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1196 |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1197 IDirect3DSurface9_Release(surface); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1198 IDirect3DSurface9_Release(backBuffer); |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1199 |
686f0e69cd37
Finished implementing RenderReadPixels()
Sam Lantinga <slouken@libsdl.org>
parents:
3536
diff
changeset
|
1200 return 0; |
3427
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1201 } |
36cf454ba065
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
Sam Lantinga <slouken@libsdl.org>
parents:
3279
diff
changeset
|
1202 |
3480
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1203 static int |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1204 D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1205 Uint32 format, const void * pixels, int pitch) |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1206 { |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1207 /* Work in progress */ |
3553
a579694613fd
Note that the WritePixels call is unsupported right now.
Sam Lantinga <slouken@libsdl.org>
parents:
3551
diff
changeset
|
1208 SDL_Unsupported(); |
3480
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1209 return -1; |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1210 } |
cd763d104465
The Direct3D Read/Write pixels interface is in progress.
Sam Lantinga <slouken@libsdl.org>
parents:
3427
diff
changeset
|
1211 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1212 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1213 D3D_RenderPresent(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1214 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1215 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1216 HRESULT result; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1217 |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1218 if (!data->beginScene) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1219 IDirect3DDevice9_EndScene(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1220 data->beginScene = SDL_TRUE; |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1221 } |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1222 |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1223 result = IDirect3DDevice9_TestCooperativeLevel(data->device); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1224 if (result == D3DERR_DEVICELOST) { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1225 /* We'll reset later */ |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1226 return; |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1227 } |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1228 if (result == D3DERR_DEVICENOTRESET) { |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1229 D3D_Reset(renderer); |
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1230 } |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1231 result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1232 if (FAILED(result)) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1233 D3D_SetError("Present()", result); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1234 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1235 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1236 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1237 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1238 D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1239 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1240 D3D_TextureData *data = (D3D_TextureData *) texture->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1241 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1242 if (!data) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1243 return; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1244 } |
2973
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
1245 if (data->yuv) { |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
1246 SDL_SW_DestroyYUVTexture(data->yuv); |
ab0c00f1b070
Improved Direct3D YUV texture support
Sam Lantinga <slouken@libsdl.org>
parents:
2972
diff
changeset
|
1247 } |
1903
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1248 if (data->texture) { |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1249 IDirect3DTexture9_Release(data->texture); |
f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Sam Lantinga <slouken@libsdl.org>
parents:
1901
diff
changeset
|
1250 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1251 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1252 texture->driverdata = NULL; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1253 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1254 |
1975
ccef0d0c40c6
Added resize support for GDI and Direct3D renderers
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
|
1255 static void |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1256 D3D_DestroyRenderer(SDL_Renderer * renderer) |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1257 { |
1913
83420da906a5
Implemented Windows OpenGL support
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
1258 D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1259 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1260 if (data) { |
1900
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1261 if (data->device) { |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1262 IDirect3DDevice9_Release(data->device); |
5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
Sam Lantinga <slouken@libsdl.org>
parents:
1898
diff
changeset
|
1263 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1264 SDL_free(data); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1265 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1266 SDL_free(renderer); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1267 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1268 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1269 #endif /* SDL_VIDEO_RENDER_D3D */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1270 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1271 /* vi: set ts=4 sw=4 expandtab: */ |