annotate src/audio/macrom/SDL_romaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 29e83f221c62
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */
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25
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26 #if defined(__APPLE__) && defined(__MACH__)
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27 # define SDL_MACOS_NAME "Mac OS X"
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28 # include <Carbon/Carbon.h>
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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30 # define SDL_MACOS_NAME "Mac OS 9"
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31 # include <Carbon.h>
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32 #else
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33 # define SDL_MACOS_NAME "Mac OS 9"
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34 # include <Sound.h> /* SoundManager interface */
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35 # include <Gestalt.h>
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36 # include <DriverServices.h>
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37 #endif
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38
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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41 #define NewSndCallBackUPP NewSndCallBackProc
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42 #endif
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43 #if !defined(NewSndCallBackUPP)
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44 #define NewSndCallBackUPP NewSndCallBackProc
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45 #endif
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46 #endif
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47
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48 #include "SDL_audio.h"
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49 #include "../SDL_audio_c.h"
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50 #include "../SDL_sysaudio.h"
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51 #include "SDL_romaudio.h"
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52
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53 #pragma options align=power
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54
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55 static volatile SInt32 audio_is_locked = 0;
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56 static volatile SInt32 need_to_mix = 0;
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57
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58 static UInt8 *buffer[2];
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59 static volatile UInt32 running = 0;
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60 static CmpSoundHeader header;
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61 static volatile Uint32 fill_me = 0;
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62
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63
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64 static void
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65 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer)
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66 {
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67 if (!audio->paused) {
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68 #ifdef __MACOSX__
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69 SDL_mutexP(audio->mixer_lock);
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70 #endif
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71 if (audio->convert.needed) {
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72 audio->spec.callback(audio->spec.userdata,
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73 (Uint8 *) audio->convert.buf,
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74 audio->convert.len);
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75 SDL_ConvertAudio(&audio->convert);
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76 if (audio->convert.len_cvt != audio->spec.size) {
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77 /* Uh oh... probably crashes here */ ;
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78 }
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79 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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80 } else {
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81 audio->spec.callback(audio->spec.userdata, buffer,
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82 audio->spec.size);
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83 }
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84 #ifdef __MACOSX__
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85 SDL_mutexV(audio->mixer_lock);
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86 #endif
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87 }
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88
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89 DecrementAtomic((SInt32 *) & need_to_mix);
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90 }
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91
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92 static void
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93 SNDMGR_LockDevice(_THIS)
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94 {
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95 IncrementAtomic((SInt32 *) & audio_is_locked);
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96 }
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97
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98 static void
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99 SNDMGR_UnlockDevice(_THIS)
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100 {
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101 SInt32 oldval;
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102
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103 oldval = DecrementAtomic((SInt32 *) & audio_is_locked);
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104 if (oldval != 1) /* != 1 means audio is still locked. */
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105 return;
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106
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107 /* Did we miss the chance to mix in an interrupt? Do it now. */
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108 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) {
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109 /*
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110 * Note that this could be a problem if you missed an interrupt
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111 * while the audio was locked, and get preempted by a second
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112 * interrupt here, but that means you locked for way too long anyhow.
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113 */
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114 mix_buffer(this, buffer[fill_me]);
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115 }
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116 }
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117
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118 static void
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119 callBackProc(SndChannel * chan, SndCommand * cmd_passed)
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120 {
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121 UInt32 play_me;
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122 SndCommand cmd;
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123 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo;
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124
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125 IncrementAtomic((SInt32 *) & need_to_mix);
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126
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127 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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128 play_me = !fill_me; /* filled buffer to play _now_ */
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129
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130 if (!audio->enabled) {
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131 return;
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132 }
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133
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134 /* queue previously mixed buffer for playback. */
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135 header.samplePtr = (Ptr) buffer[play_me];
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136 cmd.cmd = bufferCmd;
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137 cmd.param1 = 0;
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138 cmd.param2 = (long) &header;
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139 SndDoCommand(chan, &cmd, 0);
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140
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141 SDL_memset(buffer[fill_me], 0, audio->spec.size);
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142
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143 /*
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144 * if audio device isn't locked, mix the next buffer to be queued in
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145 * the memory block that just finished playing.
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146 */
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147 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) {
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148 mix_buffer(audio, buffer[fill_me]);
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149 }
323
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150
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151 /* set this callback to run again when current buffer drains. */
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152 if (running) {
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153 cmd.cmd = callBackCmd;
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154 cmd.param1 = 0;
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155 cmd.param2 = play_me;
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156
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157 SndDoCommand(chan, &cmd, 0);
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158 }
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159 }
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160
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161 static int
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162 SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture)
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163 {
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164 SDL_AudioSpec *spec = &this->spec;
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165 SndChannelPtr channel = NULL;
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166 SndCallBackUPP callback;
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167 int sample_bits;
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168 int i;
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169 long initOptions;
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170
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171 /* Initialize all variables that we clean on shutdown */
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172 this->hidden = (struct SDL_PrivateAudioData *)
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173 SDL_malloc((sizeof *this->hidden));
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174 if (this->hidden == NULL) {
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175 SDL_OutOfMemory();
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176 return 0;
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177 }
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178 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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179
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180 /* !!! FIXME: iterate through format matrix... */
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181 /* Very few conversions are required, but... */
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182 switch (spec->format) {
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183 case AUDIO_S8:
0
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184 spec->format = AUDIO_U8;
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185 break;
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186 case AUDIO_U16LSB:
0
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187 spec->format = AUDIO_S16LSB;
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188 break;
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189 case AUDIO_U16MSB:
0
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190 spec->format = AUDIO_S16MSB;
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191 break;
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192 case AUDIO_F32LSB:
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193 spec->format = AUDIO_F32MSB;
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194 break;
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195 }
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196 SDL_CalculateAudioSpec(&this->spec);
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197
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198 /* initialize bufferCmd header */
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199 SDL_memset(&header, 0, sizeof(header));
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200 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc);
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201 sample_bits = spec->size / spec->samples / spec->channels * 8;
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202
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203 #ifdef DEBUG_AUDIO
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204 fprintf(stderr,
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205 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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206 spec->format, spec->channels, sample_bits, spec->freq);
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207 #endif /* DEBUG_AUDIO */
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208
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209 header.numChannels = spec->channels;
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210 header.sampleSize = sample_bits;
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211 header.sampleRate = spec->freq << 16;
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212 header.numFrames = spec->samples;
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213 header.encode = cmpSH;
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214
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215 /* Note that we install the 16bitLittleEndian Converter if needed. */
2004
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diff changeset
216 if (spec->format == AUDIO_S16LSB) {
0
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diff changeset
217 header.compressionID = fixedCompression;
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218 header.format = k16BitLittleEndianFormat;
2004
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diff changeset
219 } else if (spec->format == AUDIO_S32MSB) {
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diff changeset
220 header.compressionID = fixedCompression;
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diff changeset
221 header.format = k32BitFormat;
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diff changeset
222 } else if (spec->format == AUDIO_S32LSB) {
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diff changeset
223 header.compressionID = fixedCompression;
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diff changeset
224 header.format = k32BitLittleEndianFormat;
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diff changeset
225 } else if (spec->format == AUDIO_F32MSB) {
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diff changeset
226 header.compressionID = fixedCompression;
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diff changeset
227 header.format = kFloat32Format;
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228 }
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229
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230 /* allocate 2 buffers */
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231 for (i = 0; i < 2; i++) {
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232 buffer[i] = (UInt8 *) SDL_malloc(sizeof(UInt8) * spec->size);
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233 if (buffer[i] == NULL) {
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234 SNDMGR_CloseDevice(this);
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235 SDL_OutOfMemory();
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236 return 0;
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237 }
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238 SDL_memset(buffer[i], 0, spec->size);
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239 }
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diff changeset
240
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241 /* Create the sound manager channel */
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242 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel));
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243 if (channel == NULL) {
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244 SNDMGR_CloseDevice(this);
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245 SDL_OutOfMemory();
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246 return 0;
0
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247 }
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248 this->hidden->channel = channel;
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diff changeset
249 if (spec->channels >= 2) {
0
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diff changeset
250 initOptions = initStereo;
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diff changeset
251 } else {
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252 initOptions = initMono;
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diff changeset
253 }
1895
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diff changeset
254 channel->userInfo = (long) this;
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diff changeset
255 channel->qLength = 128;
1895
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diff changeset
256 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) {
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
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diff changeset
257 SNDMGR_CloseDevice(this);
0
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258 SDL_SetError("Unable to create audio channel");
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diff changeset
259 return 0;
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260 }
1895
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261
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262 /* start playback */
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diff changeset
263 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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264 SndCommand cmd;
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265 cmd.cmd = callBackCmd;
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266 cmd.param2 = 0;
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267 running = 1;
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268 SndDoCommand(channel, &cmd, 0);
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269 }
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270
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271 return 1;
0
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272 }
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273
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274 static void
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275 SNDMGR_CloseDevice(_THIS)
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276 {
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277 int i;
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278
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279 running = 0;
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280
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281 if (this->hidden->channel) {
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282 SndDisposeChannel(this->hidden->channel, true);
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283 this->hidden->channel = NULL;
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284 }
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285
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286 for (i = 0; i < 2; ++i) {
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287 if (buffer[i]) {
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288 SDL_free(buffer[i]);
0
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289 buffer[i] = NULL;
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290 }
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291 }
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292 SDL_free(this->hidden);
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293 this->hidden = NULL;
0
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294 }
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295
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296 static int
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297 SNDMGR_Init(SDL_AudioDriverImpl *impl)
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298 {
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299 /* Set the function pointers */
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300 impl->OpenDevice = SNDMGR_OpenDevice;
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301 impl->CloseDevice = SNDMGR_CloseDevice;
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302 impl->ProvidesOwnCallbackThread = 1;
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303 impl->OnlyHasDefaultOutputDevice = 1;
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304
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305 /* Mac OS X uses threaded audio, so normal thread code is okay */
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306 #ifndef __MACOSX__
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307 impl->LockDevice = SNDMGR_LockDevice;
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308 impl->UnlockDevice = SNDMGR_UnlockDevice;
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309 impl->SkipMixerLock = 1;
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310 #endif
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311
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312 return 1;
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313 }
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314
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315 AudioBootStrap SNDMGR_bootstrap = {
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316 "sndmgr", SDL_MACOS_NAME " SoundManager", SNDMGR_Init, 0
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317 };
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318
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319 /* vi: set ts=4 sw=4 expandtab: */