Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 1895:c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 10 Jul 2006 21:04:37 +0000 |
parents | f12379c41042 |
children | c27292a690b7 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #if defined(__APPLE__) && defined(__MACH__) |
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25 # include <Carbon/Carbon.h> |
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26 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
0 | 27 # include <Carbon.h> |
28 #else | |
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29 # include <Sound.h> /* SoundManager interface */ |
0 | 30 # include <Gestalt.h> |
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31 # include <DriverServices.h> |
0 | 32 #endif |
33 | |
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34 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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35 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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36 #define NewSndCallBackUPP NewSndCallBackProc |
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37 #endif |
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38 #if !defined(NewSndCallBackUPP) |
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39 #define NewSndCallBackUPP NewSndCallBackProc |
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40 #endif |
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41 #endif |
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42 |
0 | 43 #include "SDL_audio.h" |
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44 #include "../SDL_audio_c.h" |
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45 #include "../SDL_sysaudio.h" |
0 | 46 #include "SDL_romaudio.h" |
47 | |
48 /* Audio driver functions */ | |
49 | |
50 static void Mac_CloseAudio(_THIS); | |
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51 static int Mac_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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52 static void Mac_LockAudio(_THIS); |
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53 static void Mac_UnlockAudio(_THIS); |
0 | 54 |
55 /* Audio driver bootstrap functions */ | |
56 | |
57 | |
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58 static int |
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59 Audio_Available(void) |
0 | 60 { |
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61 return (1); |
0 | 62 } |
63 | |
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64 static void |
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65 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 66 { |
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67 SDL_free(device->hidden); |
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68 SDL_free(device); |
0 | 69 } |
70 | |
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71 static SDL_AudioDevice * |
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72 Audio_CreateDevice(int devindex) |
0 | 73 { |
74 SDL_AudioDevice *this; | |
75 | |
76 /* Initialize all variables that we clean on shutdown */ | |
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77 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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78 if (this) { |
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79 SDL_memset(this, 0, (sizeof *this)); |
0 | 80 this->hidden = (struct SDL_PrivateAudioData *) |
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81 SDL_malloc((sizeof *this->hidden)); |
0 | 82 } |
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83 if ((this == NULL) || (this->hidden == NULL)) { |
0 | 84 SDL_OutOfMemory(); |
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85 if (this) { |
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86 SDL_free(this); |
0 | 87 } |
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88 return (0); |
0 | 89 } |
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90 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 91 |
92 /* Set the function pointers */ | |
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93 this->OpenAudio = Mac_OpenAudio; |
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94 this->CloseAudio = Mac_CloseAudio; |
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95 this->LockAudio = Mac_LockAudio; |
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96 this->UnlockAudio = Mac_UnlockAudio; |
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97 this->free = Audio_DeleteDevice; |
0 | 98 |
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99 #ifdef __MACOSX__ /* Mac OS X uses threaded audio, so normal thread code is okay */ |
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100 this->LockAudio = NULL; |
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101 this->UnlockAudio = NULL; |
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102 #endif |
0 | 103 return this; |
104 } | |
105 | |
106 AudioBootStrap SNDMGR_bootstrap = { | |
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107 "sndmgr", "MacOS SoundManager 3.0", |
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108 Audio_Available, Audio_CreateDevice |
0 | 109 }; |
110 | |
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111 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) |
1621 | 112 /* This works correctly on Mac OS X */ |
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113 |
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114 #pragma options align=power |
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115 |
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116 static volatile SInt32 audio_is_locked = 0; |
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117 static volatile SInt32 need_to_mix = 0; |
0 | 118 |
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119 static UInt8 *buffer[2]; |
0 | 120 static volatile UInt32 running = 0; |
121 static CmpSoundHeader header; | |
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122 static volatile Uint32 fill_me = 0; |
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123 |
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124 static void |
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125 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer) |
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126 { |
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127 if (!audio->paused) { |
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128 #ifdef __MACOSX__ |
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129 SDL_mutexP(audio->mixer_lock); |
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130 #endif |
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131 if (audio->convert.needed) { |
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132 audio->spec.callback(audio->spec.userdata, |
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133 (Uint8 *) audio->convert.buf, |
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134 audio->convert.len); |
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135 SDL_ConvertAudio(&audio->convert); |
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136 if (audio->convert.len_cvt != audio->spec.size) { |
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137 /* Uh oh... probably crashes here */ ; |
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138 } |
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139 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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140 } else { |
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141 audio->spec.callback(audio->spec.userdata, buffer, |
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142 audio->spec.size); |
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143 } |
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144 #ifdef __MACOSX__ |
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145 SDL_mutexV(audio->mixer_lock); |
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146 #endif |
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147 } |
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148 |
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149 DecrementAtomic((SInt32 *) & need_to_mix); |
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150 } |
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151 |
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152 static void |
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153 Mac_LockAudio(_THIS) |
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154 { |
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155 IncrementAtomic((SInt32 *) & audio_is_locked); |
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156 } |
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157 |
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158 static void |
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159 Mac_UnlockAudio(_THIS) |
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160 { |
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161 SInt32 oldval; |
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162 |
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163 oldval = DecrementAtomic((SInt32 *) & audio_is_locked); |
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164 if (oldval != 1) /* != 1 means audio is still locked. */ |
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165 return; |
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166 |
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167 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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168 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) { |
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169 /* |
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170 * Note that this could be a problem if you missed an interrupt |
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171 * while the audio was locked, and get preempted by a second |
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172 * interrupt here, but that means you locked for way too long anyhow. |
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173 */ |
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174 mix_buffer(this, buffer[fill_me]); |
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175 } |
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176 } |
0 | 177 |
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178 static void |
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179 callBackProc(SndChannel * chan, SndCommand * cmd_passed) |
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180 { |
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181 UInt32 play_me; |
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182 SndCommand cmd; |
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183 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo; |
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184 |
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185 IncrementAtomic((SInt32 *) & need_to_mix); |
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186 |
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187 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
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188 play_me = !fill_me; /* filled buffer to play _now_ */ |
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189 |
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190 if (!audio->enabled) { |
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191 return; |
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192 } |
0 | 193 |
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194 /* queue previously mixed buffer for playback. */ |
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195 header.samplePtr = (Ptr) buffer[play_me]; |
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196 cmd.cmd = bufferCmd; |
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197 cmd.param1 = 0; |
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198 cmd.param2 = (long) &header; |
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199 SndDoCommand(chan, &cmd, 0); |
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200 |
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201 memset(buffer[fill_me], 0, audio->spec.size); |
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202 |
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203 /* |
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204 * if audio device isn't locked, mix the next buffer to be queued in |
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205 * the memory block that just finished playing. |
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206 */ |
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207 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) { |
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208 mix_buffer(audio, buffer[fill_me]); |
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209 } |
323
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210 |
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211 /* set this callback to run again when current buffer drains. */ |
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212 if (running) { |
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213 cmd.cmd = callBackCmd; |
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214 cmd.param1 = 0; |
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215 cmd.param2 = play_me; |
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216 |
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217 SndDoCommand(chan, &cmd, 0); |
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218 } |
0 | 219 } |
220 | |
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221 static int |
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222 Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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223 { |
0 | 224 |
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225 SndCallBackUPP callback; |
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226 int sample_bits; |
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227 int i; |
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228 long initOptions; |
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229 |
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230 /* Very few conversions are required, but... */ |
0 | 231 switch (spec->format) { |
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232 case AUDIO_S8: |
0 | 233 spec->format = AUDIO_U8; |
234 break; | |
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235 case AUDIO_U16LSB: |
0 | 236 spec->format = AUDIO_S16LSB; |
237 break; | |
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238 case AUDIO_U16MSB: |
0 | 239 spec->format = AUDIO_S16MSB; |
240 break; | |
241 } | |
242 SDL_CalculateAudioSpec(spec); | |
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243 |
0 | 244 /* initialize bufferCmd header */ |
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245 memset(&header, 0, sizeof(header)); |
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246 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc); |
0 | 247 sample_bits = spec->size / spec->samples / spec->channels * 8; |
248 | |
249 #ifdef DEBUG_AUDIO | |
250 fprintf(stderr, | |
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251 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", |
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252 spec->format, spec->channels, sample_bits, spec->freq); |
0 | 253 #endif /* DEBUG_AUDIO */ |
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254 |
0 | 255 header.numChannels = spec->channels; |
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256 header.sampleSize = sample_bits; |
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257 header.sampleRate = spec->freq << 16; |
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258 header.numFrames = spec->samples; |
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259 header.encode = cmpSH; |
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260 |
0 | 261 /* Note that we install the 16bitLittleEndian Converter if needed. */ |
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262 if (spec->format == 0x8010) { |
0 | 263 header.compressionID = fixedCompression; |
264 header.format = k16BitLittleEndianFormat; | |
265 } | |
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266 |
0 | 267 /* allocate 2 buffers */ |
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268 for (i = 0; i < 2; i++) { |
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269 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size); |
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270 if (buffer[i] == NULL) { |
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271 SDL_OutOfMemory(); |
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272 return (-1); |
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273 } |
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274 memset(buffer[i], 0, spec->size); |
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275 } |
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276 |
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277 /* Create the sound manager channel */ |
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278 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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279 if (channel == NULL) { |
0 | 280 SDL_OutOfMemory(); |
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281 return (-1); |
0 | 282 } |
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283 if (spec->channels >= 2) { |
0 | 284 initOptions = initStereo; |
285 } else { | |
286 initOptions = initMono; | |
287 } | |
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288 channel->userInfo = (long) this; |
0 | 289 channel->qLength = 128; |
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290 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) { |
0 | 291 SDL_SetError("Unable to create audio channel"); |
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292 SDL_free(channel); |
0 | 293 channel = NULL; |
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294 return (-1); |
0 | 295 } |
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296 |
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297 /* start playback */ |
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298 { |
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299 SndCommand cmd; |
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300 cmd.cmd = callBackCmd; |
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301 cmd.param2 = 0; |
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302 running = 1; |
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303 SndDoCommand(channel, &cmd, 0); |
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304 } |
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305 |
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306 return 1; |
0 | 307 } |
308 | |
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309 static void |
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310 Mac_CloseAudio(_THIS) |
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311 { |
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312 |
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313 int i; |
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314 |
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315 running = 0; |
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316 |
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317 if (channel) { |
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318 SndDisposeChannel(channel, true); |
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319 channel = NULL; |
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320 } |
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321 |
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322 for (i = 0; i < 2; ++i) { |
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323 if (buffer[i]) { |
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324 SDL_free(buffer[i]); |
0 | 325 buffer[i] = NULL; |
326 } | |
327 } | |
328 } | |
329 | |
323
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330 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */ |
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331 |
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332 static void |
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333 Mac_LockAudio(_THIS) |
323
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334 { |
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335 /* no-op. */ |
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336 } |
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337 |
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338 static void |
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339 Mac_UnlockAudio(_THIS) |
323
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340 { |
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341 /* no-op. */ |
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342 } |
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343 |
0 | 344 |
345 /* This function is called by Sound Manager when it has exhausted one of | |
346 the buffers, so we'll zero it to silence and fill it with audio if | |
347 we're not paused. | |
348 */ | |
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349 static pascal void |
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350 sndDoubleBackProc(SndChannelPtr chan, SndDoubleBufferPtr newbuf) |
0 | 351 { |
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352 SDL_AudioDevice *audio = (SDL_AudioDevice *) newbuf->dbUserInfo[0]; |
0 | 353 |
354 /* If audio is quitting, don't do anything */ | |
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355 if (!audio->enabled) { |
0 | 356 return; |
357 } | |
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358 memset(newbuf->dbSoundData, 0, audio->spec.size); |
0 | 359 newbuf->dbNumFrames = audio->spec.samples; |
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360 if (!audio->paused) { |
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361 if (audio->convert.needed) { |
0 | 362 audio->spec.callback(audio->spec.userdata, |
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363 (Uint8 *) audio->convert.buf, |
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364 audio->convert.len); |
0 | 365 SDL_ConvertAudio(&audio->convert); |
366 #if 0 | |
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367 if (audio->convert.len_cvt != audio->spec.size) { |
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368 /* Uh oh... probably crashes here */ ; |
0 | 369 } |
370 #endif | |
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371 SDL_memcpy(newbuf->dbSoundData, audio->convert.buf, |
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372 audio->convert.len_cvt); |
0 | 373 } else { |
374 audio->spec.callback(audio->spec.userdata, | |
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375 (Uint8 *) newbuf->dbSoundData, |
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376 audio->spec.size); |
0 | 377 } |
378 } | |
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379 newbuf->dbFlags |= dbBufferReady; |
0 | 380 } |
381 | |
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382 static int |
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383 DoubleBufferAudio_Available(void) |
0 | 384 { |
385 int available; | |
386 NumVersion sndversion; | |
387 long response; | |
388 | |
389 available = 0; | |
390 sndversion = SndSoundManagerVersion(); | |
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391 if (sndversion.majorRev >= 3) { |
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392 if (Gestalt(gestaltSoundAttr, &response) == noErr) { |
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393 if ((response & (1 << gestaltSndPlayDoubleBuffer))) { |
0 | 394 available = 1; |
395 } | |
396 } | |
397 } else { | |
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398 if (Gestalt(gestaltSoundAttr, &response) == noErr) { |
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399 if ((response & (1 << gestaltHasASC))) { |
0 | 400 available = 1; |
401 } | |
402 } | |
403 } | |
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404 return (available); |
0 | 405 } |
406 | |
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407 static void |
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408 Mac_CloseAudio(_THIS) |
0 | 409 { |
410 int i; | |
411 | |
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412 if (channel != NULL) { |
0 | 413 /* Clean up the audio channel */ |
414 SndDisposeChannel(channel, true); | |
415 channel = NULL; | |
416 } | |
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417 for (i = 0; i < 2; ++i) { |
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418 if (audio_buf[i]) { |
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419 SDL_free(audio_buf[i]); |
0 | 420 audio_buf[i] = NULL; |
421 } | |
422 } | |
423 } | |
424 | |
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425 static int |
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426 Mac_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 427 { |
428 SndDoubleBufferHeader2 audio_dbh; | |
429 int i; | |
430 long initOptions; | |
431 int sample_bits; | |
432 SndDoubleBackUPP doubleBackProc; | |
433 | |
434 /* Check to make sure double-buffered audio is available */ | |
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435 if (!DoubleBufferAudio_Available()) { |
0 | 436 SDL_SetError("Sound manager doesn't support double-buffering"); |
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437 return (-1); |
0 | 438 } |
439 | |
440 /* Very few conversions are required, but... */ | |
441 switch (spec->format) { | |
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442 case AUDIO_S8: |
0 | 443 spec->format = AUDIO_U8; |
444 break; | |
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445 case AUDIO_U16LSB: |
0 | 446 spec->format = AUDIO_S16LSB; |
447 break; | |
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448 case AUDIO_U16MSB: |
0 | 449 spec->format = AUDIO_S16MSB; |
450 break; | |
451 } | |
452 SDL_CalculateAudioSpec(spec); | |
453 | |
454 /* initialize the double-back header */ | |
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455 SDL_memset(&audio_dbh, 0, sizeof(audio_dbh)); |
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456 doubleBackProc = NewSndDoubleBackProc(sndDoubleBackProc); |
0 | 457 sample_bits = spec->size / spec->samples / spec->channels * 8; |
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458 |
0 | 459 audio_dbh.dbhNumChannels = spec->channels; |
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460 audio_dbh.dbhSampleSize = sample_bits; |
0 | 461 audio_dbh.dbhCompressionID = 0; |
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462 audio_dbh.dbhPacketSize = 0; |
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463 audio_dbh.dbhSampleRate = spec->freq << 16; |
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464 audio_dbh.dbhDoubleBack = doubleBackProc; |
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465 audio_dbh.dbhFormat = 0; |
0 | 466 |
467 /* Note that we install the 16bitLittleEndian Converter if needed. */ | |
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468 if (spec->format == 0x8010) { |
0 | 469 audio_dbh.dbhCompressionID = fixedCompression; |
470 audio_dbh.dbhFormat = k16BitLittleEndianFormat; | |
471 } | |
472 | |
473 /* allocate the 2 double-back buffers */ | |
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474 for (i = 0; i < 2; ++i) { |
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475 audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer) + spec->size); |
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476 if (audio_buf[i] == NULL) { |
0 | 477 SDL_OutOfMemory(); |
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478 return (-1); |
0 | 479 } |
480 audio_buf[i]->dbNumFrames = spec->samples; | |
481 audio_buf[i]->dbFlags = dbBufferReady; | |
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482 audio_buf[i]->dbUserInfo[0] = (long) this; |
0 | 483 audio_dbh.dbhBufferPtr[i] = audio_buf[i]; |
484 } | |
485 | |
486 /* Create the sound manager channel */ | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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487 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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488 if (channel == NULL) { |
0 | 489 SDL_OutOfMemory(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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490 return (-1); |
0 | 491 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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492 if (spec->channels >= 2) { |
0 | 493 initOptions = initStereo; |
494 } else { | |
495 initOptions = initMono; | |
496 } | |
497 channel->userInfo = 0; | |
498 channel->qLength = 128; | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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499 if (SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr) { |
0 | 500 SDL_SetError("Unable to create audio channel"); |
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Use SDL_ prefixed versions of C library functions.
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501 SDL_free(channel); |
0 | 502 channel = NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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503 return (-1); |
0 | 504 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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505 |
0 | 506 /* Start playback */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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507 if (SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr) & audio_dbh) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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508 != noErr) { |
0 | 509 SDL_SetError("Unable to play double buffered audio"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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510 return (-1); |
0 | 511 } |
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512 |
0 | 513 return 1; |
514 } | |
515 | |
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The audio lock and unlock functions are now a part of the driver.
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516 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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517 /* vi: set ts=4 sw=4 expandtab: */ |