annotate src/audio/macrom/SDL_romaudio.c @ 348:25809353f877

Re-added MacOS X audio locking
author Sam Lantinga <slouken@libsdl.org>
date Sat, 13 Apr 2002 23:31:07 +0000
parents f25f666d609a
children b8d311d90021
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #if TARGET_API_MAC_CARBON
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29 # include <Carbon.h>
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30 #else
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31 # include <Sound.h> /* SoundManager interface */
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32 # include <Gestalt.h>
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33 # include <DriverServices.h>
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34 #endif
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35
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36 #include <stdlib.h>
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37 #include <stdio.h>
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38
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39 #include "SDL_endian.h"
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40 #include "SDL_audio.h"
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41 #include "SDL_audio_c.h"
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42 #include "SDL_audiomem.h"
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43 #include "SDL_sysaudio.h"
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44 #include "SDL_romaudio.h"
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45
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46 /* Audio driver functions */
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47
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48 static void Mac_CloseAudio(_THIS);
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49 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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50 static void Mac_LockAudio(_THIS);
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51 static void Mac_UnlockAudio(_THIS);
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52
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53 /* Audio driver bootstrap functions */
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54
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55
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56 static int Audio_Available(void)
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57 {
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58 return(1);
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59 }
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60
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61 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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62 {
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63 free(device->hidden);
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64 free(device);
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65 }
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66
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67 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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68 {
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69 SDL_AudioDevice *this;
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70
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71 /* Initialize all variables that we clean on shutdown */
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72 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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73 if ( this ) {
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74 memset(this, 0, (sizeof *this));
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75 this->hidden = (struct SDL_PrivateAudioData *)
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76 malloc((sizeof *this->hidden));
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77 }
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78 if ( (this == NULL) || (this->hidden == NULL) ) {
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79 SDL_OutOfMemory();
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80 if ( this ) {
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81 free(this);
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82 }
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83 return(0);
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84 }
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85 memset(this->hidden, 0, (sizeof *this->hidden));
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86
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87 /* Set the function pointers */
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88 this->OpenAudio = Mac_OpenAudio;
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89 this->CloseAudio = Mac_CloseAudio;
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90 this->LockAudio = Mac_LockAudio;
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91 this->UnlockAudio = Mac_UnlockAudio;
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92 this->free = Audio_DeleteDevice;
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93
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94 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */
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95 this->LockAudio = NULL;
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96 this->UnlockAudio = NULL;
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97 #endif
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98 return this;
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99 }
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100
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101 AudioBootStrap SNDMGR_bootstrap = {
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102 "sndmgr", "MacOS SoundManager 3.0",
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103 Audio_Available, Audio_CreateDevice
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104 };
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105
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106 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
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107 /* This works correctly on MacOS X */
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108
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109 #pragma options align=power
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110
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111 static volatile SInt32 audio_is_locked = 0;
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112 static volatile SInt32 need_to_mix = 0;
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113
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114 static UInt8 *buffer[2];
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115 static volatile UInt32 running = 0;
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116 static CmpSoundHeader header;
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117 static volatile Uint32 fill_me = 0;
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118
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119 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
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120 {
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121 if ( ! audio->paused ) {
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122 #ifdef MACOSX
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123 SDL_mutexP(audio->mixer_lock);
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124 #endif
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125 if ( audio->convert.needed ) {
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126 audio->spec.callback(audio->spec.userdata,
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127 (Uint8 *)audio->convert.buf,audio->convert.len);
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128 SDL_ConvertAudio(&audio->convert);
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129 if ( audio->convert.len_cvt != audio->spec.size ) {
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130 /* Uh oh... probably crashes here */;
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131 }
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132 memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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133 } else {
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134 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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135 }
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136 #ifdef MACOSX
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137 SDL_mutexV(audio->mixer_lock);
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138 #endif
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139 }
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140
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141 DecrementAtomic((SInt32 *) &need_to_mix);
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142 }
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143
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144 static void Mac_LockAudio(_THIS)
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145 {
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146 IncrementAtomic((SInt32 *) &audio_is_locked);
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147 }
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148
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149 static void Mac_UnlockAudio(_THIS)
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150 {
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151 SInt32 oldval;
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152
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153 oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
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154 if ( oldval != 1 ) /* != 1 means audio is still locked. */
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155 return;
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156
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157 /* Did we miss the chance to mix in an interrupt? Do it now. */
324
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158 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
323
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159 /*
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160 * Note that this could be a problem if you missed an interrupt
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161 * while the audio was locked, and get preempted by a second
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162 * interrupt here, but that means you locked for way too long anyhow.
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163 */
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164 mix_buffer (this, buffer[fill_me]);
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165 }
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166 }
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167
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168 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
323
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169 UInt32 play_me;
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170 SndCommand cmd;
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171 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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172
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173 IncrementAtomic((SInt32 *) &need_to_mix);
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174
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175 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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176 play_me = ! fill_me; /* filled buffer to play _now_ */
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177
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178 if ( ! audio->enabled ) {
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179 return;
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180 }
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181
323
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182 /* queue previously mixed buffer for playback. */
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183 header.samplePtr = (Ptr)buffer[play_me];
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184 cmd.cmd = bufferCmd;
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185 cmd.param1 = 0;
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186 cmd.param2 = (long)&header;
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187 SndDoCommand (chan, &cmd, 0);
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188
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189 memset (buffer[fill_me], 0, audio->spec.size);
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190
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191 /*
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192 * if audio device isn't locked, mix the next buffer to be queued in
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193 * the memory block that just finished playing.
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194 */
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195 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
323
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196 mix_buffer (audio, buffer[fill_me]);
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197 }
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198
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199 /* set this callback to run again when current buffer drains. */
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200 if ( running ) {
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201 cmd.cmd = callBackCmd;
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202 cmd.param1 = 0;
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203 cmd.param2 = play_me;
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204
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205 SndDoCommand (chan, &cmd, 0);
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206 }
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207 }
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208
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209 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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210
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211 SndCallBackUPP callback;
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212 int sample_bits;
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213 int i;
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214 long initOptions;
323
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215
0
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216 /* Very few conversions are required, but... */
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217 switch (spec->format) {
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218 case AUDIO_S8:
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219 spec->format = AUDIO_U8;
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220 break;
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221 case AUDIO_U16LSB:
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222 spec->format = AUDIO_S16LSB;
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223 break;
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224 case AUDIO_U16MSB:
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225 spec->format = AUDIO_S16MSB;
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226 break;
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227 }
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228 SDL_CalculateAudioSpec(spec);
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229
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230 /* initialize bufferCmd header */
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231 memset (&header, 0, sizeof(header));
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232 callback = NewSndCallBackUPP (callBackProc);
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233 sample_bits = spec->size / spec->samples / spec->channels * 8;
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234
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235 #ifdef DEBUG_AUDIO
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236 fprintf(stderr,
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237 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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238 spec->format, spec->channels, sample_bits, spec->freq);
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239 #endif /* DEBUG_AUDIO */
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240
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241 header.numChannels = spec->channels;
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242 header.sampleSize = sample_bits;
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243 header.sampleRate = spec->freq << 16;
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244 header.numFrames = spec->samples;
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245 header.encode = cmpSH;
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246
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247 /* Note that we install the 16bitLittleEndian Converter if needed. */
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248 if ( spec->format == 0x8010 ) {
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249 header.compressionID = fixedCompression;
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250 header.format = k16BitLittleEndianFormat;
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251 }
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252
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253 /* allocate 2 buffers */
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254 for (i=0; i<2; i++) {
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255 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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256 if (buffer[i] == NULL) {
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257 SDL_OutOfMemory();
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258 return (-1);
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259 }
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260 memset (buffer[i], 0, spec->size);
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261 }
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262
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263 /* Create the sound manager channel */
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264 channel = (SndChannelPtr)malloc(sizeof(*channel));
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265 if ( channel == NULL ) {
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266 SDL_OutOfMemory();
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267 return(-1);
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268 }
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269 if ( spec->channels >= 2 ) {
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270 initOptions = initStereo;
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271 } else {
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272 initOptions = initMono;
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273 }
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274 channel->userInfo = (long)this;
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275 channel->qLength = 128;
323
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276 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
0
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277 SDL_SetError("Unable to create audio channel");
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278 free(channel);
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279 channel = NULL;
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280 return(-1);
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281 }
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282
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283 /* start playback */
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284 {
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285 SndCommand cmd;
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286 cmd.cmd = callBackCmd;
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287 cmd.param2 = 0;
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288 running = 1;
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289 SndDoCommand (channel, &cmd, 0);
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290 }
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291
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292 return 1;
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293 }
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294
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295 static void Mac_CloseAudio(_THIS) {
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296
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297 int i;
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298
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299 running = 0;
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300
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301 if (channel) {
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302 SndDisposeChannel (channel, true);
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303 channel = NULL;
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304 }
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305
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306 for ( i=0; i<2; ++i ) {
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diff changeset
307 if ( buffer[i] ) {
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diff changeset
308 free(buffer[i]);
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309 buffer[i] = NULL;
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310 }
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311 }
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312 }
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313
323
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diff changeset
314 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
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diff changeset
315
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diff changeset
316 static void Mac_LockAudio(_THIS)
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diff changeset
317 {
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318 /* no-op. */
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diff changeset
319 }
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diff changeset
320
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parents: 297
diff changeset
321 static void Mac_UnlockAudio(_THIS)
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diff changeset
322 {
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
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parents: 297
diff changeset
323 /* no-op. */
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parents: 297
diff changeset
324 }
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parents: 297
diff changeset
325
0
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parents:
diff changeset
326
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parents:
diff changeset
327 /* This function is called by Sound Manager when it has exhausted one of
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parents:
diff changeset
328 the buffers, so we'll zero it to silence and fill it with audio if
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parents:
diff changeset
329 we're not paused.
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parents:
diff changeset
330 */
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parents:
diff changeset
331 static pascal
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parents:
diff changeset
332 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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parents:
diff changeset
333 {
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parents:
diff changeset
334 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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parents:
diff changeset
335
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parents:
diff changeset
336 /* If audio is quitting, don't do anything */
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parents:
diff changeset
337 if ( ! audio->enabled ) {
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parents:
diff changeset
338 return;
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parents:
diff changeset
339 }
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parents:
diff changeset
340 memset (newbuf->dbSoundData, 0, audio->spec.size);
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parents:
diff changeset
341 newbuf->dbNumFrames = audio->spec.samples;
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parents:
diff changeset
342 if ( ! audio->paused ) {
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parents:
diff changeset
343 if ( audio->convert.needed ) {
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parents:
diff changeset
344 audio->spec.callback(audio->spec.userdata,
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parents:
diff changeset
345 (Uint8 *)audio->convert.buf,audio->convert.len);
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parents:
diff changeset
346 SDL_ConvertAudio(&audio->convert);
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parents:
diff changeset
347 #if 0
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parents:
diff changeset
348 if ( audio->convert.len_cvt != audio->spec.size ) {
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parents:
diff changeset
349 /* Uh oh... probably crashes here */;
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parents:
diff changeset
350 }
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parents:
diff changeset
351 #endif
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parents:
diff changeset
352 memcpy(newbuf->dbSoundData, audio->convert.buf,
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parents:
diff changeset
353 audio->convert.len_cvt);
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parents:
diff changeset
354 } else {
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parents:
diff changeset
355 audio->spec.callback(audio->spec.userdata,
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parents:
diff changeset
356 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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parents:
diff changeset
357 }
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parents:
diff changeset
358 }
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parents:
diff changeset
359 newbuf->dbFlags |= dbBufferReady;
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parents:
diff changeset
360 }
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parents:
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361
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parents:
diff changeset
362 static int DoubleBufferAudio_Available(void)
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parents:
diff changeset
363 {
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parents:
diff changeset
364 int available;
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parents:
diff changeset
365 NumVersion sndversion;
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parents:
diff changeset
366 long response;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367
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parents:
diff changeset
368 available = 0;
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parents:
diff changeset
369 sndversion = SndSoundManagerVersion();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 if ( sndversion.majorRev >= 3 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 available = 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 if ( (response & (1 << gestaltHasASC)) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 available = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 return(available);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 static void Mac_CloseAudio(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 if ( channel != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 /* Clean up the audio channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 SndDisposeChannel(channel, true);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 if ( audio_buf[i] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 free(audio_buf[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 audio_buf[i] = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 SndDoubleBufferHeader2 audio_dbh;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 int i;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 long initOptions;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 int sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 SndDoubleBackUPP doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 /* Check to make sure double-buffered audio is available */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 if ( ! DoubleBufferAudio_Available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 SDL_SetError("Sound manager doesn't support double-buffering");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 /* Very few conversions are required, but... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 switch (spec->format) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 case AUDIO_S8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 case AUDIO_U16LSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 spec->format = AUDIO_S16LSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 case AUDIO_U16MSB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 spec->format = AUDIO_S16MSB;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_CalculateAudioSpec(spec);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 /* initialize the double-back header */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 memset(&audio_dbh, 0, sizeof(audio_dbh));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 sample_bits = spec->size / spec->samples / spec->channels * 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 audio_dbh.dbhNumChannels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 audio_dbh.dbhSampleSize = sample_bits;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 audio_dbh.dbhCompressionID = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 audio_dbh.dbhPacketSize = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 audio_dbh.dbhSampleRate = spec->freq << 16;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio_dbh.dbhDoubleBack = doubleBackProc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio_dbh.dbhFormat = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 /* Note that we install the 16bitLittleEndian Converter if needed. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 if ( spec->format == 0x8010 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 audio_dbh.dbhCompressionID = fixedCompression;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 /* allocate the 2 double-back buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 for ( i=0; i<2; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 if ( audio_buf[i] == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 audio_buf[i]->dbNumFrames = spec->samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 audio_buf[i]->dbFlags = dbBufferReady;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 audio_buf[i]->dbUserInfo[0] = (long)this;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 /* Create the sound manager channel */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 channel = (SndChannelPtr)malloc(sizeof(*channel));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 if ( channel == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 if ( spec->channels >= 2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 initOptions = initStereo;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 initOptions = initMono;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 channel->userInfo = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 channel->qLength = 128;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 SDL_SetError("Unable to create audio channel");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 free(channel);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 /* Start playback */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 != noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 SDL_SetError("Unable to play double buffered audio");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492
323
b7e8038e40ae The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
493 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494