Mercurial > sdl-ios-xcode
annotate src/audio/macrom/SDL_romaudio.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 #if defined(__APPLE__) && defined(__MACH__) |
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24 # include <Carbon/Carbon.h> |
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25 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) |
0 | 26 # include <Carbon.h> |
27 #else | |
28 # include <Sound.h> /* SoundManager interface */ | |
29 # include <Gestalt.h> | |
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30 # include <DriverServices.h> |
0 | 31 #endif |
32 | |
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33 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335) |
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34 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */ |
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35 #define NewSndCallBackUPP NewSndCallBackProc |
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36 #endif |
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37 #if !defined(NewSndCallBackUPP) |
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38 #define NewSndCallBackUPP NewSndCallBackProc |
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39 #endif |
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40 #endif |
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41 |
0 | 42 #include "SDL_audio.h" |
43 #include "SDL_audio_c.h" | |
44 #include "SDL_audiomem.h" | |
45 #include "SDL_sysaudio.h" | |
46 #include "SDL_romaudio.h" | |
47 | |
48 /* Audio driver functions */ | |
49 | |
50 static void Mac_CloseAudio(_THIS); | |
51 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
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52 static void Mac_LockAudio(_THIS); |
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53 static void Mac_UnlockAudio(_THIS); |
0 | 54 |
55 /* Audio driver bootstrap functions */ | |
56 | |
57 | |
58 static int Audio_Available(void) | |
59 { | |
60 return(1); | |
61 } | |
62 | |
63 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
64 { | |
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65 SDL_free(device->hidden); |
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66 SDL_free(device); |
0 | 67 } |
68 | |
69 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
70 { | |
71 SDL_AudioDevice *this; | |
72 | |
73 /* Initialize all variables that we clean on shutdown */ | |
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74 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 75 if ( this ) { |
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76 SDL_memset(this, 0, (sizeof *this)); |
0 | 77 this->hidden = (struct SDL_PrivateAudioData *) |
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78 SDL_malloc((sizeof *this->hidden)); |
0 | 79 } |
80 if ( (this == NULL) || (this->hidden == NULL) ) { | |
81 SDL_OutOfMemory(); | |
82 if ( this ) { | |
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83 SDL_free(this); |
0 | 84 } |
85 return(0); | |
86 } | |
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87 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 88 |
89 /* Set the function pointers */ | |
90 this->OpenAudio = Mac_OpenAudio; | |
91 this->CloseAudio = Mac_CloseAudio; | |
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92 this->LockAudio = Mac_LockAudio; |
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93 this->UnlockAudio = Mac_UnlockAudio; |
0 | 94 this->free = Audio_DeleteDevice; |
95 | |
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96 #ifdef MACOSX /* MacOS X uses threaded audio, so normal thread code is okay */ |
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97 this->LockAudio = NULL; |
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98 this->UnlockAudio = NULL; |
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99 #endif |
0 | 100 return this; |
101 } | |
102 | |
103 AudioBootStrap SNDMGR_bootstrap = { | |
104 "sndmgr", "MacOS SoundManager 3.0", | |
105 Audio_Available, Audio_CreateDevice | |
106 }; | |
107 | |
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108 #if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE) |
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109 /* This works correctly on MacOS X */ |
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110 |
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111 #pragma options align=power |
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112 |
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113 static volatile SInt32 audio_is_locked = 0; |
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114 static volatile SInt32 need_to_mix = 0; |
0 | 115 |
116 static UInt8 *buffer[2]; | |
117 static volatile UInt32 running = 0; | |
118 static CmpSoundHeader header; | |
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119 static volatile Uint32 fill_me = 0; |
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120 |
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121 static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer) |
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122 { |
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123 if ( ! audio->paused ) { |
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124 #ifdef MACOSX |
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125 SDL_mutexP(audio->mixer_lock); |
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126 #endif |
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127 if ( audio->convert.needed ) { |
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128 audio->spec.callback(audio->spec.userdata, |
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129 (Uint8 *)audio->convert.buf,audio->convert.len); |
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130 SDL_ConvertAudio(&audio->convert); |
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131 if ( audio->convert.len_cvt != audio->spec.size ) { |
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132 /* Uh oh... probably crashes here */; |
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133 } |
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134 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); |
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135 } else { |
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136 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); |
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137 } |
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138 #ifdef MACOSX |
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139 SDL_mutexV(audio->mixer_lock); |
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140 #endif |
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141 } |
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142 |
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143 DecrementAtomic((SInt32 *) &need_to_mix); |
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144 } |
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145 |
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146 static void Mac_LockAudio(_THIS) |
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147 { |
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148 IncrementAtomic((SInt32 *) &audio_is_locked); |
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149 } |
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150 |
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151 static void Mac_UnlockAudio(_THIS) |
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152 { |
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153 SInt32 oldval; |
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154 |
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155 oldval = DecrementAtomic((SInt32 *) &audio_is_locked); |
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156 if ( oldval != 1 ) /* != 1 means audio is still locked. */ |
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157 return; |
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158 |
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159 /* Did we miss the chance to mix in an interrupt? Do it now. */ |
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160 if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) { |
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161 /* |
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162 * Note that this could be a problem if you missed an interrupt |
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163 * while the audio was locked, and get preempted by a second |
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164 * interrupt here, but that means you locked for way too long anyhow. |
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165 */ |
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166 mix_buffer (this, buffer[fill_me]); |
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167 } |
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168 } |
0 | 169 |
170 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) { | |
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171 UInt32 play_me; |
0 | 172 SndCommand cmd; |
173 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo; | |
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174 |
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175 IncrementAtomic((SInt32 *) &need_to_mix); |
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176 |
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177 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */ |
0 | 178 play_me = ! fill_me; /* filled buffer to play _now_ */ |
179 | |
180 if ( ! audio->enabled ) { | |
181 return; | |
182 } | |
183 | |
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184 /* queue previously mixed buffer for playback. */ |
0 | 185 header.samplePtr = (Ptr)buffer[play_me]; |
186 cmd.cmd = bufferCmd; | |
187 cmd.param1 = 0; | |
188 cmd.param2 = (long)&header; | |
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189 SndDoCommand (chan, &cmd, 0); |
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190 |
0 | 191 memset (buffer[fill_me], 0, audio->spec.size); |
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192 |
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193 /* |
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194 * if audio device isn't locked, mix the next buffer to be queued in |
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195 * the memory block that just finished playing. |
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196 */ |
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197 if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) { |
323
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198 mix_buffer (audio, buffer[fill_me]); |
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199 } |
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200 |
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201 /* set this callback to run again when current buffer drains. */ |
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202 if ( running ) { |
0 | 203 cmd.cmd = callBackCmd; |
204 cmd.param1 = 0; | |
205 cmd.param2 = play_me; | |
206 | |
207 SndDoCommand (chan, &cmd, 0); | |
208 } | |
209 } | |
210 | |
211 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) { | |
212 | |
213 SndCallBackUPP callback; | |
214 int sample_bits; | |
215 int i; | |
216 long initOptions; | |
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217 |
0 | 218 /* Very few conversions are required, but... */ |
219 switch (spec->format) { | |
220 case AUDIO_S8: | |
221 spec->format = AUDIO_U8; | |
222 break; | |
223 case AUDIO_U16LSB: | |
224 spec->format = AUDIO_S16LSB; | |
225 break; | |
226 case AUDIO_U16MSB: | |
227 spec->format = AUDIO_S16MSB; | |
228 break; | |
229 } | |
230 SDL_CalculateAudioSpec(spec); | |
231 | |
232 /* initialize bufferCmd header */ | |
233 memset (&header, 0, sizeof(header)); | |
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234 callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc); |
0 | 235 sample_bits = spec->size / spec->samples / spec->channels * 8; |
236 | |
237 #ifdef DEBUG_AUDIO | |
238 fprintf(stderr, | |
239 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n", | |
240 spec->format, spec->channels, sample_bits, spec->freq); | |
241 #endif /* DEBUG_AUDIO */ | |
242 | |
243 header.numChannels = spec->channels; | |
244 header.sampleSize = sample_bits; | |
245 header.sampleRate = spec->freq << 16; | |
246 header.numFrames = spec->samples; | |
247 header.encode = cmpSH; | |
248 | |
249 /* Note that we install the 16bitLittleEndian Converter if needed. */ | |
250 if ( spec->format == 0x8010 ) { | |
251 header.compressionID = fixedCompression; | |
252 header.format = k16BitLittleEndianFormat; | |
253 } | |
254 | |
255 /* allocate 2 buffers */ | |
256 for (i=0; i<2; i++) { | |
257 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size); | |
258 if (buffer[i] == NULL) { | |
259 SDL_OutOfMemory(); | |
260 return (-1); | |
261 } | |
262 memset (buffer[i], 0, spec->size); | |
263 } | |
264 | |
265 /* Create the sound manager channel */ | |
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266 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel)); |
0 | 267 if ( channel == NULL ) { |
268 SDL_OutOfMemory(); | |
269 return(-1); | |
270 } | |
271 if ( spec->channels >= 2 ) { | |
272 initOptions = initStereo; | |
273 } else { | |
274 initOptions = initMono; | |
275 } | |
276 channel->userInfo = (long)this; | |
277 channel->qLength = 128; | |
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278 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) { |
0 | 279 SDL_SetError("Unable to create audio channel"); |
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280 SDL_free(channel); |
0 | 281 channel = NULL; |
282 return(-1); | |
283 } | |
284 | |
285 /* start playback */ | |
286 { | |
287 SndCommand cmd; | |
288 cmd.cmd = callBackCmd; | |
289 cmd.param2 = 0; | |
290 running = 1; | |
291 SndDoCommand (channel, &cmd, 0); | |
292 } | |
293 | |
294 return 1; | |
295 } | |
296 | |
297 static void Mac_CloseAudio(_THIS) { | |
298 | |
299 int i; | |
300 | |
301 running = 0; | |
302 | |
303 if (channel) { | |
304 SndDisposeChannel (channel, true); | |
305 channel = NULL; | |
306 } | |
307 | |
308 for ( i=0; i<2; ++i ) { | |
309 if ( buffer[i] ) { | |
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310 SDL_free(buffer[i]); |
0 | 311 buffer[i] = NULL; |
312 } | |
313 } | |
314 } | |
315 | |
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316 #else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */ |
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317 |
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318 static void Mac_LockAudio(_THIS) |
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319 { |
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320 /* no-op. */ |
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321 } |
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322 |
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323 static void Mac_UnlockAudio(_THIS) |
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324 { |
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325 /* no-op. */ |
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326 } |
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327 |
0 | 328 |
329 /* This function is called by Sound Manager when it has exhausted one of | |
330 the buffers, so we'll zero it to silence and fill it with audio if | |
331 we're not paused. | |
332 */ | |
333 static pascal | |
334 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf) | |
335 { | |
336 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0]; | |
337 | |
338 /* If audio is quitting, don't do anything */ | |
339 if ( ! audio->enabled ) { | |
340 return; | |
341 } | |
342 memset (newbuf->dbSoundData, 0, audio->spec.size); | |
343 newbuf->dbNumFrames = audio->spec.samples; | |
344 if ( ! audio->paused ) { | |
345 if ( audio->convert.needed ) { | |
346 audio->spec.callback(audio->spec.userdata, | |
347 (Uint8 *)audio->convert.buf,audio->convert.len); | |
348 SDL_ConvertAudio(&audio->convert); | |
349 #if 0 | |
350 if ( audio->convert.len_cvt != audio->spec.size ) { | |
351 /* Uh oh... probably crashes here */; | |
352 } | |
353 #endif | |
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354 SDL_memcpy(newbuf->dbSoundData, audio->convert.buf, |
0 | 355 audio->convert.len_cvt); |
356 } else { | |
357 audio->spec.callback(audio->spec.userdata, | |
358 (Uint8 *)newbuf->dbSoundData, audio->spec.size); | |
359 } | |
360 } | |
361 newbuf->dbFlags |= dbBufferReady; | |
362 } | |
363 | |
364 static int DoubleBufferAudio_Available(void) | |
365 { | |
366 int available; | |
367 NumVersion sndversion; | |
368 long response; | |
369 | |
370 available = 0; | |
371 sndversion = SndSoundManagerVersion(); | |
372 if ( sndversion.majorRev >= 3 ) { | |
373 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) { | |
374 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) { | |
375 available = 1; | |
376 } | |
377 } | |
378 } else { | |
379 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) { | |
380 if ( (response & (1 << gestaltHasASC)) ) { | |
381 available = 1; | |
382 } | |
383 } | |
384 } | |
385 return(available); | |
386 } | |
387 | |
388 static void Mac_CloseAudio(_THIS) | |
389 { | |
390 int i; | |
391 | |
392 if ( channel != NULL ) { | |
393 /* Clean up the audio channel */ | |
394 SndDisposeChannel(channel, true); | |
395 channel = NULL; | |
396 } | |
397 for ( i=0; i<2; ++i ) { | |
398 if ( audio_buf[i] ) { | |
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399 SDL_free(audio_buf[i]); |
0 | 400 audio_buf[i] = NULL; |
401 } | |
402 } | |
403 } | |
404 | |
405 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
406 { | |
407 SndDoubleBufferHeader2 audio_dbh; | |
408 int i; | |
409 long initOptions; | |
410 int sample_bits; | |
411 SndDoubleBackUPP doubleBackProc; | |
412 | |
413 /* Check to make sure double-buffered audio is available */ | |
414 if ( ! DoubleBufferAudio_Available() ) { | |
415 SDL_SetError("Sound manager doesn't support double-buffering"); | |
416 return(-1); | |
417 } | |
418 | |
419 /* Very few conversions are required, but... */ | |
420 switch (spec->format) { | |
421 case AUDIO_S8: | |
422 spec->format = AUDIO_U8; | |
423 break; | |
424 case AUDIO_U16LSB: | |
425 spec->format = AUDIO_S16LSB; | |
426 break; | |
427 case AUDIO_U16MSB: | |
428 spec->format = AUDIO_S16MSB; | |
429 break; | |
430 } | |
431 SDL_CalculateAudioSpec(spec); | |
432 | |
433 /* initialize the double-back header */ | |
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434 SDL_memset(&audio_dbh, 0, sizeof(audio_dbh)); |
0 | 435 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc); |
436 sample_bits = spec->size / spec->samples / spec->channels * 8; | |
437 | |
438 audio_dbh.dbhNumChannels = spec->channels; | |
439 audio_dbh.dbhSampleSize = sample_bits; | |
440 audio_dbh.dbhCompressionID = 0; | |
441 audio_dbh.dbhPacketSize = 0; | |
442 audio_dbh.dbhSampleRate = spec->freq << 16; | |
443 audio_dbh.dbhDoubleBack = doubleBackProc; | |
444 audio_dbh.dbhFormat = 0; | |
445 | |
446 /* Note that we install the 16bitLittleEndian Converter if needed. */ | |
447 if ( spec->format == 0x8010 ) { | |
448 audio_dbh.dbhCompressionID = fixedCompression; | |
449 audio_dbh.dbhFormat = k16BitLittleEndianFormat; | |
450 } | |
451 | |
452 /* allocate the 2 double-back buffers */ | |
453 for ( i=0; i<2; ++i ) { | |
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454 audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer)+spec->size); |
0 | 455 if ( audio_buf[i] == NULL ) { |
456 SDL_OutOfMemory(); | |
457 return(-1); | |
458 } | |
459 audio_buf[i]->dbNumFrames = spec->samples; | |
460 audio_buf[i]->dbFlags = dbBufferReady; | |
461 audio_buf[i]->dbUserInfo[0] = (long)this; | |
462 audio_dbh.dbhBufferPtr[i] = audio_buf[i]; | |
463 } | |
464 | |
465 /* Create the sound manager channel */ | |
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466 channel = (SndChannelPtr)SDL_malloc(sizeof(*channel)); |
0 | 467 if ( channel == NULL ) { |
468 SDL_OutOfMemory(); | |
469 return(-1); | |
470 } | |
471 if ( spec->channels >= 2 ) { | |
472 initOptions = initStereo; | |
473 } else { | |
474 initOptions = initMono; | |
475 } | |
476 channel->userInfo = 0; | |
477 channel->qLength = 128; | |
478 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) { | |
479 SDL_SetError("Unable to create audio channel"); | |
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480 SDL_free(channel); |
0 | 481 channel = NULL; |
482 return(-1); | |
483 } | |
484 | |
485 /* Start playback */ | |
486 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh) | |
487 != noErr ) { | |
488 SDL_SetError("Unable to play double buffered audio"); | |
489 return(-1); | |
490 } | |
491 | |
492 return 1; | |
493 } | |
494 | |
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495 #endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */ |
0 | 496 |