annotate src/audio/macrom/SDL_romaudio.c @ 3820:1f156fd874fa SDL-ryan-multiple-audio-device

Moved more audio drivers to 1.3 API (all 5 MiNT backends, BSD, IRIX...), and some other tweaks in already-converted drivers.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 07 Oct 2006 05:36:36 +0000
parents 9d070c1a45fa
children 29e83f221c62
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This should work on PowerPC and Intel Mac OS X, and Carbonized Mac OS 9. */
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25
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26 #if defined(__APPLE__) && defined(__MACH__)
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27 # define SDL_MACOS_NAME "Mac OS X"
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28 # include <Carbon/Carbon.h>
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29 #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
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30 # define SDL_MACOS_NAME "Mac OS 9"
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31 # include <Carbon.h>
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32 #else
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33 # define SDL_MACOS_NAME "Mac OS 9"
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34 # include <Sound.h> /* SoundManager interface */
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35 # include <Gestalt.h>
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36 # include <DriverServices.h>
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37 #endif
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38
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39 #if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
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40 #if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
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41 #define NewSndCallBackUPP NewSndCallBackProc
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42 #endif
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43 #if !defined(NewSndCallBackUPP)
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44 #define NewSndCallBackUPP NewSndCallBackProc
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45 #endif
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46 #endif
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47
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48 #include "SDL_audio.h"
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49 #include "../SDL_audio_c.h"
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50 #include "../SDL_sysaudio.h"
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51 #include "SDL_romaudio.h"
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52
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53 static int
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54 SNDMGR_Available(void)
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55 {
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56 return (1);
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57 }
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58
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59
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60 #pragma options align=power
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61
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62 static volatile SInt32 audio_is_locked = 0;
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63 static volatile SInt32 need_to_mix = 0;
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64
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65 static UInt8 *buffer[2];
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66 static volatile UInt32 running = 0;
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67 static CmpSoundHeader header;
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68 static volatile Uint32 fill_me = 0;
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69
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70
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71 static void
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72 mix_buffer(SDL_AudioDevice * audio, UInt8 * buffer)
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73 {
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74 if (!audio->paused) {
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75 #ifdef __MACOSX__
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76 SDL_mutexP(audio->mixer_lock);
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77 #endif
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78 if (audio->convert.needed) {
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79 audio->spec.callback(audio->spec.userdata,
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80 (Uint8 *) audio->convert.buf,
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81 audio->convert.len);
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82 SDL_ConvertAudio(&audio->convert);
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83 if (audio->convert.len_cvt != audio->spec.size) {
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84 /* Uh oh... probably crashes here */ ;
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85 }
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86 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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87 } else {
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88 audio->spec.callback(audio->spec.userdata, buffer,
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89 audio->spec.size);
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90 }
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91 #ifdef __MACOSX__
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92 SDL_mutexV(audio->mixer_lock);
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93 #endif
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94 }
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95
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96 DecrementAtomic((SInt32 *) & need_to_mix);
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97 }
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98
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99 static void
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100 SNDMGR_LockDevice(_THIS)
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101 {
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102 IncrementAtomic((SInt32 *) & audio_is_locked);
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103 }
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104
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105 static void
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106 SNDMGR_UnlockDevice(_THIS)
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107 {
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108 SInt32 oldval;
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109
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110 oldval = DecrementAtomic((SInt32 *) & audio_is_locked);
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111 if (oldval != 1) /* != 1 means audio is still locked. */
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112 return;
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113
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114 /* Did we miss the chance to mix in an interrupt? Do it now. */
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115 if (BitAndAtomic(0xFFFFFFFF, (UInt32 *) & need_to_mix)) {
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116 /*
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117 * Note that this could be a problem if you missed an interrupt
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118 * while the audio was locked, and get preempted by a second
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119 * interrupt here, but that means you locked for way too long anyhow.
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120 */
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121 mix_buffer(this, buffer[fill_me]);
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122 }
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123 }
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124
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125 static void
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126 callBackProc(SndChannel * chan, SndCommand * cmd_passed)
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127 {
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128 UInt32 play_me;
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129 SndCommand cmd;
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130 SDL_AudioDevice *audio = (SDL_AudioDevice *) chan->userInfo;
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131
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132 IncrementAtomic((SInt32 *) & need_to_mix);
323
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133
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134 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
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135 play_me = !fill_me; /* filled buffer to play _now_ */
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136
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137 if (!audio->enabled) {
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138 return;
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139 }
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140
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141 /* queue previously mixed buffer for playback. */
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142 header.samplePtr = (Ptr) buffer[play_me];
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143 cmd.cmd = bufferCmd;
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144 cmd.param1 = 0;
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145 cmd.param2 = (long) &header;
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146 SndDoCommand(chan, &cmd, 0);
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147
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148 memset(buffer[fill_me], 0, audio->spec.size);
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149
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150 /*
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151 * if audio device isn't locked, mix the next buffer to be queued in
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152 * the memory block that just finished playing.
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153 */
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154 if (!BitAndAtomic(0xFFFFFFFF, (UInt32 *) & audio_is_locked)) {
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155 mix_buffer(audio, buffer[fill_me]);
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156 }
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157
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158 /* set this callback to run again when current buffer drains. */
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159 if (running) {
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160 cmd.cmd = callBackCmd;
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161 cmd.param1 = 0;
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162 cmd.param2 = play_me;
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163
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164 SndDoCommand(chan, &cmd, 0);
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165 }
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166 }
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167
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168 static int
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169 SNDMGR_OpenDevice(_THIS, const char *devname, int iscapture)
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170 {
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171 SDL_AudioSpec *spec = &this->spec;
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172 SndChannelPtr channel = NULL;
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173 SndCallBackUPP callback;
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174 int sample_bits;
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175 int i;
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176 long initOptions;
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177
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178 /* Initialize all variables that we clean on shutdown */
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179 this->hidden = (struct SDL_PrivateAudioData *)
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180 SDL_malloc((sizeof *this->hidden));
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181 if (this->hidden == NULL) {
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182 SDL_OutOfMemory();
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183 return 0;
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184 }
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185 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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186
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187 /* !!! FIXME: iterate through format matrix... */
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188 /* Very few conversions are required, but... */
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189 switch (spec->format) {
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190 case AUDIO_S8:
0
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191 spec->format = AUDIO_U8;
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192 break;
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193 case AUDIO_U16LSB:
0
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194 spec->format = AUDIO_S16LSB;
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195 break;
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196 case AUDIO_U16MSB:
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197 spec->format = AUDIO_S16MSB;
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198 break;
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199 case AUDIO_F32LSB:
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200 spec->format = AUDIO_F32MSB;
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201 break;
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202 }
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203 SDL_CalculateAudioSpec(&this->spec);
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204
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205 /* initialize bufferCmd header */
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206 memset(&header, 0, sizeof(header));
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207 callback = (SndCallBackUPP) NewSndCallBackUPP(callBackProc);
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208 sample_bits = spec->size / spec->samples / spec->channels * 8;
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209
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210 #ifdef DEBUG_AUDIO
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211 fprintf(stderr,
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212 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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213 spec->format, spec->channels, sample_bits, spec->freq);
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214 #endif /* DEBUG_AUDIO */
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215
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216 header.numChannels = spec->channels;
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217 header.sampleSize = sample_bits;
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218 header.sampleRate = spec->freq << 16;
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219 header.numFrames = spec->samples;
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220 header.encode = cmpSH;
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221
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222 /* Note that we install the 16bitLittleEndian Converter if needed. */
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223 if (spec->format == AUDIO_S16LSB) {
0
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diff changeset
224 header.compressionID = fixedCompression;
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225 header.format = k16BitLittleEndianFormat;
2004
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diff changeset
226 } else if (spec->format == AUDIO_S32MSB) {
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diff changeset
227 header.compressionID = fixedCompression;
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diff changeset
228 header.format = k32BitFormat;
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diff changeset
229 } else if (spec->format == AUDIO_S32LSB) {
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diff changeset
230 header.compressionID = fixedCompression;
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231 header.format = k32BitLittleEndianFormat;
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diff changeset
232 } else if (spec->format == AUDIO_F32MSB) {
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233 header.compressionID = fixedCompression;
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234 header.format = kFloat32Format;
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235 }
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236
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237 /* allocate 2 buffers */
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238 for (i = 0; i < 2; i++) {
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239 buffer[i] = (UInt8 *) malloc(sizeof(UInt8) * spec->size);
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240 if (buffer[i] == NULL) {
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241 SNDMGR_CloseDevice(this);
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242 SDL_OutOfMemory();
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243 return 0;
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244 }
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245 memset(buffer[i], 0, spec->size);
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246 }
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247
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248 /* Create the sound manager channel */
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249 channel = (SndChannelPtr) SDL_malloc(sizeof(*channel));
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250 if (channel == NULL) {
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251 SNDMGR_CloseDevice(this);
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252 SDL_OutOfMemory();
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253 return 0;
0
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diff changeset
254 }
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255 this->hidden->channel = channel;
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diff changeset
256 if (spec->channels >= 2) {
0
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diff changeset
257 initOptions = initStereo;
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diff changeset
258 } else {
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diff changeset
259 initOptions = initMono;
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diff changeset
260 }
1895
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diff changeset
261 channel->userInfo = (long) this;
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diff changeset
262 channel->qLength = 128;
1895
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diff changeset
263 if (SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr) {
3792
866c310e2cb5 Changed some 1.3 audio symbol names.
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diff changeset
264 SNDMGR_CloseDevice(this);
0
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diff changeset
265 SDL_SetError("Unable to create audio channel");
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266 return 0;
0
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267 }
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268
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269 /* start playback */
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270 {
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271 SndCommand cmd;
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272 cmd.cmd = callBackCmd;
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273 cmd.param2 = 0;
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274 running = 1;
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275 SndDoCommand(channel, &cmd, 0);
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276 }
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277
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278 return 1;
0
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279 }
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280
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281 static void
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282 SNDMGR_CloseDevice(_THIS)
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283 {
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284 int i;
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285
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286 running = 0;
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287
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288 if (this->hidden->channel) {
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289 SndDisposeChannel(this->hidden->channel, true);
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290 this->hidden->channel = NULL;
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291 }
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292
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293 for (i = 0; i < 2; ++i) {
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294 if (buffer[i]) {
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295 SDL_free(buffer[i]);
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296 buffer[i] = NULL;
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297 }
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298 }
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299 SDL_free(this->hidden);
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300 this->hidden = NULL;
0
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301 }
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302
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303 static int
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304 SNDMGR_Init(SDL_AudioDriverImpl *impl)
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305 {
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306 /* Set the function pointers */
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307 impl->OpenDevice = SNDMGR_OpenDevice;
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308 impl->CloseDevice = SNDMGR_CloseDevice;
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309 impl->ProvidesOwnCallbackThread = 1;
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310 impl->OnlyHasDefaultOutputDevice = 1;
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311
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312 /* Mac OS X uses threaded audio, so normal thread code is okay */
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313 #ifndef __MACOSX__
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314 impl->LockDevice = SNDMGR_LockDevice;
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315 impl->UnlockDevice = SNDMGR_UnlockDevice;
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316 impl->SkipMixerLock = 1;
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317 #endif
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318
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319 return 1;
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320 }
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321
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322 AudioBootStrap SNDMGR_bootstrap = {
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323 "sndmgr", SDL_MACOS_NAME " SoundManager",
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324 SNDMGR_Available, SNDMGR_Init, 0
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325 };
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326
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327 /* vi: set ts=4 sw=4 expandtab: */