Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 523:d01eb65b2726
Enabling the FloatingTextRenderer for the RPG demo. The NPC now complains at you if he doesn't have a quest to give you.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 18:29:20 +0000 |
parents | 96c4922c1c24 |
children | 79d5741fada6 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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29 from fife.extensions.soundmanager import SoundManager |
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30 |
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31 from scripts.common.eventlistenerbase import EventListenerBase |
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Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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32 from fife.extensions.loaders import loadMapFile, loadImportFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine, setting): |
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52 super(World, self).__init__(engine, regKeys=True) |
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53 |
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54 self._applictaion = app |
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55 self._engine = engine |
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56 self._setting = setting |
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57 self._timemanager = engine.getTimeManager() |
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58 self._eventmanager = engine.getEventManager() |
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59 self._model = engine.getModel() |
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60 self._filename = '' |
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61 self._keystate = { 'UP': False, |
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62 'DOWN': False, |
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63 'LEFT': False, |
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64 'RIGHT': False, |
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65 'CTRL': False, |
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66 'SPACE': False, } |
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67 self._pump_ctr = 0 |
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68 self._map = None |
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69 self._scene = None |
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70 self._paused = True |
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71 self._pausedtime = 0 |
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72 self._starttime = 0 |
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73 |
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74 self._soundmanager = SoundManager(self._engine) |
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75 |
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76 self._mainmenu = MainMenu(self, self._setting) |
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77 self.showMainMenu() |
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78 |
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79 self._hudwindow = HeadsUpDisplay(self) |
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80 self._hudwindow.hide() |
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81 |
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82 self._gameover = GameOverDisplay() |
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83 self._gameover.hide() |
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84 |
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85 self._highscores = HighScores(self) |
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86 self._highscores.hide() |
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87 |
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88 self._winner = WinnerDisplay() |
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89 self._winner.hide() |
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90 |
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91 self._credits = CreditsDisplay(self) |
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92 self._credits.hide() |
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93 |
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94 self._genericrenderer = None |
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95 |
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96 self._gamecomplete = False |
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97 |
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98 def showMainMenu(self): |
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99 if self._scene: |
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100 self._paused = True |
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101 cont = True |
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102 else: |
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103 cont = False |
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104 |
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105 self._mainmenu.show(cont) |
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106 |
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107 def showCredits(self): |
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108 self._credits.show() |
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109 |
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110 def showHighScores(self): |
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111 self._highscores.show() |
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112 |
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113 def quit(self): |
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114 self.reset() |
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115 self._soundmanager.destroy() |
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116 self._applictaion.requestQuit() |
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117 |
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118 def reset(self): |
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119 if self._map: |
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120 self._model.deleteMap(self._map) |
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121 self._map = None |
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122 |
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123 self.cameras = {} |
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124 |
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125 if self._scene: |
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126 self._scene.destroyScene() |
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127 self._scene = None |
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128 |
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129 self._gamecomplete = False |
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130 |
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131 def loadLevel(self, filename): |
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132 """ |
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133 Load a xml map and setup cameras. |
446
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134 """ |
469
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135 |
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136 self.resetKeys() |
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137 |
472
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138 self._filename = filename |
446
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139 self.reset() |
502
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Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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140 |
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141 #specific imports that needed to be added |
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142 #@todo: you should be able to add file imports via the map editor |
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143 loadImportFile("objects/projectiles/bullet1/object.xml", self._engine) |
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144 loadImportFile("objects/projectiles/fireball/object.xml", self._engine) |
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145 loadImportFile("objects/powerups/cannonspread5/object.xml", self._engine) |
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146 loadImportFile("objects/powerups/extralife/object.xml", self._engine) |
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147 |
472
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148 self._map = loadMapFile(self._filename, self._engine) |
446
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149 |
480
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150 self._scene = Scene(self, self._engine, self._map.getLayer('objects'), self._soundmanager) |
472
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151 self._scene.initScene(self._map) |
456
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152 |
454
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153 self.initCameras() |
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154 |
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155 self._hudwindow.show() |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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156 self._gameover.hide() |
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157 self._winner.hide() |
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158 |
472
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159 self._starttime = self._timemanager.getTime() |
460
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160 |
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161 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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162 self._genericrenderer.clearActiveLayers() |
495
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Added a new log module called Script. This should be used by the python modules.
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163 self._genericrenderer.addActiveLayer(self._map.getLayer('boundingbox')) |
460
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164 self._genericrenderer.setEnabled(True) |
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165 |
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166 |
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167 def renderBoundingBox(self, obj): |
494
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Fixing the epydoc markup. Did some more commenting.
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168 """ |
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Fixing the epydoc markup. Did some more commenting.
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169 Just a hack to render an objects bounding box. |
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170 """ |
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171 |
460
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172 bbox = copy.copy(obj.boundingbox) |
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173 |
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174 #apply the object layer scale |
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175 bbox.x /= 0.25 |
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176 bbox.y /= 0.25 |
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177 bbox.w /= 0.25 |
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178 bbox.h /= 0.25 |
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179 |
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180 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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181 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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182 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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183 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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184 |
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185 loc_topleft = fife.Location() |
472
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186 loc_topleft.setLayer(self._map.getLayer('boundingbox')) |
460
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187 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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188 |
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189 loc_topright = fife.Location() |
472
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|
190 loc_topright.setLayer(self._map.getLayer('boundingbox')) |
460
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191 loc_topright.setExactLayerCoordinates(obj_topright) |
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192 |
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193 loc_bottomright = fife.Location() |
472
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194 loc_bottomright.setLayer(self._map.getLayer('boundingbox')) |
460
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195 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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196 |
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|
197 loc_bottomleft = fife.Location() |
472
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|
198 loc_bottomleft.setLayer(self._map.getLayer('boundingbox')) |
460
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199 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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200 |
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changeset
|
201 node_topleft = fife.GenericRendererNode(loc_topleft) |
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changeset
|
202 node_topright = fife.GenericRendererNode(loc_topright) |
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203 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
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|
204 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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205 |
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206 |
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207 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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208 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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209 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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changeset
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210 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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211 |
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|
212 #had to do this or it would segfault |
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213 obj_topleft.thisown = 0 |
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|
214 obj_topright.thisown = 0 |
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215 obj_bottomright.thisown = 0 |
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216 obj_bottomleft.thisown = 0 |
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217 loc_topleft.thisown = 0 |
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218 loc_topright.thisown = 0 |
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219 loc_bottomright.thisown = 0 |
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220 loc_bottomleft.thisown = 0 |
5e1d6e40d19d
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221 node_topleft.thisown = 0 |
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222 node_topright.thisown = 0 |
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223 node_bottomright.thisown = 0 |
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changeset
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224 node_bottomleft.thisown = 0 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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225 |
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226 def gameOver(self): |
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227 self._gameover.show() |
469
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228 self._hudwindow.hide() |
464
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229 |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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230 self._gamecomplete = True |
467
4d0aa75a82f1
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231 |
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232 def endLevel(self): |
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233 self._paused = True |
469
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234 |
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235 #only one level so the game is over once you complete it. |
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236 self._gamecomplete = True |
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237 self._winner.show() |
5994e61cdebd
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238 self._hudwindow.hide() |
467
4d0aa75a82f1
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239 |
469
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240 def saveScore(self): |
5994e61cdebd
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241 self._gamecomplete = False |
468
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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242 |
472
3164715a0621
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243 if self._highscores.isHighScore(self._scene.player.score): |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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244 score = self._scene.player.score |
464
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245 |
467
4d0aa75a82f1
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246 dlg = pychan.loadXML('gui/highscoredialog.xml') |
4d0aa75a82f1
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247 dlg.execute({ 'okay' : "Yay!" }) |
4d0aa75a82f1
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248 name = dlg.findChild(name='name').text |
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249 |
468
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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467
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250 self._highscores.addHighScore(HighScore(name, score)) |
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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251 self._highscores.show() |
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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252 |
464
be035dff788a
Added high score window.
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253 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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454
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254 def newGame(self): |
e686b82d93d0
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255 self.loadLevel("maps/shooter_map1.xml") |
e686b82d93d0
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256 self._mainmenu.hide() |
e686b82d93d0
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257 self._paused = False |
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258 |
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259 def continueGame(self): |
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260 self._mainmenu.hide() |
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261 self._paused = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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262 |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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263 def pauseGame(self): |
ae9f5383f5b1
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264 self._paused = True |
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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265 self._mainmenu.show(True) |
ae9f5383f5b1
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266 |
446
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Adding the shooter demo. This is still a work in progress.
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267 def initCameras(self): |
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Adding the shooter demo. This is still a work in progress.
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268 """ |
2046a1f2f5f2
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269 Before we can actually see something on screen we have to specify the render setup. |
2046a1f2f5f2
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270 This is done through Camera objects which offer a viewport on the map. |
2046a1f2f5f2
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271 """ |
2046a1f2f5f2
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272 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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273 for cam in self._map.getCameras(): |
446
2046a1f2f5f2
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274 if cam.getId() == 'main': |
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Adding the shooter demo. This is still a work in progress.
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275 self.cameras['main'] = cam |
490
939a4dc12ca1
Starting to add some comments.
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480
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276 |
939a4dc12ca1
Starting to add some comments.
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480
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|
277 #pass the camera to the scene as the scene controls the cameras position |
472
3164715a0621
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|
278 self._scene.attachCamera(self.cameras['main']) |
502
96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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279 self.cameras['main'].setZoom(1.0) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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280 |
469
5994e61cdebd
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281 def resetKeys(self): |
472
3164715a0621
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282 self._keystate['UP'] = False |
3164715a0621
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283 self._keystate['DOWN'] = False |
3164715a0621
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284 self._keystate['LEFT'] = False |
3164715a0621
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285 self._keystate['RIGHT'] = False |
3164715a0621
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286 self._keystate['SPACE'] = False |
3164715a0621
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287 self._keystate['CTRL'] = False |
469
5994e61cdebd
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288 |
446
2046a1f2f5f2
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289 |
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290 def keyPressed(self, evt): |
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291 keyval = evt.getKey().getValue() |
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292 keystr = evt.getKey().getAsString().lower() |
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Adding the shooter demo. This is still a work in progress.
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|
293 if keyval == fife.Key.UP: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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|
294 self._keystate['UP'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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295 elif keyval == fife.Key.DOWN: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
296 self._keystate['DOWN'] = True |
446
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Adding the shooter demo. This is still a work in progress.
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297 elif keyval == fife.Key.LEFT: |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
298 self._keystate['LEFT'] = True |
446
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changeset
|
299 elif keyval == fife.Key.RIGHT: |
472
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parents:
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changeset
|
300 self._keystate['RIGHT'] = True |
446
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Adding the shooter demo. This is still a work in progress.
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changeset
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301 elif keyval == fife.Key.SPACE: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
302 self._keystate['SPACE'] = True |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
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changeset
|
303 elif keyval == fife.Key.P: |
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Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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454
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changeset
|
304 self._paused = not self._paused |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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305 self._pausedtime += self._timemanager.getTime() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
306 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
307 self._keystate['CTRL'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
308 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
309 def keyReleased(self, evt): |
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Adding the shooter demo. This is still a work in progress.
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changeset
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310 keyval = evt.getKey().getValue() |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
311 if keyval == fife.Key.UP: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
312 self._keystate['UP'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
313 elif keyval == fife.Key.DOWN: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
314 self._keystate['DOWN'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
315 elif keyval == fife.Key.LEFT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
316 self._keystate['LEFT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
317 elif keyval == fife.Key.RIGHT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
318 self._keystate['RIGHT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
319 elif keyval == fife.Key.SPACE: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
320 self._keystate['SPACE'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
321 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
322 self._keystate['CTRL'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
323 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
324 def pump(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
325 """ |
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Adding the shooter demo. This is still a work in progress.
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changeset
|
326 Called every frame. |
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Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
327 """ |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
328 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
329 if self._genericrenderer: |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
330 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
331 |
490
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
332 #scene hasn't been initialized. Nothing to do. |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
333 if not self._scene: |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
334 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
335 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
336 #update the scene |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
337 if not self._paused and not self._gamecomplete: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
338 if self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
339 self._scene.unpause(self._timemanager.getTime() - self._starttime) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
340 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
341 self._scene.update(self._timemanager.getTime() - self._starttime, self._keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
342 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
343 #update the HUD |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
344 avgframe = self._timemanager.getAverageFrameTime() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
345 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
346 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
347 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
348 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
349 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
350 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
351 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
352 player = self._scene.player |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
353 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
354 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
355 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
356 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
357 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
358 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
359 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
360 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
361 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
362 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
363 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
364 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
365 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
366 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
367 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
368 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
369 else: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
370 if not self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
371 self._scene.pause(self._timemanager.getTime() - self._starttime) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
372 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
373 if self._gamecomplete: |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
374 self.saveScore() |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
375 self.reset() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
376 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
377 self._pump_ctr += 1 |