Mercurial > fife-parpg
diff demos/shooter/scripts/world.py @ 454:bd7e8f708adf
Time is now managed by the Scene object.
Enemy projectiles are now a bit slower.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 21:25:10 +0000 |
parents | cf53848fb187 |
children | e686b82d93d0 |
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--- a/demos/shooter/scripts/world.py Tue Apr 06 19:12:41 2010 +0000 +++ b/demos/shooter/scripts/world.py Tue Apr 06 21:25:10 2010 +0000 @@ -33,7 +33,6 @@ from scripts.ships.shipbase import Ship from scripts.ships.player import Player from scripts.scene import Scene -from scripts.weapons import Weapon class World(EventListenerBase): """ @@ -76,8 +75,6 @@ self.map = loadMapFile(filename, self.engine) self.scene = Scene(self.engine, self.map.getLayer('objects')) - #self.initPlayer() - self.initCameras() self.mainwindow = pychan.loadXML('gui/mainwindow.xml') self.fpstext = self.mainwindow.findChild(name="fps") @@ -87,9 +84,8 @@ self.mainwindow.position = (0,0) self.mainwindow.show() - #give player the default weapon - self.scene.player.weapon = Weapon(self.scene, self.scene.player, 200) self.scene.initScene(self.map) + self.initCameras() def initCameras(self): """