Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 495:ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
Did some code cleanup and comment cleanup.
Added some more visible log modules to the shooter demo for fun.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 11 May 2010 21:30:55 +0000 |
parents | e241d7553496 |
children | 987307d12235 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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29 from fife.extensions.soundmanager import SoundManager |
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30 |
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31 from scripts.common.eventlistenerbase import EventListenerBase |
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32 from fife.extensions.loaders import loadMapFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine): |
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52 super(World, self).__init__(engine, regKeys=True) |
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53 |
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54 self._applictaion = app |
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55 self._engine = engine |
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56 self._timemanager = engine.getTimeManager() |
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57 self._eventmanager = engine.getEventManager() |
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58 self._model = engine.getModel() |
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59 self._filename = '' |
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60 self._keystate = { 'UP': False, |
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61 'DOWN': False, |
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62 'LEFT': False, |
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63 'RIGHT': False, |
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64 'CTRL': False, |
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65 'SPACE': False, } |
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66 self._pump_ctr = 0 |
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67 self._map = None |
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68 self._scene = None |
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69 self._paused = True |
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70 self._pausedtime = 0 |
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71 self._starttime = 0 |
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72 |
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73 self._soundmanager = SoundManager(self._engine) |
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74 |
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75 self._mainmenu = MainMenu(self) |
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76 self.showMainMenu() |
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77 |
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78 self._hudwindow = HeadsUpDisplay(self) |
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79 self._hudwindow.hide() |
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80 |
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81 self._gameover = GameOverDisplay() |
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82 self._gameover.hide() |
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83 |
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84 self._highscores = HighScores(self) |
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85 self._highscores.hide() |
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86 |
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87 self._winner = WinnerDisplay() |
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88 self._winner.hide() |
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89 |
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90 self._credits = CreditsDisplay(self) |
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91 self._credits.hide() |
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92 |
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93 self._genericrenderer = None |
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94 |
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95 self._gamecomplete = False |
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96 |
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97 def showMainMenu(self): |
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98 if self._scene: |
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99 self._paused = True |
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100 cont = True |
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101 else: |
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102 cont = False |
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103 |
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104 self._mainmenu.show(cont) |
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105 |
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106 def showCredits(self): |
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Adding the credits window (still needs to be written)
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107 self._credits.show() |
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108 |
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109 def showHighScores(self): |
464
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Added high score window.
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110 self._highscores.show() |
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111 |
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112 def quit(self): |
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113 self.reset() |
480
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114 self._soundmanager.destroy() |
455
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115 self._applictaion.requestQuit() |
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116 |
446
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117 def reset(self): |
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118 if self._map: |
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119 self._model.deleteMap(self._map) |
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120 self._map = None |
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121 |
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122 self.cameras = {} |
467
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123 |
472
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124 if self._scene: |
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125 self._scene.destroyScene() |
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126 self._scene = None |
467
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127 |
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128 self._gamecomplete = False |
455
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129 |
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130 def loadLevel(self, filename): |
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131 """ |
455
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132 Load a xml map and setup cameras. |
446
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133 """ |
469
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134 |
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135 self.resetKeys() |
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136 |
472
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137 self._filename = filename |
446
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138 self.reset() |
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139 self._map = loadMapFile(self._filename, self._engine) |
446
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140 |
480
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|
141 self._scene = Scene(self, self._engine, self._map.getLayer('objects'), self._soundmanager) |
472
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|
142 self._scene.initScene(self._map) |
456
41fd97da94d1
Moved guis to their own file.
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143 |
454
bd7e8f708adf
Time is now managed by the Scene object.
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|
144 self.initCameras() |
455
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145 |
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|
146 self._hudwindow.show() |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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147 self._gameover.hide() |
469
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148 self._winner.hide() |
455
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149 |
472
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150 self._starttime = self._timemanager.getTime() |
460
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151 |
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152 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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153 self._genericrenderer.clearActiveLayers() |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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|
154 self._genericrenderer.addActiveLayer(self._map.getLayer('boundingbox')) |
460
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155 self._genericrenderer.setEnabled(True) |
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156 |
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157 |
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|
158 def renderBoundingBox(self, obj): |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
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492
diff
changeset
|
159 """ |
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Fixing the epydoc markup. Did some more commenting.
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diff
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|
160 Just a hack to render an objects bounding box. |
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Fixing the epydoc markup. Did some more commenting.
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|
161 """ |
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Fixing the epydoc markup. Did some more commenting.
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162 |
460
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|
163 bbox = copy.copy(obj.boundingbox) |
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164 |
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|
165 #apply the object layer scale |
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|
166 bbox.x /= 0.25 |
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|
167 bbox.y /= 0.25 |
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|
168 bbox.w /= 0.25 |
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|
169 bbox.h /= 0.25 |
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170 |
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|
171 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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|
172 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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Fixed bounding boxes.
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173 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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|
174 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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175 |
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changeset
|
176 loc_topleft = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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|
177 loc_topleft.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
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changeset
|
178 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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|
179 |
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changeset
|
180 loc_topright = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
181 loc_topright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
182 loc_topright.setExactLayerCoordinates(obj_topright) |
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|
183 |
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Fixed bounding boxes.
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changeset
|
184 loc_bottomright = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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diff
changeset
|
185 loc_bottomright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
186 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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|
187 |
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|
188 loc_bottomleft = fife.Location() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
189 loc_bottomleft.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
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changeset
|
190 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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Fixed bounding boxes.
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|
191 |
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changeset
|
192 node_topleft = fife.GenericRendererNode(loc_topleft) |
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Fixed bounding boxes.
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changeset
|
193 node_topright = fife.GenericRendererNode(loc_topright) |
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Fixed bounding boxes.
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457
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changeset
|
194 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
195 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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|
196 |
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|
197 |
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changeset
|
198 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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Fixed bounding boxes.
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changeset
|
199 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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Fixed bounding boxes.
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changeset
|
200 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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Fixed bounding boxes.
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457
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changeset
|
201 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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Fixed bounding boxes.
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|
202 |
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changeset
|
203 #had to do this or it would segfault |
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changeset
|
204 obj_topleft.thisown = 0 |
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changeset
|
205 obj_topright.thisown = 0 |
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|
206 obj_bottomright.thisown = 0 |
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207 obj_bottomleft.thisown = 0 |
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208 loc_topleft.thisown = 0 |
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209 loc_topright.thisown = 0 |
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|
210 loc_bottomright.thisown = 0 |
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211 loc_bottomleft.thisown = 0 |
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changeset
|
212 node_topleft.thisown = 0 |
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213 node_topright.thisown = 0 |
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214 node_bottomright.thisown = 0 |
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|
215 node_bottomleft.thisown = 0 |
457
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Player now has 3 lives and will receive a game over message once they are used up.
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216 |
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217 def gameOver(self): |
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218 self._gameover.show() |
469
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219 self._hudwindow.hide() |
464
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220 |
475
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Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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221 self._gamecomplete = True |
467
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222 |
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223 def endLevel(self): |
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224 self._paused = True |
469
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225 |
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226 #only one level so the game is over once you complete it. |
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227 self._gamecomplete = True |
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228 self._winner.show() |
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229 self._hudwindow.hide() |
467
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230 |
469
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231 def saveScore(self): |
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232 self._gamecomplete = False |
468
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233 |
472
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234 if self._highscores.isHighScore(self._scene.player.score): |
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235 score = self._scene.player.score |
464
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236 |
467
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237 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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238 dlg.execute({ 'okay' : "Yay!" }) |
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239 name = dlg.findChild(name='name').text |
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240 |
468
ebbb420a90b9
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241 self._highscores.addHighScore(HighScore(name, score)) |
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242 self._highscores.show() |
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243 |
464
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244 |
455
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245 def newGame(self): |
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246 self.loadLevel("maps/shooter_map1.xml") |
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247 self._mainmenu.hide() |
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248 self._paused = False |
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249 |
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250 def continueGame(self): |
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251 self._mainmenu.hide() |
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252 self._paused = False |
446
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253 |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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494
diff
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254 def pauseGame(self): |
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494
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255 self._paused = True |
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Added a new log module called Script. This should be used by the python modules.
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256 self._mainmenu.show(True) |
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257 |
446
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|
258 def initCameras(self): |
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259 """ |
2046a1f2f5f2
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|
260 Before we can actually see something on screen we have to specify the render setup. |
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261 This is done through Camera objects which offer a viewport on the map. |
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|
262 """ |
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|
263 |
472
3164715a0621
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changeset
|
264 for cam in self._map.getCameras(): |
446
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265 if cam.getId() == 'main': |
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|
266 self.cameras['main'] = cam |
490
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
267 |
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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480
diff
changeset
|
268 #pass the camera to the scene as the scene controls the cameras position |
472
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diff
changeset
|
269 self._scene.attachCamera(self.cameras['main']) |
446
2046a1f2f5f2
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changeset
|
270 |
469
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changeset
|
271 def resetKeys(self): |
472
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changeset
|
272 self._keystate['UP'] = False |
3164715a0621
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|
273 self._keystate['DOWN'] = False |
3164715a0621
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|
274 self._keystate['LEFT'] = False |
3164715a0621
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|
275 self._keystate['RIGHT'] = False |
3164715a0621
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|
276 self._keystate['SPACE'] = False |
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|
277 self._keystate['CTRL'] = False |
469
5994e61cdebd
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278 |
446
2046a1f2f5f2
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279 |
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|
280 def keyPressed(self, evt): |
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281 keyval = evt.getKey().getValue() |
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|
282 keystr = evt.getKey().getAsString().lower() |
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|
283 if keyval == fife.Key.UP: |
472
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changeset
|
284 self._keystate['UP'] = True |
446
2046a1f2f5f2
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285 elif keyval == fife.Key.DOWN: |
472
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changeset
|
286 self._keystate['DOWN'] = True |
446
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|
287 elif keyval == fife.Key.LEFT: |
472
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|
288 self._keystate['LEFT'] = True |
446
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|
289 elif keyval == fife.Key.RIGHT: |
472
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|
290 self._keystate['RIGHT'] = True |
446
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|
291 elif keyval == fife.Key.SPACE: |
472
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|
292 self._keystate['SPACE'] = True |
455
e686b82d93d0
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|
293 elif keyval == fife.Key.P: |
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|
294 self._paused = not self._paused |
472
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|
295 self._pausedtime += self._timemanager.getTime() |
446
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296 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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|
297 self._keystate['CTRL'] = True |
446
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298 |
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|
299 def keyReleased(self, evt): |
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300 keyval = evt.getKey().getValue() |
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301 if keyval == fife.Key.UP: |
472
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|
302 self._keystate['UP'] = False |
446
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303 elif keyval == fife.Key.DOWN: |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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|
304 self._keystate['DOWN'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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305 elif keyval == fife.Key.LEFT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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306 self._keystate['LEFT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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307 elif keyval == fife.Key.RIGHT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
471
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changeset
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308 self._keystate['RIGHT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
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309 elif keyval == fife.Key.SPACE: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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310 self._keystate['SPACE'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
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311 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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312 self._keystate['CTRL'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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313 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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314 def pump(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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315 """ |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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316 Called every frame. |
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Adding the shooter demo. This is still a work in progress.
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317 """ |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
318 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
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319 if self._genericrenderer: |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
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320 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
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321 |
490
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
322 #scene hasn't been initialized. Nothing to do. |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
323 if not self._scene: |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
324 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
325 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
326 #update the scene |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
327 if not self._paused and not self._gamecomplete: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
328 if self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
329 self._scene.unpause(self._timemanager.getTime() - self._starttime) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
330 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
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diff
changeset
|
331 self._scene.update(self._timemanager.getTime() - self._starttime, self._keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
332 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
333 #update the HUD |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
334 avgframe = self._timemanager.getAverageFrameTime() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
335 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
336 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
337 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
338 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
339 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
340 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
341 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
342 player = self._scene.player |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
343 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
344 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
345 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
346 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
347 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
348 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
349 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
350 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
351 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
352 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
353 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
354 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
355 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
356 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
357 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
358 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
359 else: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
360 if not self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
361 self._scene.pause(self._timemanager.getTime() - self._starttime) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
362 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
363 if self._gamecomplete: |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
364 self.saveScore() |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
365 self.reset() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
366 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
367 self._pump_ctr += 1 |