annotate demos/shooter/scripts/world.py @ 446:2046a1f2f5f2

Adding the shooter demo. This is still a work in progress.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 31 Mar 2010 15:40:00 +0000
parents
children 5e2ec84902a7
rev   line source
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 import math, random
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26 from fife.extensions import pychan
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27 from fife.extensions.pychan import widgets
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28
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29 from scripts.common.eventlistenerbase import EventListenerBase
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30 from scripts.common.helpers import normalize
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31 from fife.extensions.loaders import loadMapFile
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32
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33 from scripts.ships.shipbase import Ship
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34 from scripts.ships.player import Player
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35 from scripts.scene import Scene
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36 from scripts.weapons import Weapon
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37
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38 class World(EventListenerBase):
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39 """
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40 The world!
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41
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42 This class handles:
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43 setup of map view (cameras ...)
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44 loading the map
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45 GUI for right clicks
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46 handles mouse/key events which aren't handled by the GUI.
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47 ( by inheriting from EventlistenerBase )
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48
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49 That's obviously too much, and should get factored out.
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50 """
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51 def __init__(self, engine):
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True)
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53 self.engine = engine
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54 self.timemanager = engine.getTimeManager()
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55 self.eventmanager = engine.getEventManager()
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56 self.model = engine.getModel()
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57 self.filename = ''
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58 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, }
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59 self.dynamic_widgets = {}
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60 self.pump_ctr = 0
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61 self.map = None
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62 self.scene = None
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63
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64 def reset(self):
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65 """
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66 Clear the agent information and reset the moving secondary camera state.
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67 """
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68 self.cameras = {}
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69
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70 def load(self, filename):
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71 """
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72 Load a xml map and setup agents and cameras.
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73 """
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74 self.filename = filename
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75 self.reset()
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76 self.map = loadMapFile(filename, self.engine)
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77
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78 self.scene = Scene(self.engine, self.map.getLayer('objects'))
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79 #self.initPlayer()
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80 self.initCameras()
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81
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82 self.mainwindow = pychan.loadXML('gui/mainwindow.xml')
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83 self.fpstext = self.mainwindow.findChild(name="fps")
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84 self.velocitytext = self.mainwindow.findChild(name="velocity")
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85 self.positiontext = self.mainwindow.findChild(name="position")
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86 self.mainwindow.position = (0,0)
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87 self.mainwindow.show()
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88
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89 #give player the default weapon
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90 self.scene.player.weapon = Weapon(self.model, self.map.getLayer('objects'), self.scene.player, 100)
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91
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92 def initCameras(self):
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93 """
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94 Before we can actually see something on screen we have to specify the render setup.
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95 This is done through Camera objects which offer a viewport on the map.
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96 """
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97
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98 for cam in self.map.getCameras():
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99 if cam.getId() == 'main':
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100 self.cameras['main'] = cam
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101
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102 self.scene.attachCamera(self.cameras['main'])
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103
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104
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105 def keyPressed(self, evt):
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106 keyval = evt.getKey().getValue()
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107 keystr = evt.getKey().getAsString().lower()
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108 if keyval == fife.Key.UP:
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109 self.keystate['UP'] = True
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110 elif keyval == fife.Key.DOWN:
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111 self.keystate['DOWN'] = True
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112 elif keyval == fife.Key.LEFT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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113 self.keystate['LEFT'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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114 elif keyval == fife.Key.RIGHT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
115 self.keystate['RIGHT'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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116 elif keyval == fife.Key.SPACE:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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117 self.keystate['SPACE'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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118 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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119 self.keystate['CTRL'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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120
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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121 def keyReleased(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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122 keyval = evt.getKey().getValue()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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123 if keyval == fife.Key.UP:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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124 self.keystate['UP'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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125 elif keyval == fife.Key.DOWN:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
126 self.keystate['DOWN'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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127 elif keyval == fife.Key.LEFT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
128 self.keystate['LEFT'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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129 elif keyval == fife.Key.RIGHT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
130 self.keystate['RIGHT'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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131 elif keyval == fife.Key.SPACE:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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132 self.keystate['SPACE'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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133 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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134 self.keystate['CTRL'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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135
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
136 def mouseWheelMovedUp(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
137 if self.keystate['CTRL']:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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138 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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139
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
140 def mouseWheelMovedDown(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
141 if self.keystate['CTRL']:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
142 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
143
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
144 def mousePressed(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
145 if evt.isConsumedByWidgets():
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
146 return
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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147
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
148 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY())
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
149
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
150 def mouseMoved(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
151 pt = fife.ScreenPoint(evt.getX(), evt.getY())
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
152
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
153 def pump(self):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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154 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
155 Called every frame.
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
156 """
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
157
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
158 #update the scene
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
159 self.scene.update(self.timemanager.getTime(), self.keystate)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
160
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
161
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
162 #update the HUD
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
163 avgframe = self.timemanager.getAverageFrameTime()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
164 if avgframe > 0:
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
165 fps = 1 / (avgframe / 1000)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
166 else:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
167 fps = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
168 fpstxt = "%3.2f" % fps
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
169 self.fpstext.text = unicode(fpstxt)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
170
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
171 player = self.scene.player
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
172 exactcoords = player.location.getExactLayerCoordinates()
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
173 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
174 self.positiontext.text = unicode(pos)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
175
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
176 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
177 self.velocitytext.text = unicode(vel)
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
178
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
179
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
180 self.pump_ctr += 1