Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 465:4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
Enabled modal execution.
Fixed a small bug where the scene tries to remove a projectile that it already removed from the scene.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 13 Apr 2010 20:23:13 +0000 |
parents | be035dff788a |
children | 4d0aa75a82f1 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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29 |
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30 from scripts.common.eventlistenerbase import EventListenerBase |
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31 from scripts.common.helpers import normalize |
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32 from fife.extensions.loaders import loadMapFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine): |
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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53 self._applictaion = app |
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54 self.engine = engine |
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55 self.timemanager = engine.getTimeManager() |
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56 self.eventmanager = engine.getEventManager() |
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57 self.model = engine.getModel() |
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58 self.filename = '' |
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59 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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60 self.dynamic_widgets = {} |
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61 self.pump_ctr = 0 |
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62 self.map = None |
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63 self.scene = None |
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64 self._paused = True |
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65 self._pausedtime = 0 |
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66 self._starttime = 0 |
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67 |
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68 self._mainmenu = MainMenu(self) |
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69 self.showMainMenu() |
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70 |
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71 self._hudwindow = HeadsUpDisplay(self) |
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72 self._hudwindow.hide() |
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73 |
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74 self._gameover = GameOverDisplay() |
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75 self._gameover.hide() |
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76 |
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77 self._highscores = HighScores(self) |
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78 self._highscores.hide() |
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79 |
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80 self._genericrenderer = None |
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81 |
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82 def showMainMenu(self): |
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83 if self.scene: |
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84 self._paused = True |
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85 cont = True |
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86 else: |
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87 cont = False |
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88 |
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89 self._mainmenu.show(cont) |
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90 |
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91 def showCredits(self): |
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92 pass |
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93 |
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94 def showHighScores(self): |
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95 self._highscores.show() |
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96 |
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97 def quit(self): |
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98 self.reset() |
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99 self._applictaion.requestQuit() |
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100 |
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101 def reset(self): |
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102 #TODO: ensure these get destroyed correctly |
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103 if self.map: |
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104 self.model.deleteMap(self.map) |
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105 self.map = None |
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106 |
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107 self.cameras = {} |
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108 self.scene = None |
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109 |
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110 def loadLevel(self, filename): |
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111 """ |
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112 Load a xml map and setup cameras. |
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113 """ |
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114 self.filename = filename |
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115 self.reset() |
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116 self.map = loadMapFile(self.filename, self.engine) |
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117 |
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118 self.scene = Scene(self, self.engine, self.map.getLayer('objects')) |
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119 self.scene.initScene(self.map) |
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120 |
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121 self.initCameras() |
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122 |
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123 self._hudwindow.show() |
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124 self._gameover.hide() |
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125 |
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126 self._starttime = self.timemanager.getTime() |
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127 |
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128 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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129 self._genericrenderer.clearActiveLayers() |
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130 self._genericrenderer.addActiveLayer(self.map.getLayer('objects')) |
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131 self._genericrenderer.setEnabled(True) |
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132 |
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133 |
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134 def renderBoundingBox(self, obj): |
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135 bbox = copy.copy(obj.boundingbox) |
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136 |
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137 #apply the object layer scale |
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138 bbox.x /= 0.25 |
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139 bbox.y /= 0.25 |
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140 bbox.w /= 0.25 |
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141 bbox.h /= 0.25 |
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142 |
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143 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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144 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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145 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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146 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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147 |
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148 loc_topleft = fife.Location() |
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149 loc_topleft.setLayer(self.map.getLayer('boundingbox')) |
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150 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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151 |
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152 loc_topright = fife.Location() |
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153 loc_topright.setLayer(self.map.getLayer('boundingbox')) |
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154 loc_topright.setExactLayerCoordinates(obj_topright) |
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155 |
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156 loc_bottomright = fife.Location() |
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157 loc_bottomright.setLayer(self.map.getLayer('boundingbox')) |
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158 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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159 |
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160 loc_bottomleft = fife.Location() |
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161 loc_bottomleft.setLayer(self.map.getLayer('boundingbox')) |
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162 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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163 |
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164 node_topleft = fife.GenericRendererNode(loc_topleft) |
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165 node_topright = fife.GenericRendererNode(loc_topright) |
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166 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
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167 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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168 |
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169 |
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170 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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171 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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172 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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173 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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174 |
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changeset
|
175 #had to do this or it would segfault |
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176 obj_topleft.thisown = 0 |
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177 obj_topright.thisown = 0 |
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178 obj_bottomright.thisown = 0 |
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changeset
|
179 obj_bottomleft.thisown = 0 |
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changeset
|
180 loc_topleft.thisown = 0 |
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|
181 loc_topright.thisown = 0 |
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182 loc_bottomright.thisown = 0 |
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183 loc_bottomleft.thisown = 0 |
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|
184 node_topleft.thisown = 0 |
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|
185 node_topright.thisown = 0 |
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|
186 node_bottomright.thisown = 0 |
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changeset
|
187 node_bottomleft.thisown = 0 |
457
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188 |
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|
189 def gameOver(self): |
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190 self._gameover.show() |
464
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Added high score window.
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191 |
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Added high score window.
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|
192 if self._highscores.isHighScore(self.scene.player.score): |
465
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Added the high score dialog to ask for players name (with no validation yet)
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changeset
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193 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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Added the high score dialog to ask for players name (with no validation yet)
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changeset
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194 dlg.execute({ 'okay' : "Yay!" }) |
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Added the high score dialog to ask for players name (with no validation yet)
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195 name = dlg.findChild(name='name').text |
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Added the high score dialog to ask for players name (with no validation yet)
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changeset
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196 self._highscores.addHighScore(HighScore(name, self.scene.player.score)) |
464
be035dff788a
Added high score window.
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changeset
|
197 self._highscores.show() |
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Added high score window.
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198 |
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Added high score window.
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changeset
|
199 |
455
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Added the ability to pause the game.
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changeset
|
200 def newGame(self): |
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201 self.loadLevel("maps/shooter_map1.xml") |
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202 self._mainmenu.hide() |
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203 self._paused = False |
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204 |
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changeset
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205 def continueGame(self): |
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changeset
|
206 self._mainmenu.hide() |
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changeset
|
207 self._paused = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
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208 |
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209 def initCameras(self): |
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210 """ |
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211 Before we can actually see something on screen we have to specify the render setup. |
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212 This is done through Camera objects which offer a viewport on the map. |
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213 """ |
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214 |
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215 for cam in self.map.getCameras(): |
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216 if cam.getId() == 'main': |
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217 self.cameras['main'] = cam |
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218 |
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219 self.scene.attachCamera(self.cameras['main']) |
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220 |
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221 |
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222 def keyPressed(self, evt): |
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223 keyval = evt.getKey().getValue() |
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224 keystr = evt.getKey().getAsString().lower() |
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225 if keyval == fife.Key.UP: |
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226 self.keystate['UP'] = True |
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227 elif keyval == fife.Key.DOWN: |
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228 self.keystate['DOWN'] = True |
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229 elif keyval == fife.Key.LEFT: |
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230 self.keystate['LEFT'] = True |
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231 elif keyval == fife.Key.RIGHT: |
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232 self.keystate['RIGHT'] = True |
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233 elif keyval == fife.Key.SPACE: |
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234 self.keystate['SPACE'] = True |
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235 elif keyval == fife.Key.P: |
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236 self._paused = not self._paused |
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237 self._pausedtime += self.timemanager.getTime() |
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238 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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239 self.keystate['CTRL'] = True |
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240 |
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241 def keyReleased(self, evt): |
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242 keyval = evt.getKey().getValue() |
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243 if keyval == fife.Key.UP: |
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244 self.keystate['UP'] = False |
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245 elif keyval == fife.Key.DOWN: |
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246 self.keystate['DOWN'] = False |
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247 elif keyval == fife.Key.LEFT: |
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248 self.keystate['LEFT'] = False |
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249 elif keyval == fife.Key.RIGHT: |
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250 self.keystate['RIGHT'] = False |
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251 elif keyval == fife.Key.SPACE: |
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252 self.keystate['SPACE'] = False |
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253 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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254 self.keystate['CTRL'] = False |
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255 |
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256 def mouseWheelMovedUp(self, evt): |
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257 if self.keystate['CTRL']: |
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258 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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259 |
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260 def mouseWheelMovedDown(self, evt): |
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261 if self.keystate['CTRL']: |
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262 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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263 |
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264 def mousePressed(self, evt): |
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265 if evt.isConsumedByWidgets(): |
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266 return |
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267 |
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268 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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269 |
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270 def mouseMoved(self, evt): |
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271 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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272 |
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273 def pump(self): |
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274 """ |
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275 Called every frame. |
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276 """ |
460
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277 |
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278 if self._genericrenderer: |
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279 self._genericrenderer.removeAll("quads") |
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280 |
446
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281 |
455
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282 if not self.scene: |
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283 return |
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284 |
446
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285 #update the scene |
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286 if not self._paused: |
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287 if self.scene.paused: |
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288 self.scene.unpause(self.timemanager.getTime() - self._starttime) |
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289 |
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290 self.scene.update(self.timemanager.getTime() - self._starttime, self.keystate) |
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291 |
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292 |
455
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293 #update the HUD |
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294 avgframe = self.timemanager.getAverageFrameTime() |
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295 if avgframe > 0: |
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296 fps = 1 / (avgframe / 1000) |
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297 else: |
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298 fps = 0 |
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299 fpstxt = "%3.2f" % fps |
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300 self._hudwindow.setFPSText(unicode(fpstxt)) |
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301 |
455
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302 player = self.scene.player |
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303 exactcoords = player.location.getExactLayerCoordinates() |
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304 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
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305 self._hudwindow.setPositionText(unicode(pos)) |
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306 |
455
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307 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
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308 self._hudwindow.setVelocityText(unicode(vel)) |
446
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309 |
455
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|
310 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
311 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
312 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
313 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
314 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
315 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
316 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
317 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
318 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
319 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
320 if not self.scene.paused: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
321 self.scene.pause(self.timemanager.getTime() - self._starttime) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
322 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
323 self.pump_ctr += 1 |