Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 467:4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
Added the boss at the end of the level.
For some reason the high score dialog box that appears after the level is completed causes a crash. Still looking into this one.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 14 Apr 2010 16:22:36 +0000 |
parents | 4e58dab2fcdc |
children | ebbb420a90b9 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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29 |
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30 from scripts.common.eventlistenerbase import EventListenerBase |
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31 from scripts.common.helpers import normalize |
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32 from fife.extensions.loaders import loadMapFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine): |
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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53 self._applictaion = app |
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54 self.engine = engine |
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55 self.timemanager = engine.getTimeManager() |
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56 self.eventmanager = engine.getEventManager() |
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57 self.model = engine.getModel() |
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58 self.filename = '' |
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59 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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60 self.dynamic_widgets = {} |
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61 self.pump_ctr = 0 |
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62 self.map = None |
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63 self.scene = None |
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64 self._paused = True |
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65 self._pausedtime = 0 |
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66 self._starttime = 0 |
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67 |
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68 self._mainmenu = MainMenu(self) |
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69 self.showMainMenu() |
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70 |
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71 self._hudwindow = HeadsUpDisplay(self) |
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72 self._hudwindow.hide() |
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73 |
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74 self._gameover = GameOverDisplay() |
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75 self._gameover.hide() |
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76 |
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77 self._highscores = HighScores(self) |
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78 self._highscores.hide() |
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79 |
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80 self._genericrenderer = None |
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81 |
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82 self._sceneended = False |
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83 |
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84 def showMainMenu(self): |
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85 if self.scene: |
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86 self._paused = True |
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87 cont = True |
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88 else: |
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89 cont = False |
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90 |
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91 self._mainmenu.show(cont) |
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92 |
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93 def showCredits(self): |
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94 pass |
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95 |
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96 def showHighScores(self): |
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97 self._highscores.show() |
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98 |
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99 def quit(self): |
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100 self.reset() |
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101 self._applictaion.requestQuit() |
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102 |
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103 def reset(self): |
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104 #TODO: ensure these get destroyed correctly |
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105 if self.map: |
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106 self.model.deleteMap(self.map) |
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changeset
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107 self.map = None |
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108 |
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changeset
|
109 self.cameras = {} |
467
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110 |
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111 if self.scene: |
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112 self.scene.destroyScene() |
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113 self.scene = None |
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114 |
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115 self._sceneended = False |
455
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116 |
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117 def loadLevel(self, filename): |
446
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Adding the shooter demo. This is still a work in progress.
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118 """ |
455
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119 Load a xml map and setup cameras. |
446
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120 """ |
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121 self.filename = filename |
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122 self.reset() |
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123 self.map = loadMapFile(self.filename, self.engine) |
446
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124 |
457
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125 self.scene = Scene(self, self.engine, self.map.getLayer('objects')) |
448
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Did a little re-factoring.
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126 self.scene.initScene(self.map) |
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127 |
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128 self.initCameras() |
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129 |
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130 self._hudwindow.show() |
457
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131 self._gameover.hide() |
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132 |
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133 self._starttime = self.timemanager.getTime() |
460
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134 |
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135 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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136 self._genericrenderer.clearActiveLayers() |
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137 self._genericrenderer.addActiveLayer(self.map.getLayer('objects')) |
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138 self._genericrenderer.setEnabled(True) |
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139 |
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140 |
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changeset
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141 def renderBoundingBox(self, obj): |
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142 bbox = copy.copy(obj.boundingbox) |
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143 |
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144 #apply the object layer scale |
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145 bbox.x /= 0.25 |
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146 bbox.y /= 0.25 |
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147 bbox.w /= 0.25 |
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148 bbox.h /= 0.25 |
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149 |
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150 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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151 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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152 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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changeset
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153 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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154 |
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155 loc_topleft = fife.Location() |
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156 loc_topleft.setLayer(self.map.getLayer('boundingbox')) |
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157 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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158 |
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159 loc_topright = fife.Location() |
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160 loc_topright.setLayer(self.map.getLayer('boundingbox')) |
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Fixed bounding boxes.
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changeset
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161 loc_topright.setExactLayerCoordinates(obj_topright) |
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Fixed bounding boxes.
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162 |
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changeset
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163 loc_bottomright = fife.Location() |
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164 loc_bottomright.setLayer(self.map.getLayer('boundingbox')) |
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Fixed bounding boxes.
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|
165 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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Fixed bounding boxes.
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166 |
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changeset
|
167 loc_bottomleft = fife.Location() |
5e1d6e40d19d
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changeset
|
168 loc_bottomleft.setLayer(self.map.getLayer('boundingbox')) |
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Fixed bounding boxes.
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changeset
|
169 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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Fixed bounding boxes.
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170 |
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changeset
|
171 node_topleft = fife.GenericRendererNode(loc_topleft) |
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changeset
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172 node_topright = fife.GenericRendererNode(loc_topright) |
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Fixed bounding boxes.
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changeset
|
173 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
5e1d6e40d19d
Fixed bounding boxes.
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diff
changeset
|
174 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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Fixed bounding boxes.
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175 |
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176 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
177 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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Fixed bounding boxes.
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changeset
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178 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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Fixed bounding boxes.
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changeset
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179 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
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180 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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Fixed bounding boxes.
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181 |
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Fixed bounding boxes.
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changeset
|
182 #had to do this or it would segfault |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
183 obj_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
184 obj_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
185 obj_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
186 obj_bottomleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
187 loc_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
188 loc_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
189 loc_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
190 loc_bottomleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
191 node_topleft.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
192 node_topright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
193 node_bottomright.thisown = 0 |
5e1d6e40d19d
Fixed bounding boxes.
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changeset
|
194 node_bottomleft.thisown = 0 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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changeset
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195 |
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Player now has 3 lives and will receive a game over message once they are used up.
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changeset
|
196 def gameOver(self): |
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Player now has 3 lives and will receive a game over message once they are used up.
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changeset
|
197 self._gameover.show() |
464
be035dff788a
Added high score window.
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changeset
|
198 |
be035dff788a
Added high score window.
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462
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changeset
|
199 if self._highscores.isHighScore(self.scene.player.score): |
465
4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
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464
diff
changeset
|
200 dlg = pychan.loadXML('gui/highscoredialog.xml') |
4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
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464
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changeset
|
201 dlg.execute({ 'okay' : "Yay!" }) |
4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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464
diff
changeset
|
202 name = dlg.findChild(name='name').text |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
203 |
465
4e58dab2fcdc
Added the high score dialog to ask for players name (with no validation yet)
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464
diff
changeset
|
204 self._highscores.addHighScore(HighScore(name, self.scene.player.score)) |
464
be035dff788a
Added high score window.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
462
diff
changeset
|
205 self._highscores.show() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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diff
changeset
|
206 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
207 def endLevel(self): |
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208 #there is only one level so do the high score display |
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209 self._paused = True |
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210 |
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211 if self._highscores.isHighScore(self.scene.player.score): |
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212 score = self.scene.player.score |
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213 #self.reset() |
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214 |
467
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215 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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216 dlg.execute({ 'okay' : "Yay!" }) |
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217 name = dlg.findChild(name='name').text |
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218 |
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219 #self._highscores.addHighScore(HighScore(name, score)) |
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220 #self._highscores.show() |
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221 |
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222 self._sceneended = True |
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223 |
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224 |
464
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225 |
455
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226 def newGame(self): |
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227 self.loadLevel("maps/shooter_map1.xml") |
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228 self._mainmenu.hide() |
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229 self._paused = False |
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230 |
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231 def continueGame(self): |
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232 self._mainmenu.hide() |
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233 self._paused = False |
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234 |
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235 def initCameras(self): |
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236 """ |
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237 Before we can actually see something on screen we have to specify the render setup. |
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238 This is done through Camera objects which offer a viewport on the map. |
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239 """ |
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240 |
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241 for cam in self.map.getCameras(): |
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242 if cam.getId() == 'main': |
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243 self.cameras['main'] = cam |
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244 |
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245 self.scene.attachCamera(self.cameras['main']) |
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246 |
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247 |
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248 def keyPressed(self, evt): |
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249 keyval = evt.getKey().getValue() |
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250 keystr = evt.getKey().getAsString().lower() |
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251 if keyval == fife.Key.UP: |
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252 self.keystate['UP'] = True |
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253 elif keyval == fife.Key.DOWN: |
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254 self.keystate['DOWN'] = True |
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255 elif keyval == fife.Key.LEFT: |
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256 self.keystate['LEFT'] = True |
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257 elif keyval == fife.Key.RIGHT: |
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258 self.keystate['RIGHT'] = True |
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259 elif keyval == fife.Key.SPACE: |
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260 self.keystate['SPACE'] = True |
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261 elif keyval == fife.Key.P: |
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262 self._paused = not self._paused |
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263 self._pausedtime += self.timemanager.getTime() |
446
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264 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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265 self.keystate['CTRL'] = True |
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266 |
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267 def keyReleased(self, evt): |
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268 keyval = evt.getKey().getValue() |
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269 if keyval == fife.Key.UP: |
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270 self.keystate['UP'] = False |
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271 elif keyval == fife.Key.DOWN: |
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272 self.keystate['DOWN'] = False |
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273 elif keyval == fife.Key.LEFT: |
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274 self.keystate['LEFT'] = False |
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275 elif keyval == fife.Key.RIGHT: |
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276 self.keystate['RIGHT'] = False |
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277 elif keyval == fife.Key.SPACE: |
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278 self.keystate['SPACE'] = False |
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279 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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280 self.keystate['CTRL'] = False |
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281 |
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282 def mouseWheelMovedUp(self, evt): |
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283 if self.keystate['CTRL']: |
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284 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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285 |
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286 def mouseWheelMovedDown(self, evt): |
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287 if self.keystate['CTRL']: |
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288 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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289 |
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290 def mousePressed(self, evt): |
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291 if evt.isConsumedByWidgets(): |
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292 return |
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293 |
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294 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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295 |
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296 def mouseMoved(self, evt): |
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297 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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298 |
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299 def pump(self): |
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300 """ |
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301 Called every frame. |
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302 """ |
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303 |
467
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304 if self._sceneended: |
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305 self.reset() |
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306 self.showMainMenu() |
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307 |
460
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308 if self._genericrenderer: |
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309 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
310 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
311 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
312 if not self.scene: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
313 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
314 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
315 #update the scene |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
316 if not self._paused: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
317 if self.scene.paused: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
318 self.scene.unpause(self.timemanager.getTime() - self._starttime) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
319 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
320 self.scene.update(self.timemanager.getTime() - self._starttime, self.keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
321 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
322 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
323 #update the HUD |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
324 avgframe = self.timemanager.getAverageFrameTime() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
325 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
326 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
327 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
328 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
329 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
330 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
331 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
332 player = self.scene.player |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
333 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
334 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
335 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
336 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
337 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
338 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
339 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
340 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
341 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
342 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
343 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
344 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
345 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
346 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
347 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
348 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
349 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
350 if not self.scene.paused: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
351 self.scene.pause(self.timemanager.getTime() - self._starttime) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
352 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
353 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
354 self.pump_ctr += 1 |