Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | f463ab431cc0 |
children | bd7e8f708adf |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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28 |
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from scripts.common.helpers import normalize |
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31 from fife.extensions.loaders import loadMapFile |
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32 |
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33 from scripts.ships.shipbase import Ship |
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34 from scripts.ships.player import Player |
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35 from scripts.scene import Scene |
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36 from scripts.weapons import Weapon |
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37 |
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38 class World(EventListenerBase): |
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39 """ |
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40 The world! |
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41 |
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42 This class handles: |
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43 setup of map view (cameras ...) |
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44 loading the map |
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45 GUI for right clicks |
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46 handles mouse/key events which aren't handled by the GUI. |
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47 ( by inheriting from EventlistenerBase ) |
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48 |
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49 That's obviously too much, and should get factored out. |
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50 """ |
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51 def __init__(self, engine): |
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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53 self.engine = engine |
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54 self.timemanager = engine.getTimeManager() |
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55 self.eventmanager = engine.getEventManager() |
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56 self.model = engine.getModel() |
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57 self.filename = '' |
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58 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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59 self.dynamic_widgets = {} |
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60 self.pump_ctr = 0 |
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61 self.map = None |
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62 self.scene = None |
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63 |
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64 def reset(self): |
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65 """ |
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66 Clear the agent information and reset the moving secondary camera state. |
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67 """ |
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68 self.cameras = {} |
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69 |
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70 def load(self, filename): |
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71 """ |
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72 Load a xml map and setup agents and cameras. |
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73 """ |
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74 self.filename = filename |
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75 self.reset() |
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76 self.map = loadMapFile(filename, self.engine) |
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77 |
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78 self.scene = Scene(self.engine, self.map.getLayer('objects')) |
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79 #self.initPlayer() |
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80 self.initCameras() |
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81 |
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82 self.mainwindow = pychan.loadXML('gui/mainwindow.xml') |
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83 self.fpstext = self.mainwindow.findChild(name="fps") |
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84 self.velocitytext = self.mainwindow.findChild(name="velocity") |
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85 self.positiontext = self.mainwindow.findChild(name="position") |
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86 self.scoretext = self.mainwindow.findChild(name="score") |
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87 self.mainwindow.position = (0,0) |
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88 self.mainwindow.show() |
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89 |
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90 #give player the default weapon |
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91 self.scene.player.weapon = Weapon(self.scene, self.scene.player, 200) |
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92 self.scene.initScene(self.map) |
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93 |
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94 def initCameras(self): |
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95 """ |
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96 Before we can actually see something on screen we have to specify the render setup. |
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97 This is done through Camera objects which offer a viewport on the map. |
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98 """ |
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99 |
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100 for cam in self.map.getCameras(): |
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101 if cam.getId() == 'main': |
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102 self.cameras['main'] = cam |
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103 |
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104 self.scene.attachCamera(self.cameras['main']) |
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105 |
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106 |
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107 def keyPressed(self, evt): |
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108 keyval = evt.getKey().getValue() |
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109 keystr = evt.getKey().getAsString().lower() |
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110 if keyval == fife.Key.UP: |
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111 self.keystate['UP'] = True |
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112 elif keyval == fife.Key.DOWN: |
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113 self.keystate['DOWN'] = True |
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114 elif keyval == fife.Key.LEFT: |
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115 self.keystate['LEFT'] = True |
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116 elif keyval == fife.Key.RIGHT: |
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117 self.keystate['RIGHT'] = True |
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118 elif keyval == fife.Key.SPACE: |
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119 self.keystate['SPACE'] = True |
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120 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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121 self.keystate['CTRL'] = True |
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122 |
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123 def keyReleased(self, evt): |
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124 keyval = evt.getKey().getValue() |
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125 if keyval == fife.Key.UP: |
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126 self.keystate['UP'] = False |
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127 elif keyval == fife.Key.DOWN: |
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128 self.keystate['DOWN'] = False |
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129 elif keyval == fife.Key.LEFT: |
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130 self.keystate['LEFT'] = False |
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131 elif keyval == fife.Key.RIGHT: |
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132 self.keystate['RIGHT'] = False |
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133 elif keyval == fife.Key.SPACE: |
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134 self.keystate['SPACE'] = False |
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135 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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136 self.keystate['CTRL'] = False |
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137 |
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138 def mouseWheelMovedUp(self, evt): |
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139 if self.keystate['CTRL']: |
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140 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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141 |
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142 def mouseWheelMovedDown(self, evt): |
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143 if self.keystate['CTRL']: |
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144 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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145 |
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146 def mousePressed(self, evt): |
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147 if evt.isConsumedByWidgets(): |
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148 return |
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149 |
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150 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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151 |
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152 def mouseMoved(self, evt): |
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153 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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154 |
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155 def pump(self): |
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156 """ |
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157 Called every frame. |
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158 """ |
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159 |
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160 #update the scene |
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161 self.scene.update(self.timemanager.getTime(), self.keystate) |
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162 |
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163 |
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164 #update the HUD |
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165 avgframe = self.timemanager.getAverageFrameTime() |
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166 if avgframe > 0: |
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167 fps = 1 / (avgframe / 1000) |
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168 else: |
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169 fps = 0 |
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170 fpstxt = "%3.2f" % fps |
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171 self.fpstext.text = unicode(fpstxt) |
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172 |
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173 player = self.scene.player |
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174 exactcoords = player.location.getExactLayerCoordinates() |
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175 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
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176 self.positiontext.text = unicode(pos) |
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177 |
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178 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
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179 self.velocitytext.text = unicode(vel) |
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180 |
450
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181 score = unicode(str(player.score)) |
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182 self.scoretext.text = score |
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183 |
446
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184 |
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185 self.pump_ctr += 1 |