Mercurial > fife-parpg
annotate demos/rpg/scripts/objects/baseobject.py @ 576:a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
Added the show and hide functions to the baseobject in the RPG demo.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 05 Jul 2010 19:36:41 +0000 |
parents | f85762e634c5 |
children |
rev | line source |
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517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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1 #!/usr/bin/env python |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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3 # -*- coding: utf-8 -*- |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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4 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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5 # #################################################################### |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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6 # Copyright (C) 2005-2010 by the FIFE team |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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7 # http://www.fifengine.net |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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8 # This file is part of FIFE. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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9 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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10 # FIFE is free software; you can redistribute it and/or |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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11 # modify it under the terms of the GNU Lesser General Public |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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12 # License as published by the Free Software Foundation; either |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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13 # version 2.1 of the License, or (at your option) any later version. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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14 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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15 # This library is distributed in the hope that it will be useful, |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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18 # Lesser General Public License for more details. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
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19 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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20 # You should have received a copy of the GNU Lesser General Public |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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21 # License along with this library; if not, write to the |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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22 # Free Software Foundation, Inc., |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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24 # #################################################################### |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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25 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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26 import sys, os, re, math, random, shutil |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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27 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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28 from fife import fife |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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29 from fife.extensions.loaders import loadMapFile |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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30 |
560
69d50e751c9a
Lots of changes.
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31 from scripts.misc.exceptions import * |
69d50e751c9a
Lots of changes.
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32 from scripts.misc.serializer import Serializer |
69d50e751c9a
Lots of changes.
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33 |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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34 GameObjectTypes = { |
b6bd314df28a
Added a quest dialog.
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35 "DEFAULT": 0, |
b6bd314df28a
Added a quest dialog.
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36 "ITEM":1, |
b6bd314df28a
Added a quest dialog.
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37 "QUESTGIVER":2, |
b6bd314df28a
Added a quest dialog.
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38 "PLAYER":3, |
b6bd314df28a
Added a quest dialog.
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39 "NPC":4, |
540
2e739ae9a8bc
Some misc code cleanup.
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40 "ENEMY":5, |
2e739ae9a8bc
Some misc code cleanup.
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41 "GOLD":6, |
2e739ae9a8bc
Some misc code cleanup.
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42 "PORTAL":7 |
520
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Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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43 } |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
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44 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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45 class ObjectActionListener(fife.InstanceActionListener): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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46 def __init__(self, gamecontroller, obj): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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47 fife.InstanceActionListener.__init__(self) |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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48 self._gamecontroller = gamecontroller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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49 self._object = obj |
540
2e739ae9a8bc
Some misc code cleanup.
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50 |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
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51 self._attached = False |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
changeset
|
52 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
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53 def detachActionListener(self): |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
changeset
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54 if self._attached: |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
changeset
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55 self._object.instance.removeActionListener(self) |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
changeset
|
56 self._attached = False |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
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57 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
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58 def attachActionListener(self): |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
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59 if not self._attached: |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
changeset
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60 self._object.instance.addActionListener(self) |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
563
diff
changeset
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61 self._attached = True |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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62 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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63 def onInstanceActionFinished(self, instance, action): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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64 pass |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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65 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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66 |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
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67 class BaseGameObject(Serializer): |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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543
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68 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False): |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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69 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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70 @param gamecontroller: A reference to the master game controller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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71 @param instancename: The name of the object to load. The object's XML file must |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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72 be part of the map file or added with fife.extensions.loaders.loadImportFile |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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73 @param instanceid: used if you want to give a specific ID to the instance to |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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74 differenciate it from other instances |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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75 @param createInstance: If this is True it will attempt to be loaded from disk and not |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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76 use one that has already been loaded from the map file. See the note about the |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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77 instancename paramater above. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
78 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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79 self._gamecontroller = gamecontroller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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80 self._fifeobject = None |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
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81 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
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82 self._typename = typename |
563
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
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83 self._type = GameObjectTypes[typename] |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
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84 self._baseobjectname = baseobjectname |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
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85 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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parents:
diff
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86 self._name = instancename |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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87 if instanceid: |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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88 self._id = instanceid |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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changeset
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89 else: |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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changeset
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90 self._id = self._name |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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parents:
diff
changeset
|
91 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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changeset
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92 self._instance = None |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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diff
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93 self._position = fife.DoublePoint(0.0, 0.0) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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parents:
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94 |
540
2e739ae9a8bc
Some misc code cleanup.
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95 self._actionlistener = None |
2e739ae9a8bc
Some misc code cleanup.
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diff
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96 |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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97 self._layer = layer |
524
6037f79b0dcf
Multiple quests now work.
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520
diff
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98 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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99 if createInstance: |
540
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Some misc code cleanup.
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100 self._createFIFEInstance(self._layer) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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101 else: |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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102 self._findFIFEInstance(self._layer) |
517
c3a026cdd91b
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103 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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104 self._activated = True |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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105 |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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106 def hide(self): |
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Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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107 """ |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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108 Marks the FIFE instance as not visible |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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109 """ |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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110 if self._instance: |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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111 self._instance.get2dGfxVisual().setVisible(False) |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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112 |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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113 def show(self): |
a21915a97237
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114 """ |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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115 Marks the FIFE instance as not visible |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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116 """ |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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117 if self._instance: |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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118 self._instance.get2dGfxVisual().setVisible(True) |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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119 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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120 def destroy(self): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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121 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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122 Deletes the FIFE instance from the actor layer on the map. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
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123 """ |
540
2e739ae9a8bc
Some misc code cleanup.
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124 if self._actionlistener: |
2e739ae9a8bc
Some misc code cleanup.
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125 self._actionlistener.detachActionListener() |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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530
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126 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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127 if self._instance : |
540
2e739ae9a8bc
Some misc code cleanup.
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128 self._layer.deleteInstance(self._instance) |
2e739ae9a8bc
Some misc code cleanup.
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129 self._instance = None |
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Some misc code cleanup.
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130 |
2e739ae9a8bc
Some misc code cleanup.
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131 self._activated = False |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
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132 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
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133 def spawn(self, x, y): |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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134 """ |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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135 Creates a new FIFE instance and spawns it in the specified x y location |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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136 """ |
560
69d50e751c9a
Lots of changes.
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137 if self._instance: |
69d50e751c9a
Lots of changes.
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138 self._setMapPostion(x,y) |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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139 self.show() |
560
69d50e751c9a
Lots of changes.
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140 else: |
69d50e751c9a
Lots of changes.
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141 self._position.x = x |
69d50e751c9a
Lots of changes.
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142 self._position.y = y |
69d50e751c9a
Lots of changes.
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143 self._createFIFEInstance(self, self._layer) |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
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144 |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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145 if self._actionlistener and self._instance: |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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146 self._actionlistener.attachActionListener() |
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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147 |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
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148 self._activated = True |
518
e4cd18a179af
Added the PlayerActionListener.
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149 |
e4cd18a179af
Added the PlayerActionListener.
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150 def setMapPosition(self, x, y): |
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Added the PlayerActionListener.
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151 curloc = self.location |
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Added the PlayerActionListener.
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152 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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153 self._position = self.location.getExactLayerCoordinates() |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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154 self._position.x = x |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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155 self._position.y = y |
518
e4cd18a179af
Added the PlayerActionListener.
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517
diff
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156 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
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157 curloc.setExactLayerCoordinates(self._position) |
518
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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158 self.location = curloc |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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540
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159 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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160 def serialize(self): |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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161 lvars = {} |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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162 (x,y) = self.position |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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163 lvars['posx'] = x |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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164 lvars['posy'] = y |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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165 lvars['type'] = self._typename |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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543
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166 lvars['objectname'] = self._baseobjectname |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
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|
167 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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543
diff
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|
168 return lvars |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
169 |
560
69d50e751c9a
Lots of changes.
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diff
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170 def deserialize(self, valuedict=None): |
69d50e751c9a
Lots of changes.
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171 if not valuedict: |
69d50e751c9a
Lots of changes.
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172 return |
69d50e751c9a
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173 |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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diff
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174 if valuedict.has_key("posx"): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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diff
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|
175 x = float(valuedict['posx']) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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|
176 else: |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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177 x = 0 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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178 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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diff
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|
179 if valuedict.has_key("posy"): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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546
diff
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|
180 y = float(valuedict['posy']) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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546
diff
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|
181 else: |
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182 y = 0 |
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183 |
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184 self.setMapPosition(x,y) |
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185 |
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186 def _createFIFEInstance(self, layer): |
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187 """ |
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188 Should not be called directly. Use the constructor! |
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189 """ |
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190 mapmodel = self._gamecontroller.engine.getModel() |
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191 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg")) |
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192 |
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193 self._instance = layer.createInstance(self._fifeobject, fife.ExactModelCoordinate(self._position.x,self._position.y), self._id) |
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194 fife.InstanceVisual.create(self._instance) |
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195 |
517
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196 self._instance.thisown = 0 |
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197 |
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198 def _findFIFEInstance(self, layer): |
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199 """ |
560
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200 Throws InstanceNotFound if the instance was not found on the specified layer. |
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201 """ |
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202 self._instance = self._layer.getInstance(self._id) |
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203 if self._instance: |
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204 self._instance.thisown = 0 |
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205 else: |
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206 raise InstanceNotFoundError(self._id + " was not found on the layer!") |
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207 |
517
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208 def _getLocation(self): |
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209 return self._instance.getLocation() |
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210 |
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211 def _setLocation(self, loc): |
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212 self._instance.setLocation(loc) |
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213 |
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214 def _getInstance(self): |
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215 return self._instance |
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216 |
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217 def _getType(self): |
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218 return self._type |
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219 |
528
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220 def _getId(self): |
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221 return self._id |
529
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222 |
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223 def _getModelName(self): |
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224 return self._name |
530
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225 |
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226 def _getPosition(self): |
547
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227 #if there isn't a FIFE instance just return last known coordinates |
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228 if self._instance: |
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229 self._position = self.location.getExactLayerCoordinates() |
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230 |
530
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231 return (self._position.x, self._position.y) |
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232 |
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233 def _setPosition(self, tuplexy): |
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234 self.setMapPosition(tuplexy[0],tuplexy[1]) |
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235 |
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236 def _getActivated(self): |
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237 return self._activated |
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238 |
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239 def _setActivated(self, activate): |
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240 self._activated = activate |
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241 |
517
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242 location = property(_getLocation, _setLocation) |
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243 instance = property(_getInstance) |
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244 type = property(_getType) |
528
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245 id = property(_getId) |
529
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246 modelname = property(_getModelName) |
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247 position = property(_getPosition, _setPosition) |
576
a21915a97237
Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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248 active = property(_getActivated, _setActivated) |