annotate demos/rpg/scripts/objects/baseobject.py @ 576:a21915a97237

Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available. Added the show and hide functions to the baseobject in the RPG demo.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 05 Jul 2010 19:36:41 +0000
parents f85762e634c5
children
rev   line source
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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1 #!/usr/bin/env python
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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2
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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3 # -*- coding: utf-8 -*-
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4
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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5 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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6 # Copyright (C) 2005-2010 by the FIFE team
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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7 # http://www.fifengine.net
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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8 # This file is part of FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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9 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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10 # FIFE is free software; you can redistribute it and/or
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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11 # modify it under the terms of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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12 # License as published by the Free Software Foundation; either
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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13 # version 2.1 of the License, or (at your option) any later version.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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14 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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15 # This library is distributed in the hope that it will be useful,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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18 # Lesser General Public License for more details.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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19 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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20 # You should have received a copy of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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21 # License along with this library; if not, write to the
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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22 # Free Software Foundation, Inc.,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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24 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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25
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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26 import sys, os, re, math, random, shutil
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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27
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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28 from fife import fife
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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29 from fife.extensions.loaders import loadMapFile
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30
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31 from scripts.misc.exceptions import *
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32 from scripts.misc.serializer import Serializer
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33
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34 GameObjectTypes = {
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35 "DEFAULT": 0,
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36 "ITEM":1,
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37 "QUESTGIVER":2,
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38 "PLAYER":3,
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39 "NPC":4,
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40 "ENEMY":5,
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41 "GOLD":6,
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42 "PORTAL":7
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43 }
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44
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45 class ObjectActionListener(fife.InstanceActionListener):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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46 def __init__(self, gamecontroller, obj):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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47 fife.InstanceActionListener.__init__(self)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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48 self._gamecontroller = gamecontroller
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49 self._object = obj
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50
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a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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51 self._attached = False
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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52
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53 def detachActionListener(self):
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54 if self._attached:
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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55 self._object.instance.removeActionListener(self)
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56 self._attached = False
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57
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58 def attachActionListener(self):
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59 if not self._attached:
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60 self._object.instance.addActionListener(self)
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61 self._attached = True
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62
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63 def onInstanceActionFinished(self, instance, action):
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64 pass
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66
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67 class BaseGameObject(Serializer):
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68 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False):
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69 """
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70 @param gamecontroller: A reference to the master game controller
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71 @param instancename: The name of the object to load. The object's XML file must
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72 be part of the map file or added with fife.extensions.loaders.loadImportFile
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73 @param instanceid: used if you want to give a specific ID to the instance to
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74 differenciate it from other instances
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75 @param createInstance: If this is True it will attempt to be loaded from disk and not
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76 use one that has already been loaded from the map file. See the note about the
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77 instancename paramater above.
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78 """
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79 self._gamecontroller = gamecontroller
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80 self._fifeobject = None
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81
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82 self._typename = typename
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83 self._type = GameObjectTypes[typename]
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84 self._baseobjectname = baseobjectname
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85
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86 self._name = instancename
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87 if instanceid:
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88 self._id = instanceid
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89 else:
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90 self._id = self._name
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91
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92 self._instance = None
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93 self._position = fife.DoublePoint(0.0, 0.0)
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94
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95 self._actionlistener = None
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96
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97 self._layer = layer
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98
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99 if createInstance:
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
100 self._createFIFEInstance(self._layer)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
101 else:
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
102 self._findFIFEInstance(self._layer)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
103
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
104 self._activated = True
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
105
576
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
106 def hide(self):
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
107 """
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
108 Marks the FIFE instance as not visible
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
109 """
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
110 if self._instance:
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
111 self._instance.get2dGfxVisual().setVisible(False)
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
112
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
113 def show(self):
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
114 """
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
115 Marks the FIFE instance as not visible
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
116 """
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
117 if self._instance:
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
118 self._instance.get2dGfxVisual().setVisible(True)
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
119
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
120 def destroy(self):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
121 """
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
122 Deletes the FIFE instance from the actor layer on the map.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123 """
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
124 if self._actionlistener:
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
125 self._actionlistener.detachActionListener()
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
126
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
127 if self._instance :
540
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
128 self._layer.deleteInstance(self._instance)
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
129 self._instance = None
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
130
2e739ae9a8bc Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 530
diff changeset
131 self._activated = False
552
718e154a43c8 When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
132
718e154a43c8 When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
133 def spawn(self, x, y):
576
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
134 """
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
135 Creates a new FIFE instance and spawns it in the specified x y location
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
136 """
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
137 if self._instance:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
138 self._setMapPostion(x,y)
576
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
139 self.show()
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
140 else:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
141 self._position.x = x
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
142 self._position.y = y
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
143 self._createFIFEInstance(self, self._layer)
552
718e154a43c8 When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
144
576
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
145 if self._actionlistener and self._instance:
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
146 self._actionlistener.attachActionListener()
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 563
diff changeset
147
552
718e154a43c8 When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
148 self._activated = True
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
149
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
150 def setMapPosition(self, x, y):
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
151 curloc = self.location
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
152
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
153 self._position = self.location.getExactLayerCoordinates()
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
154 self._position.x = x
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
155 self._position.y = y
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
156
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
157 curloc.setExactLayerCoordinates(self._position)
518
e4cd18a179af Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 517
diff changeset
158 self.location = curloc
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
159
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
160 def serialize(self):
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
161 lvars = {}
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
162 (x,y) = self.position
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
163 lvars['posx'] = x
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
164 lvars['posy'] = y
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
165 lvars['type'] = self._typename
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
166 lvars['objectname'] = self._baseobjectname
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
167
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 543
diff changeset
168 return lvars
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
169
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
170 def deserialize(self, valuedict=None):
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
171 if not valuedict:
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
172 return
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
173
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
174 if valuedict.has_key("posx"):
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
175 x = float(valuedict['posx'])
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
176 else:
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
177 x = 0
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
178
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
179 if valuedict.has_key("posy"):
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
180 y = float(valuedict['posy'])
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
181 else:
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 546
diff changeset
182 y = 0
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
183
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
184 self.setMapPosition(x,y)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
185
524
6037f79b0dcf Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 520
diff changeset
186 def _createFIFEInstance(self, layer):
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
187 """
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
188 Should not be called directly. Use the constructor!
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
189 """
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
190 mapmodel = self._gamecontroller.engine.getModel()
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
191 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
192
552
718e154a43c8 When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 547
diff changeset
193 self._instance = layer.createInstance(self._fifeobject, fife.ExactModelCoordinate(self._position.x,self._position.y), self._id)
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
194 fife.InstanceVisual.create(self._instance)
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 529
diff changeset
195
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
196 self._instance.thisown = 0
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
197
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
198 def _findFIFEInstance(self, layer):
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
199 """
560
69d50e751c9a Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 552
diff changeset
200 Throws InstanceNotFound if the instance was not found on the specified layer.
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 540
diff changeset
201 """
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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202 self._instance = self._layer.getInstance(self._id)
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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203 if self._instance:
560
69d50e751c9a Lots of changes.
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204 self._instance.thisown = 0
69d50e751c9a Lots of changes.
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205 else:
69d50e751c9a Lots of changes.
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206 raise InstanceNotFoundError(self._id + " was not found on the layer!")
543
cb7ec12214a9 Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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207
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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208 def _getLocation(self):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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209 return self._instance.getLocation()
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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210
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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211 def _setLocation(self, loc):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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212 self._instance.setLocation(loc)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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213
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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214 def _getInstance(self):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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215 return self._instance
520
b6bd314df28a Added a quest dialog.
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216
b6bd314df28a Added a quest dialog.
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217 def _getType(self):
b6bd314df28a Added a quest dialog.
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218 return self._type
b6bd314df28a Added a quest dialog.
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219
528
796d49ab9380 Cleaned up the createScene function.
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220 def _getId(self):
796d49ab9380 Cleaned up the createScene function.
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221 return self._id
529
d0bce896a526 Changed the quest format in the object xml file.
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222
d0bce896a526 Changed the quest format in the object xml file.
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223 def _getModelName(self):
d0bce896a526 Changed the quest format in the object xml file.
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224 return self._name
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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225
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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226 def _getPosition(self):
547
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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227 #if there isn't a FIFE instance just return last known coordinates
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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228 if self._instance:
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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229 self._position = self.location.getExactLayerCoordinates()
e59ece21ab3e Item serialization will now assume some default values if they are not found in the save files.
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230
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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231 return (self._position.x, self._position.y)
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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232
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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233 def _setPosition(self, tuplexy):
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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234 self.setMapPosition(tuplexy[0],tuplexy[1])
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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235
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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236 def _getActivated(self):
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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237 return self._activated
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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238
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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239 def _setActivated(self, activate):
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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240 self._activated = activate
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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241
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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242 location = property(_getLocation, _setLocation)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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243 instance = property(_getInstance)
520
b6bd314df28a Added a quest dialog.
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244 type = property(_getType)
528
796d49ab9380 Cleaned up the createScene function.
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245 id = property(_getId)
529
d0bce896a526 Changed the quest format in the object xml file.
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246 modelname = property(_getModelName)
530
ea26e7b6f56c Added the loadActor and loadItem functions so you can load single items at any time.
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247 position = property(_getPosition, _setPosition)
576
a21915a97237 Added some debug capability when building with mingw on windows. This should work for you if you have debug versions of python available.
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248 active = property(_getActivated, _setActivated)