annotate demos/rpg/scripts/objects/baseobject.py @ 530:ea26e7b6f56c

Added the loadActor and loadItem functions so you can load single items at any time. Cleaned up the base object a bit so you can modify it's position easily.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 28 May 2010 20:10:33 +0000
parents d0bce896a526
children 2e739ae9a8bc
rev   line source
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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1 #!/usr/bin/env python
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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2
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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3 # -*- coding: utf-8 -*-
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4
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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5 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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6 # Copyright (C) 2005-2010 by the FIFE team
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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7 # http://www.fifengine.net
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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8 # This file is part of FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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9 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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10 # FIFE is free software; you can redistribute it and/or
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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11 # modify it under the terms of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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12 # License as published by the Free Software Foundation; either
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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13 # version 2.1 of the License, or (at your option) any later version.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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14 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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15 # This library is distributed in the hope that it will be useful,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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18 # Lesser General Public License for more details.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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19 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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20 # You should have received a copy of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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21 # License along with this library; if not, write to the
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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22 # Free Software Foundation, Inc.,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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24 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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25 # This is the rio de hola client for FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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26
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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27 import sys, os, re, math, random, shutil
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28
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31
520
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32 GameObjectTypes = {
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33 "DEFAULT": 0,
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34 "ITEM":1,
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35 "QUESTGIVER":2,
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36 "PLAYER":3,
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37 "NPC":4,
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38 "ENEMY":5
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39 }
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40
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41 class ObjectActionListener(fife.InstanceActionListener):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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42 def __init__(self, gamecontroller, obj):
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43 fife.InstanceActionListener.__init__(self)
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44 obj.instance.addActionListener(self)
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45 self._gamecontroller = gamecontroller
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46 self._object = obj
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47
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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48 def onInstanceActionFinished(self, instance, action):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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49 pass
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50
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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51
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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52 class BaseGameObject(object):
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53 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
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54 """
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55 @param gamecontroller: A reference to the master game controller
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56 @param instancename: The name of the object to load. The object's XML file must
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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57 be part of the map file or added with fife.extensions.loaders.loadImportFile
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58 @param instanceid: used if you want to give a specific ID to the instance to
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59 differenciate it from other instances
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60 @param createInstance: If this is True it will attempt to be loaded from disk and not
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61 use one that has already been loaded from the map file. See the note about the
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62 instancename paramater above.
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63 """
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64 self._gamecontroller = gamecontroller
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65 self._fifeobject = None
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66 self._name = instancename
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67 if instanceid:
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68 self._id = instanceid
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69 else:
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70 self._id = self._name
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71
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72 self._instance = None
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73 self._position = fife.DoublePoint(0.0, 0.0)
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74
524
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75 if not hasattr(self, "_type"):
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76 self._type = GameObjectTypes["DEFAULT"]
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77
517
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78 if createInstance:
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79 if self._type == GameObjectTypes["ITEM"]:
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80 layer = self._gamecontroller.scene.itemlayer
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81 else:
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82 layer = self._gamecontroller.scene.actorlayer
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83
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84 self._createFIFEInstance(layer)
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85 else:
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86 self._instance = self._gamecontroller.scene.actorlayer.getInstance(self._id)
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87 self._instance.thisown = 0
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88
530
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89 self._activated = True
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90
524
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91
517
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92 def destroy(self):
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93 """
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94 Deletes the FIFE instance from the actor layer on the map.
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95 """
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96 if self._instance :
524
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97 if self._type == GameObjectTypes["ITEM"]:
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98 layer = self._gamecontroller.scene.itemlayer
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99 else:
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100 layer = self._gamecontroller.scene.actorlayer
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101
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102 layer.deleteInstance(self._instance)
517
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103 self._instance = None
518
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104
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105 def setMapPosition(self, x, y):
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106 curloc = self.location
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107
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108 self._position = self.location.getExactLayerCoordinates()
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109 self._position.x = x
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110 self._position.y = y
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111
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112 curloc.setExactLayerCoordinates(self._position)
518
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113 self.location = curloc
517
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114
524
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115 def _createFIFEInstance(self, layer):
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116 """
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117 Should not be called directly. Use the constructor!
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118 """
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119 mapmodel = self._gamecontroller.engine.getModel()
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120 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
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121
524
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122 self._instance = layer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id)
517
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123 fife.InstanceVisual.create(self._instance)
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124
517
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125 self._instance.thisown = 0
530
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126
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127 self.setMapPosition(self._position.x,self._position.y)
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128
517
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129 def _getLocation(self):
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130 return self._instance.getLocation()
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131
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132 def _setLocation(self, loc):
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133 self._instance.setLocation(loc)
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134
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135 def _getInstance(self):
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136 return self._instance
520
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137
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138 def _getType(self):
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139 return self._type
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140
528
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141 def _getId(self):
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142 return self._id
529
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143
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144 def _getModelName(self):
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145 return self._name
530
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146
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147 def _getPosition(self):
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148 self._position = self.location.getExactLayerCoordinates()
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149 return (self._position.x, self._position.y)
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150
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151 def _setPosition(self, tuplexy):
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152 self.setMapPosition(tuplexy[0],tuplexy[1])
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153
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154 def _getActivated(self):
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155 return self._activated
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156
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157 def _setActivated(self, activate):
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158 self._activated = activate
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159
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160
517
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161 location = property(_getLocation, _setLocation)
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162 instance = property(_getInstance)
520
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163 type = property(_getType)
528
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164 id = property(_getId)
529
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165 modelname = property(_getModelName)
530
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166 position = property(_getPosition, _setPosition)
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167 activated = property(_getActivated, _setActivated)