Mercurial > fife-parpg
annotate demos/rpg/scripts/objects/baseobject.py @ 552:718e154a43c8
When you click on an object behind the player the click is no longer ignored.
Fixed a bug where the players next action was performed even though the user clicked somewhere else on the map.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 16 Jun 2010 16:07:20 +0000 |
parents | e59ece21ab3e |
children | 69d50e751c9a |
rev | line source |
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517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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1 #!/usr/bin/env python |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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2 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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3 # -*- coding: utf-8 -*- |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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4 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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5 # #################################################################### |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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6 # Copyright (C) 2005-2010 by the FIFE team |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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7 # http://www.fifengine.net |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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8 # This file is part of FIFE. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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9 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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10 # FIFE is free software; you can redistribute it and/or |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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11 # modify it under the terms of the GNU Lesser General Public |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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12 # License as published by the Free Software Foundation; either |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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13 # version 2.1 of the License, or (at your option) any later version. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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14 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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15 # This library is distributed in the hope that it will be useful, |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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18 # Lesser General Public License for more details. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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19 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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20 # You should have received a copy of the GNU Lesser General Public |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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21 # License along with this library; if not, write to the |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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22 # Free Software Foundation, Inc., |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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24 # #################################################################### |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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25 # This is the rio de hola client for FIFE. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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26 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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27 import sys, os, re, math, random, shutil |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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28 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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29 from fife import fife |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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30 from fife.extensions.loaders import loadMapFile |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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31 |
520
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Added a quest dialog.
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32 GameObjectTypes = { |
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Added a quest dialog.
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33 "DEFAULT": 0, |
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Added a quest dialog.
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34 "ITEM":1, |
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Added a quest dialog.
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35 "QUESTGIVER":2, |
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Added a quest dialog.
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36 "PLAYER":3, |
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Added a quest dialog.
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37 "NPC":4, |
540
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Some misc code cleanup.
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38 "ENEMY":5, |
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Some misc code cleanup.
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39 "GOLD":6, |
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Some misc code cleanup.
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40 "PORTAL":7 |
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41 } |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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42 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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43 def getModuleByType(objtype): |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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44 if objtype == GameObjectTypes["ITEM"] or objtype == GameObjectTypes["GOLD"] or objtype == GameObjectTypes["PORTAL"]: |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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45 module = "items" |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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46 elif objtype == GameObjectTypes["QUESTGIVER"] or objtype == GameObjectTypes["ENEMY"]: |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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47 module = "npcs" |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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48 else: |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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49 module = "unknown" |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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50 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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51 return module |
520
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Added a quest dialog.
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52 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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53 class ObjectActionListener(fife.InstanceActionListener): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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54 def __init__(self, gamecontroller, obj): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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55 fife.InstanceActionListener.__init__(self) |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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56 self._gamecontroller = gamecontroller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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57 self._object = obj |
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58 |
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Some misc code cleanup.
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59 def detachActionListener(self): |
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Some misc code cleanup.
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60 self._object.instance.removeActionListener(self) |
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61 |
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Some misc code cleanup.
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62 def attachActionListener(self): |
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63 self._object.instance.addActionListener(self) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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64 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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65 def onInstanceActionFinished(self, instance, action): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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66 pass |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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67 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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68 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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69 class BaseGameObject(object): |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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70 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False): |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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71 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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72 @param gamecontroller: A reference to the master game controller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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73 @param instancename: The name of the object to load. The object's XML file must |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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74 be part of the map file or added with fife.extensions.loaders.loadImportFile |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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75 @param instanceid: used if you want to give a specific ID to the instance to |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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76 differenciate it from other instances |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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77 @param createInstance: If this is True it will attempt to be loaded from disk and not |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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78 use one that has already been loaded from the map file. See the note about the |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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79 instancename paramater above. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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80 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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81 self._gamecontroller = gamecontroller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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82 self._fifeobject = None |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
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83 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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84 self._typename = typename |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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85 self._baseobjectname = baseobjectname |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
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86 |
517
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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87 self._name = instancename |
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88 if instanceid: |
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89 self._id = instanceid |
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90 else: |
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91 self._id = self._name |
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92 |
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93 self._instance = None |
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94 self._position = fife.DoublePoint(0.0, 0.0) |
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95 |
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96 self._actionlistener = None |
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97 |
543
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98 self._type = GameObjectTypes["DEFAULT"] |
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99 |
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100 self._layer = layer |
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101 |
517
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102 if createInstance: |
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103 self._createFIFEInstance(self._layer) |
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104 else: |
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105 self._findFIFEInstance(self._layer) |
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106 |
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107 self._activated = True |
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108 |
517
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109 def destroy(self): |
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110 """ |
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111 Deletes the FIFE instance from the actor layer on the map. |
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112 """ |
552
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113 |
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114 #This doesnt work |
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115 #self._instance.get2dGfxVisual().setVisible(False) |
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116 |
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117 #remove from the scene instead |
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118 if self._actionlistener: |
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119 self._actionlistener.detachActionListener() |
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120 self._actionlistener = None |
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121 |
517
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122 if self._instance : |
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123 self._layer.deleteInstance(self._instance) |
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124 self._instance = None |
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125 |
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126 self._activated = False |
552
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127 |
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128 def spawn(self, x, y): |
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129 #This doesnt work |
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130 #self._instance.get2dGfxVisual().setVisible(True) |
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131 |
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132 self._position.x = x |
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133 self._position.y = y |
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134 self._createFIFEInstance(self, self._layer) |
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135 |
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136 self._activated = True |
518
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137 |
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138 def setMapPosition(self, x, y): |
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139 curloc = self.location |
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140 |
530
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141 self._position = self.location.getExactLayerCoordinates() |
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142 self._position.x = x |
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143 self._position.y = y |
518
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144 |
530
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145 curloc.setExactLayerCoordinates(self._position) |
518
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146 self.location = curloc |
543
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147 |
546
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148 def serialize(self): |
543
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149 lvars = {} |
546
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150 (x,y) = self.position |
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151 lvars['posx'] = x |
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152 lvars['posy'] = y |
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153 lvars['type'] = self._typename |
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154 lvars['objectname'] = self._baseobjectname |
543
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155 |
546
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156 return lvars |
543
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157 |
547
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158 def deserialize(self, valuedict): |
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159 if valuedict.has_key("posx"): |
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160 x = float(valuedict['posx']) |
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161 else: |
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162 x = 0 |
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163 |
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164 if valuedict.has_key("posy"): |
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165 y = float(valuedict['posy']) |
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166 else: |
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167 y = 0 |
543
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168 |
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169 self.setMapPosition(x,y) |
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170 |
524
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171 def _createFIFEInstance(self, layer): |
517
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172 """ |
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173 Should not be called directly. Use the constructor! |
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174 """ |
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175 mapmodel = self._gamecontroller.engine.getModel() |
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176 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg")) |
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177 |
552
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178 self._instance = layer.createInstance(self._fifeobject, fife.ExactModelCoordinate(self._position.x,self._position.y), self._id) |
517
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179 fife.InstanceVisual.create(self._instance) |
530
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180 |
517
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181 self._instance.thisown = 0 |
530
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182 |
543
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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183 def _findFIFEInstance(self, layer): |
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184 """ |
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185 @todo: throw InstanceNotFoundError |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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186 """ |
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187 self._instance = self._layer.getInstance(self._id) |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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188 if self._instance: |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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189 self._instance.thisown = 0 |
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Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
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190 |
517
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191 def _getLocation(self): |
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192 return self._instance.getLocation() |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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193 |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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194 def _setLocation(self, loc): |
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195 self._instance.setLocation(loc) |
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196 |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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197 def _getInstance(self): |
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198 return self._instance |
520
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Added a quest dialog.
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199 |
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200 def _getType(self): |
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201 return self._type |
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202 |
528
796d49ab9380
Cleaned up the createScene function.
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203 def _getId(self): |
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204 return self._id |
529
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Changed the quest format in the object xml file.
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205 |
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206 def _getModelName(self): |
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207 return self._name |
530
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Added the loadActor and loadItem functions so you can load single items at any time.
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208 |
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209 def _getPosition(self): |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
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210 #if there isn't a FIFE instance just return last known coordinates |
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Item serialization will now assume some default values if they are not found in the save files.
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211 if self._instance: |
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212 self._position = self.location.getExactLayerCoordinates() |
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213 |
530
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214 return (self._position.x, self._position.y) |
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215 |
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216 def _setPosition(self, tuplexy): |
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217 self.setMapPosition(tuplexy[0],tuplexy[1]) |
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218 |
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219 def _getActivated(self): |
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220 return self._activated |
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221 |
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222 def _setActivated(self, activate): |
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223 self._activated = activate |
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224 |
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225 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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226 location = property(_getLocation, _setLocation) |
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Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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227 instance = property(_getInstance) |
520
b6bd314df28a
Added a quest dialog.
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228 type = property(_getType) |
528
796d49ab9380
Cleaned up the createScene function.
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229 id = property(_getId) |
529
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Changed the quest format in the object xml file.
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230 modelname = property(_getModelName) |
530
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Added the loadActor and loadItem functions so you can load single items at any time.
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231 position = property(_getPosition, _setPosition) |
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Added the loadActor and loadItem functions so you can load single items at any time.
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232 activated = property(_getActivated, _setActivated) |