Mercurial > fife-parpg
annotate demos/rpg/scripts/objects/baseobject.py @ 563:f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
- Removed the getModuleByType() helper function.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 24 Jun 2010 21:27:11 +0000 |
parents | 69d50e751c9a |
children | a21915a97237 |
rev | line source |
---|---|
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
1 #!/usr/bin/env python |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
2 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
3 # -*- coding: utf-8 -*- |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
4 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
5 # #################################################################### |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
6 # Copyright (C) 2005-2010 by the FIFE team |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
7 # http://www.fifengine.net |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
8 # This file is part of FIFE. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
9 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
10 # FIFE is free software; you can redistribute it and/or |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
11 # modify it under the terms of the GNU Lesser General Public |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
12 # License as published by the Free Software Foundation; either |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
13 # version 2.1 of the License, or (at your option) any later version. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
14 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
15 # This library is distributed in the hope that it will be useful, |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
16 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
18 # Lesser General Public License for more details. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
19 # |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
20 # You should have received a copy of the GNU Lesser General Public |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
21 # License along with this library; if not, write to the |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
22 # Free Software Foundation, Inc., |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
24 # #################################################################### |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
25 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
26 import sys, os, re, math, random, shutil |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
27 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
28 from fife import fife |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
29 from fife.extensions.loaders import loadMapFile |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
30 |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
31 from scripts.misc.exceptions import * |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
32 from scripts.misc.serializer import Serializer |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
33 |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
34 GameObjectTypes = { |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
35 "DEFAULT": 0, |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
36 "ITEM":1, |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
37 "QUESTGIVER":2, |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
38 "PLAYER":3, |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
39 "NPC":4, |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
40 "ENEMY":5, |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
41 "GOLD":6, |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
42 "PORTAL":7 |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
43 } |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
44 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
45 class ObjectActionListener(fife.InstanceActionListener): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
46 def __init__(self, gamecontroller, obj): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
47 fife.InstanceActionListener.__init__(self) |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
48 self._gamecontroller = gamecontroller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
49 self._object = obj |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
50 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
51 def detachActionListener(self): |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
52 self._object.instance.removeActionListener(self) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
53 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
54 def attachActionListener(self): |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
55 self._object.instance.addActionListener(self) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
56 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
57 def onInstanceActionFinished(self, instance, action): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
58 pass |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
59 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
60 |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
61 class BaseGameObject(Serializer): |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
62 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False): |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
63 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
64 @param gamecontroller: A reference to the master game controller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
65 @param instancename: The name of the object to load. The object's XML file must |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
66 be part of the map file or added with fife.extensions.loaders.loadImportFile |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
67 @param instanceid: used if you want to give a specific ID to the instance to |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
68 differenciate it from other instances |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
69 @param createInstance: If this is True it will attempt to be loaded from disk and not |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
70 use one that has already been loaded from the map file. See the note about the |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
71 instancename paramater above. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
72 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
73 self._gamecontroller = gamecontroller |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
74 self._fifeobject = None |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
75 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
76 self._typename = typename |
563
f85762e634c5
- Added the AttackAction along with a test enemy on level 1.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
560
diff
changeset
|
77 self._type = GameObjectTypes[typename] |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
78 self._baseobjectname = baseobjectname |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
79 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
80 self._name = instancename |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
81 if instanceid: |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
82 self._id = instanceid |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
83 else: |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
84 self._id = self._name |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
85 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
86 self._instance = None |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
87 self._position = fife.DoublePoint(0.0, 0.0) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
88 |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
89 self._actionlistener = None |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
90 |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
91 self._layer = layer |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
520
diff
changeset
|
92 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
93 if createInstance: |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
94 self._createFIFEInstance(self._layer) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
95 else: |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
96 self._findFIFEInstance(self._layer) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
97 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
98 self._activated = True |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
99 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
100 def destroy(self): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
101 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
102 Deletes the FIFE instance from the actor layer on the map. |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
103 """ |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
104 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
105 #This doesnt work |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
106 #self._instance.get2dGfxVisual().setVisible(False) |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
107 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
108 #remove from the scene instead |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
109 if self._actionlistener: |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
110 self._actionlistener.detachActionListener() |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
111 self._actionlistener = None |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
112 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
113 if self._instance : |
540
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
114 self._layer.deleteInstance(self._instance) |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
115 self._instance = None |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
116 |
2e739ae9a8bc
Some misc code cleanup.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
530
diff
changeset
|
117 self._activated = False |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
118 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
119 def spawn(self, x, y): |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
120 #This doesnt work |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
121 #self._instance.get2dGfxVisual().setVisible(True) |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
122 |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
123 if self._instance: |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
124 self._setMapPostion(x,y) |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
125 else: |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
126 self._position.x = x |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
127 self._position.y = y |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
128 self._createFIFEInstance(self, self._layer) |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
129 |
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
130 self._activated = True |
518
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
131 |
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
132 def setMapPosition(self, x, y): |
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
133 curloc = self.location |
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
134 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
135 self._position = self.location.getExactLayerCoordinates() |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
136 self._position.x = x |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
137 self._position.y = y |
518
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
138 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
139 curloc.setExactLayerCoordinates(self._position) |
518
e4cd18a179af
Added the PlayerActionListener.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
517
diff
changeset
|
140 self.location = curloc |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
141 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
142 def serialize(self): |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
143 lvars = {} |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
144 (x,y) = self.position |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
145 lvars['posx'] = x |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
146 lvars['posy'] = y |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
147 lvars['type'] = self._typename |
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
148 lvars['objectname'] = self._baseobjectname |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
149 |
546
8fee2d2286e9
Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
543
diff
changeset
|
150 return lvars |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
151 |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
152 def deserialize(self, valuedict=None): |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
153 if not valuedict: |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
154 return |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
155 |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
156 if valuedict.has_key("posx"): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
157 x = float(valuedict['posx']) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
158 else: |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
159 x = 0 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
160 |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
161 if valuedict.has_key("posy"): |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
162 y = float(valuedict['posy']) |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
163 else: |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
164 y = 0 |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
165 |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
166 self.setMapPosition(x,y) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
167 |
524
6037f79b0dcf
Multiple quests now work.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
520
diff
changeset
|
168 def _createFIFEInstance(self, layer): |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
169 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
170 Should not be called directly. Use the constructor! |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
171 """ |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
172 mapmodel = self._gamecontroller.engine.getModel() |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
173 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg")) |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
174 |
552
718e154a43c8
When you click on an object behind the player the click is no longer ignored.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
547
diff
changeset
|
175 self._instance = layer.createInstance(self._fifeobject, fife.ExactModelCoordinate(self._position.x,self._position.y), self._id) |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
176 fife.InstanceVisual.create(self._instance) |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
177 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
178 self._instance.thisown = 0 |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
179 |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
180 def _findFIFEInstance(self, layer): |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
181 """ |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
182 Throws InstanceNotFound if the instance was not found on the specified layer. |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
183 """ |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
184 self._instance = self._layer.getInstance(self._id) |
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
185 if self._instance: |
560
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
186 self._instance.thisown = 0 |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
187 else: |
69d50e751c9a
Lots of changes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
552
diff
changeset
|
188 raise InstanceNotFoundError(self._id + " was not found on the layer!") |
543
cb7ec12214a9
Items can now be serialized/deserialized to/from disk. I haven't finished actors yet. This allows for persistent states when you enter/leave maps.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
540
diff
changeset
|
189 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
190 def _getLocation(self): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
191 return self._instance.getLocation() |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
192 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
193 def _setLocation(self, loc): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
194 self._instance.setLocation(loc) |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
195 |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
196 def _getInstance(self): |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
197 return self._instance |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
198 |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
199 def _getType(self): |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
200 return self._type |
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
201 |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
202 def _getId(self): |
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
203 return self._id |
529
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
204 |
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
205 def _getModelName(self): |
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
206 return self._name |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
207 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
208 def _getPosition(self): |
547
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
209 #if there isn't a FIFE instance just return last known coordinates |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
210 if self._instance: |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
211 self._position = self.location.getExactLayerCoordinates() |
e59ece21ab3e
Item serialization will now assume some default values if they are not found in the save files.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
546
diff
changeset
|
212 |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
213 return (self._position.x, self._position.y) |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
214 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
215 def _setPosition(self, tuplexy): |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
216 self.setMapPosition(tuplexy[0],tuplexy[1]) |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
217 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
218 def _getActivated(self): |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
219 return self._activated |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
220 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
221 def _setActivated(self, activate): |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
222 self._activated = activate |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
223 |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
224 |
517
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
225 location = property(_getLocation, _setLocation) |
c3a026cdd91b
Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
226 instance = property(_getInstance) |
520
b6bd314df28a
Added a quest dialog.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
518
diff
changeset
|
227 type = property(_getType) |
528
796d49ab9380
Cleaned up the createScene function.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
524
diff
changeset
|
228 id = property(_getId) |
529
d0bce896a526
Changed the quest format in the object xml file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
528
diff
changeset
|
229 modelname = property(_getModelName) |
530
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
230 position = property(_getPosition, _setPosition) |
ea26e7b6f56c
Added the loadActor and loadItem functions so you can load single items at any time.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
529
diff
changeset
|
231 activated = property(_getActivated, _setActivated) |