annotate demos/rpg/scripts/objects/baseobject.py @ 520:b6bd314df28a

Added a quest dialog. Added QuestGiver class. Moved level specific settings to another file. Added BaseItem class.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 27 May 2010 16:29:07 +0000
parents e4cd18a179af
children 6037f79b0dcf
rev   line source
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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1 #!/usr/bin/env python
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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2
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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3 # -*- coding: utf-8 -*-
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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4
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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5 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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6 # Copyright (C) 2005-2010 by the FIFE team
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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7 # http://www.fifengine.net
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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8 # This file is part of FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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9 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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10 # FIFE is free software; you can redistribute it and/or
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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11 # modify it under the terms of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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12 # License as published by the Free Software Foundation; either
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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13 # version 2.1 of the License, or (at your option) any later version.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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14 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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15 # This library is distributed in the hope that it will be useful,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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18 # Lesser General Public License for more details.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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19 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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20 # You should have received a copy of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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21 # License along with this library; if not, write to the
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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22 # Free Software Foundation, Inc.,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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24 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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25 # This is the rio de hola client for FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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26
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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27 import sys, os, re, math, random, shutil
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28
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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29 from fife import fife
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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30 from fife.extensions.loaders import loadMapFile
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31
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32 GameObjectTypes = {
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33 "DEFAULT": 0,
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34 "ITEM":1,
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35 "QUESTGIVER":2,
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36 "PLAYER":3,
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37 "NPC":4,
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38 "ENEMY":5
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39 }
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40
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41 class ObjectActionListener(fife.InstanceActionListener):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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42 def __init__(self, gamecontroller, obj):
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43 fife.InstanceActionListener.__init__(self)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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44 obj.instance.addActionListener(self)
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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45 self._gamecontroller = gamecontroller
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46 self._object = obj
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47
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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48 def onInstanceActionFinished(self, instance, action):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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49 pass
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50
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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51
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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52 class BaseGameObject(object):
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53 def __init__(self, gamecontroller, instancename, instanceid=None, createInstance=False):
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54 """
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55 @param gamecontroller: A reference to the master game controller
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56 @param instancename: The name of the object to load. The object's XML file must
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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57 be part of the map file or added with fife.extensions.loaders.loadImportFile
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58 @param instanceid: used if you want to give a specific ID to the instance to
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59 differenciate it from other instances
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60 @param createInstance: If this is True it will attempt to be loaded from disk and not
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61 use one that has already been loaded from the map file. See the note about the
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62 instancename paramater above.
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63 """
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64 self._gamecontroller = gamecontroller
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65 self._fifeobject = None
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66 self._name = instancename
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67 if instanceid:
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68 self._id = instanceid
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69 else:
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70 self._id = self._name
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71
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72 self._instance = None
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73
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74 if createInstance:
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75 self._createFIFEInstance()
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76 else:
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77 self._instance = self._gamecontroller.scene.actorlayer.getInstance(self._id)
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78 self._instance.thisown = 0
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79
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80 self._type = GameObjectTypes["DEFAULT"]
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81
517
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82 def destroy(self):
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83 """
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84 Deletes the FIFE instance from the actor layer on the map.
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85 """
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86 if self._instance :
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87 self._gamecontroller.scene.actorlayer.deleteInstance(self._instance)
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88 self._instance = None
518
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89
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90 def setMapPosition(self, x, y):
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91 curloc = self.location
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92
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93 exactloc = self.location.getExactLayerCoordinates()
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94 exactloc.x = x
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95 exactloc.y = y
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96
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97 curloc.setExactLayerCoordinates(exactloc)
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98 self.location = curloc
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99
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100 def _createFIFEInstance(self):
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101 """
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102 Should not be called directly. Use the constructor!
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103 """
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104 mapmodel = self._gamecontroller.engine.getModel()
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105 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
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106
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107 self._instance = self._gamecontroller.scene.actorlayer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id)
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108 fife.InstanceVisual.create(self._instance)
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109 self._instance.thisown = 0
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110
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111 def _getLocation(self):
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112 return self._instance.getLocation()
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113
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114 def _setLocation(self, loc):
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115 self._instance.setLocation(loc)
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116
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117 def _getInstance(self):
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118 return self._instance
520
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119
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120 def _getType(self):
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121 return self._type
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122
517
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123 location = property(_getLocation, _setLocation)
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124 instance = property(_getInstance)
520
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125 type = property(_getType)