annotate demos/rpg/scripts/objects/baseobject.py @ 546:8fee2d2286e9

Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 03 Jun 2010 21:35:06 +0000
parents cb7ec12214a9
children e59ece21ab3e
rev   line source
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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1 #!/usr/bin/env python
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2
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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3 # -*- coding: utf-8 -*-
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4
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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5 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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6 # Copyright (C) 2005-2010 by the FIFE team
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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7 # http://www.fifengine.net
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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8 # This file is part of FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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9 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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10 # FIFE is free software; you can redistribute it and/or
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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11 # modify it under the terms of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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12 # License as published by the Free Software Foundation; either
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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13 # version 2.1 of the License, or (at your option) any later version.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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14 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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15 # This library is distributed in the hope that it will be useful,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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16 # but WITHOUT ANY WARRANTY; without even the implied warranty of
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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17 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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18 # Lesser General Public License for more details.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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19 #
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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20 # You should have received a copy of the GNU Lesser General Public
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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21 # License along with this library; if not, write to the
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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22 # Free Software Foundation, Inc.,
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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23 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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24 # ####################################################################
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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25 # This is the rio de hola client for FIFE.
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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26
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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27 import sys, os, re, math, random, shutil
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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28
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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29 from fife import fife
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30 from fife.extensions.loaders import loadMapFile
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31
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32 GameObjectTypes = {
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33 "DEFAULT": 0,
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34 "ITEM":1,
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35 "QUESTGIVER":2,
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36 "PLAYER":3,
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37 "NPC":4,
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38 "ENEMY":5,
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39 "GOLD":6,
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40 "PORTAL":7
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41 }
543
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42
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43 def getModuleByType(objtype):
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44 if objtype == GameObjectTypes["ITEM"] or objtype == GameObjectTypes["GOLD"] or objtype == GameObjectTypes["PORTAL"]:
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45 module = "items"
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46 elif objtype == GameObjectTypes["QUESTGIVER"] or objtype == GameObjectTypes["ENEMY"]:
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47 module = "npcs"
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48 else:
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49 module = "unknown"
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50
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51 return module
520
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52
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53 class ObjectActionListener(fife.InstanceActionListener):
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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54 def __init__(self, gamecontroller, obj):
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55 fife.InstanceActionListener.__init__(self)
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56 self._gamecontroller = gamecontroller
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57 self._object = obj
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58
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59 def detachActionListener(self):
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60 self._object.instance.removeActionListener(self)
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61
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62 def attachActionListener(self):
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63 self._object.instance.addActionListener(self)
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64
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65 def onInstanceActionFinished(self, instance, action):
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66 pass
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67
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68
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69 class BaseGameObject(object):
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70 def __init__(self, gamecontroller, layer, typename, baseobjectname, instancename, instanceid=None, createInstance=False):
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71 """
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72 @param gamecontroller: A reference to the master game controller
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73 @param instancename: The name of the object to load. The object's XML file must
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74 be part of the map file or added with fife.extensions.loaders.loadImportFile
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75 @param instanceid: used if you want to give a specific ID to the instance to
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76 differenciate it from other instances
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77 @param createInstance: If this is True it will attempt to be loaded from disk and not
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78 use one that has already been loaded from the map file. See the note about the
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79 instancename paramater above.
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80 """
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81 self._gamecontroller = gamecontroller
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82 self._fifeobject = None
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83
546
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84 self._typename = typename
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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85 self._baseobjectname = baseobjectname
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86
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87 self._name = instancename
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88 if instanceid:
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89 self._id = instanceid
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90 else:
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91 self._id = self._name
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92
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93 self._instance = None
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94 self._position = fife.DoublePoint(0.0, 0.0)
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95
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96 self._actionlistener = None
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97
543
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98 self._type = GameObjectTypes["DEFAULT"]
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99
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100 self._layer = layer
524
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diff changeset
101
517
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102 if createInstance:
540
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diff changeset
103 self._createFIFEInstance(self._layer)
517
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diff changeset
104 else:
543
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105 self._instance = None
517
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106
530
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diff changeset
107 self._activated = True
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108
517
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109 def destroy(self):
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110 """
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111 Deletes the FIFE instance from the actor layer on the map.
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112 """
540
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113 if self._actionlistener:
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114 self._actionlistener.detachActionListener()
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115 self._actionlistener = None
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116
517
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117 if self._instance :
540
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118 self._layer.deleteInstance(self._instance)
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119 self._instance = None
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120
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121 self._activated = False
518
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122
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123 def setMapPosition(self, x, y):
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124 curloc = self.location
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125
530
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126 self._position = self.location.getExactLayerCoordinates()
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127 self._position.x = x
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128 self._position.y = y
518
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129
530
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130 curloc.setExactLayerCoordinates(self._position)
518
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131 self.location = curloc
543
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132
546
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133 def serialize(self):
543
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134 lvars = {}
546
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135 (x,y) = self.position
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136 lvars['posx'] = x
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137 lvars['posy'] = y
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138 lvars['type'] = self._typename
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139 lvars['objectname'] = self._baseobjectname
543
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140
546
8fee2d2286e9 Rewrote the object serializing routines to use a "template" idea for loading an object from disk. This allows for multiple objects to load the same base object template but be unique on the scene AND have different values. Useful for say more than one gold stack on the ground with different gold values. TODO: fix the "spawn" console command.
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141 return lvars
543
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142
546
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143 def deserialize(self, valuedict):
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144 x = float(valuedict['posx'])
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145 y = float(valuedict['posy'])
543
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146
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147 self.setMapPosition(x,y)
517
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148
524
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149 def _createFIFEInstance(self, layer):
517
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150 """
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151 Should not be called directly. Use the constructor!
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152 """
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153 mapmodel = self._gamecontroller.engine.getModel()
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154 self._fifeobject = mapmodel.getObject(self._name, self._gamecontroller.settings.get("RPG", "ObjectNamespace", "http://www.fifengine.de/xml/rpg"))
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155
524
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156 self._instance = layer.createInstance(self._fifeobject, fife.ModelCoordinate(0,0), self._id)
517
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
157 fife.InstanceVisual.create(self._instance)
530
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158
517
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159 self._instance.thisown = 0
530
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160
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161 self.setMapPosition(self._position.x,self._position.y)
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162
543
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163 def _findFIFEInstance(self, layer):
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164 """
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165 @todo: throw InstanceNotFoundError
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166 """
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167 self._instance = self._layer.getInstance(self._id)
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168 if self._instance:
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169 self._instance.thisown = 0
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170
517
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171 def _getLocation(self):
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172 return self._instance.getLocation()
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173
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174 def _setLocation(self, loc):
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175 self._instance.setLocation(loc)
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176
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177 def _getInstance(self):
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178 return self._instance
520
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179
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180 def _getType(self):
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181 return self._type
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182
528
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diff changeset
183 def _getId(self):
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parents: 524
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184 return self._id
529
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185
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186 def _getModelName(self):
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parents: 528
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187 return self._name
530
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188
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189 def _getPosition(self):
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190 self._position = self.location.getExactLayerCoordinates()
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diff changeset
191 return (self._position.x, self._position.y)
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192
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193 def _setPosition(self, tuplexy):
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194 self.setMapPosition(tuplexy[0],tuplexy[1])
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195
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196 def _getActivated(self):
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197 return self._activated
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198
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199 def _setActivated(self, activate):
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200 self._activated = activate
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201
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202
517
c3a026cdd91b Added the BaseGameObject class and put it in it's own file. All game object will inherit it. Added instance action listeners.
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203 location = property(_getLocation, _setLocation)
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204 instance = property(_getInstance)
520
b6bd314df28a Added a quest dialog.
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205 type = property(_getType)
528
796d49ab9380 Cleaned up the createScene function.
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206 id = property(_getId)
529
d0bce896a526 Changed the quest format in the object xml file.
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207 modelname = property(_getModelName)
530
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208 position = property(_getPosition, _setPosition)
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parents: 529
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209 activated = property(_getActivated, _setActivated)