Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 527:79d5741fada6
removed the explicit loadImportFile calls that were loading the cannonspread and extralife as these are now added to the map file. This was causing a NameClash exception to be thrown because the game was attempting to load them twice.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 28 May 2010 14:49:43 +0000 |
parents | 96c4922c1c24 |
children | e3140f01749d |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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29 from fife.extensions.soundmanager import SoundManager |
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30 |
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31 from scripts.common.eventlistenerbase import EventListenerBase |
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Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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32 from fife.extensions.loaders import loadMapFile, loadImportFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine, setting): |
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52 super(World, self).__init__(engine, regKeys=True) |
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53 |
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54 self._applictaion = app |
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55 self._engine = engine |
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56 self._setting = setting |
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57 self._timemanager = engine.getTimeManager() |
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58 self._eventmanager = engine.getEventManager() |
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59 self._model = engine.getModel() |
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60 self._filename = '' |
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61 self._keystate = { 'UP': False, |
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62 'DOWN': False, |
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63 'LEFT': False, |
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64 'RIGHT': False, |
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65 'CTRL': False, |
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66 'SPACE': False, } |
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67 self._pump_ctr = 0 |
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68 self._map = None |
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69 self._scene = None |
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70 self._paused = True |
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71 self._pausedtime = 0 |
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72 self._starttime = 0 |
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73 |
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74 self._soundmanager = SoundManager(self._engine) |
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75 |
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76 self._mainmenu = MainMenu(self, self._setting) |
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77 self.showMainMenu() |
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78 |
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79 self._hudwindow = HeadsUpDisplay(self) |
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80 self._hudwindow.hide() |
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81 |
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82 self._gameover = GameOverDisplay() |
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83 self._gameover.hide() |
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84 |
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85 self._highscores = HighScores(self) |
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86 self._highscores.hide() |
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87 |
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88 self._winner = WinnerDisplay() |
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89 self._winner.hide() |
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90 |
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91 self._credits = CreditsDisplay(self) |
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92 self._credits.hide() |
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93 |
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94 self._genericrenderer = None |
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95 |
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96 self._gamecomplete = False |
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97 |
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98 def showMainMenu(self): |
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99 if self._scene: |
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100 self._paused = True |
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101 cont = True |
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102 else: |
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103 cont = False |
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104 |
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105 self._mainmenu.show(cont) |
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106 |
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107 def showCredits(self): |
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108 self._credits.show() |
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109 |
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110 def showHighScores(self): |
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111 self._highscores.show() |
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112 |
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113 def quit(self): |
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114 self.reset() |
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115 self._soundmanager.destroy() |
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116 self._applictaion.requestQuit() |
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117 |
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118 def reset(self): |
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119 if self._map: |
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120 self._model.deleteMap(self._map) |
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121 self._map = None |
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122 |
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123 self.cameras = {} |
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124 |
472
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125 if self._scene: |
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126 self._scene.destroyScene() |
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127 self._scene = None |
467
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128 |
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129 self._gamecomplete = False |
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130 |
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131 def loadLevel(self, filename): |
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132 """ |
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133 Load a xml map and setup cameras. |
446
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134 """ |
469
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135 |
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136 self.resetKeys() |
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137 |
472
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138 self._filename = filename |
446
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139 self.reset() |
502
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140 |
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141 #specific imports that needed to be added |
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142 #@todo: you should be able to add file imports via the map editor |
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143 loadImportFile("objects/projectiles/bullet1/object.xml", self._engine) |
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144 loadImportFile("objects/projectiles/fireball/object.xml", self._engine) |
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145 |
472
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146 self._map = loadMapFile(self._filename, self._engine) |
446
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147 |
480
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148 self._scene = Scene(self, self._engine, self._map.getLayer('objects'), self._soundmanager) |
472
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149 self._scene.initScene(self._map) |
456
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150 |
454
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151 self.initCameras() |
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152 |
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153 self._hudwindow.show() |
457
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Player now has 3 lives and will receive a game over message once they are used up.
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154 self._gameover.hide() |
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155 self._winner.hide() |
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156 |
472
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157 self._starttime = self._timemanager.getTime() |
460
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158 |
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159 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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160 self._genericrenderer.clearActiveLayers() |
495
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Added a new log module called Script. This should be used by the python modules.
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161 self._genericrenderer.addActiveLayer(self._map.getLayer('boundingbox')) |
460
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162 self._genericrenderer.setEnabled(True) |
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163 |
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164 |
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165 def renderBoundingBox(self, obj): |
494
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Fixing the epydoc markup. Did some more commenting.
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166 """ |
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Fixing the epydoc markup. Did some more commenting.
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167 Just a hack to render an objects bounding box. |
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168 """ |
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169 |
460
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170 bbox = copy.copy(obj.boundingbox) |
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171 |
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172 #apply the object layer scale |
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173 bbox.x /= 0.25 |
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174 bbox.y /= 0.25 |
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175 bbox.w /= 0.25 |
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176 bbox.h /= 0.25 |
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177 |
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178 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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179 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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180 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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181 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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182 |
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183 loc_topleft = fife.Location() |
472
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184 loc_topleft.setLayer(self._map.getLayer('boundingbox')) |
460
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185 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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186 |
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187 loc_topright = fife.Location() |
472
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188 loc_topright.setLayer(self._map.getLayer('boundingbox')) |
460
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189 loc_topright.setExactLayerCoordinates(obj_topright) |
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190 |
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|
191 loc_bottomright = fife.Location() |
472
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|
192 loc_bottomright.setLayer(self._map.getLayer('boundingbox')) |
460
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193 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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194 |
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195 loc_bottomleft = fife.Location() |
472
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196 loc_bottomleft.setLayer(self._map.getLayer('boundingbox')) |
460
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|
197 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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198 |
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199 node_topleft = fife.GenericRendererNode(loc_topleft) |
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200 node_topright = fife.GenericRendererNode(loc_topright) |
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201 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
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202 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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203 |
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204 |
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205 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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206 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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207 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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208 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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209 |
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210 #had to do this or it would segfault |
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211 obj_topleft.thisown = 0 |
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212 obj_topright.thisown = 0 |
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213 obj_bottomright.thisown = 0 |
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214 obj_bottomleft.thisown = 0 |
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215 loc_topleft.thisown = 0 |
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216 loc_topright.thisown = 0 |
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217 loc_bottomright.thisown = 0 |
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218 loc_bottomleft.thisown = 0 |
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219 node_topleft.thisown = 0 |
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220 node_topright.thisown = 0 |
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221 node_bottomright.thisown = 0 |
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222 node_bottomleft.thisown = 0 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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223 |
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224 def gameOver(self): |
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225 self._gameover.show() |
469
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226 self._hudwindow.hide() |
464
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227 |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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228 self._gamecomplete = True |
467
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229 |
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230 def endLevel(self): |
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231 self._paused = True |
469
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232 |
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233 #only one level so the game is over once you complete it. |
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234 self._gamecomplete = True |
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235 self._winner.show() |
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236 self._hudwindow.hide() |
467
4d0aa75a82f1
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237 |
469
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238 def saveScore(self): |
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239 self._gamecomplete = False |
468
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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240 |
472
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241 if self._highscores.isHighScore(self._scene.player.score): |
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242 score = self._scene.player.score |
464
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243 |
467
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244 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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245 dlg.execute({ 'okay' : "Yay!" }) |
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246 name = dlg.findChild(name='name').text |
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247 |
468
ebbb420a90b9
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248 self._highscores.addHighScore(HighScore(name, score)) |
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Fix the bug where the high score dialog box causes a crash after the player completes the level.
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249 self._highscores.show() |
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250 |
464
be035dff788a
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251 |
455
e686b82d93d0
Added the ability to pause the game.
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252 def newGame(self): |
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253 self.loadLevel("maps/shooter_map1.xml") |
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254 self._mainmenu.hide() |
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255 self._paused = False |
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256 |
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257 def continueGame(self): |
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258 self._mainmenu.hide() |
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259 self._paused = False |
446
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Adding the shooter demo. This is still a work in progress.
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260 |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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261 def pauseGame(self): |
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262 self._paused = True |
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263 self._mainmenu.show(True) |
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264 |
446
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265 def initCameras(self): |
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266 """ |
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|
267 Before we can actually see something on screen we have to specify the render setup. |
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268 This is done through Camera objects which offer a viewport on the map. |
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|
269 """ |
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270 |
472
3164715a0621
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|
271 for cam in self._map.getCameras(): |
446
2046a1f2f5f2
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272 if cam.getId() == 'main': |
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273 self.cameras['main'] = cam |
490
939a4dc12ca1
Starting to add some comments.
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480
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274 |
939a4dc12ca1
Starting to add some comments.
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480
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|
275 #pass the camera to the scene as the scene controls the cameras position |
472
3164715a0621
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|
276 self._scene.attachCamera(self.cameras['main']) |
502
96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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277 self.cameras['main'].setZoom(1.0) |
446
2046a1f2f5f2
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278 |
469
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279 def resetKeys(self): |
472
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280 self._keystate['UP'] = False |
3164715a0621
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281 self._keystate['DOWN'] = False |
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282 self._keystate['LEFT'] = False |
3164715a0621
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283 self._keystate['RIGHT'] = False |
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284 self._keystate['SPACE'] = False |
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285 self._keystate['CTRL'] = False |
469
5994e61cdebd
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286 |
446
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287 |
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288 def keyPressed(self, evt): |
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289 keyval = evt.getKey().getValue() |
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290 keystr = evt.getKey().getAsString().lower() |
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291 if keyval == fife.Key.UP: |
472
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|
292 self._keystate['UP'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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293 elif keyval == fife.Key.DOWN: |
472
3164715a0621
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|
294 self._keystate['DOWN'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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295 elif keyval == fife.Key.LEFT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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|
296 self._keystate['LEFT'] = True |
446
2046a1f2f5f2
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297 elif keyval == fife.Key.RIGHT: |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
298 self._keystate['RIGHT'] = True |
446
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299 elif keyval == fife.Key.SPACE: |
472
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changeset
|
300 self._keystate['SPACE'] = True |
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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454
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changeset
|
301 elif keyval == fife.Key.P: |
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454
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changeset
|
302 self._paused = not self._paused |
472
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changeset
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303 self._pausedtime += self._timemanager.getTime() |
446
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304 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
305 self._keystate['CTRL'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
306 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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307 def keyReleased(self, evt): |
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308 keyval = evt.getKey().getValue() |
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Adding the shooter demo. This is still a work in progress.
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changeset
|
309 if keyval == fife.Key.UP: |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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310 self._keystate['UP'] = False |
446
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Adding the shooter demo. This is still a work in progress.
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changeset
|
311 elif keyval == fife.Key.DOWN: |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
312 self._keystate['DOWN'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
313 elif keyval == fife.Key.LEFT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
314 self._keystate['LEFT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
315 elif keyval == fife.Key.RIGHT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
316 self._keystate['RIGHT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
317 elif keyval == fife.Key.SPACE: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
318 self._keystate['SPACE'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
319 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
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changeset
|
320 self._keystate['CTRL'] = False |
446
2046a1f2f5f2
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parents:
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changeset
|
321 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
322 def pump(self): |
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Adding the shooter demo. This is still a work in progress.
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changeset
|
323 """ |
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Adding the shooter demo. This is still a work in progress.
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|
324 Called every frame. |
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Adding the shooter demo. This is still a work in progress.
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changeset
|
325 """ |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
326 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
327 if self._genericrenderer: |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
328 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
329 |
490
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
330 #scene hasn't been initialized. Nothing to do. |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
331 if not self._scene: |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
332 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
333 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
334 #update the scene |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
335 if not self._paused and not self._gamecomplete: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
336 if self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
337 self._scene.unpause(self._timemanager.getTime() - self._starttime) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
338 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
339 self._scene.update(self._timemanager.getTime() - self._starttime, self._keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
340 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
341 #update the HUD |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
342 avgframe = self._timemanager.getAverageFrameTime() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
343 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
344 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
345 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
346 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
347 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
348 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
349 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
350 player = self._scene.player |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
351 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
352 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
353 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
354 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
355 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
356 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
357 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
358 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
359 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
360 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
361 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
362 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
363 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
364 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
365 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
366 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
367 else: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
368 if not self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
369 self._scene.pause(self._timemanager.getTime() - self._starttime) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
370 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
371 if self._gamecomplete: |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
372 self.saveScore() |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
373 self.reset() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
374 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
375 self._pump_ctr += 1 |