Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 673:32539411bf0d
fixed a minor bug in the editor when trying to switch to INSERTING mode using the keyboard shortcut.
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 09 Nov 2010 12:31:40 +0000 |
parents | e3140f01749d |
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rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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29 from fife.extensions.soundmanager import SoundManager |
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30 |
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31 from scripts.common.eventlistenerbase import EventListenerBase |
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32 from fife.extensions.loaders import loadMapFile |
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33 from fife.extensions.serializers.xml_loader_tools import loadImportFile |
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34 from fife.extensions.serializers.xmlobject import XMLObjectLoader |
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35 |
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36 from scripts.gui.guis import * |
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37 |
446
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38 from scripts.ships.shipbase import Ship |
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39 from scripts.ships.player import Player |
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40 from scripts.scene import Scene |
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41 |
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42 class World(EventListenerBase): |
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43 """ |
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44 The world! |
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45 |
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46 This class handles: |
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47 setup of map view (cameras ...) |
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48 loading the map |
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49 handles mouse/key events which aren't handled by the GUI. |
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50 ( by inheriting from EventlistenerBase ) |
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51 |
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52 """ |
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53 def __init__(self, app, engine, setting): |
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54 super(World, self).__init__(engine, regKeys=True) |
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55 |
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56 self._applictaion = app |
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57 self._engine = engine |
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58 self._setting = setting |
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59 self._timemanager = engine.getTimeManager() |
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60 self._eventmanager = engine.getEventManager() |
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61 self._model = engine.getModel() |
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62 self.obj_loader = XMLObjectLoader( |
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63 engine.getImagePool(), |
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64 engine.getAnimationPool(), |
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65 engine.getModel(), |
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66 engine.getVFS() |
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67 ) |
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68 self._filename = '' |
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69 self._keystate = { 'UP': False, |
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70 'DOWN': False, |
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71 'LEFT': False, |
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72 'RIGHT': False, |
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73 'CTRL': False, |
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74 'SPACE': False, } |
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75 self._pump_ctr = 0 |
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76 self._map = None |
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77 self._scene = None |
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78 self._paused = True |
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79 self._pausedtime = 0 |
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80 self._starttime = 0 |
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81 |
480
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82 self._soundmanager = SoundManager(self._engine) |
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83 |
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84 self._mainmenu = MainMenu(self, self._setting) |
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85 self.showMainMenu() |
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86 |
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87 self._hudwindow = HeadsUpDisplay(self) |
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88 self._hudwindow.hide() |
446
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89 |
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90 self._gameover = GameOverDisplay() |
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91 self._gameover.hide() |
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92 |
464
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93 self._highscores = HighScores(self) |
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94 self._highscores.hide() |
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95 |
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96 self._winner = WinnerDisplay() |
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97 self._winner.hide() |
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98 |
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99 self._credits = CreditsDisplay(self) |
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100 self._credits.hide() |
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101 |
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102 self._genericrenderer = None |
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103 |
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104 self._gamecomplete = False |
467
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105 |
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106 def showMainMenu(self): |
472
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107 if self._scene: |
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108 self._paused = True |
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109 cont = True |
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110 else: |
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111 cont = False |
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112 |
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113 self._mainmenu.show(cont) |
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114 |
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115 def showCredits(self): |
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116 self._credits.show() |
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117 |
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118 def showHighScores(self): |
464
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119 self._highscores.show() |
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120 |
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121 def quit(self): |
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122 self.reset() |
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123 self._soundmanager.destroy() |
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124 self._applictaion.requestQuit() |
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125 |
446
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126 def reset(self): |
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127 if self._map: |
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128 self._model.deleteMap(self._map) |
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129 self._map = None |
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130 |
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131 self.cameras = {} |
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132 |
472
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133 if self._scene: |
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134 self._scene.destroyScene() |
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135 self._scene = None |
467
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136 |
469
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137 self._gamecomplete = False |
455
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138 |
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139 def loadLevel(self, filename): |
446
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140 """ |
455
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141 Load a xml map and setup cameras. |
446
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142 """ |
469
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143 |
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144 self.resetKeys() |
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145 |
472
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146 self._filename = filename |
446
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147 self.reset() |
502
96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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148 |
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149 #specific imports that needed to be added |
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150 #@todo: you should be able to add file imports via the map editor |
661
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* Merged the light branch back into trunk.
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151 loadImportFile(self.obj_loader, "objects/projectiles/bullet1/object.xml", self._engine) |
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152 loadImportFile(self.obj_loader,"objects/projectiles/fireball/object.xml", self._engine) |
502
96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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153 |
472
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154 self._map = loadMapFile(self._filename, self._engine) |
446
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155 |
480
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156 self._scene = Scene(self, self._engine, self._map.getLayer('objects'), self._soundmanager) |
472
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|
157 self._scene.initScene(self._map) |
456
41fd97da94d1
Moved guis to their own file.
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158 |
454
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Time is now managed by the Scene object.
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159 self.initCameras() |
455
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160 |
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161 self._hudwindow.show() |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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162 self._gameover.hide() |
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163 self._winner.hide() |
455
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164 |
472
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165 self._starttime = self._timemanager.getTime() |
460
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166 |
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167 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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168 self._genericrenderer.clearActiveLayers() |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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169 self._genericrenderer.addActiveLayer(self._map.getLayer('boundingbox')) |
460
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170 self._genericrenderer.setEnabled(True) |
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171 |
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172 |
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|
173 def renderBoundingBox(self, obj): |
494
e241d7553496
Fixing the epydoc markup. Did some more commenting.
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|
174 """ |
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Fixing the epydoc markup. Did some more commenting.
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|
175 Just a hack to render an objects bounding box. |
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|
176 """ |
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Fixing the epydoc markup. Did some more commenting.
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177 |
460
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178 bbox = copy.copy(obj.boundingbox) |
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179 |
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|
180 #apply the object layer scale |
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181 bbox.x /= 0.25 |
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182 bbox.y /= 0.25 |
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183 bbox.w /= 0.25 |
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184 bbox.h /= 0.25 |
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185 |
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186 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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187 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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188 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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189 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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190 |
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|
191 loc_topleft = fife.Location() |
472
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|
192 loc_topleft.setLayer(self._map.getLayer('boundingbox')) |
460
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193 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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194 |
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|
195 loc_topright = fife.Location() |
472
3164715a0621
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|
196 loc_topright.setLayer(self._map.getLayer('boundingbox')) |
460
5e1d6e40d19d
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|
197 loc_topright.setExactLayerCoordinates(obj_topright) |
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198 |
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|
199 loc_bottomright = fife.Location() |
472
3164715a0621
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|
200 loc_bottomright.setLayer(self._map.getLayer('boundingbox')) |
460
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201 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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202 |
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|
203 loc_bottomleft = fife.Location() |
472
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|
204 loc_bottomleft.setLayer(self._map.getLayer('boundingbox')) |
460
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|
205 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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206 |
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changeset
|
207 node_topleft = fife.GenericRendererNode(loc_topleft) |
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|
208 node_topright = fife.GenericRendererNode(loc_topright) |
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|
209 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
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|
210 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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211 |
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212 |
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213 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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214 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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215 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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changeset
|
216 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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217 |
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|
218 #had to do this or it would segfault |
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219 obj_topleft.thisown = 0 |
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220 obj_topright.thisown = 0 |
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221 obj_bottomright.thisown = 0 |
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222 obj_bottomleft.thisown = 0 |
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223 loc_topleft.thisown = 0 |
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224 loc_topright.thisown = 0 |
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225 loc_bottomright.thisown = 0 |
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226 loc_bottomleft.thisown = 0 |
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227 node_topleft.thisown = 0 |
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228 node_topright.thisown = 0 |
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229 node_bottomright.thisown = 0 |
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230 node_bottomleft.thisown = 0 |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
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231 |
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232 def gameOver(self): |
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233 self._gameover.show() |
469
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234 self._hudwindow.hide() |
464
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Added high score window.
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235 |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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236 self._gamecomplete = True |
467
4d0aa75a82f1
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237 |
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238 def endLevel(self): |
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239 self._paused = True |
469
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240 |
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241 #only one level so the game is over once you complete it. |
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242 self._gamecomplete = True |
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243 self._winner.show() |
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244 self._hudwindow.hide() |
467
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245 |
469
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246 def saveScore(self): |
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247 self._gamecomplete = False |
468
ebbb420a90b9
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248 |
472
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249 if self._highscores.isHighScore(self._scene.player.score): |
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250 score = self._scene.player.score |
464
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251 |
467
4d0aa75a82f1
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252 dlg = pychan.loadXML('gui/highscoredialog.xml') |
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253 dlg.execute({ 'okay' : "Yay!" }) |
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254 name = dlg.findChild(name='name').text |
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255 |
468
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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256 self._highscores.addHighScore(HighScore(name, score)) |
ebbb420a90b9
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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257 self._highscores.show() |
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Fix the bug where the high score dialog box causes a crash after the player completes the level.
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258 |
464
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259 |
455
e686b82d93d0
Added the ability to pause the game.
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454
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260 def newGame(self): |
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261 self.loadLevel("maps/shooter_map1.xml") |
e686b82d93d0
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262 self._mainmenu.hide() |
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263 self._paused = False |
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264 |
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265 def continueGame(self): |
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266 self._mainmenu.hide() |
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267 self._paused = False |
446
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Adding the shooter demo. This is still a work in progress.
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268 |
495
ae9f5383f5b1
Added a new log module called Script. This should be used by the python modules.
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269 def pauseGame(self): |
ae9f5383f5b1
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270 self._paused = True |
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271 self._mainmenu.show(True) |
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272 |
446
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273 def initCameras(self): |
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274 """ |
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275 Before we can actually see something on screen we have to specify the render setup. |
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276 This is done through Camera objects which offer a viewport on the map. |
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277 """ |
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278 |
472
3164715a0621
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279 for cam in self._map.getCameras(): |
446
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280 if cam.getId() == 'main': |
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281 self.cameras['main'] = cam |
490
939a4dc12ca1
Starting to add some comments.
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480
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282 |
939a4dc12ca1
Starting to add some comments.
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480
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|
283 #pass the camera to the scene as the scene controls the cameras position |
472
3164715a0621
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|
284 self._scene.attachCamera(self.cameras['main']) |
502
96c4922c1c24
Added some imports to the world initialization code. I had to do this because you were not able to use the editor with the shooter demo map files without manually adding the imports to the map file. You do not have to do this now (note the TODO in the comments). I have also hard coded the camera zoom level to ensure the map editors zoom level at the time of saving the map is not used.
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|
285 self.cameras['main'].setZoom(1.0) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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286 |
469
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287 def resetKeys(self): |
472
3164715a0621
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288 self._keystate['UP'] = False |
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289 self._keystate['DOWN'] = False |
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290 self._keystate['LEFT'] = False |
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291 self._keystate['RIGHT'] = False |
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292 self._keystate['SPACE'] = False |
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293 self._keystate['CTRL'] = False |
469
5994e61cdebd
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294 |
446
2046a1f2f5f2
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295 |
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296 def keyPressed(self, evt): |
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297 keyval = evt.getKey().getValue() |
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298 keystr = evt.getKey().getAsString().lower() |
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Adding the shooter demo. This is still a work in progress.
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299 if keyval == fife.Key.UP: |
472
3164715a0621
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|
300 self._keystate['UP'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
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301 elif keyval == fife.Key.DOWN: |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
302 self._keystate['DOWN'] = True |
446
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parents:
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changeset
|
303 elif keyval == fife.Key.LEFT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
304 self._keystate['LEFT'] = True |
446
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parents:
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changeset
|
305 elif keyval == fife.Key.RIGHT: |
472
3164715a0621
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parents:
471
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changeset
|
306 self._keystate['RIGHT'] = True |
446
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Adding the shooter demo. This is still a work in progress.
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changeset
|
307 elif keyval == fife.Key.SPACE: |
472
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
308 self._keystate['SPACE'] = True |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
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changeset
|
309 elif keyval == fife.Key.P: |
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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454
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changeset
|
310 self._paused = not self._paused |
472
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
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311 self._pausedtime += self._timemanager.getTime() |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
312 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
313 self._keystate['CTRL'] = True |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
314 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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changeset
|
315 def keyReleased(self, evt): |
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Adding the shooter demo. This is still a work in progress.
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changeset
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316 keyval = evt.getKey().getValue() |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
317 if keyval == fife.Key.UP: |
472
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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changeset
|
318 self._keystate['UP'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
319 elif keyval == fife.Key.DOWN: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
320 self._keystate['DOWN'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
321 elif keyval == fife.Key.LEFT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
322 self._keystate['LEFT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
323 elif keyval == fife.Key.RIGHT: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
324 self._keystate['RIGHT'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
325 elif keyval == fife.Key.SPACE: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
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changeset
|
326 self._keystate['SPACE'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
327 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
328 self._keystate['CTRL'] = False |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
diff
changeset
|
329 |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
330 def pump(self): |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
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parents:
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changeset
|
331 """ |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
332 Called every frame. |
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
333 """ |
460
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
334 |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
335 if self._genericrenderer: |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
336 self._genericrenderer.removeAll("quads") |
5e1d6e40d19d
Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
457
diff
changeset
|
337 |
490
939a4dc12ca1
Starting to add some comments.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
480
diff
changeset
|
338 #scene hasn't been initialized. Nothing to do. |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
339 if not self._scene: |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
340 return |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
341 |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
342 #update the scene |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
343 if not self._paused and not self._gamecomplete: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
344 if self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
345 self._scene.unpause(self._timemanager.getTime() - self._starttime) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
346 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
347 self._scene.update(self._timemanager.getTime() - self._starttime, self._keystate) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
348 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
349 #update the HUD |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
350 avgframe = self._timemanager.getAverageFrameTime() |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
351 if avgframe > 0: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
352 fps = 1 / (avgframe / 1000) |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
353 else: |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
354 fps = 0 |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
355 fpstxt = "%3.2f" % fps |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
356 self._hudwindow.setFPSText(unicode(fpstxt)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
357 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
358 player = self._scene.player |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
359 exactcoords = player.location.getExactLayerCoordinates() |
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
360 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
361 self._hudwindow.setPositionText(unicode(pos)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
362 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
363 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
364 self._hudwindow.setVelocityText(unicode(vel)) |
446
2046a1f2f5f2
Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff
changeset
|
365 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
366 score = unicode(str(player.score)) |
456
41fd97da94d1
Moved guis to their own file.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
455
diff
changeset
|
367 self._hudwindow.setScoreText(score) |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
368 |
462
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
369 ilives = player.lives |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
370 if ilives < 0: |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
371 ilives = 0 |
c4f745a566d6
Added player ship animations including flash and explode.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
460
diff
changeset
|
372 lives = unicode(str(ilives)) |
457
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
373 self._hudwindow.setLivesText(lives) |
597b066d5ccb
Player now has 3 lives and will receive a game over message once they are used up.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
456
diff
changeset
|
374 |
455
e686b82d93d0
Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
454
diff
changeset
|
375 else: |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
376 if not self._scene.paused: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
377 self._scene.pause(self._timemanager.getTime() - self._starttime) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
378 |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
379 if self._gamecomplete: |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
380 self.saveScore() |
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
472
diff
changeset
|
381 self.reset() |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
465
diff
changeset
|
382 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
383 self._pump_ctr += 1 |