Mercurial > mm7
annotate UI/UiGame.cpp @ 2012:f39f27b08908
WritePointedObjectStatusString(continue)
author | Ritor1 |
---|---|
date | Sun, 10 Nov 2013 23:08:20 +0600 |
parents | 37f42cfc881d |
children | a5a3ad2713b2 |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
1299 | 5 #include "..\Texture.h" |
6 #include "..\MM7.h" | |
1298 | 7 |
1299 | 8 #include "..\Mouse.h" |
9 #include "..\Keyboard.h" | |
10 #include "..\mm7_data.h" | |
1298 | 11 |
1299 | 12 #include "..\Vis.h" |
13 #include "..\MapInfo.h" | |
14 #include "..\Game.h" | |
15 #include "..\GUIWindow.h" | |
16 #include "..\GUIFont.h" | |
17 #include "..\Party.h" | |
18 #include "..\AudioPlayer.h" | |
19 #include "..\Outdoor.h" | |
20 #include "..\LOD.h" | |
21 #include "..\Actor.h" | |
22 #include "..\Viewport.h" | |
23 #include "..\SpriteObject.h" | |
24 #include "..\ObjectList.h" | |
25 #include "..\DecorationList.h" | |
26 #include "..\PlayerFrameTable.h" | |
27 #include "..\stru123.h" | |
28 #include "..\Time.h" | |
29 #include "..\IconFrameTable.h" | |
30 #include "..\TurnEngine.h" | |
31 #include "..\texts.h" | |
1298 | 32 #include "UIHouses.h" |
1299 | 33 #include "..\BSPModel.h" |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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34 #include "..\Math.h" |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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35 #include "..\Level/Decoration.h" |
1298 | 36 |
37 | |
38 int uTextureID_GameUI_CharSelectionFrame; // 50C98C | |
39 | |
40 //----- (00421D00) -------------------------------------------------------- | |
41 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) | |
42 { | |
1980 | 43 Player* player = &pParty->pPlayers[uPlayerID - 1]; |
1298 | 44 if (pParty->pPickedItem.uItemID) |
45 { | |
1980 | 46 if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) |
1298 | 47 { |
1384
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changed a few member variables in Player to slightly less confusing names
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48 memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); |
1298 | 49 viewparams->bRedrawGameUI = true; |
50 pMouse->RemoveHoldingItem(); | |
51 return; | |
52 } | |
53 | |
54 if (!player->CanAct()) | |
55 { | |
56 player = pPlayers[uActiveCharacter]; | |
57 } | |
1496 | 58 if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() ) |
59 player->PlaySound(SPEECH_NoRoom, 0); | |
1298 | 60 } |
61 | |
62 if (pCurrentScreen == SCREEN_GAME) | |
63 { | |
64 viewparams->bRedrawGameUI = true; | |
65 if ( uActiveCharacter != uPlayerID ) | |
66 { | |
67 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
68 return; | |
69 | |
70 uActiveCharacter = uPlayerID; | |
71 return; | |
72 } | |
1496 | 73 pGUIWindow_CurrentMenu = CharacterUI_Initialize(7); |
1298 | 74 return; |
75 } | |
76 if ( pCurrentScreen == SCREEN_SPELL_BOOK ) | |
77 return; | |
78 if ( pCurrentScreen == SCREEN_CHEST ) | |
79 { | |
80 viewparams->bRedrawGameUI = true; | |
81 if ( uActiveCharacter == uPlayerID ) | |
82 { | |
83 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
84 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
85 uActiveCharacter = uPlayerID; | |
86 return; | |
87 } | |
88 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
89 return; | |
90 uActiveCharacter = uPlayerID; | |
91 return; | |
92 } | |
93 if ( pCurrentScreen != SCREEN_HOUSE ) | |
94 { | |
95 if ( pCurrentScreen == SCREEN_E ) | |
96 { | |
97 uActiveCharacter = uPlayerID; | |
98 return; | |
99 } | |
100 if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) | |
101 { | |
102 viewparams->bRedrawGameUI = true; | |
103 uActiveCharacter = uPlayerID; | |
104 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) | |
105 FillAwardsData(); | |
106 return; | |
107 } | |
108 viewparams->bRedrawGameUI = true; | |
109 if ( uActiveCharacter == uPlayerID ) | |
110 { | |
111 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
112 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
113 uActiveCharacter = uPlayerID; | |
114 return; | |
115 } | |
116 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
117 return; | |
118 uActiveCharacter = uPlayerID; | |
119 return; | |
120 } | |
121 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
122 return; | |
123 viewparams->bRedrawGameUI = true; | |
124 if ( uActiveCharacter != uPlayerID ) | |
125 uActiveCharacter = uPlayerID; | |
126 return; | |
127 if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) | |
128 { | |
129 __debugbreak(); // fix indexing | |
130 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
1496 | 131 pGUIWindow_CurrentMenu = CharacterUI_Initialize(14); |
1298 | 132 return; |
133 } | |
134 } | |
135 // 4E28F8: using guessed type int pCurrentScreen; | |
136 // F8B19C: using guessed type int dword_F8B19C; | |
137 | |
138 //----- (00416B01) -------------------------------------------------------- | |
139 void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText | |
140 { | |
141 int v1; // edi@2 | |
1496 | 142 NPCData *pNPC; // eax@16 |
143 const CHAR *pText; // eax@18 | |
1298 | 144 char *v11; // esi@26 |
1496 | 145 GUIWindow popup_window; // [sp+Ch] [bp-60h]@23 |
1298 | 146 int a2; // [sp+60h] [bp-Ch]@16 |
147 LPCSTR lpsz; // [sp+68h] [bp-4h]@6 | |
148 | |
149 if ( bNoNPCHiring != 1 ) | |
150 { | |
151 v1 = 0; | |
152 /*do | |
153 { | |
154 if ( v3->pName ) | |
155 pTmpBuf[v1++] = v2; | |
156 ++v3; | |
157 ++v2; | |
158 } | |
159 while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/ | |
160 for (int i = 0; i < 2; ++i) | |
161 { | |
162 if (pParty->pHirelings[i].pName) | |
163 pTmpBuf[v1++] = i; | |
164 } | |
165 lpsz = 0; | |
166 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
167 { | |
168 /*v4 = pNPCStats->pNewNPCData; | |
169 do | |
170 { | |
171 if ( v4->uFlags & 0x80 | |
172 && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName)) | |
173 && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) ) | |
174 pTmpBuf[v1++] = (char)lpsz + 2; | |
175 ++lpsz; | |
176 ++v4; | |
177 } | |
178 while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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parents:
1509
diff
changeset
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179 for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) |
1298 | 180 { |
181 if (pNPCStats->pNewNPCData[i].Hired()) | |
182 { | |
183 if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName)) | |
184 { | |
185 if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName)) | |
186 pTmpBuf[v1++] = i + 2; | |
187 } | |
188 } | |
189 } | |
190 } | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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changeset
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191 if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) |
1298 | 192 { |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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diff
changeset
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193 sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; |
1496 | 194 pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); |
195 if ( pNPC ) | |
1298 | 196 { |
197 if ( a2 == 57 ) | |
1496 | 198 pText = pNPCTopics[512].pText; // Baby dragon |
1298 | 199 else |
1496 | 200 pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits; |
201 lpsz = pText; | |
202 if ( !pText ) | |
1298 | 203 { |
1496 | 204 lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText; |
1298 | 205 if ( !lpsz ) |
206 lpsz = ""; | |
207 } | |
1496 | 208 popup_window.Hint = 0; |
209 popup_window.uFrameX = 38; | |
210 popup_window.uFrameY = 60; | |
211 popup_window.uFrameWidth = 276; | |
212 popup_window.uFrameZ = 313; | |
213 popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24; | |
214 if ( (signed int)popup_window.uFrameHeight < 130 ) | |
215 popup_window.uFrameHeight = 130; | |
216 popup_window.uFrameWidth = 400; | |
217 popup_window.uFrameZ = popup_window.uFrameX + 399; | |
218 popup_window.DrawMessageBox(0); | |
219 sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID); | |
220 pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36, | |
221 (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1 | |
222 ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0)); | |
223 if ( pNPC->uProfession ) | |
1298 | 224 { |
225 v11 = pTmpBuf.data(); | |
1496 | 226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]); |
1298 | 227 } |
228 else | |
229 { | |
230 v11 = pTmpBuf.data(); | |
1496 | 231 strcpy(pTmpBuf.data(), pNPC->pName); |
1298 | 232 } |
1496 | 233 popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3); |
234 popup_window.uFrameWidth -= 24; | |
235 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; | |
236 popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); | |
1298 | 237 } |
238 } | |
239 } | |
240 } | |
241 | |
242 //----- (00445D4A) -------------------------------------------------------- | |
243 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello) | |
244 { | |
245 NPCData *pNPCInfo; // ebp@1 | |
246 int v9; // esi@8 | |
247 int pNumberContacts; // eax@11 | |
248 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
249 | |
250 dword_A74CDC = -1; | |
251 dword_AE336C = -1; | |
252 pEventTimer->Pause(); | |
253 pMiscTimer->Pause(); | |
254 pAudioPlayer->StopChannels(-1, -1); | |
255 uDialogueType = 0; | |
256 sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID; | |
257 pDialogue_SpeakingActor = actor; | |
258 pNPCInfo = GetNPCData(actor->sNPC_ID); | |
259 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
260 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
261 | |
262 switch (pParty->alignment) | |
263 { | |
264 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; | |
265 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; | |
266 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; | |
267 } | |
268 | |
269 pDialogueNPCCount = 0; | |
270 uNumDialogueNPCPortraits = 1; | |
271 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
272 sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID); | |
273 v9 = 0; | |
274 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
275 dword_591084 = areWeLoadingTexture; | |
276 uTextureID_right_panel_loop = uTextureID_right_panel; | |
277 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) | |
278 { | |
279 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame | |
280 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
281 { | |
282 v9 = 1; | |
283 } | |
284 else | |
285 { | |
286 if ( pNumberContacts > 1 ) | |
287 { | |
288 if ( pNumberContacts == 2 ) | |
289 { | |
290 v9 = 3; | |
291 } | |
292 else | |
293 { | |
294 if ( pNumberContacts != 3 ) | |
295 { | |
296 if ( pNumberContacts != 4 ) | |
297 v9 = 1; | |
298 } | |
299 else | |
300 { | |
301 v9 = 2; | |
302 } | |
303 } | |
304 } | |
305 else if ( pNPCInfo->rep ) | |
306 { | |
307 v9 = 2; | |
308 } | |
309 } | |
310 } | |
311 if (sDialogue_SpeakingActorNPC_ID < 0) | |
312 v9 = 4; | |
313 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; | |
314 if (pNPCInfo->Hired()) | |
315 { | |
316 if ( !pNPCInfo->bHasUsedTheAbility ) | |
317 { | |
318 if ( pNPCInfo->uProfession >= 10 ) | |
319 { | |
320 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 | |
321 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
322 { | |
323 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); | |
324 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); | |
325 } | |
326 } | |
327 } | |
328 } | |
329 | |
330 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
331 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
332 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
333 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
334 | |
335 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) | |
336 { | |
337 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) | |
338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); | |
339 else | |
340 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); | |
341 } | |
342 } | |
343 | |
344 //----- (00445350) -------------------------------------------------------- | |
345 void GameUI_DrawDialogue() | |
346 { | |
347 NPCData *pNPC; // ebx@2 | |
348 int pGreetType; // eax@2 | |
1496 | 349 int pTextHeight; // esi@39 |
350 GUIButton *pButton; // eax@43 | |
1672 | 351 int all_text_height; // ebx@93 |
352 signed int index; // esi@99 | |
1298 | 353 int v42; // edi@102 |
1672 | 354 int v45; |
1496 | 355 unsigned __int16 pTextColor; // ax@104 |
356 GUIWindow window; // [sp+ACh] [bp-68h]@42 | |
1298 | 357 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 |
1838 | 358 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 |
1298 | 359 |
360 if ( !pDialogueWindow ) | |
361 return; | |
362 | |
1496 | 363 // Window title(Çàãîëîâîê îêíà)---- |
364 memcpy(&window, pDialogueWindow, sizeof(window)); | |
1298 | 365 pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
366 pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); | |
1496 | 367 window.uFrameWidth -= 10; |
368 window.uFrameZ -= 10; | |
1298 | 369 pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); |
370 pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); | |
371 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); | |
372 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); | |
373 | |
374 if (pNPC->uProfession) | |
375 { | |
376 assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text | |
377 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
378 } | |
1983 | 379 else if (pNPC->pName) |
1298 | 380 strcpy(pTmpBuf.data(), pNPC->pName); |
381 | |
1496 | 382 window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3); |
1298 | 383 pParty->GetPartyFame(); |
384 | |
385 pInString = nullptr; | |
386 switch (uDialogueType) | |
387 { | |
388 case DIALOGUE_13: | |
1666 | 389 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 390 break; |
391 | |
392 case DIALOGUE_PROFESSION_DETAILS: | |
393 { | |
1661 | 394 //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 395 |
396 if (dialogue_show_profession_details) | |
1661 | 397 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 398 else if (pNPC->Hired()) |
1661 | 399 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 400 else |
1661 | 401 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 402 } |
403 break; | |
404 | |
405 | |
406 case DIALOGUE_ARENA_WELCOME: | |
407 pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death. Remember, you are only allowed one arena combat per visit. To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:" | |
408 break; | |
409 | |
410 case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET: | |
411 pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:" | |
412 break; | |
413 | |
414 case DIALOGUE_ARENA_REWARD: | |
415 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold." | |
416 pInString = pTmpBuf.data(); | |
417 break; | |
418 | |
419 case DIALOGUE_ARENA_ALREADY_WON: | |
420 pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:" | |
421 break; | |
422 | |
423 default: | |
424 if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) | |
425 { | |
426 pInString = (char *)current_npc_text; | |
427 } | |
428 else if (pGreetType == 1)//QuestNPC_greet | |
429 { | |
430 if (pNPC->greet) | |
431 { | |
432 if ((pNPC->uFlags & 3) == 2) | |
1655 | 433 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2; |
1298 | 434 else |
1655 | 435 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1; |
1298 | 436 } |
437 } | |
438 else if (pGreetType == 2)//HiredNPC_greet | |
439 { | |
1980 | 440 NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 441 |
442 if (pNPC->Hired()) | |
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deleted stru220.h and stru220 (bezier terrain stuff)
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changeset
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443 pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 444 else |
1410
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deleted stru220.h and stru220 (bezier terrain stuff)
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1407
diff
changeset
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445 pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 446 } |
447 break; | |
448 } | |
449 | |
1496 | 450 // Message window(Îêíî ñîîáùåíèÿ)---- |
1298 | 451 if (pInString) |
452 { | |
1496 | 453 window.uFrameWidth = game_viewport_width; |
454 window.uFrameZ = 452; | |
1980 | 455 GUIFont* font = pFontArrus; |
1496 | 456 pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7; |
457 if ( 352 - pTextHeight < 8 ) | |
1298 | 458 { |
459 font = pFontCreate; | |
1496 | 460 pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7; |
1298 | 461 } |
462 if (uTextureID_Leather != -1) | |
1496 | 463 pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight); |
464 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
465 pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font, &window, 13, 0), 0, 0, 0); | |
1298 | 466 } |
1496 | 467 // Right panel(Ïðàâàÿ ïàíåëü)------- |
468 memcpy(&window, pDialogueWindow, sizeof(window)); | |
469 window.uFrameX = 483; | |
470 window.uFrameWidth = 148; | |
471 window.uFrameZ = 334; | |
472 for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i) | |
1298 | 473 { |
1496 | 474 pButton = window.GetControl(i); |
475 if ( !pButton ) | |
1298 | 476 break; |
477 | |
1496 | 478 if ( pButton->msg_param > 88 ) |
479 pButton->pButtonName[0] = 0; | |
480 else if (pButton->msg_param == 88) | |
481 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord | |
482 else if (pButton->msg_param == 87) | |
483 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight | |
484 else if (pButton->msg_param == 86) | |
485 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire | |
486 else if (pButton->msg_param == 85) | |
487 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page | |
488 else if (pButton->msg_param == 77) | |
489 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details | |
490 else if (pButton->msg_param == 76) | |
1298 | 491 { |
492 if (pNPC->Hired()) | |
1496 | 493 sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 494 else |
1496 | 495 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire |
1298 | 496 } |
1496 | 497 else if (pButton->msg_param == 24) |
1298 | 498 { |
499 __debugbreak(); // learn conditions of this event | |
1645 | 500 if (!pNPC->evt_F) |
501 { | |
502 pButton->pButtonName[0] = 0; | |
503 pButton->msg_param = 0; | |
504 } | |
505 else | |
506 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic); | |
507 } | |
508 else if (pButton->msg_param == 9) | |
509 strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession)); | |
510 else if (pButton->msg_param == 19) // Scavenger Hunt | |
511 { | |
512 if (!pNPC->evt_A) | |
1298 | 513 { |
1496 | 514 pButton->pButtonName[0] = 0; |
515 pButton->msg_param = 0; | |
1298 | 516 } |
517 else | |
1645 | 518 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic); |
1298 | 519 } |
1645 | 520 else if (pButton->msg_param == 20) // Scavenger Hunt |
1496 | 521 { |
1645 | 522 if (!pNPC->evt_B) |
1298 | 523 { |
1496 | 524 pButton->pButtonName[0] = 0; |
525 pButton->msg_param = 0; | |
1298 | 526 } |
1645 | 527 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic); |
1496 | 528 } |
529 else if (pButton->msg_param == 21) | |
530 { | |
1298 | 531 //__debugbreak(); // learn conditions of this event |
1645 | 532 if (!pNPC->evt_C) |
1298 | 533 { |
1496 | 534 pButton->pButtonName[0] = 0; |
535 pButton->msg_param = 0; | |
1298 | 536 } |
1645 | 537 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic); |
1496 | 538 } |
539 else if (pButton->msg_param == 22) | |
540 { | |
1298 | 541 //__debugbreak(); // learn conditions of this event |
1645 | 542 if (!pNPC->evt_D) |
1298 | 543 { |
1496 | 544 pButton->pButtonName[0] = 0; |
545 pButton->msg_param = 0; | |
1298 | 546 } |
1645 | 547 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic); |
1496 | 548 } |
549 else if (pButton->msg_param == 23) | |
550 { | |
1298 | 551 //__debugbreak(); // learn conditions of this event |
1645 | 552 if (!pNPC->evt_E) |
1298 | 553 { |
1496 | 554 pButton->pButtonName[0] = 0; |
555 pButton->msg_param = 0; | |
1298 | 556 } |
1645 | 557 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic); |
1496 | 558 } |
559 else if (pButton->msg_param == 13) | |
560 { | |
1298 | 561 if (pNPC->Hired()) |
1496 | 562 sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 563 else |
1496 | 564 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join |
565 } | |
566 else | |
567 pButton->pButtonName[0] = 0; | |
1298 | 568 |
569 if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1) | |
570 { | |
571 int num_dead_actors = 0; | |
572 pInString = 0; | |
1496 | 573 for ( uint i = 0; i < uNumActors; ++i ) |
1298 | 574 { |
1496 | 575 if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1298 | 576 ++num_dead_actors; |
577 else | |
578 { | |
579 int sumonner_type = PID_TYPE(pActors[i].uSummonerID); | |
580 if (sumonner_type == OBJECT_Player) | |
581 ++num_dead_actors; | |
582 } | |
583 } | |
584 if (num_dead_actors == uNumActors) | |
1496 | 585 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize |
1298 | 586 } |
587 } | |
588 | |
1496 | 589 // Install Buttons(Óñòàíîâêà êíîïîê)-------- |
1672 | 590 index = 0; |
591 all_text_height = 0; | |
592 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
593 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
1298 | 594 { |
1610 | 595 pButton = pDialogueWindow->GetControl(i); |
1496 | 596 if ( !pButton ) |
1298 | 597 break; |
1672 | 598 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); |
599 index++; | |
1298 | 600 } |
1672 | 601 if ( index ) |
1298 | 602 { |
1672 | 603 v45 = (174 - all_text_height) / index; |
604 if ( v45 > 32 ) | |
605 v45 = 32; | |
606 v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; | |
607 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
608 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1298 | 609 { |
1672 | 610 pButton = pDialogueWindow->GetControl(i); |
611 if ( !pButton ) | |
612 break; | |
613 pButton->uY = (unsigned int)(v45 + v42); | |
614 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); | |
615 pButton->uHeight = pTextHeight; | |
616 v42 = pButton->uY + pTextHeight - 1; | |
617 pButton->uW = v42; | |
2000 | 618 pTextColor = ui_game_dialogue_option_normal_color; |
619 if ( pDialogueWindow->pCurrentPosActiveItem == i ) | |
620 pTextColor = ui_game_dialogue_option_highlight_color; | |
1672 | 621 window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); |
1298 | 622 } |
623 } | |
624 pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); | |
625 } | |
626 | |
627 //----- (00444FBE) -------------------------------------------------------- | |
628 void GameUI_DrawBranchlessDialogue() | |
629 { | |
1496 | 630 int pTextHeight; // esi@4 |
1298 | 631 char Str[200]; // [sp+Ch] [bp-120h]@12 |
1496 | 632 GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4 |
1298 | 633 GUIFont *pFont; // [sp+128h] [bp-4h]@1 |
634 | |
635 pFont = pFontArrus; | |
636 if ( current_npc_text && !byte_5B0938[0] ) | |
637 strcpy(byte_5B0938.data(), current_npc_text); | |
1496 | 638 BranchlessDlg_window.uFrameWidth = game_viewport_width; |
639 BranchlessDlg_window.uFrameZ = 452; | |
640 pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; | |
641 if ( 352 - pTextHeight < 8 ) | |
1298 | 642 { |
643 pFont = pFontCreate; | |
1496 | 644 pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; |
1298 | 645 } |
1496 | 646 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); |
647 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
648 pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0); | |
1298 | 649 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); |
650 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) | |
651 { | |
652 if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
653 { | |
654 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
655 strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer); | |
656 sub_4452BB(); | |
657 return; | |
658 } | |
659 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) | |
660 return; | |
661 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
662 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); | |
1496 | 663 sub_4452BB(); |
664 return; | |
1298 | 665 } |
666 if ( pGUIWindow2->ptr_1C == (void *)26 ) | |
667 { | |
668 sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer); | |
669 pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); | |
1496 | 670 pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida); |
1298 | 671 return; |
672 } | |
673 if ( pKeyActionMap->pPressedKeysBuffer[0] ) | |
674 { | |
1459 | 675 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); |
1496 | 676 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
677 sub_4452BB(); | |
678 return; | |
1298 | 679 } |
680 } | |
681 | |
682 //----- (004443D5) -------------------------------------------------------- | |
683 const char *GameUI_GetMinimapHintText() | |
684 { | |
685 double v3; // st7@1 | |
686 int v7; // eax@4 | |
1496 | 687 ODMFace *pFace; // eax@6 |
1298 | 688 const char *v14; // eax@8 |
689 char *result; // eax@12 | |
1496 | 690 unsigned int pMapID; // eax@14 |
1722 | 691 int global_coord_X; // [sp+10h] [bp-1Ch]@1 |
692 int global_coord_Y; // [sp+14h] [bp-18h]@1 | |
1298 | 693 unsigned int pY; // [sp+1Ch] [bp-10h]@1 |
1496 | 694 unsigned int pX; // [sp+28h] [bp-4h]@1 |
1298 | 695 |
1496 | 696 result = 0; |
697 pMouse->GetClickPos(&pX, &pY); | |
698 v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789); | |
1722 | 699 global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x); |
700 global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3); | |
1496 | 701 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 ) |
1298 | 702 { |
1496 | 703 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
704 if ( pMapID == 0 ) | |
1298 | 705 result = "No Maze Info for this maze on file!"; |
706 else | |
1496 | 707 result = pMapStats->pInfos[pMapID].pName; |
1298 | 708 } |
709 else | |
710 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
711 for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) |
1298 | 712 { |
1722 | 713 v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X), |
714 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0); | |
1496 | 715 if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius ) |
1298 | 716 { |
1496 | 717 if ( pOutdoor->pBModels[j].uNumFaces ) |
1298 | 718 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
719 for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) |
1298 | 720 { |
1496 | 721 pFace = &pOutdoor->pBModels[j].pFaces[i]; |
722 if ( pFace->sCogTriggeredID ) | |
1298 | 723 { |
1496 | 724 if ( !(BYTE2(pFace->uAttributes) & 0x10) ) |
1298 | 725 { |
1496 | 726 v14 = GetEventHintString(pFace->sCogTriggeredID); |
1298 | 727 if ( v14 ) |
728 { | |
729 if ( _stricmp(v14, "") ) | |
1496 | 730 result = (char *)v14; |
1298 | 731 } |
732 } | |
733 } | |
734 } | |
735 } | |
1496 | 736 if ( result ) |
737 return result; | |
1298 | 738 } |
739 } | |
1496 | 740 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
741 if ( pMapID == 0 ) | |
742 result = "No Maze Info for this maze on file!"; | |
743 else | |
744 result = pMapStats->pInfos[pMapID].pName; | |
745 return result; | |
1298 | 746 } |
747 return result; | |
748 } | |
749 | |
750 //----- (0041D3B7) -------------------------------------------------------- | |
751 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) | |
752 { | |
753 Texture *v13; // eax@6 | |
754 PlayerFrame *v15; // eax@12 | |
1496 | 755 unsigned int pTextColor; // eax@15 |
1838 | 756 const char *v29; // eax@16 |
1298 | 757 int v36; // esi@22 |
1838 | 758 const char *v39; // eax@24 |
1298 | 759 signed int uFramesetID; // [sp+20h] [bp-8h]@9 |
760 int uFramesetIDa; // [sp+20h] [bp-8h]@18 | |
761 | |
762 uint numActivePlayerBuffs = 0; | |
763 for (uint i = 0; i < 24; ++i) | |
764 if (player->pPlayerBuffs[i].uExpireTime > 0) | |
765 ++numActivePlayerBuffs; | |
766 | |
1496 | 767 window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)); |
1298 | 768 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; |
1496 | 769 window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1; |
1298 | 770 window->DrawMessageBox(0); |
771 | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
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diff
changeset
|
772 if (player->IsEradicated()) |
1298 | 773 v13 = pTexture_PlayerFaceEradicated; |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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1340
diff
changeset
|
774 else if (player->IsDead()) |
1298 | 775 v13 = pTexture_PlayerFaceDead; |
776 else | |
777 { | |
778 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | |
779 if ( !uFramesetID ) | |
780 uFramesetID = 1; | |
781 if ( player->expression == CHARACTER_EXPRESSION_21) | |
782 v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
783 else | |
1496 | 784 v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time()); |
1298 | 785 player->field_1AA2 = v15->uTextureID - 1; |
786 v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; | |
787 } | |
788 | |
789 pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); | |
790 | |
791 sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
792 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" | |
793 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
794 strcat(pTmpBuf.data(), "\f00000\n"); | |
795 | |
1507 | 796 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 797 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" |
798 pTextColor, player->sHealth, player->GetMaxHealth()); | |
1298 | 799 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
800 | |
1507 | 801 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 802 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" |
803 pTextColor, player->sMana, player->GetMaxMana()); | |
1298 | 804 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
805 | |
1496 | 806 pTextColor = player->GetMajorConditionIdx(); |
807 sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition | |
808 GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]); | |
1298 | 809 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
810 | |
1496 | 811 if ( player->uQuickSpell ) |
812 v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
1298 | 813 else |
814 v29 = pGlobalTXT_LocalizationStrings[153]; | |
815 sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" | |
816 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
817 | |
818 window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0); | |
819 | |
820 uFramesetIDa = 0; | |
821 for (uint i = 0; i < 24; ++i) | |
822 { | |
1980 | 823 SpellBuff* buff = &player->pPlayerBuffs[i]; |
1298 | 824 if (buff->uExpireTime > 0) |
825 { | |
826 v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; | |
1496 | 827 window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); |
1758
24e756a50073
DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Ritor1
parents:
1736
diff
changeset
|
828 DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); |
1298 | 829 } |
830 } | |
831 | |
832 v39 = ""; | |
833 if ( uFramesetIDa == 0 ) | |
834 v39 = pGlobalTXT_LocalizationStrings[153]; // "None" | |
1393 | 835 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" |
1298 | 836 window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0); |
837 } | |
838 | |
839 //----- (0041A57E) -------------------------------------------------------- | |
840 void GameUI_QuickRef_Draw() | |
841 { | |
1496 | 842 unsigned int pTextColor; // eax@7 |
843 unsigned int pX; // [sp+14h] [bp-18h]@2 | |
844 unsigned int pY; // edi@9 | |
845 int pSkillsCount; // ecx@27 | |
1838 | 846 const char *pText; // eax@38 |
1496 | 847 int pFontHeight; // [sp+18h] [bp-14h]@1 |
1298 | 848 |
849 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); | |
1496 | 850 pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1; |
851 for ( uint i = 0; i < 4; ++i ) | |
852 { | |
1980 | 853 Player* player = &pParty->pPlayers[i]; |
1496 | 854 pX = 94 * i + 89; |
855 if ( i == 0 ) | |
856 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name | |
857 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0); | |
858 if ( i == 0 ) | |
859 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Óðîâ. | |
860 sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel()); | |
861 if ( player->GetActualLevel() <= player->GetBaseLevel()) | |
862 pTextColor = player->GetExperienceDisplayColor(); | |
863 else | |
864 pTextColor = ui_character_bonus_text_color; | |
865 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0); | |
866 pY = pFontHeight + 47; | |
867 if ( i == 0 ) | |
868 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Êëàññ | |
869 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0); | |
870 pY = pFontHeight + pY; | |
871 if ( i == 0 ) | |
872 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Çäîð. | |
873 sprintf(pTmpBuf.data(), "%d", player->sHealth); | |
1507 | 874 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 875 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
876 pY = pFontHeight + pY; | |
877 if ( i == 0 ) | |
878 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Ìàíà | |
879 sprintf(pTmpBuf.data(), "%d", player->sMana); | |
1507 | 880 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 881 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
882 pY = pFontHeight + pY; | |
883 if ( i == 0 ) | |
884 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Êëàññ áðîíè | |
885 sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); | |
1507 | 886 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); |
1496 | 887 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
888 pY = pFontHeight + pY; | |
889 if ( !i ) | |
890 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
1684 | 891 sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false)); |
1496 | 892 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); |
893 pY = pFontHeight + pY; | |
894 if ( !i ) | |
895 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
896 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0); | |
897 pY = pFontHeight + pY; | |
898 if ( !i ) | |
899 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
900 sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack()); | |
901 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
902 pY = pFontHeight + pY; | |
903 if ( !i ) | |
904 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
905 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0); | |
906 pY = pFontHeight + pY; | |
907 if ( !i ) | |
908 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
909 pSkillsCount = 0; | |
910 for ( uint j = 0; j <= 36; ++j ) | |
911 { | |
912 if ( player->pActiveSkills[j] ) | |
913 ++pSkillsCount; | |
914 } | |
915 sprintf(pTmpBuf.data(), "%lu", pSkillsCount); | |
916 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
917 pY = pFontHeight + pY; | |
918 if ( !i ) | |
919 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
920 sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints); | |
921 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0); | |
922 pY = pFontHeight + pY; | |
923 if ( !i ) | |
924 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
925 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0); | |
926 pY = pFontHeight + pY; | |
927 if ( !i ) | |
928 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
929 if (player->uQuickSpell) | |
930 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
931 else | |
932 pText = pGlobalTXT_LocalizationStrings[153];//Íåò | |
933 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0); | |
934 } | |
1298 | 935 |
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936 if ( pParty->GetPartyReputation() >= 0 ) |
1496 | 937 { |
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938 if ( pParty->GetPartyReputation() <= 5 ) |
1496 | 939 pTextColor = ui_character_default_text_color; |
940 else | |
941 pTextColor = ui_character_bonus_text_color_neg; | |
942 } | |
943 else | |
944 pTextColor = ui_character_bonus_text_color; | |
1298 | 945 |
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946 sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation |
1496 | 947 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0); |
948 sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Ñëàâà | |
949 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0); | |
1298 | 950 } |
951 | |
952 //----- (0041AD6E) -------------------------------------------------------- | |
953 void GameUI_DrawRightPanelItems() | |
954 { | |
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955 if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) |
1298 | 956 GameUI_RightPanel_BookFlashTimer = 0; |
957 | |
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958 if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) |
1298 | 959 { |
960 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
961 | |
962 static bool byte_50697C = false; // 50697C | |
963 byte_50697C = !byte_50697C; | |
964 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | |
965 { | |
966 if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); | |
967 if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
968 if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
969 } | |
970 else | |
971 { | |
972 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
973 GameUI_DrawHiredNPCs(); | |
974 } | |
975 } | |
976 } | |
977 | |
978 //----- (0041AEBB) -------------------------------------------------------- | |
979 void GameUI_DrawFoodAndGold() | |
980 { | |
981 int v2; // esi@2 | |
982 | |
983 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
984 { | |
985 v2 = sub_44100D() != 0 ? 381 : 322; | |
986 sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations); | |
987 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
988 sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold); | |
989 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
990 } | |
991 } | |
992 | |
993 //----- (0041B0C9) -------------------------------------------------------- | |
994 void GameUI_DrawLifeManaBars() | |
995 { | |
996 double v3; // st7@3 | |
997 double v7; // st7@25 | |
1496 | 998 Texture *pTextureHealth; // [sp-4h] [bp-30h]@10 |
999 Texture *pTextureMana; // [sp+Ch] [bp-20h]@1 | |
1298 | 1000 |
1496 | 1001 pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue); |
1298 | 1002 for (uint i = 0; i < 4; ++i) |
1003 { | |
1496 | 1004 if (pParty->pPlayers[i].sHealth > 0) |
1005 { | |
1298 | 1006 int v17 = 0; |
1007 if (i == 2 || i == 3) | |
1008 v17 = 2; | |
1496 | 1009 v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth(); |
1298 | 1010 if( v3 > 0.5 ) |
1011 { | |
1012 if ( v3 > 1.0 ) | |
1013 v3 = 1.0; | |
1496 | 1014 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen); |
1298 | 1015 } |
1016 else if ( v3 > 0.25 ) | |
1496 | 1017 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow); |
1298 | 1018 else if ( v3 > 0.0 ) |
1496 | 1019 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); |
1020 if( v3 > 0.0 ) | |
1021 { | |
1022 pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, | |
1023 v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); | |
1024 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); | |
1025 pRenderer->ResetTextureClipRect(); | |
1026 } | |
1027 } | |
1028 if (pParty->pPlayers[i].sMana > 0) | |
1298 | 1029 { |
1496 | 1030 v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana(); |
1298 | 1031 if ( v7 > 1.0 ) |
1032 v7 = 1.0; | |
1033 int v17 = 0; | |
1034 if (i == 2) | |
1035 v17 = 1; | |
1496 | 1036 pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, |
1037 v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); | |
1038 pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); | |
1298 | 1039 pRenderer->ResetTextureClipRect(); |
1040 } | |
1041 } | |
1042 } | |
1043 | |
1044 //----- (0041B3B6) -------------------------------------------------------- | |
1045 void GameUI_DrawRightPanel() | |
1046 { | |
1496 | 1047 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); |
1298 | 1048 } |
1049 | |
1050 //----- (0041B3E2) -------------------------------------------------------- | |
1051 void GameUI_DrawRightPanelFrames() | |
1052 { | |
1053 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); | |
1054 pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); | |
1055 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
1056 pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); | |
1057 GameUI_DrawFoodAndGold(); | |
1058 GameUI_DrawRightPanelItems(); | |
1059 } | |
1060 | |
1061 //----- (0041C047) -------------------------------------------------------- | |
1062 void GameUI_Footer_2() | |
1063 { | |
1496 | 1064 char *v1; // edx@2 |
1065 int v5; // eax@5 | |
1298 | 1066 |
1067 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1068 if (GameUI_Footer_TimeLeft) | |
1069 v1 = GameUI_Footer_TimedString.data(); | |
1070 else | |
1071 { | |
1072 if (!pFooterString[0]) | |
1073 return; | |
1074 v1 = pFooterString.data(); | |
1075 } | |
1076 | |
1077 v5 = pFontLucida->AlignText_Center(450, v1); | |
1078 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1079 } | |
1080 | |
1081 //----- (0041C0B8) -------------------------------------------------------- | |
1082 void GameUI_SetFooterString(const char *pStr) | |
1083 { | |
1496 | 1084 const char *v1; // esi@1 |
1298 | 1085 |
1496 | 1086 v1 = pStr; |
1087 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) ) | |
1088 { | |
1089 if ( GameUI_Footer_TimeLeft ) | |
1090 { | |
1091 for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) | |
1092 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1298 | 1093 } |
1496 | 1094 else |
1095 { | |
1096 strcpy(pFooterString.data(), v1); | |
1097 for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) ) | |
1098 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1099 } | |
1100 } | |
1101 } | |
1298 | 1102 |
1103 //----- (0041C179) -------------------------------------------------------- | |
1104 void GameUI_Footer() | |
1105 { | |
1496 | 1106 char *v1; // edi@5 |
1107 int v2; // eax@5 | |
1108 int v6; // eax@9 | |
1109 char v9; // zf@12 | |
1298 | 1110 |
1496 | 1111 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
1112 { | |
1113 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1114 if ( GameUI_Footer_TimeLeft ) | |
1115 { | |
1116 v1 = GameUI_Footer_TimedString.data(); | |
1117 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1118 while ( v2 > 450 ) | |
1119 { | |
1120 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1121 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1122 } | |
1298 | 1123 } |
1496 | 1124 else |
1125 { | |
1126 v1 = pFooterString.data(); | |
1127 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1128 while ( v6 > 450 ) | |
1129 { | |
1130 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1131 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1132 } | |
1133 } | |
1134 v9 = *v1 == 0; | |
1135 bForceDrawFooter = 0; | |
1136 if ( !v9 ) | |
1137 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1138 } | |
1139 } | |
1298 | 1140 // 5C35BC: using guessed type int bForceDrawFooter; |
1141 //----- (00420EFF) -------------------------------------------------------- | |
1458 | 1142 void GameUI_WritePointedObjectStatusString() |
1298 | 1143 { |
1144 int v1; // ebx@6 | |
1145 GUIWindow *pWindow; // edi@7 | |
1146 GUIButton *pButton; // ecx@11 | |
1147 int v7; // ecx@19 | |
1148 enum UIMessageType pMessageType1; // esi@24 | |
1149 int v14; // eax@41 | |
1150 ItemGen *pItemGen; // ecx@44 | |
1151 int v16; // ecx@46 | |
1152 signed int v18; // eax@55 | |
1153 signed int v18b; | |
1154 signed int v19; // ecx@63 | |
1155 BLVFace *pFace; // eax@69 | |
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1156 const char *pText; // ecx@79 |
1298 | 1157 char *v28; // esi@82 |
1158 enum UIMessageType pMessageType2; // esi@110 | |
1159 enum UIMessageType pMessageType3; // edx@117 | |
1160 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
1161 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
1162 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
1163 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
1164 | |
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1165 int interaction_distance_limit = 512; |
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1166 |
1298 | 1167 pMouse->uPointingObjectID = 0; |
1168 pMouse->GetClickPos(&pX, &pY); | |
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1169 if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 ) |
1298 | 1170 return; |
1171 if (pCurrentScreen == SCREEN_GAME) | |
1172 { | |
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1173 if ( pX > 467 || pY > 351 ) |
1298 | 1174 goto _click_on_game_ui; |
1175 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 | |
1176 { | |
1177 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
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1178 if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X |
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1179 || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) |
1298 | 1180 v18 = -1; |
1181 if ( v18 == -1 ) | |
1182 { | |
1183 pMouse->uPointingObjectID = 0; | |
1184 if ( pMouse->uPointingObjectID == 0 ) | |
1185 { | |
1186 if ( uLastPointedObjectID != 0 ) | |
1187 { | |
1188 pFooterString[0] = 0; | |
1189 bForceDrawFooter = 1; | |
1190 } | |
1191 } | |
1192 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1193 return; | |
1194 } | |
1195 } | |
1196 else | |
1197 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1198 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
1199 v19 = (signed)PID_ID(v18); | |
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1200 //For Items------------------------------------ |
1298 | 1201 if (PID_TYPE(v18) == OBJECT_Item) |
1202 { | |
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1203 if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) |
1298 | 1204 { |
1205 pMouse->uPointingObjectID = 0; | |
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1206 pFooterString[0] = 0; |
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1207 bForceDrawFooter = 1; |
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1208 uLastPointedObjectID = 0; |
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1209 return; |
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1210 } |
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1211 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID ) |
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1212 { |
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1213 GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); |
1298 | 1214 if ( pMouse->uPointingObjectID == 0 ) |
1215 { | |
1216 if ( uLastPointedObjectID != 0 ) | |
1217 { | |
1218 pFooterString[0] = 0; | |
1219 bForceDrawFooter = 1; | |
1220 } | |
1221 } | |
1222 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1223 return; | |
1224 } | |
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1225 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" |
2008 | 1226 GameUI_SetFooterString(pTmpBuf.data()); |
1227 if ( pMouse->uPointingObjectID == 0 ) | |
1228 { | |
1229 if ( uLastPointedObjectID != 0 ) | |
1230 { | |
1231 pFooterString[0] = 0; | |
1232 bForceDrawFooter = 1; | |
1233 } | |
1234 } | |
1235 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1236 return; | |
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1237 } |
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Ritor1
parents:
1509
diff
changeset
|
1238 //For Decorations---------------------------------- |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1239 if (PID_TYPE(v18) == OBJECT_Decoration) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1240 { |
1526 | 1241 if ( !pLevelDecorations[v19].uEventID ) |
1298 | 1242 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1243 if ( pLevelDecorations[v19].IsInteractive() ) |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1722
diff
changeset
|
1244 pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//íåâåðíî äëÿ êîñòðà |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1245 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1246 pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1247 GameUI_SetFooterString(pText); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1248 if ( pMouse->uPointingObjectID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1249 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1250 if ( uLastPointedObjectID != 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1251 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1252 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1253 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1254 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1255 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1256 uLastPointedObjectID = pMouse->uPointingObjectID; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1257 return; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1258 } |
1526 | 1259 if ( !GetEventHintString(pLevelDecorations[v19].uEventID) ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1260 { |
1298 | 1261 if ( pMouse->uPointingObjectID == 0 ) |
1262 { | |
1263 if ( uLastPointedObjectID != 0 ) | |
1264 { | |
1265 pFooterString[0] = 0; | |
1266 bForceDrawFooter = 1; | |
1267 } | |
1268 } | |
1269 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1270 return; | |
1271 } | |
1526 | 1272 GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1273 if ( pMouse->uPointingObjectID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1274 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1275 if ( uLastPointedObjectID != 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1276 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1277 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1278 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1279 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1280 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1281 uLastPointedObjectID = pMouse->uPointingObjectID; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1282 return; |
1298 | 1283 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1284 //For 3D Model------------------------------------- |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1285 if (PID_TYPE(v18) == OBJECT_BModel) |
1298 | 1286 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1287 if ( HIWORD(v18) < interaction_distance_limit ) |
1298 | 1288 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1289 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) |
1298 | 1290 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1291 v18b = (signed int)(unsigned __int16)v18 >> 9; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1292 if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1293 || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) |
1298 | 1294 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1295 pMouse->uPointingObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1296 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1297 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1298 uLastPointedObjectID = 0; |
1298 | 1299 return; |
1300 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1301 GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); |
1298 | 1302 if ( pMouse->uPointingObjectID == 0 ) |
1303 { | |
1304 if ( uLastPointedObjectID != 0 ) | |
1305 { | |
1306 pFooterString[0] = 0; | |
1307 bForceDrawFooter = 1; | |
1308 } | |
1309 } | |
1310 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1311 return; | |
1312 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1313 pFace = &pIndoor->pFaces[v19]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1314 if ( BYTE3(pFace->uAttributes) & 6 ) |
1298 | 1315 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1316 if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1317 || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) |
1298 | 1318 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1319 pMouse->uPointingObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1320 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1321 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1322 uLastPointedObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1323 return; |
1298 | 1324 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1325 GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); |
1298 | 1326 if ( pMouse->uPointingObjectID == 0 ) |
1327 { | |
1328 if ( uLastPointedObjectID != 0 ) | |
1329 { | |
1330 pFooterString[0] = 0; | |
1331 bForceDrawFooter = 1; | |
1332 } | |
1333 } | |
1334 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1335 return; | |
1336 } | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1337 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1338 pMouse->uPointingObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1339 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1340 bForceDrawFooter = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1341 uLastPointedObjectID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1342 return; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1343 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1344 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1345 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1346 if (PID_TYPE(v18) != OBJECT_Actor) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1347 { |
1298 | 1348 pMouse->uPointingObjectID = 0; |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1349 if ( uLastPointedObjectID != 0 ) |
1298 | 1350 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1351 pFooterString[0] = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1352 bForceDrawFooter = 1; |
1298 | 1353 } |
1354 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1355 return; | |
1356 } | |
1357 if ( v18 >= 335544320 ) | |
1358 { | |
1359 pMouse->uPointingObjectID = 0; | |
1360 if ( pMouse->uPointingObjectID == 0 ) | |
1361 { | |
1362 if ( uLastPointedObjectID != 0 ) | |
1363 { | |
1364 pFooterString[0] = 0; | |
1365 bForceDrawFooter = 1; | |
1366 } | |
1367 } | |
1368 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1369 return; | |
1370 } | |
1371 v28 = pTmpBuf.data(); | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1372 if ( pActors[v19].dword_000334_unique_name ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1373 pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; |
1298 | 1374 else |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1375 pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1376 strncpy(pTmpBuf.data(), pText, 0x7D0u); |
1298 | 1377 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1378 GameUI_SetFooterString(v28); |
1298 | 1379 if ( pMouse->uPointingObjectID == 0 ) |
1380 { | |
1381 if ( uLastPointedObjectID != 0 ) | |
1382 { | |
1383 pFooterString[0] = 0; | |
1384 bForceDrawFooter = 1; | |
1385 } | |
1386 } | |
1387 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1388 return; | |
1389 } | |
2012 | 1390 |
1391 for ( v1 = uNumVisibleWindows; v1 > 0; --v1 ) // some other fullscreen ui | |
1298 | 1392 { |
2012 | 1393 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; |
1394 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1395 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1396 { | |
1397 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1398 { | |
1399 if ( !pButton ) | |
1400 break; | |
1401 switch ( pButton->uButtonType ) | |
1402 { | |
1403 case 1://for dialogue window | |
1404 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1405 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1406 { | |
1407 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1408 if ( pMessageType1 ) | |
1409 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1410 GameUI_SetFooterString(pButton->pButtonName); | |
1411 uLastPointedObjectID = 1; | |
1412 return; | |
1413 } | |
1414 break; | |
1415 case 2: | |
1416 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1417 && pY >= pButton->uY && pY <= pButton->uW ) | |
1418 { | |
1419 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1420 if ( pMessageType1 ) | |
1421 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1422 GameUI_SetFooterString(pButton->pButtonName); | |
1423 uLastPointedObjectID = 1; | |
1424 return; | |
1425 } | |
1426 break; | |
1427 case 3:// click on skill | |
1428 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1429 && pY >= pButton->uY && pY <= pButton->uW ) | |
1430 { | |
1431 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1432 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1433 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1434 else | |
1435 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1436 GameUI_SetFooterString(Str1); | |
1437 uLastPointedObjectID = 1; | |
1438 return; | |
1439 } | |
1440 break; | |
1441 } | |
1442 } | |
1443 } | |
1298 | 1444 } |
2012 | 1445 |
1298 | 1446 if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0)) |
1447 { | |
1448 if ( pCurrentScreen == SCREEN_CHEST ) | |
1449 { | |
1414 | 1450 ChestUI_WritePointedObjectStatusString(); |
1298 | 1451 if ( pMouse->uPointingObjectID == 0 ) |
1452 { | |
1453 if ( uLastPointedObjectID != 0 ) | |
1454 { | |
1455 pFooterString[0] = 0; | |
1456 bForceDrawFooter = 1; | |
1457 } | |
1458 } | |
1459 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1460 return; | |
1461 } | |
1462 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1463 { | |
1464 if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD | |
1465 || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0) | |
1466 || v16 == -65536 ) | |
1467 { | |
1468 if ( pMouse->uPointingObjectID == 0 ) | |
1469 { | |
1470 if ( uLastPointedObjectID != 0 ) | |
1471 { | |
1472 pFooterString[0] = 0; | |
1473 bForceDrawFooter = 1; | |
1474 } | |
1475 } | |
1476 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1477 return; | |
1478 } | |
1479 pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4); | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1480 GameUI_SetFooterString(pItemGen->GetDisplayName()); |
1298 | 1481 uLastPointedObjectID = 1; |
1482 if ( pMouse->uPointingObjectID == 0 ) | |
1483 { | |
1484 if ( uLastPointedObjectID != 0 ) | |
1485 { | |
1486 pFooterString[0] = 0; | |
1487 bForceDrawFooter = 1; | |
1488 } | |
1489 } | |
1490 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1491 return; | |
1492 } | |
1493 if ( (signed int)pY < 350 ) | |
1494 { | |
1495 v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1496 if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 ) | |
1497 { | |
1498 if ( pMouse->uPointingObjectID == 0 ) | |
1499 { | |
1500 if ( uLastPointedObjectID != 0 ) | |
1501 { | |
1502 pFooterString[0] = 0; | |
1503 bForceDrawFooter = 1; | |
1504 } | |
1505 } | |
1506 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1507 return; | |
1508 } | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1362
diff
changeset
|
1509 pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v14-1]; |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1510 GameUI_SetFooterString(pItemGen->GetDisplayName()); |
1298 | 1511 uLastPointedObjectID = 1; |
1512 if ( pMouse->uPointingObjectID == 0 ) | |
1513 { | |
1514 if ( uLastPointedObjectID != 0 ) | |
1515 { | |
1516 pFooterString[0] = 0; | |
1517 bForceDrawFooter = 1; | |
1518 } | |
1519 } | |
1520 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1521 return; | |
1522 } | |
1523 _click_on_game_ui: | |
2012 | 1524 if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX && (signed int)pX <= (signed int)pWindowList[0].uFrameZ |
1525 && (signed int)pY >= (signed int)pWindowList[0].uFrameY && (signed int)pY <= (signed int)pWindowList[0].uFrameW ) | |
1298 | 1526 { |
2012 | 1527 for ( pButton = pWindowList[0].pControlsHead; ; pButton = pButton->pNext ) |
1298 | 1528 { |
2012 | 1529 if ( !pButton ) |
1530 break; | |
1531 switch ( pButton->uButtonType ) | |
1298 | 1532 { |
2012 | 1533 case 1: |
1534 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1535 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1298 | 1536 { |
2012 | 1537 pMessageType3 = (UIMessageType)pButton->field_1C; |
1538 if ( pMessageType3 == 0 ) // For books | |
1539 { | |
1540 GameUI_SetFooterString(pButton->pButtonName); | |
1541 uLastPointedObjectID = 1; | |
1542 return; | |
1543 } | |
1544 pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); | |
1298 | 1545 uLastPointedObjectID = 1; |
1546 return; | |
1547 } | |
2012 | 1548 break; |
1549 case 2: | |
1298 | 1550 if (pX >= pButton->uX && pX <= pButton->uZ && |
1551 pY >= pButton->uY && pY <= pButton->uW) | |
1552 { | |
2012 | 1553 pMessageType2 = (UIMessageType)pButton->field_1C; |
1554 if ( pMessageType2 != 0 ) | |
1555 pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); | |
1556 GameUI_SetFooterString(pButton->pButtonName); // for character name | |
1557 uLastPointedObjectID = 1; | |
1558 return; | |
1298 | 1559 } |
2012 | 1560 break; |
1561 case 3: | |
1562 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1563 && pY >= pButton->uY && pY <= pButton->uW ) |
1298 | 1564 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1565 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1566 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1567 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" |
1298 | 1568 else |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1569 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1570 GameUI_SetFooterString(Str1); |
1298 | 1571 uLastPointedObjectID = 1; |
1572 return; | |
1573 } | |
2012 | 1574 break; |
1298 | 1575 } |
1576 } | |
1577 } | |
1578 pMouse->uPointingObjectID = sub_46A99B(); | |
1579 if ( pMouse->uPointingObjectID == 0 ) | |
1580 { | |
1581 if ( uLastPointedObjectID != 0 ) | |
1582 { | |
1583 pFooterString[0] = 0; | |
1584 bForceDrawFooter = 1; | |
1585 } | |
1586 } | |
1587 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1588 return; | |
1589 } | |
1590 } | |
1591 | |
1592 //----- (0044158F) -------------------------------------------------------- | |
1593 void GameUI_DrawCharacterSelectionFrame() | |
1594 { | |
1595 if ( uActiveCharacter ) | |
1596 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, | |
1597 pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); | |
1598 } | |
1599 | |
1600 //----- (0044162D) -------------------------------------------------------- | |
1601 void GameUI_DrawPartySpells() | |
1602 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1603 unsigned int v0; // ebp@1 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1604 Texture *v7; // [sp-4h] [bp-1Ch]@12 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1605 Texture *v9; // [sp-4h] [bp-1Ch]@21 |
1298 | 1606 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1607 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1608 //v1 = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1609 for (uint i = 0; i < 14; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1610 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1611 //v2 = byte_4E5DD8[v1]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1612 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1613 { |
1980 | 1614 Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1615 //v3 = pTextureIDs_PartyBuffIcons[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1616 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1617 pPartySpellbuffsUI_XYs[i][1], tex, tex, |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1618 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); |
1298 | 1619 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1620 //++v1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1621 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1622 //while ( v1 < 14 ); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1623 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1624 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1625 if (pParty->FlyActive()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1626 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1627 if ( pParty->bFlying ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1628 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1629 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1630 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1631 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1632 pRenderer->DrawTextureIndexed(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1633 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1634 pRenderer->DrawTextureTransparent(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1635 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1636 if ( pParty->WaterWalkActive() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1637 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1638 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1639 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1640 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1641 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1642 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1643 pRenderer->DrawTextureIndexed(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1644 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1645 pRenderer->DrawTextureTransparent(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1646 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1647 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1648 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1649 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1650 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1651 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1652 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1653 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1654 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1655 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1656 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1657 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1658 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1659 } |
1298 | 1660 |
1661 //----- (004921C1) -------------------------------------------------------- | |
1662 void GameUI_DrawPortraits(unsigned int _this) | |
1663 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1664 unsigned int face_expression_ID; // eax@17 |
1298 | 1665 PlayerFrame *pFrame; // eax@21 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1666 int pTextureID; // eax@57 |
1298 | 1667 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1668 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1669 if ( qword_A750D8 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1670 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1671 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1672 if ( qword_A750D8 <= 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1673 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1674 if ( pPlayers[uSpeakingCharacter]->CanAct() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1675 pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1676 qword_A750D8 = 0i64; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1677 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1678 } |
1298 | 1679 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1680 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1681 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1682 Player* pPlayer = &pParty->pPlayers[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1683 if ( pPlayer->IsEradicated() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1684 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1685 pPortrait = pTexture_PlayerFaceEradicated; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1686 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1687 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1688 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1689 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1690 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1691 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1692 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1693 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1694 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1695 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1696 if (pPlayer->IsDead()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1697 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1698 pPortrait = pTexture_PlayerFaceDead; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1699 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1700 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1701 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1702 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1703 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1704 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1705 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1706 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1707 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1708 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1709 face_expression_ID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1710 for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1711 if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1712 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1713 face_expression_ID = j; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1714 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1715 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1716 if ( face_expression_ID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1717 face_expression_ID = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1718 if (pPlayer->expression == CHARACTER_EXPRESSION_21) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1719 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1720 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1721 pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1722 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1723 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1724 pPlayer->field_1AA2 = pFrame->uTextureID - 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1725 pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1726 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1727 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1728 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1729 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1730 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1731 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1732 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1733 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1734 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1735 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1736 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1737 if ( pParty->bTurnBasedModeOn == 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1738 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1739 if ( pTurnEngine->turn_stage != 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1740 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1741 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1742 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1743 if ( pTurnEngine->uActorQueueSize > 0 ) |
1298 | 1744 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1745 for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1746 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1747 if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1748 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1749 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1750 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1751 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1752 else |
1298 | 1753 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1754 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1755 pTextureID = dword_5079C8; |
1298 | 1756 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1757 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1758 } |
1298 | 1759 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1760 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1761 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1762 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1763 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1764 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1765 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1766 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1767 if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1768 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1769 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1770 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1771 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1772 else |
1298 | 1773 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1774 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1775 pTextureID = dword_5079C8; |
1298 | 1776 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1777 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1778 } |
1298 | 1779 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1780 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1781 } |
1298 | 1782 |
1783 //----- (00441D38) -------------------------------------------------------- | |
1784 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) | |
1785 { | |
1786 int uHeight; // ebx@6 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1787 unsigned int pW; // ebx@23 |
1298 | 1788 int v15; // eax@23 |
1789 double v20; // st7@30 | |
1790 signed int v27; // eax@37 | |
1791 unsigned __int16 *v28; // ecx@37 | |
1792 signed int v29; // edi@40 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1793 int pPoint_X; // edi@72 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1794 int pPoint_Y; // ebx@72 |
1298 | 1795 unsigned int lPitch; // [sp+20h] [bp-34h]@1 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1796 unsigned int pY; // [sp+20h] [bp-34h]@23 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1797 unsigned int pX; // [sp+24h] [bp-30h]@23 |
1298 | 1798 signed int v70; // [sp+24h] [bp-30h]@37 |
1799 signed int uBluea; // [sp+28h] [bp-2Ch]@37 | |
1800 int v73; // [sp+2Ch] [bp-28h]@30 | |
1801 signed int uCenterY; // [sp+48h] [bp-Ch]@1 | |
1802 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1803 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1804 unsigned int pZ; // [sp+60h] [bp+Ch]@23 |
1298 | 1805 float uWb; // [sp+60h] [bp+Ch]@30 |
1507 | 1806 unsigned int pColor; |
1298 | 1807 |
1808 uCenterX = (uX + uZ) / 2; | |
1809 uCenterY = (uY + uW) / 2; | |
1810 lPitch = pRenderer->uTargetSurfacePitch; | |
1980 | 1811 bool bWizardEyeActive = pParty->WizardEyeActive(); |
1812 int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1505 | 1813 if ( CheckHiredNPCSpeciality(Cartographer) ) |
1298 | 1814 { |
1815 bWizardEyeActive = true; | |
1816 uWizardEyeSkillLevel = 2; | |
1817 } | |
1505 | 1818 extern bool wizard_eye; |
1819 if ( wizard_eye ) | |
1820 { | |
1298 | 1821 bWizardEyeActive = true; |
1822 uWizardEyeSkillLevel = 3; | |
1505 | 1823 } |
1298 | 1824 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); |
1825 uHeight = uW - uY; | |
1826 uWidth = uZ - uX; | |
1827 | |
1507 | 1828 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1298 | 1829 { |
1980 | 1830 uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; |
1831 ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1832 v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1833 v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1834 uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
1298 | 1835 switch (uZoom) |
1836 { | |
1837 case 512: | |
1838 { | |
1839 v20 = v20 - (double)(uWidth / 2); | |
1507 | 1840 uWb = uWb - (double)(uHeight / 2); |
1298 | 1841 } |
1842 break; | |
1843 case 1024: | |
1844 { | |
1845 v20 = v20 - (double)(uWidth / 4); | |
1507 | 1846 uWb = uWb - (double)(uHeight / 4); |
1298 | 1847 } |
1848 break; | |
1849 case 2048: | |
1850 { | |
1851 v20 = v20 - (double)(uWidth / 8); | |
1507 | 1852 uWb = uWb - (double)(uHeight / 8); |
1298 | 1853 } |
1854 break; | |
1855 default: assert(false); | |
1856 } | |
1857 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1858 | |
1859 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1860 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1861 v27 = uBluea >> 16; | |
1862 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1863 if (pMapLod0 && bRedrawOdmMinimap) | |
1864 { | |
1865 assert(uWidth == 137 && uHeight == 117); | |
1866 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1867 | |
1980 | 1868 ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; |
1298 | 1869 |
1507 | 1870 v29 = v70 >> 16; |
1871 for (int y = 0; y < uHeight; ++y) | |
1872 { | |
1980 | 1873 uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; |
1507 | 1874 for (int x = 0; x < uWidth; ++x) |
1875 { | |
1876 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1877 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1878 v29 = (v70 + x * v73) >> 16; | |
1879 } | |
1880 v29 = v70 >> 16; | |
1881 v28 += 137 - uWidth; | |
1882 uBluea += v73; | |
1883 v27 = uBluea >> 16; | |
1884 } | |
1298 | 1885 } |
1886 | |
1887 for (int y = 0; y < 117; ++y) | |
1888 { | |
1889 for (int x = 0; x < 137; ++x) | |
1890 { | |
1891 *v28++ = pOdmMinimap[y][x]; | |
1892 } | |
1893 v28 += lPitch - 137; | |
1894 } | |
1895 uNumBlueFacesInBLVMinimap = 0; | |
1896 } | |
1507 | 1897 else// uCurrentlyLoadedLevelType == LEVEL_Indoor |
1298 | 1898 { |
1899 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1900 uNumBlueFacesInBLVMinimap = 0; | |
1901 | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1902 for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) |
1298 | 1903 { |
1980 | 1904 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i]; |
1905 BLVFace* pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1906 BLVFace* pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1298 | 1907 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; |
1908 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1909 if (pFace1->Visible() && pFace2->Visible()) | |
1910 { | |
1507 | 1911 if ( pOutline->uFlags & 1 ) |
1298 | 1912 goto LABEL_15; |
1913 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) | |
1914 goto LABEL_ABC; | |
1915 } | |
1916 continue; | |
1917 | |
1918 LABEL_ABC: | |
1507 | 1919 pOutline->uFlags = pOutline->uFlags | 1; |
1920 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1298 | 1921 |
1922 LABEL_15: | |
1507 | 1923 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; |
1924 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
1925 (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && | |
1926 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
1927 { | |
1928 if (uNumBlueFacesInBLVMinimap < 49) | |
1929 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
1930 } | |
1931 else | |
1932 { | |
1980 | 1933 long long _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); |
1934 uint _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
1935 int _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1936 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1937 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1938 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1939 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
1507 | 1940 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; |
1941 if ( v15 > 100 ) | |
1942 v15 = 100; | |
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1943 pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); |
1507 | 1944 } |
1298 | 1945 } |
1507 | 1946 |
1947 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1298 | 1948 { |
1980 | 1949 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; |
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1950 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1951 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1952 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1953 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1954 pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); |
1298 | 1955 } |
1956 } | |
1957 | |
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1958 //draw arrow on the minimap(include. Ritor1) |
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1959 uint arrow_idx; |
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1960 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; |
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1961 if ( (signed int)rotate <= 1920 ) |
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1962 arrow_idx = 6; |
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1963 if ( (signed int)rotate < 1664 ) |
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1964 arrow_idx = 5; |
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1965 if ( (signed int)rotate <= 1408 ) |
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1966 arrow_idx = 4; |
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1967 if ( (signed int)rotate < 1152 ) |
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1968 arrow_idx = 3; |
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1969 if ( (signed int)rotate <= 896 ) |
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1970 arrow_idx = 2; |
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1971 if ( (signed int)rotate < 640 ) |
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1972 arrow_idx = 1; |
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1973 if ( (signed int)rotate <= 384 ) |
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1974 arrow_idx = 0; |
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1975 if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) |
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1976 arrow_idx = 7; |
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1977 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//ñòðåëêà |
1298 | 1978 |
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1979 //draw objects on the minimap |
1507 | 1980 if ( bWizardEyeActive ) |
1298 | 1981 { |
1507 | 1982 if ( uWizardEyeSkillLevel >= 2 ) |
1983 { | |
1984 for ( uint i = 0; i < uNumSpriteObjects; ++i ) | |
1298 | 1985 { |
1507 | 1986 if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) |
1987 continue; | |
1988 //if (uWizardEyeSkillLevel == 1 | |
1523
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1989 pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); |
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1990 pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); |
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1991 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && |
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1992 pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) |
1298 | 1993 { |
1507 | 1994 if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) |
1298 | 1995 { |
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1996 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); |
1298 | 1997 } |
1507 | 1998 else if ( uZoom > 512 ) |
1298 | 1999 { |
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2000 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2001 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2002 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2003 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2004 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
1507 | 2005 } |
2006 else | |
2007 { | |
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2008 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); |
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2009 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); |
1298 | 2010 } |
2011 } | |
2012 } | |
2013 } | |
1507 | 2014 for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ) |
2015 { | |
2016 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled | |
2017 && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) | |
2018 { | |
1523
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2019 pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
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2020 pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
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2021 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
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2022 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2023 { |
2024 pColor = ui_game_minimap_actor_friendly_color; | |
2025 if ( BYTE3(pActors[i].uAttributes) & 1 ) | |
2026 pColor = ui_game_minimap_actor_hostile_color; | |
2027 if ( pActors[i].uAIState == Dead) | |
2028 pColor = ui_game_minimap_actor_corpse_color; | |
2029 if ( uZoom > 1024 ) | |
2030 { | |
1523
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2031 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); |
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2032 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); |
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2033 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); |
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2034 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); |
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2035 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); |
1507 | 2036 } |
2037 else | |
2038 { | |
1523
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2039 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); |
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2040 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); |
1507 | 2041 } |
2042 } | |
2043 } | |
2044 } | |
2045 for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(îòðèñîâêà ïðåäìåòîâ) | |
2046 { | |
2047 if ( pLevelDecorations[i].uFlags & 8 ) | |
2048 { | |
1523
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2049 pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
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2050 pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
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2051 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
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2052 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2053 { |
2054 if ( (signed int)uZoom > 512 ) | |
2055 { | |
1523
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2056 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
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2057 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
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2058 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
1507 | 2059 } |
2060 else | |
1523
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2061 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); |
1507 | 2062 } |
2063 } | |
2064 } | |
1298 | 2065 } |
1507 | 2066 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop |
1298 | 2067 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
1507 | 2068 pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas |
1298 | 2069 pRenderer->ResetTextureClipRect(); |
2070 } | |
2071 | |
2072 //----- (00441498) -------------------------------------------------------- | |
1458 | 2073 void GameUI_DrawTorchlightAndWizardEye() |
1505 | 2074 { |
2075 if (pCurrentScreen == SCREEN_GAME | |
2076 || pCurrentScreen == SCREEN_MENU | |
2077 || pCurrentScreen == SCREEN_OPTIONS | |
2078 || pCurrentScreen == SCREEN_REST | |
2079 || pCurrentScreen == SCREEN_SPELL_BOOK | |
2080 || pCurrentScreen == SCREEN_CHEST | |
2081 || pCurrentScreen == SCREEN_SAVEGAME | |
2082 || pCurrentScreen == SCREEN_LOADGAME | |
2083 || pCurrentScreen == SCREEN_CHEST_INVENTORY | |
2084 || pCurrentScreen == SCREEN_BOOKS | |
2085 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2086 { | |
2087 if (pParty->TorchlightActive()) | |
1298 | 2088 { |
1980 | 2089 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); |
1505 | 2090 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
1298 | 2091 } |
1505 | 2092 if (pParty->WizardEyeActive()) |
2093 { | |
1980 | 2094 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); |
1505 | 2095 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
2096 } | |
2097 } | |
2098 } | |
1298 | 2099 // 4E28F8: using guessed type int pCurrentScreen; |
2100 | |
2101 | |
2102 //----- (00491F87) -------------------------------------------------------- | |
2103 void GameUI_DrawHiredNPCs() | |
2104 { | |
2105 unsigned int v13; // eax@23 | |
2106 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
2107 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
2108 int v22; // [sp+34h] [bp-8h]@2 | |
1505 | 2109 unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 |
1298 | 2110 |
2111 if ( bNoNPCHiring != 1 ) | |
2112 { | |
1505 | 2113 pNPC_limit_ID = 0; |
1298 | 2114 v22 = 0; |
2115 if (pParty->pHirelings[0].pName) | |
2116 pTmpBuf[v22++] = 0; | |
2117 if (pParty->pHirelings[1].pName) | |
2118 pTmpBuf[v22++] = 1; | |
2119 | |
2120 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
2121 { | |
2122 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
2123 { | |
2124 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
2125 { | |
2126 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
2127 pTmpBuf[v22++] = i + 2; | |
2128 } | |
2129 } | |
2130 } | |
2131 | |
1793
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2132 for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) |
1298 | 2133 { |
1505 | 2134 if ( (unsigned __int8)pTmpBuf[i] >= 2 ) |
1298 | 2135 { |
1505 | 2136 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); |
2137 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2138 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
1298 | 2139 } |
2140 else | |
2141 { | |
1505 | 2142 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); |
2143 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2144 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
2145 if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) | |
1298 | 2146 { |
1505 | 2147 uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; |
2148 v13 = 0; | |
1802 | 2149 if (pIconsFrameTable->uNumIcons) |
1298 | 2150 { |
1505 | 2151 for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) |
1298 | 2152 { |
1505 | 2153 if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) |
2154 break; | |
1298 | 2155 } |
2156 } | |
1505 | 2157 pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], |
2158 &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); | |
1298 | 2159 } |
2160 } | |
1505 | 2161 ++pNPC_limit_ID; |
1298 | 2162 } |
2163 } | |
2164 } | |
2165 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2166 | |
2167 //----- (004178FE) -------------------------------------------------------- | |
1507 | 2168 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) |
1298 | 2169 { |
1507 | 2170 unsigned __int16 R, G, B; |
1298 | 2171 |
1507 | 2172 if ( current_pos <= base_pos ) |
1298 | 2173 { |
1507 | 2174 if ( current_pos == base_pos )//White |
1298 | 2175 return 0; |
1507 | 2176 if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) |
2177 R = 255, G = 255, B = 100; | |
2178 else//Red( current_pos < 1/4 ) | |
2179 R = 255, G = 0, B = 0; | |
1298 | 2180 } |
1507 | 2181 else//Green |
2182 R = 0, G = 255, B = 0; | |
2183 return TargetColor(R, G, B); | |
1298 | 2184 } |
2185 | |
2186 //----- (00417939) -------------------------------------------------------- | |
1458 | 2187 int GetConditionDrawColor(unsigned int uConditionIdx) |
1298 | 2188 { |
1458 | 2189 switch (uConditionIdx) |
1298 | 2190 { |
1458 | 2191 case Condition_Zombie: |
2192 case Condition_Good: | |
2193 return ui_character_condition_normal_color; | |
2194 | |
2195 case Condition_Cursed: | |
2196 case Condition_Weak: | |
2197 case Condition_Fear: | |
2198 case Condition_Drunk: | |
2199 case Condition_Insane: | |
2200 case Condition_Poison1: | |
2201 case Condition_Disease1: | |
2202 return ui_character_condition_light_color; | |
2203 | |
2204 case Condition_Sleep: | |
2205 case Condition_Poison2: | |
2206 case Condition_Disease2: | |
2207 case Condition_Paralyzed: | |
2208 case Condition_Unconcious: | |
2209 return ui_character_condition_moderate_color; | |
2210 | |
2211 case Condition_Poison3: | |
2212 case Condition_Disease3: | |
2213 case Condition_Dead: | |
2214 case Condition_Pertified: | |
2215 case Condition_Eradicated: | |
2216 return ui_character_condition_severe_color; | |
1298 | 2217 } |
1802 | 2218 Error("Invalid condition (%u)", uConditionIdx); |
1298 | 2219 } |