Mercurial > mm7
diff UI/UiGame.cpp @ 1605:434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
author | Grumpy7 |
---|---|
date | Sat, 14 Sep 2013 06:46:12 +0200 |
parents | c4ab816fcc5e |
children | aaefada3e1d8 |
line wrap: on
line diff
--- a/UI/UiGame.cpp Sat Sep 14 06:04:18 2013 +0200 +++ b/UI/UiGame.cpp Sat Sep 14 06:46:12 2013 +0200 @@ -1742,9 +1742,9 @@ pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); - if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } @@ -1755,9 +1755,9 @@ pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); - if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; } @@ -1782,9 +1782,9 @@ pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); - if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_7].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_8].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime - | pPlayer->pPlayerBuffs[PLAYER_BUFF_14].uExpireTime ) + if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_13].uExpireTime + | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) sub_441A4E(i); continue; }