Mercurial > mm7
annotate Render.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
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date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 82851980e3d8 |
children | d6887ee81068 |
rev | line source |
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2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS |
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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2 |
2153 | 3 #include "Render.h" |
1277 | 4 #include "Outdoor_stuff.h" |
1016 | 5 #include "VideoPlayer.h" |
6 #include "Sprites.h" | |
7 #include "Mouse.h" | |
8 #include "GammaControl.h" | |
9 #include "stru6.h" | |
1183 | 10 #include "GUIWindow.h" |
1016 | 11 #include "DecalBuilder.h" |
12 #include "ParticleEngine.h" | |
0 | 13 #include "Outdoor.h" |
14 #include "Party.h" | |
15 #include "LOD.h" | |
16 #include "Viewport.h" | |
2037
7a9477135943
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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2016
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17 #include "OurMath.h" |
0 | 18 #include "PaletteManager.h" |
2044 | 19 #include "Timer.h" |
0 | 20 #include "Game.h" |
21 #include "LightmapBuilder.h" | |
22 #include "ObjectList.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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23 #include "SpriteObject.h" |
0 | 24 #include "DecorationList.h" |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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25 #include "Actor.h" |
0 | 26 #include "Log.h" |
179 | 27 #include "TileFrameTable.h" |
189 | 28 #include "texts.h" |
0 | 29 #include "mm7_data.h" |
860 | 30 #include "MM7.h" |
1262 | 31 #include "Lights.h" |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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32 #include "Level/Decoration.h" |
2155 | 33 #include "Vis.h" |
0 | 34 |
1924
8cd321994943
MSVS 2012 project file & some compilation warning fixes
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35 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
8cd321994943
MSVS 2012 project file & some compilation warning fixes
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36 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 37 |
38 struct IDirectDrawClipper *pDDrawClipper; | |
39 struct Render *pRenderer; // idb | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
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40 struct RenderVertexD3D3 pVertices[50]; |
0 | 41 int uNumDecorationsDrawnThisFrame; // weak |
1207
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arrays to std::arrays phase 3 - finishing global arrays
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42 RenderBillboard pBillboardRenderList[500]; |
0 | 43 unsigned int uNumBillboardsToDraw; |
44 int uNumSpritesDrawnThisFrame; // weak | |
45 | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
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46 RenderVertexSoft array_507D30[50]; |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
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47 RenderVertexSoft array_50AC10[50]; |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
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48 RenderVertexSoft array_73D150[20]; |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
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49 |
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arrays to std::arrays phase 3 - finishing global arrays
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50 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 51 |
52 /* 384 */ | |
53 #pragma pack(push, 1) | |
54 struct PCXHeader_1 | |
55 { | |
56 char manufacturer; | |
57 char version; | |
58 char encoding; | |
59 char bpp; | |
60 __int16 left; | |
61 __int16 up; | |
62 __int16 right; | |
63 __int16 bottom; | |
64 __int16 hdpi; | |
65 __int16 vdpi; | |
66 }; | |
67 #pragma pack(pop) | |
68 | |
69 /* 385 */ | |
70 #pragma pack(push, 1) | |
71 struct PCXHeader_2 | |
72 { | |
73 char reserved; | |
74 char planes; | |
75 __int16 pitch; | |
76 __int16 palette_info; | |
77 }; | |
78 #pragma pack(pop) | |
79 | |
80 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
81 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
82 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
83 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
84 | |
85 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 86 bool Render::CheckTextureStages() |
0 | 87 { |
88 bool v0; // edi@1 | |
89 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
90 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
91 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
92 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
93 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
94 | |
95 v0 = false; | |
2154 | 96 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
97 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
98 | |
99 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
103 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
104 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
105 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
106 | |
107 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
113 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
114 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
115 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
116 | |
117 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 118 v0 = true; |
2154 | 119 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 120 pTexture1->Release(); |
121 pTexture2->Release(); | |
122 pSurface1->Release(); | |
123 pSurface2->Release(); | |
124 return v0; | |
125 } | |
126 | |
2002 | 127 |
0 | 128 //----- (00440CB8) -------------------------------------------------------- |
129 void Render::DrawBillboardList_BLV() | |
130 { | |
131 __int16 v2; // ax@3 | |
132 int v5; // eax@11 | |
133 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
134 | |
2002 | 135 soft_billboard.sParentBillboardID = -1; |
0 | 136 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
137 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
138 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
139 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
140 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
141 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
142 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
143 | |
1637 | 144 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 145 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 146 { |
1980 | 147 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 148 |
149 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 150 soft_billboard.sParentBillboardID = i; |
0 | 151 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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152 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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143
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153 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 154 soft_billboard.sZValue = p->sZValue; |
155 soft_billboard.uFlags = p->field_1E; | |
2006 | 156 soft_billboard.sTintColor = p->sTintColor; |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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157 v2 = p->HwSpriteID; |
0 | 158 if ( v2 != -1 ) |
159 { | |
160 if ( pRenderer->pRenderD3D ) | |
657 | 161 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 162 else |
163 { | |
657 | 164 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 165 if (p->field_1E & 0x0100) |
166 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
167 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
168 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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2221
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169 v5 = p->HwSpriteID; |
0 | 170 if ( v5 >= 0 ) |
733 | 171 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 172 } |
173 } | |
174 } | |
175 } | |
176 | |
177 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 178 bool Render::AreRenderSurfacesOk() |
179 { | |
180 return pFrontBuffer4 && pBackBuffer4; | |
0 | 181 } |
182 | |
2152 | 183 |
184 //----- (004A19D8) -------------------------------------------------------- | |
185 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
186 { | |
187 /*signed __int64 v2; // ST10_8@1 | |
188 double v3; // st7@1 | |
189 float v4; // ST24_4@1 | |
190 double v5; // ST10_8@1 | |
191 int v6; // ST1C_4@1 | |
192 float v7; // ST24_4@1 | |
193 double v8; // ST10_8@1 | |
194 unsigned __int8 v9; // ST20_1@1 | |
195 float v10; // ST24_4@1 | |
196 double v11; // ST10_8@1 | |
197 float v12; // ST24_4@1 | |
198 double v13; // ST08_8@1*/ | |
199 | |
200 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
201 (a2 >> 24) / 255.0f * 255.0f), | |
202 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
203 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
204 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
205 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
206 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
207 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
208 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
209 /*v2 = a1 >> 24; | |
210 v3 = (double)v2 / 255.0f; | |
211 HIDWORD(v2) = 0; | |
212 LODWORD(v2) = a2 >> 24; | |
213 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
214 v5 = v4 + 6.7553994e15; | |
215 v6 = LODWORD(v5); | |
216 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
217 v8 = v7 + 6.7553994e15; | |
218 v9 = LOBYTE(v8); | |
219 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
220 v11 = v10 + 6.7553994e15; | |
221 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
222 v13 = v12 + 6.7553994e15; | |
223 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
224 } | |
225 | |
226 | |
1338 | 227 void Render::RenderTerrainD3D() // New function |
86 | 228 { |
229 int v6; // ecx@8 | |
1427 | 230 struct Polygon *pTilePolygon; // ebx@8 |
2334 | 231 // float Light_tile_dist; |
186 | 232 |
233 //warning: the game uses CW culling by default, ccw is incosistent | |
234 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
235 | |
1338 | 236 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
237 | |
238 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
239 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
240 // | |
241 // -64 X 0 64 | |
242 // --------------- 64 | |
243 // | | | | |
244 // | | | | |
245 // | | | | |
246 // 0|------+------| Z | |
247 // | | | | |
248 // | | | | |
249 // | | | | |
250 // --------------- | |
251 // -64 | |
252 | |
253 int blockScale = 512; | |
254 int heightScale = 32; | |
255 for (unsigned int z = 0; z < 128; ++z) | |
256 { | |
257 for (unsigned int x = 0; x < 128; ++x) | |
258 { | |
259 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
260 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
261 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 262 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
263 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 264 } |
265 } | |
2318 | 266 //-------(Îòñå÷åíèå íåâèäèìîé ÷àñòè êàðòû)------------------------------------------------------------------------------------------ |
267 float direction = pGame->pIndoorCameraD3D->sRotationY / 256;//direction of the camera(íàïðâëåíèå êàìåðû) | |
2316 | 268 //0-East(B) |
269 //1-NorthEast(CB) | |
270 //2-North(C) | |
271 //3-WestNorth(CÇ) | |
272 //4-West(Ç) | |
273 //5-SouthWest(ÞÇ) | |
274 //6-South(Þ) | |
275 //7-SouthEast(ÞÂ) | |
276 int Start_X, End_X, Start_Z, End_Z; | |
2318 | 277 if ( direction >= 0 && direction < 1.0 )//East(B) - NorthEast(CB) |
278 { | |
2321 | 279 Start_X = pODMRenderParams->uMapGridCellX - 2, End_X = 127; |
2318 | 280 Start_Z = 0, End_Z = 127; |
281 } | |
282 else if (direction >= 1.0 && direction < 3.0)//NorthEast(CB) - WestNorth(CÇ) | |
283 { | |
2316 | 284 Start_X = 0, End_X = 127; |
2321 | 285 Start_Z = 0, End_Z = pODMRenderParams->uMapGridCellZ + 1; |
2318 | 286 } |
287 else if (direction >= 3.0 && direction < 5.0)//WestNorth(CÇ) - SouthWest(ÞÇ) | |
288 { | |
2322 | 289 Start_X = 0, End_X = pODMRenderParams->uMapGridCellX + 2; |
2318 | 290 Start_Z = 0, End_Z = 127; |
291 } | |
292 else if ( direction >= 5.0 && direction < 7.0 )//SouthWest(ÞÇ) - //SouthEast(ÞÂ) | |
293 { | |
294 Start_X = 0, End_X = 127; | |
2321 | 295 Start_Z = pODMRenderParams->uMapGridCellZ - 2, End_Z = 127; |
2318 | 296 } |
297 else//SouthEast(ÞÂ) - East(B) | |
298 { | |
2321 | 299 Start_X = pODMRenderParams->uMapGridCellX - 2, End_X = 127; |
2318 | 300 Start_Z = 0, End_Z = 127; |
2316 | 301 } |
302 for (unsigned int z = Start_Z; z < End_Z; ++z) | |
303 { | |
304 for (unsigned int x = Start_X; x < End_X; ++x) | |
1338 | 305 { |
1637 | 306 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 307 pTilePolygon->flags = 0; |
308 pTilePolygon->field_32 = 0; | |
309 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
310 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
311 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 312 continue; |
186 | 313 |
1338 | 314 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 315 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
316 pTilePolygon->field_32 = 0; | |
317 pTilePolygon->field_59 = 1; | |
318 pTilePolygon->sTextureDeltaU = 0; | |
319 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 320 // x,z x+1,z |
321 // .____________. | |
322 // | | | |
323 // | | | |
324 // | | | |
325 // | | | |
326 // | | | |
327 // .____________. | |
328 // x,z+1 x+1,z+1 | |
329 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 330 array_73D150[0].u = 0; |
331 array_73D150[0].v = 0; | |
1338 | 332 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 333 array_73D150[1].u = 1; |
334 array_73D150[1].v = 0; | |
1338 | 335 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 336 array_73D150[2].u = 1; |
337 array_73D150[2].v = 1; | |
1338 | 338 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 339 array_73D150[3].u = 0; |
340 array_73D150[3].v = 1; | |
1338 | 341 //v58 = 0; |
342 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
343 //pTile->field_32 |= 0x0001; | |
1427 | 344 pTilePolygon->pODMFace = nullptr; |
345 pTilePolygon->uNumVertices = 4; | |
346 pTilePolygon->field_59 = 5; | |
1338 | 347 |
348 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
349 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 350 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 351 assert(norm_idx < uNumTerrainNormals); |
352 | |
1980 | 353 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 354 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
355 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
356 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 357 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
2274 | 358 if ( norm_idx < 0 || norm_idx > uNumTerrainNormals - 1 ) |
359 norm = 0; | |
360 else | |
361 norm = &pTerrainNormals[norm_idx]; | |
2322 | 362 //pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &Light_tile_dist, array_50AC10, 4, 1);//Ritor1: slows |
363 //pDecalBuilder->_49BE8A(pTilePolygon, norm, &Light_tile_dist, array_50AC10, 4, 1); | |
364 //unsigned int a5 = 4; | |
365 //---------------------------------------------------------------------------- | |
638 | 366 |
1637 | 367 ++pODMRenderParams->uNumPolygons; |
368 ++pODMRenderParams->field_44; | |
369 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 370 |
1427 | 371 pTilePolygon->uBModelID = 0; |
372 pTilePolygon->uBModelFaceID = 0; | |
373 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
374 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 375 { |
376 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 377 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 378 } |
2318 | 379 //---------Draw distance(Äàëüíîñòü îòðèñîâêè)------------------------------- |
2320 | 380 int temp = pODMRenderParams->shading_dist_mist; |
381 if ( draw_terrain_dist_mist ) | |
382 pODMRenderParams->shading_dist_mist = 0x5000; | |
2318 | 383 bool neer_clip = array_73D150[0].vWorldViewPosition.x < 8.0 |
384 || array_73D150[1].vWorldViewPosition.x < 8.0 | |
385 || array_73D150[2].vWorldViewPosition.x < 8.0 | |
386 || array_73D150[3].vWorldViewPosition.x < 8.0; | |
387 bool far_clip = (double)pODMRenderParams->shading_dist_mist < array_73D150[0].vWorldViewPosition.x | |
388 || (double)pODMRenderParams->shading_dist_mist < array_73D150[1].vWorldViewPosition.x | |
389 || (double)pODMRenderParams->shading_dist_mist < array_73D150[2].vWorldViewPosition.x | |
390 || (double)pODMRenderParams->shading_dist_mist < array_73D150[3].vWorldViewPosition.x; | |
2322 | 391 |
392 /* int v33 = 0; | |
393 static stru154 static_sub_0048034E_stru_154; | |
394 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
395 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
396 { | |
397 if ( neer_clip ) | |
398 v33 = 3; | |
399 else | |
400 v33 = far_clip != 0 ? 5 : 0; | |
401 static_sub_0048034E_stru_154.ClassifyPolygon(norm, Light_tile_dist); | |
402 if ( pDecalBuilder->uNumDecals > 0 ) | |
403 pDecalBuilder->ApplyDecals(31 - pTilePolygon->dimming_level, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1); | |
404 } | |
405 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
406 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);*/ | |
407 | |
2318 | 408 if ( !byte_4D864C || ~pGame->uFlags & 0x80 ) |
409 { | |
2321 | 410 //if ( neer_clip ) //Ritor1: Äà¸ò èñêàæåíèÿ íà ïîäú¸ìå, âîçìîæíî òðåáóåòñÿ ô-öèÿ Áåçüå |
411 //{ | |
412 // pTilePolygon->uNumVertices = ODM_NearClip(pTilePolygon->uNumVertices); | |
413 // ODM_Project(pTilePolygon->uNumVertices); | |
414 //} | |
2318 | 415 if ( far_clip ) |
416 { | |
417 pTilePolygon->uNumVertices = ODM_FarClip(pTilePolygon->uNumVertices); | |
2320 | 418 ODM_Project(pTilePolygon->uNumVertices); |
2318 | 419 } |
420 } | |
2320 | 421 pODMRenderParams->shading_dist_mist = temp; |
140 | 422 |
1338 | 423 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 424 bool transparent = false; |
1427 | 425 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
426 { | |
427 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 428 { |
429 //transparent = false; | |
430 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
431 } | |
432 else | |
433 { | |
1427 | 434 v6 = pTilePolygon->uTileBitmapID; |
435 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 436 transparent = true; |
437 } | |
179 | 438 |
140 | 439 assert(v6 < 1000); // many random crashes here |
186 | 440 |
441 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 442 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 443 DrawBorderTiles(pTilePolygon); |
1427 | 444 |
445 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 446 } |
447 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
448 //pTile->DrawBorderTiles(); | |
449 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 450 |
1637 | 451 --pODMRenderParams->uNumPolygons; |
452 --pODMRenderParams->field_44; | |
106 | 453 } |
454 } | |
455 } | |
0 | 456 |
2153 | 457 //----- (004811A3) -------------------------------------------------------- |
458 void Render::DrawBorderTiles(struct Polygon *poly) | |
459 { | |
460 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
461 DrawTerrainPolygon(poly->uNumVertices, poly, | |
462 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
463 | |
464 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
465 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
466 } | |
467 | |
0 | 468 |
469 //----- (0047BACF) -------------------------------------------------------- | |
470 void Render::TransformBillboardsAndSetPalettesODM() | |
471 { | |
142 | 472 //int v0; // edi@1 |
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473 //char *v1; // esi@2 |
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474 //unsigned int v2; // edx@3 |
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475 //int v3; // eax@3 |
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476 //int v4; // edi@3 |
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477 //int v5; // eax@3 |
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478 //__int16 v6; // di@3 |
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479 //int v7; // eax@3 |
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480 //int v8; // ebx@4 |
2334 | 481 // unsigned __int16 *v9; // eax@7 |
482 // char v10; // zf@9 | |
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483 //DWORD v11; // eax@13 |
2334 | 484 // int v12; // eax@13 |
485 // int v13; // eax@14 | |
0 | 486 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 |
2334 | 487 // int v15; // [sp+54h] [bp-10h]@13 |
142 | 488 //int v16; // [sp+58h] [bp-Ch]@1 |
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489 //int v17; // [sp+5Ch] [bp-8h]@2 |
2334 | 490 // int v18; // [sp+60h] [bp-4h]@13 |
0 | 491 |
2002 | 492 billboard.sParentBillboardID = -1; |
0 | 493 billboard.pTarget = pRenderer->pTargetSurface; |
494 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
495 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 496 billboard.uViewportX = pViewport->uViewportTL_X; |
497 billboard.uViewportY = pViewport->uViewportTL_Y; | |
498 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
499 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 500 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 501 |
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502 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 503 { |
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504 billboard.uScreenSpaceX = pBillboardRenderList[i].uScreenSpaceX; |
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505 billboard.uScreenSpaceY = pBillboardRenderList[i].uScreenSpaceY; |
2002 | 506 billboard.sParentBillboardID = i; |
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507 billboard._screenspace_x_scaler_packedfloat = pBillboardRenderList[i]._screenspace_x_scaler_packedfloat; |
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508 billboard.sTintColor = pBillboardRenderList[i].sTintColor; |
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509 billboard._screenspace_y_scaler_packedfloat = pBillboardRenderList[i]._screenspace_y_scaler_packedfloat; |
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510 billboard.sZValue = pBillboardRenderList[i].sZValue; |
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511 billboard.uFlags = pBillboardRenderList[i].field_1E; |
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512 if (pBillboardRenderList[i].HwSpriteID != -1) |
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513 { |
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514 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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515 //if (pRenderer->pRenderD3D) |
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516 pRenderer->TransformBillboard(&billboard, |
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517 &pSprites_LOD->pHardwareSprites[pBillboardRenderList[i].HwSpriteID], |
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518 pBillboardRenderList[i].dimming_level, &pBillboardRenderList[i]); |
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519 /*else |
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520 { |
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521 assert(false); |
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522 |
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523 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 524 if ( *(v1 - 10) & 2 ) |
525 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
526 else | |
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527 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 528 v10 = (*(v1 - 9) & 1) == 0; |
529 billboard.pPalette = v9; | |
530 if ( !v10 ) | |
531 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
532 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
533 { | |
323 | 534 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 535 v15 = abs(v12); |
536 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
537 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
538 } | |
539 v13 = *((short *)v1 - 8); | |
540 if ( v13 >= 0 ) | |
733 | 541 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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542 }*/ |
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543 } |
0 | 544 } |
545 } | |
546 | |
547 //----- (0047AF11) -------------------------------------------------------- | |
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548 void Render::DrawSpriteObjects_ODM() |
0 | 549 { |
2206 | 550 SpriteFrame *frame; // eax@10 |
0 | 551 unsigned int v6; // eax@10 |
552 int v9; // ecx@10 | |
553 int v17; // ecx@25 | |
554 int v18; // eax@25 | |
2334 | 555 // int v22; // ST3C_4@29 |
0 | 556 signed __int64 v23; // qtt@30 |
557 int v26; // eax@31 | |
2334 | 558 // char v27; // zf@31 |
0 | 559 int v30; // [sp+14h] [bp-2Ch]@23 |
560 int v37; // [sp+1Ch] [bp-24h]@23 | |
561 int a6; // [sp+20h] [bp-20h]@10 | |
562 int v42; // [sp+2Ch] [bp-14h]@23 | |
563 int y; // [sp+30h] [bp-10h]@10 | |
564 int x; // [sp+34h] [bp-Ch]@10 | |
565 int z; // [sp+38h] [bp-8h]@10 | |
566 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
567 | |
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568 //v41 = 0; |
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569 for (int i = 0; i < uNumSpriteObjects; ++i) |
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570 { |
1980 | 571 SpriteObject* object = &pSpriteObjects[i]; |
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572 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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573 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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574 //do |
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575 //{ |
430 | 576 if (!object->uObjectDescID) // item probably pciked up |
577 continue; | |
578 | |
579 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 580 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 581 if (object_desc->NoSprite()) |
582 continue; | |
583 | |
584 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
585 //if ( !(v1->uFlags & 1) ) | |
586 //{ | |
587 //v2 = *((short *)v0 - 14) | |
2206 | 588 //v2 = object->uType; |
589 if ( (object->uType < 1000 || object->uType >= 10000) && (object->uType < 500 || object->uType >= 600) | |
590 || pGame->pStru6Instance->_4A81CA(object) ) | |
430 | 591 { |
592 //a5 = *(short *)v0; | |
593 x = object->vPosition.x; | |
594 y = object->vPosition.y; | |
595 z = object->vPosition.z; | |
2206 | 596 frame = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); |
597 a6 = frame->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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598 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 599 //LOWORD(v7) = object->uFacing; |
600 //v8 = v36; | |
2206 | 601 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; |
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602 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = frame->pHwSpriteIDs[v9]; |
2206 | 603 if ( frame->uFlags & 0x20 ) |
604 { | |
605 //v8 = v36; | |
606 z -= fixpoint_mul(frame->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)frame->pHwSpriteIDs[v9]].uHeight) / 2; | |
607 } | |
608 v46 = 0; | |
609 if ( frame->uFlags & 2 ) | |
610 v46 = 2; | |
611 //v11 = (int *)(256 << v9); | |
612 if ( (256 << v9) & frame->uFlags ) | |
613 v46 |= 4u; | |
614 if ( frame->uFlags & 0x40000 ) | |
615 v46 |= 0x40u; | |
616 if ( frame->uFlags & 0x20000 ) | |
617 LOBYTE(v46) = v46 | 0x80; | |
618 if ( a6 ) | |
619 { | |
620 //LOBYTE(v11) = _4E94D3_light_type; | |
621 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
622 } | |
623 if (pGame->pIndoorCameraD3D->sRotationX) | |
624 { | |
625 v30 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
626 + fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
627 v37 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
628 v42 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x) | |
629 + fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_cosine_x); | |
630 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
631 { | |
632 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) - v37; | |
633 v18 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) | |
634 - fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_sine_x); | |
635 if ( abs(v42) >= abs(v17) ) | |
636 { | |
637 LODWORD(v23) = 0; | |
638 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
639 | |
640 object->uAttributes |= 1; | |
641 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
642 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
643 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
644 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
645 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
646 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
647 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
648 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
649 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
650 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
651 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
652 HIWORD(v26) = HIWORD(v42); | |
653 LOWORD(v26) = 0; | |
654 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
655 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
656 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
657 if ( !(object->uAttributes & 0x20) ) | |
0 | 658 { |
2206 | 659 if ( !pRenderer->pRenderD3D ) |
660 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
0 | 661 } |
2206 | 662 //if (::uNumBillboardsToDraw >= 500) |
663 // return; | |
664 assert(::uNumBillboardsToDraw < 500); | |
665 ++::uNumBillboardsToDraw; | |
666 ++uNumSpritesDrawnThisFrame; | |
0 | 667 } |
2206 | 668 } |
669 } | |
670 else | |
671 { | |
672 v42 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y) | |
673 + fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y); | |
674 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
675 { | |
676 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
677 - fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); | |
678 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
679 if ( abs(v42) >= abs(v17) ) | |
680 { | |
681 LODWORD(v23) = 0; | |
682 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
683 | |
684 object->uAttributes |= 1; | |
685 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
686 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
687 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
688 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
689 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
690 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
691 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
692 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
693 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
694 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
695 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
696 HIWORD(v26) = HIWORD(v42); | |
697 LOWORD(v26) = 0; | |
698 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
699 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
700 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
701 if ( !(object->uAttributes & 0x20) ) | |
702 { | |
703 if ( !pRenderer->pRenderD3D ) | |
704 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
705 } | |
706 //if (::uNumBillboardsToDraw >= 500) | |
707 // return; | |
708 assert(::uNumBillboardsToDraw < 500); | |
709 ++::uNumBillboardsToDraw; | |
710 ++uNumSpritesDrawnThisFrame; | |
711 } | |
712 } | |
713 } | |
714 } | |
0 | 715 } |
716 } | |
717 | |
718 //----- (0049D9BC) -------------------------------------------------------- | |
719 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
720 { | |
721 size_t v4; // eax@1 | |
722 size_t v5; // eax@1 | |
723 IUnknown *v6; // eax@10 | |
724 size_t v7; // eax@13 | |
725 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
726 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
727 int v11; // [sp+430h] [bp-CCh]@16 | |
728 int v12; // [sp+434h] [bp-C8h]@16 | |
729 int v13; // [sp+438h] [bp-C4h]@16 | |
730 int v14; // [sp+474h] [bp-88h]@16*/ | |
731 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
732 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
733 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
734 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
735 int v19; // [sp+4C8h] [bp-34h]@16 | |
736 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
737 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
738 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
739 | |
740 v4 = strlen(lpDriverName); | |
741 v20.pDriverName = new char[v4 + 1]; | |
742 v5 = strlen(lpDevDesc); | |
743 v20.pDeviceDesc = new char[v5 + 1]; | |
744 strcpy(v20.pDriverName, lpDriverName); | |
745 strcpy(v20.pDeviceDesc, lpDevDesc); | |
746 if ( lpGUID ) | |
747 { | |
748 v20.pGUID = new GUID; | |
749 memcpy(v20.pGUID, lpGUID, 0x10u); | |
750 } | |
751 else | |
752 v20.pGUID = 0; | |
753 | |
754 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
755 { | |
756 delete [] v20.pDriverName; | |
757 delete [] v20.pDeviceDesc; | |
758 if ( v20.pGUID ) | |
759 delete v20.pGUID; | |
760 } | |
761 else | |
762 { | |
763 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
764 { | |
765 delete [] v20.pDriverName; | |
766 delete [] v20.pDeviceDesc; | |
767 if ( v20.pGUID ) | |
768 delete v20.pGUID; | |
769 v6 = (IUnknown *)pDirectDraw; | |
770 } | |
771 else | |
772 { | |
773 pDirectDraw->Release(); | |
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774 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1))) |
0 | 775 v20.pDDraw4DevDesc = 0; |
776 else | |
777 { | |
778 v7 = strlen(ddDevId.szDescription); | |
779 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
780 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
781 } | |
782 memset(&ddsCaps, 0, 0x10u); | |
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783 if (FAILED(pDirectDraw4->GetAvailableVidMem(&ddsCaps, (LPDWORD)&v20.uVideoMem, (LPDWORD)&uFreeVideoMem))) |
0 | 784 v20.uVideoMem = 0; |
785 memset(&v10, 0, 0x7Cu); | |
786 v10.dwSize = 124; | |
787 v10.dwFlags = 6; | |
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788 v10.dwHeight = window->GetWidth(); |
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789 v10.dwWidth = window->GetHeight(); |
0 | 790 v10.ddpfPixelFormat.dwSize = 32; |
791 | |
792 v19 = 0; | |
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793 if ( FAILED(pDirectDraw4->EnumDisplayModes(0, 0, &v19, (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) |
0 | 794 || !v19 |
795 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
796 { | |
797 delete [] v20.pDriverName; | |
798 delete [] v20.pDeviceDesc; | |
799 if ( v20.pDDraw4DevDesc ) | |
800 free(v20.pDDraw4DevDesc); | |
801 if ( v20.pGUID ) | |
802 delete v20.pGUID; | |
803 v6 = (IUnknown *)pDirectDraw4; | |
804 } | |
805 else | |
806 { | |
807 aux.pInfo = pOut; | |
808 aux.ptr_4 = &v20; | |
809 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
810 delete [] v20.pDriverName; | |
811 delete [] v20.pDeviceDesc; | |
812 if ( v20.pDDraw4DevDesc ) | |
813 free(v20.pDDraw4DevDesc); | |
814 if ( v20.pGUID ) | |
815 delete v20.pGUID; | |
816 pDirectDraw4->Release(); | |
817 v6 = (IUnknown *)pDirect3D3; | |
818 pDirectDraw4 = 0; | |
819 } | |
820 } | |
821 v6->Release(); | |
822 } | |
823 return 1; | |
824 } | |
825 | |
826 //----- (0049D784) -------------------------------------------------------- | |
827 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
828 { | |
829 int v6; // eax@1 | |
830 signed int v7; // edi@1 | |
831 signed int v8; // edi@14 | |
832 size_t v9; // eax@30 | |
833 size_t v10; // eax@30 | |
834 size_t v11; // eax@30 | |
835 size_t v12; // eax@30 | |
836 size_t v13; // eax@30 | |
837 | |
838 v6 = pHWDesc->dwFlags; | |
839 v7 = -1; | |
840 if ( v6 ) | |
841 { | |
842 if ( !a6->ptr_4->pGUID ) | |
843 v7 = 0; | |
844 if ( v6 && a6->ptr_4->pGUID ) | |
845 v7 = 1; | |
846 } | |
847 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
848 v7 = 2; | |
849 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
850 v7 = 3; | |
851 if ( v7 != -1 ) | |
852 { | |
853 v8 = v7; | |
854 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
855 a6->pInfo[v8].uCaps = 0; | |
856 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
857 a6->pInfo[v8].uCaps |= 2u; | |
858 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
859 a6->pInfo[v8].uCaps |= 4u; | |
860 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
861 a6->pInfo[v8].uCaps |= 8u; | |
862 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
863 a6->pInfo[v8].uCaps |= 0x10u; | |
864 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
865 a6->pInfo[v8].uCaps |= 0x20u; | |
866 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
867 a6->pInfo[v8].uCaps |= 0x40u; | |
868 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
869 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
870 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
871 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
872 v9 = strlen(lpDeviceName); | |
873 a6->pInfo[v8].pName = new char[v9 + 1]; | |
874 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
875 v10 = strlen(lpDeviceDesc); | |
876 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
877 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 878 a6->pInfo[v8].pGUID = new GUID; |
0 | 879 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
880 v11 = strlen(a6->ptr_4->pDriverName); | |
881 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
882 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
883 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
884 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
885 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
886 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
887 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
888 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
889 if ( a6->ptr_4->pGUID ) | |
890 { | |
891 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
892 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
893 } | |
894 else | |
895 { | |
896 a6->pInfo[v8].pDirectDrawGUID = 0; | |
897 } | |
898 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
899 } | |
900 return 1; | |
901 } | |
902 | |
903 //----- (0049D75C) -------------------------------------------------------- | |
904 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
905 { | |
906 HRESULT result; // eax@3 | |
907 | |
908 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
909 { | |
910 *a2 = 1; | |
911 result = 0; | |
912 } | |
913 else | |
914 result = 1; | |
915 return result; | |
916 } | |
917 | |
918 //----- (0047A95E) -------------------------------------------------------- | |
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919 void Render::PrepareDecorationsRenderList_ODM() |
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920 { |
0 | 921 unsigned int v6; // edi@9 |
922 int v7; // eax@9 | |
923 SpriteFrame *v8; // eax@9 | |
924 unsigned __int16 *v10; // eax@9 | |
925 int v13; // ecx@9 | |
926 int v14; // ecx@20 | |
927 char v15; // dl@20 | |
928 signed int v16; // eax@20 | |
929 int v17; // eax@23 | |
930 int v18; // ecx@24 | |
931 int v19; // eax@24 | |
932 int v20; // ecx@24 | |
933 int v21; // ebx@26 | |
934 int v22; // eax@26 | |
935 signed __int64 v24; // qtt@31 | |
936 int v25; // ebx@31 | |
937 __int16 v29; // cx@37 | |
938 int v30; // ecx@37 | |
939 int v31; // ebx@37 | |
619 | 940 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
0 | 941 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
942 int v38; // [sp+88h] [bp-1Ch]@9 | |
943 int v40; // [sp+90h] [bp-14h]@24 | |
944 int v41; // [sp+94h] [bp-10h]@24 | |
945 int v42; // [sp+98h] [bp-Ch]@9 | |
946 int b; // [sp+A0h] [bp-4h]@22 | |
947 | |
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948 for (int i = 0; i < uNumLevelDecorations; ++i) |
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949 { |
2274 | 950 //LevelDecoration* decor = &pLevelDecorations[i]; |
951 if ((!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_OBELISK_CHEST) | |
952 || pLevelDecorations[i].IsObeliskChestActive()) && !(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
953 { | |
954 DecorationDesc* decor_desc = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
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955 if ( (char)decor_desc->uFlags >= 0 ) |
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956 { |
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957 if ( !(decor_desc->uFlags & 0x22) ) |
0 | 958 { |
1490 | 959 v6 = pMiscTimer->uTotalGameTimeElapsed; |
2274 | 960 v7 = abs(pLevelDecorations[i].vPosition.x + pLevelDecorations[i].vPosition.y); |
1490 | 961 |
962 #pragma region "New: seasons change" | |
963 extern bool change_seasons; | |
964 if (change_seasons) | |
965 switch (pParty->uCurrentMonth) | |
966 { | |
967 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
968 case 11: case 0: case 1: // winter | |
969 switch (decor_desc->uSpriteID) | |
970 { | |
971 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
972 case 548: // flower10 | |
973 case 547: // flower09 | |
974 case 541: // flower03 | |
975 case 539: continue; // flower01 | |
976 | |
977 case 483: // tree01 | |
978 case 486: // tree04 | |
979 case 492: // tree10 | |
980 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
981 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
982 break; | |
983 | |
984 default: | |
985 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
986 } | |
987 break; | |
988 | |
989 case 2: case 3: case 4: // spring | |
990 switch (decor_desc->uSpriteID) | |
991 { | |
992 } | |
993 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
994 break; | |
995 | |
996 case 8: case 9: case 10: // autumn | |
997 switch (decor_desc->uSpriteID) | |
998 { | |
999 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
1000 case 548: // flower10 | |
1001 case 547: // flower09 | |
1002 case 541: // flower03 | |
1003 case 539: continue; // flower01 | |
1004 | |
1005 case 483: // tree01 | |
1006 case 486: // tree04 | |
1007 case 492: // tree10 | |
1008 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
1009 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
1010 break; | |
1011 | |
1012 default: | |
1013 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1014 } | |
1015 break; | |
1016 | |
1017 case 5: case 6: case 7: // summer | |
1018 //all green by default | |
1019 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1020 break; | |
1021 | |
1022 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
1023 } | |
1024 else | |
1025 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1026 #pragma endregion | |
1027 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
1028 | |
2274 | 1029 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(pLevelDecorations[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
1030 pLevelDecorations[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
1490 | 1031 v38 = 0; |
2274 | 1032 v13 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + pLevelDecorations[i].field_10_y_rot - (signed int)v10) >> 8) & 7; |
1490 | 1033 v37 = (unsigned __int16 *)v13; |
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1034 if ( v8->uFlags & 2 ) |
1490 | 1035 v38 = 2; |
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1036 if ( (256 << v13) & v8->uFlags ) |
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1037 v38 |= 4; |
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1038 if ( v8->uFlags & 0x40000 ) |
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1039 v38 |= 0x40; |
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1040 if ( v8->uFlags & 0x20000 ) |
1490 | 1041 LOBYTE(v38) = v38 | 0x80; |
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1042 if ( v8->uGlowRadius ) |
0 | 1043 { |
1490 | 1044 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1045 { |
2322 | 1046 v14 = 255;//decor_desc->uColoredLightRed; |
1047 v15 = 255;//decor_desc->uColoredLightGreen; | |
1048 v16 = 255;//decor_desc->uColoredLightBlue; | |
0 | 1049 } |
1050 else | |
1051 { | |
1490 | 1052 v16 = 255; |
1053 v14 = 255; | |
1054 v15 = 255; | |
1055 } | |
2274 | 1056 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, pLevelDecorations[i].vPosition.y, pLevelDecorations[i].vPosition.z + decor_desc->uDecorationHeight / 2, |
2215
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1057 v8->uGlowRadius, v14, v15, v16, _4E94D0_light_type); |
1490 | 1058 } |
2274 | 1059 v17 = (pLevelDecorations[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
1060 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 1061 { |
2274 | 1062 v40 = (pLevelDecorations[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2207 | 1063 v18 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
2274 | 1064 v41 = fixpoint_mul((pLevelDecorations[i].vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 1065 v19 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_x); |
2274 | 1066 v20 = v19 + fixpoint_mul((pLevelDecorations[i].vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 1067 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1068 { |
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1069 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); |
2274 | 1070 v22 = fixpoint_mul((pLevelDecorations[i].vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_x); |
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1071 if ( 2 * abs(v20) >= abs(v21) ) |
0 | 1072 { |
1490 | 1073 LODWORD(v24) = 0; |
1637 | 1074 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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1075 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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1076 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v22) + 0x8000) >> 16); |
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1077 v41 = fixpoint_mul(v8->scale, v24 / v20); |
1490 | 1078 if ( pRenderer->pRenderD3D ) |
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1079 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
1490 | 1080 else |
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1081 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
1490 | 1082 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
1083 { | |
1084 if (::uNumBillboardsToDraw >= 500) | |
1085 return; | |
2226
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occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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1086 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
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1087 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1088 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
1490 | 1089 v29 = v38; |
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1090 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1091 HIBYTE(v29) |= 2; |
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1092 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1093 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
2274 | 1094 pBillboardRenderList[::uNumBillboardsToDraw].world_x = pLevelDecorations[i].vPosition.x; |
1095 pBillboardRenderList[::uNumBillboardsToDraw].world_y = pLevelDecorations[i].vPosition.y; | |
1096 pBillboardRenderList[::uNumBillboardsToDraw].world_z = pLevelDecorations[i].vPosition.z; | |
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1097 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1098 HIWORD(v30) = HIWORD(v20); |
1490 | 1099 v31 = PID(OBJECT_Decoration,i); |
1100 LOWORD(v30) = 0; | |
2215
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1101 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1102 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1103 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1104 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1105 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1106 ::uNumBillboardsToDraw++; |
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1107 ++uNumDecorationsDrawnThisFrame; |
1490 | 1108 } |
0 | 1109 } |
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1110 continue; |
1490 | 1111 } |
1112 } | |
1113 else | |
1114 { | |
2274 | 1115 v42 = (pLevelDecorations[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
1116 v40 = (pLevelDecorations[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; | |
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1117 v20 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
2207 | 1118 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1119 { |
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1120 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_y); |
2274 | 1121 v22 = (pLevelDecorations[i].vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
2215
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1122 v42 = v22; |
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1123 if ( 2 * abs(v20) >= abs(v21) ) |
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1124 { |
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1125 LODWORD(v24) = 0; |
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1126 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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1127 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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1128 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v42) + 0x8000) >> 16); |
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1129 v41 = fixpoint_mul(v8->scale, v24 / v20); |
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1130 if ( pRenderer->pRenderD3D ) |
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1131 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
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1132 else |
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1133 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
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1134 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
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1135 { |
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1136 if (::uNumBillboardsToDraw >= 500) |
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1137 return; |
2226
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|
1138 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
2215
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1139 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1140 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
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1141 v29 = v38; |
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1142 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1143 HIBYTE(v29) |= 2; |
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1144 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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|
1145 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
2274 | 1146 pBillboardRenderList[::uNumBillboardsToDraw].world_x = pLevelDecorations[i].vPosition.x; |
1147 pBillboardRenderList[::uNumBillboardsToDraw].world_y = pLevelDecorations[i].vPosition.y; | |
1148 pBillboardRenderList[::uNumBillboardsToDraw].world_z = pLevelDecorations[i].vPosition.z; | |
2215
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1149 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1150 HIWORD(v30) = HIWORD(v20); |
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1151 v31 = PID(OBJECT_Decoration,i); |
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1152 LOWORD(v30) = 0; |
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1153 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1154 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1155 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1156 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1157 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1158 ::uNumBillboardsToDraw++; |
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1159 ++uNumDecorationsDrawnThisFrame; |
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1160 } |
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|
1161 } |
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1162 continue; |
0 | 1163 } |
1164 } | |
1165 } | |
1490 | 1166 } |
1167 else | |
1168 { | |
2215
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1169 memset(&local_0, 0, 0x68); |
1490 | 1170 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
1171 local_0.uDiffuse = 0xFF3C1E; | |
2274 | 1172 local_0.x = (double)pLevelDecorations[i].vPosition.x; |
1173 local_0.y = (double)pLevelDecorations[i].vPosition.y; | |
1174 local_0.z = (double)pLevelDecorations[i].vPosition.z; | |
1490 | 1175 local_0.r = 0.0; |
1176 local_0.g = 0.0; | |
1177 local_0.b = 0.0; | |
1178 local_0.flt_28 = 1.0; | |
1179 local_0.timeToLive = (rand() & 0x80) + 128; | |
1180 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1181 pGame->pParticleEngine->AddParticle(&local_0); | |
1182 } | |
1183 } | |
2215
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1184 } |
0 | 1185 } |
1186 | |
1187 //----- (0049D717) -------------------------------------------------------- | |
1188 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1189 { | |
2069 | 1190 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1191 { |
1192 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
2215
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1193 { |
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1194 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
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1195 return 0; |
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1196 } |
0 | 1197 if ( !Dst->dwSize ) |
1198 { | |
2078 | 1199 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
2215
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1200 return 1; |
0 | 1201 } |
1202 } | |
1203 return 1; | |
1204 } | |
1205 | |
1206 //----- (0049DC28) -------------------------------------------------------- | |
1207 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1208 { | |
1209 RenderD3D__DevInfo *v2; // eax@1 | |
1210 | |
1211 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1212 *pOutDevices = v2; | |
1213 memset(v2, 0, 0xA0u); | |
1985 | 1214 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1215 } |
1216 | |
1217 //----- (0049DC58) -------------------------------------------------------- | |
1218 RenderD3D::RenderD3D() | |
1219 { | |
1220 this->pHost = 0; | |
1221 this->pDirect3D = 0; | |
1222 this->pUnk = 0; | |
1223 this->pBackBuffer = 0; | |
1224 this->pFrontBuffer = 0; | |
1225 this->pZBuffer = 0; | |
1226 this->pDevice = 0; | |
1227 this->pViewport = 0; | |
1228 this->field_40 = 1; | |
1229 this->field_44 = 10; | |
1230 GetAvailableDevices(&this->pAvailableDevices); | |
1231 } | |
1232 | |
1233 //----- (0049DC90) -------------------------------------------------------- | |
1234 void RenderD3D::Release() | |
1235 { | |
1236 RenderD3D *v1; // esi@1 | |
1237 IDirectDraw4 *v2; // eax@2 | |
1238 signed int v3; // edi@4 | |
1239 IDirect3DViewport3 *v4; // eax@22 | |
1240 IUnknown *v5; // eax@24 | |
1241 IDirectDrawSurface4 *v6; // eax@26 | |
1242 IDirect3DDevice3 *v7; // eax@28 | |
1243 IDirect3D3 *v8; // eax@30 | |
1244 IDirectDrawSurface4 *v9; // eax@32 | |
1245 IDirectDrawSurface4 *v10; // eax@34 | |
1246 IDirectDraw4 *v11; // eax@36 | |
1247 | |
1248 v1 = this; | |
1249 if ( !this->bWindowed ) | |
1250 { | |
1251 v2 = this->pHost; | |
1252 if ( v2 ) | |
1253 { | |
1254 v2->RestoreDisplayMode(); | |
1255 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1256 v1->pHost->FlipToGDISurface(); | |
1257 } | |
1258 } | |
1259 v3 = 0; | |
1260 do | |
1261 { | |
1262 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1263 { | |
1264 free(v1->pAvailableDevices[v3].pDriverName); | |
1265 v1->pAvailableDevices[v3].pDriverName = 0; | |
1266 } | |
1267 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1268 { | |
1269 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1270 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1271 } | |
1272 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1273 { | |
1274 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1275 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1276 } | |
1277 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1278 { | |
1279 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1280 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1281 } | |
1282 if ( v1->pAvailableDevices[v3].pName ) | |
1283 { | |
1284 free(v1->pAvailableDevices[v3].pName); | |
1285 v1->pAvailableDevices[v3].pName = 0; | |
1286 } | |
1287 if ( v1->pAvailableDevices[v3].pDescription ) | |
1288 { | |
1289 free(v1->pAvailableDevices[v3].pDescription); | |
1290 v1->pAvailableDevices[v3].pDescription = 0; | |
1291 } | |
1292 if ( v1->pAvailableDevices[v3].pGUID ) | |
1293 { | |
1294 free(v1->pAvailableDevices[v3].pGUID); | |
1295 v1->pAvailableDevices[v3].pGUID = 0; | |
1296 } | |
1297 ++v3; | |
1298 } | |
1299 while ( v3 < 4 ); | |
1300 if ( v1->pAvailableDevices ) | |
1301 { | |
1302 free(v1->pAvailableDevices); | |
1303 v1->pAvailableDevices = 0; | |
1304 } | |
1305 v4 = v1->pViewport; | |
1306 if ( v4 ) | |
1307 { | |
1308 v4->Release(); | |
1309 v1->pViewport = 0; | |
1310 } | |
1311 v5 = v1->pUnk; | |
1312 if ( v5 ) | |
1313 { | |
1314 v5->Release(); | |
1315 v1->pUnk = 0; | |
1316 } | |
1317 v6 = v1->pZBuffer; | |
1318 if ( v6 ) | |
1319 { | |
1320 v6->Release(); | |
1321 v1->pZBuffer = 0; | |
1322 } | |
1323 v7 = v1->pDevice; | |
1324 if ( v7 ) | |
1325 { | |
1326 v7->Release(); | |
1327 v1->pDevice = 0; | |
1328 } | |
1329 v8 = v1->pDirect3D; | |
1330 if ( v8 ) | |
1331 { | |
1332 v8->Release(); | |
1333 v1->pDirect3D = 0; | |
1334 } | |
1335 v9 = v1->pBackBuffer; | |
1336 if ( v9 ) | |
1337 { | |
1338 v9->Release(); | |
1339 v1->pBackBuffer = 0; | |
1340 } | |
1341 v10 = v1->pFrontBuffer; | |
1342 if ( v10 ) | |
1343 { | |
1344 v10->Release(); | |
1345 v1->pFrontBuffer = 0; | |
1346 } | |
1347 v11 = v1->pHost; | |
1348 if ( v11 ) | |
1349 { | |
1350 v11->Release(); | |
1351 v1->pHost = 0; | |
1352 } | |
1353 } | |
1354 | |
1355 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1356 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1357 { |
1358 //IDirectDraw4 *v8; // eax@12 | |
1359 //IDirectDraw4 *v9; // eax@16 | |
1360 //IDirectDraw4 *v10; // eax@20 | |
1361 //IDirectDraw4 *v13; // eax@35 | |
1362 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1363 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1364 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1365 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1366 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1367 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1368 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1369 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1370 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1371 | |
2069 | 1372 auto hWnd = window->GetApiHandle(); |
1373 int game_width = window->GetWidth(); | |
1374 int game_height = window->GetHeight(); | |
1375 | |
0 | 1376 this->bWindowed = bWindowed; |
1377 this->hWindow = hWnd; | |
1378 | |
1379 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1380 { | |
1381 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1382 return 0; | |
1383 } | |
1384 | |
1385 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1386 { | |
1387 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1388 if (lpDD) | |
1389 lpDD->Release(); | |
1390 return 0; | |
1391 } | |
1392 lpDD->Release(); | |
1393 lpDD = 0; | |
1394 | |
1395 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1396 { | |
1397 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1398 { | |
1399 v23 = "Init - Failed to set cooperative level.\n"; | |
1400 sprintf(pErrorMessage, v23); | |
1401 LABEL_65: | |
1402 if (pHost) | |
1403 { | |
1404 pHost->Release(); | |
1405 pHost = 0; | |
1406 } | |
1407 return 0; | |
1408 } | |
1409 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1410 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1411 ddsd2.dwFlags = DDSD_CAPS; | |
1412 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1413 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1414 { | |
1415 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1416 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1417 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1418 { |
1419 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1420 goto LABEL_14; | |
1421 } | |
1422 | |
1423 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1424 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1425 ddsd2.dwWidth = game_width; |
1426 ddsd2.dwHeight = game_height; | |
0 | 1427 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1428 { | |
1429 v24 = "Init - Failed to create back buffer.\n"; | |
1430 LABEL_14: | |
1431 sprintf(pErrorMessage, v24); | |
1432 if (pFrontBuffer) | |
1433 { | |
1434 pFrontBuffer->Release(); | |
1435 pFrontBuffer = 0; | |
1436 } | |
1437 goto LABEL_65; | |
1438 } | |
1439 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1440 { | |
1441 v25 = "Init - Failed to create clipper.\n"; | |
1442 goto LABEL_45; | |
1443 } | |
1444 v30->SetHWnd(0, hWnd); | |
1445 pFrontBuffer->SetClipper(v30); | |
1446 | |
1447 v30->Release(); | |
1448 v30 = 0; | |
1449 | |
1450 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1451 | |
1452 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1453 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1454 ddsd2.dwWidth = game_width; |
1455 ddsd2.dwHeight = game_height; | |
0 | 1456 |
1457 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1458 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1459 &ddsd2.ddpfPixelFormat) ) | |
1460 goto LABEL_21; | |
1461 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1462 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1463 | |
1464 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1465 { | |
1466 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1467 { | |
1468 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1469 pBackBuffer, | |
1470 &pDevice, | |
1471 0) ) | |
1472 { | |
1473 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1474 d3dvp2.dvClipWidth = 2.0; | |
1475 d3dvp2.dvClipY = 1.0; | |
1476 d3dvp2.dvClipHeight = 2.0; | |
1477 d3dvp2.dvMaxZ = 1.0; | |
1478 d3dvp2.dvMinZ = 0.0; | |
1479 goto LABEL_54; | |
1480 } | |
1481 LABEL_51: | |
1482 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1483 if (pDirect3D) | |
1484 { | |
1485 pDirect3D->Release(); | |
1486 pDirect3D = 0; | |
1487 } | |
1488 goto LABEL_59; | |
1489 } | |
1490 LABEL_48: | |
1491 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1492 if (pZBuffer) | |
1493 { | |
1494 pZBuffer->Release(); | |
1495 pZBuffer = 0; | |
1496 } | |
1497 goto LABEL_61; | |
1498 } | |
1499 goto LABEL_44; | |
1500 } | |
1501 LABEL_36: | |
1502 v23 = "Init - Failed to create front buffer.\n"; | |
1503 sprintf(pErrorMessage, v23); | |
1504 goto LABEL_65; | |
1505 } | |
1506 if ( uDeviceID == 1 ) | |
1507 v26 = 1045; | |
1508 else | |
1509 v26 = 1041; | |
1510 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1511 { | |
1512 v23 = "Init - Failed to set cooperative level.\n"; | |
1513 sprintf(pErrorMessage, v23); | |
1514 goto LABEL_65; | |
1515 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
1516 if (pHost->SetDisplayMode(window->GetWidth(), window->GetHeight(), 16, 0, 0) ) |
0 | 1517 { |
1518 v23 = "Init - Failed to set display mode.\n"; | |
1519 sprintf(pErrorMessage, v23); | |
1520 goto LABEL_65; | |
1521 } | |
1522 | |
1523 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1524 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1525 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1526 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1527 ddsd2.dwBackBufferCount = 1; | |
1528 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1529 goto LABEL_36; | |
1530 //a3a = &pBackBuffer; | |
1531 //v14 = *v34; | |
1532 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1533 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1534 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1535 //hWnda = &pDirect3D; | |
1536 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1537 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1538 { | |
1539 v25 = "Init - Failed to get D3D interface.\n"; | |
1540 goto LABEL_45; | |
1541 } | |
1542 | |
1543 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1544 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1545 ddsd2.dwWidth = 640; | |
1546 ddsd2.dwHeight = 480; | |
1547 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1548 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1549 &ddsd2.ddpfPixelFormat) ) | |
1550 { | |
1551 LABEL_21: | |
1552 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1553 goto LABEL_45; | |
1554 } | |
1555 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1556 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1557 //uDeviceIDa = &pZBuffer; | |
1558 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1559 { | |
1560 LABEL_44: | |
1561 v25 = "Init - Failed to create z-buffer.\n"; | |
1562 LABEL_45: | |
1563 sprintf(pErrorMessage, v25); | |
1564 if (pBackBuffer) | |
1565 { | |
1566 pBackBuffer->Release(); | |
1567 pBackBuffer = 0; | |
1568 } | |
1569 LABEL_63: | |
1570 //v19 = &pFrontBuffer; | |
1571 if (pFrontBuffer) | |
1572 { | |
1573 pFrontBuffer->Release(); | |
1574 pFrontBuffer= 0; | |
1575 } | |
1576 goto LABEL_65; | |
1577 } | |
1578 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1579 goto LABEL_48; | |
1580 //v33 = &pDevice; | |
1581 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1582 pBackBuffer, | |
1583 &pDevice, | |
1584 0) ) | |
1585 goto LABEL_51; | |
1586 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1587 d3dvp2.dvClipWidth = 2.0; | |
1588 d3dvp2.dvClipY = 1.0; | |
1589 d3dvp2.dvClipHeight = 2.0; | |
1590 d3dvp2.dvMaxZ = 1.0; | |
1591 | |
1592 LABEL_54: | |
1593 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1594 //v17 = *hWnda; | |
2069 | 1595 d3dvp2.dwWidth = game_width; |
1596 d3dvp2.dwHeight = game_height; | |
0 | 1597 d3dvp2.dvClipX = -1.0; |
1598 //v18 = v17->lpVtbl; | |
1599 //v32 = &v4->pViewport; | |
1600 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1601 { | |
1602 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1603 if (pDevice) | |
1604 { | |
1605 pDevice->Release(); | |
1606 pDevice = 0; | |
1607 } | |
1608 if (pDirect3D) | |
1609 { | |
1610 pDirect3D->Release(); | |
1611 pDirect3D = 0; | |
1612 } | |
1613 LABEL_59: | |
1614 if (pZBuffer) | |
1615 { | |
1616 pZBuffer->Release(); | |
1617 pZBuffer = 0; | |
1618 } | |
1619 LABEL_61: | |
1620 if (pBackBuffer) | |
1621 { | |
1622 pBackBuffer->Release(); | |
1623 pBackBuffer = 0; | |
1624 } | |
1625 goto LABEL_63; | |
1626 } | |
1627 | |
1628 pDevice->AddViewport(pViewport); | |
1629 pViewport->SetViewport2(&d3dvp2); | |
1630 pDevice->SetCurrentViewport(pViewport); | |
1631 return 1; | |
1632 } | |
1633 | |
1634 //----- (0049E444) -------------------------------------------------------- | |
1635 unsigned int RenderD3D::GetDeviceCaps() | |
1636 { | |
1637 unsigned int v1; // ebx@1 | |
1638 RenderD3D *v2; // edi@1 | |
1639 IDirect3DDevice3 *v3; // eax@1 | |
1640 unsigned int result; // eax@2 | |
1641 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1642 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1643 | |
1644 v1 = 0; | |
1645 v2 = this; | |
1646 memset(&halCaps, 0, 0xFCu); | |
1647 halCaps.dwSize = 252; | |
1648 memset(&refCaps, 0, 0xFCu); | |
1649 v3 = v2->pDevice; | |
1650 refCaps.dwSize = 252; | |
1651 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1652 { | |
1653 result = 1; | |
1654 } | |
1655 else | |
1656 { | |
2154 | 1657 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1658 v1 = 2; |
2154 | 1659 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1660 v1 |= 4u; |
2154 | 1661 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1662 v1 |= 8u; |
2154 | 1663 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1664 v1 |= 0x10u; |
2154 | 1665 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1666 v1 |= 0x20u; |
2154 | 1667 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1668 v1 |= 0x40u; |
2154 | 1669 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1670 v1 |= 0x80; | |
0 | 1671 result = v1; |
1672 } | |
1673 return result; | |
1674 } | |
1675 | |
1676 //----- (0049E4FC) -------------------------------------------------------- | |
1677 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1678 { | |
1679 uint uClearFlags = 0; | |
1680 | |
1681 if (bClearColor) | |
1682 uClearFlags |= D3DCLEAR_TARGET; | |
1683 if (bClearDepth) | |
1684 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1685 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
1686 D3DRECT rects[] = {{0, 0, window->GetWidth(), window->GetHeight()}}; |
0 | 1687 if (uClearFlags) |
1688 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1689 } | |
1690 | |
1691 //----- (0049E54D) -------------------------------------------------------- | |
1692 void RenderD3D::Present(bool bForceBlit) | |
1693 { | |
1694 RECT v5; // [sp+18h] [bp-18h]@1 | |
1695 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1696 | |
1697 v5.left = 0; | |
1698 v5.top = 0; | |
2217 | 1699 v5.bottom = 480;//window->GetHeight(); //Ritor1: ïðîáëåìà ñ êíîïêîé "ðàçâåðíóòü" |
1700 v5.right = 640; //window->GetWidth(); | |
0 | 1701 |
1702 if (bWindowed || bForceBlit) | |
1703 { | |
1704 RECT rc; | |
1705 GetClientRect(hWindow, &rc); | |
1706 Point.y = 0; | |
1707 Point.x = 0; | |
1708 ClientToScreen(hWindow, &Point); | |
1709 OffsetRect(&rc, Point.x, Point.y); | |
1710 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1711 } | |
1712 else | |
1713 pFrontBuffer->Flip(0, 1); | |
1714 } | |
1715 | |
1716 //----- (0049E5D4) -------------------------------------------------------- | |
1717 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1718 { | |
1719 unsigned int v8; // edx@4 | |
1720 unsigned int v9; // ebx@5 | |
1721 unsigned int v10; // eax@5 | |
1722 DWORD v11; // edx@5 | |
1723 //int v12; // edx@7 | |
1724 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1725 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1726 | |
1727 //v15 = this; | |
1728 memset(&ddsd2, 0, 0x7Cu); | |
1729 ddsd2.dwSize = 0x7Cu; | |
1730 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1731 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1732 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1733 ddsd2.dwHeight = uTextureHeight; | |
1734 ddsd2.dwWidth = uTextureWidth; | |
1735 if ( bMipmaps ) | |
1736 { | |
1737 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1738 { | |
1739 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1740 LABEL_8: | |
1741 ddsd2.dwMipMapCount = v8; | |
1742 if ( !v8 ) | |
1743 goto LABEL_12; | |
1744 goto LABEL_11; | |
1745 } | |
1746 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1747 { | |
1748 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1749 goto LABEL_8; | |
1750 } | |
1751 v9 = GetMaxMipLevels(uTextureWidth); | |
1752 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1753 ddsd2.dwMipMapCount = v9 - v10; | |
1754 if ( v9 == v10 ) | |
1755 { | |
1756 ddsd2.dwFlags = 0x1007u; | |
1409
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|
1757 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1758 ddsd2.ddsCaps.dwCaps = v11; |
1759 goto LABEL_12; | |
1760 } | |
1761 } | |
1762 else | |
1763 { | |
1764 ddsd2.dwMipMapCount = 1; | |
1765 } | |
1766 LABEL_11: | |
1767 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1768 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1769 LABEL_12: | |
1770 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1771 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1772 if (bAlphaChannel) | |
1773 { | |
1774 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1775 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1776 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1777 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1778 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1779 } | |
1780 else | |
1781 { | |
1782 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1783 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1784 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1785 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1786 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1787 } | |
1788 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1789 return false; | |
1790 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1791 { | |
1792 (*pOutSurface)->Release(); | |
1793 *pOutSurface = 0; | |
1794 return false; | |
1795 } | |
1796 return true; | |
1797 } | |
1798 | |
1799 //----- (004A5190) -------------------------------------------------------- | |
1800 void RenderD3D::HandleLostResources() | |
1801 { | |
1802 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1803 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1804 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1805 } | |
1806 | |
1807 //----- (004A2050) -------------------------------------------------------- | |
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1808 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1809 { |
1810 Render *v5; // edi@1 | |
1811 unsigned int v6; // ebx@1 | |
1812 LightmapBuilder *v7; // esi@3 | |
1813 int v8; // eax@7 | |
2334 | 1814 // ODMFace *v9; // eax@12 |
1815 // char *v10; // esi@12 | |
1816 // double v11; // st7@14 | |
1817 // double v12; // st7@14 | |
1818 // int v13; // eax@14 | |
1819 // ODMFace *v14; // ecx@14 | |
1820 // double v15; // st7@14 | |
1821 // float v16; // ST48_4@15 | |
1822 // int v17; // eax@15 | |
1823 // char v18; // zf@17 | |
1824 // HRESULT v19; // eax@18 | |
1825 // HRESULT v20; // eax@18 | |
1826 // HRESULT v21; // eax@20 | |
1827 // HRESULT v22; // eax@20 | |
1828 // unsigned int v23; // ecx@20 | |
1829 // char *v24; // eax@21 | |
1830 // HRESULT v25; // eax@23 | |
1831 // HRESULT v26; // eax@23 | |
1832 // HRESULT v27; // eax@24 | |
1833 // HRESULT v28; // eax@25 | |
1834 // HRESULT v29; // eax@25 | |
1835 // HRESULT v30; // eax@25 | |
1836 // HRESULT v31; // eax@25 | |
1837 // HRESULT v32; // eax@26 | |
1838 // unsigned int v33; // ecx@26 | |
1839 // char *v34; // eax@27 | |
1840 // int v35; // edx@28 | |
1841 // HRESULT v36; // eax@29 | |
1842 // HRESULT v37; // eax@29 | |
1843 // HRESULT v38; // eax@29 | |
1844 // HRESULT v39; // eax@29 | |
0 | 1845 //IDirect3DDevice3Vtbl *v40; // ebx@29 |
1846 unsigned int v41; // eax@29 | |
2334 | 1847 // HRESULT v42; // eax@30 |
1848 // HRESULT v43; // eax@30 | |
1849 // HRESULT v44; // eax@30 | |
1850 // char *v45; // esi@34 | |
1851 // int v46; // ecx@35 | |
1852 // double v47; // st6@35 | |
1853 // int v48; // eax@36 | |
1854 // const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1855 // const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1856 // int v51; // [sp+50h] [bp-18h]@0 | |
1857 // unsigned int v52; // [sp+54h] [bp-14h]@0 | |
0 | 1858 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 |
1859 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
2334 | 1860 // unsigned int v55; // [sp+5Ch] [bp-Ch]@34 |
1861 // unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1862 // int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1863 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1864 |
1865 v5 = this; | |
1866 v6 = 0; | |
1867 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1868 { | |
1869 v7 = pGame->pLightmapBuilder; | |
1870 v53 = v7; | |
1871 v54 = v7->std__vector_000004_size; | |
1872 if ( v7->std__vector_000004_size) | |
2006 | 1873 a2 = -1; |
638 | 1874 pGame->AlterGamma_ODM(a4, &a2); |
2155 | 1875 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 1876 { |
638 | 1877 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1878 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1879 } |
1880 else | |
1881 { | |
1882 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1883 { | |
323 | 1884 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1885 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1886 if (bUsingSpecular) | |
1887 { | |
186 | 1888 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1889 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1890 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1891 } |
1073 | 1892 for (uint i = 0; i < uNumVertices; ++i) |
1893 { | |
1894 | |
1895 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1896 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1897 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1898 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1899 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1900 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1901 | |
1902 if ( this->bUsingSpecular ) | |
0 | 1903 { |
2193
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sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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|
1904 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1905 } |
1073 | 1906 else |
1907 { | |
1908 d3d_vertex_buffer[i].specular = 0; | |
1909 } | |
1910 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1911 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1912 | |
1913 } | |
323 | 1914 |
1915 if (a4->uAttributes & FACE_OUTLINED) | |
1916 { | |
1917 int color; | |
1918 if (GetTickCount() % 300 >= 150) | |
1919 color = 0xFFFF2020; | |
1920 else color = 0xFF901010; | |
1921 | |
1922 for (uint i = 0; i < uNumVertices; ++i) | |
1923 d3d_vertex_buffer[i].diffuse = color; | |
1924 } | |
1925 | |
0 | 1926 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1927 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1928 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1929 d3d_vertex_buffer, |
0 | 1930 uNumVertices, |
1931 D3DDP_DONOTLIGHT); | |
1932 } | |
1933 else | |
1934 { | |
1073 | 1935 for (uint i = 0; i < uNumVertices; ++i) |
1936 { | |
1937 | |
1938 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1939 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1940 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1941 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1942 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1943 if ( this->bUsingSpecular ) | |
0 | 1944 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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diff
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|
1945 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1946 } |
1073 | 1947 else |
1948 { | |
1949 d3d_vertex_buffer[i].specular = 0; | |
1950 } | |
1951 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1952 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1953 | |
1954 } | |
1955 | |
186 | 1956 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1957 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1958 if (bUsingSpecular) |
186 | 1959 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1960 |
1961 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1962 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1963 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1964 d3d_vertex_buffer, |
0 | 1965 uNumVertices, |
1966 D3DDP_DONOTLIGHT)); | |
1967 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1968 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1969 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1970 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1971 for (uint i = 0; i < uNumVertices; ++i) |
1972 { | |
1973 d3d_vertex_buffer[i].diffuse = a2; | |
1974 } | |
0 | 1975 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1976 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1977 if ( !pRenderer->bUsingSpecular ) |
186 | 1978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1979 | |
1980 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1981 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1982 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1983 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1984 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
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diff
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|
1985 d3d_vertex_buffer, |
0 | 1986 uNumVertices, |
1987 D3DDP_DONOTLIGHT)); | |
1988 if (bUsingSpecular) | |
1989 { | |
186 | 1990 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1991 |
1073 | 1992 for (uint i = 0; i < uNumVertices; ++i) |
1993 { | |
1994 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1995 d3d_vertex_buffer[i].specular = 0; | |
1996 } | |
1997 | |
0 | 1998 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
2000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 2001 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
2002 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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|
2003 d3d_vertex_buffer, |
0 | 2004 uNumVertices, |
2005 D3DDP_DONOTLIGHT)); | |
186 | 2006 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 2007 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2008 v41 = GetLevelFogColor(); | |
2009 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2010 v6 = 0; | |
2011 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2012 } | |
186 | 2013 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2014 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2015 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2016 } | |
2017 } | |
2018 } | |
2019 } | |
2020 // 4D864C: using guessed type char byte_4D864C; | |
2021 | |
2022 //----- (0049EB79) -------------------------------------------------------- | |
2023 Render::~Render() | |
2024 { | |
2025 Render *v1; // esi@1 | |
2026 | |
2027 v1 = this; | |
1583 | 2028 free(this->pDefaultZBuffer); |
0 | 2029 v1->pD3DBitmaps.Release(); |
2030 v1->pD3DSprites.Release(); | |
2031 Release(); | |
2032 v1->bWindowMode = 1; | |
2033 //nullsub_1(); | |
2034 //nullsub_1(); | |
2035 } | |
2036 | |
2037 | |
2038 //----- (0049E992) -------------------------------------------------------- | |
2039 Render::Render() | |
2040 { | |
2216 | 2041 //Render *v1; // esi@1 |
2334 | 2042 // int v2; // eax@1 |
2043 // char v3; // zf@1 | |
0 | 2044 |
2216 | 2045 //v1 = this; |
0 | 2046 this->pDirectDraw4 = 0; |
2047 this->pFrontBuffer4 = 0; | |
2048 this->pBackBuffer4 = 0; | |
2154 | 2049 //this->pColorKeySurface4 = 0; |
2152 | 2050 //this->pDirectDraw2 = 0; |
2051 //this->pFrontBuffer2 = 0; | |
2052 //this->pBackBuffer2 = 0; | |
2053 //this->pSomeSurface2 = 0; | |
0 | 2054 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
2055 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2216 | 2056 this->bWindowMode = 1; |
2057 //this->field_40054 = 0; | |
2058 //this->field_10 = 640; | |
2059 //this->field_14 = 480; | |
2060 //this->field_40030 = 0; | |
2061 //this->field_4002C = 0; | |
2062 this->pActiveZBuffer = 0; | |
2063 this->pDefaultZBuffer = 0; | |
2064 this->raster_clip_y = 0; | |
2065 this->raster_clip_x = 0; | |
2066 this->raster_clip_z = 639; | |
2067 this->raster_clip_w = 479; | |
2068 //this->field_4003C = 0x004EED80; | |
2069 //this->field_40040 = dword_4EED78; | |
2070 this->uClipZ = 640; | |
2071 //this->field_40044 = 2; | |
2072 //this->field_40048 = 6; | |
2073 this->pFrontBuffer4 = 0; | |
2074 this->pBackBuffer4 = 0; | |
2075 //this->pColorKeySurface4 = 0; | |
2076 this->pDirectDraw4 = 0; | |
2077 this->pRenderD3D = 0; | |
2078 this->uNumSceneBegins = 0; | |
2079 this->uNumD3DSceneBegins = 0; | |
2080 this->using_software_screen_buffer = 0; | |
2081 this->pTargetSurface = 0; | |
2082 this->uTargetSurfacePitch = 0; | |
2083 this->uClipY = 0; | |
2084 this->uClipX = 0; | |
2085 this->uClipW = 480; | |
2086 this->bClip = 1; | |
2087 //this->bColorKeySupported = 0; | |
2088 this->bRequiredTextureStagesAvailable = 0; | |
2089 this->bTinting = 1; | |
2090 //LOBYTE(this->field_103668) = 0; | |
0 | 2091 uNumBillboardsToDraw = 0; |
2092 bFogEnabled = false; | |
265 | 2093 |
2094 hd_water_tile_id = -1; | |
2095 hd_water_current_frame = 0; | |
0 | 2096 } |
2097 | |
2069 | 2098 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2099 { |
1802 | 2100 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2101 | |
2102 this->window = window; | |
2069 | 2103 //bStartInWindow = true; |
1802 | 2104 //windowed_mode_width = windowed_width; |
2105 //windowed_mode_height = windowed_height; | |
2106 | |
1985 | 2107 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2108 |
2109 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2110 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2111 | |
2112 this->bTinting = bTinting; | |
2113 | |
1980 | 2114 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2115 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2116 |
2117 return r1 && r2; | |
2118 } | |
2119 | |
2120 | |
2121 //----- (0049ECC4) -------------------------------------------------------- | |
2122 void Render::ClearBlack() | |
2123 { | |
2154 | 2124 //if (pRenderD3D) |
0 | 2125 { |
2069 | 2126 if (using_software_screen_buffer) |
0 | 2127 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2128 } | |
2154 | 2129 //else |
2130 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2131 } |
2132 | |
2133 //----- (0049ED18) -------------------------------------------------------- | |
2134 void Render::PresentBlackScreen() | |
2135 { | |
2136 IDirectDrawSurface *v2; // eax@3 | |
2137 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2138 RECT x; // [sp+68h] [bp-10h]@3 | |
2139 | |
2140 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2141 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2142 |
0 | 2143 { |
2144 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2145 } | |
2152 | 2146 |
0 | 2147 v3.dwFillColor = 0; |
2148 v3.dwSize = 100; | |
2149 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2150 pRenderer->Present(); | |
2151 } | |
2152 | |
2153 //----- (0049EDB6) -------------------------------------------------------- | |
2154 void Render::SavePCXScreenshot() | |
2155 { | |
2156 int v5; // eax@8 | |
2132 | 2157 FILE *pOutFile; // edi@10 |
2133 | 2158 unsigned short *v8; // eax@11 |
2334 | 2159 // int v9; // eax@13 |
2160 // int v10; // ecx@15 | |
0 | 2161 signed int v12; // eax@18 |
2334 | 2162 // HRESULT v14; // eax@29 |
0 | 2163 char v15[56]; // [sp+Ch] [bp-158h]@10 |
2164 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2165 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2166 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2167 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2168 char *lineG; // [sp+120h] [bp-44h]@14 | |
2169 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2170 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2171 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2172 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2173 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2174 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2175 int image_width; // [sp+150h] [bp-14h]@4 | |
2176 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2177 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2178 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2179 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2180 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2181 | |
2182 int num_r_bits = 5; | |
2183 int num_g_bits = 6; | |
2184 int num_b_bits = 5; | |
2185 | |
2186 int r_mask = 0xF800; | |
2187 int g_mask = 0x7E0; | |
2188 int b_mask = 0x1F; | |
2189 | |
2069 | 2190 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2191 { |
2132 | 2192 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2193 File = fopen(Filename, "wb"); |
2194 if ( File ) | |
2195 { | |
2154 | 2196 pitch = this->GetRenderWidth(); |
2197 if ( pitch & 1 ) | |
2198 pitch = pitch + 1; | |
2132 | 2199 if ( this->pRenderD3D ) |
2200 { | |
2201 memset(&Dst, 0, 0x7C); | |
0 | 2202 Dst.dwSize = 124; |
168 | 2203 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2204 return; |
2132 | 2205 surface = Dst.lpSurface; |
2206 v5 = Dst.lPitch / 2; | |
0 | 2207 } |
2208 else | |
2209 { | |
2210 pRenderer->BeginScene(); | |
2132 | 2211 surface = pRenderer->pTargetSurface; |
0 | 2212 v5 = pRenderer->uTargetSurfacePitch; |
2213 } | |
2154 | 2214 header1.right = GetRenderWidth() - 1; |
2132 | 2215 header1.left = 0; |
2154 | 2216 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2217 header1.up = 0; |
2218 header2.pitch = pitch; | |
0 | 2219 memset(color_map, 0, sizeof(color_map)); |
2220 memset(v15, 0, sizeof(v15)); | |
2221 header2.reserved = 0; | |
2222 header1.manufacturer = 10; | |
2132 | 2223 pOutFile = File; |
0 | 2224 header1.version = 5; |
2225 header1.encoding = 1; | |
2226 header1.bpp = 8; | |
2227 header1.hdpi = 75; | |
2228 header1.vdpi = 75; | |
2229 header2.planes = 3; | |
2230 header2.palette_info = 1; | |
2132 | 2231 fwrite(&header1, 1, 1, File); |
2232 fwrite(&header1.version, 1, 1, pOutFile); | |
2233 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2234 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2235 fwrite(&header1.left, 2, 1, pOutFile); | |
2236 fwrite(&header1.up, 2, 1, pOutFile); | |
2237 fwrite(&header1.right, 2, 1, pOutFile); | |
2238 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2239 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2240 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2241 fwrite(color_map, 0x30u, 1, pOutFile); | |
2242 fwrite(&header2, 1, 1, pOutFile); | |
2243 fwrite(&header2.planes, 1, 1, pOutFile); | |
2244 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2245 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2246 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2247 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2248 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2249 { |
2250 image_width = 3 * pitch; | |
2251 //v24 = 2 * v5; | |
2252 v8 = (unsigned short *)surface; | |
2154 | 2253 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2254 { |
2132 | 2255 line_picture_data = v8; |
2154 | 2256 if ( GetRenderWidth() > 0 ) |
0 | 2257 { |
2132 | 2258 lineG = (char *)lineRGB + pitch; |
2259 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2260 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2261 { |
2221 | 2262 //int p = *line_picture_data; //0x2818 |
2263 //int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2264 //int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2265 //int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); | |
2133 | 2266 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); |
2267 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2221 | 2268 //int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2269 //int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); | |
2133 | 2270 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); |
2221 | 2271 //int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2272 line_picture_data += 2; |
0 | 2273 } |
2274 } | |
2132 | 2275 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2276 { |
2132 | 2277 pict_byte = lineRGB[i]; |
2278 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2279 { |
2132 | 2280 v12 = i + test_byte; |
2281 if ( lineRGB[v12] != pict_byte ) | |
0 | 2282 break; |
2132 | 2283 if ( !(v12 % pitch) ) |
0 | 2284 break; |
2285 } | |
2132 | 2286 if ( i + test_byte > image_width ) |
2287 test_byte = 3 * pitch - i; | |
2288 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2289 { | |
2290 v31 = test_byte | 0xC0; | |
2291 fwrite(&v31, 1, 1, pOutFile); | |
2292 } | |
2293 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2294 } |
2132 | 2295 v8 += v5; |
0 | 2296 } |
2297 } | |
2132 | 2298 if ( this->pRenderD3D ) |
0 | 2299 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2300 else | |
2301 pRenderer->EndScene(); | |
2132 | 2302 |
2303 free(lineRGB); | |
2304 fclose(pOutFile); | |
0 | 2305 } |
2306 } | |
2307 } | |
2308 | |
2309 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2310 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2311 { |
2312 unsigned int v6; // eax@8 | |
2133 | 2313 //FILE *v7; // edi@10 |
2334 | 2314 // int v8; // ecx@11 |
2133 | 2315 unsigned short *v9; // eax@11 |
0 | 2316 int v10; // eax@13 |
2317 signed int v13; // eax@18 | |
2334 | 2318 // char v14; // zf@27 |
2319 // HRESULT v15; // eax@29 | |
2133 | 2320 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2321 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2322 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
2334 | 2323 // int v19; // [sp+58h] [bp-E0h]@8 |
2324 // unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2325 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
2334 | 2326 // unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2327 char *lineB; // [sp+F8h] [bp-40h]@14 |
2328 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2329 int v25; // [sp+100h] [bp-38h]@4 |
2330 FILE *File; // [sp+104h] [bp-34h]@3 | |
2331 char Str; // [sp+108h] [bp-30h]@10 | |
2332 char v28; // [sp+109h] [bp-2Fh]@10 | |
2333 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2334 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2335 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2336 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2337 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2338 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2339 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2340 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2341 char v37; // [sp+118h] [bp-20h]@10 | |
2342 char v38; // [sp+119h] [bp-1Fh]@10 | |
2343 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2344 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2345 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2346 void *surface; // [sp+124h] [bp-14h]@8 | |
2347 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2348 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2349 char *lineG; // [sp+130h] [bp-8h]@10 |
2350 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2351 byte test_byte; | |
2352 | |
2353 int num_r_bits = 5; | |
2354 int num_g_bits = 6; | |
2355 int num_b_bits = 5; | |
2356 | |
2357 int r_mask = 0xF800; | |
2358 int g_mask = 0x7E0; | |
2359 int b_mask = 0x1F; | |
2360 | |
2069 | 2361 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2362 { |
2154 | 2363 static int _4EFA84_num_winners_certificates = 0; |
2364 ++_4EFA84_num_winners_certificates; | |
2365 | |
0 | 2366 File = fopen(a1, "wb"); |
2367 if ( File ) | |
2368 { | |
2154 | 2369 v25 = this->GetRenderWidth(); |
2370 pitch = v25; | |
2371 if ( pitch & 1 ) | |
2372 pitch = pitch + 1; | |
2133 | 2373 if ( this->pRenderD3D ) |
2374 { | |
2375 memset(&Dst, 0, 0x7C); | |
2376 Dst.dwSize = 124; | |
168 | 2377 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2378 return; |
2133 | 2379 surface = Dst.lpSurface; |
2380 v6 = Dst.lPitch / 2; | |
0 | 2381 } |
2382 else | |
2383 { | |
2384 pRenderer->BeginScene(); | |
2133 | 2385 surface = pRenderer->pTargetSurface; |
0 | 2386 v6 = pRenderer->uTargetSurfacePitch; |
2387 } | |
2154 | 2388 v33 = this->GetRenderWidth() - 1; |
2133 | 2389 v31 = 0; |
2154 | 2390 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2391 v32 = 0; |
2392 v39 = pitch; | |
2393 memset(&color_map, 0, sizeof(color_map)); | |
2394 memset(&v16, 0, sizeof(v16)); | |
0 | 2395 v37 = 0; |
2396 Str = 10; | |
2397 v17 = 0; | |
2398 v28 = 5; | |
2399 v29 = 1; | |
2400 v30 = 8; | |
2401 v35 = 75; | |
2402 v36 = 75; | |
2403 v38 = 3; | |
2404 v40 = 1; | |
2133 | 2405 fwrite(&Str, 1, 1, File); |
2406 fwrite(&v28, 1, 1, File); | |
2407 fwrite(&v29, 1, 1, File); | |
2408 fwrite(&v30, 1, 1, File); | |
2409 fwrite(&v31, 2, 1, File); | |
2410 fwrite(&v32, 2, 1, File); | |
2411 fwrite(&v33, 2, 1, File); | |
2412 fwrite(&v34, 2, 1, File); | |
2413 fwrite(&v35, 2, 1, File); | |
2414 fwrite(&v36, 2, 1, File); | |
2415 fwrite(&color_map, 0x30, 1, File); | |
2416 fwrite(&v37, 1, 1, File); | |
2417 fwrite(&v38, 1, 1, File); | |
2418 fwrite(&v39, 2, 1, File); | |
2419 fwrite(&v40, 2, 1, File); | |
2420 fwrite(&v16, 0x3A, 1, File); | |
2421 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2422 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2423 { |
2424 image_width = 3 * pitch; | |
2425 v9 = (unsigned short *)surface; | |
2154 | 2426 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2427 { |
2428 a1 = (const char *)v9; | |
2429 if ( v25 > 0 ) | |
2430 { | |
2133 | 2431 lineG = (char *)lineRGB + pitch; |
2432 lineB = (char *)lineRGB + 2 * pitch; | |
2433 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2434 { |
2133 | 2435 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2436 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2437 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2438 a1 += 2; |
2439 } | |
2440 } | |
2133 | 2441 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2442 { |
2133 | 2443 pict_byte = lineRGB[i]; |
2444 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2445 { |
2133 | 2446 v13 = i + test_byte; |
2447 if ( lineRGB[v13] != pict_byte ) | |
0 | 2448 break; |
2133 | 2449 if ( !(v13 % pitch) ) |
0 | 2450 break; |
2451 } | |
2133 | 2452 if ( i + test_byte > image_width ) |
2453 test_byte = 3 * pitch - i; | |
2454 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2455 { |
2133 | 2456 v44 = test_byte | 0xC0; |
2457 fwrite(&v44, 1, 1, File); | |
0 | 2458 } |
2133 | 2459 fwrite(&pict_byte, 1, 1, File); |
0 | 2460 } |
2133 | 2461 v9 += pitch; |
0 | 2462 } |
2463 } | |
2133 | 2464 if ( this->pRenderD3D ) |
0 | 2465 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2466 else | |
2467 pRenderer->EndScene(); | |
2133 | 2468 free(lineRGB); |
2469 fclose(File); | |
0 | 2470 } |
2471 } | |
2472 } | |
2473 | |
2474 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2475 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2476 { |
0 | 2477 void *v8; // esi@3 |
2478 void *v9; // esi@3 | |
810 | 2479 unsigned short* v11; // eax@4 |
2334 | 2480 // int v13; // eax@8 |
2481 // int v14; // ecx@8 | |
0 | 2482 signed int v15; // eax@11 |
2334 | 2483 // char v16; // zf@20 |
2484 // int result; // eax@21 | |
0 | 2485 char v18[58]; // [sp+Ch] [bp-ACh]@3 |
2486 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2487 char *lineG; // [sp+78h] [bp-40h]@7 |
2488 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2489 int v23; // [sp+80h] [bp-38h]@4 |
2490 int v24; // [sp+84h] [bp-34h]@4 | |
2491 int v25; // [sp+88h] [bp-30h]@4 | |
2492 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2493 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2494 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2495 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2496 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2497 char v43; // [sp+B3h] [bp-5h]@18 |
2498 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2499 unsigned short* line_picture_data; |
810 | 2500 byte test_byte; |
2501 unsigned char pict_byte; | |
0 | 2502 |
2131 | 2503 int num_r_bits = 5; |
2504 int num_g_bits = 6; | |
2505 int num_b_bits = 5; | |
2506 | |
2507 int r_mask = 0xF800; | |
2508 int g_mask = 0x7E0; | |
2509 int b_mask = 0x1F; | |
2510 | |
810 | 2511 pitch = wight; |
2512 if ( wight & 1 ) | |
2513 pitch = wight + 1; | |
2514 Src.left = 0; | |
2515 Src.up = 0; | |
2516 Src.right = wight - 1; | |
2517 Src.bottom = heidth - 1; | |
2518 v27.pitch = pitch; | |
0 | 2519 memset(&v20, 0, 0x30u); |
2520 memset(&v18, 0, 0x38u); | |
810 | 2521 v8 = data_buff; |
2522 v27.reserved = 0; | |
0 | 2523 *(_WORD *)&v18[56] = 0; |
810 | 2524 Src.manufacturer = 10; |
2525 Src.version = 5; | |
2526 Src.encoding = 1; | |
2527 Src.bpp = 8; | |
2528 Src.hdpi = 75; | |
2529 Src.vdpi = 75; | |
2530 v27.planes = 3; | |
2531 v27.palette_info = 1; | |
2128 | 2532 memcpy(data_buff, &Src, 1); |
0 | 2533 v8 = (char *)v8 + 1; |
2128 | 2534 memcpy(v8, &Src.version, 1); |
0 | 2535 v8 = (char *)v8 + 1; |
2128 | 2536 memcpy(v8, &Src.encoding, 1); |
0 | 2537 v8 = (char *)v8 + 1; |
2128 | 2538 memcpy(v8, &Src.bpp, 1); |
0 | 2539 v8 = (char *)v8 + 1; |
2128 | 2540 memcpy(v8, &Src.left, 2); |
0 | 2541 v8 = (char *)v8 + 2; |
2128 | 2542 memcpy(v8, &Src.up, 2); |
0 | 2543 v8 = (char *)v8 + 2; |
2128 | 2544 memcpy(v8, &Src.right, 2); |
0 | 2545 v8 = (char *)v8 + 2; |
2128 | 2546 memcpy(v8, &Src.bottom, 2); |
0 | 2547 v8 = (char *)v8 + 2; |
2127 | 2548 memcpy(v8, &Src.hdpi, 2); |
0 | 2549 v8 = (char *)v8 + 2; |
2127 | 2550 memcpy(v8, &Src.vdpi, 2); |
0 | 2551 v8 = (char *)v8 + 2; |
2552 memcpy(v8, &v20, 0x30u); | |
2553 v8 = (char *)v8 + 48; | |
810 | 2554 memcpy(v8, &v27, 1u); |
0 | 2555 v8 = (char *)v8 + 1; |
2127 | 2556 memcpy(v8, &v27.planes, 1); |
0 | 2557 v8 = (char *)v8 + 1; |
2127 | 2558 memcpy(v8, &v27.pitch, 2); |
0 | 2559 v8 = (char *)v8 + 2; |
2127 | 2560 memcpy(v8, &v27.palette_info, 2); |
0 | 2561 v8 = (char *)v8 + 2; |
2562 memcpy(v8, &v18, 0x3Au); | |
2563 v9 = (char *)v8 + 58; | |
810 | 2564 |
1583 | 2565 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2566 if ( heidth > 0 ) |
2567 { | |
2568 v26 = 3 * pitch; | |
2569 v23 = 2 * wight; | |
2570 v11 = picture_data; | |
2571 v24 = (int)picture_data; | |
2127 | 2572 for ( v25 = heidth; v25; v25-- ) |
0 | 2573 { |
2132 | 2574 line_picture_data = v11; |
810 | 2575 if ( wight > 0 ) |
2576 { | |
2577 lineG = (char *)lineRGB + pitch; | |
2578 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2579 for ( uint i = 0; i < wight; i++ ) |
0 | 2580 { |
2132 | 2581 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2582 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2583 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2584 line_picture_data += 1; | |
810 | 2585 } |
0 | 2586 } |
2587 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2588 { | |
2128 | 2589 pict_byte = lineRGB[i]; |
2127 | 2590 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2591 { |
810 | 2592 v15 = i + test_byte; |
2128 | 2593 if ( lineRGB[v15] != pict_byte ) |
0 | 2594 break; |
810 | 2595 if ( !(v15 % pitch) ) |
0 | 2596 break; |
810 | 2597 } |
2598 if ( i + test_byte > v26 ) | |
2599 test_byte = 3 * pitch - i; | |
2127 | 2600 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2601 { |
2602 v43 = test_byte | 0xC0; | |
2127 | 2603 memcpy(v9, &v43, 1); |
0 | 2604 v9 = (char *)v9 + 1; |
2605 } | |
2127 | 2606 memcpy(v9, &pict_byte, 1); |
810 | 2607 i += test_byte; |
2608 } | |
2128 | 2609 v11 += wight; |
810 | 2610 } |
2611 } | |
1583 | 2612 free(lineRGB); |
810 | 2613 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2614 } |
2615 | |
2616 //----- (0049F8B5) -------------------------------------------------------- | |
2155 | 2617 void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2618 { |
2619 FILE *result; // eax@1 | |
2127 | 2620 FILE *pOutFile; // edi@4 |
2128 | 2621 unsigned short* v9; // eax@5 |
2334 | 2622 // int v10; // eax@7 |
0 | 2623 signed int v12; // eax@12 |
2334 | 2624 // char v13; // zf@21 |
0 | 2625 char v14[56]; // [sp+4h] [bp-A0h]@4 |
2626 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2627 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2628 int v18; // [sp+74h] [bp-30h]@5 | |
2334 | 2629 // char *v19; // [sp+78h] [bp-2Ch]@5 |
2127 | 2630 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2631 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2632 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2633 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2634 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2635 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2636 char *lineG; | |
2637 unsigned short* line_pictute_data; | |
2638 byte test_byte; | |
2639 char v43; | |
2127 | 2640 |
2641 int num_r_bits = 5; | |
2642 int num_g_bits = 6; | |
2643 int num_b_bits = 5; | |
2644 | |
2645 int r_mask = 0xF800; | |
2646 int g_mask = 0x7E0; | |
2647 int b_mask = 0x1F; | |
0 | 2648 |
2649 result = fopen(Filename, "wb"); | |
2650 Filename = (const char *)result; | |
2651 if ( result ) | |
2652 { | |
2128 | 2653 pitch = width; |
2127 | 2654 if ( width & 1 ) |
2128 | 2655 pitch = width + 1; |
0 | 2656 header1.left = 0; |
2657 header1.up = 0; | |
2127 | 2658 header1.right = width - 1; |
2659 header1.bottom = height - 1; | |
2128 | 2660 header2.pitch = pitch; |
0 | 2661 memset(color_map, 0, sizeof(color_map)); |
2662 header2.reserved = 0; | |
2663 memset(v14, 0, sizeof(v14)); | |
2664 v15 = 0; | |
2665 header1.manufacturer = 10; | |
2666 header1.version = 5; | |
2667 header1.encoding = 1; | |
2668 header1.bpp = 8; | |
2669 header1.hdpi = 75; | |
2670 header1.vdpi = 75; | |
2671 header2.planes = 3; | |
2672 header2.palette_info = 1; | |
2127 | 2673 fwrite(&header1, 1, 1, (FILE *)Filename); |
2674 pOutFile = (FILE *)Filename; | |
2675 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2676 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2677 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2678 fwrite(&header1.left, 2, 1, pOutFile); | |
2679 fwrite(&header1.up, 2, 1, pOutFile); | |
2680 fwrite(&header1.right, 2, 1, pOutFile); | |
2681 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2682 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2683 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2684 fwrite(color_map, 0x30u, 1, pOutFile); | |
2685 fwrite(&header2, 1, 1, pOutFile); | |
2686 fwrite(&header2.planes, 1, 1, pOutFile); | |
2687 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2688 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2689 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2690 |
2691 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2692 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
2693 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
2128 | 2694 image_width = 3 * pitch; |
2695 v9 = picture_data; | |
2127 | 2696 for ( v18 = 0; v18 < height; v18++ )//ñòîëáåö |
2697 { | |
2128 | 2698 line_pictute_data = v9; |
2699 lineG = (char *)lineRGB + pitch; | |
2700 lineB = (char *)lineRGB + 2 * pitch; | |
2701 | |
2702 for ( int i = 0; i < width; i++ )//ñòðîêà | |
2703 { | |
2704 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2705 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2706 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2707 line_pictute_data += 1; |
2128 | 2708 } |
2709 test_byte = 1; | |
2131 | 2710 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2711 { |
2712 unsigned char pic_byte = lineRGB[i]; | |
2713 for ( test_byte; test_byte < 63; ++test_byte )// ðàñ÷¸ò êîëè÷åñòâà îäèíàêîâûõ öâåòîâ | |
0 | 2714 { |
2128 | 2715 v12 = i + test_byte; |
2716 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2717 break; |
2128 | 2718 if ( !(v12 % pitch) ) |
2127 | 2719 break; |
0 | 2720 } |
2128 | 2721 if ( i + test_byte > image_width ) |
2722 test_byte = 3 * pitch - i; | |
2723 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2724 { |
2128 | 2725 v43 = test_byte | 0xC0;//òåñò-áàéò îáúåäèíåíèÿ |
2726 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2727 } |
2128 | 2728 fwrite(&pic_byte, 1, 1, pOutFile); |
2729 } | |
2730 v9 += width; | |
2131 | 2731 } |
2128 | 2732 free(lineRGB); |
2155 | 2733 fclose(pOutFile); |
2734 } | |
0 | 2735 } |
2736 | |
2737 //----- (0049FBCD) -------------------------------------------------------- | |
2738 void Render::ClearTarget(unsigned int uColor) | |
2739 { | |
2154 | 2740 //if (pRenderD3D) |
0 | 2741 { |
2069 | 2742 if (using_software_screen_buffer) |
0 | 2743 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2744 } | |
2154 | 2745 //else |
2746 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2747 } |
2748 | |
2749 | |
2750 //----- (0049FC37) -------------------------------------------------------- | |
2751 void Render::Present() | |
2752 { | |
2217 | 2753 //struct tagRECT Rect; // [sp+8h] [bp-28h]@11 |
2754 //RECT a4; // [sp+18h] [bp-18h]@11 | |
2755 //struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2756 | |
2069 | 2757 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2758 { |
2759 this->pBeforePresentFunction(); | |
2217 | 2760 if ( this->pRenderD3D ) |
2761 { | |
2762 if ( this->using_software_screen_buffer ) | |
0 | 2763 pRenderD3D->Present(false); |
2217 | 2764 } |
2765 else | |
2766 __debugbreak(); // no sr | |
1802 | 2767 /*{ |
2217 | 2768 if ( this->bWindowMode ) |
0 | 2769 { |
2770 RestoreFrontBuffer(); | |
2217 | 2771 GetClientRect(this->hWnd, &Rect); |
0 | 2772 Point.y = 0; |
2773 Point.x = 0; | |
2217 | 2774 ClientToScreen(this->hWnd, &Point); |
0 | 2775 OffsetRect(&Rect, Point.x, Point.y); |
2776 a4.top = 0; | |
2777 a4.bottom = 480; | |
2778 a4.left = 0; | |
2779 a4.right = 640; | |
2780 PresentRect(&Rect, &a4); | |
2781 } | |
2782 else | |
2783 { | |
2784 RestoreFrontBuffer(); | |
2785 a4.top = 0; | |
2786 a4.bottom = 480; | |
2787 a4.left = 0; | |
2788 a4.right = 640; | |
2789 BltBackToFontFast(0, 0, &a4); | |
2790 } | |
1802 | 2791 }*/ |
0 | 2792 } |
2793 } | |
2794 | |
2795 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2796 void Render::_49FD3A_fullscreen() |
0 | 2797 { |
2798 Render *v2; // esi@1 | |
2799 IDirectDrawSurface4 *v3; // eax@6 | |
2800 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2801 RECT v5; // [sp+8h] [bp-10h]@6 | |
2802 | |
1980 | 2803 Render* a1 = this; |
0 | 2804 v2 = a1; |
2805 if ( a1->pRenderD3D ) | |
2806 { | |
2807 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2808 pFrontBuffer4->Restore(); | |
2809 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2810 pBackBuffer4->Restore(); | |
2811 v3 = v2->pBackBuffer4; | |
2812 v4 = v2->pFrontBuffer4; | |
2813 v5.top = 0; | |
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2814 v5.bottom = window->GetHeight(); |
0 | 2815 v5.left = 0; |
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2816 v5.right = window->GetWidth(); |
0 | 2817 v3->BltFast(0, 0, v4, &v5, 16u); |
2818 } | |
2819 } | |
2820 | |
2821 //----- (0049FDBF) -------------------------------------------------------- | |
2822 void Render::CreateZBuffer() | |
2823 { | |
2824 if (!pDefaultZBuffer) | |
2825 { | |
2826 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2827 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2828 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2829 } |
2830 } | |
2831 | |
2832 //----- (0049FE05) -------------------------------------------------------- | |
2833 void Render::Release() | |
2834 { | |
2835 Render *v1; // esi@1 | |
1802 | 2836 //RenderD3D *v2; // ecx@1 |
2837 //char v3; // zf@4 | |
2838 //void *v4; // ebx@6 | |
2334 | 2839 // IDirectDraw *v5; // eax@10 |
2840 // IDirectDrawSurface2 *v6; // eax@11 | |
2841 // IDirectDrawSurface2 *v7; // eax@13 | |
2842 // IDirectDrawSurface2 *v8; // eax@15 | |
2843 // IDirectDraw2 *v9; // eax@17 | |
2844 // IDirectDraw4 *v10; // eax@19 | |
2845 // IDirectDrawSurface4 *v11; // eax@20 | |
2846 // IDirectDrawSurface4 *v12; // eax@22 | |
2847 // IDirectDrawSurface4 *v13; // eax@24 | |
2848 // IDirectDraw4 *v14; // eax@26 | |
2849 // unsigned __int16 **v15; // ebx@28 | |
2850 // void **v16; // esi@29 | |
0 | 2851 |
2852 v1 = this; | |
1802 | 2853 if (pRenderD3D) |
0 | 2854 { |
2069 | 2855 if ( v1->using_software_screen_buffer ) |
0 | 2856 { |
1802 | 2857 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2858 pRenderD3D->Present(0); |
1802 | 2859 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2860 } |
2154 | 2861 //v1->pColorKeySurface4 = 0; |
0 | 2862 v1->pBackBuffer4 = 0; |
2863 v1->pFrontBuffer4 = 0; | |
2864 v1->pDirectDraw4 = 0; | |
1802 | 2865 if (v1->pTargetSurface) |
0 | 2866 { |
2069 | 2867 delete [] v1->pTargetSurface_unaligned; |
0 | 2868 v1->pTargetSurface = 0; |
2069 | 2869 v1->pTargetSurface_unaligned = 0; |
0 | 2870 } |
1802 | 2871 if (pRenderD3D) |
0 | 2872 { |
2873 pRenderD3D->Release(); | |
1802 | 2874 delete pRenderD3D; |
2875 } | |
2876 pRenderD3D = 0; | |
0 | 2877 } |
2878 else | |
1802 | 2879 ;//__debugbreak(); // no sr |
2880 /*{ | |
0 | 2881 if ( bWinNT4_0 == 1 ) |
2882 { | |
2883 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2884 if ( !v5 ) | |
2885 return; | |
2886 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2887 v1->pDirectDraw2->FlipToGDISurface(); | |
2888 v6 = v1->pSomeSurface2; | |
2889 if ( v6 ) | |
2890 { | |
2891 v6->Release(); | |
2892 v1->pSomeSurface2 = 0; | |
2893 } | |
2894 v7 = v1->pBackBuffer2; | |
2895 if ( v7 ) | |
2896 { | |
2897 v7->Release(); | |
2898 v1->pBackBuffer2 = 0; | |
2899 } | |
2900 v8 = v1->pFrontBuffer2; | |
2901 if ( v8 ) | |
2902 { | |
2903 v8->Release(); | |
2904 v1->pFrontBuffer2 = 0; | |
2905 } | |
2906 v9 = v1->pDirectDraw2; | |
2907 if ( v9 ) | |
2908 { | |
2909 v9->Release(); | |
2910 v1->pDirectDraw2 = 0; | |
2911 } | |
2912 } | |
2913 else | |
2914 { | |
2915 v10 = v1->pDirectDraw4; | |
2916 if ( !v10 ) | |
2917 return; | |
2918 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2919 v1->pDirectDraw4->FlipToGDISurface(); | |
2920 v11 = v1->pColorKeySurface4; | |
2921 if ( v11 ) | |
2922 { | |
2923 v11->Release(); | |
2924 v1->pColorKeySurface4 = 0; | |
2925 } | |
2926 v12 = v1->pBackBuffer4; | |
2927 if ( v12 ) | |
2928 { | |
2929 v12->Release(); | |
2930 v1->pBackBuffer4 = 0; | |
2931 } | |
2932 v13 = v1->pFrontBuffer4; | |
2933 if ( v13 ) | |
2934 { | |
2935 v13->Release(); | |
2936 v1->pFrontBuffer4 = 0; | |
2937 } | |
2938 v14 = v1->pDirectDraw4; | |
2939 if ( v14 ) | |
2940 { | |
2941 v14->Release(); | |
2942 v1->pDirectDraw4 = 0; | |
2943 } | |
2944 } | |
2945 v15 = &v1->pTargetSurface; | |
2946 if ( v1->pTargetSurface ) | |
2947 { | |
2948 v16 = (void **)&v1->ptr_400E8; | |
2949 free(*v16); | |
2950 *v15 = 0; | |
2951 *v16 = 0; | |
2952 } | |
1802 | 2953 }*/ |
0 | 2954 } |
2955 | |
2152 | 2956 |
2957 | |
2958 | |
2959 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
2960 unsigned __int32 *dst, unsigned int dst_pitch) | |
2961 { | |
2962 for (uint y = 0; y < 8; ++y) | |
2963 memcpy(dst + y * dst_pitch, | |
2964 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2965 | |
2966 for (uint y = 8; y < 352; ++y) | |
2967 { | |
2968 memcpy(dst + y * dst_pitch, | |
2969 src + y * src_pitch, 8 * sizeof(__int32)); | |
2970 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
2971 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
2972 } | |
2973 | |
2974 for (uint y = 352; y < 480; ++y) | |
2975 memcpy(dst + y * dst_pitch, | |
2976 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2977 | |
2978 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
2979 { | |
2980 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
2981 { | |
2982 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
2155 | 2983 if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) |
2152 | 2984 dst[x + y * dst_pitch] = src[x + y * src_pitch]; |
2985 } | |
2986 } | |
2987 } | |
2988 | |
2989 //----- (004A597D) -------------------------------------------------------- | |
2990 void Present_NoColorKey() | |
2991 { | |
2992 //unsigned __int16 *v0; // eax@4 | |
2334 | 2993 // unsigned __int16 *v1; // esi@4 |
2152 | 2994 void *v2; // edi@4 |
2995 //signed int v4; // ebx@4 | |
2996 //signed int v5; // ebx@6 | |
2997 //void *v6; // edi@7 | |
2998 //const void *v7; // esi@7 | |
2334 | 2999 // signed int v8; // ebx@8 |
2152 | 3000 int v9; // eax@10 |
3001 unsigned int v10; // esi@10 | |
3002 unsigned __int32 v11; // edi@10 | |
3003 //int v12; // ecx@10 | |
3004 unsigned int v13; // ebx@10 | |
2334 | 3005 // int v14; // eax@11 |
3006 // int v15; // eax@13 | |
3007 // int v16; // eax@14 | |
3008 // int v17; // eax@16 | |
3009 // HRESULT v18; // eax@22 | |
2152 | 3010 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 |
3011 //int v20; // [sp+88h] [bp-1Ch]@10 | |
3012 int v21; // [sp+8Ch] [bp-18h]@10 | |
3013 __int32 v22; // [sp+90h] [bp-14h]@10 | |
3014 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
3015 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
3016 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
3017 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
3018 | |
3019 int r_mask = 0xF800; | |
3020 int g_mask = 0x7E0; | |
3021 int b_mask = 0x1F; | |
3022 | |
3023 if ( !pRenderer->uNumSceneBegins ) | |
3024 { | |
2154 | 3025 //if ( pRenderer->using_software_screen_buffer ) |
3026 //{ | |
2152 | 3027 memset(&Dst, 0, 0x7Cu); |
3028 Dst.dwSize = 124; | |
3029 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
3030 { | |
3031 //v26 = Dst.lpSurface; | |
3032 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
3033 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
3034 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
3035 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
3036 //v1 = pRenderer->pTargetSurface; | |
3037 v2 = Dst.lpSurface; | |
3038 | |
3039 | |
3040 /*for (uint y = 0; y < 480; ++y) | |
3041 { | |
3042 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
3043 for (uint x = 0; x < 640; ++x) | |
3044 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
3045 }*/ | |
3046 | |
3047 if (!FORCE_16_BITS) | |
3048 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
3049 else | |
3050 { | |
3051 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
3052 short* pDst = (__int16 *)Dst.lpSurface; | |
3053 | |
3054 for (uint y = 0; y < 8; ++y) | |
3055 memcpy(pDst + y * Dst.lPitch / 2, | |
3056 | |
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3057 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
2152 | 3058 |
3059 for (uint y = 8; y < 352; ++y) | |
3060 { | |
3061 memcpy(pDst + y * Dst.lPitch / 2, | |
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3062 pSrc + y * window->GetWidth(), 8 * sizeof(__int16)); |
2152 | 3063 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, |
2215
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3064 pSrc + 8 + game_viewport_width/*462*/ + y * window->GetWidth(), 174/*172*/ * sizeof(__int16)); |
2152 | 3065 } |
3066 | |
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3067 for (uint y = 352; y < window->GetHeight(); ++y) |
2152 | 3068 memcpy(pDst + y * Dst.lPitch / 2, |
2215
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3069 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
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3070 |
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3071 |
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3072 ushort* pSrc_x1y1 = pSrc + window->GetWidth() * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; |
2152 | 3073 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; |
3074 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
3075 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
3076 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
3077 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
3078 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
3079 v21 = 4 * v9 + 1280; | |
3080 | |
3081 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
3082 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
3083 v10 = (int)pSrc_x1y1; | |
3084 v11 = (int)pDst_x1y1; | |
3085 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3086 v13 = v24; | |
3087 | |
3088 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3089 { | |
3090 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3091 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3092 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3093 { | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3094 if (pSrc[y * window->GetWidth() + x] != (g_mask | b_mask)) |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3095 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * window->GetWidth() + x]; |
2152 | 3096 } |
3097 } | |
3098 } | |
3099 | |
3100 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3101 | |
3102 /* while ( 1 ) | |
3103 { | |
3104 while ( 1 ) | |
3105 { | |
3106 v14 = *(int *)v10; | |
3107 v10 += 4; | |
3108 if ( v14 == v13 ) | |
3109 break; | |
3110 if ( (short)v14 == (short)v13 ) | |
3111 { | |
3112 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3113 v11 += 4; | |
3114 --uHalfWidth; | |
3115 if ( !uHalfWidth ) | |
3116 goto LABEL_21; | |
3117 } | |
3118 else | |
3119 { | |
3120 v15 = __ROL__(v14, 16); | |
3121 if ( (short)v15 == (short)v13 ) | |
3122 { | |
3123 v17 = __ROR__(v15, 16); | |
3124 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3125 v11 += 4; | |
3126 --uHalfWidth; | |
3127 if ( !uHalfWidth ) | |
3128 goto LABEL_21; | |
3129 } | |
3130 else | |
3131 { | |
3132 v16 = __ROR__(v15, 16); | |
3133 *(int *)v11 = v16; | |
3134 v11 += 4; | |
3135 --uHalfWidth; | |
3136 if ( !uHalfWidth ) | |
3137 goto LABEL_21; | |
3138 } | |
3139 } | |
3140 } | |
3141 v11 += 4; | |
3142 --uHalfWidth; | |
3143 if ( !uHalfWidth ) | |
3144 { | |
3145 LABEL_21: | |
3146 v10 += v21; | |
3147 v11 += v22; | |
3148 uHalfWidth = v20; | |
3149 if ( !--uNumLines ) | |
3150 { | |
3151 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3152 return; | |
3153 } | |
3154 } | |
3155 }*/ | |
3156 } | |
2154 | 3157 //} |
3158 } | |
3159 } | |
3160 | |
0 | 3161 |
3162 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3163 bool Render::InitializeFullscreen() |
0 | 3164 { |
3165 //Render *v2; // esi@1 | |
3166 //HWND v3; // ebx@1 | |
3167 //void *v4; // eax@2 | |
3168 //RenderD3D *v5; // eax@3 | |
3169 unsigned int v6; // edx@5 | |
3170 RenderD3D__DevInfo *v7; // ecx@5 | |
3171 bool v8; // eax@6 | |
3172 RenderD3D *v9; // ecx@13 | |
3173 unsigned int v10; // eax@13 | |
3174 RenderD3D *v11; // eax@25 | |
2334 | 3175 // HRESULT v12; // eax@25 |
0 | 3176 int v13; // ecx@25 |
3177 int v14; // eax@27 | |
3178 signed int v15; // ebx@31 | |
2069 | 3179 //bool v16; // eax@35 |
3180 //char v17; // zf@35 | |
2334 | 3181 // IDirectDraw4 *v18; // eax@38 |
3182 // HRESULT v19; // eax@38 | |
2069 | 3183 //int *v20; // eax@39 |
0 | 3184 int *v22; // eax@42 |
3185 int v23; // ecx@42 | |
3186 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3187 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3188 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
2334 | 3189 // DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 |
0 | 3190 void *v28; // [sp+2FCh] [bp-10h]@2 |
3191 int v29; // [sp+308h] [bp-4h]@2 | |
3192 | |
2069 | 3193 __debugbreak(); // Nomad |
3194 | |
0 | 3195 //v2 = this; |
2069 | 3196 this->using_software_screen_buffer = 0; |
2154 | 3197 //this->pColorKeySurface4 = 0; |
0 | 3198 this->pBackBuffer4 = 0; |
3199 this->pFrontBuffer4 = 0; | |
3200 this->pDirectDraw4 = 0; | |
2069 | 3201 //this->bColorKeySupported = 0; |
0 | 3202 Release(); |
3203 //v3 = hWnd; | |
1802 | 3204 this->window = window; |
0 | 3205 CreateZBuffer(); |
1802 | 3206 |
3207 /*if (!bUserDirect3D) | |
3208 { | |
3209 CreateDirectDraw(); | |
3210 SetDirectDrawCooperationMode(hWnd, 1); | |
3211 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3212 CreateDirectDrawPrimarySurface(); | |
3213 v15 = 1; | |
3214 } | |
3215 else | |
3216 {*/ | |
0 | 3217 pRenderD3D = new RenderD3D; |
3218 v28 = pRenderD3D; | |
3219 v6 = uDesiredDirect3DDevice; | |
3220 v29 = -1; | |
3221 v7 = pRenderD3D->pAvailableDevices; | |
3222 if ( v7[v6].bIsDeviceCompatible ) | |
3223 { | |
2069 | 3224 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3225 } |
3226 else | |
3227 { | |
3228 if ( v7[1].bIsDeviceCompatible ) | |
3229 { | |
2069 | 3230 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3231 } |
3232 else | |
3233 { | |
3234 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3235 Error("There aren't any D3D devices to create."); |
3236 | |
2069 | 3237 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3238 } |
3239 } | |
3240 if ( !v8 ) | |
1545 | 3241 Error("D3Drend->Init failed."); |
3242 | |
0 | 3243 v9 = pRenderD3D; |
3244 pBackBuffer4 = v9->pBackBuffer; | |
3245 pFrontBuffer4 = v9->pFrontBuffer; | |
3246 pDirectDraw4 = v9->pHost; | |
3247 v10 = pRenderD3D->GetDeviceCaps(); | |
3248 if ( v10 & 1 ) | |
3249 { | |
3250 if ( pRenderD3D ) | |
3251 { | |
3252 pRenderD3D->Release(); | |
3253 delete pRenderD3D; | |
3254 } | |
3255 pRenderD3D = 0; | |
3256 pBackBuffer4 = 0; | |
3257 pFrontBuffer4 = 0; | |
3258 pDirectDraw4 = 0; | |
1545 | 3259 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3260 } |
3261 if ( v10 & 0x3E ) | |
3262 { | |
3263 if ( pRenderD3D ) | |
3264 { | |
3265 pRenderD3D->Release(); | |
3266 delete pRenderD3D; | |
3267 } | |
2154 | 3268 //pColorKeySurface4 = 0; |
0 | 3269 pRenderD3D = 0; |
3270 pBackBuffer4 = 0; | |
3271 pFrontBuffer4 = 0; | |
3272 pDirectDraw4 = 0; | |
1545 | 3273 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3274 } |
3275 if ( (v10 & 0x80u) != 0 ) | |
3276 { | |
3277 if ( pRenderD3D ) | |
3278 { | |
3279 pRenderD3D->Release(); | |
3280 delete pRenderD3D; | |
3281 } | |
3282 pRenderD3D = 0; | |
3283 pBackBuffer4 = 0; | |
3284 pFrontBuffer4 = 0; | |
3285 pDirectDraw4 = 0; | |
1545 | 3286 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3287 } |
2154 | 3288 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3289 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3290 memset(&halCaps, 0, 0xFCu); | |
3291 halCaps.dwSize = 252; | |
3292 memset(&refCaps, 0, 0xFCu); | |
3293 v11 = pRenderD3D; | |
3294 refCaps.dwSize = 252; | |
3295 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3296 v13 = halCaps.dwMinTextureWidth; | |
3297 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3298 v13 = halCaps.dwMinTextureHeight; | |
3299 v14 = halCaps.dwMaxTextureWidth; | |
3300 uMinDeviceTextureDim = v13; | |
3301 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3302 v14 = halCaps.dwMaxTextureHeight; | |
3303 uMaxDeviceTextureDim = v14; | |
3304 if ( (unsigned int)v13 < 4 ) | |
3305 uMinDeviceTextureDim = 4; | |
3306 v15 = 1; | |
3307 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3308 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3309 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3310 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3311 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3312 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3313 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3314 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3315 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3316 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3317 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3318 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3319 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3320 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3321 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3322 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3323 //} |
2069 | 3324 ddpfPrimarySuface.dwSize = 32; |
3325 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3326 ParseTargetPixelFormat(); |
2069 | 3327 |
3328 if (!pRenderD3D) | |
3329 { | |
3330 __debugbreak(); | |
3331 pBeforePresentFunction = 0;//nullsub_1; | |
3332 } | |
3333 //else | |
3334 //{ | |
3335 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3336 v17 = uAcquiredDirect3DDevice == v15; |
3337 bColorKeySupported = v16; | |
3338 if ( !v17 ) | |
3339 bColorKeySupported = 0; | |
3340 if ( bColorKeySupported ) | |
3341 { | |
3342 memset(&ddsd2, 0, 0x7Cu); | |
3343 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3344 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3345 v18 = pDirectDraw4; | |
3346 ddsd2.dwSize = 124; | |
3347 ddsd2.dwFlags = 65543; | |
3348 ddsd2.ddsCaps.dwCaps = 2112; | |
3349 ddsd2.dwWidth = 640; | |
3350 ddsd2.dwHeight = 480; | |
3351 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3352 pBeforePresentFunction = Present_ColorKey; | |
3353 } | |
2069 | 3354 else*/ |
0 | 3355 { |
3356 pTargetSurface = 0; | |
2069 | 3357 pTargetSurface_unaligned = 0; |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3358 pTargetSurface_unaligned = (unsigned int *)malloc(window->GetWidth() * window->GetHeight() * 2 + 32); |
2069 | 3359 if ( !pTargetSurface_unaligned |
0 | 3360 || (memset(&pDesc, 0, 0x7Cu), |
3361 pDesc.dwSize = 124, | |
3362 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3363 return 0; | |
3364 pBackBuffer4->Unlock(0); | |
2069 | 3365 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3366 v23 = (unsigned int)pDesc.lpSurface & 7; |
3367 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3368 uTargetSurfacePitch = window->GetWidth(); |
0 | 3369 pBeforePresentFunction = Present_NoColorKey; |
3370 v15 = 1; | |
2069 | 3371 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3372 } | |
3373 using_software_screen_buffer = v15; | |
3374 //} | |
0 | 3375 bWindowMode = 0; |
3376 pParty->uFlags |= 2u; | |
2151 | 3377 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3378 return v15 != 0; |
0 | 3379 } |
3380 | |
3381 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3382 bool Render::SwitchToWindow() |
0 | 3383 { |
3384 //Render *v2; // esi@1 | |
3385 //void *v3; // eax@2 | |
3386 //RenderD3D *v4; // eax@3 | |
3387 //unsigned int v5; // edx@5 | |
3388 //RenderD3D__DevInfo *v6; // ecx@5 | |
3389 bool v7; // eax@7 | |
3390 //RenderD3D *v8; // ecx@12 | |
3391 unsigned int v9; // eax@12 | |
2334 | 3392 // RenderD3D *v10; // eax@24 |
3393 // HRESULT v11; // eax@24 | |
0 | 3394 int v12; // eax@24 |
3395 int v13; // eax@26 | |
2069 | 3396 //bool v14; // eax@32 |
3397 //char v15; // zf@32 | |
2334 | 3398 // IDirectDraw4 *v16; // eax@35 |
3399 // HRESULT v17; // eax@35 | |
2069 | 3400 //int *v18; // eax@36 |
2334 | 3401 // int *v19; // edx@38 |
3402 // int v20; // eax@38 | |
3403 // unsigned int v21; // ecx@38 | |
3404 // int v22; // eax@41 | |
0 | 3405 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 |
3406 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3407 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
2334 | 3408 // DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 |
0 | 3409 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 |
3410 int v29; // [sp+308h] [bp-4h]@2 | |
3411 | |
2069 | 3412 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3413 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3414 using_software_screen_buffer = 0; |
0 | 3415 Release(); |
2154 | 3416 //pColorKeySurface4 = 0; |
0 | 3417 pBackBuffer4 = 0; |
3418 pFrontBuffer4 = 0; | |
3419 pDirectDraw4 = 0; | |
2069 | 3420 //bColorKeySupported = 0; |
0 | 3421 CreateZBuffer(); |
1802 | 3422 /*if (!bUserDirect3D) |
3423 { | |
3424 CreateDirectDraw(); | |
3425 SetDirectDrawCooperationMode(hWnd, 0); | |
3426 field_4004C = 1; | |
3427 CreateFrontBuffer(); | |
3428 CreateClipper(hWnd); | |
3429 CreateBackBuffer(); | |
3430 field_40030 = 0; | |
3431 field_18_locked_pitch = 0; | |
3432 } | |
3433 else | |
3434 {*/ | |
1631 | 3435 /*v3 = malloc(0x148u); |
0 | 3436 thisa = (RenderD3D *)v3; |
3437 v29 = 0; | |
3438 if ( v3 ) | |
3439 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3440 else | |
3441 v4 = 0;*/ | |
3442 pRenderD3D = new RenderD3D; | |
3443 //v4 = pRenderD3D; | |
3444 //v5 = uDesiredDirect3DDevice; | |
3445 v29 = -1; | |
3446 //v6 = pRenderD3D->pAvailableDevices; | |
3447 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3448 uDesiredDirect3DDevice != 1 ) | |
3449 { | |
2069 | 3450 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3451 } |
3452 else | |
3453 { | |
3454 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3455 Error("There aren't any D3D devices to init."); |
3456 | |
2069 | 3457 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3458 } |
3459 if ( !v7 ) | |
1545 | 3460 Error("D3Drend->Init failed."); |
0 | 3461 |
3462 //v8 = pRenderD3D; | |
2154 | 3463 //pColorKeySurface4 = 0; |
0 | 3464 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3465 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3466 pDirectDraw4 = pRenderD3D->pHost; | |
3467 v9 = pRenderD3D->GetDeviceCaps(); | |
3468 if ( v9 & 1 ) | |
3469 { | |
3470 if (pRenderD3D) | |
3471 { | |
3472 pRenderD3D->Release(); | |
3473 delete pRenderD3D; | |
3474 } | |
3475 pRenderD3D = 0; | |
3476 pBackBuffer4 = 0; | |
3477 pFrontBuffer4 = 0; | |
3478 pDirectDraw4 = 0; | |
1545 | 3479 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3480 } |
3481 if ( v9 & 0x3E ) | |
3482 { | |
3483 if (pRenderD3D) | |
3484 { | |
3485 pRenderD3D->Release(); | |
3486 delete pRenderD3D; | |
3487 } | |
2154 | 3488 //pColorKeySurface4 = 0; |
0 | 3489 pRenderD3D = 0; |
3490 pBackBuffer4 = 0; | |
3491 pFrontBuffer4 = 0; | |
3492 pDirectDraw4 = 0; | |
1545 | 3493 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3494 } |
2154 | 3495 if (v9 & 0x80) |
0 | 3496 { |
3497 if (pRenderD3D) | |
3498 { | |
3499 pRenderD3D->Release(); | |
3500 delete pRenderD3D; | |
3501 } | |
3502 pRenderD3D = 0; | |
3503 pBackBuffer4 = 0; | |
3504 pFrontBuffer4 = 0; | |
3505 pDirectDraw4 = 0; | |
1545 | 3506 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3507 } |
2154 | 3508 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3509 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3510 memset(&halCaps, 0, 0xFCu); | |
3511 halCaps.dwSize = 252; | |
3512 memset(&refCaps, 0, 0xFCu); | |
3513 //v10 = v2->pRenderD3D; | |
3514 refCaps.dwSize = 252; | |
3515 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3516 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3517 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3518 v12 = halCaps.dwMinTextureHeight; |
3519 uMinDeviceTextureDim = v12; | |
3520 v13 = halCaps.dwMaxTextureWidth; | |
3521 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3522 v13 = halCaps.dwMaxTextureHeight; | |
3523 uMaxDeviceTextureDim = v13; | |
3524 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3525 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3526 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3527 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3528 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3529 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3530 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3531 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3532 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3533 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3534 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3535 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3536 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3537 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3538 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3539 //} |
3540 | |
2069 | 3541 ddpfPrimarySuface.dwSize = 32; |
3542 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3543 ParseTargetPixelFormat(); |
2069 | 3544 |
0 | 3545 if ( !pRenderD3D ) |
3546 { | |
2069 | 3547 __debugbreak(); |
3548 //pBeforePresentFunction = 0;//nullsub_1; | |
3549 //goto LABEL_47; | |
3550 } | |
3551 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3552 v15 = uAcquiredDirect3DDevice == 1; |
3553 bColorKeySupported = v14; | |
3554 if ( !v15 ) | |
2069 | 3555 bColorKeySupported = 0;*/ |
3556 //if ( bColorKeySupported ) | |
3557 if (false) | |
3558 { | |
3559 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3560 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3561 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3562 v16 = pDirectDraw4; | |
3563 ddsd2.dwSize = 124; | |
3564 ddsd2.dwFlags = 65543; | |
3565 ddsd2.ddsCaps.dwCaps = 2112; | |
3566 ddsd2.dwWidth = 640; | |
3567 ddsd2.dwHeight = 480; | |
3568 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3569 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3570 LABEL_45: |
2069 | 3571 using_software_screen_buffer = 1; |
3572 //LABEL_47: | |
0 | 3573 bWindowMode = 1; |
1802 | 3574 //hWnd = hWnd; |
0 | 3575 return 0; |
3576 } | |
3577 pTargetSurface = 0; | |
2069 | 3578 pTargetSurface_unaligned = 0; |
3579 | |
3580 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3581 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3582 | |
3583 if (!pTargetSurface_unaligned) | |
3584 return false; | |
3585 | |
3586 memset(&pDesc, 0, 0x7Cu); | |
3587 pDesc.dwSize = 124; | |
3588 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3589 { | |
3590 delete [] pTargetSurface_unaligned; | |
3591 return false; | |
3592 } | |
3593 | |
3594 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3595 | |
3596 | |
0 | 3597 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3598 /*v19 = pTargetSurface_unaligned; |
0 | 3599 v20 = (unsigned int)pDesc.lpSurface & 7; |
3600 v21 = (unsigned int)ptr_400E8 & 7; | |
3601 if ( v21 == v20 ) | |
3602 { | |
3603 pTargetSurface = (unsigned __int16 *)v19; | |
3604 } | |
3605 else | |
3606 { | |
3607 if ( (signed int)v21 >= v20 ) | |
3608 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3609 else | |
3610 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3611 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3612 }*/ |
3613 pTargetSurface = pTargetSurface_unaligned; | |
3614 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3615 pBeforePresentFunction = Present_NoColorKey; |
3616 goto LABEL_45; | |
3617 } | |
3618 | |
2154 | 3619 |
3620 //----- (0044F2B2) -------------------------------------------------------- | |
3621 bool Render::IsGammaSupported() | |
3622 { | |
2334 | 3623 // bool result; // eax@3 |
3624 // HRESULT v1; // eax@4 | |
2154 | 3625 |
3626 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3627 { | |
3628 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3629 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3630 halCaps.dwSize = sizeof(DDCAPS); | |
3631 | |
3632 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3633 return (halCaps.dwCaps2 >> 17) & 1; | |
3634 } | |
3635 /*else | |
3636 return false;*/ | |
3637 } | |
3638 | |
0 | 3639 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3640 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3641 { | |
2198 | 3642 signed int lower_bound; // eax@17 |
2334 | 3643 // signed int left_bound; |
0 | 3644 unsigned int v21; // edi@46 |
3645 int v22; // esi@47 | |
3646 int v23; // ebx@47 | |
3647 signed int v24; // edx@50 | |
3648 signed int v25; // esi@52 | |
3649 unsigned __int16 *v26; // ecx@52 | |
3650 int v27; // ebx@54 | |
3651 int v28; // edi@55 | |
3652 int v29; // edx@55 | |
3653 int v30; // ebx@60 | |
3654 int v31; // edx@61 | |
3655 int v32; // edi@61 | |
2198 | 3656 signed int upper_bound; // [sp+18h] [bp-4h]@28 |
0 | 3657 unsigned int uXa; // [sp+24h] [bp+8h]@49 |
3658 int uYb; // [sp+28h] [bp+Ch]@47 | |
2245 | 3659 bool left_border_x = false; |
3660 bool right_border_x = false; | |
3661 bool left_border_z = false; | |
3662 bool right_border_z = false; | |
3663 bool upper_border_y = false; | |
3664 bool bottom_border_y = false; | |
3665 bool upper_border_w = false; | |
3666 bool bottom_border_w = false; | |
3667 | |
2101 | 3668 if ( uX < this->raster_clip_x )// x âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2245 | 3669 left_border_x = true; |
2101 | 3670 if ( uX > this->raster_clip_z )// x âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2245 | 3671 right_border_x = true; |
2097 | 3672 |
2101 | 3673 if ( uZ < this->raster_clip_x )// z âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2245 | 3674 left_border_z = true; |
2101 | 3675 if ( uZ > this->raster_clip_z )// z âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2245 | 3676 right_border_z = true; |
2101 | 3677 |
3678 if ( uY < this->raster_clip_y )// y âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2245 | 3679 upper_border_y = true; |
2101 | 3680 if ( uY > this->raster_clip_w )// y âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2245 | 3681 bottom_border_y = true; |
2101 | 3682 |
3683 if ( uW < this->raster_clip_y )// w âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2245 | 3684 upper_border_w = true; |
2101 | 3685 if ( uW > this->raster_clip_w )// w âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2245 | 3686 bottom_border_w = true; |
3687 | |
3688 if ( (left_border_x && left_border_z) || (right_border_x && right_border_z ) | |
3689 || (upper_border_y && upper_border_w) || (bottom_border_y && bottom_border_w)) | |
2102 | 3690 return; |
3691 | |
2245 | 3692 if ( left_border_x || left_border_z || right_border_x || right_border_z |
3693 || upper_border_y || upper_border_w || bottom_border_y || bottom_border_w) | |
3694 { | |
3695 if ( left_border_x || left_border_z )//if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//for left (ëåâàÿ ãðàíèöà) | |
3696 { | |
3697 if ( left_border_x )//left_border = true; õ ìåíüøå ëåâîé ãðàíèöû | |
3698 { | |
3699 uY += (uW - uY) * ((this->raster_clip_x - uX) / (uZ - uX));//t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
2199 | 3700 uX = this->raster_clip_x; |
3701 } | |
2245 | 3702 else if ( left_border_z )//z ìåíüøå ëåâîé ãðàíèöû |
2199 | 3703 { |
3704 uZ = this->raster_clip_x; | |
2245 | 3705 uW += (uY - uW) * ((this->raster_clip_x - uZ) / (uX - uZ)); |
3706 } | |
3707 } | |
3708 | |
3709 if ( right_border_x || right_border_z )//if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )//for right (ïðàâàÿ ãðàíèöà) | |
3710 { | |
3711 if ( right_border_x ) //right_border = true; õ áîëüøå ïðàâîé ãðàíèöû | |
3712 { | |
3713 uY += (uY - uW) * ((this->raster_clip_z - uX) / (uZ - uX)); | |
2199 | 3714 uX = this->raster_clip_z; |
0 | 3715 } |
2245 | 3716 else if ( right_border_z )//z áîëüøå ïðàâîé ãðàíèöû |
3717 { | |
3718 uW += (uW - uY) * ((this->raster_clip_z - uZ) / (uX - uZ)); | |
2199 | 3719 uZ = this->raster_clip_z; |
3720 } | |
3721 } | |
2245 | 3722 |
2199 | 3723 upper_bound = 0; |
3724 if ( uY < this->raster_clip_y ) | |
3725 upper_bound = 2; | |
3726 if ( uY > this->raster_clip_w ) | |
3727 upper_bound |= 1; | |
3728 | |
3729 lower_bound = 0; | |
3730 if ( uW < this->raster_clip_y ) | |
3731 lower_bound = 2; | |
3732 if ( uW > this->raster_clip_w ) | |
3733 lower_bound |= 1; | |
3734 | |
3735 if ( !(lower_bound & upper_bound) )//for up and down(äëÿ âåðõà è íèçà) | |
3736 { | |
3737 lower_bound ^= upper_bound; | |
3738 if ( lower_bound & 2 ) | |
3739 { | |
3740 if ( upper_bound & 2 ) | |
3741 { | |
2245 | 3742 uX += (uZ - uX) * ((this->raster_clip_y - uY) / (uW - uY)); |
2199 | 3743 uY = this->raster_clip_y; |
3744 } | |
3745 else | |
3746 { | |
2245 | 3747 uZ += (uX - uZ) * ((this->raster_clip_y - uW) / (uY - uW)); |
2199 | 3748 uW = this->raster_clip_y; |
3749 } | |
3750 } | |
3751 if ( lower_bound & 1 ) | |
3752 { | |
3753 if ( upper_bound & 1 ) | |
3754 { | |
2245 | 3755 uX += (uZ - uX) * ((this->raster_clip_w - uY) / (uW - uY)); |
2199 | 3756 uY = this->raster_clip_w; |
3757 } | |
3758 else | |
0 | 3759 { |
2245 | 3760 uZ += (uX - uZ) * ((this->raster_clip_w - uW) / (uY - uW)); |
2199 | 3761 uW = this->raster_clip_w; |
3762 } | |
3763 } | |
3764 } | |
3765 } | |
3766 v21 = pRenderer->uTargetSurfacePitch; | |
3767 if ( pRenderer->uTargetSurfacePitch ) | |
3768 { | |
3769 //v12 = uX + uY * pRenderer->uTargetSurfacePitch; | |
3770 v22 = uW - uY; | |
3771 v23 = v22; | |
3772 uYb = v22; | |
3773 if ( v22 < 0 ) | |
3774 { | |
3775 v23 = -v22; | |
3776 uYb = -v22; | |
3777 v21 = -pRenderer->uTargetSurfacePitch; | |
3778 } | |
3779 uXa = uZ - uX; | |
3780 if ((signed)(uZ - uX) >= 0) | |
3781 v24 = 1; | |
3782 else | |
3783 { | |
3784 uXa = -uXa; | |
3785 v24 = -1; | |
3786 } | |
3787 v25 = 0; | |
3788 | |
3789 v26 = (unsigned __int16 *)this->pTargetSurface; | |
3790 if ( v26 ) | |
3791 { | |
3792 if ( (signed int)uXa <= v23 )//ðèñóåì âåðòèêàëüíóþ ëèíèþ | |
3793 { | |
3794 v30 = v23 + 1; | |
3795 if ( v30 > 0 ) | |
3796 { | |
3797 v31 = 2 * v24; | |
3798 v32 = 2 * v21; | |
3799 //v12 = (int)&v26[v12]; | |
3800 int y = 0; | |
3801 int x = 0; | |
3802 for ( v30; v30; --v30 ) | |
0 | 3803 { |
2199 | 3804 v25 += uXa; |
3805 //*(short *)v12 = uColor; | |
3806 //v12 += v32; | |
3807 WritePixel16(uX + x, uY + y, uColor); | |
3808 if ( v32 >= 0 ) | |
3809 y += 1; | |
3810 else | |
3811 y -= 1; | |
3812 if ( v25 > 0 ) | |
0 | 3813 { |
2199 | 3814 v25 -= uYb; |
3815 //v12 += v31; | |
3816 if ( v31 >= 0 ) | |
2096 | 3817 x += 1; |
3818 else | |
3819 x -= 1; | |
0 | 3820 } |
3821 } | |
3822 } | |
3823 } | |
2199 | 3824 else//ðèñóåì ãîðèçîíòàëüíóþ ëèíèþ |
3825 { | |
3826 v27 = uXa + 1; | |
3827 if ( (signed int)(uXa + 1) > 0 ) | |
3828 { | |
3829 v28 = 2 * v21; | |
3830 v29 = 2 * v24; | |
3831 int y = 0; | |
3832 int x = 0; | |
3833 //v12 = (int)&v26[v12]; | |
3834 for ( v27; v27; --v27 ) | |
3835 { | |
3836 v25 += uYb; | |
3837 //*(short *)v12 = uColor; | |
3838 //v12 += v29; | |
3839 WritePixel16(uX + x, uY + y, uColor); | |
3840 if ( v29 >= 0 ) | |
3841 x += 1; | |
3842 else | |
3843 x -= 1; | |
3844 if ( v25 > (signed int)uXa ) | |
3845 { | |
3846 v25 -= uXa; | |
3847 //v12 += v28; | |
3848 if ( v28 >= 0 ) | |
3849 y += 1; | |
3850 else | |
3851 y -= 1; | |
3852 } | |
3853 } | |
3854 } | |
3855 } | |
3856 } | |
0 | 3857 } |
2102 | 3858 return; |
0 | 3859 } |
3860 | |
3861 //----- (004A0E80) -------------------------------------------------------- | |
3862 void Render::ClearZBuffer(int a2, int a3) | |
3863 { | |
2245 | 3864 memset32(this->pActiveZBuffer, -65536, 0x4B000); |
0 | 3865 } |
3866 | |
3867 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3868 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3869 { | |
3870 this->raster_clip_x = uX; | |
3871 this->raster_clip_y = uY; | |
3872 this->raster_clip_z = uZ; | |
3873 this->raster_clip_w = uW; | |
0 | 3874 } |
3875 | |
3876 //----- (004A0EB6) -------------------------------------------------------- | |
3877 void Render::ParseTargetPixelFormat() | |
3878 { | |
3879 signed int v2; // ecx@1 | |
3880 DWORD uRedMask; // edx@1 | |
3881 unsigned int uGreenMask; // esi@5 | |
3882 signed int v5; // ecx@5 | |
3883 unsigned int uBlueMask; // edx@9 | |
3884 signed int v7; // ecx@9 | |
2069 | 3885 //unsigned int v8; // ecx@13 |
0 | 3886 |
3887 v2 = 0; | |
2132 | 3888 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3889 this->uTargetBBits = 0; | |
3890 this->uTargetGBits = 0; | |
3891 this->uTargetRBits = 0; | |
0 | 3892 do |
3893 { | |
3894 if ( (1 << v2) & uRedMask ) | |
2132 | 3895 ++this->uTargetRBits; |
0 | 3896 ++v2; |
3897 } | |
2069 | 3898 while ( v2 < 32 ); |
2132 | 3899 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3900 v5 = 0; |
3901 do | |
3902 { | |
3903 if ( (1 << v5) & uGreenMask ) | |
2132 | 3904 ++this->uTargetGBits; |
0 | 3905 ++v5; |
3906 } | |
2069 | 3907 while ( v5 < 32 ); |
2132 | 3908 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3909 v7 = 0; |
3910 do | |
3911 { | |
3912 if ( (1 << v7) & uBlueMask ) | |
2132 | 3913 ++this->uTargetBBits; |
0 | 3914 ++v7; |
3915 } | |
2069 | 3916 while ( v7 < 32 ); |
2132 | 3917 this->uTargetGMask = uGreenMask; |
3918 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3919 this->uTargetBMask = uBlueMask; | |
0 | 3920 } |
3921 | |
3922 //----- (004A0F40) -------------------------------------------------------- | |
3923 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3924 { | |
2132 | 3925 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3926 HRESULT result; // eax@1 |
0 | 3927 HRESULT v6; // eax@4 |
2334 | 3928 // int v7; // [sp-8h] [bp-14h]@10 |
3929 // unsigned int v8; // [sp-4h] [bp-10h]@10 | |
0 | 3930 char v9; // [sp+Bh] [bp-1h]@1 |
3931 | |
2132 | 3932 //v4 = pSurface; |
0 | 3933 v9 = 1; |
3934 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3935 if ( result == DDERR_SURFACELOST ) | |
3936 { | |
2132 | 3937 v6 = pSurface->Restore(); |
0 | 3938 if ( v6 ) |
3939 { | |
3940 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3941 { | |
3942 LABEL_20: | |
3943 v9 = 0; | |
3944 result = (bool)memset(pDesc, 0, 4u); | |
3945 goto LABEL_21; | |
3946 } | |
3947 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3948 pSurface->Restore(); |
3949 } | |
3950 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3951 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3952 goto LABEL_20; | |
3953 ErrD3D(result); | |
3954 if ( result ) | |
3955 { | |
3956 //v8 = 0; | |
3957 //v7 = 2161; | |
2334 | 3958 //LABEL_19: |
0 | 3959 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); |
3960 goto LABEL_20; | |
3961 } | |
3962 if ( pRenderer->pRenderD3D ) | |
3963 pRenderD3D->HandleLostResources(); | |
3964 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3965 } | |
3966 else | |
3967 { | |
3968 if ( result ) | |
3969 { | |
3970 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3971 goto LABEL_20; | |
3972 ErrD3D(result); | |
3973 //v8 = 0; | |
3974 //v7 = 2199; | |
3975 //goto LABEL_19; | |
3976 } | |
3977 } | |
3978 LABEL_21: | |
3979 LOBYTE(result) = v9; | |
3980 return result; | |
3981 } | |
3982 | |
3983 | |
3984 //----- (004A10E4) -------------------------------------------------------- | |
3985 void Render::CreateDirectDraw() | |
3986 { | |
3987 Render *v1; // edi@1 | |
2334 | 3988 // HRESULT v2; // eax@1 |
3989 // HRESULT v3; // eax@5 | |
3990 // int v6; // [sp-Ch] [bp-20h]@3 | |
3991 // unsigned int v9; // [sp+0h] [bp-14h]@0 | |
0 | 3992 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 |
3993 | |
3994 v1 = this; | |
3995 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3996 | |
3997 pDirectDraw4 = nullptr; | |
3998 | |
2152 | 3999 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 4000 |
4001 lpDD->Release(); | |
4002 lpDD = nullptr; | |
4003 } | |
4004 | |
4005 //----- (004A1169) -------------------------------------------------------- | |
4006 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4007 { | |
4008 DWORD flags; // eax@1 | |
2334 | 4009 // IDirectDraw *v4; // ecx@3 |
4010 //// HRESULT v5; // eax@5 | |
4011 // int v6; // [sp-8h] [bp-8h]@3 | |
4012 // unsigned int v7; // [sp-4h] [bp-4h]@3 | |
0 | 4013 |
4014 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4015 DDSCL_NORMAL; | |
4016 | |
2152 | 4017 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 4018 } |
4019 | |
4020 //----- (004A11C6) -------------------------------------------------------- | |
4021 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4022 { | |
2152 | 4023 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 4024 } |
4025 | |
4026 //----- (004A121C) -------------------------------------------------------- | |
4027 void Render::CreateFrontBuffer() | |
4028 { | |
4029 Render *v1; // esi@1 | |
4030 IDirectDraw *pDD; // eax@3 | |
4031 IDirectDrawSurface **pOutSurf; // esi@3 | |
4032 struct _DDSURFACEDESC *v4; // edx@3 | |
2334 | 4033 //// HRESULT v5; // eax@5 |
0 | 4034 int v6; // [sp-8h] [bp-8Ch]@3 |
4035 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4036 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4037 | |
4038 v1 = this; | |
2152 | 4039 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4040 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4041 { |
4042 memset(&a2, 0, 0x7Cu); | |
4043 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4044 a2.dwSize = 124; | |
4045 a2.dwFlags = 1; | |
4046 v7 = 0; | |
4047 a2.ddsCaps.dwCaps = 512; | |
4048 v6 = 2357; | |
4049 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4050 v4 = (struct _DDSURFACEDESC *)&a2; | |
4051 } | |
2152 | 4052 /*else |
0 | 4053 { |
4054 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4055 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4056 a2.lPitch = 108; | |
4057 a2.dwBackBufferCount = 1; | |
4058 v7 = 0; | |
4059 a2.dwTextureStage = 512; | |
4060 v6 = 2346; | |
4061 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4062 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 4063 }*/ |
0 | 4064 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
4065 } | |
4066 | |
4067 //----- (004A12CD) -------------------------------------------------------- | |
4068 void Render::CreateBackBuffer() | |
4069 { | |
4070 Render *v1; // esi@1 | |
4071 IDirectDraw *v2; // eax@3 | |
4072 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4073 struct _DDSURFACEDESC *v4; // edx@3 | |
2334 | 4074 // HRESULT v5; // eax@5 |
0 | 4075 int v6; // [sp-8h] [bp-8Ch]@3 |
4076 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4077 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4078 | |
4079 v1 = this; | |
2152 | 4080 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4081 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4082 { |
4083 memset(&a2, 0, 0x7Cu); | |
4084 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4085 a2.dwSize = 124; | |
4086 a2.dwFlags = 7; | |
4087 v7 = 0; | |
4088 a2.ddsCaps.dwCaps = 2112; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
4089 a2.dwWidth = window->GetWidth(); |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
4090 a2.dwHeight = window->GetHeight(); |
0 | 4091 v6 = 2387; |
4092 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4093 v4 = (struct _DDSURFACEDESC *)&a2; | |
4094 } | |
2152 | 4095 /*else |
0 | 4096 { |
4097 memset(&a2.lPitch, 0, 0x6Cu); | |
4098 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4099 a2.lPitch = 108; | |
4100 a2.dwBackBufferCount = 7; | |
4101 v7 = 0; | |
4102 a2.dwTextureStage = 2112; | |
4103 a2.dwAlphaBitDepth = 640; | |
4104 a2.dwMipMapCount = 480; | |
4105 v6 = 2374; | |
4106 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4107 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4108 }*/ |
0 | 4109 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4110 } | |
4111 | |
4112 //----- (004A139A) -------------------------------------------------------- | |
4113 void Render::CreateDirectDrawPrimarySurface() | |
4114 { | |
4115 Render *v1; // esi@1 | |
2154 | 4116 //int v2; // ebx@3 |
2334 | 4117 // IDirectDraw2 *v3; // eax@3 |
4118 // HRESULT v4; // eax@3 | |
0 | 4119 IDirectDrawSurface *pFrontBuffer; // eax@3 |
4120 DDSCAPS2 *v6; // edx@3 | |
4121 IDirectDraw4 *v7; // eax@4 | |
2334 | 4122 // HRESULT v8; // eax@4 |
0 | 4123 int v9; // ST14_4@5 |
4124 IDirectDrawSurface *v10; // ST10_4@5 | |
2334 | 4125 // HRESULT v11; // eax@5 |
0 | 4126 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 |
2334 | 4127 // const char *v13; // [sp+0h] [bp-A0h]@0 |
4128 // int v14; // [sp+4h] [bp-9Ch]@0 | |
4129 // unsigned int v15; // [sp+8h] [bp-98h]@0 | |
0 | 4130 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 |
4131 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
2334 | 4132 // int a4; // [sp+98h] [bp-8h]@3 |
0 | 4133 |
4134 v1 = this; | |
2152 | 4135 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4136 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4137 { |
2154 | 4138 //v2 = 0; |
4139 //this->field_4004C = 1; | |
0 | 4140 memset(&ddsd2, 0, 0x7Cu); |
4141 v7 = v1->pDirectDraw4; | |
4142 ddsd2.dwBackBufferCount = 1; | |
4143 ddsd2.dwSize = 0x7Cu; | |
4144 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4145 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4146 ErrD3D(v7->CreateSurface( | |
4147 &ddsd2, | |
4148 &pFrontBuffer4, | |
4149 0)); | |
4150 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4151 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4152 } | |
2152 | 4153 /*else |
0 | 4154 { |
4155 v2 = 0; | |
4156 this->field_4004C = 1; | |
4157 | |
4158 DDSURFACEDESC ddsd; | |
4159 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4160 | |
4161 ddsd.lpSurface = (LPVOID)1; | |
4162 ddsd.lPitch = 108; | |
4163 ddsd.dwBackBufferCount = 33; | |
4164 ddsd.ddsCaps.dwCaps = 8728; | |
4165 ErrD3D(pDirectDraw2->CreateSurface( | |
4166 &ddsd, | |
4167 (IDirectDrawSurface **)&pFrontBuffer2, | |
4168 0)); | |
4169 | |
4170 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4171 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4172 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4173 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4174 v9 = (int)v6; |
4175 v10 = pFrontBuffer; // BUG | |
4176 | |
4177 v17.dwCaps = 4; | |
4178 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4179 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4180 //v1->field_40030 = v2; |
4181 //v1->field_18_locked_pitch = v2; | |
0 | 4182 } |
4183 | |
4184 //----- (004A14F4) -------------------------------------------------------- | |
4185 void Render::CreateClipper(HWND a2) | |
4186 { | |
2152 | 4187 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4188 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4189 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4190 } |
4191 | |
4192 //----- (004A15D8) -------------------------------------------------------- | |
4193 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4194 { | |
2152 | 4195 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4196 } |
4197 | |
4198 //----- (004A1605) -------------------------------------------------------- | |
4199 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4200 { | |
4201 signed int v4; // eax@3 | |
4202 | |
2152 | 4203 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4204 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4205 { |
4206 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4207 memset(&pDesc, 0, 0x7Cu); | |
4208 pDesc.dwSize = 124; | |
2132 | 4209 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4210 *pOutSurfacePtr = pDesc.lpSurface; |
4211 v4 = pDesc.lPitch; | |
4212 } | |
2152 | 4213 /*else |
0 | 4214 { |
4215 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4216 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4217 pDesc.lPitch = 108; | |
2132 | 4218 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4219 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4220 v4 = pDesc.dwReserved; | |
2152 | 4221 }*/ |
0 | 4222 *pOutPixelsPerRow = v4 >> 1; |
4223 } | |
4224 | |
4225 //----- (004A16E1) -------------------------------------------------------- | |
4226 void Render::UnlockBackBuffer() | |
4227 { | |
2152 | 4228 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4229 } |
4230 | |
4231 //----- (004A172E) -------------------------------------------------------- | |
4232 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4233 { | |
4234 signed int v4; // eax@3 | |
4235 | |
2152 | 4236 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4237 { |
4238 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4239 memset(&pDesc, 0, 0x7Cu); | |
4240 pDesc.dwSize = 124; | |
2132 | 4241 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4242 *pOutSurface = pDesc.lpSurface; |
4243 v4 = pDesc.lPitch; | |
4244 } | |
2152 | 4245 /*else |
0 | 4246 { |
4247 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4248 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4249 pDesc.lPitch = 108; | |
2132 | 4250 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4251 *pOutSurface = (void *)pDesc.lpSurface; |
4252 v4 = pDesc.dwReserved; | |
2152 | 4253 }*/ |
0 | 4254 *pOutPixelsPerRow = v4 >> 1; |
4255 } | |
4256 | |
4257 //----- (004A17C7) -------------------------------------------------------- | |
4258 void Render::UnlockFrontBuffer() | |
4259 { | |
2152 | 4260 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4261 } |
4262 | |
4263 //----- (004A1814) -------------------------------------------------------- | |
4264 void Render::RestoreFrontBuffer() | |
4265 { | |
2152 | 4266 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4267 pFrontBuffer4->Restore(); | |
0 | 4268 } |
4269 | |
4270 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4271 void Render::RestoreBackBuffer() |
4272 { | |
4273 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4274 pBackBuffer4->Restore(); | |
0 | 4275 } |
4276 | |
4277 //----- (004A18F5) -------------------------------------------------------- | |
4278 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4279 { | |
2152 | 4280 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4281 } |
4282 | |
4283 //----- (004A194A) -------------------------------------------------------- | |
4284 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4285 { | |
4286 IDirectDrawSurface *pFront; // eax@3 | |
4287 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4288 | |
2152 | 4289 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4290 { |
4291 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4292 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4293 } | |
2152 | 4294 /*else |
0 | 4295 { |
4296 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4297 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4298 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4299 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4300 } |
4301 | |
4302 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4303 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4304 { |
0 | 4305 unsigned int v7; // edx@6 |
2166 | 4306 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4307 if (uNumBillboardsToDraw >= 999 ) |
0 | 4308 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4309 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4310 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4311 uNumBillboardsToDraw = 1; |
0 | 4312 return 0; |
4313 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4314 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4315 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4316 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4317 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4318 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4319 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4320 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4321 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4322 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4323 |
2166 | 4324 if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4325 { |
4326 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4327 v7 = pRenderer->uNumBillboardsToDraw; | |
4328 else | |
4329 { | |
4330 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4331 { | |
2166 | 4332 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
0 | 4333 { |
2166 | 4334 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], |
4335 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], | |
4336 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
0 | 4337 } |
4338 } | |
4339 ++v7; | |
4340 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4341 uNumBillboardsToDraw++; |
0 | 4342 return v7; |
4343 } | |
2166 | 4344 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4345 { |
4346 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4347 { | |
2166 | 4348 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
4349 { | |
4350 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], | |
4351 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], | |
4352 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
4353 } | |
4354 } | |
717 | 4355 uNumBillboardsToDraw++; |
4356 return v7; | |
0 | 4357 } |
4358 return v7; | |
4359 } | |
4360 | |
4361 //----- (004A1E9D) -------------------------------------------------------- | |
4362 unsigned int Render::GetBillboardDrawListSize() | |
4363 { | |
4364 return pRenderer->uNumBillboardsToDraw; | |
4365 } | |
4366 | |
4367 //----- (004A1EA3) -------------------------------------------------------- | |
4368 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4369 { | |
2002 | 4370 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4371 } |
4372 | |
4373 //----- (004A1EB6) -------------------------------------------------------- | |
4374 void Render::BeginSceneD3D() | |
4375 { | |
4376 if (!uNumD3DSceneBegins++) | |
4377 { | |
2154 | 4378 //if (pRenderD3D) |
0 | 4379 { |
4380 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4381 pRenderer->uNumBillboardsToDraw = 0; | |
4382 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4383 |
0 | 4384 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4385 uFogColor = GetLevelFogColor(); | |
4386 else | |
4387 uFogColor = 0; | |
4388 | |
4389 if ( uFogColor & 0xFF000000 ) | |
4390 { | |
4391 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4392 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4393 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4394 bUsingSpecular = true; | |
4395 } | |
4396 else | |
4397 { | |
4398 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4399 bUsingSpecular = 0; | |
4400 } | |
4401 } | |
2154 | 4402 /*else |
0 | 4403 { |
4404 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4405 if (pTargetSurface) | |
4406 field_18_locked_pitch = uTargetSurfacePitch; | |
4407 else | |
4408 --uNumD3DSceneBegins; | |
2154 | 4409 }*/ |
0 | 4410 } |
4411 } | |
4412 | |
4413 //----- (004A1FE1) -------------------------------------------------------- | |
4414 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4415 { | |
4416 --uNumD3DSceneBegins; | |
4417 if (uNumD3DSceneBegins) | |
4418 return; | |
4419 | |
4420 if (pRenderD3D) | |
4421 { | |
4422 pGame->draw_debug_outlines(); | |
161 | 4423 DoRenderBillboards_D3D(); |
0 | 4424 pGame->pStru6Instance->RenderSpecialEffects(); |
4425 pRenderD3D->pDevice->EndScene(); | |
4426 } | |
4427 else | |
4428 pGame->pStru6Instance->RenderSpecialEffects(); | |
4429 } | |
4430 | |
4431 //----- (004A2031) -------------------------------------------------------- | |
349 | 4432 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4433 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4434 // __debugbreak(); // should not fire outside decal builder |
349 | 4435 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4436 } |
4437 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4438 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4439 { |
4440 int v5; // ebx@1 | |
4441 int v6; // edi@1 | |
4442 int v8; // eax@7 | |
4443 float v9; // eax@12 | |
4444 float *v10; // esi@12 | |
4445 float v11; // ecx@14 | |
4446 double v12; // st7@14 | |
4447 double v13; // st7@14 | |
4448 double v14; // st7@14 | |
4449 signed int v15; // eax@14 | |
4450 int v16; // eax@15 | |
4451 float v17; // ST48_4@15 | |
4452 char v18; // zf@17 | |
4453 int v19; // eax@18 | |
4454 int v20; // eax@18 | |
4455 int v21; // edx@20 | |
4456 signed int v22; // ecx@20 | |
4457 int v23; // eax@20 | |
4458 const char *v24; // ST4C_4@20 | |
4459 unsigned int v25; // ST50_4@20 | |
4460 int v26; // ST54_4@20 | |
4461 int v27; // eax@20 | |
4462 _UNKNOWN *v28; // eax@21 | |
4463 int v29; // ecx@23 | |
4464 int v30; // eax@23 | |
4465 int v31; // eax@23 | |
4466 int v32; // eax@24 | |
4467 int v33; // eax@25 | |
4468 int v34; // eax@25 | |
4469 int v35; // eax@25 | |
4470 int v36; // eax@25 | |
4471 signed int v37; // ecx@26 | |
4472 int v38; // eax@26 | |
4473 _UNKNOWN *v39; // eax@27 | |
4474 int v40; // edx@28 | |
4475 int v41; // eax@29 | |
4476 int v42; // eax@29 | |
4477 int v43; // eax@29 | |
4478 int v44; // eax@29 | |
4479 unsigned int v46; // eax@29 | |
4480 int v47; // eax@30 | |
4481 int v48; // eax@30 | |
4482 int v49; // eax@30 | |
4483 double v52; // st6@35 | |
4484 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4485 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4486 signed int v59; // [sp+60h] [bp-8h]@12 | |
4487 int v61; // [sp+64h] [bp-4h]@4 | |
4488 int i; | |
4489 | |
4490 v6 = (int)this; | |
4491 v5 = 0; | |
4492 if (!this->uNumD3DSceneBegins) | |
4493 return; | |
4494 | |
4495 | |
4496 | |
4497 | |
186 | 4498 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4499 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4500 if (this->bUsingSpecular) | |
4501 { | |
186 | 4502 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4503 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4504 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4505 } |
4506 | |
4507 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4508 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4509 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4510 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4511 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4512 pVertices[0].specular = 0; | |
4513 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4514 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4515 | |
4516 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4517 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4518 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4519 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4520 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4521 pVertices[1].specular = 0; | |
4522 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4523 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4524 | |
4525 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4526 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4527 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4528 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4529 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4530 pVertices[2].specular = 0; | |
4531 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4532 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4533 | |
4534 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4535 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4536 | |
4537 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4538 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4539 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4540 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4541 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4542 pVertices[5].specular = 0; | |
4543 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4544 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4545 | |
4546 | |
4547 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4548 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4549 | |
186 | 4550 }*/ |
4551 | |
0 | 4552 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4553 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4554 { |
4555 //RenderVertexSoft *pVertices; // esi@0 | |
4556 //int v7; // edi@1 | |
0 | 4557 unsigned int v8; // ebx@1 |
2334 | 4558 // LightmapBuilder *v9; // esi@3 |
4559 // unsigned int v10; // edx@3 | |
0 | 4560 int v11; // eax@5 |
2334 | 4561 // int v12; // eax@11 |
4562 // char *v13; // esi@11 | |
4563 // double v14; // st7@13 | |
4564 // double v15; // st7@13 | |
4565 // signed int v16; // eax@13 | |
4566 // int v17; // ecx@13 | |
4567 // double v18; // st7@13 | |
4568 // float v19; // ST78_4@14 | |
0 | 4569 int v20; // eax@14 |
2334 | 4570 // char v21; // zf@16 |
4571 // HRESULT v22; // eax@17 | |
4572 // HRESULT v23; // eax@17 | |
4573 // HRESULT v24; // eax@19 | |
4574 // HRESULT v25; // eax@19 | |
4575 // unsigned int v26; // ecx@19 | |
4576 // char *v27; // eax@20 | |
4577 // HRESULT v28; // eax@22 | |
4578 // HRESULT v29; // eax@22 | |
4579 // HRESULT v30; // eax@23 | |
4580 // HRESULT v31; // eax@24 | |
4581 // HRESULT v32; // eax@24 | |
4582 // HRESULT v33; // eax@24 | |
4583 // HRESULT v34; // eax@24 | |
4584 // HRESULT v35; // eax@25 | |
4585 // HRESULT v36; // eax@25 | |
4586 // unsigned int v37; // ecx@25 | |
4587 // char *v38; // eax@26 | |
4588 // int v39; // edx@27 | |
4589 // HRESULT v40; // eax@28 | |
4590 // HRESULT v41; // eax@28 | |
4591 // HRESULT v42; // eax@28 | |
4592 // HRESULT v43; // eax@28 | |
0 | 4593 //IDirect3DDevice3Vtbl *v44; // ebx@28 |
4594 unsigned int v45; // eax@28 | |
2334 | 4595 // HRESULT v46; // eax@29 |
4596 // HRESULT v47; // eax@29 | |
4597 // HRESULT v48; // eax@29 | |
186 | 4598 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4599 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
2334 | 4600 // int v51; // eax@40 |
4601 // char *v52; // esi@40 | |
4602 // double v53; // st7@42 | |
4603 // double v54; // st7@42 | |
4604 // signed int v55; // eax@42 | |
4605 // int v56; // ecx@42 | |
4606 // double v57; // st7@42 | |
4607 // float v58; // ST7C_4@43 | |
4608 // int v59; // eax@43 | |
186 | 4609 //signed int v60; // [sp+78h] [bp-14h]@31 |
4610 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
2334 | 4611 // const char *v62; // [sp+80h] [bp-Ch]@0 |
4612 // const char *v63; // [sp+80h] [bp-Ch]@19 | |
4613 // int v64; // [sp+84h] [bp-8h]@0 | |
4614 // LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4615 // unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4616 // unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
4617 // int a7; | |
186 | 4618 |
4619 //v7 = (int)this; | |
0 | 4620 v8 = 0; |
186 | 4621 if (!this->uNumD3DSceneBegins) |
75 | 4622 return; |
4623 if ( uNumVertices < 3) | |
4624 return; | |
4625 | |
186 | 4626 //v61 = pVertices; |
4627 | |
75 | 4628 /* v9 = pGame->pLightmapBuilder; |
0 | 4629 v65 = v9; |
75 | 4630 v10 = v9->std__vector_000004_size;*/ |
2155 | 4631 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 4632 { |
638 | 4633 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4634 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4635 } |
4636 else | |
4637 { | |
186 | 4638 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4639 byte_4D864C && pGame->uFlags & 2 ) |
4640 { | |
186 | 4641 if (clampAtTextureBorders) |
4642 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4643 else |
186 | 4644 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4645 | |
4646 if (transparent || this->bUsingSpecular) | |
4647 { | |
4648 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4649 if (transparent) | |
0 | 4650 { |
186 | 4651 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4652 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4653 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4654 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4655 } |
4656 else | |
4657 { | |
186 | 4658 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4659 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4660 } |
186 | 4661 } |
1073 | 4662 |
4663 for (uint i = 0; i < uNumVertices; ++i) | |
4664 { | |
4665 | |
4666 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4667 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4668 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4669 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4670 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4671 if ( this->bUsingSpecular ) | |
0 | 4672 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4673 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4674 } |
1073 | 4675 else |
4676 { | |
4677 d3d_vertex_buffer[i].specular = 0; | |
4678 } | |
4679 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4680 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4681 } | |
4682 | |
4683 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4684 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4685 if (transparent) |
4686 { | |
4687 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4688 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4689 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4690 } |
4691 } | |
4692 else | |
4693 { | |
1073 | 4694 for (uint i = 0; i < uNumVertices; ++i) |
4695 { | |
4696 | |
4697 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4698 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4699 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4700 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4701 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4702 if ( this->bUsingSpecular ) | |
0 | 4703 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4704 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4705 } |
1073 | 4706 else |
4707 { | |
4708 d3d_vertex_buffer[i].specular = 0; | |
4709 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4710 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4711 d3d_vertex_buffer[i].specular = v20; |
4712 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4713 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4714 } | |
186 | 4715 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4716 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4717 if (pRenderer->bUsingSpecular) | |
4718 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4719 |
4720 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4721 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4722 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4723 d3d_vertex_buffer, |
0 | 4724 uNumVertices, |
4725 16)); | |
4726 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4727 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4728 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4729 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4730 for (uint i = 0; i < uNumVertices; ++i) |
4731 { | |
4732 d3d_vertex_buffer[i].diffuse = -1; | |
4733 } | |
0 | 4734 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4735 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4736 if ( !pRenderer->bUsingSpecular ) |
4737 { | |
186 | 4738 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4739 } | |
4740 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4741 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4742 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4743 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4744 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4745 d3d_vertex_buffer, |
0 | 4746 uNumVertices, |
4747 16)); | |
4748 if ( pRenderer->bUsingSpecular ) | |
4749 { | |
186 | 4750 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4751 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4752 for (uint i = 0; i < uNumVertices; ++i) |
4753 { | |
4754 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4755 d3d_vertex_buffer[i].specular = 0; | |
4756 } | |
4757 | |
75 | 4758 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4759 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4760 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4761 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4762 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4763 d3d_vertex_buffer, |
0 | 4764 uNumVertices, |
4765 16)); | |
186 | 4766 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4767 //v44 = pRenderer->pRenderD3D->pDevice; |
4768 v45 = GetLevelFogColor(); | |
4769 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4770 v8 = 0; | |
4771 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4772 } | |
186 | 4773 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4774 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4775 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4776 } | |
4777 } | |
186 | 4778 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4779 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4780 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4781 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4782 } |
4783 // 4A26BC: could not find valid save-restore pair for esi | |
4784 // 4D864C: using guessed type char byte_4D864C; | |
4785 | |
4786 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4787 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4788 { |
67 | 4789 int v7; // eax@7 |
4790 | |
4791 if ( !this->uNumD3DSceneBegins ) | |
4792 return; | |
4793 if ( uNumVertices >= 3 ) | |
4794 { | |
186 | 4795 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4796 if ( this->bUsingSpecular ) |
4797 { | |
186 | 4798 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4799 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4800 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4801 } |
1427 | 4802 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4803 { |
4804 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4805 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4806 pVertices[i].pos.z = 0.99989998; | |
168 | 4807 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4808 |
840 | 4809 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4810 v7 = 0; |
4811 if (this->bUsingSpecular) | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4812 v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4813 pVertices[i].specular = v7; |
4814 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4815 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4816 } | |
4817 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4818 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4819 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4820 } |
4821 } | |
4822 | |
4823 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4824 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4825 { |
4826 int v5; // eax@3 | |
4827 | |
4828 if ( this->uNumD3DSceneBegins ) | |
4829 { | |
1923 | 4830 if ( uNumVertices >= 3 ) |
0 | 4831 { |
186 | 4832 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4833 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4834 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4835 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4836 for (uint i = 0; i < uNumVertices; ++i) |
4837 { | |
4838 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4839 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4840 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4841 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4842 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4843 d3d_vertex_buffer[i].specular = 0; | |
4844 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4845 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4846 } | |
1923 | 4847 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4848 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4849 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4850 } |
4851 } | |
4852 } | |
4853 | |
1390 | 4854 //----- (00479A53) -------------------------------------------------------- |
1923 | 4855 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4856 { |
4857 BLVFace *pFace; // esi@1 | |
4858 double v5; // st7@3 | |
4859 signed __int64 v6; // qax@3 | |
4860 int v12; // edx@7 | |
4861 int v13; // eax@7 | |
2334 | 4862 // void *v15; // ecx@9 |
1390 | 4863 int v17; // edi@9 |
4864 double v18; // st7@9 | |
4865 signed int v19; // ebx@9 | |
4866 void *v20; // ecx@9 | |
4867 int v21; // ebx@11 | |
4868 int v22; // eax@14 | |
4869 signed __int64 v23; // qtt@16 | |
2334 | 4870 // double v24; // st7@16 |
4871 // unsigned __int8 v25; // sf@16 | |
4872 // unsigned __int8 v26; // of@16 | |
1390 | 4873 double v28; // st7@20 |
2334 | 4874 // char *v29; // ebx@20 |
4875 // char *v30; // edx@20 | |
4876 // unsigned __int8 v31; // c0@21 | |
4877 // unsigned __int8 v32; // c3@21 | |
1390 | 4878 double v33; // st6@23 |
2334 | 4879 // char *v34; // esi@30 |
1390 | 4880 const void *v35; // ecx@31 |
4881 int v36; // eax@31 | |
4882 const void *v37; // edi@31 | |
4883 signed __int64 v38; // qax@31 | |
4884 int v39; // ecx@31 | |
4885 int v40; // ebx@33 | |
4886 int v41; // eax@36 | |
4887 signed __int64 v42; // qtt@39 | |
4888 int v43; // eax@39 | |
2334 | 4889 // char v44; // zf@39 |
4890 // double v45; // st7@39 | |
4891 // double v46; // st7@39 | |
4892 // unsigned int v47; // edx@40 | |
1390 | 4893 double v48; // st7@41 |
2334 | 4894 // RenderVertexSoft *v49; // ebx@41 |
4895 // void *v50; // edi@43 | |
1390 | 4896 double v51; // st7@46 |
2334 | 4897 // RenderVertexSoft *v52; // edx@46 |
4898 // void *v53; // edi@48 | |
4899 // signed int v59; // [sp-4h] [bp-178h]@17 | |
4900 // struct Polygon *v60; // [sp+0h] [bp-174h]@17 | |
4901 // IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 | |
1981 | 4902 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4903 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4904 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4905 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4906 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4907 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4908 int v70; // [sp+144h] [bp-30h]@3 | |
4909 int X; // [sp+148h] [bp-2Ch]@9 | |
4910 int v72; // [sp+14Ch] [bp-28h]@7 | |
4911 float v73; // [sp+150h] [bp-24h]@16 | |
4912 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4913 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4914 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4915 float v76; // [sp+15Ch] [bp-18h]@9 | |
4916 int v77; // [sp+160h] [bp-14h]@9 | |
4917 int v78; // [sp+164h] [bp-10h]@7 | |
4918 void *v79; // [sp+168h] [bp-Ch]@9 | |
4919 float v80; // [sp+16Ch] [bp-8h]@3 | |
4920 const void *v81; // [sp+170h] [bp-4h]@7 | |
4921 | |
4922 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4923 //for floor and wall(for example Selesta)------------------- |
1644 | 4924 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4925 { | |
4926 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4927 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4928 for (uint i = 0; i < uNumVertices; ++i) | |
4929 { | |
4930 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4931 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4932 } | |
4933 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4934 return; |
4935 } | |
1981 | 4936 //--------------------------------------- |
4937 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4938 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4939 * 65536.0) |
1922 | 4940 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4941 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4942 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4943 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4944 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4945 * 65535.0) |
1922 | 4946 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4947 |
1999 | 4948 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4949 pSkyPolygon.Create_48607B(&stru_8019C8); |
4950 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4951 | |
4952 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4953 if ( !pSkyPolygon.pTexture ) | |
1390 | 4954 return; |
1644 | 4955 |
1981 | 4956 pSkyPolygon.dimming_level = 0; |
4957 pSkyPolygon.uNumVertices = uNumVertices; | |
4958 | |
4959 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4960 pSkyPolygon.v_18.y = 0; | |
4961 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4962 | |
1644 | 4963 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4964 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4965 |
4966 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4967 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4968 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 4969 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 4970 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
4971 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4972 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 4973 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
4974 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
4975 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4976 //v81 = 0; |
1981 | 4977 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
4978 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
4979 return; | |
1644 | 4980 |
4981 int _507D30_idx = 0; | |
1999 | 4982 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 4983 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4984 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
2207 | 4985 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 4986 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; |
4987 | |
2207 | 4988 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1999 | 4989 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 4990 |
2207 | 4991 v79 = (void *)(fixpoint_mul(pSkyPolygon.v_18.z, v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))); |
1644 | 4992 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
4993 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 4994 v19 = -pSkyPolygon.field_24; |
4995 v77 = -pSkyPolygon.field_24; | |
4996 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 4997 LODWORD(v76) = (signed __int64)v18; |
4998 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
4999 while ( 1 ) | |
5000 { | |
5001 v79 = v20; | |
5002 if ( !X ) | |
5003 goto LABEL_14; | |
5004 v21 = abs(v19 >> 14); | |
1999 | 5005 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 5006 break; |
5007 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5008 break; | |
5009 v19 = v77; | |
5010 v20 = v79; | |
5011 LABEL_14: | |
2207 | 5012 v79 = (void *)fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); |
5013 v22 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); | |
1390 | 5014 --LODWORD(v76); |
5015 v20 = (char *)v20 + v72; | |
1981 | 5016 X = v22 + pSkyPolygon.v_18.x; |
1390 | 5017 v78 = 1; |
5018 } | |
5019 if ( !v78 ) | |
5020 { | |
5021 LODWORD(v23) = v77 << 16; | |
1981 | 5022 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 5023 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 5024 v77 = v17; |
2207 | 5025 signed __int64 s = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v17);// s = 0xFFFFFFFF FFFF3EE6 |
5026 LODWORD(v80) = v66 + ((signed int)fixpoint_mul(SLODWORD(s), v23 / X) >> 4); | |
1981 | 5027 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
5028 | |
2207 | 5029 signed __int64 s2 = v74_ + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v17); |
5030 LODWORD(v80) = v63 + ((signed int)fixpoint_mul(SLODWORD(s2), v23 / X) >> 4); | |
1981 | 5031 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
5032 | |
2207 | 5033 v77 = fixpoint_mul(SLODWORD(s), v23 / X); |
5034 LODWORD(v73) = fixpoint_mul(SLODWORD(s2), v23 / X); | |
1644 | 5035 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5036 |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5037 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5038 //{ |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5039 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5040 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5041 // return; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5042 //} |
1390 | 5043 continue; |
5044 } | |
5045 break; | |
5046 } | |
1999 | 5047 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
5048 { | |
5049 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
5050 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5051 return; | |
5052 } | |
1390 | 5053 LODWORD(v73) = 0; |
5054 v80 = v76; | |
1981 | 5055 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 5056 { |
5057 v28 = (double)SLODWORD(v76); | |
5058 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 5059 uint i = 0; |
5060 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
5061 { | |
1390 | 5062 ++LODWORD(v73); |
1997 | 5063 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 5064 LODWORD(v76) += 48; |
1997 | 5065 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
5066 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
5067 { | |
5068 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
5069 { | |
5070 i++; | |
5071 continue; | |
5072 } | |
5073 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
5074 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 5075 } |
5076 else | |
5077 { | |
1997 | 5078 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
5079 + array_507D30[i].vWorldViewProjX; | |
5080 } | |
5081 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 5082 ++LODWORD(v73); |
5083 *(unsigned int *)LODWORD(v76) = v28; | |
5084 LODWORD(v76) += 48; | |
1997 | 5085 i++; |
5086 } | |
1390 | 5087 } |
5088 if ( SLODWORD(v73) <= 0 ) | |
5089 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5090 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5091 uint j = 0; |
1390 | 5092 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5093 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5094 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5095 { | |
5096 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5097 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5098 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
2207 | 5099 //v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v35); |
5100 v36 = (int)(fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, (int)v35) + pSkyPolygon.ptr_38->angle_from_north); | |
1997 | 5101 |
1390 | 5102 v81 = v35; |
5103 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5104 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
2207 | 5105 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, (int)v35); |
1390 | 5106 v78 = (int)v35; |
1981 | 5107 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
2207 | 5108 //v81 = (const void *)pSkyPolygon.v_18.z; |
5109 v78 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v35); | |
5110 v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); | |
1997 | 5111 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); |
1390 | 5112 v81 = 0; |
5113 LODWORD(v76) = v38; | |
5114 v39 = v72 * (v70 - v38); | |
5115 while ( 1 ) | |
5116 { | |
5117 v78 = v39; | |
5118 if ( !X ) | |
5119 goto LABEL_36; | |
5120 v40 = abs(X); | |
5121 if ( abs((signed __int64)v65) <= v40 ) | |
5122 break; | |
5123 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5124 break; | |
5125 v39 = v78; | |
5126 LABEL_36: | |
1981 | 5127 v78 = pSkyPolygon.v_18.z; |
2207 | 5128 v41 = fixpoint_mul(pSkyPolygon.v_18.z, v39); |
1390 | 5129 --LODWORD(v76); |
5130 v39 += v72; | |
1981 | 5131 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5132 v81 = (const void *)1; |
5133 } | |
5134 if ( v81 ) | |
5135 { | |
1981 | 5136 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5137 v78 = 2 * LODWORD(v76); |
2207 | 5138 v81 = (const void *)fixpoint_mul(pSkyPolygon.v_18.z, (((double)v70 - ((double)(2 * LODWORD(v76)) - array_50AC10[j].vWorldViewProjY)) |
5139 * (double)v72)); | |
1981 | 5140 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5141 } |
5142 LODWORD(v42) = v77 << 16; | |
5143 HIDWORD(v42) = v77 >> 16; | |
5144 v79 = (void *)(v42 / X); | |
5145 v81 = v37; | |
1997 | 5146 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5147 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
2207 | 5148 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); |
5149 v43 = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); | |
1390 | 5150 v74 = (unsigned int)v37; |
5151 LODWORD(v76) = v43; | |
1997 | 5152 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5153 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
2207 | 5154 v75 = (RenderVertexSoft *)((char *)v75 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, (int)v37)); |
5155 //v74 = fixpoint_mul(v43, v42 / X); | |
5156 v81 = (const void *)fixpoint_mul((int)v75, v42 / X); | |
1997 | 5157 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5158 //v34 += 48; |
2207 | 5159 //v78 = v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5160 //v44 = HIDWORD(v69)-- == 1; |
2207 | 5161 //v45 = (double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022; |
5162 //v78 = v63 + ((signed int)fixpoint_mul((int)v75, v42 / X) >> 4); | |
5163 array_50AC10[j].u = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); | |
5164 array_50AC10[j].v = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5165 //v46 = (double)(signed int)v79; |
1997 | 5166 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5167 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5168 ++j; | |
5169 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5170 //while ( !v44 ); |
1390 | 5171 LABEL_40: |
1997 | 5172 uint i = 0; |
1390 | 5173 if ( SLODWORD(v73) > 0 ) |
5174 { | |
5175 v48 = (double)SLODWORD(v80); | |
1997 | 5176 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5177 { | |
5178 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5179 { | |
5180 ++i; | |
5181 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5182 } | |
5183 } | |
5184 } | |
5185 pSkyPolygon.uNumVertices = i; | |
5186 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5187 int pNumVertices = 0; | |
1390 | 5188 if ( SLODWORD(v73) > 0 ) |
5189 { | |
5190 v51 = (double)SLODWORD(v80); | |
1997 | 5191 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5192 { | |
5193 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5194 { | |
5195 ++pNumVertices; | |
5196 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5197 } | |
5198 } | |
5199 } | |
5200 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5201 } |
5202 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5203 |
0 | 5204 //----- (004A2FC0) -------------------------------------------------------- |
5205 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5206 { | |
5207 //Render *v8; // edi@1 | |
5208 //unsigned int v9; // esi@3 | |
2334 | 5209 // RenderVertexSoft *v12; // ecx@9 |
5210 // RenderVertexD3D3 *v13; // eax@9 | |
5211 // double v14; // st6@10 | |
5212 // int v15; // edx@10 | |
5213 // Texture *v16; // edx@10 | |
5214 // double v17; // st6@10 | |
0 | 5215 //char v18; // zf@10 |
2334 | 5216 // Texture *v19; // edx@10 |
595 | 5217 //Texture *v23; // edx@16 |
5218 //char *v24; // ecx@16 | |
5219 //char *v25; // eax@16 | |
5220 //double v26; // st6@17 | |
5221 //int v27; // esi@17 | |
5222 //double v28; // st6@17 | |
5223 //unsigned int v33; // ecx@18 | |
5224 //char *v34; // eax@19 | |
0 | 5225 //Texture *v45; // edx@23 |
5226 //char *v46; // ecx@23 | |
5227 //char *v47; // eax@23 | |
5228 //double v48; // st6@24 | |
5229 //int v49; // esi@24 | |
5230 //double v50; // st6@24 | |
2334 | 5231 // const char *v53; // [sp-Ch] [bp-20h]@21 |
0 | 5232 //int v54; // [sp-8h] [bp-1Ch]@21 |
5233 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
2334 | 5234 // const char *v56; // [sp+0h] [bp-14h]@0 |
5235 // int v57; // [sp+4h] [bp-10h]@0 | |
5236 // unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
0 | 5237 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 |
5238 //int a3a; // [sp+10h] [bp-4h]@4 | |
5239 | |
5240 //v8 = this; | |
5241 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5242 return; | |
5243 | |
5244 //auto a3 = pFace; | |
5245 //auto a6 = uPackedID; | |
5246 //v59 = pGame->pLightmapBuilder; | |
5247 //v9 = v59->std__vector_000004_size; | |
5248 | |
2006 | 5249 int sCorrectedColor = uColor; |
0 | 5250 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5251 sCorrectedColor = -1; |
5252 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5253 |
792 | 5254 |
5255 if (pFace->uAttributes & FACE_OUTLINED) | |
5256 { | |
2334 | 5257 // int color; |
792 | 5258 if (GetTickCount() % 300 >= 150) |
2006 | 5259 uColor = sCorrectedColor = 0xFF20FF20; |
5260 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5261 } |
5262 | |
2155 | 5263 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 5264 { |
5265 __debugbreak(); | |
5266 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5267 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5268 for (uint i = 0; i < uNumVertices; ++i) |
5269 { | |
5270 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5271 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5272 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5273 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5274 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5275 d3d_vertex_buffer[i].specular = 0; |
5276 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5277 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5278 } | |
5279 | |
186 | 5280 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5281 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5282 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5283 D3DPT_TRIANGLEFAN, | |
5284 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5285 d3d_vertex_buffer, |
0 | 5286 uNumVertices, |
5287 28)); | |
1394 | 5288 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5289 } |
5290 else | |
5291 { | |
5292 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5293 byte_4D864C && pGame->uFlags & 2) | |
5294 { | |
5295 for (uint i = 0; i < uNumVertices; ++i) | |
5296 { | |
186 | 5297 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5298 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5299 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5300 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5301 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5302 d3d_vertex_buffer[i].specular = 0; |
5303 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5304 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5305 } | |
5306 | |
5307 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5308 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5309 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5310 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5311 d3d_vertex_buffer, |
0 | 5312 uNumVertices, |
5313 28)); | |
5314 } | |
5315 else | |
5316 { | |
595 | 5317 for (uint i = 0; i < uNumVertices; ++i) |
5318 { | |
5319 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5320 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5321 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5322 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5323 d3d_vertex_buffer[i].diffuse = uColor; | |
5324 d3d_vertex_buffer[i].specular = 0; | |
5325 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5326 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5327 } | |
5328 //__debugbreak(); | |
5329 //if ( (signed int)uNumVertices > 0 ) | |
5330 //{ | |
5331 //v23 = pTex; | |
5332 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5333 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5334 //pTex = (Texture *)uNumVertices; | |
5335 //uint v18; | |
5336 //do | |
5337 //{ | |
5338 //v26 = *(float *)v24 * 0.061758894; | |
5339 //v27 = *((int *)v24 + 3); | |
5340 //*((int *)v25 + 4) = 0; | |
5341 //*((int *)v25 - 1) = v27; | |
5342 //*(int *)v25 = *((int *)v24 + 4); | |
5343 //*((int *)v25 + 3) = uColor; | |
5344 //v25 += 32; | |
5345 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5346 //v28 = 1.0 / *(float *)v24; | |
5347 //v24 += 48; | |
5348 //v18 = pTex == (Texture *)1; | |
5349 //pTex = (Texture *)((char *)pTex - 1); | |
5350 //*((float *)v25 - 6) = v28; | |
0 | 5351 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5352 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5353 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5354 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5355 //} | |
5356 //while ( !v18 ); | |
5357 //} | |
0 | 5358 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5359 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5360 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5361 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5362 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5363 d3d_vertex_buffer, |
0 | 5364 uNumVertices, |
5365 28)); | |
595 | 5366 |
5367 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5368 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5369 |
5370 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5371 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5372 /*v33 = uNumVertices; |
0 | 5373 if ( (signed int)uNumVertices > 0 ) |
5374 { | |
186 | 5375 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5376 do |
5377 { | |
5378 *(int *)v34 = uCorrectedColor; | |
5379 v34 += 32; | |
5380 --v33; | |
5381 } | |
5382 while ( v33 ); | |
595 | 5383 }*/ |
0 | 5384 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5385 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5386 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5387 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5388 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5389 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5390 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5391 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5392 d3d_vertex_buffer, |
0 | 5393 uNumVertices, |
5394 28)); | |
186 | 5395 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5397 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5398 } |
5399 } | |
5400 } | |
5401 // 4D864C: using guessed type char byte_4D864C; | |
5402 | |
5403 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5404 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5405 { | |
5406 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5407 //double v5; // st7@2 | |
5408 //float v6; // ST08_4@2 | |
0 | 5409 unsigned int v7; // eax@2 |
717 | 5410 //int v8; // ecx@2 |
5411 //unsigned int v9; // esi@2 | |
5412 //Sprite *v10; // edi@5 | |
0 | 5413 signed int v11; // eax@9 |
5414 signed int v12; // eax@9 | |
717 | 5415 //double v13; // st7@12 |
5416 //double v14; // st6@12 | |
0 | 5417 double v15; // st5@12 |
5418 double v16; // st4@12 | |
5419 double v17; // st3@12 | |
5420 double v18; // st2@12 | |
5421 int v19; // ecx@14 | |
5422 double v20; // st3@14 | |
5423 int v21; // ecx@16 | |
5424 double v22; // st3@16 | |
717 | 5425 //IDirect3DTexture2 *v23; // eax@18 |
5426 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5427 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5428 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5429 float v27; // [sp+24h] [bp-Ch]@5 |
5430 int v28; // [sp+28h] [bp-8h]@2 | |
5431 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5432 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5433 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5434 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5435 float a1; // [sp+40h] [bp+10h]@5 |
5436 | |
717 | 5437 //v26 = this; |
0 | 5438 if ( this->uNumD3DSceneBegins ) |
5439 { | |
717 | 5440 //v4 = pSoftBillboard; |
5441 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5442 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5443 //v6 = pSoftBillboard->zbuffer_depth; | |
5444 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5445 //v8 = dimming_level; | |
5446 //v9 = v7; | |
657 | 5447 v28 = dimming_level & 0xFF000000; |
5448 if ( dimming_level & 0xFF000000 ) | |
2155 | 5449 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; |
0 | 5450 else |
2155 | 5451 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; |
717 | 5452 //v10 = a3; |
5453 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5454 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5455 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5456 //v25 = pSoftBillboard->uScreenSpaceX; |
5457 //v24 = pSoftBillboard->uScreenSpaceY; | |
5458 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5459 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5460 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5461 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5462 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5463 v31 = v31 * -1.0; |
2006 | 5464 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5465 { |
5466 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5467 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5468 if ( v28 ) |
5469 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5470 } | |
5471 else | |
5472 { | |
717 | 5473 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5474 } | |
5475 //v13 = (double)v25; | |
1390 | 5476 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5477 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5478 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5479 //v14 = (double)v24; |
5480 //v32 = v14; | |
1390 | 5481 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5482 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5483 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5484 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5485 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5486 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5487 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5488 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5489 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5490 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5491 v17 = v17 * -1.0; |
1390 | 5492 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5493 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5494 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5495 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5496 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5497 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5498 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5499 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5500 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5501 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5502 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5503 v20 = v20 * -1.0; |
1390 | 5504 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5505 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5506 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5507 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5508 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5509 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5510 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5511 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5512 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5513 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5514 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5515 v22 = v22 * -1.0; |
1390 | 5516 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5517 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5518 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5519 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5520 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5521 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5522 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5523 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5524 //v23 = pSprite->pTexture; |
5525 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5526 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5527 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5528 } |
5529 } | |
5530 | |
5531 //----- (004A354F) -------------------------------------------------------- | |
5532 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5533 { | |
743 | 5534 //double v5; // st7@3 |
5535 //float v6; // ST20_4@3 | |
5536 //float v7; // ST00_4@3 | |
0 | 5537 unsigned int v8; // esi@3 |
743 | 5538 //int v9; // eax@3 |
5539 //int v10; // ebx@3 | |
0 | 5540 float v11; // ST28_4@3 |
743 | 5541 //double v12; // st7@3 |
5542 //float v13; // ST24_4@3 | |
5543 //double v14; // st6@3 | |
5544 //float v15; // ST1C_4@3 | |
0 | 5545 float v16; // ST2C_4@3 |
5546 float v17; // ST30_4@3 | |
5547 signed int v18; // ST18_4@3 | |
5548 signed int v19; // ST14_4@3 | |
5549 signed int v20; // ST10_4@3 | |
5550 signed int v21; // eax@3 | |
5551 double v22; // st6@3 | |
5552 float v23; // ST2C_4@3 | |
5553 float v24; // ST30_4@3 | |
5554 signed int v25; // ST10_4@3 | |
5555 signed int v26; // ST14_4@3 | |
5556 signed int v27; // ST18_4@3 | |
5557 signed int v28; // eax@3 | |
5558 double v29; // st6@3 | |
5559 float v30; // ecx@3 | |
5560 float v31; // ST2C_4@3 | |
5561 float v32; // ST30_4@3 | |
5562 signed int v33; // ST10_4@3 | |
5563 signed int v34; // ST14_4@3 | |
5564 signed int v35; // ST18_4@3 | |
5565 signed int v36; // eax@3 | |
5566 float v37; // ecx@3 | |
5567 double v38; // st6@3 | |
5568 float v39; // ST2C_4@3 | |
5569 float v40; // ST30_4@3 | |
5570 signed int v41; // ST10_4@3 | |
5571 signed int v42; // ST14_4@3 | |
5572 signed int v43; // ST18_4@3 | |
5573 signed int v44; // eax@3 | |
5574 double v45; // st6@3 | |
5575 float v46; // eax@3 | |
5576 | |
5577 if ( this->uNumD3DSceneBegins ) | |
5578 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5579 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5580 { |
743 | 5581 //v5 = (double)a2->zbuffer_depth; |
5582 //v6 = v5; | |
5583 //v7 = v5; | |
5584 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
2155 | 5585 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5586 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5587 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5588 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5589 //v9 = a2->uScreenSpaceX; |
5590 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5591 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5592 //v12 = (double) a2->uScreenSpaceX; |
5593 //v13 = v12; | |
5594 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5595 //v15 = v14; | |
5596 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5597 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5598 v18 = stru_5C6E00->Cos(angle); |
5599 v19 = stru_5C6E00->Sin(angle); | |
5600 v20 = stru_5C6E00->Sin(angle); | |
5601 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5602 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5603 + (double)(v18 >> 16)) |
5604 * v16 | |
5605 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5606 + (double)(v19 >> 16)) | |
5607 * v17) | |
743 | 5608 * v11 + (double) a2->uScreenSpaceX; |
0 | 5609 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5610 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5611 - 12.0) | |
5612 * v11 | |
5613 + (double)a2->uScreenSpaceY; | |
1390 | 5614 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5615 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5616 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5617 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5618 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5619 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5620 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5621 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5622 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5623 v25 = stru_5C6E00->Cos(angle); |
5624 v26 = stru_5C6E00->Sin(angle); | |
5625 v27 = stru_5C6E00->Sin(angle); | |
5626 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5627 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5628 + (double)(v25 >> 16)) |
740 | 5629 * v31 |
0 | 5630 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5631 + (double)(v26 >> 16)) | |
740 | 5632 * v32) |
743 | 5633 * v11 + (double) a2->uScreenSpaceX; |
740 | 5634 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5635 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5636 - 12.0) |
5637 * v11 | |
5638 + (double)a2->uScreenSpaceY; | |
1390 | 5639 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5640 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5641 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5642 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5643 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5644 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5645 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5646 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5647 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5648 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5649 v33 = stru_5C6E00->Cos(angle); |
5650 v34 = stru_5C6E00->Sin(angle); | |
5651 v35 = stru_5C6E00->Sin(angle); | |
5652 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5653 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5654 + (double)(v33 >> 16)) |
740 | 5655 * v23 |
0 | 5656 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5657 + (double)(v34 >> 16)) | |
740 | 5658 * v24) |
743 | 5659 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5660 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5661 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5662 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5663 - 12.0) |
5664 * v11 | |
5665 + (double)a2->uScreenSpaceY; | |
1390 | 5666 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5667 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5668 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5669 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5670 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5671 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5672 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5673 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5674 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5675 v41 = stru_5C6E00->Cos(angle); |
5676 v42 = stru_5C6E00->Sin(angle); | |
5677 v43 = stru_5C6E00->Sin(angle); | |
5678 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5679 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5680 + (double)(v41 >> 16)) |
5681 * v39 | |
5682 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5683 + (double)(v42 >> 16)) | |
5684 * v40) | |
743 | 5685 * v11 + (double) a2->uScreenSpaceX; |
0 | 5686 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5687 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5688 - 12.0) | |
5689 * v11 | |
5690 + (double)a2->uScreenSpaceY; | |
1390 | 5691 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5692 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5693 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5694 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5695 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5696 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5697 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5698 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5699 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5700 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5701 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5702 } |
5703 } | |
5704 } | |
5705 | |
5706 //----- (004A3AD9) -------------------------------------------------------- | |
5707 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5708 { | |
5709 double v5; // st7@2 | |
5710 float v6; // ST28_4@2 | |
5711 float v7; // ST00_4@2 | |
5712 unsigned int v8; // esi@2 | |
5713 int v9; // eax@2 | |
5714 int v10; // ebx@2 | |
5715 float v11; // ST34_4@2 | |
5716 double v12; // st7@2 | |
5717 float v13; // ST2C_4@2 | |
5718 double v14; // st6@2 | |
5719 float v15; // ST24_4@2 | |
5720 float v16; // ST38_4@2 | |
5721 float v17; // ST3C_4@2 | |
5722 signed int v18; // ST1C_4@2 | |
5723 int v19; // ST30_4@2 | |
5724 signed int v20; // ST20_4@2 | |
5725 signed int v21; // ST18_4@2 | |
5726 signed int v22; // eax@2 | |
5727 double v23; // st6@2 | |
5728 float v24; // ST20_4@2 | |
5729 float v25; // ST1C_4@2 | |
5730 float v26; // ST38_4@2 | |
5731 float v27; // ST3C_4@2 | |
5732 signed int v28; // ST18_4@2 | |
5733 signed int v29; // ST14_4@2 | |
5734 signed int v30; // ST10_4@2 | |
5735 signed int v31; // eax@2 | |
5736 double v32; // st6@2 | |
5737 float v33; // ST38_4@2 | |
5738 float v34; // ST3C_4@2 | |
5739 signed int v35; // ST10_4@2 | |
5740 signed int v36; // ST14_4@2 | |
5741 signed int v37; // ST18_4@2 | |
5742 signed int v38; // eax@2 | |
5743 double v39; // st6@2 | |
5744 float v40; // ST38_4@2 | |
5745 float v41; // ST3C_4@2 | |
5746 signed int v42; // ST10_4@2 | |
5747 signed int v43; // ST14_4@2 | |
5748 signed int v44; // ST18_4@2 | |
5749 signed int v45; // eax@2 | |
5750 double v46; // st6@2 | |
5751 | |
5752 if ( this->uNumD3DSceneBegins ) | |
5753 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5754 v5 = (double)a2->zbuffer_depth; |
0 | 5755 v6 = v5; |
5756 v7 = v5; | |
5757 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
2155 | 5758 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5759 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5760 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5761 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5762 v9 = a2->uScreenSpaceX; |
5763 v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5764 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5765 v12 = (double)v9; |
5766 v13 = v12; | |
5767 v14 = (double)(v10 - 12); | |
5768 v15 = v14; | |
5769 v16 = (double)(v9 - 12) - v12; | |
5770 v17 = (double)(v10 - 25) - v14; | |
323 | 5771 v18 = stru_5C6E00->Cos(angle); |
0 | 5772 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5773 v20 = stru_5C6E00->Sin(angle); |
5774 v21 = stru_5C6E00->Sin(angle); | |
5775 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5776 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5777 + (double)(v18 >> 16)) |
5778 * v16 | |
5779 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5780 + (double)(v20 >> 16)) | |
5781 * v17) | |
5782 * v11 + v13; | |
5783 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5784 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5785 - 12.0) | |
5786 * v11 | |
5787 + (double)a2->uScreenSpaceY; | |
1390 | 5788 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5789 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5790 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5791 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5792 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5793 v25 = 1.0 / v6; |
1390 | 5794 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5795 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5796 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5797 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5798 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5799 v28 = stru_5C6E00->Cos(angle); |
5800 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5801 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5802 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5803 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5804 + (double)(v28 >> 16)) |
5805 * v26 | |
5806 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5807 + (double)(v29 >> 16)) | |
5808 * v27) | |
5809 * v11 + v13; | |
5810 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5811 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5812 - 12.0) | |
5813 * v11 | |
5814 + (double)a2->uScreenSpaceY; | |
1390 | 5815 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5816 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5817 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5818 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5819 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5820 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5821 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5822 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5823 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5824 v35 = stru_5C6E00->Cos(angle); |
5825 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5826 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5827 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5828 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5829 + (double)(v35 >> 16)) |
5830 * v33 | |
5831 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5832 + (double)(v36 >> 16)) | |
5833 * v34) | |
5834 * v11 + v13; | |
5835 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5836 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5837 - 12.0) | |
5838 * v11 | |
5839 + (double)a2->uScreenSpaceY; | |
1390 | 5840 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5841 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5842 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5843 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5844 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5845 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5846 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5847 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5848 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5849 v42 = stru_5C6E00->Cos(angle); |
5850 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5851 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5852 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5853 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5854 + (double)(v42 >> 16)) |
5855 * v40 | |
5856 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5857 + (double)(v43 >> 16)) | |
5858 * v41) | |
5859 * v11 + v13; | |
5860 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5861 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5862 - 12.0) | |
5863 * v11 | |
5864 + (double)a2->uScreenSpaceY; | |
1390 | 5865 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5866 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5867 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5868 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5869 pBillboardRenderListD3D[v8].pTexture = a3; |
144
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|
5870 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5871 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5872 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5873 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5874 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5875 } |
5876 } | |
5877 | |
5878 //----- (004A4023) -------------------------------------------------------- | |
657 | 5879 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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|
5880 { |
0 | 5881 unsigned int v8; // esi@2 |
5882 double v14; // st6@14 | |
5883 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5884 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5885 //double v17; // st7@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
5886 //double v18; // st5@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5887 //double v19; // st4@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5888 //double v20; // st5@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5889 //double v21; // st4@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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5890 //signed int v23; // [sp+18h] [bp-18h]@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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5891 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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5892 //float v26; // [sp+20h] [bp-10h]@5 |
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5893 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5894 float v29; // [sp+28h] [bp-8h]@5 |
5895 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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|
5896 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5897 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5898 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
5899 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
5900 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
5901 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
5902 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5903 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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Billboard drawing's up (actors, decorations, misc sprites)
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5904 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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5905 |
657 | 5906 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5907 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5908 { | |
5909 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5910 if (a2->sTintColor & 0xFF000000) | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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5911 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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diff
changeset
|
5912 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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diff
changeset
|
5913 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5914 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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diff
changeset
|
5915 if (bUsingSpecular) |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
5916 specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth); |
144
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changeset
|
5917 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
5918 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5919 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
5920 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
changeset
|
5921 v14 *= -1.0; |
1390 | 5922 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5923 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5924 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5925 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5926 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5927 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5928 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5929 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5930 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5931 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5932 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
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changeset
|
5933 if ( a2->uFlags & 4 ) |
0 | 5934 v14 = v14 * -1.0; |
1390 | 5935 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5936 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5937 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5938 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5939 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5940 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5941 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5942 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5943 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5944 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5945 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5946 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
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|
5947 v14 *= -1.0; |
1390 | 5948 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5949 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5950 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5951 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5952 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5953 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5954 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5955 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
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143
diff
changeset
|
5956 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5957 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5958 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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parents:
143
diff
changeset
|
5959 if ( a2->uFlags & 4 ) |
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parents:
143
diff
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|
5960 v14 *= -1.0; |
1390 | 5961 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5962 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5963 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5964 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5965 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5966 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
5967 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5968 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
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diff
changeset
|
5969 |
8ab4484c22e0
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parents:
143
diff
changeset
|
5970 pBillboardRenderListD3D[v8].uNumVertices = 4; |
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|
5971 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
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parents:
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|
5972 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
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|
5973 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
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parents:
143
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|
5974 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 5975 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
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|
5976 |
2006 | 5977 if (a2->sTintColor & 0xFF000000) |
2155 | 5978 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; |
144
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|
5979 else |
2155 | 5980 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; |
0 | 5981 } |
5982 | |
5983 | |
5984 //----- (004A49D0) -------------------------------------------------------- | |
5985 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
5986 { | |
1159 | 5987 int absXDifference; // eax@1 |
5988 int absYDifference; // eax@1 | |
5989 unsigned int smallerabsdiff; // ebx@1 | |
5990 unsigned int largerabsdiff; | |
0 | 5991 double v16; // st7@7 |
5992 double v17; // st7@7 | |
5993 double v18; // st6@7 | |
5994 double v20; // st4@8 | |
5995 double v21; // st4@10 | |
5996 double v22; // st4@10 | |
5997 double v23; // st4@10 | |
5998 double v25; // st4@11 | |
5999 double v26; // st4@13 | |
6000 double v28; // st4@13 | |
6001 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6002 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6003 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6004 int yDifference; // [sp+90h] [bp-4h]@1 |
6005 | |
6006 xDifference = bankersRounding(dstX - srcX); | |
6007 yDifference = bankersRounding(dstY - srcY); | |
6008 absYDifference = abs(yDifference); | |
6009 absXDifference = abs(xDifference); | |
6010 smallerabsdiff = min(absXDifference, absYDifference); | |
6011 largerabsdiff = max(absXDifference, absYDifference); | |
6012 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6013 v16 = 1.0 / (double)v32; |
1159 | 6014 v17 = (double)yDifference * v16 * a4; |
6015 v18 = (double)xDifference * v16 * a4; | |
6016 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6017 { | |
1637 | 6018 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
6019 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 6020 } |
6021 else | |
6022 { | |
6023 v20 = a3 * 0.061758894; | |
6024 v25 = a7 * 0.061758894; | |
6025 } | |
6026 v21 = 1.0 / a3; | |
6027 v22 = (double)yDifference * v16 * a8; | |
6028 v23 = (double)xDifference * v16 * a8; | |
6029 v26 = 1.0 - 1.0 / v25; | |
6030 v28 = 1.0 / a7; | |
0 | 6031 v29[0].pos.x = srcX + v17; |
6032 v29[0].pos.y = srcY - v18; | |
1159 | 6033 v29[0].pos.z = 1.0 - 1.0 / v20; |
6034 v29[0].rhw = v21; | |
0 | 6035 v29[0].diffuse = -1; |
6036 v29[0].specular = 0; | |
6037 v29[0].texcoord.x = 1.0; | |
6038 v29[0].texcoord.y = 0.0; | |
1159 | 6039 |
0 | 6040 v29[1].pos.x = v22 + dstX; |
6041 v29[1].pos.y = dstY - v23; | |
1159 | 6042 v29[1].pos.z = v26; |
6043 v29[1].rhw = v28; | |
0 | 6044 v29[1].diffuse = -16711936; |
6045 v29[1].specular = 0; | |
6046 v29[1].texcoord.x = 1.0; | |
6047 v29[1].texcoord.y = 1.0; | |
1159 | 6048 |
6049 v29[2].pos.x = dstX - v22; | |
6050 v29[2].pos.y = v23 + dstY; | |
6051 v29[2].pos.z = v26; | |
0 | 6052 v29[2].rhw = v28; |
1159 | 6053 v29[2].diffuse = -1; |
6054 v29[2].specular = 0; | |
0 | 6055 v29[2].texcoord.x = 0.0; |
6056 v29[2].texcoord.y = 1.0; | |
1159 | 6057 |
0 | 6058 v29[3].pos.x = srcX - v17; |
6059 v29[3].pos.y = v18 + srcY; | |
1159 | 6060 v29[3].pos.z = v29[0].pos.z; |
6061 v29[3].rhw = v21; | |
6062 v29[3].diffuse = -1; | |
6063 v29[3].specular = 0; | |
0 | 6064 v29[3].texcoord.x = 0.0; |
6065 v29[3].texcoord.y = 0.0; | |
186 | 6066 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6067 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6068 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6069 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6070 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6071 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6072 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6073 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6074 D3DPT_TRIANGLEFAN, | |
6075 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6076 v29, | |
6077 4, | |
6078 24)); | |
186 | 6079 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6080 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6081 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6082 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6083 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6084 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6085 } |
6086 | |
6087 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6088 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6089 { | |
0 | 6090 unsigned int v5; // eax@7 |
2334 | 6091 // char *v7; // edx@8 |
0 | 6092 double v10; // st6@9 |
6093 double v11; // st6@10 | |
6094 int v12; // ebx@13 | |
1390 | 6095 |
6096 if (a1->uNumVertices < 3) | |
6097 return; | |
6098 | |
6099 float depth = 1000000.0; | |
6100 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6101 { | |
6102 if (a1->field_104[i].z < depth) | |
6103 depth = a1->field_104[i * 4].z; | |
6104 } | |
6105 | |
6106 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6107 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6108 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
2155 | 6109 pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; |
1390 | 6110 pBillboardRenderListD3D[v5].pTexture = 0; |
6111 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6112 pBillboardRenderListD3D[v5].z_order = depth; | |
6113 | |
6114 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6115 { | |
6116 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6117 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6118 | |
6119 v10 = a1->field_104[i].z; | |
6120 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6121 v11 = v10 * 0.061758894; | |
6122 else | |
1637 | 6123 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6124 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6125 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6126 | |
6127 if (diffuse & 0xFF000000) | |
6128 v12 = a1->field_104[i].diffuse; | |
6129 else | |
6130 v12 = diffuse; | |
6131 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6132 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6133 | |
6134 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6135 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6136 } |
6137 } | |
6138 | |
6139 //----- (004A4DE1) -------------------------------------------------------- | |
6140 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6141 { | |
2334 | 6142 // HRESULT v12; // eax@14 |
0 | 6143 unsigned __int16 *v13; // ecx@19 |
6144 unsigned __int16 *v14; // eax@19 | |
6145 DWORD v15; // edx@20 | |
2334 | 6146 // HRESULT v16; // eax@23 |
0 | 6147 stru350 Dst; // [sp+Ch] [bp-F8h]@12 |
6148 | |
1980 | 6149 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6150 if ( pHWLTexture ) |
6151 { | |
6152 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6153 if ( !pRenderD3D->CreateTexture( | |
6154 pHWLTexture->uWidth, | |
6155 pHWLTexture->uHeight, | |
6156 pOutSurface, | |
6157 pOutTexture, | |
6158 true, | |
6159 bMipMaps, | |
6160 uMinDeviceTextureDim) ) | |
1545 | 6161 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6162 //v10 = *pOutSurface; |
6163 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6164 if (bMipMaps) |
0 | 6165 { |
6166 Dst._450DDE(); | |
6167 //v20 = 0; | |
6168 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6169 | |
6170 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6171 while ( 1 ) | |
6172 { | |
6173 DDSCAPS2 v19; | |
6174 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6175 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6176 | |
6177 DDSURFACEDESC2 desc; | |
6178 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6179 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6180 | |
168 | 6181 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6182 { |
1831 | 6183 Dst.sub_451007_scale_image_bicubic( |
0 | 6184 pHWLTexture->pPixels, |
6185 pHWLTexture->uWidth, | |
6186 pHWLTexture->uHeight, | |
6187 pHWLTexture->uWidth, | |
6188 (unsigned short *)desc.lpSurface, | |
6189 desc.dwWidth, | |
6190 desc.dwHeight, | |
6191 desc.lPitch >> 1, | |
6192 0, | |
1831 | 6193 0); |
0 | 6194 ErrD3D(pNextSurf->Unlock(0)); |
6195 //bMipMaps = 0x4D86ACu; | |
6196 } | |
6197 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6198 break; | |
6199 //v10 = (IDirectDrawSurface4 *)pName; | |
6200 //v11 = 0; | |
6201 } | |
6202 //v20 = -1; | |
6203 //nullsub_1(); | |
6204 } | |
6205 else | |
6206 { | |
6207 DDSCAPS2 v19; | |
6208 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6209 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6210 | |
6211 DDSURFACEDESC2 desc; | |
6212 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6213 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6214 | |
168 | 6215 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6216 { |
6217 bMipMaps = 0; | |
6218 v13 = pHWLTexture->pPixels; | |
6219 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6220 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6221 { |
4eca5bb63dc0
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Grumpy7
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1117
diff
changeset
|
6222 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6223 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6224 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6225 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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1117
diff
changeset
|
6226 ++v13; |
0 | 6227 } |
1151
4eca5bb63dc0
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parents:
1117
diff
changeset
|
6228 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6229 } |
6230 ErrD3D((*pOutSurface)->Unlock(0)); | |
6231 } | |
6232 } | |
6233 delete [] pHWLTexture->pPixels; | |
6234 delete pHWLTexture; | |
6235 return true; | |
6236 } | |
6237 return false; | |
6238 } | |
6239 | |
6240 //----- (004A5048) -------------------------------------------------------- | |
670 | 6241 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6242 { | |
6243 | |
6244 HWLTexture *sprite_texture; // eax@1 | |
0 | 6245 unsigned __int16 *v9; // edx@5 |
6246 LPVOID v10; // eax@5 | |
6247 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6248 | |
670 | 6249 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6250 if ( sprite_texture ) | |
6251 { | |
6252 pSprite->uAreaX = sprite_texture->uAreaX; | |
6253 pSprite->uAreaY = sprite_texture->uAreaY; | |
6254 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6255 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6256 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6257 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6258 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6259 //v7 = v3->pRenderD3D; |
670 | 6260 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6261 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6262 //pSprite = v2->pTextureSurface; |
6263 //pSprite = (Sprite *)pSprite->pName; | |
6264 //v8 = pSprite; | |
670 | 6265 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6266 Dst.dwSize = 124; |
670 | 6267 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6268 { | |
6269 v9 = sprite_texture->pPixels; | |
6270 v10 = Dst.lpSurface; | |
6271 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6272 { |
670 | 6273 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6274 { | |
0 | 6275 *(int *)v10 = *(int *)v9; |
6276 v9 += 2; | |
6277 v10 = (char *)v10 + 4; | |
670 | 6278 } |
6279 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6280 } |
670 | 6281 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6282 } | |
6283 free(sprite_texture->pPixels); | |
6284 free(sprite_texture); | |
6285 return true; | |
6286 } | |
6287 return false; | |
0 | 6288 } |
6289 | |
6290 //----- (004A51CB) -------------------------------------------------------- | |
6291 void Render::BeginScene() | |
6292 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6293 //Render *v1; // esi@1 |
0 | 6294 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6295 /*int v3; // eax@5 |
0 | 6296 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6297 char *v5; // ebx@7*/ |
2334 | 6298 // DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
0 | 6299 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6300 //v1 = this; |
0 | 6301 v2 = this->uNumSceneBegins; |
6302 this->uNumSceneBegins = v2 + 1; | |
6303 if ( !v2 ) | |
6304 { | |
6305 if ( this->pRenderD3D ) | |
6306 { | |
2069 | 6307 /*if ( this->bColorKeySupported ) |
0 | 6308 { |
6309 memset(&Dst, 0, 0x7Cu); | |
6310 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6311 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
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|
6312 { |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6313 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6314 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6315 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6316 } |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6317 --this->uNumSceneBegins; |
2069 | 6318 }*/ |
0 | 6319 } |
6320 else | |
6321 { | |
6322 if ( !this->pTargetSurface ) | |
6323 { | |
6324 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6325 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6326 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
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1117
diff
changeset
|
6327 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6328 }*/ |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6329 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6330 } |
4eca5bb63dc0
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Grumpy7
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1117
diff
changeset
|
6331 } |
0 | 6332 RestoreFrontBuffer(); |
6333 } | |
6334 } | |
6335 | |
6336 //----- (004A527D) -------------------------------------------------------- | |
6337 void Render::EndScene() | |
6338 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6339 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6340 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6341 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6342 if ( !this->uNumSceneBegins ) |
0 | 6343 { |
6344 if ( this->pRenderD3D ) | |
6345 { | |
2069 | 6346 /*if ( this->bColorKeySupported ) |
0 | 6347 { |
6348 this->pTargetSurface = 0; | |
6349 this->uTargetSurfacePitch = 0; | |
6350 this->field_18_locked_pitch = 0; | |
6351 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6352 }*/ |
0 | 6353 } |
6354 else | |
6355 { | |
6356 this->pTargetSurface = 0; | |
6357 this->uTargetSurfacePitch = 0; | |
2154 | 6358 //this->field_18_locked_pitch = 0; |
0 | 6359 UnlockBackBuffer(); |
6360 } | |
6361 } | |
6362 } | |
6363 } | |
6364 | |
2155 | 6365 //----- (004A52F1) -------------------------------------------------------- |
6366 void Render::ScreenFade(unsigned int color, float t) | |
0 | 6367 { |
6368 unsigned int v3; // esi@1 | |
2155 | 6369 //double v4; // st7@2 |
6370 //double v5; // st7@6 | |
0 | 6371 double v6; // st6@6 |
6372 unsigned int v7; // eax@6 | |
6373 double v8; // st5@6 | |
6374 double v9; // st4@6 | |
2334 | 6375 // HRESULT v10; // eax@6 |
6376 // HRESULT v11; // eax@6 | |
6377 // unsigned int result; // eax@6 | |
6378 // unsigned int v13; // eax@7 | |
6379 // unsigned __int16 *v14; // ecx@7 | |
6380 // int *v15; // eax@7 | |
6381 // unsigned int v16; // ecx@8 | |
6382 // __int16 v17; // ax@10 | |
6383 // int v18; // esi@10 | |
6384 // float v19; // edi@10 | |
6385 // void *v20; // esi@10 | |
6386 // int v21; // edx@10 | |
6387 // int v22; // ecx@11 | |
6388 // int v23; // edx@12 | |
6389 // __int16 v24; // ax@15 | |
6390 // int v25; // esi@15 | |
6391 // float v26; // edi@15 | |
6392 // char *v27; // esi@15 | |
6393 // int v28; // edx@15 | |
6394 // int v29; // ecx@16 | |
6395 // int v30; // edx@17 | |
6396 // int v31; // [sp-Ch] [bp-ACh]@11 | |
6397 // int v32; // [sp-Ch] [bp-ACh]@16 | |
6398 // const char *v33; // [sp+0h] [bp-A0h]@0 | |
6399 // int v34; // [sp+4h] [bp-9Ch]@0 | |
6400 // unsigned int v35; // [sp+8h] [bp-98h]@0 | |
0 | 6401 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 |
2334 | 6402 // unsigned int v37; // [sp+8Ch] [bp-14h]@7 |
6403 // int v38; // [sp+90h] [bp-10h]@7 | |
6404 // double v39; // [sp+94h] [bp-Ch]@6 | |
2155 | 6405 int v40; // [sp+9Ch] [bp-4h]@6 |
6406 | |
0 | 6407 v3 = 0; |
1574 | 6408 |
6409 //{ | |
2155 | 6410 if (t > 1.0f) |
6411 t = 1.0f; | |
6412 else if (t < 0.0f) | |
6413 t = 0.0f; | |
6414 | |
6415 v40 = (char)floorf(t * 255.0f + 0.5f); | |
6416 //v5 = (double)(signed int)pViewport->uViewportTL_X; | |
6417 v36[0].pos.x = pViewport->uViewportTL_X; | |
693 | 6418 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
2155 | 6419 v7 = color | (v40 << 24); |
6420 //this_ = pViewport->uViewportBR_Y + 1; | |
0 | 6421 v36[0].specular = 0; |
6422 v36[0].pos.y = v6; | |
6423 v36[0].diffuse = v7; | |
6424 v36[1].diffuse = v7; | |
6425 v36[0].pos.z = 0.0; | |
6426 v36[2].diffuse = v7; | |
6427 v36[3].diffuse = v7; | |
6428 v36[0].rhw = 1.0; | |
6429 v36[1].specular = 0; | |
6430 v36[0].texcoord.x = 0.0; | |
6431 v36[2].specular = 0; | |
6432 v36[3].specular = 0; | |
6433 v36[0].texcoord.y = 0.0; | |
2155 | 6434 v36[1].pos.x = pViewport->uViewportTL_X; |
693 | 6435 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6436 v36[1].pos.y = v8; |
6437 v36[1].pos.z = 0.0; | |
6438 v36[1].rhw = 1.0; | |
6439 v36[1].texcoord.x = 0.0; | |
6440 v36[1].texcoord.y = 0.0; | |
693 | 6441 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6442 v36[2].pos.x = v9; |
6443 v36[2].pos.y = v8; | |
6444 v36[2].pos.z = 0.0; | |
6445 v36[2].rhw = 1.0; | |
6446 v36[2].texcoord.x = 0.0; | |
6447 v36[2].texcoord.y = 0.0; | |
6448 v36[3].pos.x = v9; | |
6449 v36[3].pos.y = v6; | |
6450 v36[3].pos.z = 0.0; | |
6451 v36[3].rhw = 1.0; | |
6452 v36[3].texcoord.x = 0.0; | |
6453 v36[3].texcoord.y = 0.0; | |
6454 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6455 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6456 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6457 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6458 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6459 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6460 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6461 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6462 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6463 D3DPT_TRIANGLEFAN, | |
6464 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6465 v36, | |
6466 4, | |
6467 28)); | |
186 | 6468 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6469 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6470 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6471 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6474 /*} |
0 | 6475 else |
6476 { | |
6477 v40 = (1.0 - a3) * 65536.0; | |
6478 v39 = v40 + 6.7553994e15; | |
6479 LODWORD(a3) = LODWORD(v39); | |
693 | 6480 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6481 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6482 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6483 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6484 v37 = 2 * v13; |
6485 LODWORD(v40) = (int)v14; | |
6486 | |
6487 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6488 v15 = dword_F1B430.data(); |
0 | 6489 do |
6490 { | |
6491 v16 = v3; | |
6492 v3 += LODWORD(a3); | |
6493 dword_F1B430[__i++] = v16 >> 16; | |
6494 } | |
6495 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6496 while (__i < 32); | |
6497 | |
6498 if ( pRenderer->uTargetGBits == 6 ) | |
6499 { | |
1574 | 6500 v17 = sr_42690D_colors_cvt(this_); |
0 | 6501 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6502 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6503 v19 = v40; | |
6504 v20 = off_4EFDB0; | |
6505 v21 = HIDWORD(v39); | |
6506 do | |
6507 { | |
6508 v22 = v38; | |
6509 v31 = v21; | |
6510 do | |
6511 { | |
6512 v23 = (*(int *)((char *)v20 | |
6513 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6514 result = this_ | |
6515 + (*((int *)v20 | |
6516 + (((unsigned __int8)(*((char *)v20 | |
6517 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6518 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6519 *(unsigned int *)LODWORD(v19) = result; | |
6520 LODWORD(v19) += 4; | |
6521 --v22; | |
6522 } | |
6523 while ( v22 ); | |
6524 LODWORD(v19) += v37; | |
6525 v21 = v31 - 1; | |
6526 } | |
6527 while ( v31 != 1 ); | |
6528 } | |
6529 else | |
6530 { | |
1574 | 6531 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6532 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6533 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6534 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6535 v26 = v40; | |
6536 v27 = (char *)off_4EFDB0; | |
6537 v28 = HIDWORD(v39); | |
6538 do | |
6539 { | |
6540 v29 = v38; | |
6541 v32 = v28; | |
6542 do | |
6543 { | |
6544 v30 = 32 | |
6545 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6546 result = this_ | |
6547 + (*(int *)&v27[4 | |
6548 * (((unsigned __int8)(32 | |
6549 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6550 *(unsigned int *)LODWORD(v26) = result; | |
6551 LODWORD(v26) += 4; | |
6552 --v29; | |
6553 } | |
6554 while ( v29 ); | |
6555 LODWORD(v26) += v37; | |
6556 v28 = v32 - 1; | |
6557 } | |
6558 while ( v32 != 1 ); | |
6559 } | |
1574 | 6560 }*/ |
0 | 6561 } |
6562 | |
6563 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6564 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6565 { |
6566 this->bClip = 1; | |
6567 this->uClipY = uY; | |
6568 this->uClipX = uX; | |
6569 this->uClipW = uW; | |
6570 this->uClipZ = uZ; | |
6571 } | |
6572 | |
6573 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6574 void Render::ResetTextureClipRect() |
0 | 6575 { |
6576 this->uClipY = 0; | |
6577 this->uClipX = 0; | |
6578 this->bClip = 1; | |
6579 this->uClipW = 480; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
6580 this->uClipZ = window->GetWidth(); |
0 | 6581 } |
6582 | |
2069 | 6583 unsigned __int32 Color32(unsigned __int16 color16) |
6584 { | |
6585 unsigned __int32 c = color16; | |
6586 unsigned int b = (c & 31) * 8; | |
6587 unsigned int g = ((c >> 5) & 63) * 4; | |
6588 unsigned int r = ((c >> 11) & 31) * 8; | |
6589 | |
2078 | 6590 return (r << 16) | (g << 8) | b;// |
2069 | 6591 } |
6592 | |
6593 //----- (0040DEF3) -------------------------------------------------------- | |
6594 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6595 { | |
6596 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6597 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6598 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6599 return (b >> (8 - 5)) | | |
6600 0x7E0 & (g << (6 + 5 - 8)) | | |
6601 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6602 } | |
6603 | |
6604 | |
0 | 6605 //----- (004A5BE3) -------------------------------------------------------- |
6606 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6607 { | |
6608 int v4; // edi@3 | |
2069 | 6609 //unsigned __int16 *v5; // edx@3 |
0 | 6610 unsigned __int16 *v6; // esi@3 |
6611 unsigned int v8; // eax@5 | |
2334 | 6612 unsigned int v9; // ebx@5 |
0 | 6613 unsigned int v11; // eax@7 |
6614 unsigned int v12; // ebx@8 | |
6615 unsigned int v15; // eax@14 | |
2334 | 6616 int v19; // [sp+10h] [bp-8h]@3 |
6617 // unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
0 | 6618 int v23; // [sp+28h] [bp+10h]@3 |
6619 | |
6620 if ( this->uNumSceneBegins && a4 ) | |
6621 { | |
6622 v4 = a4->uWidth; | |
2069 | 6623 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6624 v6 = a4->pPixels; |
6625 v23 = a4->uHeight; | |
2334 | 6626 v19 = v4; |
0 | 6627 if ( this->bClip ) |
6628 { | |
1152 | 6629 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6630 { | |
6631 v8 = this->uClipX - uOutX; | |
2334 | 6632 v9 = uOutX - this->uClipX; |
0 | 6633 v8 *= 2; |
2334 | 6634 v4 += v9; |
0 | 6635 v6 = (unsigned __int16 *)((char *)v6 + v8); |
2069 | 6636 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6637 } |
1152 | 6638 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6639 { | |
6640 v11 = this->uClipY - uOutY; | |
2334 | 6641 v6 += v19 * v11; |
0 | 6642 v23 += uOutY - this->uClipY; |
2069 | 6643 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6644 } |
1152 | 6645 v12 = max(this->uClipX, uOutX); |
6646 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
2334 | 6647 { |
1152 | 6648 v4 = this->uClipZ - max(this->uClipX, uOutX); |
2334 | 6649 } |
1152 | 6650 v15 = max(this->uClipY, uOutY); |
6651 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
2334 | 6652 { |
1152 | 6653 v23 = this->uClipW - max(this->uClipY, uOutY); |
2334 | 6654 } |
1152 | 6655 } |
6656 | |
2069 | 6657 for (int y = 0; y < v23; y++) |
6658 { | |
6659 for (int x = 0; x < v4; x++) | |
6660 { | |
6661 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6662 //*v5 = *v6; | |
6663 //++v5; | |
1152 | 6664 ++v6; |
6665 } | |
2334 | 6666 v6 += v19 - v4; |
2069 | 6667 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6668 } |
6669 } | |
6670 } | |
6671 | |
6672 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6673 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6674 { |
2069 | 6675 //unsigned __int16 *v7; // ebx@3 |
1675 | 6676 int full_width; // ecx@3 |
6677 int full_height; // edi@3 | |
2069 | 6678 //int v23; // edi@23 |
0 | 6679 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6680 | |
6681 if ( this->uNumSceneBegins && pTexture ) | |
6682 { | |
2069 | 6683 /*auto v7 = this->pTargetSurface; |
6684 if (FORCE_16_BITS) | |
6685 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6686 else | |
6687 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6688 full_width = pTexture->uWidth - move_X; |
6689 full_height = pTexture->uHeight - move_Y; | |
6690 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6691 if ( this->bClip ) | |
6692 { | |
6693 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6694 { | |
6695 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6696 full_width += pX - this->uClipX; | |
2069 | 6697 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6698 } |
6699 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6700 { | |
6701 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6702 full_height += pY - this->uClipY; | |
2069 | 6703 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6704 } |
6705 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6706 this->uClipX = pX; | |
6707 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6708 this->uClipY = pY; | |
6709 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6710 { | |
6711 if ( this->uClipX < pX ) | |
6712 this->uClipX = pX; | |
6713 full_width = this->uClipZ - this->uClipX; | |
6714 } | |
6715 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6716 { | |
6717 if ( this->uClipY < pY ) | |
6718 this->uClipY = pY; | |
6719 full_height = this->uClipW - this->uClipY; | |
6720 } | |
6721 } | |
2069 | 6722 |
6723 for (int y = 0; y < full_height; ++y) | |
6724 { | |
6725 for (int x = 0; x < full_width; ++x) | |
6726 { | |
6727 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6728 { | |
6729 WritePixel16(pX + x, pY + y, *pTexturea); | |
6730 /*if (FORCE_16_BITS) | |
6731 *(unsigned __int16 *)v7 = *pTexturea; | |
6732 else | |
6733 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6734 } | |
0 | 6735 ++pTexturea; |
2069 | 6736 //++v7; |
0 | 6737 } |
2069 | 6738 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6739 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6740 } |
0 | 6741 } |
6742 } | |
6743 | |
6744 //----- (004A6E7E) -------------------------------------------------------- | |
2155 | 6745 void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 6746 { |
2069 | 6747 //unsigned __int16 *v4; // eax@4 |
0 | 6748 int v5; // edx@4 |
6749 unsigned int v6; // edi@4 | |
6750 unsigned int v7; // edx@5 | |
6751 unsigned int v8; // edx@6 | |
6752 unsigned int v9; // edx@7 | |
6753 unsigned int v10; // edx@8 | |
6754 unsigned int v11; // ebx@9 | |
6755 unsigned int v12; // esi@11 | |
6756 unsigned int v13; // edx@12 | |
6757 unsigned int v14; // ebx@15 | |
6758 unsigned int v15; // esi@17 | |
6759 unsigned int v16; // edi@18 | |
2334 | 6760 // char v17; // zf@29 |
0 | 6761 int v18; // [sp+14h] [bp-Ch]@4 |
6762 int v19; // [sp+18h] [bp-8h]@4 | |
6763 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
2334 | 6764 // int v21; // [sp+28h] [bp+8h]@25 |
6765 // int v22; // [sp+28h] [bp+8h]@34 | |
6766 // unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6767 // unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
0 | 6768 |
6769 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6770 { | |
2069 | 6771 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6772 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6773 v5 = a4->uTextureWidth; |
6774 v6 = a4->uTextureHeight; | |
6775 v19 = a4->uTextureWidth; | |
6776 v18 = a4->uTextureWidth; | |
2069 | 6777 int clipped_out_x = a2; |
6778 int clipped_out_y = a3; | |
0 | 6779 if ( this->bClip ) |
6780 { | |
6781 v7 = this->uClipX; | |
6782 if ( (signed int)a2 < (signed int)v7 ) | |
6783 { | |
6784 v8 = v7 - a2; | |
6785 v20 += v8; | |
6786 v19 += a2 - this->uClipX; | |
2069 | 6787 //v4 += v8; |
6788 clipped_out_x = uClipX; | |
0 | 6789 } |
6790 v9 = this->uClipY; | |
6791 if ( (signed int)a3 < (signed int)v9 ) | |
6792 { | |
6793 v10 = v9 - a3; | |
6794 v20 += v18 * v10; | |
6795 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6796 //v4 += this->uTargetSurfacePitch * v10; |
6797 clipped_out_y = uClipY; | |
0 | 6798 } |
6799 v11 = this->uClipX; | |
6800 v5 = v19; | |
6801 if ( (signed int)v11 < (signed int)a2 ) | |
6802 v11 = a2; | |
6803 v12 = this->uClipZ; | |
6804 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6805 { | |
6806 v13 = this->uClipX; | |
6807 if ( (signed int)v13 < (signed int)a2 ) | |
6808 v13 = a2; | |
6809 v5 = v12 - v13; | |
6810 } | |
6811 v14 = this->uClipY; | |
6812 if ( (signed int)v14 < (signed int)a3 ) | |
6813 v14 = a3; | |
6814 v15 = this->uClipW; | |
6815 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6816 { | |
6817 v16 = this->uClipY; | |
6818 if ( (signed int)v16 < (signed int)a3 ) | |
6819 v16 = a3; | |
6820 v6 = v15 - v16; | |
6821 } | |
6822 } | |
2069 | 6823 |
6824 for (int y = 0; y < v6; ++y) | |
6825 { | |
6826 for (int x = 0; x < v5; ++x) | |
6827 { | |
6828 if ( *v20 ) | |
6829 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6830 ++v20; | |
6831 } | |
6832 v20 += v18 - v5; | |
6833 } | |
6834 | |
6835 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6836 { |
6837 if ( (signed int)v6 > 0 ) | |
6838 { | |
6839 v23 = v6; | |
6840 do | |
6841 { | |
6842 if ( v5 > 0 ) | |
6843 { | |
6844 v21 = v5; | |
6845 do | |
6846 { | |
6847 if ( *v20 ) | |
6848 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6849 ++v4; | |
6850 ++v20; | |
6851 --v21; | |
6852 } | |
6853 while ( v21 ); | |
6854 } | |
6855 v20 += v18 - v5; | |
6856 v17 = v23-- == 1; | |
6857 v4 += this->uTargetSurfacePitch - v5; | |
6858 } | |
6859 while ( !v17 ); | |
6860 } | |
6861 } | |
6862 else | |
6863 { | |
6864 if ( (signed int)v6 > 0 ) | |
6865 { | |
6866 v24 = v6; | |
6867 do | |
6868 { | |
6869 if ( v5 > 0 ) | |
6870 { | |
6871 v22 = v5; | |
6872 do | |
6873 { | |
6874 if ( *v20 ) | |
6875 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6876 ++v4; | |
6877 ++v20; | |
6878 --v22; | |
6879 } | |
6880 while ( v22 ); | |
6881 } | |
6882 v20 += v18 - v5; | |
6883 v17 = v24-- == 1; | |
6884 v4 += this->uTargetSurfacePitch - v5; | |
6885 } | |
6886 while ( !v17 ); | |
6887 } | |
2069 | 6888 }*/ |
0 | 6889 } |
6890 } | |
6891 | |
6892 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6893 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6894 { |
2219 | 6895 int width; // ecx@3 |
6896 unsigned __int16 *pixels; // ebx@4 | |
6897 int height; // esi@4 | |
0 | 6898 |
2069 | 6899 if ( !pBitmap || !pTarget) |
6900 return; | |
6901 | |
2219 | 6902 width = a7->z - a7->x; |
6903 height = a7->w - a7->y; | |
6904 pixels = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6905 for ( int y = 0; y < height; ++y ) | |
6906 { | |
6907 for ( int x = 0; x < width; ++x ) | |
6908 { | |
6909 WritePixel16(a7->x + x, a7->y + y, *pixels); | |
6910 ++pixels; | |
6911 } | |
6912 pixels += uTargetPitch - width; | |
2093 | 6913 } |
0 | 6914 } |
6915 | |
6916 //----- (004A6D87) -------------------------------------------------------- | |
6917 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6918 { | |
6919 if (!uNumSceneBegins) | |
6920 return; | |
6921 | |
6922 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6923 for (uint y = 0; y < uHeight; ++y) | |
6924 { | |
2069 | 6925 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6926 | |
6927 memset32(pDst, | |
2098 | 6928 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6929 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6930 | |
6931 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6932 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6933 } |
6934 } | |
6935 | |
6936 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6937 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6938 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6939 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6940 { |
6941 unsigned int v9; // edi@2 | |
6942 unsigned int v10; // esi@2 | |
2069 | 6943 //unsigned __int16 *v11; // eax@2 |
0 | 6944 unsigned int v12; // ebx@3 |
6945 signed int v13; // edx@5 | |
6946 int v14; // edx@6 | |
6947 signed int v15; // ebx@7 | |
6948 unsigned int v16; // edx@9 | |
6949 signed int v17; // edi@10 | |
6950 signed int v18; // ebx@13 | |
6951 unsigned int v19; // edx@15 | |
6952 signed int v20; // esi@16 | |
2069 | 6953 //unsigned int v21; // esi@22 |
0 | 6954 unsigned __int16 v22; // dx@24 |
2069 | 6955 //char v23; // zf@28 |
0 | 6956 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 6957 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
6958 | |
6959 if (!this->uNumSceneBegins) | |
6960 return; | |
6961 | |
0 | 6962 v9 = uCharWidth; |
6963 v10 = uCharHeight; | |
2069 | 6964 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6965 v24 = pFontPixels; |
2069 | 6966 |
6967 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 6968 if ( this->bClip ) |
6969 { | |
6970 v12 = this->uClipX; | |
6971 if ( uOutX < (signed int)v12 ) | |
6972 { | |
6973 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 6974 //v11 += v12 - uOutX; |
6975 clipped_out_x = uClipX; | |
0 | 6976 v9 = uCharWidth + uOutX - v12; |
6977 } | |
6978 v13 = this->uClipY; | |
6979 if ( uOutY < v13 ) | |
6980 { | |
6981 v14 = v13 - uOutY; | |
6982 v24 += uCharWidth * v14; | |
6983 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 6984 //v11 += this->uTargetSurfacePitch * v14; |
6985 clipped_out_y = uClipY; | |
0 | 6986 } |
6987 v15 = this->uClipX; | |
6988 if ( v15 < uOutX ) | |
6989 v15 = uOutX; | |
6990 v16 = this->uClipZ; | |
6991 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
6992 { | |
6993 v17 = this->uClipX; | |
6994 if ( v17 < uOutX ) | |
6995 v17 = uOutX; | |
6996 v9 = v16 - v17; | |
6997 } | |
6998 v18 = this->uClipY; | |
6999 if ( v18 < uOutY ) | |
7000 v18 = uOutY; | |
7001 v19 = this->uClipW; | |
7002 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7003 { | |
7004 v20 = this->uClipY; | |
7005 if ( v20 < uOutY ) | |
7006 v20 = uOutY; | |
7007 v10 = v19 - v20; | |
7008 } | |
7009 } | |
2069 | 7010 |
7011 for (int y = 0; y < v10; ++y) | |
7012 { | |
7013 for (int x = 0; x < v9; ++x) | |
7014 { | |
7015 if (*v24) | |
0 | 7016 { |
2069 | 7017 v22 = uShadowColor; |
7018 if ( *v24 != 1 ) | |
7019 v22 = uFaceColor; | |
2073 | 7020 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 7021 } |
2073 | 7022 ++v24; |
7023 } | |
7024 v24 += uCharWidth - v9; | |
2069 | 7025 //v23 = uOutXa-- == 1; |
7026 //v11 += this->uTargetSurfacePitch - v9; | |
7027 } | |
0 | 7028 } |
7029 | |
7030 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7031 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7032 { | |
0 | 7033 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7034 |
0 | 7035 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7036 tex.uTextureHeight = a4->uTextureHeight - height; |
7037 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7038 DrawTextureIndexed(a2, a3, &tex); |
7039 } | |
7040 | |
7041 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7042 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7043 { | |
0 | 7044 int v8; // edi@2 |
7045 unsigned int v9; // esi@2 | |
2069 | 7046 //unsigned __int16 *v10; // eax@2 |
0 | 7047 unsigned char *v11; // edx@2 |
7048 unsigned int v12; // ebx@3 | |
7049 signed int v13; // edx@5 | |
7050 int v14; // edx@6 | |
7051 signed int v15; // ebx@7 | |
7052 unsigned int v16; // edx@9 | |
7053 signed int v17; // edi@10 | |
7054 signed int v18; // ebx@13 | |
7055 unsigned int v19; // edx@15 | |
7056 signed int v20; // esi@16 | |
2334 | 7057 // int v21; // ebx@22 |
7058 // char v22; // zf@28 | |
7059 // int v23; // ebx@31 | |
0 | 7060 unsigned __int16 v24; // si@35 |
7061 int v25; // [sp+Ch] [bp-4h]@2 | |
2334 | 7062 // int v26; // [sp+1Ch] [bp+Ch]@24 |
7063 // int v27; // [sp+1Ch] [bp+Ch]@33 | |
0 | 7064 unsigned int v28; // [sp+20h] [bp+10h]@30 |
2334 | 7065 // unsigned int v29; // [sp+24h] [bp+14h]@22 |
7066 // unsigned int v30; // [sp+24h] [bp+14h]@31 | |
0 | 7067 |
1980 | 7068 int a2 = x; |
7069 int a3 = y; | |
7070 uint a6 = uFontHeight; | |
2069 | 7071 if (!this->uNumSceneBegins) |
7072 return; | |
7073 | |
0 | 7074 v8 = a5; |
7075 v9 = a6; | |
2069 | 7076 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 7077 v11 = (unsigned char *)font_pixels; |
7078 v25 = (int)font_pixels; | |
2069 | 7079 int clipped_out_x = x; |
7080 int clipped_out_y = y; | |
0 | 7081 if ( this->bClip ) |
7082 { | |
7083 v12 = this->uClipX; | |
7084 if ( a2 < (signed int)v12 ) | |
7085 { | |
1268 | 7086 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7087 //v10 += v12 - a2; |
0 | 7088 v8 = a5 + a2 - v12; |
2069 | 7089 clipped_out_x = uClipX; |
0 | 7090 } |
7091 v13 = this->uClipY; | |
7092 if ( a3 < v13 ) | |
7093 { | |
7094 v14 = v13 - a3; | |
7095 v25 += a5 * v14; | |
7096 v9 = a6 + a3 - this->uClipY; | |
2069 | 7097 //v10 += this->uTargetSurfacePitch * v14; |
7098 clipped_out_y = uClipY; | |
0 | 7099 } |
7100 v15 = this->uClipX; | |
7101 if ( v15 < a2 ) | |
7102 v15 = a2; | |
7103 v16 = this->uClipZ; | |
7104 if ( v8 + v15 > (signed int)v16 ) | |
7105 { | |
7106 v17 = this->uClipX; | |
7107 if ( v17 < a2 ) | |
7108 v17 = a2; | |
7109 v8 = v16 - v17; | |
7110 } | |
7111 v18 = this->uClipY; | |
7112 if ( v18 < a3 ) | |
7113 v18 = a3; | |
7114 v19 = this->uClipW; | |
7115 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7116 { | |
7117 v20 = this->uClipY; | |
7118 if ( v20 < a3 ) | |
7119 v20 = a3; | |
7120 v9 = v19 - v20; | |
7121 } | |
7122 v11 = (unsigned char *)v25; | |
7123 } | |
2069 | 7124 |
0 | 7125 if ( a8 ) |
7126 { | |
2069 | 7127 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7128 for (int dy = 0; dy < v9; ++dy) | |
7129 { | |
7130 for (int dx = 0; dx < v8; ++dx) | |
7131 { | |
7132 if ( *v11 ) | |
7133 v24 = pPalette[*v11]; | |
7134 else | |
7135 v24 = v28; | |
7136 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7137 //*v10 = v24; | |
7138 //++v10; | |
2074 | 7139 ++v11; |
2069 | 7140 //--v27; |
2074 | 7141 |
2069 | 7142 } |
7143 v11 += a5 - v8; | |
7144 } | |
7145 /*if ( (signed int)v9 > 0 ) | |
0 | 7146 { |
7147 v23 = a5; | |
7148 v30 = v9; | |
7149 do | |
7150 { | |
7151 if ( v8 > 0 ) | |
7152 { | |
7153 v27 = v8; | |
7154 do | |
7155 { | |
7156 if ( *v11 ) | |
7157 v24 = pPalette[*v11]; | |
7158 else | |
7159 v24 = v28; | |
7160 *v10 = v24; | |
7161 ++v10; | |
7162 ++v11; | |
7163 --v27; | |
7164 } | |
7165 while ( v27 ); | |
7166 } | |
7167 v11 += v23 - v8; | |
7168 v22 = v30-- == 1; | |
7169 v10 += this->uTargetSurfacePitch - v8; | |
7170 } | |
7171 while ( !v22 ); | |
2069 | 7172 }*/ |
0 | 7173 } |
7174 else | |
7175 { | |
2069 | 7176 for (int dy = 0; dy < v9; ++dy) |
7177 { | |
7178 for (int dx = 0; dx < v8; ++dx) | |
7179 { | |
2074 | 7180 if ( *v11 ) |
2069 | 7181 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7182 //*v10 = v24; | |
7183 //++v10; | |
2074 | 7184 ++v11; |
2069 | 7185 //--v27; |
7186 } | |
7187 v11 += a5 - v8; | |
7188 } | |
7189 | |
7190 /*if ( (signed int)v9 > 0 ) | |
0 | 7191 { |
7192 v21 = a5; | |
7193 v29 = v9; | |
7194 do | |
7195 { | |
7196 if ( v8 > 0 ) | |
7197 { | |
7198 v26 = v8; | |
7199 do | |
7200 { | |
7201 if ( *v11 ) | |
7202 *v10 = pPalette[*v11]; | |
7203 ++v10; | |
7204 ++v11; | |
7205 --v26; | |
7206 } | |
7207 while ( v26 ); | |
7208 } | |
7209 v11 += v21 - v8; | |
7210 v22 = v29-- == 1; | |
7211 v10 += this->uTargetSurfacePitch - v8; | |
7212 } | |
7213 while ( !v22 ); | |
2069 | 7214 }*/ |
7215 } | |
0 | 7216 } |
7217 | |
7218 //----- (004A68EF) -------------------------------------------------------- | |
7219 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7220 { | |
2069 | 7221 DrawMasked(a2, a3, pTexture, 0x07E0); |
7222 } | |
7223 | |
0 | 7224 |
7225 //----- (004A6776) -------------------------------------------------------- | |
315 | 7226 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7227 { |
2069 | 7228 DrawMasked(a2, a3, a4, 0xF800); |
7229 /*Texture *v4; // edi@2 | |
0 | 7230 unsigned int v5; // ebx@4 |
7231 unsigned __int16 *v6; // eax@4 | |
7232 unsigned int v7; // edx@5 | |
7233 unsigned int v8; // edx@6 | |
7234 unsigned int v9; // edx@7 | |
7235 unsigned int v10; // edx@8 | |
7236 unsigned int v11; // edx@9 | |
7237 unsigned int v12; // esi@12 | |
7238 unsigned int v13; // esi@15 | |
7239 unsigned int v14; // edx@17 | |
7240 unsigned int v15; // esi@18 | |
7241 unsigned __int8 *v16; // ebx@22 | |
7242 char v17; // zf@28 | |
7243 int v18; // [sp+10h] [bp-10h]@4 | |
7244 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7245 int v20; // [sp+1Ch] [bp-4h]@4 | |
7246 int a2a; // [sp+28h] [bp+8h]@24 | |
7247 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7248 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7249 | |
7250 if ( this->uNumSceneBegins ) | |
7251 { | |
7252 v4 = a4; | |
7253 if ( a4 ) | |
7254 { | |
7255 if ( a4->pPalette16 ) | |
7256 { | |
7257 v5 = a4->uTextureHeight; | |
7258 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7259 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7260 v20 = a4->uTextureWidth; |
7261 v18 = a4->uTextureWidth; | |
7262 if ( this->bClip ) | |
7263 { | |
7264 v7 = this->uClipX; | |
7265 if ( (signed int)a2 < (signed int)v7 ) | |
7266 { | |
7267 v8 = v7 - a2; | |
7268 v19 += v8; | |
7269 v20 += a2 - this->uClipX; | |
7270 v6 += v8; | |
7271 } | |
7272 v9 = this->uClipY; | |
7273 v5 = a4->uTextureHeight; | |
7274 if ( (signed int)a3 < (signed int)v9 ) | |
7275 { | |
7276 v10 = v9 - a3; | |
7277 v19 += v18 * v10; | |
7278 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7279 v4 = a4; | |
7280 v6 += this->uTargetSurfacePitch * v10; | |
7281 } | |
7282 v11 = this->uClipX; | |
7283 if ( (signed int)v11 < (signed int)a2 ) | |
7284 v11 = a2; | |
7285 a4a = this->uClipZ; | |
7286 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7287 { | |
7288 v12 = this->uClipX; | |
7289 if ( (signed int)v12 < (signed int)a2 ) | |
7290 v12 = a2; | |
7291 v20 = a4a - v12; | |
7292 } | |
7293 v13 = this->uClipY; | |
7294 if ( (signed int)v13 < (signed int)a3 ) | |
7295 v13 = a3; | |
7296 v14 = this->uClipW; | |
7297 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7298 { | |
7299 v15 = this->uClipY; | |
7300 if ( (signed int)v15 < (signed int)a3 ) | |
7301 v15 = a3; | |
7302 v5 = v14 - v15; | |
7303 } | |
7304 } | |
7305 if ( (signed int)v5 > 0 ) | |
7306 { | |
7307 a3a = v5; | |
7308 v16 = v19; | |
7309 do | |
7310 { | |
7311 if ( v20 > 0 ) | |
7312 { | |
7313 a2a = v20; | |
7314 do | |
7315 { | |
7316 if ( *v16 ) | |
7317 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7318 ++v6; | |
7319 ++v16; | |
7320 --a2a; | |
7321 } | |
7322 while ( a2a ); | |
7323 } | |
7324 v16 += v18 - v20; | |
7325 v17 = a3a-- == 1; | |
7326 v6 += this->uTargetSurfacePitch - v20; | |
7327 } | |
7328 while ( !v17 ); | |
7329 } | |
7330 } | |
7331 } | |
2069 | 7332 }*/ |
7333 } | |
7334 | |
7335 //----- (004A68EF) -------------------------------------------------------- | |
7336 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7337 { | |
7338 unsigned int v5; // ebx@4 | |
7339 int v10; // edx@8 | |
7340 signed int v11; // edx@9 | |
7341 signed int v12; // esi@12 | |
7342 signed int v13; // esi@15 | |
7343 signed int v15; // esi@18 | |
7344 unsigned __int8 *v16; // ebx@22 | |
2334 | 7345 // char v17; // zf@28 |
2069 | 7346 int v18; // [sp+10h] [bp-10h]@4 |
7347 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7348 int v20; // [sp+1Ch] [bp-4h]@4 | |
2334 | 7349 // int v21; // [sp+28h] [bp+8h]@24 |
7350 // unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
2069 | 7351 |
7352 if (!uNumSceneBegins || !pTexture) | |
7353 return; | |
7354 | |
2325 | 7355 if ( pTexture->pPalette16 ) |
7356 { | |
7357 v5 = pTexture->uTextureHeight; | |
7358 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7359 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7360 v20 = pTexture->uTextureWidth; | |
7361 v18 = pTexture->uTextureWidth; | |
7362 int clipped_out_x = a2; | |
7363 int clipped_out_y = a3; | |
7364 if ( this->bClip ) | |
7365 { | |
7366 if ( a2 < this->uClipX ) | |
7367 { | |
7368 v19 += this->uClipX - a2; | |
7369 v20 += a2 - this->uClipX; | |
7370 clipped_out_x = uClipX; | |
7371 } | |
7372 v5 = pTexture->uTextureHeight; | |
7373 if ( a3 < this->uClipY ) | |
7374 { | |
7375 v10 = this->uClipY - a3; | |
7376 v19 += v18 * v10; | |
7377 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7378 clipped_out_y = uClipY; | |
7379 } | |
7380 v11 = this->uClipX; | |
7381 if ( this->uClipX < a2 ) | |
7382 v11 = a2; | |
7383 if ( v11 + v20 > (signed int)this->uClipZ ) | |
7384 { | |
7385 v12 = this->uClipX; | |
7386 if ( v12 < a2 ) | |
7387 v12 = a2; | |
7388 v20 = this->uClipZ - v12; | |
2069 | 7389 } |
7390 v13 = this->uClipY; | |
2325 | 7391 if ( this->uClipY < a3 ) |
2069 | 7392 v13 = a3; |
2325 | 7393 if ( (signed int)(v5 + v13) > (signed int)this->uClipW ) |
2069 | 7394 { |
7395 v15 = this->uClipY; | |
2325 | 7396 if ( this->uClipY < a3 ) |
2069 | 7397 v15 = a3; |
2325 | 7398 v5 = this->uClipW - v15; |
2069 | 7399 } |
7400 } | |
7401 | |
7402 v16 = v19; | |
7403 for (int y = 0; y < v5; ++y) | |
7404 { | |
7405 for (int x = 0; x < v20; ++x) | |
7406 { | |
7407 if ( *v16 ) | |
2325 | 7408 WritePixel16(clipped_out_x + x, clipped_out_y + y, pTexture->pPalette16[*v16] & mask); |
2069 | 7409 ++v16; |
7410 } | |
7411 v16 += v18 - v20; | |
7412 } | |
7413 | |
7414 /*if ( (signed int)v5 > 0 ) | |
7415 { | |
7416 v22 = v5; | |
7417 v16 = v19; | |
7418 do | |
7419 { | |
7420 if ( v20 > 0 ) | |
7421 { | |
7422 v21 = v20; | |
7423 do | |
7424 { | |
7425 if ( *v16 ) | |
7426 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7427 ++v6; | |
7428 ++v16; | |
7429 --v21; | |
7430 } | |
7431 while ( v21 ); | |
7432 } | |
7433 v16 += v18 - v20; | |
7434 v17 = v22-- == 1; | |
7435 v6 += this->uTargetSurfacePitch - v20; | |
7436 } | |
7437 while ( !v17 ); | |
7438 }*/ | |
7439 } | |
7440 } | |
7441 | |
0 | 7442 |
7443 //----- (004A65CC) -------------------------------------------------------- | |
7444 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7445 { | |
2198 | 7446 unsigned int uHeight; // edi@6 |
0 | 7447 unsigned int v14; // edx@11 |
7448 unsigned int v16; // edx@14 | |
7449 unsigned int v17; // edx@17 | |
7450 unsigned int v19; // edx@20 | |
7451 int v20; // eax@27 | |
7452 int v21; // edx@29 | |
2334 | 7453 // int v23; // [sp+Ch] [bp-Ch]@24 |
0 | 7454 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 |
2334 | 7455 // int xa; // [sp+20h] [bp+8h]@26 |
7456 // unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
2198 | 7457 int Width; // [sp+2Ch] [bp+14h]@6 |
0 | 7458 |
7459 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7460 { | |
710 | 7461 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7462 Width = a4->uTextureWidth; |
7463 uHeight = a4->uTextureHeight; | |
2069 | 7464 int clipped_out_x = x; |
7465 int clipped_out_y = y; | |
0 | 7466 if ( this->bClip ) |
7467 { | |
2198 | 7468 if ( (signed int)x < (signed int)this->uClipX ) |
7469 { | |
7470 v24 += this->uClipX - x; | |
7471 Width += x - this->uClipX; | |
2069 | 7472 clipped_out_x = uClipX; |
0 | 7473 } |
2198 | 7474 if ( (signed int)y < (signed int)this->uClipY ) |
7475 { | |
7476 v24 += a4->uTextureWidth * (this->uClipY - y); | |
7477 uHeight = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7478 clipped_out_y = uClipY; |
0 | 7479 } |
7480 v14 = this->uClipX; | |
2198 | 7481 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7482 v14 = x; |
2198 | 7483 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7484 { |
7485 v16 = this->uClipX; | |
2198 | 7486 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7487 v16 = x; |
2198 | 7488 Width = this->uClipZ - v16; |
0 | 7489 } |
7490 v17 = this->uClipY; | |
2198 | 7491 if ( (signed int)this->uClipY < (signed int)y ) |
0 | 7492 v17 = y; |
2198 | 7493 if ( (signed int)(uHeight + v17) > (signed int)this->uClipW ) |
0 | 7494 { |
7495 v19 = this->uClipY; | |
7496 if ( (signed int)v19 < (signed int)y ) | |
7497 v19 = y; | |
2198 | 7498 uHeight = this->uClipW - v19; |
7499 } | |
7500 } | |
7501 | |
7502 for (int dy = 0; dy < uHeight; ++dy) | |
7503 { | |
7504 for (int dx = 0; dx < Width; ++dx) | |
7505 { | |
7506 v20 = *v24; | |
7507 if ( v20 >= a7 && v20 <= a8 ) | |
7508 { | |
7509 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7510 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7511 v21 = 2 * a8 - v21 - a7; | |
7512 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7513 } | |
7514 ++v24; | |
7515 } | |
7516 v24 += a4->uTextureWidth - Width; | |
2069 | 7517 } |
7518 /*if ( (signed int)v9 > 0 ) | |
0 | 7519 { |
7520 ya = v9; | |
7521 v23 = v22 - v27; | |
7522 do | |
7523 { | |
7524 if ( v27 > 0 ) | |
7525 { | |
7526 xa = v27; | |
7527 do | |
7528 { | |
7529 v20 = *v24; | |
7530 if ( v20 >= a7 && v20 <= a8 ) | |
7531 { | |
7532 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7533 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7534 v21 = 2 * a8 - v21 - a7; | |
7535 *v8 = a4->pPalette16[v21]; | |
7536 } | |
7537 ++v8; | |
7538 ++v24; | |
7539 --xa; | |
7540 } | |
7541 while ( xa ); | |
7542 } | |
7543 v8 += this->uTargetSurfacePitch - v27; | |
7544 v24 += v23; | |
7545 --ya; | |
7546 } | |
7547 while ( ya ); | |
2069 | 7548 }*/ |
0 | 7549 } |
7550 } | |
7551 | |
7552 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7553 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7554 { |
7555 unsigned int v14; // edx@11 | |
7556 unsigned int v16; // edx@14 | |
7557 unsigned int v17; // edx@17 | |
7558 unsigned int v19; // edx@20 | |
7559 int v20; // eax@27 | |
7560 int v21; // edx@29 | |
2334 | 7561 // int v23; // [sp+Ch] [bp-Ch]@24 |
2198 | 7562 int Height; // [sp+10h] [bp-8h]@6 |
7563 int Width; // [sp+14h] [bp-4h]@6 | |
0 | 7564 int v27; // [sp+24h] [bp+Ch]@23 |
7565 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7566 | |
7567 if ( this->uNumSceneBegins ) | |
7568 { | |
7569 if ( a4 ) | |
7570 { | |
7571 if ( a4->pPalette16 ) | |
7572 { | |
7573 if ( a5 ) | |
7574 { | |
7575 if ( a5->pPalette16 ) | |
7576 { | |
710 | 7577 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7578 Width = a4->uTextureWidth; |
7579 Height = a4->uTextureHeight; | |
2069 | 7580 int clipped_out_x = a2; |
7581 int clipped_out_y = a3; | |
0 | 7582 if ( this->bClip ) |
7583 { | |
2198 | 7584 if ( (signed int)a2 < (signed int)this->uClipX ) |
0 | 7585 { |
2198 | 7586 v28 += this->uClipX - a2; |
7587 Width += a2 - this->uClipX; | |
2069 | 7588 clipped_out_x = uClipX; |
0 | 7589 } |
2198 | 7590 |
7591 if ( (signed int)a3 < (signed int)this->uClipY ) | |
0 | 7592 { |
2198 | 7593 v28 += a4->uTextureWidth * (this->uClipY - a3); |
7594 Height += a3 - this->uClipY; | |
2069 | 7595 clipped_out_y = uClipY; |
0 | 7596 } |
2198 | 7597 |
0 | 7598 v14 = this->uClipX; |
2198 | 7599 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7600 v14 = a2; |
2198 | 7601 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7602 { |
7603 v16 = this->uClipX; | |
2198 | 7604 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7605 v16 = a2; |
2198 | 7606 Width = this->uClipZ - v16; |
0 | 7607 } |
2198 | 7608 |
0 | 7609 v17 = this->uClipY; |
2198 | 7610 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7611 v17 = a3; |
2198 | 7612 if ( (signed int)(Height + v17) > (signed int)this->uClipW ) |
0 | 7613 { |
7614 v19 = this->uClipY; | |
2198 | 7615 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7616 v19 = a3; |
2198 | 7617 Height = this->uClipW - v19; |
0 | 7618 } |
7619 } | |
2069 | 7620 |
0 | 7621 v27 = 0; |
2198 | 7622 for (int y = 0; y < Height; ++y) |
2069 | 7623 { |
2198 | 7624 for (int x = 0; x < Width; ++x) |
2069 | 7625 { |
7626 if ( *v28 ) | |
7627 { | |
2101 | 7628 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7629 if ( v20 >= a7 ) |
7630 { | |
7631 if ( v20 <= a8 ) | |
7632 { | |
7633 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7634 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7635 v21 = 2 * a8 - v21 - a7; | |
7636 //v9 = a5; | |
7637 //*v10 = a5->pPalette16[v21]; | |
7638 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7639 } | |
7640 } | |
7641 } | |
7642 v28++; | |
7643 } | |
2198 | 7644 v28 += a4->uTextureWidth - Width; |
2069 | 7645 } |
7646 | |
7647 /*if ( v24 > 0 ) | |
0 | 7648 { |
7649 v23 = v22 - v25; | |
7650 do | |
7651 { | |
7652 for ( i = 0; i < v25; ++v28 ) | |
7653 { | |
7654 if ( *v28 ) | |
7655 { | |
710 | 7656 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7657 if ( v20 >= a7 ) |
7658 { | |
7659 if ( v20 <= a8 ) | |
7660 { | |
7661 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7662 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7663 v21 = 2 * a8 - v21 - a7; | |
7664 v9 = a5; | |
7665 *v10 = a5->pPalette16[v21]; | |
7666 } | |
7667 } | |
7668 } | |
7669 ++i; | |
7670 ++v10; | |
7671 } | |
7672 ++v27; | |
7673 v10 += this->uTargetSurfacePitch - v25; | |
7674 v28 += v23; | |
7675 } | |
7676 while ( v27 < v24 ); | |
2069 | 7677 }*/ |
7678 | |
0 | 7679 } |
7680 } | |
7681 } | |
7682 } | |
7683 } | |
7684 } | |
7685 | |
7686 //----- (004A6274) -------------------------------------------------------- | |
7687 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7688 { | |
7689 int uHeight; // ebx@4 | |
7690 unsigned int v11; // edx@9 | |
7691 unsigned int v12; // esi@12 | |
7692 unsigned int v13; // esi@15 | |
7693 unsigned int v15; // esi@18 | |
7694 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7695 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7696 | |
7697 if ( this->uNumSceneBegins ) | |
7698 { | |
7699 if ( pTexture ) | |
7700 { | |
7701 if ( pTexture->pPalette16 ) | |
7702 { | |
7703 uHeight = pTexture->uTextureHeight; | |
710 | 7704 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7705 uWidth = pTexture->uTextureWidth; |
2069 | 7706 |
7707 int clipped_out_x = uX; | |
7708 int clipped_out_y = uY; | |
0 | 7709 if ( this->bClip ) |
7710 { | |
2198 | 7711 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7712 { |
2198 | 7713 v19 += this->uClipX - uX; |
0 | 7714 uWidth += uX - this->uClipX; |
2069 | 7715 clipped_out_x = uClipX; |
0 | 7716 } |
2198 | 7717 |
0 | 7718 uHeight = pTexture->uTextureHeight; |
2198 | 7719 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7720 { |
2198 | 7721 v19 += pTexture->uTextureWidth * (this->uClipY - uY); |
0 | 7722 uHeight = uY - this->uClipY + pTexture->uTextureHeight; |
2069 | 7723 clipped_out_y = uClipY; |
0 | 7724 } |
7725 v11 = this->uClipX; | |
2198 | 7726 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7727 v11 = uX; |
2198 | 7728 |
7729 if ( (signed int)(v11 + uWidth) > (signed int)this->uClipZ ) | |
0 | 7730 { |
7731 v12 = this->uClipX; | |
2198 | 7732 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7733 v12 = uX; |
2198 | 7734 uWidth = this->uClipZ - v12; |
0 | 7735 } |
7736 v13 = this->uClipY; | |
2198 | 7737 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7738 v13 = uY; |
2198 | 7739 |
7740 if ( (signed int)(uHeight + v13) > (signed int)this->uClipW ) | |
0 | 7741 { |
7742 v15 = this->uClipY; | |
2198 | 7743 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7744 v15 = uY; |
2198 | 7745 uHeight = this->uClipW - v15; |
0 | 7746 } |
7747 } | |
2198 | 7748 |
2069 | 7749 for (int y = 0; y < uHeight; ++y) |
7750 { | |
7751 for (int x = 0; x < uWidth; ++x) | |
7752 { | |
2198 | 7753 if ( *v19 ) |
7754 WritePixel16(clipped_out_x + x, clipped_out_y + y, pTexture->pPalette16[*v19]); | |
7755 ++v19; | |
2069 | 7756 } |
2198 | 7757 v19 += pTexture->uTextureWidth - uWidth; |
2069 | 7758 } |
7759 /*if ( (signed int)uHeight > 0 ) | |
0 | 7760 { |
7761 uYa = uHeight; | |
7762 v16 = v19; | |
7763 do | |
7764 { | |
7765 if ( uWidth > 0 ) | |
7766 { | |
7767 uXa = uWidth; | |
7768 do | |
7769 { | |
7770 if ( *v16 ) | |
7771 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7772 ++v6; | |
7773 ++v16; | |
7774 } | |
7775 while ( uXa-- !=1 ); | |
7776 } | |
7777 v16 += v18 - uWidth; | |
7778 uFlag = uYa-- == 1; | |
7779 v6 += this->uTargetSurfacePitch - uWidth; | |
7780 } | |
7781 while ( !uFlag ); | |
2069 | 7782 }*/ |
0 | 7783 } |
7784 } | |
7785 } | |
7786 } | |
7787 | |
7788 //----- (004A612A) -------------------------------------------------------- | |
710 | 7789 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7790 { |
7791 Texture *v5; // eax@2 | |
7792 unsigned int v6; // edx@3 | |
7793 int v7; // ebx@3 | |
7794 int v8; // edi@3 | |
7795 signed int v9; // eax@4 | |
7796 int v10; // eax@5 | |
7797 unsigned int v11; // esi@6 | |
7798 signed int v12; // esi@8 | |
7799 unsigned int v13; // eax@10 | |
7800 signed int v14; // esi@11 | |
7801 unsigned int v15; // esi@14 | |
7802 unsigned int v16; // eax@16 | |
7803 unsigned int v17; // ecx@17 | |
7804 int v18; // edx@23 | |
7805 int v19; // [sp+Ch] [bp-Ch]@3 | |
7806 int v20; // [sp+10h] [bp-8h]@3 | |
7807 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7808 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7809 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7810 | |
7811 if ( this->uNumSceneBegins ) | |
7812 { | |
7813 v5 = pTexture; | |
7814 if ( pTexture ) | |
7815 { | |
7816 v6 = uOutY; | |
7817 v7 = pTexture->uTextureHeight; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7818 pZBuffer = &this->pActiveZBuffer[uOutX + window->GetWidth() * uOutY]; |
710 | 7819 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7820 v8 = v5->uTextureWidth; |
7821 v20 = v5->uTextureWidth; | |
7822 v19 = v5->uTextureWidth; | |
7823 if ( this->bClip ) | |
7824 { | |
7825 v9 = this->uClipX; | |
7826 if ( uOutX < v9 ) | |
7827 { | |
7828 v10 = v9 - uOutX; | |
7829 uOutYa += v10; | |
7830 v8 += uOutX - this->uClipX; | |
7831 v20 = v8; | |
7832 pZBuffer += v10; | |
7833 } | |
7834 v11 = this->uClipY; | |
7835 if ( (signed int)v6 < (signed int)v11 ) | |
7836 { | |
7837 uOutYa += v19 * (v11 - v6); | |
7838 v7 += v6 - v11; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7839 pZBuffer += window->GetWidth() * (v11 - v6); |
0 | 7840 v8 = v20; |
7841 } | |
7842 v12 = this->uClipX; | |
7843 if ( v12 < uOutX ) | |
7844 v12 = uOutX; | |
7845 v13 = this->uClipZ; | |
7846 if ( v8 + v12 > (signed int)v13 ) | |
7847 { | |
7848 v14 = this->uClipX; | |
7849 if ( v14 < uOutX ) | |
7850 v14 = uOutX; | |
7851 v8 = v13 - v14; | |
7852 } | |
7853 v15 = this->uClipY; | |
7854 if ( (signed int)v15 < (signed int)v6 ) | |
7855 v15 = v6; | |
7856 v16 = this->uClipW; | |
7857 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7858 { | |
7859 v17 = this->uClipY; | |
7860 if ( (signed int)v17 >= (signed int)v6 ) | |
7861 v6 = v17; | |
7862 v7 = v16 - v6; | |
7863 } | |
7864 } | |
7865 if ( v7 > 0 ) | |
7866 { | |
7867 uOutXa = v7; | |
7868 do | |
7869 { | |
7870 if ( v8 > 0 ) | |
7871 { | |
7872 v18 = v8; | |
7873 do | |
7874 { | |
7875 if ( *uOutYa ) | |
7876 *pZBuffer = zVal; | |
7877 ++pZBuffer; | |
7878 ++uOutYa; | |
7879 --v18; | |
7880 } | |
7881 while ( v18 ); | |
7882 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7883 pZBuffer += window->GetWidth() - v8; |
0 | 7884 uOutYa += v19 - v8; |
7885 --uOutXa; | |
7886 } | |
7887 while ( uOutXa ); | |
7888 } | |
7889 } | |
7890 } | |
7891 } | |
7892 | |
7893 //----- (004A601E) -------------------------------------------------------- | |
991 | 7894 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 7895 { |
7896 signed int v5; // edx@3 | |
7897 int v6; // ebx@3 | |
7898 int v7; // esi@3 | |
7899 void *v8; // esi@3 | |
7900 unsigned int v9; // eax@4 | |
7901 unsigned int v10; // eax@6 | |
7902 signed int v11; // edi@8 | |
7903 unsigned int v12; // eax@10 | |
7904 signed int v13; // edi@11 | |
7905 unsigned int v14; // edi@14 | |
7906 unsigned int v15; // eax@16 | |
7907 unsigned int v16; // ecx@17 | |
7908 int v17; // [sp+18h] [bp+Ch]@3 | |
7909 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
7910 | |
7911 if ( this->uNumSceneBegins && pTexture ) | |
7912 { | |
7913 v5 = a3; | |
7914 v6 = pTexture->uTextureHeight; | |
7915 v7 = 5 * a3; | |
7916 v17 = pTexture->uTextureHeight; | |
7917 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
7918 pTexturea = pTexture->uTextureWidth; | |
7919 if ( this->bClip ) | |
7920 { | |
7921 v9 = this->uClipX; | |
7922 if ( a2 < (signed int)v9 ) | |
7923 { | |
7924 pTexturea += a2 - v9; | |
7925 v8 = (char *)v8 + 4 * (v9 - a2); | |
7926 } | |
7927 v10 = this->uClipY; | |
7928 if ( v5 < (signed int)v10 ) | |
7929 { | |
7930 v17 += v5 - v10; | |
7931 v8 = (char *)v8 + 2560 * (v10 - v5); | |
7932 } | |
7933 v11 = this->uClipX; | |
7934 if ( v11 < a2 ) | |
7935 v11 = a2; | |
7936 v12 = this->uClipZ; | |
7937 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
7938 { | |
7939 v13 = this->uClipX; | |
7940 if ( v13 < a2 ) | |
7941 v13 = a2; | |
7942 pTexturea = v12 - v13; | |
7943 } | |
7944 v14 = this->uClipY; | |
7945 if ( (signed int)v14 < v5 ) | |
7946 v14 = v5; | |
7947 v6 = v17; | |
7948 v15 = this->uClipW; | |
7949 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
7950 { | |
7951 v16 = this->uClipY; | |
7952 if ( (signed int)v16 < v5 ) | |
7953 v16 = v5; | |
7954 v6 = v15 - v16; | |
7955 } | |
7956 } | |
7957 if ( v6 > 0 ) | |
7958 { | |
7959 do | |
7960 { | |
7961 if ( (signed int)pTexturea > 0 ) | |
7962 { | |
7963 memset32(v8, a5, pTexturea); | |
7964 v8 = (char *)v8 + 4 * pTexturea; | |
7965 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7966 v8 = (char *)v8 + 4 * (window->GetWidth() - pTexturea); |
0 | 7967 --v6; |
7968 } | |
7969 while ( v6 ); | |
7970 } | |
7971 } | |
7972 } | |
7973 | |
7974 //----- (004A5EB2) -------------------------------------------------------- | |
7975 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
7976 { | |
2069 | 7977 int v5; // ebx@4 |
0 | 7978 unsigned int v8; // edx@6 |
7979 unsigned int v10; // edx@8 | |
7980 unsigned int v11; // edx@9 | |
7981 unsigned int v12; // esi@12 | |
7982 unsigned int v13; // esi@15 | |
7983 unsigned int v15; // esi@18 | |
2334 | 7984 // char v17; // zf@26 |
0 | 7985 int v18; // [sp+10h] [bp-10h]@4 |
7986 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7987 int v20; // [sp+1Ch] [bp-4h]@4 | |
2334 | 7988 // int uXa; // [sp+28h] [bp+8h]@24 |
7989 // unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
0 | 7990 |
7991 if ( this->uNumSceneBegins ) | |
7992 { | |
7993 if ( a4 ) | |
7994 { | |
7995 if ( a4->pPalette16 ) | |
7996 { | |
7997 v5 = a4->uTextureHeight; | |
2069 | 7998 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7999 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8000 v20 = a4->uTextureWidth; |
8001 v18 = a4->uTextureWidth; | |
2069 | 8002 |
8003 int clipped_out_x = uX; | |
8004 int clipped_out_y = uY; | |
0 | 8005 if ( this->bClip ) |
8006 { | |
2198 | 8007 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 8008 { |
2198 | 8009 v8 = this->uClipX - uX; |
0 | 8010 v19 += v8; |
8011 v20 += uX - this->uClipX; | |
2069 | 8012 clipped_out_x = uClipX; |
0 | 8013 } |
2198 | 8014 |
0 | 8015 v5 = a4->uTextureHeight; |
2198 | 8016 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 8017 { |
2198 | 8018 v10 = this->uClipY - uY; |
0 | 8019 v19 += v18 * v10; |
8020 v5 = uY - this->uClipY + a4->uTextureHeight; | |
2198 | 8021 //v4 = a4; |
2069 | 8022 clipped_out_y = uClipY; |
0 | 8023 } |
2198 | 8024 |
0 | 8025 v11 = this->uClipX; |
8026 if ( (signed int)v11 < (signed int)uX ) | |
8027 v11 = uX; | |
2198 | 8028 |
8029 if ( (signed int)(v11 + v20) > (signed int)this->uClipZ ) | |
0 | 8030 { |
8031 v12 = this->uClipX; | |
8032 if ( (signed int)v12 < (signed int)uX ) | |
8033 v12 = uX; | |
2198 | 8034 v20 = this->uClipZ - v12; |
0 | 8035 } |
2198 | 8036 |
0 | 8037 v13 = this->uClipY; |
8038 if ( (signed int)v13 < (signed int)uY ) | |
8039 v13 = uY; | |
2069 | 8040 |
8041 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 8042 { |
8043 v15 = this->uClipY; | |
8044 if ( (signed int)v15 < (signed int)uY ) | |
8045 v15 = uY; | |
2069 | 8046 v5 = uClipW - v15; |
0 | 8047 } |
8048 } | |
2198 | 8049 |
2069 | 8050 for (int y = 0; y < v5; ++y) |
8051 { | |
8052 for (int x = 0; x < v20; ++x) | |
8053 { | |
2198 | 8054 if ( a4->pPalette16[*v19] != 0x7FF )// 2047 |
8055 WritePixel16(clipped_out_x + x, clipped_out_y + y, a4->pPalette16[*v19]); | |
8056 ++v19; | |
2069 | 8057 } |
2198 | 8058 v19 += v18 - v20; |
2069 | 8059 } |
8060 /*if ( (signed int)v5 > 0 ) | |
0 | 8061 { |
8062 uYa = v5; | |
8063 v16 = v19; | |
8064 do | |
8065 { | |
8066 if ( v20 > 0 ) | |
8067 { | |
8068 uXa = v20; | |
8069 do | |
8070 { | |
8071 *pTarget = v4->pPalette16[*v16]; | |
8072 ++pTarget; | |
8073 ++v16; | |
8074 --uXa; | |
8075 } | |
8076 while ( uXa ); | |
8077 } | |
8078 v16 += v18 - v20; | |
8079 v17 = uYa-- == 1; | |
8080 pTarget += this->uTargetSurfacePitch - v20; | |
8081 } | |
8082 while ( !v17 ); | |
2069 | 8083 }*/ |
0 | 8084 } |
8085 } | |
8086 } | |
8087 } | |
8088 | |
8089 //----- (004667E9) -------------------------------------------------------- | |
8090 void Render::ChangeBetweenWinFullscreenModes() | |
8091 { | |
8092 float v0; // ST14_4@17 | |
8093 int v4; // edx@26 | |
8094 ObjectDesc *v5; // eax@26 | |
8095 RGBTexture *v6; // esi@33 | |
8096 const char *v8; // [sp-4h] [bp-28h]@33 | |
2334 | 8097 // struct tagRECT Rect; // [sp+14h] [bp-10h]@15 |
0 | 8098 |
2061 | 8099 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8100 { |
1458 | 8101 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8102 return; |
2061 | 8103 }*/ |
2154 | 8104 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8105 { |
0 | 8106 if ( pEventTimer->bPaused ) |
2061 | 8107 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8108 else |
8109 pEventTimer->Pause(); | |
8110 if ( pMiscTimer->bPaused ) | |
2061 | 8111 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8112 else |
8113 pMiscTimer->Pause(); | |
8114 pMouse->bActive = 0; | |
8115 if ( pRenderer->pRenderD3D ) | |
8116 { | |
8117 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8118 pSprites_LOD->ReleaseAll(); | |
8119 } | |
8120 if ( pRenderer->bWindowMode ) | |
8121 { | |
1802 | 8122 //SetMenu(hWnd, 0); |
8123 //SetWindowLongA(hWnd, -20, 0); | |
8124 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8125 window->SetFullscreenMode(); | |
8126 pRenderer->InitializeFullscreen(); | |
0 | 8127 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8128 pGame->pGammaController->Initialize(v0); | |
8129 } | |
8130 else | |
8131 { | |
1802 | 8132 //ClipCursor(0); |
8133 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8134 pRenderer->SwitchToWindow(); | |
0 | 8135 } |
8136 if ( pRenderer->pRenderD3D ) | |
8137 { | |
8138 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8139 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8140 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8141 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8142 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8143 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8144 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8145 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8146 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8147 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8148 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8149 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8150 { |
8151 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8152 v5 = &pObjectList->pObjects[i]; |
0 | 8153 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8154 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8155 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8156 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8157 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8158 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8159 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8160 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8161 { | |
8162 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8163 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8164 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8165 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8166 { |
2006 | 8167 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8168 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8169 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8170 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8171 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8172 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8173 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8174 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8175 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8176 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8177 v8 = "title.pcx"; |
2006 | 8178 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8179 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8180 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8181 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8182 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8183 } |
0 | 8184 viewparams->bRedrawGameUI = 1; |
688 | 8185 viewparams->InitGrayPalette(); |
0 | 8186 pMouse->SetCurrentCursorBitmap(); |
1802 | 8187 /*if ( pRenderer->bWindowMode ) |
0 | 8188 { |
1655 | 8189 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8190 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8191 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8192 }*/ |
8193 pMouse->bActive = true; | |
0 | 8194 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8195 pVideoPlayer->SelectMovieType(); |
2061 | 8196 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8197 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8198 else |
8199 pEventTimer->Resume(); | |
2061 | 8200 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8201 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8202 else |
8203 pMiscTimer->Resume(); | |
8204 } | |
8205 } | |
8206 | |
8207 | |
8208 //----- (004524D8) -------------------------------------------------------- | |
8209 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8210 { | |
1583 | 8211 //int v11; // eax@13 |
8212 //int v12; // ecx@13 | |
0 | 8213 void *v13; // eax@13 |
1583 | 8214 //unsigned __int8 v14; // zf@13 |
8215 //unsigned __int8 v15; // sf@13 | |
0 | 8216 int v16; // esi@14 |
8217 int v17; // ecx@16 | |
8218 int v18; // esi@16 | |
8219 unsigned __int16 *v19; // eax@16 | |
8220 int v20; // edx@16 | |
8221 int v21; // ecx@16 | |
8222 int v22; // eax@16 | |
8223 int v23; // esi@16 | |
8224 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8225 int v27; // [sp+28h] [bp-Ch]@14 | |
8226 int v28; // [sp+2Ch] [bp-8h]@13 | |
8227 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8228 | |
8229 //v3 = this; | |
8230 //sprintf(Str1, "%s", pName); | |
8231 //v4 = uNumItems; | |
8232 if (!uNumItems) | |
8233 return nullptr; | |
8234 | |
8235 //{ | |
8236 //v5 = 0, pDesta = uNumItems; | |
8237 uint idx1 = 0, | |
8238 idx2 = uNumItems; | |
8239 while (true) | |
8240 { | |
1980 | 8241 uint i = idx1 + (idx2 - idx1) / 2; |
8242 | |
8243 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8244 if (!res) |
8245 { | |
8246 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8247 break; | |
8248 } | |
8249 else if (res < 0) | |
8250 idx2 = idx1 + (idx2 - idx1) / 2; | |
8251 else | |
8252 idx1 = i + 1; | |
8253 | |
8254 if ( idx1 >= idx2 ) | |
8255 return false; | |
8256 } | |
8257 | |
8258 | |
8259 uint uCompressedSize = 0; | |
8260 fread(&uCompressedSize, 4, 1, pFile); | |
8261 | |
1980 | 8262 HWLTexture* pTex = new HWLTexture; |
670 | 8263 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8264 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8265 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8266 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8267 fread(&pTex->uWidth, 4, 1, pFile); |
8268 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8269 fread(&pTex->uAreaX, 4, 1, pFile); |
8270 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8271 |
8272 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8273 if (uCompressedSize) | |
8274 { | |
1980 | 8275 char* pCompressedData = new char[uCompressedSize]; |
0 | 8276 { |
8277 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8278 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8279 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8280 } | |
8281 delete [] pCompressedData; | |
8282 } | |
8283 else | |
8284 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8285 | |
1583 | 8286 if ( scale_hwls_to_half ) |
8287 { | |
8288 pTex->uHeight /= 2; | |
8289 pTex->uWidth /= 2; | |
8290 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8291 v28 = 0; |
8292 v26 = (unsigned __int16 *)v13; | |
1583 | 8293 if ( pTex->uHeight > 0 ) |
0 | 8294 { |
8295 v16 = pTex->uWidth; | |
8296 v27 = 1; | |
8297 do | |
8298 { | |
8299 pDestb = 0; | |
8300 if ( v16 > 0 ) | |
8301 { | |
8302 do | |
8303 { | |
8304 v17 = v16 * v27; | |
8305 v18 = v28 * v16; | |
8306 v19 = pTex->pPixels; | |
8307 v20 = pDestb + 2 * v18; | |
8308 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8309 v22 = (int)&v19[2 * v20]; | |
8310 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8311 LOWORD(v21) = *(unsigned short *)v21; | |
8312 v23 = pDestb++ + v18; | |
1583 | 8313 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8314 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8315 v16 = pTex->uWidth; |
8316 } | |
8317 while (pDestb < pTex->uWidth); | |
8318 } | |
8319 ++v28; | |
8320 v27 += 2; | |
8321 } | |
8322 while ( v28 < (signed int)pTex->uHeight ); | |
8323 } | |
8324 delete [] pTex->pPixels; | |
8325 pTex->pPixels = v26; | |
8326 } | |
8327 return pTex; | |
8328 } | |
8329 | |
8330 //----- (0045271F) -------------------------------------------------------- | |
8331 bool RenderHWLContainer::Release() | |
8332 { | |
8333 __int32 v4; // eax@6 | |
8334 FILE *v5; // ST24_4@6 | |
8335 FILE *File; // [sp+4h] [bp-4h]@6 | |
8336 | |
1162 | 8337 if ( this->bDumpDebug) |
0 | 8338 { |
8339 File = fopen("logd3d.txt", "w"); | |
1162 | 8340 v4 = ftell(this->pFile); |
8341 v5 = this->pFile; | |
8342 this->uDataOffset = v4; | |
8343 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8344 for (int i = 0; i < this->uNumItems; i++) | |
8345 { | |
8346 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8347 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8348 } | |
8349 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8350 fseek(this->pFile, 4, 0); | |
8351 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8352 fclose(this->pFile); | |
0 | 8353 fclose(File); |
8354 } | |
8355 else | |
8356 { | |
8357 fclose(this->pFile); | |
1162 | 8358 for (int i = 0; i < this->uNumItems; i++) |
8359 { | |
8360 free(this->pSpriteNames[i]); | |
0 | 8361 } |
8362 } | |
1093 | 8363 return true; |
0 | 8364 } |
8365 | |
8366 //----- (00452347) -------------------------------------------------------- | |
8367 RenderHWLContainer::RenderHWLContainer(): | |
8368 bDumpDebug(false) | |
8369 { | |
8370 this->pFile = 0; | |
8371 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8372 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8373 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8374 this->uNumItems = 0; |
1583 | 8375 this->scale_hwls_to_half = false; |
0 | 8376 } |
8377 | |
8378 //----- (0045237F) -------------------------------------------------------- | |
8379 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8380 { | |
8381 pFile = _wfopen(pFilename, L"rb"); | |
8382 if (!pFile) | |
8383 { | |
8384 Log::Warning(L"Failed to open file: %s", pFilename); | |
8385 return false; | |
8386 } | |
8387 | |
8388 fread(&uSignature, 1, 4, pFile); | |
8389 if (uSignature != 'TD3D') | |
8390 { | |
8391 Log::Warning(L"Invalid format: %s", pFilename); | |
8392 return false; | |
8393 } | |
8394 | |
8395 fread(&uDataOffset, 4, 1, pFile); | |
8396 fseek(pFile, uDataOffset, SEEK_SET); | |
8397 fread(&uNumItems, 4, 1, pFile); | |
8398 | |
8399 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8400 for (uint i = 0; i < uNumItems; ++i) | |
8401 { | |
8402 pSpriteNames[i] = new char[20]; | |
8403 fread(pSpriteNames[i], 1, 20, pFile); | |
8404 } | |
8405 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8406 | |
8407 return true; | |
8408 } | |
8409 | |
8410 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8411 void Render::DoRenderBillboards_D3D() |
8412 { | |
8413 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8414 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8415 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8417 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8418 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8419 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8420 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8421 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8422 { |
1390 | 8423 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8424 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8425 } | |
8426 p->pQuads[0].pos.x = 10; | |
8427 p->pQuads[0].pos.y = 10; | |
8428 | |
8429 p->pQuads[1].pos.x = 10; | |
8430 p->pQuads[1].pos.y = 200; | |
8431 | |
8432 p->pQuads[2].pos.x = 100; | |
8433 p->pQuads[2].pos.y = 200; | |
8434 | |
8435 p->pQuads[3].pos.x = 100; | |
8436 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8437 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8438 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8439 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8440 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8441 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8442 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8443 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8444 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8445 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8446 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8447 }*/ |
0 | 8448 |
2153 | 8449 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8450 { | |
2155 | 8451 if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) |
8452 SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); | |
2114 | 8453 |
2153 | 8454 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8455 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8456 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8457 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8458 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8459 } | |
8460 | |
8461 if (bFogEnabled) | |
8462 { | |
8463 bFogEnabled = false; | |
8464 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8465 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8466 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8467 } | |
8468 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8469 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8470 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8471 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8474 } |
8475 | |
8476 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8477 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8478 { |
8479 switch (a1) | |
8480 { | |
8481 case RenderBillboardD3D::Transparent: | |
8482 { | |
2153 | 8483 if (bFogEnabled) |
8484 { | |
8485 bFogEnabled = false; | |
8486 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8487 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8488 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8489 } | |
8490 | |
8491 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8492 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8493 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8494 } |
8495 break; | |
8496 | |
8497 case RenderBillboardD3D::Opaque_1: | |
8498 case RenderBillboardD3D::Opaque_2: | |
8499 case RenderBillboardD3D::Opaque_3: | |
8500 { | |
2153 | 8501 if (bUsingSpecular) |
8502 { | |
8503 if (!bFogEnabled) | |
0 | 8504 { |
2153 | 8505 bFogEnabled = true; |
8506 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8507 } |
8508 } | |
8509 | |
2153 | 8510 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8511 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8512 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8513 } |
8514 break; | |
8515 | |
8516 default: | |
8517 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8518 assert(false); |
0 | 8519 break; |
8520 } | |
1787 | 8521 } |
1903 | 8522 //----- (00424CD7) -------------------------------------------------------- |
8523 int ODM_NearClip(unsigned int num_vertices) | |
8524 { | |
8525 bool current_vertices_flag; // edi@1 | |
8526 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8527 double t; // st6@10 | |
2320 | 8528 bool bFound; |
8529 | |
8530 bFound = false; | |
1903 | 8531 |
8532 if (!num_vertices) | |
8533 return 0; | |
2320 | 8534 for (uint i = 0; i < num_vertices; ++i)// åñòü ëè ïîãðàíè÷íûå âåðøèíû |
8535 { | |
8536 if ( array_50AC10[i].vWorldViewPosition.x > 8.0 ) | |
8537 { | |
8538 bFound = true; | |
8539 break; | |
8540 } | |
8541 } | |
8542 if ( !bFound ) | |
8543 return 0; | |
1903 | 8544 |
2318 | 8545 memcpy(&array_50AC10[num_vertices], &array_50AC10[0], sizeof(array_50AC10[0])); |
8546 current_vertices_flag = false; | |
8547 next_vertices_flag = false; | |
8548 if ( array_50AC10[0].vWorldViewPosition.x <= 8.0 ) | |
8549 current_vertices_flag = true; | |
2320 | 8550 //check for near clip plane(ïðîâåðêà ïî áëèæíåé ãðàíèöå) |
8551 // | |
8552 // v3.__________________. v0 | |
8553 // | | | |
8554 // | | | |
8555 // | | | |
8556 // ----------------------- 8.0(near_clip - 8.0) | |
8557 // | | | |
8558 // .__________________. | |
8559 // v2 v1 | |
1903 | 8560 |
8561 int out_num_vertices = 0; | |
8562 for (int i = 0; i < num_vertices; ++i) | |
8563 { | |
2318 | 8564 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x <= 8.0;// |
8565 if ( current_vertices_flag ^ next_vertices_flag ) | |
8566 { | |
8567 if ( next_vertices_flag )//ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé | |
1903 | 8568 { |
2191 | 8569 //t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) |
1903 | 8570 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); |
2318 | 8571 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; |
8572 array_507D30[out_num_vertices].vWorldViewPosition.y = array_50AC10[i].vWorldViewPosition.y + (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t; | |
8573 array_507D30[out_num_vertices].vWorldViewPosition.z = array_50AC10[i].vWorldViewPosition.z + (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t; | |
8574 array_507D30[out_num_vertices].u = array_50AC10[i].u + (array_50AC10[i + 1].u - array_50AC10[i].u) * t; | |
8575 array_507D30[out_num_vertices].v = array_50AC10[i].v + (array_50AC10[i + 1].v - array_50AC10[i].v) * t; | |
8576 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
8577 } | |
8578 else// òåêóùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé | |
8579 { | |
8580 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8581 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8582 array_507D30[out_num_vertices].vWorldViewPosition.y = array_50AC10[i].vWorldViewPosition.y + (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t; | |
8583 array_507D30[out_num_vertices].vWorldViewPosition.z = array_50AC10[i].vWorldViewPosition.z + (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t; | |
8584 array_507D30[out_num_vertices].u = array_50AC10[i].u + (array_50AC10[i].u - array_50AC10[i + 1].u) * t; | |
8585 array_507D30[out_num_vertices].v = array_50AC10[i].v + (array_50AC10[i].v - array_50AC10[i + 1].v) * t; | |
8586 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
8587 } | |
1904 | 8588 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8589 ++out_num_vertices; |
8590 } | |
2318 | 8591 if ( !next_vertices_flag ) |
8592 { | |
8593 memcpy(&array_507D30[out_num_vertices], &array_50AC10[i + 1], sizeof(array_50AC10[i + 1])); | |
8594 out_num_vertices++; | |
1903 | 8595 } |
8596 current_vertices_flag = next_vertices_flag; | |
8597 } | |
8598 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8599 } | |
2321 | 8600 |
1787 | 8601 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8602 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8603 { |
2318 | 8604 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 |
8605 bool next_vertices_flag; // edi@1 | |
1787 | 8606 double t; // st6@10 |
8607 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
2318 | 8608 bool bFound; |
1787 | 8609 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 |
8610 | |
2318 | 8611 bFound = false; |
8612 | |
8613 memcpy(&array_50AC10[uNumVertices], &array_50AC10[0], sizeof(array_50AC10[uNumVertices])); | |
1787 | 8614 depth_num_vertices = 0; |
2318 | 8615 current_vertices_flag = false; |
8616 if ( array_50AC10[0].vWorldViewPosition.x >= pODMRenderParams->shading_dist_mist ) | |
8617 current_vertices_flag = true;//íàñòîÿùàÿ âåðøèíà áîëüøå ãðàíèöû âèäèìîñòè | |
1787 | 8618 if ( (signed int)uNumVertices <= 0 ) |
8619 return 0; | |
2318 | 8620 for (uint i = 0; i < uNumVertices; ++i)// åñòü ëè ïîãðàíè÷íûå âåðøèíû |
8621 { | |
8622 if ( array_50AC10[i].vWorldViewPosition.x < pODMRenderParams->shading_dist_mist ) | |
8623 { | |
8624 bFound = true; | |
8625 break; | |
8626 } | |
8627 } | |
8628 if ( !bFound ) | |
8629 return 0; | |
8630 //check for far clip plane(ïðîâåðêà ïî äàëüíåé ãðàíèöå) | |
8631 // | |
8632 // v3.__________________. v0 | |
8633 // | | | |
8634 // | | | |
8635 // | | | |
8636 // ----------------------- 8192.0(far_clip - 0x2000) | |
8637 // | | | |
8638 // .__________________. | |
8639 // v2 v1 | |
8640 | |
8641 for ( uint i = 0; i < uNumVertices; ++i ) | |
8642 { | |
8643 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= pODMRenderParams->shading_dist_mist; | |
8644 if ( current_vertices_flag ^ next_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8645 { | |
8646 if ( next_vertices_flag )//ñëåäóþùàÿ âåðøèíà áîëüøå ãðàíèöû âèäèìîñòè(íàñòîÿùàÿ âåðøèíà ìåíüøå ãðàíèöû âèäèìîñòè) - v3 | |
8647 { | |
8648 //t = far_clip - v2.x / v3.x - v2.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
2320 | 8649 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); |
2318 | 8650 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; |
8651 //New_y = v2.y + (v3.y - v2.y)*t | |
2320 | 8652 array_507D30[depth_num_vertices].vWorldViewPosition.y = array_50AC10[i].vWorldViewPosition.y + (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t; |
2318 | 8653 //New_z = v2.z + (v3.z - v2.z)*t |
2320 | 8654 array_507D30[depth_num_vertices].vWorldViewPosition.z = array_50AC10[i].vWorldViewPosition.z + (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t; |
8655 array_507D30[depth_num_vertices].u = array_50AC10[i].u + (array_50AC10[i].u - array_50AC10[i + 1].u) * t; | |
8656 array_507D30[depth_num_vertices].v = array_50AC10[i].v + (array_50AC10[i].v - array_50AC10[i + 1].v) * t; | |
2318 | 8657 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; |
8658 } | |
8659 else//íàñòîÿùàÿ âåðøèíà áîëüøå ãðàíèöû âèäèìîñòè(ñëåäóþùàÿ âåðøèíà ìåíüøå ãðàíèöû âèäèìîñòè) - v0 | |
1787 | 8660 { |
8661 //t = far_clip - v1.x / v0.x - v1.x | |
2318 | 8662 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); |
8663 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8664 //New_y = (v0.y - v1.y)*t + v1.y | |
2320 | 8665 array_507D30[depth_num_vertices].vWorldViewPosition.y = array_50AC10[i].vWorldViewPosition.y + (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t; |
2318 | 8666 //New_z = (v0.z - v1.z)*t + v1.z |
2320 | 8667 array_507D30[depth_num_vertices].vWorldViewPosition.z = array_50AC10[i].vWorldViewPosition.z + (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t; |
8668 array_507D30[depth_num_vertices].u = array_50AC10[i].u + (array_50AC10[i + 1].u - array_50AC10[i].u) * t; | |
8669 array_507D30[depth_num_vertices].v = array_50AC10[i].v + (array_50AC10[i + 1].v - array_50AC10[i].v) * t; | |
2318 | 8670 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; |
8671 } | |
1787 | 8672 ++depth_num_vertices; |
8673 } | |
2318 | 8674 if ( !next_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè |
8675 { | |
8676 memcpy(&array_507D30[depth_num_vertices], &array_50AC10[i + 1], sizeof(array_507D30[depth_num_vertices])); | |
8677 depth_num_vertices++; | |
8678 } | |
8679 current_vertices_flag = next_vertices_flag; | |
8680 } | |
8681 return depth_num_vertices >= 3 ? depth_num_vertices : 0; | |
1787 | 8682 } |
8683 | |
8684 //----- (0047840D) -------------------------------------------------------- | |
8685 void Render::DrawBuildingsD3D() | |
8686 { | |
8687 int v9; // ecx@8 | |
8688 Texture *pFaceTexture; // eax@10 | |
8689 unsigned int v16; // edi@22 | |
8690 int v27; // eax@57 | |
2334 | 8691 // int vertex_id; // eax@58 |
1787 | 8692 unsigned int v34; // eax@80 |
8693 int v40; // [sp-4h] [bp-5Ch]@2 | |
8694 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8695 int v50; // [sp+30h] [bp-28h]@34 | |
8696 int v51; // [sp+34h] [bp-24h]@35 | |
8697 int v52; // [sp+38h] [bp-20h]@36 | |
8698 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8699 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8700 int unused; // [sp+50h] [bp-8h]@3 | |
8701 | |
8702 if ( !pRenderer->pRenderD3D ) | |
8703 { | |
8704 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8705 } | |
8706 | |
8707 unused = 0; | |
8708 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8709 { | |
8710 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8711 { | |
8712 if ( IsBModelVisible(model_id, &unused) ) | |
8713 { | |
8714 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8715 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8716 { | |
8717 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8718 { | |
8719 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8720 { | |
8721 v53 = 0; | |
8722 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8723 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8724 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8725 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8726 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8727 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8728 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8729 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8730 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8731 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8732 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
2166 | 8733 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) |
1787 | 8734 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8735 else | |
8736 { | |
2166 | 8737 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) |
1787 | 8738 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; |
8739 } | |
2166 | 8740 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) |
1787 | 8741 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; |
8742 else | |
8743 { | |
8744 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8745 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8746 } | |
8747 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8748 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8749 v16 = GetTickCount() >> 4; | |
8750 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8751 { | |
8752 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8753 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8754 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8755 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8756 } | |
8757 else | |
8758 { | |
8759 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8760 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8761 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8762 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8763 } | |
8764 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8765 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8766 else | |
8767 { | |
8768 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8769 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8770 } | |
8771 v50 = 0; | |
8772 v49 = 0; | |
8773 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8774 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8775 { | |
8776 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8777 { | |
8778 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8779 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8780 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8781 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8782 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8783 } | |
8784 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8785 { | |
8786 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8787 ++v53; | |
8788 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8789 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8790 { | |
8791 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8792 v49 = 1; | |
8793 else | |
8794 v50 = 1; | |
8795 } | |
8796 else | |
8797 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8798 } | |
8799 } | |
8800 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8801 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8802 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8803 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8804 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
2207 | 8805 v51 = fixpoint_mul(-pOutdoor->vSunlight.x, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x); |
8806 v53 = fixpoint_mul(-pOutdoor->vSunlight.y, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y); | |
8807 v52 = fixpoint_mul(-pOutdoor->vSunlight.z, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z); | |
8808 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - fixpoint_mul(20, v51 + v53 + v52); | |
1787 | 8809 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) |
8810 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8811 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8812 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8813 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8814 return; | |
2169 | 8815 if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) |
1787 | 8816 { |
8817 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8818 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8819 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8820 v27 = 8 * (face_id | (model_id << 6)); | |
8821 LOBYTE(v27) = v27 | 6; | |
8822 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8823 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8824 { | |
8825 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8826 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8827 } | |
8828 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8829 /*static bool __init_flag = false; | |
8830 if (!__init_flag) | |
8831 { | |
8832 __init_flag = true; | |
8833 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8834 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8835 atexit(loc_4789D4); | |
8836 }*/ | |
8837 | |
8838 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8839 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8840 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8841 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8842 int v31 = 0; | |
8843 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8844 { | |
8845 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8846 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8847 if ( pDecalBuilder->uNumDecals > 0 ) | |
8848 { | |
8849 v40 = -1; | |
8850 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8851 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8852 } | |
8853 } | |
8854 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8855 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8856 if ( v50 ) | |
8857 { | |
1903 | 8858 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8859 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8860 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8861 } | |
8862 if ( v49 ) | |
8863 { | |
1903 | 8864 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8865 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8866 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8867 } | |
8868 if ( uNumVertices ) | |
8869 { | |
8870 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8871 { | |
8872 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8873 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8874 else | |
8875 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8876 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8877 } | |
8878 else | |
8879 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8880 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8881 } | |
8882 } | |
8883 } | |
8884 } | |
8885 } | |
8886 } | |
8887 } | |
8888 } | |
8889 return; | |
1911 | 8890 } |
8891 //----- (00479543) -------------------------------------------------------- | |
1923 | 8892 void Render::DrawOutdoorSkyD3D() |
1911 | 8893 { |
8894 int v9; // eax@4 | |
8895 int v10; // ebx@4 | |
8896 int v13; // edi@6 | |
8897 int v14; // ecx@6 | |
8898 int v15; // eax@8 | |
8899 int v16; // eax@12 | |
8900 signed __int64 v17; // qtt@13 | |
8901 signed int v18; // ecx@13 | |
8902 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8903 int v30; // [sp+134h] [bp-30h]@1 | |
8904 int v32; // [sp+13Ch] [bp-28h]@6 | |
8905 int v33; // [sp+140h] [bp-24h]@2 | |
8906 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8907 int v35; // [sp+148h] [bp-1Ch]@4 | |
8908 int v36; // [sp+14Ch] [bp-18h]@2 | |
8909 int v37; // [sp+154h] [bp-10h]@8 | |
8910 int v38; // [sp+158h] [bp-Ch]@1 | |
8911 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 8912 |
8913 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 8914 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 8915 + (double)(pViewport->uScreenCenterY)); |
8916 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 8917 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 8918 - (double)pODMRenderParams->int_fov_rad |
8919 / (v34 + 0.0000001) | |
8920 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
8921 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
8922 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
8923 pSkyPolygon.Create_48607B(&stru_8019C8);//çàïîëíÿåòñÿ ptr_38 | |
8924 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 8925 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
8926 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 8927 if ( pSkyPolygon.pTexture ) |
8928 { | |
8929 pSkyPolygon.dimming_level = 0; | |
8930 pSkyPolygon.uNumVertices = 4; | |
2119 | 8931 //centering(öåíòðóåì)----------------------------------------------------------------- |
2120 | 8932 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8933 pSkyPolygon.v_18.y = 0; |
2120 | 8934 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8935 |
8936 //sky wiew position(ïîëîæåíèå íåáà íà ýêðàíå)------------------------------------------ | |
8937 // X | |
8938 // 0._____________________________.3 | |
8939 // |8,8 468,8 | | |
8940 // | | | |
8941 // | | | |
8942 // Y| | | |
8943 // | | | |
8944 // |8,351 468,351 | | |
8945 // 1._____________________________.2 | |
8946 // | |
2119 | 8947 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
8948 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8949 | |
8950 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
8951 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
8952 | |
8953 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8954 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
8955 | |
8956 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8957 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8958 | |
8959 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8960 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8961 | |
8962 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 8963 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 8964 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
8965 { | |
8966 //rotate skydome(âðàùåíèå êóïîëà íåáà)-------------------------------------- | |
8967 //  èãðå ïðèíÿòà ñâîÿ ñèñòåìà èçìåðåíèÿ óãëîâ. Ïîëíûé óãîë (180). Çíà÷åíèþ óãëà 0 ñîîòâåòñòâóåò | |
8968 // íàïðàâëåíèå íà ñåâåð è/èëè þã (ëèáî íà âîñòîê è/èëè çàïàä), çíà÷åíèþ 65536 åäåíèöàì(0õ10000) ñîîòâåòñòâóåò óãîë 90. | |
2119 | 8969 // äâå ïåðåìåííûå õðàíÿò äàííûå ïî óãëó îáçîðà. field_14 ïî çàïàäó è âîñòîêó. field_20 ïî þãó è ñåâåðó |
1911 | 8970 // îò -25080 äî 25080 |
2207 | 8971 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8972 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; |
8973 | |
2207 | 8974 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f))); |
2120 | 8975 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; |
8976 | |
2207 | 8977 v9 = fixpoint_mul(pSkyPolygon.v_18.z, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8978 v10 = pSkyPolygon.v_18.x + v9; |
2119 | 8979 if ( v10 > 0 ) |
1911 | 8980 v10 = 0; |
2120 | 8981 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
8982 v34 = -pSkyPolygon.field_24; | |
8983 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
8984 v14 = v33 * (v30 - v32); | |
1911 | 8985 while ( 1 ) |
8986 { | |
2120 | 8987 if ( v10 ) |
1911 | 8988 { |
2120 | 8989 v37 = abs((int)v34 >> 14); |
8990 v15 = abs(v10); | |
8991 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
8992 { | |
8993 if ( v10 <= 0 ) | |
8994 break; | |
8995 } | |
1911 | 8996 } |
2207 | 8997 v16 = fixpoint_mul(pSkyPolygon.v_18.z, v14); |
1911 | 8998 --v32; |
8999 v14 += v33; | |
9000 v10 = pSkyPolygon.v_18.x + v16; | |
9001 } | |
9002 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 9003 HIDWORD(v17) = v34 >> 16; |
9004 v18 = v17 / v10; | |
1911 | 9005 if ( v18 < 0 ) |
9006 v18 = pODMRenderParams->shading_dist_mist; | |
2207 | 9007 v37 = v35 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v13); |
9008 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v37, v18) >> 3); | |
2120 | 9009 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
9010 | |
2207 | 9011 v36 = v36 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v13); |
9012 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v36, v18) >> 3); | |
2120 | 9013 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 9014 |
9015 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 9016 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 9017 } |
1923 | 9018 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 9019 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 9020 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
9021 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 9022 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 9023 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 9024 return; |
9025 } | |
1913 | 9026 } |
9027 //----- (004226C2) -------------------------------------------------------- | |
9028 bool PauseGameDrawing() | |
9029 { | |
9030 if ( pCurrentScreen != SCREEN_GAME | |
9031 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
9032 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
9033 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9034 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
9035 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 9036 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
9037 return true; | |
9038 } | |
9039 return false; | |
2154 | 9040 } |
9041 | |
9042 | |
9043 //----- (0045E03A) -------------------------------------------------------- | |
9044 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
9045 { | |
9046 unsigned __int16 *v3; // ebx@1 | |
9047 int v4; // edx@7 | |
9048 unsigned __int8 v5; // cf@9 | |
9049 unsigned int v6; // ecx@9 | |
9050 unsigned __int16 *v7; // edi@9 | |
9051 int j; // ecx@9 | |
2334 | 9052 // unsigned int screen_x; // qax@18 |
9053 // HRESULT v14; // eax@21 | |
9054 // int v15; // edi@29 | |
9055 // signed __int64 v16; // qax@30 | |
9056 // signed int v17; // edx@34 | |
9057 // unsigned __int16 *v18; // edi@36 | |
9058 // int k; // ecx@36 | |
2154 | 9059 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 |
9060 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
9061 float interval_x; // [sp+84h] [bp-20h]@1 | |
2334 | 9062 //unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 |
2154 | 9063 float interval_y; // [sp+8Ch] [bp-18h]@1 |
2334 | 9064 // unsigned int screen_y; // [sp+90h] [bp-14h]@17 |
9065 // int v28; // [sp+98h] [bp-Ch]@16 | |
9066 // int v29; // [sp+9Ch] [bp-8h]@15 | |
2154 | 9067 |
9068 interval_x = game_viewport_width / (double)width; | |
9069 interval_y = game_viewport_height / (double)height; | |
9070 | |
9071 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
9072 memset(pPixels, 0 , 2 * height * width); | |
9073 | |
9074 v3 = pPixels; | |
9075 | |
2182 | 9076 BeginSceneD3D(); |
9077 | |
9078 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9079 pIndoor->Draw(); | |
9080 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
9081 pOutdoor->Draw(); | |
9082 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
9083 memset(&Dst, 0, 0x7C); | |
9084 Dst.dwSize = sizeof(Dst); | |
9085 | |
9086 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
9087 { | |
9088 for (uint y = 0; y < height; ++y) | |
9089 { | |
9090 for (uint x = 0; x < width; ++x) | |
9091 { | |
9092 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
2207 | 9093 /* |
9094 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
9095 { | |
9096 auto p = (unsigned __int32 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
9097 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
9098 } | |
9099 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
9100 { | |
9101 auto p = (unsigned __int16 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
9102 *v3 = *p; | |
9103 } | |
9104 */ | |
9105 pRenderer->pTargetSurface; | |
2182 | 9106 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) |
2154 | 9107 { |
2182 | 9108 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; |
9109 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
9110 } | |
9111 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
9112 { | |
9113 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
9114 *v3 = *p; | |
2154 | 9115 } |
2182 | 9116 else __debugbreak(); |
9117 ++v3; | |
9118 } | |
9119 } | |
9120 ErrD3D(pBackBuffer4->Unlock(0)); | |
9121 } | |
9122 else | |
9123 { | |
9124 __debugbreak(); // unrefactored - black screenshot | |
9125 v4 = height; | |
9126 if ( height > 0 ) | |
9127 { | |
9128 do | |
9129 { | |
9130 if ( width > 0 ) | |
2154 | 9131 { |
2182 | 9132 v5 = width & 1; |
9133 v6 = (unsigned int)width / 2; | |
9134 memset(v3, 0, 4 * ((unsigned int)width / 2)); | |
9135 v7 = &v3[2 * v6]; | |
9136 for ( j = v5; j; --j ) | |
2154 | 9137 { |
2182 | 9138 *v7 = 0; |
9139 ++v7; | |
2154 | 9140 } |
2182 | 9141 v3 += width; |
2154 | 9142 } |
2182 | 9143 --v4; |
9144 } | |
9145 while ( v4 ); | |
9146 } | |
9147 } | |
9148 | |
2154 | 9149 /*if (!pRenderer->pRenderD3D) |
9150 { | |
9151 pRenderer->BeginScene(); | |
9152 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9153 { | |
9154 pIndoor->Draw(); | |
9155 } | |
9156 else | |
9157 { | |
9158 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9159 pOutdoor->Draw(); | |
9160 } | |
9161 _this = pRenderer->pTargetSurface; | |
9162 v26 = pRenderer->uTargetSurfacePitch; | |
9163 if ( pRenderer->pTargetSurface ) | |
9164 { | |
9165 if ( height > 0 ) | |
9166 { | |
9167 for ( v29 = 0; v29 < height; ++v29 ) | |
9168 { | |
9169 if ( width > 0 ) | |
9170 { | |
9171 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9172 for ( v28 = 0; v28 < width; v28++ ) | |
9173 { | |
9174 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9175 ++v3; | |
9176 } | |
9177 } | |
9178 } | |
9179 } | |
9180 } | |
9181 else | |
9182 { | |
9183 if ( height > 0 ) | |
9184 { | |
9185 for ( v17 = height; v17; --v17 ) | |
9186 { | |
9187 if ( width > 0 ) | |
9188 { | |
9189 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9190 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9191 for ( k = width & 1; k; --k ) | |
9192 { | |
9193 *v18 = 0; | |
9194 ++v18; | |
9195 } | |
9196 v3 += width; | |
9197 } | |
9198 } | |
9199 } | |
9200 } | |
9201 pRenderer->EndScene(); | |
9202 }*/ | |
9203 return pPixels; | |
9204 } | |
9205 //----- (0045E26C) -------------------------------------------------------- | |
9206 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9207 { | |
9208 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9209 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9210 free(pixels); | |
9211 } | |
9212 | |
9213 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9214 { | |
9215 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9216 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9217 free(pixels); | |
9218 } | |
2155 | 9219 |
9220 | |
9221 //----- (0046A7C8) -------------------------------------------------------- | |
2182 | 9222 int Render::_46À6ÀÑ_GetActorsInViewport(int pDepth) |
9223 { | |
9224 unsigned int v3; // eax@2 ïðèìåíÿåòñÿ â çàêëå Æàð ïå÷è äëÿ ïîäñ÷¸òà êîë-âà ìîíñòðîâ âèäèìûõ ãðóïïå è çàïîëíåíèÿ ìàññèâà id âèäèìûõ ìîíñòðîâ | |
2155 | 9225 unsigned int v5; // eax@2 |
9226 unsigned int v6; // eax@4 | |
9227 unsigned int v12; // [sp+10h] [bp-14h]@1 | |
2182 | 9228 int mon_num; // [sp+1Ch] [bp-8h]@1 |
2155 | 9229 unsigned int a1a; // [sp+20h] [bp-4h]@1 |
9230 | |
2182 | 9231 mon_num = 0; |
2155 | 9232 v12 = GetBillboardDrawListSize(); |
9233 if ( (signed int)GetBillboardDrawListSize() > 0 ) | |
9234 { | |
9235 for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) | |
9236 { | |
9237 v3 = GetParentBillboardID(a1a); | |
9238 v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; | |
9239 if ( PID_TYPE(v5) == OBJECT_Actor) | |
9240 { | |
2182 | 9241 if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) |
2155 | 9242 { |
9243 v6 = PID_ID(v5); | |
9244 if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed | |
9245 && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) | |
9246 { | |
2182 | 9247 if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) |
2155 | 9248 { |
2182 | 9249 if ( mon_num < 100 ) |
2155 | 9250 { |
2182 | 9251 _50BF30_actors_in_viewport_ids[mon_num] = v6; |
9252 mon_num++; | |
2155 | 9253 } |
9254 } | |
9255 } | |
9256 } | |
9257 } | |
9258 } | |
9259 } | |
2182 | 9260 return mon_num; |
2155 | 9261 } |
9262 | |
9263 | |
9264 | |
9265 | |
9266 void Render::BeginLightmaps() | |
9267 { | |
9268 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9269 | |
9270 if (bUsingSpecular) | |
9271 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); | |
9272 | |
9273 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9274 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9275 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9276 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9277 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9278 } | |
9279 | |
9280 void Render::EndLightmaps() | |
9281 { | |
9282 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9283 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9284 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9285 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9286 | |
9287 if (bUsingSpecular) | |
9288 { | |
9289 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9290 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); | |
9291 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
9292 } | |
9293 } | |
9294 | |
9295 | |
9296 void Render::BeginLightmaps2() | |
9297 { | |
9298 if (bUsingSpecular) | |
9299 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9300 | |
9301 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9302 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9303 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9304 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9305 | |
9306 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9307 | |
9308 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9309 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9310 } | |
9311 | |
9312 | |
9313 void Render::EndLightmaps2() | |
9314 { | |
9315 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9316 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9317 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9318 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9319 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9320 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9321 | |
9322 if (bUsingSpecular) | |
9323 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9324 } | |
9325 | |
9326 | |
9327 | |
9328 //----- (00437C96) -------------------------------------------------------- | |
9329 void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | |
9330 { | |
9331 double v6; // st7@2 | |
9332 //IDirect3DDevice3 *v7; // eax@2 | |
2334 | 9333 // HRESULT v8; // eax@2 |
2155 | 9334 std::string v9; // [sp-18h] [bp-60h]@3 |
2334 | 9335 // const char *v10; // [sp-Ch] [bp-54h]@2 |
9336 // const char *v11; // [sp-8h] [bp-50h]@2 | |
9337 // int v12; // [sp-4h] [bp-4Ch]@2 | |
2155 | 9338 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 |
9339 | |
9340 //if ( pRenderer->pRenderD3D ) | |
9341 { | |
9342 v6 = 0.001 - z_stuff; | |
9343 memcpy(v13, pLineBegin, 0x20u); | |
9344 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
9345 v13[0].pos.z = v6; | |
9346 v13[1].pos.z = v6; | |
9347 v13[0].diffuse = sDiffuseBegin; | |
9348 v13[1].diffuse = sDiffuseEnd; | |
9349 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9350 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
9351 D3DPT_LINELIST, | |
9352 452, | |
9353 v13, | |
9354 2, | |
9355 16)); | |
9356 } | |
9357 } | |
9358 | |
9359 | |
9360 void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9361 { | |
9362 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9363 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, | |
9364 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9365 (void *)vertices, | |
9366 num_vertices, | |
9367 D3DDP_DONOTLIGHT)); | |
9368 } | |
9369 | |
9370 | |
9371 void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9372 { | |
9373 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
9374 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); | |
9375 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9376 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
9377 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
9378 | |
9379 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9380 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9381 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9382 (void *)vertices, | |
9383 num_vertices, | |
9384 28)); | |
9385 | |
9386 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9387 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9388 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9389 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); | |
9390 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9391 } | |
9392 | |
9393 | |
9394 void Render::BeginDecals() | |
9395 { | |
9396 // code chunk from 0049C304 | |
9397 if (bUsingSpecular) | |
9398 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9399 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9400 | |
9401 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9402 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9403 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9404 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9405 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9406 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9407 | |
9408 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); | |
9409 } | |
9410 | |
9411 | |
9412 void Render::EndDecals() | |
9413 { | |
9414 // code chunk from 0049C304 | |
9415 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9417 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9418 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9419 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9420 | |
9421 if (bUsingSpecular) | |
9422 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9423 } | |
9424 | |
9425 | |
9426 | |
9427 //----- (0049C095) -------------------------------------------------------- | |
9428 void Render::DrawDecal(Decal *pDecal, float z_bias) | |
9429 { | |
9430 signed int v21; // [sp+Ch] [bp-864h]@15 | |
9431 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
9432 | |
9433 if (pDecal->uNumVertices < 3) | |
9434 { | |
9435 Log::Warning(L"Decal has < 3 vertices"); | |
9436 return; | |
9437 } | |
9438 | |
9439 float color_mult; | |
9440 if ( pDecal->field_C1C & 1 ) | |
9441 color_mult = 1.0; | |
9442 else | |
9443 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
9444 | |
9445 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
9446 { | |
9447 uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
9448 | |
9449 uint uTintR = (uTint >> 16) & 0xFF, | |
9450 uTintG = (uTint >> 8) & 0xFF, | |
9451 uTintB = uTint & 0xFF; | |
9452 | |
9453 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
9454 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
9455 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
9456 | |
9457 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
9458 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
9459 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
9460 | |
9461 | |
9462 float v15; | |
9463 if (fabs(z_bias) < 1e-5) | |
9464 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
9465 else | |
9466 { | |
9467 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
9468 if (v15 < 0.000099999997) | |
9469 v15 = 0.000099999997; | |
9470 } | |
9471 | |
9472 pVerticesD3D[i].pos.z = v15; | |
9473 | |
9474 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
9475 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
9476 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
9477 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
9478 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
9479 pVerticesD3D[i].specular = 0; | |
9480 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
9481 } | |
9482 | |
9483 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9484 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
9485 else | |
9486 v21 = D3DDP_DONOTLIGHT; | |
9487 | |
9488 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9489 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9490 pVerticesD3D, | |
9491 pDecal->uNumVertices, | |
9492 v21)); | |
9493 } | |
9494 | |
9495 | |
9496 void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) | |
9497 { | |
9498 ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); | |
9499 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9500 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9501 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9503 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9504 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9505 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
9506 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9507 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9508 (void *)vertices, 4, 28)); | |
9509 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9510 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9511 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9512 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9513 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9514 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
9515 } |