Mercurial > mm7
diff Render.cpp @ 2120:3eab5530cc94
DrawOutdoorSkyD3D fix and cleaned
author | Ritor1 |
---|---|
date | Tue, 24 Dec 2013 22:41:25 +0600 |
parents | 014c672b6d87 |
children | 400f3db2e4e5 |
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line diff
--- a/Render.cpp Tue Dec 24 17:32:33 2013 +0600 +++ b/Render.cpp Tue Dec 24 22:41:25 2013 +0600 @@ -9087,7 +9087,6 @@ signed __int64 v17; // qtt@13 signed int v18; // ecx@13 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 - //double v26; // [sp+120h] [bp-44h]@4 int v30; // [sp+134h] [bp-30h]@1 int v32; // [sp+13Ch] [bp-28h]@6 int v33; // [sp+140h] [bp-24h]@2 @@ -9097,13 +9096,12 @@ int v37; // [sp+154h] [bp-10h]@8 int v38; // [sp+158h] [bp-Ch]@1 int v39; // [sp+15Ch] [bp-8h]@4 - int v40; // [sp+160h] [bp-4h]@7 - - v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z)//244 + + v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) / ((double)pODMRenderParams->int_fov_rad + 8192.0) + (double)(pViewport->uScreenCenterY)); v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 - v38 = (signed __int64)((double)(pViewport->uScreenCenterY)//247 + v38 = (signed __int64)((double)(pViewport->uScreenCenterY) - (double)pODMRenderParams->int_fov_rad / (v34 + 0.0000001) * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) @@ -9118,9 +9116,9 @@ pSkyPolygon.dimming_level = 0; pSkyPolygon.uNumVertices = 4; //centering(центруем)----------------------------------------------------------------- - pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16);//-3216 + pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); pSkyPolygon.v_18.y = 0; - pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16);//-65457 + pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); //sky wiew position(положение неба на экране)------------------------------------------ // X @@ -9149,7 +9147,7 @@ pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes - v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5);//214 + v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) { //rotate skydome(вращение купола неба)-------------------------------------- @@ -9157,72 +9155,60 @@ // направление на север и/или юг (либо на восток и/или запад), значению 65536 еденицам(0х10000) соответствует угол 90. // две переменные хранят данные по углу обзора. field_14 по западу и востоку. field_20 по югу и северу // от -25080 до 25080 - v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16;//0 - v35 = v39 + pSkyPolygon.ptr_38->angle_from_north;//-45190 - - v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16;//0 - v36 = v39 + pSkyPolygon.ptr_38->angle_from_east;//47464 - - v38 = pSkyPolygon.v_18.z;//-65457 - v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16;//-50444 - v10 = pSkyPolygon.v_18.x + v9;//-53660 - v39 = pSkyPolygon.v_18.x + v9;//-53660 + v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; + v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; + + v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f)))) >> 16; + v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; + + v9 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5)))) >> 16; + v10 = pSkyPolygon.v_18.x + v9; if ( v10 > 0 ) - { v10 = 0; - v39 = 0; - } - v38 = v10;//-53660 - v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX);//49220 - v34 = -pSkyPolygon.field_24;//-33554432 - v32 = (signed __int64)array_50AC10[i].vWorldViewProjX - 1.0;//7 - v14 = v33 * (v30 - v32);//50718 + v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); + v34 = -pSkyPolygon.field_24; + v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; + v14 = v33 * (v30 - v32); while ( 1 ) { - v40 = v14;//50718 - if ( !v10 ) - goto LABEL_12; - v37 = abs((int)v34 >> 14);//2048 - v15 = abs(v10);//53660 - if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) + if ( v10 ) { - if ( v39 <= 0 ) - break; + v37 = abs((int)v34 >> 14); + v15 = abs(v10); + if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) + { + if ( v10 <= 0 ) + break; + } } - v14 = v40; -LABEL_12: - v37 = pSkyPolygon.v_18.z; v16 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v14) >> 16; --v32; v14 += v33; v10 = pSkyPolygon.v_18.x + v16; - v39 = pSkyPolygon.v_18.x + v16; - v38 = pSkyPolygon.v_18.x + v16; } LODWORD(v17) = LODWORD(v34) << 16; - HIDWORD(v17) = v34 >> 16;//-2199023255552 - //v40 = v17 / v38; - v18 = v17 / v38;//39869157 + HIDWORD(v17) = v34 >> 16; + v18 = v17 / v10; if ( v18 < 0 ) v18 = pODMRenderParams->shading_dist_mist; - v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16);//-80838 - v35 = 224 * pMiscTimer->uTotalGameTimeElapsed//-4328844 + v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); + v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); - array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0);//-0.12900960 - - v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16);//13524 - v35 = 224 * pMiscTimer->uTotalGameTimeElapsed//2846856 + array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); + + v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); + v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); - array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0);//0.084842920 + array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 - array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16);//0.0016447369 + array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); } pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); - array_50AC10[0].vWorldViewProjY = (double)v38; + array_50AC10[0].vWorldViewProjY = (double)v10; array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; - array_50AC10[3].vWorldViewProjY = (double)v38; + array_50AC10[3].vWorldViewProjY = (double)v10; pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); return; }