Mercurial > mm7
annotate Render.cpp @ 2221:c69013c186c7
for video
author | Ritor1 |
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date | Tue, 18 Feb 2014 16:18:20 +0600 |
parents | e6771956e74a |
children | 5944810e88e2 |
rev | line source |
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2153 | 1 #include "Render.h" |
1277 | 2 #include "Outdoor_stuff.h" |
1016 | 3 #include "VideoPlayer.h" |
4 #include "Sprites.h" | |
5 #include "Mouse.h" | |
6 #include "GammaControl.h" | |
7 #include "stru6.h" | |
1183 | 8 #include "GUIWindow.h" |
1016 | 9 #include "DecalBuilder.h" |
10 #include "ParticleEngine.h" | |
0 | 11 #include "Outdoor.h" |
12 #include "Party.h" | |
13 #include "LOD.h" | |
14 #include "Viewport.h" | |
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15 #include "OurMath.h" |
0 | 16 #include "PaletteManager.h" |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Game.h" |
19 #include "LightmapBuilder.h" | |
20 #include "ObjectList.h" | |
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21 #include "SpriteObject.h" |
0 | 22 #include "DecorationList.h" |
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23 #include "Actor.h" |
0 | 24 #include "Log.h" |
179 | 25 #include "TileFrameTable.h" |
189 | 26 #include "texts.h" |
0 | 27 #include "mm7_data.h" |
860 | 28 #include "MM7.h" |
1262 | 29 #include "Lights.h" |
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30 #include "Level/Decoration.h" |
2155 | 31 #include "Vis.h" |
0 | 32 |
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33 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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34 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 35 |
36 struct IDirectDrawClipper *pDDrawClipper; | |
37 struct Render *pRenderer; // idb | |
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38 struct RenderVertexD3D3 pVertices[50]; |
0 | 39 int uNumDecorationsDrawnThisFrame; // weak |
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40 RenderBillboard pBillboardRenderList[500]; |
0 | 41 unsigned int uNumBillboardsToDraw; |
42 int uNumSpritesDrawnThisFrame; // weak | |
43 | |
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44 RenderVertexSoft array_507D30[50]; |
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45 RenderVertexSoft array_50AC10[50]; |
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46 RenderVertexSoft array_73D150[20]; |
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47 |
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48 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 49 |
50 /* 384 */ | |
51 #pragma pack(push, 1) | |
52 struct PCXHeader_1 | |
53 { | |
54 char manufacturer; | |
55 char version; | |
56 char encoding; | |
57 char bpp; | |
58 __int16 left; | |
59 __int16 up; | |
60 __int16 right; | |
61 __int16 bottom; | |
62 __int16 hdpi; | |
63 __int16 vdpi; | |
64 }; | |
65 #pragma pack(pop) | |
66 | |
67 /* 385 */ | |
68 #pragma pack(push, 1) | |
69 struct PCXHeader_2 | |
70 { | |
71 char reserved; | |
72 char planes; | |
73 __int16 pitch; | |
74 __int16 palette_info; | |
75 }; | |
76 #pragma pack(pop) | |
77 | |
78 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
79 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
80 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
81 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
82 | |
83 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 84 bool Render::CheckTextureStages() |
0 | 85 { |
86 bool v0; // edi@1 | |
87 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
88 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
89 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
90 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
91 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
92 | |
93 v0 = false; | |
2154 | 94 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
95 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
96 | |
97 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
98 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
99 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
103 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
104 | |
105 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
106 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
107 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
113 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
114 | |
115 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 116 v0 = true; |
2154 | 117 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 118 pTexture1->Release(); |
119 pTexture2->Release(); | |
120 pSurface1->Release(); | |
121 pSurface2->Release(); | |
122 return v0; | |
123 } | |
124 | |
2002 | 125 |
0 | 126 //----- (00440CB8) -------------------------------------------------------- |
127 void Render::DrawBillboardList_BLV() | |
128 { | |
129 __int16 v2; // ax@3 | |
130 int v5; // eax@11 | |
131 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
132 | |
2002 | 133 soft_billboard.sParentBillboardID = -1; |
0 | 134 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
135 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
136 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
137 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
138 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
139 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
140 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
141 | |
1637 | 142 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 143 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 144 { |
1980 | 145 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 146 |
147 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 148 soft_billboard.sParentBillboardID = i; |
0 | 149 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
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150 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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151 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 152 soft_billboard.sZValue = p->sZValue; |
153 soft_billboard.uFlags = p->field_1E; | |
2006 | 154 soft_billboard.sTintColor = p->sTintColor; |
0 | 155 v2 = p->uHwSpriteID; |
156 if ( v2 != -1 ) | |
157 { | |
158 if ( pRenderer->pRenderD3D ) | |
657 | 159 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 160 else |
161 { | |
657 | 162 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 163 if (p->field_1E & 0x0100) |
164 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
165 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
166 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
167 v5 = p->uHwSpriteID; | |
168 if ( v5 >= 0 ) | |
733 | 169 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 170 } |
171 } | |
172 } | |
173 } | |
174 | |
175 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 176 bool Render::AreRenderSurfacesOk() |
177 { | |
178 return pFrontBuffer4 && pBackBuffer4; | |
0 | 179 } |
180 | |
2152 | 181 |
182 //----- (004A19D8) -------------------------------------------------------- | |
183 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
184 { | |
185 /*signed __int64 v2; // ST10_8@1 | |
186 double v3; // st7@1 | |
187 float v4; // ST24_4@1 | |
188 double v5; // ST10_8@1 | |
189 int v6; // ST1C_4@1 | |
190 float v7; // ST24_4@1 | |
191 double v8; // ST10_8@1 | |
192 unsigned __int8 v9; // ST20_1@1 | |
193 float v10; // ST24_4@1 | |
194 double v11; // ST10_8@1 | |
195 float v12; // ST24_4@1 | |
196 double v13; // ST08_8@1*/ | |
197 | |
198 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
199 (a2 >> 24) / 255.0f * 255.0f), | |
200 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
201 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
202 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
203 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
204 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
205 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
206 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
207 /*v2 = a1 >> 24; | |
208 v3 = (double)v2 / 255.0f; | |
209 HIDWORD(v2) = 0; | |
210 LODWORD(v2) = a2 >> 24; | |
211 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
212 v5 = v4 + 6.7553994e15; | |
213 v6 = LODWORD(v5); | |
214 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
215 v8 = v7 + 6.7553994e15; | |
216 v9 = LOBYTE(v8); | |
217 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
218 v11 = v10 + 6.7553994e15; | |
219 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
220 v13 = v12 + 6.7553994e15; | |
221 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
222 } | |
223 | |
224 | |
1338 | 225 void Render::RenderTerrainD3D() // New function |
86 | 226 { |
227 int v6; // ecx@8 | |
1427 | 228 struct Polygon *pTilePolygon; // ebx@8 |
186 | 229 |
230 //warning: the game uses CW culling by default, ccw is incosistent | |
231 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
232 | |
1338 | 233 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
234 | |
235 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
236 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
237 // | |
238 // -64 X 0 64 | |
239 // --------------- 64 | |
240 // | | | | |
241 // | | | | |
242 // | | | | |
243 // 0|------+------| Z | |
244 // | | | | |
245 // | | | | |
246 // | | | | |
247 // --------------- | |
248 // -64 | |
249 | |
250 int blockScale = 512; | |
251 int heightScale = 32; | |
252 for (unsigned int z = 0; z < 128; ++z) | |
253 { | |
254 for (unsigned int x = 0; x < 128; ++x) | |
255 { | |
256 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
257 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
258 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 259 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
260 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 261 } |
262 } | |
1338 | 263 //-------------------------------------------------------------------------------------------------------------------- |
264 | |
265 // | |
1344 | 266 for (unsigned int z = 0; z < 127; ++z) |
267 { | |
268 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 269 { |
1637 | 270 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 271 pTilePolygon->flags = 0; |
272 pTilePolygon->field_32 = 0; | |
273 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
274 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
275 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 276 continue; |
186 | 277 |
1338 | 278 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 279 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
280 pTilePolygon->field_32 = 0; | |
281 pTilePolygon->field_59 = 1; | |
282 pTilePolygon->sTextureDeltaU = 0; | |
283 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 284 // x,z x+1,z |
285 // .____________. | |
286 // | | | |
287 // | | | |
288 // | | | |
289 // | | | |
290 // | | | |
291 // .____________. | |
292 // x,z+1 x+1,z+1 | |
293 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 294 array_73D150[0].u = 0; |
295 array_73D150[0].v = 0; | |
1338 | 296 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 297 array_73D150[1].u = 1; |
298 array_73D150[1].v = 0; | |
1338 | 299 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 300 array_73D150[2].u = 1; |
301 array_73D150[2].v = 1; | |
1338 | 302 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 303 array_73D150[3].u = 0; |
304 array_73D150[3].v = 1; | |
1338 | 305 //v58 = 0; |
306 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
307 //pTile->field_32 |= 0x0001; | |
1427 | 308 pTilePolygon->pODMFace = nullptr; |
309 pTilePolygon->uNumVertices = 4; | |
310 pTilePolygon->field_59 = 5; | |
1338 | 311 |
312 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
313 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 314 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 315 assert(norm_idx < uNumTerrainNormals); |
316 | |
1980 | 317 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 318 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
319 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
320 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 321 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 322 //----------------------------------------------------------------------------------------------- |
638 | 323 |
1637 | 324 ++pODMRenderParams->uNumPolygons; |
325 ++pODMRenderParams->field_44; | |
326 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 327 |
1427 | 328 pTilePolygon->uBModelID = 0; |
329 pTilePolygon->uBModelFaceID = 0; | |
330 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
331 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 332 { |
333 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 334 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 335 } |
140 | 336 |
1338 | 337 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 338 bool transparent = false; |
1427 | 339 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
340 { | |
341 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 342 { |
343 //transparent = false; | |
344 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
345 } | |
346 else | |
347 { | |
1427 | 348 v6 = pTilePolygon->uTileBitmapID; |
349 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 350 transparent = true; |
351 } | |
179 | 352 |
140 | 353 assert(v6 < 1000); // many random crashes here |
186 | 354 |
355 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 356 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 357 DrawBorderTiles(pTilePolygon); |
1427 | 358 |
359 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 360 } |
361 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
362 //pTile->DrawBorderTiles(); | |
363 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 364 |
1637 | 365 --pODMRenderParams->uNumPolygons; |
366 --pODMRenderParams->field_44; | |
106 | 367 } |
368 } | |
369 } | |
0 | 370 |
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371 |
2153 | 372 //----- (004811A3) -------------------------------------------------------- |
373 void Render::DrawBorderTiles(struct Polygon *poly) | |
374 { | |
375 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
376 DrawTerrainPolygon(poly->uNumVertices, poly, | |
377 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
378 | |
379 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
380 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
381 } | |
382 | |
0 | 383 |
384 //----- (0047BACF) -------------------------------------------------------- | |
385 void Render::TransformBillboardsAndSetPalettesODM() | |
386 { | |
142 | 387 //int v0; // edi@1 |
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388 //char *v1; // esi@2 |
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389 //unsigned int v2; // edx@3 |
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390 //int v3; // eax@3 |
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391 //int v4; // edi@3 |
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392 //int v5; // eax@3 |
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393 //__int16 v6; // di@3 |
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394 //int v7; // eax@3 |
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395 //int v8; // ebx@4 |
0 | 396 unsigned __int16 *v9; // eax@7 |
397 char v10; // zf@9 | |
144
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398 //DWORD v11; // eax@13 |
0 | 399 int v12; // eax@13 |
400 int v13; // eax@14 | |
401 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
402 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 403 //int v16; // [sp+58h] [bp-Ch]@1 |
144
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404 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 405 int v18; // [sp+60h] [bp-4h]@13 |
406 | |
2002 | 407 billboard.sParentBillboardID = -1; |
0 | 408 billboard.pTarget = pRenderer->pTargetSurface; |
409 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
410 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 411 billboard.uViewportX = pViewport->uViewportTL_X; |
412 billboard.uViewportY = pViewport->uViewportTL_Y; | |
413 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
414 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 415 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 416 |
144
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417 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 418 { |
1980 | 419 RenderBillboard* pBillboard = &pBillboardRenderList[i]; |
144
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420 |
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421 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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422 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
2002 | 423 billboard.sParentBillboardID = i; |
144
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424 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
2006 | 425 billboard.sTintColor = pBillboard->sTintColor; |
144
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426 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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427 billboard.sZValue = pBillboard->sZValue; |
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428 billboard.uFlags = pBillboard->field_1E; |
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429 if (pBillboard->uHwSpriteID != -1) |
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430 { |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
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431 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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432 //if (pRenderer->pRenderD3D) |
144
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433 pRenderer->TransformBillboard(&billboard, |
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434 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 435 pBillboard->dimming_level, pBillboard); |
1410
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436 /*else |
144
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437 { |
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438 assert(false); |
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439 |
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440 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 441 if ( *(v1 - 10) & 2 ) |
442 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
443 else | |
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444 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 445 v10 = (*(v1 - 9) & 1) == 0; |
446 billboard.pPalette = v9; | |
447 if ( !v10 ) | |
448 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
449 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
450 { | |
323 | 451 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 452 v15 = abs(v12); |
453 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
454 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
455 } | |
456 v13 = *((short *)v1 - 8); | |
457 if ( v13 >= 0 ) | |
733 | 458 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
1410
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deleted stru220.h and stru220 (bezier terrain stuff)
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459 }*/ |
144
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460 } |
0 | 461 } |
462 } | |
463 | |
464 //----- (0047AF11) -------------------------------------------------------- | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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465 void Render::DrawSpriteObjects_ODM() |
0 | 466 { |
2206 | 467 SpriteFrame *frame; // eax@10 |
0 | 468 unsigned int v6; // eax@10 |
469 int v9; // ecx@10 | |
470 int v17; // ecx@25 | |
471 int v18; // eax@25 | |
472 int v22; // ST3C_4@29 | |
473 signed __int64 v23; // qtt@30 | |
474 int v26; // eax@31 | |
475 char v27; // zf@31 | |
476 int v30; // [sp+14h] [bp-2Ch]@23 | |
477 int v37; // [sp+1Ch] [bp-24h]@23 | |
478 int a6; // [sp+20h] [bp-20h]@10 | |
479 int v42; // [sp+2Ch] [bp-14h]@23 | |
480 int y; // [sp+30h] [bp-10h]@10 | |
481 int x; // [sp+34h] [bp-Ch]@10 | |
482 int z; // [sp+38h] [bp-8h]@10 | |
483 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
484 | |
144
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485 //v41 = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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486 for (int i = 0; i < uNumSpriteObjects; ++i) |
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487 { |
1980 | 488 SpriteObject* object = &pSpriteObjects[i]; |
515
cb0ad52d6a26
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489 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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490 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
144
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491 //do |
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492 //{ |
430 | 493 if (!object->uObjectDescID) // item probably pciked up |
494 continue; | |
495 | |
496 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 497 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 498 if (object_desc->NoSprite()) |
499 continue; | |
500 | |
501 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
502 //if ( !(v1->uFlags & 1) ) | |
503 //{ | |
504 //v2 = *((short *)v0 - 14) | |
2206 | 505 //v2 = object->uType; |
506 if ( (object->uType < 1000 || object->uType >= 10000) && (object->uType < 500 || object->uType >= 600) | |
507 || pGame->pStru6Instance->_4A81CA(object) ) | |
430 | 508 { |
509 //a5 = *(short *)v0; | |
510 x = object->vPosition.x; | |
511 y = object->vPosition.y; | |
512 z = object->vPosition.z; | |
2206 | 513 frame = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); |
514 a6 = frame->uGlowRadius * object->field_22_glow_radius_multiplier; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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515 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 516 //LOWORD(v7) = object->uFacing; |
517 //v8 = v36; | |
2206 | 518 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; |
519 pBillboardRenderList[::uNumBillboardsToDraw].uHwSpriteID = frame->pHwSpriteIDs[v9]; | |
520 if ( frame->uFlags & 0x20 ) | |
521 { | |
522 //v8 = v36; | |
523 z -= fixpoint_mul(frame->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)frame->pHwSpriteIDs[v9]].uHeight) / 2; | |
524 } | |
525 v46 = 0; | |
526 if ( frame->uFlags & 2 ) | |
527 v46 = 2; | |
528 //v11 = (int *)(256 << v9); | |
529 if ( (256 << v9) & frame->uFlags ) | |
530 v46 |= 4u; | |
531 if ( frame->uFlags & 0x40000 ) | |
532 v46 |= 0x40u; | |
533 if ( frame->uFlags & 0x20000 ) | |
534 LOBYTE(v46) = v46 | 0x80; | |
535 if ( a6 ) | |
536 { | |
537 //LOBYTE(v11) = _4E94D3_light_type; | |
538 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
539 } | |
540 if (pGame->pIndoorCameraD3D->sRotationX) | |
541 { | |
542 v30 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
543 + fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
544 v37 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
545 v42 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x) | |
546 + fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_cosine_x); | |
547 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
548 { | |
549 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) - v37; | |
550 v18 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) | |
551 - fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_sine_x); | |
552 if ( abs(v42) >= abs(v17) ) | |
553 { | |
554 LODWORD(v23) = 0; | |
555 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
556 | |
557 object->uAttributes |= 1; | |
558 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
559 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
560 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
561 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
562 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
563 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
564 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
565 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
566 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
567 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
568 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
569 HIWORD(v26) = HIWORD(v42); | |
570 LOWORD(v26) = 0; | |
571 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
572 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
573 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
574 if ( !(object->uAttributes & 0x20) ) | |
0 | 575 { |
2206 | 576 if ( !pRenderer->pRenderD3D ) |
577 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
0 | 578 } |
2206 | 579 //if (::uNumBillboardsToDraw >= 500) |
580 // return; | |
581 assert(::uNumBillboardsToDraw < 500); | |
582 ++::uNumBillboardsToDraw; | |
583 ++uNumSpritesDrawnThisFrame; | |
0 | 584 } |
2206 | 585 } |
586 } | |
587 else | |
588 { | |
589 v42 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y) | |
590 + fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y); | |
591 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
592 { | |
593 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
594 - fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); | |
595 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
596 if ( abs(v42) >= abs(v17) ) | |
597 { | |
598 LODWORD(v23) = 0; | |
599 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
600 | |
601 object->uAttributes |= 1; | |
602 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
603 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
604 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
605 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
606 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
607 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
608 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
609 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
610 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
611 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
612 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
613 HIWORD(v26) = HIWORD(v42); | |
614 LOWORD(v26) = 0; | |
615 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
616 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
617 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
618 if ( !(object->uAttributes & 0x20) ) | |
619 { | |
620 if ( !pRenderer->pRenderD3D ) | |
621 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
622 } | |
623 //if (::uNumBillboardsToDraw >= 500) | |
624 // return; | |
625 assert(::uNumBillboardsToDraw < 500); | |
626 ++::uNumBillboardsToDraw; | |
627 ++uNumSpritesDrawnThisFrame; | |
628 } | |
629 } | |
630 } | |
631 } | |
0 | 632 } |
633 } | |
634 | |
635 //----- (0049D9BC) -------------------------------------------------------- | |
636 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
637 { | |
638 size_t v4; // eax@1 | |
639 size_t v5; // eax@1 | |
640 IUnknown *v6; // eax@10 | |
641 size_t v7; // eax@13 | |
642 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
643 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
644 int v11; // [sp+430h] [bp-CCh]@16 | |
645 int v12; // [sp+434h] [bp-C8h]@16 | |
646 int v13; // [sp+438h] [bp-C4h]@16 | |
647 int v14; // [sp+474h] [bp-88h]@16*/ | |
648 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
649 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
650 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
651 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
652 int v19; // [sp+4C8h] [bp-34h]@16 | |
653 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
654 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
655 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
656 | |
657 v4 = strlen(lpDriverName); | |
658 v20.pDriverName = new char[v4 + 1]; | |
659 v5 = strlen(lpDevDesc); | |
660 v20.pDeviceDesc = new char[v5 + 1]; | |
661 strcpy(v20.pDriverName, lpDriverName); | |
662 strcpy(v20.pDeviceDesc, lpDevDesc); | |
663 if ( lpGUID ) | |
664 { | |
665 v20.pGUID = new GUID; | |
666 memcpy(v20.pGUID, lpGUID, 0x10u); | |
667 } | |
668 else | |
669 v20.pGUID = 0; | |
670 | |
671 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
672 { | |
673 delete [] v20.pDriverName; | |
674 delete [] v20.pDeviceDesc; | |
675 if ( v20.pGUID ) | |
676 delete v20.pGUID; | |
677 } | |
678 else | |
679 { | |
680 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
681 { | |
682 delete [] v20.pDriverName; | |
683 delete [] v20.pDeviceDesc; | |
684 if ( v20.pGUID ) | |
685 delete v20.pGUID; | |
686 v6 = (IUnknown *)pDirectDraw; | |
687 } | |
688 else | |
689 { | |
690 pDirectDraw->Release(); | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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parents:
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diff
changeset
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691 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1))) |
0 | 692 v20.pDDraw4DevDesc = 0; |
693 else | |
694 { | |
695 v7 = strlen(ddDevId.szDescription); | |
696 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
697 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
698 } | |
699 memset(&ddsCaps, 0, 0x10u); | |
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700 if (FAILED(pDirectDraw4->GetAvailableVidMem(&ddsCaps, (LPDWORD)&v20.uVideoMem, (LPDWORD)&uFreeVideoMem))) |
0 | 701 v20.uVideoMem = 0; |
702 memset(&v10, 0, 0x7Cu); | |
703 v10.dwSize = 124; | |
704 v10.dwFlags = 6; | |
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705 v10.dwHeight = window->GetWidth(); |
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706 v10.dwWidth = window->GetHeight(); |
0 | 707 v10.ddpfPixelFormat.dwSize = 32; |
708 | |
709 v19 = 0; | |
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710 if ( FAILED(pDirectDraw4->EnumDisplayModes(0, 0, &v19, (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) |
0 | 711 || !v19 |
712 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
713 { | |
714 delete [] v20.pDriverName; | |
715 delete [] v20.pDeviceDesc; | |
716 if ( v20.pDDraw4DevDesc ) | |
717 free(v20.pDDraw4DevDesc); | |
718 if ( v20.pGUID ) | |
719 delete v20.pGUID; | |
720 v6 = (IUnknown *)pDirectDraw4; | |
721 } | |
722 else | |
723 { | |
724 aux.pInfo = pOut; | |
725 aux.ptr_4 = &v20; | |
726 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
727 delete [] v20.pDriverName; | |
728 delete [] v20.pDeviceDesc; | |
729 if ( v20.pDDraw4DevDesc ) | |
730 free(v20.pDDraw4DevDesc); | |
731 if ( v20.pGUID ) | |
732 delete v20.pGUID; | |
733 pDirectDraw4->Release(); | |
734 v6 = (IUnknown *)pDirect3D3; | |
735 pDirectDraw4 = 0; | |
736 } | |
737 } | |
738 v6->Release(); | |
739 } | |
740 return 1; | |
741 } | |
742 | |
743 //----- (0049D784) -------------------------------------------------------- | |
744 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
745 { | |
746 int v6; // eax@1 | |
747 signed int v7; // edi@1 | |
748 signed int v8; // edi@14 | |
749 size_t v9; // eax@30 | |
750 size_t v10; // eax@30 | |
751 size_t v11; // eax@30 | |
752 size_t v12; // eax@30 | |
753 size_t v13; // eax@30 | |
754 | |
755 v6 = pHWDesc->dwFlags; | |
756 v7 = -1; | |
757 if ( v6 ) | |
758 { | |
759 if ( !a6->ptr_4->pGUID ) | |
760 v7 = 0; | |
761 if ( v6 && a6->ptr_4->pGUID ) | |
762 v7 = 1; | |
763 } | |
764 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
765 v7 = 2; | |
766 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
767 v7 = 3; | |
768 if ( v7 != -1 ) | |
769 { | |
770 v8 = v7; | |
771 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
772 a6->pInfo[v8].uCaps = 0; | |
773 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
774 a6->pInfo[v8].uCaps |= 2u; | |
775 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
776 a6->pInfo[v8].uCaps |= 4u; | |
777 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
778 a6->pInfo[v8].uCaps |= 8u; | |
779 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
780 a6->pInfo[v8].uCaps |= 0x10u; | |
781 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
782 a6->pInfo[v8].uCaps |= 0x20u; | |
783 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
784 a6->pInfo[v8].uCaps |= 0x40u; | |
785 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
786 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
787 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
788 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
789 v9 = strlen(lpDeviceName); | |
790 a6->pInfo[v8].pName = new char[v9 + 1]; | |
791 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
792 v10 = strlen(lpDeviceDesc); | |
793 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
794 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 795 a6->pInfo[v8].pGUID = new GUID; |
0 | 796 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
797 v11 = strlen(a6->ptr_4->pDriverName); | |
798 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
799 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
800 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
801 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
802 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
803 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
804 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
805 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
806 if ( a6->ptr_4->pGUID ) | |
807 { | |
808 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
809 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
810 } | |
811 else | |
812 { | |
813 a6->pInfo[v8].pDirectDrawGUID = 0; | |
814 } | |
815 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
816 } | |
817 return 1; | |
818 } | |
819 | |
820 //----- (0049D75C) -------------------------------------------------------- | |
821 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
822 { | |
823 HRESULT result; // eax@3 | |
824 | |
825 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
826 { | |
827 *a2 = 1; | |
828 result = 0; | |
829 } | |
830 else | |
831 result = 1; | |
832 return result; | |
833 } | |
834 | |
835 //----- (0047A95E) -------------------------------------------------------- | |
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836 void Render::PrepareDecorationsRenderList_ODM() |
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837 { |
0 | 838 unsigned int v6; // edi@9 |
839 int v7; // eax@9 | |
840 SpriteFrame *v8; // eax@9 | |
841 unsigned __int16 *v10; // eax@9 | |
842 int v13; // ecx@9 | |
843 int v14; // ecx@20 | |
844 char v15; // dl@20 | |
845 signed int v16; // eax@20 | |
846 int v17; // eax@23 | |
847 int v18; // ecx@24 | |
848 int v19; // eax@24 | |
849 int v20; // ecx@24 | |
850 int v21; // ebx@26 | |
851 int v22; // eax@26 | |
852 signed __int64 v24; // qtt@31 | |
853 int v25; // ebx@31 | |
854 __int16 v29; // cx@37 | |
855 int v30; // ecx@37 | |
856 int v31; // ebx@37 | |
619 | 857 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
0 | 858 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
859 int v38; // [sp+88h] [bp-1Ch]@9 | |
860 int v40; // [sp+90h] [bp-14h]@24 | |
861 int v41; // [sp+94h] [bp-10h]@24 | |
862 int v42; // [sp+98h] [bp-Ch]@9 | |
863 int b; // [sp+A0h] [bp-4h]@22 | |
864 | |
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865 for (int i = 0; i < uNumLevelDecorations; ++i) |
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866 { |
1980 | 867 LevelDecoration* decor = &pLevelDecorations[i]; |
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868 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 869 { |
1980 | 870 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
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871 if ( (char)decor_desc->uFlags >= 0 ) |
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872 { |
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873 if ( !(decor_desc->uFlags & 0x22) ) |
0 | 874 { |
1490 | 875 v6 = pMiscTimer->uTotalGameTimeElapsed; |
876 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
877 | |
878 #pragma region "New: seasons change" | |
879 extern bool change_seasons; | |
880 if (change_seasons) | |
881 switch (pParty->uCurrentMonth) | |
882 { | |
883 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
884 case 11: case 0: case 1: // winter | |
885 switch (decor_desc->uSpriteID) | |
886 { | |
887 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
888 case 548: // flower10 | |
889 case 547: // flower09 | |
890 case 541: // flower03 | |
891 case 539: continue; // flower01 | |
892 | |
893 case 483: // tree01 | |
894 case 486: // tree04 | |
895 case 492: // tree10 | |
896 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
897 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
898 break; | |
899 | |
900 default: | |
901 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
902 } | |
903 break; | |
904 | |
905 case 2: case 3: case 4: // spring | |
906 switch (decor_desc->uSpriteID) | |
907 { | |
908 } | |
909 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
910 break; | |
911 | |
912 case 8: case 9: case 10: // autumn | |
913 switch (decor_desc->uSpriteID) | |
914 { | |
915 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
916 case 548: // flower10 | |
917 case 547: // flower09 | |
918 case 541: // flower03 | |
919 case 539: continue; // flower01 | |
920 | |
921 case 483: // tree01 | |
922 case 486: // tree04 | |
923 case 492: // tree10 | |
924 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
925 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
926 break; | |
927 | |
928 default: | |
929 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
930 } | |
931 break; | |
932 | |
933 case 5: case 6: case 7: // summer | |
934 //all green by default | |
935 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
936 break; | |
937 | |
938 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
939 } | |
940 else | |
941 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
942 #pragma endregion | |
943 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
944 | |
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945 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
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946 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 947 v38 = 0; |
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948 v13 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + decor->field_10_y_rot - (signed int)v10) >> 8) & 7; |
1490 | 949 v37 = (unsigned __int16 *)v13; |
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950 if ( v8->uFlags & 2 ) |
1490 | 951 v38 = 2; |
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952 if ( (256 << v13) & v8->uFlags ) |
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953 v38 |= 4; |
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954 if ( v8->uFlags & 0x40000 ) |
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955 v38 |= 0x40; |
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956 if ( v8->uFlags & 0x20000 ) |
1490 | 957 LOBYTE(v38) = v38 | 0x80; |
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958 if ( v8->uGlowRadius ) |
0 | 959 { |
1490 | 960 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 961 { |
1490 | 962 v14 = decor_desc->uColoredLightRed; |
963 v15 = decor_desc->uColoredLightGreen; | |
964 v16 = decor_desc->uColoredLightBlue; | |
0 | 965 } |
966 else | |
967 { | |
1490 | 968 v16 = 255; |
969 v14 = 255; | |
970 v15 = 255; | |
971 } | |
2207 | 972 pStationaryLightsStack->AddLight(decor->vPosition.x, decor->vPosition.y, decor->vPosition.z + decor_desc->uDecorationHeight / 2, |
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973 v8->uGlowRadius, v14, v15, v16, _4E94D0_light_type); |
1490 | 974 } |
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975 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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976 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 977 { |
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978 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2207 | 979 v18 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
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980 v41 = fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 981 v19 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_x); |
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982 v20 = v19 + fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 983 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 984 { |
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985 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); |
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986 v22 = fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_x); |
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987 if ( 2 * abs(v20) >= abs(v21) ) |
0 | 988 { |
1490 | 989 LODWORD(v24) = 0; |
1637 | 990 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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991 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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992 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v22) + 0x8000) >> 16); |
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993 v41 = fixpoint_mul(v8->scale, v24 / v20); |
1490 | 994 if ( pRenderer->pRenderD3D ) |
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995 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
1490 | 996 else |
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997 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
1490 | 998 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
999 { | |
1000 if (::uNumBillboardsToDraw >= 500) | |
1001 return; | |
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1002 pBillboardRenderList[::uNumBillboardsToDraw].uHwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
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1003 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1004 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
1490 | 1005 v29 = v38; |
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1006 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1007 HIBYTE(v29) |= 2; |
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1008 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1009 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
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1010 pBillboardRenderList[::uNumBillboardsToDraw].world_x = decor->vPosition.x; |
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1011 pBillboardRenderList[::uNumBillboardsToDraw].world_y = decor->vPosition.y; |
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1012 pBillboardRenderList[::uNumBillboardsToDraw].world_z = decor->vPosition.z; |
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1013 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1014 HIWORD(v30) = HIWORD(v20); |
1490 | 1015 v31 = PID(OBJECT_Decoration,i); |
1016 LOWORD(v30) = 0; | |
2215
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1017 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1018 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1019 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1020 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1021 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1022 ::uNumBillboardsToDraw++; |
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1023 ++uNumDecorationsDrawnThisFrame; |
1490 | 1024 } |
0 | 1025 } |
2215
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1026 continue; |
1490 | 1027 } |
1028 } | |
1029 else | |
1030 { | |
1640
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1031 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1032 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2215
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1033 v20 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
2207 | 1034 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1035 { |
2215
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1036 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_y); |
1640
afc1c3514dd5
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1037 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
2215
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1038 v42 = v22; |
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1039 if ( 2 * abs(v20) >= abs(v21) ) |
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1040 { |
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1041 LODWORD(v24) = 0; |
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1042 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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1043 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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1044 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v42) + 0x8000) >> 16); |
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1045 v41 = fixpoint_mul(v8->scale, v24 / v20); |
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1046 if ( pRenderer->pRenderD3D ) |
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1047 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
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1048 else |
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1049 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
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1050 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
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1051 { |
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1052 if (::uNumBillboardsToDraw >= 500) |
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1053 return; |
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1054 pBillboardRenderList[::uNumBillboardsToDraw].uHwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
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1055 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1056 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
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1057 v29 = v38; |
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1058 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1059 HIBYTE(v29) |= 2; |
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1060 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1061 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
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1062 pBillboardRenderList[::uNumBillboardsToDraw].world_x = decor->vPosition.x; |
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1063 pBillboardRenderList[::uNumBillboardsToDraw].world_y = decor->vPosition.y; |
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1064 pBillboardRenderList[::uNumBillboardsToDraw].world_z = decor->vPosition.z; |
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1065 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1066 HIWORD(v30) = HIWORD(v20); |
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|
1067 v31 = PID(OBJECT_Decoration,i); |
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1068 LOWORD(v30) = 0; |
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1069 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1070 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1071 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1072 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1073 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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|
1074 ::uNumBillboardsToDraw++; |
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1075 ++uNumDecorationsDrawnThisFrame; |
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|
1076 } |
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|
1077 } |
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|
1078 continue; |
0 | 1079 } |
1080 } | |
1081 } | |
1490 | 1082 } |
1083 else | |
1084 { | |
2215
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|
1085 memset(&local_0, 0, 0x68); |
1490 | 1086 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
1087 local_0.uDiffuse = 0xFF3C1E; | |
2215
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|
1088 local_0.x = (double)decor->vPosition.x; |
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|
1089 local_0.y = (double)decor->vPosition.y; |
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|
1090 local_0.z = (double)decor->vPosition.z; |
1490 | 1091 local_0.r = 0.0; |
1092 local_0.g = 0.0; | |
1093 local_0.b = 0.0; | |
1094 local_0.flt_28 = 1.0; | |
1095 local_0.timeToLive = (rand() & 0x80) + 128; | |
1096 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1097 pGame->pParticleEngine->AddParticle(&local_0); | |
1098 } | |
1099 } | |
2215
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|
1100 } |
0 | 1101 } |
1102 | |
1103 //----- (0049D717) -------------------------------------------------------- | |
1104 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1105 { | |
2069 | 1106 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1107 { |
1108 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
2215
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|
1109 { |
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|
1110 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
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|
1111 return 0; |
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|
1112 } |
0 | 1113 if ( !Dst->dwSize ) |
1114 { | |
2078 | 1115 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
2215
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1116 return 1; |
0 | 1117 } |
1118 } | |
1119 return 1; | |
1120 } | |
1121 | |
1122 //----- (0049DC28) -------------------------------------------------------- | |
1123 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1124 { | |
1125 RenderD3D__DevInfo *v2; // eax@1 | |
1126 | |
1127 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1128 *pOutDevices = v2; | |
1129 memset(v2, 0, 0xA0u); | |
1985 | 1130 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1131 } |
1132 | |
1133 //----- (0049DC58) -------------------------------------------------------- | |
1134 RenderD3D::RenderD3D() | |
1135 { | |
1136 this->pHost = 0; | |
1137 this->pDirect3D = 0; | |
1138 this->pUnk = 0; | |
1139 this->pBackBuffer = 0; | |
1140 this->pFrontBuffer = 0; | |
1141 this->pZBuffer = 0; | |
1142 this->pDevice = 0; | |
1143 this->pViewport = 0; | |
1144 this->field_40 = 1; | |
1145 this->field_44 = 10; | |
1146 GetAvailableDevices(&this->pAvailableDevices); | |
1147 } | |
1148 | |
1149 //----- (0049DC90) -------------------------------------------------------- | |
1150 void RenderD3D::Release() | |
1151 { | |
1152 RenderD3D *v1; // esi@1 | |
1153 IDirectDraw4 *v2; // eax@2 | |
1154 signed int v3; // edi@4 | |
1155 IDirect3DViewport3 *v4; // eax@22 | |
1156 IUnknown *v5; // eax@24 | |
1157 IDirectDrawSurface4 *v6; // eax@26 | |
1158 IDirect3DDevice3 *v7; // eax@28 | |
1159 IDirect3D3 *v8; // eax@30 | |
1160 IDirectDrawSurface4 *v9; // eax@32 | |
1161 IDirectDrawSurface4 *v10; // eax@34 | |
1162 IDirectDraw4 *v11; // eax@36 | |
1163 | |
1164 v1 = this; | |
1165 if ( !this->bWindowed ) | |
1166 { | |
1167 v2 = this->pHost; | |
1168 if ( v2 ) | |
1169 { | |
1170 v2->RestoreDisplayMode(); | |
1171 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1172 v1->pHost->FlipToGDISurface(); | |
1173 } | |
1174 } | |
1175 v3 = 0; | |
1176 do | |
1177 { | |
1178 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1179 { | |
1180 free(v1->pAvailableDevices[v3].pDriverName); | |
1181 v1->pAvailableDevices[v3].pDriverName = 0; | |
1182 } | |
1183 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1184 { | |
1185 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1186 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1187 } | |
1188 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1189 { | |
1190 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1191 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1192 } | |
1193 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1194 { | |
1195 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1196 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1197 } | |
1198 if ( v1->pAvailableDevices[v3].pName ) | |
1199 { | |
1200 free(v1->pAvailableDevices[v3].pName); | |
1201 v1->pAvailableDevices[v3].pName = 0; | |
1202 } | |
1203 if ( v1->pAvailableDevices[v3].pDescription ) | |
1204 { | |
1205 free(v1->pAvailableDevices[v3].pDescription); | |
1206 v1->pAvailableDevices[v3].pDescription = 0; | |
1207 } | |
1208 if ( v1->pAvailableDevices[v3].pGUID ) | |
1209 { | |
1210 free(v1->pAvailableDevices[v3].pGUID); | |
1211 v1->pAvailableDevices[v3].pGUID = 0; | |
1212 } | |
1213 ++v3; | |
1214 } | |
1215 while ( v3 < 4 ); | |
1216 if ( v1->pAvailableDevices ) | |
1217 { | |
1218 free(v1->pAvailableDevices); | |
1219 v1->pAvailableDevices = 0; | |
1220 } | |
1221 v4 = v1->pViewport; | |
1222 if ( v4 ) | |
1223 { | |
1224 v4->Release(); | |
1225 v1->pViewport = 0; | |
1226 } | |
1227 v5 = v1->pUnk; | |
1228 if ( v5 ) | |
1229 { | |
1230 v5->Release(); | |
1231 v1->pUnk = 0; | |
1232 } | |
1233 v6 = v1->pZBuffer; | |
1234 if ( v6 ) | |
1235 { | |
1236 v6->Release(); | |
1237 v1->pZBuffer = 0; | |
1238 } | |
1239 v7 = v1->pDevice; | |
1240 if ( v7 ) | |
1241 { | |
1242 v7->Release(); | |
1243 v1->pDevice = 0; | |
1244 } | |
1245 v8 = v1->pDirect3D; | |
1246 if ( v8 ) | |
1247 { | |
1248 v8->Release(); | |
1249 v1->pDirect3D = 0; | |
1250 } | |
1251 v9 = v1->pBackBuffer; | |
1252 if ( v9 ) | |
1253 { | |
1254 v9->Release(); | |
1255 v1->pBackBuffer = 0; | |
1256 } | |
1257 v10 = v1->pFrontBuffer; | |
1258 if ( v10 ) | |
1259 { | |
1260 v10->Release(); | |
1261 v1->pFrontBuffer = 0; | |
1262 } | |
1263 v11 = v1->pHost; | |
1264 if ( v11 ) | |
1265 { | |
1266 v11->Release(); | |
1267 v1->pHost = 0; | |
1268 } | |
1269 } | |
1270 | |
1271 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1272 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1273 { |
1274 //IDirectDraw4 *v8; // eax@12 | |
1275 //IDirectDraw4 *v9; // eax@16 | |
1276 //IDirectDraw4 *v10; // eax@20 | |
1277 //IDirectDraw4 *v13; // eax@35 | |
1278 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1279 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1280 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1281 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1282 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1283 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1284 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1285 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1286 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1287 | |
2069 | 1288 auto hWnd = window->GetApiHandle(); |
1289 int game_width = window->GetWidth(); | |
1290 int game_height = window->GetHeight(); | |
1291 | |
0 | 1292 this->bWindowed = bWindowed; |
1293 this->hWindow = hWnd; | |
1294 | |
1295 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1296 { | |
1297 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1298 return 0; | |
1299 } | |
1300 | |
1301 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1302 { | |
1303 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1304 if (lpDD) | |
1305 lpDD->Release(); | |
1306 return 0; | |
1307 } | |
1308 lpDD->Release(); | |
1309 lpDD = 0; | |
1310 | |
1311 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1312 { | |
1313 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1314 { | |
1315 v23 = "Init - Failed to set cooperative level.\n"; | |
1316 sprintf(pErrorMessage, v23); | |
1317 LABEL_65: | |
1318 if (pHost) | |
1319 { | |
1320 pHost->Release(); | |
1321 pHost = 0; | |
1322 } | |
1323 return 0; | |
1324 } | |
1325 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1326 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1327 ddsd2.dwFlags = DDSD_CAPS; | |
1328 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1329 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1330 { | |
1331 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1332 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1333 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1334 { |
1335 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1336 goto LABEL_14; | |
1337 } | |
1338 | |
1339 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1340 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1341 ddsd2.dwWidth = game_width; |
1342 ddsd2.dwHeight = game_height; | |
0 | 1343 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1344 { | |
1345 v24 = "Init - Failed to create back buffer.\n"; | |
1346 LABEL_14: | |
1347 sprintf(pErrorMessage, v24); | |
1348 if (pFrontBuffer) | |
1349 { | |
1350 pFrontBuffer->Release(); | |
1351 pFrontBuffer = 0; | |
1352 } | |
1353 goto LABEL_65; | |
1354 } | |
1355 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1356 { | |
1357 v25 = "Init - Failed to create clipper.\n"; | |
1358 goto LABEL_45; | |
1359 } | |
1360 v30->SetHWnd(0, hWnd); | |
1361 pFrontBuffer->SetClipper(v30); | |
1362 | |
1363 v30->Release(); | |
1364 v30 = 0; | |
1365 | |
1366 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1367 | |
1368 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1369 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1370 ddsd2.dwWidth = game_width; |
1371 ddsd2.dwHeight = game_height; | |
0 | 1372 |
1373 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1374 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1375 &ddsd2.ddpfPixelFormat) ) | |
1376 goto LABEL_21; | |
1377 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1378 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1379 | |
1380 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1381 { | |
1382 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1383 { | |
1384 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1385 pBackBuffer, | |
1386 &pDevice, | |
1387 0) ) | |
1388 { | |
1389 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1390 d3dvp2.dvClipWidth = 2.0; | |
1391 d3dvp2.dvClipY = 1.0; | |
1392 d3dvp2.dvClipHeight = 2.0; | |
1393 d3dvp2.dvMaxZ = 1.0; | |
1394 d3dvp2.dvMinZ = 0.0; | |
1395 goto LABEL_54; | |
1396 } | |
1397 LABEL_51: | |
1398 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1399 if (pDirect3D) | |
1400 { | |
1401 pDirect3D->Release(); | |
1402 pDirect3D = 0; | |
1403 } | |
1404 goto LABEL_59; | |
1405 } | |
1406 LABEL_48: | |
1407 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1408 if (pZBuffer) | |
1409 { | |
1410 pZBuffer->Release(); | |
1411 pZBuffer = 0; | |
1412 } | |
1413 goto LABEL_61; | |
1414 } | |
1415 goto LABEL_44; | |
1416 } | |
1417 LABEL_36: | |
1418 v23 = "Init - Failed to create front buffer.\n"; | |
1419 sprintf(pErrorMessage, v23); | |
1420 goto LABEL_65; | |
1421 } | |
1422 if ( uDeviceID == 1 ) | |
1423 v26 = 1045; | |
1424 else | |
1425 v26 = 1041; | |
1426 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1427 { | |
1428 v23 = "Init - Failed to set cooperative level.\n"; | |
1429 sprintf(pErrorMessage, v23); | |
1430 goto LABEL_65; | |
1431 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
1432 if (pHost->SetDisplayMode(window->GetWidth(), window->GetHeight(), 16, 0, 0) ) |
0 | 1433 { |
1434 v23 = "Init - Failed to set display mode.\n"; | |
1435 sprintf(pErrorMessage, v23); | |
1436 goto LABEL_65; | |
1437 } | |
1438 | |
1439 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1440 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1441 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1442 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1443 ddsd2.dwBackBufferCount = 1; | |
1444 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1445 goto LABEL_36; | |
1446 //a3a = &pBackBuffer; | |
1447 //v14 = *v34; | |
1448 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1449 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1450 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1451 //hWnda = &pDirect3D; | |
1452 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1453 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1454 { | |
1455 v25 = "Init - Failed to get D3D interface.\n"; | |
1456 goto LABEL_45; | |
1457 } | |
1458 | |
1459 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1460 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1461 ddsd2.dwWidth = 640; | |
1462 ddsd2.dwHeight = 480; | |
1463 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1464 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1465 &ddsd2.ddpfPixelFormat) ) | |
1466 { | |
1467 LABEL_21: | |
1468 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1469 goto LABEL_45; | |
1470 } | |
1471 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1472 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1473 //uDeviceIDa = &pZBuffer; | |
1474 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1475 { | |
1476 LABEL_44: | |
1477 v25 = "Init - Failed to create z-buffer.\n"; | |
1478 LABEL_45: | |
1479 sprintf(pErrorMessage, v25); | |
1480 if (pBackBuffer) | |
1481 { | |
1482 pBackBuffer->Release(); | |
1483 pBackBuffer = 0; | |
1484 } | |
1485 LABEL_63: | |
1486 //v19 = &pFrontBuffer; | |
1487 if (pFrontBuffer) | |
1488 { | |
1489 pFrontBuffer->Release(); | |
1490 pFrontBuffer= 0; | |
1491 } | |
1492 goto LABEL_65; | |
1493 } | |
1494 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1495 goto LABEL_48; | |
1496 //v33 = &pDevice; | |
1497 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1498 pBackBuffer, | |
1499 &pDevice, | |
1500 0) ) | |
1501 goto LABEL_51; | |
1502 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1503 d3dvp2.dvClipWidth = 2.0; | |
1504 d3dvp2.dvClipY = 1.0; | |
1505 d3dvp2.dvClipHeight = 2.0; | |
1506 d3dvp2.dvMaxZ = 1.0; | |
1507 | |
1508 LABEL_54: | |
1509 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1510 //v17 = *hWnda; | |
2069 | 1511 d3dvp2.dwWidth = game_width; |
1512 d3dvp2.dwHeight = game_height; | |
0 | 1513 d3dvp2.dvClipX = -1.0; |
1514 //v18 = v17->lpVtbl; | |
1515 //v32 = &v4->pViewport; | |
1516 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1517 { | |
1518 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1519 if (pDevice) | |
1520 { | |
1521 pDevice->Release(); | |
1522 pDevice = 0; | |
1523 } | |
1524 if (pDirect3D) | |
1525 { | |
1526 pDirect3D->Release(); | |
1527 pDirect3D = 0; | |
1528 } | |
1529 LABEL_59: | |
1530 if (pZBuffer) | |
1531 { | |
1532 pZBuffer->Release(); | |
1533 pZBuffer = 0; | |
1534 } | |
1535 LABEL_61: | |
1536 if (pBackBuffer) | |
1537 { | |
1538 pBackBuffer->Release(); | |
1539 pBackBuffer = 0; | |
1540 } | |
1541 goto LABEL_63; | |
1542 } | |
1543 | |
1544 pDevice->AddViewport(pViewport); | |
1545 pViewport->SetViewport2(&d3dvp2); | |
1546 pDevice->SetCurrentViewport(pViewport); | |
1547 return 1; | |
1548 } | |
1549 | |
1550 //----- (0049E444) -------------------------------------------------------- | |
1551 unsigned int RenderD3D::GetDeviceCaps() | |
1552 { | |
1553 unsigned int v1; // ebx@1 | |
1554 RenderD3D *v2; // edi@1 | |
1555 IDirect3DDevice3 *v3; // eax@1 | |
1556 unsigned int result; // eax@2 | |
1557 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1558 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1559 | |
1560 v1 = 0; | |
1561 v2 = this; | |
1562 memset(&halCaps, 0, 0xFCu); | |
1563 halCaps.dwSize = 252; | |
1564 memset(&refCaps, 0, 0xFCu); | |
1565 v3 = v2->pDevice; | |
1566 refCaps.dwSize = 252; | |
1567 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1568 { | |
1569 result = 1; | |
1570 } | |
1571 else | |
1572 { | |
2154 | 1573 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1574 v1 = 2; |
2154 | 1575 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1576 v1 |= 4u; |
2154 | 1577 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1578 v1 |= 8u; |
2154 | 1579 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1580 v1 |= 0x10u; |
2154 | 1581 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1582 v1 |= 0x20u; |
2154 | 1583 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1584 v1 |= 0x40u; |
2154 | 1585 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1586 v1 |= 0x80; | |
0 | 1587 result = v1; |
1588 } | |
1589 return result; | |
1590 } | |
1591 | |
1592 //----- (0049E4FC) -------------------------------------------------------- | |
1593 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1594 { | |
1595 uint uClearFlags = 0; | |
1596 | |
1597 if (bClearColor) | |
1598 uClearFlags |= D3DCLEAR_TARGET; | |
1599 if (bClearDepth) | |
1600 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1601 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
1602 D3DRECT rects[] = {{0, 0, window->GetWidth(), window->GetHeight()}}; |
0 | 1603 if (uClearFlags) |
1604 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1605 } | |
1606 | |
1607 //----- (0049E54D) -------------------------------------------------------- | |
1608 void RenderD3D::Present(bool bForceBlit) | |
1609 { | |
1610 RECT v5; // [sp+18h] [bp-18h]@1 | |
1611 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1612 | |
1613 v5.left = 0; | |
1614 v5.top = 0; | |
2217 | 1615 v5.bottom = 480;//window->GetHeight(); //Ritor1: ïðîáëåìà ñ êíîïêîé "ðàçâåðíóòü" |
1616 v5.right = 640; //window->GetWidth(); | |
0 | 1617 |
1618 if (bWindowed || bForceBlit) | |
1619 { | |
1620 RECT rc; | |
1621 GetClientRect(hWindow, &rc); | |
1622 Point.y = 0; | |
1623 Point.x = 0; | |
1624 ClientToScreen(hWindow, &Point); | |
1625 OffsetRect(&rc, Point.x, Point.y); | |
1626 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1627 } | |
1628 else | |
1629 pFrontBuffer->Flip(0, 1); | |
1630 } | |
1631 | |
1632 //----- (0049E5D4) -------------------------------------------------------- | |
1633 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1634 { | |
1635 unsigned int v8; // edx@4 | |
1636 unsigned int v9; // ebx@5 | |
1637 unsigned int v10; // eax@5 | |
1638 DWORD v11; // edx@5 | |
1639 //int v12; // edx@7 | |
1640 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1641 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1642 | |
1643 //v15 = this; | |
1644 memset(&ddsd2, 0, 0x7Cu); | |
1645 ddsd2.dwSize = 0x7Cu; | |
1646 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1647 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1648 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1649 ddsd2.dwHeight = uTextureHeight; | |
1650 ddsd2.dwWidth = uTextureWidth; | |
1651 if ( bMipmaps ) | |
1652 { | |
1653 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1654 { | |
1655 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1656 LABEL_8: | |
1657 ddsd2.dwMipMapCount = v8; | |
1658 if ( !v8 ) | |
1659 goto LABEL_12; | |
1660 goto LABEL_11; | |
1661 } | |
1662 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1663 { | |
1664 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1665 goto LABEL_8; | |
1666 } | |
1667 v9 = GetMaxMipLevels(uTextureWidth); | |
1668 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1669 ddsd2.dwMipMapCount = v9 - v10; | |
1670 if ( v9 == v10 ) | |
1671 { | |
1672 ddsd2.dwFlags = 0x1007u; | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
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1394
diff
changeset
|
1673 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1674 ddsd2.ddsCaps.dwCaps = v11; |
1675 goto LABEL_12; | |
1676 } | |
1677 } | |
1678 else | |
1679 { | |
1680 ddsd2.dwMipMapCount = 1; | |
1681 } | |
1682 LABEL_11: | |
1683 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1684 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1685 LABEL_12: | |
1686 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1687 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1688 if (bAlphaChannel) | |
1689 { | |
1690 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1691 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1692 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1693 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1694 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1695 } | |
1696 else | |
1697 { | |
1698 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1699 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1700 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1701 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1702 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1703 } | |
1704 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1705 return false; | |
1706 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1707 { | |
1708 (*pOutSurface)->Release(); | |
1709 *pOutSurface = 0; | |
1710 return false; | |
1711 } | |
1712 return true; | |
1713 } | |
1714 | |
1715 //----- (004A5190) -------------------------------------------------------- | |
1716 void RenderD3D::HandleLostResources() | |
1717 { | |
1718 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1719 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1720 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1721 } | |
1722 | |
1723 //----- (004A2050) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
1724 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1725 { |
1726 Render *v5; // edi@1 | |
1727 unsigned int v6; // ebx@1 | |
1728 LightmapBuilder *v7; // esi@3 | |
1729 int v8; // eax@7 | |
1730 ODMFace *v9; // eax@12 | |
1731 char *v10; // esi@12 | |
1732 double v11; // st7@14 | |
1733 double v12; // st7@14 | |
1734 int v13; // eax@14 | |
1735 ODMFace *v14; // ecx@14 | |
1736 double v15; // st7@14 | |
1737 float v16; // ST48_4@15 | |
1738 int v17; // eax@15 | |
1739 char v18; // zf@17 | |
1740 HRESULT v19; // eax@18 | |
1741 HRESULT v20; // eax@18 | |
1742 HRESULT v21; // eax@20 | |
1743 HRESULT v22; // eax@20 | |
1744 unsigned int v23; // ecx@20 | |
1745 char *v24; // eax@21 | |
1746 HRESULT v25; // eax@23 | |
1747 HRESULT v26; // eax@23 | |
1748 HRESULT v27; // eax@24 | |
1749 HRESULT v28; // eax@25 | |
1750 HRESULT v29; // eax@25 | |
1751 HRESULT v30; // eax@25 | |
1752 HRESULT v31; // eax@25 | |
1753 HRESULT v32; // eax@26 | |
1754 unsigned int v33; // ecx@26 | |
1755 char *v34; // eax@27 | |
1756 int v35; // edx@28 | |
1757 HRESULT v36; // eax@29 | |
1758 HRESULT v37; // eax@29 | |
1759 HRESULT v38; // eax@29 | |
1760 HRESULT v39; // eax@29 | |
1761 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1762 unsigned int v41; // eax@29 | |
1763 HRESULT v42; // eax@30 | |
1764 HRESULT v43; // eax@30 | |
1765 HRESULT v44; // eax@30 | |
1766 char *v45; // esi@34 | |
1767 int v46; // ecx@35 | |
1768 double v47; // st6@35 | |
1769 int v48; // eax@36 | |
1770 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1771 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1772 int v51; // [sp+50h] [bp-18h]@0 | |
1773 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1774 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1775 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1776 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1777 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1778 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1779 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1780 |
1781 v5 = this; | |
1782 v6 = 0; | |
1783 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1784 { | |
1785 v7 = pGame->pLightmapBuilder; | |
1786 v53 = v7; | |
1787 v54 = v7->std__vector_000004_size; | |
1788 if ( v7->std__vector_000004_size) | |
2006 | 1789 a2 = -1; |
638 | 1790 pGame->AlterGamma_ODM(a4, &a2); |
2155 | 1791 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 1792 { |
638 | 1793 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1794 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1795 } |
1796 else | |
1797 { | |
1798 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1799 { | |
323 | 1800 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1801 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1802 if (bUsingSpecular) | |
1803 { | |
186 | 1804 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1805 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1806 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1807 } |
1073 | 1808 for (uint i = 0; i < uNumVertices; ++i) |
1809 { | |
1810 | |
1811 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1812 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1813 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1814 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1815 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1816 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1817 | |
1818 if ( this->bUsingSpecular ) | |
0 | 1819 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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1820 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1821 } |
1073 | 1822 else |
1823 { | |
1824 d3d_vertex_buffer[i].specular = 0; | |
1825 } | |
1826 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1827 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1828 | |
1829 } | |
323 | 1830 |
1831 if (a4->uAttributes & FACE_OUTLINED) | |
1832 { | |
1833 int color; | |
1834 if (GetTickCount() % 300 >= 150) | |
1835 color = 0xFFFF2020; | |
1836 else color = 0xFF901010; | |
1837 | |
1838 for (uint i = 0; i < uNumVertices; ++i) | |
1839 d3d_vertex_buffer[i].diffuse = color; | |
1840 } | |
1841 | |
0 | 1842 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1843 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1844 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1845 d3d_vertex_buffer, |
0 | 1846 uNumVertices, |
1847 D3DDP_DONOTLIGHT); | |
1848 } | |
1849 else | |
1850 { | |
1073 | 1851 for (uint i = 0; i < uNumVertices; ++i) |
1852 { | |
1853 | |
1854 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1855 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1856 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1857 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1858 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1859 if ( this->bUsingSpecular ) | |
0 | 1860 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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|
1861 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1862 } |
1073 | 1863 else |
1864 { | |
1865 d3d_vertex_buffer[i].specular = 0; | |
1866 } | |
1867 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1868 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1869 | |
1870 } | |
1871 | |
186 | 1872 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1873 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1874 if (bUsingSpecular) |
186 | 1875 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1876 |
1877 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1878 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1879 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1880 d3d_vertex_buffer, |
0 | 1881 uNumVertices, |
1882 D3DDP_DONOTLIGHT)); | |
1883 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1884 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1885 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1886 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1887 for (uint i = 0; i < uNumVertices; ++i) |
1888 { | |
1889 d3d_vertex_buffer[i].diffuse = a2; | |
1890 } | |
0 | 1891 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1892 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1893 if ( !pRenderer->bUsingSpecular ) |
186 | 1894 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1895 | |
1896 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1897 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1898 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1899 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1900 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1901 d3d_vertex_buffer, |
0 | 1902 uNumVertices, |
1903 D3DDP_DONOTLIGHT)); | |
1904 if (bUsingSpecular) | |
1905 { | |
186 | 1906 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1907 |
1073 | 1908 for (uint i = 0; i < uNumVertices; ++i) |
1909 { | |
1910 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1911 d3d_vertex_buffer[i].specular = 0; | |
1912 } | |
1913 | |
0 | 1914 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1915 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1916 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1917 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1918 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1919 d3d_vertex_buffer, |
0 | 1920 uNumVertices, |
1921 D3DDP_DONOTLIGHT)); | |
186 | 1922 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1923 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1924 v41 = GetLevelFogColor(); | |
1925 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1926 v6 = 0; | |
1927 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
1928 } | |
186 | 1929 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1930 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1931 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
1932 } | |
1933 } | |
1934 } | |
1935 } | |
1936 // 4D864C: using guessed type char byte_4D864C; | |
1937 | |
1938 //----- (0049EB79) -------------------------------------------------------- | |
1939 Render::~Render() | |
1940 { | |
1941 Render *v1; // esi@1 | |
1942 | |
1943 v1 = this; | |
1583 | 1944 free(this->pDefaultZBuffer); |
0 | 1945 v1->pD3DBitmaps.Release(); |
1946 v1->pD3DSprites.Release(); | |
1947 Release(); | |
1948 v1->bWindowMode = 1; | |
1949 //nullsub_1(); | |
1950 //nullsub_1(); | |
1951 } | |
1952 | |
1953 | |
1954 //----- (0049E992) -------------------------------------------------------- | |
1955 Render::Render() | |
1956 { | |
2216 | 1957 //Render *v1; // esi@1 |
0 | 1958 int v2; // eax@1 |
1959 char v3; // zf@1 | |
1960 | |
2216 | 1961 //v1 = this; |
0 | 1962 this->pDirectDraw4 = 0; |
1963 this->pFrontBuffer4 = 0; | |
1964 this->pBackBuffer4 = 0; | |
2154 | 1965 //this->pColorKeySurface4 = 0; |
2152 | 1966 //this->pDirectDraw2 = 0; |
1967 //this->pFrontBuffer2 = 0; | |
1968 //this->pBackBuffer2 = 0; | |
1969 //this->pSomeSurface2 = 0; | |
0 | 1970 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
1971 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2216 | 1972 this->bWindowMode = 1; |
1973 //this->field_40054 = 0; | |
1974 //this->field_10 = 640; | |
1975 //this->field_14 = 480; | |
1976 //this->field_40030 = 0; | |
1977 //this->field_4002C = 0; | |
1978 this->pActiveZBuffer = 0; | |
1979 this->pDefaultZBuffer = 0; | |
1980 this->raster_clip_y = 0; | |
1981 this->raster_clip_x = 0; | |
1982 this->raster_clip_z = 639; | |
1983 this->raster_clip_w = 479; | |
1984 //this->field_4003C = 0x004EED80; | |
1985 //this->field_40040 = dword_4EED78; | |
1986 this->uClipZ = 640; | |
1987 //this->field_40044 = 2; | |
1988 //this->field_40048 = 6; | |
1989 this->pFrontBuffer4 = 0; | |
1990 this->pBackBuffer4 = 0; | |
1991 //this->pColorKeySurface4 = 0; | |
1992 this->pDirectDraw4 = 0; | |
1993 this->pRenderD3D = 0; | |
1994 this->uNumSceneBegins = 0; | |
1995 this->uNumD3DSceneBegins = 0; | |
1996 this->using_software_screen_buffer = 0; | |
1997 this->pTargetSurface = 0; | |
1998 this->uTargetSurfacePitch = 0; | |
1999 this->uClipY = 0; | |
2000 this->uClipX = 0; | |
2001 this->uClipW = 480; | |
2002 this->bClip = 1; | |
2003 //this->bColorKeySupported = 0; | |
2004 this->bRequiredTextureStagesAvailable = 0; | |
2005 this->bTinting = 1; | |
2006 //LOBYTE(this->field_103668) = 0; | |
0 | 2007 uNumBillboardsToDraw = 0; |
2008 bFogEnabled = false; | |
265 | 2009 |
2010 hd_water_tile_id = -1; | |
2011 hd_water_current_frame = 0; | |
0 | 2012 } |
2013 | |
2069 | 2014 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2015 { |
1802 | 2016 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2017 | |
2018 this->window = window; | |
2069 | 2019 //bStartInWindow = true; |
1802 | 2020 //windowed_mode_width = windowed_width; |
2021 //windowed_mode_height = windowed_height; | |
2022 | |
1985 | 2023 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2024 |
2025 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2026 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2027 | |
2028 this->bTinting = bTinting; | |
2029 | |
1980 | 2030 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2031 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2032 |
2033 return r1 && r2; | |
2034 } | |
2035 | |
2036 | |
2037 //----- (0049ECC4) -------------------------------------------------------- | |
2038 void Render::ClearBlack() | |
2039 { | |
2154 | 2040 //if (pRenderD3D) |
0 | 2041 { |
2069 | 2042 if (using_software_screen_buffer) |
0 | 2043 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2044 } | |
2154 | 2045 //else |
2046 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2047 } |
2048 | |
2049 //----- (0049ED18) -------------------------------------------------------- | |
2050 void Render::PresentBlackScreen() | |
2051 { | |
2052 IDirectDrawSurface *v2; // eax@3 | |
2053 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2054 RECT x; // [sp+68h] [bp-10h]@3 | |
2055 | |
2056 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2057 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2058 |
0 | 2059 { |
2060 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2061 } | |
2152 | 2062 |
0 | 2063 v3.dwFillColor = 0; |
2064 v3.dwSize = 100; | |
2065 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2066 pRenderer->Present(); | |
2067 } | |
2068 | |
2069 //----- (0049EDB6) -------------------------------------------------------- | |
2070 void Render::SavePCXScreenshot() | |
2071 { | |
2072 int v5; // eax@8 | |
2132 | 2073 FILE *pOutFile; // edi@10 |
2133 | 2074 unsigned short *v8; // eax@11 |
0 | 2075 int v9; // eax@13 |
2076 int v10; // ecx@15 | |
2077 signed int v12; // eax@18 | |
2078 HRESULT v14; // eax@29 | |
2079 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2080 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2081 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2082 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2083 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2084 char *lineG; // [sp+120h] [bp-44h]@14 | |
2085 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2086 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2087 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2088 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2089 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2090 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2091 int image_width; // [sp+150h] [bp-14h]@4 | |
2092 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2093 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2094 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2095 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2096 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2097 | |
2098 int num_r_bits = 5; | |
2099 int num_g_bits = 6; | |
2100 int num_b_bits = 5; | |
2101 | |
2102 int r_mask = 0xF800; | |
2103 int g_mask = 0x7E0; | |
2104 int b_mask = 0x1F; | |
2105 | |
2069 | 2106 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2107 { |
2132 | 2108 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2109 File = fopen(Filename, "wb"); |
2110 if ( File ) | |
2111 { | |
2154 | 2112 pitch = this->GetRenderWidth(); |
2113 if ( pitch & 1 ) | |
2114 pitch = pitch + 1; | |
2132 | 2115 if ( this->pRenderD3D ) |
2116 { | |
2117 memset(&Dst, 0, 0x7C); | |
0 | 2118 Dst.dwSize = 124; |
168 | 2119 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2120 return; |
2132 | 2121 surface = Dst.lpSurface; |
2122 v5 = Dst.lPitch / 2; | |
0 | 2123 } |
2124 else | |
2125 { | |
2126 pRenderer->BeginScene(); | |
2132 | 2127 surface = pRenderer->pTargetSurface; |
0 | 2128 v5 = pRenderer->uTargetSurfacePitch; |
2129 } | |
2154 | 2130 header1.right = GetRenderWidth() - 1; |
2132 | 2131 header1.left = 0; |
2154 | 2132 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2133 header1.up = 0; |
2134 header2.pitch = pitch; | |
0 | 2135 memset(color_map, 0, sizeof(color_map)); |
2136 memset(v15, 0, sizeof(v15)); | |
2137 header2.reserved = 0; | |
2138 header1.manufacturer = 10; | |
2132 | 2139 pOutFile = File; |
0 | 2140 header1.version = 5; |
2141 header1.encoding = 1; | |
2142 header1.bpp = 8; | |
2143 header1.hdpi = 75; | |
2144 header1.vdpi = 75; | |
2145 header2.planes = 3; | |
2146 header2.palette_info = 1; | |
2132 | 2147 fwrite(&header1, 1, 1, File); |
2148 fwrite(&header1.version, 1, 1, pOutFile); | |
2149 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2150 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2151 fwrite(&header1.left, 2, 1, pOutFile); | |
2152 fwrite(&header1.up, 2, 1, pOutFile); | |
2153 fwrite(&header1.right, 2, 1, pOutFile); | |
2154 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2155 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2156 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2157 fwrite(color_map, 0x30u, 1, pOutFile); | |
2158 fwrite(&header2, 1, 1, pOutFile); | |
2159 fwrite(&header2.planes, 1, 1, pOutFile); | |
2160 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2161 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2162 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2163 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2164 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2165 { |
2166 image_width = 3 * pitch; | |
2167 //v24 = 2 * v5; | |
2168 v8 = (unsigned short *)surface; | |
2154 | 2169 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2170 { |
2132 | 2171 line_picture_data = v8; |
2154 | 2172 if ( GetRenderWidth() > 0 ) |
0 | 2173 { |
2132 | 2174 lineG = (char *)lineRGB + pitch; |
2175 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2176 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2177 { |
2221 | 2178 //int p = *line_picture_data; //0x2818 |
2179 //int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2180 //int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2181 //int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); | |
2133 | 2182 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); |
2183 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2221 | 2184 //int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2185 //int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); | |
2133 | 2186 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); |
2221 | 2187 //int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2188 line_picture_data += 2; |
0 | 2189 } |
2190 } | |
2132 | 2191 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2192 { |
2132 | 2193 pict_byte = lineRGB[i]; |
2194 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2195 { |
2132 | 2196 v12 = i + test_byte; |
2197 if ( lineRGB[v12] != pict_byte ) | |
0 | 2198 break; |
2132 | 2199 if ( !(v12 % pitch) ) |
0 | 2200 break; |
2201 } | |
2132 | 2202 if ( i + test_byte > image_width ) |
2203 test_byte = 3 * pitch - i; | |
2204 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2205 { | |
2206 v31 = test_byte | 0xC0; | |
2207 fwrite(&v31, 1, 1, pOutFile); | |
2208 } | |
2209 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2210 } |
2132 | 2211 v8 += v5; |
0 | 2212 } |
2213 } | |
2132 | 2214 if ( this->pRenderD3D ) |
0 | 2215 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2216 else | |
2217 pRenderer->EndScene(); | |
2132 | 2218 |
2219 free(lineRGB); | |
2220 fclose(pOutFile); | |
0 | 2221 } |
2222 } | |
2223 } | |
2224 | |
2225 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2226 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2227 { |
2228 unsigned int v6; // eax@8 | |
2133 | 2229 //FILE *v7; // edi@10 |
0 | 2230 int v8; // ecx@11 |
2133 | 2231 unsigned short *v9; // eax@11 |
0 | 2232 int v10; // eax@13 |
2233 signed int v13; // eax@18 | |
2234 char v14; // zf@27 | |
2235 HRESULT v15; // eax@29 | |
2133 | 2236 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2237 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2238 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2239 int v19; // [sp+58h] [bp-E0h]@8 |
2240 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2241 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2242 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2243 char *lineB; // [sp+F8h] [bp-40h]@14 |
2244 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2245 int v25; // [sp+100h] [bp-38h]@4 |
2246 FILE *File; // [sp+104h] [bp-34h]@3 | |
2247 char Str; // [sp+108h] [bp-30h]@10 | |
2248 char v28; // [sp+109h] [bp-2Fh]@10 | |
2249 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2250 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2251 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2252 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2253 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2254 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2255 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2256 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2257 char v37; // [sp+118h] [bp-20h]@10 | |
2258 char v38; // [sp+119h] [bp-1Fh]@10 | |
2259 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2260 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2261 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2262 void *surface; // [sp+124h] [bp-14h]@8 | |
2263 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2264 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2265 char *lineG; // [sp+130h] [bp-8h]@10 |
2266 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2267 byte test_byte; | |
2268 | |
2269 int num_r_bits = 5; | |
2270 int num_g_bits = 6; | |
2271 int num_b_bits = 5; | |
2272 | |
2273 int r_mask = 0xF800; | |
2274 int g_mask = 0x7E0; | |
2275 int b_mask = 0x1F; | |
2276 | |
2069 | 2277 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2278 { |
2154 | 2279 static int _4EFA84_num_winners_certificates = 0; |
2280 ++_4EFA84_num_winners_certificates; | |
2281 | |
0 | 2282 File = fopen(a1, "wb"); |
2283 if ( File ) | |
2284 { | |
2154 | 2285 v25 = this->GetRenderWidth(); |
2286 pitch = v25; | |
2287 if ( pitch & 1 ) | |
2288 pitch = pitch + 1; | |
2133 | 2289 if ( this->pRenderD3D ) |
2290 { | |
2291 memset(&Dst, 0, 0x7C); | |
2292 Dst.dwSize = 124; | |
168 | 2293 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2294 return; |
2133 | 2295 surface = Dst.lpSurface; |
2296 v6 = Dst.lPitch / 2; | |
0 | 2297 } |
2298 else | |
2299 { | |
2300 pRenderer->BeginScene(); | |
2133 | 2301 surface = pRenderer->pTargetSurface; |
0 | 2302 v6 = pRenderer->uTargetSurfacePitch; |
2303 } | |
2154 | 2304 v33 = this->GetRenderWidth() - 1; |
2133 | 2305 v31 = 0; |
2154 | 2306 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2307 v32 = 0; |
2308 v39 = pitch; | |
2309 memset(&color_map, 0, sizeof(color_map)); | |
2310 memset(&v16, 0, sizeof(v16)); | |
0 | 2311 v37 = 0; |
2312 Str = 10; | |
2313 v17 = 0; | |
2314 v28 = 5; | |
2315 v29 = 1; | |
2316 v30 = 8; | |
2317 v35 = 75; | |
2318 v36 = 75; | |
2319 v38 = 3; | |
2320 v40 = 1; | |
2133 | 2321 fwrite(&Str, 1, 1, File); |
2322 fwrite(&v28, 1, 1, File); | |
2323 fwrite(&v29, 1, 1, File); | |
2324 fwrite(&v30, 1, 1, File); | |
2325 fwrite(&v31, 2, 1, File); | |
2326 fwrite(&v32, 2, 1, File); | |
2327 fwrite(&v33, 2, 1, File); | |
2328 fwrite(&v34, 2, 1, File); | |
2329 fwrite(&v35, 2, 1, File); | |
2330 fwrite(&v36, 2, 1, File); | |
2331 fwrite(&color_map, 0x30, 1, File); | |
2332 fwrite(&v37, 1, 1, File); | |
2333 fwrite(&v38, 1, 1, File); | |
2334 fwrite(&v39, 2, 1, File); | |
2335 fwrite(&v40, 2, 1, File); | |
2336 fwrite(&v16, 0x3A, 1, File); | |
2337 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2338 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2339 { |
2340 image_width = 3 * pitch; | |
2341 v9 = (unsigned short *)surface; | |
2154 | 2342 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2343 { |
2344 a1 = (const char *)v9; | |
2345 if ( v25 > 0 ) | |
2346 { | |
2133 | 2347 lineG = (char *)lineRGB + pitch; |
2348 lineB = (char *)lineRGB + 2 * pitch; | |
2349 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2350 { |
2133 | 2351 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2352 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2353 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2354 a1 += 2; |
2355 } | |
2356 } | |
2133 | 2357 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2358 { |
2133 | 2359 pict_byte = lineRGB[i]; |
2360 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2361 { |
2133 | 2362 v13 = i + test_byte; |
2363 if ( lineRGB[v13] != pict_byte ) | |
0 | 2364 break; |
2133 | 2365 if ( !(v13 % pitch) ) |
0 | 2366 break; |
2367 } | |
2133 | 2368 if ( i + test_byte > image_width ) |
2369 test_byte = 3 * pitch - i; | |
2370 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2371 { |
2133 | 2372 v44 = test_byte | 0xC0; |
2373 fwrite(&v44, 1, 1, File); | |
0 | 2374 } |
2133 | 2375 fwrite(&pict_byte, 1, 1, File); |
0 | 2376 } |
2133 | 2377 v9 += pitch; |
0 | 2378 } |
2379 } | |
2133 | 2380 if ( this->pRenderD3D ) |
0 | 2381 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2382 else | |
2383 pRenderer->EndScene(); | |
2133 | 2384 free(lineRGB); |
2385 fclose(File); | |
0 | 2386 } |
2387 } | |
2388 } | |
2389 | |
2390 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2391 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2392 { |
0 | 2393 void *v8; // esi@3 |
2394 void *v9; // esi@3 | |
810 | 2395 unsigned short* v11; // eax@4 |
0 | 2396 int v13; // eax@8 |
2397 int v14; // ecx@8 | |
2398 signed int v15; // eax@11 | |
2399 char v16; // zf@20 | |
2400 int result; // eax@21 | |
2401 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2402 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2403 char *lineG; // [sp+78h] [bp-40h]@7 |
2404 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2405 int v23; // [sp+80h] [bp-38h]@4 |
2406 int v24; // [sp+84h] [bp-34h]@4 | |
2407 int v25; // [sp+88h] [bp-30h]@4 | |
2408 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2409 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2410 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2411 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2412 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2413 char v43; // [sp+B3h] [bp-5h]@18 |
2414 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2415 unsigned short* line_picture_data; |
810 | 2416 byte test_byte; |
2417 unsigned char pict_byte; | |
0 | 2418 |
2131 | 2419 int num_r_bits = 5; |
2420 int num_g_bits = 6; | |
2421 int num_b_bits = 5; | |
2422 | |
2423 int r_mask = 0xF800; | |
2424 int g_mask = 0x7E0; | |
2425 int b_mask = 0x1F; | |
2426 | |
810 | 2427 pitch = wight; |
2428 if ( wight & 1 ) | |
2429 pitch = wight + 1; | |
2430 Src.left = 0; | |
2431 Src.up = 0; | |
2432 Src.right = wight - 1; | |
2433 Src.bottom = heidth - 1; | |
2434 v27.pitch = pitch; | |
0 | 2435 memset(&v20, 0, 0x30u); |
2436 memset(&v18, 0, 0x38u); | |
810 | 2437 v8 = data_buff; |
2438 v27.reserved = 0; | |
0 | 2439 *(_WORD *)&v18[56] = 0; |
810 | 2440 Src.manufacturer = 10; |
2441 Src.version = 5; | |
2442 Src.encoding = 1; | |
2443 Src.bpp = 8; | |
2444 Src.hdpi = 75; | |
2445 Src.vdpi = 75; | |
2446 v27.planes = 3; | |
2447 v27.palette_info = 1; | |
2128 | 2448 memcpy(data_buff, &Src, 1); |
0 | 2449 v8 = (char *)v8 + 1; |
2128 | 2450 memcpy(v8, &Src.version, 1); |
0 | 2451 v8 = (char *)v8 + 1; |
2128 | 2452 memcpy(v8, &Src.encoding, 1); |
0 | 2453 v8 = (char *)v8 + 1; |
2128 | 2454 memcpy(v8, &Src.bpp, 1); |
0 | 2455 v8 = (char *)v8 + 1; |
2128 | 2456 memcpy(v8, &Src.left, 2); |
0 | 2457 v8 = (char *)v8 + 2; |
2128 | 2458 memcpy(v8, &Src.up, 2); |
0 | 2459 v8 = (char *)v8 + 2; |
2128 | 2460 memcpy(v8, &Src.right, 2); |
0 | 2461 v8 = (char *)v8 + 2; |
2128 | 2462 memcpy(v8, &Src.bottom, 2); |
0 | 2463 v8 = (char *)v8 + 2; |
2127 | 2464 memcpy(v8, &Src.hdpi, 2); |
0 | 2465 v8 = (char *)v8 + 2; |
2127 | 2466 memcpy(v8, &Src.vdpi, 2); |
0 | 2467 v8 = (char *)v8 + 2; |
2468 memcpy(v8, &v20, 0x30u); | |
2469 v8 = (char *)v8 + 48; | |
810 | 2470 memcpy(v8, &v27, 1u); |
0 | 2471 v8 = (char *)v8 + 1; |
2127 | 2472 memcpy(v8, &v27.planes, 1); |
0 | 2473 v8 = (char *)v8 + 1; |
2127 | 2474 memcpy(v8, &v27.pitch, 2); |
0 | 2475 v8 = (char *)v8 + 2; |
2127 | 2476 memcpy(v8, &v27.palette_info, 2); |
0 | 2477 v8 = (char *)v8 + 2; |
2478 memcpy(v8, &v18, 0x3Au); | |
2479 v9 = (char *)v8 + 58; | |
810 | 2480 |
1583 | 2481 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2482 if ( heidth > 0 ) |
2483 { | |
2484 v26 = 3 * pitch; | |
2485 v23 = 2 * wight; | |
2486 v11 = picture_data; | |
2487 v24 = (int)picture_data; | |
2127 | 2488 for ( v25 = heidth; v25; v25-- ) |
0 | 2489 { |
2132 | 2490 line_picture_data = v11; |
810 | 2491 if ( wight > 0 ) |
2492 { | |
2493 lineG = (char *)lineRGB + pitch; | |
2494 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2495 for ( uint i = 0; i < wight; i++ ) |
0 | 2496 { |
2132 | 2497 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2498 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2499 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2500 line_picture_data += 1; | |
810 | 2501 } |
0 | 2502 } |
2503 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2504 { | |
2128 | 2505 pict_byte = lineRGB[i]; |
2127 | 2506 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2507 { |
810 | 2508 v15 = i + test_byte; |
2128 | 2509 if ( lineRGB[v15] != pict_byte ) |
0 | 2510 break; |
810 | 2511 if ( !(v15 % pitch) ) |
0 | 2512 break; |
810 | 2513 } |
2514 if ( i + test_byte > v26 ) | |
2515 test_byte = 3 * pitch - i; | |
2127 | 2516 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2517 { |
2518 v43 = test_byte | 0xC0; | |
2127 | 2519 memcpy(v9, &v43, 1); |
0 | 2520 v9 = (char *)v9 + 1; |
2521 } | |
2127 | 2522 memcpy(v9, &pict_byte, 1); |
810 | 2523 i += test_byte; |
2524 } | |
2128 | 2525 v11 += wight; |
810 | 2526 } |
2527 } | |
1583 | 2528 free(lineRGB); |
810 | 2529 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2530 } |
2531 | |
2532 //----- (0049F8B5) -------------------------------------------------------- | |
2155 | 2533 void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2534 { |
2535 FILE *result; // eax@1 | |
2127 | 2536 FILE *pOutFile; // edi@4 |
2128 | 2537 unsigned short* v9; // eax@5 |
0 | 2538 int v10; // eax@7 |
2539 signed int v12; // eax@12 | |
2540 char v13; // zf@21 | |
2541 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2542 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2543 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2544 int v18; // [sp+74h] [bp-30h]@5 | |
2545 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2546 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2547 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2548 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2549 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2550 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2551 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2552 char *lineG; | |
2553 unsigned short* line_pictute_data; | |
2554 byte test_byte; | |
2555 char v43; | |
2127 | 2556 |
2557 int num_r_bits = 5; | |
2558 int num_g_bits = 6; | |
2559 int num_b_bits = 5; | |
2560 | |
2561 int r_mask = 0xF800; | |
2562 int g_mask = 0x7E0; | |
2563 int b_mask = 0x1F; | |
0 | 2564 |
2565 result = fopen(Filename, "wb"); | |
2566 Filename = (const char *)result; | |
2567 if ( result ) | |
2568 { | |
2128 | 2569 pitch = width; |
2127 | 2570 if ( width & 1 ) |
2128 | 2571 pitch = width + 1; |
0 | 2572 header1.left = 0; |
2573 header1.up = 0; | |
2127 | 2574 header1.right = width - 1; |
2575 header1.bottom = height - 1; | |
2128 | 2576 header2.pitch = pitch; |
0 | 2577 memset(color_map, 0, sizeof(color_map)); |
2578 header2.reserved = 0; | |
2579 memset(v14, 0, sizeof(v14)); | |
2580 v15 = 0; | |
2581 header1.manufacturer = 10; | |
2582 header1.version = 5; | |
2583 header1.encoding = 1; | |
2584 header1.bpp = 8; | |
2585 header1.hdpi = 75; | |
2586 header1.vdpi = 75; | |
2587 header2.planes = 3; | |
2588 header2.palette_info = 1; | |
2127 | 2589 fwrite(&header1, 1, 1, (FILE *)Filename); |
2590 pOutFile = (FILE *)Filename; | |
2591 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2592 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2593 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2594 fwrite(&header1.left, 2, 1, pOutFile); | |
2595 fwrite(&header1.up, 2, 1, pOutFile); | |
2596 fwrite(&header1.right, 2, 1, pOutFile); | |
2597 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2598 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2599 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2600 fwrite(color_map, 0x30u, 1, pOutFile); | |
2601 fwrite(&header2, 1, 1, pOutFile); | |
2602 fwrite(&header2.planes, 1, 1, pOutFile); | |
2603 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2604 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2605 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2606 |
2607 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2608 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
2609 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
2128 | 2610 image_width = 3 * pitch; |
2611 v9 = picture_data; | |
2127 | 2612 for ( v18 = 0; v18 < height; v18++ )//ñòîëáåö |
2613 { | |
2128 | 2614 line_pictute_data = v9; |
2615 lineG = (char *)lineRGB + pitch; | |
2616 lineB = (char *)lineRGB + 2 * pitch; | |
2617 | |
2618 for ( int i = 0; i < width; i++ )//ñòðîêà | |
2619 { | |
2620 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2621 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2622 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2623 line_pictute_data += 1; |
2128 | 2624 } |
2625 test_byte = 1; | |
2131 | 2626 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2627 { |
2628 unsigned char pic_byte = lineRGB[i]; | |
2629 for ( test_byte; test_byte < 63; ++test_byte )// ðàñ÷¸ò êîëè÷åñòâà îäèíàêîâûõ öâåòîâ | |
0 | 2630 { |
2128 | 2631 v12 = i + test_byte; |
2632 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2633 break; |
2128 | 2634 if ( !(v12 % pitch) ) |
2127 | 2635 break; |
0 | 2636 } |
2128 | 2637 if ( i + test_byte > image_width ) |
2638 test_byte = 3 * pitch - i; | |
2639 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2640 { |
2128 | 2641 v43 = test_byte | 0xC0;//òåñò-áàéò îáúåäèíåíèÿ |
2642 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2643 } |
2128 | 2644 fwrite(&pic_byte, 1, 1, pOutFile); |
2645 } | |
2646 v9 += width; | |
2131 | 2647 } |
2128 | 2648 free(lineRGB); |
2155 | 2649 fclose(pOutFile); |
2650 } | |
0 | 2651 } |
2652 | |
2653 //----- (0049FBCD) -------------------------------------------------------- | |
2654 void Render::ClearTarget(unsigned int uColor) | |
2655 { | |
2154 | 2656 //if (pRenderD3D) |
0 | 2657 { |
2069 | 2658 if (using_software_screen_buffer) |
0 | 2659 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2660 } | |
2154 | 2661 //else |
2662 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2663 } |
2664 | |
2665 | |
2666 //----- (0049FC37) -------------------------------------------------------- | |
2667 void Render::Present() | |
2668 { | |
2217 | 2669 //struct tagRECT Rect; // [sp+8h] [bp-28h]@11 |
2670 //RECT a4; // [sp+18h] [bp-18h]@11 | |
2671 //struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2672 | |
2069 | 2673 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2674 { |
2675 this->pBeforePresentFunction(); | |
2217 | 2676 if ( this->pRenderD3D ) |
2677 { | |
2678 if ( this->using_software_screen_buffer ) | |
0 | 2679 pRenderD3D->Present(false); |
2217 | 2680 } |
2681 else | |
2682 __debugbreak(); // no sr | |
1802 | 2683 /*{ |
2217 | 2684 if ( this->bWindowMode ) |
0 | 2685 { |
2686 RestoreFrontBuffer(); | |
2217 | 2687 GetClientRect(this->hWnd, &Rect); |
0 | 2688 Point.y = 0; |
2689 Point.x = 0; | |
2217 | 2690 ClientToScreen(this->hWnd, &Point); |
0 | 2691 OffsetRect(&Rect, Point.x, Point.y); |
2692 a4.top = 0; | |
2693 a4.bottom = 480; | |
2694 a4.left = 0; | |
2695 a4.right = 640; | |
2696 PresentRect(&Rect, &a4); | |
2697 } | |
2698 else | |
2699 { | |
2700 RestoreFrontBuffer(); | |
2701 a4.top = 0; | |
2702 a4.bottom = 480; | |
2703 a4.left = 0; | |
2704 a4.right = 640; | |
2705 BltBackToFontFast(0, 0, &a4); | |
2706 } | |
1802 | 2707 }*/ |
0 | 2708 } |
2709 } | |
2710 | |
2711 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2712 void Render::_49FD3A_fullscreen() |
0 | 2713 { |
2714 Render *v2; // esi@1 | |
2715 IDirectDrawSurface4 *v3; // eax@6 | |
2716 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2717 RECT v5; // [sp+8h] [bp-10h]@6 | |
2718 | |
1980 | 2719 Render* a1 = this; |
0 | 2720 v2 = a1; |
2721 if ( a1->pRenderD3D ) | |
2722 { | |
2723 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2724 pFrontBuffer4->Restore(); | |
2725 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2726 pBackBuffer4->Restore(); | |
2727 v3 = v2->pBackBuffer4; | |
2728 v4 = v2->pFrontBuffer4; | |
2729 v5.top = 0; | |
2215
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2730 v5.bottom = window->GetHeight(); |
0 | 2731 v5.left = 0; |
2215
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2732 v5.right = window->GetWidth(); |
0 | 2733 v3->BltFast(0, 0, v4, &v5, 16u); |
2734 } | |
2735 } | |
2736 | |
2737 //----- (0049FDBF) -------------------------------------------------------- | |
2738 void Render::CreateZBuffer() | |
2739 { | |
2740 if (!pDefaultZBuffer) | |
2741 { | |
2742 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2743 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2744 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2745 } |
2746 } | |
2747 | |
2748 //----- (0049FE05) -------------------------------------------------------- | |
2749 void Render::Release() | |
2750 { | |
2751 Render *v1; // esi@1 | |
1802 | 2752 //RenderD3D *v2; // ecx@1 |
2753 //char v3; // zf@4 | |
2754 //void *v4; // ebx@6 | |
0 | 2755 IDirectDraw *v5; // eax@10 |
2756 IDirectDrawSurface2 *v6; // eax@11 | |
2757 IDirectDrawSurface2 *v7; // eax@13 | |
2758 IDirectDrawSurface2 *v8; // eax@15 | |
2759 IDirectDraw2 *v9; // eax@17 | |
2760 IDirectDraw4 *v10; // eax@19 | |
2761 IDirectDrawSurface4 *v11; // eax@20 | |
2762 IDirectDrawSurface4 *v12; // eax@22 | |
2763 IDirectDrawSurface4 *v13; // eax@24 | |
2764 IDirectDraw4 *v14; // eax@26 | |
2765 unsigned __int16 **v15; // ebx@28 | |
2766 void **v16; // esi@29 | |
2767 | |
2768 v1 = this; | |
1802 | 2769 if (pRenderD3D) |
0 | 2770 { |
2069 | 2771 if ( v1->using_software_screen_buffer ) |
0 | 2772 { |
1802 | 2773 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2774 pRenderD3D->Present(0); |
1802 | 2775 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2776 } |
2154 | 2777 //v1->pColorKeySurface4 = 0; |
0 | 2778 v1->pBackBuffer4 = 0; |
2779 v1->pFrontBuffer4 = 0; | |
2780 v1->pDirectDraw4 = 0; | |
1802 | 2781 if (v1->pTargetSurface) |
0 | 2782 { |
2069 | 2783 delete [] v1->pTargetSurface_unaligned; |
0 | 2784 v1->pTargetSurface = 0; |
2069 | 2785 v1->pTargetSurface_unaligned = 0; |
0 | 2786 } |
1802 | 2787 if (pRenderD3D) |
0 | 2788 { |
2789 pRenderD3D->Release(); | |
1802 | 2790 delete pRenderD3D; |
2791 } | |
2792 pRenderD3D = 0; | |
0 | 2793 } |
2794 else | |
1802 | 2795 ;//__debugbreak(); // no sr |
2796 /*{ | |
0 | 2797 if ( bWinNT4_0 == 1 ) |
2798 { | |
2799 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2800 if ( !v5 ) | |
2801 return; | |
2802 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2803 v1->pDirectDraw2->FlipToGDISurface(); | |
2804 v6 = v1->pSomeSurface2; | |
2805 if ( v6 ) | |
2806 { | |
2807 v6->Release(); | |
2808 v1->pSomeSurface2 = 0; | |
2809 } | |
2810 v7 = v1->pBackBuffer2; | |
2811 if ( v7 ) | |
2812 { | |
2813 v7->Release(); | |
2814 v1->pBackBuffer2 = 0; | |
2815 } | |
2816 v8 = v1->pFrontBuffer2; | |
2817 if ( v8 ) | |
2818 { | |
2819 v8->Release(); | |
2820 v1->pFrontBuffer2 = 0; | |
2821 } | |
2822 v9 = v1->pDirectDraw2; | |
2823 if ( v9 ) | |
2824 { | |
2825 v9->Release(); | |
2826 v1->pDirectDraw2 = 0; | |
2827 } | |
2828 } | |
2829 else | |
2830 { | |
2831 v10 = v1->pDirectDraw4; | |
2832 if ( !v10 ) | |
2833 return; | |
2834 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2835 v1->pDirectDraw4->FlipToGDISurface(); | |
2836 v11 = v1->pColorKeySurface4; | |
2837 if ( v11 ) | |
2838 { | |
2839 v11->Release(); | |
2840 v1->pColorKeySurface4 = 0; | |
2841 } | |
2842 v12 = v1->pBackBuffer4; | |
2843 if ( v12 ) | |
2844 { | |
2845 v12->Release(); | |
2846 v1->pBackBuffer4 = 0; | |
2847 } | |
2848 v13 = v1->pFrontBuffer4; | |
2849 if ( v13 ) | |
2850 { | |
2851 v13->Release(); | |
2852 v1->pFrontBuffer4 = 0; | |
2853 } | |
2854 v14 = v1->pDirectDraw4; | |
2855 if ( v14 ) | |
2856 { | |
2857 v14->Release(); | |
2858 v1->pDirectDraw4 = 0; | |
2859 } | |
2860 } | |
2861 v15 = &v1->pTargetSurface; | |
2862 if ( v1->pTargetSurface ) | |
2863 { | |
2864 v16 = (void **)&v1->ptr_400E8; | |
2865 free(*v16); | |
2866 *v15 = 0; | |
2867 *v16 = 0; | |
2868 } | |
1802 | 2869 }*/ |
0 | 2870 } |
2871 | |
2152 | 2872 |
2873 | |
2874 | |
2875 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
2876 unsigned __int32 *dst, unsigned int dst_pitch) | |
2877 { | |
2878 for (uint y = 0; y < 8; ++y) | |
2879 memcpy(dst + y * dst_pitch, | |
2880 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2881 | |
2882 for (uint y = 8; y < 352; ++y) | |
2883 { | |
2884 memcpy(dst + y * dst_pitch, | |
2885 src + y * src_pitch, 8 * sizeof(__int32)); | |
2886 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
2887 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
2888 } | |
2889 | |
2890 for (uint y = 352; y < 480; ++y) | |
2891 memcpy(dst + y * dst_pitch, | |
2892 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2893 | |
2894 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
2895 { | |
2896 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
2897 { | |
2898 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
2155 | 2899 if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) |
2152 | 2900 dst[x + y * dst_pitch] = src[x + y * src_pitch]; |
2901 } | |
2902 } | |
2903 } | |
2904 | |
2905 //----- (004A597D) -------------------------------------------------------- | |
2906 void Present_NoColorKey() | |
2907 { | |
2908 //unsigned __int16 *v0; // eax@4 | |
2909 unsigned __int16 *v1; // esi@4 | |
2910 void *v2; // edi@4 | |
2911 //signed int v4; // ebx@4 | |
2912 //signed int v5; // ebx@6 | |
2913 //void *v6; // edi@7 | |
2914 //const void *v7; // esi@7 | |
2915 signed int v8; // ebx@8 | |
2916 int v9; // eax@10 | |
2917 unsigned int v10; // esi@10 | |
2918 unsigned __int32 v11; // edi@10 | |
2919 //int v12; // ecx@10 | |
2920 unsigned int v13; // ebx@10 | |
2921 int v14; // eax@11 | |
2922 int v15; // eax@13 | |
2923 int v16; // eax@14 | |
2924 int v17; // eax@16 | |
2925 HRESULT v18; // eax@22 | |
2926 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 | |
2927 //int v20; // [sp+88h] [bp-1Ch]@10 | |
2928 int v21; // [sp+8Ch] [bp-18h]@10 | |
2929 __int32 v22; // [sp+90h] [bp-14h]@10 | |
2930 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
2931 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
2932 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
2933 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
2934 | |
2935 int r_mask = 0xF800; | |
2936 int g_mask = 0x7E0; | |
2937 int b_mask = 0x1F; | |
2938 | |
2939 if ( !pRenderer->uNumSceneBegins ) | |
2940 { | |
2154 | 2941 //if ( pRenderer->using_software_screen_buffer ) |
2942 //{ | |
2152 | 2943 memset(&Dst, 0, 0x7Cu); |
2944 Dst.dwSize = 124; | |
2945 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
2946 { | |
2947 //v26 = Dst.lpSurface; | |
2948 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
2949 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
2950 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
2951 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
2952 //v1 = pRenderer->pTargetSurface; | |
2953 v2 = Dst.lpSurface; | |
2954 | |
2955 | |
2956 /*for (uint y = 0; y < 480; ++y) | |
2957 { | |
2958 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
2959 for (uint x = 0; x < 640; ++x) | |
2960 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
2961 }*/ | |
2962 | |
2963 if (!FORCE_16_BITS) | |
2964 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
2965 else | |
2966 { | |
2967 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
2968 short* pDst = (__int16 *)Dst.lpSurface; | |
2969 | |
2970 for (uint y = 0; y < 8; ++y) | |
2971 memcpy(pDst + y * Dst.lPitch / 2, | |
2972 | |
2215
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|
2973 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
2152 | 2974 |
2975 for (uint y = 8; y < 352; ++y) | |
2976 { | |
2977 memcpy(pDst + y * Dst.lPitch / 2, | |
2215
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|
2978 pSrc + y * window->GetWidth(), 8 * sizeof(__int16)); |
2152 | 2979 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, |
2215
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|
2980 pSrc + 8 + game_viewport_width/*462*/ + y * window->GetWidth(), 174/*172*/ * sizeof(__int16)); |
2152 | 2981 } |
2982 | |
2215
e9625ad08541
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diff
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|
2983 for (uint y = 352; y < window->GetHeight(); ++y) |
2152 | 2984 memcpy(pDst + y * Dst.lPitch / 2, |
2215
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|
2985 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
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|
2986 |
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|
2987 |
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2988 ushort* pSrc_x1y1 = pSrc + window->GetWidth() * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; |
2152 | 2989 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; |
2990 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
2991 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
2992 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
2993 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
2994 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
2995 v21 = 4 * v9 + 1280; | |
2996 | |
2997 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
2998 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
2999 v10 = (int)pSrc_x1y1; | |
3000 v11 = (int)pDst_x1y1; | |
3001 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3002 v13 = v24; | |
3003 | |
3004 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3005 { | |
3006 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3007 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3008 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3009 { | |
2215
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|
3010 if (pSrc[y * window->GetWidth() + x] != (g_mask | b_mask)) |
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|
3011 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * window->GetWidth() + x]; |
2152 | 3012 } |
3013 } | |
3014 } | |
3015 | |
3016 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3017 | |
3018 /* while ( 1 ) | |
3019 { | |
3020 while ( 1 ) | |
3021 { | |
3022 v14 = *(int *)v10; | |
3023 v10 += 4; | |
3024 if ( v14 == v13 ) | |
3025 break; | |
3026 if ( (short)v14 == (short)v13 ) | |
3027 { | |
3028 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3029 v11 += 4; | |
3030 --uHalfWidth; | |
3031 if ( !uHalfWidth ) | |
3032 goto LABEL_21; | |
3033 } | |
3034 else | |
3035 { | |
3036 v15 = __ROL__(v14, 16); | |
3037 if ( (short)v15 == (short)v13 ) | |
3038 { | |
3039 v17 = __ROR__(v15, 16); | |
3040 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3041 v11 += 4; | |
3042 --uHalfWidth; | |
3043 if ( !uHalfWidth ) | |
3044 goto LABEL_21; | |
3045 } | |
3046 else | |
3047 { | |
3048 v16 = __ROR__(v15, 16); | |
3049 *(int *)v11 = v16; | |
3050 v11 += 4; | |
3051 --uHalfWidth; | |
3052 if ( !uHalfWidth ) | |
3053 goto LABEL_21; | |
3054 } | |
3055 } | |
3056 } | |
3057 v11 += 4; | |
3058 --uHalfWidth; | |
3059 if ( !uHalfWidth ) | |
3060 { | |
3061 LABEL_21: | |
3062 v10 += v21; | |
3063 v11 += v22; | |
3064 uHalfWidth = v20; | |
3065 if ( !--uNumLines ) | |
3066 { | |
3067 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3068 return; | |
3069 } | |
3070 } | |
3071 }*/ | |
3072 } | |
2154 | 3073 //} |
3074 } | |
3075 } | |
3076 | |
0 | 3077 |
3078 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3079 bool Render::InitializeFullscreen() |
0 | 3080 { |
3081 //Render *v2; // esi@1 | |
3082 //HWND v3; // ebx@1 | |
3083 //void *v4; // eax@2 | |
3084 //RenderD3D *v5; // eax@3 | |
3085 unsigned int v6; // edx@5 | |
3086 RenderD3D__DevInfo *v7; // ecx@5 | |
3087 bool v8; // eax@6 | |
3088 RenderD3D *v9; // ecx@13 | |
3089 unsigned int v10; // eax@13 | |
3090 RenderD3D *v11; // eax@25 | |
3091 HRESULT v12; // eax@25 | |
3092 int v13; // ecx@25 | |
3093 int v14; // eax@27 | |
3094 signed int v15; // ebx@31 | |
2069 | 3095 //bool v16; // eax@35 |
3096 //char v17; // zf@35 | |
0 | 3097 IDirectDraw4 *v18; // eax@38 |
3098 HRESULT v19; // eax@38 | |
2069 | 3099 //int *v20; // eax@39 |
0 | 3100 int *v22; // eax@42 |
3101 int v23; // ecx@42 | |
3102 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3103 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3104 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3105 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3106 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3107 int v29; // [sp+308h] [bp-4h]@2 | |
3108 | |
2069 | 3109 __debugbreak(); // Nomad |
3110 | |
0 | 3111 //v2 = this; |
2069 | 3112 this->using_software_screen_buffer = 0; |
2154 | 3113 //this->pColorKeySurface4 = 0; |
0 | 3114 this->pBackBuffer4 = 0; |
3115 this->pFrontBuffer4 = 0; | |
3116 this->pDirectDraw4 = 0; | |
2069 | 3117 //this->bColorKeySupported = 0; |
0 | 3118 Release(); |
3119 //v3 = hWnd; | |
1802 | 3120 this->window = window; |
0 | 3121 CreateZBuffer(); |
1802 | 3122 |
3123 /*if (!bUserDirect3D) | |
3124 { | |
3125 CreateDirectDraw(); | |
3126 SetDirectDrawCooperationMode(hWnd, 1); | |
3127 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3128 CreateDirectDrawPrimarySurface(); | |
3129 v15 = 1; | |
3130 } | |
3131 else | |
3132 {*/ | |
0 | 3133 pRenderD3D = new RenderD3D; |
3134 v28 = pRenderD3D; | |
3135 v6 = uDesiredDirect3DDevice; | |
3136 v29 = -1; | |
3137 v7 = pRenderD3D->pAvailableDevices; | |
3138 if ( v7[v6].bIsDeviceCompatible ) | |
3139 { | |
2069 | 3140 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3141 } |
3142 else | |
3143 { | |
3144 if ( v7[1].bIsDeviceCompatible ) | |
3145 { | |
2069 | 3146 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3147 } |
3148 else | |
3149 { | |
3150 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3151 Error("There aren't any D3D devices to create."); |
3152 | |
2069 | 3153 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3154 } |
3155 } | |
3156 if ( !v8 ) | |
1545 | 3157 Error("D3Drend->Init failed."); |
3158 | |
0 | 3159 v9 = pRenderD3D; |
3160 pBackBuffer4 = v9->pBackBuffer; | |
3161 pFrontBuffer4 = v9->pFrontBuffer; | |
3162 pDirectDraw4 = v9->pHost; | |
3163 v10 = pRenderD3D->GetDeviceCaps(); | |
3164 if ( v10 & 1 ) | |
3165 { | |
3166 if ( pRenderD3D ) | |
3167 { | |
3168 pRenderD3D->Release(); | |
3169 delete pRenderD3D; | |
3170 } | |
3171 pRenderD3D = 0; | |
3172 pBackBuffer4 = 0; | |
3173 pFrontBuffer4 = 0; | |
3174 pDirectDraw4 = 0; | |
1545 | 3175 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3176 } |
3177 if ( v10 & 0x3E ) | |
3178 { | |
3179 if ( pRenderD3D ) | |
3180 { | |
3181 pRenderD3D->Release(); | |
3182 delete pRenderD3D; | |
3183 } | |
2154 | 3184 //pColorKeySurface4 = 0; |
0 | 3185 pRenderD3D = 0; |
3186 pBackBuffer4 = 0; | |
3187 pFrontBuffer4 = 0; | |
3188 pDirectDraw4 = 0; | |
1545 | 3189 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3190 } |
3191 if ( (v10 & 0x80u) != 0 ) | |
3192 { | |
3193 if ( pRenderD3D ) | |
3194 { | |
3195 pRenderD3D->Release(); | |
3196 delete pRenderD3D; | |
3197 } | |
3198 pRenderD3D = 0; | |
3199 pBackBuffer4 = 0; | |
3200 pFrontBuffer4 = 0; | |
3201 pDirectDraw4 = 0; | |
1545 | 3202 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3203 } |
2154 | 3204 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3205 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3206 memset(&halCaps, 0, 0xFCu); | |
3207 halCaps.dwSize = 252; | |
3208 memset(&refCaps, 0, 0xFCu); | |
3209 v11 = pRenderD3D; | |
3210 refCaps.dwSize = 252; | |
3211 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3212 v13 = halCaps.dwMinTextureWidth; | |
3213 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3214 v13 = halCaps.dwMinTextureHeight; | |
3215 v14 = halCaps.dwMaxTextureWidth; | |
3216 uMinDeviceTextureDim = v13; | |
3217 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3218 v14 = halCaps.dwMaxTextureHeight; | |
3219 uMaxDeviceTextureDim = v14; | |
3220 if ( (unsigned int)v13 < 4 ) | |
3221 uMinDeviceTextureDim = 4; | |
3222 v15 = 1; | |
3223 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3224 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3225 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3226 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3227 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3228 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3229 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3230 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3231 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3232 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3233 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3234 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3235 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3236 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3237 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3238 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3239 //} |
2069 | 3240 ddpfPrimarySuface.dwSize = 32; |
3241 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3242 ParseTargetPixelFormat(); |
2069 | 3243 |
3244 if (!pRenderD3D) | |
3245 { | |
3246 __debugbreak(); | |
3247 pBeforePresentFunction = 0;//nullsub_1; | |
3248 } | |
3249 //else | |
3250 //{ | |
3251 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3252 v17 = uAcquiredDirect3DDevice == v15; |
3253 bColorKeySupported = v16; | |
3254 if ( !v17 ) | |
3255 bColorKeySupported = 0; | |
3256 if ( bColorKeySupported ) | |
3257 { | |
3258 memset(&ddsd2, 0, 0x7Cu); | |
3259 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3260 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3261 v18 = pDirectDraw4; | |
3262 ddsd2.dwSize = 124; | |
3263 ddsd2.dwFlags = 65543; | |
3264 ddsd2.ddsCaps.dwCaps = 2112; | |
3265 ddsd2.dwWidth = 640; | |
3266 ddsd2.dwHeight = 480; | |
3267 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3268 pBeforePresentFunction = Present_ColorKey; | |
3269 } | |
2069 | 3270 else*/ |
0 | 3271 { |
3272 pTargetSurface = 0; | |
2069 | 3273 pTargetSurface_unaligned = 0; |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3274 pTargetSurface_unaligned = (unsigned int *)malloc(window->GetWidth() * window->GetHeight() * 2 + 32); |
2069 | 3275 if ( !pTargetSurface_unaligned |
0 | 3276 || (memset(&pDesc, 0, 0x7Cu), |
3277 pDesc.dwSize = 124, | |
3278 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3279 return 0; | |
3280 pBackBuffer4->Unlock(0); | |
2069 | 3281 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3282 v23 = (unsigned int)pDesc.lpSurface & 7; |
3283 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3284 uTargetSurfacePitch = window->GetWidth(); |
0 | 3285 pBeforePresentFunction = Present_NoColorKey; |
3286 v15 = 1; | |
2069 | 3287 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3288 } | |
3289 using_software_screen_buffer = v15; | |
3290 //} | |
0 | 3291 bWindowMode = 0; |
3292 pParty->uFlags |= 2u; | |
2151 | 3293 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3294 return v15 != 0; |
0 | 3295 } |
3296 | |
3297 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3298 bool Render::SwitchToWindow() |
0 | 3299 { |
3300 //Render *v2; // esi@1 | |
3301 //void *v3; // eax@2 | |
3302 //RenderD3D *v4; // eax@3 | |
3303 //unsigned int v5; // edx@5 | |
3304 //RenderD3D__DevInfo *v6; // ecx@5 | |
3305 bool v7; // eax@7 | |
3306 //RenderD3D *v8; // ecx@12 | |
3307 unsigned int v9; // eax@12 | |
3308 RenderD3D *v10; // eax@24 | |
3309 HRESULT v11; // eax@24 | |
3310 int v12; // eax@24 | |
3311 int v13; // eax@26 | |
2069 | 3312 //bool v14; // eax@32 |
3313 //char v15; // zf@32 | |
0 | 3314 IDirectDraw4 *v16; // eax@35 |
3315 HRESULT v17; // eax@35 | |
2069 | 3316 //int *v18; // eax@36 |
0 | 3317 int *v19; // edx@38 |
3318 int v20; // eax@38 | |
3319 unsigned int v21; // ecx@38 | |
3320 int v22; // eax@41 | |
3321 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3322 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3323 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3324 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3325 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3326 int v29; // [sp+308h] [bp-4h]@2 | |
3327 | |
2069 | 3328 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3329 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3330 using_software_screen_buffer = 0; |
0 | 3331 Release(); |
2154 | 3332 //pColorKeySurface4 = 0; |
0 | 3333 pBackBuffer4 = 0; |
3334 pFrontBuffer4 = 0; | |
3335 pDirectDraw4 = 0; | |
2069 | 3336 //bColorKeySupported = 0; |
0 | 3337 CreateZBuffer(); |
1802 | 3338 /*if (!bUserDirect3D) |
3339 { | |
3340 CreateDirectDraw(); | |
3341 SetDirectDrawCooperationMode(hWnd, 0); | |
3342 field_4004C = 1; | |
3343 CreateFrontBuffer(); | |
3344 CreateClipper(hWnd); | |
3345 CreateBackBuffer(); | |
3346 field_40030 = 0; | |
3347 field_18_locked_pitch = 0; | |
3348 } | |
3349 else | |
3350 {*/ | |
1631 | 3351 /*v3 = malloc(0x148u); |
0 | 3352 thisa = (RenderD3D *)v3; |
3353 v29 = 0; | |
3354 if ( v3 ) | |
3355 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3356 else | |
3357 v4 = 0;*/ | |
3358 pRenderD3D = new RenderD3D; | |
3359 //v4 = pRenderD3D; | |
3360 //v5 = uDesiredDirect3DDevice; | |
3361 v29 = -1; | |
3362 //v6 = pRenderD3D->pAvailableDevices; | |
3363 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3364 uDesiredDirect3DDevice != 1 ) | |
3365 { | |
2069 | 3366 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3367 } |
3368 else | |
3369 { | |
3370 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3371 Error("There aren't any D3D devices to init."); |
3372 | |
2069 | 3373 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3374 } |
3375 if ( !v7 ) | |
1545 | 3376 Error("D3Drend->Init failed."); |
0 | 3377 |
3378 //v8 = pRenderD3D; | |
2154 | 3379 //pColorKeySurface4 = 0; |
0 | 3380 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3381 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3382 pDirectDraw4 = pRenderD3D->pHost; | |
3383 v9 = pRenderD3D->GetDeviceCaps(); | |
3384 if ( v9 & 1 ) | |
3385 { | |
3386 if (pRenderD3D) | |
3387 { | |
3388 pRenderD3D->Release(); | |
3389 delete pRenderD3D; | |
3390 } | |
3391 pRenderD3D = 0; | |
3392 pBackBuffer4 = 0; | |
3393 pFrontBuffer4 = 0; | |
3394 pDirectDraw4 = 0; | |
1545 | 3395 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3396 } |
3397 if ( v9 & 0x3E ) | |
3398 { | |
3399 if (pRenderD3D) | |
3400 { | |
3401 pRenderD3D->Release(); | |
3402 delete pRenderD3D; | |
3403 } | |
2154 | 3404 //pColorKeySurface4 = 0; |
0 | 3405 pRenderD3D = 0; |
3406 pBackBuffer4 = 0; | |
3407 pFrontBuffer4 = 0; | |
3408 pDirectDraw4 = 0; | |
1545 | 3409 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3410 } |
2154 | 3411 if (v9 & 0x80) |
0 | 3412 { |
3413 if (pRenderD3D) | |
3414 { | |
3415 pRenderD3D->Release(); | |
3416 delete pRenderD3D; | |
3417 } | |
3418 pRenderD3D = 0; | |
3419 pBackBuffer4 = 0; | |
3420 pFrontBuffer4 = 0; | |
3421 pDirectDraw4 = 0; | |
1545 | 3422 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3423 } |
2154 | 3424 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3425 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3426 memset(&halCaps, 0, 0xFCu); | |
3427 halCaps.dwSize = 252; | |
3428 memset(&refCaps, 0, 0xFCu); | |
3429 //v10 = v2->pRenderD3D; | |
3430 refCaps.dwSize = 252; | |
3431 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3432 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3433 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3434 v12 = halCaps.dwMinTextureHeight; |
3435 uMinDeviceTextureDim = v12; | |
3436 v13 = halCaps.dwMaxTextureWidth; | |
3437 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3438 v13 = halCaps.dwMaxTextureHeight; | |
3439 uMaxDeviceTextureDim = v13; | |
3440 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3441 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3442 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3443 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3444 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3445 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3446 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3447 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3448 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3449 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3450 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3451 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3452 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3453 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3454 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3455 //} |
3456 | |
2069 | 3457 ddpfPrimarySuface.dwSize = 32; |
3458 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3459 ParseTargetPixelFormat(); |
2069 | 3460 |
0 | 3461 if ( !pRenderD3D ) |
3462 { | |
2069 | 3463 __debugbreak(); |
3464 //pBeforePresentFunction = 0;//nullsub_1; | |
3465 //goto LABEL_47; | |
3466 } | |
3467 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3468 v15 = uAcquiredDirect3DDevice == 1; |
3469 bColorKeySupported = v14; | |
3470 if ( !v15 ) | |
2069 | 3471 bColorKeySupported = 0;*/ |
3472 //if ( bColorKeySupported ) | |
3473 if (false) | |
3474 { | |
3475 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3476 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3477 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3478 v16 = pDirectDraw4; | |
3479 ddsd2.dwSize = 124; | |
3480 ddsd2.dwFlags = 65543; | |
3481 ddsd2.ddsCaps.dwCaps = 2112; | |
3482 ddsd2.dwWidth = 640; | |
3483 ddsd2.dwHeight = 480; | |
3484 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3485 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3486 LABEL_45: |
2069 | 3487 using_software_screen_buffer = 1; |
3488 //LABEL_47: | |
0 | 3489 bWindowMode = 1; |
1802 | 3490 //hWnd = hWnd; |
0 | 3491 return 0; |
3492 } | |
3493 pTargetSurface = 0; | |
2069 | 3494 pTargetSurface_unaligned = 0; |
3495 | |
3496 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3497 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3498 | |
3499 if (!pTargetSurface_unaligned) | |
3500 return false; | |
3501 | |
3502 memset(&pDesc, 0, 0x7Cu); | |
3503 pDesc.dwSize = 124; | |
3504 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3505 { | |
3506 delete [] pTargetSurface_unaligned; | |
3507 return false; | |
3508 } | |
3509 | |
3510 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3511 | |
3512 | |
0 | 3513 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3514 /*v19 = pTargetSurface_unaligned; |
0 | 3515 v20 = (unsigned int)pDesc.lpSurface & 7; |
3516 v21 = (unsigned int)ptr_400E8 & 7; | |
3517 if ( v21 == v20 ) | |
3518 { | |
3519 pTargetSurface = (unsigned __int16 *)v19; | |
3520 } | |
3521 else | |
3522 { | |
3523 if ( (signed int)v21 >= v20 ) | |
3524 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3525 else | |
3526 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3527 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3528 }*/ |
3529 pTargetSurface = pTargetSurface_unaligned; | |
3530 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3531 pBeforePresentFunction = Present_NoColorKey; |
3532 goto LABEL_45; | |
3533 } | |
3534 | |
2154 | 3535 |
3536 //----- (0044F2B2) -------------------------------------------------------- | |
3537 bool Render::IsGammaSupported() | |
3538 { | |
3539 bool result; // eax@3 | |
3540 HRESULT v1; // eax@4 | |
3541 | |
3542 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3543 { | |
3544 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3545 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3546 halCaps.dwSize = sizeof(DDCAPS); | |
3547 | |
3548 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3549 return (halCaps.dwCaps2 >> 17) & 1; | |
3550 } | |
3551 /*else | |
3552 return false;*/ | |
3553 } | |
3554 | |
0 | 3555 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3556 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3557 { | |
2198 | 3558 signed int lower_bound; // eax@17 |
3559 signed int left_bound; | |
0 | 3560 unsigned int v21; // edi@46 |
3561 int v22; // esi@47 | |
3562 int v23; // ebx@47 | |
3563 signed int v24; // edx@50 | |
3564 signed int v25; // esi@52 | |
3565 unsigned __int16 *v26; // ecx@52 | |
3566 int v27; // ebx@54 | |
3567 int v28; // edi@55 | |
3568 int v29; // edx@55 | |
3569 int v30; // ebx@60 | |
3570 int v31; // edx@61 | |
3571 int v32; // edi@61 | |
3572 __int64 v36; // [sp+14h] [bp-8h]@1 | |
2198 | 3573 signed int upper_bound; // [sp+18h] [bp-4h]@28 |
0 | 3574 unsigned int uXa; // [sp+24h] [bp+8h]@49 |
3575 int uYb; // [sp+28h] [bp+Ch]@47 | |
3576 | |
3577 v36 = 0i64; | |
2101 | 3578 if ( uX < this->raster_clip_x )// x âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3579 HIDWORD(v36) = 8; //left_border = true; |
2101 | 3580 if ( uX > this->raster_clip_z )// x âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2102 | 3581 HIDWORD(v36) |= 4;//right_border = true; |
2097 | 3582 |
2101 | 3583 if ( uZ < this->raster_clip_x )// z âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2102 | 3584 LODWORD(v36) = 8;// |
2101 | 3585 if ( uZ > this->raster_clip_z )// z âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
3586 LODWORD(v36) |= 4; | |
3587 | |
3588 if ( uY < this->raster_clip_y )// y âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2102 | 3589 HIDWORD(v36) |= 2;//upper_border = true; |
2101 | 3590 if ( uY > this->raster_clip_w )// y âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2102 | 3591 HIDWORD(v36) |= 1;//bottom_border = true; |
2101 | 3592 |
3593 if ( uW < this->raster_clip_y )// w âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
3594 LODWORD(v36) |= 2; | |
3595 if ( uW > this->raster_clip_w )// w âûõîäèò çà ðàìêè íèæíåé ãðàíèöû | |
3596 LODWORD(v36) |= 1; | |
3597 | |
2102 | 3598 //LOBYTE(v12) = v36; |
0 | 3599 if ( (unsigned int)v36 & HIDWORD(v36) ) |
2102 | 3600 return; |
3601 | |
2199 | 3602 if ( v36 ) //íå ïîëíîñòüþ â ðàìêàõ |
3603 { | |
3604 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//for left and right(ëåâàÿ è ïðàâàÿ) | |
3605 { | |
3606 if ( BYTE4(v36) & 8 )//left_border = true; | |
3607 { | |
3608 uY += ((uW - uY) * (this->raster_clip_x - uX)) / (uZ - uX); | |
3609 uX = this->raster_clip_x; | |
3610 } | |
3611 else | |
3612 { | |
3613 uZ = this->raster_clip_x; | |
3614 uW += ((uY - uW) * (this->raster_clip_x - uZ)) / (uX - uZ); | |
3615 } | |
3616 } | |
3617 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3618 { | |
3619 if ( BYTE4(v36) & 4 ) //right_border = true | |
3620 { | |
3621 uY += ((uW - uY) * (this->raster_clip_z - uX)) / (uZ - uX); | |
3622 uX = this->raster_clip_z; | |
0 | 3623 } |
3624 else | |
3625 { | |
2199 | 3626 uW += ((uY - uW) * (this->raster_clip_z - uZ)) / (uX - uZ); |
3627 uZ = this->raster_clip_z; | |
3628 } | |
3629 } | |
3630 upper_bound = 0; | |
3631 if ( uY < this->raster_clip_y ) | |
3632 upper_bound = 2; | |
3633 if ( uY > this->raster_clip_w ) | |
3634 upper_bound |= 1; | |
3635 | |
3636 lower_bound = 0; | |
3637 if ( uW < this->raster_clip_y ) | |
3638 lower_bound = 2; | |
3639 if ( uW > this->raster_clip_w ) | |
3640 lower_bound |= 1; | |
3641 | |
3642 if ( !(lower_bound & upper_bound) )//for up and down(äëÿ âåðõà è íèçà) | |
3643 { | |
3644 lower_bound ^= upper_bound; | |
3645 if ( lower_bound & 2 ) | |
3646 { | |
3647 if ( upper_bound & 2 ) | |
3648 { | |
3649 uX += ((uZ - uX) * (this->raster_clip_y - uY)) / (uW - uY); | |
3650 uY = this->raster_clip_y; | |
3651 } | |
3652 else | |
3653 { | |
3654 uZ += (uX - uZ) * (this->raster_clip_y - uW) / (uY - uW); | |
3655 uW = this->raster_clip_y; | |
3656 } | |
3657 } | |
3658 if ( lower_bound & 1 ) | |
3659 { | |
3660 if ( upper_bound & 1 ) | |
3661 { | |
3662 uX += ((uZ - uX) * (this->raster_clip_w - uY)) / (uW - uY); | |
3663 uY = this->raster_clip_w; | |
3664 } | |
3665 else | |
0 | 3666 { |
2199 | 3667 uZ += ((uX - uZ) * (this->raster_clip_w - uW)) / (uY - uW); |
3668 uW = this->raster_clip_w; | |
3669 } | |
3670 } | |
3671 } | |
3672 } | |
3673 v21 = pRenderer->uTargetSurfacePitch; | |
3674 if ( pRenderer->uTargetSurfacePitch ) | |
3675 { | |
3676 //v12 = uX + uY * pRenderer->uTargetSurfacePitch; | |
3677 v22 = uW - uY; | |
3678 v23 = v22; | |
3679 uYb = v22; | |
3680 if ( v22 < 0 ) | |
3681 { | |
3682 v23 = -v22; | |
3683 uYb = -v22; | |
3684 v21 = -pRenderer->uTargetSurfacePitch; | |
3685 } | |
3686 uXa = uZ - uX; | |
3687 if ((signed)(uZ - uX) >= 0) | |
3688 v24 = 1; | |
3689 else | |
3690 { | |
3691 uXa = -uXa; | |
3692 v24 = -1; | |
3693 } | |
3694 v25 = 0; | |
3695 | |
3696 v26 = (unsigned __int16 *)this->pTargetSurface; | |
3697 if ( v26 ) | |
3698 { | |
3699 if ( (signed int)uXa <= v23 )//ðèñóåì âåðòèêàëüíóþ ëèíèþ | |
3700 { | |
3701 v30 = v23 + 1; | |
3702 if ( v30 > 0 ) | |
3703 { | |
3704 v31 = 2 * v24; | |
3705 v32 = 2 * v21; | |
3706 //v12 = (int)&v26[v12]; | |
3707 int y = 0; | |
3708 int x = 0; | |
3709 for ( v30; v30; --v30 ) | |
0 | 3710 { |
2199 | 3711 v25 += uXa; |
3712 //*(short *)v12 = uColor; | |
3713 //v12 += v32; | |
3714 WritePixel16(uX + x, uY + y, uColor); | |
3715 if ( v32 >= 0 ) | |
3716 y += 1; | |
3717 else | |
3718 y -= 1; | |
3719 if ( v25 > 0 ) | |
0 | 3720 { |
2199 | 3721 v25 -= uYb; |
3722 //v12 += v31; | |
3723 if ( v31 >= 0 ) | |
2096 | 3724 x += 1; |
3725 else | |
3726 x -= 1; | |
0 | 3727 } |
3728 } | |
3729 } | |
3730 } | |
2199 | 3731 else//ðèñóåì ãîðèçîíòàëüíóþ ëèíèþ |
3732 { | |
3733 v27 = uXa + 1; | |
3734 if ( (signed int)(uXa + 1) > 0 ) | |
3735 { | |
3736 v28 = 2 * v21; | |
3737 v29 = 2 * v24; | |
3738 int y = 0; | |
3739 int x = 0; | |
3740 //v12 = (int)&v26[v12]; | |
3741 for ( v27; v27; --v27 ) | |
3742 { | |
3743 v25 += uYb; | |
3744 //*(short *)v12 = uColor; | |
3745 //v12 += v29; | |
3746 WritePixel16(uX + x, uY + y, uColor); | |
3747 if ( v29 >= 0 ) | |
3748 x += 1; | |
3749 else | |
3750 x -= 1; | |
3751 if ( v25 > (signed int)uXa ) | |
3752 { | |
3753 v25 -= uXa; | |
3754 //v12 += v28; | |
3755 if ( v28 >= 0 ) | |
3756 y += 1; | |
3757 else | |
3758 y -= 1; | |
3759 } | |
3760 } | |
3761 } | |
3762 } | |
3763 } | |
0 | 3764 } |
2102 | 3765 return; |
0 | 3766 } |
3767 | |
3768 //----- (004A0E80) -------------------------------------------------------- | |
3769 void Render::ClearZBuffer(int a2, int a3) | |
3770 { | |
3771 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3772 } | |
3773 | |
3774 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3775 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3776 { | |
3777 this->raster_clip_x = uX; | |
3778 this->raster_clip_y = uY; | |
3779 this->raster_clip_z = uZ; | |
3780 this->raster_clip_w = uW; | |
0 | 3781 } |
3782 | |
3783 //----- (004A0EB6) -------------------------------------------------------- | |
3784 void Render::ParseTargetPixelFormat() | |
3785 { | |
3786 signed int v2; // ecx@1 | |
3787 DWORD uRedMask; // edx@1 | |
3788 unsigned int uGreenMask; // esi@5 | |
3789 signed int v5; // ecx@5 | |
3790 unsigned int uBlueMask; // edx@9 | |
3791 signed int v7; // ecx@9 | |
2069 | 3792 //unsigned int v8; // ecx@13 |
0 | 3793 |
3794 v2 = 0; | |
2132 | 3795 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3796 this->uTargetBBits = 0; | |
3797 this->uTargetGBits = 0; | |
3798 this->uTargetRBits = 0; | |
0 | 3799 do |
3800 { | |
3801 if ( (1 << v2) & uRedMask ) | |
2132 | 3802 ++this->uTargetRBits; |
0 | 3803 ++v2; |
3804 } | |
2069 | 3805 while ( v2 < 32 ); |
2132 | 3806 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3807 v5 = 0; |
3808 do | |
3809 { | |
3810 if ( (1 << v5) & uGreenMask ) | |
2132 | 3811 ++this->uTargetGBits; |
0 | 3812 ++v5; |
3813 } | |
2069 | 3814 while ( v5 < 32 ); |
2132 | 3815 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3816 v7 = 0; |
3817 do | |
3818 { | |
3819 if ( (1 << v7) & uBlueMask ) | |
2132 | 3820 ++this->uTargetBBits; |
0 | 3821 ++v7; |
3822 } | |
2069 | 3823 while ( v7 < 32 ); |
2132 | 3824 this->uTargetGMask = uGreenMask; |
3825 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3826 this->uTargetBMask = uBlueMask; | |
0 | 3827 } |
3828 | |
3829 //----- (004A0F40) -------------------------------------------------------- | |
3830 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3831 { | |
2132 | 3832 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3833 HRESULT result; // eax@1 |
0 | 3834 HRESULT v6; // eax@4 |
3835 int v7; // [sp-8h] [bp-14h]@10 | |
3836 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3837 char v9; // [sp+Bh] [bp-1h]@1 | |
3838 | |
2132 | 3839 //v4 = pSurface; |
0 | 3840 v9 = 1; |
3841 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3842 if ( result == DDERR_SURFACELOST ) | |
3843 { | |
2132 | 3844 v6 = pSurface->Restore(); |
0 | 3845 if ( v6 ) |
3846 { | |
3847 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3848 { | |
3849 LABEL_20: | |
3850 v9 = 0; | |
3851 result = (bool)memset(pDesc, 0, 4u); | |
3852 goto LABEL_21; | |
3853 } | |
3854 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3855 pSurface->Restore(); |
3856 } | |
3857 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3858 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3859 goto LABEL_20; | |
3860 ErrD3D(result); | |
3861 if ( result ) | |
3862 { | |
3863 //v8 = 0; | |
3864 //v7 = 2161; | |
3865 LABEL_19: | |
3866 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3867 goto LABEL_20; | |
3868 } | |
3869 if ( pRenderer->pRenderD3D ) | |
3870 pRenderD3D->HandleLostResources(); | |
3871 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3872 } | |
3873 else | |
3874 { | |
3875 if ( result ) | |
3876 { | |
3877 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3878 goto LABEL_20; | |
3879 ErrD3D(result); | |
3880 //v8 = 0; | |
3881 //v7 = 2199; | |
3882 //goto LABEL_19; | |
3883 } | |
3884 } | |
3885 LABEL_21: | |
3886 LOBYTE(result) = v9; | |
3887 return result; | |
3888 } | |
3889 | |
3890 | |
3891 //----- (004A10E4) -------------------------------------------------------- | |
3892 void Render::CreateDirectDraw() | |
3893 { | |
3894 Render *v1; // edi@1 | |
3895 HRESULT v2; // eax@1 | |
3896 HRESULT v3; // eax@5 | |
3897 int v6; // [sp-Ch] [bp-20h]@3 | |
3898 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3899 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3900 | |
3901 v1 = this; | |
3902 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3903 | |
3904 pDirectDraw4 = nullptr; | |
3905 | |
2152 | 3906 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 3907 |
3908 lpDD->Release(); | |
3909 lpDD = nullptr; | |
3910 } | |
3911 | |
3912 //----- (004A1169) -------------------------------------------------------- | |
3913 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3914 { | |
3915 DWORD flags; // eax@1 | |
3916 IDirectDraw *v4; // ecx@3 | |
3917 HRESULT v5; // eax@5 | |
3918 int v6; // [sp-8h] [bp-8h]@3 | |
3919 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3920 | |
3921 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3922 DDSCL_NORMAL; | |
3923 | |
2152 | 3924 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 3925 } |
3926 | |
3927 //----- (004A11C6) -------------------------------------------------------- | |
3928 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
3929 { | |
2152 | 3930 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 3931 } |
3932 | |
3933 //----- (004A121C) -------------------------------------------------------- | |
3934 void Render::CreateFrontBuffer() | |
3935 { | |
3936 Render *v1; // esi@1 | |
3937 IDirectDraw *pDD; // eax@3 | |
3938 IDirectDrawSurface **pOutSurf; // esi@3 | |
3939 struct _DDSURFACEDESC *v4; // edx@3 | |
3940 HRESULT v5; // eax@5 | |
3941 int v6; // [sp-8h] [bp-8Ch]@3 | |
3942 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3943 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3944 | |
3945 v1 = this; | |
2152 | 3946 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3947 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3948 { |
3949 memset(&a2, 0, 0x7Cu); | |
3950 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
3951 a2.dwSize = 124; | |
3952 a2.dwFlags = 1; | |
3953 v7 = 0; | |
3954 a2.ddsCaps.dwCaps = 512; | |
3955 v6 = 2357; | |
3956 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
3957 v4 = (struct _DDSURFACEDESC *)&a2; | |
3958 } | |
2152 | 3959 /*else |
0 | 3960 { |
3961 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
3962 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
3963 a2.lPitch = 108; | |
3964 a2.dwBackBufferCount = 1; | |
3965 v7 = 0; | |
3966 a2.dwTextureStage = 512; | |
3967 v6 = 2346; | |
3968 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
3969 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 3970 }*/ |
0 | 3971 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
3972 } | |
3973 | |
3974 //----- (004A12CD) -------------------------------------------------------- | |
3975 void Render::CreateBackBuffer() | |
3976 { | |
3977 Render *v1; // esi@1 | |
3978 IDirectDraw *v2; // eax@3 | |
3979 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
3980 struct _DDSURFACEDESC *v4; // edx@3 | |
3981 HRESULT v5; // eax@5 | |
3982 int v6; // [sp-8h] [bp-8Ch]@3 | |
3983 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3984 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3985 | |
3986 v1 = this; | |
2152 | 3987 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3988 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3989 { |
3990 memset(&a2, 0, 0x7Cu); | |
3991 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
3992 a2.dwSize = 124; | |
3993 a2.dwFlags = 7; | |
3994 v7 = 0; | |
3995 a2.ddsCaps.dwCaps = 2112; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3996 a2.dwWidth = window->GetWidth(); |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3997 a2.dwHeight = window->GetHeight(); |
0 | 3998 v6 = 2387; |
3999 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4000 v4 = (struct _DDSURFACEDESC *)&a2; | |
4001 } | |
2152 | 4002 /*else |
0 | 4003 { |
4004 memset(&a2.lPitch, 0, 0x6Cu); | |
4005 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4006 a2.lPitch = 108; | |
4007 a2.dwBackBufferCount = 7; | |
4008 v7 = 0; | |
4009 a2.dwTextureStage = 2112; | |
4010 a2.dwAlphaBitDepth = 640; | |
4011 a2.dwMipMapCount = 480; | |
4012 v6 = 2374; | |
4013 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4014 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4015 }*/ |
0 | 4016 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4017 } | |
4018 | |
4019 //----- (004A139A) -------------------------------------------------------- | |
4020 void Render::CreateDirectDrawPrimarySurface() | |
4021 { | |
4022 Render *v1; // esi@1 | |
2154 | 4023 //int v2; // ebx@3 |
0 | 4024 IDirectDraw2 *v3; // eax@3 |
4025 HRESULT v4; // eax@3 | |
4026 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4027 DDSCAPS2 *v6; // edx@3 | |
4028 IDirectDraw4 *v7; // eax@4 | |
4029 HRESULT v8; // eax@4 | |
4030 int v9; // ST14_4@5 | |
4031 IDirectDrawSurface *v10; // ST10_4@5 | |
4032 HRESULT v11; // eax@5 | |
4033 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4034 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4035 int v14; // [sp+4h] [bp-9Ch]@0 | |
4036 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4037 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4038 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4039 int a4; // [sp+98h] [bp-8h]@3 | |
4040 | |
4041 v1 = this; | |
2152 | 4042 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4043 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4044 { |
2154 | 4045 //v2 = 0; |
4046 //this->field_4004C = 1; | |
0 | 4047 memset(&ddsd2, 0, 0x7Cu); |
4048 v7 = v1->pDirectDraw4; | |
4049 ddsd2.dwBackBufferCount = 1; | |
4050 ddsd2.dwSize = 0x7Cu; | |
4051 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4052 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4053 ErrD3D(v7->CreateSurface( | |
4054 &ddsd2, | |
4055 &pFrontBuffer4, | |
4056 0)); | |
4057 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4058 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4059 } | |
2152 | 4060 /*else |
0 | 4061 { |
4062 v2 = 0; | |
4063 this->field_4004C = 1; | |
4064 | |
4065 DDSURFACEDESC ddsd; | |
4066 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4067 | |
4068 ddsd.lpSurface = (LPVOID)1; | |
4069 ddsd.lPitch = 108; | |
4070 ddsd.dwBackBufferCount = 33; | |
4071 ddsd.ddsCaps.dwCaps = 8728; | |
4072 ErrD3D(pDirectDraw2->CreateSurface( | |
4073 &ddsd, | |
4074 (IDirectDrawSurface **)&pFrontBuffer2, | |
4075 0)); | |
4076 | |
4077 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4078 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4079 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4080 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4081 v9 = (int)v6; |
4082 v10 = pFrontBuffer; // BUG | |
4083 | |
4084 v17.dwCaps = 4; | |
4085 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4086 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4087 //v1->field_40030 = v2; |
4088 //v1->field_18_locked_pitch = v2; | |
0 | 4089 } |
4090 | |
4091 //----- (004A14F4) -------------------------------------------------------- | |
4092 void Render::CreateClipper(HWND a2) | |
4093 { | |
2152 | 4094 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4095 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4096 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4097 } |
4098 | |
4099 //----- (004A15D8) -------------------------------------------------------- | |
4100 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4101 { | |
2152 | 4102 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4103 } |
4104 | |
4105 //----- (004A1605) -------------------------------------------------------- | |
4106 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4107 { | |
4108 signed int v4; // eax@3 | |
4109 | |
2152 | 4110 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4111 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4112 { |
4113 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4114 memset(&pDesc, 0, 0x7Cu); | |
4115 pDesc.dwSize = 124; | |
2132 | 4116 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4117 *pOutSurfacePtr = pDesc.lpSurface; |
4118 v4 = pDesc.lPitch; | |
4119 } | |
2152 | 4120 /*else |
0 | 4121 { |
4122 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4123 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4124 pDesc.lPitch = 108; | |
2132 | 4125 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4126 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4127 v4 = pDesc.dwReserved; | |
2152 | 4128 }*/ |
0 | 4129 *pOutPixelsPerRow = v4 >> 1; |
4130 } | |
4131 | |
4132 //----- (004A16E1) -------------------------------------------------------- | |
4133 void Render::UnlockBackBuffer() | |
4134 { | |
2152 | 4135 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4136 } |
4137 | |
4138 //----- (004A172E) -------------------------------------------------------- | |
4139 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4140 { | |
4141 signed int v4; // eax@3 | |
4142 | |
2152 | 4143 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4144 { |
4145 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4146 memset(&pDesc, 0, 0x7Cu); | |
4147 pDesc.dwSize = 124; | |
2132 | 4148 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4149 *pOutSurface = pDesc.lpSurface; |
4150 v4 = pDesc.lPitch; | |
4151 } | |
2152 | 4152 /*else |
0 | 4153 { |
4154 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4155 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4156 pDesc.lPitch = 108; | |
2132 | 4157 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4158 *pOutSurface = (void *)pDesc.lpSurface; |
4159 v4 = pDesc.dwReserved; | |
2152 | 4160 }*/ |
0 | 4161 *pOutPixelsPerRow = v4 >> 1; |
4162 } | |
4163 | |
4164 //----- (004A17C7) -------------------------------------------------------- | |
4165 void Render::UnlockFrontBuffer() | |
4166 { | |
2152 | 4167 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4168 } |
4169 | |
4170 //----- (004A1814) -------------------------------------------------------- | |
4171 void Render::RestoreFrontBuffer() | |
4172 { | |
2152 | 4173 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4174 pFrontBuffer4->Restore(); | |
0 | 4175 } |
4176 | |
4177 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4178 void Render::RestoreBackBuffer() |
4179 { | |
4180 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4181 pBackBuffer4->Restore(); | |
0 | 4182 } |
4183 | |
4184 //----- (004A18F5) -------------------------------------------------------- | |
4185 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4186 { | |
2152 | 4187 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4188 } |
4189 | |
4190 //----- (004A194A) -------------------------------------------------------- | |
4191 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4192 { | |
4193 IDirectDrawSurface *pFront; // eax@3 | |
4194 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4195 | |
2152 | 4196 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4197 { |
4198 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4199 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4200 } | |
2152 | 4201 /*else |
0 | 4202 { |
4203 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4204 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4205 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4206 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4207 } |
4208 | |
4209 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4210 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4211 { |
0 | 4212 unsigned int v7; // edx@6 |
2166 | 4213 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4214 if (uNumBillboardsToDraw >= 999 ) |
0 | 4215 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4216 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4217 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4218 uNumBillboardsToDraw = 1; |
0 | 4219 return 0; |
4220 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4221 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4222 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4223 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4224 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4225 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4226 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4227 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4228 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4229 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4230 |
2166 | 4231 if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4232 { |
4233 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4234 v7 = pRenderer->uNumBillboardsToDraw; | |
4235 else | |
4236 { | |
4237 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4238 { | |
2166 | 4239 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
0 | 4240 { |
2166 | 4241 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], |
4242 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], | |
4243 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
0 | 4244 } |
4245 } | |
4246 ++v7; | |
4247 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4248 uNumBillboardsToDraw++; |
0 | 4249 return v7; |
4250 } | |
2166 | 4251 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4252 { |
4253 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4254 { | |
2166 | 4255 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
4256 { | |
4257 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], | |
4258 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], | |
4259 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
4260 } | |
4261 } | |
717 | 4262 uNumBillboardsToDraw++; |
4263 return v7; | |
0 | 4264 } |
4265 return v7; | |
4266 } | |
4267 | |
4268 //----- (004A1E9D) -------------------------------------------------------- | |
4269 unsigned int Render::GetBillboardDrawListSize() | |
4270 { | |
4271 return pRenderer->uNumBillboardsToDraw; | |
4272 } | |
4273 | |
4274 //----- (004A1EA3) -------------------------------------------------------- | |
4275 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4276 { | |
2002 | 4277 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4278 } |
4279 | |
4280 //----- (004A1EB6) -------------------------------------------------------- | |
4281 void Render::BeginSceneD3D() | |
4282 { | |
4283 if (!uNumD3DSceneBegins++) | |
4284 { | |
2154 | 4285 //if (pRenderD3D) |
0 | 4286 { |
4287 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4288 pRenderer->uNumBillboardsToDraw = 0; | |
4289 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4290 |
0 | 4291 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4292 uFogColor = GetLevelFogColor(); | |
4293 else | |
4294 uFogColor = 0; | |
4295 | |
4296 if ( uFogColor & 0xFF000000 ) | |
4297 { | |
4298 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4299 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4300 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4301 bUsingSpecular = true; | |
4302 } | |
4303 else | |
4304 { | |
4305 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4306 bUsingSpecular = 0; | |
4307 } | |
4308 } | |
2154 | 4309 /*else |
0 | 4310 { |
4311 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4312 if (pTargetSurface) | |
4313 field_18_locked_pitch = uTargetSurfacePitch; | |
4314 else | |
4315 --uNumD3DSceneBegins; | |
2154 | 4316 }*/ |
0 | 4317 } |
4318 } | |
4319 | |
4320 //----- (004A1FE1) -------------------------------------------------------- | |
4321 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4322 { | |
4323 --uNumD3DSceneBegins; | |
4324 if (uNumD3DSceneBegins) | |
4325 return; | |
4326 | |
4327 if (pRenderD3D) | |
4328 { | |
4329 pGame->draw_debug_outlines(); | |
161 | 4330 DoRenderBillboards_D3D(); |
0 | 4331 pGame->pStru6Instance->RenderSpecialEffects(); |
4332 pRenderD3D->pDevice->EndScene(); | |
4333 } | |
4334 else | |
4335 pGame->pStru6Instance->RenderSpecialEffects(); | |
4336 } | |
4337 | |
4338 //----- (004A2031) -------------------------------------------------------- | |
349 | 4339 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4340 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4341 // __debugbreak(); // should not fire outside decal builder |
349 | 4342 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4343 } |
4344 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4345 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4346 { |
4347 int v5; // ebx@1 | |
4348 int v6; // edi@1 | |
4349 int v8; // eax@7 | |
4350 float v9; // eax@12 | |
4351 float *v10; // esi@12 | |
4352 float v11; // ecx@14 | |
4353 double v12; // st7@14 | |
4354 double v13; // st7@14 | |
4355 double v14; // st7@14 | |
4356 signed int v15; // eax@14 | |
4357 int v16; // eax@15 | |
4358 float v17; // ST48_4@15 | |
4359 char v18; // zf@17 | |
4360 int v19; // eax@18 | |
4361 int v20; // eax@18 | |
4362 int v21; // edx@20 | |
4363 signed int v22; // ecx@20 | |
4364 int v23; // eax@20 | |
4365 const char *v24; // ST4C_4@20 | |
4366 unsigned int v25; // ST50_4@20 | |
4367 int v26; // ST54_4@20 | |
4368 int v27; // eax@20 | |
4369 _UNKNOWN *v28; // eax@21 | |
4370 int v29; // ecx@23 | |
4371 int v30; // eax@23 | |
4372 int v31; // eax@23 | |
4373 int v32; // eax@24 | |
4374 int v33; // eax@25 | |
4375 int v34; // eax@25 | |
4376 int v35; // eax@25 | |
4377 int v36; // eax@25 | |
4378 signed int v37; // ecx@26 | |
4379 int v38; // eax@26 | |
4380 _UNKNOWN *v39; // eax@27 | |
4381 int v40; // edx@28 | |
4382 int v41; // eax@29 | |
4383 int v42; // eax@29 | |
4384 int v43; // eax@29 | |
4385 int v44; // eax@29 | |
4386 unsigned int v46; // eax@29 | |
4387 int v47; // eax@30 | |
4388 int v48; // eax@30 | |
4389 int v49; // eax@30 | |
4390 double v52; // st6@35 | |
4391 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4392 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4393 signed int v59; // [sp+60h] [bp-8h]@12 | |
4394 int v61; // [sp+64h] [bp-4h]@4 | |
4395 int i; | |
4396 | |
4397 v6 = (int)this; | |
4398 v5 = 0; | |
4399 if (!this->uNumD3DSceneBegins) | |
4400 return; | |
4401 | |
4402 | |
4403 | |
4404 | |
186 | 4405 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4406 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4407 if (this->bUsingSpecular) | |
4408 { | |
186 | 4409 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4410 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4411 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4412 } |
4413 | |
4414 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4415 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4416 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4417 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4418 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4419 pVertices[0].specular = 0; | |
4420 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4421 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4422 | |
4423 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4424 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4425 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4426 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4427 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4428 pVertices[1].specular = 0; | |
4429 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4430 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4431 | |
4432 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4433 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4434 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4435 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4436 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4437 pVertices[2].specular = 0; | |
4438 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4439 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4440 | |
4441 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4442 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4443 | |
4444 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4445 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4446 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4447 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4448 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4449 pVertices[5].specular = 0; | |
4450 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4451 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4452 | |
4453 | |
4454 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4455 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4456 | |
186 | 4457 }*/ |
4458 | |
0 | 4459 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4460 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4461 { |
4462 //RenderVertexSoft *pVertices; // esi@0 | |
4463 //int v7; // edi@1 | |
0 | 4464 unsigned int v8; // ebx@1 |
4465 LightmapBuilder *v9; // esi@3 | |
4466 unsigned int v10; // edx@3 | |
4467 int v11; // eax@5 | |
4468 int v12; // eax@11 | |
4469 char *v13; // esi@11 | |
4470 double v14; // st7@13 | |
4471 double v15; // st7@13 | |
4472 signed int v16; // eax@13 | |
4473 int v17; // ecx@13 | |
4474 double v18; // st7@13 | |
4475 float v19; // ST78_4@14 | |
4476 int v20; // eax@14 | |
4477 char v21; // zf@16 | |
4478 HRESULT v22; // eax@17 | |
4479 HRESULT v23; // eax@17 | |
4480 HRESULT v24; // eax@19 | |
4481 HRESULT v25; // eax@19 | |
4482 unsigned int v26; // ecx@19 | |
4483 char *v27; // eax@20 | |
4484 HRESULT v28; // eax@22 | |
4485 HRESULT v29; // eax@22 | |
4486 HRESULT v30; // eax@23 | |
4487 HRESULT v31; // eax@24 | |
4488 HRESULT v32; // eax@24 | |
4489 HRESULT v33; // eax@24 | |
4490 HRESULT v34; // eax@24 | |
4491 HRESULT v35; // eax@25 | |
4492 HRESULT v36; // eax@25 | |
4493 unsigned int v37; // ecx@25 | |
4494 char *v38; // eax@26 | |
4495 int v39; // edx@27 | |
4496 HRESULT v40; // eax@28 | |
4497 HRESULT v41; // eax@28 | |
4498 HRESULT v42; // eax@28 | |
4499 HRESULT v43; // eax@28 | |
4500 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4501 unsigned int v45; // eax@28 | |
4502 HRESULT v46; // eax@29 | |
4503 HRESULT v47; // eax@29 | |
4504 HRESULT v48; // eax@29 | |
186 | 4505 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4506 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4507 int v51; // eax@40 | |
4508 char *v52; // esi@40 | |
4509 double v53; // st7@42 | |
4510 double v54; // st7@42 | |
4511 signed int v55; // eax@42 | |
4512 int v56; // ecx@42 | |
4513 double v57; // st7@42 | |
4514 float v58; // ST7C_4@43 | |
4515 int v59; // eax@43 | |
186 | 4516 //signed int v60; // [sp+78h] [bp-14h]@31 |
4517 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4518 const char *v62; // [sp+80h] [bp-Ch]@0 |
4519 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4520 int v64; // [sp+84h] [bp-8h]@0 | |
4521 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4522 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4523 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4524 int a7; |
4525 | |
4526 //v7 = (int)this; | |
0 | 4527 v8 = 0; |
186 | 4528 if (!this->uNumD3DSceneBegins) |
75 | 4529 return; |
4530 if ( uNumVertices < 3) | |
4531 return; | |
4532 | |
186 | 4533 //v61 = pVertices; |
4534 | |
75 | 4535 /* v9 = pGame->pLightmapBuilder; |
0 | 4536 v65 = v9; |
75 | 4537 v10 = v9->std__vector_000004_size;*/ |
2155 | 4538 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 4539 { |
638 | 4540 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4541 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4542 } |
4543 else | |
4544 { | |
186 | 4545 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4546 byte_4D864C && pGame->uFlags & 2 ) |
4547 { | |
186 | 4548 if (clampAtTextureBorders) |
4549 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4550 else |
186 | 4551 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4552 | |
4553 if (transparent || this->bUsingSpecular) | |
4554 { | |
4555 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4556 if (transparent) | |
0 | 4557 { |
186 | 4558 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4559 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4560 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4561 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4562 } |
4563 else | |
4564 { | |
186 | 4565 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4566 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4567 } |
186 | 4568 } |
1073 | 4569 |
4570 for (uint i = 0; i < uNumVertices; ++i) | |
4571 { | |
4572 | |
4573 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4574 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4575 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4576 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4577 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4578 if ( this->bUsingSpecular ) | |
0 | 4579 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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parents:
2182
diff
changeset
|
4580 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4581 } |
1073 | 4582 else |
4583 { | |
4584 d3d_vertex_buffer[i].specular = 0; | |
4585 } | |
4586 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4587 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4588 } | |
4589 | |
4590 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
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parents:
1206
diff
changeset
|
4591 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4592 if (transparent) |
4593 { | |
4594 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4595 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4596 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4597 } |
4598 } | |
4599 else | |
4600 { | |
1073 | 4601 for (uint i = 0; i < uNumVertices; ++i) |
4602 { | |
4603 | |
4604 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4605 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4606 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4607 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4608 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4609 if ( this->bUsingSpecular ) | |
0 | 4610 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4611 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4612 } |
1073 | 4613 else |
4614 { | |
4615 d3d_vertex_buffer[i].specular = 0; | |
4616 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4617 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4618 d3d_vertex_buffer[i].specular = v20; |
4619 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4620 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4621 } | |
186 | 4622 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4623 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4624 if (pRenderer->bUsingSpecular) | |
4625 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4626 |
4627 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4628 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4629 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4630 d3d_vertex_buffer, |
0 | 4631 uNumVertices, |
4632 16)); | |
4633 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4634 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4635 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4636 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4637 for (uint i = 0; i < uNumVertices; ++i) |
4638 { | |
4639 d3d_vertex_buffer[i].diffuse = -1; | |
4640 } | |
0 | 4641 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4642 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4643 if ( !pRenderer->bUsingSpecular ) |
4644 { | |
186 | 4645 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4646 } | |
4647 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4648 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4649 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4650 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4651 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4652 d3d_vertex_buffer, |
0 | 4653 uNumVertices, |
4654 16)); | |
4655 if ( pRenderer->bUsingSpecular ) | |
4656 { | |
186 | 4657 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4658 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4659 for (uint i = 0; i < uNumVertices; ++i) |
4660 { | |
4661 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4662 d3d_vertex_buffer[i].specular = 0; | |
4663 } | |
4664 | |
75 | 4665 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4666 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4667 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4668 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4669 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4670 d3d_vertex_buffer, |
0 | 4671 uNumVertices, |
4672 16)); | |
186 | 4673 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4674 //v44 = pRenderer->pRenderD3D->pDevice; |
4675 v45 = GetLevelFogColor(); | |
4676 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4677 v8 = 0; | |
4678 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4679 } | |
186 | 4680 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4681 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4682 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4683 } | |
4684 } | |
186 | 4685 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4686 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4687 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
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Grumpy7
parents:
1206
diff
changeset
|
4688 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4689 } |
4690 // 4A26BC: could not find valid save-restore pair for esi | |
4691 // 4D864C: using guessed type char byte_4D864C; | |
4692 | |
4693 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4694 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4695 { |
67 | 4696 int v7; // eax@7 |
4697 | |
4698 if ( !this->uNumD3DSceneBegins ) | |
4699 return; | |
4700 if ( uNumVertices >= 3 ) | |
4701 { | |
186 | 4702 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4703 if ( this->bUsingSpecular ) |
4704 { | |
186 | 4705 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4706 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4707 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4708 } |
1427 | 4709 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4710 { |
4711 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4712 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4713 pVertices[i].pos.z = 0.99989998; | |
168 | 4714 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4715 |
840 | 4716 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4717 v7 = 0; |
4718 if (this->bUsingSpecular) | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4719 v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4720 pVertices[i].specular = v7; |
4721 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4722 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4723 } | |
4724 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4725 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4726 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4727 } |
4728 } | |
4729 | |
4730 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4731 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4732 { |
4733 int v5; // eax@3 | |
4734 | |
4735 if ( this->uNumD3DSceneBegins ) | |
4736 { | |
1923 | 4737 if ( uNumVertices >= 3 ) |
0 | 4738 { |
186 | 4739 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4740 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4741 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4742 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4743 for (uint i = 0; i < uNumVertices; ++i) |
4744 { | |
4745 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4746 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4747 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4748 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4749 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4750 d3d_vertex_buffer[i].specular = 0; | |
4751 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4752 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4753 } | |
1923 | 4754 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4755 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4756 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4757 } |
4758 } | |
4759 } | |
4760 | |
1390 | 4761 //----- (00479A53) -------------------------------------------------------- |
1923 | 4762 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4763 { |
4764 BLVFace *pFace; // esi@1 | |
4765 double v5; // st7@3 | |
4766 signed __int64 v6; // qax@3 | |
4767 int v12; // edx@7 | |
4768 int v13; // eax@7 | |
4769 void *v15; // ecx@9 | |
4770 int v17; // edi@9 | |
4771 double v18; // st7@9 | |
4772 signed int v19; // ebx@9 | |
4773 void *v20; // ecx@9 | |
4774 int v21; // ebx@11 | |
4775 int v22; // eax@14 | |
4776 signed __int64 v23; // qtt@16 | |
4777 double v24; // st7@16 | |
4778 unsigned __int8 v25; // sf@16 | |
4779 unsigned __int8 v26; // of@16 | |
4780 double v28; // st7@20 | |
4781 char *v29; // ebx@20 | |
4782 char *v30; // edx@20 | |
4783 unsigned __int8 v31; // c0@21 | |
4784 unsigned __int8 v32; // c3@21 | |
4785 double v33; // st6@23 | |
4786 char *v34; // esi@30 | |
4787 const void *v35; // ecx@31 | |
4788 int v36; // eax@31 | |
4789 const void *v37; // edi@31 | |
4790 signed __int64 v38; // qax@31 | |
4791 int v39; // ecx@31 | |
4792 int v40; // ebx@33 | |
4793 int v41; // eax@36 | |
4794 signed __int64 v42; // qtt@39 | |
4795 int v43; // eax@39 | |
4796 char v44; // zf@39 | |
4797 double v45; // st7@39 | |
4798 double v46; // st7@39 | |
4799 unsigned int v47; // edx@40 | |
4800 double v48; // st7@41 | |
4801 RenderVertexSoft *v49; // ebx@41 | |
4802 void *v50; // edi@43 | |
4803 double v51; // st7@46 | |
4804 RenderVertexSoft *v52; // edx@46 | |
4805 void *v53; // edi@48 | |
4806 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4807 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4808 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4809 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4810 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4811 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4812 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4813 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4814 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4815 int v70; // [sp+144h] [bp-30h]@3 | |
4816 int X; // [sp+148h] [bp-2Ch]@9 | |
4817 int v72; // [sp+14Ch] [bp-28h]@7 | |
4818 float v73; // [sp+150h] [bp-24h]@16 | |
4819 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4820 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4821 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4822 float v76; // [sp+15Ch] [bp-18h]@9 | |
4823 int v77; // [sp+160h] [bp-14h]@9 | |
4824 int v78; // [sp+164h] [bp-10h]@7 | |
4825 void *v79; // [sp+168h] [bp-Ch]@9 | |
4826 float v80; // [sp+16Ch] [bp-8h]@3 | |
4827 const void *v81; // [sp+170h] [bp-4h]@7 | |
4828 | |
4829 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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changeset
|
4830 //for floor and wall(for example Selesta)------------------- |
1644 | 4831 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4832 { | |
4833 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4834 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4835 for (uint i = 0; i < uNumVertices; ++i) | |
4836 { | |
4837 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4838 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4839 } | |
4840 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4841 return; |
4842 } | |
1981 | 4843 //--------------------------------------- |
4844 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4845 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4846 * 65536.0) |
1922 | 4847 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4848 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4849 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4850 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4851 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4852 * 65535.0) |
1922 | 4853 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4854 |
1999 | 4855 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4856 pSkyPolygon.Create_48607B(&stru_8019C8); |
4857 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4858 | |
4859 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4860 if ( !pSkyPolygon.pTexture ) | |
1390 | 4861 return; |
1644 | 4862 |
1981 | 4863 pSkyPolygon.dimming_level = 0; |
4864 pSkyPolygon.uNumVertices = uNumVertices; | |
4865 | |
4866 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4867 pSkyPolygon.v_18.y = 0; | |
4868 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4869 | |
1644 | 4870 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4871 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4872 |
4873 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
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|
4874 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
changeset
|
4875 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 4876 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 4877 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
4878 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
changeset
|
4879 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 4880 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
4881 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
4882 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
changeset
|
4883 //v81 = 0; |
1981 | 4884 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
4885 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
4886 return; | |
1644 | 4887 |
4888 int _507D30_idx = 0; | |
1999 | 4889 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 4890 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4891 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
2207 | 4892 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 4893 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; |
4894 | |
2207 | 4895 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1999 | 4896 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 4897 |
2207 | 4898 v79 = (void *)(fixpoint_mul(pSkyPolygon.v_18.z, v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))); |
1644 | 4899 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
4900 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 4901 v19 = -pSkyPolygon.field_24; |
4902 v77 = -pSkyPolygon.field_24; | |
4903 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 4904 LODWORD(v76) = (signed __int64)v18; |
4905 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
4906 while ( 1 ) | |
4907 { | |
4908 v79 = v20; | |
4909 if ( !X ) | |
4910 goto LABEL_14; | |
4911 v21 = abs(v19 >> 14); | |
1999 | 4912 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 4913 break; |
4914 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
4915 break; | |
4916 v19 = v77; | |
4917 v20 = v79; | |
4918 LABEL_14: | |
2207 | 4919 v79 = (void *)fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); |
4920 v22 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); | |
1390 | 4921 --LODWORD(v76); |
4922 v20 = (char *)v20 + v72; | |
1981 | 4923 X = v22 + pSkyPolygon.v_18.x; |
1390 | 4924 v78 = 1; |
4925 } | |
4926 if ( !v78 ) | |
4927 { | |
4928 LODWORD(v23) = v77 << 16; | |
1981 | 4929 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 4930 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 4931 v77 = v17; |
2207 | 4932 signed __int64 s = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v17);// s = 0xFFFFFFFF FFFF3EE6 |
4933 LODWORD(v80) = v66 + ((signed int)fixpoint_mul(SLODWORD(s), v23 / X) >> 4); | |
1981 | 4934 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
4935 | |
2207 | 4936 signed __int64 s2 = v74_ + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v17); |
4937 LODWORD(v80) = v63 + ((signed int)fixpoint_mul(SLODWORD(s2), v23 / X) >> 4); | |
1981 | 4938 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
4939 | |
2207 | 4940 v77 = fixpoint_mul(SLODWORD(s), v23 / X); |
4941 LODWORD(v73) = fixpoint_mul(SLODWORD(s2), v23 / X); | |
1644 | 4942 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4943 |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
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|
4944 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4945 //{ |
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4946 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4947 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
4948 // return; |
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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|
4949 //} |
1390 | 4950 continue; |
4951 } | |
4952 break; | |
4953 } | |
1999 | 4954 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
4955 { | |
4956 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
4957 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
4958 return; | |
4959 } | |
1390 | 4960 LODWORD(v73) = 0; |
4961 v80 = v76; | |
1981 | 4962 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 4963 { |
4964 v28 = (double)SLODWORD(v76); | |
4965 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 4966 uint i = 0; |
4967 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
4968 { | |
1390 | 4969 ++LODWORD(v73); |
1997 | 4970 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 4971 LODWORD(v76) += 48; |
1997 | 4972 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
4973 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
4974 { | |
4975 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
4976 { | |
4977 i++; | |
4978 continue; | |
4979 } | |
4980 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
4981 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 4982 } |
4983 else | |
4984 { | |
1997 | 4985 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
4986 + array_507D30[i].vWorldViewProjX; | |
4987 } | |
4988 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 4989 ++LODWORD(v73); |
4990 *(unsigned int *)LODWORD(v76) = v28; | |
4991 LODWORD(v76) += 48; | |
1997 | 4992 i++; |
4993 } | |
1390 | 4994 } |
4995 if ( SLODWORD(v73) <= 0 ) | |
4996 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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|
4997 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 4998 uint j = 0; |
1390 | 4999 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
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|
5000 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5001 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5002 { | |
5003 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5004 | |
2016
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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|
5005 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
2207 | 5006 //v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v35); |
5007 v36 = (int)(fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, (int)v35) + pSkyPolygon.ptr_38->angle_from_north); | |
1997 | 5008 |
1390 | 5009 v81 = v35; |
5010 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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changeset
|
5011 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
2207 | 5012 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, (int)v35); |
1390 | 5013 v78 = (int)v35; |
1981 | 5014 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
2207 | 5015 //v81 = (const void *)pSkyPolygon.v_18.z; |
5016 v78 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v35); | |
5017 v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); | |
1997 | 5018 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); |
1390 | 5019 v81 = 0; |
5020 LODWORD(v76) = v38; | |
5021 v39 = v72 * (v70 - v38); | |
5022 while ( 1 ) | |
5023 { | |
5024 v78 = v39; | |
5025 if ( !X ) | |
5026 goto LABEL_36; | |
5027 v40 = abs(X); | |
5028 if ( abs((signed __int64)v65) <= v40 ) | |
5029 break; | |
5030 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5031 break; | |
5032 v39 = v78; | |
5033 LABEL_36: | |
1981 | 5034 v78 = pSkyPolygon.v_18.z; |
2207 | 5035 v41 = fixpoint_mul(pSkyPolygon.v_18.z, v39); |
1390 | 5036 --LODWORD(v76); |
5037 v39 += v72; | |
1981 | 5038 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5039 v81 = (const void *)1; |
5040 } | |
5041 if ( v81 ) | |
5042 { | |
1981 | 5043 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5044 v78 = 2 * LODWORD(v76); |
2207 | 5045 v81 = (const void *)fixpoint_mul(pSkyPolygon.v_18.z, (((double)v70 - ((double)(2 * LODWORD(v76)) - array_50AC10[j].vWorldViewProjY)) |
5046 * (double)v72)); | |
1981 | 5047 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5048 } |
5049 LODWORD(v42) = v77 << 16; | |
5050 HIDWORD(v42) = v77 >> 16; | |
5051 v79 = (void *)(v42 / X); | |
5052 v81 = v37; | |
1997 | 5053 |
2016
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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|
5054 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
2207 | 5055 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); |
5056 v43 = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); | |
1390 | 5057 v74 = (unsigned int)v37; |
5058 LODWORD(v76) = v43; | |
1997 | 5059 |
2016
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
5060 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
2207 | 5061 v75 = (RenderVertexSoft *)((char *)v75 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, (int)v37)); |
5062 //v74 = fixpoint_mul(v43, v42 / X); | |
5063 v81 = (const void *)fixpoint_mul((int)v75, v42 / X); | |
1997 | 5064 |
2016
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
5065 //v34 += 48; |
2207 | 5066 //v78 = v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4); |
2016
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Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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|
5067 //v44 = HIDWORD(v69)-- == 1; |
2207 | 5068 //v45 = (double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022; |
5069 //v78 = v63 + ((signed int)fixpoint_mul((int)v75, v42 / X) >> 4); | |
5070 array_50AC10[j].u = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); | |
5071 array_50AC10[j].v = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
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changeset
|
5072 //v46 = (double)(signed int)v79; |
1997 | 5073 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5074 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5075 ++j; | |
5076 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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|
5077 //while ( !v44 ); |
1390 | 5078 LABEL_40: |
1997 | 5079 uint i = 0; |
1390 | 5080 if ( SLODWORD(v73) > 0 ) |
5081 { | |
5082 v48 = (double)SLODWORD(v80); | |
1997 | 5083 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5084 { | |
5085 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5086 { | |
5087 ++i; | |
5088 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5089 } | |
5090 } | |
5091 } | |
5092 pSkyPolygon.uNumVertices = i; | |
5093 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5094 int pNumVertices = 0; | |
1390 | 5095 if ( SLODWORD(v73) > 0 ) |
5096 { | |
5097 v51 = (double)SLODWORD(v80); | |
1997 | 5098 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5099 { | |
5100 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5101 { | |
5102 ++pNumVertices; | |
5103 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5104 } | |
5105 } | |
5106 } | |
5107 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5108 } |
5109 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5110 |
0 | 5111 //----- (004A2FC0) -------------------------------------------------------- |
5112 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5113 { | |
5114 //Render *v8; // edi@1 | |
5115 //unsigned int v9; // esi@3 | |
1072 | 5116 RenderVertexSoft *v12; // ecx@9 |
5117 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5118 double v14; // st6@10 |
5119 int v15; // edx@10 | |
5120 Texture *v16; // edx@10 | |
5121 double v17; // st6@10 | |
5122 //char v18; // zf@10 | |
5123 Texture *v19; // edx@10 | |
595 | 5124 //Texture *v23; // edx@16 |
5125 //char *v24; // ecx@16 | |
5126 //char *v25; // eax@16 | |
5127 //double v26; // st6@17 | |
5128 //int v27; // esi@17 | |
5129 //double v28; // st6@17 | |
5130 //unsigned int v33; // ecx@18 | |
5131 //char *v34; // eax@19 | |
0 | 5132 //Texture *v45; // edx@23 |
5133 //char *v46; // ecx@23 | |
5134 //char *v47; // eax@23 | |
5135 //double v48; // st6@24 | |
5136 //int v49; // esi@24 | |
5137 //double v50; // st6@24 | |
5138 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5139 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5140 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5141 const char *v56; // [sp+0h] [bp-14h]@0 | |
5142 int v57; // [sp+4h] [bp-10h]@0 | |
5143 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5144 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5145 //int a3a; // [sp+10h] [bp-4h]@4 | |
5146 | |
5147 //v8 = this; | |
5148 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5149 return; | |
5150 | |
5151 //auto a3 = pFace; | |
5152 //auto a6 = uPackedID; | |
5153 //v59 = pGame->pLightmapBuilder; | |
5154 //v9 = v59->std__vector_000004_size; | |
5155 | |
2006 | 5156 int sCorrectedColor = uColor; |
0 | 5157 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5158 sCorrectedColor = -1; |
5159 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5160 |
792 | 5161 |
5162 if (pFace->uAttributes & FACE_OUTLINED) | |
5163 { | |
5164 int color; | |
5165 if (GetTickCount() % 300 >= 150) | |
2006 | 5166 uColor = sCorrectedColor = 0xFF20FF20; |
5167 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5168 } |
5169 | |
2155 | 5170 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 5171 { |
5172 __debugbreak(); | |
5173 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5174 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5175 for (uint i = 0; i < uNumVertices; ++i) |
5176 { | |
5177 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5178 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5179 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5180 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5181 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5182 d3d_vertex_buffer[i].specular = 0; |
5183 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5184 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5185 } | |
5186 | |
186 | 5187 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5188 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5189 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5190 D3DPT_TRIANGLEFAN, | |
5191 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5192 d3d_vertex_buffer, |
0 | 5193 uNumVertices, |
5194 28)); | |
1394 | 5195 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5196 } |
5197 else | |
5198 { | |
5199 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5200 byte_4D864C && pGame->uFlags & 2) | |
5201 { | |
5202 for (uint i = 0; i < uNumVertices; ++i) | |
5203 { | |
186 | 5204 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5205 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5206 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5207 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5208 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5209 d3d_vertex_buffer[i].specular = 0; |
5210 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5211 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5212 } | |
5213 | |
5214 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5215 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5216 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5217 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5218 d3d_vertex_buffer, |
0 | 5219 uNumVertices, |
5220 28)); | |
5221 } | |
5222 else | |
5223 { | |
595 | 5224 for (uint i = 0; i < uNumVertices; ++i) |
5225 { | |
5226 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5227 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5228 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5229 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5230 d3d_vertex_buffer[i].diffuse = uColor; | |
5231 d3d_vertex_buffer[i].specular = 0; | |
5232 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5233 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5234 } | |
5235 //__debugbreak(); | |
5236 //if ( (signed int)uNumVertices > 0 ) | |
5237 //{ | |
5238 //v23 = pTex; | |
5239 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5240 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5241 //pTex = (Texture *)uNumVertices; | |
5242 //uint v18; | |
5243 //do | |
5244 //{ | |
5245 //v26 = *(float *)v24 * 0.061758894; | |
5246 //v27 = *((int *)v24 + 3); | |
5247 //*((int *)v25 + 4) = 0; | |
5248 //*((int *)v25 - 1) = v27; | |
5249 //*(int *)v25 = *((int *)v24 + 4); | |
5250 //*((int *)v25 + 3) = uColor; | |
5251 //v25 += 32; | |
5252 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5253 //v28 = 1.0 / *(float *)v24; | |
5254 //v24 += 48; | |
5255 //v18 = pTex == (Texture *)1; | |
5256 //pTex = (Texture *)((char *)pTex - 1); | |
5257 //*((float *)v25 - 6) = v28; | |
0 | 5258 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5259 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5260 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5261 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5262 //} | |
5263 //while ( !v18 ); | |
5264 //} | |
0 | 5265 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5266 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5267 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5268 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5269 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5270 d3d_vertex_buffer, |
0 | 5271 uNumVertices, |
5272 28)); | |
595 | 5273 |
5274 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5275 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5276 |
5277 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5278 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5279 /*v33 = uNumVertices; |
0 | 5280 if ( (signed int)uNumVertices > 0 ) |
5281 { | |
186 | 5282 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5283 do |
5284 { | |
5285 *(int *)v34 = uCorrectedColor; | |
5286 v34 += 32; | |
5287 --v33; | |
5288 } | |
5289 while ( v33 ); | |
595 | 5290 }*/ |
0 | 5291 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5292 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5293 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5294 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5295 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5296 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5297 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5298 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5299 d3d_vertex_buffer, |
0 | 5300 uNumVertices, |
5301 28)); | |
186 | 5302 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5303 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5304 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5305 } |
5306 } | |
5307 } | |
5308 // 4D864C: using guessed type char byte_4D864C; | |
5309 | |
5310 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5311 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5312 { | |
5313 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5314 //double v5; // st7@2 | |
5315 //float v6; // ST08_4@2 | |
0 | 5316 unsigned int v7; // eax@2 |
717 | 5317 //int v8; // ecx@2 |
5318 //unsigned int v9; // esi@2 | |
5319 //Sprite *v10; // edi@5 | |
0 | 5320 signed int v11; // eax@9 |
5321 signed int v12; // eax@9 | |
717 | 5322 //double v13; // st7@12 |
5323 //double v14; // st6@12 | |
0 | 5324 double v15; // st5@12 |
5325 double v16; // st4@12 | |
5326 double v17; // st3@12 | |
5327 double v18; // st2@12 | |
5328 int v19; // ecx@14 | |
5329 double v20; // st3@14 | |
5330 int v21; // ecx@16 | |
5331 double v22; // st3@16 | |
717 | 5332 //IDirect3DTexture2 *v23; // eax@18 |
5333 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5334 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5335 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5336 float v27; // [sp+24h] [bp-Ch]@5 |
5337 int v28; // [sp+28h] [bp-8h]@2 | |
5338 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5339 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5340 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5341 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5342 float a1; // [sp+40h] [bp+10h]@5 |
5343 | |
717 | 5344 //v26 = this; |
0 | 5345 if ( this->uNumD3DSceneBegins ) |
5346 { | |
717 | 5347 //v4 = pSoftBillboard; |
5348 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5349 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5350 //v6 = pSoftBillboard->zbuffer_depth; | |
5351 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5352 //v8 = dimming_level; | |
5353 //v9 = v7; | |
657 | 5354 v28 = dimming_level & 0xFF000000; |
5355 if ( dimming_level & 0xFF000000 ) | |
2155 | 5356 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; |
0 | 5357 else |
2155 | 5358 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; |
717 | 5359 //v10 = a3; |
5360 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5361 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5362 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5363 //v25 = pSoftBillboard->uScreenSpaceX; |
5364 //v24 = pSoftBillboard->uScreenSpaceY; | |
5365 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5366 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5367 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5368 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5369 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5370 v31 = v31 * -1.0; |
2006 | 5371 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5372 { |
5373 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5374 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5375 if ( v28 ) |
5376 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5377 } | |
5378 else | |
5379 { | |
717 | 5380 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5381 } | |
5382 //v13 = (double)v25; | |
1390 | 5383 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5384 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5385 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5386 //v14 = (double)v24; |
5387 //v32 = v14; | |
1390 | 5388 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5389 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5390 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5391 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5392 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5393 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5394 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5395 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5396 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5397 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5398 v17 = v17 * -1.0; |
1390 | 5399 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5400 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5401 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5402 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5403 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5404 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5405 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5406 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5407 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5408 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5409 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5410 v20 = v20 * -1.0; |
1390 | 5411 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5412 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5413 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5414 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5415 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5416 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5417 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5418 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5419 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5420 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5421 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5422 v22 = v22 * -1.0; |
1390 | 5423 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5424 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5425 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5426 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5427 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5428 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5429 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5430 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5431 //v23 = pSprite->pTexture; |
5432 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5433 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5434 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5435 } |
5436 } | |
5437 | |
5438 //----- (004A354F) -------------------------------------------------------- | |
5439 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5440 { | |
743 | 5441 //double v5; // st7@3 |
5442 //float v6; // ST20_4@3 | |
5443 //float v7; // ST00_4@3 | |
0 | 5444 unsigned int v8; // esi@3 |
743 | 5445 //int v9; // eax@3 |
5446 //int v10; // ebx@3 | |
0 | 5447 float v11; // ST28_4@3 |
743 | 5448 //double v12; // st7@3 |
5449 //float v13; // ST24_4@3 | |
5450 //double v14; // st6@3 | |
5451 //float v15; // ST1C_4@3 | |
0 | 5452 float v16; // ST2C_4@3 |
5453 float v17; // ST30_4@3 | |
5454 signed int v18; // ST18_4@3 | |
5455 signed int v19; // ST14_4@3 | |
5456 signed int v20; // ST10_4@3 | |
5457 signed int v21; // eax@3 | |
5458 double v22; // st6@3 | |
5459 float v23; // ST2C_4@3 | |
5460 float v24; // ST30_4@3 | |
5461 signed int v25; // ST10_4@3 | |
5462 signed int v26; // ST14_4@3 | |
5463 signed int v27; // ST18_4@3 | |
5464 signed int v28; // eax@3 | |
5465 double v29; // st6@3 | |
5466 float v30; // ecx@3 | |
5467 float v31; // ST2C_4@3 | |
5468 float v32; // ST30_4@3 | |
5469 signed int v33; // ST10_4@3 | |
5470 signed int v34; // ST14_4@3 | |
5471 signed int v35; // ST18_4@3 | |
5472 signed int v36; // eax@3 | |
5473 float v37; // ecx@3 | |
5474 double v38; // st6@3 | |
5475 float v39; // ST2C_4@3 | |
5476 float v40; // ST30_4@3 | |
5477 signed int v41; // ST10_4@3 | |
5478 signed int v42; // ST14_4@3 | |
5479 signed int v43; // ST18_4@3 | |
5480 signed int v44; // eax@3 | |
5481 double v45; // st6@3 | |
5482 float v46; // eax@3 | |
5483 | |
5484 if ( this->uNumD3DSceneBegins ) | |
5485 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5486 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5487 { |
743 | 5488 //v5 = (double)a2->zbuffer_depth; |
5489 //v6 = v5; | |
5490 //v7 = v5; | |
5491 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
2155 | 5492 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5493 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5494 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5495 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5496 //v9 = a2->uScreenSpaceX; |
5497 //v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5498 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5499 //v12 = (double) a2->uScreenSpaceX; |
5500 //v13 = v12; | |
5501 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5502 //v15 = v14; | |
5503 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5504 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5505 v18 = stru_5C6E00->Cos(angle); |
5506 v19 = stru_5C6E00->Sin(angle); | |
5507 v20 = stru_5C6E00->Sin(angle); | |
5508 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5509 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5510 + (double)(v18 >> 16)) |
5511 * v16 | |
5512 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5513 + (double)(v19 >> 16)) | |
5514 * v17) | |
743 | 5515 * v11 + (double) a2->uScreenSpaceX; |
0 | 5516 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5517 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5518 - 12.0) | |
5519 * v11 | |
5520 + (double)a2->uScreenSpaceY; | |
1390 | 5521 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5522 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5523 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5524 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5525 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5526 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5527 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5528 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5529 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5530 v25 = stru_5C6E00->Cos(angle); |
5531 v26 = stru_5C6E00->Sin(angle); | |
5532 v27 = stru_5C6E00->Sin(angle); | |
5533 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5534 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5535 + (double)(v25 >> 16)) |
740 | 5536 * v31 |
0 | 5537 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5538 + (double)(v26 >> 16)) | |
740 | 5539 * v32) |
743 | 5540 * v11 + (double) a2->uScreenSpaceX; |
740 | 5541 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5542 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5543 - 12.0) |
5544 * v11 | |
5545 + (double)a2->uScreenSpaceY; | |
1390 | 5546 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5547 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5548 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5549 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5550 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5551 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5552 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5553 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5554 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5555 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5556 v33 = stru_5C6E00->Cos(angle); |
5557 v34 = stru_5C6E00->Sin(angle); | |
5558 v35 = stru_5C6E00->Sin(angle); | |
5559 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5560 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5561 + (double)(v33 >> 16)) |
740 | 5562 * v23 |
0 | 5563 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5564 + (double)(v34 >> 16)) | |
740 | 5565 * v24) |
743 | 5566 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5567 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5568 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5569 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5570 - 12.0) |
5571 * v11 | |
5572 + (double)a2->uScreenSpaceY; | |
1390 | 5573 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5574 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5575 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5576 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5577 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5578 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5579 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5580 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5581 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5582 v41 = stru_5C6E00->Cos(angle); |
5583 v42 = stru_5C6E00->Sin(angle); | |
5584 v43 = stru_5C6E00->Sin(angle); | |
5585 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5586 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5587 + (double)(v41 >> 16)) |
5588 * v39 | |
5589 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5590 + (double)(v42 >> 16)) | |
5591 * v40) | |
743 | 5592 * v11 + (double) a2->uScreenSpaceX; |
0 | 5593 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5594 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5595 - 12.0) | |
5596 * v11 | |
5597 + (double)a2->uScreenSpaceY; | |
1390 | 5598 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5599 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5600 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5601 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5602 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5603 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5604 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5605 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5606 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5607 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5608 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5609 } |
5610 } | |
5611 } | |
5612 | |
5613 //----- (004A3AD9) -------------------------------------------------------- | |
5614 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5615 { | |
5616 double v5; // st7@2 | |
5617 float v6; // ST28_4@2 | |
5618 float v7; // ST00_4@2 | |
5619 unsigned int v8; // esi@2 | |
5620 int v9; // eax@2 | |
5621 int v10; // ebx@2 | |
5622 float v11; // ST34_4@2 | |
5623 double v12; // st7@2 | |
5624 float v13; // ST2C_4@2 | |
5625 double v14; // st6@2 | |
5626 float v15; // ST24_4@2 | |
5627 float v16; // ST38_4@2 | |
5628 float v17; // ST3C_4@2 | |
5629 signed int v18; // ST1C_4@2 | |
5630 int v19; // ST30_4@2 | |
5631 signed int v20; // ST20_4@2 | |
5632 signed int v21; // ST18_4@2 | |
5633 signed int v22; // eax@2 | |
5634 double v23; // st6@2 | |
5635 float v24; // ST20_4@2 | |
5636 float v25; // ST1C_4@2 | |
5637 float v26; // ST38_4@2 | |
5638 float v27; // ST3C_4@2 | |
5639 signed int v28; // ST18_4@2 | |
5640 signed int v29; // ST14_4@2 | |
5641 signed int v30; // ST10_4@2 | |
5642 signed int v31; // eax@2 | |
5643 double v32; // st6@2 | |
5644 float v33; // ST38_4@2 | |
5645 float v34; // ST3C_4@2 | |
5646 signed int v35; // ST10_4@2 | |
5647 signed int v36; // ST14_4@2 | |
5648 signed int v37; // ST18_4@2 | |
5649 signed int v38; // eax@2 | |
5650 double v39; // st6@2 | |
5651 float v40; // ST38_4@2 | |
5652 float v41; // ST3C_4@2 | |
5653 signed int v42; // ST10_4@2 | |
5654 signed int v43; // ST14_4@2 | |
5655 signed int v44; // ST18_4@2 | |
5656 signed int v45; // eax@2 | |
5657 double v46; // st6@2 | |
5658 | |
5659 if ( this->uNumD3DSceneBegins ) | |
5660 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5661 v5 = (double)a2->zbuffer_depth; |
0 | 5662 v6 = v5; |
5663 v7 = v5; | |
5664 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
2155 | 5665 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5666 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5667 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5668 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5669 v9 = a2->uScreenSpaceX; |
5670 v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5671 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5672 v12 = (double)v9; |
5673 v13 = v12; | |
5674 v14 = (double)(v10 - 12); | |
5675 v15 = v14; | |
5676 v16 = (double)(v9 - 12) - v12; | |
5677 v17 = (double)(v10 - 25) - v14; | |
323 | 5678 v18 = stru_5C6E00->Cos(angle); |
0 | 5679 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5680 v20 = stru_5C6E00->Sin(angle); |
5681 v21 = stru_5C6E00->Sin(angle); | |
5682 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5683 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5684 + (double)(v18 >> 16)) |
5685 * v16 | |
5686 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5687 + (double)(v20 >> 16)) | |
5688 * v17) | |
5689 * v11 + v13; | |
5690 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5691 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5692 - 12.0) | |
5693 * v11 | |
5694 + (double)a2->uScreenSpaceY; | |
1390 | 5695 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5696 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5697 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5698 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5699 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5700 v25 = 1.0 / v6; |
1390 | 5701 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5702 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5703 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5704 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5705 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5706 v28 = stru_5C6E00->Cos(angle); |
5707 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5708 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5709 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5710 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5711 + (double)(v28 >> 16)) |
5712 * v26 | |
5713 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5714 + (double)(v29 >> 16)) | |
5715 * v27) | |
5716 * v11 + v13; | |
5717 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5718 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5719 - 12.0) | |
5720 * v11 | |
5721 + (double)a2->uScreenSpaceY; | |
1390 | 5722 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5723 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5724 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5725 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5726 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5727 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5728 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5729 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5730 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5731 v35 = stru_5C6E00->Cos(angle); |
5732 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5733 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5734 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5735 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5736 + (double)(v35 >> 16)) |
5737 * v33 | |
5738 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5739 + (double)(v36 >> 16)) | |
5740 * v34) | |
5741 * v11 + v13; | |
5742 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5743 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5744 - 12.0) | |
5745 * v11 | |
5746 + (double)a2->uScreenSpaceY; | |
1390 | 5747 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5748 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5749 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5750 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5751 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5752 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5753 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5754 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5755 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5756 v42 = stru_5C6E00->Cos(angle); |
5757 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5758 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5759 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5760 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5761 + (double)(v42 >> 16)) |
5762 * v40 | |
5763 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5764 + (double)(v43 >> 16)) | |
5765 * v41) | |
5766 * v11 + v13; | |
5767 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5768 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5769 - 12.0) | |
5770 * v11 | |
5771 + (double)a2->uScreenSpaceY; | |
1390 | 5772 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5773 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5774 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5775 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5776 pBillboardRenderListD3D[v8].pTexture = a3; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5777 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5778 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5779 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5780 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5781 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5782 } |
5783 } | |
5784 | |
5785 //----- (004A4023) -------------------------------------------------------- | |
657 | 5786 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
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diff
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5787 { |
0 | 5788 unsigned int v8; // esi@2 |
5789 double v14; // st6@14 | |
5790 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5791 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5792 //double v17; // st7@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5793 //double v18; // st5@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5794 //double v19; // st4@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5795 //double v20; // st5@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5796 //double v21; // st4@18 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5797 //signed int v23; // [sp+18h] [bp-18h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
5798 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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5799 //float v26; // [sp+20h] [bp-10h]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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5800 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5801 float v29; // [sp+28h] [bp-8h]@5 |
5802 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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5803 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5804 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5805 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5806 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5807 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5808 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5809 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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diff
changeset
|
5810 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5811 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
5812 |
657 | 5813 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5814 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5815 { | |
5816 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5817 if (a2->sTintColor & 0xFF000000) | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5818 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5819 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5820 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5821 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5822 if (bUsingSpecular) |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
5823 specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5824 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5825 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
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changeset
|
5826 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5827 if (a2->uFlags & 4) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5828 v14 *= -1.0; |
1390 | 5829 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5830 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5831 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5832 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5833 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5834 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5835 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5836 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5837 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5838 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5839 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5840 if ( a2->uFlags & 4 ) |
0 | 5841 v14 = v14 * -1.0; |
1390 | 5842 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5843 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5844 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5845 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5846 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5847 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5848 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5849 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5850 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5851 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5852 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5853 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5854 v14 *= -1.0; |
1390 | 5855 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5856 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5857 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5858 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5859 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5860 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5861 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5862 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5863 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5864 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5865 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5866 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5867 v14 *= -1.0; |
1390 | 5868 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5869 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5870 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5871 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5872 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5873 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
5874 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5875 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5876 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5877 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5878 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5879 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5880 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5881 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 5882 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5883 |
2006 | 5884 if (a2->sTintColor & 0xFF000000) |
2155 | 5885 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5886 else |
2155 | 5887 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; |
0 | 5888 } |
5889 | |
5890 | |
5891 //----- (004A49D0) -------------------------------------------------------- | |
5892 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
5893 { | |
1159 | 5894 int absXDifference; // eax@1 |
5895 int absYDifference; // eax@1 | |
5896 unsigned int smallerabsdiff; // ebx@1 | |
5897 unsigned int largerabsdiff; | |
0 | 5898 double v16; // st7@7 |
5899 double v17; // st7@7 | |
5900 double v18; // st6@7 | |
5901 double v20; // st4@8 | |
5902 double v21; // st4@10 | |
5903 double v22; // st4@10 | |
5904 double v23; // st4@10 | |
5905 double v25; // st4@11 | |
5906 double v26; // st4@13 | |
5907 double v28; // st4@13 | |
5908 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 5909 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 5910 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 5911 int yDifference; // [sp+90h] [bp-4h]@1 |
5912 | |
5913 xDifference = bankersRounding(dstX - srcX); | |
5914 yDifference = bankersRounding(dstY - srcY); | |
5915 absYDifference = abs(yDifference); | |
5916 absXDifference = abs(xDifference); | |
5917 smallerabsdiff = min(absXDifference, absYDifference); | |
5918 largerabsdiff = max(absXDifference, absYDifference); | |
5919 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 5920 v16 = 1.0 / (double)v32; |
1159 | 5921 v17 = (double)yDifference * v16 * a4; |
5922 v18 = (double)xDifference * v16 * a4; | |
5923 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5924 { | |
1637 | 5925 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
5926 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 5927 } |
5928 else | |
5929 { | |
5930 v20 = a3 * 0.061758894; | |
5931 v25 = a7 * 0.061758894; | |
5932 } | |
5933 v21 = 1.0 / a3; | |
5934 v22 = (double)yDifference * v16 * a8; | |
5935 v23 = (double)xDifference * v16 * a8; | |
5936 v26 = 1.0 - 1.0 / v25; | |
5937 v28 = 1.0 / a7; | |
0 | 5938 v29[0].pos.x = srcX + v17; |
5939 v29[0].pos.y = srcY - v18; | |
1159 | 5940 v29[0].pos.z = 1.0 - 1.0 / v20; |
5941 v29[0].rhw = v21; | |
0 | 5942 v29[0].diffuse = -1; |
5943 v29[0].specular = 0; | |
5944 v29[0].texcoord.x = 1.0; | |
5945 v29[0].texcoord.y = 0.0; | |
1159 | 5946 |
0 | 5947 v29[1].pos.x = v22 + dstX; |
5948 v29[1].pos.y = dstY - v23; | |
1159 | 5949 v29[1].pos.z = v26; |
5950 v29[1].rhw = v28; | |
0 | 5951 v29[1].diffuse = -16711936; |
5952 v29[1].specular = 0; | |
5953 v29[1].texcoord.x = 1.0; | |
5954 v29[1].texcoord.y = 1.0; | |
1159 | 5955 |
5956 v29[2].pos.x = dstX - v22; | |
5957 v29[2].pos.y = v23 + dstY; | |
5958 v29[2].pos.z = v26; | |
0 | 5959 v29[2].rhw = v28; |
1159 | 5960 v29[2].diffuse = -1; |
5961 v29[2].specular = 0; | |
0 | 5962 v29[2].texcoord.x = 0.0; |
5963 v29[2].texcoord.y = 1.0; | |
1159 | 5964 |
0 | 5965 v29[3].pos.x = srcX - v17; |
5966 v29[3].pos.y = v18 + srcY; | |
1159 | 5967 v29[3].pos.z = v29[0].pos.z; |
5968 v29[3].rhw = v21; | |
5969 v29[3].diffuse = -1; | |
5970 v29[3].specular = 0; | |
0 | 5971 v29[3].texcoord.x = 0.0; |
5972 v29[3].texcoord.y = 0.0; | |
186 | 5973 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
5974 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
5975 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
5976 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
5977 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
5978 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 5979 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
5980 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
5981 D3DPT_TRIANGLEFAN, | |
5982 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
5983 v29, | |
5984 4, | |
5985 24)); | |
186 | 5986 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
5987 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
5988 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5989 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
5990 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5991 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 5992 } |
5993 | |
5994 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 5995 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
5996 { | |
0 | 5997 unsigned int v5; // eax@7 |
5998 char *v7; // edx@8 | |
5999 double v10; // st6@9 | |
6000 double v11; // st6@10 | |
6001 int v12; // ebx@13 | |
1390 | 6002 |
6003 if (a1->uNumVertices < 3) | |
6004 return; | |
6005 | |
6006 float depth = 1000000.0; | |
6007 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6008 { | |
6009 if (a1->field_104[i].z < depth) | |
6010 depth = a1->field_104[i * 4].z; | |
6011 } | |
6012 | |
6013 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6014 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6015 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
2155 | 6016 pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; |
1390 | 6017 pBillboardRenderListD3D[v5].pTexture = 0; |
6018 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6019 pBillboardRenderListD3D[v5].z_order = depth; | |
6020 | |
6021 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6022 { | |
6023 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6024 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6025 | |
6026 v10 = a1->field_104[i].z; | |
6027 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6028 v11 = v10 * 0.061758894; | |
6029 else | |
1637 | 6030 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6031 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6032 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6033 | |
6034 if (diffuse & 0xFF000000) | |
6035 v12 = a1->field_104[i].diffuse; | |
6036 else | |
6037 v12 = diffuse; | |
6038 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6039 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6040 | |
6041 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6042 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6043 } |
6044 } | |
6045 | |
6046 //----- (004A4DE1) -------------------------------------------------------- | |
6047 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6048 { | |
6049 HRESULT v12; // eax@14 | |
6050 unsigned __int16 *v13; // ecx@19 | |
6051 unsigned __int16 *v14; // eax@19 | |
6052 DWORD v15; // edx@20 | |
6053 HRESULT v16; // eax@23 | |
6054 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6055 | |
1980 | 6056 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6057 if ( pHWLTexture ) |
6058 { | |
6059 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6060 if ( !pRenderD3D->CreateTexture( | |
6061 pHWLTexture->uWidth, | |
6062 pHWLTexture->uHeight, | |
6063 pOutSurface, | |
6064 pOutTexture, | |
6065 true, | |
6066 bMipMaps, | |
6067 uMinDeviceTextureDim) ) | |
1545 | 6068 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6069 //v10 = *pOutSurface; |
6070 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6071 if (bMipMaps) |
0 | 6072 { |
6073 Dst._450DDE(); | |
6074 //v20 = 0; | |
6075 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6076 | |
6077 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6078 while ( 1 ) | |
6079 { | |
6080 DDSCAPS2 v19; | |
6081 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6082 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6083 | |
6084 DDSURFACEDESC2 desc; | |
6085 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6086 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6087 | |
168 | 6088 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6089 { |
1831 | 6090 Dst.sub_451007_scale_image_bicubic( |
0 | 6091 pHWLTexture->pPixels, |
6092 pHWLTexture->uWidth, | |
6093 pHWLTexture->uHeight, | |
6094 pHWLTexture->uWidth, | |
6095 (unsigned short *)desc.lpSurface, | |
6096 desc.dwWidth, | |
6097 desc.dwHeight, | |
6098 desc.lPitch >> 1, | |
6099 0, | |
1831 | 6100 0); |
0 | 6101 ErrD3D(pNextSurf->Unlock(0)); |
6102 //bMipMaps = 0x4D86ACu; | |
6103 } | |
6104 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6105 break; | |
6106 //v10 = (IDirectDrawSurface4 *)pName; | |
6107 //v11 = 0; | |
6108 } | |
6109 //v20 = -1; | |
6110 //nullsub_1(); | |
6111 } | |
6112 else | |
6113 { | |
6114 DDSCAPS2 v19; | |
6115 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6116 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6117 | |
6118 DDSURFACEDESC2 desc; | |
6119 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6120 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6121 | |
168 | 6122 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6123 { |
6124 bMipMaps = 0; | |
6125 v13 = pHWLTexture->pPixels; | |
6126 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6127 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6128 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6129 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6130 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6131 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6132 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6133 ++v13; |
0 | 6134 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6135 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6136 } |
6137 ErrD3D((*pOutSurface)->Unlock(0)); | |
6138 } | |
6139 } | |
6140 delete [] pHWLTexture->pPixels; | |
6141 delete pHWLTexture; | |
6142 return true; | |
6143 } | |
6144 return false; | |
6145 } | |
6146 | |
6147 //----- (004A5048) -------------------------------------------------------- | |
670 | 6148 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6149 { | |
6150 | |
6151 HWLTexture *sprite_texture; // eax@1 | |
0 | 6152 unsigned __int16 *v9; // edx@5 |
6153 LPVOID v10; // eax@5 | |
6154 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6155 | |
670 | 6156 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6157 if ( sprite_texture ) | |
6158 { | |
6159 pSprite->uAreaX = sprite_texture->uAreaX; | |
6160 pSprite->uAreaY = sprite_texture->uAreaY; | |
6161 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6162 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6163 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6164 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6165 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6166 //v7 = v3->pRenderD3D; |
670 | 6167 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6168 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6169 //pSprite = v2->pTextureSurface; |
6170 //pSprite = (Sprite *)pSprite->pName; | |
6171 //v8 = pSprite; | |
670 | 6172 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6173 Dst.dwSize = 124; |
670 | 6174 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6175 { | |
6176 v9 = sprite_texture->pPixels; | |
6177 v10 = Dst.lpSurface; | |
6178 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6179 { |
670 | 6180 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6181 { | |
0 | 6182 *(int *)v10 = *(int *)v9; |
6183 v9 += 2; | |
6184 v10 = (char *)v10 + 4; | |
670 | 6185 } |
6186 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6187 } |
670 | 6188 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6189 } | |
6190 free(sprite_texture->pPixels); | |
6191 free(sprite_texture); | |
6192 return true; | |
6193 } | |
6194 return false; | |
0 | 6195 } |
6196 | |
6197 //----- (004A51CB) -------------------------------------------------------- | |
6198 void Render::BeginScene() | |
6199 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6200 //Render *v1; // esi@1 |
0 | 6201 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6202 /*int v3; // eax@5 |
0 | 6203 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6204 char *v5; // ebx@7*/ |
0 | 6205 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6206 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6207 //v1 = this; |
0 | 6208 v2 = this->uNumSceneBegins; |
6209 this->uNumSceneBegins = v2 + 1; | |
6210 if ( !v2 ) | |
6211 { | |
6212 if ( this->pRenderD3D ) | |
6213 { | |
2069 | 6214 /*if ( this->bColorKeySupported ) |
0 | 6215 { |
6216 memset(&Dst, 0, 0x7Cu); | |
6217 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6218 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6219 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6220 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6221 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6222 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6223 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6224 --this->uNumSceneBegins; |
2069 | 6225 }*/ |
0 | 6226 } |
6227 else | |
6228 { | |
6229 if ( !this->pTargetSurface ) | |
6230 { | |
6231 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6232 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6233 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6234 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6235 }*/ |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6236 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6237 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6238 } |
0 | 6239 RestoreFrontBuffer(); |
6240 } | |
6241 } | |
6242 | |
6243 //----- (004A527D) -------------------------------------------------------- | |
6244 void Render::EndScene() | |
6245 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6246 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6247 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6248 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6249 if ( !this->uNumSceneBegins ) |
0 | 6250 { |
6251 if ( this->pRenderD3D ) | |
6252 { | |
2069 | 6253 /*if ( this->bColorKeySupported ) |
0 | 6254 { |
6255 this->pTargetSurface = 0; | |
6256 this->uTargetSurfacePitch = 0; | |
6257 this->field_18_locked_pitch = 0; | |
6258 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6259 }*/ |
0 | 6260 } |
6261 else | |
6262 { | |
6263 this->pTargetSurface = 0; | |
6264 this->uTargetSurfacePitch = 0; | |
2154 | 6265 //this->field_18_locked_pitch = 0; |
0 | 6266 UnlockBackBuffer(); |
6267 } | |
6268 } | |
6269 } | |
6270 } | |
6271 | |
2155 | 6272 //----- (004A52F1) -------------------------------------------------------- |
6273 void Render::ScreenFade(unsigned int color, float t) | |
0 | 6274 { |
6275 unsigned int v3; // esi@1 | |
2155 | 6276 //double v4; // st7@2 |
6277 //double v5; // st7@6 | |
0 | 6278 double v6; // st6@6 |
6279 unsigned int v7; // eax@6 | |
6280 double v8; // st5@6 | |
6281 double v9; // st4@6 | |
6282 HRESULT v10; // eax@6 | |
6283 HRESULT v11; // eax@6 | |
6284 unsigned int result; // eax@6 | |
6285 unsigned int v13; // eax@7 | |
6286 unsigned __int16 *v14; // ecx@7 | |
6287 int *v15; // eax@7 | |
6288 unsigned int v16; // ecx@8 | |
6289 __int16 v17; // ax@10 | |
6290 int v18; // esi@10 | |
6291 float v19; // edi@10 | |
6292 void *v20; // esi@10 | |
6293 int v21; // edx@10 | |
6294 int v22; // ecx@11 | |
6295 int v23; // edx@12 | |
6296 __int16 v24; // ax@15 | |
6297 int v25; // esi@15 | |
6298 float v26; // edi@15 | |
6299 char *v27; // esi@15 | |
6300 int v28; // edx@15 | |
6301 int v29; // ecx@16 | |
6302 int v30; // edx@17 | |
6303 int v31; // [sp-Ch] [bp-ACh]@11 | |
6304 int v32; // [sp-Ch] [bp-ACh]@16 | |
6305 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6306 int v34; // [sp+4h] [bp-9Ch]@0 | |
6307 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6308 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6309 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6310 int v38; // [sp+90h] [bp-10h]@7 | |
6311 double v39; // [sp+94h] [bp-Ch]@6 | |
2155 | 6312 int v40; // [sp+9Ch] [bp-4h]@6 |
6313 | |
0 | 6314 v3 = 0; |
1574 | 6315 |
6316 //{ | |
2155 | 6317 if (t > 1.0f) |
6318 t = 1.0f; | |
6319 else if (t < 0.0f) | |
6320 t = 0.0f; | |
6321 | |
6322 v40 = (char)floorf(t * 255.0f + 0.5f); | |
6323 //v5 = (double)(signed int)pViewport->uViewportTL_X; | |
6324 v36[0].pos.x = pViewport->uViewportTL_X; | |
693 | 6325 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
2155 | 6326 v7 = color | (v40 << 24); |
6327 //this_ = pViewport->uViewportBR_Y + 1; | |
0 | 6328 v36[0].specular = 0; |
6329 v36[0].pos.y = v6; | |
6330 v36[0].diffuse = v7; | |
6331 v36[1].diffuse = v7; | |
6332 v36[0].pos.z = 0.0; | |
6333 v36[2].diffuse = v7; | |
6334 v36[3].diffuse = v7; | |
6335 v36[0].rhw = 1.0; | |
6336 v36[1].specular = 0; | |
6337 v36[0].texcoord.x = 0.0; | |
6338 v36[2].specular = 0; | |
6339 v36[3].specular = 0; | |
6340 v36[0].texcoord.y = 0.0; | |
2155 | 6341 v36[1].pos.x = pViewport->uViewportTL_X; |
693 | 6342 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6343 v36[1].pos.y = v8; |
6344 v36[1].pos.z = 0.0; | |
6345 v36[1].rhw = 1.0; | |
6346 v36[1].texcoord.x = 0.0; | |
6347 v36[1].texcoord.y = 0.0; | |
693 | 6348 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6349 v36[2].pos.x = v9; |
6350 v36[2].pos.y = v8; | |
6351 v36[2].pos.z = 0.0; | |
6352 v36[2].rhw = 1.0; | |
6353 v36[2].texcoord.x = 0.0; | |
6354 v36[2].texcoord.y = 0.0; | |
6355 v36[3].pos.x = v9; | |
6356 v36[3].pos.y = v6; | |
6357 v36[3].pos.z = 0.0; | |
6358 v36[3].rhw = 1.0; | |
6359 v36[3].texcoord.x = 0.0; | |
6360 v36[3].texcoord.y = 0.0; | |
6361 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6362 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6363 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6364 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6365 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6366 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6367 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6368 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6369 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6370 D3DPT_TRIANGLEFAN, | |
6371 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6372 v36, | |
6373 4, | |
6374 28)); | |
186 | 6375 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6376 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6377 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6378 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6380 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6381 /*} |
0 | 6382 else |
6383 { | |
6384 v40 = (1.0 - a3) * 65536.0; | |
6385 v39 = v40 + 6.7553994e15; | |
6386 LODWORD(a3) = LODWORD(v39); | |
693 | 6387 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6388 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6389 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6390 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6391 v37 = 2 * v13; |
6392 LODWORD(v40) = (int)v14; | |
6393 | |
6394 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6395 v15 = dword_F1B430.data(); |
0 | 6396 do |
6397 { | |
6398 v16 = v3; | |
6399 v3 += LODWORD(a3); | |
6400 dword_F1B430[__i++] = v16 >> 16; | |
6401 } | |
6402 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6403 while (__i < 32); | |
6404 | |
6405 if ( pRenderer->uTargetGBits == 6 ) | |
6406 { | |
1574 | 6407 v17 = sr_42690D_colors_cvt(this_); |
0 | 6408 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6409 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6410 v19 = v40; | |
6411 v20 = off_4EFDB0; | |
6412 v21 = HIDWORD(v39); | |
6413 do | |
6414 { | |
6415 v22 = v38; | |
6416 v31 = v21; | |
6417 do | |
6418 { | |
6419 v23 = (*(int *)((char *)v20 | |
6420 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6421 result = this_ | |
6422 + (*((int *)v20 | |
6423 + (((unsigned __int8)(*((char *)v20 | |
6424 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6425 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6426 *(unsigned int *)LODWORD(v19) = result; | |
6427 LODWORD(v19) += 4; | |
6428 --v22; | |
6429 } | |
6430 while ( v22 ); | |
6431 LODWORD(v19) += v37; | |
6432 v21 = v31 - 1; | |
6433 } | |
6434 while ( v31 != 1 ); | |
6435 } | |
6436 else | |
6437 { | |
1574 | 6438 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6439 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6440 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6441 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6442 v26 = v40; | |
6443 v27 = (char *)off_4EFDB0; | |
6444 v28 = HIDWORD(v39); | |
6445 do | |
6446 { | |
6447 v29 = v38; | |
6448 v32 = v28; | |
6449 do | |
6450 { | |
6451 v30 = 32 | |
6452 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6453 result = this_ | |
6454 + (*(int *)&v27[4 | |
6455 * (((unsigned __int8)(32 | |
6456 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6457 *(unsigned int *)LODWORD(v26) = result; | |
6458 LODWORD(v26) += 4; | |
6459 --v29; | |
6460 } | |
6461 while ( v29 ); | |
6462 LODWORD(v26) += v37; | |
6463 v28 = v32 - 1; | |
6464 } | |
6465 while ( v32 != 1 ); | |
6466 } | |
1574 | 6467 }*/ |
0 | 6468 } |
6469 | |
6470 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6471 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6472 { |
6473 this->bClip = 1; | |
6474 this->uClipY = uY; | |
6475 this->uClipX = uX; | |
6476 this->uClipW = uW; | |
6477 this->uClipZ = uZ; | |
6478 } | |
6479 | |
6480 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6481 void Render::ResetTextureClipRect() |
0 | 6482 { |
6483 this->uClipY = 0; | |
6484 this->uClipX = 0; | |
6485 this->bClip = 1; | |
6486 this->uClipW = 480; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
6487 this->uClipZ = window->GetWidth(); |
0 | 6488 } |
6489 | |
2069 | 6490 unsigned __int32 Color32(unsigned __int16 color16) |
6491 { | |
6492 unsigned __int32 c = color16; | |
6493 unsigned int b = (c & 31) * 8; | |
6494 unsigned int g = ((c >> 5) & 63) * 4; | |
6495 unsigned int r = ((c >> 11) & 31) * 8; | |
6496 | |
2078 | 6497 return (r << 16) | (g << 8) | b;// |
2069 | 6498 } |
6499 | |
6500 //----- (0040DEF3) -------------------------------------------------------- | |
6501 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6502 { | |
6503 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6504 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6505 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6506 return (b >> (8 - 5)) | | |
6507 0x7E0 & (g << (6 + 5 - 8)) | | |
6508 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6509 } | |
6510 | |
6511 | |
0 | 6512 //----- (004A5BE3) -------------------------------------------------------- |
6513 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6514 { | |
6515 int v4; // edi@3 | |
2069 | 6516 //unsigned __int16 *v5; // edx@3 |
0 | 6517 unsigned __int16 *v6; // esi@3 |
6518 unsigned int v8; // eax@5 | |
6519 unsigned int v9; // ebx@5 | |
6520 unsigned int v11; // eax@7 | |
6521 unsigned int v12; // ebx@8 | |
6522 unsigned int v15; // eax@14 | |
6523 int v19; // [sp+10h] [bp-8h]@3 | |
6524 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6525 int v23; // [sp+28h] [bp+10h]@3 | |
6526 | |
6527 if ( this->uNumSceneBegins && a4 ) | |
6528 { | |
6529 v4 = a4->uWidth; | |
2069 | 6530 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6531 v6 = a4->pPixels; |
6532 v23 = a4->uHeight; | |
6533 v19 = v4; | |
6534 if ( this->bClip ) | |
6535 { | |
1152 | 6536 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6537 { | |
6538 v8 = this->uClipX - uOutX; | |
6539 v9 = uOutX - this->uClipX; | |
0 | 6540 v8 *= 2; |
6541 v4 += v9; | |
6542 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6543 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6544 } |
1152 | 6545 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6546 { | |
6547 v11 = this->uClipY - uOutY; | |
0 | 6548 v6 += v19 * v11; |
6549 v23 += uOutY - this->uClipY; | |
2069 | 6550 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6551 } |
1152 | 6552 v12 = max(this->uClipX, uOutX); |
6553 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6554 { | |
6555 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6556 } | |
6557 v15 = max(this->uClipY, uOutY); | |
6558 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6559 { | |
6560 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6561 } | |
6562 } | |
6563 | |
2069 | 6564 for (int y = 0; y < v23; y++) |
6565 { | |
6566 for (int x = 0; x < v4; x++) | |
6567 { | |
6568 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6569 //*v5 = *v6; | |
6570 //++v5; | |
1152 | 6571 ++v6; |
6572 } | |
6573 v6 += v19 - v4; | |
2069 | 6574 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6575 } |
6576 } | |
6577 } | |
6578 | |
6579 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6580 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6581 { |
2069 | 6582 //unsigned __int16 *v7; // ebx@3 |
1675 | 6583 int full_width; // ecx@3 |
6584 int full_height; // edi@3 | |
2069 | 6585 //int v23; // edi@23 |
0 | 6586 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6587 | |
6588 if ( this->uNumSceneBegins && pTexture ) | |
6589 { | |
2069 | 6590 /*auto v7 = this->pTargetSurface; |
6591 if (FORCE_16_BITS) | |
6592 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6593 else | |
6594 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6595 full_width = pTexture->uWidth - move_X; |
6596 full_height = pTexture->uHeight - move_Y; | |
6597 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6598 if ( this->bClip ) | |
6599 { | |
6600 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6601 { | |
6602 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6603 full_width += pX - this->uClipX; | |
2069 | 6604 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6605 } |
6606 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6607 { | |
6608 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6609 full_height += pY - this->uClipY; | |
2069 | 6610 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6611 } |
6612 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6613 this->uClipX = pX; | |
6614 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6615 this->uClipY = pY; | |
6616 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6617 { | |
6618 if ( this->uClipX < pX ) | |
6619 this->uClipX = pX; | |
6620 full_width = this->uClipZ - this->uClipX; | |
6621 } | |
6622 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6623 { | |
6624 if ( this->uClipY < pY ) | |
6625 this->uClipY = pY; | |
6626 full_height = this->uClipW - this->uClipY; | |
6627 } | |
6628 } | |
2069 | 6629 |
6630 for (int y = 0; y < full_height; ++y) | |
6631 { | |
6632 for (int x = 0; x < full_width; ++x) | |
6633 { | |
6634 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6635 { | |
6636 WritePixel16(pX + x, pY + y, *pTexturea); | |
6637 /*if (FORCE_16_BITS) | |
6638 *(unsigned __int16 *)v7 = *pTexturea; | |
6639 else | |
6640 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6641 } | |
0 | 6642 ++pTexturea; |
2069 | 6643 //++v7; |
0 | 6644 } |
2069 | 6645 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6646 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6647 } |
0 | 6648 } |
6649 } | |
6650 | |
6651 //----- (004A6E7E) -------------------------------------------------------- | |
2155 | 6652 void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 6653 { |
2069 | 6654 //unsigned __int16 *v4; // eax@4 |
0 | 6655 int v5; // edx@4 |
6656 unsigned int v6; // edi@4 | |
6657 unsigned int v7; // edx@5 | |
6658 unsigned int v8; // edx@6 | |
6659 unsigned int v9; // edx@7 | |
6660 unsigned int v10; // edx@8 | |
6661 unsigned int v11; // ebx@9 | |
6662 unsigned int v12; // esi@11 | |
6663 unsigned int v13; // edx@12 | |
6664 unsigned int v14; // ebx@15 | |
6665 unsigned int v15; // esi@17 | |
6666 unsigned int v16; // edi@18 | |
6667 char v17; // zf@29 | |
6668 int v18; // [sp+14h] [bp-Ch]@4 | |
6669 int v19; // [sp+18h] [bp-8h]@4 | |
6670 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6671 int v21; // [sp+28h] [bp+8h]@25 | |
6672 int v22; // [sp+28h] [bp+8h]@34 | |
6673 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6674 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6675 | |
6676 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6677 { | |
2069 | 6678 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6679 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6680 v5 = a4->uTextureWidth; |
6681 v6 = a4->uTextureHeight; | |
6682 v19 = a4->uTextureWidth; | |
6683 v18 = a4->uTextureWidth; | |
2069 | 6684 int clipped_out_x = a2; |
6685 int clipped_out_y = a3; | |
0 | 6686 if ( this->bClip ) |
6687 { | |
6688 v7 = this->uClipX; | |
6689 if ( (signed int)a2 < (signed int)v7 ) | |
6690 { | |
6691 v8 = v7 - a2; | |
6692 v20 += v8; | |
6693 v19 += a2 - this->uClipX; | |
2069 | 6694 //v4 += v8; |
6695 clipped_out_x = uClipX; | |
0 | 6696 } |
6697 v9 = this->uClipY; | |
6698 if ( (signed int)a3 < (signed int)v9 ) | |
6699 { | |
6700 v10 = v9 - a3; | |
6701 v20 += v18 * v10; | |
6702 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6703 //v4 += this->uTargetSurfacePitch * v10; |
6704 clipped_out_y = uClipY; | |
0 | 6705 } |
6706 v11 = this->uClipX; | |
6707 v5 = v19; | |
6708 if ( (signed int)v11 < (signed int)a2 ) | |
6709 v11 = a2; | |
6710 v12 = this->uClipZ; | |
6711 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6712 { | |
6713 v13 = this->uClipX; | |
6714 if ( (signed int)v13 < (signed int)a2 ) | |
6715 v13 = a2; | |
6716 v5 = v12 - v13; | |
6717 } | |
6718 v14 = this->uClipY; | |
6719 if ( (signed int)v14 < (signed int)a3 ) | |
6720 v14 = a3; | |
6721 v15 = this->uClipW; | |
6722 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6723 { | |
6724 v16 = this->uClipY; | |
6725 if ( (signed int)v16 < (signed int)a3 ) | |
6726 v16 = a3; | |
6727 v6 = v15 - v16; | |
6728 } | |
6729 } | |
2069 | 6730 |
6731 for (int y = 0; y < v6; ++y) | |
6732 { | |
6733 for (int x = 0; x < v5; ++x) | |
6734 { | |
6735 if ( *v20 ) | |
6736 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6737 ++v20; | |
6738 } | |
6739 v20 += v18 - v5; | |
6740 } | |
6741 | |
6742 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6743 { |
6744 if ( (signed int)v6 > 0 ) | |
6745 { | |
6746 v23 = v6; | |
6747 do | |
6748 { | |
6749 if ( v5 > 0 ) | |
6750 { | |
6751 v21 = v5; | |
6752 do | |
6753 { | |
6754 if ( *v20 ) | |
6755 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6756 ++v4; | |
6757 ++v20; | |
6758 --v21; | |
6759 } | |
6760 while ( v21 ); | |
6761 } | |
6762 v20 += v18 - v5; | |
6763 v17 = v23-- == 1; | |
6764 v4 += this->uTargetSurfacePitch - v5; | |
6765 } | |
6766 while ( !v17 ); | |
6767 } | |
6768 } | |
6769 else | |
6770 { | |
6771 if ( (signed int)v6 > 0 ) | |
6772 { | |
6773 v24 = v6; | |
6774 do | |
6775 { | |
6776 if ( v5 > 0 ) | |
6777 { | |
6778 v22 = v5; | |
6779 do | |
6780 { | |
6781 if ( *v20 ) | |
6782 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6783 ++v4; | |
6784 ++v20; | |
6785 --v22; | |
6786 } | |
6787 while ( v22 ); | |
6788 } | |
6789 v20 += v18 - v5; | |
6790 v17 = v24-- == 1; | |
6791 v4 += this->uTargetSurfacePitch - v5; | |
6792 } | |
6793 while ( !v17 ); | |
6794 } | |
2069 | 6795 }*/ |
0 | 6796 } |
6797 } | |
6798 | |
6799 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6800 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6801 { |
2219 | 6802 int width; // ecx@3 |
6803 unsigned __int16 *pixels; // ebx@4 | |
6804 int height; // esi@4 | |
0 | 6805 |
2069 | 6806 if ( !pBitmap || !pTarget) |
6807 return; | |
6808 | |
2219 | 6809 width = a7->z - a7->x; |
6810 height = a7->w - a7->y; | |
6811 pixels = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6812 for ( int y = 0; y < height; ++y ) | |
6813 { | |
6814 for ( int x = 0; x < width; ++x ) | |
6815 { | |
6816 WritePixel16(a7->x + x, a7->y + y, *pixels); | |
6817 ++pixels; | |
6818 } | |
6819 pixels += uTargetPitch - width; | |
2093 | 6820 } |
0 | 6821 } |
6822 | |
6823 //----- (004A6D87) -------------------------------------------------------- | |
6824 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6825 { | |
6826 if (!uNumSceneBegins) | |
6827 return; | |
6828 | |
6829 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6830 for (uint y = 0; y < uHeight; ++y) | |
6831 { | |
2069 | 6832 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6833 | |
6834 memset32(pDst, | |
2098 | 6835 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6836 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6837 | |
6838 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6839 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6840 } |
6841 } | |
6842 | |
6843 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6844 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6845 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6846 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6847 { |
6848 unsigned int v9; // edi@2 | |
6849 unsigned int v10; // esi@2 | |
2069 | 6850 //unsigned __int16 *v11; // eax@2 |
0 | 6851 unsigned int v12; // ebx@3 |
6852 signed int v13; // edx@5 | |
6853 int v14; // edx@6 | |
6854 signed int v15; // ebx@7 | |
6855 unsigned int v16; // edx@9 | |
6856 signed int v17; // edi@10 | |
6857 signed int v18; // ebx@13 | |
6858 unsigned int v19; // edx@15 | |
6859 signed int v20; // esi@16 | |
2069 | 6860 //unsigned int v21; // esi@22 |
0 | 6861 unsigned __int16 v22; // dx@24 |
2069 | 6862 //char v23; // zf@28 |
0 | 6863 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 6864 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
6865 | |
6866 if (!this->uNumSceneBegins) | |
6867 return; | |
6868 | |
0 | 6869 v9 = uCharWidth; |
6870 v10 = uCharHeight; | |
2069 | 6871 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6872 v24 = pFontPixels; |
2069 | 6873 |
6874 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 6875 if ( this->bClip ) |
6876 { | |
6877 v12 = this->uClipX; | |
6878 if ( uOutX < (signed int)v12 ) | |
6879 { | |
6880 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 6881 //v11 += v12 - uOutX; |
6882 clipped_out_x = uClipX; | |
0 | 6883 v9 = uCharWidth + uOutX - v12; |
6884 } | |
6885 v13 = this->uClipY; | |
6886 if ( uOutY < v13 ) | |
6887 { | |
6888 v14 = v13 - uOutY; | |
6889 v24 += uCharWidth * v14; | |
6890 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 6891 //v11 += this->uTargetSurfacePitch * v14; |
6892 clipped_out_y = uClipY; | |
0 | 6893 } |
6894 v15 = this->uClipX; | |
6895 if ( v15 < uOutX ) | |
6896 v15 = uOutX; | |
6897 v16 = this->uClipZ; | |
6898 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
6899 { | |
6900 v17 = this->uClipX; | |
6901 if ( v17 < uOutX ) | |
6902 v17 = uOutX; | |
6903 v9 = v16 - v17; | |
6904 } | |
6905 v18 = this->uClipY; | |
6906 if ( v18 < uOutY ) | |
6907 v18 = uOutY; | |
6908 v19 = this->uClipW; | |
6909 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
6910 { | |
6911 v20 = this->uClipY; | |
6912 if ( v20 < uOutY ) | |
6913 v20 = uOutY; | |
6914 v10 = v19 - v20; | |
6915 } | |
6916 } | |
2069 | 6917 |
6918 for (int y = 0; y < v10; ++y) | |
6919 { | |
6920 for (int x = 0; x < v9; ++x) | |
6921 { | |
6922 if (*v24) | |
0 | 6923 { |
2069 | 6924 v22 = uShadowColor; |
6925 if ( *v24 != 1 ) | |
6926 v22 = uFaceColor; | |
2073 | 6927 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 6928 } |
2073 | 6929 ++v24; |
6930 } | |
6931 v24 += uCharWidth - v9; | |
2069 | 6932 //v23 = uOutXa-- == 1; |
6933 //v11 += this->uTargetSurfacePitch - v9; | |
6934 } | |
0 | 6935 } |
6936 | |
6937 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 6938 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
6939 { | |
0 | 6940 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 6941 |
0 | 6942 memcpy(&tex, a4, sizeof(tex)); |
1496 | 6943 tex.uTextureHeight = a4->uTextureHeight - height; |
6944 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 6945 DrawTextureIndexed(a2, a3, &tex); |
6946 } | |
6947 | |
6948 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 6949 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
6950 { | |
0 | 6951 int v8; // edi@2 |
6952 unsigned int v9; // esi@2 | |
2069 | 6953 //unsigned __int16 *v10; // eax@2 |
0 | 6954 unsigned char *v11; // edx@2 |
6955 unsigned int v12; // ebx@3 | |
6956 signed int v13; // edx@5 | |
6957 int v14; // edx@6 | |
6958 signed int v15; // ebx@7 | |
6959 unsigned int v16; // edx@9 | |
6960 signed int v17; // edi@10 | |
6961 signed int v18; // ebx@13 | |
6962 unsigned int v19; // edx@15 | |
6963 signed int v20; // esi@16 | |
6964 int v21; // ebx@22 | |
6965 char v22; // zf@28 | |
6966 int v23; // ebx@31 | |
6967 unsigned __int16 v24; // si@35 | |
6968 int v25; // [sp+Ch] [bp-4h]@2 | |
6969 int v26; // [sp+1Ch] [bp+Ch]@24 | |
6970 int v27; // [sp+1Ch] [bp+Ch]@33 | |
6971 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
6972 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
6973 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
6974 | |
1980 | 6975 int a2 = x; |
6976 int a3 = y; | |
6977 uint a6 = uFontHeight; | |
2069 | 6978 if (!this->uNumSceneBegins) |
6979 return; | |
6980 | |
0 | 6981 v8 = a5; |
6982 v9 = a6; | |
2069 | 6983 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 6984 v11 = (unsigned char *)font_pixels; |
6985 v25 = (int)font_pixels; | |
2069 | 6986 int clipped_out_x = x; |
6987 int clipped_out_y = y; | |
0 | 6988 if ( this->bClip ) |
6989 { | |
6990 v12 = this->uClipX; | |
6991 if ( a2 < (signed int)v12 ) | |
6992 { | |
1268 | 6993 v25 = v12 - a2 + (int)font_pixels; |
2069 | 6994 //v10 += v12 - a2; |
0 | 6995 v8 = a5 + a2 - v12; |
2069 | 6996 clipped_out_x = uClipX; |
0 | 6997 } |
6998 v13 = this->uClipY; | |
6999 if ( a3 < v13 ) | |
7000 { | |
7001 v14 = v13 - a3; | |
7002 v25 += a5 * v14; | |
7003 v9 = a6 + a3 - this->uClipY; | |
2069 | 7004 //v10 += this->uTargetSurfacePitch * v14; |
7005 clipped_out_y = uClipY; | |
0 | 7006 } |
7007 v15 = this->uClipX; | |
7008 if ( v15 < a2 ) | |
7009 v15 = a2; | |
7010 v16 = this->uClipZ; | |
7011 if ( v8 + v15 > (signed int)v16 ) | |
7012 { | |
7013 v17 = this->uClipX; | |
7014 if ( v17 < a2 ) | |
7015 v17 = a2; | |
7016 v8 = v16 - v17; | |
7017 } | |
7018 v18 = this->uClipY; | |
7019 if ( v18 < a3 ) | |
7020 v18 = a3; | |
7021 v19 = this->uClipW; | |
7022 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7023 { | |
7024 v20 = this->uClipY; | |
7025 if ( v20 < a3 ) | |
7026 v20 = a3; | |
7027 v9 = v19 - v20; | |
7028 } | |
7029 v11 = (unsigned char *)v25; | |
7030 } | |
2069 | 7031 |
0 | 7032 if ( a8 ) |
7033 { | |
2069 | 7034 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7035 for (int dy = 0; dy < v9; ++dy) | |
7036 { | |
7037 for (int dx = 0; dx < v8; ++dx) | |
7038 { | |
7039 if ( *v11 ) | |
7040 v24 = pPalette[*v11]; | |
7041 else | |
7042 v24 = v28; | |
7043 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7044 //*v10 = v24; | |
7045 //++v10; | |
2074 | 7046 ++v11; |
2069 | 7047 //--v27; |
2074 | 7048 |
2069 | 7049 } |
7050 v11 += a5 - v8; | |
7051 } | |
7052 /*if ( (signed int)v9 > 0 ) | |
0 | 7053 { |
7054 v23 = a5; | |
7055 v30 = v9; | |
7056 do | |
7057 { | |
7058 if ( v8 > 0 ) | |
7059 { | |
7060 v27 = v8; | |
7061 do | |
7062 { | |
7063 if ( *v11 ) | |
7064 v24 = pPalette[*v11]; | |
7065 else | |
7066 v24 = v28; | |
7067 *v10 = v24; | |
7068 ++v10; | |
7069 ++v11; | |
7070 --v27; | |
7071 } | |
7072 while ( v27 ); | |
7073 } | |
7074 v11 += v23 - v8; | |
7075 v22 = v30-- == 1; | |
7076 v10 += this->uTargetSurfacePitch - v8; | |
7077 } | |
7078 while ( !v22 ); | |
2069 | 7079 }*/ |
0 | 7080 } |
7081 else | |
7082 { | |
2069 | 7083 for (int dy = 0; dy < v9; ++dy) |
7084 { | |
7085 for (int dx = 0; dx < v8; ++dx) | |
7086 { | |
2074 | 7087 if ( *v11 ) |
2069 | 7088 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7089 //*v10 = v24; | |
7090 //++v10; | |
2074 | 7091 ++v11; |
2069 | 7092 //--v27; |
7093 } | |
7094 v11 += a5 - v8; | |
7095 } | |
7096 | |
7097 /*if ( (signed int)v9 > 0 ) | |
0 | 7098 { |
7099 v21 = a5; | |
7100 v29 = v9; | |
7101 do | |
7102 { | |
7103 if ( v8 > 0 ) | |
7104 { | |
7105 v26 = v8; | |
7106 do | |
7107 { | |
7108 if ( *v11 ) | |
7109 *v10 = pPalette[*v11]; | |
7110 ++v10; | |
7111 ++v11; | |
7112 --v26; | |
7113 } | |
7114 while ( v26 ); | |
7115 } | |
7116 v11 += v21 - v8; | |
7117 v22 = v29-- == 1; | |
7118 v10 += this->uTargetSurfacePitch - v8; | |
7119 } | |
7120 while ( !v22 ); | |
2069 | 7121 }*/ |
7122 } | |
0 | 7123 } |
7124 | |
7125 //----- (004A68EF) -------------------------------------------------------- | |
7126 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7127 { | |
2069 | 7128 DrawMasked(a2, a3, pTexture, 0x07E0); |
7129 } | |
7130 | |
0 | 7131 |
7132 //----- (004A6776) -------------------------------------------------------- | |
315 | 7133 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7134 { |
2069 | 7135 DrawMasked(a2, a3, a4, 0xF800); |
7136 /*Texture *v4; // edi@2 | |
0 | 7137 unsigned int v5; // ebx@4 |
7138 unsigned __int16 *v6; // eax@4 | |
7139 unsigned int v7; // edx@5 | |
7140 unsigned int v8; // edx@6 | |
7141 unsigned int v9; // edx@7 | |
7142 unsigned int v10; // edx@8 | |
7143 unsigned int v11; // edx@9 | |
7144 unsigned int v12; // esi@12 | |
7145 unsigned int v13; // esi@15 | |
7146 unsigned int v14; // edx@17 | |
7147 unsigned int v15; // esi@18 | |
7148 unsigned __int8 *v16; // ebx@22 | |
7149 char v17; // zf@28 | |
7150 int v18; // [sp+10h] [bp-10h]@4 | |
7151 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7152 int v20; // [sp+1Ch] [bp-4h]@4 | |
7153 int a2a; // [sp+28h] [bp+8h]@24 | |
7154 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7155 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7156 | |
7157 if ( this->uNumSceneBegins ) | |
7158 { | |
7159 v4 = a4; | |
7160 if ( a4 ) | |
7161 { | |
7162 if ( a4->pPalette16 ) | |
7163 { | |
7164 v5 = a4->uTextureHeight; | |
7165 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7166 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7167 v20 = a4->uTextureWidth; |
7168 v18 = a4->uTextureWidth; | |
7169 if ( this->bClip ) | |
7170 { | |
7171 v7 = this->uClipX; | |
7172 if ( (signed int)a2 < (signed int)v7 ) | |
7173 { | |
7174 v8 = v7 - a2; | |
7175 v19 += v8; | |
7176 v20 += a2 - this->uClipX; | |
7177 v6 += v8; | |
7178 } | |
7179 v9 = this->uClipY; | |
7180 v5 = a4->uTextureHeight; | |
7181 if ( (signed int)a3 < (signed int)v9 ) | |
7182 { | |
7183 v10 = v9 - a3; | |
7184 v19 += v18 * v10; | |
7185 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7186 v4 = a4; | |
7187 v6 += this->uTargetSurfacePitch * v10; | |
7188 } | |
7189 v11 = this->uClipX; | |
7190 if ( (signed int)v11 < (signed int)a2 ) | |
7191 v11 = a2; | |
7192 a4a = this->uClipZ; | |
7193 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7194 { | |
7195 v12 = this->uClipX; | |
7196 if ( (signed int)v12 < (signed int)a2 ) | |
7197 v12 = a2; | |
7198 v20 = a4a - v12; | |
7199 } | |
7200 v13 = this->uClipY; | |
7201 if ( (signed int)v13 < (signed int)a3 ) | |
7202 v13 = a3; | |
7203 v14 = this->uClipW; | |
7204 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7205 { | |
7206 v15 = this->uClipY; | |
7207 if ( (signed int)v15 < (signed int)a3 ) | |
7208 v15 = a3; | |
7209 v5 = v14 - v15; | |
7210 } | |
7211 } | |
7212 if ( (signed int)v5 > 0 ) | |
7213 { | |
7214 a3a = v5; | |
7215 v16 = v19; | |
7216 do | |
7217 { | |
7218 if ( v20 > 0 ) | |
7219 { | |
7220 a2a = v20; | |
7221 do | |
7222 { | |
7223 if ( *v16 ) | |
7224 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7225 ++v6; | |
7226 ++v16; | |
7227 --a2a; | |
7228 } | |
7229 while ( a2a ); | |
7230 } | |
7231 v16 += v18 - v20; | |
7232 v17 = a3a-- == 1; | |
7233 v6 += this->uTargetSurfacePitch - v20; | |
7234 } | |
7235 while ( !v17 ); | |
7236 } | |
7237 } | |
7238 } | |
2069 | 7239 }*/ |
7240 } | |
7241 | |
7242 //----- (004A68EF) -------------------------------------------------------- | |
7243 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7244 { | |
7245 Texture *v4; // edi@2 | |
7246 unsigned int v5; // ebx@4 | |
7247 //unsigned __int16 *v6; // eax@4 | |
7248 signed int v7; // edx@5 | |
7249 int v8; // edx@6 | |
7250 signed int v9; // edx@7 | |
7251 int v10; // edx@8 | |
7252 signed int v11; // edx@9 | |
7253 signed int v12; // esi@12 | |
7254 signed int v13; // esi@15 | |
7255 unsigned int v14; // edx@17 | |
7256 signed int v15; // esi@18 | |
7257 unsigned __int8 *v16; // ebx@22 | |
7258 char v17; // zf@28 | |
7259 int v18; // [sp+10h] [bp-10h]@4 | |
7260 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7261 int v20; // [sp+1Ch] [bp-4h]@4 | |
7262 int v21; // [sp+28h] [bp+8h]@24 | |
7263 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7264 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7265 | |
7266 if (!uNumSceneBegins || !pTexture) | |
7267 return; | |
7268 | |
7269 v4 = pTexture; | |
7270 | |
7271 if ( pTexture->pPalette16 ) | |
7272 { | |
7273 v5 = pTexture->uTextureHeight; | |
7274 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7275 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7276 v20 = pTexture->uTextureWidth; | |
7277 v18 = pTexture->uTextureWidth; | |
7278 int clipped_out_x = a2; | |
7279 int clipped_out_y = a3; | |
7280 if ( this->bClip ) | |
7281 { | |
7282 v7 = this->uClipX; | |
7283 if ( a2 < v7 ) | |
7284 { | |
7285 v8 = v7 - a2; | |
7286 v19 += v8; | |
7287 v20 += a2 - this->uClipX; | |
7288 //v6 += v8; | |
7289 clipped_out_x = uClipX; | |
7290 } | |
7291 v9 = this->uClipY; | |
7292 v5 = pTexture->uTextureHeight; | |
7293 if ( a3 < v9 ) | |
7294 { | |
7295 v10 = v9 - a3; | |
7296 v19 += v18 * v10; | |
7297 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7298 v4 = pTexture; | |
7299 //v6 += this->uTargetSurfacePitch * v10; | |
7300 clipped_out_y = uClipY; | |
7301 } | |
7302 v11 = this->uClipX; | |
7303 if ( v11 < a2 ) | |
7304 v11 = a2; | |
7305 pTexturea = this->uClipZ; | |
7306 if ( v11 + v20 > (signed int)pTexturea ) | |
7307 { | |
7308 v12 = this->uClipX; | |
7309 if ( v12 < a2 ) | |
7310 v12 = a2; | |
7311 v20 = pTexturea - v12; | |
7312 } | |
7313 v13 = this->uClipY; | |
7314 if ( v13 < a3 ) | |
7315 v13 = a3; | |
7316 v14 = this->uClipW; | |
7317 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7318 { | |
7319 v15 = this->uClipY; | |
7320 if ( v15 < a3 ) | |
7321 v15 = a3; | |
7322 v5 = v14 - v15; | |
7323 } | |
7324 } | |
7325 | |
7326 v16 = v19; | |
7327 for (int y = 0; y < v5; ++y) | |
7328 { | |
7329 for (int x = 0; x < v20; ++x) | |
7330 { | |
7331 if ( *v16 ) | |
7332 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7333 ++v16; | |
7334 } | |
7335 v16 += v18 - v20; | |
7336 } | |
7337 | |
7338 /*if ( (signed int)v5 > 0 ) | |
7339 { | |
7340 v22 = v5; | |
7341 v16 = v19; | |
7342 do | |
7343 { | |
7344 if ( v20 > 0 ) | |
7345 { | |
7346 v21 = v20; | |
7347 do | |
7348 { | |
7349 if ( *v16 ) | |
7350 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7351 ++v6; | |
7352 ++v16; | |
7353 --v21; | |
7354 } | |
7355 while ( v21 ); | |
7356 } | |
7357 v16 += v18 - v20; | |
7358 v17 = v22-- == 1; | |
7359 v6 += this->uTargetSurfacePitch - v20; | |
7360 } | |
7361 while ( !v17 ); | |
7362 }*/ | |
7363 } | |
7364 } | |
7365 | |
0 | 7366 |
7367 //----- (004A65CC) -------------------------------------------------------- | |
7368 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7369 { | |
2198 | 7370 unsigned int uHeight; // edi@6 |
0 | 7371 unsigned int v14; // edx@11 |
7372 unsigned int v16; // edx@14 | |
7373 unsigned int v17; // edx@17 | |
7374 unsigned int v19; // edx@20 | |
7375 int v20; // eax@27 | |
7376 int v21; // edx@29 | |
7377 int v23; // [sp+Ch] [bp-Ch]@24 | |
7378 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7379 int xa; // [sp+20h] [bp+8h]@26 | |
7380 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
2198 | 7381 int Width; // [sp+2Ch] [bp+14h]@6 |
0 | 7382 |
7383 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7384 { | |
710 | 7385 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7386 Width = a4->uTextureWidth; |
7387 uHeight = a4->uTextureHeight; | |
2069 | 7388 int clipped_out_x = x; |
7389 int clipped_out_y = y; | |
0 | 7390 if ( this->bClip ) |
7391 { | |
2198 | 7392 if ( (signed int)x < (signed int)this->uClipX ) |
7393 { | |
7394 v24 += this->uClipX - x; | |
7395 Width += x - this->uClipX; | |
2069 | 7396 clipped_out_x = uClipX; |
0 | 7397 } |
2198 | 7398 if ( (signed int)y < (signed int)this->uClipY ) |
7399 { | |
7400 v24 += a4->uTextureWidth * (this->uClipY - y); | |
7401 uHeight = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7402 clipped_out_y = uClipY; |
0 | 7403 } |
7404 v14 = this->uClipX; | |
2198 | 7405 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7406 v14 = x; |
2198 | 7407 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7408 { |
7409 v16 = this->uClipX; | |
2198 | 7410 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7411 v16 = x; |
2198 | 7412 Width = this->uClipZ - v16; |
0 | 7413 } |
7414 v17 = this->uClipY; | |
2198 | 7415 if ( (signed int)this->uClipY < (signed int)y ) |
0 | 7416 v17 = y; |
2198 | 7417 if ( (signed int)(uHeight + v17) > (signed int)this->uClipW ) |
0 | 7418 { |
7419 v19 = this->uClipY; | |
7420 if ( (signed int)v19 < (signed int)y ) | |
7421 v19 = y; | |
2198 | 7422 uHeight = this->uClipW - v19; |
7423 } | |
7424 } | |
7425 | |
7426 for (int dy = 0; dy < uHeight; ++dy) | |
7427 { | |
7428 for (int dx = 0; dx < Width; ++dx) | |
7429 { | |
7430 v20 = *v24; | |
7431 if ( v20 >= a7 && v20 <= a8 ) | |
7432 { | |
7433 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7434 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7435 v21 = 2 * a8 - v21 - a7; | |
7436 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7437 } | |
7438 ++v24; | |
7439 } | |
7440 v24 += a4->uTextureWidth - Width; | |
2069 | 7441 } |
7442 /*if ( (signed int)v9 > 0 ) | |
0 | 7443 { |
7444 ya = v9; | |
7445 v23 = v22 - v27; | |
7446 do | |
7447 { | |
7448 if ( v27 > 0 ) | |
7449 { | |
7450 xa = v27; | |
7451 do | |
7452 { | |
7453 v20 = *v24; | |
7454 if ( v20 >= a7 && v20 <= a8 ) | |
7455 { | |
7456 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7457 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7458 v21 = 2 * a8 - v21 - a7; | |
7459 *v8 = a4->pPalette16[v21]; | |
7460 } | |
7461 ++v8; | |
7462 ++v24; | |
7463 --xa; | |
7464 } | |
7465 while ( xa ); | |
7466 } | |
7467 v8 += this->uTargetSurfacePitch - v27; | |
7468 v24 += v23; | |
7469 --ya; | |
7470 } | |
7471 while ( ya ); | |
2069 | 7472 }*/ |
0 | 7473 } |
7474 } | |
7475 | |
7476 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7477 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7478 { |
7479 unsigned int v14; // edx@11 | |
7480 unsigned int v16; // edx@14 | |
7481 unsigned int v17; // edx@17 | |
7482 unsigned int v19; // edx@20 | |
7483 int v20; // eax@27 | |
7484 int v21; // edx@29 | |
7485 int v23; // [sp+Ch] [bp-Ch]@24 | |
2198 | 7486 int Height; // [sp+10h] [bp-8h]@6 |
7487 int Width; // [sp+14h] [bp-4h]@6 | |
0 | 7488 int v27; // [sp+24h] [bp+Ch]@23 |
7489 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7490 | |
7491 if ( this->uNumSceneBegins ) | |
7492 { | |
7493 if ( a4 ) | |
7494 { | |
7495 if ( a4->pPalette16 ) | |
7496 { | |
7497 if ( a5 ) | |
7498 { | |
7499 if ( a5->pPalette16 ) | |
7500 { | |
710 | 7501 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7502 Width = a4->uTextureWidth; |
7503 Height = a4->uTextureHeight; | |
2069 | 7504 int clipped_out_x = a2; |
7505 int clipped_out_y = a3; | |
0 | 7506 if ( this->bClip ) |
7507 { | |
2198 | 7508 if ( (signed int)a2 < (signed int)this->uClipX ) |
0 | 7509 { |
2198 | 7510 v28 += this->uClipX - a2; |
7511 Width += a2 - this->uClipX; | |
2069 | 7512 clipped_out_x = uClipX; |
0 | 7513 } |
2198 | 7514 |
7515 if ( (signed int)a3 < (signed int)this->uClipY ) | |
0 | 7516 { |
2198 | 7517 v28 += a4->uTextureWidth * (this->uClipY - a3); |
7518 Height += a3 - this->uClipY; | |
2069 | 7519 clipped_out_y = uClipY; |
0 | 7520 } |
2198 | 7521 |
0 | 7522 v14 = this->uClipX; |
2198 | 7523 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7524 v14 = a2; |
2198 | 7525 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7526 { |
7527 v16 = this->uClipX; | |
2198 | 7528 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7529 v16 = a2; |
2198 | 7530 Width = this->uClipZ - v16; |
0 | 7531 } |
2198 | 7532 |
0 | 7533 v17 = this->uClipY; |
2198 | 7534 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7535 v17 = a3; |
2198 | 7536 if ( (signed int)(Height + v17) > (signed int)this->uClipW ) |
0 | 7537 { |
7538 v19 = this->uClipY; | |
2198 | 7539 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7540 v19 = a3; |
2198 | 7541 Height = this->uClipW - v19; |
0 | 7542 } |
7543 } | |
2069 | 7544 |
0 | 7545 v27 = 0; |
2198 | 7546 for (int y = 0; y < Height; ++y) |
2069 | 7547 { |
2198 | 7548 for (int x = 0; x < Width; ++x) |
2069 | 7549 { |
7550 if ( *v28 ) | |
7551 { | |
2101 | 7552 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7553 if ( v20 >= a7 ) |
7554 { | |
7555 if ( v20 <= a8 ) | |
7556 { | |
7557 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7558 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7559 v21 = 2 * a8 - v21 - a7; | |
7560 //v9 = a5; | |
7561 //*v10 = a5->pPalette16[v21]; | |
7562 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7563 } | |
7564 } | |
7565 } | |
7566 v28++; | |
7567 } | |
2198 | 7568 v28 += a4->uTextureWidth - Width; |
2069 | 7569 } |
7570 | |
7571 /*if ( v24 > 0 ) | |
0 | 7572 { |
7573 v23 = v22 - v25; | |
7574 do | |
7575 { | |
7576 for ( i = 0; i < v25; ++v28 ) | |
7577 { | |
7578 if ( *v28 ) | |
7579 { | |
710 | 7580 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7581 if ( v20 >= a7 ) |
7582 { | |
7583 if ( v20 <= a8 ) | |
7584 { | |
7585 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7586 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7587 v21 = 2 * a8 - v21 - a7; | |
7588 v9 = a5; | |
7589 *v10 = a5->pPalette16[v21]; | |
7590 } | |
7591 } | |
7592 } | |
7593 ++i; | |
7594 ++v10; | |
7595 } | |
7596 ++v27; | |
7597 v10 += this->uTargetSurfacePitch - v25; | |
7598 v28 += v23; | |
7599 } | |
7600 while ( v27 < v24 ); | |
2069 | 7601 }*/ |
7602 | |
0 | 7603 } |
7604 } | |
7605 } | |
7606 } | |
7607 } | |
7608 } | |
7609 | |
7610 //----- (004A6274) -------------------------------------------------------- | |
7611 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7612 { | |
7613 int uHeight; // ebx@4 | |
7614 unsigned int v11; // edx@9 | |
7615 unsigned int v12; // esi@12 | |
7616 unsigned int v13; // esi@15 | |
7617 unsigned int v15; // esi@18 | |
7618 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7619 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7620 | |
7621 if ( this->uNumSceneBegins ) | |
7622 { | |
7623 if ( pTexture ) | |
7624 { | |
7625 if ( pTexture->pPalette16 ) | |
7626 { | |
7627 uHeight = pTexture->uTextureHeight; | |
710 | 7628 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7629 uWidth = pTexture->uTextureWidth; |
2069 | 7630 |
7631 int clipped_out_x = uX; | |
7632 int clipped_out_y = uY; | |
0 | 7633 if ( this->bClip ) |
7634 { | |
2198 | 7635 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7636 { |
2198 | 7637 v19 += this->uClipX - uX; |
0 | 7638 uWidth += uX - this->uClipX; |
2069 | 7639 clipped_out_x = uClipX; |
0 | 7640 } |
2198 | 7641 |
0 | 7642 uHeight = pTexture->uTextureHeight; |
2198 | 7643 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7644 { |
2198 | 7645 v19 += pTexture->uTextureWidth * (this->uClipY - uY); |
0 | 7646 uHeight = uY - this->uClipY + pTexture->uTextureHeight; |
2069 | 7647 clipped_out_y = uClipY; |
0 | 7648 } |
7649 v11 = this->uClipX; | |
2198 | 7650 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7651 v11 = uX; |
2198 | 7652 |
7653 if ( (signed int)(v11 + uWidth) > (signed int)this->uClipZ ) | |
0 | 7654 { |
7655 v12 = this->uClipX; | |
2198 | 7656 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7657 v12 = uX; |
2198 | 7658 uWidth = this->uClipZ - v12; |
0 | 7659 } |
7660 v13 = this->uClipY; | |
2198 | 7661 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7662 v13 = uY; |
2198 | 7663 |
7664 if ( (signed int)(uHeight + v13) > (signed int)this->uClipW ) | |
0 | 7665 { |
7666 v15 = this->uClipY; | |
2198 | 7667 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7668 v15 = uY; |
2198 | 7669 uHeight = this->uClipW - v15; |
0 | 7670 } |
7671 } | |
2198 | 7672 |
2069 | 7673 for (int y = 0; y < uHeight; ++y) |
7674 { | |
7675 for (int x = 0; x < uWidth; ++x) | |
7676 { | |
2198 | 7677 if ( *v19 ) |
7678 WritePixel16(clipped_out_x + x, clipped_out_y + y, pTexture->pPalette16[*v19]); | |
7679 ++v19; | |
2069 | 7680 } |
2198 | 7681 v19 += pTexture->uTextureWidth - uWidth; |
2069 | 7682 } |
7683 /*if ( (signed int)uHeight > 0 ) | |
0 | 7684 { |
7685 uYa = uHeight; | |
7686 v16 = v19; | |
7687 do | |
7688 { | |
7689 if ( uWidth > 0 ) | |
7690 { | |
7691 uXa = uWidth; | |
7692 do | |
7693 { | |
7694 if ( *v16 ) | |
7695 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7696 ++v6; | |
7697 ++v16; | |
7698 } | |
7699 while ( uXa-- !=1 ); | |
7700 } | |
7701 v16 += v18 - uWidth; | |
7702 uFlag = uYa-- == 1; | |
7703 v6 += this->uTargetSurfacePitch - uWidth; | |
7704 } | |
7705 while ( !uFlag ); | |
2069 | 7706 }*/ |
0 | 7707 } |
7708 } | |
7709 } | |
7710 } | |
7711 | |
7712 //----- (004A612A) -------------------------------------------------------- | |
710 | 7713 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7714 { |
7715 Texture *v5; // eax@2 | |
7716 unsigned int v6; // edx@3 | |
7717 int v7; // ebx@3 | |
7718 int v8; // edi@3 | |
7719 signed int v9; // eax@4 | |
7720 int v10; // eax@5 | |
7721 unsigned int v11; // esi@6 | |
7722 signed int v12; // esi@8 | |
7723 unsigned int v13; // eax@10 | |
7724 signed int v14; // esi@11 | |
7725 unsigned int v15; // esi@14 | |
7726 unsigned int v16; // eax@16 | |
7727 unsigned int v17; // ecx@17 | |
7728 int v18; // edx@23 | |
7729 int v19; // [sp+Ch] [bp-Ch]@3 | |
7730 int v20; // [sp+10h] [bp-8h]@3 | |
7731 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7732 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7733 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7734 | |
7735 if ( this->uNumSceneBegins ) | |
7736 { | |
7737 v5 = pTexture; | |
7738 if ( pTexture ) | |
7739 { | |
7740 v6 = uOutY; | |
7741 v7 = pTexture->uTextureHeight; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7742 pZBuffer = &this->pActiveZBuffer[uOutX + window->GetWidth() * uOutY]; |
710 | 7743 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7744 v8 = v5->uTextureWidth; |
7745 v20 = v5->uTextureWidth; | |
7746 v19 = v5->uTextureWidth; | |
7747 if ( this->bClip ) | |
7748 { | |
7749 v9 = this->uClipX; | |
7750 if ( uOutX < v9 ) | |
7751 { | |
7752 v10 = v9 - uOutX; | |
7753 uOutYa += v10; | |
7754 v8 += uOutX - this->uClipX; | |
7755 v20 = v8; | |
7756 pZBuffer += v10; | |
7757 } | |
7758 v11 = this->uClipY; | |
7759 if ( (signed int)v6 < (signed int)v11 ) | |
7760 { | |
7761 uOutYa += v19 * (v11 - v6); | |
7762 v7 += v6 - v11; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7763 pZBuffer += window->GetWidth() * (v11 - v6); |
0 | 7764 v8 = v20; |
7765 } | |
7766 v12 = this->uClipX; | |
7767 if ( v12 < uOutX ) | |
7768 v12 = uOutX; | |
7769 v13 = this->uClipZ; | |
7770 if ( v8 + v12 > (signed int)v13 ) | |
7771 { | |
7772 v14 = this->uClipX; | |
7773 if ( v14 < uOutX ) | |
7774 v14 = uOutX; | |
7775 v8 = v13 - v14; | |
7776 } | |
7777 v15 = this->uClipY; | |
7778 if ( (signed int)v15 < (signed int)v6 ) | |
7779 v15 = v6; | |
7780 v16 = this->uClipW; | |
7781 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7782 { | |
7783 v17 = this->uClipY; | |
7784 if ( (signed int)v17 >= (signed int)v6 ) | |
7785 v6 = v17; | |
7786 v7 = v16 - v6; | |
7787 } | |
7788 } | |
7789 if ( v7 > 0 ) | |
7790 { | |
7791 uOutXa = v7; | |
7792 do | |
7793 { | |
7794 if ( v8 > 0 ) | |
7795 { | |
7796 v18 = v8; | |
7797 do | |
7798 { | |
7799 if ( *uOutYa ) | |
7800 *pZBuffer = zVal; | |
7801 ++pZBuffer; | |
7802 ++uOutYa; | |
7803 --v18; | |
7804 } | |
7805 while ( v18 ); | |
7806 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7807 pZBuffer += window->GetWidth() - v8; |
0 | 7808 uOutYa += v19 - v8; |
7809 --uOutXa; | |
7810 } | |
7811 while ( uOutXa ); | |
7812 } | |
7813 } | |
7814 } | |
7815 } | |
7816 | |
7817 //----- (004A601E) -------------------------------------------------------- | |
991 | 7818 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 7819 { |
7820 signed int v5; // edx@3 | |
7821 int v6; // ebx@3 | |
7822 int v7; // esi@3 | |
7823 void *v8; // esi@3 | |
7824 unsigned int v9; // eax@4 | |
7825 unsigned int v10; // eax@6 | |
7826 signed int v11; // edi@8 | |
7827 unsigned int v12; // eax@10 | |
7828 signed int v13; // edi@11 | |
7829 unsigned int v14; // edi@14 | |
7830 unsigned int v15; // eax@16 | |
7831 unsigned int v16; // ecx@17 | |
7832 int v17; // [sp+18h] [bp+Ch]@3 | |
7833 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
7834 | |
7835 if ( this->uNumSceneBegins && pTexture ) | |
7836 { | |
7837 v5 = a3; | |
7838 v6 = pTexture->uTextureHeight; | |
7839 v7 = 5 * a3; | |
7840 v17 = pTexture->uTextureHeight; | |
7841 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
7842 pTexturea = pTexture->uTextureWidth; | |
7843 if ( this->bClip ) | |
7844 { | |
7845 v9 = this->uClipX; | |
7846 if ( a2 < (signed int)v9 ) | |
7847 { | |
7848 pTexturea += a2 - v9; | |
7849 v8 = (char *)v8 + 4 * (v9 - a2); | |
7850 } | |
7851 v10 = this->uClipY; | |
7852 if ( v5 < (signed int)v10 ) | |
7853 { | |
7854 v17 += v5 - v10; | |
7855 v8 = (char *)v8 + 2560 * (v10 - v5); | |
7856 } | |
7857 v11 = this->uClipX; | |
7858 if ( v11 < a2 ) | |
7859 v11 = a2; | |
7860 v12 = this->uClipZ; | |
7861 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
7862 { | |
7863 v13 = this->uClipX; | |
7864 if ( v13 < a2 ) | |
7865 v13 = a2; | |
7866 pTexturea = v12 - v13; | |
7867 } | |
7868 v14 = this->uClipY; | |
7869 if ( (signed int)v14 < v5 ) | |
7870 v14 = v5; | |
7871 v6 = v17; | |
7872 v15 = this->uClipW; | |
7873 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
7874 { | |
7875 v16 = this->uClipY; | |
7876 if ( (signed int)v16 < v5 ) | |
7877 v16 = v5; | |
7878 v6 = v15 - v16; | |
7879 } | |
7880 } | |
7881 if ( v6 > 0 ) | |
7882 { | |
7883 do | |
7884 { | |
7885 if ( (signed int)pTexturea > 0 ) | |
7886 { | |
7887 memset32(v8, a5, pTexturea); | |
7888 v8 = (char *)v8 + 4 * pTexturea; | |
7889 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7890 v8 = (char *)v8 + 4 * (window->GetWidth() - pTexturea); |
0 | 7891 --v6; |
7892 } | |
7893 while ( v6 ); | |
7894 } | |
7895 } | |
7896 } | |
7897 | |
7898 //----- (004A5EB2) -------------------------------------------------------- | |
7899 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
7900 { | |
2069 | 7901 int v5; // ebx@4 |
0 | 7902 unsigned int v8; // edx@6 |
7903 unsigned int v10; // edx@8 | |
7904 unsigned int v11; // edx@9 | |
7905 unsigned int v12; // esi@12 | |
7906 unsigned int v13; // esi@15 | |
7907 unsigned int v15; // esi@18 | |
7908 char v17; // zf@26 | |
7909 int v18; // [sp+10h] [bp-10h]@4 | |
7910 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7911 int v20; // [sp+1Ch] [bp-4h]@4 | |
7912 int uXa; // [sp+28h] [bp+8h]@24 | |
7913 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7914 | |
7915 if ( this->uNumSceneBegins ) | |
7916 { | |
7917 if ( a4 ) | |
7918 { | |
7919 if ( a4->pPalette16 ) | |
7920 { | |
7921 v5 = a4->uTextureHeight; | |
2069 | 7922 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7923 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7924 v20 = a4->uTextureWidth; |
7925 v18 = a4->uTextureWidth; | |
2069 | 7926 |
7927 int clipped_out_x = uX; | |
7928 int clipped_out_y = uY; | |
0 | 7929 if ( this->bClip ) |
7930 { | |
2198 | 7931 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7932 { |
2198 | 7933 v8 = this->uClipX - uX; |
0 | 7934 v19 += v8; |
7935 v20 += uX - this->uClipX; | |
2069 | 7936 clipped_out_x = uClipX; |
0 | 7937 } |
2198 | 7938 |
0 | 7939 v5 = a4->uTextureHeight; |
2198 | 7940 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7941 { |
2198 | 7942 v10 = this->uClipY - uY; |
0 | 7943 v19 += v18 * v10; |
7944 v5 = uY - this->uClipY + a4->uTextureHeight; | |
2198 | 7945 //v4 = a4; |
2069 | 7946 clipped_out_y = uClipY; |
0 | 7947 } |
2198 | 7948 |
0 | 7949 v11 = this->uClipX; |
7950 if ( (signed int)v11 < (signed int)uX ) | |
7951 v11 = uX; | |
2198 | 7952 |
7953 if ( (signed int)(v11 + v20) > (signed int)this->uClipZ ) | |
0 | 7954 { |
7955 v12 = this->uClipX; | |
7956 if ( (signed int)v12 < (signed int)uX ) | |
7957 v12 = uX; | |
2198 | 7958 v20 = this->uClipZ - v12; |
0 | 7959 } |
2198 | 7960 |
0 | 7961 v13 = this->uClipY; |
7962 if ( (signed int)v13 < (signed int)uY ) | |
7963 v13 = uY; | |
2069 | 7964 |
7965 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 7966 { |
7967 v15 = this->uClipY; | |
7968 if ( (signed int)v15 < (signed int)uY ) | |
7969 v15 = uY; | |
2069 | 7970 v5 = uClipW - v15; |
0 | 7971 } |
7972 } | |
2198 | 7973 |
2069 | 7974 for (int y = 0; y < v5; ++y) |
7975 { | |
7976 for (int x = 0; x < v20; ++x) | |
7977 { | |
2198 | 7978 if ( a4->pPalette16[*v19] != 0x7FF )// 2047 |
7979 WritePixel16(clipped_out_x + x, clipped_out_y + y, a4->pPalette16[*v19]); | |
7980 ++v19; | |
2069 | 7981 } |
2198 | 7982 v19 += v18 - v20; |
2069 | 7983 } |
7984 /*if ( (signed int)v5 > 0 ) | |
0 | 7985 { |
7986 uYa = v5; | |
7987 v16 = v19; | |
7988 do | |
7989 { | |
7990 if ( v20 > 0 ) | |
7991 { | |
7992 uXa = v20; | |
7993 do | |
7994 { | |
7995 *pTarget = v4->pPalette16[*v16]; | |
7996 ++pTarget; | |
7997 ++v16; | |
7998 --uXa; | |
7999 } | |
8000 while ( uXa ); | |
8001 } | |
8002 v16 += v18 - v20; | |
8003 v17 = uYa-- == 1; | |
8004 pTarget += this->uTargetSurfacePitch - v20; | |
8005 } | |
8006 while ( !v17 ); | |
2069 | 8007 }*/ |
0 | 8008 } |
8009 } | |
8010 } | |
8011 } | |
8012 | |
8013 //----- (004667E9) -------------------------------------------------------- | |
8014 void Render::ChangeBetweenWinFullscreenModes() | |
8015 { | |
8016 float v0; // ST14_4@17 | |
8017 int v4; // edx@26 | |
8018 ObjectDesc *v5; // eax@26 | |
8019 RGBTexture *v6; // esi@33 | |
8020 const char *v8; // [sp-4h] [bp-28h]@33 | |
8021 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8022 | |
2061 | 8023 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8024 { |
1458 | 8025 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8026 return; |
2061 | 8027 }*/ |
2154 | 8028 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8029 { |
0 | 8030 if ( pEventTimer->bPaused ) |
2061 | 8031 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8032 else |
8033 pEventTimer->Pause(); | |
8034 if ( pMiscTimer->bPaused ) | |
2061 | 8035 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8036 else |
8037 pMiscTimer->Pause(); | |
8038 pMouse->bActive = 0; | |
8039 if ( pRenderer->pRenderD3D ) | |
8040 { | |
8041 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8042 pSprites_LOD->ReleaseAll(); | |
8043 } | |
8044 if ( pRenderer->bWindowMode ) | |
8045 { | |
1802 | 8046 //SetMenu(hWnd, 0); |
8047 //SetWindowLongA(hWnd, -20, 0); | |
8048 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8049 window->SetFullscreenMode(); | |
8050 pRenderer->InitializeFullscreen(); | |
0 | 8051 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8052 pGame->pGammaController->Initialize(v0); | |
8053 } | |
8054 else | |
8055 { | |
1802 | 8056 //ClipCursor(0); |
8057 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8058 pRenderer->SwitchToWindow(); | |
0 | 8059 } |
8060 if ( pRenderer->pRenderD3D ) | |
8061 { | |
8062 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8063 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8064 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8065 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8066 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8067 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8068 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8069 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8070 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8071 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8072 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8073 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8074 { |
8075 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8076 v5 = &pObjectList->pObjects[i]; |
0 | 8077 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8078 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8079 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8080 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8081 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8082 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8083 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8084 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8085 { | |
8086 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8087 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8088 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8089 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8090 { |
2006 | 8091 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8092 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8093 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8094 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8095 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8096 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8097 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8098 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8099 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8100 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8101 v8 = "title.pcx"; |
2006 | 8102 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8103 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8104 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8105 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8106 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8107 } |
0 | 8108 viewparams->bRedrawGameUI = 1; |
688 | 8109 viewparams->InitGrayPalette(); |
0 | 8110 pMouse->SetCurrentCursorBitmap(); |
1802 | 8111 /*if ( pRenderer->bWindowMode ) |
0 | 8112 { |
1655 | 8113 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8114 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8115 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8116 }*/ |
8117 pMouse->bActive = true; | |
0 | 8118 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8119 pVideoPlayer->SelectMovieType(); |
2061 | 8120 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8121 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8122 else |
8123 pEventTimer->Resume(); | |
2061 | 8124 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8125 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8126 else |
8127 pMiscTimer->Resume(); | |
8128 } | |
8129 } | |
8130 | |
8131 | |
8132 //----- (004524D8) -------------------------------------------------------- | |
8133 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8134 { | |
1583 | 8135 //int v11; // eax@13 |
8136 //int v12; // ecx@13 | |
0 | 8137 void *v13; // eax@13 |
1583 | 8138 //unsigned __int8 v14; // zf@13 |
8139 //unsigned __int8 v15; // sf@13 | |
0 | 8140 int v16; // esi@14 |
8141 int v17; // ecx@16 | |
8142 int v18; // esi@16 | |
8143 unsigned __int16 *v19; // eax@16 | |
8144 int v20; // edx@16 | |
8145 int v21; // ecx@16 | |
8146 int v22; // eax@16 | |
8147 int v23; // esi@16 | |
8148 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8149 int v27; // [sp+28h] [bp-Ch]@14 | |
8150 int v28; // [sp+2Ch] [bp-8h]@13 | |
8151 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8152 | |
8153 //v3 = this; | |
8154 //sprintf(Str1, "%s", pName); | |
8155 //v4 = uNumItems; | |
8156 if (!uNumItems) | |
8157 return nullptr; | |
8158 | |
8159 //{ | |
8160 //v5 = 0, pDesta = uNumItems; | |
8161 uint idx1 = 0, | |
8162 idx2 = uNumItems; | |
8163 while (true) | |
8164 { | |
1980 | 8165 uint i = idx1 + (idx2 - idx1) / 2; |
8166 | |
8167 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8168 if (!res) |
8169 { | |
8170 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8171 break; | |
8172 } | |
8173 else if (res < 0) | |
8174 idx2 = idx1 + (idx2 - idx1) / 2; | |
8175 else | |
8176 idx1 = i + 1; | |
8177 | |
8178 if ( idx1 >= idx2 ) | |
8179 return false; | |
8180 } | |
8181 | |
8182 | |
8183 uint uCompressedSize = 0; | |
8184 fread(&uCompressedSize, 4, 1, pFile); | |
8185 | |
1980 | 8186 HWLTexture* pTex = new HWLTexture; |
670 | 8187 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8188 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8189 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8190 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8191 fread(&pTex->uWidth, 4, 1, pFile); |
8192 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8193 fread(&pTex->uAreaX, 4, 1, pFile); |
8194 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8195 |
8196 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8197 if (uCompressedSize) | |
8198 { | |
1980 | 8199 char* pCompressedData = new char[uCompressedSize]; |
0 | 8200 { |
8201 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8202 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8203 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8204 } | |
8205 delete [] pCompressedData; | |
8206 } | |
8207 else | |
8208 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8209 | |
1583 | 8210 if ( scale_hwls_to_half ) |
8211 { | |
8212 pTex->uHeight /= 2; | |
8213 pTex->uWidth /= 2; | |
8214 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8215 v28 = 0; |
8216 v26 = (unsigned __int16 *)v13; | |
1583 | 8217 if ( pTex->uHeight > 0 ) |
0 | 8218 { |
8219 v16 = pTex->uWidth; | |
8220 v27 = 1; | |
8221 do | |
8222 { | |
8223 pDestb = 0; | |
8224 if ( v16 > 0 ) | |
8225 { | |
8226 do | |
8227 { | |
8228 v17 = v16 * v27; | |
8229 v18 = v28 * v16; | |
8230 v19 = pTex->pPixels; | |
8231 v20 = pDestb + 2 * v18; | |
8232 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8233 v22 = (int)&v19[2 * v20]; | |
8234 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8235 LOWORD(v21) = *(unsigned short *)v21; | |
8236 v23 = pDestb++ + v18; | |
1583 | 8237 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8238 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8239 v16 = pTex->uWidth; |
8240 } | |
8241 while (pDestb < pTex->uWidth); | |
8242 } | |
8243 ++v28; | |
8244 v27 += 2; | |
8245 } | |
8246 while ( v28 < (signed int)pTex->uHeight ); | |
8247 } | |
8248 delete [] pTex->pPixels; | |
8249 pTex->pPixels = v26; | |
8250 } | |
8251 return pTex; | |
8252 } | |
8253 | |
8254 //----- (0045271F) -------------------------------------------------------- | |
8255 bool RenderHWLContainer::Release() | |
8256 { | |
8257 __int32 v4; // eax@6 | |
8258 FILE *v5; // ST24_4@6 | |
8259 FILE *File; // [sp+4h] [bp-4h]@6 | |
8260 | |
1162 | 8261 if ( this->bDumpDebug) |
0 | 8262 { |
8263 File = fopen("logd3d.txt", "w"); | |
1162 | 8264 v4 = ftell(this->pFile); |
8265 v5 = this->pFile; | |
8266 this->uDataOffset = v4; | |
8267 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8268 for (int i = 0; i < this->uNumItems; i++) | |
8269 { | |
8270 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8271 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8272 } | |
8273 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8274 fseek(this->pFile, 4, 0); | |
8275 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8276 fclose(this->pFile); | |
0 | 8277 fclose(File); |
8278 } | |
8279 else | |
8280 { | |
8281 fclose(this->pFile); | |
1162 | 8282 for (int i = 0; i < this->uNumItems; i++) |
8283 { | |
8284 free(this->pSpriteNames[i]); | |
0 | 8285 } |
8286 } | |
1093 | 8287 return true; |
0 | 8288 } |
8289 | |
8290 //----- (00452347) -------------------------------------------------------- | |
8291 RenderHWLContainer::RenderHWLContainer(): | |
8292 bDumpDebug(false) | |
8293 { | |
8294 this->pFile = 0; | |
8295 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8296 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8297 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8298 this->uNumItems = 0; |
1583 | 8299 this->scale_hwls_to_half = false; |
0 | 8300 } |
8301 | |
8302 //----- (0045237F) -------------------------------------------------------- | |
8303 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8304 { | |
8305 pFile = _wfopen(pFilename, L"rb"); | |
8306 if (!pFile) | |
8307 { | |
8308 Log::Warning(L"Failed to open file: %s", pFilename); | |
8309 return false; | |
8310 } | |
8311 | |
8312 fread(&uSignature, 1, 4, pFile); | |
8313 if (uSignature != 'TD3D') | |
8314 { | |
8315 Log::Warning(L"Invalid format: %s", pFilename); | |
8316 return false; | |
8317 } | |
8318 | |
8319 fread(&uDataOffset, 4, 1, pFile); | |
8320 fseek(pFile, uDataOffset, SEEK_SET); | |
8321 fread(&uNumItems, 4, 1, pFile); | |
8322 | |
8323 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8324 for (uint i = 0; i < uNumItems; ++i) | |
8325 { | |
8326 pSpriteNames[i] = new char[20]; | |
8327 fread(pSpriteNames[i], 1, 20, pFile); | |
8328 } | |
8329 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8330 | |
8331 return true; | |
8332 } | |
8333 | |
8334 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8335 void Render::DoRenderBillboards_D3D() |
8336 { | |
8337 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8338 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8339 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8340 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8341 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8342 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8343 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8344 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8345 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8346 { |
1390 | 8347 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8348 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8349 } | |
8350 p->pQuads[0].pos.x = 10; | |
8351 p->pQuads[0].pos.y = 10; | |
8352 | |
8353 p->pQuads[1].pos.x = 10; | |
8354 p->pQuads[1].pos.y = 200; | |
8355 | |
8356 p->pQuads[2].pos.x = 100; | |
8357 p->pQuads[2].pos.y = 200; | |
8358 | |
8359 p->pQuads[3].pos.x = 100; | |
8360 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8361 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8362 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8363 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8364 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8365 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8366 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8367 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8368 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8369 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8370 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8371 }*/ |
0 | 8372 |
2153 | 8373 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8374 { | |
2155 | 8375 if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) |
8376 SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); | |
2114 | 8377 |
2153 | 8378 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8379 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8380 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8381 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8382 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8383 } | |
8384 | |
8385 if (bFogEnabled) | |
8386 { | |
8387 bFogEnabled = false; | |
8388 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8389 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8390 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8391 } | |
8392 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8393 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8394 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8395 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8397 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8398 } |
8399 | |
8400 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8401 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8402 { |
8403 switch (a1) | |
8404 { | |
8405 case RenderBillboardD3D::Transparent: | |
8406 { | |
2153 | 8407 if (bFogEnabled) |
8408 { | |
8409 bFogEnabled = false; | |
8410 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8411 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8413 } | |
8414 | |
8415 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8417 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8418 } |
8419 break; | |
8420 | |
8421 case RenderBillboardD3D::Opaque_1: | |
8422 case RenderBillboardD3D::Opaque_2: | |
8423 case RenderBillboardD3D::Opaque_3: | |
8424 { | |
2153 | 8425 if (bUsingSpecular) |
8426 { | |
8427 if (!bFogEnabled) | |
0 | 8428 { |
2153 | 8429 bFogEnabled = true; |
8430 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8431 } |
8432 } | |
8433 | |
2153 | 8434 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8435 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8436 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8437 } |
8438 break; | |
8439 | |
8440 default: | |
8441 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8442 assert(false); |
0 | 8443 break; |
8444 } | |
1787 | 8445 } |
1903 | 8446 //----- (00424CD7) -------------------------------------------------------- |
8447 int ODM_NearClip(unsigned int num_vertices) | |
8448 { | |
8449 bool current_vertices_flag; // edi@1 | |
8450 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8451 double t; // st6@10 | |
8452 int pNextVertices; | |
8453 | |
8454 if (!num_vertices) | |
8455 return 0; | |
8456 | |
8457 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8458 current_vertices_flag = 0; | |
8459 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8460 current_vertices_flag = 1; | |
8461 | |
8462 int out_num_vertices = 0; | |
8463 for (int i = 0; i < num_vertices; ++i) | |
8464 { | |
8465 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8466 if ( current_vertices_flag != next_vertices_flag ) | |
8467 { | |
8468 if ( next_vertices_flag ) | |
8469 { | |
2191 | 8470 //t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) |
1903 | 8471 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); |
8472 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8473 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8474 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8475 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8476 } | |
8477 else | |
8478 { | |
8479 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8480 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8481 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8482 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8483 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8484 } | |
8485 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8486 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8487 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8488 ++out_num_vertices; |
8489 } | |
8490 if ( next_vertices_flag ) | |
8491 { | |
8492 pNextVertices = out_num_vertices++; | |
8493 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8494 } | |
8495 current_vertices_flag = next_vertices_flag; | |
8496 } | |
8497 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8498 } | |
1787 | 8499 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8500 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8501 { |
8502 signed int previous_vertices_flag; // edi@1 | |
8503 double t; // st6@10 | |
8504 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8505 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8506 int pNextVertices; | |
8507 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 | |
8508 | |
8509 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8510 depth_num_vertices = 0; | |
8511 previous_vertices_flag = 0; | |
8512 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8513 previous_vertices_flag = 1;//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè | |
8514 if ( (signed int)uNumVertices <= 0 ) | |
8515 return 0; | |
8516 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8517 { | |
8518 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8519 if ( previous_vertices_flag != current_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8520 { | |
8521 if ( current_vertices_flag )//òåêóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(ïðåäûäóùàÿ ãðàíü çà ïðåäåëàìè âèäèìîñòè) | |
8522 { | |
8523 //t = far_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8524 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8525 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8526 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8527 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8528 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8529 } | |
8530 else//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(òåêóùàÿ ãðàíü âûøëà çà ïðåäåëû âèäèìîñòè) | |
8531 { | |
8532 //t = far_clip - v1.x / v0.x - v1.x | |
8533 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8534 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8535 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8536 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8537 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8538 } | |
8539 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8540 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8541 ++depth_num_vertices; | |
8542 } | |
8543 if ( current_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè | |
8544 { | |
8545 pNextVertices = depth_num_vertices++; | |
8546 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8547 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8548 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8549 } |
8550 previous_vertices_flag = current_vertices_flag; | |
8551 } | |
8552 if ( depth_num_vertices < 3 ) | |
8553 return 0; | |
8554 return depth_num_vertices; | |
8555 } | |
8556 | |
8557 //----- (0047840D) -------------------------------------------------------- | |
8558 void Render::DrawBuildingsD3D() | |
8559 { | |
8560 int v9; // ecx@8 | |
8561 Texture *pFaceTexture; // eax@10 | |
8562 unsigned int v16; // edi@22 | |
8563 int v27; // eax@57 | |
8564 int vertex_id; // eax@58 | |
8565 unsigned int v34; // eax@80 | |
8566 int v40; // [sp-4h] [bp-5Ch]@2 | |
8567 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8568 int v50; // [sp+30h] [bp-28h]@34 | |
8569 int v51; // [sp+34h] [bp-24h]@35 | |
8570 int v52; // [sp+38h] [bp-20h]@36 | |
8571 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8572 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8573 int unused; // [sp+50h] [bp-8h]@3 | |
8574 | |
8575 if ( !pRenderer->pRenderD3D ) | |
8576 { | |
8577 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8578 } | |
8579 | |
8580 unused = 0; | |
8581 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8582 { | |
8583 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8584 { | |
8585 if ( IsBModelVisible(model_id, &unused) ) | |
8586 { | |
8587 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8588 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8589 { | |
8590 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8591 { | |
8592 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8593 { | |
8594 v53 = 0; | |
8595 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8596 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8597 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8598 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8599 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8600 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8601 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8602 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8603 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8604 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8605 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
2166 | 8606 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) |
1787 | 8607 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8608 else | |
8609 { | |
2166 | 8610 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) |
1787 | 8611 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; |
8612 } | |
2166 | 8613 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) |
1787 | 8614 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; |
8615 else | |
8616 { | |
8617 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8618 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8619 } | |
8620 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8621 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8622 v16 = GetTickCount() >> 4; | |
8623 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8624 { | |
8625 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8626 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8627 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8628 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8629 } | |
8630 else | |
8631 { | |
8632 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8633 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8634 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8635 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8636 } | |
8637 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8638 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8639 else | |
8640 { | |
8641 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8642 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8643 } | |
8644 v50 = 0; | |
8645 v49 = 0; | |
8646 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8647 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8648 { | |
8649 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8650 { | |
8651 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8652 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8653 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8654 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8655 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8656 } | |
8657 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8658 { | |
8659 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8660 ++v53; | |
8661 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8662 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8663 { | |
8664 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8665 v49 = 1; | |
8666 else | |
8667 v50 = 1; | |
8668 } | |
8669 else | |
8670 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8671 } | |
8672 } | |
8673 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8674 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8675 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8676 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8677 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
2207 | 8678 v51 = fixpoint_mul(-pOutdoor->vSunlight.x, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x); |
8679 v53 = fixpoint_mul(-pOutdoor->vSunlight.y, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y); | |
8680 v52 = fixpoint_mul(-pOutdoor->vSunlight.z, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z); | |
8681 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - fixpoint_mul(20, v51 + v53 + v52); | |
1787 | 8682 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) |
8683 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8684 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8685 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8686 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8687 return; | |
2169 | 8688 if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) |
1787 | 8689 { |
8690 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8691 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8692 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8693 v27 = 8 * (face_id | (model_id << 6)); | |
8694 LOBYTE(v27) = v27 | 6; | |
8695 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8696 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8697 { | |
8698 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8699 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8700 } | |
8701 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8702 /*static bool __init_flag = false; | |
8703 if (!__init_flag) | |
8704 { | |
8705 __init_flag = true; | |
8706 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8707 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8708 atexit(loc_4789D4); | |
8709 }*/ | |
8710 | |
8711 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8712 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8713 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8714 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8715 int v31 = 0; | |
8716 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8717 { | |
8718 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8719 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8720 if ( pDecalBuilder->uNumDecals > 0 ) | |
8721 { | |
8722 v40 = -1; | |
8723 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8724 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8725 } | |
8726 } | |
8727 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8728 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8729 if ( v50 ) | |
8730 { | |
1903 | 8731 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8732 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8733 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8734 } | |
8735 if ( v49 ) | |
8736 { | |
1903 | 8737 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8738 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8739 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8740 } | |
8741 if ( uNumVertices ) | |
8742 { | |
8743 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8744 { | |
8745 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8746 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8747 else | |
8748 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8749 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8750 } | |
8751 else | |
8752 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8753 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8754 } | |
8755 } | |
8756 } | |
8757 } | |
8758 } | |
8759 } | |
8760 } | |
8761 } | |
8762 return; | |
1911 | 8763 } |
8764 //----- (00479543) -------------------------------------------------------- | |
1923 | 8765 void Render::DrawOutdoorSkyD3D() |
1911 | 8766 { |
8767 int v9; // eax@4 | |
8768 int v10; // ebx@4 | |
8769 int v13; // edi@6 | |
8770 int v14; // ecx@6 | |
8771 int v15; // eax@8 | |
8772 int v16; // eax@12 | |
8773 signed __int64 v17; // qtt@13 | |
8774 signed int v18; // ecx@13 | |
8775 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8776 int v30; // [sp+134h] [bp-30h]@1 | |
8777 int v32; // [sp+13Ch] [bp-28h]@6 | |
8778 int v33; // [sp+140h] [bp-24h]@2 | |
8779 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8780 int v35; // [sp+148h] [bp-1Ch]@4 | |
8781 int v36; // [sp+14Ch] [bp-18h]@2 | |
8782 int v37; // [sp+154h] [bp-10h]@8 | |
8783 int v38; // [sp+158h] [bp-Ch]@1 | |
8784 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 8785 |
8786 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 8787 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 8788 + (double)(pViewport->uScreenCenterY)); |
8789 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 8790 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 8791 - (double)pODMRenderParams->int_fov_rad |
8792 / (v34 + 0.0000001) | |
8793 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
8794 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
8795 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
8796 pSkyPolygon.Create_48607B(&stru_8019C8);//çàïîëíÿåòñÿ ptr_38 | |
8797 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 8798 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
8799 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 8800 if ( pSkyPolygon.pTexture ) |
8801 { | |
8802 pSkyPolygon.dimming_level = 0; | |
8803 pSkyPolygon.uNumVertices = 4; | |
2119 | 8804 //centering(öåíòðóåì)----------------------------------------------------------------- |
2120 | 8805 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8806 pSkyPolygon.v_18.y = 0; |
2120 | 8807 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8808 |
8809 //sky wiew position(ïîëîæåíèå íåáà íà ýêðàíå)------------------------------------------ | |
8810 // X | |
8811 // 0._____________________________.3 | |
8812 // |8,8 468,8 | | |
8813 // | | | |
8814 // | | | |
8815 // Y| | | |
8816 // | | | |
8817 // |8,351 468,351 | | |
8818 // 1._____________________________.2 | |
8819 // | |
2119 | 8820 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
8821 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8822 | |
8823 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
8824 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
8825 | |
8826 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8827 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
8828 | |
8829 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8830 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8831 | |
8832 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8833 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8834 | |
8835 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 8836 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 8837 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
8838 { | |
8839 //rotate skydome(âðàùåíèå êóïîëà íåáà)-------------------------------------- | |
8840 //  èãðå ïðèíÿòà ñâîÿ ñèñòåìà èçìåðåíèÿ óãëîâ. Ïîëíûé óãîë (180). Çíà÷åíèþ óãëà 0 ñîîòâåòñòâóåò | |
8841 // íàïðàâëåíèå íà ñåâåð è/èëè þã (ëèáî íà âîñòîê è/èëè çàïàä), çíà÷åíèþ 65536 åäåíèöàì(0õ10000) ñîîòâåòñòâóåò óãîë 90. | |
2119 | 8842 // äâå ïåðåìåííûå õðàíÿò äàííûå ïî óãëó îáçîðà. field_14 ïî çàïàäó è âîñòîêó. field_20 ïî þãó è ñåâåðó |
1911 | 8843 // îò -25080 äî 25080 |
2207 | 8844 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8845 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; |
8846 | |
2207 | 8847 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f))); |
2120 | 8848 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; |
8849 | |
2207 | 8850 v9 = fixpoint_mul(pSkyPolygon.v_18.z, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8851 v10 = pSkyPolygon.v_18.x + v9; |
2119 | 8852 if ( v10 > 0 ) |
1911 | 8853 v10 = 0; |
2120 | 8854 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
8855 v34 = -pSkyPolygon.field_24; | |
8856 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
8857 v14 = v33 * (v30 - v32); | |
1911 | 8858 while ( 1 ) |
8859 { | |
2120 | 8860 if ( v10 ) |
1911 | 8861 { |
2120 | 8862 v37 = abs((int)v34 >> 14); |
8863 v15 = abs(v10); | |
8864 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
8865 { | |
8866 if ( v10 <= 0 ) | |
8867 break; | |
8868 } | |
1911 | 8869 } |
2207 | 8870 v16 = fixpoint_mul(pSkyPolygon.v_18.z, v14); |
1911 | 8871 --v32; |
8872 v14 += v33; | |
8873 v10 = pSkyPolygon.v_18.x + v16; | |
8874 } | |
8875 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 8876 HIDWORD(v17) = v34 >> 16; |
8877 v18 = v17 / v10; | |
1911 | 8878 if ( v18 < 0 ) |
8879 v18 = pODMRenderParams->shading_dist_mist; | |
2207 | 8880 v37 = v35 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v13); |
8881 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v37, v18) >> 3); | |
2120 | 8882 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
8883 | |
2207 | 8884 v36 = v36 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v13); |
8885 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v36, v18) >> 3); | |
2120 | 8886 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 8887 |
8888 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 8889 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 8890 } |
1923 | 8891 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 8892 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 8893 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
8894 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 8895 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 8896 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 8897 return; |
8898 } | |
1913 | 8899 } |
8900 //----- (004226C2) -------------------------------------------------------- | |
8901 bool PauseGameDrawing() | |
8902 { | |
8903 if ( pCurrentScreen != SCREEN_GAME | |
8904 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
8905 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
8906 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8907 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8908 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 8909 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
8910 return true; | |
8911 } | |
8912 return false; | |
2154 | 8913 } |
8914 | |
8915 | |
8916 //----- (0045E03A) -------------------------------------------------------- | |
8917 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
8918 { | |
8919 unsigned __int16 *v3; // ebx@1 | |
8920 int v4; // edx@7 | |
8921 unsigned __int8 v5; // cf@9 | |
8922 unsigned int v6; // ecx@9 | |
8923 unsigned __int16 *v7; // edi@9 | |
8924 int j; // ecx@9 | |
8925 unsigned int screen_x; // qax@18 | |
8926 HRESULT v14; // eax@21 | |
8927 int v15; // edi@29 | |
8928 signed __int64 v16; // qax@30 | |
8929 signed int v17; // edx@34 | |
8930 unsigned __int16 *v18; // edi@36 | |
8931 int k; // ecx@36 | |
8932 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 | |
8933 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
8934 float interval_x; // [sp+84h] [bp-20h]@1 | |
8935 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 | |
8936 float interval_y; // [sp+8Ch] [bp-18h]@1 | |
8937 unsigned int screen_y; // [sp+90h] [bp-14h]@17 | |
8938 int v28; // [sp+98h] [bp-Ch]@16 | |
8939 int v29; // [sp+9Ch] [bp-8h]@15 | |
8940 | |
8941 interval_x = game_viewport_width / (double)width; | |
8942 interval_y = game_viewport_height / (double)height; | |
8943 | |
8944 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
8945 memset(pPixels, 0 , 2 * height * width); | |
8946 | |
8947 v3 = pPixels; | |
8948 | |
2182 | 8949 BeginSceneD3D(); |
8950 | |
8951 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
8952 pIndoor->Draw(); | |
8953 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
8954 pOutdoor->Draw(); | |
8955 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
8956 memset(&Dst, 0, 0x7C); | |
8957 Dst.dwSize = sizeof(Dst); | |
8958 | |
8959 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
8960 { | |
8961 for (uint y = 0; y < height; ++y) | |
8962 { | |
8963 for (uint x = 0; x < width; ++x) | |
8964 { | |
8965 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
2207 | 8966 /* |
8967 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
8968 { | |
8969 auto p = (unsigned __int32 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
8970 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
8971 } | |
8972 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
8973 { | |
8974 auto p = (unsigned __int16 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
8975 *v3 = *p; | |
8976 } | |
8977 */ | |
8978 pRenderer->pTargetSurface; | |
2182 | 8979 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) |
2154 | 8980 { |
2182 | 8981 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; |
8982 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
8983 } | |
8984 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
8985 { | |
8986 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
8987 *v3 = *p; | |
2154 | 8988 } |
2182 | 8989 else __debugbreak(); |
8990 ++v3; | |
8991 } | |
8992 } | |
8993 ErrD3D(pBackBuffer4->Unlock(0)); | |
8994 } | |
8995 else | |
8996 { | |
8997 __debugbreak(); // unrefactored - black screenshot | |
8998 v4 = height; | |
8999 if ( height > 0 ) | |
9000 { | |
9001 do | |
9002 { | |
9003 if ( width > 0 ) | |
2154 | 9004 { |
2182 | 9005 v5 = width & 1; |
9006 v6 = (unsigned int)width / 2; | |
9007 memset(v3, 0, 4 * ((unsigned int)width / 2)); | |
9008 v7 = &v3[2 * v6]; | |
9009 for ( j = v5; j; --j ) | |
2154 | 9010 { |
2182 | 9011 *v7 = 0; |
9012 ++v7; | |
2154 | 9013 } |
2182 | 9014 v3 += width; |
2154 | 9015 } |
2182 | 9016 --v4; |
9017 } | |
9018 while ( v4 ); | |
9019 } | |
9020 } | |
9021 | |
2154 | 9022 /*if (!pRenderer->pRenderD3D) |
9023 { | |
9024 pRenderer->BeginScene(); | |
9025 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9026 { | |
9027 pIndoor->Draw(); | |
9028 } | |
9029 else | |
9030 { | |
9031 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9032 pOutdoor->Draw(); | |
9033 } | |
9034 _this = pRenderer->pTargetSurface; | |
9035 v26 = pRenderer->uTargetSurfacePitch; | |
9036 if ( pRenderer->pTargetSurface ) | |
9037 { | |
9038 if ( height > 0 ) | |
9039 { | |
9040 for ( v29 = 0; v29 < height; ++v29 ) | |
9041 { | |
9042 if ( width > 0 ) | |
9043 { | |
9044 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9045 for ( v28 = 0; v28 < width; v28++ ) | |
9046 { | |
9047 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9048 ++v3; | |
9049 } | |
9050 } | |
9051 } | |
9052 } | |
9053 } | |
9054 else | |
9055 { | |
9056 if ( height > 0 ) | |
9057 { | |
9058 for ( v17 = height; v17; --v17 ) | |
9059 { | |
9060 if ( width > 0 ) | |
9061 { | |
9062 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9063 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9064 for ( k = width & 1; k; --k ) | |
9065 { | |
9066 *v18 = 0; | |
9067 ++v18; | |
9068 } | |
9069 v3 += width; | |
9070 } | |
9071 } | |
9072 } | |
9073 } | |
9074 pRenderer->EndScene(); | |
9075 }*/ | |
9076 return pPixels; | |
9077 } | |
9078 //----- (0045E26C) -------------------------------------------------------- | |
9079 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9080 { | |
9081 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9082 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9083 free(pixels); | |
9084 } | |
9085 | |
9086 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9087 { | |
9088 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9089 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9090 free(pixels); | |
9091 } | |
2155 | 9092 |
9093 | |
9094 //----- (0046A7C8) -------------------------------------------------------- | |
2182 | 9095 int Render::_46À6ÀÑ_GetActorsInViewport(int pDepth) |
9096 { | |
9097 unsigned int v3; // eax@2 ïðèìåíÿåòñÿ â çàêëå Æàð ïå÷è äëÿ ïîäñ÷¸òà êîë-âà ìîíñòðîâ âèäèìûõ ãðóïïå è çàïîëíåíèÿ ìàññèâà id âèäèìûõ ìîíñòðîâ | |
2155 | 9098 unsigned int v5; // eax@2 |
9099 unsigned int v6; // eax@4 | |
9100 unsigned int v12; // [sp+10h] [bp-14h]@1 | |
2182 | 9101 int mon_num; // [sp+1Ch] [bp-8h]@1 |
2155 | 9102 unsigned int a1a; // [sp+20h] [bp-4h]@1 |
9103 | |
2182 | 9104 mon_num = 0; |
2155 | 9105 v12 = GetBillboardDrawListSize(); |
9106 if ( (signed int)GetBillboardDrawListSize() > 0 ) | |
9107 { | |
9108 for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) | |
9109 { | |
9110 v3 = GetParentBillboardID(a1a); | |
9111 v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; | |
9112 if ( PID_TYPE(v5) == OBJECT_Actor) | |
9113 { | |
2182 | 9114 if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) |
2155 | 9115 { |
9116 v6 = PID_ID(v5); | |
9117 if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed | |
9118 && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) | |
9119 { | |
2182 | 9120 if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) |
2155 | 9121 { |
2182 | 9122 if ( mon_num < 100 ) |
2155 | 9123 { |
2182 | 9124 _50BF30_actors_in_viewport_ids[mon_num] = v6; |
9125 mon_num++; | |
2155 | 9126 } |
9127 } | |
9128 } | |
9129 } | |
9130 } | |
9131 } | |
9132 } | |
2182 | 9133 return mon_num; |
2155 | 9134 } |
9135 | |
9136 | |
9137 | |
9138 | |
9139 void Render::BeginLightmaps() | |
9140 { | |
9141 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9142 | |
9143 if (bUsingSpecular) | |
9144 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); | |
9145 | |
9146 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9147 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9148 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9149 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9150 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9151 } | |
9152 | |
9153 void Render::EndLightmaps() | |
9154 { | |
9155 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9156 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9157 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9158 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9159 | |
9160 if (bUsingSpecular) | |
9161 { | |
9162 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9163 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); | |
9164 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
9165 } | |
9166 } | |
9167 | |
9168 | |
9169 void Render::BeginLightmaps2() | |
9170 { | |
9171 if (bUsingSpecular) | |
9172 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9173 | |
9174 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9175 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9176 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9177 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9178 | |
9179 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9180 | |
9181 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9182 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9183 } | |
9184 | |
9185 | |
9186 void Render::EndLightmaps2() | |
9187 { | |
9188 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9189 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9190 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9191 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9192 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9193 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9194 | |
9195 if (bUsingSpecular) | |
9196 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9197 } | |
9198 | |
9199 | |
9200 | |
9201 //----- (00437C96) -------------------------------------------------------- | |
9202 void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | |
9203 { | |
9204 double v6; // st7@2 | |
9205 //IDirect3DDevice3 *v7; // eax@2 | |
9206 HRESULT v8; // eax@2 | |
9207 std::string v9; // [sp-18h] [bp-60h]@3 | |
9208 const char *v10; // [sp-Ch] [bp-54h]@2 | |
9209 const char *v11; // [sp-8h] [bp-50h]@2 | |
9210 int v12; // [sp-4h] [bp-4Ch]@2 | |
9211 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 | |
9212 | |
9213 //if ( pRenderer->pRenderD3D ) | |
9214 { | |
9215 v6 = 0.001 - z_stuff; | |
9216 memcpy(v13, pLineBegin, 0x20u); | |
9217 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
9218 v13[0].pos.z = v6; | |
9219 v13[1].pos.z = v6; | |
9220 v13[0].diffuse = sDiffuseBegin; | |
9221 v13[1].diffuse = sDiffuseEnd; | |
9222 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9223 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
9224 D3DPT_LINELIST, | |
9225 452, | |
9226 v13, | |
9227 2, | |
9228 16)); | |
9229 } | |
9230 } | |
9231 | |
9232 | |
9233 void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9234 { | |
9235 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9236 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, | |
9237 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9238 (void *)vertices, | |
9239 num_vertices, | |
9240 D3DDP_DONOTLIGHT)); | |
9241 } | |
9242 | |
9243 | |
9244 void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9245 { | |
9246 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
9247 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); | |
9248 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9249 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
9250 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
9251 | |
9252 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9253 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9254 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9255 (void *)vertices, | |
9256 num_vertices, | |
9257 28)); | |
9258 | |
9259 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9260 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9261 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9262 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); | |
9263 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9264 } | |
9265 | |
9266 | |
9267 void Render::BeginDecals() | |
9268 { | |
9269 // code chunk from 0049C304 | |
9270 if (bUsingSpecular) | |
9271 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9272 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9273 | |
9274 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9275 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9276 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9277 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9278 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9279 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9280 | |
9281 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); | |
9282 } | |
9283 | |
9284 | |
9285 void Render::EndDecals() | |
9286 { | |
9287 // code chunk from 0049C304 | |
9288 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9289 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9290 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9291 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9292 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9293 | |
9294 if (bUsingSpecular) | |
9295 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9296 } | |
9297 | |
9298 | |
9299 | |
9300 //----- (0049C095) -------------------------------------------------------- | |
9301 void Render::DrawDecal(Decal *pDecal, float z_bias) | |
9302 { | |
9303 signed int v21; // [sp+Ch] [bp-864h]@15 | |
9304 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
9305 | |
9306 if (pDecal->uNumVertices < 3) | |
9307 { | |
9308 Log::Warning(L"Decal has < 3 vertices"); | |
9309 return; | |
9310 } | |
9311 | |
9312 float color_mult; | |
9313 if ( pDecal->field_C1C & 1 ) | |
9314 color_mult = 1.0; | |
9315 else | |
9316 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
9317 | |
9318 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
9319 { | |
9320 uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
9321 | |
9322 uint uTintR = (uTint >> 16) & 0xFF, | |
9323 uTintG = (uTint >> 8) & 0xFF, | |
9324 uTintB = uTint & 0xFF; | |
9325 | |
9326 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
9327 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
9328 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
9329 | |
9330 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
9331 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
9332 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
9333 | |
9334 | |
9335 float v15; | |
9336 if (fabs(z_bias) < 1e-5) | |
9337 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
9338 else | |
9339 { | |
9340 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
9341 if (v15 < 0.000099999997) | |
9342 v15 = 0.000099999997; | |
9343 } | |
9344 | |
9345 pVerticesD3D[i].pos.z = v15; | |
9346 | |
9347 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
9348 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
9349 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
9350 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
9351 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
9352 pVerticesD3D[i].specular = 0; | |
9353 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
9354 } | |
9355 | |
9356 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9357 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
9358 else | |
9359 v21 = D3DDP_DONOTLIGHT; | |
9360 | |
9361 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9362 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9363 pVerticesD3D, | |
9364 pDecal->uNumVertices, | |
9365 v21)); | |
9366 } | |
9367 | |
9368 | |
9369 void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) | |
9370 { | |
9371 ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); | |
9372 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9373 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9374 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9375 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9376 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9377 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9378 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
9379 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9380 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9381 (void *)vertices, 4, 28)); | |
9382 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9384 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9385 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9386 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9387 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
9388 } |