diff Render.cpp @ 0:9c0607679772

init
author Ritor1
date Sat, 12 Jan 2013 09:45:18 +0600
parents
children 8e33efd39355
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Render.cpp	Sat Jan 12 09:45:18 2013 +0600
@@ -0,0 +1,11160 @@
+#include "Render.h"
+#include "OutdoorCamera.h"
+#include "IndoorCamera.h"
+#include "Outdoor.h"
+#include "Party.h"
+#include "LOD.h"
+#include "Viewport.h"
+#include "Math.h"
+#include "PaletteManager.h"
+#include "Time.h"
+#include "Game.h"
+#include "LightmapBuilder.h"
+#include "stru220.h"
+#include "ObjectList.h"
+#include "LayingItem.h"
+#include "DecorationList.h"
+#include "Allocator.h"
+#include "OSInfo.h"
+#include "Log.h"
+
+#include "mm7_data.h"
+
+
+#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib")
+#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib")
+
+
+
+
+
+
+
+struct IDirectDrawClipper *pDDrawClipper;
+struct Render *pRenderer; // idb
+
+
+int uNumDecorationsDrawnThisFrame; // weak
+RenderBillboard pBillboardRenderList[500];
+unsigned int uNumBillboardsToDraw;
+int uNumSpritesDrawnThisFrame; // weak
+
+
+RenderVertexSoft array_507D30[50];
+RenderVertexSoft array_508690[50];
+RenderVertexSoft array_508FF0[50];
+RenderVertexSoft array_509950[50];
+RenderVertexSoft array_50A2B0[50];
+RenderVertexSoft array_50AC10[50];
+
+RenderVertexSoft array_73D150[20];
+
+RenderVertexD3D3 arary_77E5C8[50];
+
+RenderVertexSoft *ptr_801A04;
+RenderVertexSoft *ptr_801A08;
+
+RenderVertexSoft pVerticesSR_801A10[384];
+RenderVertexSoft pVerticesSR_806210[384];
+
+
+
+
+
+
+
+void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
+
+
+/*  384 */
+#pragma pack(push, 1)
+struct PCXHeader_1
+{
+  char manufacturer;
+  char version;
+  char encoding;
+  char bpp;
+  __int16 left;
+  __int16 up;
+  __int16 right;
+  __int16 bottom;
+  __int16 hdpi;
+  __int16 vdpi;
+};
+#pragma pack(pop)
+
+/*  385 */
+#pragma pack(push, 1)
+struct PCXHeader_2
+{
+  char reserved;
+  char planes;
+  __int16 pitch;
+  __int16 palette_info;
+};
+#pragma pack(pop)
+
+
+
+
+
+
+
+
+HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst);
+HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2);
+HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6);
+signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb
+
+
+
+
+
+
+
+
+
+
+
+
+//----- (0049E79F) --------------------------------------------------------
+bool __cdecl CheckTextureStages()
+{
+  bool v0; // edi@1
+  IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1
+  IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1
+  DWORD v4; // [sp+14h] [bp-Ch]@1
+  IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1
+  IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1
+
+  v0 = false;
+  pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u);
+  pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u);
+
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u));
+
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, 3u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u));
+
+  if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 )
+    v0 = true;
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u));
+  pTexture1->Release();
+  pTexture2->Release();
+  pSurface1->Release();
+  pSurface2->Release();
+  return v0;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+//----- (00440CB8) --------------------------------------------------------
+void Render::DrawBillboardList_BLV()
+{
+  __int16 v2; // ax@3
+  int v5; // eax@11
+  RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1
+
+  soft_billboard.uParentBillboardID = -1;
+  soft_billboard.pTarget = pBLVRenderParams->pRenderTarget;
+  soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer;
+  soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
+  soft_billboard.uViewportX = pBLVRenderParams->uViewportX;
+  soft_billboard.uViewportY = pBLVRenderParams->uViewportY;
+  soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1;
+  soft_billboard.uViewportW = pBLVRenderParams->uViewportW;
+
+  pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
+
+  for (uint i = 0; i < uNumBillboardsToDraw; ++i)
+  {
+    auto p = pBillboardRenderList + i;
+
+      soft_billboard.uScreenSpaceX = p->uScreenSpaceX;
+      soft_billboard.uParentBillboardID = i;
+      soft_billboard.uScreenSpaceY = p->uScreenSpaceY;
+      soft_billboard.field_10 = p->field_0;
+      soft_billboard.field_14 = p->field_4;
+      soft_billboard.sZValue = p->sZValue;
+      soft_billboard.uFlags = p->field_1E;
+      soft_billboard.uTintColor = p->uTintColor;
+      v2 = p->uHwSpriteID;
+      if ( v2 != -1 )
+      {
+        if ( pRenderer->pRenderD3D )
+          pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->uPaletteSubindex);
+        else
+        {
+          soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->uPaletteSubindex, 1);
+          if (p->field_1E & 0x0100)
+            soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette];
+          if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 )
+            soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1);
+          v5 = p->uHwSpriteID;
+          if ( v5 >= 0 )
+            pSprites_LOD->pSpriteHeaders[v5]._4ACC38(&soft_billboard, 1);
+        }
+      }
+  }
+}
+
+
+
+
+
+//----- (004A16A5) --------------------------------------------------------
+bool __cdecl AreRenderSurfacesOk()
+{
+  char v0; // zf@4
+  bool result; // eax@8
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    if ( !pRenderer->pBackBuffer4 )
+      goto LABEL_9;
+    v0 = pRenderer->pFrontBuffer4 == 0;
+  }
+  else
+  {
+    if ( !pRenderer->pBackBuffer2 )
+      goto LABEL_9;
+    v0 = pRenderer->pFrontBuffer2 == 0;
+  }
+  if ( !v0 )
+  {
+    LOBYTE(result) = 1;
+    return result;
+  }
+LABEL_9:
+  LOBYTE(result) = 0;
+  return result;
+}
+
+
+
+//----- (00487389) --------------------------------------------------------
+__int16 Render::ExecOutdoorDrawSW()
+{
+  unsigned __int16 *v0; // ebx@1
+  unsigned int v1; // esi@1
+  stru148 *v2; // eax@1
+  Span *v3; // edi@6
+  stru148 *v4; // esi@9
+  Texture *v5; // ebp@10
+  int v6; // esi@16
+  unsigned int v7; // edx@16
+  char *v8; // ecx@17
+  unsigned int v9; // edi@22
+  int v10; // eax@26
+  int v11; // eax@27
+  unsigned int v12; // ebp@32
+  Span *v13; // esi@33
+  int v14; // ecx@37
+  int v15; // eax@40
+  Texture *v16; // ebp@51
+  unsigned int v17; // eax@51
+  int v18; // eax@54
+  char v19; // al@56
+  unsigned int v20; // eax@57
+  int v21; // ecx@57
+  unsigned int v22; // eax@57
+  stru149 *v23; // eax@65
+  int v24; // eax@67
+  ODMFace *v25; // eax@78
+  signed int v26; // edx@79
+  signed int v27; // ecx@79
+  unsigned int v28; // eax@106
+  unsigned int v29; // ebp@117
+  Span *v30; // esi@118
+  unsigned int v31; // ST04_4@124
+  int v33; // [sp+18h] [bp-44h]@80
+  signed int v34; // [sp+1Ch] [bp-40h]@3
+  signed int v35; // [sp+20h] [bp-3Ch]@79
+  Span **v36; // [sp+24h] [bp-38h]@4
+  unsigned int v37; // [sp+28h] [bp-34h]@1
+  unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
+  int a1a; // [sp+2Ch] [bp-30h]@26
+  unsigned int a1b; // [sp+2Ch] [bp-30h]@116
+  char v41; // [sp+30h] [bp-2Ch]@57
+
+  v0 = pRenderer->pTargetSurface;
+  v1 = pOutdoorCamera->numStru148s;
+  a1 = pRenderer->pTargetSurface;
+  v2 = array_77EC08;
+  v37 = pOutdoorCamera->numStru148s;
+  if ( !(pParty->uFlags & 2) )
+  {
+    v1 = uNumElementsIn80AA28;
+    v2 = ptr_80AA28[0];
+    v37 = uNumElementsIn80AA28;
+  }
+  v34 = 0;
+  if ( (signed int)v1 > 0 )
+  {
+    v36 = &v2->prolly_head;
+    do
+    {
+      if ( pParty->uFlags & 2 )
+        v3 = *v36;
+      else
+        v3 = ptr_80AA28[v34]->prolly_head;
+      if ( v3 )
+      {
+        v4 = v3->pParent;
+        if ( v4 )
+        {
+          v5 = v4->pTexture;
+          if ( v5 )
+          {
+            if ( v3->field_8 >= (signed int)pViewport->uViewportX || v3->field_C != pViewport->uViewportX )
+            {
+              LOBYTE(v4->field_32) |= 2u;
+              v14 = *(int *)&v4->flags;
+              if ( v14 & 0x10 && v4->field_59 != 5 )
+              {
+                dword_80AA20 = (v4->field_5C - 64) << 25;
+                dword_80AA1C = dword_80AA20 + 0x1FF0000;
+                dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
+                dword_80AA18 = dword_80AA14 - 0x1FF0000;
+                byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                               v4->field_5C,
+                                               v4->field_5D - 1) >> 9) & 1;
+                if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
+                {
+                  if ( *(int *)&v4->flags & 2 )
+                  {
+                    while ( 1 )
+                    {
+                      if ( pOutdoorCamera->outdoor_no_wavy_water )
+                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
+                      else
+                        sr_sub_485407_prolly_odm_water_wavy(v3);
+                      v3->field_E = LOWORD(unnamed_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                  }
+                  else
+                  {
+                    while ( 1 )
+                    {
+                      v16 = v4->pTexture;
+                      v17 = pBitmaps_LOD->LoadTexture("wtrtyl");
+                      v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0);
+                      if ( pOutdoorCamera->outdoor_no_wavy_water )
+                        sr_sub_48408A_prolly_odm_water_no_waves(v3);
+                      else
+                        sr_sub_485407_prolly_odm_water_wavy(v3);
+                      v18 = v4->field_5C - 64;
+                      v4->pTexture = v16;
+                      dword_80AA20 = v18 << 25;
+                      dword_80AA1C = (v18 << 25) + 0x1FF0000;
+                      dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
+                      dword_80AA18 = dword_80AA14 - 0x1FF0000;
+                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                                     v4->field_5C,
+                                                     v4->field_5D - 1) >> 9) & 1;
+                      sr_sub_484442(v3);
+                      v3->field_E = LOWORD(unnamed_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                  }
+                }
+                else
+                {
+                  while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
+                  {
+                    v3->field_E = LOWORD(unnamed_6BE060[1]);
+                    if ( v4->prolly_tail == v3 )
+                      break;
+                    v3 = v3->pNext;
+                  }
+                }
+              }
+              else
+              {
+                v19 = v4->field_59;
+                if ( v19 != 5 )
+                {
+                  if ( v14 & 2 )
+                  {
+                    while ( 1 )
+                    {
+                      v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
+                      v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
+                      if ( !sr_sub_4847EB(v3) )
+                        break;
+                      v4->pTexture = v5;
+                      if ( !sr_sub_484442(v3) )
+                        break;
+                      v3->field_E = LOWORD(unnamed_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                      v5 = v4->pTexture;
+                    }
+                  }
+                  else
+                  {
+                    if ( v19 == 1 )
+                    {
+                      dword_80AA20 = (v4->field_5C - 64) << 25;
+                      dword_80AA1C = dword_80AA20 + 33488896;
+                      dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
+                      dword_80AA18 = dword_80AA14 - 33488896;
+                      byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
+                                                     v4->field_5C,
+                                                     v4->field_5D - 1) >> 9) & 1;
+                      while ( 1 )
+                      {
+                        if ( !sr_sub_4847EB(v3) )
+                          sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
+                        v3->field_E = LOWORD(unnamed_6BE060[1]);
+                        if ( v4->prolly_tail == v3 )
+                          break;
+                        v3 = v3->pNext;
+                      }
+                    }
+                  }
+                  goto LABEL_14;
+                }
+                v4->ptr_38 = (stru149 *)&v41;
+                v4->_479295();
+                v20 = GetTickCount();
+                v21 = *(int *)&v4->flags;
+                v22 = v20 >> 3;
+                if ( BYTE1(v21) & 4 )
+                {
+                  v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
+                }
+                else
+                {
+                  if ( BYTE1(v21) & 8 )
+                    v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
+                }
+                if ( BYTE1(v21) & 0x10 )
+                {
+                  v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
+                }
+                else
+                {
+                  if ( BYTE1(v21) & 0x20 )
+                    v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
+                }
+                v23 = v4->ptr_38;
+                v4->field_52 = 32;
+                v4->field_5A = 5;
+                if ( (double)abs(v23->field_C) > 52428.8 )
+                {
+                  v4->field_52 = 8;
+                  v4->field_5A = 3;
+                }
+                v24 = *(int *)&v4->flags;
+                if ( !(v24 & 0x10000) )
+                {
+                  if ( !(v24 & 2) )
+                  {
+                    v25 = v4->pODMFace;
+                    if ( v25->uPolygonType == 1 )
+                    {
+                      v26 = v25->pTextureUIDs[0];
+                      dword_80AA1C = v26;
+                      dword_80AA20 = v26;
+                      v27 = v25->pTextureVIDs[0];
+                      dword_80AA14 = v27;
+                      dword_80AA18 = v27;
+                      v35 = 1;
+                      if ( v25->uNumVertices > 1u )
+                      {
+                        v33 = (int)&v25->pTextureVIDs[1];
+                        do
+                        {
+                          if ( dword_80AA20 > *(short *)(v33 - 40) )
+                            dword_80AA20 = *(short *)(v33 - 40);
+                          if ( v26 < *(short *)(v33 - 40) )
+                          {
+                            v26 = *(short *)(v33 - 40);
+                            dword_80AA1C = *(short *)(v33 - 40);
+                          }
+                          if ( dword_80AA18 > *(short *)v33 )
+                            dword_80AA18 = *(short *)v33;
+                          if ( v27 < *(short *)v33 )
+                          {
+                            v27 = *(short *)v33;
+                            dword_80AA14 = *(short *)v33;
+                          }
+                          ++v35;
+                          v33 += 2;
+                        }
+                        while ( v35 < v25->uNumVertices );
+                        v0 = a1;
+                      }
+                      dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
+                      dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
+                      dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
+                      dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
+                    }
+                    while ( 1 )
+                    {
+                      if ( !sr_sub_482E07(v3, v0) )
+                        sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                      v3->field_E = LOWORD(unnamed_6BE060[1]);
+                      if ( v4->prolly_tail == v3 )
+                        break;
+                      v3 = v3->pNext;
+                    }
+                    goto LABEL_14;
+                  }
+                  while ( 1 )
+                  {
+LABEL_74:
+                    if ( !sr_sub_4839BD(v3, v0) )
+                      sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                    v3->field_E = LOWORD(unnamed_6BE060[1]);
+                    if ( v4->prolly_tail == v3 )
+                      break;
+                    v3 = v3->pNext;
+                  }
+                  goto LABEL_14;
+                }
+                if ( v24 & 2 )
+                  goto LABEL_74;
+                while ( 1 )
+                {
+                  if ( !sr_sub_482A94(v3) )
+                    sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
+                  v3->field_E = LOWORD(unnamed_6BE060[1]);
+                  if ( v4->prolly_tail == v3 )
+                    break;
+                  v3 = v3->pNext;
+                }
+              }
+            }
+            else
+            {
+              v3->field_E = LOWORD(unnamed_6BE060[1]);
+            }
+          }
+        }
+      }
+LABEL_14:
+      ++v34;
+      LOWORD(v2) = v34;
+      v36 += 67;
+    }
+    while ( v34 < (signed int)v37 );
+  }
+  if ( pParty->uFlags & 2 )
+  {
+    v6 = pOutdoorCamera->numStru148s;
+    v7 = 0;
+    uNumElementsIn80AA28 = 0;
+    if ( pOutdoorCamera->numStru148s > 0 )
+    {
+      v8 = (char *)&array_77EC08[0].flags;
+      do
+      {
+        v2 = *(stru148 **)v8;
+        if ( (unsigned int)v2 & 0x20000 )
+        {
+          ++v7;
+          *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
+          LOWORD(v2) = (short)v8 - 48;
+          *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
+        }
+        v8 += 268;
+        --v6;
+      }
+      while ( v6 );
+      uNumElementsIn80AA28 = v7;
+    }
+  }
+  v9 = pOutdoorCamera->uNumSpans;
+  unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
+  if ( pOutdoorCamera->numStru148s >= 1999
+    || (array_77EC08[1999]._48607B(&stru_8019C8),
+        array_77EC08[1999].ptr_38->_48694B(),
+        v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID],
+        (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) )
+    return (signed __int16)v2;
+  array_77EC08[1999].field_58 = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
+  if ( array_77EC08[1999].field_58 > 20 )
+    array_77EC08[1999].field_58 = 20;
+  v10 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX - stru_5C6E00->uIntegerHalfPi);
+  array_77EC08[1999].v_18.y = 0;
+  array_77EC08[1999].v_18.x = v10;
+  array_77EC08[1999].v_18.z = stru_5C6E00->SinCos(pIndoorCamera->sRotationX);
+  array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
+  a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
+                       / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
+                       + (double)pViewport->uScreenCenterY);
+  cos((double)pIndoorCamera->sRotationX * 0.0030664064);
+  sin((double)pIndoorCamera->sRotationX * 0.0030664064);
+  array_77EC08[1999]._48607B(&stru_8019C8);
+  array_77EC08[1999].ptr_38->_48694B();
+  v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID];
+  array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0);
+  if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) )
+    return (signed __int16)v2;
+  array_77EC08[1999].field_58 = 0;
+  v11 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16 - stru_5C6E00->uIntegerHalfPi);
+  array_77EC08[1999].v_18.y = 0;
+  array_77EC08[1999].v_18.x = -v11;
+  array_77EC08[1999].v_18.z = -stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16);
+  LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
+  array_77EC08[1999].field_24 = 0x2000000u;
+  array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
+  array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
+  if ( day_attrib & 1
+    && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
+    && pParty->uCurrentHour < 0x15
+    || bUnderwater )
+  {
+    v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
+    a1b = (unsigned int)v2;
+    if ( (signed int)v9 <= 0 )
+      return (signed __int16)v2;
+    v29 = v9;
+    while ( 1 )
+    {
+      v30 = &pSpans[v29 - 1];
+      v2 = (stru148 *)v30->field_E;
+      if ( v2 != (stru148 *)unnamed_6BE060[1] )
+      {
+        LOWORD(v2) = LOWORD(pViewport->uViewportX);
+        if ( v30->field_8 >= (signed int)pViewport->uViewportX )
+          goto LABEL_124;
+        if ( v30->field_C == pViewport->uViewportX )
+        {
+          v30->field_E = LOWORD(unnamed_6BE060[1]);
+        }
+        else
+        {
+          v30->field_8 = LOWORD(pViewport->uViewportX);
+          v30->field_C -= LOWORD(pViewport->uViewportX);
+          if ( v30->field_C >= 0 )
+          {
+LABEL_124:
+            v31 = v30->field_C;
+            v30->pParent = &array_77EC08[1999];
+            fill_pixels_fast(
+              a1b,
+              &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
+              v31);
+            j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
+            goto LABEL_125;
+          }
+          LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
+          v30->field_E = LOWORD(unnamed_6BE060[1]);
+        }
+      }
+LABEL_125:
+      --v29;
+      --v9;
+      if ( !v9 )
+        return (signed __int16)v2;
+    }
+  }
+  if ( (signed int)v9 > 0 )
+  {
+    v12 = v9;
+    do
+    {
+      v13 = &pSpans[v12 - 1];
+      v2 = (stru148 *)v13->field_E;
+      if ( v2 != (stru148 *)unnamed_6BE060[1] )
+      {
+        LOWORD(v2) = LOWORD(pViewport->uViewportX);
+        if ( v13->field_8 >= (signed int)pViewport->uViewportX )
+          goto LABEL_109;
+        if ( v13->field_C != pViewport->uViewportX )
+        {
+          v13->field_8 = LOWORD(pViewport->uViewportX);
+          v13->field_C -= LOWORD(pViewport->uViewportX);
+          if ( v13->field_C >= 0 )
+          {
+LABEL_109:
+            if ( pOutdoorCamera->bNoSky )
+            {
+              const_1_0();
+            }
+            else
+            {
+              v13->pParent = &array_77EC08[1999];
+              if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
+                j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
+            }
+          }
+          LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
+          v13->field_E = LOWORD(unnamed_6BE060[1]);
+          goto LABEL_114;
+        }
+        v13->field_E = LOWORD(unnamed_6BE060[1]);
+      }
+LABEL_114:
+      --v12;
+      --v9;
+    }
+    while ( v9 );
+  }
+  return (signed __int16)v2;
+}
+// 6BE030: using guessed type int day_attrib;
+// 6BE3C4: using guessed type char bUnderwater;
+// 80AA10: using guessed type char byte_80AA10;
+// 80AA14: using guessed type int dword_80AA14;
+// 80AA18: using guessed type int dword_80AA18;
+// 80AA1C: using guessed type int dword_80AA1C;
+// 80AA20: using guessed type int dword_80AA20;
+
+//----- (00485044) --------------------------------------------------------
+int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
+{
+  stru148 *v3; // esi@1
+  Span *v4; // edi@1
+  float v5; // ST2C_4@1
+  signed int result; // eax@2
+  int v7; // ST40_4@3
+  stru149 *v8; // eax@3
+  int v9; // ebx@3
+  int v10; // ecx@3
+  int v11; // edx@3
+  int v12; // eax@3
+  int v13; // ST28_4@5
+  int v14; // eax@5
+  signed __int64 v15; // qtt@11
+  int v16; // ST28_4@11
+  int v17; // eax@11
+  signed int v18; // ecx@11
+  int v19; // ST40_4@11
+  int v20; // ST3C_4@11
+  int v21; // ST30_4@11
+  void *v22; // eax@11
+  Texture *v23; // esi@11
+  int v24; // ecx@11
+  unsigned int v25; // esi@11
+  int v26; // edi@11
+  unsigned __int16 *v27; // eax@11
+  int *v28; // ebx@12
+  int v29; // edx@13
+  unsigned __int16 v30; // cx@13
+  int v31; // edx@14
+  unsigned __int16 v32; // cx@14
+  unsigned __int8 v33; // sf@15
+  unsigned __int8 v34; // of@15
+  double v35; // [sp+14h] [bp-38h]@1
+  int v36; // [sp+18h] [bp-34h]@3
+  signed int v37; // [sp+18h] [bp-34h]@11
+  int v38; // [sp+1Ch] [bp-30h]@3
+  signed int v39; // [sp+1Ch] [bp-30h]@11
+  int v40; // [sp+20h] [bp-2Ch]@3
+  void *v41; // [sp+20h] [bp-2Ch]@11
+  int v42; // [sp+24h] [bp-28h]@3
+  unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
+  int v44; // [sp+28h] [bp-24h]@11
+  int v45; // [sp+2Ch] [bp-20h]@3
+  signed int v46; // [sp+30h] [bp-1Ch]@3
+  __int16 v47; // [sp+30h] [bp-1Ch]@11
+  signed int v48; // [sp+34h] [bp-18h]@3
+  int v49; // [sp+34h] [bp-18h]@11
+  int v50; // [sp+38h] [bp-14h]@3
+  unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
+  int v52; // [sp+3Ch] [bp-10h]@4
+  int a1a; // [sp+40h] [bp-Ch]@3
+  int v54; // [sp+44h] [bp-8h]@3
+  int v55; // [sp+48h] [bp-4h]@3
+  int v56; // [sp+54h] [bp+8h]@11
+  int *v57; // [sp+54h] [bp+8h]@11
+
+  v3 = a2;
+  v4 = a1;
+  v5 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5 / tan(0.6457717418670654) + 0.5;
+  v35 = v5 + 6.7553994e15;
+  if ( LODWORD(v35) )
+  {
+    v55 = 65536 / SLODWORD(v35);
+    v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
+    v8 = v3->ptr_38;
+    v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
+    v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
+    v38 = pOutdoorCamera->camera_rotation_y_int_sine;
+    HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
+    v45 = v4->field_C;
+    v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
+    v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
+    v48 = 0;
+    v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
+    v46 = -v3->field_24;
+    v11 = v4->field_A - 1;
+    v54 = v11;
+    v12 = 65536 / SLODWORD(v35) * (a3 - v11);
+    a1a = 65536 / SLODWORD(v35) * (a3 - v11);
+    while ( 1 )
+    {
+      v52 = v9;
+      if ( v9 )
+      {
+        v13 = abs(v46 >> 14);
+        v14 = abs(v9);
+        v11 = v54;
+        v10 = v50;
+        if ( v13 <= v14 )
+          break;
+        v12 = a1a;
+      }
+      if ( v11 <= (signed int)pViewport->uViewportY )
+        break;
+      v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
+      --v54;
+      a1a += v55;
+      v12 = a1a;
+      v11 = v54;
+      v48 = 1;
+    }
+    if ( v48 )
+      v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
+          + v3->v_18.x;
+    LODWORD(v15) = v46 << 16;
+    HIDWORD(v15) = v46 >> 16;
+    v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
+    v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
+    v18 = v15 / v52;
+    v43 = v3->pTexture->pLevelOfDetail0;
+    v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
+    v56 = v15 / v52;
+    v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
+    v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
+    v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
+    v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
+    v22 = sr_sub_47C178(v18, v3, 0, 1);
+    v23 = v3->pTexture;
+    v41 = v22;
+    v47 = 16 - v23->uWidthLn2;
+    v44 = v23->uTextureWidth - 1;
+    v49 = (v23->uTextureHeight << 16) - 65536;
+    v24 = v4->field_8;
+    v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
+    v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
+    v25 = v19;
+    v26 = v20;
+    v27 = v51;
+    if ( !(v45 & 1) )
+      goto LABEL_15;
+    --v45;
+    v27 = v51 - 1;
+    v28 = v57;
+    ++v57;
+    while ( 1 )
+    {
+      *v28 = -65536;
+      v31 = v44 & (v25 >> 16);
+      v27 += 2;
+      v25 += v39;
+      v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
+      v26 += v37;
+      *(v27 - 1) = v32;
+LABEL_15:
+      v34 = __OFSUB__(v45, 2);
+      v33 = v45 - 2 < 0;
+      v45 -= 2;
+      if ( v33 ^ v34 )
+        break;
+      v29 = v44 & (v25 >> 16);
+      v25 += v39;
+      v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
+      v26 += v37;
+      v28 = v57;
+      *v27 = v30;
+      v57 += 2;
+      v28[1] = -65536;
+    }
+    result = 1;
+  }
+  else
+  {
+    result = 0;
+  }
+  return result;
+}
+
+//----- (0047F5C6) --------------------------------------------------------
+float Render::DrawBezierTerrain()
+{
+ //__debugbreak();Ritor1: it's temporarily
+  //return 0;
+  
+  unsigned int v0; // ebx@1
+  unsigned int v1; // edi@1
+  unsigned int v2; // eax@1
+  int v3; // eax@3
+  int v4; // edi@3
+  int v5; // ebx@3
+  int v6; // esi@3
+  unsigned int v7; // eax@3
+  int v8; // eax@4
+  unsigned int v9; // eax@6
+  int v10; // eax@7
+  int v11; // ebx@9
+  int v12; // edi@9
+  int v13; // eax@21
+  int v14; // eax@31
+  int v15; // edi@33
+  float v16; // eax@34
+  int v17; // edx@34
+  int v18; // ebx@34
+  int v19; // eax@36
+  int v20; // eax@39
+  int v21; // ecx@43
+  char v22; // zf@44
+  int v23; // ecx@47
+  int v24; // edi@52
+  float v25; // eax@54
+  int v26; // ecx@54
+  int v27; // eax@56
+  int v28; // edx@60
+  int v29; // ecx@61
+  int v30; // ecx@64
+  int v31; // ecx@68
+  int v32; // eax@70
+  int v33; // ecx@71
+  int v34; // eax@73
+  int v35; // ecx@77
+  int v36; // ecx@81
+  int v37; // ecx@86
+  float v38; // eax@88
+  IndoorCameraD3D *v39; // ecx@88
+  int v40; // eax@90
+  int v41; // edx@94
+  int v42; // ecx@95
+  int v43; // ecx@98
+  int v44; // ecx@102
+  int v45; // eax@104
+  int v46; // eax@107
+  int v47; // ecx@111
+  int v48; // ecx@115
+  int v49; // edi@120
+  float v50; // eax@122
+  int v51; // ecx@122
+  int v52; // eax@124
+  int v53; // edx@128
+  int v54; // ecx@129
+  int v55; // ecx@132
+  int v56; // eax@139
+  int v57; // ecx@140
+  int v58; // eax@142
+  int v59; // ecx@146
+  int v60; // ecx@147
+  int v61; // ecx@150
+  int v62; // ecx@155
+  float v63; // eax@157
+  IndoorCameraD3D *v64; // ecx@157
+  int v65; // eax@159
+  int v66; // edx@163
+  int v67; // ecx@164
+  int v68; // ecx@167
+  int v69; // eax@173
+  int v70; // edi@178
+  int v71; // eax@178
+  int v72; // ecx@178
+  int v73; // ebx@180
+  int v74; // eax@182
+  int v75; // eax@184
+  IndoorCameraD3D *v76; // ecx@184
+  int v77; // ecx@184
+  int v79; // ebx@185
+  int v127; // esi@185
+  int v86; // edi@196
+  int v87; // eax@196
+  int v88; // ecx@196
+  int v89; // eax@198
+  int v90; // ecx@200
+  int v92; // ebx@203
+  int v93; // ST08_4@204
+  int v97; // ST08_4@204
+  float result; // eax@212
+  char v102; // [sp+Ch] [bp-68h]@191
+  __int16 v103; // [sp+10h] [bp-64h]@190
+  __int16 v104; // [sp+12h] [bp-62h]@190
+  int v105; // [sp+1Ch] [bp-58h]@1
+  int v106; // [sp+20h] [bp-54h]@3
+  int v107; // [sp+24h] [bp-50h]@3
+  int v108; // [sp+28h] [bp-4Ch]@9
+  int v109; // [sp+2Ch] [bp-48h]@9
+  int v110; // [sp+30h] [bp-44h]@9
+  int v111; // [sp+34h] [bp-40h]@3
+  int v112; // [sp+38h] [bp-3Ch]@6
+  IndoorCameraD3D *a1; // [sp+3Ch] [bp-38h]@9
+  int v114; // [sp+40h] [bp-34h]@9
+  int v115; // [sp+44h] [bp-30h]@9
+  int v116; // [sp+48h] [bp-2Ch]@9
+  int v117; // [sp+4Ch] [bp-28h]@9
+  int v118; // [sp+50h] [bp-24h]@9
+  int v119; // [sp+54h] [bp-20h]@1
+  int v120; // [sp+58h] [bp-1Ch]@1
+  int i; // [sp+5Ch] [bp-18h]@1
+  int v122; // [sp+60h] [bp-14h]@1
+  int v123; // [sp+64h] [bp-10h]@1
+  float v124; // [sp+68h] [bp-Ch]@1
+  int v125; // [sp+6Ch] [bp-8h]@9
+  float v126; // [sp+70h] [bp-4h]@9
+
+  memset(&v102, 0, sizeof(v102));
+  v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);
+  v0 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);
+  v1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0);
+  LODWORD(v124) = (signed int)((pIndoorCamera->uMapGridCellX << 16)
+                             + 3
+                             * stru_5C6E00->SinCos(
+                                 stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0))) >> 16;
+  v123 = (signed int)((pIndoorCamera->uMapGridCellZ << 16)
+                    + 3 * stru_5C6E00->SinCos(v1 - stru_5C6E00->uIntegerHalfPi)) >> 16;
+  v120 = pOutdoorCamera->outdoor_grid_band_3 + LODWORD(v124);
+  v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
+  v2 = pOutdoorCamera->uCameraFovInDegrees + 15;
+  i = LODWORD(v124) - pOutdoorCamera->outdoor_grid_band_3;
+  v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
+  if ( (signed int)(pOutdoorCamera->uCameraFovInDegrees + 15) > 90 )
+    v2 = 90;
+  v3 = (signed int)(v2 << 11) / 720;
+  v4 = stru_5C6E00->uDoublePiMask & (v0 - v3);
+  v5 = stru_5C6E00->uDoublePiMask & (v3 + v0);
+  v106 = stru_5C6E00->SinCos(v4);
+  v107 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
+  v111 = stru_5C6E00->SinCos(v5);
+  v6 = stru_5C6E00->SinCos(v5 - stru_5C6E00->uIntegerHalfPi);
+  v7 = v4 & stru_5C6E00->uPiMask;
+  if ( (signed int)(v4 & stru_5C6E00->uPiMask) >= (signed int)stru_5C6E00->uIntegerHalfPi )
+    v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
+  else
+    v8 = stru_5C6E00->pTanTable[v7];
+  v112 = abs(v8);
+  v9 = v5 & stru_5C6E00->uPiMask;
+  if ( (signed int)(v5 & stru_5C6E00->uPiMask) >= (signed int)stru_5C6E00->uIntegerHalfPi )
+    v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
+  else
+    v10 = stru_5C6E00->pTanTable[v9];
+  v108 = abs(v10);
+  v11 = LODWORD(v124);
+  v12 = v123;
+  v114 = 0;
+  v115 = 0;
+  a1 = 0;
+  v125 = 0;
+  v110 = 2 * (v106 >= 0) - 1;
+  v126 = v124;
+  v118 = v123;
+  v109 = 2 * (v107 >= 0) - 1;
+  v107 = 2 * (v111 >= 0) - 1;
+  terrain_76E1C8[0] = 65535;
+  v116 = 1;
+  v106 = 2 * (v6 >= 0) - 1;
+  v117 = 1;
+  terrain_76E3C8[0] = 65535;
+  terrain_76DDC8[0] = 65535;
+  terrain_76DFC8[0] = 65535;
+  while ( 1 )
+  {
+    if ( v112 >= 65536 )
+    {
+      v111 = 4294967296i64 / v112;
+      v114 += v111;
+      if ( v114 >= 65536 )
+      {
+        v11 += v110;
+        v114 = (unsigned __int16)v114;
+      }
+      v12 += v109;
+    }
+    else
+    {
+      v11 += v110;
+      v115 += v112;
+      if ( v115 >= 65536 )
+      {
+        v12 += v109;
+        v115 = (unsigned __int16)v115;
+      }
+    }
+    if ( v116 > 128 || v11 < i || v11 > v120 || v12 < v122 || v12 > v119 )
+      break;
+    v13 = v116++;
+    terrain_76E3C8[v13] = v11;
+    terrain_76E1C8[v13] = v12;
+  }
+  while ( 1 )
+  {
+    if ( v108 >= 65536 )
+    {
+      v111 = 4294967296i64 / v108;
+      a1 = (IndoorCameraD3D *)((char *)a1 + v111);
+      if ( (signed int)a1 >= 65536 )
+      {
+        LODWORD(v126) += v107;
+        a1 = (IndoorCameraD3D *)(unsigned __int16)a1;
+      }
+      v118 += v106;
+    }
+    else
+    {
+      v125 += v108;
+      LODWORD(v126) += v107;
+      if ( v125 >= 65536 )
+      {
+        v118 += v106;
+        v125 = (unsigned __int16)v125;
+      }
+    }
+    if ( v117 >= 128 )
+      break;
+    if ( SLODWORD(v126) < i )
+      break;
+    if ( SLODWORD(v126) > v120 )
+      break;
+    v14 = v118;
+    if ( v118 < v122 )
+      break;
+    if ( v118 > v119 )
+      break;
+    v15 = v117++;
+    terrain_76DFC8[v15] = LODWORD(v126);
+    terrain_76DDC8[v15] = v14;
+  }
+  LODWORD(v16) = 0;
+  LODWORD(v126) = 0;
+  v17 = v117 - 1;
+  v18 = v116 - 1;
+  switch ( v105 )
+  {
+    case 0:
+    case 7:
+      v116 = terrain_76DFC8[v17];
+      if ( v120 > v116 )
+      {
+        v125 = v120;
+        memset32(terrain_76D9C8, v119 + 1, v120 - v116 + 1);
+        v19 = v120;
+        do
+          terrain_76DBC8[LODWORD(v126)++] = v19--;
+        while ( v19 >= v116 );
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
+        {
+          do
+            v20 = terrain_76DDC8[v17-- + 127];
+          while ( v20 == terrain_76DDC8[v17 + 127] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v21 = terrain_76DFC8[v17];
+      while ( 1 )
+      {
+        v125 = v21;
+        if ( v21 < SLODWORD(v124) )
+          break;
+        terrain_76DBC8[LODWORD(v16)] = v21;
+        v22 = terrain_76DDC8[v17] == 65535;
+        terrain_76D9C8[LODWORD(v16)] = terrain_76DDC8[v17] + 1;
+        if ( v22 )
+        {
+          terrain_76D9C8[LODWORD(v16)] = v123 + 1;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
+        {
+          do
+            v23 = terrain_76DDC8[v17-- + 127];
+          while ( v23 == terrain_76DDC8[v17 + 127] );
+        }
+        --v17;
+        v21 = v125 - 1;
+        ++LODWORD(v16);
+      }
+      LODWORD(v16) = 0;
+      v24 = terrain_76E3C8[v18];
+      LODWORD(v126) = 0;
+      if ( v120 > v24 )
+      {
+        v125 = v120;
+        memset32(terrain_76D5C8, v122, v120 - v24 + 1);
+        do
+        {
+          v25 = v126;
+          v26 = v125--;
+          ++LODWORD(v126);
+          terrain_76D7C8[LODWORD(v25)] = v26;
+        }
+        while ( v125 >= terrain_76E3C8[v18] );
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
+        {
+          do
+            v27 = terrain_76E1C8[v18-- + 127];
+          while ( v27 == terrain_76E1C8[v18 + 127] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v28 = terrain_76E3C8[v18];
+      while ( v28 >= SLODWORD(v124) )
+      {
+        v29 = terrain_76E1C8[v18];
+        terrain_76D7C8[LODWORD(v16)] = v28;
+        terrain_76D5C8[LODWORD(v16)] = v29;
+        if ( v29 == 65535 )
+        {
+          v31 = v123;
+          goto LABEL_172;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
+        {
+          do
+            v30 = terrain_76E1C8[v18-- + 127];
+          while ( v30 == terrain_76E1C8[v18 + 127] );
+        }
+        --v18;
+        --v28;
+        ++LODWORD(v16);
+      }
+      break;
+    case 1:
+    case 2:
+      v116 = terrain_76DDC8[v17];
+      if ( v122 < v116 )
+      {
+        v106 = v122;
+        memset32(terrain_76DBC8, v120 + 1, v116 - v122 + 1);
+        v32 = v122;
+        do
+        {
+          v33 = LODWORD(v126)++;
+          terrain_76D9C8[v33] = v32++;
+        }
+        while ( v32 <= v116 );
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
+        {
+          do
+            v34 = terrain_76DBC8[v17-- + 127];
+          while ( v34 == terrain_76DBC8[v17 + 127] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v35 = terrain_76DDC8[v17];
+      v125 = terrain_76DDC8[v17];
+      while ( v35 <= v123 )
+      {
+        v22 = terrain_76DFC8[v17] == 65535;
+        terrain_76DBC8[LODWORD(v16)] = terrain_76DFC8[v17] + 1;
+        terrain_76D9C8[LODWORD(v16)] = v125;
+        if ( v22 )
+        {
+          terrain_76DBC8[LODWORD(v16)] = LODWORD(v124) + 1;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
+        {
+          do
+            v36 = terrain_76DBC8[v17-- + 127];
+          while ( v36 == terrain_76DBC8[v17 + 127] );
+        }
+        --v17;
+        ++v125;
+        v35 = v125;
+        ++LODWORD(v16);
+      }
+      LODWORD(v16) = 0;
+      LODWORD(v126) = 0;
+      v37 = terrain_76E1C8[v18];
+      if ( v122 < v37 )
+      {
+        a1 = (IndoorCameraD3D *)v122;
+        memset32(terrain_76D7C8, i, v37 - v122 + 1);
+        do
+        {
+          v38 = v126;
+          v39 = a1;
+          ++LODWORD(v126);
+          a1 = (IndoorCameraD3D *)((char *)a1 + 1);
+          terrain_76D5C8[LODWORD(v38)] = (int)v39;
+        }
+        while ( (signed int)a1 <= terrain_76E1C8[v18] );
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
+        {
+          do
+            v40 = terrain_76DFC8[v18-- + 127];
+          while ( v40 == terrain_76DFC8[v18 + 127] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v41 = terrain_76E1C8[v18];
+      while ( v41 <= v123 )
+      {
+        v42 = terrain_76E3C8[v18];
+        terrain_76D5C8[LODWORD(v16)] = v41;
+        terrain_76D7C8[LODWORD(v16)] = v42;
+        if ( v42 == 65535 )
+        {
+          v44 = LODWORD(v124);
+          goto LABEL_137;
+        }
+        if ( !v18 )
+          break;
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
+        {
+          do
+            v43 = terrain_76DFC8[v18-- + 127];
+          while ( v43 == terrain_76DFC8[v18 + 127] );
+        }
+        --v18;
+        ++v41;
+        ++LODWORD(v16);
+      }
+      break;
+    case 5:
+    case 6:
+      v116 = terrain_76DDC8[v17];
+      if ( v119 > v116 )
+      {
+        v106 = v119;
+        memset32(terrain_76DBC8, i, v119 - v116 + 1);
+        v45 = v119;
+        do
+          terrain_76D9C8[LODWORD(v126)++] = v45--;
+        while ( v45 >= v116 );
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
+        {
+          do
+            v46 = terrain_76DBC8[v17-- + 127];
+          while ( v46 == terrain_76DBC8[v17 + 127] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v47 = terrain_76DDC8[v17];
+      v125 = terrain_76DDC8[v17];
+      while ( v47 >= v123 )
+      {
+        v22 = terrain_76DFC8[v17] == 65535;
+        terrain_76DBC8[LODWORD(v16)] = terrain_76DFC8[v17];
+        terrain_76D9C8[LODWORD(v16)] = v125;
+        if ( v22 )
+        {
+          terrain_76DBC8[LODWORD(v16)] = LODWORD(v124);
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
+        {
+          do
+            v48 = terrain_76DBC8[v17-- + 127];
+          while ( v48 == terrain_76DBC8[v17 + 127] );
+        }
+        --v17;
+        --v125;
+        v47 = v125;
+        ++LODWORD(v16);
+      }
+      LODWORD(v16) = 0;
+      v49 = terrain_76E1C8[v18];
+      LODWORD(v126) = 0;
+      if ( v119 > v49 )
+      {
+        v125 = v119;
+        memset32(terrain_76D7C8, v120 + 1, v119 - v49 + 1);
+        do
+        {
+          v50 = v126;
+          v51 = v125--;
+          ++LODWORD(v126);
+          terrain_76D5C8[LODWORD(v50)] = v51;
+        }
+        while ( v125 >= terrain_76E1C8[v18] );
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
+        {
+          do
+            v52 = terrain_76DFC8[v18-- + 127];
+          while ( v52 == terrain_76DFC8[v18 + 127] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v53 = terrain_76E1C8[v18];
+      while ( v53 >= v123 )
+      {
+        v54 = terrain_76E3C8[v18];
+        terrain_76D5C8[LODWORD(v16)] = v53;
+        terrain_76D7C8[LODWORD(v16)] = v54 + 1;
+        if ( v54 == 65535 )
+        {
+          v44 = LODWORD(v124) + 1;
+LABEL_137:
+          terrain_76D7C8[LODWORD(v16)] = v44;
+          goto LABEL_173;
+        }
+        if ( !v18 )
+          goto LABEL_173;
+        if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
+        {
+          do
+            v55 = terrain_76DFC8[v18-- + 127];
+          while ( v55 == terrain_76DFC8[v18 + 127] );
+        }
+        --v18;
+        --v53;
+        ++LODWORD(v16);
+      }
+      break;
+    case 3:
+    case 4:
+      v116 = terrain_76DFC8[v17];
+      if ( i < v116 )
+      {
+        v106 = i;
+        memset32(terrain_76D9C8, v122, v116 - i + 1);
+        v56 = i;
+        do
+        {
+          v57 = LODWORD(v126)++;
+          terrain_76DBC8[v57] = v56++;
+        }
+        while ( v56 <= v116 );
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
+        {
+          do
+            v58 = terrain_76DDC8[v17-- + 127];
+          while ( v58 == terrain_76DDC8[v17 + 127] );
+        }
+        v16 = v126;
+        --v17;
+      }
+      if ( v17 < 0 )
+        v17 = 0;
+      v59 = terrain_76DFC8[v17];
+      while ( 1 )
+      {
+        v125 = v59;
+        if ( v59 > SLODWORD(v124) )
+          break;
+        terrain_76DBC8[LODWORD(v16)] = v59;
+        v60 = terrain_76DDC8[v17];
+        terrain_76D9C8[LODWORD(v16)] = v60;
+        if ( v60 == 65535 )
+        {
+          terrain_76D9C8[LODWORD(v16)] = v123;
+          break;
+        }
+        if ( !v17 )
+          break;
+        if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
+        {
+          do
+            v61 = terrain_76DDC8[v17-- + 127];
+          while ( v61 == terrain_76DDC8[v17 + 127] );
+        }
+        --v17;
+        v59 = v125 + 1;
+        ++LODWORD(v16);
+      }
+      LODWORD(v16) = 0;
+      LODWORD(v126) = 0;
+      v62 = terrain_76E3C8[v18];
+      if ( i < v62 )
+      {
+        a1 = (IndoorCameraD3D *)i;
+        memset32(terrain_76D5C8, v119 + 1, v62 - i + 1);
+        do
+        {
+          v63 = v126;
+          v64 = a1;
+          ++LODWORD(v126);
+          a1 = (IndoorCameraD3D *)((char *)a1 + 1);
+          terrain_76D7C8[LODWORD(v63)] = (int)v64;
+        }
+        while ( (signed int)a1 <= terrain_76E3C8[v18] );
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
+        {
+          do
+            v65 = terrain_76E1C8[v18-- + 127];
+          while ( v65 == terrain_76E1C8[v18 + 127] );
+        }
+        v16 = v126;
+        --v18;
+      }
+      if ( v18 < 0 )
+        v18 = 0;
+      v66 = terrain_76E3C8[v18];
+      while ( v66 <= SLODWORD(v124) )
+      {
+        v67 = terrain_76E1C8[v18];
+        terrain_76D7C8[LODWORD(v16)] = v66;
+        terrain_76D5C8[LODWORD(v16)] = v67 + 1;
+        if ( v67 == 65535 )
+        {
+          v31 = v123 + 1;
+LABEL_172:
+          terrain_76D5C8[LODWORD(v16)] = v31;
+          goto LABEL_173;
+        }
+        if ( !v18 )
+          goto LABEL_173;
+        if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
+        {
+          do
+            v68 = terrain_76E1C8[v18-- + 127];
+          while ( v68 == terrain_76E1C8[v18 + 127] );
+        }
+        --v18;
+        ++v66;
+        ++LODWORD(v16);
+      }
+      break;
+    default:
+      break;
+  }
+LABEL_173:
+  v69 = LODWORD(v16) - 1;
+  ptr_801A08 = pVerticesSR_806210;
+  ptr_801A04 = pVerticesSR_801A10;
+  LODWORD(v126) = v69;
+  if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )
+  {
+    for ( i = v69; i >= 1; --i )
+    {
+      v70 = i;
+      v71 = terrain_76D7C8[i];
+      v72 = terrain_76DBC8[i];
+      if ( v71 < v72 )
+      {
+        terrain_76DBC8[v70] = v71;
+        terrain_76D7C8[v70] = v72;
+      }
+      v73 = terrain_76DBC8[v70];
+      v111 = 0;
+      if ( v73 <= 0 )
+        v73 = -v73;
+      v74 = terrain_76D7C8[v70];
+      if ( v74 <= 0 )
+        v74 = -v74;
+      v75 = v74 + 2;
+      v76 = pGame->pIndoorCameraD3D;
+      v107 = v75;
+      a1 = v76;
+      v77 = v73 - 2;
+      if ( v73 - 2 < v75 )
+      {
+        v127 = 0;
+        v79 = (v73 - 66) << 9;
+        v116 = v77;
+        v105 = v79;
+        v111 = v75 - v77;
+        do
+        {
+		  *(float *)&v106 = (double)v105;
+          *(float *)((char *)&ptr_801A08->vWorldPosition.x + v127) = *(float *)&v106;
+          v105 = (64 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
+          *(float *)((char *)&ptr_801A08->vWorldPosition.y + v127) = (double)v105;
+          v105 = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70));
+          *(float *)((char *)&ptr_801A08->vWorldPosition.z + v127) = (double)v105;
+          *(float *)((char *)&ptr_801A04->vWorldPosition.x + v127) = *(float *)&v106;
+          v105 = (63 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
+          *(float *)((char *)&ptr_801A04->vWorldPosition.y + v127) = (double)v105;
+          v105 = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70) + 1);
+          *(float *)((char *)&ptr_801A04->vWorldPosition.z + v127) = (double)v105;
+          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
+          {
+            a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v127, 1);
+            a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v127, 1);
+            a1->Project((RenderVertexSoft *)(char *)ptr_801A08 + v127, 1, 0);
+            a1->Project((RenderVertexSoft *)(char *)ptr_801A04 + v127, 1, 0);
+          }
+          v79 += 512;
+          v127 += 48;
+          ++v116;
+          v105 = v79;
+		}
+        while ( v116 < v107 );
+      }
+	  v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v70]);
+      v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v70]);
+	  if ( pRenderer->pRenderD3D )
+        Render::DrawTerrainD3D(v111, 0, (int)&v102);
+      else
+        Render::DrawTerrainSW(v111, 0, (int)&v102);
+    }
+  }
+  else
+  {
+    for ( i = v69; i >= 1; --i )
+    {
+      v86 = i;
+      v87 = terrain_76D5C8[i];
+      v88 = terrain_76D9C8[i];
+      if ( v87 < v88 )
+      {
+        terrain_76D9C8[v86] = v87;
+        terrain_76D5C8[v86] = v88;
+      }
+      v89 = terrain_76D9C8[v86];
+      v111 = 0;
+      if ( v89 <= 0 )
+        v89 = -v89;
+      v90 = terrain_76D5C8[v86];
+      if ( v90 <= 0 )
+        v90 = -v90;
+      a1 = pGame->pIndoorCameraD3D;
+      v107 = v90 + 2;
+      if ( v89 - 2 < v90 + 2 )
+      {
+        v86 = 0;
+        v116 = v89 - 2;
+        v92 = (66 - v89) << 9;
+        v105 = (66 - v89) << 9;
+        v111 = v90 + 2 - (v89 - 2);
+        do
+        {
+          v93 = v116;
+          v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9;
+          *(float *)((char *)&ptr_801A08->vWorldPosition.x + v86) = (double)v106;
+          *(float *)&v105 = (double)v105;
+          *(float *)((char *)&ptr_801A08->vWorldPosition.y + v86) = *(float *)&v105;
+          v106 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86), v93);
+          v97 = v116;
+          *(float *)((char *)&ptr_801A08->vWorldPosition.z + v86) = (double)v106;
+          v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9;
+          *(float *)((char *)&ptr_801A04->vWorldPosition.x + v86) = (double)v106;
+          *(float *)((char *)&ptr_801A04->vWorldPosition.y + v86) = *(float *)&v105;
+          v105 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97);
+          *(float *)((char *)&ptr_801A04->vWorldPosition.z + v86) = (double)v105;
+          if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
+          {
+           a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
+           a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
+           a1->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
+           a1->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
+          }
+          v92 -= 512;
+          v86 += 48;
+          ++v116;
+          v105 = v92;
+		}
+        while ( v116 < v107 );
+      }
+      v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
+	  v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
+	  if ( pRenderer->pRenderD3D )
+        Render::DrawTerrainD3D(v111, 1, (int)&v102);
+      else
+        Render::DrawTerrainSW(v111, 1, (int)&v102);
+    }
+  }
+  result = v126;
+  pOutdoorCamera->field_40 = v126;
+  return result;
+}
+// 47FFC4: inconsistent fpu stack
+// 4D864C: using guessed type char byte_4D864C;
+
+
+
+//----- (0048034E) --------------------------------------------------------
+void Render::DrawTerrainD3D(int a1, int edx0, int a3)
+{
+  int v3; // esi@1
+  int v4; // edi@1
+  int v5; // ebx@2
+  int v6; // eax@2
+  int v7; // eax@3
+  RenderVertexSoft *v8; // edi@3
+  RenderVertexSoft *v9; // ebx@4
+  RenderVertexSoft *v10; // ecx@4
+  float v11; // eax@6
+  double v12; // ST5C_8@6
+  double v13; // ST2C_8@6
+  int v14; // eax@6
+  double v15; // st7@6
+  stru148 *v16; // ebx@12
+  unsigned __int16 v17; // ax@12
+  int v18; // eax@13
+  LightmapBuilder *v19; // ecx@13
+  stru220 *v20; // eax@13
+  int v21; // eax@13
+  signed int v22; // eax@13
+  Vec3_float_ *v23; // eax@15
+  double v24; // st6@17
+  double v25; // ST54_8@17
+  unsigned __int8 v26; // sf@17
+  unsigned __int8 v27; // of@17
+  double v28; // st5@19
+  double v29; // st5@19
+  double v30; // st5@19
+  double v31; // st5@19
+  double v32; // st7@32
+  int v33; // edi@38
+  unsigned int v34; // ecx@47
+  char v35; // zf@47
+  unsigned int v36; // eax@50
+  int v37; // eax@54
+  stru148 *v38; // ecx@55
+  unsigned int v39; // eax@59
+  stru148 *v40; // ebx@62
+  unsigned __int16 v41; // ax@62
+  int v42; // eax@63
+  LightmapBuilder *v43; // ecx@63
+  stru220 *v44; // eax@63
+  int v45; // eax@63
+  int v46; // eax@63
+  signed int v47; // eax@63
+  Vec3_float_ *v48; // eax@65
+  double v49; // st6@67
+  double v50; // ST4C_8@67
+  double v51; // st5@71
+  double v52; // st5@71
+  double v53; // st5@71
+  double v54; // st7@84
+  unsigned int v55; // ecx@98
+  unsigned int v56; // eax@101
+  int v57; // eax@105
+  unsigned int v58; // eax@109
+  stru148 *v59; // esi@112
+  unsigned __int16 v60; // ax@112
+  stru220 *v61; // eax@113
+  signed int v62; // eax@113
+  Vec3_float_ *v63; // eax@114
+  double v64; // st6@116
+  double v65; // ST3C_8@116
+  double v66; // st5@120
+  double v67; // st5@120
+  double v68; // st5@120
+  double v69; // st7@133
+  int v70; // edi@138
+  RenderVertexSoft *v71; // esi@147
+  unsigned int v72; // ecx@147
+  unsigned int v73; // eax@150
+  float v74; // eax@154
+  unsigned int v75; // eax@158
+  unsigned int v76; // [sp-10h] [bp-E0h]@61
+  stru148 *v77; // [sp-Ch] [bp-DCh]@61
+  IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
+  int v79; // [sp-4h] [bp-D4h]@61
+  int v80; // [sp+0h] [bp-D0h]@59
+  int v81; // [sp+0h] [bp-D0h]@109
+  int v82; // [sp+54h] [bp-7Ch]@1
+  int v83; // [sp+60h] [bp-70h]@1
+  int v84; // [sp+6Ch] [bp-64h]@1
+  int v85; // [sp+70h] [bp-60h]@63
+  int a4; // [sp+74h] [bp-5Ch]@73
+  float v87; // [sp+78h] [bp-58h]@122
+  int v88; // [sp+7Ch] [bp-54h]@1
+  int v89; // [sp+80h] [bp-50h]@6
+  float v90; // [sp+84h] [bp-4Ch]@1
+  float v91; // [sp+88h] [bp-48h]@1
+  float v92; // [sp+8Ch] [bp-44h]@1
+  stru220 *v93; // [sp+90h] [bp-40h]@2
+  int X; // [sp+94h] [bp-3Ch]@1
+  float v95; // [sp+98h] [bp-38h]@21
+  LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
+  LightmapBuilder *_this; // [sp+A0h] [bp-30h]@6
+  int sX; // [sp+A4h] [bp-2Ch]@6
+  unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
+  int v100; // [sp+ACh] [bp-24h]@122
+  int sY; // [sp+B0h] [bp-20h]@6
+  RenderVertexSoft *a2; // [sp+B4h] [bp-1Ch]@3
+  unsigned int a5; // [sp+B8h] [bp-18h]@21
+  RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
+  Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
+  RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
+  RenderVertexSoft *a8; // [sp+C8h] [bp-8h]@6
+  char v108; // [sp+CFh] [bp-1h]@36
+  float thisd; // [sp+D8h] [bp+8h]@6
+  float thise; // [sp+D8h] [bp+8h]@6
+  float thisf; // [sp+D8h] [bp+8h]@17
+  IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
+  float thisg; // [sp+D8h] [bp+8h]@67
+  IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
+  float thish; // [sp+D8h] [bp+8h]@116
+  IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
+  char this_3; // [sp+DBh] [bp+Bh]@30
+  char this_3a; // [sp+DBh] [bp+Bh]@82
+  char this_3b; // [sp+DBh] [bp+Bh]@131
+
+  v3 = a1;
+  v82 = edx0;
+  v83 = *(/*short **/_WORD *)(a3 + 4);
+  X = abs(*(/*short **/_WORD *)(a3 + 6));
+  v4 = 0;
+  v88 = 0;
+  v84 = v3 - 1;
+  v90 = (double)pOutdoor->vSunlight.x * 0.000015258789;
+  v91 = (double)pOutdoor->vSunlight.y * 0.000015258789;
+  v92 = (double)pOutdoor->vSunlight.z * 0.000015258789;
+  if ( v3 - 1 > 0 )
+  {
+    while ( 1 )
+    {
+      v5 = abs(X);//v5 = 13108
+      v6 = abs(v83);//v6 = 13108
+      --X;
+      v93 = &stru_76E5C8[(v5 << 7) + v6];
+ 	  if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
+                                                                       v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
+             ((a8 = v9,
+               pVertices = &pVerticesSR_801A10[1] + v7,
+               v11 = v8->vWorldPosition.x,
+               v101 = v10,
+               v12 = v11 + 6.755399441055744e15,
+               sX = LODWORD(v12),
+               v13 = v8->vWorldPosition.y + 6.755399441055744e15,
+               sY = LODWORD(v13),
+               thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
+               v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),
+               v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
+               v89 = v14,
+               thise = v15 * 0.5,
+               _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),
+               WorldPosToGridCellX(sX),
+               WorldPosToGridCellZ(sY),
+               !byte_4D864C)
+           || !(pGame->uFlags & 0x80))
+          && !sub_481EFA(v8, v9, v101, pVertices, 1)) )
+        goto LABEL_162;
+      if ( v8->vWorldPosition.z != v9->vWorldPosition.z || v9->vWorldPosition.z != pVertices->vWorldPosition.z || pVertices->vWorldPosition.z != v101->vWorldPosition.z )
+        break;
+      v16 = &array_77EC08[pOutdoorCamera->numStru148s];
+      v17 = pOutdoor->GetTileTexture(sX, sY);
+      v16->uTileBitmapID = v17;
+      if ( v17 != -1 )
+      {
+        v18 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
+        LOWORD(v18) = v18 | 0x8010;
+        v19 = _this;
+        *(int *)&v16->flags = v18;
+        v20 = v93;
+        v16->field_59 = 1;
+        v16->field_5D = (char)v19;
+        v16->field_34 = v20->distance;
+        v21 = v89;
+        v16->field_5C = v89;
+        v22 = pTerrainNormalIndices[2 * (signed int)((char *)v19 + 128 * v21) + 1];
+        if ( v22 < 0 || v22 > (signed int)(uNumTerrainNormals - 1) )
+          v23 = 0;
+        else
+          v23 = &pTerrainNormals[v22];
+        v24 = v92 * v23->z;
+        v99 = v23;
+        thisf = 20.0 - (-v24 - v91 * v23->y - v90 * v23->x) * 20.0;
+        v25 = thisf + 6.7553994e15;
+        v27 = pOutdoorCamera->numStru148s > 1999;
+        v26 = pOutdoorCamera->numStru148s - 1999 < 0;
+        v16->field_58 = LOBYTE(v25);
+        if ( !(v26 ^ v27) )
+          return;
+        ++pOutdoorCamera->numStru148s;
+        if ( !sub_481FC9(v8, a8, v101, v16) )
+          goto LABEL_126;
+        v28 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
+        memcpy(array_50AC10, a2, 0x30u);
+        array_50AC10[0].flt_20 = v28;
+        array_50AC10[0].u = 0.0;
+        array_50AC10[0].v = 0.0;
+        v29 = a8->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[1], a8, sizeof(array_50AC10[1]));
+        array_50AC10[1].flt_20 = 1.0 / v29;
+        array_50AC10[1].u = 0.0;
+        array_50AC10[1].v = 1.0;
+        v30 = pVertices->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[2], pVertices, sizeof(array_50AC10[2]));
+        array_50AC10[2].flt_20 = 1.0 / v30;
+        array_50AC10[2].u = 1.0;
+        array_50AC10[2].v = 1.0;
+        v31 = v101->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
+        array_50AC10[3].flt_20 = 1.0 / v31;
+        array_50AC10[3].u = 1.0;
+        array_50AC10[3].v = 0.0;
+
+        static stru154 static_sub_0048034E_stru_154;
+        /*static bool __init_flag3 = false;
+        if (!__init_flag3)
+        {
+          __init_flag3 = true;
+
+          stru154::stru154(&static_sub_0048034E_stru_154);
+        }*/
+
+        _this = pGame->pLightmapBuilder;
+        pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v95, array_50AC10, 4u, 1);
+        pDecalBuilder->_49BE8A(v16, *(float *)&v99, (int)&v95, array_50AC10, 4u, 1);
+        a5 = 4;
+        if ( byte_4D864C && pGame->uFlags & 0x80 )
+        {
+          thisa = pGame->pIndoorCameraD3D;
+          if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
+            goto LABEL_162;
+          thisa->ViewTransform(array_50AC10, a5);
+          thisa->Project(array_50AC10, a5, 0);
+        }
+        this_3 = a2->vWorldViewPosition.x < 8.0
+              || a8->vWorldViewPosition.x < 8.0
+              || v101->vWorldViewPosition.x < 8.0
+              || pVertices->vWorldViewPosition.x < 8.0;
+        v32 = (double)pOutdoorCamera->shading_dist_mist;
+        v108 = v32 < a2->vWorldViewPosition.x
+            || v32 < a8->vWorldViewPosition.x
+            || v32 < v101->vWorldViewPosition.x
+            || v32 < pVertices->vWorldViewPosition.x;
+        LOBYTE(v33) = 0;
+        pGame->pLightmapBuilder->std__vector_000004_size = 0;
+        if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
+        {
+          if ( this_3 )
+            LOBYTE(v33) = 3;
+          else
+            v33 = v108 != 0 ? 5 : 0;
+          static_sub_0048034E_stru_154._49B0C9(v99, v95);
+          if ( pDecalBuilder->uNumDecals > 0 )
+            pDecalBuilder->ApplyDecals(
+              31 - v16->field_58,
+              4,
+              &static_sub_0048034E_stru_154,
+              a5,
+              array_50AC10,
+              0,
+              v33,
+              -1);
+        }
+        if ( stru_F8AD28.uNumLightsApplied > 0 )
+          pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
+        v34 = a5;
+        v35 = byte_4D864C == 0;
+        v16->uNumVertices = a5;
+        if ( v35 || !(pGame->uFlags & 0x80) )
+        {
+          if ( this_3 )
+          {
+            v36 = sr_424CD7(v34);
+            goto LABEL_53;
+          }
+          if ( v108 )
+          {
+            v36 = sr_424EE0_MakeFanFromTriangle(v34);
+LABEL_53:
+            v16->uNumVertices = v36;
+            OutdoorCamera::Project(v36);
+          }
+        }
+        v37 = *(int *)&v16->flags;
+        if ( !(BYTE1(v37) & 1) )
+        {
+          if ( v37 & 2 && v16->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
+          {
+            v80 = 0;
+            v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
+          }
+          else
+          {
+            v39 = v16->uTileBitmapID;
+            v80 = 1;
+          }
+          v79 = 0;
+          v78 = pBitmaps_LOD->pHardwareTextures[v39];
+          v77 = v16;
+          v76 = v16->uNumVertices;
+LABEL_161:
+          pRenderer->DrawTerrainPolygon(v76, v77, v78, v79, v80);
+          goto LABEL_162;
+        }
+        v38 = v16;
+LABEL_56:
+        v38->_4811A3();
+      }
+LABEL_162:
+      v4 = v88++ + 1;
+      if ( v88 >= v84 )
+        return;
+    }
+    v40 = &array_77EC08[pOutdoorCamera->numStru148s];
+    v41 = pOutdoor->GetTileTexture(sX, sY);
+    v40->uTileBitmapID = v41;
+    if ( v41 == -1 )
+      goto LABEL_162;
+    v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
+    BYTE1(v42) |= 0x80u;
+    v43 = pGame->pLightmapBuilder;
+    *(int *)&v40->flags = v42;
+    v44 = v93;
+    v40->field_59 = 1;
+    v40->field_5D = (char)v43;
+    v40->field_34 = v44->distance;
+    v45 = v89;
+    v40->field_5C = v89;
+    v46 = 2 * (int)((char *)v43 + 128 * v45);
+    v85 = v46 * 2;
+    v47 = pTerrainNormalIndices[v46 + 1];
+    if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
+      v48 = 0;
+    else
+      v48 = &pTerrainNormals[v47];
+    v49 = v92 * v48->z;
+    v99 = v48;
+    thisg = 20.0 - (-v49 - v91 * v48->y - v90 * v48->x) * 20.0;
+    v50 = thisg + 6.7553994e15;
+    v40->field_58 = LOBYTE(v50);
+    if ( SLOBYTE(v50) < 0 )
+      v40->field_58 = 0;
+    if ( pOutdoorCamera->numStru148s >= 1999 )
+      return;
+    ++pOutdoorCamera->numStru148s;
+    if ( !sub_481FC9(a8, pVertices, v8, v40) )
+      goto LABEL_77;
+    v51 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
+    memcpy(array_50AC10, a2, 0x30u);
+    array_50AC10[0].flt_20 = v51;
+    array_50AC10[0].u = 0.0;
+    array_50AC10[0].v = 0.0;
+    v52 = a8->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[1], a8, sizeof(array_50AC10[1]));
+    array_50AC10[1].flt_20 = 1.0 / v52;
+    array_50AC10[1].u = 0.0;
+    array_50AC10[1].v = 1.0;
+    v53 = pVertices->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[2], pVertices, sizeof(array_50AC10[2]));
+    array_50AC10[2].flt_20 = 1.0 / v53;
+    array_50AC10[2].u = 1.0;
+    array_50AC10[2].v = 1.0;
+
+    static stru154 static_sub_0048034E_stru_76D590;
+    /*static bool __init_flag2 = false;
+    if (!__init_flag2)
+    {
+      __init_flag2 = true;
+
+      stru154::stru154(&static_sub_0048034E_stru_76D590);
+    }*/
+
+    v96 = pGame->pLightmapBuilder;
+    pGame->pLightmapBuilder->StackLights_TerrainFace(v99, (float *)&a4, array_50AC10, 3u, 0);
+    pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&a4, array_50AC10, 3u, 0);
+    uNumVertices = 3;
+    if ( byte_4D864C && pGame->uFlags & 0x80 )
+    {
+      thisb = pGame->pIndoorCameraD3D;
+      if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
+      {
+LABEL_77:
+        --pOutdoorCamera->numStru148s;
+        goto LABEL_112;
+      }
+      thisb->ViewTransform(array_50AC10, uNumVertices);
+      thisb->Project(array_50AC10, uNumVertices, 0);
+    }
+    this_3a = a2->vWorldViewPosition.x < 8.0 || a8->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0;
+    v54 = (double)pOutdoorCamera->shading_dist_mist;
+    v108 = v54 < a2->vWorldViewPosition.x || v54 < a8->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x;
+    a8 = 0;
+    v96->std__vector_000004_size = 0;
+    if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
+    {
+      a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
+      static_sub_0048034E_stru_76D590._49B0C9(v99, *(float *)&a4);
+      if ( pDecalBuilder->uNumDecals > 0 )
+        pDecalBuilder->ApplyDecals(
+          31 - v40->field_58,
+          4,
+          &static_sub_0048034E_stru_76D590,
+          uNumVertices,
+          array_50AC10,
+          0,
+          (char)a8,
+          -1);
+    }
+    if ( stru_F8AD28.uNumLightsApplied > 0 )
+      v96->ApplyLights(
+        &stru_F8AD28,
+        &static_sub_0048034E_stru_76D590,
+        uNumVertices,
+        array_50AC10,
+        0,
+        (char)a8);
+    v55 = uNumVertices;
+    v35 = byte_4D864C == 0;
+    v40->uNumVertices = uNumVertices;
+    if ( v35 || !(pGame->uFlags & 0x80) )
+    {
+      if ( this_3a )
+      {
+        v56 = sr_424CD7(v55);
+      }
+      else
+      {
+        if ( !v108 )
+          goto LABEL_105;
+        v56 = sr_424EE0_MakeFanFromTriangle(v55);
+      }
+      v40->uNumVertices = v56;
+      OutdoorCamera::Project(v56);
+    }
+LABEL_105:
+    v57 = *(int *)&v40->flags;
+    if ( BYTE1(v57) & 1 )
+    {
+      v40->_4811A3();
+    }
+    else
+    {
+      if ( v57 & 2 && v40->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
+      {
+        v81 = 0;
+        v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
+      }
+      else
+      {
+        v58 = v40->uTileBitmapID;
+        v81 = 1;
+      }
+      pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
+    }
+LABEL_112:
+    v59 = &array_77EC08[pOutdoorCamera->numStru148s];
+    a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s];
+    v60 = pOutdoor->GetTileTexture(sX, sY);
+    v59->uTileBitmapID = v60;
+    if ( v60 == -1 )
+      goto LABEL_162;
+    *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
+    v61 = v93;
+    v59->field_59 = 1;
+    v59->field_34 = v61->distance;
+    v59->field_5C = v89;
+    v59->field_5D = (char)_this;
+    v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
+    if ( v62 > (signed int)(uNumTerrainNormals - 1) )
+      v63 = 0;
+    else
+      v63 = &pTerrainNormals[v62];
+    v64 = v92 * v63->z;
+    v99 = v63;
+    thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
+    v65 = thish + 6.7553994e15;
+    v59->field_58 = LOBYTE(v65);
+    if ( SLOBYTE(v65) < 0 )
+      v59->field_58 = 0;
+    if ( pOutdoorCamera->numStru148s >= 1999 )
+      return;
+    ++pOutdoorCamera->numStru148s;
+    if ( !sub_481FC9(v101, a2, pVertices, v59) )
+    {
+LABEL_126:
+      --pOutdoorCamera->numStru148s;
+      goto LABEL_162;
+    }
+    v66 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
+    memcpy(array_50AC10, a2, 0x30u);
+    array_50AC10[0].flt_20 = v66;
+    array_50AC10[0].u = 0.0;
+    array_50AC10[0].v = 0.0;
+    v67 = pVertices->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
+    array_50AC10[1].flt_20 = 1.0 / v67;
+    array_50AC10[1].u = 1.0;
+    array_50AC10[1].v = 1.0;
+    v68 = v101->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
+    array_50AC10[2].flt_20 = 1.0 / v68;
+    array_50AC10[2].u = 1.0;
+    array_50AC10[2].v = 0.0;
+
+    static stru154 static_sub_0048034E_stru_76D578;
+    /*static bool __init_flag1 = false;
+    if (!__init_flag1)
+    {
+      __init_flag1 = true;
+
+      stru154::stru154(&static_sub_0048034E_stru_76D578);
+    }*/
+
+    v96 = pGame->pLightmapBuilder;
+    pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v87, array_50AC10, 3u, 1);
+    pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&v87, array_50AC10, 3u, 1);
+    v100 = 3;
+    if ( byte_4D864C && pGame->uFlags & 0x80 )
+    {
+      thisc = pGame->pIndoorCameraD3D;
+      if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
+        goto LABEL_126;
+      thisc->ViewTransform(array_50AC10, v100);
+      thisc->Project(array_50AC10, v100, 0);
+    }
+    this_3b = a2->vWorldViewPosition.x < 8.0
+           || pVertices->vWorldViewPosition.x < 8.0
+           || v101->vWorldViewPosition.x < 8.0;
+    v69 = (double)pOutdoorCamera->shading_dist_mist;
+    v108 = v69 < a2->vWorldViewPosition.x || v69 < pVertices->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
+    LOBYTE(v70) = 0;
+    v96->std__vector_000004_size = 0;
+    if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
+    {
+      if ( this_3b )
+        LOBYTE(v70) = 3;
+      else
+        v70 = v108 != 0 ? 5 : 0;
+      static_sub_0048034E_stru_76D578._49B0C9(v99, v87);
+      if ( pDecalBuilder->uNumDecals > 0 )
+        pDecalBuilder->ApplyDecals(
+          31 - v40->field_58,
+          4,
+          &static_sub_0048034E_stru_76D578,
+          v100,
+          array_50AC10,
+          0,
+          v70,
+          -1);
+    }
+    if ( stru_F8AD28.uNumLightsApplied > 0 )
+      v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
+    v71 = a8;
+    v72 = v100;
+    v35 = byte_4D864C == 0;
+    LODWORD(a8->vWorldViewPosition.z) = v100;
+    if ( !v35 && pGame->uFlags & 0x80 )
+      goto LABEL_154;
+    if ( this_3b )
+    {
+      v73 = sr_424CD7(v72);
+    }
+    else
+    {
+      if ( !v108 )
+      {
+LABEL_154:
+        v74 = v71[1].vWorldPosition.x;
+        if ( !(BYTE1(v74) & 1) )
+        {
+          if ( LOBYTE(v74) & 2 && LOWORD(v71[1].vWorldViewProjY) == pRenderer->field_1036AC_bitmapid )
+          {
+            v80 = 0;
+            v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
+          }
+          else
+          {
+            v75 = LOWORD(v71[1].vWorldViewProjY);
+            v80 = 1;
+          }
+          v79 = 0;
+          v78 = pBitmaps_LOD->pHardwareTextures[v75];
+          v77 = (stru148 *)v71;
+          v76 = LODWORD(v71->vWorldViewPosition.z);
+          goto LABEL_161;
+        }
+        v38 = (stru148 *)v71;
+        goto LABEL_56;
+      }
+      v73 = sr_424EE0_MakeFanFromTriangle(v72);
+    }
+    LODWORD(v71->vWorldViewPosition.z) = v73;
+    OutdoorCamera::Project(v73);
+    goto LABEL_154;
+  }
+}
+// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
+// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
+// 4D864C: using guessed type char byte_4D864C;
+// 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
+
+
+
+//----- (00481212) --------------------------------------------------------
+void Render::DrawTerrainSW(int a1, int a2, int a3)
+{
+  int v3; // esi@1
+  int v4; // ecx@1
+  int v5; // ST10_4@1
+  int v6; // edi@1
+  int v7; // ebx@2
+  int v8; // eax@2
+  int v9; // eax@3
+  RenderVertexSoft *v10; // edi@3
+  RenderVertexSoft *v11; // ebx@4
+  RenderVertexSoft *v12; // ecx@4
+  float v13; // eax@6
+  int v14; // eax@6
+  double v15; // st7@6
+  double v16; // st7@6
+  stru148 *v17; // ebx@12
+  unsigned __int16 v18; // ax@12
+  int v19; // eax@13
+  float v20; // ecx@13
+  stru220 *v21; // eax@13
+  int v22; // eax@13
+  signed int v23; // eax@13
+  Vec3_float_ *v24; // eax@15
+  double v25; // st7@18
+  double v26; // st5@24
+  double v27; // st5@24
+  double v28; // st5@24
+  double v29; // st5@24
+  Game *v30; // eax@25
+  RenderVertexSoft *v31; // edi@29
+  double v32; // st7@31
+  int v33; // esi@35
+  RenderVertexSoft *v34; // edx@36
+  RenderVertexSoft *v35; // ecx@36
+  signed int v36; // eax@39
+  signed int v37; // esi@40
+  stru148 *v38; // ebx@43
+  unsigned __int16 v39; // ax@43
+  int v40; // eax@44
+  float v41; // ecx@44
+  stru220 *v42; // eax@44
+  int v43; // eax@44
+  int v44; // eax@44
+  signed int v45; // eax@44
+  Vec3_float_ *v46; // eax@46
+  double v47; // st7@49
+  double v48; // st5@57
+  double v49; // st5@57
+  double v50; // st5@57
+  Game *v51; // eax@58
+  RenderVertexSoft *v52; // edi@62
+  double v53; // st7@63
+  int v54; // esi@66
+  signed int v55; // eax@69
+  signed int v56; // esi@71
+  unsigned __int16 v57; // ax@75
+  stru220 *v58; // eax@76
+  signed int v59; // eax@76
+  Vec3_float_ *v60; // eax@77
+  double v61; // st7@80
+  double v62; // st5@88
+  double v63; // st5@88
+  double v64; // st5@88
+  Game *v65; // eax@89
+  double v66; // st7@94
+  RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
+  stru148 *v68; // [sp-8h] [bp-C0h]@36
+  int v69; // [sp-4h] [bp-BCh]@36
+  float v70; // [sp+Ch] [bp-ACh]@88
+  double v71; // [sp+10h] [bp-A8h]@6
+  double v72; // [sp+18h] [bp-A0h]@82
+  double v73; // [sp+20h] [bp-98h]@6
+  double v74; // [sp+28h] [bp-90h]@51
+  double v75; // [sp+30h] [bp-88h]@6
+  double v76; // [sp+38h] [bp-80h]@20
+  double v77; // [sp+40h] [bp-78h]@6
+  float v78; // [sp+48h] [bp-70h]@57
+  float v79; // [sp+4Ch] [bp-6Ch]@6
+  float v80; // [sp+50h] [bp-68h]@6
+  int v81; // [sp+54h] [bp-64h]@1
+  int v82; // [sp+58h] [bp-60h]@6
+  int v83; // [sp+5Ch] [bp-5Ch]@82
+  int v84; // [sp+60h] [bp-58h]@20
+  int v85; // [sp+64h] [bp-54h]@1
+  int v86; // [sp+68h] [bp-50h]@1
+  int v87; // [sp+6Ch] [bp-4Ch]@51
+  float v88; // [sp+70h] [bp-48h]@51
+  int v89; // [sp+74h] [bp-44h]@6
+  int v90; // [sp+78h] [bp-40h]@1
+  float a3a; // [sp+7Ch] [bp-3Ch]@24
+  stru220 *v92; // [sp+80h] [bp-38h]@2
+  float v93; // [sp+84h] [bp-34h]@44
+  int v94; // [sp+88h] [bp-30h]@6
+  float v95; // [sp+8Ch] [bp-2Ch]@1
+  float v96; // [sp+90h] [bp-28h]@1
+  float v97; // [sp+94h] [bp-24h]@1
+  int X; // [sp+98h] [bp-20h]@1
+  float v99; // [sp+9Ch] [bp-1Ch]@6
+  int v100; // [sp+A0h] [bp-18h]@6
+  unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
+  RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
+  RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
+  RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
+  float pNormalc; // [sp+C0h] [bp+8h]@6
+  float pNormald; // [sp+C0h] [bp+8h]@6
+  Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
+  Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
+  Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
+
+  v3 = a1;
+  //v4 = *(short *)(a3 + 4);
+  //v5 = *(short *)(a3 + 6);
+  v85 = a2;
+  v86 = *(_WORD *)(a3 + 4); //v4;
+  X = abs(*(_WORD *)(a3 + 6)); //v5
+  v6 = 0;
+  v90 = 0;
+  v81 = v3 - 1;
+  v95 = (double)pOutdoor->vSunlight.x * 0.000015258789;
+  v96 = (double)pOutdoor->vSunlight.y * 0.000015258789;
+  v97 = (double)pOutdoor->vSunlight.z * 0.000015258789;
+  if ( v3 - 1 > 0 )
+  {
+    while ( 1 )
+    {
+      v7 = abs(X);
+      v8 = abs(v86);
+      --X;
+      v92 = &stru_76E5C8[(v7 << 7) + v8];
+      if ( !v92->field_0
+        || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
+                                                                          v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
+            ((v103 = &pVerticesSR_801A10[v9 + 1],
+              v13 = v10->vWorldPosition.x,
+              v102 = v12,
+              v80 = v13,
+              v73 = v13 + 6.7553994e15,
+              v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
+              v79 = v10->vWorldPosition.y,
+              v75 = v79 + 6.7553994e15,
+              v100 = LODWORD(v75),
+              pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
+              v71 = pNormalc + 6.7553994e15,
+              v89 = LODWORD(v71),
+              v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
+              v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
+              v94 = v14,
+              pNormald = v15 * 0.5,
+              v16 = pNormald + 6.7553994e15,
+              v77 = v16,
+              v82 = LODWORD(v77),
+              LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
+              WorldPosToGridCellX(v101),
+              WorldPosToGridCellZ(v100),
+              !byte_4D864C)
+          || !(pGame->uFlags & 0x80))
+         && !sub_481EFA(v10, v11, v102, v103, 1)) )
+        goto LABEL_105;
+      if ( v10->vWorldPosition.z != v11->vWorldPosition.z
+        || v11->vWorldPosition.z != v103->vWorldPosition.z
+        || v103->vWorldPosition.z != v102->vWorldPosition.z )
+        break;
+      v17 = &array_77EC08[pOutdoorCamera->numStru148s];
+      v18 = pOutdoor->GetTileTexture(v101, v100);
+      v17->uTileBitmapID = v18;
+      if ( v18 != -1 )
+      {
+        v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+        LOWORD(v19) = v19 | 0x8010;
+        v20 = v99;
+        *(int *)&v17->flags = v19;
+        v21 = v92;
+        v17->field_59 = 1;
+        v17->field_5D = LOBYTE(v20);
+        v17->field_34 = v21->distance;
+        v22 = v94;
+        v17->field_5C = v94;
+        v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
+        if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
+          v24 = 0;
+        else
+          v24 = &pTerrainNormals[v23];
+        pNormal = v24;
+        if ( v24 )
+        {
+          v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
+          if ( v25 < 0.0 )
+            v25 = 0.0;
+          v99 = v25 * 31.0;
+          v76 = v99 + 6.7553994e15;
+          v84 = LODWORD(v76);
+          v17->field_58 = 31 - LOBYTE(v76);
+        }
+        else
+        {
+          v17->field_58 = 0;
+        }
+        if ( pOutdoorCamera->numStru148s >= 1999 )
+          return;
+        ++pOutdoorCamera->numStru148s;
+        if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
+          goto LABEL_104;
+        v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+        memcpy(array_50AC10, v104, 0x30u);
+        array_50AC10[0].flt_20 = v26;
+        array_50AC10[0].u = 0.0;
+        array_50AC10[0].v = 0.0;
+        v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
+        memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
+        array_50AC10[1].flt_20 = 1.0 / v27;
+        array_50AC10[1].u = 0.0;
+        array_50AC10[1].v = 1.0;
+        v28 = v103->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
+        array_50AC10[2].flt_20 = 1.0 / v28;
+        array_50AC10[2].u = 1.0;
+        array_50AC10[2].v = 1.0;
+        v29 = v102->vWorldViewPosition.x + 0.0000001;
+        memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
+        array_50AC10[3].flt_20 = 1.0 / v29;
+        array_50AC10[3].u = 1.0;
+        array_50AC10[3].v = 0.0;
+        pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
+        if ( stru_F8AD28.uNumLightsApplied <= 0 )
+        {
+          v17->field_108 = 0;
+        }
+        else
+        {
+          v30 = pGame;
+          v17->field_108 = 1;
+          pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
+        }
+        if ( v104->vWorldViewPosition.x < 8.0
+          || *(float *)(HIDWORD(v101) + 12) < 8.0
+          || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
+          || v103->vWorldViewPosition.x < 8.0 )
+        {
+          v36 = sr_4250FE(4u);
+        }
+        else
+        {
+          v32 = (double)pOutdoorCamera->shading_dist_mist;
+          if ( v32 >= v104->vWorldViewPosition.x
+            && v32 >= *(float *)(HIDWORD(v101) + 12)
+            && v32 >= v102->vWorldViewPosition.x
+            && v32 >= v103->vWorldViewPosition.x )
+          {
+            v33 = sr_4254D2(4);
+            v17->uNumVertices = v33;
+            if ( !v33 )
+              goto LABEL_104;
+            v34 = (RenderVertexSoft *)HIDWORD(v101);
+            v35 = v104;
+            v69 = 0;
+            v68 = v17;
+            v67 = v31;
+            goto LABEL_37;
+          }
+          v36 = sr_4252E8(4u);
+        }
+        v37 = v36;
+        if ( !v36 )
+          goto LABEL_104;
+LABEL_41:
+        OutdoorCamera::Project(v37);
+LABEL_102:
+        v33 = sr_4254D2(v37);
+        v17->uNumVertices = v33;
+        if ( !v33 )
+          goto LABEL_104;
+        v17->_48276F_sr();
+        goto LABEL_38;
+      }
+LABEL_105:
+      v6 = v90++ + 1;
+      if ( v90 >= v81 )
+        return;
+    }
+    v38 = &array_77EC08[pOutdoorCamera->numStru148s];
+    v39 = pOutdoor->GetTileTexture(v101, v100);
+    v38->uTileBitmapID = v39;
+    if ( v39 == -1 )
+      goto LABEL_105;
+    v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+    BYTE1(v40) |= 0x80u;
+    v41 = v99;
+    *(int *)&v38->flags = v40;
+    v42 = v92;
+    v38->field_59 = 1;
+    v38->field_5D = LOBYTE(v41);
+    v38->field_34 = v42->distance;
+    v43 = v94;
+    v38->field_5C = v94;
+    v44 = 2 * (LODWORD(v41) + (v43 << 7));
+    LODWORD(v93) = v44 * 2;
+    v45 = pTerrainNormalIndices[v44 + 1];
+    if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
+      v46 = 0;
+    else
+      v46 = &pTerrainNormals[v45];
+    pNormala = v46;
+    if ( v46 )
+    {
+      v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
+      if ( v47 < 0.0 )
+        v47 = 0.0;
+      v88 = v47 * 31.0;
+      v74 = v88 + 6.7553994e15;
+      v87 = LODWORD(v74);
+      v38->field_58 = 31 - LOBYTE(v74);
+    }
+    else
+    {
+      v38->field_58 = 0;
+    }
+    if ( v38->field_58 < 0 )
+      v38->field_58 = 0;
+    if ( pOutdoorCamera->numStru148s >= 1999 )
+      return;
+    ++pOutdoorCamera->numStru148s;
+    if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
+      goto LABEL_74;
+    v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+    memcpy(array_50AC10, v104, 0x30u);
+    array_50AC10[0].flt_20 = v48;
+    array_50AC10[0].u = 0.0;
+    array_50AC10[0].v = 0.0;
+    v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
+    memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
+    array_50AC10[1].flt_20 = 1.0 / v49;
+    array_50AC10[1].u = 0.0;
+    array_50AC10[1].v = 1.0;
+    v50 = v103->vWorldViewPosition.x + 0.0000001;
+    memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
+    array_50AC10[2].flt_20 = 1.0 / v50;
+    array_50AC10[2].u = 1.0;
+    array_50AC10[2].v = 1.0;
+    pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
+    if ( stru_F8AD28.uNumLightsApplied <= 0 )
+    {
+      v38->field_108 = 0;
+    }
+    else
+    {
+      v51 = pGame;
+      v38->field_108 = 1;
+      pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
+    }
+    if ( v104->vWorldViewPosition.x < 8.0
+      || *(float *)(HIDWORD(v101) + 12) < 8.0
+      || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
+    {
+      v55 = sr_4250FE(3u);
+    }
+    else
+    {
+      v53 = (double)pOutdoorCamera->shading_dist_mist;
+      if ( v53 >= v104->vWorldViewPosition.x
+        && v53 >= *(float *)(HIDWORD(v101) + 12)
+        && v53 >= v103->vWorldViewPosition.x )
+      {
+        v54 = sr_4254D2(3);
+        v38->uNumVertices = v54;
+        if ( v54 )
+        {
+          sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
+LABEL_68:
+          sr_sub_481DB2(array_508690, v54, v38);
+LABEL_75:
+          v17 = &array_77EC08[pOutdoorCamera->numStru148s];
+          v57 = pOutdoor->GetTileTexture(v101, v100);
+          v17->uTileBitmapID = v57;
+          if ( v57 == -1 )
+            goto LABEL_105;
+          *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
+          v58 = v92;
+          v17->field_59 = 1;
+          v17->field_34 = v58->distance;
+          v17->field_5C = v94;
+          v17->field_5D = LOBYTE(v99);
+          v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + LODWORD(v93));
+          if ( v59 > (signed int)(uNumTerrainNormals - 1) )
+          {
+            pNormalb = 0;
+            v60 = 0;
+          }
+          else
+          {
+            v60 = &pTerrainNormals[v59];
+            pNormalb = v60;
+          }
+          if ( v60 )
+          {
+            v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
+            if ( v61 < 0.0 )
+              v61 = 0.0;
+            v93 = v61 * 31.0;
+            v72 = v93 + 6.7553994e15;
+            v83 = LODWORD(v72);
+            v17->field_58 = 31 - LOBYTE(v72);
+          }
+          else
+          {
+            v17->field_58 = 0;
+          }
+          if ( v17->field_58 < 0 )
+            v17->field_58 = 0;
+          if ( pOutdoorCamera->numStru148s >= 1999 )
+            return;
+          ++pOutdoorCamera->numStru148s;
+          if ( !sub_481FC9(v102, v104, v103, v17) )
+          {
+LABEL_104:
+            --pOutdoorCamera->numStru148s;
+            goto LABEL_105;
+          }
+          v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
+          memcpy(array_50AC10, v104, 0x30u);
+          array_50AC10[0].flt_20 = v62;
+          array_50AC10[0].u = 0.0;
+          array_50AC10[0].v = 0.0;
+          v63 = v103->vWorldViewPosition.x + 0.0000001;
+          memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
+          array_50AC10[1].flt_20 = 1.0 / v63;
+          array_50AC10[1].u = 1.0;
+          array_50AC10[1].v = 1.0;
+          v64 = v102->vWorldViewPosition.x + 0.0000001;
+          memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
+          array_50AC10[2].flt_20 = 1.0 / v64;
+          array_50AC10[2].u = 1.0;
+          array_50AC10[2].v = 0.0;
+          pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
+          if ( stru_F8AD28.uNumLightsApplied <= 0 )
+          {
+            v17->field_108 = 0;
+          }
+          else
+          {
+            v65 = pGame;
+            v17->field_108 = 1;
+            pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
+          }
+          if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
+          {
+            v37 = sr_4250FE(3u);
+            OutdoorCamera::Project(v37);
+            if ( !v37 )
+              goto LABEL_104;
+            goto LABEL_102;
+          }
+          v66 = (double)pOutdoorCamera->shading_dist_mist;
+          if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
+          {
+            v37 = sr_4252E8(3u);
+            if ( !v37 )
+              goto LABEL_105;
+            goto LABEL_41;
+          }
+          v33 = sr_4254D2(3);
+          v17->uNumVertices = v33;
+          if ( !v33 )
+            goto LABEL_104;
+          v34 = v104;
+          v35 = v102;
+          v69 = 0;
+          v68 = v17;
+          v67 = v103;
+LABEL_37:
+          sr_sub_4829B9(v35, v34, v67, v68, v69);
+LABEL_38:
+          sr_sub_481DB2(array_508690, v33, v17);
+          goto LABEL_105;
+        }
+        goto LABEL_74;
+      }
+      v55 = sr_4252E8(3u);
+    }
+    v56 = v55;
+    if ( v55 )
+    {
+      OutdoorCamera::Project(v55);
+      v54 = sr_4254D2(v56);
+      v38->uNumVertices = v54;
+      if ( v54 )
+      {
+        v38->_48276F_sr();
+        goto LABEL_68;
+      }
+    }
+LABEL_74:
+    --pOutdoorCamera->numStru148s;
+    goto LABEL_75;
+  }
+}
+// 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
+// 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
+// 4D864C: using guessed type char byte_4D864C;
+
+
+//----- (0047BACF) --------------------------------------------------------
+void Render::TransformBillboardsAndSetPalettesODM()
+{
+  int v0; // edi@1
+  char *v1; // esi@2
+  unsigned int v2; // edx@3
+  int v3; // eax@3
+  int v4; // edi@3
+  int v5; // eax@3
+  __int16 v6; // di@3
+  int v7; // eax@3
+  int v8; // ebx@4
+  unsigned __int16 *v9; // eax@7
+  char v10; // zf@9
+  DWORD v11; // eax@13
+  int v12; // eax@13
+  int v13; // eax@14
+  RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1
+  int v15; // [sp+54h] [bp-10h]@13
+  int v16; // [sp+58h] [bp-Ch]@1
+  int v17; // [sp+5Ch] [bp-8h]@2
+  int v18; // [sp+60h] [bp-4h]@13
+
+  billboard.uParentBillboardID = -1;
+  billboard.pTarget = pRenderer->pTargetSurface;
+  billboard.pTargetZ = pRenderer->pActiveZBuffer;
+  billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
+  billboard.uViewportX = pViewport->uViewportX;
+  billboard.uViewportY = pViewport->uViewportY;
+  billboard.uViewportZ = pViewport->uViewportZ - 1;
+  billboard.uViewportW = pViewport->uViewportW;
+  v0 = 0;
+  pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
+  v16 = 0;
+  if ( (signed int)uNumBillboardsToDraw > 0 )
+  {
+    v17 = 0;
+    v1 = (char *)&pBillboardRenderList[0].uScreenSpaceY;
+    do
+    {
+      billboard.uScreenSpaceX = *((short *)v1 - 1);
+      v2 = *((short *)v1 - 5);
+      billboard.uScreenSpaceY = *(short *)v1;
+      v3 = *((int *)v1 - 10);
+      billboard.uParentBillboardID = v0;
+      v4 = *((int *)v1 + 1);
+      billboard.field_10 = v3;
+      v5 = *((int *)v1 - 9);
+      billboard.uTintColor = v4;
+      v6 = *((short *)v1 - 8);
+      billboard.field_14 = v5;
+      v7 = *((int *)v1 - 6);
+      billboard.sZValue = *((int *)v1 - 6);
+      billboard.uFlags = v2;
+      if ( v6 != -1 )
+      {
+        v8 = *((short *)v1 + 1);
+        if ( pRenderer->pRenderD3D )
+        {
+          billboard.sZValue = v7;
+          billboard.uFlags = v2;
+          pRenderer->TransformBillboard(
+            &billboard,
+            &pSprites_LOD->pHardwareSprites[v6],
+            v8,
+            (RenderBillboard *)(v1 - 40));
+        }
+        else
+        {
+          if ( *(v1 - 10) & 2 )
+            v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1);
+          else
+            v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), v7, *((short *)v1 + 1));
+          v10 = (*(v1 - 9) & 1) == 0;
+          billboard.pPalette = v9;
+          if ( !v10 )
+            billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)];
+          if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 )
+          {
+            v11 = GetTickCount();
+            v12 = stru_5C6E00->SinCos(v17 + v11);
+            v15 = abs(v12);
+            v18 = (unsigned __int64)(15i64 * v15) >> 16;
+            billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1);
+          }
+          v13 = *((short *)v1 - 8);
+          if ( v13 >= 0 )
+            pSprites_LOD->pSpriteHeaders[v13]._4ACC38(&billboard, 1);
+        }
+      }
+      v17 += 5;
+      v0 = v16 + 1;
+      v1 += 52;
+      ++v16;
+    }
+    while ( v16 < (signed int)uNumBillboardsToDraw );
+  }
+}
+
+
+//----- (0047AF11) --------------------------------------------------------
+void Render::DrawLayingItems_Shooting_Magic_ODM()
+{
+  char *v0; // edi@2
+  ObjectDesc *v1; // ebx@4
+  __int16 v2; // cx@5
+  RenderBillboard *v3; // esi@10
+  SpriteFrame *v4; // eax@10
+  SpriteFrame *v5; // ebx@10
+  unsigned int v6; // eax@10
+  int v7; // ecx@10
+  int v8; // edx@10
+  int v9; // ecx@10
+  unsigned __int16 v10; // ax@10
+  int *v11; // eax@14
+  int v12; // eax@22
+  int v13; // ST3C_4@23
+  int v14; // eax@23
+  int v15; // ecx@23
+  int v16; // ebx@23
+  int v17; // ecx@25
+  int v18; // eax@25
+  int v19; // ST40_4@26
+  int v20; // ecx@26
+  int v21; // ST44_4@28
+  int v22; // ST3C_4@29
+  signed __int64 v23; // qtt@30
+  int v24; // ebx@30
+  int v25; // ST3C_4@30
+  int v26; // eax@31
+  char v27; // zf@31
+  SpriteFrame *v28; // [sp+Ch] [bp-34h]@10
+  __int16 a5; // [sp+10h] [bp-30h]@10
+  int v30; // [sp+14h] [bp-2Ch]@23
+  int v31; // [sp+14h] [bp-2Ch]@29
+  __int16 v32; // [sp+14h] [bp-2Ch]@30
+  int v33; // [sp+18h] [bp-28h]@23
+  int v34; // [sp+18h] [bp-28h]@26
+  int v35; // [sp+18h] [bp-28h]@30
+  int v36; // [sp+1Ch] [bp-24h]@10
+  int v37; // [sp+1Ch] [bp-24h]@23
+  int a6; // [sp+20h] [bp-20h]@10
+  int a6a; // [sp+20h] [bp-20h]@23
+  int v40; // [sp+24h] [bp-1Ch]@25
+  signed int v41; // [sp+28h] [bp-18h]@1
+  int v42; // [sp+2Ch] [bp-14h]@23
+  int y; // [sp+30h] [bp-10h]@10
+  int x; // [sp+34h] [bp-Ch]@10
+  int z; // [sp+38h] [bp-8h]@10
+  signed __int16 v46; // [sp+3Ch] [bp-4h]@12
+
+  v41 = 0;
+  if ( (signed int)uNumLayingItems > 0 )
+  {
+    v0 = (char *)&pLayingItems[0].uSectorID;
+    do
+    {
+      if ( *((short *)v0 - 13) )
+      {
+        v1 = &pObjectList->pObjects[*((short *)v0 - 13)];
+        if ( !(v1->uFlags & 1) )
+        {
+          if ( ((v2 = *((short *)v0 - 14), v2 < 1000) || v2 >= 10000) && (v2 < 500 || v2 >= 600)
+            || pGame->pStru6Instance->_4A81CA((LayingItem *)(v0 - 28)) )
+          {
+            a5 = *(short *)v0;
+            x = *((int *)v0 - 6);
+            y = *((int *)v0 - 5);
+            z = *((int *)v0 - 4);
+            v3 = &pBillboardRenderList[uNumBillboardsToDraw];
+            v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, *((short *)v0 + 1));
+            v5 = v4;
+            v28 = v4;
+            v36 = v4->uFlags;
+            a6 = v4->uGlowRadius * *((short *)v0 + 3);
+            v6 = stru_5C6E00->Atan2(
+                   *((int *)v0 - 6) - pIndoorCamera->pos.x,
+                   *((int *)v0 - 5) - pIndoorCamera->pos.y);
+            LOWORD(v7) = *((short *)v0 - 3);
+            v8 = v36;
+            v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7;
+            v10 = v5->pHwSpriteIDs[v9];
+            v3->uHwSpriteID = v10;
+            if ( v36 & 0x20 )
+            {
+              v8 = v36;
+              z -= (signed int)((unsigned __int64)(v5->scale
+                                                 * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1;
+            }
+            v46 = 0;
+            if ( v8 & 2 )
+              v46 = 2;
+            v11 = (int *)(256 << v9);
+            if ( (256 << v9) & v8 )
+              v46 |= 4u;
+            if ( v8 & 0x40000 )
+              v46 |= 0x40u;
+            if ( v8 & 0x20000 )
+              LOBYTE(v46) = v46 | 0x80;
+            if ( a6 )
+            {
+              LOBYTE(v11) = byte_4E94D3;
+              pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
+            }
+            v12 = (x - pIndoorCamera->pos.x) << 16;
+            if ( pIndoorCamera->sRotationX )
+            {
+              v13 = (y - pIndoorCamera->pos.y) << 16;
+              v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
+                  + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
+              v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
+              a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
+              v33 = (z - pIndoorCamera->pos.z) << 16;
+              v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
+              v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
+              v16 = v15 + v14;
+              v42 = v15 + v14;
+              if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
+              {
+                v17 = a6a - v37;
+                v40 = a6a - v37;
+                v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
+                    - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
+                goto LABEL_29;
+              }
+            }
+            else
+            {
+              v34 = (y - pIndoorCamera->pos.y) << 16;
+              v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
+              v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
+              v16 = v20 + v19;
+              v42 = v20 + v19;
+              if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
+              {
+                v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
+                                       * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
+                v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
+                    - v21;
+                v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
+                    - v21;
+                v18 = (z - pIndoorCamera->pos.z) << 16;
+LABEL_29:
+                v31 = v18;
+                v22 = abs(v17);
+                if ( abs(v16) >= v22 )
+                {
+                  LODWORD(v23) = 0;
+                  HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
+                  v24 = v23 / v42;
+                  v25 = v23 / v42;
+                  LODWORD(v23) = 0;
+                  HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
+                  v35 = pViewport->uScreenCenterX
+                      - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16);
+                  v32 = LOWORD(pViewport->uScreenCenterY)
+                      - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16);
+                  if ( (signed int)uNumBillboardsToDraw >= 500 )
+                    return;
+                  ++uNumBillboardsToDraw;
+                  ++uNumSpritesDrawnThisFrame;
+                  *(v0 - 2) |= 1u;
+                  v3->uPalette = v28->uPaletteIndex;
+                  v3->uIndoorSectorID = a5;
+                  v3->field_0 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
+                  v26 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
+                  v3->pSpriteFrame = v28;
+                  v3->field_4 = v26;
+                  v3->field_1E = v46;
+                  v3->some_x = x;
+                  v3->some_y = y;
+                  v3->some_z = z;
+                  v3->uScreenSpaceX = v35;
+                  v3->uScreenSpaceY = v32;
+                  HIWORD(v26) = HIWORD(v42);
+                  LOWORD(v26) = 0;
+                  v27 = (*(v0 - 2) & 0x20) == 0;
+                  v3->sZValue = v26 + (8 * v41 | 2);
+                  v3->uPaletteSubindex = 0;
+                  v3->uTintColor = 0;
+                  if ( !v27 )
+                  {
+                    if ( !pRenderer->pRenderD3D )
+                      v3->sZValue = 0;
+                  }
+                }
+                goto LABEL_34;
+              }
+            }
+          }
+        }
+      }
+LABEL_34:
+      ++v41;
+      v0 += 112;
+    }
+    while ( v41 < (signed int)uNumLayingItems );
+  }
+}
+// 4E94D3: using guessed type char byte_4E94D3;
+// 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
+
+
+//----- (0049D9BC) --------------------------------------------------------
+signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut)
+{
+  size_t v4; // eax@1
+  size_t v5; // eax@1
+  IUnknown *v6; // eax@10
+  size_t v7; // eax@13
+  DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11
+  DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16
+  int v11; // [sp+430h] [bp-CCh]@16
+  int v12; // [sp+434h] [bp-C8h]@16
+  int v13; // [sp+438h] [bp-C4h]@16
+  int v14; // [sp+474h] [bp-88h]@16*/
+  DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14
+  unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14
+  RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19
+  IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18
+  int v19; // [sp+4C8h] [bp-34h]@16
+  RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1
+  LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4
+  IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7
+
+  v4 = strlen(lpDriverName);
+  v20.pDriverName = new char[v4 + 1];
+  v5 = strlen(lpDevDesc);
+  v20.pDeviceDesc = new char[v5 + 1];
+  strcpy(v20.pDriverName, lpDriverName);
+  strcpy(v20.pDeviceDesc, lpDevDesc);
+  if ( lpGUID )
+  {
+    v20.pGUID = new GUID;
+    memcpy(v20.pGUID, lpGUID, 0x10u);
+  }
+  else
+  {
+    v20.pGUID = 0;
+  }
+
+  if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0)))
+  {
+    delete [] v20.pDriverName;
+    delete [] v20.pDeviceDesc;
+    if ( v20.pGUID )
+      delete v20.pGUID;
+  }
+  else
+  {
+    if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4)))
+    {
+      delete [] v20.pDriverName;
+      delete [] v20.pDeviceDesc;
+      if ( v20.pGUID )
+        delete v20.pGUID;
+      v6 = (IUnknown *)pDirectDraw;
+    }
+    else
+    {
+      pDirectDraw->Release();
+      if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u)))
+      {
+        v20.pDDraw4DevDesc = 0;
+      }
+      else
+      {
+        v7 = strlen(ddDevId.szDescription);
+        v20.pDDraw4DevDesc = new char[v7 + 1];
+        strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription);
+      }
+      memset(&ddsCaps, 0, 0x10u);
+      if (FAILED(pDirectDraw4->GetAvailableVidMem(
+             &ddsCaps,
+             (LPDWORD)&v20.uVideoMem,
+             (LPDWORD)&uFreeVideoMem)))
+        v20.uVideoMem = 0;
+      memset(&v10, 0, 0x7Cu);
+      v10.dwSize = 124;
+      v10.dwFlags = 6;
+      v10.dwHeight = 640;
+      v10.dwWidth = 480;
+      v10.ddpfPixelFormat.dwSize = 32;
+
+      v19 = 0;
+      if ( FAILED(pDirectDraw4->EnumDisplayModes(
+             0,
+             0,
+             &v19,
+             (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator))
+        || !v19
+        || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3)))
+      {
+        delete [] v20.pDriverName;
+        delete [] v20.pDeviceDesc;
+        if ( v20.pDDraw4DevDesc )
+          free(v20.pDDraw4DevDesc);
+        if ( v20.pGUID )
+          delete v20.pGUID;
+        v6 = (IUnknown *)pDirectDraw4;
+      }
+      else
+      {
+        aux.pInfo = pOut;
+        aux.ptr_4 = &v20;
+        pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux);
+        delete [] v20.pDriverName;
+        delete [] v20.pDeviceDesc;
+        if ( v20.pDDraw4DevDesc )
+          free(v20.pDDraw4DevDesc);
+        if ( v20.pGUID )
+          delete v20.pGUID;
+        pDirectDraw4->Release();
+        v6 = (IUnknown *)pDirect3D3;
+        pDirectDraw4 = 0;
+      }
+    }
+    v6->Release();
+  }
+  return 1;
+}
+
+
+//----- (0049D784) --------------------------------------------------------
+HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6)
+{
+  int v6; // eax@1
+  signed int v7; // edi@1
+  signed int v8; // edi@14
+  size_t v9; // eax@30
+  size_t v10; // eax@30
+  size_t v11; // eax@30
+  size_t v12; // eax@30
+  size_t v13; // eax@30
+
+  v6 = pHWDesc->dwFlags;
+  v7 = -1;
+  if ( v6 )
+  {
+    if ( !a6->ptr_4->pGUID )
+      v7 = 0;
+    if ( v6 && a6->ptr_4->pGUID )
+      v7 = 1;
+  }
+  if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID )
+    v7 = 2;
+  if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID )
+    v7 = 3;
+  if ( v7 != -1 )
+  {
+    v8 = v7;
+    a6->pInfo[v8].bIsDeviceCompatible = 1;
+    a6->pInfo[v8].uCaps = 0;
+    if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) )
+      a6->pInfo[v8].uCaps |= 2u;
+    if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) )
+      a6->pInfo[v8].uCaps |= 4u;
+    if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) )
+      a6->pInfo[v8].uCaps |= 8u;
+    if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) )
+      a6->pInfo[v8].uCaps |= 0x10u;
+    if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) )
+      a6->pInfo[v8].uCaps |= 0x20u;
+    if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) )
+      a6->pInfo[v8].uCaps |= 0x40u;
+    if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) )
+      BYTE1(a6->pInfo[v8].uCaps) |= 1u;
+    if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 )
+      LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u;
+    v9 = strlen(lpDeviceName);
+    a6->pInfo[v8].pName = new char[v9 + 1];
+    strcpy(a6->pInfo[v8].pName, lpDeviceName);
+    v10 = strlen(lpDeviceDesc);
+    a6->pInfo[v8].pDescription = new char[v10 + 1];
+    strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc);
+    a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u);
+    memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u);
+    v11 = strlen(a6->ptr_4->pDriverName);
+    a6->pInfo[v8].pDriverName = new char[v11 + 1];
+    strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName);
+    v12 = strlen(a6->ptr_4->pDeviceDesc);
+    a6->pInfo[v8].pDeviceDesc = new char[v12 + 1];
+    strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc);
+    v13 = strlen(a6->ptr_4->pDDraw4DevDesc);
+    a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1];
+    strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc);
+    if ( a6->ptr_4->pGUID )
+    {
+      a6->pInfo[v8].pDirectDrawGUID = new GUID;
+      memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u);
+    }
+    else
+    {
+      a6->pInfo[v8].pDirectDrawGUID = 0;
+    }
+    a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem;
+  }
+  return 1;
+}
+
+
+//----- (0049D75C) --------------------------------------------------------
+HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2)
+{
+  HRESULT result; // eax@3
+
+  if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 )
+  {
+    *a2 = 1;
+    result = 0;
+  }
+  else
+  {
+    result = 1;
+  }
+  return result;
+}
+
+
+
+//----- (0047A95E) --------------------------------------------------------
+void Render::DrawDecorations()
+{
+  char *v0; // esi@2
+  DecorationDesc *v1; // ebx@6
+  __int16 v2; // ax@6
+  double v3; // st7@7
+  int v4; // eax@9
+  int v5; // edx@9
+  unsigned int v6; // edi@9
+  int v7; // eax@9
+  SpriteFrame *v8; // eax@9
+  SpriteFrame *v9; // edi@9
+  unsigned __int16 *v10; // eax@9
+  int v11; // ecx@9
+  int v12; // eax@9
+  int v13; // ecx@9
+  int v14; // ecx@20
+  char v15; // dl@20
+  signed int v16; // eax@20
+  int v17; // eax@23
+  int v18; // ecx@24
+  int v19; // eax@24
+  int v20; // ecx@24
+  int v21; // ebx@26
+  int v22; // eax@26
+  int v23; // eax@30
+  signed __int64 v24; // qtt@31
+  int v25; // ebx@31
+  int v26; // ecx@32
+  RenderBillboard *v27; // eax@37
+  __int16 v28; // dx@37
+  __int16 v29; // cx@37
+  int v30; // ecx@37
+  int v31; // ebx@37
+  Particle_ local_0; // [sp+Ch] [bp-98h]@7
+  int x; // [sp+74h] [bp-30h]@9
+  int y; // [sp+78h] [bp-2Ch]@9
+  int v35; // [sp+7Ch] [bp-28h]@1
+  int v36; // [sp+80h] [bp-24h]@9
+  unsigned __int16 *v37; // [sp+84h] [bp-20h]@9
+  int v38; // [sp+88h] [bp-1Ch]@9
+  int v39; // [sp+8Ch] [bp-18h]@24
+  int v40; // [sp+90h] [bp-14h]@24
+  int v41; // [sp+94h] [bp-10h]@24
+  int v42; // [sp+98h] [bp-Ch]@9
+  int a5; // [sp+9Ch] [bp-8h]@9
+  int b; // [sp+A0h] [bp-4h]@22
+
+  v35 = 0;
+  if ( (signed int)uNumLevelDecorations > 0 )
+  {
+    v0 = (char *)&pLevelDecorations[0].vPosition.y;
+    do
+    {
+      if ( (!(*(v0 - 6) & 0x40) || ((LevelDecoration *)(v0 - 8))->_47A825()) && !(*(v0 - 6) & 0x20) )
+      {
+        v1 = &pDecorationList->pDecorations[*((short *)v0 - 4)];
+        v2 = v1->uFlags;
+        if ( (char)v2 >= 0 )
+        {
+          if ( !(v2 & 0x22) )
+          {
+            v4 = *((int *)v0 - 1);
+            v5 = *((int *)v0 + 1);
+            v6 = pMiscTimer->uTotalGameTimeElapsed;
+            y = *(int *)v0;
+            x = v4;
+            v36 = v5;
+            v7 = abs(v4 + y);
+            v8 = pSpriteFrameTable->GetFrame(v1->uSpriteID, v6 + v7);
+            v9 = v8;
+            v42 = v8->uFlags;
+            a5 = v8->uGlowRadius;
+            v10 = (unsigned __int16 *)stru_5C6E00->Atan2(
+                                        *((int *)v0 - 1) - pIndoorCamera->pos.x,
+                                        *(int *)v0 - pIndoorCamera->pos.y);
+            v11 = *((int *)v0 + 2);
+            v37 = v10;
+            v12 = v42;
+            v38 = 0;
+            v13 = ((signed int)(stru_5C6E00->uIntegerPi
+                              + ((signed int)stru_5C6E00->uIntegerPi >> 3)
+                              + v11
+                              - (signed int)v37) >> 8) & 7;
+            v37 = (unsigned __int16 *)v13;
+            if ( v42 & 2 )
+              v38 = 2;
+            if ( (256 << v13) & v42 )
+              v38 |= 4u;
+            if ( v12 & 0x40000 )
+              v38 |= 0x40u;
+            if ( v12 & 0x20000 )
+              LOBYTE(v38) = v38 | 0x80;
+            if ( a5 )
+            {
+              if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights )
+              {
+                v14 = v1->uColoredLightRed;
+                v15 = v1->uColoredLightGreen;
+                v16 = v1->uColoredLightBlue;
+              }
+              else
+              {
+                v16 = 255;
+                v14 = 255;
+                v15 = 255;
+              }
+              b = v16;
+              pStationaryLightsStack->AddLight(
+                x,
+                y,
+                v36 + v1->uDecorationHeight / 2,
+                a5,
+                v14,
+                v15,
+                v16,
+                byte_4E94D0);
+            }
+            v17 = (x - pIndoorCamera->pos.x) << 16;
+            if ( pIndoorCamera->sRotationX )
+            {
+              v40 = (y - pIndoorCamera->pos.y) << 16;
+              v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
+                  + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
+              v42 = v18;
+              b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
+              a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
+              v40 = (v36 - pIndoorCamera->pos.z) << 16;
+              v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
+              v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
+              v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
+              v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
+              if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
+              {
+                v21 = a5 - b;
+                v41 = a5 - b;
+                a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
+                b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
+                v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5;
+LABEL_30:
+                v42 = v22;
+                v40 = 2 * abs(v20);
+                v23 = abs(v21);
+                if ( v40 >= v23 )
+                {
+                  LODWORD(v24) = 0;
+                  HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad);
+                  a5 = v24 / v39;
+                  v25 = pViewport->uScreenCenterX
+                      - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16);
+                  b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16;
+                  v41 = v24 / v39;
+                  v40 = pViewport->uScreenCenterY
+                      - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16);
+                  v42 = v9->scale;
+                  v41 = (unsigned __int64)(v42 * v24 / v39) >> 16;
+                  v37 = (unsigned __int16 *)&v9->pHwSpriteIDs[(int)v37];
+                  if ( pRenderer->pRenderD3D )
+                  {
+                    v26 = v41;
+                    v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1;
+                    b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
+                  }
+                  else
+                  {
+                    v26 = v41;
+                    v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1;
+                    b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
+                  }
+                  if ( b + v25 >= (signed int)pViewport->uViewportX && v25 - b <= (signed int)pViewport->uViewportZ )
+                  {
+                    if ( (signed int)uNumBillboardsToDraw >= 500 )
+                      return;
+                    v27 = &pBillboardRenderList[uNumBillboardsToDraw++];
+                    ++uNumDecorationsDrawnThisFrame;
+                    v27->uHwSpriteID = *v37;
+                    v28 = v9->uPaletteIndex;
+                    v27->field_0 = v26;
+                    v27->field_4 = v26;
+                    v29 = v38;
+                    v27->uScreenSpaceX = v25;
+                    HIBYTE(v29) |= 2u;
+                    v27->uPalette = v28;
+                    v27->field_1E = v29;
+                    v27->some_x = x;
+                    v27->some_y = y;
+                    v27->some_z = v36;
+                    v27->uScreenSpaceY = v40;
+                    HIWORD(v30) = HIWORD(v39);
+                    v31 = 8 * v35 | 5;
+                    LOWORD(v30) = 0;
+                    v27->uIndoorSectorID = 0;
+                    v27->sZValue = v30 + v31;
+                    v27->uPaletteSubindex = 0;
+                    v27->pSpriteFrame = v9;
+                    v27->uTintColor = 0;
+                  }
+                }
+                goto LABEL_38;
+              }
+            }
+            else
+            {
+              v42 = (x - pIndoorCamera->pos.x) << 16;
+              v40 = (y - pIndoorCamera->pos.y) << 16;
+              b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
+              a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
+              v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
+              v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
+              if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
+              {
+                a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
+                b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
+                v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
+                v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
+                v22 = (v36 - pIndoorCamera->pos.z) << 16;
+                goto LABEL_30;
+              }
+            }
+          }
+        }
+        else
+        {
+          memset(&local_0, 0, 0x68u);
+          v3 = (double)*((signed int *)v0 - 1);
+          local_0.bFree = 1036;
+          local_0.uDiffuse = 0xFF3C1Eu;
+          local_0.x = v3;
+          local_0.y = (double)*(signed int *)v0;
+          local_0.z = (double)*((signed int *)v0 + 1);
+          local_0.flt_10 = 0.0;
+          local_0.flt_14 = 0.0;
+          local_0.flt_18 = 0.0;
+          local_0.flt_28 = 1.0;
+          local_0.timeToLive = (rand() & 0x80) + 128;
+          local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
+          pGame->pParticleEngine->AddParticle(&local_0);
+        }
+      }
+LABEL_38:
+      ++v35;
+      v0 += 32;
+    }
+    while ( v35 < (signed int)uNumLevelDecorations );
+  }
+}
+// 4E94D0: using guessed type char byte_4E94D0;
+// 5187EC: using guessed type int uNumDecorationsDrawnThisFrame;
+
+
+//----- (0049D717) --------------------------------------------------------
+HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst)
+{
+  HRESULT v2; // esi@2
+
+  if ( Src->dwFlags & 0x400 | 0x2000 )
+  {
+    v2 = 0;
+    if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask )
+      goto LABEL_6;
+    if ( !Dst->dwSize )
+    {
+      v2 = 1;
+LABEL_6:
+      memcpy(Dst, Src, 0x20u);
+      return v2;
+    }
+  }
+  return 1;
+}
+
+//----- (0049DC28) --------------------------------------------------------
+void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices)
+{
+  RenderD3D__DevInfo *v2; // eax@1
+
+  v2 = new RenderD3D__DevInfo[4];// 4 items
+  *pOutDevices = v2;
+  memset(v2, 0, 0xA0u);
+  DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices);
+}
+
+
+//----- (0049DC58) --------------------------------------------------------
+RenderD3D::RenderD3D()
+{
+  RenderD3D *v1; // esi@1
+
+  v1 = this;
+  this->pHost = 0;
+  this->pDirect3D = 0;
+  this->pUnk = 0;
+  this->pBackBuffer = 0;
+  this->pFrontBuffer = 0;
+  this->pZBuffer = 0;
+  this->pDevice = 0;
+  this->pViewport = 0;
+  this->field_40 = 1;
+  this->field_44 = 10;
+  GetAvailableDevices(&this->pAvailableDevices);
+}
+
+//----- (0049DC90) --------------------------------------------------------
+void RenderD3D::Release()
+{
+  RenderD3D *v1; // esi@1
+  IDirectDraw4 *v2; // eax@2
+  signed int v3; // edi@4
+  IDirect3DViewport3 *v4; // eax@22
+  IUnknown *v5; // eax@24
+  IDirectDrawSurface4 *v6; // eax@26
+  IDirect3DDevice3 *v7; // eax@28
+  IDirect3D3 *v8; // eax@30
+  IDirectDrawSurface4 *v9; // eax@32
+  IDirectDrawSurface4 *v10; // eax@34
+  IDirectDraw4 *v11; // eax@36
+
+  v1 = this;
+  if ( !this->bWindowed )
+  {
+    v2 = this->pHost;
+    if ( v2 )
+    {
+      v2->RestoreDisplayMode();
+      v1->pHost->SetCooperativeLevel(v1->hWindow, 8u);
+      v1->pHost->FlipToGDISurface();
+    }
+  }
+  v3 = 0;
+  do
+  {
+    if ( v1->pAvailableDevices[v3].pDriverName )
+    {
+      free(v1->pAvailableDevices[v3].pDriverName);
+      v1->pAvailableDevices[v3].pDriverName = 0;
+    }
+    if ( v1->pAvailableDevices[v3].pDeviceDesc )
+    {
+      free(v1->pAvailableDevices[v3].pDeviceDesc);
+      v1->pAvailableDevices[v3].pDeviceDesc = 0;
+    }
+    if ( v1->pAvailableDevices[v3].pDDraw4DevDesc )
+    {
+      free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
+      v1->pAvailableDevices[v3].pDDraw4DevDesc = 0;
+    }
+    if ( v1->pAvailableDevices[v3].pDirectDrawGUID )
+    {
+      free(v1->pAvailableDevices[v3].pDirectDrawGUID);
+      v1->pAvailableDevices[v3].pDirectDrawGUID = 0;
+    }
+    if ( v1->pAvailableDevices[v3].pName )
+    {
+      free(v1->pAvailableDevices[v3].pName);
+      v1->pAvailableDevices[v3].pName = 0;
+    }
+    if ( v1->pAvailableDevices[v3].pDescription )
+    {
+      free(v1->pAvailableDevices[v3].pDescription);
+      v1->pAvailableDevices[v3].pDescription = 0;
+    }
+    if ( v1->pAvailableDevices[v3].pGUID )
+    {
+      free(v1->pAvailableDevices[v3].pGUID);
+      v1->pAvailableDevices[v3].pGUID = 0;
+    }
+    ++v3;
+  }
+  while ( v3 < 4 );
+  if ( v1->pAvailableDevices )
+  {
+    free(v1->pAvailableDevices);
+    v1->pAvailableDevices = 0;
+  }
+  v4 = v1->pViewport;
+  if ( v4 )
+  {
+    v4->Release();
+    v1->pViewport = 0;
+  }
+  v5 = v1->pUnk;
+  if ( v5 )
+  {
+    v5->Release();
+    v1->pUnk = 0;
+  }
+  v6 = v1->pZBuffer;
+  if ( v6 )
+  {
+    v6->Release();
+    v1->pZBuffer = 0;
+  }
+  v7 = v1->pDevice;
+  if ( v7 )
+  {
+    v7->Release();
+    v1->pDevice = 0;
+  }
+  v8 = v1->pDirect3D;
+  if ( v8 )
+  {
+    v8->Release();
+    v1->pDirect3D = 0;
+  }
+  v9 = v1->pBackBuffer;
+  if ( v9 )
+  {
+    v9->Release();
+    v1->pBackBuffer = 0;
+  }
+  v10 = v1->pFrontBuffer;
+  if ( v10 )
+  {
+    v10->Release();
+    v1->pFrontBuffer = 0;
+  }
+  v11 = v1->pHost;
+  if ( v11 )
+  {
+    v11->Release();
+    v1->pHost = 0;
+  }
+}
+
+
+//----- (0049DE14) --------------------------------------------------------
+bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd)
+{
+  //IDirectDraw4 *v8; // eax@12
+  //IDirectDraw4 *v9; // eax@16
+  //IDirectDraw4 *v10; // eax@20
+  //IDirectDraw4 *v13; // eax@35
+  const char *v23; // [sp-4h] [bp-DCh]@9
+  const char *v24; // [sp-4h] [bp-DCh]@13
+  const char *v25; // [sp-4h] [bp-DCh]@19
+  DWORD v26; // [sp-4h] [bp-DCh]@30
+  DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37
+  DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11
+  D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28
+  IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18
+  LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1
+
+  this->bWindowed = bWindowed;
+  this->hWindow = hWnd;
+
+  if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0)))
+  {
+    sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n");
+    return 0;
+  }
+
+  if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost)))
+  {
+    sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n");
+    if (lpDD)
+      lpDD->Release();
+    return 0;
+  }
+  lpDD->Release();
+  lpDD = 0;
+
+  if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID)
+  {
+    if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL)))
+    {
+      v23 = "Init - Failed to set cooperative level.\n";
+      sprintf(pErrorMessage, v23);
+LABEL_65:
+      if (pHost)
+      {
+        pHost->Release();
+        pHost = 0;
+      }
+      return 0;
+    }
+    memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
+    ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+    ddsd2.dwFlags = DDSD_CAPS;
+    ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
+    if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
+    {
+      ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+      pHost->GetDisplayMode(&ddsd2);
+      if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 )
+      {
+        v24 = "Init - Desktop isn't in 16 bit mode.\n";
+        goto LABEL_14;
+      }
+
+      ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+      ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+      ddsd2.dwWidth = 640;
+      ddsd2.dwHeight = 480;
+      if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) )
+      {
+        v24 = "Init - Failed to create back buffer.\n";
+LABEL_14:
+        sprintf(pErrorMessage, v24);
+        if (pFrontBuffer)
+        {
+          pFrontBuffer->Release();
+          pFrontBuffer = 0;
+        }
+        goto LABEL_65;
+      }
+      if ( pHost->CreateClipper(0, &v30, 0) )
+      {
+        v25 = "Init - Failed to create clipper.\n";
+        goto LABEL_45;
+      }
+      v30->SetHWnd(0, hWnd);
+      pFrontBuffer->SetClipper(v30);
+
+      v30->Release();
+      v30 = 0;
+
+      pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
+
+      ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+      ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+      ddsd2.dwWidth = 640;
+      ddsd2.dwHeight = 480;
+
+      if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
+             (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
+             &ddsd2.ddpfPixelFormat) )
+        goto LABEL_21;
+      if ( uDeviceID == 2 || uDeviceID == 3 )
+        ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
+
+      if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
+      {
+        if ( !pBackBuffer->AddAttachedSurface(pZBuffer) )
+        {
+          if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
+                  pBackBuffer,
+                  &pDevice,
+                  0) )
+          {
+            memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
+            d3dvp2.dvClipWidth = 2.0;
+            d3dvp2.dvClipY = 1.0;
+            d3dvp2.dvClipHeight = 2.0;
+            d3dvp2.dvMaxZ = 1.0;
+            d3dvp2.dvMinZ = 0.0;
+            goto LABEL_54;
+          }
+LABEL_51:
+          sprintf(pErrorMessage, "Init - Failed to create D3D device.\n");
+          if (pDirect3D)
+          {
+            pDirect3D->Release();
+            pDirect3D = 0;
+          }
+          goto LABEL_59;
+        }
+LABEL_48:
+        sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n");
+        if (pZBuffer)
+        {
+          pZBuffer->Release();
+          pZBuffer = 0;
+        }
+        goto LABEL_61;
+      }
+      goto LABEL_44;
+    }
+LABEL_36:
+    v23 = "Init - Failed to create front buffer.\n";
+    sprintf(pErrorMessage, v23);
+    goto LABEL_65;
+  }
+  if ( uDeviceID == 1 )
+    v26 = 1045;
+  else
+    v26 = 1041;
+  if (pHost->SetCooperativeLevel(hWnd, v26) )
+  {
+    v23 = "Init - Failed to set cooperative level.\n";
+    sprintf(pErrorMessage, v23);
+    goto LABEL_65;
+  }
+  if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) )
+  {
+    v23 = "Init - Failed to set display mode.\n";
+    sprintf(pErrorMessage, v23);
+    goto LABEL_65;
+  }
+
+  memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
+  ddsd2.dwSize = sizeof(DDSURFACEDESC2);
+  ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+  ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
+  ddsd2.dwBackBufferCount = 1;
+  if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
+    goto LABEL_36;
+  //a3a = &pBackBuffer;
+  //v14 = *v34;
+  memset(&v27, 0, sizeof(DDSCAPS2));
+  v27.dwCaps = DDSCAPS_BACKBUFFER;
+  //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer);
+  //hWnda = &pDirect3D;
+  pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
+  if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer)))
+  {
+    v25 = "Init - Failed to get D3D interface.\n";
+    goto LABEL_45;
+  }
+
+  ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+  ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+  ddsd2.dwWidth = 640;
+  ddsd2.dwHeight = 480;
+  if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
+         (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
+         &ddsd2.ddpfPixelFormat) )
+  {
+LABEL_21:
+    v25 = "Init - Failed to enumerate Z buffer formats.\n";
+    goto LABEL_45;
+  }
+  if ( uDeviceID == 2 || uDeviceID == 3 )
+    BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u;
+  //uDeviceIDa = &pZBuffer;
+  if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
+  {
+LABEL_44:
+    v25 = "Init - Failed to create z-buffer.\n";
+LABEL_45:
+    sprintf(pErrorMessage, v25);
+    if (pBackBuffer)
+    {
+      pBackBuffer->Release();
+      pBackBuffer = 0;
+    }
+LABEL_63:
+    //v19 = &pFrontBuffer;
+    if (pFrontBuffer)
+    {
+      pFrontBuffer->Release();
+      pFrontBuffer= 0;
+    }
+    goto LABEL_65;
+  }
+  if (pBackBuffer->AddAttachedSurface(pZBuffer))
+    goto LABEL_48;
+  //v33 = &pDevice;
+  if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
+         pBackBuffer,
+         &pDevice,
+         0) )
+    goto LABEL_51;
+  memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
+  d3dvp2.dvClipWidth = 2.0;
+  d3dvp2.dvClipY = 1.0;
+  d3dvp2.dvClipHeight = 2.0;
+  d3dvp2.dvMaxZ = 1.0;
+
+LABEL_54:
+  d3dvp2.dwSize = sizeof(D3DVIEWPORT2);
+  //v17 = *hWnda;
+  d3dvp2.dwWidth = 640;
+  d3dvp2.dwHeight = 480;
+  d3dvp2.dvClipX = -1.0;
+  //v18 = v17->lpVtbl;
+  //v32 = &v4->pViewport;
+  if (pDirect3D->CreateViewport(&pViewport, 0))
+  {
+    sprintf(pErrorMessage, "Init - Failed to create viewport.\n");
+    if (pDevice)
+    {
+      pDevice->Release();
+      pDevice = 0;
+    }
+    if (pDirect3D)
+    {
+      pDirect3D->Release();
+      pDirect3D = 0;
+    }
+LABEL_59:
+    if (pZBuffer)
+    {
+      pZBuffer->Release();
+      pZBuffer = 0;
+    }
+LABEL_61:
+    if (pBackBuffer)
+    {
+      pBackBuffer->Release();
+      pBackBuffer = 0;
+    }
+    goto LABEL_63;
+  }
+
+  pDevice->AddViewport(pViewport);
+  pViewport->SetViewport2(&d3dvp2);
+  pDevice->SetCurrentViewport(pViewport);
+  return 1;
+}
+
+
+//----- (0049E444) --------------------------------------------------------
+unsigned int RenderD3D::GetDeviceCaps()
+{
+  unsigned int v1; // ebx@1
+  RenderD3D *v2; // edi@1
+  IDirect3DDevice3 *v3; // eax@1
+  unsigned int result; // eax@2
+  D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1
+  D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1
+
+  v1 = 0;
+  v2 = this;
+  memset(&halCaps, 0, 0xFCu);
+  halCaps.dwSize = 252;
+  memset(&refCaps, 0, 0xFCu);
+  v3 = v2->pDevice;
+  refCaps.dwSize = 252;
+  if ( v3->GetCaps(&halCaps, &refCaps) )
+  {
+    result = 1;
+  }
+  else
+  {
+    if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) )
+      v1 = 2;
+    if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) )
+      v1 |= 4u;
+    if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) )
+      v1 |= 8u;
+    if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) )
+      v1 |= 0x10u;
+    if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) )
+      v1 |= 0x20u;
+    if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) )
+      v1 |= 0x40u;
+    if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 )
+      LOBYTE(v1) = v1 | 0x80;
+    result = v1;
+  }
+  return result;
+}
+
+
+//----- (0049E4FC) --------------------------------------------------------
+void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear)
+{
+  uint uClearFlags = 0;
+
+  if (bClearColor)
+    uClearFlags |= D3DCLEAR_TARGET;
+  if (bClearDepth)
+    uClearFlags |= D3DCLEAR_ZBUFFER;
+  
+  D3DRECT rects[] = {{0, 0, 640, 480}};
+  if (uClearFlags)
+    pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0);
+}
+
+
+//----- (0049E54D) --------------------------------------------------------
+void RenderD3D::Present(bool bForceBlit)
+{
+  RECT v5; // [sp+18h] [bp-18h]@1
+  struct tagPOINT Point; // [sp+28h] [bp-8h]@4
+
+  v5.left = 0;
+  v5.top = 0;
+  v5.bottom = 480;
+  v5.right = 640;
+
+  if (bWindowed || bForceBlit)
+  {
+    RECT rc;
+    GetClientRect(hWindow, &rc);
+    Point.y = 0;
+    Point.x = 0;
+    ClientToScreen(hWindow, &Point);
+    OffsetRect(&rc, Point.x, Point.y);
+    pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0);
+  }
+  else
+    pFrontBuffer->Flip(0, 1);
+}
+
+
+//----- (0049E5D4) --------------------------------------------------------
+bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim)
+{
+  unsigned int v8; // edx@4
+  unsigned int v9; // ebx@5
+  unsigned int v10; // eax@5
+  DWORD v11; // edx@5
+  //int v12; // edx@7
+  DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1
+  //RenderD3D *v15; // [sp+88h] [bp-4h]@1
+
+  //v15 = this;
+  memset(&ddsd2, 0, 0x7Cu);
+  ddsd2.dwSize = 0x7Cu;
+  ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
+  ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
+  ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
+  ddsd2.dwHeight = uTextureHeight;
+  ddsd2.dwWidth = uTextureWidth;
+  if ( bMipmaps )
+  {
+    if ( (signed int)uTextureHeight <= (signed int)uTextureWidth )
+    {
+      v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim);
+LABEL_8:
+      ddsd2.dwMipMapCount = v8;
+      if ( !v8 )
+        goto LABEL_12;
+      goto LABEL_11;
+    }
+    if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim )
+    {
+      v8 = GetMaxMipLevels(uMinDeviceTexDim);
+      goto LABEL_8;
+    }
+    v9 = GetMaxMipLevels(uTextureWidth);
+    v10 = GetMaxMipLevels(uMinDeviceTexDim);
+    ddsd2.dwMipMapCount = v9 - v10;
+    if ( v9 == v10 )
+    {
+      ddsd2.dwFlags = 0x1007u;
+      ddsd2.ddsCaps.dwCaps = v11;
+      goto LABEL_12;
+    }
+  }
+  else
+  {
+    ddsd2.dwMipMapCount = 1;
+  }
+LABEL_11:
+  ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
+  ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
+LABEL_12:
+  ddsd2.ddpfPixelFormat.dwRGBBitCount = 16;
+  ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
+  if (bAlphaChannel)
+  {
+    ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+    ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00;
+    ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0;
+    ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
+    ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u;
+  }
+  else
+  {
+    ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB;
+    ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800;
+    ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0;
+    ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
+    ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0;
+  }
+  if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0)))
+    return false;
+  if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture)))
+  {
+    (*pOutSurface)->Release();
+    *pOutSurface = 0;
+    return false;
+  }
+  return true;
+}
+
+//----- (004A5190) --------------------------------------------------------
+void RenderD3D::HandleLostResources()
+{
+  pBitmaps_LOD->ReleaseLostHardwareTextures();
+  pBitmaps_LOD->_410423_move_textures_to_device();
+  pSprites_LOD->ReleaseLostHardwareSprites();
+}
+
+
+
+//----- (004A2050) --------------------------------------------------------
+void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
+{
+  Render *v5; // edi@1
+  unsigned int v6; // ebx@1
+  LightmapBuilder *v7; // esi@3
+  int v8; // eax@7
+  ODMFace *v9; // eax@12
+  char *v10; // esi@12
+  double v11; // st7@14
+  double v12; // st7@14
+  int v13; // eax@14
+  ODMFace *v14; // ecx@14
+  double v15; // st7@14
+  float v16; // ST48_4@15
+  int v17; // eax@15
+  char v18; // zf@17
+  HRESULT v19; // eax@18
+  HRESULT v20; // eax@18
+  HRESULT v21; // eax@20
+  HRESULT v22; // eax@20
+  unsigned int v23; // ecx@20
+  char *v24; // eax@21
+  HRESULT v25; // eax@23
+  HRESULT v26; // eax@23
+  HRESULT v27; // eax@24
+  HRESULT v28; // eax@25
+  HRESULT v29; // eax@25
+  HRESULT v30; // eax@25
+  HRESULT v31; // eax@25
+  HRESULT v32; // eax@26
+  unsigned int v33; // ecx@26
+  char *v34; // eax@27
+  int v35; // edx@28
+  HRESULT v36; // eax@29
+  HRESULT v37; // eax@29
+  HRESULT v38; // eax@29
+  HRESULT v39; // eax@29
+  //IDirect3DDevice3Vtbl *v40; // ebx@29
+  unsigned int v41; // eax@29
+  HRESULT v42; // eax@30
+  HRESULT v43; // eax@30
+  HRESULT v44; // eax@30
+  char *v45; // esi@34
+  int v46; // ecx@35
+  double v47; // st6@35
+  int v48; // eax@36
+  const char *v49; // [sp+4Ch] [bp-1Ch]@0
+  const char *v50; // [sp+4Ch] [bp-1Ch]@20
+  int v51; // [sp+50h] [bp-18h]@0
+  unsigned int v52; // [sp+54h] [bp-14h]@0
+  LightmapBuilder *v53; // [sp+58h] [bp-10h]@3
+  unsigned int v54; // [sp+5Ch] [bp-Ch]@3
+  unsigned int v55; // [sp+5Ch] [bp-Ch]@34
+  unsigned int v56; // [sp+60h] [bp-8h]@12
+  int v57; // [sp+60h] [bp-8h]@34
+  HRESULT a2; // [sp+64h] [bp-4h]@4
+
+  v5 = this;
+  v6 = 0;
+  if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
+  {
+    v7 = pGame->pLightmapBuilder;
+    v53 = v7;
+    v54 = v7->std__vector_000004_size;
+    if ( v7->std__vector_000004_size)
+      a2 = -1;
+    pGame->_44EE30(a4, (int)&a2);
+    if ( byte_4D864C && pGame->uFlags & 1 )
+    {
+      v8 = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
+      v7->_45D74F_MessWithLight(v8, 0);
+    }
+    else
+    {
+      if ( !v54 || byte_4D864C && pGame->uFlags & 2 )
+      {
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
+        if (bUsingSpecular)
+        {
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
+        }
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v45 = (char *)&array_50AC10[0].vWorldViewPosition;
+          v57 = (int)&arary_77E5C8[0].pos.y;
+          v55 = uNumVertices;
+          do
+          {
+            a2 = GetActorTintColor(a3->field_58, 0, *(float *)v45, 0, 0);
+            pGame->_44EE30(a4, (int)&a2);
+            v46 = v57;
+            v47 = *(float *)v45 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
+            *(int *)(v57 - 4) = *((int *)v45 + 3);
+            *(int *)v57 = *((int *)v45 + 4);
+            *(int *)(v57 + 12) = a2;
+            *(float *)(v57 + 4) = 1.0 - 1.0 / v47;
+            *(float *)(v57 + 8) = 1.0 / (*(float *)v45 + 0.0000001);
+            if ( v5->bUsingSpecular )
+            {
+              v48 = sub_47C3D7_get_fog_related_stuff(0, 0, *(float *)v45);
+              v46 = v57;
+            }
+            else
+            {
+              v48 = 0;
+            }
+            *(int *)(v46 + 16) = v48;
+            *(int *)(v46 + 20) = *((int *)v45 + 6);
+            *(int *)(v46 + 24) = *((int *)v45 + 7);
+            v45 += 48;
+            v18 = v55-- == 1;
+            v57 = v46 + 32;
+          }
+          while ( !v18 );
+        }
+        pRenderD3D->pDevice->SetTexture(0, pTexture);
+        pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                                           D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                                           arary_77E5C8,
+                                           uNumVertices,
+                                           D3DDP_DONOTLIGHT);
+      }
+      else
+      {
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v9 = (ODMFace *)&arary_77E5C8[0].pos.y;
+          v10 = (char *)&array_50AC10[0].vWorldViewPosition;
+          a4 = (ODMFace *)&arary_77E5C8[0].pos.y;
+          v56 = uNumVertices;
+          while ( 1 )
+          {
+            v11 = *(float *)v10 * 1000.0;
+            *((int *)v9 - 1) = *((int *)v10 + 3);
+            v12 = v11 / (double)pOutdoorCamera->shading_dist_mist;
+            v9->pFacePlane.vNormal.x = *((int *)v10 + 4);
+            *(float *)&v9->pFacePlane.vNormal.y = 1.0 - 1.0 / v12;
+            *(float *)&v9->pFacePlane.vNormal.z = 1.0 / (*(float *)v10 + 0.0000001);
+            v13 = GetActorTintColor(a3->field_58, 0, *(float *)v10, 0, 0);
+            v14 = a4;
+            v15 = *(float *)v10;
+            a4->pFacePlane.dist = v13;
+            if ( v5->bUsingSpecular )
+            {
+              v16 = v15;
+              v17 = sub_47C3D7_get_fog_related_stuff(0, 0, v16);
+              v14 = a4;
+            }
+            else
+            {
+              v17 = 0;
+            }
+            v14->zCalc1 = v17;
+            v14->zCalc2 = *((int *)v10 + 6);
+            v14->zCalc3 = *((int *)v10 + 7);
+            v10 += 48;
+            v18 = v56-- == 1;
+            a4 = (ODMFace *)((char *)v14 + 32);
+            if ( v18 )
+              break;
+            v9 = a4;
+          }
+        }
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+        if (bUsingSpecular)
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
+
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                                                  D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
+                                                  arary_77E5C8,
+                                                  uNumVertices,
+                                                  D3DDP_DONOTLIGHT));
+        //v50 = (const char *)v5->pRenderD3D->pDevice;
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
+        //(*(void (**)(void))(*(int *)v50 + 88))();
+        v53->_45D74F_MessWithLight(-1, 0);
+        v23 = uNumVertices;
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v24 = (char *)&arary_77E5C8[0].diffuse;
+          do
+          {
+            *(int *)v24 = a2;
+            v24 += 32;
+            --v23;
+          }
+          while ( v23 );
+        }
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+        if ( !pRenderer->bUsingSpecular )
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
+
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                                                  D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
+                                                  arary_77E5C8,
+                                                  uNumVertices,
+                                                  D3DDP_DONOTLIGHT));
+        if (bUsingSpecular)
+        {
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
+
+          v33 = uNumVertices;
+          if ( (signed int)uNumVertices > 0 )
+          {
+            v34 = (char *)&arary_77E5C8[0].specular;
+            do
+            {
+              v35 = *(int *)v34;
+              *(int *)v34 = 0;
+              v34 += 32;
+              --v33;
+              *((int *)v34 - 9) = pRenderer->uFogColor | v35 & 0xFF000000;
+            }
+            while ( v33 );
+          }
+          ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5));
+          ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                                                    D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
+                                                    arary_77E5C8,
+                                                    uNumVertices,
+                                                    D3DDP_DONOTLIGHT));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, true));
+          //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl;
+          v41 = GetLevelFogColor();
+          pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF);
+          v6 = 0;
+          pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
+        }
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6));
+      }
+    }
+  }
+}
+// 4D864C: using guessed type char byte_4D864C;
+
+
+//----- (0049EB79) --------------------------------------------------------
+Render::~Render()
+{
+  Render *v1; // esi@1
+
+  v1 = this;
+  pAllocator->FreeChunk(this->pDefaultZBuffer);
+  v1->pD3DBitmaps.Release();
+  v1->pD3DSprites.Release();
+  Release();
+  v1->bWindowMode = 1;
+  //nullsub_1();
+  //nullsub_1();
+}
+
+
+
+//----- (0049E756) --------------------------------------------------------
+bool Render::IsColorKeySupported(IDirectDraw4 *this_)
+{
+  DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1
+  DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1
+
+  halCaps.dwSize = 380;
+  refCaps.dwSize = 380;
+  this_->GetCaps(&halCaps, &refCaps);
+  return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2;
+}
+
+//----- (0049E992) --------------------------------------------------------
+Render::Render()
+{
+  Render *v1; // esi@1
+  int v2; // eax@1
+  char v3; // zf@1
+
+  v1 = this;
+  this->pDirectDraw4 = 0;
+  this->pFrontBuffer4 = 0;
+  this->pBackBuffer4 = 0;
+  this->pColorKeySurface4 = 0;
+  this->pDirectDraw2 = 0;
+  this->pFrontBuffer2 = 0;
+  this->pBackBuffer2 = 0;
+  this->pSomeSurface2 = 0;
+  //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps);
+  //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites);
+  v1->bWindowMode = 1;
+  v1->field_40054 = 0;
+  v1->field_10 = 640;
+  v1->field_14 = 480;
+  v1->field_40030 = 0;
+  v1->field_4002C = 0;
+  v1->pActiveZBuffer = 0;
+  v1->pDefaultZBuffer = 0;
+  v1->field_20_clipy = 0;
+  v1->field_1C_clipx = 0;
+  v1->field_24_clipz = 639;
+  v1->field_28_clipw = 479;
+  v1->field_4003C = (int)&unk_4EED80;
+  v1->field_40040 = dword_4EED78;
+  v1->uClipZ = 640;
+  v1->field_40044 = 2;
+  v1->field_40048 = 6;
+  v1->pFrontBuffer4 = 0;
+  v1->pBackBuffer4 = 0;
+  v1->pColorKeySurface4 = 0;
+  v1->pDirectDraw4 = 0;
+  v1->pRenderD3D = 0;
+  v1->uNumSceneBegins = 0;
+  v1->uNumD3DSceneBegins = 0;
+  v1->field_40110 = 0;
+  v1->pTargetSurface = 0;
+  v1->uTargetSurfacePitch = 0;
+  v1->uClipY = 0;
+  v1->uClipX = 0;
+  v1->uClipW = 480;
+  v1->bClip = 1;
+  v1->bColorKeySupported = 0;
+  v1->bRequiredTextureStagesAvailable = 0;
+  v1->bTinting = 1;
+  LOBYTE(v1->field_103668) = 0;
+  v1->field_1036B8 = 0;
+  v1->_gpu_memory_used = 0;
+  uNumBillboardsToDraw = 0;
+  bFogEnabled = false;
+}
+
+bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
+                        bool bColoredLights, uint uDetailLevel, uint bTinting)
+{
+  bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0);
+  bStartInWindow = bWindowed;
+
+  uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1);
+
+  bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0);
+  uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1);
+
+  this->bTinting = bTinting;
+
+  auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl");
+  auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl");
+
+  return r1 && r2;
+}
+
+
+
+//----- (0049EBF1) --------------------------------------------------------
+void Render::_49EBF1()
+{
+  signed int uNumRedBits; // edx@1
+  signed int uNuGreenBits; // edi@1
+  signed int uNumBlueBits; // esi@1
+  unsigned int v4; // edx@4
+  unsigned int v5; // edi@4
+  int v6; // ebx@4
+  int v7; // edx@4
+  signed int v8; // [sp+8h] [bp-24h]@1
+  signed int v9; // [sp+Ch] [bp-20h]@1
+  signed int v10; // [sp+20h] [bp-Ch]@1
+  signed int i; // [sp+24h] [bp-8h]@2
+  signed int v12; // [sp+28h] [bp-4h]@3
+
+  v10 = 0;
+  uNumRedBits = 1 << this->uTargetRBits;
+  uNuGreenBits = 1 << this->uTargetGBits;
+  uNumBlueBits = 1 << this->uTargetBBits;
+  v9 = 1 << this->uTargetRBits;
+  v8 = 1 << this->uTargetGBits;
+  if ( uNumRedBits > 0 )
+  {
+    do
+    {
+      for ( i = 0; i < uNuGreenBits; ++i )
+      {
+        v12 = 0;
+        if ( uNumBlueBits > 0 )
+        {
+          do
+          {
+            v4 = this->uTargetBBits;
+            v5 = v4 + this->uTargetGBits;
+            v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits);
+            v7 = (v10 << v5) + v12++ + (i << v4);
+            this->field_2C[v7] = v6;
+          }
+          while ( v12 < uNumBlueBits );
+          uNumRedBits = v9;
+          uNuGreenBits = v8;
+        }
+      }
+      ++v10;
+    }
+    while ( v10 < uNumRedBits );
+  }
+}
+
+
+//----- (0049ECC4) --------------------------------------------------------
+void Render::ClearBlack()
+{
+  if (pRenderD3D)
+  {
+    if (field_40110)
+      pRenderD3D->ClearTarget(true, 0, false, 0.0);
+  }
+  else
+    memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2));
+}
+
+
+//----- (0049ED18) --------------------------------------------------------
+void Render::PresentBlackScreen()
+{
+  LONG w; // edx@3
+  IDirectDrawSurface *v2; // eax@3
+  DDBLTFX v3; // [sp+4h] [bp-74h]@5
+  RECT x; // [sp+68h] [bp-10h]@3
+
+  memset(&v3, 0, sizeof(DDBLTFX));
+  if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
+      pVersion->pVersionInfo.dwMajorVersion >= 5)
+  {
+    x.left = uWindowX;
+    x.right = uWindowX + uWindowHeight;
+    x.top = uWindowY;
+    w = uWindowY + uWindowWidth;
+    v2 = (IDirectDrawSurface *)this->pBackBuffer4;
+  }
+  else
+  {
+    x.left = uWindowX;
+    x.right = uWindowX + uWindowHeight;
+    x.top = uWindowY;
+    w = uWindowY + uWindowWidth;
+    v2 = (IDirectDrawSurface *)this->pBackBuffer2;
+  }
+  x.bottom = w;
+  v3.dwFillColor = 0;
+  v3.dwSize = 100;
+  v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3);
+  pRenderer->Present();
+}
+
+
+//----- (0049EDB6) --------------------------------------------------------
+void Render::SavePCXScreenshot()
+{
+  Render *v1; // esi@1
+  __int16 v2; // di@1
+  int v3; // eax@4
+  int v4; // ecx@4
+  int v5; // eax@8
+  FILE *v6; // edi@10
+  int v7; // ecx@11
+  int v8; // eax@11
+  int v9; // eax@13
+  int v10; // ecx@15
+  unsigned __int8 v11; // dl@15
+  signed int v12; // eax@18
+  char v13; // zf@27
+  HRESULT v14; // eax@29
+  char v15[56]; // [sp+Ch] [bp-158h]@10
+  __int16 v16; // [sp+44h] [bp-120h]@10
+  DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7
+  char color_map[48]; // [sp+C4h] [bp-A0h]@10
+  char Filename[40]; // [sp+F4h] [bp-70h]@3
+  char *v20; // [sp+11Ch] [bp-48h]@14
+  char *v21; // [sp+120h] [bp-44h]@14
+  int v24; // [sp+124h] [bp-40h]@11
+  FILE *File; // [sp+128h] [bp-3Ch]@3
+  int var38; // [sp+12Ch] [bp-38h]@4
+  PCXHeader_1 header1; // [sp+130h] [bp-34h]@10
+  PCXHeader_2 header2; // [sp+140h] [bp-24h]@10
+  void *ptr; // [sp+148h] [bp-1Ch]@10
+  void *v28; // [sp+14Ch] [bp-18h]@8
+  int v29; // [sp+150h] [bp-14h]@4
+  int v30; // [sp+154h] [bp-10h]@4
+  char v31; // [sp+15Ah] [bp-Ah]@25
+  unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17
+  int i; // [sp+15Ch] [bp-8h]@10
+  unsigned __int8 v34; // [sp+163h] [bp-1h]@17
+
+  v1 = this;
+  v2 = 0;
+  if ( !this->pRenderD3D || this->field_40110 )
+  {
+    sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100);
+    File = fopen(Filename, "wb");
+    if ( File )
+    {
+      v3 = v1->field_10;
+      v4 = v1->field_14;
+      var38 = v3;
+      v29 = v4;
+      v30 = v3;
+      if ( v3 & 1 )
+        v30 = v3 + 1;
+      if ( v1->pRenderD3D )
+      {
+        memset(&Dst, 0, 0x7Cu);
+        Dst.dwSize = 124;
+        if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, 1u) )
+          return;
+        v28 = Dst.lpSurface;
+        v5 = Dst.lPitch >> 1;
+        v2 = 0;
+      }
+      else
+      {
+        pRenderer->BeginScene();
+        v28 = pRenderer->pTargetSurface;
+        v5 = pRenderer->uTargetSurfacePitch;
+      }
+      i = v5;
+      header1.right = var38 - 1;
+      header1.left = v2;
+      header1.bottom = v29 - 1;
+      header1.up = v2;
+      header2.pitch = v30;
+      memset(color_map, 0, sizeof(color_map));
+      memset(v15, 0, sizeof(v15));
+      header2.reserved = 0;
+      header1.manufacturer = 10;
+      v16 = 0;
+      v6 = File;
+      header1.version = 5;
+      header1.encoding = 1;
+      header1.bpp = 8;
+      header1.hdpi = 75;
+      header1.vdpi = 75;
+      header2.planes = 3;
+      header2.palette_info = 1;
+      fwrite(&header1, 1u, 1u, File);
+      fwrite(&header1.version, 1u, 1u, v6);
+      fwrite(&header1.encoding, 1u, 1u, v6);
+      fwrite(&header1.bpp, 1u, 1u, v6);
+      fwrite(&header1.left, 2u, 1u, v6);
+      fwrite(&header1.up, 2u, 1u, v6);
+      fwrite(&header1.right, 2u, 1u, v6);
+      fwrite(&header1.bottom, 2u, 1u, v6);
+      fwrite(&header1.hdpi, 2u, 1u, v6);
+      fwrite(&header1.vdpi, 2u, 1u, v6);
+      fwrite(color_map, 0x30u, 1u, v6);
+      fwrite(&header2, 1u, 1u, v6);
+      fwrite(&header2.planes, 1u, 1u, v6);
+      fwrite(&header2.pitch, 2u, 1u, v6);
+      fwrite(&header2.palette_info, 2u, 1u, v6);
+      fwrite(v15, 0x3Au, 1u, v6);
+      ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0);
+      if ( v29 > 0 )
+      {
+        v7 = v30;
+        File = (FILE *)v29;
+        v29 = 3 * v30;
+        v24 = 2 * i;
+        v8 = (int)v28;
+        while ( 1 )
+        {
+          i = v8;
+          v9 = 0;
+          if ( var38 > 0 )
+          {
+            v21 = (char *)ptr + v7;
+            v20 = (char *)ptr + 2 * v30;
+            do
+            {
+              *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits)
+                                                                                    + LOBYTE(v1->uTargetBBits)
+                                                                                    + v1->uTargetRBits
+                                                                                    - 8);
+              v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits)
+                                                                       + LOBYTE(v1->uTargetGBits)
+                                                                       - 8);
+              v10 = i;
+              v11 = LOBYTE(v1->uTargetBMask);
+              i += 2;
+              v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits));
+            }
+            while ( v9 < var38 );
+          }
+          for ( i = 0; i < v29; i += v34 )
+          {
+            v34 = 1;
+            v32 = *((char *)ptr + i);
+            do
+            {
+              v12 = i + v34;
+              if ( *((char *)ptr + v12) != v32 )
+                break;
+              if ( !(v12 % v30) )
+                break;
+              ++v34;
+            }
+            while ( v34 < 0x3Fu );
+            if ( i + v34 > v29 )
+              v34 = 3 * v30 - i;
+            if ( v34 > 1u || v32 >= 0xC0u )
+            {
+              v31 = v34 | 0xC0;
+              fwrite(&v31, 1u, 1u, v6);
+            }
+            fwrite(&v32, 1u, 1u, v6);
+          }
+          v8 = (int)((char *)v28 + v24);
+          v13 = File == (FILE *)1;
+          File = (FILE *)((char *)File - 1);
+          v28 = (char *)v28 + v24;
+          if ( v13 )
+            break;
+          v7 = v30;
+        }
+      }
+      if ( v1->pRenderD3D )
+      {
+        ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
+      }
+      else
+      {
+        pRenderer->EndScene();
+      }
+
+      pAllocator->FreeChunk(ptr);
+      fclose(v6);
+    }
+  }
+}
+// 4EFA80: using guessed type int dword_4EFA80;
+
+
+//----- (0049F1BC) --------------------------------------------------------
+void Render::_49F1BC(const char *a1)
+{
+  Render *v2; // esi@1
+  __int16 v3; // di@1
+  int v4; // eax@4
+  char *v5; // ecx@4
+  unsigned int v6; // eax@8
+  FILE *v7; // edi@10
+  int v8; // ecx@11
+  int v9; // eax@11
+  int v10; // eax@13
+  const char *v11; // ecx@15
+  unsigned __int8 v12; // dl@15
+  signed int v13; // eax@18
+  char v14; // zf@27
+  HRESULT v15; // eax@29
+  char v16; // [sp+Ch] [bp-12Ch]@10
+  __int16 v17; // [sp+44h] [bp-F4h]@10
+  int Dst; // [sp+48h] [bp-F0h]@7
+  int v19; // [sp+58h] [bp-E0h]@8
+  unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8
+  char v21; // [sp+C4h] [bp-74h]@10
+  unsigned int v22; // [sp+F4h] [bp-44h]@11
+  char *v23; // [sp+F8h] [bp-40h]@14
+  int v24; // [sp+FCh] [bp-3Ch]@11
+  int v25; // [sp+100h] [bp-38h]@4
+  FILE *File; // [sp+104h] [bp-34h]@3
+  char Str; // [sp+108h] [bp-30h]@10
+  char v28; // [sp+109h] [bp-2Fh]@10
+  char v29; // [sp+10Ah] [bp-2Eh]@10
+  char v30; // [sp+10Bh] [bp-2Dh]@10
+  __int16 v31; // [sp+10Ch] [bp-2Ch]@10
+  __int16 v32; // [sp+10Eh] [bp-2Ah]@10
+  __int16 v33; // [sp+110h] [bp-28h]@10
+  __int16 v34; // [sp+112h] [bp-26h]@10
+  __int16 v35; // [sp+114h] [bp-24h]@10
+  __int16 v36; // [sp+116h] [bp-22h]@10
+  char v37; // [sp+118h] [bp-20h]@10
+  char v38; // [sp+119h] [bp-1Fh]@10
+  __int16 v39; // [sp+11Ah] [bp-1Eh]@10
+  __int16 v40; // [sp+11Ch] [bp-1Ch]@10
+  void *ptr; // [sp+120h] [bp-18h]@10
+  unsigned __int16 *v42; // [sp+124h] [bp-14h]@8
+  int v43; // [sp+128h] [bp-10h]@4
+  char v44; // [sp+12Fh] [bp-9h]@25
+  char *i; // [sp+130h] [bp-8h]@10
+  unsigned __int8 v46; // [sp+137h] [bp-1h]@17
+
+  v2 = this;
+  v3 = 0;
+  if ( !this->pRenderD3D || this->field_40110 )
+  {
+    ++dword_4EFA84;
+    File = fopen(a1, "wb");
+    if ( File )
+    {
+      v4 = v2->field_10;
+      v5 = (char *)v2->field_14;
+      v25 = v4;
+      a1 = v5;
+      v43 = v4;
+      if ( v4 & 1 )
+        v43 = v4 + 1;
+      if ( v2->pRenderD3D )
+      {
+        memset(&Dst, 0, 0x7Cu);
+        Dst = 124;
+        if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, 1u) )
+          return;
+        v42 = v20;
+        v6 = v19 >> 1;
+        v3 = 0;
+      }
+      else
+      {
+        pRenderer->BeginScene();
+        v42 = pRenderer->pTargetSurface;
+        v6 = pRenderer->uTargetSurfacePitch;
+      }
+      i = (char *)v6;
+      v33 = v25 - 1;
+      v31 = v3;
+      v34 = (short)a1 - 1;
+      v32 = v3;
+      v39 = v43;
+      memset(&v21, 0, 0x30u);
+      memset(&v16, 0, 0x38u);
+      v37 = 0;
+      Str = 10;
+      v17 = 0;
+      v7 = File;
+      v28 = 5;
+      v29 = 1;
+      v30 = 8;
+      v35 = 75;
+      v36 = 75;
+      v38 = 3;
+      v40 = 1;
+      fwrite(&Str, 1u, 1u, File);
+      fwrite(&v28, 1u, 1u, v7);
+      fwrite(&v29, 1u, 1u, v7);
+      fwrite(&v30, 1u, 1u, v7);
+      fwrite(&v31, 2u, 1u, v7);
+      fwrite(&v32, 2u, 1u, v7);
+      fwrite(&v33, 2u, 1u, v7);
+      fwrite(&v34, 2u, 1u, v7);
+      fwrite(&v35, 2u, 1u, v7);
+      fwrite(&v36, 2u, 1u, v7);
+      fwrite(&v21, 0x30u, 1u, v7);
+      fwrite(&v37, 1u, 1u, v7);
+      fwrite(&v38, 1u, 1u, v7);
+      fwrite(&v39, 2u, 1u, v7);
+      fwrite(&v40, 2u, 1u, v7);
+      fwrite(&v16, 0x3Au, 1u, v7);
+      ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0);
+      if ( (signed int)a1 > 0 )
+      {
+        v8 = v43;
+        File = (FILE *)a1;
+        v24 = 3 * v43;
+        v22 = 2 * (int)i;
+        v9 = (int)v42;
+        while ( 1 )
+        {
+          a1 = (const char *)v9;
+          v10 = 0;
+          if ( v25 > 0 )
+          {
+            i = (char *)ptr + v8;
+            v23 = (char *)ptr + 2 * v43;
+            do
+            {
+              *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits)
+                                                                                      + LOBYTE(v2->uTargetBBits)
+                                                                                      + v2->uTargetRBits
+                                                                                      - 8);
+              i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits)
+                                                                       + LOBYTE(v2->uTargetGBits)
+                                                                       - 8);
+              v11 = a1;
+              v12 = LOBYTE(v2->uTargetBMask);
+              a1 += 2;
+              v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits));
+            }
+            while ( v10 < v25 );
+          }
+          for ( i = 0; (signed int)i < v24; i += BYTE3(a1) )
+          {
+            BYTE3(a1) = 1;
+            v46 = *((char *)ptr + (int)i);
+            do
+            {
+              v13 = (signed int)&i[BYTE3(a1)];
+              if ( *((char *)ptr + v13) != v46 )
+                break;
+              if ( !(v13 % v43) )
+                break;
+              ++BYTE3(a1);
+            }
+            while ( BYTE3(a1) < 0x3Fu );
+            if ( (signed int)&i[BYTE3(a1)] > v24 )
+              BYTE3(a1) = 3 * v43 - (char)i;
+            if ( BYTE3(a1) > 1u || v46 >= 0xC0u )
+            {
+              v44 = BYTE3(a1) | 0xC0;
+              fwrite(&v44, 1u, 1u, v7);
+            }
+            fwrite(&v46, 1u, 1u, v7);
+          }
+          v9 = (int)&v42[v22 / 2];
+          v14 = File == (FILE *)1;
+          File = (FILE *)((char *)File - 1);
+          v42 = (unsigned __int16 *)((char *)v42 + v22);
+          if ( v14 )
+            break;
+          v8 = v43;
+        }
+      }
+      if ( v2->pRenderD3D )
+      {
+        ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
+      }
+      else
+      {
+        pRenderer->EndScene();
+      }
+      pAllocator->FreeChunk(ptr);
+      fclose(v7);
+    }
+  }
+}
+// 4EFA84: using guessed type int dword_4EFA84;
+
+
+
+//----- (0049F5A2) --------------------------------------------------------
+int Render::_49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7)
+{
+  Render *v7; // ebx@1
+  void *v8; // esi@3
+  void *v9; // esi@3
+  int v10; // ecx@4
+  int v11; // eax@4
+  int v12; // eax@6
+  int v13; // eax@8
+  int v14; // ecx@8
+  signed int v15; // eax@11
+  char v16; // zf@20
+  int result; // eax@21
+  char v18[58]; // [sp+Ch] [bp-ACh]@3
+ // __int16 v19; // [sp+44h] [bp-74h]@3
+  char v20[48]; // [sp+48h] [bp-70h]@3
+  char *v21; // [sp+78h] [bp-40h]@7
+  char *v22; // [sp+7Ch] [bp-3Ch]@7
+  int v23; // [sp+80h] [bp-38h]@4
+  int v24; // [sp+84h] [bp-34h]@4
+  int v25; // [sp+88h] [bp-30h]@4
+  int v26; // [sp+8Ch] [bp-2Ch]@4
+  char Src; // [sp+90h] [bp-28h]@3
+  char v28; // [sp+91h] [bp-27h]@3
+  char v29; // [sp+92h] [bp-26h]@3
+  char v30; // [sp+93h] [bp-25h]@3
+  __int16 v31; // [sp+94h] [bp-24h]@3
+  __int16 v32; // [sp+96h] [bp-22h]@3
+  __int16 v33; // [sp+98h] [bp-20h]@3
+  __int16 v34; // [sp+9Ah] [bp-1Eh]@3
+  __int16 v35; // [sp+9Ch] [bp-1Ch]@3
+  __int16 v36; // [sp+9Eh] [bp-1Ah]@3
+  char v37; // [sp+A0h] [bp-18h]@3
+  char v38; // [sp+A1h] [bp-17h]@3
+  __int16 v39; // [sp+A2h] [bp-16h]@3
+  __int16 v40; // [sp+A4h] [bp-14h]@3
+  void *ptr; // [sp+A8h] [bp-10h]@3
+  int v42; // [sp+ACh] [bp-Ch]@1
+  char v43; // [sp+B3h] [bp-5h]@18
+  int i; // [sp+B4h] [bp-4h]@6
+
+  v7 = this;
+  v42 = a3;
+  if ( a3 & 1 )
+    v42 = a3 + 1;
+  v31 = 0;
+  v32 = 0;
+  v33 = a3 - 1;
+  v34 = a4 - 1;
+  v39 = v42;
+  memset(&v20, 0, 0x30u);
+  memset(&v18, 0, 0x38u);
+  v8 = Dst;
+  v37 = 0;
+  *(_WORD *)&v18[56] = 0;
+  Src = 10;
+  v28 = 5;
+  v29 = 1;
+  v30 = 8;
+  v35 = 75;
+  v36 = 75;
+  v38 = 3;
+  v40 = 1;
+  memcpy(Dst, &Src, 1u);
+  v8 = (char *)v8 + 1;
+  memcpy(v8, &v28, 1u);
+  v8 = (char *)v8 + 1;
+  memcpy(v8, &v29, 1u);
+  v8 = (char *)v8 + 1;
+  memcpy(v8, &v30, 1u);
+  v8 = (char *)v8 + 1;
+  memcpy(v8, &v31, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v32, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v33, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v34, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v35, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v36, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v20, 0x30u);
+  v8 = (char *)v8 + 48;
+  memcpy(v8, &v37, 1u);
+  v8 = (char *)v8 + 1;
+  memcpy(v8, &v38, 1u);
+  v8 = (char *)v8 + 1;
+  memcpy(v8, &v39, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v40, 2u);
+  v8 = (char *)v8 + 2;
+  memcpy(v8, &v18, 0x3Au);
+  v9 = (char *)v8 + 58;
+  ptr = pAllocator->AllocNamedChunk(0, 3 * a3 + 6, 0);
+  if ( a4 > 0 )
+  {
+    v10 = v42;
+    v25 = a4;
+    v26 = 3 * v42;
+    v23 = 2 * a3;
+    v11 = a2;
+    v24 = a2;
+    while ( 1 )
+    {
+      a4 = v11;
+      v12 = 0;
+      i = 0;
+      if ( a3 > 0 )
+      {
+        v21 = (char *)ptr + v10;
+        v22 = (char *)ptr + 2 * v42;
+        do
+        {
+          *((char *)ptr + v12) = (signed int)(v7->uTargetRMask & *(short *)a4) >> (LOBYTE(v7->uTargetGBits)
+                                                                                  + LOBYTE(v7->uTargetBBits)
+                                                                                  + v7->uTargetRBits
+                                                                                  - 8);
+          v13 = i;
+          v21[i] = (signed int)(v7->uTargetGMask & *(short *)a4) >> (LOBYTE(v7->uTargetBBits)
+                                                                   + LOBYTE(v7->uTargetGBits)
+                                                                   - 8);
+          v14 = a4;
+          a4 += 2;
+          v22[v13] = (v7->uTargetBMask & *(char *)v14) << (8 - LOBYTE(v7->uTargetBBits));
+          v12 = v13 + 1;
+          i = v12;
+        }
+        while ( v12 < a3 );
+      }
+      for ( i = 0; i < v26; v9 = (char *)v9 + 1 )
+      {
+        BYTE3(a4) = 1;
+        BYTE3(a2) = *((char *)ptr + i);
+        do
+        {
+          v15 = i + BYTE3(a4);
+          if ( *((char *)ptr + v15) != BYTE3(a2) )
+            break;
+          if ( !(v15 % v42) )
+            break;
+          ++BYTE3(a4);
+        }
+        while ( BYTE3(a4) < 0x3Fu );
+        if ( i + BYTE3(a4) > v26 )
+          BYTE3(a4) = 3 * v42 - i;
+        if ( BYTE3(a4) > 1u || BYTE3(a2) >= 0xC0u )
+        {
+          v43 = BYTE3(a4) | 0xC0;
+          memcpy(v9, &v43, 1u);
+          v9 = (char *)v9 + 1;
+        }
+        memcpy(v9, (char *)&a2 + 3, 1u);
+        i += BYTE3(a4);
+      }
+      v11 = v23 + v24;
+      v16 = v25-- == 1;
+      v24 += v23;
+      if ( v16 )
+        break;
+      v10 = v42;
+    }
+  }
+  pAllocator->FreeChunk(ptr);
+  result = a7;
+  *(int *)a7 = (char *)v9 - Dst;
+  return result;
+}
+
+
+//----- (0049F8B5) --------------------------------------------------------
+FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5)
+{
+  Render *v5; // esi@1
+  FILE *result; // eax@1
+  FILE *v7; // edi@4
+  int v8; // ecx@5
+  int v9; // eax@5
+  int v10; // eax@7
+  int v11; // ecx@9
+  signed int v12; // eax@12
+  char v13; // zf@21
+  char v14[56]; // [sp+4h] [bp-A0h]@4
+  __int16 v15; // [sp+3Ch] [bp-68h]@4
+  char color_map[48]; // [sp+40h] [bp-64h]@4
+  int v17; // [sp+70h] [bp-34h]@5
+  int v18; // [sp+74h] [bp-30h]@5
+  char *v19; // [sp+78h] [bp-2Ch]@5
+  int v20; // [sp+7Ch] [bp-28h]@5
+  PCXHeader_1 header1; // [sp+80h] [bp-24h]@4
+  PCXHeader_2 header2; // [sp+90h] [bp-14h]@4
+  void *ptr; // [sp+98h] [bp-Ch]@4
+  int v24; // [sp+9Ch] [bp-8h]@2
+  char *i; // [sp+A0h] [bp-4h]@8
+
+  v5 = this;
+  result = fopen(Filename, "wb");
+  Filename = (const char *)result;
+  if ( result )
+  {
+    v24 = a4;
+    if ( a4 & 1 )
+      v24 = a4 + 1;
+    header1.left = 0;
+    header1.up = 0;
+    header1.right = a4 - 1;
+    header1.bottom = a5 - 1;
+    header2.pitch = v24;
+    memset(color_map, 0, sizeof(color_map));
+    header2.reserved = 0;
+    memset(v14, 0, sizeof(v14));
+    v15 = 0;
+    header1.manufacturer = 10;
+    header1.version = 5;
+    header1.encoding = 1;
+    header1.bpp = 8;
+    header1.hdpi = 75;
+    header1.vdpi = 75;
+    header2.planes = 3;
+    header2.palette_info = 1;
+    fwrite(&header1, 1u, 1u, (FILE *)Filename);
+    v7 = (FILE *)Filename;
+    fwrite(&header1.version, 1u, 1u, (FILE *)Filename);
+    fwrite(&header1.encoding, 1u, 1u, v7);
+    fwrite(&header1.bpp, 1u, 1u, v7);
+    fwrite(&header1.left, 2u, 1u, v7);
+    fwrite(&header1.up, 2u, 1u, v7);
+    fwrite(&header1.right, 2u, 1u, v7);
+    fwrite(&header1.bottom, 2u, 1u, v7);
+    fwrite(&header1.hdpi, 2u, 1u, v7);
+    fwrite(&header1.vdpi, 2u, 1u, v7);
+    fwrite(color_map, 0x30u, 1u, v7);
+    fwrite(&header2, 1u, 1u, v7);
+    fwrite(&header2.planes, 1u, 1u, v7);
+    fwrite(&header2.pitch, 2u, 1u, v7);
+    fwrite(&header2.palette_info, 2u, 1u, v7);
+    fwrite(v14, 0x3Au, 1u, v7);
+    ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0);
+    if ( a5 > 0 )
+    {
+      v8 = v24;
+      v18 = a5;
+      v20 = 3 * v24;
+      v17 = 2 * a4;
+      v9 = (int)a3;
+      v19 = a3;
+      while ( 1 )
+      {
+        a5 = v9;
+        v10 = 0;
+        if ( a4 > 0 )
+        {
+          a3 = (char *)ptr + v8;
+          i = (char *)ptr + 2 * v24;
+          do
+          {
+            *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits)
+                                                                                    + LOBYTE(v5->uTargetBBits)
+                                                                                    + v5->uTargetRBits
+                                                                                    - 8);
+            a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits)
+                                                                      + LOBYTE(v5->uTargetGBits)
+                                                                      - 8);
+            v11 = a5;
+            a5 += 2;
+            i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits));
+          }
+          while ( v10 < a4 );
+        }
+        for ( i = 0; (signed int)i < v20; i += BYTE3(a5) )
+        {
+          BYTE3(a5) = 1;
+          BYTE3(Filename) = *((char *)ptr + (int)i);
+          do
+          {
+            v12 = (signed int)&i[BYTE3(a5)];
+            if ( *((char *)ptr + v12) != BYTE3(Filename) )
+              break;
+            if ( !(v12 % v24) )
+              break;
+            ++BYTE3(a5);
+          }
+          while ( BYTE3(a5) < 0x3Fu );
+          if ( (signed int)&i[BYTE3(a5)] > v20 )
+            BYTE3(a5) = 3 * v24 - (char)i;
+          if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u )
+          {
+            BYTE3(a3) = BYTE3(a5) | 0xC0;
+            fwrite((char *)&a3 + 3, 1u, 1u, v7);
+          }
+          fwrite((char *)&Filename + 3, 1u, 1u, v7);
+        }
+        v9 = (int)&v19[v17];
+        v13 = v18-- == 1;
+        v19 += v17;
+        if ( v13 )
+          break;
+        v8 = v24;
+      }
+    }
+    pAllocator->FreeChunk(ptr);
+    result = (FILE *)fclose(v7);
+  }
+  return result;
+}
+
+
+//----- (0049FBCD) --------------------------------------------------------
+void Render::ClearTarget(unsigned int uColor)
+{
+  if (pRenderD3D)
+  {
+    if (field_40110)
+      pRenderD3D->ClearTarget(true, uColor, false, 0.0);
+  }
+  else
+    memset32(pTargetSurface, uColor, field_10 * field_14 / 2);
+}
+
+
+
+//----- (0049FC23) --------------------------------------------------------
+void Render::Release2()
+{
+  Release();
+  bWindowMode = 1;
+}
+
+
+//----- (0049FC37) --------------------------------------------------------
+void Render::Present()
+{
+  Render *v1; // esi@1
+  struct tagRECT Rect; // [sp+8h] [bp-28h]@11
+  RECT a4; // [sp+18h] [bp-18h]@11
+  struct tagPOINT Point; // [sp+28h] [bp-8h]@11
+
+  v1 = this;
+  if ( !pRenderer->pRenderD3D || this->field_40110 )
+  {
+    this->pBeforePresentFunction();
+    if ( v1->pRenderD3D )
+    {
+      if ( v1->field_40110 )
+      {
+        if (pAsyncMouse)
+          pAsyncMouse->_46BAEC();
+        pRenderD3D->Present(false);
+        if (pAsyncMouse)
+          pAsyncMouse->_46BB0A();
+      }
+    }
+    else
+    {
+      if ( v1->bWindowMode )
+      {
+        RestoreFrontBuffer();
+        GetClientRect(v1->hWnd, &Rect);
+        Point.y = 0;
+        Point.x = 0;
+        ClientToScreen(v1->hWnd, &Point);
+        OffsetRect(&Rect, Point.x, Point.y);
+        a4.top = 0;
+        a4.bottom = 480;
+        a4.left = 0;
+        a4.right = 640;
+        PresentRect(&Rect, &a4);
+      }
+      else
+      {
+        RestoreFrontBuffer();
+        a4.top = 0;
+        a4.bottom = 480;
+        a4.left = 0;
+        a4.right = 640;
+        BltBackToFontFast(0, 0, &a4);
+      }
+    }
+  }
+}
+
+//----- (0049FD3A) --------------------------------------------------------
+void Render::_49FD3A()
+{
+  Render *v2; // esi@1
+  IDirectDrawSurface4 *v3; // eax@6
+  IDirectDrawSurface4 *v4; // ST0C_4@6
+  RECT v5; // [sp+8h] [bp-10h]@6
+
+  auto a1 = this;
+  v2 = a1;
+  if ( a1->pRenderD3D )
+  {
+    if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST)
+      pFrontBuffer4->Restore();
+    if (pBackBuffer4->IsLost() == DDERR_SURFACELOST)
+      pBackBuffer4->Restore();
+    v3 = v2->pBackBuffer4;
+    v4 = v2->pFrontBuffer4;
+    v5.top = 0;
+    v5.bottom = 480;
+    v5.left = 0;
+    v5.right = 640;
+    v3->BltFast(0, 0, v4, &v5, 16u);
+  }
+}
+
+
+//----- (0049FDBF) --------------------------------------------------------
+void Render::CreateZBuffer()
+{
+  if (!pDefaultZBuffer)
+  {
+    pDefaultZBuffer = pActiveZBuffer = nullptr;
+    pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf.");
+    memset32(pActiveZBuffer, 0xFFFF0000u, 0x4B000u);
+  }
+}
+
+
+//----- (0049FE05) --------------------------------------------------------
+void Render::Release()
+{
+  Render *v1; // esi@1
+  RenderD3D *v2; // ecx@1
+  char v3; // zf@4
+  void *v4; // ebx@6
+  IDirectDraw *v5; // eax@10
+  IDirectDrawSurface2 *v6; // eax@11
+  IDirectDrawSurface2 *v7; // eax@13
+  IDirectDrawSurface2 *v8; // eax@15
+  IDirectDraw2 *v9; // eax@17
+  IDirectDraw4 *v10; // eax@19
+  IDirectDrawSurface4 *v11; // eax@20
+  IDirectDrawSurface4 *v12; // eax@22
+  IDirectDrawSurface4 *v13; // eax@24
+  IDirectDraw4 *v14; // eax@26
+  unsigned __int16 **v15; // ebx@28
+  void **v16; // esi@29
+
+  v1 = this;
+  v2 = this->pRenderD3D;
+  if ( v2 )
+  {
+    if ( v1->field_40110 )
+    {
+      pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
+      pRenderD3D->Present(0);
+      pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
+    }
+    v1->pColorKeySurface4 = 0;
+    v1->pBackBuffer4 = 0;
+    v3 = v1->pTargetSurface == 0;
+    v1->pFrontBuffer4 = 0;
+    v1->pDirectDraw4 = 0;
+    if ( !v3 )
+    {
+      free(v1->ptr_400E8);
+      v1->pTargetSurface = 0;
+      v1->ptr_400E8 = 0;
+    }
+    v4 = v1->pRenderD3D;
+    if ( v4 )
+    {
+      pRenderD3D->Release();
+      free(v4);
+    }
+    v1->pRenderD3D = 0;
+  }
+  else
+  {
+    if ( bWinNT4_0 == 1 )
+    {
+      v5 = (IDirectDraw *)v1->pDirectDraw2;
+      if ( !v5 )
+        return;
+      v5->SetCooperativeLevel(v1->hWnd, 8u);
+      v1->pDirectDraw2->FlipToGDISurface();
+      v6 = v1->pSomeSurface2;
+      if ( v6 )
+      {
+        v6->Release();
+        v1->pSomeSurface2 = 0;
+      }
+      v7 = v1->pBackBuffer2;
+      if ( v7 )
+      {
+        v7->Release();
+        v1->pBackBuffer2 = 0;
+      }
+      v8 = v1->pFrontBuffer2;
+      if ( v8 )
+      {
+        v8->Release();
+        v1->pFrontBuffer2 = 0;
+      }
+      v9 = v1->pDirectDraw2;
+      if ( v9 )
+      {
+        v9->Release();
+        v1->pDirectDraw2 = 0;
+      }
+    }
+    else
+    {
+      v10 = v1->pDirectDraw4;
+      if ( !v10 )
+        return;
+      v10->SetCooperativeLevel(v1->hWnd, 1032u);
+      v1->pDirectDraw4->FlipToGDISurface();
+      v11 = v1->pColorKeySurface4;
+      if ( v11 )
+      {
+        v11->Release();
+        v1->pColorKeySurface4 = 0;
+      }
+      v12 = v1->pBackBuffer4;
+      if ( v12 )
+      {
+        v12->Release();
+        v1->pBackBuffer4 = 0;
+      }
+      v13 = v1->pFrontBuffer4;
+      if ( v13 )
+      {
+        v13->Release();
+        v1->pFrontBuffer4 = 0;
+      }
+      v14 = v1->pDirectDraw4;
+      if ( v14 )
+      {
+        v14->Release();
+        v1->pDirectDraw4 = 0;
+      }
+    }
+    v15 = &v1->pTargetSurface;
+    if ( v1->pTargetSurface )
+    {
+      v16 = (void **)&v1->ptr_400E8;
+      free(*v16);
+      *v15 = 0;
+      *v16 = 0;
+    }
+  }
+}
+
+//----- (0049FFD7) --------------------------------------------------------
+void Render::CreateSomeTexture()
+{
+  pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32);
+}
+
+//----- (0049FFFB) --------------------------------------------------------
+bool Render::InitializeFullscreen(HWND hWnd)
+{
+  //Render *v2; // esi@1
+  //HWND v3; // ebx@1
+  //void *v4; // eax@2
+  //RenderD3D *v5; // eax@3
+  unsigned int v6; // edx@5
+  RenderD3D__DevInfo *v7; // ecx@5
+  bool v8; // eax@6
+  RenderD3D *v9; // ecx@13
+  unsigned int v10; // eax@13
+  RenderD3D *v11; // eax@25
+  HRESULT v12; // eax@25
+  int v13; // ecx@25
+  int v14; // eax@27
+  signed int v15; // ebx@31
+  bool v16; // eax@35
+  char v17; // zf@35
+  IDirectDraw4 *v18; // eax@38
+  HRESULT v19; // eax@38
+  int *v20; // eax@39
+  int *v22; // eax@42
+  int v23; // ecx@42
+  D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25
+  DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40
+  D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25
+  DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38
+  void *v28; // [sp+2FCh] [bp-10h]@2
+  int v29; // [sp+308h] [bp-4h]@2
+
+  //v2 = this;
+  this->field_40110 = 0;
+  this->pColorKeySurface4 = 0;
+  this->pBackBuffer4 = 0;
+  this->pFrontBuffer4 = 0;
+  this->pDirectDraw4 = 0;
+  this->bColorKeySupported = 0;
+  Release();
+  //v3 = hWnd;
+  this->hWnd = hWnd;
+  CreateZBuffer();
+  if ( bUserDirect3D )
+  {
+    pRenderD3D = new RenderD3D;
+    v28 = pRenderD3D;
+    v6 = uDesiredDirect3DDevice;
+    v29 = -1;
+    v7 = pRenderD3D->pAvailableDevices;
+    if ( v7[v6].bIsDeviceCompatible )
+    {
+      v8 = pRenderD3D->CreateDevice(v6, 0, hWnd);
+      uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
+    }
+    else
+    {
+      if ( v7[1].bIsDeviceCompatible )
+      {
+        v8 = pRenderD3D->CreateDevice(1u, 0, hWnd);
+        uAcquiredDirect3DDevice = 1;
+      }
+      else
+      {
+        if ( !v7->bIsDeviceCompatible )
+          Abortf("There aren't any D3D devices to create.");
+        v8 = pRenderD3D->CreateDevice(0, 0, hWnd);
+        uAcquiredDirect3DDevice = 0;
+      }
+    }
+    if ( !v8 )
+      Abortf("D3Drend->Init failed.");
+    v9 = pRenderD3D;
+    pBackBuffer4 = v9->pBackBuffer;
+    pFrontBuffer4 = v9->pFrontBuffer;
+    pDirectDraw4 = v9->pHost;
+    v10 = pRenderD3D->GetDeviceCaps();
+    if ( v10 & 1 )
+    {
+      if ( pRenderD3D )
+      {
+        pRenderD3D->Release();
+        delete pRenderD3D;
+      }
+      pRenderD3D = 0;
+      pBackBuffer4 = 0;
+      pFrontBuffer4 = 0;
+      pDirectDraw4 = 0;
+      Abortf("Direct3D renderer:  The device failed to return capabilities.");
+    }
+    if ( v10 & 0x3E )
+    {
+      if ( pRenderD3D )
+      {
+        pRenderD3D->Release();
+        delete pRenderD3D;
+      }
+      pColorKeySurface4 = 0;
+      pRenderD3D = 0;
+      pBackBuffer4 = 0;
+      pFrontBuffer4 = 0;
+      pDirectDraw4 = 0;
+      Abortf("Direct3D renderer:  The device doesn't support the necessary alpha blending modes.");
+    }
+    if ( (v10 & 0x80u) != 0 )
+    {
+      if ( pRenderD3D )
+      {
+        pRenderD3D->Release();
+        delete pRenderD3D;
+      }
+      pRenderD3D = 0;
+      pBackBuffer4 = 0;
+      pFrontBuffer4 = 0;
+      pDirectDraw4 = 0;
+      Abortf("Direct3D renderer:  The device doesn't support non-square textures.");
+    }
+    LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1;
+    bRequiredTextureStagesAvailable = CheckTextureStages();
+    memset(&halCaps, 0, 0xFCu);
+    halCaps.dwSize = 252;
+    memset(&refCaps, 0, 0xFCu);
+    v11 = pRenderD3D;
+    refCaps.dwSize = 252;
+    ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps));
+    v13 = halCaps.dwMinTextureWidth;
+    if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
+      v13 = halCaps.dwMinTextureHeight;
+    v14 = halCaps.dwMaxTextureWidth;
+    uMinDeviceTextureDim = v13;
+    if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight )
+      v14 = halCaps.dwMaxTextureHeight;
+    uMaxDeviceTextureDim = v14;
+    if ( (unsigned int)v13 < 4 )
+      uMinDeviceTextureDim = 4;
+    CreateSomeTexture();
+    v15 = 1;
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
+  }
+  else
+  {
+    CreateDirectDraw();
+    SetDirectDrawCooperationMode(hWnd, 1);
+    SetDirectDrawDisplayMode(640u, 480u, 16u);
+    CreateDirectDrawPrimarySurface();
+    v15 = 1;
+  }
+  ddpfPrimareSuface.dwSize = 32;
+  GetTargetPixelFormat(&ddpfPrimareSuface);
+  ParseTargetPixelFormat();
+  _49EBF1();
+  if ( pRenderD3D )
+  {
+    v16 = IsColorKeySupported(pDirectDraw4);
+    v17 = uAcquiredDirect3DDevice == v15;
+    bColorKeySupported = v16;
+    if ( !v17 )
+      bColorKeySupported = 0;
+    if ( bColorKeySupported )
+    {
+      memset(&ddsd2, 0, 0x7Cu);
+      ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
+      ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
+      v18 = pDirectDraw4;
+      ddsd2.dwSize = 124;
+      ddsd2.dwFlags = 65543;
+      ddsd2.ddsCaps.dwCaps = 2112;
+      ddsd2.dwWidth = 640;
+      ddsd2.dwHeight = 480;
+      ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
+      pBeforePresentFunction = Present_ColorKey;
+    }
+    else
+    {
+      pTargetSurface = 0;
+      ptr_400E8 = 0;
+      v20 = (int *)operator new(0x96020u);
+      ptr_400E8 = v20;
+      if ( !v20
+        || (memset(&pDesc, 0, 0x7Cu),
+            pDesc.dwSize = 124,
+            !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) )
+        return 0;
+      pBackBuffer4->Unlock(0);
+      v22 = ptr_400E8 + 4;
+      v23 = (unsigned int)pDesc.lpSurface & 7;
+      LOBYTE(v22) = (unsigned __int8)v22 & 0xF8;
+      uTargetSurfacePitch = 640;
+      pBeforePresentFunction = Present_NoColorKey;
+      v15 = 1;
+      pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23);
+    }
+    field_40110 = v15;
+  }
+  else
+  {
+    pBeforePresentFunction = 0;//nullsub_1;
+  }
+  bWindowMode = 0;
+  pParty->uFlags |= 2u;
+  LODWORD(flt_6BE3A0) = 0x3F0CCCCDu;
+  pViewport->_4C02F8(36044);
+  return v15;
+}
+// 6BE3A0: using guessed type float flt_6BE3A0;
+
+
+//----- (004A05F3) --------------------------------------------------------
+bool Render::SwitchToWindow(HWND hWnd)
+{
+  //Render *v2; // esi@1
+  //void *v3; // eax@2
+  //RenderD3D *v4; // eax@3
+  //unsigned int v5; // edx@5
+  //RenderD3D__DevInfo *v6; // ecx@5
+  bool v7; // eax@7
+  //RenderD3D *v8; // ecx@12
+  unsigned int v9; // eax@12
+  RenderD3D *v10; // eax@24
+  HRESULT v11; // eax@24
+  int v12; // eax@24
+  int v13; // eax@26
+  bool v14; // eax@32
+  char v15; // zf@32
+  IDirectDraw4 *v16; // eax@35
+  HRESULT v17; // eax@35
+  int *v18; // eax@36
+  int *v19; // edx@38
+  int v20; // eax@38
+  unsigned int v21; // ecx@38
+  int v22; // eax@41
+  D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24
+  DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37
+  D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24
+  DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35
+  //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2
+  int v29; // [sp+308h] [bp-4h]@2
+
+  pParty->uFlags |= 2u;
+  //v2 = this;
+  flt_6BE3A0 = 0.55000001f;
+  pViewport->_4C02F8(36044);
+  field_40110 = 0;
+  Release();
+  pColorKeySurface4 = 0;
+  pBackBuffer4 = 0;
+  pFrontBuffer4 = 0;
+  pDirectDraw4 = 0;
+  bColorKeySupported = 0;
+  CreateZBuffer();
+  if ( bUserDirect3D )
+  {
+    /*v3 = operator new(0x148u);
+    thisa = (RenderD3D *)v3;
+    v29 = 0;
+    if ( v3 )
+      v4 = RenderD3D::RenderD3D((RenderD3D *)v3);
+    else
+      v4 = 0;*/
+    pRenderD3D = new RenderD3D;
+    //v4 = pRenderD3D;
+    //v5 = uDesiredDirect3DDevice;
+    v29 = -1;
+    //v6 = pRenderD3D->pAvailableDevices;
+    if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible &&
+        uDesiredDirect3DDevice != 1 )
+    {
+      v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd);
+      uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
+    }
+    else
+    {
+      if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible )
+        Abortf("There aren't any D3D devices to init.");
+      v7 = pRenderD3D->CreateDevice(0, 1, hWnd);
+      uAcquiredDirect3DDevice = 0;
+    }
+    if ( !v7 )
+      Abortf("D3Drend->Init failed.");
+
+    //v8 = pRenderD3D;
+    pColorKeySurface4 = 0;
+    pBackBuffer4 = pRenderD3D->pBackBuffer;
+    pFrontBuffer4 = pRenderD3D->pFrontBuffer;
+    pDirectDraw4 = pRenderD3D->pHost;
+    v9 = pRenderD3D->GetDeviceCaps();
+    if ( v9 & 1 )
+    {
+      if (pRenderD3D)
+      {
+        pRenderD3D->Release();
+        delete pRenderD3D;
+      }
+      pRenderD3D = 0;
+      pBackBuffer4 = 0;
+      pFrontBuffer4 = 0;
+      pDirectDraw4 = 0;
+      Abortf("Direct3D renderer:  The device failed to return capabilities.");
+    }
+    if ( v9 & 0x3E )
+    {
+      if (pRenderD3D)
+      {
+        pRenderD3D->Release();
+        delete pRenderD3D;
+      }
+      pColorKeySurface4 = 0;
+      pRenderD3D = 0;
+      pBackBuffer4 = 0;
+      pFrontBuffer4 = 0;
+      pDirectDraw4 = 0;
+      Abortf("Direct3D renderer:  The device doesn't support the necessary alpha blending modes.");
+    }
+    if ( (v9 & 0x80u) != 0 )
+    {
+      if (pRenderD3D)
+      {
+        pRenderD3D->Release();
+        delete pRenderD3D;
+      }
+      pRenderD3D = 0;
+      pBackBuffer4 = 0;
+      pFrontBuffer4 = 0;
+      pDirectDraw4 = 0;
+      Abortf("Direct3D renderer:  The device doesn't support non-square textures.");
+    }
+    LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1;
+    bRequiredTextureStagesAvailable = CheckTextureStages();
+    memset(&halCaps, 0, 0xFCu);
+    halCaps.dwSize = 252;
+    memset(&refCaps, 0, 0xFCu);
+    //v10 = v2->pRenderD3D;
+    refCaps.dwSize = 252;
+    ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps));
+    v12 = halCaps.dwMinTextureWidth;
+    if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
+      v12 = halCaps.dwMinTextureHeight;
+    uMinDeviceTextureDim = v12;
+    v13 = halCaps.dwMaxTextureWidth;
+    if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight )
+      v13 = halCaps.dwMaxTextureHeight;
+    uMaxDeviceTextureDim = v13;
+    CreateSomeTexture();
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
+  }
+  else
+  {
+    CreateDirectDraw();
+    SetDirectDrawCooperationMode(hWnd, 0);
+    field_4004C = 1;
+    CreateFrontBuffer();
+    CreateClipper(hWnd);
+    CreateBackBuffer();
+    field_40030 = 0;
+    field_18_locked_pitch = 0;
+  }
+  ddpfPrimareSuface.dwSize = 32;
+  GetTargetPixelFormat(&ddpfPrimareSuface);
+  ParseTargetPixelFormat();
+  _49EBF1();
+  if ( !pRenderD3D )
+  {
+    pBeforePresentFunction = 0;//nullsub_1;
+    goto LABEL_47;
+  }
+  v14 = IsColorKeySupported(pDirectDraw4);
+  v15 = uAcquiredDirect3DDevice == 1;
+  bColorKeySupported = v14;
+  if ( !v15 )
+    bColorKeySupported = 0;
+  if ( bColorKeySupported )
+  {
+    memset(&ddsd2, 0, 0x7Cu);
+    ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
+    ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
+    v16 = pDirectDraw4;
+    ddsd2.dwSize = 124;
+    ddsd2.dwFlags = 65543;
+    ddsd2.ddsCaps.dwCaps = 2112;
+    ddsd2.dwWidth = 640;
+    ddsd2.dwHeight = 480;
+    ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
+    pBeforePresentFunction = Present_ColorKey;
+LABEL_45:
+    field_40110 = 1;
+LABEL_47:
+    bWindowMode = 1;
+    hWnd = hWnd;
+    return 0;
+  }
+  pTargetSurface = 0;
+  ptr_400E8 = 0;
+  v18 = (int *)new char[0x96020];
+  memset(v18, -1, 0x96020);
+  ptr_400E8 = v18;
+  if ( v18 )
+  {
+    memset(&pDesc, 0, 0x7Cu);
+    pDesc.dwSize = 124;
+    if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, 1u) )
+    {
+      pRenderer->pBackBuffer4->Unlock(0);
+      v19 = ptr_400E8;
+      v20 = (unsigned int)pDesc.lpSurface & 7;
+      v21 = (unsigned int)ptr_400E8 & 7;
+      if ( v21 == v20 )
+      {
+        pTargetSurface = (unsigned __int16 *)v19;
+      }
+      else
+      {
+        if ( (signed int)v21 >= v20 )
+          v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16);
+        else
+          v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16);
+        pTargetSurface = (unsigned __int16 *)v22;
+      }
+      uTargetSurfacePitch = 640;
+      pBeforePresentFunction = Present_NoColorKey;
+      goto LABEL_45;
+    }
+  }
+  return 0;
+}
+
+
+//----- (004A0BEE) --------------------------------------------------------
+char Render::Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor)
+{
+  int v6; // edi@1
+  int v7; // edx@5
+  unsigned int v8; // ebx@5
+  int v9; // eax@7
+  unsigned int v10; // ecx@9
+  unsigned int v11; // esi@13
+  int v12; // eax@17
+  int v13; // eax@21
+  Render *v14; // edi@21
+  int v15; // eax@25
+  int v16; // eax@27
+  signed int v17; // eax@28
+  signed int v18; // edi@30
+  signed __int64 v19; // qax@41
+  int v20; // edi@41
+  unsigned int v21; // edi@46
+  int v22; // esi@47
+  int v23; // ebx@47
+  signed int v24; // edx@50
+  signed int v25; // esi@52
+  unsigned __int16 *v26; // ecx@52
+  int v27; // ebx@54
+  int v28; // edi@55
+  int v29; // edx@55
+  int v30; // ebx@60
+  int v31; // edx@61
+  int v32; // edi@61
+  int v34; // [sp+Ch] [bp-10h]@3
+  Render *v35; // [sp+10h] [bp-Ch]@1
+  __int64 v36; // [sp+14h] [bp-8h]@1
+  signed int v37; // [sp+18h] [bp-4h]@28
+  unsigned int uXa; // [sp+24h] [bp+8h]@49
+  unsigned int uYa; // [sp+28h] [bp+Ch]@28
+  int uYb; // [sp+28h] [bp+Ch]@47
+  int uZa; // [sp+2Ch] [bp+10h]@38
+
+  v36 = 0i64;
+  v6 = this->field_1C_clipx;
+  v35 = this;
+  if ( (signed int)uX < v6 )
+    HIDWORD(v36) = 8;
+  v34 = this->field_24_clipz;
+  if ( (signed int)uX > this->field_24_clipz )
+    HIDWORD(v36) |= 4u;
+  v7 = this->field_20_clipy;
+  v8 = uY;
+  if ( (signed int)uY < v7 )
+    HIDWORD(v36) |= 2u;
+  v9 = this->field_28_clipw;
+  if ( (signed int)uY > v9 )
+    HIDWORD(v36) |= 1u;
+  v10 = uZ;
+  if ( (signed int)uZ < v6 )
+    LODWORD(v36) = 8;
+  if ( (signed int)uZ > v34 )
+    LODWORD(v36) = v36 | 4;
+  v11 = uW;
+  if ( (signed int)uW < v7 )
+    LODWORD(v36) = v36 | 2;
+  if ( (signed int)uW > v9 )
+    LODWORD(v36) = v36 | 1;
+  LOBYTE(v12) = v36;
+  if ( (unsigned int)v36 & HIDWORD(v36) )
+    return v12;
+  if ( !v36 )
+  {
+LABEL_46:
+    v21 = pRenderer->uTargetSurfacePitch;
+    if ( pRenderer->uTargetSurfacePitch )
+    {
+      v12 = uX + v8 * pRenderer->uTargetSurfacePitch;
+      v22 = v11 - v8;
+      v23 = v22;
+      uYb = v22;
+      if ( v22 < 0 )
+      {
+        v23 = -v22;
+        uYb = -v22;
+        v21 = -pRenderer->uTargetSurfacePitch;
+      }
+      uXa = v10 - uX;
+      if ( (uXa & 0x80000000u) == 0 )
+      {
+        v24 = 1;
+      }
+      else
+      {
+        uXa = -uXa;
+        v24 = -1;
+      }
+      v25 = 0;
+      v26 = v35->pTargetSurface;
+      if ( v26 )
+      {
+        if ( (signed int)uXa <= v23 )
+        {
+          v30 = v23 + 1;
+          if ( v30 > 0 )
+          {
+            v31 = 2 * v24;
+            v32 = 2 * v21;
+            v12 = (int)&v26[v12];
+            do
+            {
+              v25 += uXa;
+              *(short *)v12 = uColor;
+              v12 += v32;
+              if ( v25 > 0 )
+              {
+                v25 -= uYb;
+                v12 += v31;
+              }
+              --v30;
+            }
+            while ( v30 );
+          }
+        }
+        else
+        {
+          v27 = uXa + 1;
+          if ( (signed int)(uXa + 1) > 0 )
+          {
+            v28 = 2 * v21;
+            v29 = 2 * v24;
+            v12 = (int)&v26[v12];
+            do
+            {
+              v25 += uYb;
+              *(short *)v12 = uColor;
+              v12 += v29;
+              if ( v25 > (signed int)uXa )
+              {
+                v25 -= uXa;
+                v12 += v28;
+              }
+              --v27;
+            }
+            while ( v27 );
+          }
+        }
+      }
+    }
+    return v12;
+  }
+  if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )
+  {
+    if ( BYTE4(v36) & 8 )
+    {
+      v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX);
+      v14 = v35;
+      v8 = v13 + uY;
+      uX = v35->field_1C_clipx;
+      goto LABEL_24;
+    }
+    v10 = v6;
+    v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW;
+  }
+  v14 = v35;
+LABEL_24:
+  if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )
+  {
+    v15 = v14->field_24_clipz;
+    if ( BYTE4(v36) & 4 )
+    {
+      v14 = v35;
+      v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX);
+      uX = v35->field_24_clipz;
+    }
+    else
+    {
+      v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10);
+      v10 = v14->field_24_clipz;
+      v11 += v16;
+    }
+  }
+  v17 = v14->field_20_clipy;
+  v37 = 0;
+  uYa = v14->field_20_clipy;
+  if ( (signed int)v8 < v17 )
+    v37 = 2;
+  v18 = v14->field_28_clipw;
+  if ( (signed int)v8 > v18 )
+    v37 |= 1u;
+  if ( (signed int)v11 >= v17 )
+    v12 = 0;
+  else
+    v12 = 2;
+  if ( (signed int)v11 > v18 )
+    LOBYTE(v12) = v12 | 1;
+  if ( !(v12 & v37) )
+  {
+    v12 ^= v37;
+    uZa = v12;
+    if ( v12 & 2 )
+    {
+      if ( v37 & 2 )
+      {
+        uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8);
+        LOBYTE(v12) = (char)v35;
+        v8 = v35->field_20_clipy;
+      }
+      else
+      {
+        v19 = (signed int)((uX - v10) * (uYa - v11));
+        v20 = v8 - v11;
+        v11 = uYa;
+        v12 = v19 / v20;
+        v10 += v12;
+      }
+    }
+    if ( uZa & 1 )
+    {
+      if ( v37 & 1 )
+      {
+        uX += (signed int)((v10 - uX) * (v35->field_28_clipw - v8)) / (signed int)(v11 - v8);
+        LOBYTE(v12) = (char)v35;
+        v8 = v35->field_28_clipw;
+      }
+      else
+      {
+        v12 = (signed int)((uX - v10) * (v35->field_28_clipw - v11)) / (signed int)(v8 - v11);
+        v11 = v35->field_28_clipw;
+        v10 += v12;
+      }
+    }
+    goto LABEL_46;
+  }
+  return v12;
+}
+
+
+
+//----- (004A0E80) --------------------------------------------------------
+void Render::ClearZBuffer(int a2, int a3)
+{
+  memset32(this->pActiveZBuffer, -65536, 0x4B000u);
+}
+
+
+
+//----- (004A0E97) --------------------------------------------------------
+void Render::Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
+{
+  this->field_1C_clipx = uX;
+  this->field_20_clipy = uY;
+  this->field_24_clipz = uZ;
+  this->field_28_clipw = uW;
+}
+
+
+//----- (004A0EB6) --------------------------------------------------------
+void Render::ParseTargetPixelFormat()
+{
+  Render *v1; // eax@1
+  signed int v2; // ecx@1
+  DWORD uRedMask; // edx@1
+  unsigned int uGreenMask; // esi@5
+  signed int v5; // ecx@5
+  unsigned int uBlueMask; // edx@9
+  signed int v7; // ecx@9
+  unsigned int v8; // ecx@13
+
+  v1 = this;
+  v2 = 0;
+  uRedMask = v1->ddpfPrimareSuface.dwRBitMask;
+  v1->uTargetBBits = 0;
+  v1->uTargetGBits = 0;
+  v1->uTargetRBits = 0;
+  do
+  {
+    if ( (1 << v2) & uRedMask )
+      ++v1->uTargetRBits;
+    ++v2;
+  }
+  while ( v2 < 16 );
+  uGreenMask = v1->ddpfPrimareSuface.dwGBitMask;
+  v5 = 0;
+  do
+  {
+    if ( (1 << v5) & uGreenMask )
+      ++v1->uTargetGBits;
+    ++v5;
+  }
+  while ( v5 < 16 );
+  uBlueMask = v1->ddpfPrimareSuface.dwBBitMask;
+  v7 = 0;
+  do
+  {
+    if ( (1 << v7) & uBlueMask )
+      ++v1->uTargetBBits;
+    ++v7;
+  }
+  while ( v7 < 16 );
+  v8 = v1->ddpfPrimareSuface.dwRBitMask;
+  v1->uTargetGMask = uGreenMask;
+  v1->uTargetRMask = v8;
+  v1->uTargetBMask = uBlueMask;
+}
+
+//----- (004A0F40) --------------------------------------------------------
+bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags)
+{
+  IDirectDrawSurface4 *v4; // esi@1
+  bool result; // eax@1
+  HRESULT v6; // eax@4
+  int v7; // [sp-8h] [bp-14h]@10
+  unsigned int v8; // [sp-4h] [bp-10h]@10
+  char v9; // [sp+Bh] [bp-1h]@1
+
+  v4 = pSurface;
+  v9 = 1;
+  result = pSurface->Lock(0, pDesc, uLockFlags, 0);
+  if ( result == DDERR_SURFACELOST )
+  {
+    if (pAsyncMouse)
+      pAsyncMouse->Suspend();
+    v6 = v4->Restore();
+    if ( v6 )
+    {
+      if ( v6 != DDERR_IMPLICITLYCREATED )
+      {
+LABEL_20:
+        v9 = 0;
+        result = (bool)memset(pDesc, 0, 4u);
+        goto LABEL_21;
+      }
+      pRenderer->pFrontBuffer4->Restore();
+      v4->Restore();
+    }
+    result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0);
+    if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
+      goto LABEL_20;
+    ErrD3D(result);
+    if ( result )
+    {
+      //v8 = 0;
+      //v7 = 2161;
+LABEL_19:
+      //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
+      goto LABEL_20;
+    }
+    if ( pRenderer->pRenderD3D )
+      pRenderD3D->HandleLostResources();
+    result = pRenderer->pDirectDraw4->RestoreAllSurfaces();
+    if (pAsyncMouse)
+      pAsyncMouse->Resume();
+  }
+  else
+  {
+    if ( result )
+    {
+      if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
+        goto LABEL_20;
+      ErrD3D(result);
+      //v8 = 0;
+      //v7 = 2199;
+      //goto LABEL_19;
+    }
+  }
+LABEL_21:
+  LOBYTE(result) = v9;
+  return result;
+}
+
+
+//----- (004A1032) --------------------------------------------------------
+bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags)
+{
+  IDirectDrawSurface2 *v4; // esi@1
+  bool v5; // eax@1
+  HRESULT v6; // eax@2
+  int v7; // [sp-8h] [bp-10h]@8
+  unsigned int v8; // [sp-4h] [bp-Ch]@8
+
+  v4 = pSurface;
+  v5 = pSurface->Lock(
+         0,
+         pDesc,
+         uLockFlags,
+         0);
+  BYTE3(pSurface) = 1;
+  if ( v5 == DDERR_SURFACELOST )
+  {
+    v6 = v4->Restore();
+    if ( !v6 )
+      goto LABEL_5;
+    if ( v6 == DDERR_IMPLICITLYCREATED )
+    {
+      pRenderer->pFrontBuffer2->Restore();
+      v4->Restore();
+LABEL_5:
+      v5 = v4->Lock(0, pDesc, 1u, 0) != 0;
+      if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY )
+        goto LABEL_14;
+      if ( !v5 )
+        return true;
+      ErrD3D(v5);
+      //v8 = 0;
+      //v7 = 2247;
+      goto LABEL_13;
+    }
+    else
+    {
+      pDesc->dwSize = 0;
+      return false;
+    }
+  }
+  else
+  {
+    if ( !v5 )
+      return true;
+    if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY )
+    {
+      //v8 = 0;
+      //v7 = 2269;
+      ErrD3D(v5);
+      pDesc->dwSize = 0;
+      return false;
+LABEL_13:
+      //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
+      goto LABEL_14;
+    }
+  }
+LABEL_14:
+  return true;
+}
+
+//----- (004A10E4) --------------------------------------------------------
+void Render::CreateDirectDraw()
+{
+  Render *v1; // edi@1
+  HRESULT v2; // eax@1
+  HRESULT v3; // eax@5
+  int v6; // [sp-Ch] [bp-20h]@3
+  unsigned int v9; // [sp+0h] [bp-14h]@0
+  IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1
+
+  v1 = this;
+  ErrD3D(DirectDrawCreate(0, &lpDD, 0));
+
+  pDirectDraw2 = nullptr;
+  pDirectDraw4 = nullptr;
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+    ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4));
+  else
+    ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2));
+
+  lpDD->Release();
+  lpDD = nullptr;
+}
+
+//----- (004A1169) --------------------------------------------------------
+void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen)
+{
+  DWORD flags; // eax@1
+  IDirectDraw *v4; // ecx@3
+  HRESULT v5; // eax@5
+  int v6; // [sp-8h] [bp-8h]@3
+  unsigned int v7; // [sp-4h] [bp-4h]@3
+
+  flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN :
+                        DDSCL_NORMAL;
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+    ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED));
+  else
+    ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags));
+}
+
+//----- (004A11C6) --------------------------------------------------------
+void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP)
+{
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+    ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
+  else
+    ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
+}
+
+//----- (004A121C) --------------------------------------------------------
+void Render::CreateFrontBuffer()
+{
+  Render *v1; // esi@1
+  IDirectDraw *pDD; // eax@3
+  IDirectDrawSurface **pOutSurf; // esi@3
+  struct _DDSURFACEDESC *v4; // edx@3
+  HRESULT v5; // eax@5
+  int v6; // [sp-8h] [bp-8Ch]@3
+  unsigned int v7; // [sp-4h] [bp-88h]@3
+  DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
+
+  v1 = this;
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    memset(&a2, 0, 0x7Cu);
+    pDD = (IDirectDraw *)v1->pDirectDraw4;
+    a2.dwSize = 124;
+    a2.dwFlags = 1;
+    v7 = 0;
+    a2.ddsCaps.dwCaps = 512;
+    v6 = 2357;
+    pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4;
+    v4 = (struct _DDSURFACEDESC *)&a2;
+  }
+  else
+  {
+    memset(&a2.lPitch, 0, 0x6Cu);               // DDSURFACEDESC here
+    pDD = (IDirectDraw *)v1->pDirectDraw2;
+    a2.lPitch = 108;
+    a2.dwBackBufferCount = 1;
+    v7 = 0;
+    a2.dwTextureStage = 512;
+    v6 = 2346;
+    pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2;
+    v4 = (struct _DDSURFACEDESC *)&a2.lPitch;
+  }
+  ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0));
+}
+
+//----- (004A12CD) --------------------------------------------------------
+void Render::CreateBackBuffer()
+{
+  Render *v1; // esi@1
+  IDirectDraw *v2; // eax@3
+  IDirectDrawSurface **ppBackBuffer; // esi@3
+  struct _DDSURFACEDESC *v4; // edx@3
+  HRESULT v5; // eax@5
+  int v6; // [sp-8h] [bp-8Ch]@3
+  unsigned int v7; // [sp-4h] [bp-88h]@3
+  DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
+
+  v1 = this;
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    memset(&a2, 0, 0x7Cu);
+    v2 = (IDirectDraw *)v1->pDirectDraw4;
+    a2.dwSize = 124;
+    a2.dwFlags = 7;
+    v7 = 0;
+    a2.ddsCaps.dwCaps = 2112;
+    a2.dwWidth = 640;
+    a2.dwHeight = 480;
+    v6 = 2387;
+    ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
+    v4 = (struct _DDSURFACEDESC *)&a2;
+  }
+  else
+  {
+    memset(&a2.lPitch, 0, 0x6Cu);
+    v2 = (IDirectDraw *)v1->pDirectDraw2;
+    a2.lPitch = 108;
+    a2.dwBackBufferCount = 7;
+    v7 = 0;
+    a2.dwTextureStage = 2112;
+    a2.dwAlphaBitDepth = 640;
+    a2.dwMipMapCount = 480;
+    v6 = 2374;
+    ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
+    v4 = (struct _DDSURFACEDESC *)&a2.lPitch;   // //DDSURFACEDESC here fo ddraw2
+  }
+  ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0));
+}
+
+//----- (004A139A) --------------------------------------------------------
+void Render::CreateDirectDrawPrimarySurface()
+{
+  Render *v1; // esi@1
+  int v2; // ebx@3
+  IDirectDraw2 *v3; // eax@3
+  HRESULT v4; // eax@3
+  IDirectDrawSurface *pFrontBuffer; // eax@3
+  DDSCAPS2 *v6; // edx@3
+  IDirectDraw4 *v7; // eax@4
+  HRESULT v8; // eax@4
+  int v9; // ST14_4@5
+  IDirectDrawSurface *v10; // ST10_4@5
+  HRESULT v11; // eax@5
+  IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3
+  const char *v13; // [sp+0h] [bp-A0h]@0
+  int v14; // [sp+4h] [bp-9Ch]@0
+  unsigned int v15; // [sp+8h] [bp-98h]@0
+  DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3
+  DDSCAPS2 v17; // [sp+88h] [bp-18h]@4
+  int a4; // [sp+98h] [bp-8h]@3
+
+  v1 = this;
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    v2 = 0;
+    this->field_4004C = 1;
+    memset(&ddsd2, 0, 0x7Cu);
+    v7 = v1->pDirectDraw4;
+    ddsd2.dwBackBufferCount = 1;
+    ddsd2.dwSize = 0x7Cu;
+    ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
+    ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE;
+    ErrD3D(v7->CreateSurface(
+           &ddsd2,
+           &pFrontBuffer4,
+           0));
+    pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4;
+    ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
+  }
+  else
+  {
+    v2 = 0;
+    this->field_4004C = 1;
+
+    DDSURFACEDESC ddsd;
+    memset(&ddsd, 0, sizeof(DDSURFACEDESC));
+
+    ddsd.lpSurface = (LPVOID)1;
+    ddsd.lPitch = 108;
+    ddsd.dwBackBufferCount = 33;
+    ddsd.ddsCaps.dwCaps = 8728;
+    ErrD3D(pDirectDraw2->CreateSurface(
+           &ddsd,
+           (IDirectDrawSurface **)&pFrontBuffer2,
+           0));
+
+    pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2;
+    ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
+  }
+  v9 = (int)v6;
+  v10 = pFrontBuffer;                           // BUG
+
+    v17.dwCaps = 4;
+  ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));//  hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer);
+  //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer);
+  v1->field_40030 = v2;
+  v1->field_18_locked_pitch = v2;
+}
+
+//----- (004A14F4) --------------------------------------------------------
+void Render::CreateClipper(HWND a2)
+{
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0));
+    ErrD3D(pDDrawClipper->SetHWnd(0, a2));
+    ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper));
+  }
+  else
+  {
+    ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0));
+    ErrD3D(pDDrawClipper->SetHWnd(0, a2));
+  }
+}
+
+//----- (004A15D8) --------------------------------------------------------
+void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut)
+{
+  IDirectDrawSurface *v2; // eax@3
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+    v2 = (IDirectDrawSurface *)this->pFrontBuffer4;
+  else
+    v2 = (IDirectDrawSurface *)this->pFrontBuffer2;
+  v2->GetPixelFormat(pOut);
+}
+
+//----- (004A1605) --------------------------------------------------------
+void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow)
+{
+  Render *v3; // esi@1
+  signed int v4; // eax@3
+
+  v3 = this;
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+  DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
+    memset(&pDesc, 0, 0x7Cu);
+    pDesc.dwSize = 124;
+    LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, 1u);
+    *pOutSurfacePtr = pDesc.lpSurface;
+    v4 = pDesc.lPitch;
+  }
+  else
+  {
+  DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
+    memset(&pDesc.lPitch, 0, 0x6Cu);
+    pDesc.lPitch = 108;
+    LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u);
+    *pOutSurfacePtr = (void *)pDesc.lpSurface;
+    v4 = pDesc.dwReserved;
+  }
+  *pOutPixelsPerRow = v4 >> 1;
+}
+
+//----- (004A169E) --------------------------------------------------------
+bool Render::UsingDirect3D()
+{
+  return bUserDirect3D == 0;
+}
+
+
+//----- (004A16E1) --------------------------------------------------------
+void Render::UnlockBackBuffer()
+{
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+    ErrD3D(pBackBuffer4->Unlock(0));
+  else
+    ErrD3D(pBackBuffer2->Unlock(0));
+}
+
+
+//----- (004A172E) --------------------------------------------------------
+void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow)
+{
+  Render *v3; // esi@1
+  signed int v4; // eax@3
+
+  v3 = this;
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+  DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
+    memset(&pDesc, 0, 0x7Cu);
+    pDesc.dwSize = 124;
+    LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, 1u);
+    *pOutSurface = pDesc.lpSurface;
+    v4 = pDesc.lPitch;
+  }
+  else
+  {
+  DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
+    memset(&pDesc.lPitch, 0, 0x6Cu);
+    pDesc.lPitch = 108;
+    LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u);
+    *pOutSurface = (void *)pDesc.lpSurface;
+    v4 = pDesc.dwReserved;
+  }
+  *pOutPixelsPerRow = v4 >> 1;
+}
+
+//----- (004A17C7) --------------------------------------------------------
+void Render::UnlockFrontBuffer()
+{
+  IDirectDrawSurface *pFront; // eax@3
+  HRESULT v2; // eax@5
+  signed int v3; // [sp-8h] [bp-Ch]@3
+  int v4; // [sp-4h] [bp-8h]@3
+
+  auto a5 = this;
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    pFront = (IDirectDrawSurface *)a5->pFrontBuffer4;
+    v4 = 0;
+    v3 = 2615;
+  }
+  else
+  {
+    pFront = (IDirectDrawSurface *)a5->pFrontBuffer2;
+    v4 = 0;
+    v3 = 2611;
+  }
+  ErrD3D(pFront->Unlock(0));
+}
+
+
+//----- (004A1814) --------------------------------------------------------
+void Render::RestoreFrontBuffer()
+{
+  IDirectDrawSurface **v1; // esi@2
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
+    || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) )
+    v1 = (IDirectDrawSurface **)&this->pFrontBuffer4;
+  if ( (*v1)->IsLost() == DDERR_SURFACELOST )
+    (*v1)->Restore();
+}
+
+
+//----- (004A184C) --------------------------------------------------------
+HRESULT Render::_4A184C()
+{
+  IDirectDrawSurface **pBack; // esi@2
+  HRESULT result; // eax@4
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
+    || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) )
+    pBack = (IDirectDrawSurface **)&this->pBackBuffer4;
+  result = (*pBack)->IsLost();
+  if ( result == DDERR_SURFACELOST )
+    result = (*pBack)->Restore();
+  return result;
+}
+
+//----- (004A1884) --------------------------------------------------------
+void Render::PresentRect(RECT *a2, RECT *a3)
+{
+  IDirectDrawSurface *pFront; // eax@3
+  HRESULT v4; // eax@5
+  IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3
+  struct tagRECT *v6; // [sp-18h] [bp-18h]@3
+  DWORD v7; // [sp-14h] [bp-14h]@3
+  DDBLTFX *v8; // [sp-10h] [bp-10h]@3
+  const char *v9; // [sp-Ch] [bp-Ch]@3
+  int v10; // [sp-8h] [bp-8h]@3
+  unsigned int v11; // [sp-4h] [bp-4h]@3
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    v11 = 0;
+    pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
+    v10 = 2657;
+    v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
+    v8 = 0;
+    v7 = DDBLT_WAIT;
+    v6 = a3;
+    pBack = (IDirectDrawSurface *)this->pBackBuffer4;
+  }
+  else
+  {
+    v11 = 0;
+    pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
+    v10 = 2653;
+    v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
+    v8 = 0;
+    v7 = DDBLT_WAIT;
+    v6 = a3;
+    pBack = (IDirectDrawSurface *)this->pBackBuffer2;
+  }
+  ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8));
+}
+
+
+//----- (004A18F5) --------------------------------------------------------
+void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags)
+{
+  IDirectDrawSurface *pFront; // eax@3
+  HRESULT v6; // eax@5
+  int v7; // [sp-8h] [bp-8h]@3
+  unsigned int v8; // [sp-4h] [bp-4h]@3
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u )
+    ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
+  else
+    ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
+}
+
+//----- (004A194A) --------------------------------------------------------
+void Render::BltBackToFontFast(int a2, int a3, RECT *a4)
+{
+  IDirectDrawSurface *pFront; // eax@3
+  IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3
+  RECT *v6; // [sp-8h] [bp-8h]@3
+  DWORD v7; // [sp-4h] [bp-4h]@3
+
+  if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
+  {
+    pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
+    v7 = DDBLTFAST_WAIT;
+    v6 = a4;
+    pBack = (IDirectDrawSurface *)this->pBackBuffer4;
+  }
+  else
+  {
+    pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
+    v7 = DDBLTFAST_WAIT;
+    v6 = a4;
+    pBack = (IDirectDrawSurface *)this->pBackBuffer2;
+  }
+  pFront->BltFast(0, 0, pBack, v6, v7);
+}
+
+//----- (004A1B22) --------------------------------------------------------
+unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1)
+{
+  unsigned int v2; // ebx@1
+  double v4; // st7@5
+  unsigned int v5; // esi@5
+  int v6; // ecx@5
+  unsigned int v7; // edx@6
+  char *v8; // ecx@12
+  void *v9; // edi@16
+  unsigned int v10; // eax@16
+  void *v11; // edi@21
+  unsigned int v12; // eax@21
+
+  v2 = pRenderer->uNumBillboardsToDraw;
+  if ( (signed int)pRenderer->uNumBillboardsToDraw >= 999 )
+    return 0;
+  if ( !pRenderer->uNumBillboardsToDraw )
+  {
+    pRenderer->uNumBillboardsToDraw = 1;
+    return 0;
+  }
+  v4 = *(float *)&a1;
+  v5 = pRenderer->uNumBillboardsToDraw;
+  v6 = 0;
+  if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
+  {
+    v7 = a1;
+  }
+  else
+  {
+    do
+    {
+      v7 = v6 + (signed int)(v5 - v6) / 2;
+      if ( v4 <= pRenderer->pBillboardRenderListD3D[v6 + (signed int)(v5 - v6) / 2].flt_88 )
+        v5 = v6 + (signed int)(v5 - v6) / 2;
+      else
+        v6 = v7 + 1;
+    }
+    while ( v6 < (signed int)v5 );
+  }
+  v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].flt_88;
+  if ( v4 > *(float *)v8 )
+  {
+    if ( v7 == pRenderer->uNumBillboardsToDraw - 1 )
+    {
+      v7 = pRenderer->uNumBillboardsToDraw;
+    }
+    else
+    {
+      if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
+      {
+        v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
+        v10 = pRenderer->uNumBillboardsToDraw - v7;
+        do
+        {
+          memcpy(v9, (char *)v9 - 156, 0x9Cu);
+          v9 = (char *)v9 - 156;
+          --v10;
+        }
+        while ( v10 );
+      }
+      ++v7;
+    }
+LABEL_23:
+    pRenderer->uNumBillboardsToDraw = v2 + 1;
+    return v7;
+  }
+  if ( v4 <= *(float *)v8 )
+  {
+    if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
+    {
+      v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
+      v12 = pRenderer->uNumBillboardsToDraw - v7;
+      do
+      {
+        memcpy(v11, (char *)v11 - 156, 0x9Cu);
+        v11 = (char *)v11 - 156;
+        --v12;
+      }
+      while ( v12 );
+    }
+    goto LABEL_23;
+  }
+  return v7;
+}
+
+
+//----- (004A1E9D) --------------------------------------------------------
+unsigned int Render::GetBillboardDrawListSize()
+{
+  return pRenderer->uNumBillboardsToDraw;
+}
+
+//----- (004A1EA3) --------------------------------------------------------
+unsigned int Render::GetParentBillboardID(unsigned int uBillboardID)
+{
+  return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID;
+}
+
+//----- (004A1EB6) --------------------------------------------------------
+void Render::BeginSceneD3D()
+{
+  if (!uNumD3DSceneBegins++)
+  {
+    if (pRenderD3D)
+    {
+      pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
+      pRenderer->uNumBillboardsToDraw = 0;
+      pRenderD3D->pDevice->BeginScene();
+      if (!pRenderD3D->DoesRaiseExceptions())
+      {
+        MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
+      }
+      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
+        uFogColor = GetLevelFogColor();
+      else
+        uFogColor = 0;
+
+      if ( uFogColor & 0xFF000000 )
+      {
+        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
+        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
+        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
+        bUsingSpecular = true;
+      }
+      else
+      {
+        pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
+        bUsingSpecular = 0;
+      }
+    }
+    else
+    {
+      LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
+      if (pTargetSurface)
+        field_18_locked_pitch = uTargetSurfacePitch;
+      else
+        --uNumD3DSceneBegins;
+    }
+  }
+}
+
+//----- (004A1FE1) --------------------------------------------------------
+void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()
+{
+  --uNumD3DSceneBegins;
+  if (uNumD3DSceneBegins)
+    return;
+
+  if (pRenderD3D)
+  {
+    pGame->draw_debug_outlines();
+    //DoRenderBillboards_D3D(); Ritor1: it's temporarily
+    pGame->pStru6Instance->RenderSpecialEffects();
+    pRenderD3D->pDevice->EndScene();
+  }
+  else
+    pGame->pStru6Instance->RenderSpecialEffects();
+}
+
+
+
+//----- (004A2031) --------------------------------------------------------
+unsigned int Render::GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6)
+{
+  return ::GetActorTintColor(a3, a4, a2, a5, a6);
+}
+
+
+//----- (004A26BC) --------------------------------------------------------
+void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7)
+{
+  RenderVertexSoft *pVertices; // esi@0
+  Render *v7; // edi@1
+  unsigned int v8; // ebx@1
+  LightmapBuilder *v9; // esi@3
+  unsigned int v10; // edx@3
+  int v11; // eax@5
+  int v12; // eax@11
+  char *v13; // esi@11
+  double v14; // st7@13
+  double v15; // st7@13
+  signed int v16; // eax@13
+  int v17; // ecx@13
+  double v18; // st7@13
+  float v19; // ST78_4@14
+  int v20; // eax@14
+  char v21; // zf@16
+  HRESULT v22; // eax@17
+  HRESULT v23; // eax@17
+  HRESULT v24; // eax@19
+  HRESULT v25; // eax@19
+  unsigned int v26; // ecx@19
+  char *v27; // eax@20
+  HRESULT v28; // eax@22
+  HRESULT v29; // eax@22
+  HRESULT v30; // eax@23
+  HRESULT v31; // eax@24
+  HRESULT v32; // eax@24
+  HRESULT v33; // eax@24
+  HRESULT v34; // eax@24
+  HRESULT v35; // eax@25
+  HRESULT v36; // eax@25
+  unsigned int v37; // ecx@25
+  char *v38; // eax@26
+  int v39; // edx@27
+  HRESULT v40; // eax@28
+  HRESULT v41; // eax@28
+  HRESULT v42; // eax@28
+  HRESULT v43; // eax@28
+  //IDirect3DDevice3Vtbl *v44; // ebx@28
+  unsigned int v45; // eax@28
+  HRESULT v46; // eax@29
+  HRESULT v47; // eax@29
+  HRESULT v48; // eax@29
+  IDirect3DDevice3 *v49; // eax@35
+  //IDirect3DDevice3Vtbl *v50; // ecx@35
+  int v51; // eax@40
+  char *v52; // esi@40
+  double v53; // st7@42
+  double v54; // st7@42
+  signed int v55; // eax@42
+  int v56; // ecx@42
+  double v57; // st7@42
+  float v58; // ST7C_4@43
+  int v59; // eax@43
+  signed int v60; // [sp+78h] [bp-14h]@31
+  RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3
+  const char *v62; // [sp+80h] [bp-Ch]@0
+  const char *v63; // [sp+80h] [bp-Ch]@19
+  int v64; // [sp+84h] [bp-8h]@0
+  LightmapBuilder *v65; // [sp+88h] [bp-4h]@3
+  unsigned int v66; // [sp+88h] [bp-4h]@40
+  unsigned int a6a; // [sp+A0h] [bp+14h]@11
+
+  v7 = this;
+  v8 = 0;
+  if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
+  {
+    v61 = pVertices;
+    v9 = pGame->pLightmapBuilder;
+    v65 = v9;
+    v10 = v9->std__vector_000004_size;
+    if ( byte_4D864C && pGame->uFlags & 1 )
+    {
+      v11 = GetActorTintColor(a4->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
+      v9->_45D74F_MessWithLight(v11, 0);
+    }
+    else
+    {
+      if ( a6 || !v10 || byte_4D864C && pGame->uFlags & 2 )
+      {
+        if ( (char)a7 )
+          v60 = 3;
+        else
+          v60 = 1;
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, v60));
+        if ( a6 || v7->bUsingSpecular )
+        {
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
+          //v49 = v7->pRenderD3D->pDevice;
+          //v50 = v49->lpVtbl;
+          if ( a6 )
+          {
+            ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
+            ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6));
+          }
+          else
+          {
+            ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+            ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
+          }
+
+        }
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v51 = (int)&arary_77E5C8[0].pos.y;
+          v52 = (char *)&array_50AC10[0].vWorldViewPosition;
+          a7 = (int)&arary_77E5C8[0].pos.y;
+          v66 = uNumVertices;
+          while ( 1 )
+          {
+            v53 = *(float *)v52 * 1000.0;
+            *(int *)(v51 - 4) = *((int *)v52 + 3);
+            v54 = v53 / (double)pOutdoorCamera->shading_dist_mist;
+            *(int *)v51 = *((int *)v52 + 4);
+            *(float *)(v51 + 4) = 1.0 - 1.0 / v54;
+            *(float *)(v51 + 8) = 1.0 / (*(float *)v52 + 0.0000001);
+            v55 = GetActorTintColor(a4->field_58, 0, *(float *)v52, 0, 0);
+            v56 = a7;
+            v57 = *(float *)v52;
+            *(int *)(a7 + 12) = v55;
+            if ( v7->bUsingSpecular )
+            {
+              v58 = v57;
+              v59 = sub_47C3D7_get_fog_related_stuff(0, 0, v58);
+              v56 = a7;
+            }
+            else
+            {
+              v59 = 0;
+            }
+            *(int *)(v56 + 16) = v59;
+            *(int *)(v56 + 20) = *((int *)v52 + 6);
+            *(int *)(v56 + 24) = *((int *)v52 + 7);
+            v52 += 48;
+            v21 = v66-- == 1;
+            a7 = v56 + 32;
+            if ( v21 )
+              break;
+            v51 = a7;
+          }
+        }
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+          D3DPT_TRIANGLEFAN,
+          D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+          arary_77E5C8,
+          uNumVertices,
+          16));
+        if ( a6 )
+        {
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
+        }
+      }
+      else
+      {
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v12 = (int)&arary_77E5C8[0].pos.y;
+          v13 = (char *)&array_50AC10[0].vWorldViewPosition;
+          a7 = (int)&arary_77E5C8[0].pos.y;
+          a6a = uNumVertices;
+          while ( 1 )
+          {
+            v14 = *(float *)v13 * 1000.0;
+            *(int *)(v12 - 4) = *((int *)v13 + 3);
+            v15 = v14 / (double)pOutdoorCamera->shading_dist_mist;
+            *(int *)v12 = *((int *)v13 + 4);
+            *(float *)(v12 + 4) = 1.0 - 1.0 / v15;
+            *(float *)(v12 + 8) = 1.0 / (*(float *)v13 + 0.0000001);
+            v16 = GetActorTintColor(a4->field_58, 0, *(float *)v13, 0, 0);
+            v17 = a7;
+            v18 = *(float *)v13;
+            *(int *)(a7 + 12) = v16;
+            if ( v7->bUsingSpecular )
+            {
+              v19 = v18;
+              v20 = sub_47C3D7_get_fog_related_stuff(0, 0, v19);
+              v17 = a7;
+            }
+            else
+            {
+              v20 = 0;
+            }
+            *(int *)(v17 + 16) = v20;
+            *(int *)(v17 + 20) = *((int *)v13 + 6);
+            *(int *)(v17 + 24) = *((int *)v13 + 7);
+            v13 += 48;
+            v21 = a6a-- == 1;
+            a7 = v17 + 32;
+            if ( v21 )
+              break;
+            v12 = a7;
+          }
+        }
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+        if ( pRenderer->bUsingSpecular )
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
+
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+                D3DPT_TRIANGLEFAN,
+                D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                arary_77E5C8,
+                uNumVertices,
+                16));
+        //v63 = (const char *)v7->pRenderD3D->pDevice;
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
+        //(*(void (**)(void))(*(int *)v63 + 88))();
+        pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
+        v26 = uNumVertices;
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v27 = (char *)&arary_77E5C8[0].diffuse;
+          do
+          {
+            *(int *)v27 = -1;
+            v27 += 32;
+            --v26;
+          }
+          while ( v26 );
+        }
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+        if ( !pRenderer->bUsingSpecular )
+        {
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
+        }
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1u));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3u));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+                D3DPT_TRIANGLEFAN,
+                D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                arary_77E5C8,
+                uNumVertices,
+                16));
+        if ( pRenderer->bUsingSpecular )
+        {
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
+          ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
+          v37 = uNumVertices;
+          if ( (signed int)uNumVertices > 0 )
+          {
+            v38 = (char *)&arary_77E5C8[0].specular;
+            do
+            {
+              v39 = *(int *)v38;
+              *(int *)v38 = 0;
+              v38 += 32;
+              --v37;
+              *((int *)v38 - 9) = pRenderer->uFogColor | v39 & 0xFF000000;
+            }
+            while ( v37 );
+          }
+          ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6u));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5u));
+          ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+                  D3DPT_TRIANGLEFAN,
+                  D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                  arary_77E5C8,
+                  uNumVertices,
+                  16));
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
+          //v44 = pRenderer->pRenderD3D->pDevice;
+          v45 = GetLevelFogColor();
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF));
+          v8 = 0;
+          ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
+        }
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8));
+      }
+    }
+    if ( pIndoorCamera->field_4C & 2 || pBLVRenderParams->uFlags & 2 )
+      pGame->pIndoorCameraD3D->debug_outline_d3d(arary_77E5C8, uNumVertices, 0xFFFFFFu, 0.0);
+  }
+}
+// 4A26BC: could not find valid save-restore pair for esi
+// 4D864C: using guessed type char byte_4D864C;
+
+
+//----- (004A2DA3) --------------------------------------------------------
+void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4)
+{
+  Render *v4; // ebx@1
+  char *v5; // esi@6
+  char *v6; // edi@6
+  double v7; // st7@7
+  float v8; // ST34_4@7
+  int v9; // eax@7
+  signed int v10; // eax@7
+  double v11; // st7@7
+  int v12; // eax@7
+  float v13; // ST3C_4@8
+  unsigned int v14; // [sp+4Ch] [bp-4h]@6
+
+  v4 = this;
+  if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
+  {
+    ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+    if ( v4->bUsingSpecular )
+    {
+      ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
+      ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
+      ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
+    }
+    if ( (signed int)uNumVertices > 0 )
+    {
+      v5 = (char *)&arary_77E5C8[0].pos.y;
+      v6 = (char *)&array_50AC10[0].vWorldViewProjY;
+      v14 = uNumVertices;
+      do
+      {
+        v7 = *((float *)v6 - 4);
+        *((int *)v5 - 1) = *((int *)v6 - 1);
+        v8 = v7;
+        *(int *)v5 = *(int *)v6;
+        v9 = *((int *)v6 + 1);
+        *((int *)v5 + 1) = 0x3F7FF972u;
+        *((int *)v5 + 2) = v9;
+        v10 = GetActorTintColor(31, 0, v8, 1, 0);
+        v11 = *((float *)v6 - 4);
+        *((int *)v5 + 3) = v10;
+        v12 = 0;
+        if ( v4->bUsingSpecular )
+        {
+          v13 = v11;
+          v12 = sub_47C3D7_get_fog_related_stuff(0, 1, v13);
+        }
+        *((int *)v5 + 4) = v12;
+        *((int *)v5 + 5) = *((int *)v6 + 2);
+        *((int *)v5 + 6) = *((int *)v6 + 3);
+        v6 += 48;
+        v5 += 32;
+        --v14;
+      }
+      while ( v14 );
+    }
+    ErrD3D(pRenderD3D->pDevice->SetTexture(0, a4));
+    ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+      D3DPT_TRIANGLEFAN,
+      D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+      arary_77E5C8,
+      uNumVertices,
+      24));
+  }
+}
+
+
+//----- (004A2ED5) --------------------------------------------------------
+void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex)
+{
+  signed int v4; // edi@2
+  int v5; // eax@3
+  int v6; // edx@5
+  char *v7; // eax@6
+  char *v8; // ecx@6
+  double v9; // st6@7
+  int v10; // ebx@7
+  int v11; // ebx@7
+
+  if ( this->uNumD3DSceneBegins )
+  {
+    v4 = a2;
+    if ( a2 >= 3 )
+    {
+      ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
+      v5 = 31 - (a3->field_58 & 0x1F);
+      if ( v5 < pOutdoor->field_CBC_terrain_triangles_shade_type )
+        v5 = pOutdoor->field_CBC_terrain_triangles_shade_type;
+      v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
+      if ( a2 > 0 )
+      {
+        v7 = (char *)&arary_77E5C8[0].pos.y;
+        v8 = (char *)&array_507D30[0].vWorldViewProjY;
+        do
+        {
+          v9 = *((float *)v8 - 4) * 0.061758894;
+          v10 = *((int *)v8 - 1);
+          *((int *)v7 + 4) = 0;
+          *((int *)v7 - 1) = v10;
+          *(int *)v7 = *(int *)v8;
+          *((int *)v7 + 2) = *((int *)v8 + 1);
+          *((int *)v7 + 5) = *((int *)v8 + 2);
+          v11 = *((int *)v8 + 3);
+          *((int *)v7 + 3) = v6;
+          *((int *)v7 + 6) = v11;
+          v8 += 48;
+          v7 += 32;
+          --v4;
+          *((float *)v7 - 7) = 1.0 - 1.0 / v9;
+        }
+        while ( v4 );
+      }
+      ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
+      ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+        D3DPT_TRIANGLEFAN,
+        D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+        arary_77E5C8,
+        a2,
+        28));
+    }
+  }
+}
+
+
+
+//----- (004A2FC0) --------------------------------------------------------
+void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
+{
+  //Render *v8; // edi@1
+  //unsigned int v9; // esi@3
+  char *v12; // ecx@9
+  char *v13; // eax@9
+  double v14; // st6@10
+  int v15; // edx@10
+  Texture *v16; // edx@10
+  double v17; // st6@10
+  //char v18; // zf@10
+  Texture *v19; // edx@10
+  Texture *v23; // edx@16
+  char *v24; // ecx@16
+  char *v25; // eax@16
+  double v26; // st6@17
+  int v27; // esi@17
+  double v28; // st6@17
+  unsigned int v33; // ecx@18
+  char *v34; // eax@19
+  //Texture *v45; // edx@23
+  //char *v46; // ecx@23
+  //char *v47; // eax@23
+  //double v48; // st6@24
+  //int v49; // esi@24
+  //double v50; // st6@24
+  const char *v53; // [sp-Ch] [bp-20h]@21
+  //int v54; // [sp-8h] [bp-1Ch]@21
+  //unsigned int v55; // [sp-4h] [bp-18h]@21
+  const char *v56; // [sp+0h] [bp-14h]@0
+  int v57; // [sp+4h] [bp-10h]@0
+  unsigned int v58; // [sp+8h] [bp-Ch]@0
+  //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3
+  //int a3a; // [sp+10h] [bp-4h]@4
+
+  //v8 = this;
+  if (!uNumD3DSceneBegins || uNumVertices < 3)
+    return;
+
+  //auto a3 = pFace;
+  //auto a6 = uPackedID;
+    //v59 = pGame->pLightmapBuilder;
+    //v9 = v59->std__vector_000004_size;
+
+  auto uCorrectedColor = uColor;
+  if (pGame->pLightmapBuilder->std__vector_000004_size)
+    uCorrectedColor = 0xFFFFFFFF;
+  pGame->AlterGamma(pFace, &uCorrectedColor);
+
+  if (byte_4D864C && pGame->uFlags & 1)
+  {
+      __debugbreak();
+      ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
+      ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
+      if ( (signed int)uNumVertices > 0 )
+      {
+        v12 = (char *)&array_507D30[0].vWorldViewPosition;
+        v13 = (char *)&arary_77E5C8[0].pos.y;
+        auto a7 = uNumVertices;
+        uint v18;
+        do
+        {
+          v14 = *(float *)v12 * 0.061758894;
+          v15 = *((int *)v12 + 3);
+          *((int *)v13 + 4) = 0;
+          *((int *)v13 - 1) = v15;
+          *(int *)v13 = *((int *)v12 + 4);
+          *((int *)v13 + 3) = uCorrectedColor;
+          v16 = pTex;
+          v13 += 32;
+          *((float *)v13 - 7) = 1.0 - 1.0 / v14;
+          v17 = 1.0 / *(float *)v12;
+          v12 += 48;
+          v18 = a7-- == 1;
+          *((float *)v13 - 6) = v17;
+          pHwTex = (IDirect3DTexture2 *)v16->uTextureWidth;
+          v19 = pTex;
+          *((float *)v13 - 3) = *((float *)v12 - 6) / (double)(signed int)pHwTex;
+          pHwTex = (IDirect3DTexture2 *)v19->uTextureHeight;
+          *((float *)v13 - 2) = *((float *)v12 - 5) / (double)(signed int)pHwTex;
+        }
+        while ( !v18 );
+      }
+      ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
+      ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
+      ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+              D3DPT_TRIANGLEFAN,
+              D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+              arary_77E5C8,
+              uNumVertices,
+              28));
+      pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
+  }
+  else
+  {
+    if (!pGame->pLightmapBuilder->std__vector_000004_size ||
+        byte_4D864C && pGame->uFlags & 2)
+    {
+      for (uint i = 0; i < uNumVertices; ++i)
+      {
+        arary_77E5C8[i].pos.x = array_507D30[i].vWorldViewProjX;
+        arary_77E5C8[i].pos.y = array_507D30[i].vWorldViewProjY;
+        arary_77E5C8[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894);
+        arary_77E5C8[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x;
+        arary_77E5C8[i].diffuse = uCorrectedColor;
+        arary_77E5C8[i].specular = 0;
+        arary_77E5C8[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth;
+        arary_77E5C8[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight;
+      }
+
+      ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
+      ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
+      ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+                D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                arary_77E5C8,
+                uNumVertices,
+                28));
+    }
+    else
+    {
+      __debugbreak();
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v23 = pTex;
+          v24 = (char *)&array_507D30[0].vWorldViewPosition;
+          v25 = (char *)&arary_77E5C8[0].pos.y;
+          pTex = (Texture *)uNumVertices;
+          uint v18;
+          do
+          {
+            v26 = *(float *)v24 * 0.061758894;
+            v27 = *((int *)v24 + 3);
+            *((int *)v25 + 4) = 0;
+            *((int *)v25 - 1) = v27;
+            *(int *)v25 = *((int *)v24 + 4);
+            *((int *)v25 + 3) = uColor;
+            v25 += 32;
+            *((float *)v25 - 7) = 1.0 - 1.0 / v26;
+            v28 = 1.0 / *(float *)v24;
+            v24 += 48;
+            v18 = pTex == (Texture *)1;
+            pTex = (Texture *)((char *)pTex - 1);
+            *((float *)v25 - 6) = v28;
+            //a3 = (BLVFace *)v23->uTextureWidth;
+            *((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth;
+            //a3 = (BLVFace *)v23->uTextureHeight;
+            *((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight;
+          }
+          while ( !v18 );
+        }
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+                D3DPT_TRIANGLEFAN,
+                D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                arary_77E5C8,
+                uNumVertices,
+                28));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
+        pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
+        v33 = uNumVertices;
+        if ( (signed int)uNumVertices > 0 )
+        {
+          v34 = (char *)&arary_77E5C8[0].diffuse;
+          do
+          {
+            *(int *)v34 = uCorrectedColor;
+            v34 += 32;
+            --v33;
+          }
+          while ( v33 );
+        }
+        ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
+        ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
+        ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+                D3DPT_TRIANGLEFAN,
+                D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+                arary_77E5C8,
+                uNumVertices,
+                28));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
+        ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false));
+    }
+  }
+}
+// 4D864C: using guessed type char byte_4D864C;
+
+
+//----- (004A43B1) --------------------------------------------------------
+void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex)
+{
+  RenderBillboardTransform_local0 *v4; // ebx@2
+  double v5; // st7@2
+  float v6; // ST08_4@2
+  unsigned int v7; // eax@2
+  int v8; // ecx@2
+  unsigned int v9; // esi@2
+  Sprite *v10; // edi@5
+  signed int v11; // eax@9
+  signed int v12; // eax@9
+  double v13; // st7@12
+  double v14; // st6@12
+  double v15; // st5@12
+  double v16; // st4@12
+  double v17; // st3@12
+  double v18; // st2@12
+  int v19; // ecx@14
+  double v20; // st3@14
+  int v21; // ecx@16
+  double v22; // st3@16
+  IDirect3DTexture2 *v23; // eax@18
+  signed int v24; // [sp+18h] [bp-18h]@5
+  signed int v25; // [sp+1Ch] [bp-14h]@5
+  Render *v26; // [sp+20h] [bp-10h]@1
+  float v27; // [sp+24h] [bp-Ch]@5
+  int v28; // [sp+28h] [bp-8h]@2
+  float v29; // [sp+2Ch] [bp-4h]@5
+  float pSoftBillboarda; // [sp+38h] [bp+8h]@2
+  float v31; // [sp+3Ch] [bp+Ch]@5
+  float v32; // [sp+3Ch] [bp+Ch]@12
+  float a1; // [sp+40h] [bp+10h]@5
+
+  v26 = this;
+  if ( this->uNumD3DSceneBegins )
+  {
+    v4 = pSoftBillboard;
+    v5 = (double)HIWORD(pSoftBillboard->sZValue);
+    pSoftBillboarda = v5;
+    v6 = v5;
+    v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
+    v8 = uPaletteSubindex;
+    v9 = v7;
+    v28 = uPaletteSubindex & 0xFF000000;
+    if ( uPaletteSubindex & 0xFF000000 )
+      pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Opaque_3;
+    else
+      pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Transparent;
+    v10 = a3;
+    pBillboardRenderListD3D[v9].field_90 = v4->field_44;
+    pBillboardRenderListD3D[v9].sZValue = v4->sZValue;
+    pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
+    v25 = v4->uScreenSpaceX;
+    v24 = v4->uScreenSpaceY;
+    a1 = (double)(v4->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_10);
+    v29 = (double)(v4->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_14);
+    v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
+    v27 = (double)(v10->uBufferHeight - v10->uAreaY);
+    if ( v4->uFlags & 4 )
+      v31 = v31 * -1.0;
+    if ( v4->uTintColor && v26->bTinting )
+    {
+      v11 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
+      v12 = sub_4A19D8(v4->uTintColor, v11);
+      if ( v28 )
+        v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1);
+    }
+    else
+    {
+      v12 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
+    }
+    v13 = (double)v25;
+    pBillboardRenderListD3D[v9].pQuards[0].specular = 0;
+    pBillboardRenderListD3D[v9].pQuards[0].diffuse = v12;
+    pBillboardRenderListD3D[v9].pQuards[0].pos.x = v13 - v31 * a1;
+    v14 = (double)v24;
+    v32 = v14;
+    pBillboardRenderListD3D[v9].pQuards[0].pos.y = v14 - v27 * v29;
+    v15 = 1.0 - 1.0 / (pSoftBillboarda * 0.061758894);
+    pBillboardRenderListD3D[v9].pQuards[0].pos.z = v15;
+    v16 = 1.0 / pSoftBillboarda;
+    pBillboardRenderListD3D[v9].pQuards[0].rhw = 1.0 / pSoftBillboarda;
+    pBillboardRenderListD3D[v9].pQuards[0].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v9].pQuards[0].texcoord.y = 0.0;
+    v17 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
+    v18 = (double)(v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight);
+    if ( v4->uFlags & 4 )
+      v17 = v17 * -1.0;
+    pBillboardRenderListD3D[v9].pQuards[1].specular = 0;
+    pBillboardRenderListD3D[v9].pQuards[1].diffuse = v12;
+    pBillboardRenderListD3D[v9].pQuards[1].pos.x = v13 - v17 * a1;
+    pBillboardRenderListD3D[v9].pQuards[1].pos.y = v32 - v18 * v29;
+    pBillboardRenderListD3D[v9].pQuards[1].pos.z = v15;
+    pBillboardRenderListD3D[v9].pQuards[1].rhw = v16;
+    pBillboardRenderListD3D[v9].pQuards[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v9].pQuards[1].texcoord.y = 1.0;
+    v19 = v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight;
+    v20 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
+    if ( v4->uFlags & 4 )
+      v20 = v20 * -1.0;
+    pBillboardRenderListD3D[v9].pQuards[2].specular = 0;
+    pBillboardRenderListD3D[v9].pQuards[2].diffuse = v12;
+    pBillboardRenderListD3D[v9].pQuards[2].pos.x = v20 * a1 + v13;
+    pBillboardRenderListD3D[v9].pQuards[2].pos.y = v32 - (double)v19 * v29;
+    pBillboardRenderListD3D[v9].pQuards[2].pos.z = v15;
+    pBillboardRenderListD3D[v9].pQuards[2].rhw = v16;
+    pBillboardRenderListD3D[v9].pQuards[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v9].pQuards[2].texcoord.y = 1.0;
+    v21 = v10->uBufferHeight - v10->uAreaY;
+    v22 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
+    if ( v4->uFlags & 4 )
+      v22 = v22 * -1.0;
+    pBillboardRenderListD3D[v9].pQuards[3].specular = 0;
+    pBillboardRenderListD3D[v9].pQuards[3].diffuse = v12;
+    pBillboardRenderListD3D[v9].pQuards[3].pos.x = v22 * a1 + v13;
+    pBillboardRenderListD3D[v9].pQuards[3].pos.y = v32 - (double)v21 * v29;
+    pBillboardRenderListD3D[v9].pQuards[3].pos.z = v15;
+    pBillboardRenderListD3D[v9].pQuards[3].rhw = v16;
+    pBillboardRenderListD3D[v9].pQuards[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
+    v23 = v10->pTexture;
+    pBillboardRenderListD3D[v9].uNumVertices = 4;
+    pBillboardRenderListD3D[v9].flt_88 = pSoftBillboarda;
+    pBillboardRenderListD3D[v9].pTexture = v23;
+  }
+}
+
+
+
+//----- (004A354F) --------------------------------------------------------
+void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
+{
+  double v5; // st7@3
+  float v6; // ST20_4@3
+  float v7; // ST00_4@3
+  unsigned int v8; // esi@3
+  int v9; // eax@3
+  int v10; // ebx@3
+  float v11; // ST28_4@3
+  double v12; // st7@3
+  float v13; // ST24_4@3
+  double v14; // st6@3
+  float v15; // ST1C_4@3
+  float v16; // ST2C_4@3
+  float v17; // ST30_4@3
+  signed int v18; // ST18_4@3
+  signed int v19; // ST14_4@3
+  signed int v20; // ST10_4@3
+  signed int v21; // eax@3
+  double v22; // st6@3
+  float v23; // ST2C_4@3
+  float v24; // ST30_4@3
+  signed int v25; // ST10_4@3
+  signed int v26; // ST14_4@3
+  signed int v27; // ST18_4@3
+  signed int v28; // eax@3
+  double v29; // st6@3
+  float v30; // ecx@3
+  float v31; // ST2C_4@3
+  float v32; // ST30_4@3
+  signed int v33; // ST10_4@3
+  signed int v34; // ST14_4@3
+  signed int v35; // ST18_4@3
+  signed int v36; // eax@3
+  float v37; // ecx@3
+  double v38; // st6@3
+  float v39; // ST2C_4@3
+  float v40; // ST30_4@3
+  signed int v41; // ST10_4@3
+  signed int v42; // ST14_4@3
+  signed int v43; // ST18_4@3
+  signed int v44; // eax@3
+  double v45; // st6@3
+  float v46; // eax@3
+
+  if ( this->uNumD3DSceneBegins )
+  {
+    if ( HIWORD(a2->sZValue) )
+    {
+      v5 = (double)HIWORD(a2->sZValue);
+      v6 = v5;
+      v7 = v5;
+      v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
+      pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
+      pBillboardRenderListD3D[v8].field_90 = a2->field_44;
+      pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
+      pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
+      v9 = a2->uScreenSpaceX;
+      v10 = a2->uScreenSpaceY;
+      v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
+      v12 = (double)v9;
+      v13 = v12;
+      v14 = (double)(v10 - 12);
+      v15 = v14;
+      v16 = (double)(v9 - 12) - v12;
+      v17 = (double)(v10 - 25) - v14;
+      v18 = stru_5C6E00->SinCos(angle);
+      v19 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v21 = stru_5C6E00->SinCos(angle);
+      pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
+                                                       + (double)(v18 >> 16))
+                                                       * v16
+                                                       - ((double)(unsigned __int16)v19 * 0.000015259022
+                                                       + (double)(v19 >> 16))
+                                                       * v17)
+                                                       * v11 + v13;
+      v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17
+           + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16
+           - 12.0)
+          * v11
+          + (double)a2->uScreenSpaceY;
+      pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
+      pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22;
+      pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v6 * 0.061758894);
+      pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / v6;
+      pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
+      pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+      v31 = (double)(a2->uScreenSpaceX + 12) - v13;
+      v32 = (double)a2->uScreenSpaceY - v15;
+      v25 = stru_5C6E00->SinCos(angle);
+      v26 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v27 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v28 = stru_5C6E00->SinCos(angle);
+      pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
+                                                       + (double)(v25 >> 16))
+                                                       * v23
+                                                       - ((double)(unsigned __int16)v26 * 0.000015259022
+                                                       + (double)(v26 >> 16))
+                                                       * v24)
+                                                       * v11 + v13;
+      v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v24
+           + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v23
+           - 12.0)
+          * v11
+          + (double)a2->uScreenSpaceY;
+      pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
+      v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
+      pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29;
+      pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
+      pBillboardRenderListD3D[v8].pQuards[1].rhw = v30;
+      pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
+      pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
+      v23 = (double)(a2->uScreenSpaceX - 12) - v13;
+      v24 = (double)a2->uScreenSpaceY - v15;
+      v33 = stru_5C6E00->SinCos(angle);
+      v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v35 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v36 = stru_5C6E00->SinCos(angle);
+      pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
+                                                        + (double)(v33 >> 16))
+                                                        * v31
+                                                        - ((double)(unsigned __int16)v34 * 0.000015259022
+                                                        + (double)(v34 >> 16))
+                                                        * v32)
+                                                        * v11 + v13;
+      v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
+      v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v32
+           + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v31
+           - 12.0)
+          * v11
+          + (double)a2->uScreenSpaceY;
+      pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
+      pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;
+      pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
+      pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38;
+      pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
+      pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
+      v39 = (double)(a2->uScreenSpaceX + 12) - v13;
+      v40 = (double)(a2->uScreenSpaceY - 25) - v15;
+      v41 = stru_5C6E00->SinCos(angle);
+      v42 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v43 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+      v44 = stru_5C6E00->SinCos(angle);
+      pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
+                                                        + (double)(v41 >> 16))
+                                                        * v39
+                                                        - ((double)(unsigned __int16)v42 * 0.000015259022
+                                                        + (double)(v42 >> 16))
+                                                        * v40)
+                                                        * v11 + v13;
+      v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
+           + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39
+           - 12.0)
+          * v11
+          + (double)a2->uScreenSpaceY;
+      v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
+      pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
+      pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46;
+      pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
+      pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
+      pBillboardRenderListD3D[v8].pTexture = a3;
+      pBillboardRenderListD3D[v8].flt_88 = v6;
+      pBillboardRenderListD3D[v8].uNumVertices = 4;
+      pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
+      pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
+      pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
+    }
+  }
+}
+
+
+//----- (004A3AD9) --------------------------------------------------------
+void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
+{
+  double v5; // st7@2
+  float v6; // ST28_4@2
+  float v7; // ST00_4@2
+  unsigned int v8; // esi@2
+  int v9; // eax@2
+  int v10; // ebx@2
+  float v11; // ST34_4@2
+  double v12; // st7@2
+  float v13; // ST2C_4@2
+  double v14; // st6@2
+  float v15; // ST24_4@2
+  float v16; // ST38_4@2
+  float v17; // ST3C_4@2
+  signed int v18; // ST1C_4@2
+  int v19; // ST30_4@2
+  signed int v20; // ST20_4@2
+  signed int v21; // ST18_4@2
+  signed int v22; // eax@2
+  double v23; // st6@2
+  float v24; // ST20_4@2
+  float v25; // ST1C_4@2
+  float v26; // ST38_4@2
+  float v27; // ST3C_4@2
+  signed int v28; // ST18_4@2
+  signed int v29; // ST14_4@2
+  signed int v30; // ST10_4@2
+  signed int v31; // eax@2
+  double v32; // st6@2
+  float v33; // ST38_4@2
+  float v34; // ST3C_4@2
+  signed int v35; // ST10_4@2
+  signed int v36; // ST14_4@2
+  signed int v37; // ST18_4@2
+  signed int v38; // eax@2
+  double v39; // st6@2
+  float v40; // ST38_4@2
+  float v41; // ST3C_4@2
+  signed int v42; // ST10_4@2
+  signed int v43; // ST14_4@2
+  signed int v44; // ST18_4@2
+  signed int v45; // eax@2
+  double v46; // st6@2
+
+  if ( this->uNumD3DSceneBegins )
+  {
+    v5 = (double)HIWORD(a2->sZValue);
+    v6 = v5;
+    v7 = v5;
+    v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
+    pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
+    pBillboardRenderListD3D[v8].field_90 = a2->field_44;
+    pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
+    pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
+    v9 = a2->uScreenSpaceX;
+    v10 = a2->uScreenSpaceY;
+    v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
+    v12 = (double)v9;
+    v13 = v12;
+    v14 = (double)(v10 - 12);
+    v15 = v14;
+    v16 = (double)(v9 - 12) - v12;
+    v17 = (double)(v10 - 25) - v14;
+    v18 = stru_5C6E00->SinCos(angle);
+    v19 = angle - stru_5C6E00->uIntegerHalfPi;
+    v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
+    v21 = stru_5C6E00->SinCos(v19);
+    v22 = stru_5C6E00->SinCos(angle);
+    pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
+                                                    + (double)(v18 >> 16))
+                                                    * v16
+                                                    - ((double)(unsigned __int16)v20 * 0.000015259022
+                                                    + (double)(v20 >> 16))
+                                                    * v17)
+                                                    * v11 + v13;
+    v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17
+         + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16
+         - 12.0)
+        * v11
+        + (double)a2->uScreenSpaceY;
+    pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
+    pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23;
+    v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24;
+    v25 = 1.0 / v6;
+    pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+    v26 = (double)(a2->uScreenSpaceX - 12) - v13;
+    v27 = (double)a2->uScreenSpaceY - v15;
+    v28 = stru_5C6E00->SinCos(angle);
+    v29 = stru_5C6E00->SinCos(v19);
+    v30 = stru_5C6E00->SinCos(v19);
+    v31 = stru_5C6E00->SinCos(angle);
+    pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
+                                                     + (double)(v28 >> 16))
+                                                     * v26
+                                                     - ((double)(unsigned __int16)v29 * 0.000015259022
+                                                     + (double)(v29 >> 16))
+                                                     * v27)
+                                                     * v11 + v13;
+    v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27
+         + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26
+         - 12.0)
+        * v11
+        + (double)a2->uScreenSpaceY;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32;
+    pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
+    pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
+    v33 = (double)(a2->uScreenSpaceX + 12) - v13;
+    v34 = (double)a2->uScreenSpaceY - v15;
+    v35 = stru_5C6E00->SinCos(angle);
+    v36 = stru_5C6E00->SinCos(v19);
+    v37 = stru_5C6E00->SinCos(v19);
+    v38 = stru_5C6E00->SinCos(angle);
+    pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
+                                                     + (double)(v35 >> 16))
+                                                     * v33
+                                                     - ((double)(unsigned __int16)v36 * 0.000015259022
+                                                     + (double)(v36 >> 16))
+                                                     * v34)
+                                                     * v11 + v13;
+    v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34
+         + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33
+         - 12.0)
+        * v11
+        + (double)a2->uScreenSpaceY;
+    pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39;
+    pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
+    v40 = (double)(a2->uScreenSpaceX + 12) - v13;
+    v41 = (double)(a2->uScreenSpaceY - 25) - v15;
+    v42 = stru_5C6E00->SinCos(angle);
+    v43 = stru_5C6E00->SinCos(v19);
+    v44 = stru_5C6E00->SinCos(v19);
+    v45 = stru_5C6E00->SinCos(angle);
+    pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
+                                                     + (double)(v42 >> 16))
+                                                     * v40
+                                                     - ((double)(unsigned __int16)v43 * 0.000015259022
+                                                     + (double)(v43 >> 16))
+                                                     * v41)
+                                                     * v11 + v13;
+    v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41
+         + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
+         - 12.0)
+        * v11
+        + (double)a2->uScreenSpaceY;
+    pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24;
+    pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
+    pBillboardRenderListD3D[v8].pTexture = a3;
+    pBillboardRenderListD3D[v8].flt_88 = v6;
+    pBillboardRenderListD3D[v8].uNumVertices = 4;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
+    pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
+  }
+}
+
+
+//----- (004A4023) --------------------------------------------------------
+void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard)
+{
+  RenderBillboardTransform_local0 *v5; // ebx@2
+  double v6; // st7@2
+  float v7; // ST08_4@2
+  unsigned int v8; // esi@2
+  Sprite *v9; // edi@5
+  signed int v10; // eax@9
+  signed int v11; // eax@9
+  int v12; // eax@12
+  double v13; // st7@12
+  double v14; // st6@14
+  double v15; // st5@14
+  unsigned int v16; // ecx@16
+  double v17; // st7@16
+  double v18; // st5@16
+  double v19; // st4@16
+  double v20; // st5@18
+  double v21; // st4@18
+  IDirect3DTexture2 *v22; // eax@20
+  signed int v23; // [sp+18h] [bp-18h]@5
+  signed int v24; // [sp+1Ch] [bp-14h]@5
+  float v25; // [sp+1Ch] [bp-14h]@12
+  float v26; // [sp+20h] [bp-10h]@5
+  float v27; // [sp+20h] [bp-10h]@12
+  Render *a3; // [sp+24h] [bp-Ch]@1
+  float v29; // [sp+28h] [bp-8h]@5
+  float v30; // [sp+2Ch] [bp-4h]@5
+  float v31; // [sp+38h] [bp+8h]@2
+  float pSpritea; // [sp+3Ch] [bp+Ch]@5
+  float a1b; // [sp+40h] [bp+10h]@12
+  float pBillboarda; // [sp+44h] [bp+14h]@12
+
+  auto a1 = this;
+  a3 = a1;
+  if ( a1->uNumD3DSceneBegins )
+  {
+    v5 = a2;
+    v6 = (double)HIWORD(a2->sZValue);
+    v31 = v6;
+    v7 = v6;
+    v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
+    if ( BYTE3(v5->uTintColor) )
+      pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
+    else
+      pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
+    v9 = pSprite;
+    pBillboardRenderListD3D[v8].field_90 = v5->field_44;
+    pBillboardRenderListD3D[v8].sZValue = v5->sZValue;
+    pBillboardRenderListD3D[v8].uParentBillboardID = v5->uParentBillboardID;
+    v24 = v5->uScreenSpaceX;
+    v23 = v5->uScreenSpaceY;
+    v30 = (double)(v5->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_10);
+    v29 = (double)(v5->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_14);
+    pSpritea = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
+    v26 = (double)(v9->uBufferHeight - v9->uAreaY);
+    if ( v5->uFlags & 4 )
+      pSpritea = pSpritea * -1.0;
+    if ( v5->uTintColor & 0xFFFFFF && a3->bTinting )
+    {
+      v10 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
+      v11 = sub_4A19D8(v5->uTintColor, v10);
+      if ( BYTE3(v5->uTintColor) )
+        v11 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v11 >> 1);
+    }
+    else
+    {
+      v11 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
+    }
+    pBillboardRenderListD3D[v8].pQuards[0].diffuse = v11;
+    v12 = 0;
+    pBillboarda = (double)v24;
+    pBillboardRenderListD3D[v8].pQuards[0].pos.x = pBillboarda - pSpritea * v30;
+    a1b = (double)v23;
+    pBillboardRenderListD3D[v8].pQuards[0].pos.y = a1b - v26 * v29;
+    v27 = v31 * 1000.0;
+    v13 = 1.0;
+    pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0
+                                                    - 1.0 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
+    v25 = 1.0 / v31;
+    pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
+    if ( a3->bUsingSpecular )
+    {
+      v12 = sub_47C3D7_get_fog_related_stuff(0, 0, v31);
+      v13 = 1.0;
+    }
+    pBillboardRenderListD3D[v8].pQuards[0].specular = v12;
+    pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
+    v14 = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
+    v15 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
+    if ( v5->uFlags & 4 )
+      v14 = v14 * -1.0;
+    v16 = pBillboardRenderListD3D[v8].pQuards[0].diffuse;
+    pBillboardRenderListD3D[v8].pQuards[1].specular = v12;
+    pBillboardRenderListD3D[v8].pQuards[1].diffuse = v16;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.x = pBillboarda - v14 * v30;
+    pBillboardRenderListD3D[v8].pQuards[1].pos.y = a1b - v15 * v29;
+    v17 = v13 - v13 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
+    pBillboardRenderListD3D[v8].pQuards[1].pos.z = v17;
+    pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
+    v18 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
+    v19 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
+    if ( v5->uFlags & 4 )
+      v18 = v18 * -1.0;
+    pBillboardRenderListD3D[v8].pQuards[2].diffuse = v16;
+    pBillboardRenderListD3D[v8].pQuards[2].specular = v12;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.x = v18 * v30 + pBillboarda;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.y = a1b - v19 * v29;
+    pBillboardRenderListD3D[v8].pQuards[2].pos.z = v17;
+    pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
+    v20 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
+    v21 = (double)(v9->uBufferHeight - v9->uAreaY);
+    if ( v5->uFlags & 4 )
+      v20 = v20 * -1.0;
+    pBillboardRenderListD3D[v8].pQuards[3].diffuse = v16;
+    pBillboardRenderListD3D[v8].pQuards[3].specular = v12;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.x = v20 * v30 + pBillboarda;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.y = a1b - v21 * v29;
+    pBillboardRenderListD3D[v8].pQuards[3].pos.z = v17;
+    pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
+    pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
+    v22 = v9->pTexture;
+    pBillboardRenderListD3D[v8].uNumVertices = 4;
+    pBillboardRenderListD3D[v8].pTexture = v22;
+    pBillboardRenderListD3D[v8].flt_88 = v31;
+  }
+}
+
+
+//----- (004A48E4) --------------------------------------------------------
+int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6)
+{
+  int v6; // ecx@1
+  int v7; // ebx@1
+  int v8; // ecx@1
+  int v9; // edx@1
+  int v10; // edi@1
+  unsigned int x; // esi@1
+  int result; // eax@8
+  int v13; // [sp+Ch] [bp-10h]@1
+  int v14; // [sp+10h] [bp-Ch]@1
+  int v15; // [sp+14h] [bp-8h]@1
+  int v16; // [sp+18h] [bp-4h]@1
+  int v17; // [sp+24h] [bp+8h]@1
+  unsigned int v18; // [sp+28h] [bp+Ch]@1
+  int v19; // [sp+34h] [bp+18h]@1
+
+  v6 = screenSpaceX;
+  v7 = (a6 >> 1) + screenSpaceY;
+  v17 = 0;
+  v15 = 0;
+  v8 = (a6 >> 1) + v6;
+  v14 = (a6 >> 1) * (a6 >> 1);
+  v9 = 2 * (a6 >> 1);
+  v10 = (a6 >> 1) * ((a6 >> 1) - 1);
+  x = v8 - (a6 >> 1);
+  v16 = (a6 >> 1) + screenSpaceY - v8;
+  v19 = a6 >> 1;
+  v13 = v9;
+  v18 = v8;
+  do
+  {
+    sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor);
+    if ( v15 )
+      sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor);
+    v14 -= v15;
+    if ( v14 <= v10 )
+    {
+      if ( v19 != v17 )
+      {
+        sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor);
+        sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor);
+      }
+      --v19;
+      v13 -= 2;
+      ++x;
+      v10 -= v13;
+    }
+    result = v17++;
+    v15 += 2;
+    --v18;
+  }
+  while ( result < v19 );
+  return result;
+}
+
+//----- (004A49D0) --------------------------------------------------------
+void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9)
+{
+  int v10; // eax@1
+  unsigned int v11; // ebx@1
+  unsigned int v12; // ecx@1
+  int v13; // edx@2
+  int v14; // edx@4
+  unsigned int v15; // edx@6
+  double v16; // st7@7
+  double v17; // st7@7
+  double v18; // st6@7
+  double v19; // st4@7
+  double v20; // st4@8
+  double v21; // st4@10
+  double v22; // st4@10
+  double v23; // st4@10
+  double v24; // st4@10
+  double v25; // st4@11
+  double v26; // st4@13
+  double v27; // st5@13
+  double v28; // st4@13
+  RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7
+  double v30; // [sp+80h] [bp-14h]@1
+  int v31; // [sp+88h] [bp-Ch]@1
+  signed int v32; // [sp+8Ch] [bp-8h]@1
+  int X; // [sp+90h] [bp-4h]@1
+  float a3a; // [sp+A4h] [bp+10h]@10
+  float a4a; // [sp+A8h] [bp+14h]@10
+
+  *(float *)&X = dstX - srcX;
+  v30 = *(float *)&X + 6.7553994e15;
+  v31 = LODWORD(v30);
+  *(float *)&v32 = dstY - srcY;
+  v30 = *(float *)&v32 + 6.7553994e15;
+  X = LODWORD(v30);
+  HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15));
+  v10 = abs(v31);
+  v32 = v10;
+  v11 = HIDWORD(v30);
+  v12 = 0;
+  if ( v10 < SHIDWORD(v30) )
+  {
+    v13 = v10;
+    v10 = HIDWORD(v30);
+    v11 = v13;
+  }
+  if ( v10 < 0 )
+  {
+    v14 = v10;
+    v10 = 0;
+    v12 = v14;
+  }
+  if ( (signed int)v11 < (signed int)v12 )
+  {
+    v15 = v12;
+    v12 = v11;
+    v11 = v15;
+  }
+  v32 = (11 * v11 >> 5) + (v12 >> 2) + v10;
+  v16 = 1.0 / (double)v32;
+  *(float *)&v31 = (double)v31 * v16;
+  *(float *)&X = (double)X * v16;
+  v17 = *(float *)&X * a4;
+  v29[0].pos.x = srcX + v17;
+  v18 = *(float *)&v31 * a4;
+  v29[0].pos.y = srcY - v18;
+  v19 = a3;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
+    v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
+  else
+    v20 = v19 * 0.061758894;
+  v29[0].diffuse = -1;
+  v29[0].specular = 0;
+  v29[0].pos.z = 1.0 - 1.0 / v20;
+  v21 = 1.0 / a3;
+  *((float *)&v30 + 1) = v21;
+  v29[0].rhw = v21;
+  v29[0].texcoord.x = 1.0;
+  v29[0].texcoord.y = 0.0;
+  v22 = *(float *)&X * a8;
+  a3a = v22;
+  v29[1].pos.x = v22 + dstX;
+  v23 = *(float *)&v31 * a8;
+  a4a = v23;
+  v29[1].pos.y = dstY - v23;
+  v24 = a7;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
+    v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
+  else
+    v25 = v24 * 0.061758894;
+  v29[2].diffuse = -1;
+  v29[3].diffuse = -1;
+  *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z));
+  v29[1].diffuse = -16711936;
+  v29[1].specular = 0;
+  v29[2].specular = 0;
+  v29[3].specular = 0;
+  v26 = 1.0 - 1.0 / v25;
+  v29[1].pos.z = v26;
+  v27 = v26;
+  v28 = 1.0 / a7;
+  v29[1].rhw = v28;
+  v29[1].texcoord.x = 1.0;
+  v29[1].texcoord.y = 1.0;
+  v29[2].pos.x = dstX - a3a;
+  v29[2].pos.y = a4a + dstY;
+  v29[2].pos.z = v27;
+  v29[2].rhw = v28;
+  v29[2].texcoord.x = 0.0;
+  v29[2].texcoord.y = 1.0;
+  v29[3].pos.x = srcX - v17;
+  v29[3].pos.y = v18 + srcY;
+  v29[3].texcoord.x = 0.0;
+  v29[3].texcoord.y = 0.0;
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
+    D3DPT_TRIANGLEFAN,
+    D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+    v29,
+    4,
+    24));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
+}
+
+
+//----- (004A4CC9) --------------------------------------------------------
+void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2)
+{
+  int v3; // eax@1
+  int v4; // edx@3
+  unsigned int v5; // eax@7
+  int v6; // edi@7
+  char *v7; // edx@8
+  char *v8; // ecx@8
+  char v9; // zf@9
+  double v10; // st6@9
+  double v11; // st6@10
+  int v12; // ebx@13
+  int v13; // ecx@16
+  unsigned int v14; // [sp+Ch] [bp-4h]@1
+
+  auto _this = this;
+
+  *(float *)&v14 = 1000000.0;
+  v3 = a1->field_10;
+  if ( v3 >= 3 )
+  {
+    if ( v3 > 0 )
+    {
+      _this = (Render *)&a1->field_14[62];
+      v4 = a1->field_10;
+      do
+      {
+        if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 )
+          v14 = this->bUserDirect3D;
+        _this = (Render *)((char *)_this + 16);
+        --v4;
+      }
+      while ( v4 );
+    }
+    v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14);
+    v6 = 0;
+    pBillboardRenderListD3D[v5].field_90 = 0;
+    pBillboardRenderListD3D[v5].uParentBillboardID = -1;
+    pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
+    if ( a1->field_10 > 0 )
+    {
+      v7 = (char *)&a1->field_14[62];
+      v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z;
+      do
+      {
+        v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor;
+        *((int *)v8 - 2) = *((int *)v7 - 2);
+        *((int *)v8 - 1) = *((int *)v7 - 1);
+        v10 = *(float *)v7;
+        if ( v9 )
+          v11 = v10 * 0.061758894;
+        else
+          v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
+        *(float *)v8 = 1.0 - 1.0 / v11;
+        *((float *)v8 + 1) = 1.0 / *(float *)v7;
+        if ( a2 & 0xFF000000 )
+          v12 = *((int *)v7 + 1);
+        else
+          v12 = a2;
+        *((int *)v8 + 3) = 0;
+        *((int *)v8 + 2) = v12;
+        ++v6;
+        v7 += 16;
+        *((float *)v8 + 4) = 0.0;
+        *((float *)v8 + 5) = 0.0;
+        v8 += 32;
+      }
+      while ( v6 < a1->field_10 );
+    }
+    v13 = a1->field_10;
+    pBillboardRenderListD3D[v5].pTexture = 0;
+    pBillboardRenderListD3D[v5].uNumVertices = v13;
+    LODWORD(pBillboardRenderListD3D[v5].flt_88) = v14;
+  }
+}
+
+
+//----- (004A4DE1) --------------------------------------------------------
+bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
+{
+  HRESULT v12; // eax@14
+  unsigned __int16 *v13; // ecx@19
+  unsigned __int16 *v14; // eax@19
+  DWORD v15; // edx@20
+  HRESULT v16; // eax@23
+  stru350 Dst; // [sp+Ch] [bp-F8h]@12
+
+  auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps);
+  if ( pHWLTexture )
+  {
+    bMipMaps = !strncmp(pName, "HDWTR", 5);
+    if ( !pRenderD3D->CreateTexture(
+            pHWLTexture->uWidth,
+            pHWLTexture->uHeight,
+            pOutSurface,
+            pOutTexture,
+            true,
+            bMipMaps,
+            uMinDeviceTextureDim) )
+      Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
+    //v10 = *pOutSurface;
+    //v11 = 0;
+    if ( bMipMaps )
+    {
+      Dst._450DDE();
+      //v20 = 0;
+      Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC);
+
+      IDirectDrawSurface4 *pNextSurf = *pOutSurface;
+      while ( 1 )
+      {
+        DDSCAPS2 v19;
+        memset(&v19, 0, sizeof(DDSCAPS2));
+        v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
+
+        DDSURFACEDESC2 desc;
+        memset(&desc, 0, sizeof(DDSURFACEDESC2));
+        desc.dwSize = sizeof(DDSURFACEDESC2);
+
+        if ( LockSurface_DDraw4(pNextSurf, &desc, 0x21u) )
+        {
+          Dst.sub_451007_scale_image_bicubic(
+            pHWLTexture->pPixels,
+            pHWLTexture->uWidth,
+            pHWLTexture->uHeight,
+            pHWLTexture->uWidth,
+            (unsigned short *)desc.lpSurface,
+            desc.dwWidth,
+            desc.dwHeight,
+            desc.lPitch >> 1,
+            0,
+            0);
+          ErrD3D(pNextSurf->Unlock(0));
+          //bMipMaps = 0x4D86ACu;
+        }
+        if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf)))
+          break;
+        //v10 = (IDirectDrawSurface4 *)pName;
+        //v11 = 0;
+      }
+      //v20 = -1;
+      //nullsub_1();
+    }
+    else
+    {
+        DDSCAPS2 v19;
+        memset(&v19, 0, sizeof(DDSCAPS2));
+        v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
+
+        DDSURFACEDESC2 desc;
+        memset(&desc, 0, sizeof(DDSURFACEDESC2));
+        desc.dwSize = sizeof(DDSURFACEDESC2);
+
+      if ( LockSurface_DDraw4(*pOutSurface, &desc, 0x21u) )
+      {
+        bMipMaps = 0;
+        v13 = pHWLTexture->pPixels;
+        v14 = (unsigned __int16 *)desc.lpSurface;
+        if ( desc.dwHeight )
+        {
+          do
+          {
+            v15 = 0;
+            if ( desc.dwWidth )
+            {
+              do
+              {
+                ++v15;
+                *v14 = *v13;
+                ++v14;
+                ++v13;
+              }
+              while ( v15 < desc.dwWidth );
+            }
+            ++bMipMaps;
+            v14 += (desc.lPitch >> 1) - desc.dwWidth;
+          }
+          while ( bMipMaps < desc.dwHeight );
+        }
+        ErrD3D((*pOutSurface)->Unlock(0));
+      }
+    }
+    delete [] pHWLTexture->pPixels;
+    delete pHWLTexture;
+    return true;
+  }
+  return false;
+}
+
+//----- (004A5048) --------------------------------------------------------
+HWLTexture *Render::MoveSpriteToDevice(Sprite *pSprite)
+{
+  Sprite *v2; // edi@1
+  Render *v3; // ebx@1
+  HWLTexture *result; // eax@1
+  HWLTexture *v5; // esi@1
+  unsigned int v6; // ST18_4@2
+  RenderD3D *v7; // ecx@2
+  Sprite *v8; // ebx@4
+  unsigned __int16 *v9; // edx@5
+  LPVOID v10; // eax@5
+  signed int v11; // ebx@5
+  signed int v12; // ecx@6
+  signed int v13; // edi@7
+  HRESULT v14; // eax@10
+  DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
+
+  v2 = pSprite;
+  v3 = this;
+  result = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID);
+  v5 = result;
+  if ( result )
+  {
+    v3->_gpu_memory_used += 2 * result->uWidth * result->uHeight;
+    v2->uAreaX = result->field_30;
+    v2->uAreaY = result->field_34;
+    v2->uBufferWidth = result->field_18;
+    v2->uBufferHeight = result->field_1C;
+    v2->uAreaWidth = result->field_20;
+    v2->uAreaHeight = result->field_24;
+    v6 = v3->uMinDeviceTextureDim;
+    v7 = v3->pRenderD3D;
+    if ( !v7->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, v6) )
+      Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
+    //pSprite = v2->pTextureSurface;
+    //pSprite = (Sprite *)pSprite->pName;
+    //v8 = pSprite;
+    memset(&Dst, 0, 0x7Cu);
+    Dst.dwSize = 124;
+    if ( LockSurface_DDraw4((IDirectDrawSurface4 *)v2->pTextureSurface, &Dst, 0x21u) )
+    {
+      v9 = v5->pPixels;
+      v10 = Dst.lpSurface;
+      v11 = 0;
+      if ( (signed int)v5->uHeight > 0 )
+      {
+        v12 = (signed int)v5->uWidth >> 1;
+        do
+        {
+          v13 = 0;
+          if ( v12 > 0 )
+          {
+            do
+            {
+              ++v13;
+              *(int *)v10 = *(int *)v9;
+              v9 += 2;
+              v10 = (char *)v10 + 4;
+            }
+            while ( v13 < (signed int)v5->uWidth >> 1 );
+          }
+          v12 = (signed int)v5->uWidth >> 1;
+          ++v11;
+          v10 = (char *)v10 + 4 * ((Dst.lPitch >> 2) - v12);
+        }
+        while ( v11 < (signed int)v5->uHeight );
+      }
+      ErrD3D(v2->pTextureSurface->Unlock(0));
+    }
+    free(v5->pPixels);
+    free(v5);
+    result = (HWLTexture *)1;
+  }
+  return result;
+}
+
+//----- (004A51CB) --------------------------------------------------------
+void Render::BeginScene()
+{
+  Render *v1; // esi@1
+  unsigned int v2; // eax@1
+  int v3; // eax@5
+  unsigned __int16 **v4; // edi@6
+  char *v5; // ebx@7
+  DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
+
+  v1 = this;
+  v2 = this->uNumSceneBegins;
+  this->uNumSceneBegins = v2 + 1;
+  if ( !v2 )
+  {
+    if ( this->pRenderD3D )
+    {
+      if ( this->bColorKeySupported )
+      {
+        memset(&Dst, 0, 0x7Cu);
+        Dst.dwSize = 124;
+        if ( LockSurface_DDraw4(v1->pColorKeySurface4, &Dst, 0x801u) )
+        {
+          v1->pTargetSurface = (unsigned __int16 *)Dst.lpSurface;
+          v3 = Dst.lPitch >> 1;
+          v1->uTargetSurfacePitch = Dst.lPitch >> 1;
+LABEL_10:
+          v1->field_18_locked_pitch = v3;
+          goto LABEL_11;
+        }
+        goto LABEL_8;
+      }
+    }
+    else
+    {
+      v4 = &this->pTargetSurface;
+      if ( !this->pTargetSurface )
+      {
+        v5 = (char *)&this->uTargetSurfacePitch;
+        LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch);
+        if ( *v4 )
+        {
+          v3 = *(int *)v5;
+          goto LABEL_10;
+        }
+LABEL_8:
+        --v1->uNumSceneBegins;
+        return;
+      }
+    }
+LABEL_11:
+    RestoreFrontBuffer();
+  }
+}
+
+//----- (004A527D) --------------------------------------------------------
+void Render::EndScene()
+{
+  unsigned int v1; // edx@1
+  unsigned int v2; // edx@2
+  HRESULT v3; // eax@5
+
+  v1 = this->uNumSceneBegins;
+  if ( v1 )
+  {
+    v2 = v1 - 1;
+    this->uNumSceneBegins = v2;
+    if ( !v2 )
+    {
+      if ( this->pRenderD3D )
+      {
+        if ( this->bColorKeySupported )
+        {
+          this->pTargetSurface = 0;
+          this->uTargetSurfacePitch = 0;
+          this->field_18_locked_pitch = 0;
+          ErrD3D(this->pColorKeySurface4->Unlock(0));
+        }
+      }
+      else
+      {
+        this->pTargetSurface = 0;
+        this->uTargetSurfacePitch = 0;
+        this->field_18_locked_pitch = 0;
+        UnlockBackBuffer();
+      }
+    }
+  }
+}
+
+
+//----- ( ) --------------------------------------------------------
+unsigned int Render::_4A52F1(unsigned int this_, float a3)
+{
+  unsigned int v3; // esi@1
+  double v4; // st7@2
+  double v5; // st7@6
+  double v6; // st6@6
+  unsigned int v7; // eax@6
+  double v8; // st5@6
+  double v9; // st4@6
+  HRESULT v10; // eax@6
+  HRESULT v11; // eax@6
+  unsigned int result; // eax@6
+  unsigned int v13; // eax@7
+  unsigned __int16 *v14; // ecx@7
+  int *v15; // eax@7
+  unsigned int v16; // ecx@8
+  __int16 v17; // ax@10
+  int v18; // esi@10
+  float v19; // edi@10
+  void *v20; // esi@10
+  int v21; // edx@10
+  int v22; // ecx@11
+  int v23; // edx@12
+  __int16 v24; // ax@15
+  int v25; // esi@15
+  float v26; // edi@15
+  char *v27; // esi@15
+  int v28; // edx@15
+  int v29; // ecx@16
+  int v30; // edx@17
+  int v31; // [sp-Ch] [bp-ACh]@11
+  int v32; // [sp-Ch] [bp-ACh]@16
+  const char *v33; // [sp+0h] [bp-A0h]@0
+  int v34; // [sp+4h] [bp-9Ch]@0
+  unsigned int v35; // [sp+8h] [bp-98h]@0
+  RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6
+  unsigned int v37; // [sp+8Ch] [bp-14h]@7
+  int v38; // [sp+90h] [bp-10h]@7
+  double v39; // [sp+94h] [bp-Ch]@6
+  float v40; // [sp+9Ch] [bp-4h]@6
+
+  auto ecx0 = this;
+  v3 = 0;
+  if ( ecx0->pRenderD3D )
+  {
+    v4 = a3;
+    if ( a3 <= 1.0 )
+    {
+      if ( v4 < 0.0 )
+        v4 = 0.0;
+    }
+    else
+    {
+      v4 = 1.0;
+    }
+    a3 = v4 * 255.0;
+    v39 = a3 + 6.7553994e15;
+    LODWORD(v40) = LODWORD(v39);
+    v5 = (double)(signed int)pViewport->uViewportX;
+    v36[0].pos.x = v5;
+    v6 = (double)(signed int)pViewport->uViewportY;
+    v7 = this_ | (LODWORD(v39) << 24);
+    this_ = pViewport->uViewportW + 1;
+    v36[0].specular = 0;
+    v36[0].pos.y = v6;
+    v36[0].diffuse = v7;
+    v36[1].diffuse = v7;
+    v36[0].pos.z = 0.0;
+    v36[2].diffuse = v7;
+    v36[3].diffuse = v7;
+    v36[0].rhw = 1.0;
+    v36[1].specular = 0;
+    v36[0].texcoord.x = 0.0;
+    v36[2].specular = 0;
+    v36[3].specular = 0;
+    v36[0].texcoord.y = 0.0;
+    v36[1].pos.x = v5;
+    v8 = (double)(pViewport->uViewportW + 1);
+    v36[1].pos.y = v8;
+    v36[1].pos.z = 0.0;
+    v36[1].rhw = 1.0;
+    v36[1].texcoord.x = 0.0;
+    v36[1].texcoord.y = 0.0;
+    v9 = (double)(signed int)pViewport->uViewportZ;
+    v36[2].pos.x = v9;
+    v36[2].pos.y = v8;
+    v36[2].pos.z = 0.0;
+    v36[2].rhw = 1.0;
+    v36[2].texcoord.x = 0.0;
+    v36[2].texcoord.y = 0.0;
+    v36[3].pos.x = v9;
+    v36[3].pos.y = v6;
+    v36[3].pos.z = 0.0;
+    v36[3].rhw = 1.0;
+    v36[3].texcoord.x = 0.0;
+    v36[3].texcoord.y = 0.0;
+    ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u));
+    ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
+      D3DPT_TRIANGLEFAN,
+      D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+      v36,
+      4,
+      28));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
+    ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
+  }
+  else
+  {
+    v40 = (1.0 - a3) * 65536.0;
+    v39 = v40 + 6.7553994e15;
+    LODWORD(a3) = LODWORD(v39);
+    v38 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) >> 1;
+    HIDWORD(v39) = pViewport->uViewportW - pViewport->uViewportY + 1;
+    v13 = pViewport->uViewportX + ecx0->uTargetSurfacePitch - pViewport->uViewportZ;
+    v14 = &ecx0->pTargetSurface[pViewport->uViewportX + pViewport->uViewportY * ecx0->uTargetSurfacePitch];
+    v37 = 2 * v13;
+    LODWORD(v40) = (int)v14;
+
+    int __i = 0;
+    v15 = dword_F1B430;
+    do
+    {
+      v16 = v3;
+      v3 += LODWORD(a3);
+      dword_F1B430[__i++] = v16 >> 16;
+    }
+    //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen );
+    while (__i < 32);
+
+    if ( pRenderer->uTargetGBits == 6 )
+    {
+      v17 = _42690D_colors_cvt(this_);
+      v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F);
+      this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16);
+      v19 = v40;
+      v20 = off_4EFDB0;
+      v21 = HIDWORD(v39);
+      do
+      {
+        v22 = v38;
+        v31 = v21;
+        do
+        {
+          v23 = (*(int *)((char *)v20
+                           + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F;
+          result = this_
+                 + (*((int *)v20
+                    + (((unsigned __int8)(*((char *)v20
+                                          + ((((unsigned __int16)(*(short *)((char *)v20
+                                                                           + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0);
+          *(unsigned int *)LODWORD(v19) = result;
+          LODWORD(v19) += 4;
+          --v22;
+        }
+        while ( v22 );
+        LODWORD(v19) += v37;
+        v21 = v31 - 1;
+      }
+      while ( v31 != 1 );
+    }
+    else
+    {
+      v24 = _4268E3_smthn_to_a1r5g5b5(this_);
+      v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F);
+      this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3))
+                                                                                    * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16);
+      v26 = v40;
+      v27 = (char *)off_4EFDB0;
+      v28 = HIDWORD(v39);
+      do
+      {
+        v29 = v38;
+        v32 = v28;
+        do
+        {
+          v30 = 32
+              * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F;
+          result = this_
+                 + (*(int *)&v27[4
+                                  * (((unsigned __int8)(32
+                                                      * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0);
+          *(unsigned int *)LODWORD(v26) = result;
+          LODWORD(v26) += 4;
+          --v29;
+        }
+        while ( v29 );
+        LODWORD(v26) += v37;
+        v28 = v32 - 1;
+      }
+      while ( v32 != 1 );
+    }
+  }
+  return result;
+}
+
+
+
+//----- (004A5B81) --------------------------------------------------------
+void Render::Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
+{
+  this->bClip = 1;
+  this->uClipY = uY;
+  this->uClipX = uX;
+  this->uClipW = uW;
+  this->uClipZ = uZ;
+}
+
+
+//----- (004A5BB6) --------------------------------------------------------
+void Render::ResetClip()
+{
+  this->uClipY = 0;
+  this->uClipX = 0;
+  this->bClip = 1;
+  this->uClipW = 480;
+  this->uClipZ = 640;
+}
+
+
+//----- (004A5BE3) --------------------------------------------------------
+void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4)
+{
+  int v4; // edi@3
+  unsigned __int16 *v5; // edx@3
+  unsigned __int16 *v6; // esi@3
+  unsigned int v7; // ebx@4
+  unsigned int v8; // eax@5
+  unsigned int v9; // ebx@5
+  unsigned int v10; // eax@6
+  unsigned int v11; // eax@7
+  unsigned int v12; // ebx@8
+  unsigned int v13; // eax@10
+  unsigned int v14; // edi@11
+  unsigned int v15; // eax@14
+  unsigned int v16; // ebx@17
+  int v17; // eax@23
+  char v18; // zf@25
+  int v19; // [sp+10h] [bp-8h]@3
+  int v20; // [sp+14h] [bp-4h]@3
+  unsigned int uOutXa; // [sp+20h] [bp+8h]@16
+  int uOutXb; // [sp+20h] [bp+8h]@21
+  int v23; // [sp+28h] [bp+10h]@3
+
+  if ( this->uNumSceneBegins && a4 )
+  {
+    v4 = a4->uWidth;
+    v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
+    v6 = a4->pPixels;
+    v20 = v4;
+    v23 = a4->uHeight;
+    v19 = v4;
+    if ( this->bClip )
+    {
+      v7 = this->uClipX;
+      if ( (signed int)uOutX < (signed int)v7 )
+      {
+        v8 = v7 - uOutX;
+        v9 = uOutX - v7;
+        v8 *= 2;
+        v4 += v9;
+        v6 = (unsigned __int16 *)((char *)v6 + v8);
+        v20 += v9;
+        v5 = (unsigned __int16 *)((char *)v5 + v8);
+      }
+      v10 = this->uClipY;
+      if ( (signed int)uOutY < (signed int)v10 )
+      {
+        v11 = v10 - uOutY;
+        v6 += v19 * v11;
+        v23 += uOutY - this->uClipY;
+        v4 = v20;
+        v5 += this->uTargetSurfacePitch * v11;
+      }
+      v12 = this->uClipX;
+      if ( (signed int)v12 < (signed int)uOutX )
+        v12 = uOutX;
+      v13 = this->uClipZ;
+      if ( (signed int)(v4 + v12) > (signed int)v13 )
+      {
+        v14 = this->uClipX;
+        if ( (signed int)v14 < (signed int)uOutX )
+          v14 = uOutX;
+        v4 = v13 - v14;
+      }
+      v15 = this->uClipY;
+      if ( (signed int)v15 < (signed int)uOutY )
+        v15 = uOutY;
+      uOutXa = this->uClipW;
+      if ( (signed int)(v15 + v23) > (signed int)uOutXa )
+      {
+        v16 = this->uClipY;
+        if ( (signed int)v16 < (signed int)uOutY )
+          v16 = uOutY;
+        v23 = uOutXa - v16;
+      }
+    }
+    if ( v23 > 0 )
+    {
+      uOutXb = v23;
+      do
+      {
+        if ( v4 > 0 )
+        {
+          v17 = v4;
+          do
+          {
+            *v5 = *v6;
+            ++v5;
+            ++v6;
+            --v17;
+          }
+          while ( v17 );
+        }
+        v6 += v19 - v4;
+        v18 = uOutXb-- == 1;
+        v5 += this->uTargetSurfacePitch - v4;
+      }
+      while ( !v18 );
+    }
+  }
+}
+
+
+//----- (004A5D33) --------------------------------------------------------
+void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
+{
+  Render *v6; // esi@1
+  unsigned __int16 *v7; // ebx@3
+  int v8; // ecx@3
+  int v9; // edx@3
+  int v10; // ecx@3
+  int v11; // edi@3
+  signed int v12; // eax@4
+  unsigned int v13; // eax@5
+  signed int v14; // eax@6
+  unsigned int v15; // eax@7
+  unsigned int v16; // edx@8
+  int v17; // eax@10
+  unsigned int v18; // ecx@11
+  unsigned int v19; // ecx@14
+  int v20; // eax@16
+  unsigned int v21; // ecx@17
+  int v22; // eax@21
+  int v23; // edi@23
+  int v24; // [sp+Ch] [bp-4h]@3
+  int a2a; // [sp+18h] [bp+8h]@21
+  unsigned int teal; // [sp+1Ch] [bp+Ch]@20
+  int a4a; // [sp+20h] [bp+10h]@3
+  int a4b; // [sp+20h] [bp+10h]@21
+  unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
+
+  v6 = this;
+  if ( this->uNumSceneBegins && pTexture )
+  {
+    v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
+    v8 = pTexture->uWidth;
+    v24 = pTexture->uWidth;
+    v9 = a4 + a5 * v8;
+    v10 = v8 - a4;
+    a4a = v10;
+    v11 = pTexture->uHeight - a5;
+    pTexturea = &pTexture->pPixels[v9];
+    if ( v6->bClip )
+    {
+      v12 = v6->uClipX;
+      if ( (signed int)pX < v12 )
+      {
+        v13 = 2 * (v12 - pX);
+        pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
+        v10 += pX - v6->uClipX;
+        v7 = (unsigned __int16 *)((char *)v7 + v13);
+        a4a = v10;
+      }
+      v14 = v6->uClipY;
+      if ( (signed int)pY < v14 )
+      {
+        v15 = v14 - pY;
+        pTexturea += v24 * v15;
+        v11 += pY - v6->uClipY;
+        v10 = a4a;
+        v7 += v6->uTargetSurfacePitch * v15;
+      }
+      v16 = v6->uClipX;
+      if ( (signed int)v16 < (signed int)pX )
+        v16 = pX;
+      v17 = v6->uClipZ;
+      if ( (signed int)(v10 + v16) > v17 )
+      {
+        v18 = v6->uClipX;
+        if ( (signed int)v18 < (signed int)pX )
+          v18 = pX;
+        a4a = v17 - v18;
+      }
+      v19 = v6->uClipY;
+      if ( (signed int)v19 < (signed int)pY )
+        v19 = pY;
+      v20 = v6->uClipW;
+      if ( (signed int)(v11 + v19) > v20 )
+      {
+        v21 = v6->uClipY;
+        if ( (signed int)v21 < (signed int)pY )
+          v21 = pY;
+        v11 = v20 - v21;
+      }
+    }
+    teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
+    if ( v11 > 0 )
+    {
+      v22 = a4a;
+      a2a = v11;
+      a4b = 2 * (v24 - a4a);
+      do
+      {
+        if ( v22 > 0 )
+        {
+          v23 = v22;
+          do
+          {
+            if ( *pTexturea != teal )
+              *v7 = *pTexturea;
+            ++pTexturea;
+            ++v7;
+            --v23;
+          }
+          while ( v23 );
+        }
+        v7 += v6->uTargetSurfacePitch - v22;
+        pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
+        --a2a;
+      }
+      while ( a2a );
+    }
+  }
+}
+
+
+
+//----- (004A6E7E) --------------------------------------------------------
+void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4)
+{
+  unsigned __int16 *v4; // eax@4
+  int v5; // edx@4
+  unsigned int v6; // edi@4
+  unsigned int v7; // edx@5
+  unsigned int v8; // edx@6
+  unsigned int v9; // edx@7
+  unsigned int v10; // edx@8
+  unsigned int v11; // ebx@9
+  unsigned int v12; // esi@11
+  unsigned int v13; // edx@12
+  unsigned int v14; // ebx@15
+  unsigned int v15; // esi@17
+  unsigned int v16; // edi@18
+  char v17; // zf@29
+  int v18; // [sp+14h] [bp-Ch]@4
+  int v19; // [sp+18h] [bp-8h]@4
+  unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4
+  int v21; // [sp+28h] [bp+8h]@25
+  int v22; // [sp+28h] [bp+8h]@34
+  unsigned int v23; // [sp+2Ch] [bp+Ch]@23
+  unsigned int v24; // [sp+2Ch] [bp+Ch]@32
+
+  if ( this->uNumSceneBegins && a4 && a4->pPalette16 )
+  {
+    v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
+    v20 = a4->pLevelOfDetail0;
+    v5 = a4->uTextureWidth;
+    v6 = a4->uTextureHeight;
+    v19 = a4->uTextureWidth;
+    v18 = a4->uTextureWidth;
+    if ( this->bClip )
+    {
+      v7 = this->uClipX;
+      if ( (signed int)a2 < (signed int)v7 )
+      {
+        v8 = v7 - a2;
+        v20 += v8;
+        v19 += a2 - this->uClipX;
+        v4 += v8;
+      }
+      v9 = this->uClipY;
+      if ( (signed int)a3 < (signed int)v9 )
+      {
+        v10 = v9 - a3;
+        v20 += v18 * v10;
+        v6 = a3 - this->uClipY + a4->uTextureHeight;
+        v4 += this->uTargetSurfacePitch * v10;
+      }
+      v11 = this->uClipX;
+      v5 = v19;
+      if ( (signed int)v11 < (signed int)a2 )
+        v11 = a2;
+      v12 = this->uClipZ;
+      if ( (signed int)(v19 + v11) > (signed int)v12 )
+      {
+        v13 = this->uClipX;
+        if ( (signed int)v13 < (signed int)a2 )
+          v13 = a2;
+        v5 = v12 - v13;
+      }
+      v14 = this->uClipY;
+      if ( (signed int)v14 < (signed int)a3 )
+        v14 = a3;
+      v15 = this->uClipW;
+      if ( (signed int)(v6 + v14) > (signed int)v15 )
+      {
+        v16 = this->uClipY;
+        if ( (signed int)v16 < (signed int)a3 )
+          v16 = a3;
+        v6 = v15 - v16;
+      }
+    }
+    if ( pRenderer->uTargetGBits == 5 )
+    {
+      if ( (signed int)v6 > 0 )
+      {
+        v23 = v6;
+        do
+        {
+          if ( v5 > 0 )
+          {
+            v21 = v5;
+            do
+            {
+              if ( *v20 )
+                *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF;
+              ++v4;
+              ++v20;
+              --v21;
+            }
+            while ( v21 );
+          }
+          v20 += v18 - v5;
+          v17 = v23-- == 1;
+          v4 += this->uTargetSurfacePitch - v5;
+        }
+        while ( !v17 );
+      }
+    }
+    else
+    {
+      if ( (signed int)v6 > 0 )
+      {
+        v24 = v6;
+        do
+        {
+          if ( v5 > 0 )
+          {
+            v22 = v5;
+            do
+            {
+              if ( *v20 )
+                *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF;
+              ++v4;
+              ++v20;
+              --v22;
+            }
+            while ( v22 );
+          }
+          v20 += v18 - v5;
+          v17 = v24-- == 1;
+          v4 += this->uTargetSurfacePitch - v5;
+        }
+        while ( !v17 );
+      }
+    }
+  }
+}
+
+
+//----- (004A6DF5) --------------------------------------------------------
+int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7)
+{
+  int result; // eax@0
+  int v8; // ecx@3
+  unsigned __int16 *v9; // edi@4
+  unsigned __int16 *v10; // ebx@4
+  int v11; // esi@4
+  unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3
+  unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3
+
+  if ( pBitmap )
+  {
+    if ( pTarget )
+    {
+      pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y];
+      pTargeta = &pTarget[a7->x + uTargetPitch * a7->y];
+      v8 = a7->z - a7->x;
+      result = a7->w - a7->y;
+      if ( result > 0 )
+      {
+        v9 = pBitmapa;
+        v10 = pTargeta;
+        v11 = a7->w - a7->y;
+        do
+        {
+          if ( v8 > 0 )
+          {
+            result = v8;
+            do
+            {
+              *v9 = *v10;
+              ++v9;
+              ++v10;
+              --result;
+            }
+            while ( result );
+          }
+          v9 += uBitmapPitch - v8;
+          v10 += uTargetPitch - v8;
+          --v11;
+        }
+        while ( v11 );
+      }
+    }
+  }
+  return result;
+}
+
+
+//----- (004A6D87) --------------------------------------------------------
+void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)
+{
+  if (!uNumSceneBegins)
+    return;
+
+  unsigned __int32 twoColors = (uColor16 << 16) | uColor16;
+  for (uint y = 0; y < uHeight; ++y)
+  {
+    auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch];
+
+    memset32(pDst, twoColors, uWidth / 2);
+    if (uWidth & 1)
+      pDst[uWidth - 1] = uColor16;
+    }
+}
+
+
+
+//----- (004A6C4F) --------------------------------------------------------
+void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor)
+{
+  unsigned int v9; // edi@2
+  unsigned int v10; // esi@2
+  unsigned __int16 *v11; // eax@2
+  unsigned int v12; // ebx@3
+  signed int v13; // edx@5
+  int v14; // edx@6
+  signed int v15; // ebx@7
+  unsigned int v16; // edx@9
+  signed int v17; // edi@10
+  signed int v18; // ebx@13
+  unsigned int v19; // edx@15
+  signed int v20; // esi@16
+  unsigned int v21; // esi@22
+  unsigned __int16 v22; // dx@24
+  char v23; // zf@28
+  unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2
+  unsigned int uOutXa; // [sp+18h] [bp+8h]@20
+
+  if ( this->uNumSceneBegins )
+  {
+    v9 = uCharWidth;
+    v10 = uCharHeight;
+    v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
+    v24 = pFontPixels;
+    if ( this->bClip )
+    {
+      v12 = this->uClipX;
+      if ( uOutX < (signed int)v12 )
+      {
+        v24 = &pFontPixels[v12 - uOutX];
+        v11 += v12 - uOutX;
+        v9 = uCharWidth + uOutX - v12;
+      }
+      v13 = this->uClipY;
+      if ( uOutY < v13 )
+      {
+        v14 = v13 - uOutY;
+        v24 += uCharWidth * v14;
+        v10 = uCharHeight + uOutY - this->uClipY;
+        v11 += this->uTargetSurfacePitch * v14;
+      }
+      v15 = this->uClipX;
+      if ( v15 < uOutX )
+        v15 = uOutX;
+      v16 = this->uClipZ;
+      if ( (signed int)(v9 + v15) > (signed int)v16 )
+      {
+        v17 = this->uClipX;
+        if ( v17 < uOutX )
+          v17 = uOutX;
+        v9 = v16 - v17;
+      }
+      v18 = this->uClipY;
+      if ( v18 < uOutY )
+        v18 = uOutY;
+      v19 = this->uClipW;
+      if ( (signed int)(v10 + v18) > (signed int)v19 )
+      {
+        v20 = this->uClipY;
+        if ( v20 < uOutY )
+          v20 = uOutY;
+        v10 = v19 - v20;
+      }
+    }
+    if ( (signed int)v10 > 0 )
+    {
+      uOutXa = v10;
+      do
+      {
+        if ( (signed int)v9 > 0 )
+        {
+          v21 = v9;
+          do
+          {
+            if ( *v24 )
+            {
+              v22 = uShadowColor;
+              if ( *v24 != 1 )
+                v22 = uFaceColor;
+              *v11 = v22;
+            }
+            ++v11;
+            ++v24;
+            --v21;
+          }
+          while ( v21 );
+        }
+        v24 += uCharWidth - v9;
+        v23 = uOutXa-- == 1;
+        v11 += this->uTargetSurfacePitch - v9;
+      }
+      while ( !v23 );
+    }
+  }
+}
+
+
+
+//----- (004A6A68) --------------------------------------------------------
+void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height)
+{
+  Render *v5; // ebx@1
+  unsigned __int16 v6; // ax@1
+
+  v5 = this;
+
+  Texture tex; // [sp+Ch] [bp-48h]@1
+  //Texture::Texture(&tex);
+
+  v6 = a4->uTextureHeight - height;
+  memcpy(&tex, a4, sizeof(tex));
+  tex.uTextureHeight = v6;
+  if ( (signed __int16)v6 > 0 )
+    DrawTextureIndexed(a2, a3, &tex);
+}
+
+
+
+//----- (004A6AB1) --------------------------------------------------------
+void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8)
+{
+  int v8; // edi@2
+  unsigned int v9; // esi@2
+  unsigned __int16 *v10; // eax@2
+  unsigned char *v11; // edx@2
+  unsigned int v12; // ebx@3
+  signed int v13; // edx@5
+  int v14; // edx@6
+  signed int v15; // ebx@7
+  unsigned int v16; // edx@9
+  signed int v17; // edi@10
+  signed int v18; // ebx@13
+  unsigned int v19; // edx@15
+  signed int v20; // esi@16
+  int v21; // ebx@22
+  char v22; // zf@28
+  int v23; // ebx@31
+  unsigned __int16 v24; // si@35
+  int v25; // [sp+Ch] [bp-4h]@2
+  int v26; // [sp+1Ch] [bp+Ch]@24
+  int v27; // [sp+1Ch] [bp+Ch]@33
+  unsigned int v28; // [sp+20h] [bp+10h]@30
+  unsigned int v29; // [sp+24h] [bp+14h]@22
+  unsigned int v30; // [sp+24h] [bp+14h]@31
+
+  auto a2 = x;
+  auto a3 = y;
+  auto a6 = uFontHeight;
+  if ( this->uNumSceneBegins )
+  {
+    v8 = a5;
+    v9 = a6;
+    v10 = &pTargetSurface[x + y * uTargetSurfacePitch];
+    v11 = (unsigned char *)a4;
+    v25 = a4;
+    if ( this->bClip )
+    {
+      v12 = this->uClipX;
+      if ( a2 < (signed int)v12 )
+      {
+        v25 = v12 - a2 + a4;
+        v10 += v12 - a2;
+        v8 = a5 + a2 - v12;
+      }
+      v13 = this->uClipY;
+      if ( a3 < v13 )
+      {
+        v14 = v13 - a3;
+        v25 += a5 * v14;
+        v9 = a6 + a3 - this->uClipY;
+        v10 += this->uTargetSurfacePitch * v14;
+      }
+      v15 = this->uClipX;
+      if ( v15 < a2 )
+        v15 = a2;
+      v16 = this->uClipZ;
+      if ( v8 + v15 > (signed int)v16 )
+      {
+        v17 = this->uClipX;
+        if ( v17 < a2 )
+          v17 = a2;
+        v8 = v16 - v17;
+      }
+      v18 = this->uClipY;
+      if ( v18 < a3 )
+        v18 = a3;
+      v19 = this->uClipW;
+      if ( (signed int)(v9 + v18) > (signed int)v19 )
+      {
+        v20 = this->uClipY;
+        if ( v20 < a3 )
+          v20 = a3;
+        v9 = v19 - v20;
+      }
+      v11 = (unsigned char *)v25;
+    }
+    if ( a8 )
+    {
+      v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask;
+      if ( (signed int)v9 > 0 )
+      {
+        v23 = a5;
+        v30 = v9;
+        do
+        {
+          if ( v8 > 0 )
+          {
+            v27 = v8;
+            do
+            {
+              if ( *v11 )
+                v24 = pPalette[*v11];
+              else
+                v24 = v28;
+              *v10 = v24;
+              ++v10;
+              ++v11;
+              --v27;
+            }
+            while ( v27 );
+          }
+          v11 += v23 - v8;
+          v22 = v30-- == 1;
+          v10 += this->uTargetSurfacePitch - v8;
+        }
+        while ( !v22 );
+      }
+    }
+    else
+    {
+      if ( (signed int)v9 > 0 )
+      {
+        v21 = a5;
+        v29 = v9;
+        do
+        {
+          if ( v8 > 0 )
+          {
+            v26 = v8;
+            do
+            {
+              if ( *v11 )
+                *v10 = pPalette[*v11];
+              ++v10;
+              ++v11;
+              --v26;
+            }
+            while ( v26 );
+          }
+          v11 += v21 - v8;
+          v22 = v29-- == 1;
+          v10 += this->uTargetSurfacePitch - v8;
+        }
+        while ( !v22 );
+      }
+    }
+  }
+}
+
+//----- (004A68EF) --------------------------------------------------------
+void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture)
+{
+  Texture *v4; // edi@2
+  unsigned int v5; // ebx@4
+  unsigned __int16 *v6; // eax@4
+  signed int v7; // edx@5
+  int v8; // edx@6
+  signed int v9; // edx@7
+  int v10; // edx@8
+  signed int v11; // edx@9
+  signed int v12; // esi@12
+  signed int v13; // esi@15
+  unsigned int v14; // edx@17
+  signed int v15; // esi@18
+  unsigned __int8 *v16; // ebx@22
+  char v17; // zf@28
+  int v18; // [sp+10h] [bp-10h]@4
+  unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
+  int v20; // [sp+1Ch] [bp-4h]@4
+  int v21; // [sp+28h] [bp+8h]@24
+  unsigned int v22; // [sp+2Ch] [bp+Ch]@22
+  unsigned int pTexturea; // [sp+30h] [bp+10h]@11
+
+  if ( this->uNumSceneBegins )
+  {
+    v4 = pTexture;
+    if ( pTexture )
+    {
+      if ( pTexture->pPalette16 )
+      {
+        v5 = pTexture->uTextureHeight;
+        v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
+        v19 = pTexture->pLevelOfDetail0;
+        v20 = pTexture->uTextureWidth;
+        v18 = pTexture->uTextureWidth;
+        if ( this->bClip )
+        {
+          v7 = this->uClipX;
+          if ( a2 < v7 )
+          {
+            v8 = v7 - a2;
+            v19 += v8;
+            v20 += a2 - this->uClipX;
+            v6 += v8;
+          }
+          v9 = this->uClipY;
+          v5 = pTexture->uTextureHeight;
+          if ( a3 < v9 )
+          {
+            v10 = v9 - a3;
+            v19 += v18 * v10;
+            v5 = a3 - this->uClipY + pTexture->uTextureHeight;
+            v4 = pTexture;
+            v6 += this->uTargetSurfacePitch * v10;
+          }
+          v11 = this->uClipX;
+          if ( v11 < a2 )
+            v11 = a2;
+          pTexturea = this->uClipZ;
+          if ( v11 + v20 > (signed int)pTexturea )
+          {
+            v12 = this->uClipX;
+            if ( v12 < a2 )
+              v12 = a2;
+            v20 = pTexturea - v12;
+          }
+          v13 = this->uClipY;
+          if ( v13 < a3 )
+            v13 = a3;
+          v14 = this->uClipW;
+          if ( (signed int)(v5 + v13) > (signed int)v14 )
+          {
+            v15 = this->uClipY;
+            if ( v15 < a3 )
+              v15 = a3;
+            v5 = v14 - v15;
+          }
+        }
+        if ( (signed int)v5 > 0 )
+        {
+          v22 = v5;
+          v16 = v19;
+          do
+          {
+            if ( v20 > 0 )
+            {
+              v21 = v20;
+              do
+              {
+                if ( *v16 )
+                  *v6 = this->uTargetGMask & v4->pPalette16[*v16];
+                ++v6;
+                ++v16;
+                --v21;
+              }
+              while ( v21 );
+            }
+            v16 += v18 - v20;
+            v17 = v22-- == 1;
+            v6 += this->uTargetSurfacePitch - v20;
+          }
+          while ( !v17 );
+        }
+      }
+    }
+  }
+}
+
+
+//----- (004A6776) --------------------------------------------------------
+void Render::_4A6776(unsigned int a2, unsigned int a3, Texture *a4)
+{
+  Texture *v4; // edi@2
+  unsigned int v5; // ebx@4
+  unsigned __int16 *v6; // eax@4
+  unsigned int v7; // edx@5
+  unsigned int v8; // edx@6
+  unsigned int v9; // edx@7
+  unsigned int v10; // edx@8
+  unsigned int v11; // edx@9
+  unsigned int v12; // esi@12
+  unsigned int v13; // esi@15
+  unsigned int v14; // edx@17
+  unsigned int v15; // esi@18
+  unsigned __int8 *v16; // ebx@22
+  char v17; // zf@28
+  int v18; // [sp+10h] [bp-10h]@4
+  unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
+  int v20; // [sp+1Ch] [bp-4h]@4
+  int a2a; // [sp+28h] [bp+8h]@24
+  unsigned int a3a; // [sp+2Ch] [bp+Ch]@22
+  unsigned int a4a; // [sp+30h] [bp+10h]@11
+
+  if ( this->uNumSceneBegins )
+  {
+    v4 = a4;
+    if ( a4 )
+    {
+      if ( a4->pPalette16 )
+      {
+        v5 = a4->uTextureHeight;
+        v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
+        v19 = a4->pLevelOfDetail0;
+        v20 = a4->uTextureWidth;
+        v18 = a4->uTextureWidth;
+        if ( this->bClip )
+        {
+          v7 = this->uClipX;
+          if ( (signed int)a2 < (signed int)v7 )
+          {
+            v8 = v7 - a2;
+            v19 += v8;
+            v20 += a2 - this->uClipX;
+            v6 += v8;
+          }
+          v9 = this->uClipY;
+          v5 = a4->uTextureHeight;
+          if ( (signed int)a3 < (signed int)v9 )
+          {
+            v10 = v9 - a3;
+            v19 += v18 * v10;
+            v5 = a3 - this->uClipY + a4->uTextureHeight;
+            v4 = a4;
+            v6 += this->uTargetSurfacePitch * v10;
+          }
+          v11 = this->uClipX;
+          if ( (signed int)v11 < (signed int)a2 )
+            v11 = a2;
+          a4a = this->uClipZ;
+          if ( (signed int)(v11 + v20) > (signed int)a4a )
+          {
+            v12 = this->uClipX;
+            if ( (signed int)v12 < (signed int)a2 )
+              v12 = a2;
+            v20 = a4a - v12;
+          }
+          v13 = this->uClipY;
+          if ( (signed int)v13 < (signed int)a3 )
+            v13 = a3;
+          v14 = this->uClipW;
+          if ( (signed int)(v5 + v13) > (signed int)v14 )
+          {
+            v15 = this->uClipY;
+            if ( (signed int)v15 < (signed int)a3 )
+              v15 = a3;
+            v5 = v14 - v15;
+          }
+        }
+        if ( (signed int)v5 > 0 )
+        {
+          a3a = v5;
+          v16 = v19;
+          do
+          {
+            if ( v20 > 0 )
+            {
+              a2a = v20;
+              do
+              {
+                if ( *v16 )
+                  *v6 = this->uTargetRMask & v4->pPalette16[*v16];
+                ++v6;
+                ++v16;
+                --a2a;
+              }
+              while ( a2a );
+            }
+            v16 += v18 - v20;
+            v17 = a3a-- == 1;
+            v6 += this->uTargetSurfacePitch - v20;
+          }
+          while ( !v17 );
+        }
+      }
+    }
+  }
+}
+
+//----- (004A65CC) --------------------------------------------------------
+void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8)
+{
+  unsigned __int16 *v8; // esi@6
+  unsigned int v9; // edi@6
+  unsigned int v10; // eax@7
+  unsigned int v11; // eax@8
+  unsigned int v12; // eax@9
+  unsigned int v13; // eax@10
+  unsigned int v14; // edx@11
+  unsigned int v15; // eax@13
+  unsigned int v16; // edx@14
+  unsigned int v17; // edx@17
+  unsigned int v18; // eax@19
+  unsigned int v19; // edx@20
+  int v20; // eax@27
+  int v21; // edx@29
+  int v22; // [sp+Ch] [bp-Ch]@6
+  int v23; // [sp+Ch] [bp-Ch]@24
+  unsigned __int8 *v24; // [sp+14h] [bp-4h]@6
+  int xa; // [sp+20h] [bp+8h]@26
+  unsigned int ya; // [sp+24h] [bp+Ch]@24
+  int v27; // [sp+2Ch] [bp+14h]@6
+
+  if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 )
+  {
+    v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch];
+    v24 = a4->pLevelOfDetail0;
+    v27 = a4->uTextureWidth;
+    v9 = a4->uTextureHeight;
+    v22 = a4->uTextureWidth;
+    if ( this->bClip )
+    {
+      v10 = this->uClipX;
+      if ( (signed int)x < (signed int)v10 )
+      {
+        v11 = v10 - x;
+        v24 += v11;
+        v27 += x - this->uClipX;
+        v8 += v11;
+      }
+      v12 = this->uClipY;
+      if ( (signed int)y < (signed int)v12 )
+      {
+        v13 = v12 - y;
+        v24 += v22 * v13;
+        v9 = y - this->uClipY + a4->uTextureHeight;
+        v8 += this->uTargetSurfacePitch * v13;
+      }
+      v14 = this->uClipX;
+      if ( (signed int)v14 < (signed int)x )
+        v14 = x;
+      v15 = this->uClipZ;
+      if ( (signed int)(v27 + v14) > (signed int)v15 )
+      {
+        v16 = this->uClipX;
+        if ( (signed int)v16 < (signed int)x )
+          v16 = x;
+        v27 = v15 - v16;
+      }
+      v17 = this->uClipY;
+      if ( (signed int)v17 < (signed int)y )
+        v17 = y;
+      v18 = this->uClipW;
+      if ( (signed int)(v9 + v17) > (signed int)v18 )
+      {
+        v19 = this->uClipY;
+        if ( (signed int)v19 < (signed int)y )
+          v19 = y;
+        v9 = v18 - v19;
+      }
+    }
+    if ( (signed int)v9 > 0 )
+    {
+      ya = v9;
+      v23 = v22 - v27;
+      do
+      {
+        if ( v27 > 0 )
+        {
+          xa = v27;
+          do
+          {
+            v20 = *v24;
+            if ( v20 >= a7 && v20 <= a8 )
+            {
+              v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
+              if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
+                v21 = 2 * a8 - v21 - a7;
+              *v8 = a4->pPalette16[v21];
+            }
+            ++v8;
+            ++v24;
+            --xa;
+          }
+          while ( xa );
+        }
+        v8 += this->uTargetSurfacePitch - v27;
+        v24 += v23;
+        --ya;
+      }
+      while ( ya );
+    }
+  }
+}
+
+
+//----- (004A63E6) --------------------------------------------------------
+void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8)
+{
+  Texture *v8; // eax@2
+  Texture *v9; // ebx@4
+  unsigned __int16 *v10; // esi@6
+  unsigned int v11; // edi@7
+  unsigned int v12; // eax@9
+  unsigned int v13; // eax@10
+  unsigned int v14; // edx@11
+  unsigned int v15; // eax@13
+  unsigned int v16; // edx@14
+  unsigned int v17; // edx@17
+  unsigned int v18; // eax@19
+  unsigned int v19; // edx@20
+  int v20; // eax@27
+  int v21; // edx@29
+  int v22; // [sp+Ch] [bp-Ch]@6
+  int v23; // [sp+Ch] [bp-Ch]@24
+  int v24; // [sp+10h] [bp-8h]@6
+  int v25; // [sp+14h] [bp-4h]@6
+  int i; // [sp+20h] [bp+8h]@25
+  int v27; // [sp+24h] [bp+Ch]@23
+  unsigned __int8 *v28; // [sp+28h] [bp+10h]@6
+
+  if ( this->uNumSceneBegins )
+  {
+    v8 = a4;
+    if ( a4 )
+    {
+      if ( a4->pPalette16 )
+      {
+        v9 = a5;
+        if ( a5 )
+        {
+          if ( a5->pPalette16 )
+          {
+            v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
+            v28 = a4->pLevelOfDetail0;
+            v25 = v8->uTextureWidth;
+            v24 = v8->uTextureHeight;
+            v22 = v8->uTextureWidth;
+            if ( this->bClip )
+            {
+              v11 = this->uClipX;
+              if ( (signed int)a2 < (signed int)v11 )
+              {
+                v28 += v11 - a2;
+                v25 += a2 - v11;
+                v9 = a5;
+                v10 += v11 - a2;
+              }
+              v12 = this->uClipY;
+              if ( (signed int)a3 < (signed int)v12 )
+              {
+                v13 = v12 - a3;
+                v9 = a5;
+                v28 += v22 * v13;
+                v24 += a3 - this->uClipY;
+                v10 += this->uTargetSurfacePitch * v13;
+              }
+              v14 = this->uClipX;
+              if ( (signed int)v14 < (signed int)a2 )
+                v14 = a2;
+              v15 = this->uClipZ;
+              if ( (signed int)(v25 + v14) > (signed int)v15 )
+              {
+                v16 = this->uClipX;
+                if ( (signed int)v16 < (signed int)a2 )
+                  v16 = a2;
+                v25 = v15 - v16;
+              }
+              v17 = this->uClipY;
+              if ( (signed int)v17 < (signed int)a3 )
+                v17 = a3;
+              v18 = this->uClipW;
+              if ( (signed int)(v24 + v17) > (signed int)v18 )
+              {
+                v19 = this->uClipY;
+                if ( (signed int)v19 < (signed int)a3 )
+                  v19 = a3;
+                v24 = v18 - v19;
+              }
+            }
+            v27 = 0;
+            if ( v24 > 0 )
+            {
+              v23 = v22 - v25;
+              do
+              {
+                for ( i = 0; i < v25; ++v28 )
+                {
+                  if ( *v28 )
+                  {
+                    v20 = *(&v9->pLevelOfDetail0[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1));
+                    if ( v20 >= a7 )
+                    {
+                      if ( v20 <= a8 )
+                      {
+                        v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
+                        if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
+                          v21 = 2 * a8 - v21 - a7;
+                        v9 = a5;
+                        *v10 = a5->pPalette16[v21];
+                      }
+                    }
+                  }
+                  ++i;
+                  ++v10;
+                }
+                ++v27;
+                v10 += this->uTargetSurfacePitch - v25;
+                v28 += v23;
+              }
+              while ( v27 < v24 );
+            }
+          }
+        }
+      }
+    }
+  }
+}
+
+
+//----- (004A6274) --------------------------------------------------------
+void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture)
+{
+  Texture *pCurrentTexture; // edi@2
+  int uHeight; // ebx@4
+  unsigned __int16 *v6; // eax@4
+  unsigned int v7; // edx@5
+  unsigned int v8; // edx@6
+  unsigned int v9; // edx@7
+  unsigned int v10; // edx@8
+  unsigned int v11; // edx@9
+  unsigned int v12; // esi@12
+  unsigned int v13; // esi@15
+  unsigned int v14; // edx@17
+  unsigned int v15; // esi@18
+  unsigned __int8 *v16; // ebx@22
+  char uFlag; // zf@28
+  int v18; // [sp+10h] [bp-10h]@4
+  unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
+  int uWidth; // [sp+1Ch] [bp-4h]@4
+  int uXa; // [sp+28h] [bp+8h]@24
+  unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
+  unsigned int pTexturea; // [sp+30h] [bp+10h]@11
+
+  if ( this->uNumSceneBegins )
+  {
+    pCurrentTexture = pTexture;
+    if ( pTexture )
+    {
+      if ( pTexture->pPalette16 )
+      {
+        uHeight = pTexture->uTextureHeight;
+        v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
+        v19 = pTexture->pLevelOfDetail0;
+        uWidth = pTexture->uTextureWidth;
+        v18 = pTexture->uTextureWidth;
+        if ( this->bClip )
+        {
+          v7 = this->uClipX;
+          if ( (signed int)uX < (signed int)v7 )
+          {
+            v8 = v7 - uX;
+            v19 += v8;
+            uWidth += uX - this->uClipX;
+            v6 += v8;
+          }
+          v9 = this->uClipY;
+          uHeight = pTexture->uTextureHeight;
+          if ( (signed int)uY < (signed int)v9 )
+          {
+            v10 = v9 - uY;
+            v19 += v18 * v10;
+            uHeight = uY - this->uClipY + pTexture->uTextureHeight;
+            pCurrentTexture = pTexture;
+            v6 += this->uTargetSurfacePitch * v10;
+          }
+          v11 = this->uClipX;
+          if ( (signed int)v11 < (signed int)uX )
+            v11 = uX;
+          pTexturea = this->uClipZ;
+          if ( (signed int)(v11 + uWidth) > (signed int)pTexturea )
+          {
+            v12 = this->uClipX;
+            if ( (signed int)v12 < (signed int)uX )
+              v12 = uX;
+            uWidth = pTexturea - v12;
+          }
+          v13 = this->uClipY;
+          if ( (signed int)v13 < (signed int)uY )
+            v13 = uY;
+          v14 = this->uClipW;
+          if ( (signed int)(uHeight + v13) > (signed int)v14 )
+          {
+            v15 = this->uClipY;
+            if ( (signed int)v15 < (signed int)uY )
+              v15 = uY;
+            uHeight = v14 - v15;
+          }
+        }
+        if ( (signed int)uHeight > 0 )
+        {
+          uYa = uHeight;
+          v16 = v19;
+          do
+          {
+            if ( uWidth > 0 )
+            {
+              uXa = uWidth;
+              do
+              {
+                if ( *v16 )
+                  *v6 = pCurrentTexture->pPalette16[*v16];
+                ++v6;
+                ++v16;
+              }
+              while ( uXa-- !=1 );
+            }
+            v16 += v18 - uWidth;
+            uFlag = uYa-- == 1;
+            v6 += this->uTargetSurfacePitch - uWidth;
+          }
+          while ( !uFlag );
+        }
+      }
+    }
+  }
+}
+
+
+//----- (004A612A) --------------------------------------------------------
+void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal)
+{
+  Texture *v5; // eax@2
+  unsigned int v6; // edx@3
+  int v7; // ebx@3
+  int v8; // edi@3
+  signed int v9; // eax@4
+  int v10; // eax@5
+  unsigned int v11; // esi@6
+  signed int v12; // esi@8
+  unsigned int v13; // eax@10
+  signed int v14; // esi@11
+  unsigned int v15; // esi@14
+  unsigned int v16; // eax@16
+  unsigned int v17; // ecx@17
+  int v18; // edx@23
+  int v19; // [sp+Ch] [bp-Ch]@3
+  int v20; // [sp+10h] [bp-8h]@3
+  int uOutXa; // [sp+20h] [bp+8h]@21
+  unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3
+  int *pZBuffer; // [sp+28h] [bp+10h]@3
+
+  if ( this->uNumSceneBegins )
+  {
+    v5 = pTexture;
+    if ( pTexture )
+    {
+      v6 = uOutY;
+      v7 = pTexture->uTextureHeight;
+      pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY];
+      uOutYa = v5->pLevelOfDetail0;
+      v8 = v5->uTextureWidth;
+      v20 = v5->uTextureWidth;
+      v19 = v5->uTextureWidth;
+      if ( this->bClip )
+      {
+        v9 = this->uClipX;
+        if ( uOutX < v9 )
+        {
+          v10 = v9 - uOutX;
+          uOutYa += v10;
+          v8 += uOutX - this->uClipX;
+          v20 = v8;
+          pZBuffer += v10;
+        }
+        v11 = this->uClipY;
+        if ( (signed int)v6 < (signed int)v11 )
+        {
+          uOutYa += v19 * (v11 - v6);
+          v7 += v6 - v11;
+          pZBuffer += 640 * (v11 - v6);
+          v8 = v20;
+        }
+        v12 = this->uClipX;
+        if ( v12 < uOutX )
+          v12 = uOutX;
+        v13 = this->uClipZ;
+        if ( v8 + v12 > (signed int)v13 )
+        {
+          v14 = this->uClipX;
+          if ( v14 < uOutX )
+            v14 = uOutX;
+          v8 = v13 - v14;
+        }
+        v15 = this->uClipY;
+        if ( (signed int)v15 < (signed int)v6 )
+          v15 = v6;
+        v16 = this->uClipW;
+        if ( (signed int)(v7 + v15) > (signed int)v16 )
+        {
+          v17 = this->uClipY;
+          if ( (signed int)v17 >= (signed int)v6 )
+            v6 = v17;
+          v7 = v16 - v6;
+        }
+      }
+      if ( v7 > 0 )
+      {
+        uOutXa = v7;
+        do
+        {
+          if ( v8 > 0 )
+          {
+            v18 = v8;
+            do
+            {
+              if ( *uOutYa )
+                *pZBuffer = zVal;
+              ++pZBuffer;
+              ++uOutYa;
+              --v18;
+            }
+            while ( v18 );
+          }
+          pZBuffer += 640 - v8;
+          uOutYa += v19 - v8;
+          --uOutXa;
+        }
+        while ( uOutXa );
+      }
+    }
+  }
+}
+
+
+//----- (004A601E) --------------------------------------------------------
+void Render::_4A601E(signed int a2, signed int a3, Texture *pTexture, int a5)
+{
+  signed int v5; // edx@3
+  int v6; // ebx@3
+  int v7; // esi@3
+  void *v8; // esi@3
+  unsigned int v9; // eax@4
+  unsigned int v10; // eax@6
+  signed int v11; // edi@8
+  unsigned int v12; // eax@10
+  signed int v13; // edi@11
+  unsigned int v14; // edi@14
+  unsigned int v15; // eax@16
+  unsigned int v16; // ecx@17
+  int v17; // [sp+18h] [bp+Ch]@3
+  unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3
+
+  if ( this->uNumSceneBegins && pTexture )
+  {
+    v5 = a3;
+    v6 = pTexture->uTextureHeight;
+    v7 = 5 * a3;
+    v17 = pTexture->uTextureHeight;
+    v8 = &this->pActiveZBuffer[a2 + (v7 << 7)];
+    pTexturea = pTexture->uTextureWidth;
+    if ( this->bClip )
+    {
+      v9 = this->uClipX;
+      if ( a2 < (signed int)v9 )
+      {
+        pTexturea += a2 - v9;
+        v8 = (char *)v8 + 4 * (v9 - a2);
+      }
+      v10 = this->uClipY;
+      if ( v5 < (signed int)v10 )
+      {
+        v17 += v5 - v10;
+        v8 = (char *)v8 + 2560 * (v10 - v5);
+      }
+      v11 = this->uClipX;
+      if ( v11 < a2 )
+        v11 = a2;
+      v12 = this->uClipZ;
+      if ( (signed int)(pTexturea + v11) > (signed int)v12 )
+      {
+        v13 = this->uClipX;
+        if ( v13 < a2 )
+          v13 = a2;
+        pTexturea = v12 - v13;
+      }
+      v14 = this->uClipY;
+      if ( (signed int)v14 < v5 )
+        v14 = v5;
+      v6 = v17;
+      v15 = this->uClipW;
+      if ( (signed int)(v17 + v14) > (signed int)v15 )
+      {
+        v16 = this->uClipY;
+        if ( (signed int)v16 < v5 )
+          v16 = v5;
+        v6 = v15 - v16;
+      }
+    }
+    if ( v6 > 0 )
+    {
+      do
+      {
+        if ( (signed int)pTexturea > 0 )
+        {
+          memset32(v8, a5, pTexturea);
+          v8 = (char *)v8 + 4 * pTexturea;
+        }
+        v8 = (char *)v8 + 4 * (640 - pTexturea);
+        --v6;
+      }
+      while ( v6 );
+    }
+  }
+}
+
+//----- (004A5EB2) --------------------------------------------------------
+void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4)
+{
+  Texture *v4; // edi@2
+  unsigned int v5; // ebx@4
+  unsigned __int16 *pTarget; // eax@4
+  unsigned int v7; // edx@5
+  unsigned int v8; // edx@6
+  unsigned int v9; // edx@7
+  unsigned int v10; // edx@8
+  unsigned int v11; // edx@9
+  unsigned int v12; // esi@12
+  unsigned int v13; // esi@15
+  unsigned int v14; // edx@17
+  unsigned int v15; // esi@18
+  unsigned __int8 *v16; // edx@22
+  char v17; // zf@26
+  int v18; // [sp+10h] [bp-10h]@4
+  unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
+  int v20; // [sp+1Ch] [bp-4h]@4
+  int uXa; // [sp+28h] [bp+8h]@24
+  unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
+  unsigned int v23; // [sp+30h] [bp+10h]@11
+
+  if ( this->uNumSceneBegins )
+  {
+    v4 = a4;
+    if ( a4 )
+    {
+      if ( a4->pPalette16 )
+      {
+        v5 = a4->uTextureHeight;
+        pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
+        v19 = a4->pLevelOfDetail0;
+        v20 = a4->uTextureWidth;
+        v18 = a4->uTextureWidth;
+        if ( this->bClip )
+        {
+          v7 = this->uClipX;
+          if ( (signed int)uX < (signed int)v7 )
+          {
+            v8 = v7 - uX;
+            v19 += v8;
+            v20 += uX - this->uClipX;
+            pTarget += v8;
+          }
+          v9 = this->uClipY;
+          v5 = a4->uTextureHeight;
+          if ( (signed int)uY < (signed int)v9 )
+          {
+            v10 = v9 - uY;
+            v19 += v18 * v10;
+            v5 = uY - this->uClipY + a4->uTextureHeight;
+            v4 = a4;
+            pTarget += this->uTargetSurfacePitch * v10;
+          }
+          v11 = this->uClipX;
+          if ( (signed int)v11 < (signed int)uX )
+            v11 = uX;
+          v23 = this->uClipZ;
+          if ( (signed int)(v11 + v20) > (signed int)v23 )
+          {
+            v12 = this->uClipX;
+            if ( (signed int)v12 < (signed int)uX )
+              v12 = uX;
+            v20 = v23 - v12;
+          }
+          v13 = this->uClipY;
+          if ( (signed int)v13 < (signed int)uY )
+            v13 = uY;
+          v14 = this->uClipW;
+          if ( (signed int)(v5 + v13) > (signed int)v14 )
+          {
+            v15 = this->uClipY;
+            if ( (signed int)v15 < (signed int)uY )
+              v15 = uY;
+            v5 = v14 - v15;
+          }
+        }
+        if ( (signed int)v5 > 0 )
+        {
+          uYa = v5;
+          v16 = v19;
+          do
+          {
+            if ( v20 > 0 )
+            {
+              uXa = v20;
+              do
+              {
+                *pTarget = v4->pPalette16[*v16];
+                ++pTarget;
+                ++v16;
+                --uXa;
+              }
+              while ( uXa );
+            }
+            v16 += v18 - v20;
+            v17 = uYa-- == 1;
+            pTarget += this->uTargetSurfacePitch - v20;
+          }
+          while ( !v17 );
+        }
+      }
+    }
+  }
+}
+
+//----- (004667E9) --------------------------------------------------------
+void Render::ChangeBetweenWinFullscreenModes()
+{
+  float v0; // ST14_4@17
+  int v1; // edx@24
+  signed int v2; // ecx@24
+  int v3; // esi@25
+  int v4; // edx@26
+  ObjectDesc *v5; // eax@26
+  RGBTexture *v6; // esi@33
+  const char *v7; // eax@34
+  const char *v8; // [sp-4h] [bp-28h]@33
+  int v9; // [sp+0h] [bp-24h]@33
+  struct tagRECT Rect; // [sp+14h] [bp-10h]@15
+
+  if ( pRenderer->bWindowMode )
+    goto LABEL_52;
+  if ( dword_6BE364_game_settings_1 & 2 )
+  {
+    ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window."
+    return;
+  }
+  if ( !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible )
+  {
+LABEL_52:
+    if ( pEventTimer->bPaused )
+      BYTE1(dword_6BE364_game_settings_1) |= 8u;
+    else
+      pEventTimer->Pause();
+    if ( pMiscTimer->bPaused )
+      BYTE1(dword_6BE364_game_settings_1) |= 0x10u;
+    else
+      pMiscTimer->Pause();
+    pMouse->bActive = 0;
+    if ( pRenderer->pRenderD3D )
+    {
+      pBitmaps_LOD->ReleaseHardwareTextures();
+      pSprites_LOD->ReleaseAll();
+    }
+    if ( pRenderer->bWindowMode )
+    {
+      if ( GetWindowRect(hWnd, &Rect) )
+      {
+        WriteWindowsRegistryInt("window X", Rect.left);
+        WriteWindowsRegistryInt("window Y", Rect.top);
+        uWindowX = Rect.left;
+        uWindowY = Rect.top;
+      }
+      SetMenu(hWnd, 0);
+      SetWindowLongA(hWnd, -20, 0);
+      SetWindowLongA(hWnd, -16, 0x10000000u);
+      pRenderer->InitializeFullscreen(hWnd);
+      v0 = (double)(signed int)uGammaPos * 0.1 + 0.6;
+      pGame->pGammaController->Initialize(v0);
+    }
+    else
+    {
+      ClipCursor(0);
+      pRenderer->SwitchToWindow(hWnd);
+      SetWindowLongA(hWnd, -16, uWindowStyle);
+      SetMenu(hWnd, hOSMenu);
+    }
+    if ( pRenderer->pRenderD3D )
+    {
+      pBitmaps_LOD->_410423_move_textures_to_device();
+      pSprites_LOD->MoveSpritesToVideoMemory();
+    }
+    if ( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits
+      && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits
+      && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )
+      goto LABEL_38;
+    pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+    pPaletteManager->RecalculateAll();
+    pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+    pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
+    v2 = 0;
+    if ( (signed int)pObjectList->uNumObjects > 0 )
+    {
+      v3 = 0;
+      do
+      {
+        BYTE3(v4) = 0;
+        v5 = &pObjectList->pObjects[v3];
+        ++v3;
+        *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR;
+        LOBYTE(v4) = v5->uParticleTrailColorG;
+        v1 = v5->uParticleTrailColorB | (v4 << 8);
+        ++v2;
+        v5->uParticleTrailColor = v1;
+      }
+      while ( v2 < (signed int)pObjectList->uNumObjects );
+    }
+    LOBYTE(v1) = 1;
+    SetUserInterface(pParty->uAlignment, v1);
+    if ( pVideoPlayer->pVideoFrame.pPixels )
+      pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
+    if ( uCurrentMenuID )
+    {
+      if ( uCurrentMenuID != 6 )
+      {
+        if ( uCurrentMenuID == 8 )
+          dword_A74C88 = 1;
+        goto LABEL_38;
+      }
+      v6 = &pTexture_PCX;
+      pTexture_PCX.Release();
+      v9 = 0;
+      v8 = "makeme.pcx";
+    }
+    else
+    {
+      v6 = &pTexture_PCX;
+      pTexture_PCX.Release();
+      v7 = "title.pcx";
+      if ( uCurrentMenuID )
+        v7 = "lsave640.pcx";
+      v9 = 0;
+      v8 = v7;
+    }
+    v6->Load(v8, v9);
+LABEL_38:
+    viewparams->bRedrawGameUI = 1;
+    viewparams->_443343();
+    pMouse->SetCurrentCursorBitmap();
+    if ( pRenderer->bWindowMode )
+    {
+      InvalidateRect(0, 0, 0);
+      MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
+      ShowWindow(hWnd, 1);
+    }
+    pMouse->bActive = 1;
+    if ( pVideoPlayer->AnyMovieLoaded() )
+      pVideoPlayer->_4BF73A();
+    if ( BYTE1(dword_6BE364_game_settings_1) & 8 )
+      BYTE1(dword_6BE364_game_settings_1) &= 0xF7u;
+    else
+      pEventTimer->Resume();
+    if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 )
+      BYTE1(dword_6BE364_game_settings_1) &= 0xEFu;
+    else
+      pMiscTimer->Resume();
+    pAsyncMouse->Release();
+    CreateAsyncMouse();
+    if (pAsyncMouse)
+      pAsyncMouse->Clip();
+  }
+}
+// 6BE364: using guessed type int dword_6BE364_game_settings_1;
+// A74C88: using guessed type int dword_A74C88;
+
+
+//----- (0044EC20) --------------------------------------------------------
+bool RenderD3D::DoesRaiseExceptions()
+{
+  return true;
+}
+
+
+//----- (0040DBD3) --------------------------------------------------------
+void __fastcall Render::SetPixel(Vec2_int_ *pTargetXY, unsigned __int16 uColor)
+{
+  Vec2_int_ *pTargetXY_; // esi@1
+  unsigned __int16 v3; // di@1
+  signed int v4; // ecx@2
+  signed int v5; // eax@4
+
+  pTargetXY_ = pTargetXY;
+  v3 = uColor;
+  pRenderer->BeginScene();
+  if ( pRenderer->uNumSceneBegins )
+  {
+    v4 = pTargetXY_->x;
+    if ( pTargetXY_->x >= 0 )
+    {
+      if ( v4 <= 639 )
+      {
+        v5 = pTargetXY_->y;
+        if ( v5 >= 0 )
+        {
+          if ( v5 <= 479 )
+            pRenderer->pTargetSurface[v4 + pRenderer->uTargetSurfacePitch * v5] = v3;
+        }
+      }
+    }
+    pRenderer->EndScene();
+  }
+}
+
+
+//----- (004524D8) --------------------------------------------------------
+HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
+{
+  int v11; // eax@13
+  int v12; // ecx@13
+  void *v13; // eax@13
+  unsigned __int8 v14; // zf@13
+  unsigned __int8 v15; // sf@13
+  int v16; // esi@14
+  int v17; // ecx@16
+  int v18; // esi@16
+  unsigned __int16 *v19; // eax@16
+  int v20; // edx@16
+  int v21; // ecx@16
+  int v22; // eax@16
+  int v23; // esi@16
+  unsigned __int16 *v26; // [sp+24h] [bp-10h]@13
+  int v27; // [sp+28h] [bp-Ch]@14
+  int v28; // [sp+2Ch] [bp-8h]@13
+  int pDestb; // [sp+3Ch] [bp+8h]@15
+
+  //v3 = this;
+  //sprintf(Str1, "%s", pName);
+  //v4 = uNumItems;
+  if (!uNumItems)
+    return nullptr;
+
+  //{
+  //v5 = 0, pDesta = uNumItems;
+  uint idx1 = 0,
+       idx2 = uNumItems;
+  while (true)
+  {
+    auto i = idx1 + (idx2 - idx1) / 2;
+
+    auto res = strcmpi(pName, pSpriteNames[i]);
+    if (!res)
+    {
+      fseek(pFile, pSpriteOffsets[i], SEEK_SET);
+      break;
+    }
+    else if (res < 0)
+      idx2 = idx1 + (idx2 - idx1) / 2;
+    else
+      idx1 = i + 1;
+
+    if ( idx1 >= idx2 )
+      return false;
+  }
+
+
+  uint uCompressedSize = 0;
+  fread(&uCompressedSize, 4, 1, pFile);
+
+    auto pTex = new HWLTexture;
+    fread(&pTex->field_18, 4, 1, pFile);
+    fread(&pTex->field_1C, 4, 1, pFile);
+    fread(&pTex->field_20, 4, 1, pFile);
+    fread(&pTex->field_24, 4, 1, pFile);
+    fread(&pTex->uWidth, 4, 1, pFile);
+    fread(&pTex->uHeight, 4, 1, pFile);
+    fread(&pTex->field_30, 4, 1, pFile);
+    fread(&pTex->field_34, 4, 1, pFile);
+
+    pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight];
+    if (uCompressedSize)
+    {
+      auto pCompressedData = new char[uCompressedSize];
+      {
+        fread(pCompressedData, 1, uCompressedSize, pFile);
+        auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short);
+        zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize);
+      }
+      delete [] pCompressedData;
+    }
+    else
+      fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile);
+
+    if ( field_61A94_scale_hwls_to_half )
+    {
+      v11 = pTex->uHeight / 2;
+      v12 = pTex->uWidth / 2;
+      pTex->uHeight = v11;
+      pTex->uWidth = v12;
+      v13 = new unsigned __int16[v12 * v11];
+      v28 = 0;
+      v14 = pTex->uHeight == 0;
+      v15 = (pTex->uHeight & 0x80000000u) != 0;
+      v26 = (unsigned __int16 *)v13;
+      if ( !(v15 | v14) )
+      {
+        v16 = pTex->uWidth;
+        v27 = 1;
+        do
+        {
+          pDestb = 0;
+          if ( v16 > 0 )
+          {
+            do
+            {
+              v17 = v16 * v27;
+              v18 = v28 * v16;
+              v19 = pTex->pPixels;
+              v20 = pDestb + 2 * v18;
+              v21 = (int)&v19[2 * (pDestb + v17)];
+              v22 = (int)&v19[2 * v20];
+              LOWORD(v20) = *(unsigned short *)(v21 + 2);
+              LOWORD(v21) = *(unsigned short *)v21;
+              v23 = pDestb++ + v18;
+              v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20);
+              v16 = pTex->uWidth;
+            }
+            while (pDestb < pTex->uWidth);
+          }
+          ++v28;
+          v27 += 2;
+        }
+        while ( v28 < (signed int)pTex->uHeight );
+      }
+      delete [] pTex->pPixels;
+      pTex->pPixels = v26;
+    }
+    return pTex;
+    //result = pTex;
+//  }
+//  else
+//  {
+//LABEL_8:
+//    return nullptr;
+//  }
+}
+
+//----- (0045271F) --------------------------------------------------------
+bool RenderHWLContainer::Release()
+{
+  RenderHWLContainer *v1; // esi@1
+  int v2; // ebx@1
+  void **v3; // edi@3
+  __int32 v4; // eax@6
+  FILE *v5; // ST24_4@6
+  size_t *v6; // edi@6
+  int v7; // ebx@7
+  signed int v9; // [sp+0h] [bp-8h]@6
+  FILE *File; // [sp+4h] [bp-4h]@6
+
+  v1 = this;
+  v2 = 0;
+  if ( this->bDumpDebug )
+  {
+    File = fopen("logd3d.txt", "w");
+    v4 = ftell(v1->pFile);
+    v5 = v1->pFile;
+    v6 = &v1->uNumItems;
+    v1->uDataOffset = v4;
+    fwrite(&v1->uNumItems, 4u, 1u, v5);
+    v9 = 0;
+    if ( (signed int)v1->uNumItems > 0 )
+    {
+      v7 = (int)v1->pSpriteNames;
+      do
+      {
+        fwrite(*(const void **)v7, 1u, 0x14u, v1->pFile);
+        fprintf(File, "D3D texture name:  %s\t\toffset: %x\n", *(unsigned int *)v7, *(unsigned int *)(v7 + 200000));
+        ++v9;
+        v7 += 4;
+      }
+      while ( v9 < (signed int)*v6 );
+      v2 = 0;
+    }
+    fwrite(v1->pSpriteOffsets, 4u, *v6, v1->pFile);
+    fseek(v1->pFile, 4, v2);
+    fwrite(&v1->uDataOffset, 4u, 1u, v1->pFile);
+    fclose(v1->pFile);
+    fclose(File);
+  }
+  else
+  {
+    fclose(this->pFile);
+    if ( (signed int)v1->uNumItems > 0 )
+    {
+      v3 = (void **)v1->pSpriteNames;
+      do
+      {
+        free(*v3);
+        ++v2;
+        ++v3;
+      }
+      while ( v2 < (signed int)v1->uNumItems );
+    }
+  }
+  return 1;
+}
+
+//----- (00452347) --------------------------------------------------------
+RenderHWLContainer::RenderHWLContainer():
+  bDumpDebug(false)
+{
+  RenderHWLContainer *v1; // esi@1
+
+  v1 = this;
+  this->pFile = 0;
+  uSignature = 0;
+  v1->uDataOffset = 0;
+  memset(&v1->uNumItems, 0, 0x61A84u);
+  v1->uNumItems = 0;
+  v1->field_61A94_scale_hwls_to_half = 0;
+}
+
+//----- (0045237F) --------------------------------------------------------
+bool RenderHWLContainer::Load(const wchar_t *pFilename)
+{
+  pFile = _wfopen(pFilename, L"rb");
+  if (!pFile)
+  {
+    Log::Warning(L"Failed to open file: %s", pFilename);
+    return false;
+  }
+
+  fread(&uSignature, 1, 4, pFile);
+  if (uSignature != 'TD3D')
+  {
+    Log::Warning(L"Invalid format: %s", pFilename);
+    return false;
+  }
+  
+  fread(&uDataOffset, 4, 1, pFile);
+  fseek(pFile, uDataOffset, SEEK_SET);
+  fread(&uNumItems, 4, 1, pFile);
+
+  memset(pSpriteNames, 0, 50000 * sizeof(char *));
+  for (uint i = 0; i < uNumItems; ++i)
+  {
+    pSpriteNames[i] = new char[20];
+    fread(pSpriteNames[i], 1, 20, pFile);
+  }
+  fread(pSpriteOffsets, 4, uNumItems, pFile);
+
+  return true;
+}
+
+
+
+
+
+
+
+
+
+//----- (004A1C1E) --------------------------------------------------------
+void DoRenderBillboards_D3D()
+{
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
+
+  for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
+  {
+    auto p = pRenderer->pBillboardRenderListD3D + i;
+
+    if (p->uOpacity != RenderBillboardD3D::InvalidOpacity)
+      SetBillboardBlendOptions(p->uOpacity);
+    
+    ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture));
+    ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
+        p->pQuards, p->uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
+  }
+
+  if (pRenderer->bFogEnabled)
+  {
+    pRenderer->bFogEnabled = false;
+    ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
+    ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
+    ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
+  }
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
+  ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
+}
+
+
+
+
+
+//----- (004A1DA8) --------------------------------------------------------
+void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)
+{
+  switch (a1)
+  {
+    case RenderBillboardD3D::Transparent:
+    {
+      if (pRenderer->bFogEnabled)
+      {
+        pRenderer->bFogEnabled = false;
+        ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
+        ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
+        ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
+      }
+
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1));
+    }
+    break;
+
+    case RenderBillboardD3D::Opaque_1:
+    case RenderBillboardD3D::Opaque_2:
+    case RenderBillboardD3D::Opaque_3:
+    {
+      if (pRenderer->bUsingSpecular)
+      {
+        if (!pRenderer->bFogEnabled)
+        {
+          pRenderer->bFogEnabled = true;
+          ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
+        }
+      }
+
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
+    }
+    break;
+
+    default:
+      Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1);
+    break;
+  }
+}
+