Mercurial > mm7
annotate Render.cpp @ 1586:c24e91e9a108
Replace minor Windows constants.
author | yoctozepto |
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date | Wed, 11 Sep 2013 13:53:05 +0200 |
parents | cff02d7d3460 |
children | 384a6b9d1333 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1277 | 5 #include "Outdoor_stuff.h" |
1016 | 6 #include "VideoPlayer.h" |
7 #include "Sprites.h" | |
8 #include "Mouse.h" | |
9 #include "GammaControl.h" | |
10 #include "stru6.h" | |
1183 | 11 #include "GUIWindow.h" |
1016 | 12 #include "DecalBuilder.h" |
13 #include "ParticleEngine.h" | |
0 | 14 #include "Render.h" |
15 #include "OutdoorCamera.h" | |
16 #include "IndoorCamera.h" | |
17 #include "Outdoor.h" | |
18 #include "Party.h" | |
19 #include "LOD.h" | |
20 #include "Viewport.h" | |
21 #include "Math.h" | |
22 #include "PaletteManager.h" | |
23 #include "Time.h" | |
24 #include "Game.h" | |
25 #include "LightmapBuilder.h" | |
26 #include "ObjectList.h" | |
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27 #include "SpriteObject.h" |
0 | 28 #include "DecorationList.h" |
29 #include "OSInfo.h" | |
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30 #include "Actor.h" |
0 | 31 #include "Log.h" |
179 | 32 #include "TileFrameTable.h" |
189 | 33 #include "texts.h" |
0 | 34 #include "mm7_data.h" |
860 | 35 #include "MM7.h" |
1262 | 36 #include "Lights.h" |
0 | 37 |
38 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") | |
39 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") | |
40 | |
41 struct IDirectDrawClipper *pDDrawClipper; | |
42 struct Render *pRenderer; // idb | |
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43 struct RenderVertexD3D3 pVertices[50]; |
0 | 44 int uNumDecorationsDrawnThisFrame; // weak |
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45 RenderBillboard pBillboardRenderList[500]; |
0 | 46 unsigned int uNumBillboardsToDraw; |
47 int uNumSpritesDrawnThisFrame; // weak | |
48 | |
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49 RenderVertexSoft array_507D30[50]; |
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50 RenderVertexSoft array_50AC10[50]; |
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51 RenderVertexSoft array_73D150[20]; |
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52 |
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53 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 54 |
55 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); | |
56 | |
57 /* 384 */ | |
58 #pragma pack(push, 1) | |
59 struct PCXHeader_1 | |
60 { | |
61 char manufacturer; | |
62 char version; | |
63 char encoding; | |
64 char bpp; | |
65 __int16 left; | |
66 __int16 up; | |
67 __int16 right; | |
68 __int16 bottom; | |
69 __int16 hdpi; | |
70 __int16 vdpi; | |
71 }; | |
72 #pragma pack(pop) | |
73 | |
74 /* 385 */ | |
75 #pragma pack(push, 1) | |
76 struct PCXHeader_2 | |
77 { | |
78 char reserved; | |
79 char planes; | |
80 __int16 pitch; | |
81 __int16 palette_info; | |
82 }; | |
83 #pragma pack(pop) | |
84 | |
85 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
86 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
87 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
88 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
89 | |
90 //----- (0049E79F) -------------------------------------------------------- | |
1458 | 91 bool CheckTextureStages() |
0 | 92 { |
93 bool v0; // edi@1 | |
94 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
95 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
96 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
97 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
98 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
99 | |
100 v0 = false; | |
101 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); | |
102 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
103 | |
104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
186 | 105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); |
107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
110 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); | |
111 | |
112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
186 | 113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
0 | 114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); |
115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); | |
116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); | |
117 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); | |
118 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); | |
119 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); | |
120 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); | |
121 | |
122 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
123 v0 = true; | |
124 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); | |
125 pTexture1->Release(); | |
126 pTexture2->Release(); | |
127 pSurface1->Release(); | |
128 pSurface2->Release(); | |
129 return v0; | |
130 } | |
131 | |
132 //----- (00440CB8) -------------------------------------------------------- | |
133 void Render::DrawBillboardList_BLV() | |
134 { | |
135 __int16 v2; // ax@3 | |
136 int v5; // eax@11 | |
137 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
138 | |
139 soft_billboard.uParentBillboardID = -1; | |
140 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; | |
141 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
142 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
143 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
144 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
145 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
146 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
147 | |
617 | 148 pOutdoorCamera->uNumBillboards = ::uNumBillboardsToDraw; |
149 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) | |
0 | 150 { |
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151 auto p = pBillboardRenderList + i; |
0 | 152 |
153 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
154 soft_billboard.uParentBillboardID = i; | |
155 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; | |
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156 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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157 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 158 soft_billboard.sZValue = p->sZValue; |
159 soft_billboard.uFlags = p->field_1E; | |
160 soft_billboard.uTintColor = p->uTintColor; | |
161 v2 = p->uHwSpriteID; | |
162 if ( v2 != -1 ) | |
163 { | |
164 if ( pRenderer->pRenderD3D ) | |
657 | 165 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 166 else |
167 { | |
657 | 168 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 169 if (p->field_1E & 0x0100) |
170 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
171 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
172 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
173 v5 = p->uHwSpriteID; | |
174 if ( v5 >= 0 ) | |
733 | 175 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 176 } |
177 } | |
178 } | |
179 } | |
180 | |
181 //----- (004A16A5) -------------------------------------------------------- | |
1458 | 182 bool AreRenderSurfacesOk() |
0 | 183 { |
184 char v0; // zf@4 | |
185 bool result; // eax@8 | |
186 | |
187 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
188 { | |
189 if ( !pRenderer->pBackBuffer4 ) | |
190 goto LABEL_9; | |
191 v0 = pRenderer->pFrontBuffer4 == 0; | |
192 } | |
193 else | |
194 { | |
195 if ( !pRenderer->pBackBuffer2 ) | |
196 goto LABEL_9; | |
197 v0 = pRenderer->pFrontBuffer2 == 0; | |
198 } | |
199 if ( !v0 ) | |
200 { | |
201 LOBYTE(result) = 1; | |
202 return result; | |
203 } | |
204 LABEL_9: | |
205 LOBYTE(result) = 0; | |
206 return result; | |
207 } | |
208 | |
1338 | 209 void Render::RenderTerrainD3D() // New function |
86 | 210 { |
211 int v6; // ecx@8 | |
1427 | 212 struct Polygon *pTilePolygon; // ebx@8 |
186 | 213 |
214 //warning: the game uses CW culling by default, ccw is incosistent | |
215 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
216 | |
1338 | 217 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
218 | |
219 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
220 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
221 // | |
222 // -64 X 0 64 | |
223 // --------------- 64 | |
224 // | | | | |
225 // | | | | |
226 // | | | | |
227 // 0|------+------| Z | |
228 // | | | | |
229 // | | | | |
230 // | | | | |
231 // --------------- | |
232 // -64 | |
233 | |
234 int blockScale = 512; | |
235 int heightScale = 32; | |
236 for (unsigned int z = 0; z < 128; ++z) | |
237 { | |
238 for (unsigned int x = 0; x < 128; ++x) | |
239 { | |
240 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
241 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
242 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 243 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
244 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 245 } |
246 } | |
1338 | 247 //-------------------------------------------------------------------------------------------------------------------- |
248 | |
249 // | |
1344 | 250 for (unsigned int z = 0; z < 127; ++z) |
251 { | |
252 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 253 { |
1427 | 254 pTilePolygon = &array_77EC08[pOutdoorCamera->uNumPolygons]; |
255 pTilePolygon->flags = 0; | |
256 pTilePolygon->field_32 = 0; | |
257 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
258 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
259 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 260 continue; |
186 | 261 |
1338 | 262 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 263 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
264 pTilePolygon->field_32 = 0; | |
265 pTilePolygon->field_59 = 1; | |
266 pTilePolygon->sTextureDeltaU = 0; | |
267 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 268 // x,z x+1,z |
269 // .____________. | |
270 // | | | |
271 // | | | |
272 // | | | |
273 // | | | |
274 // | | | |
275 // .____________. | |
276 // x,z+1 x+1,z+1 | |
277 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 278 array_73D150[0].u = 0; |
279 array_73D150[0].v = 0; | |
1338 | 280 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 281 array_73D150[1].u = 1; |
282 array_73D150[1].v = 0; | |
1338 | 283 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 284 array_73D150[2].u = 1; |
285 array_73D150[2].v = 1; | |
1338 | 286 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 287 array_73D150[3].u = 0; |
288 array_73D150[3].v = 1; | |
1338 | 289 //v58 = 0; |
290 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
291 //pTile->field_32 |= 0x0001; | |
1427 | 292 pTilePolygon->pODMFace = nullptr; |
293 pTilePolygon->uNumVertices = 4; | |
294 pTilePolygon->field_59 = 5; | |
1338 | 295 |
296 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
297 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 298 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 299 assert(norm_idx < uNumTerrainNormals); |
300 | |
301 auto norm = pTerrainNormals + norm_idx; | |
1338 | 302 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
303 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
304 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 305 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 306 //----------------------------------------------------------------------------------------------- |
638 | 307 |
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308 ++pOutdoorCamera->uNumPolygons; |
86 | 309 ++pOutdoorCamera->field_44; |
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310 assert(pOutdoorCamera->uNumPolygons < 20000); |
265 | 311 |
1427 | 312 pTilePolygon->uBModelID = 0; |
313 pTilePolygon->uBModelFaceID = 0; | |
314 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
315 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 316 { |
317 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 318 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 319 } |
140 | 320 |
1338 | 321 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 322 bool transparent = false; |
1427 | 323 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
324 { | |
325 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 326 { |
327 //transparent = false; | |
328 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
329 } | |
330 else | |
331 { | |
1427 | 332 v6 = pTilePolygon->uTileBitmapID; |
333 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 334 transparent = true; |
335 } | |
179 | 336 |
140 | 337 assert(v6 < 1000); // many random crashes here |
186 | 338 |
339 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 340 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
341 pTilePolygon->DrawBorderTiles(); | |
342 | |
343 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 344 } |
345 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
346 //pTile->DrawBorderTiles(); | |
347 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 348 |
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349 --pOutdoorCamera->uNumPolygons; |
86 | 350 --pOutdoorCamera->field_44; |
106 | 351 } |
352 } | |
353 } | |
0 | 354 |
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355 |
0 | 356 |
357 //----- (0047BACF) -------------------------------------------------------- | |
358 void Render::TransformBillboardsAndSetPalettesODM() | |
359 { | |
142 | 360 //int v0; // edi@1 |
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361 //char *v1; // esi@2 |
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362 //unsigned int v2; // edx@3 |
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363 //int v3; // eax@3 |
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364 //int v4; // edi@3 |
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365 //int v5; // eax@3 |
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366 //__int16 v6; // di@3 |
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367 //int v7; // eax@3 |
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368 //int v8; // ebx@4 |
0 | 369 unsigned __int16 *v9; // eax@7 |
370 char v10; // zf@9 | |
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371 //DWORD v11; // eax@13 |
0 | 372 int v12; // eax@13 |
373 int v13; // eax@14 | |
374 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
375 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 376 //int v16; // [sp+58h] [bp-Ch]@1 |
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377 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 378 int v18; // [sp+60h] [bp-4h]@13 |
379 | |
380 billboard.uParentBillboardID = -1; | |
381 billboard.pTarget = pRenderer->pTargetSurface; | |
382 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
383 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 384 billboard.uViewportX = pViewport->uViewportTL_X; |
385 billboard.uViewportY = pViewport->uViewportTL_Y; | |
386 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
387 billboard.uViewportW = pViewport->uViewportBR_Y; | |
0 | 388 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw; |
142 | 389 |
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390 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 391 { |
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392 auto pBillboard = pBillboardRenderList + i; |
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393 |
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394 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX; |
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395 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY; |
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396 billboard.uParentBillboardID = i; |
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397 billboard._screenspace_x_scaler_packedfloat = pBillboard->_screenspace_x_scaler_packedfloat; |
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398 billboard.uTintColor = pBillboard->uTintColor; |
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399 billboard._screenspace_y_scaler_packedfloat = pBillboard->_screenspace_y_scaler_packedfloat; |
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400 billboard.sZValue = pBillboard->sZValue; |
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401 billboard.uFlags = pBillboard->field_1E; |
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402 if (pBillboard->uHwSpriteID != -1) |
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403 { |
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404 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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405 //if (pRenderer->pRenderD3D) |
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406 pRenderer->TransformBillboard(&billboard, |
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407 &pSprites_LOD->pHardwareSprites[pBillboard->uHwSpriteID], |
657 | 408 pBillboard->dimming_level, pBillboard); |
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409 /*else |
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410 { |
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411 assert(false); |
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412 |
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413 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 414 if ( *(v1 - 10) & 2 ) |
415 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
416 else | |
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417 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 418 v10 = (*(v1 - 9) & 1) == 0; |
419 billboard.pPalette = v9; | |
420 if ( !v10 ) | |
421 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
422 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
423 { | |
323 | 424 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 425 v15 = abs(v12); |
426 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
427 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
428 } | |
429 v13 = *((short *)v1 - 8); | |
430 if ( v13 >= 0 ) | |
733 | 431 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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432 }*/ |
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433 } |
0 | 434 } |
435 } | |
436 | |
437 //----- (0047AF11) -------------------------------------------------------- | |
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438 void Render::DrawSpriteObjects_ODM() |
0 | 439 { |
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440 //char *v0; // edi@2 |
430 | 441 //ObjectDesc *v1; // ebx@4 |
0 | 442 __int16 v2; // cx@5 |
443 RenderBillboard *v3; // esi@10 | |
444 SpriteFrame *v4; // eax@10 | |
430 | 445 //SpriteFrame *v5; // ebx@10 |
0 | 446 unsigned int v6; // eax@10 |
430 | 447 //int v7; // ecx@10 |
448 //int v8; // edx@10 | |
0 | 449 int v9; // ecx@10 |
450 unsigned __int16 v10; // ax@10 | |
430 | 451 //int *v11; // eax@14 |
0 | 452 int v12; // eax@22 |
453 int v13; // ST3C_4@23 | |
454 int v14; // eax@23 | |
455 int v15; // ecx@23 | |
456 int v16; // ebx@23 | |
457 int v17; // ecx@25 | |
458 int v18; // eax@25 | |
459 int v19; // ST40_4@26 | |
460 int v20; // ecx@26 | |
461 int v21; // ST44_4@28 | |
462 int v22; // ST3C_4@29 | |
463 signed __int64 v23; // qtt@30 | |
464 int v24; // ebx@30 | |
465 int v25; // ST3C_4@30 | |
466 int v26; // eax@31 | |
467 char v27; // zf@31 | |
430 | 468 //SpriteFrame *v28; // [sp+Ch] [bp-34h]@10 |
469 //__int16 a5; // [sp+10h] [bp-30h]@10 | |
0 | 470 int v30; // [sp+14h] [bp-2Ch]@23 |
471 int v31; // [sp+14h] [bp-2Ch]@29 | |
472 __int16 v32; // [sp+14h] [bp-2Ch]@30 | |
473 int v33; // [sp+18h] [bp-28h]@23 | |
474 int v34; // [sp+18h] [bp-28h]@26 | |
475 int v35; // [sp+18h] [bp-28h]@30 | |
476 int v36; // [sp+1Ch] [bp-24h]@10 | |
477 int v37; // [sp+1Ch] [bp-24h]@23 | |
478 int a6; // [sp+20h] [bp-20h]@10 | |
479 int a6a; // [sp+20h] [bp-20h]@23 | |
480 int v40; // [sp+24h] [bp-1Ch]@25 | |
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481 //signed int v41; // [sp+28h] [bp-18h]@1 |
0 | 482 int v42; // [sp+2Ch] [bp-14h]@23 |
483 int y; // [sp+30h] [bp-10h]@10 | |
484 int x; // [sp+34h] [bp-Ch]@10 | |
485 int z; // [sp+38h] [bp-8h]@10 | |
486 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
487 | |
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488 //v41 = 0; |
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489 for (int i = 0; i < uNumSpriteObjects; ++i) |
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490 { |
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491 auto object = &pSpriteObjects[i]; |
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492 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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493 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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494 //do |
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495 //{ |
430 | 496 if (!object->uObjectDescID) // item probably pciked up |
497 continue; | |
498 | |
499 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
500 auto object_desc = pObjectList->pObjects + object->uObjectDescID; | |
501 if (object_desc->NoSprite()) | |
502 continue; | |
503 | |
504 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
505 //if ( !(v1->uFlags & 1) ) | |
506 //{ | |
507 //v2 = *((short *)v0 - 14) | |
515
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508 v2 = object->uType; |
430 | 509 if ( (v2 < 1000 || v2 >= 10000) && (v2 < 500 || v2 >= 600) || pGame->pStru6Instance->_4A81CA(object) ) |
510 { | |
511 //a5 = *(short *)v0; | |
512 x = object->vPosition.x; | |
513 y = object->vPosition.y; | |
514 z = object->vPosition.z; | |
515 v3 = &pBillboardRenderList[::uNumBillboardsToDraw]; | |
516 v4 = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); | |
517 //v5 = v4; | |
518 //v28 = v4; | |
519 v36 = v4->uFlags; | |
520 a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; | |
521 v6 = stru_5C6E00->Atan2(object->vPosition.x - pIndoorCamera->pos.x, object->vPosition.y - pIndoorCamera->pos.y); | |
522 //LOWORD(v7) = object->uFacing; | |
523 //v8 = v36; | |
524 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; | |
525 v10 = v4->pHwSpriteIDs[v9]; | |
0 | 526 v3->uHwSpriteID = v10; |
527 if ( v36 & 0x20 ) | |
528 { | |
430 | 529 //v8 = v36; |
530 z -= (signed int)((unsigned __int64)(v4->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
0 | 531 } |
532 v46 = 0; | |
430 | 533 if ( v36 & 2 ) |
0 | 534 v46 = 2; |
430 | 535 //v11 = (int *)(256 << v9); |
536 if ( (256 << v9) & v36 ) | |
0 | 537 v46 |= 4u; |
430 | 538 if ( v36 & 0x40000 ) |
0 | 539 v46 |= 0x40u; |
430 | 540 if ( v36 & 0x20000 ) |
0 | 541 LOBYTE(v46) = v46 | 0x80; |
542 if ( a6 ) | |
543 { | |
430 | 544 //LOBYTE(v11) = byte_4E94D3; |
545 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); | |
0 | 546 } |
547 v12 = (x - pIndoorCamera->pos.x) << 16; | |
548 if ( pIndoorCamera->sRotationX ) | |
549 { | |
550 v13 = (y - pIndoorCamera->pos.y) << 16; | |
551 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
552 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
553 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
554 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
555 v33 = (z - pIndoorCamera->pos.z) << 16; | |
556 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
557 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
558 v16 = v15 + v14; | |
559 v42 = v15 + v14; | |
560 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
561 { | |
562 v17 = a6a - v37; | |
563 v40 = a6a - v37; | |
564 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
565 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
566 goto LABEL_29; | |
567 } | |
568 } | |
569 else | |
570 { | |
571 v34 = (y - pIndoorCamera->pos.y) << 16; | |
572 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
573 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
574 v16 = v20 + v19; | |
575 v42 = v20 + v19; | |
576 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
577 { | |
430 | 578 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; |
579 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
580 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; | |
0 | 581 v18 = (z - pIndoorCamera->pos.z) << 16; |
582 LABEL_29: | |
583 v31 = v18; | |
584 v22 = abs(v17); | |
585 if ( abs(v16) >= v22 ) | |
586 { | |
587 LODWORD(v23) = 0; | |
588 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
589 v24 = v23 / v42; | |
590 v25 = v23 / v42; | |
591 LODWORD(v23) = 0; | |
592 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
430 | 593 v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); |
594 v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); | |
595 | |
596 //if (::uNumBillboardsToDraw >= 500) | |
597 // return; | |
598 assert(::uNumBillboardsToDraw < 500); | |
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599 ++::uNumBillboardsToDraw; |
0 | 600 ++uNumSpritesDrawnThisFrame; |
430 | 601 |
602 object->uAttributes |= 1; | |
603 v3->uPalette = v4->uPaletteIndex; | |
604 v3->uIndoorSectorID = object->uSectorID; | |
605 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
606 v26 = (unsigned __int64)(v4->scale * (signed __int64)v24) >> 16; | |
607 v3->pSpriteFrame = v4; | |
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608 v3->_screenspace_y_scaler_packedfloat = v26; |
0 | 609 v3->field_1E = v46; |
430 | 610 v3->world_x = x; |
611 v3->world_y = y; | |
612 v3->world_z = z; | |
0 | 613 v3->uScreenSpaceX = v35; |
614 v3->uScreenSpaceY = v32; | |
615 HIWORD(v26) = HIWORD(v42); | |
616 LOWORD(v26) = 0; | |
430 | 617 v27 = (object->uAttributes & 0x20) == 0; |
862 | 618 v3->sZValue = v26 + (PID(OBJECT_Item,i)); |
657 | 619 v3->dimming_level = 0; |
0 | 620 v3->uTintColor = 0; |
621 if ( !v27 ) | |
622 { | |
623 if ( !pRenderer->pRenderD3D ) | |
624 v3->sZValue = 0; | |
625 } | |
626 } | |
627 goto LABEL_34; | |
628 } | |
629 } | |
630 } | |
430 | 631 //} |
0 | 632 LABEL_34: |
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633 ; |
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634 //++v41; |
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635 //v0 += 112; |
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636 //} |
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637 //while ( v41 < (signed int)uNumSpriteObjects ); |
0 | 638 } |
639 } | |
640 // 4E94D3: using guessed type char byte_4E94D3; | |
641 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
642 | |
643 //----- (0049D9BC) -------------------------------------------------------- | |
644 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
645 { | |
646 size_t v4; // eax@1 | |
647 size_t v5; // eax@1 | |
648 IUnknown *v6; // eax@10 | |
649 size_t v7; // eax@13 | |
650 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
651 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
652 int v11; // [sp+430h] [bp-CCh]@16 | |
653 int v12; // [sp+434h] [bp-C8h]@16 | |
654 int v13; // [sp+438h] [bp-C4h]@16 | |
655 int v14; // [sp+474h] [bp-88h]@16*/ | |
656 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
657 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
658 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
659 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
660 int v19; // [sp+4C8h] [bp-34h]@16 | |
661 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
662 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
663 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
664 | |
665 v4 = strlen(lpDriverName); | |
666 v20.pDriverName = new char[v4 + 1]; | |
667 v5 = strlen(lpDevDesc); | |
668 v20.pDeviceDesc = new char[v5 + 1]; | |
669 strcpy(v20.pDriverName, lpDriverName); | |
670 strcpy(v20.pDeviceDesc, lpDevDesc); | |
671 if ( lpGUID ) | |
672 { | |
673 v20.pGUID = new GUID; | |
674 memcpy(v20.pGUID, lpGUID, 0x10u); | |
675 } | |
676 else | |
677 { | |
678 v20.pGUID = 0; | |
679 } | |
680 | |
681 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
682 { | |
683 delete [] v20.pDriverName; | |
684 delete [] v20.pDeviceDesc; | |
685 if ( v20.pGUID ) | |
686 delete v20.pGUID; | |
687 } | |
688 else | |
689 { | |
690 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
691 { | |
692 delete [] v20.pDriverName; | |
693 delete [] v20.pDeviceDesc; | |
694 if ( v20.pGUID ) | |
695 delete v20.pGUID; | |
696 v6 = (IUnknown *)pDirectDraw; | |
697 } | |
698 else | |
699 { | |
700 pDirectDraw->Release(); | |
701 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u))) | |
702 { | |
703 v20.pDDraw4DevDesc = 0; | |
704 } | |
705 else | |
706 { | |
707 v7 = strlen(ddDevId.szDescription); | |
708 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
709 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
710 } | |
711 memset(&ddsCaps, 0, 0x10u); | |
712 if (FAILED(pDirectDraw4->GetAvailableVidMem( | |
713 &ddsCaps, | |
714 (LPDWORD)&v20.uVideoMem, | |
715 (LPDWORD)&uFreeVideoMem))) | |
716 v20.uVideoMem = 0; | |
717 memset(&v10, 0, 0x7Cu); | |
718 v10.dwSize = 124; | |
719 v10.dwFlags = 6; | |
720 v10.dwHeight = 640; | |
721 v10.dwWidth = 480; | |
722 v10.ddpfPixelFormat.dwSize = 32; | |
723 | |
724 v19 = 0; | |
725 if ( FAILED(pDirectDraw4->EnumDisplayModes( | |
726 0, | |
727 0, | |
728 &v19, | |
729 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) | |
730 || !v19 | |
731 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
732 { | |
733 delete [] v20.pDriverName; | |
734 delete [] v20.pDeviceDesc; | |
735 if ( v20.pDDraw4DevDesc ) | |
736 free(v20.pDDraw4DevDesc); | |
737 if ( v20.pGUID ) | |
738 delete v20.pGUID; | |
739 v6 = (IUnknown *)pDirectDraw4; | |
740 } | |
741 else | |
742 { | |
743 aux.pInfo = pOut; | |
744 aux.ptr_4 = &v20; | |
745 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
746 delete [] v20.pDriverName; | |
747 delete [] v20.pDeviceDesc; | |
748 if ( v20.pDDraw4DevDesc ) | |
749 free(v20.pDDraw4DevDesc); | |
750 if ( v20.pGUID ) | |
751 delete v20.pGUID; | |
752 pDirectDraw4->Release(); | |
753 v6 = (IUnknown *)pDirect3D3; | |
754 pDirectDraw4 = 0; | |
755 } | |
756 } | |
757 v6->Release(); | |
758 } | |
759 return 1; | |
760 } | |
761 | |
762 //----- (0049D784) -------------------------------------------------------- | |
763 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
764 { | |
765 int v6; // eax@1 | |
766 signed int v7; // edi@1 | |
767 signed int v8; // edi@14 | |
768 size_t v9; // eax@30 | |
769 size_t v10; // eax@30 | |
770 size_t v11; // eax@30 | |
771 size_t v12; // eax@30 | |
772 size_t v13; // eax@30 | |
773 | |
774 v6 = pHWDesc->dwFlags; | |
775 v7 = -1; | |
776 if ( v6 ) | |
777 { | |
778 if ( !a6->ptr_4->pGUID ) | |
779 v7 = 0; | |
780 if ( v6 && a6->ptr_4->pGUID ) | |
781 v7 = 1; | |
782 } | |
783 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
784 v7 = 2; | |
785 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
786 v7 = 3; | |
787 if ( v7 != -1 ) | |
788 { | |
789 v8 = v7; | |
790 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
791 a6->pInfo[v8].uCaps = 0; | |
792 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
793 a6->pInfo[v8].uCaps |= 2u; | |
794 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
795 a6->pInfo[v8].uCaps |= 4u; | |
796 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
797 a6->pInfo[v8].uCaps |= 8u; | |
798 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
799 a6->pInfo[v8].uCaps |= 0x10u; | |
800 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
801 a6->pInfo[v8].uCaps |= 0x20u; | |
802 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
803 a6->pInfo[v8].uCaps |= 0x40u; | |
804 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
805 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
806 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
807 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
808 v9 = strlen(lpDeviceName); | |
809 a6->pInfo[v8].pName = new char[v9 + 1]; | |
810 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
811 v10 = strlen(lpDeviceDesc); | |
812 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
813 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
814 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u); | |
815 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); | |
816 v11 = strlen(a6->ptr_4->pDriverName); | |
817 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
818 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
819 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
820 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
821 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
822 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
823 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
824 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
825 if ( a6->ptr_4->pGUID ) | |
826 { | |
827 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
828 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
829 } | |
830 else | |
831 { | |
832 a6->pInfo[v8].pDirectDrawGUID = 0; | |
833 } | |
834 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
835 } | |
836 return 1; | |
837 } | |
838 | |
839 //----- (0049D75C) -------------------------------------------------------- | |
840 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
841 { | |
842 HRESULT result; // eax@3 | |
843 | |
844 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
845 { | |
846 *a2 = 1; | |
847 result = 0; | |
848 } | |
849 else | |
850 { | |
851 result = 1; | |
852 } | |
853 return result; | |
854 } | |
855 | |
856 //----- (0047A95E) -------------------------------------------------------- | |
144
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857 void Render::PrepareDecorationsRenderList_ODM() |
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858 { |
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859 //char *v0; // esi@2 |
639 | 860 //DecorationDesc *v1; // ebx@6 |
0 | 861 __int16 v2; // ax@6 |
862 double v3; // st7@7 | |
639 | 863 //int v4; // eax@9 |
864 //int v5; // edx@9 | |
0 | 865 unsigned int v6; // edi@9 |
866 int v7; // eax@9 | |
867 SpriteFrame *v8; // eax@9 | |
635 | 868 //SpriteFrame *v9; // edi@9 |
0 | 869 unsigned __int16 *v10; // eax@9 |
870 int v11; // ecx@9 | |
871 int v12; // eax@9 | |
872 int v13; // ecx@9 | |
873 int v14; // ecx@20 | |
874 char v15; // dl@20 | |
875 signed int v16; // eax@20 | |
876 int v17; // eax@23 | |
877 int v18; // ecx@24 | |
878 int v19; // eax@24 | |
879 int v20; // ecx@24 | |
880 int v21; // ebx@26 | |
881 int v22; // eax@26 | |
882 int v23; // eax@30 | |
883 signed __int64 v24; // qtt@31 | |
884 int v25; // ebx@31 | |
885 int v26; // ecx@32 | |
886 RenderBillboard *v27; // eax@37 | |
887 __int16 v28; // dx@37 | |
888 __int16 v29; // cx@37 | |
889 int v30; // ecx@37 | |
890 int v31; // ebx@37 | |
619 | 891 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
639 | 892 //int x; // [sp+74h] [bp-30h]@9 |
893 //int y; // [sp+78h] [bp-2Ch]@9 | |
144
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894 //int v35; // [sp+7Ch] [bp-28h]@1 |
639 | 895 //int v36; // [sp+80h] [bp-24h]@9 |
0 | 896 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
897 int v38; // [sp+88h] [bp-1Ch]@9 | |
898 int v39; // [sp+8Ch] [bp-18h]@24 | |
899 int v40; // [sp+90h] [bp-14h]@24 | |
900 int v41; // [sp+94h] [bp-10h]@24 | |
901 int v42; // [sp+98h] [bp-Ch]@9 | |
902 int a5; // [sp+9Ch] [bp-8h]@9 | |
903 int b; // [sp+A0h] [bp-4h]@22 | |
904 | |
144
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905 //v35 = 0; |
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906 //if ( (signed int)uNumLevelDecorations > 0 ) |
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907 //{ |
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908 //v0 = (char *)&pLevelDecorations[0].vPosition.y; |
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909 //do |
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910 for (int i = 0; i < uNumLevelDecorations; ++i) |
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911 { |
1202 | 912 auto decor = &pLevelDecorations[i]; |
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913 auto v0 = (char *)&pLevelDecorations[i].vPosition.y; |
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914 |
1491
6d21ef91cb2d
Rename LevelDecoration::_47A825 to LevelDecoration::IsObeliskChestActive().
yoctozepto
parents:
1490
diff
changeset
|
915 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 916 { |
917 //v1 = &pDecorationList->pDecorations[decor->uDecorationDescID]; | |
918 auto decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; | |
919 v2 = decor_desc->uFlags; | |
920 if ( (char)v2 >= 0 ) | |
921 { | |
922 if ( !(v2 & 0x22) ) | |
0 | 923 { |
1490 | 924 //v4 = decor->vPosition.x; |
925 //v5 = decor->vPosition.z; | |
926 v6 = pMiscTimer->uTotalGameTimeElapsed; | |
927 //y = decor->vPosition.y; | |
928 //x = decor->vPosition.x; | |
929 //v36 = decor->vPosition.z; | |
930 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
931 | |
932 | |
933 #pragma region "New: seasons change" | |
934 extern bool change_seasons; | |
935 if (change_seasons) | |
936 switch (pParty->uCurrentMonth) | |
937 { | |
938 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
939 case 11: case 0: case 1: // winter | |
940 switch (decor_desc->uSpriteID) | |
941 { | |
942 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
943 case 548: // flower10 | |
944 case 547: // flower09 | |
945 case 541: // flower03 | |
946 case 539: continue; // flower01 | |
947 | |
948 case 483: // tree01 | |
949 case 486: // tree04 | |
950 case 492: // tree10 | |
951 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
952 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
953 break; | |
954 | |
955 default: | |
956 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
957 } | |
958 break; | |
959 | |
960 case 2: case 3: case 4: // spring | |
961 switch (decor_desc->uSpriteID) | |
962 { | |
963 } | |
964 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
965 break; | |
966 | |
967 case 8: case 9: case 10: // autumn | |
968 switch (decor_desc->uSpriteID) | |
969 { | |
970 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
971 case 548: // flower10 | |
972 case 547: // flower09 | |
973 case 541: // flower03 | |
974 case 539: continue; // flower01 | |
975 | |
976 case 483: // tree01 | |
977 case 486: // tree04 | |
978 case 492: // tree10 | |
979 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
980 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
981 break; | |
982 | |
983 default: | |
984 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
985 } | |
986 break; | |
987 | |
988 case 5: case 6: case 7: // summer | |
989 //all green by default | |
990 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
991 break; | |
992 | |
993 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
994 } | |
995 else | |
996 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
997 #pragma endregion | |
998 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
999 | |
1000 //v9 = v8; | |
1001 v42 = v8->uFlags; | |
1002 a5 = v8->uGlowRadius; | |
1003 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pIndoorCamera->pos.x, | |
1004 decor->vPosition.y - pIndoorCamera->pos.y); | |
1005 v11 = *((int *)v0 + 2); | |
1006 v37 = v10; | |
1007 v12 = v42; | |
1008 v38 = 0; | |
1009 v13 = ((signed int)(stru_5C6E00->uIntegerPi | |
1010 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1011 + v11 | |
1012 - (signed int)v37) >> 8) & 7; | |
1013 v37 = (unsigned __int16 *)v13; | |
1014 if ( v42 & 2 ) | |
1015 v38 = 2; | |
1016 if ( (256 << v13) & v42 ) | |
1017 v38 |= 4u; | |
1018 if ( v12 & 0x40000 ) | |
1019 v38 |= 0x40u; | |
1020 if ( v12 & 0x20000 ) | |
1021 LOBYTE(v38) = v38 | 0x80; | |
1022 if ( a5 ) | |
0 | 1023 { |
1490 | 1024 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 1025 { |
1490 | 1026 v14 = decor_desc->uColoredLightRed; |
1027 v15 = decor_desc->uColoredLightGreen; | |
1028 v16 = decor_desc->uColoredLightBlue; | |
0 | 1029 } |
1030 else | |
1031 { | |
1490 | 1032 v16 = 255; |
1033 v14 = 255; | |
1034 v15 = 255; | |
1035 } | |
1036 b = v16; | |
1037 pStationaryLightsStack->AddLight( | |
1038 decor->vPosition.x, | |
1039 decor->vPosition.y, | |
1040 decor->vPosition.z + decor_desc->uDecorationHeight / 2, | |
1041 a5, | |
1042 v14, | |
1043 v15, | |
1044 v16, | |
1045 byte_4E94D0); | |
1046 } | |
1047 v17 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; | |
1048 if ( pIndoorCamera->sRotationX ) | |
1049 { | |
1050 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; | |
1051 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
1052 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
1053 v42 = v18; | |
1054 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
1055 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
1056 v40 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; | |
1057 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
1058 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
1059 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
1060 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
1061 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
1062 { | |
1063 v21 = a5 - b; | |
1064 v41 = a5 - b; | |
1065 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; | |
1066 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; | |
1067 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5; | |
1068 LABEL_30: | |
1069 v42 = v22; | |
1070 v40 = 2 * abs(v20); | |
1071 v23 = abs(v21); | |
1072 if ( v40 >= v23 ) | |
0 | 1073 { |
1490 | 1074 LODWORD(v24) = 0; |
1075 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
1076 a5 = v24 / v39; | |
1077 v25 = pViewport->uScreenCenterX | |
1078 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); | |
1079 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16; | |
1080 v41 = v24 / v39; | |
1081 v40 = pViewport->uScreenCenterY | |
1082 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
1083 v42 = v8->scale; | |
1084 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16; | |
1085 v37 = (unsigned __int16 *)&v8->pHwSpriteIDs[(int)v37]; | |
1086 if ( pRenderer->pRenderD3D ) | |
1087 { | |
1088 v26 = v41; | |
1089 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1; | |
1090 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1091 } | |
1092 else | |
1093 { | |
1094 v26 = v41; | |
1095 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1; | |
1096 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16; | |
1097 } | |
1098 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) | |
1099 { | |
1100 if (::uNumBillboardsToDraw >= 500) | |
1101 return; | |
1102 v27 = &pBillboardRenderList[::uNumBillboardsToDraw++]; | |
1103 ++uNumDecorationsDrawnThisFrame; | |
1104 v27->uHwSpriteID = *v37; | |
1105 v28 = v8->uPaletteIndex; | |
1106 v27->_screenspace_x_scaler_packedfloat = v26; | |
1107 v27->_screenspace_y_scaler_packedfloat = v26; | |
1108 v29 = v38; | |
1109 v27->uScreenSpaceX = v25; | |
1110 HIBYTE(v29) |= 2u; | |
1111 v27->uPalette = v28; | |
1112 v27->field_1E = v29; | |
1113 v27->world_x = decor->vPosition.x; | |
1114 v27->world_y = decor->vPosition.y; | |
1115 v27->world_z = decor->vPosition.z; | |
1116 v27->uScreenSpaceY = v40; | |
1117 HIWORD(v30) = HIWORD(v39); | |
1118 v31 = PID(OBJECT_Decoration,i); | |
1119 LOWORD(v30) = 0; | |
1120 v27->uIndoorSectorID = 0; | |
1121 v27->sZValue = v30 + v31; | |
1122 v27->dimming_level = 0; | |
1123 v27->pSpriteFrame = v8; | |
1124 v27->uTintColor = 0; | |
1125 } | |
0 | 1126 } |
1490 | 1127 goto LABEL_38; |
1128 } | |
1129 } | |
1130 else | |
1131 { | |
1132 v42 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; | |
1133 v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; | |
1134 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
1135 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
1136 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
1137 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
1138 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) | |
1139 { | |
1140 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
1141 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
1142 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
1143 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; | |
1144 v22 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; | |
1145 goto LABEL_30; | |
0 | 1146 } |
1147 } | |
1148 } | |
1490 | 1149 } |
1150 else | |
1151 { | |
1152 memset(&local_0, 0, 0x68u); | |
1153 v3 = (double)*((signed int *)v0 - 1); | |
1154 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
1155 local_0.uDiffuse = 0xFF3C1E; | |
1156 local_0.x = v3; | |
1157 local_0.y = (double)*(signed int *)v0; | |
1158 local_0.z = (double)*((signed int *)v0 + 1); | |
1159 local_0.r = 0.0; | |
1160 local_0.g = 0.0; | |
1161 local_0.b = 0.0; | |
1162 local_0.flt_28 = 1.0; | |
1163 local_0.timeToLive = (rand() & 0x80) + 128; | |
1164 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1165 pGame->pParticleEngine->AddParticle(&local_0); | |
1166 } | |
1167 } | |
0 | 1168 LABEL_38: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1169 ; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1170 //++v35; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1171 //v0 += 32; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1172 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
1173 //while ( v35 < (signed int)uNumLevelDecorations ); |
0 | 1174 } |
1175 // 4E94D0: using guessed type char byte_4E94D0; | |
1176 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame; | |
1177 | |
1178 //----- (0049D717) -------------------------------------------------------- | |
1179 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1180 { | |
1181 HRESULT v2; // esi@2 | |
1182 | |
1183 if ( Src->dwFlags & 0x400 | 0x2000 ) | |
1184 { | |
1185 v2 = 0; | |
1186 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
1187 goto LABEL_6; | |
1188 if ( !Dst->dwSize ) | |
1189 { | |
1190 v2 = 1; | |
1191 LABEL_6: | |
1192 memcpy(Dst, Src, 0x20u); | |
1193 return v2; | |
1194 } | |
1195 } | |
1196 return 1; | |
1197 } | |
1198 | |
1199 //----- (0049DC28) -------------------------------------------------------- | |
1200 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1201 { | |
1202 RenderD3D__DevInfo *v2; // eax@1 | |
1203 | |
1204 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1205 *pOutDevices = v2; | |
1206 memset(v2, 0, 0xA0u); | |
1207 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices); | |
1208 } | |
1209 | |
1210 //----- (0049DC58) -------------------------------------------------------- | |
1211 RenderD3D::RenderD3D() | |
1212 { | |
1213 RenderD3D *v1; // esi@1 | |
1214 | |
1215 v1 = this; | |
1216 this->pHost = 0; | |
1217 this->pDirect3D = 0; | |
1218 this->pUnk = 0; | |
1219 this->pBackBuffer = 0; | |
1220 this->pFrontBuffer = 0; | |
1221 this->pZBuffer = 0; | |
1222 this->pDevice = 0; | |
1223 this->pViewport = 0; | |
1224 this->field_40 = 1; | |
1225 this->field_44 = 10; | |
1226 GetAvailableDevices(&this->pAvailableDevices); | |
1227 } | |
1228 | |
1229 //----- (0049DC90) -------------------------------------------------------- | |
1230 void RenderD3D::Release() | |
1231 { | |
1232 RenderD3D *v1; // esi@1 | |
1233 IDirectDraw4 *v2; // eax@2 | |
1234 signed int v3; // edi@4 | |
1235 IDirect3DViewport3 *v4; // eax@22 | |
1236 IUnknown *v5; // eax@24 | |
1237 IDirectDrawSurface4 *v6; // eax@26 | |
1238 IDirect3DDevice3 *v7; // eax@28 | |
1239 IDirect3D3 *v8; // eax@30 | |
1240 IDirectDrawSurface4 *v9; // eax@32 | |
1241 IDirectDrawSurface4 *v10; // eax@34 | |
1242 IDirectDraw4 *v11; // eax@36 | |
1243 | |
1244 v1 = this; | |
1245 if ( !this->bWindowed ) | |
1246 { | |
1247 v2 = this->pHost; | |
1248 if ( v2 ) | |
1249 { | |
1250 v2->RestoreDisplayMode(); | |
1251 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1252 v1->pHost->FlipToGDISurface(); | |
1253 } | |
1254 } | |
1255 v3 = 0; | |
1256 do | |
1257 { | |
1258 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1259 { | |
1260 free(v1->pAvailableDevices[v3].pDriverName); | |
1261 v1->pAvailableDevices[v3].pDriverName = 0; | |
1262 } | |
1263 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1264 { | |
1265 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1266 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1267 } | |
1268 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1269 { | |
1270 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1271 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1272 } | |
1273 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1274 { | |
1275 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1276 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1277 } | |
1278 if ( v1->pAvailableDevices[v3].pName ) | |
1279 { | |
1280 free(v1->pAvailableDevices[v3].pName); | |
1281 v1->pAvailableDevices[v3].pName = 0; | |
1282 } | |
1283 if ( v1->pAvailableDevices[v3].pDescription ) | |
1284 { | |
1285 free(v1->pAvailableDevices[v3].pDescription); | |
1286 v1->pAvailableDevices[v3].pDescription = 0; | |
1287 } | |
1288 if ( v1->pAvailableDevices[v3].pGUID ) | |
1289 { | |
1290 free(v1->pAvailableDevices[v3].pGUID); | |
1291 v1->pAvailableDevices[v3].pGUID = 0; | |
1292 } | |
1293 ++v3; | |
1294 } | |
1295 while ( v3 < 4 ); | |
1296 if ( v1->pAvailableDevices ) | |
1297 { | |
1298 free(v1->pAvailableDevices); | |
1299 v1->pAvailableDevices = 0; | |
1300 } | |
1301 v4 = v1->pViewport; | |
1302 if ( v4 ) | |
1303 { | |
1304 v4->Release(); | |
1305 v1->pViewport = 0; | |
1306 } | |
1307 v5 = v1->pUnk; | |
1308 if ( v5 ) | |
1309 { | |
1310 v5->Release(); | |
1311 v1->pUnk = 0; | |
1312 } | |
1313 v6 = v1->pZBuffer; | |
1314 if ( v6 ) | |
1315 { | |
1316 v6->Release(); | |
1317 v1->pZBuffer = 0; | |
1318 } | |
1319 v7 = v1->pDevice; | |
1320 if ( v7 ) | |
1321 { | |
1322 v7->Release(); | |
1323 v1->pDevice = 0; | |
1324 } | |
1325 v8 = v1->pDirect3D; | |
1326 if ( v8 ) | |
1327 { | |
1328 v8->Release(); | |
1329 v1->pDirect3D = 0; | |
1330 } | |
1331 v9 = v1->pBackBuffer; | |
1332 if ( v9 ) | |
1333 { | |
1334 v9->Release(); | |
1335 v1->pBackBuffer = 0; | |
1336 } | |
1337 v10 = v1->pFrontBuffer; | |
1338 if ( v10 ) | |
1339 { | |
1340 v10->Release(); | |
1341 v1->pFrontBuffer = 0; | |
1342 } | |
1343 v11 = v1->pHost; | |
1344 if ( v11 ) | |
1345 { | |
1346 v11->Release(); | |
1347 v1->pHost = 0; | |
1348 } | |
1349 } | |
1350 | |
1351 //----- (0049DE14) -------------------------------------------------------- | |
1352 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd) | |
1353 { | |
1354 //IDirectDraw4 *v8; // eax@12 | |
1355 //IDirectDraw4 *v9; // eax@16 | |
1356 //IDirectDraw4 *v10; // eax@20 | |
1357 //IDirectDraw4 *v13; // eax@35 | |
1358 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1359 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1360 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1361 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1362 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1363 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1364 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1365 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1366 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1367 | |
1368 this->bWindowed = bWindowed; | |
1369 this->hWindow = hWnd; | |
1370 | |
1371 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1372 { | |
1373 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1374 return 0; | |
1375 } | |
1376 | |
1377 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1378 { | |
1379 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1380 if (lpDD) | |
1381 lpDD->Release(); | |
1382 return 0; | |
1383 } | |
1384 lpDD->Release(); | |
1385 lpDD = 0; | |
1386 | |
1387 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1388 { | |
1389 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1390 { | |
1391 v23 = "Init - Failed to set cooperative level.\n"; | |
1392 sprintf(pErrorMessage, v23); | |
1393 LABEL_65: | |
1394 if (pHost) | |
1395 { | |
1396 pHost->Release(); | |
1397 pHost = 0; | |
1398 } | |
1399 return 0; | |
1400 } | |
1401 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1402 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1403 ddsd2.dwFlags = DDSD_CAPS; | |
1404 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1405 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1406 { | |
1407 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1408 pHost->GetDisplayMode(&ddsd2); | |
1409 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) | |
1410 { | |
1411 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1412 goto LABEL_14; | |
1413 } | |
1414 | |
1415 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1416 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
1417 ddsd2.dwWidth = 640; | |
1418 ddsd2.dwHeight = 480; | |
1419 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) | |
1420 { | |
1421 v24 = "Init - Failed to create back buffer.\n"; | |
1422 LABEL_14: | |
1423 sprintf(pErrorMessage, v24); | |
1424 if (pFrontBuffer) | |
1425 { | |
1426 pFrontBuffer->Release(); | |
1427 pFrontBuffer = 0; | |
1428 } | |
1429 goto LABEL_65; | |
1430 } | |
1431 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1432 { | |
1433 v25 = "Init - Failed to create clipper.\n"; | |
1434 goto LABEL_45; | |
1435 } | |
1436 v30->SetHWnd(0, hWnd); | |
1437 pFrontBuffer->SetClipper(v30); | |
1438 | |
1439 v30->Release(); | |
1440 v30 = 0; | |
1441 | |
1442 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1443 | |
1444 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1445 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1446 ddsd2.dwWidth = 640; | |
1447 ddsd2.dwHeight = 480; | |
1448 | |
1449 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1450 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1451 &ddsd2.ddpfPixelFormat) ) | |
1452 goto LABEL_21; | |
1453 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1454 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1455 | |
1456 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1457 { | |
1458 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1459 { | |
1460 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1461 pBackBuffer, | |
1462 &pDevice, | |
1463 0) ) | |
1464 { | |
1465 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1466 d3dvp2.dvClipWidth = 2.0; | |
1467 d3dvp2.dvClipY = 1.0; | |
1468 d3dvp2.dvClipHeight = 2.0; | |
1469 d3dvp2.dvMaxZ = 1.0; | |
1470 d3dvp2.dvMinZ = 0.0; | |
1471 goto LABEL_54; | |
1472 } | |
1473 LABEL_51: | |
1474 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1475 if (pDirect3D) | |
1476 { | |
1477 pDirect3D->Release(); | |
1478 pDirect3D = 0; | |
1479 } | |
1480 goto LABEL_59; | |
1481 } | |
1482 LABEL_48: | |
1483 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1484 if (pZBuffer) | |
1485 { | |
1486 pZBuffer->Release(); | |
1487 pZBuffer = 0; | |
1488 } | |
1489 goto LABEL_61; | |
1490 } | |
1491 goto LABEL_44; | |
1492 } | |
1493 LABEL_36: | |
1494 v23 = "Init - Failed to create front buffer.\n"; | |
1495 sprintf(pErrorMessage, v23); | |
1496 goto LABEL_65; | |
1497 } | |
1498 if ( uDeviceID == 1 ) | |
1499 v26 = 1045; | |
1500 else | |
1501 v26 = 1041; | |
1502 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1503 { | |
1504 v23 = "Init - Failed to set cooperative level.\n"; | |
1505 sprintf(pErrorMessage, v23); | |
1506 goto LABEL_65; | |
1507 } | |
1508 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) ) | |
1509 { | |
1510 v23 = "Init - Failed to set display mode.\n"; | |
1511 sprintf(pErrorMessage, v23); | |
1512 goto LABEL_65; | |
1513 } | |
1514 | |
1515 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1516 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1517 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1518 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1519 ddsd2.dwBackBufferCount = 1; | |
1520 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1521 goto LABEL_36; | |
1522 //a3a = &pBackBuffer; | |
1523 //v14 = *v34; | |
1524 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1525 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1526 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1527 //hWnda = &pDirect3D; | |
1528 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1529 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1530 { | |
1531 v25 = "Init - Failed to get D3D interface.\n"; | |
1532 goto LABEL_45; | |
1533 } | |
1534 | |
1535 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1536 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1537 ddsd2.dwWidth = 640; | |
1538 ddsd2.dwHeight = 480; | |
1539 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1540 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1541 &ddsd2.ddpfPixelFormat) ) | |
1542 { | |
1543 LABEL_21: | |
1544 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1545 goto LABEL_45; | |
1546 } | |
1547 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1548 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1549 //uDeviceIDa = &pZBuffer; | |
1550 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1551 { | |
1552 LABEL_44: | |
1553 v25 = "Init - Failed to create z-buffer.\n"; | |
1554 LABEL_45: | |
1555 sprintf(pErrorMessage, v25); | |
1556 if (pBackBuffer) | |
1557 { | |
1558 pBackBuffer->Release(); | |
1559 pBackBuffer = 0; | |
1560 } | |
1561 LABEL_63: | |
1562 //v19 = &pFrontBuffer; | |
1563 if (pFrontBuffer) | |
1564 { | |
1565 pFrontBuffer->Release(); | |
1566 pFrontBuffer= 0; | |
1567 } | |
1568 goto LABEL_65; | |
1569 } | |
1570 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1571 goto LABEL_48; | |
1572 //v33 = &pDevice; | |
1573 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1574 pBackBuffer, | |
1575 &pDevice, | |
1576 0) ) | |
1577 goto LABEL_51; | |
1578 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1579 d3dvp2.dvClipWidth = 2.0; | |
1580 d3dvp2.dvClipY = 1.0; | |
1581 d3dvp2.dvClipHeight = 2.0; | |
1582 d3dvp2.dvMaxZ = 1.0; | |
1583 | |
1584 LABEL_54: | |
1585 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1586 //v17 = *hWnda; | |
1587 d3dvp2.dwWidth = 640; | |
1588 d3dvp2.dwHeight = 480; | |
1589 d3dvp2.dvClipX = -1.0; | |
1590 //v18 = v17->lpVtbl; | |
1591 //v32 = &v4->pViewport; | |
1592 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1593 { | |
1594 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1595 if (pDevice) | |
1596 { | |
1597 pDevice->Release(); | |
1598 pDevice = 0; | |
1599 } | |
1600 if (pDirect3D) | |
1601 { | |
1602 pDirect3D->Release(); | |
1603 pDirect3D = 0; | |
1604 } | |
1605 LABEL_59: | |
1606 if (pZBuffer) | |
1607 { | |
1608 pZBuffer->Release(); | |
1609 pZBuffer = 0; | |
1610 } | |
1611 LABEL_61: | |
1612 if (pBackBuffer) | |
1613 { | |
1614 pBackBuffer->Release(); | |
1615 pBackBuffer = 0; | |
1616 } | |
1617 goto LABEL_63; | |
1618 } | |
1619 | |
1620 pDevice->AddViewport(pViewport); | |
1621 pViewport->SetViewport2(&d3dvp2); | |
1622 pDevice->SetCurrentViewport(pViewport); | |
1623 return 1; | |
1624 } | |
1625 | |
1626 //----- (0049E444) -------------------------------------------------------- | |
1627 unsigned int RenderD3D::GetDeviceCaps() | |
1628 { | |
1629 unsigned int v1; // ebx@1 | |
1630 RenderD3D *v2; // edi@1 | |
1631 IDirect3DDevice3 *v3; // eax@1 | |
1632 unsigned int result; // eax@2 | |
1633 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1634 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1635 | |
1636 v1 = 0; | |
1637 v2 = this; | |
1638 memset(&halCaps, 0, 0xFCu); | |
1639 halCaps.dwSize = 252; | |
1640 memset(&refCaps, 0, 0xFCu); | |
1641 v3 = v2->pDevice; | |
1642 refCaps.dwSize = 252; | |
1643 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1644 { | |
1645 result = 1; | |
1646 } | |
1647 else | |
1648 { | |
1649 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
1650 v1 = 2; | |
1651 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) | |
1652 v1 |= 4u; | |
1653 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) | |
1654 v1 |= 8u; | |
1655 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
1656 v1 |= 0x10u; | |
1657 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) | |
1658 v1 |= 0x20u; | |
1659 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) | |
1660 v1 |= 0x40u; | |
1661 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) | |
1662 LOBYTE(v1) = v1 | 0x80; | |
1663 result = v1; | |
1664 } | |
1665 return result; | |
1666 } | |
1667 | |
1668 //----- (0049E4FC) -------------------------------------------------------- | |
1669 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1670 { | |
1671 uint uClearFlags = 0; | |
1672 | |
1673 if (bClearColor) | |
1674 uClearFlags |= D3DCLEAR_TARGET; | |
1675 if (bClearDepth) | |
1676 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1677 | |
1678 D3DRECT rects[] = {{0, 0, 640, 480}}; | |
1679 if (uClearFlags) | |
1680 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1681 } | |
1682 | |
1683 //----- (0049E54D) -------------------------------------------------------- | |
1684 void RenderD3D::Present(bool bForceBlit) | |
1685 { | |
1686 RECT v5; // [sp+18h] [bp-18h]@1 | |
1687 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1688 | |
1689 v5.left = 0; | |
1690 v5.top = 0; | |
1691 v5.bottom = 480; | |
1692 v5.right = 640; | |
1693 | |
1694 if (bWindowed || bForceBlit) | |
1695 { | |
1696 RECT rc; | |
1697 GetClientRect(hWindow, &rc); | |
1698 Point.y = 0; | |
1699 Point.x = 0; | |
1700 ClientToScreen(hWindow, &Point); | |
1701 OffsetRect(&rc, Point.x, Point.y); | |
1702 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1703 } | |
1704 else | |
1705 pFrontBuffer->Flip(0, 1); | |
1706 } | |
1707 | |
1708 //----- (0049E5D4) -------------------------------------------------------- | |
1709 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1710 { | |
1711 unsigned int v8; // edx@4 | |
1712 unsigned int v9; // ebx@5 | |
1713 unsigned int v10; // eax@5 | |
1714 DWORD v11; // edx@5 | |
1715 //int v12; // edx@7 | |
1716 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1717 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1718 | |
1719 //v15 = this; | |
1720 memset(&ddsd2, 0, 0x7Cu); | |
1721 ddsd2.dwSize = 0x7Cu; | |
1722 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1723 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1724 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1725 ddsd2.dwHeight = uTextureHeight; | |
1726 ddsd2.dwWidth = uTextureWidth; | |
1727 if ( bMipmaps ) | |
1728 { | |
1729 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1730 { | |
1731 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1732 LABEL_8: | |
1733 ddsd2.dwMipMapCount = v8; | |
1734 if ( !v8 ) | |
1735 goto LABEL_12; | |
1736 goto LABEL_11; | |
1737 } | |
1738 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1739 { | |
1740 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1741 goto LABEL_8; | |
1742 } | |
1743 v9 = GetMaxMipLevels(uTextureWidth); | |
1744 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1745 ddsd2.dwMipMapCount = v9 - v10; | |
1746 if ( v9 == v10 ) | |
1747 { | |
1748 ddsd2.dwFlags = 0x1007u; | |
1409
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|
1749 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1750 ddsd2.ddsCaps.dwCaps = v11; |
1751 goto LABEL_12; | |
1752 } | |
1753 } | |
1754 else | |
1755 { | |
1756 ddsd2.dwMipMapCount = 1; | |
1757 } | |
1758 LABEL_11: | |
1759 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1760 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1761 LABEL_12: | |
1762 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1763 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1764 if (bAlphaChannel) | |
1765 { | |
1766 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1767 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1768 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1769 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1770 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1771 } | |
1772 else | |
1773 { | |
1774 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1775 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1776 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1777 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1778 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1779 } | |
1780 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1781 return false; | |
1782 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1783 { | |
1784 (*pOutSurface)->Release(); | |
1785 *pOutSurface = 0; | |
1786 return false; | |
1787 } | |
1788 return true; | |
1789 } | |
1790 | |
1791 //----- (004A5190) -------------------------------------------------------- | |
1792 void RenderD3D::HandleLostResources() | |
1793 { | |
1794 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1795 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1796 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1797 } | |
1798 | |
1799 //----- (004A2050) -------------------------------------------------------- | |
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|
1800 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1801 { |
1802 Render *v5; // edi@1 | |
1803 unsigned int v6; // ebx@1 | |
1804 LightmapBuilder *v7; // esi@3 | |
1805 int v8; // eax@7 | |
1806 ODMFace *v9; // eax@12 | |
1807 char *v10; // esi@12 | |
1808 double v11; // st7@14 | |
1809 double v12; // st7@14 | |
1810 int v13; // eax@14 | |
1811 ODMFace *v14; // ecx@14 | |
1812 double v15; // st7@14 | |
1813 float v16; // ST48_4@15 | |
1814 int v17; // eax@15 | |
1815 char v18; // zf@17 | |
1816 HRESULT v19; // eax@18 | |
1817 HRESULT v20; // eax@18 | |
1818 HRESULT v21; // eax@20 | |
1819 HRESULT v22; // eax@20 | |
1820 unsigned int v23; // ecx@20 | |
1821 char *v24; // eax@21 | |
1822 HRESULT v25; // eax@23 | |
1823 HRESULT v26; // eax@23 | |
1824 HRESULT v27; // eax@24 | |
1825 HRESULT v28; // eax@25 | |
1826 HRESULT v29; // eax@25 | |
1827 HRESULT v30; // eax@25 | |
1828 HRESULT v31; // eax@25 | |
1829 HRESULT v32; // eax@26 | |
1830 unsigned int v33; // ecx@26 | |
1831 char *v34; // eax@27 | |
1832 int v35; // edx@28 | |
1833 HRESULT v36; // eax@29 | |
1834 HRESULT v37; // eax@29 | |
1835 HRESULT v38; // eax@29 | |
1836 HRESULT v39; // eax@29 | |
1837 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1838 unsigned int v41; // eax@29 | |
1839 HRESULT v42; // eax@30 | |
1840 HRESULT v43; // eax@30 | |
1841 HRESULT v44; // eax@30 | |
1842 char *v45; // esi@34 | |
1843 int v46; // ecx@35 | |
1844 double v47; // st6@35 | |
1845 int v48; // eax@36 | |
1846 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1847 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1848 int v51; // [sp+50h] [bp-18h]@0 | |
1849 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1850 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1851 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1852 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1853 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1854 int v57; // [sp+60h] [bp-8h]@34 | |
638 | 1855 unsigned int a2; // [sp+64h] [bp-4h]@4 |
0 | 1856 |
1857 v5 = this; | |
1858 v6 = 0; | |
1859 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1860 { | |
1861 v7 = pGame->pLightmapBuilder; | |
1862 v53 = v7; | |
1863 v54 = v7->std__vector_000004_size; | |
1864 if ( v7->std__vector_000004_size) | |
638 | 1865 a2 = 0xFFFFFFFF; |
1866 pGame->AlterGamma_ODM(a4, &a2); | |
1394 | 1867 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 1868 { |
638 | 1869 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1870 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1871 } |
1872 else | |
1873 { | |
1874 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1875 { | |
323 | 1876 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1877 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1878 if (bUsingSpecular) | |
1879 { | |
186 | 1880 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1881 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1882 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1883 } |
1073 | 1884 for (uint i = 0; i < uNumVertices; ++i) |
1885 { | |
1886 | |
1887 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1888 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1889 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
1890 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
1891 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1892 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1893 | |
1894 if ( this->bUsingSpecular ) | |
0 | 1895 { |
1073 | 1896 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1897 } |
1073 | 1898 else |
1899 { | |
1900 d3d_vertex_buffer[i].specular = 0; | |
1901 } | |
1902 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1903 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1904 | |
1905 } | |
323 | 1906 |
1907 if (a4->uAttributes & FACE_OUTLINED) | |
1908 { | |
1909 int color; | |
1910 if (GetTickCount() % 300 >= 150) | |
1911 color = 0xFFFF2020; | |
1912 else color = 0xFF901010; | |
1913 | |
1914 for (uint i = 0; i < uNumVertices; ++i) | |
1915 d3d_vertex_buffer[i].diffuse = color; | |
1916 } | |
1917 | |
0 | 1918 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1919 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1920 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1921 d3d_vertex_buffer, |
0 | 1922 uNumVertices, |
1923 D3DDP_DONOTLIGHT); | |
1924 } | |
1925 else | |
1926 { | |
1073 | 1927 for (uint i = 0; i < uNumVertices; ++i) |
1928 { | |
1929 | |
1930 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1931 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1932 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
1933 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
1934 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1935 if ( this->bUsingSpecular ) | |
0 | 1936 { |
1073 | 1937 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1938 } |
1073 | 1939 else |
1940 { | |
1941 d3d_vertex_buffer[i].specular = 0; | |
1942 } | |
1943 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1944 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1945 | |
1946 } | |
1947 | |
186 | 1948 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1949 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1950 if (bUsingSpecular) |
186 | 1951 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1952 |
1953 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1954 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1955 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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diff
changeset
|
1956 d3d_vertex_buffer, |
0 | 1957 uNumVertices, |
1958 D3DDP_DONOTLIGHT)); | |
1959 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1960 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1961 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1962 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1963 for (uint i = 0; i < uNumVertices; ++i) |
1964 { | |
1965 d3d_vertex_buffer[i].diffuse = a2; | |
1966 } | |
0 | 1967 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1968 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1969 if ( !pRenderer->bUsingSpecular ) |
186 | 1970 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1971 | |
1972 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1973 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1974 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1975 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1976 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
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|
1977 d3d_vertex_buffer, |
0 | 1978 uNumVertices, |
1979 D3DDP_DONOTLIGHT)); | |
1980 if (bUsingSpecular) | |
1981 { | |
186 | 1982 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1983 |
1073 | 1984 for (uint i = 0; i < uNumVertices; ++i) |
1985 { | |
1986 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1987 d3d_vertex_buffer[i].specular = 0; | |
1988 } | |
1989 | |
0 | 1990 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1991 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1992 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1993 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1994 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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parents:
1206
diff
changeset
|
1995 d3d_vertex_buffer, |
0 | 1996 uNumVertices, |
1997 D3DDP_DONOTLIGHT)); | |
186 | 1998 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1999 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
2000 v41 = GetLevelFogColor(); | |
2001 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
2002 v6 = 0; | |
2003 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
2004 } | |
186 | 2005 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
2006 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 2007 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
2008 } | |
2009 } | |
2010 } | |
2011 } | |
2012 // 4D864C: using guessed type char byte_4D864C; | |
2013 | |
2014 //----- (0049EB79) -------------------------------------------------------- | |
2015 Render::~Render() | |
2016 { | |
2017 Render *v1; // esi@1 | |
2018 | |
2019 v1 = this; | |
1583 | 2020 free(this->pDefaultZBuffer); |
0 | 2021 v1->pD3DBitmaps.Release(); |
2022 v1->pD3DSprites.Release(); | |
2023 Release(); | |
2024 v1->bWindowMode = 1; | |
2025 //nullsub_1(); | |
2026 //nullsub_1(); | |
2027 } | |
2028 | |
2029 //----- (0049E756) -------------------------------------------------------- | |
2030 bool Render::IsColorKeySupported(IDirectDraw4 *this_) | |
2031 { | |
2032 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 | |
2033 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 | |
2034 | |
2035 halCaps.dwSize = 380; | |
2036 refCaps.dwSize = 380; | |
2037 this_->GetCaps(&halCaps, &refCaps); | |
2038 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; | |
2039 } | |
2040 | |
2041 //----- (0049E992) -------------------------------------------------------- | |
2042 Render::Render() | |
2043 { | |
2044 Render *v1; // esi@1 | |
2045 int v2; // eax@1 | |
2046 char v3; // zf@1 | |
2047 | |
2048 v1 = this; | |
2049 this->pDirectDraw4 = 0; | |
2050 this->pFrontBuffer4 = 0; | |
2051 this->pBackBuffer4 = 0; | |
2052 this->pColorKeySurface4 = 0; | |
2053 this->pDirectDraw2 = 0; | |
2054 this->pFrontBuffer2 = 0; | |
2055 this->pBackBuffer2 = 0; | |
2056 this->pSomeSurface2 = 0; | |
2057 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); | |
2058 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2059 v1->bWindowMode = 1; | |
2060 v1->field_40054 = 0; | |
2061 v1->field_10 = 640; | |
2062 v1->field_14 = 480; | |
2063 v1->field_40030 = 0; | |
2064 v1->field_4002C = 0; | |
2065 v1->pActiveZBuffer = 0; | |
2066 v1->pDefaultZBuffer = 0; | |
709 | 2067 v1->raster_clip_y = 0; |
2068 v1->raster_clip_x = 0; | |
2069 v1->raster_clip_z = 639; | |
2070 v1->raster_clip_w = 479; | |
0 | 2071 v1->field_4003C = (int)&unk_4EED80; |
2072 v1->field_40040 = dword_4EED78; | |
2073 v1->uClipZ = 640; | |
2074 v1->field_40044 = 2; | |
2075 v1->field_40048 = 6; | |
2076 v1->pFrontBuffer4 = 0; | |
2077 v1->pBackBuffer4 = 0; | |
2078 v1->pColorKeySurface4 = 0; | |
2079 v1->pDirectDraw4 = 0; | |
2080 v1->pRenderD3D = 0; | |
2081 v1->uNumSceneBegins = 0; | |
2082 v1->uNumD3DSceneBegins = 0; | |
2083 v1->field_40110 = 0; | |
2084 v1->pTargetSurface = 0; | |
2085 v1->uTargetSurfacePitch = 0; | |
2086 v1->uClipY = 0; | |
2087 v1->uClipX = 0; | |
2088 v1->uClipW = 480; | |
2089 v1->bClip = 1; | |
2090 v1->bColorKeySupported = 0; | |
2091 v1->bRequiredTextureStagesAvailable = 0; | |
2092 v1->bTinting = 1; | |
2093 LOBYTE(v1->field_103668) = 0; | |
2094 v1->field_1036B8 = 0; | |
2095 v1->_gpu_memory_used = 0; | |
2096 uNumBillboardsToDraw = 0; | |
2097 bFogEnabled = false; | |
265 | 2098 |
2099 hd_water_tile_id = -1; | |
2100 hd_water_current_frame = 0; | |
0 | 2101 } |
2102 | |
1512 | 2103 bool Render::Initialize(bool bWindowed, uint32_t uDefaultDevice, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2104 { |
2105 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); | |
2106 bStartInWindow = bWindowed; | |
2107 | |
2108 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1); | |
2109 | |
2110 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2111 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2112 | |
2113 this->bTinting = bTinting; | |
2114 | |
2115 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); | |
2116 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
2117 | |
2118 return r1 && r2; | |
2119 } | |
2120 | |
2121 //----- (0049EBF1) -------------------------------------------------------- | |
2122 void Render::_49EBF1() | |
2123 { | |
2124 signed int uNumRedBits; // edx@1 | |
2125 signed int uNuGreenBits; // edi@1 | |
2126 signed int uNumBlueBits; // esi@1 | |
2127 unsigned int v4; // edx@4 | |
2128 unsigned int v5; // edi@4 | |
2129 int v6; // ebx@4 | |
2130 int v7; // edx@4 | |
2131 signed int v8; // [sp+8h] [bp-24h]@1 | |
2132 signed int v9; // [sp+Ch] [bp-20h]@1 | |
2133 signed int v10; // [sp+20h] [bp-Ch]@1 | |
2134 signed int i; // [sp+24h] [bp-8h]@2 | |
2135 signed int v12; // [sp+28h] [bp-4h]@3 | |
2136 | |
2137 v10 = 0; | |
2138 uNumRedBits = 1 << this->uTargetRBits; | |
2139 uNuGreenBits = 1 << this->uTargetGBits; | |
2140 uNumBlueBits = 1 << this->uTargetBBits; | |
2141 v9 = 1 << this->uTargetRBits; | |
2142 v8 = 1 << this->uTargetGBits; | |
2143 if ( uNumRedBits > 0 ) | |
2144 { | |
2145 do | |
2146 { | |
2147 for ( i = 0; i < uNuGreenBits; ++i ) | |
2148 { | |
2149 v12 = 0; | |
2150 if ( uNumBlueBits > 0 ) | |
2151 { | |
2152 do | |
2153 { | |
2154 v4 = this->uTargetBBits; | |
2155 v5 = v4 + this->uTargetGBits; | |
2156 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits); | |
2157 v7 = (v10 << v5) + v12++ + (i << v4); | |
2158 this->field_2C[v7] = v6; | |
2159 } | |
2160 while ( v12 < uNumBlueBits ); | |
2161 uNumRedBits = v9; | |
2162 uNuGreenBits = v8; | |
2163 } | |
2164 } | |
2165 ++v10; | |
2166 } | |
2167 while ( v10 < uNumRedBits ); | |
2168 } | |
2169 } | |
2170 | |
2171 //----- (0049ECC4) -------------------------------------------------------- | |
2172 void Render::ClearBlack() | |
2173 { | |
2174 if (pRenderD3D) | |
2175 { | |
2176 if (field_40110) | |
2177 pRenderD3D->ClearTarget(true, 0, false, 0.0); | |
2178 } | |
2179 else | |
2180 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
2181 } | |
2182 | |
2183 //----- (0049ED18) -------------------------------------------------------- | |
2184 void Render::PresentBlackScreen() | |
2185 { | |
2186 LONG w; // edx@3 | |
2187 IDirectDrawSurface *v2; // eax@3 | |
2188 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2189 RECT x; // [sp+68h] [bp-10h]@3 | |
2190 | |
2191 memset(&v3, 0, sizeof(DDBLTFX)); | |
2192 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || | |
2193 pVersion->pVersionInfo.dwMajorVersion >= 5) | |
2194 { | |
2195 x.left = uWindowX; | |
2196 x.right = uWindowX + uWindowHeight; | |
2197 x.top = uWindowY; | |
2198 w = uWindowY + uWindowWidth; | |
2199 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2200 } | |
2201 else | |
2202 { | |
2203 x.left = uWindowX; | |
2204 x.right = uWindowX + uWindowHeight; | |
2205 x.top = uWindowY; | |
2206 w = uWindowY + uWindowWidth; | |
2207 v2 = (IDirectDrawSurface *)this->pBackBuffer2; | |
2208 } | |
2209 x.bottom = w; | |
2210 v3.dwFillColor = 0; | |
2211 v3.dwSize = 100; | |
2212 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2213 pRenderer->Present(); | |
2214 } | |
2215 | |
2216 //----- (0049EDB6) -------------------------------------------------------- | |
2217 void Render::SavePCXScreenshot() | |
2218 { | |
2219 Render *v1; // esi@1 | |
2220 __int16 v2; // di@1 | |
2221 int v3; // eax@4 | |
2222 int v4; // ecx@4 | |
2223 int v5; // eax@8 | |
2224 FILE *v6; // edi@10 | |
2225 int v7; // ecx@11 | |
2226 int v8; // eax@11 | |
2227 int v9; // eax@13 | |
2228 int v10; // ecx@15 | |
2229 unsigned __int8 v11; // dl@15 | |
2230 signed int v12; // eax@18 | |
2231 char v13; // zf@27 | |
2232 HRESULT v14; // eax@29 | |
2233 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2234 __int16 v16; // [sp+44h] [bp-120h]@10 | |
2235 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2236 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2237 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2238 char *v20; // [sp+11Ch] [bp-48h]@14 | |
2239 char *v21; // [sp+120h] [bp-44h]@14 | |
2240 int v24; // [sp+124h] [bp-40h]@11 | |
2241 FILE *File; // [sp+128h] [bp-3Ch]@3 | |
2242 int var38; // [sp+12Ch] [bp-38h]@4 | |
2243 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2244 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2245 void *ptr; // [sp+148h] [bp-1Ch]@10 | |
2246 void *v28; // [sp+14Ch] [bp-18h]@8 | |
2247 int v29; // [sp+150h] [bp-14h]@4 | |
2248 int v30; // [sp+154h] [bp-10h]@4 | |
2249 char v31; // [sp+15Ah] [bp-Ah]@25 | |
2250 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17 | |
2251 int i; // [sp+15Ch] [bp-8h]@10 | |
2252 unsigned __int8 v34; // [sp+163h] [bp-1h]@17 | |
2253 | |
2254 v1 = this; | |
2255 v2 = 0; | |
2256 if ( !this->pRenderD3D || this->field_40110 ) | |
2257 { | |
2258 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100); | |
2259 File = fopen(Filename, "wb"); | |
2260 if ( File ) | |
2261 { | |
2262 v3 = v1->field_10; | |
2263 v4 = v1->field_14; | |
2264 var38 = v3; | |
2265 v29 = v4; | |
2266 v30 = v3; | |
2267 if ( v3 & 1 ) | |
2268 v30 = v3 + 1; | |
2269 if ( v1->pRenderD3D ) | |
2270 { | |
2271 memset(&Dst, 0, 0x7Cu); | |
2272 Dst.dwSize = 124; | |
168 | 2273 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2274 return; |
2275 v28 = Dst.lpSurface; | |
2276 v5 = Dst.lPitch >> 1; | |
2277 v2 = 0; | |
2278 } | |
2279 else | |
2280 { | |
2281 pRenderer->BeginScene(); | |
2282 v28 = pRenderer->pTargetSurface; | |
2283 v5 = pRenderer->uTargetSurfacePitch; | |
2284 } | |
2285 i = v5; | |
2286 header1.right = var38 - 1; | |
2287 header1.left = v2; | |
2288 header1.bottom = v29 - 1; | |
2289 header1.up = v2; | |
2290 header2.pitch = v30; | |
2291 memset(color_map, 0, sizeof(color_map)); | |
2292 memset(v15, 0, sizeof(v15)); | |
2293 header2.reserved = 0; | |
2294 header1.manufacturer = 10; | |
2295 v16 = 0; | |
2296 v6 = File; | |
2297 header1.version = 5; | |
2298 header1.encoding = 1; | |
2299 header1.bpp = 8; | |
2300 header1.hdpi = 75; | |
2301 header1.vdpi = 75; | |
2302 header2.planes = 3; | |
2303 header2.palette_info = 1; | |
2304 fwrite(&header1, 1u, 1u, File); | |
2305 fwrite(&header1.version, 1u, 1u, v6); | |
2306 fwrite(&header1.encoding, 1u, 1u, v6); | |
2307 fwrite(&header1.bpp, 1u, 1u, v6); | |
2308 fwrite(&header1.left, 2u, 1u, v6); | |
2309 fwrite(&header1.up, 2u, 1u, v6); | |
2310 fwrite(&header1.right, 2u, 1u, v6); | |
2311 fwrite(&header1.bottom, 2u, 1u, v6); | |
2312 fwrite(&header1.hdpi, 2u, 1u, v6); | |
2313 fwrite(&header1.vdpi, 2u, 1u, v6); | |
2314 fwrite(color_map, 0x30u, 1u, v6); | |
2315 fwrite(&header2, 1u, 1u, v6); | |
2316 fwrite(&header2.planes, 1u, 1u, v6); | |
2317 fwrite(&header2.pitch, 2u, 1u, v6); | |
2318 fwrite(&header2.palette_info, 2u, 1u, v6); | |
2319 fwrite(v15, 0x3Au, 1u, v6); | |
1583 | 2320 ptr = malloc(3 * var38 + 6); |
0 | 2321 if ( v29 > 0 ) |
2322 { | |
2323 v7 = v30; | |
2324 File = (FILE *)v29; | |
2325 v29 = 3 * v30; | |
2326 v24 = 2 * i; | |
2327 v8 = (int)v28; | |
2328 while ( 1 ) | |
2329 { | |
2330 i = v8; | |
2331 v9 = 0; | |
2332 if ( var38 > 0 ) | |
2333 { | |
2334 v21 = (char *)ptr + v7; | |
2335 v20 = (char *)ptr + 2 * v30; | |
2336 do | |
2337 { | |
2338 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits) | |
2339 + LOBYTE(v1->uTargetBBits) | |
2340 + v1->uTargetRBits | |
2341 - 8); | |
2342 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits) | |
2343 + LOBYTE(v1->uTargetGBits) | |
2344 - 8); | |
2345 v10 = i; | |
2346 v11 = LOBYTE(v1->uTargetBMask); | |
2347 i += 2; | |
2348 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits)); | |
2349 } | |
2350 while ( v9 < var38 ); | |
2351 } | |
2352 for ( i = 0; i < v29; i += v34 ) | |
2353 { | |
2354 v34 = 1; | |
2355 v32 = *((char *)ptr + i); | |
2356 do | |
2357 { | |
2358 v12 = i + v34; | |
2359 if ( *((char *)ptr + v12) != v32 ) | |
2360 break; | |
2361 if ( !(v12 % v30) ) | |
2362 break; | |
2363 ++v34; | |
2364 } | |
2365 while ( v34 < 0x3Fu ); | |
2366 if ( i + v34 > v29 ) | |
2367 v34 = 3 * v30 - i; | |
2368 if ( v34 > 1u || v32 >= 0xC0u ) | |
2369 { | |
2370 v31 = v34 | 0xC0; | |
2371 fwrite(&v31, 1u, 1u, v6); | |
2372 } | |
2373 fwrite(&v32, 1u, 1u, v6); | |
2374 } | |
2375 v8 = (int)((char *)v28 + v24); | |
2376 v13 = File == (FILE *)1; | |
2377 File = (FILE *)((char *)File - 1); | |
2378 v28 = (char *)v28 + v24; | |
2379 if ( v13 ) | |
2380 break; | |
2381 v7 = v30; | |
2382 } | |
2383 } | |
2384 if ( v1->pRenderD3D ) | |
2385 { | |
2386 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2387 } | |
2388 else | |
2389 { | |
2390 pRenderer->EndScene(); | |
2391 } | |
2392 | |
1583 | 2393 free(ptr); |
0 | 2394 fclose(v6); |
2395 } | |
2396 } | |
2397 } | |
2398 // 4EFA80: using guessed type int dword_4EFA80; | |
2399 | |
2400 //----- (0049F1BC) -------------------------------------------------------- | |
2401 void Render::_49F1BC(const char *a1) | |
2402 { | |
2403 Render *v2; // esi@1 | |
2404 __int16 v3; // di@1 | |
2405 int v4; // eax@4 | |
2406 char *v5; // ecx@4 | |
2407 unsigned int v6; // eax@8 | |
2408 FILE *v7; // edi@10 | |
2409 int v8; // ecx@11 | |
2410 int v9; // eax@11 | |
2411 int v10; // eax@13 | |
2412 const char *v11; // ecx@15 | |
2413 unsigned __int8 v12; // dl@15 | |
2414 signed int v13; // eax@18 | |
2415 char v14; // zf@27 | |
2416 HRESULT v15; // eax@29 | |
2417 char v16; // [sp+Ch] [bp-12Ch]@10 | |
2418 __int16 v17; // [sp+44h] [bp-F4h]@10 | |
2419 int Dst; // [sp+48h] [bp-F0h]@7 | |
2420 int v19; // [sp+58h] [bp-E0h]@8 | |
2421 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2422 char v21; // [sp+C4h] [bp-74h]@10 | |
2423 unsigned int v22; // [sp+F4h] [bp-44h]@11 | |
2424 char *v23; // [sp+F8h] [bp-40h]@14 | |
2425 int v24; // [sp+FCh] [bp-3Ch]@11 | |
2426 int v25; // [sp+100h] [bp-38h]@4 | |
2427 FILE *File; // [sp+104h] [bp-34h]@3 | |
2428 char Str; // [sp+108h] [bp-30h]@10 | |
2429 char v28; // [sp+109h] [bp-2Fh]@10 | |
2430 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2431 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2432 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2433 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2434 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2435 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2436 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2437 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2438 char v37; // [sp+118h] [bp-20h]@10 | |
2439 char v38; // [sp+119h] [bp-1Fh]@10 | |
2440 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2441 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2442 void *ptr; // [sp+120h] [bp-18h]@10 | |
2443 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8 | |
2444 int v43; // [sp+128h] [bp-10h]@4 | |
2445 char v44; // [sp+12Fh] [bp-9h]@25 | |
2446 char *i; // [sp+130h] [bp-8h]@10 | |
2447 unsigned __int8 v46; // [sp+137h] [bp-1h]@17 | |
2448 | |
2449 v2 = this; | |
2450 v3 = 0; | |
2451 if ( !this->pRenderD3D || this->field_40110 ) | |
2452 { | |
2453 ++dword_4EFA84; | |
2454 File = fopen(a1, "wb"); | |
2455 if ( File ) | |
2456 { | |
2457 v4 = v2->field_10; | |
2458 v5 = (char *)v2->field_14; | |
2459 v25 = v4; | |
2460 a1 = v5; | |
2461 v43 = v4; | |
2462 if ( v4 & 1 ) | |
2463 v43 = v4 + 1; | |
2464 if ( v2->pRenderD3D ) | |
2465 { | |
2466 memset(&Dst, 0, 0x7Cu); | |
2467 Dst = 124; | |
168 | 2468 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2469 return; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2470 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
0 | 2471 v42 = v20; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
2472 __debugbreak(); // warning C4700: uninitialized local variable 'v19' used |
0 | 2473 v6 = v19 >> 1; |
2474 v3 = 0; | |
2475 } | |
2476 else | |
2477 { | |
2478 pRenderer->BeginScene(); | |
2479 v42 = pRenderer->pTargetSurface; | |
2480 v6 = pRenderer->uTargetSurfacePitch; | |
2481 } | |
2482 i = (char *)v6; | |
2483 v33 = v25 - 1; | |
2484 v31 = v3; | |
2485 v34 = (short)a1 - 1; | |
2486 v32 = v3; | |
2487 v39 = v43; | |
2488 memset(&v21, 0, 0x30u); | |
2489 memset(&v16, 0, 0x38u); | |
2490 v37 = 0; | |
2491 Str = 10; | |
2492 v17 = 0; | |
2493 v7 = File; | |
2494 v28 = 5; | |
2495 v29 = 1; | |
2496 v30 = 8; | |
2497 v35 = 75; | |
2498 v36 = 75; | |
2499 v38 = 3; | |
2500 v40 = 1; | |
2501 fwrite(&Str, 1u, 1u, File); | |
2502 fwrite(&v28, 1u, 1u, v7); | |
2503 fwrite(&v29, 1u, 1u, v7); | |
2504 fwrite(&v30, 1u, 1u, v7); | |
2505 fwrite(&v31, 2u, 1u, v7); | |
2506 fwrite(&v32, 2u, 1u, v7); | |
2507 fwrite(&v33, 2u, 1u, v7); | |
2508 fwrite(&v34, 2u, 1u, v7); | |
2509 fwrite(&v35, 2u, 1u, v7); | |
2510 fwrite(&v36, 2u, 1u, v7); | |
2511 fwrite(&v21, 0x30u, 1u, v7); | |
2512 fwrite(&v37, 1u, 1u, v7); | |
2513 fwrite(&v38, 1u, 1u, v7); | |
2514 fwrite(&v39, 2u, 1u, v7); | |
2515 fwrite(&v40, 2u, 1u, v7); | |
2516 fwrite(&v16, 0x3Au, 1u, v7); | |
1583 | 2517 ptr = malloc(3 * v25 + 6); |
0 | 2518 if ( (signed int)a1 > 0 ) |
2519 { | |
2520 v8 = v43; | |
2521 File = (FILE *)a1; | |
2522 v24 = 3 * v43; | |
2523 v22 = 2 * (int)i; | |
2524 v9 = (int)v42; | |
2525 while ( 1 ) | |
2526 { | |
2527 a1 = (const char *)v9; | |
2528 v10 = 0; | |
2529 if ( v25 > 0 ) | |
2530 { | |
2531 i = (char *)ptr + v8; | |
2532 v23 = (char *)ptr + 2 * v43; | |
2533 do | |
2534 { | |
2535 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits) | |
2536 + LOBYTE(v2->uTargetBBits) | |
2537 + v2->uTargetRBits | |
2538 - 8); | |
2539 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits) | |
2540 + LOBYTE(v2->uTargetGBits) | |
2541 - 8); | |
2542 v11 = a1; | |
2543 v12 = LOBYTE(v2->uTargetBMask); | |
2544 a1 += 2; | |
2545 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits)); | |
2546 } | |
2547 while ( v10 < v25 ); | |
2548 } | |
2549 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) ) | |
2550 { | |
2551 BYTE3(a1) = 1; | |
2552 v46 = *((char *)ptr + (int)i); | |
2553 do | |
2554 { | |
2555 v13 = (signed int)&i[BYTE3(a1)]; | |
2556 if ( *((char *)ptr + v13) != v46 ) | |
2557 break; | |
2558 if ( !(v13 % v43) ) | |
2559 break; | |
2560 ++BYTE3(a1); | |
2561 } | |
2562 while ( BYTE3(a1) < 0x3Fu ); | |
2563 if ( (signed int)&i[BYTE3(a1)] > v24 ) | |
2564 BYTE3(a1) = 3 * v43 - (char)i; | |
2565 if ( BYTE3(a1) > 1u || v46 >= 0xC0u ) | |
2566 { | |
2567 v44 = BYTE3(a1) | 0xC0; | |
2568 fwrite(&v44, 1u, 1u, v7); | |
2569 } | |
2570 fwrite(&v46, 1u, 1u, v7); | |
2571 } | |
2572 v9 = (int)&v42[v22 / 2]; | |
2573 v14 = File == (FILE *)1; | |
2574 File = (FILE *)((char *)File - 1); | |
2575 v42 = (unsigned __int16 *)((char *)v42 + v22); | |
2576 if ( v14 ) | |
2577 break; | |
2578 v8 = v43; | |
2579 } | |
2580 } | |
2581 if ( v2->pRenderD3D ) | |
2582 { | |
2583 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
2584 } | |
2585 else | |
2586 { | |
2587 pRenderer->EndScene(); | |
2588 } | |
1583 | 2589 free(ptr); |
0 | 2590 fclose(v7); |
2591 } | |
2592 } | |
2593 } | |
2594 // 4EFA84: using guessed type int dword_4EFA84; | |
2595 | |
2596 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2597 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2598 { | |
0 | 2599 Render *v7; // ebx@1 |
2600 void *v8; // esi@3 | |
2601 void *v9; // esi@3 | |
2602 int v10; // ecx@4 | |
810 | 2603 unsigned short* v11; // eax@4 |
0 | 2604 int v12; // eax@6 |
2605 int v13; // eax@8 | |
2606 int v14; // ecx@8 | |
2607 signed int v15; // eax@11 | |
2608 char v16; // zf@20 | |
2609 int result; // eax@21 | |
2610 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2611 // __int16 v19; // [sp+44h] [bp-74h]@3 | |
2612 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2613 char *lineG; // [sp+78h] [bp-40h]@7 |
2614 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2615 int v23; // [sp+80h] [bp-38h]@4 |
2616 int v24; // [sp+84h] [bp-34h]@4 | |
2617 int v25; // [sp+88h] [bp-30h]@4 | |
2618 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2619 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2620 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2621 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2622 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2623 char v43; // [sp+B3h] [bp-5h]@18 |
2624 int i; // [sp+B4h] [bp-4h]@6 | |
810 | 2625 unsigned short* line_pictute_data; |
2626 byte test_byte; | |
2627 unsigned char pict_byte; | |
0 | 2628 |
2629 v7 = this; | |
810 | 2630 pitch = wight; |
2631 if ( wight & 1 ) | |
2632 pitch = wight + 1; | |
2633 Src.left = 0; | |
2634 Src.up = 0; | |
2635 Src.right = wight - 1; | |
2636 Src.bottom = heidth - 1; | |
2637 v27.pitch = pitch; | |
0 | 2638 memset(&v20, 0, 0x30u); |
2639 memset(&v18, 0, 0x38u); | |
810 | 2640 v8 = data_buff; |
2641 v27.reserved = 0; | |
0 | 2642 *(_WORD *)&v18[56] = 0; |
810 | 2643 Src.manufacturer = 10; |
2644 Src.version = 5; | |
2645 Src.encoding = 1; | |
2646 Src.bpp = 8; | |
2647 Src.hdpi = 75; | |
2648 Src.vdpi = 75; | |
2649 v27.planes = 3; | |
2650 v27.palette_info = 1; | |
2651 memcpy(data_buff, &Src, 1u); | |
0 | 2652 v8 = (char *)v8 + 1; |
810 | 2653 memcpy(v8, &Src.version, 1u); |
0 | 2654 v8 = (char *)v8 + 1; |
810 | 2655 memcpy(v8, &Src.encoding, 1u); |
0 | 2656 v8 = (char *)v8 + 1; |
810 | 2657 memcpy(v8, &Src.bpp, 1u); |
0 | 2658 v8 = (char *)v8 + 1; |
810 | 2659 memcpy(v8, &Src.left, 2u); |
0 | 2660 v8 = (char *)v8 + 2; |
810 | 2661 memcpy(v8, &Src.up, 2u); |
0 | 2662 v8 = (char *)v8 + 2; |
810 | 2663 memcpy(v8, &Src.right, 2u); |
0 | 2664 v8 = (char *)v8 + 2; |
810 | 2665 memcpy(v8, &Src.bottom, 2u); |
0 | 2666 v8 = (char *)v8 + 2; |
810 | 2667 memcpy(v8, &Src.hdpi, 2u); |
0 | 2668 v8 = (char *)v8 + 2; |
810 | 2669 memcpy(v8, &Src.vdpi, 2u); |
0 | 2670 v8 = (char *)v8 + 2; |
2671 memcpy(v8, &v20, 0x30u); | |
2672 v8 = (char *)v8 + 48; | |
810 | 2673 memcpy(v8, &v27, 1u); |
0 | 2674 v8 = (char *)v8 + 1; |
810 | 2675 memcpy(v8, &v27.planes, 1u); |
0 | 2676 v8 = (char *)v8 + 1; |
810 | 2677 memcpy(v8, &v27.pitch, 2u); |
0 | 2678 v8 = (char *)v8 + 2; |
810 | 2679 memcpy(v8, &v27.palette_info, 2u); |
0 | 2680 v8 = (char *)v8 + 2; |
2681 memcpy(v8, &v18, 0x3Au); | |
2682 v9 = (char *)v8 + 58; | |
810 | 2683 |
1583 | 2684 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2685 if ( heidth > 0 ) |
2686 { | |
2687 v10 = pitch; | |
2688 v25 = heidth; | |
2689 v26 = 3 * pitch; | |
2690 v23 = 2 * wight; | |
2691 v11 = picture_data; | |
2692 v24 = (int)picture_data; | |
0 | 2693 while ( 1 ) |
2694 { | |
810 | 2695 line_pictute_data = v11; |
0 | 2696 v12 = 0; |
2697 i = 0; | |
810 | 2698 if ( wight > 0 ) |
2699 { | |
2700 lineG = (char *)lineRGB + pitch; | |
2701 lineB = (char *)lineRGB + 2 * pitch; | |
0 | 2702 do |
2703 { | |
810 | 2704 lineRGB[v12] = (signed int)(v7->uTargetRMask & *line_pictute_data) >> (v7->uTargetGBits + v7->uTargetBBits + v7->uTargetRBits - 8); |
2705 lineG[v12] = (signed int)(v7->uTargetGMask & *line_pictute_data) >> ( v7->uTargetBBits + v7->uTargetGBits- 8); | |
2706 lineB[v12] = (v7->uTargetBMask & *line_pictute_data) << (8 - v7->uTargetBBits); | |
2707 | |
2708 v12++; | |
2709 } | |
2710 while ( v12 < wight ); | |
0 | 2711 } |
2712 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2713 { | |
810 | 2714 test_byte = 1; |
2715 pict_byte = lineRGB [i]; | |
0 | 2716 do |
2717 { | |
810 | 2718 v15 = i + test_byte; |
2719 if ( *((char *)lineRGB + v15) != pict_byte ) | |
0 | 2720 break; |
810 | 2721 if ( !(v15 % pitch) ) |
0 | 2722 break; |
810 | 2723 ++test_byte; |
2724 } | |
2725 while ( test_byte < 0x3Fu ); | |
2726 if ( i + test_byte > v26 ) | |
2727 test_byte = 3 * pitch - i; | |
2728 if ( test_byte > 1u || pict_byte >= 0xC0u ) | |
2729 { | |
2730 v43 = test_byte | 0xC0; | |
0 | 2731 memcpy(v9, &v43, 1u); |
2732 v9 = (char *)v9 + 1; | |
2733 } | |
810 | 2734 memcpy(v9, &pict_byte, 1u); |
2735 i += test_byte; | |
2736 } | |
2737 v11 +=wight ; | |
0 | 2738 v16 = v25-- == 1; |
810 | 2739 |
0 | 2740 if ( v16 ) |
2741 break; | |
810 | 2742 v10 = pitch; |
2743 } | |
2744 } | |
1583 | 2745 free(lineRGB); |
810 | 2746 *(int *)packed_size = (char *)v9 - data_buff; |
2747 | |
0 | 2748 } |
2749 | |
2750 //----- (0049F8B5) -------------------------------------------------------- | |
2751 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5) | |
2752 { | |
1430 | 2753 //Render *v5; // esi@1 |
0 | 2754 FILE *result; // eax@1 |
2755 FILE *v7; // edi@4 | |
2756 int v8; // ecx@5 | |
2757 int v9; // eax@5 | |
2758 int v10; // eax@7 | |
2759 int v11; // ecx@9 | |
2760 signed int v12; // eax@12 | |
2761 char v13; // zf@21 | |
2762 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2763 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2764 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2765 int v17; // [sp+70h] [bp-34h]@5 | |
2766 int v18; // [sp+74h] [bp-30h]@5 | |
2767 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2768 int v20; // [sp+7Ch] [bp-28h]@5 | |
2769 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 | |
2770 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2771 void *ptr; // [sp+98h] [bp-Ch]@4 | |
2772 int v24; // [sp+9Ch] [bp-8h]@2 | |
2773 char *i; // [sp+A0h] [bp-4h]@8 | |
2774 | |
2775 result = fopen(Filename, "wb"); | |
2776 Filename = (const char *)result; | |
2777 if ( result ) | |
2778 { | |
2779 v24 = a4; | |
2780 if ( a4 & 1 ) | |
2781 v24 = a4 + 1; | |
2782 header1.left = 0; | |
2783 header1.up = 0; | |
2784 header1.right = a4 - 1; | |
2785 header1.bottom = a5 - 1; | |
2786 header2.pitch = v24; | |
2787 memset(color_map, 0, sizeof(color_map)); | |
2788 header2.reserved = 0; | |
2789 memset(v14, 0, sizeof(v14)); | |
2790 v15 = 0; | |
2791 header1.manufacturer = 10; | |
2792 header1.version = 5; | |
2793 header1.encoding = 1; | |
2794 header1.bpp = 8; | |
2795 header1.hdpi = 75; | |
2796 header1.vdpi = 75; | |
2797 header2.planes = 3; | |
2798 header2.palette_info = 1; | |
2799 fwrite(&header1, 1u, 1u, (FILE *)Filename); | |
2800 v7 = (FILE *)Filename; | |
2801 fwrite(&header1.version, 1u, 1u, (FILE *)Filename); | |
2802 fwrite(&header1.encoding, 1u, 1u, v7); | |
2803 fwrite(&header1.bpp, 1u, 1u, v7); | |
2804 fwrite(&header1.left, 2u, 1u, v7); | |
2805 fwrite(&header1.up, 2u, 1u, v7); | |
2806 fwrite(&header1.right, 2u, 1u, v7); | |
2807 fwrite(&header1.bottom, 2u, 1u, v7); | |
2808 fwrite(&header1.hdpi, 2u, 1u, v7); | |
2809 fwrite(&header1.vdpi, 2u, 1u, v7); | |
2810 fwrite(color_map, 0x30u, 1u, v7); | |
2811 fwrite(&header2, 1u, 1u, v7); | |
2812 fwrite(&header2.planes, 1u, 1u, v7); | |
2813 fwrite(&header2.pitch, 2u, 1u, v7); | |
2814 fwrite(&header2.palette_info, 2u, 1u, v7); | |
2815 fwrite(v14, 0x3Au, 1u, v7); | |
1583 | 2816 ptr = malloc(3 * a4 + 6); |
0 | 2817 if ( a5 > 0 ) |
2818 { | |
2819 v8 = v24; | |
2820 v18 = a5; | |
2821 v20 = 3 * v24; | |
2822 v17 = 2 * a4; | |
2823 v9 = (int)a3; | |
2824 v19 = a3; | |
2825 while ( 1 ) | |
2826 { | |
2827 a5 = v9; | |
2828 v10 = 0; | |
2829 if ( a4 > 0 ) | |
2830 { | |
2831 a3 = (char *)ptr + v8; | |
2832 i = (char *)ptr + 2 * v24; | |
2833 do | |
2834 { | |
1430 | 2835 *((char *)ptr + v10) = (signed int)(this->uTargetRMask & *(short *)a5) >> (LOBYTE(this->uTargetGBits) |
2836 + LOBYTE(this->uTargetBBits) | |
2837 + this->uTargetRBits | |
0 | 2838 - 8); |
1430 | 2839 a3[v10] = (signed int)(this->uTargetGMask & *(short *)a5) >> (LOBYTE(this->uTargetBBits) |
2840 + LOBYTE(this->uTargetGBits) | |
0 | 2841 - 8); |
2842 v11 = a5; | |
2843 a5 += 2; | |
1430 | 2844 i[v10++] = (this->uTargetBMask & *(char *)v11) << (8 - LOBYTE(this->uTargetBBits)); |
0 | 2845 } |
2846 while ( v10 < a4 ); | |
2847 } | |
2848 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) ) | |
2849 { | |
2850 BYTE3(a5) = 1; | |
2851 BYTE3(Filename) = *((char *)ptr + (int)i); | |
2852 do | |
2853 { | |
2854 v12 = (signed int)&i[BYTE3(a5)]; | |
2855 if ( *((char *)ptr + v12) != BYTE3(Filename) ) | |
2856 break; | |
2857 if ( !(v12 % v24) ) | |
2858 break; | |
2859 ++BYTE3(a5); | |
2860 } | |
2861 while ( BYTE3(a5) < 0x3Fu ); | |
2862 if ( (signed int)&i[BYTE3(a5)] > v20 ) | |
2863 BYTE3(a5) = 3 * v24 - (char)i; | |
2864 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u ) | |
2865 { | |
2866 BYTE3(a3) = BYTE3(a5) | 0xC0; | |
2867 fwrite((char *)&a3 + 3, 1u, 1u, v7); | |
2868 } | |
2869 fwrite((char *)&Filename + 3, 1u, 1u, v7); | |
2870 } | |
2871 v9 = (int)&v19[v17]; | |
2872 v13 = v18-- == 1; | |
2873 v19 += v17; | |
2874 if ( v13 ) | |
2875 break; | |
2876 v8 = v24; | |
2877 } | |
2878 } | |
1583 | 2879 free(ptr); |
0 | 2880 result = (FILE *)fclose(v7); |
2881 } | |
2882 return result; | |
2883 } | |
2884 | |
2885 //----- (0049FBCD) -------------------------------------------------------- | |
2886 void Render::ClearTarget(unsigned int uColor) | |
2887 { | |
2888 if (pRenderD3D) | |
2889 { | |
2890 if (field_40110) | |
2891 pRenderD3D->ClearTarget(true, uColor, false, 0.0); | |
2892 } | |
2893 else | |
2894 memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
2895 } | |
2896 | |
2897 //----- (0049FC23) -------------------------------------------------------- | |
2898 void Render::Release2() | |
2899 { | |
2900 Release(); | |
2901 bWindowMode = 1; | |
2902 } | |
2903 | |
2904 //----- (0049FC37) -------------------------------------------------------- | |
2905 void Render::Present() | |
2906 { | |
2907 Render *v1; // esi@1 | |
2908 struct tagRECT Rect; // [sp+8h] [bp-28h]@11 | |
2909 RECT a4; // [sp+18h] [bp-18h]@11 | |
2910 struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2911 | |
2912 v1 = this; | |
2913 if ( !pRenderer->pRenderD3D || this->field_40110 ) | |
2914 { | |
2915 this->pBeforePresentFunction(); | |
2916 if ( v1->pRenderD3D ) | |
2917 { | |
2918 if ( v1->field_40110 ) | |
2919 { | |
2920 pRenderD3D->Present(false); | |
2921 } | |
2922 } | |
2923 else | |
2924 { | |
2925 if ( v1->bWindowMode ) | |
2926 { | |
2927 RestoreFrontBuffer(); | |
2928 GetClientRect(v1->hWnd, &Rect); | |
2929 Point.y = 0; | |
2930 Point.x = 0; | |
2931 ClientToScreen(v1->hWnd, &Point); | |
2932 OffsetRect(&Rect, Point.x, Point.y); | |
2933 a4.top = 0; | |
2934 a4.bottom = 480; | |
2935 a4.left = 0; | |
2936 a4.right = 640; | |
2937 PresentRect(&Rect, &a4); | |
2938 } | |
2939 else | |
2940 { | |
2941 RestoreFrontBuffer(); | |
2942 a4.top = 0; | |
2943 a4.bottom = 480; | |
2944 a4.left = 0; | |
2945 a4.right = 640; | |
2946 BltBackToFontFast(0, 0, &a4); | |
2947 } | |
2948 } | |
2949 } | |
2950 } | |
2951 | |
2952 //----- (0049FD3A) -------------------------------------------------------- | |
2953 void Render::_49FD3A() | |
2954 { | |
2955 Render *v2; // esi@1 | |
2956 IDirectDrawSurface4 *v3; // eax@6 | |
2957 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2958 RECT v5; // [sp+8h] [bp-10h]@6 | |
2959 | |
2960 auto a1 = this; | |
2961 v2 = a1; | |
2962 if ( a1->pRenderD3D ) | |
2963 { | |
2964 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2965 pFrontBuffer4->Restore(); | |
2966 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2967 pBackBuffer4->Restore(); | |
2968 v3 = v2->pBackBuffer4; | |
2969 v4 = v2->pFrontBuffer4; | |
2970 v5.top = 0; | |
2971 v5.bottom = 480; | |
2972 v5.left = 0; | |
2973 v5.right = 640; | |
2974 v3->BltFast(0, 0, v4, &v5, 16u); | |
2975 } | |
2976 } | |
2977 | |
2978 //----- (0049FDBF) -------------------------------------------------------- | |
2979 void Render::CreateZBuffer() | |
2980 { | |
2981 if (!pDefaultZBuffer) | |
2982 { | |
2983 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2984 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2985 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2986 } |
2987 } | |
2988 | |
2989 //----- (0049FE05) -------------------------------------------------------- | |
2990 void Render::Release() | |
2991 { | |
2992 Render *v1; // esi@1 | |
2993 RenderD3D *v2; // ecx@1 | |
2994 char v3; // zf@4 | |
2995 void *v4; // ebx@6 | |
2996 IDirectDraw *v5; // eax@10 | |
2997 IDirectDrawSurface2 *v6; // eax@11 | |
2998 IDirectDrawSurface2 *v7; // eax@13 | |
2999 IDirectDrawSurface2 *v8; // eax@15 | |
3000 IDirectDraw2 *v9; // eax@17 | |
3001 IDirectDraw4 *v10; // eax@19 | |
3002 IDirectDrawSurface4 *v11; // eax@20 | |
3003 IDirectDrawSurface4 *v12; // eax@22 | |
3004 IDirectDrawSurface4 *v13; // eax@24 | |
3005 IDirectDraw4 *v14; // eax@26 | |
3006 unsigned __int16 **v15; // ebx@28 | |
3007 void **v16; // esi@29 | |
3008 | |
3009 v1 = this; | |
3010 v2 = this->pRenderD3D; | |
3011 if ( v2 ) | |
3012 { | |
3013 if ( v1->field_40110 ) | |
3014 { | |
3015 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
3016 pRenderD3D->Present(0); | |
3017 pRenderD3D->ClearTarget(1u, 0, 0, 1.0); | |
3018 } | |
3019 v1->pColorKeySurface4 = 0; | |
3020 v1->pBackBuffer4 = 0; | |
3021 v3 = v1->pTargetSurface == 0; | |
3022 v1->pFrontBuffer4 = 0; | |
3023 v1->pDirectDraw4 = 0; | |
3024 if ( !v3 ) | |
3025 { | |
3026 free(v1->ptr_400E8); | |
3027 v1->pTargetSurface = 0; | |
3028 v1->ptr_400E8 = 0; | |
3029 } | |
3030 v4 = v1->pRenderD3D; | |
3031 if ( v4 ) | |
3032 { | |
3033 pRenderD3D->Release(); | |
3034 free(v4); | |
3035 } | |
3036 v1->pRenderD3D = 0; | |
3037 } | |
3038 else | |
3039 { | |
3040 if ( bWinNT4_0 == 1 ) | |
3041 { | |
3042 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
3043 if ( !v5 ) | |
3044 return; | |
3045 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
3046 v1->pDirectDraw2->FlipToGDISurface(); | |
3047 v6 = v1->pSomeSurface2; | |
3048 if ( v6 ) | |
3049 { | |
3050 v6->Release(); | |
3051 v1->pSomeSurface2 = 0; | |
3052 } | |
3053 v7 = v1->pBackBuffer2; | |
3054 if ( v7 ) | |
3055 { | |
3056 v7->Release(); | |
3057 v1->pBackBuffer2 = 0; | |
3058 } | |
3059 v8 = v1->pFrontBuffer2; | |
3060 if ( v8 ) | |
3061 { | |
3062 v8->Release(); | |
3063 v1->pFrontBuffer2 = 0; | |
3064 } | |
3065 v9 = v1->pDirectDraw2; | |
3066 if ( v9 ) | |
3067 { | |
3068 v9->Release(); | |
3069 v1->pDirectDraw2 = 0; | |
3070 } | |
3071 } | |
3072 else | |
3073 { | |
3074 v10 = v1->pDirectDraw4; | |
3075 if ( !v10 ) | |
3076 return; | |
3077 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
3078 v1->pDirectDraw4->FlipToGDISurface(); | |
3079 v11 = v1->pColorKeySurface4; | |
3080 if ( v11 ) | |
3081 { | |
3082 v11->Release(); | |
3083 v1->pColorKeySurface4 = 0; | |
3084 } | |
3085 v12 = v1->pBackBuffer4; | |
3086 if ( v12 ) | |
3087 { | |
3088 v12->Release(); | |
3089 v1->pBackBuffer4 = 0; | |
3090 } | |
3091 v13 = v1->pFrontBuffer4; | |
3092 if ( v13 ) | |
3093 { | |
3094 v13->Release(); | |
3095 v1->pFrontBuffer4 = 0; | |
3096 } | |
3097 v14 = v1->pDirectDraw4; | |
3098 if ( v14 ) | |
3099 { | |
3100 v14->Release(); | |
3101 v1->pDirectDraw4 = 0; | |
3102 } | |
3103 } | |
3104 v15 = &v1->pTargetSurface; | |
3105 if ( v1->pTargetSurface ) | |
3106 { | |
3107 v16 = (void **)&v1->ptr_400E8; | |
3108 free(*v16); | |
3109 *v15 = 0; | |
3110 *v16 = 0; | |
3111 } | |
3112 } | |
3113 } | |
3114 | |
3115 //----- (0049FFD7) -------------------------------------------------------- | |
3116 void Render::CreateSomeTexture() | |
3117 { | |
3118 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); | |
3119 } | |
3120 | |
3121 //----- (0049FFFB) -------------------------------------------------------- | |
3122 bool Render::InitializeFullscreen(HWND hWnd) | |
3123 { | |
3124 //Render *v2; // esi@1 | |
3125 //HWND v3; // ebx@1 | |
3126 //void *v4; // eax@2 | |
3127 //RenderD3D *v5; // eax@3 | |
3128 unsigned int v6; // edx@5 | |
3129 RenderD3D__DevInfo *v7; // ecx@5 | |
3130 bool v8; // eax@6 | |
3131 RenderD3D *v9; // ecx@13 | |
3132 unsigned int v10; // eax@13 | |
3133 RenderD3D *v11; // eax@25 | |
3134 HRESULT v12; // eax@25 | |
3135 int v13; // ecx@25 | |
3136 int v14; // eax@27 | |
3137 signed int v15; // ebx@31 | |
3138 bool v16; // eax@35 | |
3139 char v17; // zf@35 | |
3140 IDirectDraw4 *v18; // eax@38 | |
3141 HRESULT v19; // eax@38 | |
3142 int *v20; // eax@39 | |
3143 int *v22; // eax@42 | |
3144 int v23; // ecx@42 | |
3145 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3146 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3147 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3148 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3149 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3150 int v29; // [sp+308h] [bp-4h]@2 | |
3151 | |
3152 //v2 = this; | |
3153 this->field_40110 = 0; | |
3154 this->pColorKeySurface4 = 0; | |
3155 this->pBackBuffer4 = 0; | |
3156 this->pFrontBuffer4 = 0; | |
3157 this->pDirectDraw4 = 0; | |
3158 this->bColorKeySupported = 0; | |
3159 Release(); | |
3160 //v3 = hWnd; | |
3161 this->hWnd = hWnd; | |
3162 CreateZBuffer(); | |
3163 if ( bUserDirect3D ) | |
3164 { | |
3165 pRenderD3D = new RenderD3D; | |
3166 v28 = pRenderD3D; | |
3167 v6 = uDesiredDirect3DDevice; | |
3168 v29 = -1; | |
3169 v7 = pRenderD3D->pAvailableDevices; | |
3170 if ( v7[v6].bIsDeviceCompatible ) | |
3171 { | |
3172 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd); | |
3173 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
3174 } | |
3175 else | |
3176 { | |
3177 if ( v7[1].bIsDeviceCompatible ) | |
3178 { | |
3179 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd); | |
3180 uAcquiredDirect3DDevice = 1; | |
3181 } | |
3182 else | |
3183 { | |
3184 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3185 Error("There aren't any D3D devices to create."); |
3186 | |
0 | 3187 v8 = pRenderD3D->CreateDevice(0, 0, hWnd); |
3188 uAcquiredDirect3DDevice = 0; | |
3189 } | |
3190 } | |
3191 if ( !v8 ) | |
1545 | 3192 Error("D3Drend->Init failed."); |
3193 | |
0 | 3194 v9 = pRenderD3D; |
3195 pBackBuffer4 = v9->pBackBuffer; | |
3196 pFrontBuffer4 = v9->pFrontBuffer; | |
3197 pDirectDraw4 = v9->pHost; | |
3198 v10 = pRenderD3D->GetDeviceCaps(); | |
3199 if ( v10 & 1 ) | |
3200 { | |
3201 if ( pRenderD3D ) | |
3202 { | |
3203 pRenderD3D->Release(); | |
3204 delete pRenderD3D; | |
3205 } | |
3206 pRenderD3D = 0; | |
3207 pBackBuffer4 = 0; | |
3208 pFrontBuffer4 = 0; | |
3209 pDirectDraw4 = 0; | |
1545 | 3210 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3211 } |
3212 if ( v10 & 0x3E ) | |
3213 { | |
3214 if ( pRenderD3D ) | |
3215 { | |
3216 pRenderD3D->Release(); | |
3217 delete pRenderD3D; | |
3218 } | |
3219 pColorKeySurface4 = 0; | |
3220 pRenderD3D = 0; | |
3221 pBackBuffer4 = 0; | |
3222 pFrontBuffer4 = 0; | |
3223 pDirectDraw4 = 0; | |
1545 | 3224 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3225 } |
3226 if ( (v10 & 0x80u) != 0 ) | |
3227 { | |
3228 if ( pRenderD3D ) | |
3229 { | |
3230 pRenderD3D->Release(); | |
3231 delete pRenderD3D; | |
3232 } | |
3233 pRenderD3D = 0; | |
3234 pBackBuffer4 = 0; | |
3235 pFrontBuffer4 = 0; | |
3236 pDirectDraw4 = 0; | |
1545 | 3237 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3238 } |
3239 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; | |
3240 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3241 memset(&halCaps, 0, 0xFCu); | |
3242 halCaps.dwSize = 252; | |
3243 memset(&refCaps, 0, 0xFCu); | |
3244 v11 = pRenderD3D; | |
3245 refCaps.dwSize = 252; | |
3246 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3247 v13 = halCaps.dwMinTextureWidth; | |
3248 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3249 v13 = halCaps.dwMinTextureHeight; | |
3250 v14 = halCaps.dwMaxTextureWidth; | |
3251 uMinDeviceTextureDim = v13; | |
3252 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3253 v14 = halCaps.dwMaxTextureHeight; | |
3254 uMaxDeviceTextureDim = v14; | |
3255 if ( (unsigned int)v13 < 4 ) | |
3256 uMinDeviceTextureDim = 4; | |
3257 CreateSomeTexture(); | |
3258 v15 = 1; | |
3259 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3260 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
3261 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3262 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); | |
3263 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3264 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
3265 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3266 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3267 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3268 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3269 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3270 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3271 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3272 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3273 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3274 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
3275 } | |
3276 else | |
3277 { | |
3278 CreateDirectDraw(); | |
3279 SetDirectDrawCooperationMode(hWnd, 1); | |
3280 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3281 CreateDirectDrawPrimarySurface(); | |
3282 v15 = 1; | |
3283 } | |
3284 ddpfPrimareSuface.dwSize = 32; | |
3285 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3286 ParseTargetPixelFormat(); | |
3287 _49EBF1(); | |
3288 if ( pRenderD3D ) | |
3289 { | |
3290 v16 = IsColorKeySupported(pDirectDraw4); | |
3291 v17 = uAcquiredDirect3DDevice == v15; | |
3292 bColorKeySupported = v16; | |
3293 if ( !v17 ) | |
3294 bColorKeySupported = 0; | |
3295 if ( bColorKeySupported ) | |
3296 { | |
3297 memset(&ddsd2, 0, 0x7Cu); | |
3298 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3299 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3300 v18 = pDirectDraw4; | |
3301 ddsd2.dwSize = 124; | |
3302 ddsd2.dwFlags = 65543; | |
3303 ddsd2.ddsCaps.dwCaps = 2112; | |
3304 ddsd2.dwWidth = 640; | |
3305 ddsd2.dwHeight = 480; | |
3306 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3307 pBeforePresentFunction = Present_ColorKey; | |
3308 } | |
3309 else | |
3310 { | |
3311 pTargetSurface = 0; | |
3312 ptr_400E8 = 0; | |
3313 v20 = (int *)operator new(0x96020u); | |
3314 ptr_400E8 = v20; | |
3315 if ( !v20 | |
3316 || (memset(&pDesc, 0, 0x7Cu), | |
3317 pDesc.dwSize = 124, | |
3318 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3319 return 0; | |
3320 pBackBuffer4->Unlock(0); | |
3321 v22 = ptr_400E8 + 4; | |
3322 v23 = (unsigned int)pDesc.lpSurface & 7; | |
3323 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
3324 uTargetSurfacePitch = 640; | |
3325 pBeforePresentFunction = Present_NoColorKey; | |
3326 v15 = 1; | |
3327 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23); | |
3328 } | |
3329 field_40110 = v15; | |
3330 } | |
3331 else | |
3332 { | |
3333 pBeforePresentFunction = 0;//nullsub_1; | |
3334 } | |
3335 bWindowMode = 0; | |
3336 pParty->uFlags |= 2u; | |
1583 | 3337 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; __debugbreak(); // replace with actual float |
0 | 3338 pViewport->_4C02F8(36044); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3339 return v15 != 0; |
0 | 3340 } |
3341 | |
3342 //----- (004A05F3) -------------------------------------------------------- | |
3343 bool Render::SwitchToWindow(HWND hWnd) | |
3344 { | |
3345 //Render *v2; // esi@1 | |
3346 //void *v3; // eax@2 | |
3347 //RenderD3D *v4; // eax@3 | |
3348 //unsigned int v5; // edx@5 | |
3349 //RenderD3D__DevInfo *v6; // ecx@5 | |
3350 bool v7; // eax@7 | |
3351 //RenderD3D *v8; // ecx@12 | |
3352 unsigned int v9; // eax@12 | |
3353 RenderD3D *v10; // eax@24 | |
3354 HRESULT v11; // eax@24 | |
3355 int v12; // eax@24 | |
3356 int v13; // eax@26 | |
3357 bool v14; // eax@32 | |
3358 char v15; // zf@32 | |
3359 IDirectDraw4 *v16; // eax@35 | |
3360 HRESULT v17; // eax@35 | |
3361 int *v18; // eax@36 | |
3362 int *v19; // edx@38 | |
3363 int v20; // eax@38 | |
3364 unsigned int v21; // ecx@38 | |
3365 int v22; // eax@41 | |
3366 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3367 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3368 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3369 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3370 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3371 int v29; // [sp+308h] [bp-4h]@2 | |
3372 | |
3373 pParty->uFlags |= 2u; | |
3374 //v2 = this; | |
3375 flt_6BE3A0 = 0.55000001f; | |
3376 pViewport->_4C02F8(36044); | |
3377 field_40110 = 0; | |
3378 Release(); | |
3379 pColorKeySurface4 = 0; | |
3380 pBackBuffer4 = 0; | |
3381 pFrontBuffer4 = 0; | |
3382 pDirectDraw4 = 0; | |
3383 bColorKeySupported = 0; | |
3384 CreateZBuffer(); | |
3385 if ( bUserDirect3D ) | |
3386 { | |
3387 /*v3 = operator new(0x148u); | |
3388 thisa = (RenderD3D *)v3; | |
3389 v29 = 0; | |
3390 if ( v3 ) | |
3391 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3392 else | |
3393 v4 = 0;*/ | |
3394 pRenderD3D = new RenderD3D; | |
3395 //v4 = pRenderD3D; | |
3396 //v5 = uDesiredDirect3DDevice; | |
3397 v29 = -1; | |
3398 //v6 = pRenderD3D->pAvailableDevices; | |
3399 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3400 uDesiredDirect3DDevice != 1 ) | |
3401 { | |
3402 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd); | |
3403 uAcquiredDirect3DDevice = uDesiredDirect3DDevice; | |
3404 } | |
3405 else | |
3406 { | |
3407 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3408 Error("There aren't any D3D devices to init."); |
3409 | |
0 | 3410 v7 = pRenderD3D->CreateDevice(0, 1, hWnd); |
3411 uAcquiredDirect3DDevice = 0; | |
3412 } | |
3413 if ( !v7 ) | |
1545 | 3414 Error("D3Drend->Init failed."); |
0 | 3415 |
3416 //v8 = pRenderD3D; | |
3417 pColorKeySurface4 = 0; | |
3418 pBackBuffer4 = pRenderD3D->pBackBuffer; | |
3419 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3420 pDirectDraw4 = pRenderD3D->pHost; | |
3421 v9 = pRenderD3D->GetDeviceCaps(); | |
3422 if ( v9 & 1 ) | |
3423 { | |
3424 if (pRenderD3D) | |
3425 { | |
3426 pRenderD3D->Release(); | |
3427 delete pRenderD3D; | |
3428 } | |
3429 pRenderD3D = 0; | |
3430 pBackBuffer4 = 0; | |
3431 pFrontBuffer4 = 0; | |
3432 pDirectDraw4 = 0; | |
1545 | 3433 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3434 } |
3435 if ( v9 & 0x3E ) | |
3436 { | |
3437 if (pRenderD3D) | |
3438 { | |
3439 pRenderD3D->Release(); | |
3440 delete pRenderD3D; | |
3441 } | |
3442 pColorKeySurface4 = 0; | |
3443 pRenderD3D = 0; | |
3444 pBackBuffer4 = 0; | |
3445 pFrontBuffer4 = 0; | |
3446 pDirectDraw4 = 0; | |
1545 | 3447 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3448 } |
3449 if ( (v9 & 0x80u) != 0 ) | |
3450 { | |
3451 if (pRenderD3D) | |
3452 { | |
3453 pRenderD3D->Release(); | |
3454 delete pRenderD3D; | |
3455 } | |
3456 pRenderD3D = 0; | |
3457 pBackBuffer4 = 0; | |
3458 pFrontBuffer4 = 0; | |
3459 pDirectDraw4 = 0; | |
1545 | 3460 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3461 } |
3462 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; | |
3463 bRequiredTextureStagesAvailable = CheckTextureStages(); | |
3464 memset(&halCaps, 0, 0xFCu); | |
3465 halCaps.dwSize = 252; | |
3466 memset(&refCaps, 0, 0xFCu); | |
3467 //v10 = v2->pRenderD3D; | |
3468 refCaps.dwSize = 252; | |
3469 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3470 v12 = halCaps.dwMinTextureWidth; | |
3471 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3472 v12 = halCaps.dwMinTextureHeight; | |
3473 uMinDeviceTextureDim = v12; | |
3474 v13 = halCaps.dwMaxTextureWidth; | |
3475 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3476 v13 = halCaps.dwMaxTextureHeight; | |
3477 uMaxDeviceTextureDim = v13; | |
3478 CreateSomeTexture(); | |
3479 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3480 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3481 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3482 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3483 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3484 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3485 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3486 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3487 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3488 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3489 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3490 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3491 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3492 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3493 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
3494 } | |
3495 else | |
3496 { | |
3497 CreateDirectDraw(); | |
3498 SetDirectDrawCooperationMode(hWnd, 0); | |
3499 field_4004C = 1; | |
3500 CreateFrontBuffer(); | |
3501 CreateClipper(hWnd); | |
3502 CreateBackBuffer(); | |
3503 field_40030 = 0; | |
3504 field_18_locked_pitch = 0; | |
3505 } | |
3506 ddpfPrimareSuface.dwSize = 32; | |
3507 GetTargetPixelFormat(&ddpfPrimareSuface); | |
3508 ParseTargetPixelFormat(); | |
3509 _49EBF1(); | |
3510 if ( !pRenderD3D ) | |
3511 { | |
3512 pBeforePresentFunction = 0;//nullsub_1; | |
3513 goto LABEL_47; | |
3514 } | |
3515 v14 = IsColorKeySupported(pDirectDraw4); | |
3516 v15 = uAcquiredDirect3DDevice == 1; | |
3517 bColorKeySupported = v14; | |
3518 if ( !v15 ) | |
3519 bColorKeySupported = 0; | |
3520 if ( bColorKeySupported ) | |
3521 { | |
3522 memset(&ddsd2, 0, 0x7Cu); | |
3523 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3524 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3525 v16 = pDirectDraw4; | |
3526 ddsd2.dwSize = 124; | |
3527 ddsd2.dwFlags = 65543; | |
3528 ddsd2.ddsCaps.dwCaps = 2112; | |
3529 ddsd2.dwWidth = 640; | |
3530 ddsd2.dwHeight = 480; | |
3531 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3532 pBeforePresentFunction = Present_ColorKey; | |
3533 LABEL_45: | |
3534 field_40110 = 1; | |
3535 LABEL_47: | |
3536 bWindowMode = 1; | |
3537 hWnd = hWnd; | |
3538 return 0; | |
3539 } | |
3540 pTargetSurface = 0; | |
3541 ptr_400E8 = 0; | |
3542 v18 = (int *)new char[0x96020]; | |
3543 memset(v18, -1, 0x96020); | |
3544 ptr_400E8 = v18; | |
3545 if ( v18 ) | |
3546 { | |
3547 memset(&pDesc, 0, 0x7Cu); | |
3548 pDesc.dwSize = 124; | |
168 | 3549 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT) ) |
0 | 3550 { |
3551 pRenderer->pBackBuffer4->Unlock(0); | |
3552 v19 = ptr_400E8; | |
3553 v20 = (unsigned int)pDesc.lpSurface & 7; | |
3554 v21 = (unsigned int)ptr_400E8 & 7; | |
3555 if ( v21 == v20 ) | |
3556 { | |
3557 pTargetSurface = (unsigned __int16 *)v19; | |
3558 } | |
3559 else | |
3560 { | |
3561 if ( (signed int)v21 >= v20 ) | |
3562 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3563 else | |
3564 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3565 pTargetSurface = (unsigned __int16 *)v22; | |
3566 } | |
3567 uTargetSurfacePitch = 640; | |
3568 pBeforePresentFunction = Present_NoColorKey; | |
3569 goto LABEL_45; | |
3570 } | |
3571 } | |
3572 return 0; | |
3573 } | |
3574 | |
3575 //----- (004A0BEE) -------------------------------------------------------- | |
709 | 3576 char Render::RasterLine2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor) |
0 | 3577 { |
3578 int v6; // edi@1 | |
3579 int v7; // edx@5 | |
3580 unsigned int v8; // ebx@5 | |
3581 int v9; // eax@7 | |
3582 unsigned int v10; // ecx@9 | |
3583 unsigned int v11; // esi@13 | |
3584 int v12; // eax@17 | |
3585 int v13; // eax@21 | |
3586 Render *v14; // edi@21 | |
3587 int v15; // eax@25 | |
3588 int v16; // eax@27 | |
3589 signed int v17; // eax@28 | |
3590 signed int v18; // edi@30 | |
3591 signed __int64 v19; // qax@41 | |
3592 int v20; // edi@41 | |
3593 unsigned int v21; // edi@46 | |
3594 int v22; // esi@47 | |
3595 int v23; // ebx@47 | |
3596 signed int v24; // edx@50 | |
3597 signed int v25; // esi@52 | |
3598 unsigned __int16 *v26; // ecx@52 | |
3599 int v27; // ebx@54 | |
3600 int v28; // edi@55 | |
3601 int v29; // edx@55 | |
3602 int v30; // ebx@60 | |
3603 int v31; // edx@61 | |
3604 int v32; // edi@61 | |
3605 int v34; // [sp+Ch] [bp-10h]@3 | |
3606 Render *v35; // [sp+10h] [bp-Ch]@1 | |
3607 __int64 v36; // [sp+14h] [bp-8h]@1 | |
3608 signed int v37; // [sp+18h] [bp-4h]@28 | |
3609 unsigned int uXa; // [sp+24h] [bp+8h]@49 | |
3610 unsigned int uYa; // [sp+28h] [bp+Ch]@28 | |
3611 int uYb; // [sp+28h] [bp+Ch]@47 | |
3612 int uZa; // [sp+2Ch] [bp+10h]@38 | |
3613 | |
3614 v36 = 0i64; | |
709 | 3615 v6 = this->raster_clip_x; |
0 | 3616 v35 = this; |
3617 if ( (signed int)uX < v6 ) | |
3618 HIDWORD(v36) = 8; | |
709 | 3619 v34 = this->raster_clip_z; |
3620 if ( (signed int)uX > this->raster_clip_z ) | |
0 | 3621 HIDWORD(v36) |= 4u; |
709 | 3622 v7 = this->raster_clip_y; |
0 | 3623 v8 = uY; |
3624 if ( (signed int)uY < v7 ) | |
3625 HIDWORD(v36) |= 2u; | |
709 | 3626 v9 = this->raster_clip_w; |
0 | 3627 if ( (signed int)uY > v9 ) |
3628 HIDWORD(v36) |= 1u; | |
3629 v10 = uZ; | |
3630 if ( (signed int)uZ < v6 ) | |
3631 LODWORD(v36) = 8; | |
3632 if ( (signed int)uZ > v34 ) | |
3633 LODWORD(v36) = v36 | 4; | |
3634 v11 = uW; | |
3635 if ( (signed int)uW < v7 ) | |
3636 LODWORD(v36) = v36 | 2; | |
3637 if ( (signed int)uW > v9 ) | |
3638 LODWORD(v36) = v36 | 1; | |
3639 LOBYTE(v12) = v36; | |
3640 if ( (unsigned int)v36 & HIDWORD(v36) ) | |
3641 return v12; | |
3642 if ( !v36 ) | |
3643 { | |
3644 LABEL_46: | |
3645 v21 = pRenderer->uTargetSurfacePitch; | |
3646 if ( pRenderer->uTargetSurfacePitch ) | |
3647 { | |
3648 v12 = uX + v8 * pRenderer->uTargetSurfacePitch; | |
3649 v22 = v11 - v8; | |
3650 v23 = v22; | |
3651 uYb = v22; | |
3652 if ( v22 < 0 ) | |
3653 { | |
3654 v23 = -v22; | |
3655 uYb = -v22; | |
3656 v21 = -pRenderer->uTargetSurfacePitch; | |
3657 } | |
3658 uXa = v10 - uX; | |
3659 if ( (uXa & 0x80000000u) == 0 ) | |
3660 { | |
3661 v24 = 1; | |
3662 } | |
3663 else | |
3664 { | |
3665 uXa = -uXa; | |
3666 v24 = -1; | |
3667 } | |
3668 v25 = 0; | |
3669 v26 = v35->pTargetSurface; | |
3670 if ( v26 ) | |
3671 { | |
3672 if ( (signed int)uXa <= v23 ) | |
3673 { | |
3674 v30 = v23 + 1; | |
3675 if ( v30 > 0 ) | |
3676 { | |
3677 v31 = 2 * v24; | |
3678 v32 = 2 * v21; | |
3679 v12 = (int)&v26[v12]; | |
3680 do | |
3681 { | |
3682 v25 += uXa; | |
3683 *(short *)v12 = uColor; | |
3684 v12 += v32; | |
3685 if ( v25 > 0 ) | |
3686 { | |
3687 v25 -= uYb; | |
3688 v12 += v31; | |
3689 } | |
3690 --v30; | |
3691 } | |
3692 while ( v30 ); | |
3693 } | |
3694 } | |
3695 else | |
3696 { | |
3697 v27 = uXa + 1; | |
3698 if ( (signed int)(uXa + 1) > 0 ) | |
3699 { | |
3700 v28 = 2 * v21; | |
3701 v29 = 2 * v24; | |
3702 v12 = (int)&v26[v12]; | |
3703 do | |
3704 { | |
3705 v25 += uYb; | |
3706 *(short *)v12 = uColor; | |
3707 v12 += v29; | |
3708 if ( v25 > (signed int)uXa ) | |
3709 { | |
3710 v25 -= uXa; | |
3711 v12 += v28; | |
3712 } | |
3713 --v27; | |
3714 } | |
3715 while ( v27 ); | |
3716 } | |
3717 } | |
3718 } | |
3719 } | |
3720 return v12; | |
3721 } | |
3722 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 ) | |
3723 { | |
3724 if ( BYTE4(v36) & 8 ) | |
3725 { | |
3726 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX); | |
3727 v14 = v35; | |
3728 v8 = v13 + uY; | |
709 | 3729 uX = v35->raster_clip_x; |
0 | 3730 goto LABEL_24; |
3731 } | |
3732 v10 = v6; | |
3733 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW; | |
3734 } | |
3735 v14 = v35; | |
3736 LABEL_24: | |
3737 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 ) | |
3738 { | |
709 | 3739 v15 = v14->raster_clip_z; |
0 | 3740 if ( BYTE4(v36) & 4 ) |
3741 { | |
3742 v14 = v35; | |
3743 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX); | |
709 | 3744 uX = v35->raster_clip_z; |
0 | 3745 } |
3746 else | |
3747 { | |
3748 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10); | |
709 | 3749 v10 = v14->raster_clip_z; |
0 | 3750 v11 += v16; |
3751 } | |
3752 } | |
709 | 3753 v17 = v14->raster_clip_y; |
0 | 3754 v37 = 0; |
709 | 3755 uYa = v14->raster_clip_y; |
0 | 3756 if ( (signed int)v8 < v17 ) |
3757 v37 = 2; | |
709 | 3758 v18 = v14->raster_clip_w; |
0 | 3759 if ( (signed int)v8 > v18 ) |
3760 v37 |= 1u; | |
3761 if ( (signed int)v11 >= v17 ) | |
3762 v12 = 0; | |
3763 else | |
3764 v12 = 2; | |
3765 if ( (signed int)v11 > v18 ) | |
3766 LOBYTE(v12) = v12 | 1; | |
3767 if ( !(v12 & v37) ) | |
3768 { | |
3769 v12 ^= v37; | |
3770 uZa = v12; | |
3771 if ( v12 & 2 ) | |
3772 { | |
3773 if ( v37 & 2 ) | |
3774 { | |
3775 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8); | |
3776 LOBYTE(v12) = (char)v35; | |
709 | 3777 v8 = v35->raster_clip_y; |
0 | 3778 } |
3779 else | |
3780 { | |
3781 v19 = (signed int)((uX - v10) * (uYa - v11)); | |
3782 v20 = v8 - v11; | |
3783 v11 = uYa; | |
3784 v12 = v19 / v20; | |
3785 v10 += v12; | |
3786 } | |
3787 } | |
3788 if ( uZa & 1 ) | |
3789 { | |
3790 if ( v37 & 1 ) | |
3791 { | |
709 | 3792 uX += (signed int)((v10 - uX) * (v35->raster_clip_w - v8)) / (signed int)(v11 - v8); |
0 | 3793 LOBYTE(v12) = (char)v35; |
709 | 3794 v8 = v35->raster_clip_w; |
0 | 3795 } |
3796 else | |
3797 { | |
709 | 3798 v12 = (signed int)((uX - v10) * (v35->raster_clip_w - v11)) / (signed int)(v8 - v11); |
3799 v11 = v35->raster_clip_w; | |
0 | 3800 v10 += v12; |
3801 } | |
3802 } | |
3803 goto LABEL_46; | |
3804 } | |
3805 return v12; | |
3806 } | |
3807 | |
3808 //----- (004A0E80) -------------------------------------------------------- | |
3809 void Render::ClearZBuffer(int a2, int a3) | |
3810 { | |
3811 memset32(this->pActiveZBuffer, -65536, 0x4B000u); | |
3812 } | |
3813 | |
3814 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3815 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3816 { | |
3817 this->raster_clip_x = uX; | |
3818 this->raster_clip_y = uY; | |
3819 this->raster_clip_z = uZ; | |
3820 this->raster_clip_w = uW; | |
0 | 3821 } |
3822 | |
3823 //----- (004A0EB6) -------------------------------------------------------- | |
3824 void Render::ParseTargetPixelFormat() | |
3825 { | |
3826 Render *v1; // eax@1 | |
3827 signed int v2; // ecx@1 | |
3828 DWORD uRedMask; // edx@1 | |
3829 unsigned int uGreenMask; // esi@5 | |
3830 signed int v5; // ecx@5 | |
3831 unsigned int uBlueMask; // edx@9 | |
3832 signed int v7; // ecx@9 | |
3833 unsigned int v8; // ecx@13 | |
3834 | |
3835 v1 = this; | |
3836 v2 = 0; | |
3837 uRedMask = v1->ddpfPrimareSuface.dwRBitMask; | |
3838 v1->uTargetBBits = 0; | |
3839 v1->uTargetGBits = 0; | |
3840 v1->uTargetRBits = 0; | |
3841 do | |
3842 { | |
3843 if ( (1 << v2) & uRedMask ) | |
3844 ++v1->uTargetRBits; | |
3845 ++v2; | |
3846 } | |
3847 while ( v2 < 16 ); | |
3848 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask; | |
3849 v5 = 0; | |
3850 do | |
3851 { | |
3852 if ( (1 << v5) & uGreenMask ) | |
3853 ++v1->uTargetGBits; | |
3854 ++v5; | |
3855 } | |
3856 while ( v5 < 16 ); | |
3857 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask; | |
3858 v7 = 0; | |
3859 do | |
3860 { | |
3861 if ( (1 << v7) & uBlueMask ) | |
3862 ++v1->uTargetBBits; | |
3863 ++v7; | |
3864 } | |
3865 while ( v7 < 16 ); | |
3866 v8 = v1->ddpfPrimareSuface.dwRBitMask; | |
3867 v1->uTargetGMask = uGreenMask; | |
3868 v1->uTargetRMask = v8; | |
3869 v1->uTargetBMask = uBlueMask; | |
3870 } | |
3871 | |
3872 //----- (004A0F40) -------------------------------------------------------- | |
3873 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3874 { | |
3875 IDirectDrawSurface4 *v4; // esi@1 | |
168 | 3876 HRESULT result; // eax@1 |
0 | 3877 HRESULT v6; // eax@4 |
3878 int v7; // [sp-8h] [bp-14h]@10 | |
3879 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3880 char v9; // [sp+Bh] [bp-1h]@1 | |
3881 | |
3882 v4 = pSurface; | |
3883 v9 = 1; | |
3884 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3885 if ( result == DDERR_SURFACELOST ) | |
3886 { | |
3887 v6 = v4->Restore(); | |
3888 if ( v6 ) | |
3889 { | |
3890 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3891 { | |
3892 LABEL_20: | |
3893 v9 = 0; | |
3894 result = (bool)memset(pDesc, 0, 4u); | |
3895 goto LABEL_21; | |
3896 } | |
3897 pRenderer->pFrontBuffer4->Restore(); | |
3898 v4->Restore(); | |
3899 } | |
3900 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
3901 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3902 goto LABEL_20; | |
3903 ErrD3D(result); | |
3904 if ( result ) | |
3905 { | |
3906 //v8 = 0; | |
3907 //v7 = 2161; | |
3908 LABEL_19: | |
3909 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3910 goto LABEL_20; | |
3911 } | |
3912 if ( pRenderer->pRenderD3D ) | |
3913 pRenderD3D->HandleLostResources(); | |
3914 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3915 } | |
3916 else | |
3917 { | |
3918 if ( result ) | |
3919 { | |
3920 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3921 goto LABEL_20; | |
3922 ErrD3D(result); | |
3923 //v8 = 0; | |
3924 //v7 = 2199; | |
3925 //goto LABEL_19; | |
3926 } | |
3927 } | |
3928 LABEL_21: | |
3929 LOBYTE(result) = v9; | |
3930 return result; | |
3931 } | |
3932 | |
3933 //----- (004A1032) -------------------------------------------------------- | |
3934 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags) | |
3935 { | |
3936 IDirectDrawSurface2 *v4; // esi@1 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
3937 HRESULT v5; // eax@1 |
0 | 3938 HRESULT v6; // eax@2 |
3939 int v7; // [sp-8h] [bp-10h]@8 | |
3940 unsigned int v8; // [sp-4h] [bp-Ch]@8 | |
3941 | |
3942 v4 = pSurface; | |
3943 v5 = pSurface->Lock( | |
3944 0, | |
3945 pDesc, | |
3946 uLockFlags, | |
3947 0); | |
3948 BYTE3(pSurface) = 1; | |
3949 if ( v5 == DDERR_SURFACELOST ) | |
3950 { | |
3951 v6 = v4->Restore(); | |
3952 if ( !v6 ) | |
3953 goto LABEL_5; | |
3954 if ( v6 == DDERR_IMPLICITLYCREATED ) | |
3955 { | |
3956 pRenderer->pFrontBuffer2->Restore(); | |
3957 v4->Restore(); | |
3958 LABEL_5: | |
3959 v5 = v4->Lock(0, pDesc, 1u, 0) != 0; | |
3960 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY ) | |
3961 goto LABEL_14; | |
3962 if ( !v5 ) | |
3963 return true; | |
3964 ErrD3D(v5); | |
3965 //v8 = 0; | |
3966 //v7 = 2247; | |
3967 goto LABEL_13; | |
3968 } | |
3969 else | |
3970 { | |
3971 pDesc->dwSize = 0; | |
3972 return false; | |
3973 } | |
3974 } | |
3975 else | |
3976 { | |
3977 if ( !v5 ) | |
3978 return true; | |
3979 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY ) | |
3980 { | |
3981 //v8 = 0; | |
3982 //v7 = 2269; | |
3983 ErrD3D(v5); | |
3984 pDesc->dwSize = 0; | |
3985 return false; | |
3986 LABEL_13: | |
3987 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3988 goto LABEL_14; | |
3989 } | |
3990 } | |
3991 LABEL_14: | |
3992 return true; | |
3993 } | |
3994 | |
3995 //----- (004A10E4) -------------------------------------------------------- | |
3996 void Render::CreateDirectDraw() | |
3997 { | |
3998 Render *v1; // edi@1 | |
3999 HRESULT v2; // eax@1 | |
4000 HRESULT v3; // eax@5 | |
4001 int v6; // [sp-Ch] [bp-20h]@3 | |
4002 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
4003 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
4004 | |
4005 v1 = this; | |
4006 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
4007 | |
4008 pDirectDraw2 = nullptr; | |
4009 pDirectDraw4 = nullptr; | |
4010 | |
4011 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4012 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); | |
4013 else | |
4014 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2)); | |
4015 | |
4016 lpDD->Release(); | |
4017 lpDD = nullptr; | |
4018 } | |
4019 | |
4020 //----- (004A1169) -------------------------------------------------------- | |
4021 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
4022 { | |
4023 DWORD flags; // eax@1 | |
4024 IDirectDraw *v4; // ecx@3 | |
4025 HRESULT v5; // eax@5 | |
4026 int v6; // [sp-8h] [bp-8h]@3 | |
4027 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
4028 | |
4029 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
4030 DDSCL_NORMAL; | |
4031 | |
4032 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4033 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); | |
4034 else | |
4035 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags)); | |
4036 } | |
4037 | |
4038 //----- (004A11C6) -------------------------------------------------------- | |
4039 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
4040 { | |
4041 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4042 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4043 else | |
4044 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); | |
4045 } | |
4046 | |
4047 //----- (004A121C) -------------------------------------------------------- | |
4048 void Render::CreateFrontBuffer() | |
4049 { | |
4050 Render *v1; // esi@1 | |
4051 IDirectDraw *pDD; // eax@3 | |
4052 IDirectDrawSurface **pOutSurf; // esi@3 | |
4053 struct _DDSURFACEDESC *v4; // edx@3 | |
4054 HRESULT v5; // eax@5 | |
4055 int v6; // [sp-8h] [bp-8Ch]@3 | |
4056 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4057 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4058 | |
4059 v1 = this; | |
4060 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4061 { | |
4062 memset(&a2, 0, 0x7Cu); | |
4063 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
4064 a2.dwSize = 124; | |
4065 a2.dwFlags = 1; | |
4066 v7 = 0; | |
4067 a2.ddsCaps.dwCaps = 512; | |
4068 v6 = 2357; | |
4069 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
4070 v4 = (struct _DDSURFACEDESC *)&a2; | |
4071 } | |
4072 else | |
4073 { | |
4074 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
4075 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
4076 a2.lPitch = 108; | |
4077 a2.dwBackBufferCount = 1; | |
4078 v7 = 0; | |
4079 a2.dwTextureStage = 512; | |
4080 v6 = 2346; | |
4081 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
4082 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
4083 } | |
4084 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); | |
4085 } | |
4086 | |
4087 //----- (004A12CD) -------------------------------------------------------- | |
4088 void Render::CreateBackBuffer() | |
4089 { | |
4090 Render *v1; // esi@1 | |
4091 IDirectDraw *v2; // eax@3 | |
4092 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
4093 struct _DDSURFACEDESC *v4; // edx@3 | |
4094 HRESULT v5; // eax@5 | |
4095 int v6; // [sp-8h] [bp-8Ch]@3 | |
4096 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
4097 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
4098 | |
4099 v1 = this; | |
4100 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4101 { | |
4102 memset(&a2, 0, 0x7Cu); | |
4103 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
4104 a2.dwSize = 124; | |
4105 a2.dwFlags = 7; | |
4106 v7 = 0; | |
4107 a2.ddsCaps.dwCaps = 2112; | |
4108 a2.dwWidth = 640; | |
4109 a2.dwHeight = 480; | |
4110 v6 = 2387; | |
4111 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4112 v4 = (struct _DDSURFACEDESC *)&a2; | |
4113 } | |
4114 else | |
4115 { | |
4116 memset(&a2.lPitch, 0, 0x6Cu); | |
4117 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4118 a2.lPitch = 108; | |
4119 a2.dwBackBufferCount = 7; | |
4120 v7 = 0; | |
4121 a2.dwTextureStage = 2112; | |
4122 a2.dwAlphaBitDepth = 640; | |
4123 a2.dwMipMapCount = 480; | |
4124 v6 = 2374; | |
4125 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4126 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
4127 } | |
4128 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); | |
4129 } | |
4130 | |
4131 //----- (004A139A) -------------------------------------------------------- | |
4132 void Render::CreateDirectDrawPrimarySurface() | |
4133 { | |
4134 Render *v1; // esi@1 | |
4135 int v2; // ebx@3 | |
4136 IDirectDraw2 *v3; // eax@3 | |
4137 HRESULT v4; // eax@3 | |
4138 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4139 DDSCAPS2 *v6; // edx@3 | |
4140 IDirectDraw4 *v7; // eax@4 | |
4141 HRESULT v8; // eax@4 | |
4142 int v9; // ST14_4@5 | |
4143 IDirectDrawSurface *v10; // ST10_4@5 | |
4144 HRESULT v11; // eax@5 | |
4145 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4146 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4147 int v14; // [sp+4h] [bp-9Ch]@0 | |
4148 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4149 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4150 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4151 int a4; // [sp+98h] [bp-8h]@3 | |
4152 | |
4153 v1 = this; | |
4154 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4155 { | |
4156 v2 = 0; | |
4157 this->field_4004C = 1; | |
4158 memset(&ddsd2, 0, 0x7Cu); | |
4159 v7 = v1->pDirectDraw4; | |
4160 ddsd2.dwBackBufferCount = 1; | |
4161 ddsd2.dwSize = 0x7Cu; | |
4162 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4163 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4164 ErrD3D(v7->CreateSurface( | |
4165 &ddsd2, | |
4166 &pFrontBuffer4, | |
4167 0)); | |
4168 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4169 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4170 } | |
4171 else | |
4172 { | |
4173 v2 = 0; | |
4174 this->field_4004C = 1; | |
4175 | |
4176 DDSURFACEDESC ddsd; | |
4177 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4178 | |
4179 ddsd.lpSurface = (LPVOID)1; | |
4180 ddsd.lPitch = 108; | |
4181 ddsd.dwBackBufferCount = 33; | |
4182 ddsd.ddsCaps.dwCaps = 8728; | |
4183 ErrD3D(pDirectDraw2->CreateSurface( | |
4184 &ddsd, | |
4185 (IDirectDrawSurface **)&pFrontBuffer2, | |
4186 0)); | |
4187 | |
4188 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4189 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4190 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4191 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4192 v9 = (int)v6; |
4193 v10 = pFrontBuffer; // BUG | |
4194 | |
4195 v17.dwCaps = 4; | |
4196 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4197 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
4198 v1->field_40030 = v2; | |
4199 v1->field_18_locked_pitch = v2; | |
4200 } | |
4201 | |
4202 //----- (004A14F4) -------------------------------------------------------- | |
4203 void Render::CreateClipper(HWND a2) | |
4204 { | |
4205 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4206 { | |
4207 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); | |
4208 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4209 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
4210 } | |
4211 else | |
4212 { | |
4213 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0)); | |
4214 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4215 } | |
4216 } | |
4217 | |
4218 //----- (004A15D8) -------------------------------------------------------- | |
4219 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4220 { | |
4221 IDirectDrawSurface *v2; // eax@3 | |
4222 | |
4223 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4224 v2 = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4225 else | |
4226 v2 = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4227 v2->GetPixelFormat(pOut); | |
4228 } | |
4229 | |
4230 //----- (004A1605) -------------------------------------------------------- | |
4231 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4232 { | |
4233 Render *v3; // esi@1 | |
4234 signed int v4; // eax@3 | |
4235 | |
4236 v3 = this; | |
4237 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4238 { | |
4239 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4240 memset(&pDesc, 0, 0x7Cu); | |
4241 pDesc.dwSize = 124; | |
168 | 4242 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4243 *pOutSurfacePtr = pDesc.lpSurface; |
4244 v4 = pDesc.lPitch; | |
4245 } | |
4246 else | |
4247 { | |
4248 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4249 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4250 pDesc.lPitch = 108; | |
4251 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u); | |
4252 *pOutSurfacePtr = (void *)pDesc.lpSurface; | |
4253 v4 = pDesc.dwReserved; | |
4254 } | |
4255 *pOutPixelsPerRow = v4 >> 1; | |
4256 } | |
4257 | |
4258 //----- (004A169E) -------------------------------------------------------- | |
4259 bool Render::UsingDirect3D() | |
4260 { | |
4261 return bUserDirect3D == 0; | |
4262 } | |
4263 | |
4264 //----- (004A16E1) -------------------------------------------------------- | |
4265 void Render::UnlockBackBuffer() | |
4266 { | |
4267 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4268 ErrD3D(pBackBuffer4->Unlock(0)); | |
4269 else | |
4270 ErrD3D(pBackBuffer2->Unlock(0)); | |
4271 } | |
4272 | |
4273 //----- (004A172E) -------------------------------------------------------- | |
4274 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4275 { | |
4276 Render *v3; // esi@1 | |
4277 signed int v4; // eax@3 | |
4278 | |
4279 v3 = this; | |
4280 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4281 { | |
4282 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4283 memset(&pDesc, 0, 0x7Cu); | |
4284 pDesc.dwSize = 124; | |
168 | 4285 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4286 *pOutSurface = pDesc.lpSurface; |
4287 v4 = pDesc.lPitch; | |
4288 } | |
4289 else | |
4290 { | |
4291 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4292 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4293 pDesc.lPitch = 108; | |
4294 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u); | |
4295 *pOutSurface = (void *)pDesc.lpSurface; | |
4296 v4 = pDesc.dwReserved; | |
4297 } | |
4298 *pOutPixelsPerRow = v4 >> 1; | |
4299 } | |
4300 | |
4301 //----- (004A17C7) -------------------------------------------------------- | |
4302 void Render::UnlockFrontBuffer() | |
4303 { | |
4304 IDirectDrawSurface *pFront; // eax@3 | |
4305 HRESULT v2; // eax@5 | |
4306 signed int v3; // [sp-8h] [bp-Ch]@3 | |
4307 int v4; // [sp-4h] [bp-8h]@3 | |
4308 | |
4309 auto a5 = this; | |
4310 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4311 { | |
4312 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4; | |
4313 v4 = 0; | |
4314 v3 = 2615; | |
4315 } | |
4316 else | |
4317 { | |
4318 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2; | |
4319 v4 = 0; | |
4320 v3 = 2611; | |
4321 } | |
4322 ErrD3D(pFront->Unlock(0)); | |
4323 } | |
4324 | |
4325 //----- (004A1814) -------------------------------------------------------- | |
4326 void Render::RestoreFrontBuffer() | |
4327 { | |
4328 IDirectDrawSurface **v1; // esi@2 | |
4329 | |
4330 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4331 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) ) | |
4332 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4; | |
4333 if ( (*v1)->IsLost() == DDERR_SURFACELOST ) | |
4334 (*v1)->Restore(); | |
4335 } | |
4336 | |
4337 //----- (004A184C) -------------------------------------------------------- | |
4338 HRESULT Render::_4A184C() | |
4339 { | |
4340 IDirectDrawSurface **pBack; // esi@2 | |
4341 HRESULT result; // eax@4 | |
4342 | |
4343 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT | |
4344 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) ) | |
4345 pBack = (IDirectDrawSurface **)&this->pBackBuffer4; | |
4346 result = (*pBack)->IsLost(); | |
4347 if ( result == DDERR_SURFACELOST ) | |
4348 result = (*pBack)->Restore(); | |
4349 return result; | |
4350 } | |
4351 | |
4352 //----- (004A1884) -------------------------------------------------------- | |
4353 void Render::PresentRect(RECT *a2, RECT *a3) | |
4354 { | |
4355 IDirectDrawSurface *pFront; // eax@3 | |
4356 HRESULT v4; // eax@5 | |
4357 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 | |
4358 struct tagRECT *v6; // [sp-18h] [bp-18h]@3 | |
4359 DWORD v7; // [sp-14h] [bp-14h]@3 | |
4360 DDBLTFX *v8; // [sp-10h] [bp-10h]@3 | |
4361 const char *v9; // [sp-Ch] [bp-Ch]@3 | |
4362 int v10; // [sp-8h] [bp-8h]@3 | |
4363 unsigned int v11; // [sp-4h] [bp-4h]@3 | |
4364 | |
4365 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4366 { | |
4367 v11 = 0; | |
4368 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4369 v10 = 2657; | |
4370 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4371 v8 = 0; | |
4372 v7 = DDBLT_WAIT; | |
4373 v6 = a3; | |
4374 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4375 } | |
4376 else | |
4377 { | |
4378 v11 = 0; | |
4379 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4380 v10 = 2653; | |
4381 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; | |
4382 v8 = 0; | |
4383 v7 = DDBLT_WAIT; | |
4384 v6 = a3; | |
4385 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4386 } | |
4387 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); | |
4388 } | |
4389 | |
4390 //----- (004A18F5) -------------------------------------------------------- | |
4391 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4392 { | |
4393 IDirectDrawSurface *pFront; // eax@3 | |
4394 HRESULT v6; // eax@5 | |
4395 int v7; // [sp-8h] [bp-8h]@3 | |
4396 unsigned int v8; // [sp-4h] [bp-4h]@3 | |
4397 | |
4398 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u ) | |
4399 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4400 else | |
4401 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); | |
4402 } | |
4403 | |
4404 //----- (004A194A) -------------------------------------------------------- | |
4405 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4406 { | |
4407 IDirectDrawSurface *pFront; // eax@3 | |
4408 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4409 | |
4410 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
4411 { | |
4412 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4413 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4414 } | |
4415 else | |
4416 { | |
4417 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4418 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
4419 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4420 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4421 } |
4422 | |
4423 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4424 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4425 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4426 //unsigned int v2; // ebx@1 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4427 //double v4; // st7@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4428 //unsigned int v5; // esi@5 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4429 //int v6; // ecx@5 |
0 | 4430 unsigned int v7; // edx@6 |
4431 char *v8; // ecx@12 | |
4432 void *v9; // edi@16 | |
4433 unsigned int v10; // eax@16 | |
4434 void *v11; // edi@21 | |
4435 unsigned int v12; // eax@21 | |
4436 | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4437 //v2 = uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4438 if (uNumBillboardsToDraw >= 999 ) |
0 | 4439 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4440 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4441 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4442 uNumBillboardsToDraw = 1; |
0 | 4443 return 0; |
4444 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4445 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4446 //v4 = *(float *)&a1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4447 //v5 = pRenderer->uNumBillboardsToDraw; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4448 //v6 = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4449 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4450 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4451 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4452 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4453 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4454 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4455 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4456 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4457 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4458 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4459 if (z > *(float *)v8 ) |
0 | 4460 { |
4461 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4462 { | |
4463 v7 = pRenderer->uNumBillboardsToDraw; | |
4464 } | |
4465 else | |
4466 { | |
4467 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4468 { | |
4469 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4470 v10 = pRenderer->uNumBillboardsToDraw - v7; | |
4471 do | |
4472 { | |
4473 memcpy(v9, (char *)v9 - 156, 0x9Cu); | |
4474 v9 = (char *)v9 - 156; | |
4475 --v10; | |
4476 } | |
4477 while ( v10 ); | |
4478 } | |
4479 ++v7; | |
4480 } | |
717 | 4481 //LABEL_23: |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4482 uNumBillboardsToDraw++; |
0 | 4483 return v7; |
4484 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4485 if (z <= *(float *)v8 ) |
0 | 4486 { |
4487 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4488 { | |
4489 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; | |
4490 v12 = pRenderer->uNumBillboardsToDraw - v7; | |
4491 do | |
4492 { | |
4493 memcpy(v11, (char *)v11 - 156, 0x9Cu); | |
4494 v11 = (char *)v11 - 156; | |
4495 --v12; | |
4496 } | |
4497 while ( v12 ); | |
4498 } | |
717 | 4499 //goto LABEL_23; |
4500 uNumBillboardsToDraw++; | |
4501 return v7; | |
0 | 4502 } |
4503 return v7; | |
4504 } | |
4505 | |
4506 //----- (004A1E9D) -------------------------------------------------------- | |
4507 unsigned int Render::GetBillboardDrawListSize() | |
4508 { | |
4509 return pRenderer->uNumBillboardsToDraw; | |
4510 } | |
4511 | |
4512 //----- (004A1EA3) -------------------------------------------------------- | |
4513 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4514 { | |
4515 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID; | |
4516 } | |
4517 | |
4518 //----- (004A1EB6) -------------------------------------------------------- | |
4519 void Render::BeginSceneD3D() | |
4520 { | |
4521 if (!uNumD3DSceneBegins++) | |
4522 { | |
4523 if (pRenderD3D) | |
4524 { | |
4525 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4526 pRenderer->uNumBillboardsToDraw = 0; | |
4527 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4528 |
0 | 4529 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4530 uFogColor = GetLevelFogColor(); | |
4531 else | |
4532 uFogColor = 0; | |
4533 | |
4534 if ( uFogColor & 0xFF000000 ) | |
4535 { | |
4536 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4537 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4538 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4539 bUsingSpecular = true; | |
4540 } | |
4541 else | |
4542 { | |
4543 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4544 bUsingSpecular = 0; | |
4545 } | |
4546 } | |
4547 else | |
4548 { | |
4549 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4550 if (pTargetSurface) | |
4551 field_18_locked_pitch = uTargetSurfacePitch; | |
4552 else | |
4553 --uNumD3DSceneBegins; | |
4554 } | |
4555 } | |
4556 } | |
4557 | |
4558 //----- (004A1FE1) -------------------------------------------------------- | |
4559 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4560 { | |
4561 --uNumD3DSceneBegins; | |
4562 if (uNumD3DSceneBegins) | |
4563 return; | |
4564 | |
4565 if (pRenderD3D) | |
4566 { | |
4567 pGame->draw_debug_outlines(); | |
161 | 4568 DoRenderBillboards_D3D(); |
0 | 4569 pGame->pStru6Instance->RenderSpecialEffects(); |
4570 pRenderD3D->pDevice->EndScene(); | |
4571 } | |
4572 else | |
4573 pGame->pStru6Instance->RenderSpecialEffects(); | |
4574 } | |
4575 | |
4576 //----- (004A2031) -------------------------------------------------------- | |
349 | 4577 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4578 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4579 // __debugbreak(); // should not fire outside decal builder |
349 | 4580 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4581 } |
4582 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4583 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4584 { |
4585 int v5; // ebx@1 | |
4586 int v6; // edi@1 | |
4587 int v8; // eax@7 | |
4588 float v9; // eax@12 | |
4589 float *v10; // esi@12 | |
4590 float v11; // ecx@14 | |
4591 double v12; // st7@14 | |
4592 double v13; // st7@14 | |
4593 double v14; // st7@14 | |
4594 signed int v15; // eax@14 | |
4595 int v16; // eax@15 | |
4596 float v17; // ST48_4@15 | |
4597 char v18; // zf@17 | |
4598 int v19; // eax@18 | |
4599 int v20; // eax@18 | |
4600 int v21; // edx@20 | |
4601 signed int v22; // ecx@20 | |
4602 int v23; // eax@20 | |
4603 const char *v24; // ST4C_4@20 | |
4604 unsigned int v25; // ST50_4@20 | |
4605 int v26; // ST54_4@20 | |
4606 int v27; // eax@20 | |
4607 _UNKNOWN *v28; // eax@21 | |
4608 int v29; // ecx@23 | |
4609 int v30; // eax@23 | |
4610 int v31; // eax@23 | |
4611 int v32; // eax@24 | |
4612 int v33; // eax@25 | |
4613 int v34; // eax@25 | |
4614 int v35; // eax@25 | |
4615 int v36; // eax@25 | |
4616 signed int v37; // ecx@26 | |
4617 int v38; // eax@26 | |
4618 _UNKNOWN *v39; // eax@27 | |
4619 int v40; // edx@28 | |
4620 int v41; // eax@29 | |
4621 int v42; // eax@29 | |
4622 int v43; // eax@29 | |
4623 int v44; // eax@29 | |
4624 unsigned int v46; // eax@29 | |
4625 int v47; // eax@30 | |
4626 int v48; // eax@30 | |
4627 int v49; // eax@30 | |
4628 double v52; // st6@35 | |
4629 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4630 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4631 signed int v59; // [sp+60h] [bp-8h]@12 | |
4632 int v61; // [sp+64h] [bp-4h]@4 | |
4633 int i; | |
4634 | |
4635 v6 = (int)this; | |
4636 v5 = 0; | |
4637 if (!this->uNumD3DSceneBegins) | |
4638 return; | |
4639 | |
4640 | |
4641 | |
4642 | |
186 | 4643 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4644 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4645 if (this->bUsingSpecular) | |
4646 { | |
186 | 4647 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4648 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4649 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4650 } |
4651 | |
4652 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4653 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
4654 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4655 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); | |
4656 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4657 pVertices[0].specular = 0; | |
4658 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4659 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4660 | |
4661 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4662 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
4663 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4664 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); | |
4665 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4666 pVertices[1].specular = 0; | |
4667 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4668 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4669 | |
4670 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4671 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
4672 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4673 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); | |
4674 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4675 pVertices[2].specular = 0; | |
4676 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4677 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4678 | |
4679 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4680 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4681 | |
4682 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4683 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
4684 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); | |
4685 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); | |
4686 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4687 pVertices[5].specular = 0; | |
4688 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4689 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4690 | |
4691 | |
4692 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4693 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4694 | |
186 | 4695 }*/ |
4696 | |
0 | 4697 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4698 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4699 { |
4700 //RenderVertexSoft *pVertices; // esi@0 | |
4701 //int v7; // edi@1 | |
0 | 4702 unsigned int v8; // ebx@1 |
4703 LightmapBuilder *v9; // esi@3 | |
4704 unsigned int v10; // edx@3 | |
4705 int v11; // eax@5 | |
4706 int v12; // eax@11 | |
4707 char *v13; // esi@11 | |
4708 double v14; // st7@13 | |
4709 double v15; // st7@13 | |
4710 signed int v16; // eax@13 | |
4711 int v17; // ecx@13 | |
4712 double v18; // st7@13 | |
4713 float v19; // ST78_4@14 | |
4714 int v20; // eax@14 | |
4715 char v21; // zf@16 | |
4716 HRESULT v22; // eax@17 | |
4717 HRESULT v23; // eax@17 | |
4718 HRESULT v24; // eax@19 | |
4719 HRESULT v25; // eax@19 | |
4720 unsigned int v26; // ecx@19 | |
4721 char *v27; // eax@20 | |
4722 HRESULT v28; // eax@22 | |
4723 HRESULT v29; // eax@22 | |
4724 HRESULT v30; // eax@23 | |
4725 HRESULT v31; // eax@24 | |
4726 HRESULT v32; // eax@24 | |
4727 HRESULT v33; // eax@24 | |
4728 HRESULT v34; // eax@24 | |
4729 HRESULT v35; // eax@25 | |
4730 HRESULT v36; // eax@25 | |
4731 unsigned int v37; // ecx@25 | |
4732 char *v38; // eax@26 | |
4733 int v39; // edx@27 | |
4734 HRESULT v40; // eax@28 | |
4735 HRESULT v41; // eax@28 | |
4736 HRESULT v42; // eax@28 | |
4737 HRESULT v43; // eax@28 | |
4738 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4739 unsigned int v45; // eax@28 | |
4740 HRESULT v46; // eax@29 | |
4741 HRESULT v47; // eax@29 | |
4742 HRESULT v48; // eax@29 | |
186 | 4743 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4744 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4745 int v51; // eax@40 | |
4746 char *v52; // esi@40 | |
4747 double v53; // st7@42 | |
4748 double v54; // st7@42 | |
4749 signed int v55; // eax@42 | |
4750 int v56; // ecx@42 | |
4751 double v57; // st7@42 | |
4752 float v58; // ST7C_4@43 | |
4753 int v59; // eax@43 | |
186 | 4754 //signed int v60; // [sp+78h] [bp-14h]@31 |
4755 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4756 const char *v62; // [sp+80h] [bp-Ch]@0 |
4757 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4758 int v64; // [sp+84h] [bp-8h]@0 | |
4759 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4760 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4761 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4762 int a7; |
4763 | |
4764 //v7 = (int)this; | |
0 | 4765 v8 = 0; |
186 | 4766 if (!this->uNumD3DSceneBegins) |
75 | 4767 return; |
4768 if ( uNumVertices < 3) | |
4769 return; | |
4770 | |
186 | 4771 //v61 = pVertices; |
4772 | |
75 | 4773 /* v9 = pGame->pLightmapBuilder; |
0 | 4774 v65 = v9; |
75 | 4775 v10 = v9->std__vector_000004_size;*/ |
1394 | 4776 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 4777 { |
638 | 4778 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4779 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4780 } |
4781 else | |
4782 { | |
186 | 4783 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4784 byte_4D864C && pGame->uFlags & 2 ) |
4785 { | |
186 | 4786 if (clampAtTextureBorders) |
4787 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4788 else |
186 | 4789 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4790 | |
4791 if (transparent || this->bUsingSpecular) | |
4792 { | |
4793 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4794 if (transparent) | |
0 | 4795 { |
186 | 4796 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4797 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4798 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4799 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4800 } |
4801 else | |
4802 { | |
186 | 4803 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4804 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4805 } |
186 | 4806 } |
1073 | 4807 |
4808 for (uint i = 0; i < uNumVertices; ++i) | |
4809 { | |
4810 | |
4811 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4812 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4813 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4814 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4815 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4816 if ( this->bUsingSpecular ) | |
0 | 4817 { |
1073 | 4818 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4819 } |
1073 | 4820 else |
4821 { | |
4822 d3d_vertex_buffer[i].specular = 0; | |
4823 } | |
4824 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4825 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4826 } | |
4827 | |
4828 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4829 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4830 if (transparent) |
4831 { | |
4832 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4833 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4834 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4835 } |
4836 } | |
4837 else | |
4838 { | |
1073 | 4839 for (uint i = 0; i < uNumVertices; ++i) |
4840 { | |
4841 | |
4842 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4843 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4844 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); | |
4845 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); | |
4846 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4847 if ( this->bUsingSpecular ) | |
0 | 4848 { |
1073 | 4849 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4850 } |
1073 | 4851 else |
4852 { | |
4853 d3d_vertex_buffer[i].specular = 0; | |
4854 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4855 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4856 d3d_vertex_buffer[i].specular = v20; |
4857 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4858 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4859 } | |
186 | 4860 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4861 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4862 if (pRenderer->bUsingSpecular) | |
4863 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4864 |
4865 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4866 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4867 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4868 d3d_vertex_buffer, |
0 | 4869 uNumVertices, |
4870 16)); | |
4871 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4872 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4873 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4874 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4875 for (uint i = 0; i < uNumVertices; ++i) |
4876 { | |
4877 d3d_vertex_buffer[i].diffuse = -1; | |
4878 } | |
0 | 4879 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4880 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4881 if ( !pRenderer->bUsingSpecular ) |
4882 { | |
186 | 4883 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4884 } | |
4885 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4886 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4887 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4888 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4889 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4890 d3d_vertex_buffer, |
0 | 4891 uNumVertices, |
4892 16)); | |
4893 if ( pRenderer->bUsingSpecular ) | |
4894 { | |
186 | 4895 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4896 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4897 for (uint i = 0; i < uNumVertices; ++i) |
4898 { | |
4899 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4900 d3d_vertex_buffer[i].specular = 0; | |
4901 } | |
4902 | |
75 | 4903 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4905 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4906 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4907 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4908 d3d_vertex_buffer, |
0 | 4909 uNumVertices, |
4910 16)); | |
186 | 4911 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4912 //v44 = pRenderer->pRenderD3D->pDevice; |
4913 v45 = GetLevelFogColor(); | |
4914 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4915 v8 = 0; | |
4916 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4917 } | |
186 | 4918 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4919 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4920 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4921 } | |
4922 } | |
186 | 4923 |
791 | 4924 if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4925 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4926 } |
4927 // 4A26BC: could not find valid save-restore pair for esi | |
4928 // 4D864C: using guessed type char byte_4D864C; | |
4929 | |
4930 //----- (004A2DA3) -------------------------------------------------------- | |
1427 | 4931 void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4932 { |
67 | 4933 int v7; // eax@7 |
4934 | |
4935 if ( !this->uNumD3DSceneBegins ) | |
4936 return; | |
4937 if ( uNumVertices >= 3 ) | |
4938 { | |
186 | 4939 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4940 if ( this->bUsingSpecular ) |
4941 { | |
186 | 4942 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4943 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4944 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4945 } |
1427 | 4946 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4947 { |
4948 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4949 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4950 pVertices[i].pos.z = 0.99989998; | |
168 | 4951 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4952 |
840 | 4953 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4954 v7 = 0; |
4955 if (this->bUsingSpecular) | |
1427 | 4956 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4957 pVertices[i].specular = v7; |
4958 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4959 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4960 } | |
4961 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4962 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4963 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4964 } |
4965 } | |
4966 | |
4967 //----- (004A2ED5) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4968 void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex) |
0 | 4969 { |
4970 signed int v4; // edi@2 | |
4971 int v5; // eax@3 | |
4972 int v6; // edx@5 | |
1072 | 4973 RenderVertexD3D3 *v7; // eax@6 |
4974 RenderVertexSoft *v8; // ecx@6 | |
4975 //double v9; // st6@7 | |
4976 //int v10; // ebx@7 | |
4977 //int v11; // ebx@7 | |
0 | 4978 |
4979 if ( this->uNumD3DSceneBegins ) | |
4980 { | |
4981 v4 = a2; | |
4982 if ( a2 >= 3 ) | |
4983 { | |
186 | 4984 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
638 | 4985 v5 = 31 - (a3->dimming_level & 0x1F); |
4986 if ( v5 < pOutdoor->max_terrain_dimming_level ) | |
4987 v5 = pOutdoor->max_terrain_dimming_level; | |
0 | 4988 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); |
1072 | 4989 for (uint i = 0; i < a2; ++i) |
4990 { | |
4991 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4992 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
4993 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; | |
4994 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; | |
4995 d3d_vertex_buffer[i].diffuse = v6; | |
4996 d3d_vertex_buffer[i].specular = 0; | |
4997 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4998 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4999 } | |
5000 | |
0 | 5001 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5002 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5003 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5004 d3d_vertex_buffer, |
0 | 5005 a2, |
5006 28)); | |
5007 } | |
5008 } | |
5009 } | |
5010 | |
1390 | 5011 |
5012 //----- (00479A53) -------------------------------------------------------- | |
5013 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) | |
5014 { | |
5015 BLVFace *pFace; // esi@1 | |
5016 unsigned int v3; // edi@1 | |
5017 PolygonType v4; // al@1 | |
5018 double v5; // st7@3 | |
5019 signed __int64 v6; // qax@3 | |
5020 PolygonType v7; // cl@3 | |
5021 int v8; // esi@7 | |
5022 int v9; // eax@7 | |
5023 unsigned int v10; // eax@7 | |
5024 double v11; // st6@7 | |
5025 int v12; // edx@7 | |
5026 int v13; // eax@7 | |
5027 char *v14; // esi@8 | |
5028 void *v15; // ecx@9 | |
5029 int v16; // eax@9 | |
5030 int v17; // edi@9 | |
5031 double v18; // st7@9 | |
5032 signed int v19; // ebx@9 | |
5033 void *v20; // ecx@9 | |
5034 int v21; // ebx@11 | |
5035 int v22; // eax@14 | |
5036 signed __int64 v23; // qtt@16 | |
5037 double v24; // st7@16 | |
5038 unsigned __int8 v25; // sf@16 | |
5039 unsigned __int8 v26; // of@16 | |
5040 Render *v27; // ecx@17 | |
5041 double v28; // st7@20 | |
5042 char *v29; // ebx@20 | |
5043 char *v30; // edx@20 | |
5044 unsigned __int8 v31; // c0@21 | |
5045 unsigned __int8 v32; // c3@21 | |
5046 double v33; // st6@23 | |
5047 char *v34; // esi@30 | |
5048 const void *v35; // ecx@31 | |
5049 int v36; // eax@31 | |
5050 const void *v37; // edi@31 | |
5051 signed __int64 v38; // qax@31 | |
5052 int v39; // ecx@31 | |
5053 int v40; // ebx@33 | |
5054 int v41; // eax@36 | |
5055 signed __int64 v42; // qtt@39 | |
5056 int v43; // eax@39 | |
5057 char v44; // zf@39 | |
5058 double v45; // st7@39 | |
5059 double v46; // st7@39 | |
5060 unsigned int v47; // edx@40 | |
5061 double v48; // st7@41 | |
5062 RenderVertexSoft *v49; // ebx@41 | |
5063 void *v50; // edi@43 | |
5064 double v51; // st7@46 | |
5065 RenderVertexSoft *v52; // edx@46 | |
5066 void *v53; // edi@48 | |
5067 char *v54; // ebx@52 | |
5068 unsigned int v55; // eax@53 | |
5069 unsigned int v56; // eax@55 | |
5070 int v57; // ST10_4@55 | |
5071 Texture *v58; // eax@55 | |
5072 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5073 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 5074 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
5075 struct Polygon v62; // [sp+14h] [bp-160h]@6 |
1390 | 5076 unsigned int v63; // [sp+120h] [bp-54h]@7 |
5077 double v64; // [sp+124h] [bp-50h]@7 | |
5078 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5079 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
5080 float v67; // [sp+130h] [bp-44h]@7 | |
5081 __int64 v68; // [sp+134h] [bp-40h]@3 | |
5082 __int64 v69; // [sp+13Ch] [bp-38h]@3 | |
5083 int v70; // [sp+144h] [bp-30h]@3 | |
5084 int X; // [sp+148h] [bp-2Ch]@9 | |
5085 int v72; // [sp+14Ch] [bp-28h]@7 | |
5086 float v73; // [sp+150h] [bp-24h]@16 | |
5087 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
5088 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 | |
5089 float v76; // [sp+15Ch] [bp-18h]@9 | |
5090 int v77; // [sp+160h] [bp-14h]@9 | |
5091 int v78; // [sp+164h] [bp-10h]@7 | |
5092 void *v79; // [sp+168h] [bp-Ch]@9 | |
5093 float v80; // [sp+16Ch] [bp-8h]@3 | |
5094 const void *v81; // [sp+170h] [bp-4h]@7 | |
5095 | |
5096 __debugbreak(); | |
5097 | |
5098 pFace = &pIndoor->pFaces[uFaceID]; | |
5099 v65 = uFaceID; | |
5100 v3 = uNumVertices; | |
5101 v4 = pFace->uPolygonType; | |
5102 if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor ) | |
5103 { | |
5104 if ( (signed int)uNumVertices > 0 ) | |
5105 { | |
5106 v54 = (char *)&array_507D30[0].u; | |
5107 LODWORD(v80) = uNumVertices; | |
5108 do | |
5109 { | |
5110 v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x; | |
5111 *(float *)v54 = (double)v69 + *(float *)v54; | |
5112 *(float *)v54 = *(float *)v54 * 0.25; | |
5113 v55 = GetTickCount(); | |
5114 v54 += 48; | |
5115 v44 = LODWORD(v80)-- == 1; | |
5116 v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5); | |
5117 *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25; | |
5118 } | |
5119 while ( !v44 ); | |
5120 uFaceID = v65; | |
5121 } | |
5122 v56 = 8 * uFaceID; | |
5123 LOBYTE(v56) = PID(OBJECT_BModel,uFaceID); | |
5124 v57 = v56; | |
5125 v58 = pFace->GetTexture(); | |
5126 pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0); | |
5127 return; | |
5128 } | |
5129 HIDWORD(v69) = pIndoorCamera->sRotationX; | |
5130 HIDWORD(v68) = pIndoorCamera->pos.z; | |
5131 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; | |
5132 v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z) | |
5133 / (((double)pBLVRenderParams->field_40 + 16192.0) | |
5134 * 65536.0) | |
5135 + *(float *)&v74); | |
5136 v5 = (double)pIndoorCamera->sRotationX * 0.0030664064; | |
5137 *(float *)&v75 = v5; | |
5138 v80 = cos(v5) * 16192.0; | |
5139 v6 = (signed __int64)(*(float *)&v74 | |
5140 - (double)pBLVRenderParams->field_40 | |
5141 / ((v80 + 0.0000001) | |
5142 * 65535.0) | |
5143 * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68))); | |
5144 v7 = pFace->uPolygonType; | |
5145 if ( v7 == 4 || v7 == 3 ) | |
5146 v70 = v6; | |
1544 | 5147 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1427 | 5148 v62.Create_48607B(&stru_8019C8); |
1390 | 5149 v62.uTileBitmapID = pFace->uBitmapID; |
5150 v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); | |
5151 if ( !v62.pTexture ) | |
5152 return; | |
5153 v8 = pBLVRenderParams->sPartyRotX; | |
5154 v62.dimming_level = 0; | |
5155 v62.uNumVertices = v3; | |
5156 v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16); | |
5157 v62.v_18.y = 0; | |
5158 v62.v_18.x = -v9; | |
5159 v62.v_18.z = -stru_5C6E00->Cos(v8 + 16); | |
5160 v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX; | |
5161 memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3])); | |
5162 LODWORD(v80) = v10; | |
5163 v62.field_24 = 33554432; | |
5164 v64 = (double)(signed int)v10 * 0.5; | |
5165 v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5166 LODWORD(v80) = v62.pTexture->uTextureWidth; | |
5167 v11 = 1.0 / (double)SLODWORD(v80); | |
5168 LODWORD(v80) = v62.pTexture->uTextureHeight; | |
5169 v12 = v62.pTexture->uWidthMinus1; | |
5170 v13 = v62.pTexture->uHeightMinus1; | |
5171 v67 = v11; | |
5172 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; | |
5173 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5174 v78 = 0; | |
5175 v81 = 0; | |
5176 *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80); | |
5177 if ( (signed int)v62.uNumVertices <= 0 ) | |
5178 { | |
5179 LABEL_17: | |
5180 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5181 v27 = pRenderer; | |
5182 v60 = &v62; | |
5183 v59 = v62.uNumVertices; | |
5184 goto LABEL_18; | |
5185 } | |
5186 v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5187 while ( 2 ) | |
5188 { | |
5189 v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14)); | |
5190 LODWORD(v80) = v62.ptr_38->field_14; | |
5191 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5192 v16 = v77 + v62.ptr_38->field_C; | |
5193 v77 = (int)v15; | |
5194 v74 = v16; | |
5195 LODWORD(v80) = v62.ptr_38->field_20; | |
5196 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5197 v79 = v15; | |
5198 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18); | |
5199 LODWORD(v80) = v62.v_18.z; | |
5200 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); | |
5201 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1)); | |
5202 v18 = *(float *)v14 - 1.0; | |
5203 v19 = -v62.field_24; | |
5204 v77 = -v62.field_24; | |
5205 X = (int)((char *)v79 + v62.v_18.x); | |
5206 LODWORD(v76) = (signed __int64)v18; | |
5207 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5208 while ( 1 ) | |
5209 { | |
5210 v79 = v20; | |
5211 if ( !X ) | |
5212 goto LABEL_14; | |
5213 v21 = abs(v19 >> 14); | |
5214 if ( v21 <= abs(X) ) | |
5215 break; | |
5216 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5217 break; | |
5218 v19 = v77; | |
5219 v20 = v79; | |
5220 LABEL_14: | |
5221 LODWORD(v80) = v62.v_18.z; | |
5222 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); | |
5223 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
5224 --LODWORD(v76); | |
5225 v20 = (char *)v20 + v72; | |
5226 X = v22 + v62.v_18.x; | |
5227 v78 = 1; | |
5228 } | |
5229 if ( !v78 ) | |
5230 { | |
5231 LODWORD(v23) = v77 << 16; | |
5232 HIDWORD(v23) = v77 >> 16; | |
5233 v79 = (void *)(v23 / X); | |
5234 v77 = v17; | |
5235 LODWORD(v80) = v62.ptr_38->field_10; | |
5236 v77 = v17; | |
5237 LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16); | |
5238 LODWORD(v80) = v62.ptr_38->field_1C; | |
5239 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16)); | |
5240 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; | |
5241 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | |
5242 v14 += 48; | |
5243 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); | |
5244 v81 = (char *)v81 + 1; | |
5245 v24 = (double)SLODWORD(v80) * 0.000015259022; | |
5246 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | |
5247 v26 = __OFSUB__((int)v81, v62.uNumVertices); | |
5248 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; | |
5249 *((float *)v14 - 10) = v24 * v67; | |
5250 *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1); | |
5251 *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79; | |
5252 if ( !(v25 ^ v26) ) | |
5253 goto LABEL_17; | |
5254 continue; | |
5255 } | |
5256 break; | |
5257 } | |
5258 LODWORD(v73) = 0; | |
5259 v80 = v76; | |
5260 if ( (signed int)v62.uNumVertices > 0 ) | |
5261 { | |
5262 v28 = (double)SLODWORD(v76); | |
5263 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
5264 v29 = (char *)&array_50AC10[0].vWorldViewProjX; | |
5265 v30 = (char *)&array_507D30[1].vWorldViewProjY; | |
5266 v79 = array_50AC10; | |
5267 v81 = array_507D30; | |
5268 v78 = v62.uNumVertices; | |
5269 do | |
5270 { | |
5271 v31 = v28 < *((float *)v30 - 12); | |
5272 v32 = v28 == *((float *)v30 - 12); | |
5273 ++LODWORD(v73); | |
5274 memcpy(v79, v81, 0x30u); | |
5275 v79 = (char *)v79 + 48; | |
5276 LODWORD(v76) += 48; | |
5277 v29 += 48; | |
5278 if ( v31 | v32 || v28 >= *(float *)v30 ) | |
5279 { | |
5280 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) | |
5281 goto LABEL_28; | |
5282 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) | |
5283 + *((float *)v30 - 1); | |
5284 } | |
5285 else | |
5286 { | |
5287 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) | |
5288 + *((float *)v30 - 13); | |
5289 } | |
5290 *(float *)v29 = v33; | |
5291 v79 = (char *)v79 + 48; | |
5292 v29 += 48; | |
5293 ++LODWORD(v73); | |
5294 *(unsigned int *)LODWORD(v76) = v28; | |
5295 LODWORD(v76) += 48; | |
5296 LABEL_28: | |
5297 v81 = (char *)v81 + 48; | |
5298 v30 += 48; | |
5299 --v78; | |
5300 } | |
5301 while ( v78 ); | |
5302 } | |
5303 if ( SLODWORD(v73) <= 0 ) | |
5304 goto LABEL_40; | |
5305 v34 = (char *)&array_50AC10[0].vWorldViewProjY; | |
5306 v65 = v77 >> 14; | |
5307 HIDWORD(v69) = LODWORD(v73); | |
5308 do | |
5309 { | |
5310 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); | |
5311 v78 = v62.ptr_38->field_14; | |
5312 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5313 v36 = (int)((char *)v81 + v62.ptr_38->field_C); | |
5314 v81 = v35; | |
5315 v74 = v36; | |
5316 v78 = v62.ptr_38->field_20; | |
5317 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5318 v78 = (int)v35; | |
5319 v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18); | |
5320 v81 = (const void *)v62.v_18.z; | |
5321 v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
5322 v37 = (const void *)(v72 | |
5323 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); | |
5324 v38 = (signed __int64)(*(float *)v34 - 1.0); | |
5325 v81 = 0; | |
5326 LODWORD(v76) = v38; | |
5327 v39 = v72 * (v70 - v38); | |
5328 while ( 1 ) | |
5329 { | |
5330 v78 = v39; | |
5331 if ( !X ) | |
5332 goto LABEL_36; | |
5333 v40 = abs(X); | |
5334 if ( abs((signed __int64)v65) <= v40 ) | |
5335 break; | |
5336 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5337 break; | |
5338 v39 = v78; | |
5339 LABEL_36: | |
5340 v78 = v62.v_18.z; | |
5341 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; | |
5342 --LODWORD(v76); | |
5343 v39 += v72; | |
5344 X = v41 + v62.v_18.x; | |
5345 v81 = (const void *)1; | |
5346 } | |
5347 if ( v81 ) | |
5348 { | |
5349 v79 = (void *)v62.v_18.z; | |
5350 v78 = 2 * LODWORD(v76); | |
5351 v81 = (const void *)((unsigned __int64)(v62.v_18.z | |
5352 * (signed __int64)(signed int)(signed __int64)(((double)v70 | |
5353 - ((double)(2 * LODWORD(v76)) | |
5354 - *(float *)v34)) | |
5355 * (double)v72)) >> 16); | |
5356 X = (int)((char *)v81 + v62.v_18.x); | |
5357 } | |
5358 LODWORD(v42) = v77 << 16; | |
5359 HIDWORD(v42) = v77 >> 16; | |
5360 v79 = (void *)(v42 / X); | |
5361 v81 = v37; | |
5362 v78 = v62.ptr_38->field_10; | |
5363 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5364 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5365 v74 = (unsigned int)v37; | |
5366 LODWORD(v76) = v43; | |
5367 v78 = v62.ptr_38->field_1C; | |
5368 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); | |
5369 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; | |
5370 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
5371 v34 += 48; | |
5372 v78 = v66 + ((signed int)v74 >> 4); | |
5373 v44 = HIDWORD(v69)-- == 1; | |
5374 v45 = (double)v78 * 0.000015259022; | |
5375 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
5376 *((float *)v34 - 10) = v45 * v67; | |
5377 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1); | |
5378 v46 = (double)(signed int)v79; | |
5379 *((float *)v34 - 16) = 0.000015258789 * v46; | |
5380 *((float *)v34 - 11) = 65536.0 / v46; | |
5381 } | |
5382 while ( !v44 ); | |
5383 LABEL_40: | |
5384 v47 = 0; | |
5385 if ( SLODWORD(v73) > 0 ) | |
5386 { | |
5387 v48 = (double)SLODWORD(v80); | |
5388 v75 = array_507D30; | |
5389 v49 = array_50AC10; | |
5390 HIDWORD(v69) = LODWORD(v73); | |
5391 do | |
5392 { | |
5393 if ( v48 >= v49->vWorldViewProjY ) | |
5394 { | |
5395 v50 = v75; | |
5396 ++v47; | |
5397 ++v75; | |
5398 memcpy(v50, v49, 0x30u); | |
5399 } | |
5400 ++v49; | |
5401 --HIDWORD(v69); | |
5402 } | |
5403 while ( HIDWORD(v69) ); | |
5404 } | |
5405 v62.uNumVertices = v47; | |
5406 pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]); | |
5407 *(float *)&v74 = 0.0; | |
5408 if ( SLODWORD(v73) > 0 ) | |
5409 { | |
5410 v51 = (double)SLODWORD(v80); | |
5411 v75 = array_507D30; | |
5412 v52 = array_50AC10; | |
5413 v80 = v73; | |
5414 do | |
5415 { | |
5416 if ( v51 <= v52->vWorldViewProjY ) | |
5417 { | |
5418 v53 = v75; | |
5419 ++v74; | |
5420 ++v75; | |
5421 memcpy(v53, v52, 0x30u); | |
5422 } | |
5423 ++v52; | |
5424 --LODWORD(v80); | |
5425 } | |
5426 while ( v80 != 0.0 ); | |
5427 } | |
5428 v62.uNumVertices = v74; | |
5429 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5430 v60 = &v62; | |
5431 v59 = v74; | |
5432 v27 = pRenderer; | |
5433 LABEL_18: | |
5434 v27->_4A2ED5(v59, v60, v61); | |
5435 } | |
5436 | |
5437 | |
0 | 5438 //----- (004A2FC0) -------------------------------------------------------- |
5439 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5440 { | |
5441 //Render *v8; // edi@1 | |
5442 //unsigned int v9; // esi@3 | |
1072 | 5443 RenderVertexSoft *v12; // ecx@9 |
5444 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5445 double v14; // st6@10 |
5446 int v15; // edx@10 | |
5447 Texture *v16; // edx@10 | |
5448 double v17; // st6@10 | |
5449 //char v18; // zf@10 | |
5450 Texture *v19; // edx@10 | |
595 | 5451 //Texture *v23; // edx@16 |
5452 //char *v24; // ecx@16 | |
5453 //char *v25; // eax@16 | |
5454 //double v26; // st6@17 | |
5455 //int v27; // esi@17 | |
5456 //double v28; // st6@17 | |
5457 //unsigned int v33; // ecx@18 | |
5458 //char *v34; // eax@19 | |
0 | 5459 //Texture *v45; // edx@23 |
5460 //char *v46; // ecx@23 | |
5461 //char *v47; // eax@23 | |
5462 //double v48; // st6@24 | |
5463 //int v49; // esi@24 | |
5464 //double v50; // st6@24 | |
5465 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5466 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5467 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5468 const char *v56; // [sp+0h] [bp-14h]@0 | |
5469 int v57; // [sp+4h] [bp-10h]@0 | |
5470 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5471 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5472 //int a3a; // [sp+10h] [bp-4h]@4 | |
5473 | |
5474 //v8 = this; | |
5475 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5476 return; | |
5477 | |
5478 //auto a3 = pFace; | |
5479 //auto a6 = uPackedID; | |
5480 //v59 = pGame->pLightmapBuilder; | |
5481 //v9 = v59->std__vector_000004_size; | |
5482 | |
5483 auto uCorrectedColor = uColor; | |
5484 if (pGame->pLightmapBuilder->std__vector_000004_size) | |
5485 uCorrectedColor = 0xFFFFFFFF; | |
638 | 5486 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); |
0 | 5487 |
792 | 5488 |
5489 if (pFace->uAttributes & FACE_OUTLINED) | |
5490 { | |
5491 int color; | |
5492 if (GetTickCount() % 300 >= 150) | |
5493 uColor = uCorrectedColor = 0xFF20FF20; | |
5494 else uColor = uCorrectedColor = 0xFF109010; | |
5495 } | |
5496 | |
1394 | 5497 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
0 | 5498 { |
5499 __debugbreak(); | |
5500 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5501 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5502 for (uint i = 0; i < uNumVertices; ++i) |
5503 { | |
5504 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5505 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5506 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5507 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5508 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5509 d3d_vertex_buffer[i].specular = 0; | |
5510 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5511 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5512 } | |
5513 | |
186 | 5514 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5515 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5516 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5517 D3DPT_TRIANGLEFAN, | |
5518 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5519 d3d_vertex_buffer, |
0 | 5520 uNumVertices, |
5521 28)); | |
1394 | 5522 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5523 } |
5524 else | |
5525 { | |
5526 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5527 byte_4D864C && pGame->uFlags & 2) | |
5528 { | |
5529 for (uint i = 0; i < uNumVertices; ++i) | |
5530 { | |
186 | 5531 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5532 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5533 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5534 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5535 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5536 d3d_vertex_buffer[i].specular = 0; | |
5537 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5538 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5539 } | |
5540 | |
5541 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5542 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5543 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5544 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5545 d3d_vertex_buffer, |
0 | 5546 uNumVertices, |
5547 28)); | |
5548 } | |
5549 else | |
5550 { | |
595 | 5551 for (uint i = 0; i < uNumVertices; ++i) |
5552 { | |
5553 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5554 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5555 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5556 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5557 d3d_vertex_buffer[i].diffuse = uColor; | |
5558 d3d_vertex_buffer[i].specular = 0; | |
5559 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5560 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5561 } | |
5562 //__debugbreak(); | |
5563 //if ( (signed int)uNumVertices > 0 ) | |
5564 //{ | |
5565 //v23 = pTex; | |
5566 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5567 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5568 //pTex = (Texture *)uNumVertices; | |
5569 //uint v18; | |
5570 //do | |
5571 //{ | |
5572 //v26 = *(float *)v24 * 0.061758894; | |
5573 //v27 = *((int *)v24 + 3); | |
5574 //*((int *)v25 + 4) = 0; | |
5575 //*((int *)v25 - 1) = v27; | |
5576 //*(int *)v25 = *((int *)v24 + 4); | |
5577 //*((int *)v25 + 3) = uColor; | |
5578 //v25 += 32; | |
5579 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5580 //v28 = 1.0 / *(float *)v24; | |
5581 //v24 += 48; | |
5582 //v18 = pTex == (Texture *)1; | |
5583 //pTex = (Texture *)((char *)pTex - 1); | |
5584 //*((float *)v25 - 6) = v28; | |
0 | 5585 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5586 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5587 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5588 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5589 //} | |
5590 //while ( !v18 ); | |
5591 //} | |
0 | 5592 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5593 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5594 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5595 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5596 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5597 d3d_vertex_buffer, |
0 | 5598 uNumVertices, |
5599 28)); | |
595 | 5600 |
5601 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5602 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5603 |
5604 for (uint i = 0; i < uNumVertices; ++i) | |
5605 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | |
5606 /*v33 = uNumVertices; | |
0 | 5607 if ( (signed int)uNumVertices > 0 ) |
5608 { | |
186 | 5609 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5610 do |
5611 { | |
5612 *(int *)v34 = uCorrectedColor; | |
5613 v34 += 32; | |
5614 --v33; | |
5615 } | |
5616 while ( v33 ); | |
595 | 5617 }*/ |
0 | 5618 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5619 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5620 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5621 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5622 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5623 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5624 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5625 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5626 d3d_vertex_buffer, |
0 | 5627 uNumVertices, |
5628 28)); | |
186 | 5629 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5630 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5631 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5632 } |
5633 } | |
5634 } | |
5635 // 4D864C: using guessed type char byte_4D864C; | |
5636 | |
5637 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5638 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5639 { | |
5640 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5641 //double v5; // st7@2 | |
5642 //float v6; // ST08_4@2 | |
0 | 5643 unsigned int v7; // eax@2 |
717 | 5644 //int v8; // ecx@2 |
5645 //unsigned int v9; // esi@2 | |
5646 //Sprite *v10; // edi@5 | |
0 | 5647 signed int v11; // eax@9 |
5648 signed int v12; // eax@9 | |
717 | 5649 //double v13; // st7@12 |
5650 //double v14; // st6@12 | |
0 | 5651 double v15; // st5@12 |
5652 double v16; // st4@12 | |
5653 double v17; // st3@12 | |
5654 double v18; // st2@12 | |
5655 int v19; // ecx@14 | |
5656 double v20; // st3@14 | |
5657 int v21; // ecx@16 | |
5658 double v22; // st3@16 | |
717 | 5659 //IDirect3DTexture2 *v23; // eax@18 |
5660 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5661 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5662 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5663 float v27; // [sp+24h] [bp-Ch]@5 |
5664 int v28; // [sp+28h] [bp-8h]@2 | |
5665 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5666 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5667 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5668 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5669 float a1; // [sp+40h] [bp+10h]@5 |
5670 | |
717 | 5671 //v26 = this; |
0 | 5672 if ( this->uNumD3DSceneBegins ) |
5673 { | |
717 | 5674 //v4 = pSoftBillboard; |
5675 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5676 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5677 //v6 = pSoftBillboard->zbuffer_depth; | |
5678 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5679 //v8 = dimming_level; | |
5680 //v9 = v7; | |
657 | 5681 v28 = dimming_level & 0xFF000000; |
5682 if ( dimming_level & 0xFF000000 ) | |
717 | 5683 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; |
0 | 5684 else |
717 | 5685 pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; |
5686 //v10 = a3; | |
5687 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5688 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
5689 pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID; | |
5690 //v25 = pSoftBillboard->uScreenSpaceX; | |
5691 //v24 = pSoftBillboard->uScreenSpaceY; | |
5692 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5693 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5694 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5695 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5696 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5697 v31 = v31 * -1.0; |
717 | 5698 if ( pSoftBillboard->uTintColor && this->bTinting ) |
5699 { | |
5700 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
737 | 5701 v12 = BlendColors(pSoftBillboard->uTintColor, v11); |
0 | 5702 if ( v28 ) |
5703 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5704 } | |
5705 else | |
5706 { | |
717 | 5707 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5708 } | |
5709 //v13 = (double)v25; | |
1390 | 5710 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5711 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5712 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5713 //v14 = (double)v24; |
5714 //v32 = v14; | |
1390 | 5715 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5716 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5717 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5718 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5719 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5720 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5721 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5722 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5723 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5724 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5725 v17 = v17 * -1.0; |
1390 | 5726 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5727 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5728 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5729 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5730 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5731 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5732 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5733 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5734 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5735 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5736 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5737 v20 = v20 * -1.0; |
1390 | 5738 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5739 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5740 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5741 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5742 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5743 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5744 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5745 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5746 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5747 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5748 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5749 v22 = v22 * -1.0; |
1390 | 5750 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5751 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5752 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5753 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5754 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5755 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5756 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5757 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5758 //v23 = pSprite->pTexture; |
5759 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5760 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5761 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5762 } |
5763 } | |
5764 | |
5765 //----- (004A354F) -------------------------------------------------------- | |
5766 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5767 { | |
743 | 5768 //double v5; // st7@3 |
5769 //float v6; // ST20_4@3 | |
5770 //float v7; // ST00_4@3 | |
0 | 5771 unsigned int v8; // esi@3 |
743 | 5772 //int v9; // eax@3 |
5773 //int v10; // ebx@3 | |
0 | 5774 float v11; // ST28_4@3 |
743 | 5775 //double v12; // st7@3 |
5776 //float v13; // ST24_4@3 | |
5777 //double v14; // st6@3 | |
5778 //float v15; // ST1C_4@3 | |
0 | 5779 float v16; // ST2C_4@3 |
5780 float v17; // ST30_4@3 | |
5781 signed int v18; // ST18_4@3 | |
5782 signed int v19; // ST14_4@3 | |
5783 signed int v20; // ST10_4@3 | |
5784 signed int v21; // eax@3 | |
5785 double v22; // st6@3 | |
5786 float v23; // ST2C_4@3 | |
5787 float v24; // ST30_4@3 | |
5788 signed int v25; // ST10_4@3 | |
5789 signed int v26; // ST14_4@3 | |
5790 signed int v27; // ST18_4@3 | |
5791 signed int v28; // eax@3 | |
5792 double v29; // st6@3 | |
5793 float v30; // ecx@3 | |
5794 float v31; // ST2C_4@3 | |
5795 float v32; // ST30_4@3 | |
5796 signed int v33; // ST10_4@3 | |
5797 signed int v34; // ST14_4@3 | |
5798 signed int v35; // ST18_4@3 | |
5799 signed int v36; // eax@3 | |
5800 float v37; // ecx@3 | |
5801 double v38; // st6@3 | |
5802 float v39; // ST2C_4@3 | |
5803 float v40; // ST30_4@3 | |
5804 signed int v41; // ST10_4@3 | |
5805 signed int v42; // ST14_4@3 | |
5806 signed int v43; // ST18_4@3 | |
5807 signed int v44; // eax@3 | |
5808 double v45; // st6@3 | |
5809 float v46; // eax@3 | |
5810 | |
5811 if ( this->uNumD3DSceneBegins ) | |
5812 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5813 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
diff
changeset
|
5814 { |
743 | 5815 //v5 = (double)a2->zbuffer_depth; |
5816 //v6 = v5; | |
5817 //v7 = v5; | |
5818 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
0 | 5819 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; |
5820 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5821 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5822 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
743 | 5823 //v9 = a2->uScreenSpaceX; |
5824 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5825 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5826 //v12 = (double) a2->uScreenSpaceX; |
5827 //v13 = v12; | |
5828 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5829 //v15 = v14; | |
5830 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5831 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5832 v18 = stru_5C6E00->Cos(angle); |
5833 v19 = stru_5C6E00->Sin(angle); | |
5834 v20 = stru_5C6E00->Sin(angle); | |
5835 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5836 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5837 + (double)(v18 >> 16)) |
5838 * v16 | |
5839 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5840 + (double)(v19 >> 16)) | |
5841 * v17) | |
743 | 5842 * v11 + (double) a2->uScreenSpaceX; |
0 | 5843 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5844 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5845 - 12.0) | |
5846 * v11 | |
5847 + (double)a2->uScreenSpaceY; | |
1390 | 5848 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5849 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5850 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5851 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5852 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5853 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5854 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5855 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5856 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5857 v25 = stru_5C6E00->Cos(angle); |
5858 v26 = stru_5C6E00->Sin(angle); | |
5859 v27 = stru_5C6E00->Sin(angle); | |
5860 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5861 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5862 + (double)(v25 >> 16)) |
740 | 5863 * v31 |
0 | 5864 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5865 + (double)(v26 >> 16)) | |
740 | 5866 * v32) |
743 | 5867 * v11 + (double) a2->uScreenSpaceX; |
740 | 5868 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5869 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5870 - 12.0) |
5871 * v11 | |
5872 + (double)a2->uScreenSpaceY; | |
1390 | 5873 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5874 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5875 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5876 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5877 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5878 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5879 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5880 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5881 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5882 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5883 v33 = stru_5C6E00->Cos(angle); |
5884 v34 = stru_5C6E00->Sin(angle); | |
5885 v35 = stru_5C6E00->Sin(angle); | |
5886 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5887 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5888 + (double)(v33 >> 16)) |
740 | 5889 * v23 |
0 | 5890 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5891 + (double)(v34 >> 16)) | |
740 | 5892 * v24) |
743 | 5893 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5894 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5895 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5896 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5897 - 12.0) |
5898 * v11 | |
5899 + (double)a2->uScreenSpaceY; | |
1390 | 5900 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5901 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5902 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5903 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5904 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5905 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5906 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5907 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5908 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5909 v41 = stru_5C6E00->Cos(angle); |
5910 v42 = stru_5C6E00->Sin(angle); | |
5911 v43 = stru_5C6E00->Sin(angle); | |
5912 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5913 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5914 + (double)(v41 >> 16)) |
5915 * v39 | |
5916 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5917 + (double)(v42 >> 16)) | |
5918 * v40) | |
743 | 5919 * v11 + (double) a2->uScreenSpaceX; |
0 | 5920 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5921 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5922 - 12.0) | |
5923 * v11 | |
5924 + (double)a2->uScreenSpaceY; | |
1390 | 5925 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5926 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5927 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5928 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5929 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5930 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5931 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5932 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5933 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5934 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5935 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5936 } |
5937 } | |
5938 } | |
5939 | |
5940 //----- (004A3AD9) -------------------------------------------------------- | |
5941 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5942 { | |
5943 double v5; // st7@2 | |
5944 float v6; // ST28_4@2 | |
5945 float v7; // ST00_4@2 | |
5946 unsigned int v8; // esi@2 | |
5947 int v9; // eax@2 | |
5948 int v10; // ebx@2 | |
5949 float v11; // ST34_4@2 | |
5950 double v12; // st7@2 | |
5951 float v13; // ST2C_4@2 | |
5952 double v14; // st6@2 | |
5953 float v15; // ST24_4@2 | |
5954 float v16; // ST38_4@2 | |
5955 float v17; // ST3C_4@2 | |
5956 signed int v18; // ST1C_4@2 | |
5957 int v19; // ST30_4@2 | |
5958 signed int v20; // ST20_4@2 | |
5959 signed int v21; // ST18_4@2 | |
5960 signed int v22; // eax@2 | |
5961 double v23; // st6@2 | |
5962 float v24; // ST20_4@2 | |
5963 float v25; // ST1C_4@2 | |
5964 float v26; // ST38_4@2 | |
5965 float v27; // ST3C_4@2 | |
5966 signed int v28; // ST18_4@2 | |
5967 signed int v29; // ST14_4@2 | |
5968 signed int v30; // ST10_4@2 | |
5969 signed int v31; // eax@2 | |
5970 double v32; // st6@2 | |
5971 float v33; // ST38_4@2 | |
5972 float v34; // ST3C_4@2 | |
5973 signed int v35; // ST10_4@2 | |
5974 signed int v36; // ST14_4@2 | |
5975 signed int v37; // ST18_4@2 | |
5976 signed int v38; // eax@2 | |
5977 double v39; // st6@2 | |
5978 float v40; // ST38_4@2 | |
5979 float v41; // ST3C_4@2 | |
5980 signed int v42; // ST10_4@2 | |
5981 signed int v43; // ST14_4@2 | |
5982 signed int v44; // ST18_4@2 | |
5983 signed int v45; // eax@2 | |
5984 double v46; // st6@2 | |
5985 | |
5986 if ( this->uNumD3DSceneBegins ) | |
5987 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5988 v5 = (double)a2->zbuffer_depth; |
0 | 5989 v6 = v5; |
5990 v7 = v5; | |
5991 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
5992 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; | |
5993 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | |
5994 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
5995 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; | |
5996 v9 = a2->uScreenSpaceX; | |
5997 v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5998 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5999 v12 = (double)v9; |
6000 v13 = v12; | |
6001 v14 = (double)(v10 - 12); | |
6002 v15 = v14; | |
6003 v16 = (double)(v9 - 12) - v12; | |
6004 v17 = (double)(v10 - 25) - v14; | |
323 | 6005 v18 = stru_5C6E00->Cos(angle); |
0 | 6006 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 6007 v20 = stru_5C6E00->Sin(angle); |
6008 v21 = stru_5C6E00->Sin(angle); | |
6009 v22 = stru_5C6E00->Cos(angle); | |
1390 | 6010 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 6011 + (double)(v18 >> 16)) |
6012 * v16 | |
6013 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
6014 + (double)(v20 >> 16)) | |
6015 * v17) | |
6016 * v11 + v13; | |
6017 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
6018 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
6019 - 12.0) | |
6020 * v11 | |
6021 + (double)a2->uScreenSpaceY; | |
1390 | 6022 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
6023 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
6024 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
0 | 6025 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
1390 | 6026 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 6027 v25 = 1.0 / v6; |
1390 | 6028 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
6029 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6030 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 6031 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
6032 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 6033 v28 = stru_5C6E00->Cos(angle); |
6034 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6035 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6036 v31 = stru_5C6E00->Cos(angle); | |
1390 | 6037 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 6038 + (double)(v28 >> 16)) |
6039 * v26 | |
6040 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
6041 + (double)(v29 >> 16)) | |
6042 * v27) | |
6043 * v11 + v13; | |
6044 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
6045 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
6046 - 12.0) | |
6047 * v11 | |
6048 + (double)a2->uScreenSpaceY; | |
1390 | 6049 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
6050 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
6051 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
6052 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
6053 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
6054 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6055 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 6056 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
6057 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 6058 v35 = stru_5C6E00->Cos(angle); |
6059 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6060 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6061 v38 = stru_5C6E00->Cos(angle); | |
1390 | 6062 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 6063 + (double)(v35 >> 16)) |
6064 * v33 | |
6065 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
6066 + (double)(v36 >> 16)) | |
6067 * v34) | |
6068 * v11 + v13; | |
6069 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
6070 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
6071 - 12.0) | |
6072 * v11 | |
6073 + (double)a2->uScreenSpaceY; | |
1390 | 6074 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
6075 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
6076 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
6077 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
6078 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
6079 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6080 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 6081 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
6082 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 6083 v42 = stru_5C6E00->Cos(angle); |
6084 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6085 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
6086 v45 = stru_5C6E00->Cos(angle); | |
1390 | 6087 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 6088 + (double)(v42 >> 16)) |
6089 * v40 | |
6090 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
6091 + (double)(v43 >> 16)) | |
6092 * v41) | |
6093 * v11 + v13; | |
6094 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
6095 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
6096 - 12.0) | |
6097 * v11 | |
6098 + (double)a2->uScreenSpaceY; | |
1390 | 6099 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
6100 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
6101 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
6102 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 6103 pBillboardRenderListD3D[v8].pTexture = a3; |
144
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|
6104 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 6105 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 6106 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
6107 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6108 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 6109 } |
6110 } | |
6111 | |
6112 //----- (004A4023) -------------------------------------------------------- | |
657 | 6113 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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|
6114 { |
0 | 6115 unsigned int v8; // esi@2 |
6116 double v14; // st6@14 | |
6117 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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|
6118 //unsigned int v16; // ecx@16 |
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diff
changeset
|
6119 //double v17; // st7@16 |
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diff
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|
6120 //double v18; // st5@16 |
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diff
changeset
|
6121 //double v19; // st4@16 |
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|
6122 //double v20; // st5@18 |
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|
6123 //double v21; // st4@18 |
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6124 //signed int v23; // [sp+18h] [bp-18h]@5 |
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6125 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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6126 //float v26; // [sp+20h] [bp-10h]@5 |
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6127 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 6128 float v29; // [sp+28h] [bp-8h]@5 |
6129 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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6130 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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6131 |
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6132 if (!uNumD3DSceneBegins) |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
6133 return; |
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diff
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|
6134 |
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|
6135 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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6136 |
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6137 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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6138 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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6139 |
657 | 6140 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
144
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6141 if (a2->uTintColor & 0x00FFFFFF && bTinting) |
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6142 { |
737 | 6143 diffuse = BlendColors(a2->uTintColor, diffuse); |
144
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6144 if (a2->uTintColor & 0xFF000000) |
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6145 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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|
6146 } |
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|
6147 |
8ab4484c22e0
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|
6148 unsigned int specular = 0; |
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|
6149 if (bUsingSpecular) |
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6150 specular = sub_47C3D7_get_fog_related_stuff(0, 0, a2->zbuffer_depth); |
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|
6151 |
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6152 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6153 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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|
6154 if (a2->uFlags & 4) |
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|
6155 v14 *= -1.0; |
1390 | 6156 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
6157 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6158 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6159 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6160 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
6161 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
6162 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
6163 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
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|
6164 |
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|
6165 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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6166 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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|
6167 if ( a2->uFlags & 4 ) |
0 | 6168 v14 = v14 * -1.0; |
1390 | 6169 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
6170 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
6171 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
6172 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6173 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6174 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; | |
6175 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
6176 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
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|
6177 |
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|
6178 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6179 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
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diff
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|
6180 if ( a2->uFlags & 4 ) |
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|
6181 v14 *= -1.0; |
1390 | 6182 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
6183 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
6184 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6185 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6186 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6187 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; | |
6188 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
6189 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
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|
6190 |
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143
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|
6191 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
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6192 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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6193 if ( a2->uFlags & 4 ) |
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|
6194 v14 *= -1.0; |
1390 | 6195 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
6196 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
6197 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
6198 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
6199 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | |
6200 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; | |
6201 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
6202 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
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6203 |
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6204 pBillboardRenderListD3D[v8].uNumVertices = 4; |
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6205 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
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6206 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
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6207 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
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6208 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
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6209 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID; |
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6210 |
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6211 if (a2->uTintColor & 0xFF000000) |
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6212 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; |
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6213 else |
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6214 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; |
0 | 6215 } |
6216 | |
6217 //----- (004A48E4) -------------------------------------------------------- | |
6218 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6) | |
6219 { | |
6220 int v6; // ecx@1 | |
6221 int v7; // ebx@1 | |
6222 int v8; // ecx@1 | |
6223 int v9; // edx@1 | |
6224 int v10; // edi@1 | |
6225 unsigned int x; // esi@1 | |
6226 int result; // eax@8 | |
6227 int v13; // [sp+Ch] [bp-10h]@1 | |
6228 int v14; // [sp+10h] [bp-Ch]@1 | |
6229 int v15; // [sp+14h] [bp-8h]@1 | |
6230 int v16; // [sp+18h] [bp-4h]@1 | |
6231 int v17; // [sp+24h] [bp+8h]@1 | |
6232 unsigned int v18; // [sp+28h] [bp+Ch]@1 | |
6233 int v19; // [sp+34h] [bp+18h]@1 | |
6234 | |
6235 v6 = screenSpaceX; | |
6236 v7 = (a6 >> 1) + screenSpaceY; | |
6237 v17 = 0; | |
6238 v15 = 0; | |
6239 v8 = (a6 >> 1) + v6; | |
6240 v14 = (a6 >> 1) * (a6 >> 1); | |
6241 v9 = 2 * (a6 >> 1); | |
6242 v10 = (a6 >> 1) * ((a6 >> 1) - 1); | |
6243 x = v8 - (a6 >> 1); | |
6244 v16 = (a6 >> 1) + screenSpaceY - v8; | |
6245 v19 = a6 >> 1; | |
6246 v13 = v9; | |
6247 v18 = v8; | |
6248 do | |
6249 { | |
6250 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor); | |
6251 if ( v15 ) | |
6252 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor); | |
6253 v14 -= v15; | |
6254 if ( v14 <= v10 ) | |
6255 { | |
6256 if ( v19 != v17 ) | |
6257 { | |
6258 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor); | |
6259 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor); | |
6260 } | |
6261 --v19; | |
6262 v13 -= 2; | |
6263 ++x; | |
6264 v10 -= v13; | |
6265 } | |
6266 result = v17++; | |
6267 v15 += 2; | |
6268 --v18; | |
6269 } | |
6270 while ( result < v19 ); | |
6271 return result; | |
6272 } | |
6273 | |
6274 //----- (004A49D0) -------------------------------------------------------- | |
6275 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
6276 { | |
1159 | 6277 int absXDifference; // eax@1 |
6278 int absYDifference; // eax@1 | |
6279 unsigned int smallerabsdiff; // ebx@1 | |
6280 unsigned int largerabsdiff; | |
0 | 6281 double v16; // st7@7 |
6282 double v17; // st7@7 | |
6283 double v18; // st6@7 | |
6284 double v20; // st4@8 | |
6285 double v21; // st4@10 | |
6286 double v22; // st4@10 | |
6287 double v23; // st4@10 | |
6288 double v25; // st4@11 | |
6289 double v26; // st4@13 | |
6290 double v28; // st4@13 | |
6291 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 6292 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 6293 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 6294 int yDifference; // [sp+90h] [bp-4h]@1 |
6295 | |
6296 xDifference = bankersRounding(dstX - srcX); | |
6297 yDifference = bankersRounding(dstY - srcY); | |
6298 absYDifference = abs(yDifference); | |
6299 absXDifference = abs(xDifference); | |
6300 smallerabsdiff = min(absXDifference, absYDifference); | |
6301 largerabsdiff = max(absXDifference, absYDifference); | |
6302 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 6303 v16 = 1.0 / (double)v32; |
1159 | 6304 v17 = (double)yDifference * v16 * a4; |
6305 v18 = (double)xDifference * v16 * a4; | |
6306 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6307 { | |
6308 v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
6309 v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
6310 } | |
6311 else | |
6312 { | |
6313 v20 = a3 * 0.061758894; | |
6314 v25 = a7 * 0.061758894; | |
6315 } | |
6316 v21 = 1.0 / a3; | |
6317 v22 = (double)yDifference * v16 * a8; | |
6318 v23 = (double)xDifference * v16 * a8; | |
6319 v26 = 1.0 - 1.0 / v25; | |
6320 v28 = 1.0 / a7; | |
0 | 6321 v29[0].pos.x = srcX + v17; |
6322 v29[0].pos.y = srcY - v18; | |
1159 | 6323 v29[0].pos.z = 1.0 - 1.0 / v20; |
6324 v29[0].rhw = v21; | |
0 | 6325 v29[0].diffuse = -1; |
6326 v29[0].specular = 0; | |
6327 v29[0].texcoord.x = 1.0; | |
6328 v29[0].texcoord.y = 0.0; | |
1159 | 6329 |
0 | 6330 v29[1].pos.x = v22 + dstX; |
6331 v29[1].pos.y = dstY - v23; | |
1159 | 6332 v29[1].pos.z = v26; |
6333 v29[1].rhw = v28; | |
0 | 6334 v29[1].diffuse = -16711936; |
6335 v29[1].specular = 0; | |
6336 v29[1].texcoord.x = 1.0; | |
6337 v29[1].texcoord.y = 1.0; | |
1159 | 6338 |
6339 v29[2].pos.x = dstX - v22; | |
6340 v29[2].pos.y = v23 + dstY; | |
6341 v29[2].pos.z = v26; | |
0 | 6342 v29[2].rhw = v28; |
1159 | 6343 v29[2].diffuse = -1; |
6344 v29[2].specular = 0; | |
0 | 6345 v29[2].texcoord.x = 0.0; |
6346 v29[2].texcoord.y = 1.0; | |
1159 | 6347 |
0 | 6348 v29[3].pos.x = srcX - v17; |
6349 v29[3].pos.y = v18 + srcY; | |
1159 | 6350 v29[3].pos.z = v29[0].pos.z; |
6351 v29[3].rhw = v21; | |
6352 v29[3].diffuse = -1; | |
6353 v29[3].specular = 0; | |
0 | 6354 v29[3].texcoord.x = 0.0; |
6355 v29[3].texcoord.y = 0.0; | |
186 | 6356 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
6357 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6358 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
6359 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6360 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6361 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 6362 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
6363 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
6364 D3DPT_TRIANGLEFAN, | |
6365 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6366 v29, | |
6367 4, | |
6368 24)); | |
186 | 6369 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
6370 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
6371 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6372 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6373 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6374 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 6375 } |
6376 | |
6377 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6378 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6379 { | |
0 | 6380 unsigned int v5; // eax@7 |
6381 char *v7; // edx@8 | |
6382 double v10; // st6@9 | |
6383 double v11; // st6@10 | |
6384 int v12; // ebx@13 | |
1390 | 6385 |
6386 if (a1->uNumVertices < 3) | |
6387 return; | |
6388 | |
6389 float depth = 1000000.0; | |
6390 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6391 { | |
6392 if (a1->field_104[i].z < depth) | |
6393 depth = a1->field_104[i * 4].z; | |
6394 } | |
6395 | |
6396 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6397 pBillboardRenderListD3D[v5].field_90 = 0; | |
6398 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | |
6399 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | |
6400 pBillboardRenderListD3D[v5].pTexture = 0; | |
6401 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6402 pBillboardRenderListD3D[v5].z_order = depth; | |
6403 | |
6404 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6405 { | |
6406 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6407 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6408 | |
6409 v10 = a1->field_104[i].z; | |
6410 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6411 v11 = v10 * 0.061758894; | |
6412 else | |
6413 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | |
6414 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; | |
6415 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6416 | |
6417 if (diffuse & 0xFF000000) | |
6418 v12 = a1->field_104[i].diffuse; | |
6419 else | |
6420 v12 = diffuse; | |
6421 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6422 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6423 | |
6424 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6425 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6426 } |
6427 } | |
6428 | |
6429 //----- (004A4DE1) -------------------------------------------------------- | |
6430 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6431 { | |
6432 HRESULT v12; // eax@14 | |
6433 unsigned __int16 *v13; // ecx@19 | |
6434 unsigned __int16 *v14; // eax@19 | |
6435 DWORD v15; // edx@20 | |
6436 HRESULT v16; // eax@23 | |
6437 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6438 | |
6439 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); | |
6440 if ( pHWLTexture ) | |
6441 { | |
6442 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6443 if ( !pRenderD3D->CreateTexture( | |
6444 pHWLTexture->uWidth, | |
6445 pHWLTexture->uHeight, | |
6446 pOutSurface, | |
6447 pOutTexture, | |
6448 true, | |
6449 bMipMaps, | |
6450 uMinDeviceTextureDim) ) | |
1545 | 6451 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6452 //v10 = *pOutSurface; |
6453 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6454 if (bMipMaps) |
0 | 6455 { |
6456 Dst._450DDE(); | |
6457 //v20 = 0; | |
6458 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6459 | |
6460 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6461 while ( 1 ) | |
6462 { | |
6463 DDSCAPS2 v19; | |
6464 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6465 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6466 | |
6467 DDSURFACEDESC2 desc; | |
6468 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6469 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6470 | |
168 | 6471 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6472 { |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6473 /*Dst.sub_451007_scale_image_bicubic( |
0 | 6474 pHWLTexture->pPixels, |
6475 pHWLTexture->uWidth, | |
6476 pHWLTexture->uHeight, | |
6477 pHWLTexture->uWidth, | |
6478 (unsigned short *)desc.lpSurface, | |
6479 desc.dwWidth, | |
6480 desc.dwHeight, | |
6481 desc.lPitch >> 1, | |
6482 0, | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6483 0);*/ |
0 | 6484 ErrD3D(pNextSurf->Unlock(0)); |
6485 //bMipMaps = 0x4D86ACu; | |
6486 } | |
6487 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6488 break; | |
6489 //v10 = (IDirectDrawSurface4 *)pName; | |
6490 //v11 = 0; | |
6491 } | |
6492 //v20 = -1; | |
6493 //nullsub_1(); | |
6494 } | |
6495 else | |
6496 { | |
6497 DDSCAPS2 v19; | |
6498 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6499 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6500 | |
6501 DDSURFACEDESC2 desc; | |
6502 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6503 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6504 | |
168 | 6505 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6506 { |
6507 bMipMaps = 0; | |
6508 v13 = pHWLTexture->pPixels; | |
6509 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6510 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6511 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6512 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6513 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6514 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6515 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6516 ++v13; |
0 | 6517 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6518 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6519 } |
6520 ErrD3D((*pOutSurface)->Unlock(0)); | |
6521 } | |
6522 } | |
6523 delete [] pHWLTexture->pPixels; | |
6524 delete pHWLTexture; | |
6525 return true; | |
6526 } | |
6527 return false; | |
6528 } | |
6529 | |
6530 //----- (004A5048) -------------------------------------------------------- | |
670 | 6531 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6532 { | |
6533 | |
6534 HWLTexture *sprite_texture; // eax@1 | |
0 | 6535 unsigned __int16 *v9; // edx@5 |
6536 LPVOID v10; // eax@5 | |
6537 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6538 | |
670 | 6539 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6540 if ( sprite_texture ) | |
6541 { | |
6542 _gpu_memory_used += 2 * sprite_texture->uWidth * sprite_texture->uHeight; | |
6543 pSprite->uAreaX = sprite_texture->uAreaX; | |
6544 pSprite->uAreaY = sprite_texture->uAreaY; | |
6545 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6546 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6547 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6548 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6549 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6550 //v7 = v3->pRenderD3D; |
670 | 6551 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6552 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6553 //pSprite = v2->pTextureSurface; |
6554 //pSprite = (Sprite *)pSprite->pName; | |
6555 //v8 = pSprite; | |
670 | 6556 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6557 Dst.dwSize = 124; |
670 | 6558 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6559 { | |
6560 v9 = sprite_texture->pPixels; | |
6561 v10 = Dst.lpSurface; | |
6562 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6563 { |
670 | 6564 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6565 { | |
0 | 6566 *(int *)v10 = *(int *)v9; |
6567 v9 += 2; | |
6568 v10 = (char *)v10 + 4; | |
670 | 6569 } |
6570 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6571 } |
670 | 6572 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6573 } | |
6574 free(sprite_texture->pPixels); | |
6575 free(sprite_texture); | |
6576 return true; | |
6577 } | |
6578 return false; | |
0 | 6579 } |
6580 | |
6581 //----- (004A51CB) -------------------------------------------------------- | |
6582 void Render::BeginScene() | |
6583 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6584 //Render *v1; // esi@1 |
0 | 6585 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6586 /*int v3; // eax@5 |
0 | 6587 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6588 char *v5; // ebx@7*/ |
0 | 6589 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6590 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6591 //v1 = this; |
0 | 6592 v2 = this->uNumSceneBegins; |
6593 this->uNumSceneBegins = v2 + 1; | |
6594 if ( !v2 ) | |
6595 { | |
6596 if ( this->pRenderD3D ) | |
6597 { | |
6598 if ( this->bColorKeySupported ) | |
6599 { | |
6600 memset(&Dst, 0, 0x7Cu); | |
6601 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6602 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6603 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6604 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6605 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6606 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6607 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6608 --this->uNumSceneBegins; |
0 | 6609 } |
6610 } | |
6611 else | |
6612 { | |
6613 if ( !this->pTargetSurface ) | |
6614 { | |
6615 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6616 if ( this->pTargetSurface ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6617 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6618 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6619 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6620 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6621 } |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6622 } |
0 | 6623 RestoreFrontBuffer(); |
6624 } | |
6625 } | |
6626 | |
6627 //----- (004A527D) -------------------------------------------------------- | |
6628 void Render::EndScene() | |
6629 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6630 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6631 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6632 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6633 if ( !this->uNumSceneBegins ) |
0 | 6634 { |
6635 if ( this->pRenderD3D ) | |
6636 { | |
6637 if ( this->bColorKeySupported ) | |
6638 { | |
6639 this->pTargetSurface = 0; | |
6640 this->uTargetSurfacePitch = 0; | |
6641 this->field_18_locked_pitch = 0; | |
6642 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
6643 } | |
6644 } | |
6645 else | |
6646 { | |
6647 this->pTargetSurface = 0; | |
6648 this->uTargetSurfacePitch = 0; | |
6649 this->field_18_locked_pitch = 0; | |
6650 UnlockBackBuffer(); | |
6651 } | |
6652 } | |
6653 } | |
6654 } | |
6655 | |
6656 //----- ( ) -------------------------------------------------------- | |
6657 unsigned int Render::_4A52F1(unsigned int this_, float a3) | |
6658 { | |
6659 unsigned int v3; // esi@1 | |
6660 double v4; // st7@2 | |
6661 double v5; // st7@6 | |
6662 double v6; // st6@6 | |
6663 unsigned int v7; // eax@6 | |
6664 double v8; // st5@6 | |
6665 double v9; // st4@6 | |
6666 HRESULT v10; // eax@6 | |
6667 HRESULT v11; // eax@6 | |
6668 unsigned int result; // eax@6 | |
6669 unsigned int v13; // eax@7 | |
6670 unsigned __int16 *v14; // ecx@7 | |
6671 int *v15; // eax@7 | |
6672 unsigned int v16; // ecx@8 | |
6673 __int16 v17; // ax@10 | |
6674 int v18; // esi@10 | |
6675 float v19; // edi@10 | |
6676 void *v20; // esi@10 | |
6677 int v21; // edx@10 | |
6678 int v22; // ecx@11 | |
6679 int v23; // edx@12 | |
6680 __int16 v24; // ax@15 | |
6681 int v25; // esi@15 | |
6682 float v26; // edi@15 | |
6683 char *v27; // esi@15 | |
6684 int v28; // edx@15 | |
6685 int v29; // ecx@16 | |
6686 int v30; // edx@17 | |
6687 int v31; // [sp-Ch] [bp-ACh]@11 | |
6688 int v32; // [sp-Ch] [bp-ACh]@16 | |
6689 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6690 int v34; // [sp+4h] [bp-9Ch]@0 | |
6691 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6692 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6693 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6694 int v38; // [sp+90h] [bp-10h]@7 | |
6695 double v39; // [sp+94h] [bp-Ch]@6 | |
6696 float v40; // [sp+9Ch] [bp-4h]@6 | |
6697 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6698 __debugbreak(); |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
6699 |
0 | 6700 auto ecx0 = this; |
6701 v3 = 0; | |
1574 | 6702 |
6703 if (!this->pRenderD3D) | |
6704 __debugbreak(); // sw render | |
6705 | |
6706 //{ | |
0 | 6707 v4 = a3; |
6708 if ( a3 <= 1.0 ) | |
6709 { | |
6710 if ( v4 < 0.0 ) | |
6711 v4 = 0.0; | |
6712 } | |
6713 else | |
6714 { | |
6715 v4 = 1.0; | |
6716 } | |
1574 | 6717 __debugbreak(); // banker's rounding again |
0 | 6718 a3 = v4 * 255.0; |
6719 v39 = a3 + 6.7553994e15; | |
6720 LODWORD(v40) = LODWORD(v39); | |
693 | 6721 v5 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 6722 v36[0].pos.x = v5; |
693 | 6723 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 6724 v7 = this_ | (LODWORD(v39) << 24); |
693 | 6725 this_ = pViewport->uViewportBR_Y + 1; |
0 | 6726 v36[0].specular = 0; |
6727 v36[0].pos.y = v6; | |
6728 v36[0].diffuse = v7; | |
6729 v36[1].diffuse = v7; | |
6730 v36[0].pos.z = 0.0; | |
6731 v36[2].diffuse = v7; | |
6732 v36[3].diffuse = v7; | |
6733 v36[0].rhw = 1.0; | |
6734 v36[1].specular = 0; | |
6735 v36[0].texcoord.x = 0.0; | |
6736 v36[2].specular = 0; | |
6737 v36[3].specular = 0; | |
6738 v36[0].texcoord.y = 0.0; | |
6739 v36[1].pos.x = v5; | |
693 | 6740 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6741 v36[1].pos.y = v8; |
6742 v36[1].pos.z = 0.0; | |
6743 v36[1].rhw = 1.0; | |
6744 v36[1].texcoord.x = 0.0; | |
6745 v36[1].texcoord.y = 0.0; | |
693 | 6746 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6747 v36[2].pos.x = v9; |
6748 v36[2].pos.y = v8; | |
6749 v36[2].pos.z = 0.0; | |
6750 v36[2].rhw = 1.0; | |
6751 v36[2].texcoord.x = 0.0; | |
6752 v36[2].texcoord.y = 0.0; | |
6753 v36[3].pos.x = v9; | |
6754 v36[3].pos.y = v6; | |
6755 v36[3].pos.z = 0.0; | |
6756 v36[3].rhw = 1.0; | |
6757 v36[3].texcoord.x = 0.0; | |
6758 v36[3].texcoord.y = 0.0; | |
6759 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6760 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6761 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6762 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6763 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6764 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6765 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6766 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6767 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6768 D3DPT_TRIANGLEFAN, | |
6769 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6770 v36, | |
6771 4, | |
6772 28)); | |
186 | 6773 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6774 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6775 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6776 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6777 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6778 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6779 /*} |
0 | 6780 else |
6781 { | |
6782 v40 = (1.0 - a3) * 65536.0; | |
6783 v39 = v40 + 6.7553994e15; | |
6784 LODWORD(a3) = LODWORD(v39); | |
693 | 6785 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6786 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6787 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6788 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6789 v37 = 2 * v13; |
6790 LODWORD(v40) = (int)v14; | |
6791 | |
6792 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6793 v15 = dword_F1B430.data(); |
0 | 6794 do |
6795 { | |
6796 v16 = v3; | |
6797 v3 += LODWORD(a3); | |
6798 dword_F1B430[__i++] = v16 >> 16; | |
6799 } | |
6800 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6801 while (__i < 32); | |
6802 | |
6803 if ( pRenderer->uTargetGBits == 6 ) | |
6804 { | |
1574 | 6805 v17 = sr_42690D_colors_cvt(this_); |
0 | 6806 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6807 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6808 v19 = v40; | |
6809 v20 = off_4EFDB0; | |
6810 v21 = HIDWORD(v39); | |
6811 do | |
6812 { | |
6813 v22 = v38; | |
6814 v31 = v21; | |
6815 do | |
6816 { | |
6817 v23 = (*(int *)((char *)v20 | |
6818 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6819 result = this_ | |
6820 + (*((int *)v20 | |
6821 + (((unsigned __int8)(*((char *)v20 | |
6822 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6823 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6824 *(unsigned int *)LODWORD(v19) = result; | |
6825 LODWORD(v19) += 4; | |
6826 --v22; | |
6827 } | |
6828 while ( v22 ); | |
6829 LODWORD(v19) += v37; | |
6830 v21 = v31 - 1; | |
6831 } | |
6832 while ( v31 != 1 ); | |
6833 } | |
6834 else | |
6835 { | |
1574 | 6836 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6837 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6838 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6839 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6840 v26 = v40; | |
6841 v27 = (char *)off_4EFDB0; | |
6842 v28 = HIDWORD(v39); | |
6843 do | |
6844 { | |
6845 v29 = v38; | |
6846 v32 = v28; | |
6847 do | |
6848 { | |
6849 v30 = 32 | |
6850 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6851 result = this_ | |
6852 + (*(int *)&v27[4 | |
6853 * (((unsigned __int8)(32 | |
6854 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6855 *(unsigned int *)LODWORD(v26) = result; | |
6856 LODWORD(v26) += 4; | |
6857 --v29; | |
6858 } | |
6859 while ( v29 ); | |
6860 LODWORD(v26) += v37; | |
6861 v28 = v32 - 1; | |
6862 } | |
6863 while ( v32 != 1 ); | |
6864 } | |
1574 | 6865 }*/ |
0 | 6866 return result; |
6867 } | |
6868 | |
6869 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6870 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6871 { |
6872 this->bClip = 1; | |
6873 this->uClipY = uY; | |
6874 this->uClipX = uX; | |
6875 this->uClipW = uW; | |
6876 this->uClipZ = uZ; | |
6877 } | |
6878 | |
6879 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6880 void Render::ResetTextureClipRect() |
0 | 6881 { |
6882 this->uClipY = 0; | |
6883 this->uClipX = 0; | |
6884 this->bClip = 1; | |
6885 this->uClipW = 480; | |
6886 this->uClipZ = 640; | |
6887 } | |
6888 | |
6889 //----- (004A5BE3) -------------------------------------------------------- | |
6890 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6891 { | |
6892 int v4; // edi@3 | |
6893 unsigned __int16 *v5; // edx@3 | |
6894 unsigned __int16 *v6; // esi@3 | |
6895 unsigned int v8; // eax@5 | |
6896 unsigned int v9; // ebx@5 | |
6897 unsigned int v11; // eax@7 | |
6898 unsigned int v12; // ebx@8 | |
6899 unsigned int v15; // eax@14 | |
6900 int v19; // [sp+10h] [bp-8h]@3 | |
6901 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6902 int v23; // [sp+28h] [bp+10h]@3 | |
6903 | |
6904 if ( this->uNumSceneBegins && a4 ) | |
6905 { | |
6906 v4 = a4->uWidth; | |
6907 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
6908 v6 = a4->pPixels; | |
6909 v23 = a4->uHeight; | |
6910 v19 = v4; | |
6911 if ( this->bClip ) | |
6912 { | |
1152 | 6913 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6914 { | |
6915 v8 = this->uClipX - uOutX; | |
6916 v9 = uOutX - this->uClipX; | |
0 | 6917 v8 *= 2; |
6918 v4 += v9; | |
6919 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
6920 v5 = (unsigned __int16 *)((char *)v5 + v8); | |
6921 } | |
1152 | 6922 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6923 { | |
6924 v11 = this->uClipY - uOutY; | |
0 | 6925 v6 += v19 * v11; |
6926 v23 += uOutY - this->uClipY; | |
6927 v5 += this->uTargetSurfacePitch * v11; | |
6928 } | |
1152 | 6929 v12 = max(this->uClipX, uOutX); |
6930 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6931 { | |
6932 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6933 } | |
6934 v15 = max(this->uClipY, uOutY); | |
6935 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6936 { | |
6937 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6938 } | |
6939 } | |
6940 | |
6941 for (int outerCounter = 0; outerCounter < v23; outerCounter++) | |
6942 { | |
6943 for (int counter = 0; counter < v4; counter++) | |
6944 { | |
6945 *v5 = *v6; | |
6946 ++v5; | |
6947 ++v6; | |
6948 } | |
6949 v6 += v19 - v4; | |
6950 v5 += this->uTargetSurfacePitch - v4; | |
0 | 6951 } |
6952 } | |
6953 } | |
6954 | |
6955 //----- (004A5D33) -------------------------------------------------------- | |
6956 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture) | |
6957 { | |
6958 Render *v6; // esi@1 | |
6959 unsigned __int16 *v7; // ebx@3 | |
6960 int v8; // ecx@3 | |
6961 int v9; // edx@3 | |
6962 int v10; // ecx@3 | |
6963 int v11; // edi@3 | |
6964 signed int v12; // eax@4 | |
6965 unsigned int v13; // eax@5 | |
6966 signed int v14; // eax@6 | |
6967 unsigned int v15; // eax@7 | |
6968 unsigned int v16; // edx@8 | |
6969 int v17; // eax@10 | |
6970 unsigned int v18; // ecx@11 | |
6971 unsigned int v19; // ecx@14 | |
6972 int v20; // eax@16 | |
6973 unsigned int v21; // ecx@17 | |
6974 int v22; // eax@21 | |
6975 int v23; // edi@23 | |
6976 int v24; // [sp+Ch] [bp-4h]@3 | |
6977 int a2a; // [sp+18h] [bp+8h]@21 | |
6978 unsigned int teal; // [sp+1Ch] [bp+Ch]@20 | |
6979 int a4a; // [sp+20h] [bp+10h]@3 | |
6980 int a4b; // [sp+20h] [bp+10h]@21 | |
6981 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 | |
6982 | |
6983 v6 = this; | |
6984 if ( this->uNumSceneBegins && pTexture ) | |
6985 { | |
6986 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch]; | |
6987 v8 = pTexture->uWidth; | |
6988 v24 = pTexture->uWidth; | |
6989 v9 = a4 + a5 * v8; | |
6990 v10 = v8 - a4; | |
6991 a4a = v10; | |
6992 v11 = pTexture->uHeight - a5; | |
6993 pTexturea = &pTexture->pPixels[v9]; | |
6994 if ( v6->bClip ) | |
6995 { | |
6996 v12 = v6->uClipX; | |
6997 if ( (signed int)pX < v12 ) | |
6998 { | |
6999 v13 = 2 * (v12 - pX); | |
7000 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13); | |
7001 v10 += pX - v6->uClipX; | |
7002 v7 = (unsigned __int16 *)((char *)v7 + v13); | |
7003 a4a = v10; | |
7004 } | |
7005 v14 = v6->uClipY; | |
7006 if ( (signed int)pY < v14 ) | |
7007 { | |
7008 v15 = v14 - pY; | |
7009 pTexturea += v24 * v15; | |
7010 v11 += pY - v6->uClipY; | |
7011 v10 = a4a; | |
7012 v7 += v6->uTargetSurfacePitch * v15; | |
7013 } | |
7014 v16 = v6->uClipX; | |
7015 if ( (signed int)v16 < (signed int)pX ) | |
7016 v16 = pX; | |
7017 v17 = v6->uClipZ; | |
7018 if ( (signed int)(v10 + v16) > v17 ) | |
7019 { | |
7020 v18 = v6->uClipX; | |
7021 if ( (signed int)v18 < (signed int)pX ) | |
7022 v18 = pX; | |
7023 a4a = v17 - v18; | |
7024 } | |
7025 v19 = v6->uClipY; | |
7026 if ( (signed int)v19 < (signed int)pY ) | |
7027 v19 = pY; | |
7028 v20 = v6->uClipW; | |
7029 if ( (signed int)(v11 + v19) > v20 ) | |
7030 { | |
7031 v21 = v6->uClipY; | |
7032 if ( (signed int)v21 < (signed int)pY ) | |
7033 v21 = pY; | |
7034 v11 = v20 - v21; | |
7035 } | |
7036 } | |
949 | 7037 teal = TargetColor(0, 0xFFu, 0xFFu); |
0 | 7038 if ( v11 > 0 ) |
7039 { | |
7040 v22 = a4a; | |
7041 a2a = v11; | |
7042 a4b = 2 * (v24 - a4a); | |
7043 do | |
7044 { | |
7045 if ( v22 > 0 ) | |
7046 { | |
7047 v23 = v22; | |
7048 do | |
7049 { | |
7050 if ( *pTexturea != teal ) | |
7051 *v7 = *pTexturea; | |
7052 ++pTexturea; | |
7053 ++v7; | |
7054 --v23; | |
7055 } | |
7056 while ( v23 ); | |
7057 } | |
7058 v7 += v6->uTargetSurfacePitch - v22; | |
7059 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b); | |
7060 --a2a; | |
7061 } | |
7062 while ( a2a ); | |
7063 } | |
7064 } | |
7065 } | |
7066 | |
7067 //----- (004A6E7E) -------------------------------------------------------- | |
7068 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) | |
7069 { | |
7070 unsigned __int16 *v4; // eax@4 | |
7071 int v5; // edx@4 | |
7072 unsigned int v6; // edi@4 | |
7073 unsigned int v7; // edx@5 | |
7074 unsigned int v8; // edx@6 | |
7075 unsigned int v9; // edx@7 | |
7076 unsigned int v10; // edx@8 | |
7077 unsigned int v11; // ebx@9 | |
7078 unsigned int v12; // esi@11 | |
7079 unsigned int v13; // edx@12 | |
7080 unsigned int v14; // ebx@15 | |
7081 unsigned int v15; // esi@17 | |
7082 unsigned int v16; // edi@18 | |
7083 char v17; // zf@29 | |
7084 int v18; // [sp+14h] [bp-Ch]@4 | |
7085 int v19; // [sp+18h] [bp-8h]@4 | |
7086 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
7087 int v21; // [sp+28h] [bp+8h]@25 | |
7088 int v22; // [sp+28h] [bp+8h]@34 | |
7089 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
7090 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
7091 | |
7092 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
7093 { | |
7094 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7095 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7096 v5 = a4->uTextureWidth; |
7097 v6 = a4->uTextureHeight; | |
7098 v19 = a4->uTextureWidth; | |
7099 v18 = a4->uTextureWidth; | |
7100 if ( this->bClip ) | |
7101 { | |
7102 v7 = this->uClipX; | |
7103 if ( (signed int)a2 < (signed int)v7 ) | |
7104 { | |
7105 v8 = v7 - a2; | |
7106 v20 += v8; | |
7107 v19 += a2 - this->uClipX; | |
7108 v4 += v8; | |
7109 } | |
7110 v9 = this->uClipY; | |
7111 if ( (signed int)a3 < (signed int)v9 ) | |
7112 { | |
7113 v10 = v9 - a3; | |
7114 v20 += v18 * v10; | |
7115 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
7116 v4 += this->uTargetSurfacePitch * v10; | |
7117 } | |
7118 v11 = this->uClipX; | |
7119 v5 = v19; | |
7120 if ( (signed int)v11 < (signed int)a2 ) | |
7121 v11 = a2; | |
7122 v12 = this->uClipZ; | |
7123 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
7124 { | |
7125 v13 = this->uClipX; | |
7126 if ( (signed int)v13 < (signed int)a2 ) | |
7127 v13 = a2; | |
7128 v5 = v12 - v13; | |
7129 } | |
7130 v14 = this->uClipY; | |
7131 if ( (signed int)v14 < (signed int)a3 ) | |
7132 v14 = a3; | |
7133 v15 = this->uClipW; | |
7134 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
7135 { | |
7136 v16 = this->uClipY; | |
7137 if ( (signed int)v16 < (signed int)a3 ) | |
7138 v16 = a3; | |
7139 v6 = v15 - v16; | |
7140 } | |
7141 } | |
7142 if ( pRenderer->uTargetGBits == 5 ) | |
7143 { | |
7144 if ( (signed int)v6 > 0 ) | |
7145 { | |
7146 v23 = v6; | |
7147 do | |
7148 { | |
7149 if ( v5 > 0 ) | |
7150 { | |
7151 v21 = v5; | |
7152 do | |
7153 { | |
7154 if ( *v20 ) | |
7155 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
7156 ++v4; | |
7157 ++v20; | |
7158 --v21; | |
7159 } | |
7160 while ( v21 ); | |
7161 } | |
7162 v20 += v18 - v5; | |
7163 v17 = v23-- == 1; | |
7164 v4 += this->uTargetSurfacePitch - v5; | |
7165 } | |
7166 while ( !v17 ); | |
7167 } | |
7168 } | |
7169 else | |
7170 { | |
7171 if ( (signed int)v6 > 0 ) | |
7172 { | |
7173 v24 = v6; | |
7174 do | |
7175 { | |
7176 if ( v5 > 0 ) | |
7177 { | |
7178 v22 = v5; | |
7179 do | |
7180 { | |
7181 if ( *v20 ) | |
7182 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
7183 ++v4; | |
7184 ++v20; | |
7185 --v22; | |
7186 } | |
7187 while ( v22 ); | |
7188 } | |
7189 v20 += v18 - v5; | |
7190 v17 = v24-- == 1; | |
7191 v4 += this->uTargetSurfacePitch - v5; | |
7192 } | |
7193 while ( !v17 ); | |
7194 } | |
7195 } | |
7196 } | |
7197 } | |
7198 | |
7199 //----- (004A6DF5) -------------------------------------------------------- | |
7200 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) | |
7201 { | |
7202 int result; // eax@0 | |
7203 int v8; // ecx@3 | |
7204 unsigned __int16 *v9; // edi@4 | |
7205 unsigned __int16 *v10; // ebx@4 | |
7206 int v11; // esi@4 | |
7207 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3 | |
7208 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3 | |
7209 | |
7210 if ( pBitmap ) | |
7211 { | |
7212 if ( pTarget ) | |
7213 { | |
7214 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y]; | |
7215 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y]; | |
7216 v8 = a7->z - a7->x; | |
7217 result = a7->w - a7->y; | |
7218 if ( result > 0 ) | |
7219 { | |
7220 v9 = pBitmapa; | |
7221 v10 = pTargeta; | |
7222 v11 = a7->w - a7->y; | |
7223 do | |
7224 { | |
7225 if ( v8 > 0 ) | |
7226 { | |
7227 result = v8; | |
7228 do | |
7229 { | |
7230 *v9 = *v10; | |
7231 ++v9; | |
7232 ++v10; | |
7233 --result; | |
7234 } | |
7235 while ( result ); | |
7236 } | |
7237 v9 += uBitmapPitch - v8; | |
7238 v10 += uTargetPitch - v8; | |
7239 --v11; | |
7240 } | |
7241 while ( v11 ); | |
7242 } | |
7243 } | |
7244 } | |
7245 return result; | |
7246 } | |
7247 | |
7248 //----- (004A6D87) -------------------------------------------------------- | |
7249 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
7250 { | |
7251 if (!uNumSceneBegins) | |
7252 return; | |
7253 | |
7254 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
7255 for (uint y = 0; y < uHeight; ++y) | |
7256 { | |
7257 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch]; | |
7258 | |
7259 memset32(pDst, twoColors, uWidth / 2); | |
7260 if (uWidth & 1) | |
7261 pDst[uWidth - 1] = uColor16; | |
7262 } | |
7263 } | |
7264 | |
7265 //----- (004A6C4F) -------------------------------------------------------- | |
7266 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
7267 { | |
7268 unsigned int v9; // edi@2 | |
7269 unsigned int v10; // esi@2 | |
7270 unsigned __int16 *v11; // eax@2 | |
7271 unsigned int v12; // ebx@3 | |
7272 signed int v13; // edx@5 | |
7273 int v14; // edx@6 | |
7274 signed int v15; // ebx@7 | |
7275 unsigned int v16; // edx@9 | |
7276 signed int v17; // edi@10 | |
7277 signed int v18; // ebx@13 | |
7278 unsigned int v19; // edx@15 | |
7279 signed int v20; // esi@16 | |
7280 unsigned int v21; // esi@22 | |
7281 unsigned __int16 v22; // dx@24 | |
7282 char v23; // zf@28 | |
7283 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 | |
7284 unsigned int uOutXa; // [sp+18h] [bp+8h]@20 | |
7285 | |
7286 if ( this->uNumSceneBegins ) | |
7287 { | |
7288 v9 = uCharWidth; | |
7289 v10 = uCharHeight; | |
7290 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; | |
7291 v24 = pFontPixels; | |
7292 if ( this->bClip ) | |
7293 { | |
7294 v12 = this->uClipX; | |
7295 if ( uOutX < (signed int)v12 ) | |
7296 { | |
7297 v24 = &pFontPixels[v12 - uOutX]; | |
7298 v11 += v12 - uOutX; | |
7299 v9 = uCharWidth + uOutX - v12; | |
7300 } | |
7301 v13 = this->uClipY; | |
7302 if ( uOutY < v13 ) | |
7303 { | |
7304 v14 = v13 - uOutY; | |
7305 v24 += uCharWidth * v14; | |
7306 v10 = uCharHeight + uOutY - this->uClipY; | |
7307 v11 += this->uTargetSurfacePitch * v14; | |
7308 } | |
7309 v15 = this->uClipX; | |
7310 if ( v15 < uOutX ) | |
7311 v15 = uOutX; | |
7312 v16 = this->uClipZ; | |
7313 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
7314 { | |
7315 v17 = this->uClipX; | |
7316 if ( v17 < uOutX ) | |
7317 v17 = uOutX; | |
7318 v9 = v16 - v17; | |
7319 } | |
7320 v18 = this->uClipY; | |
7321 if ( v18 < uOutY ) | |
7322 v18 = uOutY; | |
7323 v19 = this->uClipW; | |
7324 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
7325 { | |
7326 v20 = this->uClipY; | |
7327 if ( v20 < uOutY ) | |
7328 v20 = uOutY; | |
7329 v10 = v19 - v20; | |
7330 } | |
7331 } | |
7332 if ( (signed int)v10 > 0 ) | |
7333 { | |
7334 uOutXa = v10; | |
7335 do | |
7336 { | |
7337 if ( (signed int)v9 > 0 ) | |
7338 { | |
7339 v21 = v9; | |
7340 do | |
7341 { | |
7342 if ( *v24 ) | |
7343 { | |
7344 v22 = uShadowColor; | |
7345 if ( *v24 != 1 ) | |
7346 v22 = uFaceColor; | |
7347 *v11 = v22; | |
7348 } | |
7349 ++v11; | |
7350 ++v24; | |
7351 --v21; | |
7352 } | |
7353 while ( v21 ); | |
7354 } | |
7355 v24 += uCharWidth - v9; | |
7356 v23 = uOutXa-- == 1; | |
7357 v11 += this->uTargetSurfacePitch - v9; | |
7358 } | |
7359 while ( !v23 ); | |
7360 } | |
7361 } | |
7362 } | |
7363 | |
7364 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 7365 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
7366 { | |
0 | 7367 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 7368 |
0 | 7369 memcpy(&tex, a4, sizeof(tex)); |
1496 | 7370 tex.uTextureHeight = a4->uTextureHeight - height; |
7371 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 7372 DrawTextureIndexed(a2, a3, &tex); |
7373 } | |
7374 | |
7375 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 7376 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
7377 { | |
0 | 7378 int v8; // edi@2 |
7379 unsigned int v9; // esi@2 | |
7380 unsigned __int16 *v10; // eax@2 | |
7381 unsigned char *v11; // edx@2 | |
7382 unsigned int v12; // ebx@3 | |
7383 signed int v13; // edx@5 | |
7384 int v14; // edx@6 | |
7385 signed int v15; // ebx@7 | |
7386 unsigned int v16; // edx@9 | |
7387 signed int v17; // edi@10 | |
7388 signed int v18; // ebx@13 | |
7389 unsigned int v19; // edx@15 | |
7390 signed int v20; // esi@16 | |
7391 int v21; // ebx@22 | |
7392 char v22; // zf@28 | |
7393 int v23; // ebx@31 | |
7394 unsigned __int16 v24; // si@35 | |
7395 int v25; // [sp+Ch] [bp-4h]@2 | |
7396 int v26; // [sp+1Ch] [bp+Ch]@24 | |
7397 int v27; // [sp+1Ch] [bp+Ch]@33 | |
7398 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
7399 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
7400 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
7401 | |
7402 auto a2 = x; | |
7403 auto a3 = y; | |
7404 auto a6 = uFontHeight; | |
7405 if ( this->uNumSceneBegins ) | |
7406 { | |
7407 v8 = a5; | |
7408 v9 = a6; | |
7409 v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; | |
1268 | 7410 v11 = (unsigned char *)font_pixels; |
7411 v25 = (int)font_pixels; | |
0 | 7412 if ( this->bClip ) |
7413 { | |
7414 v12 = this->uClipX; | |
7415 if ( a2 < (signed int)v12 ) | |
7416 { | |
1268 | 7417 v25 = v12 - a2 + (int)font_pixels; |
0 | 7418 v10 += v12 - a2; |
7419 v8 = a5 + a2 - v12; | |
7420 } | |
7421 v13 = this->uClipY; | |
7422 if ( a3 < v13 ) | |
7423 { | |
7424 v14 = v13 - a3; | |
7425 v25 += a5 * v14; | |
7426 v9 = a6 + a3 - this->uClipY; | |
7427 v10 += this->uTargetSurfacePitch * v14; | |
7428 } | |
7429 v15 = this->uClipX; | |
7430 if ( v15 < a2 ) | |
7431 v15 = a2; | |
7432 v16 = this->uClipZ; | |
7433 if ( v8 + v15 > (signed int)v16 ) | |
7434 { | |
7435 v17 = this->uClipX; | |
7436 if ( v17 < a2 ) | |
7437 v17 = a2; | |
7438 v8 = v16 - v17; | |
7439 } | |
7440 v18 = this->uClipY; | |
7441 if ( v18 < a3 ) | |
7442 v18 = a3; | |
7443 v19 = this->uClipW; | |
7444 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7445 { | |
7446 v20 = this->uClipY; | |
7447 if ( v20 < a3 ) | |
7448 v20 = a3; | |
7449 v9 = v19 - v20; | |
7450 } | |
7451 v11 = (unsigned char *)v25; | |
7452 } | |
7453 if ( a8 ) | |
7454 { | |
7455 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask; | |
7456 if ( (signed int)v9 > 0 ) | |
7457 { | |
7458 v23 = a5; | |
7459 v30 = v9; | |
7460 do | |
7461 { | |
7462 if ( v8 > 0 ) | |
7463 { | |
7464 v27 = v8; | |
7465 do | |
7466 { | |
7467 if ( *v11 ) | |
7468 v24 = pPalette[*v11]; | |
7469 else | |
7470 v24 = v28; | |
7471 *v10 = v24; | |
7472 ++v10; | |
7473 ++v11; | |
7474 --v27; | |
7475 } | |
7476 while ( v27 ); | |
7477 } | |
7478 v11 += v23 - v8; | |
7479 v22 = v30-- == 1; | |
7480 v10 += this->uTargetSurfacePitch - v8; | |
7481 } | |
7482 while ( !v22 ); | |
7483 } | |
7484 } | |
7485 else | |
7486 { | |
7487 if ( (signed int)v9 > 0 ) | |
7488 { | |
7489 v21 = a5; | |
7490 v29 = v9; | |
7491 do | |
7492 { | |
7493 if ( v8 > 0 ) | |
7494 { | |
7495 v26 = v8; | |
7496 do | |
7497 { | |
7498 if ( *v11 ) | |
7499 *v10 = pPalette[*v11]; | |
7500 ++v10; | |
7501 ++v11; | |
7502 --v26; | |
7503 } | |
7504 while ( v26 ); | |
7505 } | |
7506 v11 += v21 - v8; | |
7507 v22 = v29-- == 1; | |
7508 v10 += this->uTargetSurfacePitch - v8; | |
7509 } | |
7510 while ( !v22 ); | |
7511 } | |
7512 } | |
7513 } | |
7514 } | |
7515 | |
7516 //----- (004A68EF) -------------------------------------------------------- | |
7517 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7518 { | |
7519 Texture *v4; // edi@2 | |
7520 unsigned int v5; // ebx@4 | |
7521 unsigned __int16 *v6; // eax@4 | |
7522 signed int v7; // edx@5 | |
7523 int v8; // edx@6 | |
7524 signed int v9; // edx@7 | |
7525 int v10; // edx@8 | |
7526 signed int v11; // edx@9 | |
7527 signed int v12; // esi@12 | |
7528 signed int v13; // esi@15 | |
7529 unsigned int v14; // edx@17 | |
7530 signed int v15; // esi@18 | |
7531 unsigned __int8 *v16; // ebx@22 | |
7532 char v17; // zf@28 | |
7533 int v18; // [sp+10h] [bp-10h]@4 | |
7534 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7535 int v20; // [sp+1Ch] [bp-4h]@4 | |
7536 int v21; // [sp+28h] [bp+8h]@24 | |
7537 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7538 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7539 | |
7540 if ( this->uNumSceneBegins ) | |
7541 { | |
7542 v4 = pTexture; | |
7543 if ( pTexture ) | |
7544 { | |
7545 if ( pTexture->pPalette16 ) | |
7546 { | |
7547 v5 = pTexture->uTextureHeight; | |
7548 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7549 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7550 v20 = pTexture->uTextureWidth; |
7551 v18 = pTexture->uTextureWidth; | |
7552 if ( this->bClip ) | |
7553 { | |
7554 v7 = this->uClipX; | |
7555 if ( a2 < v7 ) | |
7556 { | |
7557 v8 = v7 - a2; | |
7558 v19 += v8; | |
7559 v20 += a2 - this->uClipX; | |
7560 v6 += v8; | |
7561 } | |
7562 v9 = this->uClipY; | |
7563 v5 = pTexture->uTextureHeight; | |
7564 if ( a3 < v9 ) | |
7565 { | |
7566 v10 = v9 - a3; | |
7567 v19 += v18 * v10; | |
7568 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7569 v4 = pTexture; | |
7570 v6 += this->uTargetSurfacePitch * v10; | |
7571 } | |
7572 v11 = this->uClipX; | |
7573 if ( v11 < a2 ) | |
7574 v11 = a2; | |
7575 pTexturea = this->uClipZ; | |
7576 if ( v11 + v20 > (signed int)pTexturea ) | |
7577 { | |
7578 v12 = this->uClipX; | |
7579 if ( v12 < a2 ) | |
7580 v12 = a2; | |
7581 v20 = pTexturea - v12; | |
7582 } | |
7583 v13 = this->uClipY; | |
7584 if ( v13 < a3 ) | |
7585 v13 = a3; | |
7586 v14 = this->uClipW; | |
7587 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7588 { | |
7589 v15 = this->uClipY; | |
7590 if ( v15 < a3 ) | |
7591 v15 = a3; | |
7592 v5 = v14 - v15; | |
7593 } | |
7594 } | |
7595 if ( (signed int)v5 > 0 ) | |
7596 { | |
7597 v22 = v5; | |
7598 v16 = v19; | |
7599 do | |
7600 { | |
7601 if ( v20 > 0 ) | |
7602 { | |
7603 v21 = v20; | |
7604 do | |
7605 { | |
7606 if ( *v16 ) | |
7607 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7608 ++v6; | |
7609 ++v16; | |
7610 --v21; | |
7611 } | |
7612 while ( v21 ); | |
7613 } | |
7614 v16 += v18 - v20; | |
7615 v17 = v22-- == 1; | |
7616 v6 += this->uTargetSurfacePitch - v20; | |
7617 } | |
7618 while ( !v17 ); | |
7619 } | |
7620 } | |
7621 } | |
7622 } | |
7623 } | |
7624 | |
7625 //----- (004A6776) -------------------------------------------------------- | |
315 | 7626 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7627 { |
7628 Texture *v4; // edi@2 | |
7629 unsigned int v5; // ebx@4 | |
7630 unsigned __int16 *v6; // eax@4 | |
7631 unsigned int v7; // edx@5 | |
7632 unsigned int v8; // edx@6 | |
7633 unsigned int v9; // edx@7 | |
7634 unsigned int v10; // edx@8 | |
7635 unsigned int v11; // edx@9 | |
7636 unsigned int v12; // esi@12 | |
7637 unsigned int v13; // esi@15 | |
7638 unsigned int v14; // edx@17 | |
7639 unsigned int v15; // esi@18 | |
7640 unsigned __int8 *v16; // ebx@22 | |
7641 char v17; // zf@28 | |
7642 int v18; // [sp+10h] [bp-10h]@4 | |
7643 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7644 int v20; // [sp+1Ch] [bp-4h]@4 | |
7645 int a2a; // [sp+28h] [bp+8h]@24 | |
7646 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7647 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7648 | |
7649 if ( this->uNumSceneBegins ) | |
7650 { | |
7651 v4 = a4; | |
7652 if ( a4 ) | |
7653 { | |
7654 if ( a4->pPalette16 ) | |
7655 { | |
7656 v5 = a4->uTextureHeight; | |
7657 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7658 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7659 v20 = a4->uTextureWidth; |
7660 v18 = a4->uTextureWidth; | |
7661 if ( this->bClip ) | |
7662 { | |
7663 v7 = this->uClipX; | |
7664 if ( (signed int)a2 < (signed int)v7 ) | |
7665 { | |
7666 v8 = v7 - a2; | |
7667 v19 += v8; | |
7668 v20 += a2 - this->uClipX; | |
7669 v6 += v8; | |
7670 } | |
7671 v9 = this->uClipY; | |
7672 v5 = a4->uTextureHeight; | |
7673 if ( (signed int)a3 < (signed int)v9 ) | |
7674 { | |
7675 v10 = v9 - a3; | |
7676 v19 += v18 * v10; | |
7677 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7678 v4 = a4; | |
7679 v6 += this->uTargetSurfacePitch * v10; | |
7680 } | |
7681 v11 = this->uClipX; | |
7682 if ( (signed int)v11 < (signed int)a2 ) | |
7683 v11 = a2; | |
7684 a4a = this->uClipZ; | |
7685 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7686 { | |
7687 v12 = this->uClipX; | |
7688 if ( (signed int)v12 < (signed int)a2 ) | |
7689 v12 = a2; | |
7690 v20 = a4a - v12; | |
7691 } | |
7692 v13 = this->uClipY; | |
7693 if ( (signed int)v13 < (signed int)a3 ) | |
7694 v13 = a3; | |
7695 v14 = this->uClipW; | |
7696 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7697 { | |
7698 v15 = this->uClipY; | |
7699 if ( (signed int)v15 < (signed int)a3 ) | |
7700 v15 = a3; | |
7701 v5 = v14 - v15; | |
7702 } | |
7703 } | |
7704 if ( (signed int)v5 > 0 ) | |
7705 { | |
7706 a3a = v5; | |
7707 v16 = v19; | |
7708 do | |
7709 { | |
7710 if ( v20 > 0 ) | |
7711 { | |
7712 a2a = v20; | |
7713 do | |
7714 { | |
7715 if ( *v16 ) | |
7716 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7717 ++v6; | |
7718 ++v16; | |
7719 --a2a; | |
7720 } | |
7721 while ( a2a ); | |
7722 } | |
7723 v16 += v18 - v20; | |
7724 v17 = a3a-- == 1; | |
7725 v6 += this->uTargetSurfacePitch - v20; | |
7726 } | |
7727 while ( !v17 ); | |
7728 } | |
7729 } | |
7730 } | |
7731 } | |
7732 } | |
7733 | |
7734 //----- (004A65CC) -------------------------------------------------------- | |
7735 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7736 { | |
7737 unsigned __int16 *v8; // esi@6 | |
7738 unsigned int v9; // edi@6 | |
7739 unsigned int v10; // eax@7 | |
7740 unsigned int v11; // eax@8 | |
7741 unsigned int v12; // eax@9 | |
7742 unsigned int v13; // eax@10 | |
7743 unsigned int v14; // edx@11 | |
7744 unsigned int v15; // eax@13 | |
7745 unsigned int v16; // edx@14 | |
7746 unsigned int v17; // edx@17 | |
7747 unsigned int v18; // eax@19 | |
7748 unsigned int v19; // edx@20 | |
7749 int v20; // eax@27 | |
7750 int v21; // edx@29 | |
7751 int v22; // [sp+Ch] [bp-Ch]@6 | |
7752 int v23; // [sp+Ch] [bp-Ch]@24 | |
7753 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7754 int xa; // [sp+20h] [bp+8h]@26 | |
7755 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
7756 int v27; // [sp+2Ch] [bp+14h]@6 | |
7757 | |
7758 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7759 { | |
7760 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; | |
710 | 7761 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7762 v27 = a4->uTextureWidth; |
7763 v9 = a4->uTextureHeight; | |
7764 v22 = a4->uTextureWidth; | |
7765 if ( this->bClip ) | |
7766 { | |
7767 v10 = this->uClipX; | |
7768 if ( (signed int)x < (signed int)v10 ) | |
7769 { | |
7770 v11 = v10 - x; | |
7771 v24 += v11; | |
7772 v27 += x - this->uClipX; | |
7773 v8 += v11; | |
7774 } | |
7775 v12 = this->uClipY; | |
7776 if ( (signed int)y < (signed int)v12 ) | |
7777 { | |
7778 v13 = v12 - y; | |
7779 v24 += v22 * v13; | |
7780 v9 = y - this->uClipY + a4->uTextureHeight; | |
7781 v8 += this->uTargetSurfacePitch * v13; | |
7782 } | |
7783 v14 = this->uClipX; | |
7784 if ( (signed int)v14 < (signed int)x ) | |
7785 v14 = x; | |
7786 v15 = this->uClipZ; | |
7787 if ( (signed int)(v27 + v14) > (signed int)v15 ) | |
7788 { | |
7789 v16 = this->uClipX; | |
7790 if ( (signed int)v16 < (signed int)x ) | |
7791 v16 = x; | |
7792 v27 = v15 - v16; | |
7793 } | |
7794 v17 = this->uClipY; | |
7795 if ( (signed int)v17 < (signed int)y ) | |
7796 v17 = y; | |
7797 v18 = this->uClipW; | |
7798 if ( (signed int)(v9 + v17) > (signed int)v18 ) | |
7799 { | |
7800 v19 = this->uClipY; | |
7801 if ( (signed int)v19 < (signed int)y ) | |
7802 v19 = y; | |
7803 v9 = v18 - v19; | |
7804 } | |
7805 } | |
7806 if ( (signed int)v9 > 0 ) | |
7807 { | |
7808 ya = v9; | |
7809 v23 = v22 - v27; | |
7810 do | |
7811 { | |
7812 if ( v27 > 0 ) | |
7813 { | |
7814 xa = v27; | |
7815 do | |
7816 { | |
7817 v20 = *v24; | |
7818 if ( v20 >= a7 && v20 <= a8 ) | |
7819 { | |
7820 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7821 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7822 v21 = 2 * a8 - v21 - a7; | |
7823 *v8 = a4->pPalette16[v21]; | |
7824 } | |
7825 ++v8; | |
7826 ++v24; | |
7827 --xa; | |
7828 } | |
7829 while ( xa ); | |
7830 } | |
7831 v8 += this->uTargetSurfacePitch - v27; | |
7832 v24 += v23; | |
7833 --ya; | |
7834 } | |
7835 while ( ya ); | |
7836 } | |
7837 } | |
7838 } | |
7839 | |
7840 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7841 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7842 { |
7843 Texture *v8; // eax@2 | |
7844 Texture *v9; // ebx@4 | |
7845 unsigned __int16 *v10; // esi@6 | |
7846 unsigned int v11; // edi@7 | |
7847 unsigned int v12; // eax@9 | |
7848 unsigned int v13; // eax@10 | |
7849 unsigned int v14; // edx@11 | |
7850 unsigned int v15; // eax@13 | |
7851 unsigned int v16; // edx@14 | |
7852 unsigned int v17; // edx@17 | |
7853 unsigned int v18; // eax@19 | |
7854 unsigned int v19; // edx@20 | |
7855 int v20; // eax@27 | |
7856 int v21; // edx@29 | |
7857 int v22; // [sp+Ch] [bp-Ch]@6 | |
7858 int v23; // [sp+Ch] [bp-Ch]@24 | |
7859 int v24; // [sp+10h] [bp-8h]@6 | |
7860 int v25; // [sp+14h] [bp-4h]@6 | |
7861 int i; // [sp+20h] [bp+8h]@25 | |
7862 int v27; // [sp+24h] [bp+Ch]@23 | |
7863 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7864 | |
7865 if ( this->uNumSceneBegins ) | |
7866 { | |
7867 v8 = a4; | |
7868 if ( a4 ) | |
7869 { | |
7870 if ( a4->pPalette16 ) | |
7871 { | |
7872 v9 = a5; | |
7873 if ( a5 ) | |
7874 { | |
7875 if ( a5->pPalette16 ) | |
7876 { | |
7877 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7878 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7879 v25 = v8->uTextureWidth; |
7880 v24 = v8->uTextureHeight; | |
7881 v22 = v8->uTextureWidth; | |
7882 if ( this->bClip ) | |
7883 { | |
7884 v11 = this->uClipX; | |
7885 if ( (signed int)a2 < (signed int)v11 ) | |
7886 { | |
7887 v28 += v11 - a2; | |
7888 v25 += a2 - v11; | |
7889 v9 = a5; | |
7890 v10 += v11 - a2; | |
7891 } | |
7892 v12 = this->uClipY; | |
7893 if ( (signed int)a3 < (signed int)v12 ) | |
7894 { | |
7895 v13 = v12 - a3; | |
7896 v9 = a5; | |
7897 v28 += v22 * v13; | |
7898 v24 += a3 - this->uClipY; | |
7899 v10 += this->uTargetSurfacePitch * v13; | |
7900 } | |
7901 v14 = this->uClipX; | |
7902 if ( (signed int)v14 < (signed int)a2 ) | |
7903 v14 = a2; | |
7904 v15 = this->uClipZ; | |
7905 if ( (signed int)(v25 + v14) > (signed int)v15 ) | |
7906 { | |
7907 v16 = this->uClipX; | |
7908 if ( (signed int)v16 < (signed int)a2 ) | |
7909 v16 = a2; | |
7910 v25 = v15 - v16; | |
7911 } | |
7912 v17 = this->uClipY; | |
7913 if ( (signed int)v17 < (signed int)a3 ) | |
7914 v17 = a3; | |
7915 v18 = this->uClipW; | |
7916 if ( (signed int)(v24 + v17) > (signed int)v18 ) | |
7917 { | |
7918 v19 = this->uClipY; | |
7919 if ( (signed int)v19 < (signed int)a3 ) | |
7920 v19 = a3; | |
7921 v24 = v18 - v19; | |
7922 } | |
7923 } | |
7924 v27 = 0; | |
7925 if ( v24 > 0 ) | |
7926 { | |
7927 v23 = v22 - v25; | |
7928 do | |
7929 { | |
7930 for ( i = 0; i < v25; ++v28 ) | |
7931 { | |
7932 if ( *v28 ) | |
7933 { | |
710 | 7934 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7935 if ( v20 >= a7 ) |
7936 { | |
7937 if ( v20 <= a8 ) | |
7938 { | |
7939 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7940 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7941 v21 = 2 * a8 - v21 - a7; | |
7942 v9 = a5; | |
7943 *v10 = a5->pPalette16[v21]; | |
7944 } | |
7945 } | |
7946 } | |
7947 ++i; | |
7948 ++v10; | |
7949 } | |
7950 ++v27; | |
7951 v10 += this->uTargetSurfacePitch - v25; | |
7952 v28 += v23; | |
7953 } | |
7954 while ( v27 < v24 ); | |
7955 } | |
7956 } | |
7957 } | |
7958 } | |
7959 } | |
7960 } | |
7961 } | |
7962 | |
7963 //----- (004A6274) -------------------------------------------------------- | |
7964 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7965 { | |
7966 Texture *pCurrentTexture; // edi@2 | |
7967 int uHeight; // ebx@4 | |
7968 unsigned __int16 *v6; // eax@4 | |
7969 unsigned int v7; // edx@5 | |
7970 unsigned int v8; // edx@6 | |
7971 unsigned int v9; // edx@7 | |
7972 unsigned int v10; // edx@8 | |
7973 unsigned int v11; // edx@9 | |
7974 unsigned int v12; // esi@12 | |
7975 unsigned int v13; // esi@15 | |
7976 unsigned int v14; // edx@17 | |
7977 unsigned int v15; // esi@18 | |
7978 unsigned __int8 *v16; // ebx@22 | |
7979 char uFlag; // zf@28 | |
7980 int v18; // [sp+10h] [bp-10h]@4 | |
7981 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7982 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7983 int uXa; // [sp+28h] [bp+8h]@24 | |
7984 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7985 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7986 | |
7987 if ( this->uNumSceneBegins ) | |
7988 { | |
7989 pCurrentTexture = pTexture; | |
7990 if ( pTexture ) | |
7991 { | |
7992 if ( pTexture->pPalette16 ) | |
7993 { | |
7994 uHeight = pTexture->uTextureHeight; | |
7995 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 7996 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7997 uWidth = pTexture->uTextureWidth; |
7998 v18 = pTexture->uTextureWidth; | |
7999 if ( this->bClip ) | |
8000 { | |
8001 v7 = this->uClipX; | |
8002 if ( (signed int)uX < (signed int)v7 ) | |
8003 { | |
8004 v8 = v7 - uX; | |
8005 v19 += v8; | |
8006 uWidth += uX - this->uClipX; | |
8007 v6 += v8; | |
8008 } | |
8009 v9 = this->uClipY; | |
8010 uHeight = pTexture->uTextureHeight; | |
8011 if ( (signed int)uY < (signed int)v9 ) | |
8012 { | |
8013 v10 = v9 - uY; | |
8014 v19 += v18 * v10; | |
8015 uHeight = uY - this->uClipY + pTexture->uTextureHeight; | |
8016 pCurrentTexture = pTexture; | |
8017 v6 += this->uTargetSurfacePitch * v10; | |
8018 } | |
8019 v11 = this->uClipX; | |
8020 if ( (signed int)v11 < (signed int)uX ) | |
8021 v11 = uX; | |
8022 pTexturea = this->uClipZ; | |
8023 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea ) | |
8024 { | |
8025 v12 = this->uClipX; | |
8026 if ( (signed int)v12 < (signed int)uX ) | |
8027 v12 = uX; | |
8028 uWidth = pTexturea - v12; | |
8029 } | |
8030 v13 = this->uClipY; | |
8031 if ( (signed int)v13 < (signed int)uY ) | |
8032 v13 = uY; | |
8033 v14 = this->uClipW; | |
8034 if ( (signed int)(uHeight + v13) > (signed int)v14 ) | |
8035 { | |
8036 v15 = this->uClipY; | |
8037 if ( (signed int)v15 < (signed int)uY ) | |
8038 v15 = uY; | |
8039 uHeight = v14 - v15; | |
8040 } | |
8041 } | |
8042 if ( (signed int)uHeight > 0 ) | |
8043 { | |
8044 uYa = uHeight; | |
8045 v16 = v19; | |
8046 do | |
8047 { | |
8048 if ( uWidth > 0 ) | |
8049 { | |
8050 uXa = uWidth; | |
8051 do | |
8052 { | |
8053 if ( *v16 ) | |
8054 *v6 = pCurrentTexture->pPalette16[*v16]; | |
8055 ++v6; | |
8056 ++v16; | |
8057 } | |
8058 while ( uXa-- !=1 ); | |
8059 } | |
8060 v16 += v18 - uWidth; | |
8061 uFlag = uYa-- == 1; | |
8062 v6 += this->uTargetSurfacePitch - uWidth; | |
8063 } | |
8064 while ( !uFlag ); | |
8065 } | |
8066 } | |
8067 } | |
8068 } | |
8069 } | |
8070 | |
8071 //----- (004A612A) -------------------------------------------------------- | |
710 | 8072 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 8073 { |
8074 Texture *v5; // eax@2 | |
8075 unsigned int v6; // edx@3 | |
8076 int v7; // ebx@3 | |
8077 int v8; // edi@3 | |
8078 signed int v9; // eax@4 | |
8079 int v10; // eax@5 | |
8080 unsigned int v11; // esi@6 | |
8081 signed int v12; // esi@8 | |
8082 unsigned int v13; // eax@10 | |
8083 signed int v14; // esi@11 | |
8084 unsigned int v15; // esi@14 | |
8085 unsigned int v16; // eax@16 | |
8086 unsigned int v17; // ecx@17 | |
8087 int v18; // edx@23 | |
8088 int v19; // [sp+Ch] [bp-Ch]@3 | |
8089 int v20; // [sp+10h] [bp-8h]@3 | |
8090 int uOutXa; // [sp+20h] [bp+8h]@21 | |
8091 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
8092 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
8093 | |
8094 if ( this->uNumSceneBegins ) | |
8095 { | |
8096 v5 = pTexture; | |
8097 if ( pTexture ) | |
8098 { | |
8099 v6 = uOutY; | |
8100 v7 = pTexture->uTextureHeight; | |
8101 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; | |
710 | 8102 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8103 v8 = v5->uTextureWidth; |
8104 v20 = v5->uTextureWidth; | |
8105 v19 = v5->uTextureWidth; | |
8106 if ( this->bClip ) | |
8107 { | |
8108 v9 = this->uClipX; | |
8109 if ( uOutX < v9 ) | |
8110 { | |
8111 v10 = v9 - uOutX; | |
8112 uOutYa += v10; | |
8113 v8 += uOutX - this->uClipX; | |
8114 v20 = v8; | |
8115 pZBuffer += v10; | |
8116 } | |
8117 v11 = this->uClipY; | |
8118 if ( (signed int)v6 < (signed int)v11 ) | |
8119 { | |
8120 uOutYa += v19 * (v11 - v6); | |
8121 v7 += v6 - v11; | |
8122 pZBuffer += 640 * (v11 - v6); | |
8123 v8 = v20; | |
8124 } | |
8125 v12 = this->uClipX; | |
8126 if ( v12 < uOutX ) | |
8127 v12 = uOutX; | |
8128 v13 = this->uClipZ; | |
8129 if ( v8 + v12 > (signed int)v13 ) | |
8130 { | |
8131 v14 = this->uClipX; | |
8132 if ( v14 < uOutX ) | |
8133 v14 = uOutX; | |
8134 v8 = v13 - v14; | |
8135 } | |
8136 v15 = this->uClipY; | |
8137 if ( (signed int)v15 < (signed int)v6 ) | |
8138 v15 = v6; | |
8139 v16 = this->uClipW; | |
8140 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
8141 { | |
8142 v17 = this->uClipY; | |
8143 if ( (signed int)v17 >= (signed int)v6 ) | |
8144 v6 = v17; | |
8145 v7 = v16 - v6; | |
8146 } | |
8147 } | |
8148 if ( v7 > 0 ) | |
8149 { | |
8150 uOutXa = v7; | |
8151 do | |
8152 { | |
8153 if ( v8 > 0 ) | |
8154 { | |
8155 v18 = v8; | |
8156 do | |
8157 { | |
8158 if ( *uOutYa ) | |
8159 *pZBuffer = zVal; | |
8160 ++pZBuffer; | |
8161 ++uOutYa; | |
8162 --v18; | |
8163 } | |
8164 while ( v18 ); | |
8165 } | |
8166 pZBuffer += 640 - v8; | |
8167 uOutYa += v19 - v8; | |
8168 --uOutXa; | |
8169 } | |
8170 while ( uOutXa ); | |
8171 } | |
8172 } | |
8173 } | |
8174 } | |
8175 | |
8176 //----- (004A601E) -------------------------------------------------------- | |
991 | 8177 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 8178 { |
8179 signed int v5; // edx@3 | |
8180 int v6; // ebx@3 | |
8181 int v7; // esi@3 | |
8182 void *v8; // esi@3 | |
8183 unsigned int v9; // eax@4 | |
8184 unsigned int v10; // eax@6 | |
8185 signed int v11; // edi@8 | |
8186 unsigned int v12; // eax@10 | |
8187 signed int v13; // edi@11 | |
8188 unsigned int v14; // edi@14 | |
8189 unsigned int v15; // eax@16 | |
8190 unsigned int v16; // ecx@17 | |
8191 int v17; // [sp+18h] [bp+Ch]@3 | |
8192 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
8193 | |
8194 if ( this->uNumSceneBegins && pTexture ) | |
8195 { | |
8196 v5 = a3; | |
8197 v6 = pTexture->uTextureHeight; | |
8198 v7 = 5 * a3; | |
8199 v17 = pTexture->uTextureHeight; | |
8200 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
8201 pTexturea = pTexture->uTextureWidth; | |
8202 if ( this->bClip ) | |
8203 { | |
8204 v9 = this->uClipX; | |
8205 if ( a2 < (signed int)v9 ) | |
8206 { | |
8207 pTexturea += a2 - v9; | |
8208 v8 = (char *)v8 + 4 * (v9 - a2); | |
8209 } | |
8210 v10 = this->uClipY; | |
8211 if ( v5 < (signed int)v10 ) | |
8212 { | |
8213 v17 += v5 - v10; | |
8214 v8 = (char *)v8 + 2560 * (v10 - v5); | |
8215 } | |
8216 v11 = this->uClipX; | |
8217 if ( v11 < a2 ) | |
8218 v11 = a2; | |
8219 v12 = this->uClipZ; | |
8220 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
8221 { | |
8222 v13 = this->uClipX; | |
8223 if ( v13 < a2 ) | |
8224 v13 = a2; | |
8225 pTexturea = v12 - v13; | |
8226 } | |
8227 v14 = this->uClipY; | |
8228 if ( (signed int)v14 < v5 ) | |
8229 v14 = v5; | |
8230 v6 = v17; | |
8231 v15 = this->uClipW; | |
8232 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
8233 { | |
8234 v16 = this->uClipY; | |
8235 if ( (signed int)v16 < v5 ) | |
8236 v16 = v5; | |
8237 v6 = v15 - v16; | |
8238 } | |
8239 } | |
8240 if ( v6 > 0 ) | |
8241 { | |
8242 do | |
8243 { | |
8244 if ( (signed int)pTexturea > 0 ) | |
8245 { | |
8246 memset32(v8, a5, pTexturea); | |
8247 v8 = (char *)v8 + 4 * pTexturea; | |
8248 } | |
8249 v8 = (char *)v8 + 4 * (640 - pTexturea); | |
8250 --v6; | |
8251 } | |
8252 while ( v6 ); | |
8253 } | |
8254 } | |
8255 } | |
8256 | |
8257 //----- (004A5EB2) -------------------------------------------------------- | |
8258 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
8259 { | |
8260 Texture *v4; // edi@2 | |
8261 unsigned int v5; // ebx@4 | |
8262 unsigned __int16 *pTarget; // eax@4 | |
8263 unsigned int v7; // edx@5 | |
8264 unsigned int v8; // edx@6 | |
8265 unsigned int v9; // edx@7 | |
8266 unsigned int v10; // edx@8 | |
8267 unsigned int v11; // edx@9 | |
8268 unsigned int v12; // esi@12 | |
8269 unsigned int v13; // esi@15 | |
8270 unsigned int v14; // edx@17 | |
8271 unsigned int v15; // esi@18 | |
8272 unsigned __int8 *v16; // edx@22 | |
8273 char v17; // zf@26 | |
8274 int v18; // [sp+10h] [bp-10h]@4 | |
8275 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
8276 int v20; // [sp+1Ch] [bp-4h]@4 | |
8277 int uXa; // [sp+28h] [bp+8h]@24 | |
8278 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
8279 unsigned int v23; // [sp+30h] [bp+10h]@11 | |
8280 | |
8281 if ( this->uNumSceneBegins ) | |
8282 { | |
8283 v4 = a4; | |
8284 if ( a4 ) | |
8285 { | |
8286 if ( a4->pPalette16 ) | |
8287 { | |
8288 v5 = a4->uTextureHeight; | |
8289 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; | |
710 | 8290 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 8291 v20 = a4->uTextureWidth; |
8292 v18 = a4->uTextureWidth; | |
8293 if ( this->bClip ) | |
8294 { | |
8295 v7 = this->uClipX; | |
8296 if ( (signed int)uX < (signed int)v7 ) | |
8297 { | |
8298 v8 = v7 - uX; | |
8299 v19 += v8; | |
8300 v20 += uX - this->uClipX; | |
8301 pTarget += v8; | |
8302 } | |
8303 v9 = this->uClipY; | |
8304 v5 = a4->uTextureHeight; | |
8305 if ( (signed int)uY < (signed int)v9 ) | |
8306 { | |
8307 v10 = v9 - uY; | |
8308 v19 += v18 * v10; | |
8309 v5 = uY - this->uClipY + a4->uTextureHeight; | |
8310 v4 = a4; | |
8311 pTarget += this->uTargetSurfacePitch * v10; | |
8312 } | |
8313 v11 = this->uClipX; | |
8314 if ( (signed int)v11 < (signed int)uX ) | |
8315 v11 = uX; | |
8316 v23 = this->uClipZ; | |
8317 if ( (signed int)(v11 + v20) > (signed int)v23 ) | |
8318 { | |
8319 v12 = this->uClipX; | |
8320 if ( (signed int)v12 < (signed int)uX ) | |
8321 v12 = uX; | |
8322 v20 = v23 - v12; | |
8323 } | |
8324 v13 = this->uClipY; | |
8325 if ( (signed int)v13 < (signed int)uY ) | |
8326 v13 = uY; | |
8327 v14 = this->uClipW; | |
8328 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
8329 { | |
8330 v15 = this->uClipY; | |
8331 if ( (signed int)v15 < (signed int)uY ) | |
8332 v15 = uY; | |
8333 v5 = v14 - v15; | |
8334 } | |
8335 } | |
8336 if ( (signed int)v5 > 0 ) | |
8337 { | |
8338 uYa = v5; | |
8339 v16 = v19; | |
8340 do | |
8341 { | |
8342 if ( v20 > 0 ) | |
8343 { | |
8344 uXa = v20; | |
8345 do | |
8346 { | |
8347 *pTarget = v4->pPalette16[*v16]; | |
8348 ++pTarget; | |
8349 ++v16; | |
8350 --uXa; | |
8351 } | |
8352 while ( uXa ); | |
8353 } | |
8354 v16 += v18 - v20; | |
8355 v17 = uYa-- == 1; | |
8356 pTarget += this->uTargetSurfacePitch - v20; | |
8357 } | |
8358 while ( !v17 ); | |
8359 } | |
8360 } | |
8361 } | |
8362 } | |
8363 } | |
8364 | |
8365 //----- (004667E9) -------------------------------------------------------- | |
8366 void Render::ChangeBetweenWinFullscreenModes() | |
8367 { | |
8368 float v0; // ST14_4@17 | |
8369 int v4; // edx@26 | |
8370 ObjectDesc *v5; // eax@26 | |
8371 RGBTexture *v6; // esi@33 | |
8372 const char *v8; // [sp-4h] [bp-28h]@33 | |
8373 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8374 | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8375 if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8376 { |
1458 | 8377 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8378 return; |
8379 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8380 if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8381 { |
0 | 8382 if ( pEventTimer->bPaused ) |
8383 BYTE1(dword_6BE364_game_settings_1) |= 8u; | |
8384 else | |
8385 pEventTimer->Pause(); | |
8386 if ( pMiscTimer->bPaused ) | |
8387 BYTE1(dword_6BE364_game_settings_1) |= 0x10u; | |
8388 else | |
8389 pMiscTimer->Pause(); | |
8390 pMouse->bActive = 0; | |
8391 if ( pRenderer->pRenderD3D ) | |
8392 { | |
8393 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8394 pSprites_LOD->ReleaseAll(); | |
8395 } | |
8396 if ( pRenderer->bWindowMode ) | |
8397 { | |
8398 if ( GetWindowRect(hWnd, &Rect) ) | |
8399 { | |
8400 WriteWindowsRegistryInt("window X", Rect.left); | |
8401 WriteWindowsRegistryInt("window Y", Rect.top); | |
8402 uWindowX = Rect.left; | |
8403 uWindowY = Rect.top; | |
8404 } | |
8405 SetMenu(hWnd, 0); | |
8406 SetWindowLongA(hWnd, -20, 0); | |
8407 SetWindowLongA(hWnd, -16, 0x10000000u); | |
8408 pRenderer->InitializeFullscreen(hWnd); | |
8409 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
8410 pGame->pGammaController->Initialize(v0); | |
8411 } | |
8412 else | |
8413 { | |
8414 ClipCursor(0); | |
8415 pRenderer->SwitchToWindow(hWnd); | |
8416 SetWindowLongA(hWnd, -16, uWindowStyle); | |
8417 } | |
8418 if ( pRenderer->pRenderD3D ) | |
8419 { | |
8420 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8421 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8422 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8423 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8424 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8425 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8426 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8427 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8428 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8429 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8430 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8431 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8432 { |
8433 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8434 v5 = &pObjectList->pObjects[i]; |
0 | 8435 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8436 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8437 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8438 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8439 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8440 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8441 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
0 | 8442 if ( uCurrentMenuID != 6 ) |
8443 { | |
8444 if ( uCurrentMenuID == 8 ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8445 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8446 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8447 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8448 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8449 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8450 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8451 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8452 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8453 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8454 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8455 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8456 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8457 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8458 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8459 v8 = "title.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8460 if ( uCurrentMenuID ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8461 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8462 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8463 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8464 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8465 } |
0 | 8466 viewparams->bRedrawGameUI = 1; |
688 | 8467 viewparams->InitGrayPalette(); |
0 | 8468 pMouse->SetCurrentCursorBitmap(); |
8469 if ( pRenderer->bWindowMode ) | |
8470 { | |
8471 InvalidateRect(0, 0, 0); | |
8472 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); | |
1586 | 8473 ShowWindow(hWnd, SW_SHOWNORMAL); |
0 | 8474 } |
8475 pMouse->bActive = 1; | |
8476 if ( pVideoPlayer->AnyMovieLoaded() ) | |
898 | 8477 pVideoPlayer->SelectMovieType(); |
0 | 8478 if ( BYTE1(dword_6BE364_game_settings_1) & 8 ) |
8479 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; | |
8480 else | |
8481 pEventTimer->Resume(); | |
8482 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) | |
8483 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; | |
8484 else | |
8485 pMiscTimer->Resume(); | |
8486 } | |
8487 } | |
8488 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
8489 // A74C88: using guessed type int dword_A74C88; | |
8490 | |
8491 | |
8492 //----- (004524D8) -------------------------------------------------------- | |
8493 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8494 { | |
1583 | 8495 //int v11; // eax@13 |
8496 //int v12; // ecx@13 | |
0 | 8497 void *v13; // eax@13 |
1583 | 8498 //unsigned __int8 v14; // zf@13 |
8499 //unsigned __int8 v15; // sf@13 | |
0 | 8500 int v16; // esi@14 |
8501 int v17; // ecx@16 | |
8502 int v18; // esi@16 | |
8503 unsigned __int16 *v19; // eax@16 | |
8504 int v20; // edx@16 | |
8505 int v21; // ecx@16 | |
8506 int v22; // eax@16 | |
8507 int v23; // esi@16 | |
8508 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8509 int v27; // [sp+28h] [bp-Ch]@14 | |
8510 int v28; // [sp+2Ch] [bp-8h]@13 | |
8511 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8512 | |
8513 //v3 = this; | |
8514 //sprintf(Str1, "%s", pName); | |
8515 //v4 = uNumItems; | |
8516 if (!uNumItems) | |
8517 return nullptr; | |
8518 | |
8519 //{ | |
8520 //v5 = 0, pDesta = uNumItems; | |
8521 uint idx1 = 0, | |
8522 idx2 = uNumItems; | |
8523 while (true) | |
8524 { | |
8525 auto i = idx1 + (idx2 - idx1) / 2; | |
8526 | |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1164
diff
changeset
|
8527 auto res = _stricmp(pName, pSpriteNames[i]); |
0 | 8528 if (!res) |
8529 { | |
8530 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8531 break; | |
8532 } | |
8533 else if (res < 0) | |
8534 idx2 = idx1 + (idx2 - idx1) / 2; | |
8535 else | |
8536 idx1 = i + 1; | |
8537 | |
8538 if ( idx1 >= idx2 ) | |
8539 return false; | |
8540 } | |
8541 | |
8542 | |
8543 uint uCompressedSize = 0; | |
8544 fread(&uCompressedSize, 4, 1, pFile); | |
8545 | |
8546 auto pTex = new HWLTexture; | |
670 | 8547 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8548 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8549 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8550 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8551 fread(&pTex->uWidth, 4, 1, pFile); |
8552 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8553 fread(&pTex->uAreaX, 4, 1, pFile); |
8554 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8555 |
8556 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8557 if (uCompressedSize) | |
8558 { | |
8559 auto pCompressedData = new char[uCompressedSize]; | |
8560 { | |
8561 fread(pCompressedData, 1, uCompressedSize, pFile); | |
8562 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); | |
8563 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); | |
8564 } | |
8565 delete [] pCompressedData; | |
8566 } | |
8567 else | |
8568 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8569 | |
1583 | 8570 if ( scale_hwls_to_half ) |
8571 { | |
8572 pTex->uHeight /= 2; | |
8573 pTex->uWidth /= 2; | |
8574 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8575 v28 = 0; |
8576 v26 = (unsigned __int16 *)v13; | |
1583 | 8577 if ( pTex->uHeight > 0 ) |
0 | 8578 { |
8579 v16 = pTex->uWidth; | |
8580 v27 = 1; | |
8581 do | |
8582 { | |
8583 pDestb = 0; | |
8584 if ( v16 > 0 ) | |
8585 { | |
8586 do | |
8587 { | |
8588 v17 = v16 * v27; | |
8589 v18 = v28 * v16; | |
8590 v19 = pTex->pPixels; | |
8591 v20 = pDestb + 2 * v18; | |
8592 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8593 v22 = (int)&v19[2 * v20]; | |
8594 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8595 LOWORD(v21) = *(unsigned short *)v21; | |
8596 v23 = pDestb++ + v18; | |
1583 | 8597 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8598 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8599 v16 = pTex->uWidth; |
8600 } | |
8601 while (pDestb < pTex->uWidth); | |
8602 } | |
8603 ++v28; | |
8604 v27 += 2; | |
8605 } | |
8606 while ( v28 < (signed int)pTex->uHeight ); | |
8607 } | |
8608 delete [] pTex->pPixels; | |
8609 pTex->pPixels = v26; | |
8610 } | |
8611 return pTex; | |
8612 } | |
8613 | |
8614 //----- (0045271F) -------------------------------------------------------- | |
8615 bool RenderHWLContainer::Release() | |
8616 { | |
8617 __int32 v4; // eax@6 | |
8618 FILE *v5; // ST24_4@6 | |
8619 FILE *File; // [sp+4h] [bp-4h]@6 | |
8620 | |
1162 | 8621 if ( this->bDumpDebug) |
0 | 8622 { |
8623 File = fopen("logd3d.txt", "w"); | |
1162 | 8624 v4 = ftell(this->pFile); |
8625 v5 = this->pFile; | |
8626 this->uDataOffset = v4; | |
8627 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8628 for (int i = 0; i < this->uNumItems; i++) | |
8629 { | |
8630 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8631 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8632 } | |
8633 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8634 fseek(this->pFile, 4, 0); | |
8635 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8636 fclose(this->pFile); | |
0 | 8637 fclose(File); |
8638 } | |
8639 else | |
8640 { | |
8641 fclose(this->pFile); | |
1162 | 8642 for (int i = 0; i < this->uNumItems; i++) |
8643 { | |
8644 free(this->pSpriteNames[i]); | |
0 | 8645 } |
8646 } | |
1093 | 8647 return true; |
0 | 8648 } |
8649 | |
8650 //----- (00452347) -------------------------------------------------------- | |
8651 RenderHWLContainer::RenderHWLContainer(): | |
8652 bDumpDebug(false) | |
8653 { | |
8654 this->pFile = 0; | |
8655 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8656 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8657 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8658 this->uNumItems = 0; |
1583 | 8659 this->scale_hwls_to_half = false; |
0 | 8660 } |
8661 | |
8662 //----- (0045237F) -------------------------------------------------------- | |
8663 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8664 { | |
8665 pFile = _wfopen(pFilename, L"rb"); | |
8666 if (!pFile) | |
8667 { | |
8668 Log::Warning(L"Failed to open file: %s", pFilename); | |
8669 return false; | |
8670 } | |
8671 | |
8672 fread(&uSignature, 1, 4, pFile); | |
8673 if (uSignature != 'TD3D') | |
8674 { | |
8675 Log::Warning(L"Invalid format: %s", pFilename); | |
8676 return false; | |
8677 } | |
8678 | |
8679 fread(&uDataOffset, 4, 1, pFile); | |
8680 fseek(pFile, uDataOffset, SEEK_SET); | |
8681 fread(&uNumItems, 4, 1, pFile); | |
8682 | |
8683 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8684 for (uint i = 0; i < uNumItems; ++i) | |
8685 { | |
8686 pSpriteNames[i] = new char[20]; | |
8687 fread(pSpriteNames[i], 1, 20, pFile); | |
8688 } | |
8689 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8690 | |
8691 return true; | |
8692 } | |
8693 | |
8694 //----- (004A1C1E) -------------------------------------------------------- | |
8695 void DoRenderBillboards_D3D() | |
8696 { | |
186 | 8697 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); |
8698 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8699 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8700 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8701 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8702 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8703 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8704 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8705 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8706 { |
1390 | 8707 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8708 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8709 } | |
8710 p->pQuads[0].pos.x = 10; | |
8711 p->pQuads[0].pos.y = 10; | |
8712 | |
8713 p->pQuads[1].pos.x = 10; | |
8714 p->pQuads[1].pos.y = 200; | |
8715 | |
8716 p->pQuads[2].pos.x = 100; | |
8717 p->pQuads[2].pos.y = 200; | |
8718 | |
8719 p->pQuads[3].pos.x = 100; | |
8720 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8721 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8722 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8723 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8724 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8725 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8726 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8727 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8728 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8729 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8730 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8731 }*/ |
0 | 8732 |
8733 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | |
8734 { | |
101 | 8735 auto p = &pRenderer->pBillboardRenderListD3D[i]; |
0 | 8736 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8737 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
0 | 8738 SetBillboardBlendOptions(p->uOpacity); |
8739 | |
101 | 8740 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8741 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8742 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8743 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8744 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
0 | 8745 } |
8746 | |
8747 if (pRenderer->bFogEnabled) | |
8748 { | |
8749 pRenderer->bFogEnabled = false; | |
186 | 8750 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8751 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8752 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8753 } | |
186 | 8754 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8755 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8756 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8757 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8758 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8759 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8760 } |
8761 | |
8762 //----- (004A1DA8) -------------------------------------------------------- | |
8763 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | |
8764 { | |
8765 switch (a1) | |
8766 { | |
8767 case RenderBillboardD3D::Transparent: | |
8768 { | |
8769 if (pRenderer->bFogEnabled) | |
8770 { | |
8771 pRenderer->bFogEnabled = false; | |
186 | 8772 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 8773 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); |
8774 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8775 } | |
8776 | |
186 | 8777 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); |
8778 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8779 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8780 } |
8781 break; | |
8782 | |
8783 case RenderBillboardD3D::Opaque_1: | |
8784 case RenderBillboardD3D::Opaque_2: | |
8785 case RenderBillboardD3D::Opaque_3: | |
8786 { | |
8787 if (pRenderer->bUsingSpecular) | |
8788 { | |
8789 if (!pRenderer->bFogEnabled) | |
8790 { | |
8791 pRenderer->bFogEnabled = true; | |
186 | 8792 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
8793 } | |
8794 } | |
8795 | |
8796 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8797 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8798 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8799 } |
8800 break; | |
8801 | |
8802 default: | |
8803 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8804 assert(false); |
0 | 8805 break; |
8806 } | |
8807 } | |
1297 | 8808 //----- (0040DF3D) -------------------------------------------------------- |
1458 | 8809 void CallRenderPresent() |
1297 | 8810 { |
8811 pRenderer->Present(); | |
8812 } |