Mercurial > mm7
annotate mm7_5.cpp @ 1888:cbeb25a148ad
getting rid of "signed value is out of range for enum constant" errors for Tileset_NULL and PLAYER_SKILL_INVALID
author | Grumpy7 |
---|---|
date | Sat, 19 Oct 2013 08:21:57 +0200 |
parents | 2070d01ccfae |
children | af38275939cc |
rev | line source |
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1165
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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1 #ifdef _MSC_VER |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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2 #define _CRT_SECURE_NO_WARNINGS |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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3 #endif |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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4 |
1262 | 5 #include "Texture.h" |
6 #include "mm7_data.h" | |
1016 | 7 #include "VideoPlayer.h" |
8 #include "Sprites.h" | |
9 #include "MapInfo.h" | |
10 #include "BSPModel.h" | |
11 #include "LightmapBuilder.h" | |
12 #include "DecalBuilder.h" | |
13 #include "Mouse.h" | |
14 #include "Keyboard.h" | |
15 #include "GammaControl.h" | |
1263 | 16 #include "mm7_data.h" |
17 #include "FactionTable.h" | |
1016 | 18 #include "Vis.h" |
0 | 19 #include "mm7.h" |
20 #include "Game.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 #include "GUIProgressBar.h" | |
24 #include "Party.h" | |
25 #include "AudioPlayer.h" | |
26 #include "Outdoor.h" | |
27 #include "Arcomage.h" | |
28 #include "LOD.h" | |
29 #include "Actor.h" | |
30 #include "Events.h" | |
31 #include "Viewport.h" | |
32 #include "FrameTableInc.h" | |
33 #include "Math.h" | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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34 #include "SpriteObject.h" |
0 | 35 #include "ObjectList.h" |
36 #include "Chest.h" | |
37 #include "PaletteManager.h" | |
38 #include "SaveLoad.h" | |
39 #include "Time.h" | |
40 #include "TurnEngine.h" | |
924 | 41 #include "CastSpellInfo.h" |
0 | 42 #include "stru298.h" |
43 #include "Events2D.h" | |
189 | 44 #include "texts.h" |
0 | 45 #include "Log.h" |
1299 | 46 #include "UI\UIHouses.h" |
1262 | 47 #include "Lights.h" |
48 #include "Lights.h" | |
1828
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party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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49 #include "Level/Decoration.h" |
0 | 50 |
51 //----- (004304E7) -------------------------------------------------------- | |
1458 | 52 void GameUI_MsgProc() |
0 | 53 { |
978 | 54 //signed int v0; // edi@6 |
1025 | 55 //char *v1; // esi@6 |
0 | 56 unsigned int v2; // edx@7 |
57 Actor *pActor; // ecx@13 | |
58 int v4; // ecx@18 | |
199 | 59 //NPCData *pNPCData0; // eax@18 |
60 //int v6; // edx@20 | |
61 //int v7; // ecx@29 | |
916 | 62 //unsigned int v8; // edx@59 |
63 //unsigned int v9; // ecx@60 | |
0 | 64 unsigned int v10; // ecx@73 |
437 | 65 //unsigned int v11; // eax@75 |
0 | 66 unsigned __int8 v12; // sf@75 |
67 unsigned __int8 v13; // of@75 | |
68 int v14; // eax@98 | |
69 unsigned int v15; // eax@102 | |
70 unsigned __int8 v16; // al@104 | |
71 unsigned __int8 v17; // al@105 | |
72 int v18; // eax@106 | |
73 float v19; // ST64_4@121 | |
74 unsigned int v20; // ecx@121 | |
75 float v21; // ST64_4@126 | |
76 float v22; // ST64_4@127 | |
77 unsigned int v23; // ecx@135 | |
78 unsigned int v24; // ecx@149 | |
79 unsigned int v25; // ecx@165 | |
80 GUIWindow *pWindow; // eax@204 | |
81 unsigned int v27; // edx@204 | |
82 unsigned int v28; // ecx@204 | |
83 GUIWindow *pWindow2; // ecx@248 | |
978 | 84 //int v30; // edx@258 |
85 //const char *v31; // ecx@262 | |
0 | 86 signed int v32; // eax@269 |
87 unsigned int v33; // eax@277 | |
88 unsigned __int8 v34; // al@279 | |
89 unsigned __int8 v35; // al@280 | |
1000 | 90 //GUIWindow *pWindow3; // ecx@332 |
0 | 91 int v37; // eax@341 |
92 int v38; // eax@358 | |
93 SHORT v39; // ax@365 | |
910 | 94 //signed int v40; // eax@365 |
0 | 95 char *v41; // eax@380 |
96 int v42; // eax@396 | |
97 POINT *pPoint; // eax@397 | |
98 signed int v44; // eax@398 | |
99 int v45; // edx@398 | |
100 signed int v46; // ecx@398 | |
101 char v47; // zf@399 | |
102 char v48; // zf@405 | |
103 BLVFace *pBLVFace; // ecx@410 | |
104 ODMFace *pODMFace; // ecx@412 | |
1000 | 105 CastSpellInfo *pSpellInfo; // ecx@415 |
0 | 106 void *v52; // eax@424 |
107 __int16 v53; // ax@431 | |
108 int v54; // eax@432 | |
109 int v55; // ecx@432 | |
110 int v56; // edx@432 | |
111 int v57; // eax@432 | |
112 Player *pPlayer; // edx@442 | |
1430 | 113 unsigned int pMapNum; // eax@445 |
0 | 114 signed int v60; // ST64_4@459 |
1430 | 115 //NPCData *pNPCData2; // eax@467 |
116 //unsigned __int64 v62; // kr00_8@467 | |
0 | 117 __int16 v63; // dx@479 |
118 unsigned int v64; // eax@486 | |
119 int v65; // ecx@486 | |
120 int v66; // eax@488 | |
121 char *v67; // eax@489 | |
122 __int16 v68; // dx@498 | |
123 char *v69; // eax@512 | |
124 int v70; // eax@525 | |
125 int v71; // edi@527 | |
126 NPCData *pNPCData3; // esi@527 | |
127 char *v73; // ecx@533 | |
128 signed int v74; // edi@535 | |
129 int v75; // eax@535 | |
130 int v76; // esi@535 | |
131 int v77; // eax@537 | |
132 Player *pPlayer2; // ecx@549 | |
916 | 133 //int v79; // ecx@550 |
134 //unsigned int v80; // edx@550 | |
0 | 135 signed int v81; // eax@552 |
136 POINT *pPoint2; // eax@553 | |
137 signed int v83; // ecx@554 | |
138 signed int v84; // ecx@554 | |
139 GUIButton *pButton; // eax@578 | |
140 unsigned int v86; // eax@583 | |
141 const char *v87; // ecx@595 | |
142 const char *v88; // ecx@596 | |
916 | 143 //unsigned int v89; // eax@598 |
0 | 144 unsigned int v90; // eax@602 |
145 int v91; // edx@605 | |
146 int v92; // eax@605 | |
147 int v93; // edx@605 | |
148 int pPlayerNum; // edx@611 | |
149 int v95; // eax@611 | |
916 | 150 //const char *v96; // ecx@621 |
0 | 151 unsigned int v97; // eax@624 |
152 int v98; // eax@636 | |
153 unsigned __int8 v99; // al@643 | |
154 Player *pPlayer3; // eax@648 | |
155 int v101; // ecx@648 | |
156 int v102; // edx@652 | |
157 int v103; // eax@671 | |
158 Player *pPlayer4; // ecx@718 | |
159 int v105; // eax@718 | |
160 Player *pPlayer5; // ST78_4@758 | |
161 unsigned int v107; // eax@758 | |
162 unsigned int v108; // eax@758 | |
163 unsigned int v115; // eax@764 | |
164 int v116; // eax@776 | |
165 POINT *pPoint3; // eax@777 | |
166 unsigned int v118; // eax@785 | |
167 unsigned int v119; // ecx@786 | |
168 unsigned int v120; // [sp-28h] [bp-624h]@86 | |
169 unsigned int v121; // [sp-28h] [bp-624h]@711 | |
170 unsigned int v122; // [sp-24h] [bp-620h]@86 | |
171 unsigned int v123; // [sp-24h] [bp-620h]@711 | |
172 unsigned int v124; // [sp-20h] [bp-61Ch]@86 | |
173 unsigned int v125; // [sp-20h] [bp-61Ch]@711 | |
174 unsigned int v126; // [sp-1Ch] [bp-618h]@86 | |
175 int v127; // [sp-1Ch] [bp-618h]@107 | |
176 unsigned int v128; // [sp-1Ch] [bp-618h]@711 | |
177 int v129; // [sp-18h] [bp-614h]@86 | |
916 | 178 //signed int v130; // [sp-18h] [bp-614h]@107 |
0 | 179 int v131; // [sp-14h] [bp-610h]@86 |
916 | 180 //unsigned int v132; // [sp-14h] [bp-610h]@107 |
181 //unsigned int v133; // [sp-10h] [bp-60Ch]@60 | |
0 | 182 unsigned int v134; // [sp-10h] [bp-60Ch]@86 |
916 | 183 //signed int v135; // [sp-10h] [bp-60Ch]@107 |
0 | 184 unsigned int v136; // [sp-10h] [bp-60Ch]@121 |
916 | 185 //unsigned int v137; // [sp-Ch] [bp-608h]@60 |
0 | 186 unsigned int v138; // [sp-Ch] [bp-608h]@86 |
916 | 187 //signed int v139; // [sp-Ch] [bp-608h]@107 |
0 | 188 unsigned int v140; // [sp-Ch] [bp-608h]@121 |
189 enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 | |
916 | 190 //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60 |
0 | 191 unsigned __int8 v143; // [sp-8h] [bp-604h]@86 |
916 | 192 //int v144; // [sp-8h] [bp-604h]@107 |
0 | 193 enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 |
916 | 194 //const char *v146; // [sp-8h] [bp-604h]@449 |
195 //unsigned int v147; // [sp-8h] [bp-604h]@550 | |
710 | 196 //int v148; // [sp-4h] [bp-600h]@56 |
0 | 197 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 |
198 const char *v150; // [sp-4h] [bp-600h]@86 | |
916 | 199 //unsigned int v151; // [sp-4h] [bp-600h]@107 |
0 | 200 int v152; // [sp-4h] [bp-600h]@121 |
201 int v153; // [sp-4h] [bp-600h]@135 | |
961 | 202 //int v154; // [sp-4h] [bp-600h]@149 |
0 | 203 int v155; // [sp-4h] [bp-600h]@165 |
204 int v156; // [sp-4h] [bp-600h]@204 | |
916 | 205 //const char *v157; // [sp-4h] [bp-600h]@444 |
1430 | 206 //unsigned int v158; // [sp-4h] [bp-600h]@449 |
916 | 207 //__int16 v159; // [sp-4h] [bp-600h]@550 |
0 | 208 int v160; // [sp-4h] [bp-600h]@599 |
209 const char *v161; // [sp-4h] [bp-600h]@637 | |
710 | 210 //int v162; // [sp+0h] [bp-5FCh]@56 |
916 | 211 //int v163; // [sp+0h] [bp-5FCh]@59 |
0 | 212 Texture *pTexture; // [sp+0h] [bp-5FCh]@86 |
916 | 213 //int v165; // [sp+0h] [bp-5FCh]@107 |
0 | 214 int v166; // [sp+0h] [bp-5FCh]@121 |
215 int v167; // [sp+0h] [bp-5FCh]@135 | |
978 | 216 //int v168; // [sp+0h] [bp-5FCh]@149 |
0 | 217 int v169; // [sp+0h] [bp-5FCh]@165 |
218 int v170; // [sp+0h] [bp-5FCh]@204 | |
978 | 219 //signed int v171; // [sp+0h] [bp-5FCh]@259 |
0 | 220 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 |
221 char *v173; // [sp+0h] [bp-5FCh]@444 | |
222 char *v174; // [sp+0h] [bp-5FCh]@449 | |
916 | 223 //int v175; // [sp+0h] [bp-5FCh]@550 |
0 | 224 int v176; // [sp+0h] [bp-5FCh]@599 |
225 const char *v177; // [sp+0h] [bp-5FCh]@629 | |
226 char *v178; // [sp+0h] [bp-5FCh]@637 | |
227 int v179; // [sp+4h] [bp-5F8h]@0 | |
199 | 228 //signed int _this; // [sp+14h] [bp-5E8h]@22 |
0 | 229 signed int thisa; // [sp+14h] [bp-5E8h]@251 |
230 signed int thisb; // [sp+14h] [bp-5E8h]@272 | |
231 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 | |
232 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 | |
1430 | 233 char *pMapName; // [sp+14h] [bp-5E8h]@445 |
0 | 234 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 |
235 int thisg; // [sp+14h] [bp-5E8h]@467 | |
236 int thish; // [sp+14h] [bp-5E8h]@528 | |
237 signed int thisi; // [sp+14h] [bp-5E8h]@535 | |
238 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 | |
239 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 | |
240 int thisl; // [sp+14h] [bp-5E8h]@648 | |
241 int uMessageParam; // [sp+18h] [bp-5E4h]@7 | |
242 int uAction; // [sp+1Ch] [bp-5E0h]@18 | |
243 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 | |
244 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 | |
245 char v197; // [sp+2Bh] [bp-5D1h]@101 | |
246 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 | |
247 unsigned int v199; // [sp+30h] [bp-5CCh]@7 | |
248 char *v200; // [sp+34h] [bp-5C8h]@518 | |
249 POINT v201; // [sp+38h] [bp-5C4h]@553 | |
250 POINT v202; // [sp+40h] [bp-5BCh]@141 | |
251 POINT a2; // [sp+48h] [bp-5B4h]@127 | |
252 POINT v204; // [sp+50h] [bp-5ACh]@777 | |
253 POINT v205; // [sp+58h] [bp-5A4h]@171 | |
254 POINT v206; // [sp+60h] [bp-59Ch]@553 | |
255 POINT v207; // [sp+68h] [bp-594h]@155 | |
256 POINT v208; // [sp+70h] [bp-58Ch]@397 | |
257 POINT v209; // [sp+78h] [bp-584h]@777 | |
258 POINT v210; // [sp+80h] [bp-57Ch]@397 | |
259 POINT v211; // [sp+88h] [bp-574h]@704 | |
1430 | 260 //__int64 v212; // [sp+90h] [bp-56Ch]@467 |
783 | 261 int v213; // [sp+98h] [bp-564h]@385 |
262 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 | |
263 char pOut[32]; // [sp+BCh] [bp-540h]@370 | |
0 | 264 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 |
265 int v217[9]; // [sp+158h] [bp-4A4h]@652 | |
266 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 | |
267 char a1[64]; // [sp+1F8h] [bp-404h]@467 | |
268 char Str2[128]; // [sp+238h] [bp-3C4h]@527 | |
269 Actor actor; // [sp+2B8h] [bp-344h]@4 | |
270 | |
271 dword_50CDC8 = 0; | |
272 if ( !pEventTimer->bPaused ) | |
273 { | |
274 pParty->sEyelevel = pParty->uDefaultEyelevel; | |
275 pParty->uPartyHeight = pParty->uDefaultPartyHeight; | |
276 } | |
277 if ( bDialogueUI_InitializeActor_NPC_ID ) | |
278 { | |
279 //Actor::Actor(&actor); | |
280 memset(&actor, 0, 0x344u); | |
281 dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; | |
602 | 282 actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; |
1033 | 283 GameUI_InitializeDialogue(&actor, false); |
0 | 284 bDialogueUI_InitializeActor_NPC_ID = 0; |
285 } | |
286 if ( pMessageQueue_50CBD0->uNumMessages ) | |
287 { | |
1025 | 288 //v1 = ""; |
0 | 289 while ( 2 ) |
290 { | |
291 if ( !pMessageQueue_50CBD0->uNumMessages ) | |
292 break; | |
293 | |
294 pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); | |
295 switch ( uMessage ) | |
296 { | |
297 case UIMSG_ChangeGameState: | |
978 | 298 uGameState = GAME_FINISHED; |
4 | 299 continue; |
0 | 300 case UIMSG_PlayArcomage: |
301 pVideoPlayer->_4BF5B2(); | |
302 pArcomageGame->bGameInProgress = 1; | |
303 PrepareArcomage(); | |
4 | 304 continue; |
0 | 305 case UIMSG_StartNPCDialogue: |
306 if ( !uActiveCharacter ) | |
4 | 307 continue; |
978 | 308 viewparams->field_48 = 1; |
0 | 309 if ( pMessageQueue_50CBD0->uNumMessages ) |
310 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
602 | 311 dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; |
0 | 312 pActor = &pActors[uMessageParam]; |
4 | 313 //goto _actor_init_dlg; |
1033 | 314 GameUI_InitializeDialogue(pActor, true); |
4 | 315 continue; |
199 | 316 case UIMSG_StartHireling1Dialogue: |
317 case UIMSG_StartHireling2Dialogue: | |
318 { | |
319 if (bNoNPCHiring || pCurrentScreen) | |
320 continue; | |
321 | |
0 | 322 if ( pMessageQueue_50CBD0->uNumMessages ) |
323 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
324 uAction = 0; | |
201 | 325 int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; |
0 | 326 v4 = 0; |
199 | 327 |
328 for (uint i = 0; i < 2; ++i) | |
329 //pNPCData0 = pParty->pHirelings; | |
330 //do | |
331 { | |
332 if (pParty->pHirelings[i].pName) | |
333 //{ | |
334 //v6 = uAction++; | |
335 pTmpBuf[uAction++] = i; | |
336 //} | |
337 //++pNPCData0; | |
338 //++v4; | |
339 } | |
340 //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); | |
341 | |
342 //_this = 0; | |
343 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
344 { | |
345 auto npc = pNPCStats->pNewNPCData + i; | |
346 //do | |
347 //{ | |
248 | 348 if (npc->Hired() && |
199 | 349 (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && |
350 (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) | |
0 | 351 { |
199 | 352 //v7 =; |
353 pTmpBuf[uAction++] = i + 2; | |
0 | 354 } |
199 | 355 //++_this; |
356 //++pNPCData4; | |
357 //} | |
358 //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); | |
0 | 359 } |
201 | 360 |
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4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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361 if ( (signed int)(hireling_idx + pParty->hirelingScrollPosition) < uAction ) |
0 | 362 { |
363 //Actor::Actor(&actor); | |
364 memset(&actor, 0, 0x344u); | |
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dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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changeset
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365 actor.sNPC_ID += -1 - pParty->hirelingScrollPosition - hireling_idx; |
0 | 366 pActor = &actor; |
1033 | 367 GameUI_InitializeDialogue(&actor, true); |
0 | 368 } |
369 } | |
4 | 370 continue; |
735 | 371 |
372 case UIMSG_BuyInShop_Identify_Repair: | |
373 UIShop_Buy_Identify_Repair(); | |
374 continue; | |
467 | 375 case UIMSG_ClickNPCTopic: |
376 ClickNPCTopic(uMessageParam); | |
377 continue; | |
651 | 378 case UIMSG_SelectShopDialogueOption: |
379 OnSelectShopDialogueOption(uMessageParam); | |
380 continue; | |
381 case UIMSG_SelectNPCDialogueOption: | |
382 OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); | |
4 | 383 continue; |
961 | 384 case UIMSG_ClickHouseNPCPortrait: |
0 | 385 _4B4224_UpdateNPCTopics(uMessageParam); |
4 | 386 continue; |
0 | 387 case UIMSG_StartNewGame: |
388 if ( dword_6BE138 == 124 || uMessageParam ) | |
389 { | |
1006 | 390 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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diff
changeset
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391 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 392 if ( pMessageQueue_50CBD0->uNumMessages ) |
393 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
394 pGUIWindow_CurrentMenu->Release(); | |
978 | 395 uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; |
151 | 396 pCurrentScreen = SCREEN_GAME; |
978 | 397 viewparams->bRedrawGameUI = 1; |
0 | 398 } |
399 else | |
400 { | |
401 ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure? Click again to start a New Game" | |
402 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); | |
403 dword_6BE138 = 124; | |
404 } | |
405 stru_506E40.Release(); | |
4 | 406 continue; |
0 | 407 case UIMSG_Game_OpenLoadGameDialog: |
1006 | 408 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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diff
changeset
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409 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 410 if ( pMessageQueue_50CBD0->uNumMessages ) |
411 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
412 pGUIWindow_CurrentMenu->Release(); | |
151 | 413 pCurrentScreen = SCREEN_LOADGAME; |
1033 | 414 LoadUI_Load(1); |
4 | 415 continue; |
0 | 416 case UIMSG_Quit: |
417 if ( dword_6BE138 == 132 || uMessageParam ) | |
418 { | |
1006 | 419 pIcons_LOD->SyncLoadedFilesCount(); |
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420 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 421 if ( pMessageQueue_50CBD0->uNumMessages ) |
422 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
423 pGUIWindow_CurrentMenu->Release(); | |
151 | 424 pCurrentScreen = SCREEN_GAME; |
978 | 425 viewparams->bRedrawGameUI = 1; |
0 | 426 if ( !uMessageParam ) |
427 pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); | |
978 | 428 uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; |
0 | 429 } |
430 else | |
431 { | |
369 | 432 ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" |
0 | 433 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); |
434 dword_6BE138 = 132; | |
435 } | |
4 | 436 stru_506E40.Release(); |
437 continue; | |
151 | 438 case UIMSG_80: |
987 | 439 __debugbreak(); |
1006 | 440 pIcons_LOD->SyncLoadedFilesCount(); |
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441 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 442 pGUIWindow_CurrentMenu->Release(); |
151 | 443 pCurrentScreen = SCREEN_OPTIONS; |
710 | 444 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); |
11 | 445 continue; |
2 | 446 case UIMSG_ArrowUp: |
447 --pSaveListPosition; | |
448 if ( pSaveListPosition < 0 ) | |
449 pSaveListPosition = 0; | |
962 | 450 GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); |
11 | 451 continue; |
2 | 452 case UIMSG_DownArrow: |
453 ++pSaveListPosition; | |
454 if ( pSaveListPosition >= uMessageParam ) | |
455 pSaveListPosition = uMessageParam - 1; | |
962 | 456 GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); |
11 | 457 continue; |
2 | 458 case UIMSG_Cancel: |
962 | 459 GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); |
11 | 460 continue; |
961 | 461 case UIMSG_SaveLoadBtn: |
462 GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); | |
11 | 463 continue; |
3 | 464 case UIMSG_SelectLoadSlot: |
1038 | 465 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
466 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
151 | 467 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) |
2 | 468 { |
469 v10 = pSaveListPosition + uMessageParam; | |
470 if ( dword_6BE138 == pSaveListPosition + uMessageParam ) | |
0 | 471 { |
961 | 472 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
437 | 473 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
0 | 474 } |
475 uLoadGameUI_SelectedSlot = v10; | |
476 dword_6BE138 = v10; | |
477 } | |
478 else | |
479 { | |
3 | 480 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
43 | 481 if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty" |
482 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]); | |
0 | 483 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); |
484 } | |
4 | 485 continue; |
0 | 486 case UIMSG_LoadGame: |
487 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | |
488 { | |
489 LoadGame(uLoadGameUI_SelectedSlot); | |
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490 uGameState = GAME_STATE_LOADING_GAME; |
0 | 491 } |
4 | 492 stru_506E40.Release(); |
493 continue; | |
0 | 494 case UIMSG_SaveGame: |
1038 | 495 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
496 { | |
497 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
837 | 498 strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer); |
0 | 499 } |
500 DoSavegame(uLoadGameUI_SelectedSlot); | |
4 | 501 stru_506E40.Release(); |
502 continue; | |
151 | 503 case UIMSG_Game_OpenSaveGameDialog: |
0 | 504 pGUIWindow_CurrentMenu->Release(); |
151 | 505 pCurrentScreen = SCREEN_SAVEGAME; |
1033 | 506 SaveUI_Load(); |
4 | 507 continue; |
369 | 508 case UIMSG_Game_OpenOptionsDialog://Open |
0 | 509 if ( pMessageQueue_50CBD0->uNumMessages ) |
510 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
511 pGUIWindow_CurrentMenu->Release(); | |
978 | 512 viewparams->field_48 = 1; |
151 | 513 pCurrentScreen = SCREEN_OPTIONS; |
948 | 514 |
515 options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); | |
516 options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); | |
517 options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); | |
518 options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); | |
519 options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); | |
520 options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); | |
521 options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); | |
522 options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); | |
523 options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); | |
524 options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); | |
525 options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); | |
526 options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); | |
527 options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); | |
528 options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); | |
529 options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); | |
530 options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); | |
531 options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); | |
532 options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); | |
533 options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); | |
534 options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); | |
535 | |
0 | 536 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); |
832 | 537 pGUIWindow_CurrentMenu->CreateButton(22, 270, |
948 | 538 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, |
539 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, | |
1025 | 540 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); |
948 | 541 pGUIWindow_CurrentMenu->CreateButton(93, 270, |
542 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, | |
543 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, | |
1025 | 544 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); |
948 | 545 pGUIWindow_CurrentMenu->CreateButton(164, 270, |
546 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, | |
547 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, | |
1025 | 548 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); |
948 | 549 |
550 pGUIWindow_CurrentMenu->CreateButton(20, 303, | |
551 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, | |
552 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, | |
1025 | 553 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); |
948 | 554 pGUIWindow_CurrentMenu->CreateButton(128, 303, |
555 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, | |
556 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, | |
1025 | 557 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); |
948 | 558 pGUIWindow_CurrentMenu->CreateButton(20, 325, |
559 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, | |
560 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, | |
1025 | 561 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); |
948 | 562 pGUIWindow_CurrentMenu->CreateButton(128, 325, |
563 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, | |
564 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, | |
1025 | 565 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); |
566 | |
567 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
568 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
569 pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); | |
570 | |
571 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
572 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
573 pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); | |
574 | |
575 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
576 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
577 pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); | |
978 | 578 |
579 pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" | |
1025 | 580 pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); |
581 pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); | |
948 | 582 continue; |
583 | |
369 | 584 case UIMSG_OpenKeyMappingOptions://Open |
0 | 585 if ( pMessageQueue_50CBD0->uNumMessages ) |
586 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
587 pGUIWindow_CurrentMenu->Release(); | |
588 viewparams->field_48 = 1; | |
151 | 589 pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; |
369 | 590 uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); |
591 uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); | |
592 uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); | |
593 uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); | |
594 uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); | |
0 | 595 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); |
832 | 596 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); |
597 pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); | |
598 pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); | |
599 pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); | |
600 pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); | |
601 pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); | |
602 pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0); | |
603 pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0); | |
604 pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0); | |
605 pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0); | |
606 pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0); | |
607 pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0); | |
608 pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0); | |
609 pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0); | |
610 pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0); | |
611 pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0); | |
612 pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0); | |
613 pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0); | |
614 pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0); | |
1031 | 615 uGameMenuUI_CurentlySelectedKeyIdx = -1; |
362 | 616 KeyboardPageNum = 1; |
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617 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); |
369 | 618 //*(_WORD *)KeyButtonArray[28] = 0; |
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619 memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); |
1025 | 620 //v1 = ""; |
978 | 621 //v0 = 1; |
11 | 622 continue; |
362 | 623 case UIMSG_ChangeKeyButton: |
1031 | 624 if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) |
362 | 625 { |
626 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
627 continue; | |
628 } | |
0 | 629 v14 = uMessageParam; |
978 | 630 if ( KeyboardPageNum != 1 ) |
0 | 631 v14 = uMessageParam + 14; |
1031 | 632 uGameMenuUI_CurentlySelectedKeyIdx = v14; |
978 | 633 pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); |
4 | 634 continue; |
0 | 635 case UIMSG_ResetKeyMapping: |
636 v197 = 1; | |
637 pKeyActionMap->SetDefaultMapping(); | |
638 uAction = 0; | |
639 do | |
640 { | |
641 v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
642 if ( v15 != pPrevVirtualCidesMapping[uAction] ) | |
643 { | |
644 if ( v197 ) | |
645 { | |
646 v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
978 | 647 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1); |
0 | 648 v197 = 0; |
649 } | |
650 else | |
651 { | |
652 v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
653 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0); | |
654 } | |
655 } | |
656 pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
657 v18 = uAction++; | |
4 | 658 v13 = uAction > 28; |
0 | 659 v12 = uAction - 28 < 0; |
1031 | 660 GameMenuUI_InvaligKeyBindingsFlags[v18] = 0; |
0 | 661 } |
662 while ( v12 ^ v13 ); | |
369 | 663 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); |
664 continue; | |
362 | 665 case UIMSG_SelectKeyPage1: |
978 | 666 KeyboardPageNum = 1; |
362 | 667 continue; |
668 case UIMSG_SelectKeyPage2: | |
669 KeyboardPageNum = 2; | |
4 | 670 continue; |
0 | 671 case UIMSG_OpenVideoOptions: |
672 if ( pMessageQueue_50CBD0->uNumMessages ) | |
673 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
674 pGUIWindow_CurrentMenu->Release(); | |
978 | 675 viewparams->field_48 = 1; |
151 | 676 pCurrentScreen = SCREEN_VIDEO_OPTIONS; |
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677 optvid_base_texture_id = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); |
483cc7f0d86c
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678 bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); |
483cc7f0d86c
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679 us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); |
483cc7f0d86c
GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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680 tinting_texture_id = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); |
0 | 681 uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); |
682 uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); | |
683 pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); | |
684 pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); | |
685 pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); | |
686 pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); | |
687 pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); | |
688 pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); | |
689 pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); | |
690 pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); | |
691 pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); | |
692 pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); | |
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693 not_available_bloodsplats_texture_id = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); |
483cc7f0d86c
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694 not_available_us_colored_lights_texture_id = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); |
483cc7f0d86c
GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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695 not_available_tinting_texture_id = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); |
0 | 696 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0); |
1025 | 697 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); |
0 | 698 if ( pRenderer->pRenderD3D ) |
699 { | |
1025 | 700 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); |
701 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); | |
702 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); | |
0 | 703 } |
704 if ( !pRenderer->bWindowMode ) | |
705 { | |
978 | 706 //v0 = 1; |
0 | 707 if ( GammaController::IsGammaSupported() ) |
708 { | |
1025 | 709 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); |
710 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); | |
711 pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); | |
0 | 712 } |
713 } | |
4 | 714 continue; |
151 | 715 case UIMSG_1A9: |
987 | 716 __debugbreak(); |
0 | 717 if ( uMessageParam == 4 ) |
718 { | |
151 | 719 //--uGammaPos; |
720 if ( (uGammaPos -- -1) < 0 ) | |
0 | 721 { |
722 uGammaPos = 0; | |
369 | 723 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
724 continue; | |
0 | 725 } |
726 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
727 pGame->pGammaController->Initialize(v19); | |
1268 | 728 GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
369 | 729 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
730 continue; | |
0 | 731 } |
732 if ( uMessageParam == 5 ) | |
733 { | |
734 ++uGammaPos; | |
735 if ( (signed int)uGammaPos <= 9 ) | |
736 { | |
737 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
738 pGame->pGammaController->Initialize(v21); | |
1268 | 739 GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
369 | 740 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
741 continue; | |
0 | 742 } |
743 uGammaPos = 9; | |
744 } | |
745 else | |
746 { | |
747 uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; | |
748 v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
749 pGame->pGammaController->Initialize(v22); | |
750 } | |
369 | 751 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
752 continue; | |
0 | 753 case UIMSG_ToggleBloodsplats: |
754 pGame->ToggleFlags2(0x20u); | |
4 | 755 continue; |
0 | 756 case UIMSG_ToggleColoredLights: |
757 pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0; | |
4 | 758 continue; |
0 | 759 case UIMSG_ToggleTint: |
760 pRenderer->bTinting = pRenderer->bTinting == 0; | |
4 | 761 continue; |
0 | 762 case UIMSG_ChangeMusicVolume: |
763 if ( uMessageParam == 4 ) | |
764 { | |
765 --uMusicVolimeMultiplier; | |
766 if ( (char)uMusicVolimeMultiplier < 1 ) | |
767 uMusicVolimeMultiplier = 0; | |
1268 | 768 GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
4 | 769 if ( uMusicVolimeMultiplier ) |
328 | 770 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
771 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | |
4 | 772 continue; |
0 | 773 } |
774 if ( uMessageParam == 5 ) | |
775 { | |
776 ++uMusicVolimeMultiplier; | |
777 if ( (char)uMusicVolimeMultiplier > 9 ) | |
778 uMusicVolimeMultiplier = 9; | |
1268 | 779 GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
4 | 780 if ( uMusicVolimeMultiplier ) |
328 | 781 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
782 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | |
4 | 783 continue; |
0 | 784 } |
785 uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; | |
786 if ( (char)uMusicVolimeMultiplier > 9 ) | |
787 uMusicVolimeMultiplier = 9; | |
788 if ( uMusicVolimeMultiplier ) | |
328 | 789 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); |
790 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
4 | 791 continue; |
0 | 792 case UIMSG_ChangeSoundVolume: |
369 | 793 if ( uMessageParam == 4 )//reduce sound level button left |
0 | 794 { |
795 --uSoundVolumeMultiplier; | |
796 if ( (char)uSoundVolumeMultiplier < 1 ) | |
797 uSoundVolumeMultiplier = 0; | |
1268 | 798 GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
328 | 799 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
800 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); | |
801 continue; | |
802 } | |
369 | 803 if ( uMessageParam == 5 )//Increase sound level button right |
0 | 804 { |
805 ++uSoundVolumeMultiplier; | |
806 if ( (char)uSoundVolumeMultiplier > 8 ) | |
807 uSoundVolumeMultiplier = 9; | |
978 | 808 //v168 = 1; |
0 | 809 v24 = 435; |
961 | 810 //v154 = (int)pBtn_SliderRight; |
1268 | 811 GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
328 | 812 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
369 | 813 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
814 continue; | |
0 | 815 } |
816 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; | |
817 if ( (char)uSoundVolumeMultiplier > 8 ) | |
818 uSoundVolumeMultiplier = 9; | |
328 | 819 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
369 | 820 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
821 continue; | |
0 | 822 case UIMSG_ToggleFlipOnExit: |
823 bFlipOnExit = bFlipOnExit == 0; | |
4 | 824 continue; |
0 | 825 case UIMSG_ToggleAlwaysRun: |
826 bAlwaysRun = bAlwaysRun == 0; | |
4 | 827 continue; |
0 | 828 case UIMSG_ToggleWalkSound: |
829 bWalkSound = bWalkSound == 0; | |
4 | 830 continue; |
0 | 831 case UIMSG_ToggleShowDamage: |
832 bShowDamage = bShowDamage == 0; | |
4 | 833 continue; |
0 | 834 case UIMSG_ChangeVoiceVolume: |
835 if ( uMessageParam == 4 ) | |
836 { | |
837 --uVoicesVolumeMultiplier; | |
838 if ( (char)uVoicesVolumeMultiplier < 1 ) | |
839 uVoicesVolumeMultiplier = 0; | |
1268 | 840 GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
4 | 841 if ( !uVoicesVolumeMultiplier ) |
842 continue; | |
369 | 843 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
844 continue; | |
0 | 845 } |
846 if ( uMessageParam == 5 ) | |
847 { | |
848 ++uVoicesVolumeMultiplier; | |
849 if ( (char)uVoicesVolumeMultiplier > 8 ) | |
850 uVoicesVolumeMultiplier = 9; | |
1268 | 851 GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
4 | 852 if ( !uVoicesVolumeMultiplier ) |
853 continue; | |
369 | 854 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
855 continue; | |
0 | 856 } |
857 uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; | |
858 if ( (char)uVoicesVolumeMultiplier > 8 ) | |
859 uVoicesVolumeMultiplier = 9; | |
860 if ( !uVoicesVolumeMultiplier ) | |
4 | 861 continue; |
369 | 862 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
863 continue; | |
0 | 864 case UIMSG_SetTurnSpeed: |
865 if ( uMessageParam ) | |
866 pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; | |
867 uTurnSpeed = uMessageParam; | |
4 | 868 continue; |
0 | 869 case UIMSG_SetGraphicsMode: |
870 if ( !bUseLoResSprites ) | |
871 { | |
872 byte_6BE388_graphicsmode = uMessageParam; | |
873 MM7Initialization(); | |
4 | 874 continue; |
0 | 875 } |
876 if ( uMessageParam ) | |
877 { | |
878 if ( uMessageParam == 1 ) | |
879 { | |
880 byte_6BE388_graphicsmode = 0; | |
881 } | |
882 else | |
883 { | |
884 if ( uMessageParam != 2 ) | |
4 | 885 continue; |
0 | 886 byte_6BE388_graphicsmode = 1; |
887 } | |
4 | 888 MM7Initialization(); |
889 continue; | |
0 | 890 } |
1458 | 891 ModalWindow(pNPCTopics[453].pText, UIMSG_0); |
4 | 892 continue; |
369 | 893 case UIMSG_GameMenu_ReturnToGame: |
0 | 894 pGUIWindow_CurrentMenu->Release(); |
895 pEventTimer->Resume(); | |
369 | 896 pCurrentScreen = SCREEN_GAME; |
978 | 897 viewparams->bRedrawGameUI = 1; |
369 | 898 stru_506E40.Release(); |
899 continue; | |
0 | 900 case UIMSG_OpenQuestBook: |
901 if ( pMessageQueue_50CBD0->uNumMessages ) | |
902 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
903 if ( pCurrentScreen ) | |
904 pGUIWindow_CurrentMenu->Release(); | |
905 pEventTimer->Pause(); | |
906 pAudioPlayer->StopChannels(-1, -1); | |
907 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); | |
960 | 908 pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); |
0 | 909 bFlashQuestBook = 0; |
4 | 910 continue; |
0 | 911 case UIMSG_OpenAutonotes: |
912 if ( pMessageQueue_50CBD0->uNumMessages ) | |
913 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
914 if ( pCurrentScreen ) | |
915 pGUIWindow_CurrentMenu->Release(); | |
916 pEventTimer->Pause(); | |
917 pAudioPlayer->StopChannels(-1, -1); | |
918 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); | |
960 | 919 pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); |
0 | 920 bFlashAutonotesBook = 0; |
4 | 921 continue; |
0 | 922 case UIMSG_OpenMapBook: |
923 if ( pMessageQueue_50CBD0->uNumMessages ) | |
924 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
925 if ( pCurrentScreen ) | |
926 pGUIWindow_CurrentMenu->Release(); | |
927 pEventTimer->Pause(); | |
693 | 928 viewparams->sViewCenterX = pParty->vPosition.x; |
929 viewparams->sViewCenterY = pParty->vPosition.y; | |
0 | 930 pAudioPlayer->StopChannels(-1, -1); |
960 | 931 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); |
932 pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); | |
4 | 933 continue; |
0 | 934 case UIMSG_OpenCalendar: |
935 if ( pMessageQueue_50CBD0->uNumMessages ) | |
936 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
937 if ( pCurrentScreen ) | |
938 pGUIWindow_CurrentMenu->Release(); | |
939 pEventTimer->Pause(); | |
940 pAudioPlayer->StopChannels(-1, -1); | |
369 | 941 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); |
960 | 942 pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); |
4 | 943 continue; |
0 | 944 case UIMSG_OpenHistoryBook: |
945 if ( pMessageQueue_50CBD0->uNumMessages ) | |
946 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
947 if ( pCurrentScreen ) | |
948 pGUIWindow_CurrentMenu->Release(); | |
949 pEventTimer->Pause(); | |
950 pAudioPlayer->StopChannels(-1, -1); | |
951 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); | |
960 | 952 pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); |
0 | 953 bFlashHistoryBook = 0; |
4 | 954 continue; |
369 | 955 case UIMSG_Escape:// íàæàòèå Escape and return to game |
0 | 956 back_to_game(); |
957 if ( pMessageQueue_50CBD0->uNumMessages ) | |
958 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
990 | 959 switch ( pCurrentScreen ) |
960 { | |
961 case SCREEN_E: | |
962 __debugbreak(); | |
963 case SCREEN_NPC_DIALOGUE: | |
964 case SCREEN_CHEST: | |
965 case SCREEN_CHEST_INVENTORY: | |
966 case SCREEN_CHANGE_LOCATION: | |
967 case SCREEN_INPUT_BLV: | |
968 case SCREEN_QUICK_REFERENCE: | |
0 | 969 if ( dword_50CDC8 ) |
990 | 970 break; |
11 | 971 CloseWindowBackground(); |
978 | 972 uMessageParam = 1; |
990 | 973 break; |
974 case SCREEN_HOUSE: | |
975 if ( !dword_50CDC8 && !dword_5C35C8 ) | |
976 { | |
977 CloseWindowBackground(); | |
978 dword_5C35C8 = 0; | |
979 uMessageParam = 1; | |
980 break; | |
981 } | |
982 break; | |
983 } | |
1458 | 984 if ( !pModalWindow ) |
0 | 985 { |
986 pRenderer->ClearZBuffer(0, 479); | |
978 | 987 viewparams->bRedrawGameUI = 1; |
988 viewparams->field_48 = 1; | |
0 | 989 if ( pCurrentScreen ) |
990 { | |
151 | 991 if ( pCurrentScreen > SCREEN_67 ) |
0 | 992 { |
151 | 993 if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) |
990 | 994 { |
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995 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
990 | 996 if ( pGUIWindow_Settings ) |
997 { | |
998 if ( pCurrentScreen == SCREEN_CHARACTERS ) | |
999 { | |
1000 pMouse->SetCursorBitmap("MICON2"); | |
1001 } | |
1002 else | |
1003 { | |
1004 pGUIWindow_Settings->Release(); | |
1005 pGUIWindow_Settings = 0; | |
1006 pMouse->SetCursorBitmap("MICON1"); | |
1007 GameUI_Footer_TimeLeft = 0; | |
1682 | 1008 _50C9A0_IsEnchantingInProgress = 0; |
990 | 1009 back_to_game(); |
1010 } | |
1011 } | |
1012 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
1013 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1014 pGUIWindow_CurrentMenu->Release(); | |
1015 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1016 window_SpeakInHouse = 0; | |
1017 pGUIWindow_CurrentMenu = 0; | |
1018 pEventTimer->Resume(); | |
1019 pCurrentScreen = SCREEN_GAME; | |
1020 viewparams->bRedrawGameUI = 1; | |
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1021 pIcons_LOD->RemoveTexturesFromTextureList(); |
990 | 1022 continue; |
1023 } | |
0 | 1024 } |
1025 else | |
1026 { | |
151 | 1027 if ( pCurrentScreen < SCREEN_64 ) |
0 | 1028 { |
1029 switch ( pCurrentScreen ) | |
1030 { | |
151 | 1031 case SCREEN_CASTING: |
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changeset
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1032 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1033 if ( some_active_character ) |
1034 { | |
1035 uActiveCharacter = some_active_character; | |
1036 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1037 some_active_character = 0; | |
1038 if ( pParty->bTurnBasedModeOn ) | |
1448 | 1039 pTurnEngine->ApplyPlayerAction(); |
1682 | 1040 _50C9D0_AfterEnchClickEventId = 0; |
1041 _50C9D4_AfterEnchClickEventSecondParam = 0; | |
1042 _50C9D8_AfterEnchClickEventTimeout = 0; | |
0 | 1043 } |
1682 | 1044 if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID ) |
0 | 1045 { |
1682 | 1046 LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu; |
984 | 1047 _50C9A8_item_enchantment_timer = 0; |
1682 | 1048 ptr_50C9A4_ItemToEnchant = 0; |
0 | 1049 } |
4 | 1050 if ( pGUIWindow_Settings ) |
1051 { | |
151 | 1052 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1053 { |
1054 pMouse->SetCursorBitmap("MICON2"); | |
1055 } | |
1056 else | |
1057 { | |
1058 pGUIWindow_Settings->Release(); | |
1059 pGUIWindow_Settings = 0; | |
1060 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1061 GameUI_Footer_TimeLeft = 0; |
1682 | 1062 _50C9A0_IsEnchantingInProgress = 0; |
4 | 1063 back_to_game(); |
1064 } | |
1065 } | |
978 | 1066 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1067 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1068 pGUIWindow_CurrentMenu->Release(); | |
336 | 1069 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1070 window_SpeakInHouse = 0; | |
4 | 1071 pGUIWindow_CurrentMenu = 0; |
1072 pEventTimer->Resume(); | |
151 | 1073 pCurrentScreen = SCREEN_GAME; |
978 | 1074 viewparams->bRedrawGameUI = 1; |
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changeset
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1075 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1076 continue; |
151 | 1077 case SCREEN_BOOKS: |
0 | 1078 pBooksWindow->Release(); |
1079 //crt_deconstruct_ptr_6A0118(); | |
1080 pBooksWindow = 0; | |
1081 pEventTimer->Resume(); | |
4 | 1082 if ( pGUIWindow_Settings ) |
1083 { | |
151 | 1084 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1085 { |
1086 pMouse->SetCursorBitmap("MICON2"); | |
1087 } | |
1088 else | |
1089 { | |
1090 pGUIWindow_Settings->Release(); | |
1091 pGUIWindow_Settings = 0; | |
1092 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1093 GameUI_Footer_TimeLeft = 0; |
1682 | 1094 _50C9A0_IsEnchantingInProgress = 0; |
4 | 1095 back_to_game(); |
1096 } | |
1097 } | |
978 | 1098 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1099 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1100 pGUIWindow_CurrentMenu->Release(); | |
336 | 1101 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1102 window_SpeakInHouse = 0; | |
4 | 1103 pGUIWindow_CurrentMenu = 0; |
1104 pEventTimer->Resume(); | |
151 | 1105 pCurrentScreen = SCREEN_GAME; |
978 | 1106 viewparams->bRedrawGameUI = 1; |
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changeset
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1107 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1108 continue; |
151 | 1109 case SCREEN_SAVEGAME: |
1110 case SCREEN_LOADGAME: | |
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changeset
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1111 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1112 //crt_deconstruct_ptr_6A0118(); |
4 | 1113 stru_506E40.Release(); |
1114 break; | |
987 | 1115 case SCREEN_CHEST_INVENTORY: |
151 | 1116 pCurrentScreen = SCREEN_CHEST; |
4 | 1117 continue; |
151 | 1118 case SCREEN_CHEST: |
0 | 1119 pWindow2 = pChestWindow; |
1120 pWindow2->Release(); | |
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changeset
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1121 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
151 | 1122 pCurrentScreen = SCREEN_GAME; |
978 | 1123 viewparams->bRedrawGameUI = 1; |
0 | 1124 pEventTimer->Resume(); |
4 | 1125 continue; |
151 | 1126 case SCREEN_19: |
987 | 1127 __debugbreak(); |
4 | 1128 pWindow2 = ptr_507BC8; |
1129 pWindow2->Release(); | |
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changeset
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1130 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
151 | 1131 pCurrentScreen = SCREEN_GAME; |
978 | 1132 viewparams->bRedrawGameUI = 1; |
4 | 1133 pEventTimer->Resume(); |
1134 continue; | |
369 | 1135 case SCREEN_OPTIONS://Close |
948 | 1136 options_menu_skin.Relaease(); |
1006 | 1137 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1138 WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); |
1139 WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); | |
1140 WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); | |
1141 WriteWindowsRegistryInt("WalkSound", bWalkSound); | |
1142 WriteWindowsRegistryInt("ShowDamage", bShowDamage); | |
1143 WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); | |
1144 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); | |
1145 WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); | |
1146 if ( !uTurnSpeed ) | |
1147 { | |
978 | 1148 WriteWindowsRegistryInt("TurnDelta", 3); |
4 | 1149 stru_506E40.Release(); |
1150 break; | |
0 | 1151 } |
1152 if ( uTurnSpeed == 64 ) | |
1153 { | |
978 | 1154 WriteWindowsRegistryInt("TurnDelta", 2); |
4 | 1155 stru_506E40.Release(); |
1156 break; | |
0 | 1157 } |
1158 if ( uTurnSpeed != 128 ) | |
4 | 1159 { |
1160 stru_506E40.Release(); | |
1161 break; | |
1162 } | |
978 | 1163 WriteWindowsRegistryInt("TurnDelta", 1); |
0 | 1164 stru_506E40.Release(); |
1165 break; | |
151 | 1166 case SCREEN_MENU: |
1006 | 1167 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1168 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1006 | 1169 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1170 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
4 | 1171 stru_506E40.Release(); |
1172 break; | |
151 | 1173 case SCREEN_VIDEO_OPTIONS: |
0 | 1174 if ( pRenderer->pRenderD3D ) |
1175 { | |
1176 WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); | |
1177 WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); | |
1178 WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); | |
1179 } | |
1180 if ( pRenderer->bWindowMode ) | |
4 | 1181 { |
1182 stru_506E40.Release(); | |
1183 break; | |
1184 } | |
978 | 1185 //v30 = uGammaPos; |
1186 //v31 = "GammaPos"; | |
1187 WriteWindowsRegistryInt("GammaPos", uGammaPos); | |
4 | 1188 stru_506E40.Release(); |
1189 break; | |
1031 | 1190 |
369 | 1191 case SCREEN_KEYBOARD_OPTIONS://Return to game |
0 | 1192 v197 = 1; |
1193 v32 = 0; | |
1031 | 1194 while ( !GameMenuUI_InvaligKeyBindingsFlags[v32]) |
0 | 1195 { |
1196 ++v32; | |
1197 if ( v32 >= 28 ) | |
1198 { | |
362 | 1199 thisb = (signed int)&uTextureID_Optkb; |
1031 | 1200 assert(false && "Invalid condition values"); |
0 | 1201 do |
1202 { | |
1203 if ( *(int *)thisb ) | |
1204 pIcons_LOD->pTextures[*(int *)thisb].Release(); | |
1205 thisb += 4; | |
1206 } | |
1031 | 1207 while ( thisb < (signed int)0x00507C08 ); |
1208 | |
362 | 1209 memset(&uTextureID_Optkb, 0, 0x14u); |
1006 | 1210 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1211 uAction = 0; |
1212 do | |
1213 { | |
1214 v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
1215 if ( v33 != pPrevVirtualCidesMapping[uAction] ) | |
1216 { | |
1217 if ( v197 ) | |
1218 { | |
1219 v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
978 | 1220 GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1); |
0 | 1221 v197 = 0; |
1222 } | |
1223 else | |
1224 { | |
1225 v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
1226 GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0); | |
1227 } | |
1228 } | |
978 | 1229 if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 ) |
1230 pKeyToggleType = (KeyToggleType)1; | |
0 | 1231 else |
1232 pKeyToggleType = (KeyToggleType)0; | |
1233 pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType); | |
1234 ++uAction; | |
1235 } | |
1236 while ( uAction < 28 ); | |
1237 pKeyActionMap->StoreMappings(); | |
4 | 1238 stru_506E40.Release(); |
1239 break; | |
0 | 1240 } |
1241 } | |
369 | 1242 break; |
916 | 1243 case SCREEN_REST://close rest screen |
0 | 1244 if ( dword_506F14 ) |
1245 { | |
1396 | 1246 Rest(_506F18_num_minutes_to_sleep); |
1520 | 1247 pParty->pPlayers[3].SetAsleep(false); |
1248 pParty->pPlayers[2].SetAsleep(false); | |
1249 pParty->pPlayers[1].SetAsleep(false); | |
1250 pParty->pPlayers[0].SetAsleep(false); | |
0 | 1251 } |
1252 pTexture_RestUI_CurrentSkyFrame->Release(); | |
1253 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
1254 pTexture_RestUI_CurrentHourglassFrame = 0; | |
1255 pTexture_RestUI_CurrentSkyFrame = 0; | |
1006 | 1256 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
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diff
changeset
|
1257 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1520 | 1258 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1259 { | |
1260 pOutdoor->UpdateSunlightVectors(); | |
1261 pOutdoor->UpdateFog(); | |
1262 } | |
1396 | 1263 _506F18_num_minutes_to_sleep = 0; |
0 | 1264 dword_506F14 = 0; |
978 | 1265 dword_507B94 = 1; |
4 | 1266 if ( pGUIWindow_Settings ) |
1267 { | |
151 | 1268 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1269 { |
1270 pMouse->SetCursorBitmap("MICON2"); | |
1271 } | |
1272 else | |
1273 { | |
1274 pGUIWindow_Settings->Release(); | |
1275 pGUIWindow_Settings = 0; | |
1276 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1277 GameUI_Footer_TimeLeft = 0; |
1682 | 1278 _50C9A0_IsEnchantingInProgress = 0; |
4 | 1279 back_to_game(); |
1280 } | |
1520 | 1281 } |
1282 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
4 | 1283 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1520 | 1284 pGUIWindow_CurrentMenu->Release(); |
1285 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1286 window_SpeakInHouse = 0; | |
1287 pGUIWindow_CurrentMenu = 0; | |
1288 pEventTimer->Resume(); | |
1289 pCurrentScreen = SCREEN_GAME; | |
1290 viewparams->bRedrawGameUI = 1; | |
1291 pIcons_LOD->RemoveTexturesFromTextureList(); | |
1292 continue; | |
151 | 1293 case SCREEN_E: |
987 | 1294 __debugbreak(); |
0 | 1295 pGUIWindow_CurrentMenu->Release(); |
151 | 1296 pCurrentScreen = SCREEN_HOUSE; |
1405
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
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1404
diff
changeset
|
1297 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
4 | 1298 continue; |
151 | 1299 case SCREEN_HOUSE: |
0 | 1300 if ( uDialogueType ) |
1301 uDialogueType = 0; | |
978 | 1302 if ( uGameState == GAME_STATE_2 ) |
0 | 1303 { |
1304 while ( sub_4BD8B5() ) | |
1305 ; | |
1306 } | |
1307 else | |
1308 { | |
1309 if ( sub_4BD8B5() ) | |
4 | 1310 continue; |
0 | 1311 } |
1407 | 1312 GetHouseGoodbyeSpeech(); |
978 | 1313 pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); |
0 | 1314 pVideoPlayer->Unload(); |
336 | 1315 pGUIWindow_CurrentMenu = window_SpeakInHouse; |
4 | 1316 if ( pGUIWindow_Settings ) |
1317 { | |
151 | 1318 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1319 { |
1320 pMouse->SetCursorBitmap("MICON2"); | |
1321 } | |
1322 else | |
1323 { | |
1324 pGUIWindow_Settings->Release(); | |
1325 pGUIWindow_Settings = 0; | |
1326 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1327 GameUI_Footer_TimeLeft = 0; |
1682 | 1328 _50C9A0_IsEnchantingInProgress = 0; |
4 | 1329 back_to_game(); |
1330 } | |
1331 } | |
978 | 1332 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1333 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1334 pGUIWindow_CurrentMenu->Release(); | |
336 | 1335 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1336 window_SpeakInHouse = 0; | |
4 | 1337 pGUIWindow_CurrentMenu = 0; |
1338 pEventTimer->Resume(); | |
151 | 1339 pCurrentScreen = SCREEN_GAME; |
1035 | 1340 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1341 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1342 continue; |
987 | 1343 case SCREEN_INPUT_BLV://click escape |
0 | 1344 if ( uCurrentHouse_Animation == 153 ) |
735 | 1345 PlayHouseSound(0x99u, HouseSound_Greeting_2); |
0 | 1346 pVideoPlayer->Unload(); |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1347 if ( npcIdToDismissAfterDialogue ) |
4 | 1348 { |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1349 pParty->hirelingScrollPosition = 0; |
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1350 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; |
1035 | 1351 pParty->CountHirelings(); |
1352 viewparams->bRedrawGameUI = true; | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1353 npcIdToDismissAfterDialogue = 0; |
4 | 1354 } |
987 | 1355 DialogueEnding(); |
1356 pCurrentScreen = SCREEN_GAME; | |
1035 | 1357 viewparams->bRedrawGameUI = true; |
987 | 1358 continue; |
1359 case SCREEN_NPC_DIALOGUE://click escape | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1360 if ( npcIdToDismissAfterDialogue ) |
0 | 1361 { |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1362 pParty->hirelingScrollPosition = 0; |
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1363 LOBYTE(pNPCStats->pNewNPCData[npcIdToDismissAfterDialogue].uFlags) &= 0x7Fu; |
1035 | 1364 pParty->CountHirelings(); |
1365 viewparams->bRedrawGameUI = true; | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1366 npcIdToDismissAfterDialogue = 0; |
0 | 1367 } |
987 | 1368 //goto LABEL_317; |
1369 DialogueEnding(); | |
1370 pCurrentScreen = SCREEN_GAME; | |
1035 | 1371 viewparams->bRedrawGameUI = true; |
987 | 1372 continue; |
1373 case SCREEN_BRANCHLESS_NPC_DIALOG://click escape | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1374 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
0 | 1375 sub_4452BB(); |
987 | 1376 DialogueEnding(); |
1377 pCurrentScreen = SCREEN_GAME; | |
1035 | 1378 viewparams->bRedrawGameUI = true; |
987 | 1379 continue; |
1380 case SCREEN_CHANGE_LOCATION://click escape | |
0 | 1381 if ( pParty->vPosition.x < -22528 ) |
1382 pParty->vPosition.x = -22528; | |
1383 if ( pParty->vPosition.x > 22528 ) | |
1384 pParty->vPosition.x = 22528; | |
1385 if ( pParty->vPosition.y < -22528 ) | |
1386 pParty->vPosition.y = -22528; | |
1387 if ( pParty->vPosition.y > 22528 ) | |
1388 pParty->vPosition.y = 22528; | |
987 | 1389 DialogueEnding(); |
1390 pCurrentScreen = SCREEN_GAME; | |
1035 | 1391 viewparams->bRedrawGameUI = true; |
987 | 1392 continue; |
151 | 1393 case SCREEN_VIDEO: |
0 | 1394 pVideoPlayer->Unload(); |
4 | 1395 continue; |
151 | 1396 case SCREEN_CHARACTERS: |
992 | 1397 CharacterUI_ReleaseButtons(); |
1458 | 1398 ReleaseAwardsScrollBar(); |
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c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
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diff
changeset
|
1399 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
990 | 1400 if ( pGUIWindow_Settings ) |
1401 { | |
1402 if ( pCurrentScreen == SCREEN_CHARACTERS ) | |
1403 { | |
1404 pMouse->SetCursorBitmap("MICON2"); | |
1405 } | |
1406 else | |
1407 { | |
1408 pGUIWindow_Settings->Release(); | |
1409 pGUIWindow_Settings = 0; | |
1410 pMouse->SetCursorBitmap("MICON1"); | |
1411 GameUI_Footer_TimeLeft = 0; | |
1682 | 1412 _50C9A0_IsEnchantingInProgress = 0; |
990 | 1413 back_to_game(); |
1414 } | |
1415 } | |
1416 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
1417 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1418 pGUIWindow_CurrentMenu->Release(); | |
1419 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1420 window_SpeakInHouse = 0; | |
1421 pGUIWindow_CurrentMenu = 0; | |
1422 pEventTimer->Resume(); | |
1423 pCurrentScreen = SCREEN_GAME; | |
1035 | 1424 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1425 pIcons_LOD->RemoveTexturesFromTextureList(); |
990 | 1426 continue; |
0 | 1427 default: |
4 | 1428 if ( pGUIWindow_Settings ) |
1429 { | |
151 | 1430 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1431 { |
1432 pMouse->SetCursorBitmap("MICON2"); | |
1433 } | |
1434 else | |
1435 { | |
1436 pGUIWindow_Settings->Release(); | |
1437 pGUIWindow_Settings = 0; | |
1438 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1439 GameUI_Footer_TimeLeft = 0; |
1682 | 1440 _50C9A0_IsEnchantingInProgress = 0; |
4 | 1441 back_to_game(); |
1442 } | |
1443 } | |
978 | 1444 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1445 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1446 pGUIWindow_CurrentMenu->Release(); | |
336 | 1447 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1448 window_SpeakInHouse = 0; | |
4 | 1449 pGUIWindow_CurrentMenu = 0; |
1450 pEventTimer->Resume(); | |
151 | 1451 pCurrentScreen = SCREEN_GAME; |
978 | 1452 viewparams->bRedrawGameUI = 1; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
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1404
diff
changeset
|
1453 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1454 continue; |
0 | 1455 } |
4 | 1456 if ( pGUIWindow_Settings ) |
1457 { | |
151 | 1458 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1459 { |
1460 pMouse->SetCursorBitmap("MICON2"); | |
1461 } | |
1462 else | |
1463 { | |
1464 pGUIWindow_Settings->Release(); | |
1465 pGUIWindow_Settings = 0; | |
1466 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1467 GameUI_Footer_TimeLeft = 0; |
1682 | 1468 _50C9A0_IsEnchantingInProgress = 0; |
4 | 1469 back_to_game(); |
1470 } | |
1471 } | |
978 | 1472 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1473 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1474 pGUIWindow_CurrentMenu->Release(); | |
336 | 1475 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1476 window_SpeakInHouse = 0; | |
4 | 1477 pGUIWindow_CurrentMenu = 0; |
1478 pEventTimer->Resume(); | |
151 | 1479 pCurrentScreen = SCREEN_GAME; |
1035 | 1480 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1481 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1482 continue; |
0 | 1483 } |
991 | 1484 CharacterUI_ReleaseButtons(); |
1458 | 1485 ReleaseAwardsScrollBar(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1486 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1487 } |
1488 if ( pGUIWindow_Settings ) | |
1489 { | |
151 | 1490 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
0 | 1491 { |
1492 pMouse->SetCursorBitmap("MICON2"); | |
1493 } | |
1494 else | |
1495 { | |
1496 pGUIWindow_Settings->Release(); | |
1497 pGUIWindow_Settings = 0; | |
1498 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1499 GameUI_Footer_TimeLeft = 0; |
1682 | 1500 _50C9A0_IsEnchantingInProgress = 0; |
0 | 1501 back_to_game(); |
1502 } | |
1503 } | |
978 | 1504 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
0 | 1505 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1506 pGUIWindow_CurrentMenu->Release(); | |
336 | 1507 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1508 window_SpeakInHouse = 0; | |
0 | 1509 pGUIWindow_CurrentMenu = 0; |
1510 pEventTimer->Resume(); | |
151 | 1511 pCurrentScreen = SCREEN_GAME; |
1035 | 1512 viewparams->bRedrawGameUI = true; |
1405
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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changeset
|
1513 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1514 continue; |
0 | 1515 } |
1516 if ( !pGUIWindow_Settings )//Draw Menu | |
1517 { | |
1518 dword_6BE138 = -1; | |
1268 | 1519 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); |
0 | 1520 pEventTimer->Pause(); |
1521 pAudioPlayer->StopChannels(-1, -1); | |
1035 | 1522 pCurrentScreen = SCREEN_MENU; |
1523 | |
0 | 1524 ++pIcons_LOD->uTexturePacksCount; |
1525 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
1526 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
1035 | 1527 |
961 | 1528 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0); |
362 | 1529 uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); |
1530 uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); | |
1531 uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); | |
1532 uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); | |
1533 uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); | |
1534 uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); | |
1535 uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); | |
978 | 1536 pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, |
0 | 1537 pGlobalTXT_LocalizationStrings[614],// "New Game" |
710 | 1538 pIcons_LOD->GetTexture(uTextureID_New1), 0); |
978 | 1539 pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, |
0 | 1540 pGlobalTXT_LocalizationStrings[615],// "Save Game" |
710 | 1541 pIcons_LOD->GetTexture(uTextureID_Save1), 0); |
978 | 1542 pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, |
0 | 1543 pGlobalTXT_LocalizationStrings[616],// "Load Game" |
710 | 1544 pIcons_LOD->GetTexture(uTextureID_Load1), 0); |
978 | 1545 pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, |
0 | 1546 pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" |
710 | 1547 pIcons_LOD->GetTexture(uTextureID_Controls1), 0); |
978 | 1548 pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, |
0 | 1549 pGlobalTXT_LocalizationStrings[618],// "Quit" |
710 | 1550 pIcons_LOD->GetTexture(uTextureID_Quit1), 0); |
978 | 1551 pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, |
0 | 1552 pGlobalTXT_LocalizationStrings[619],// "Return to Game" |
710 | 1553 pIcons_LOD->GetTexture(uTextureID_Resume1), 0); |
978 | 1554 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); |
1555 viewparams->field_48 = 1; | |
0 | 1556 stru_506E40.Release(); |
1557 uNumSeconds = (unsigned int)MakeScreenshot(155, 117); | |
1558 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); | |
1559 free((void *)uNumSeconds); | |
1560 stru_506E40._40E55E("gamma.pcx", 0); | |
4 | 1561 continue; |
0 | 1562 } |
1000 | 1563 pGUIWindow_Settings->Release(); |
11 | 1564 pGUIWindow_Settings = 0; |
1565 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1566 GameUI_Footer_TimeLeft = 0; |
1682 | 1567 _50C9A0_IsEnchantingInProgress = 0; |
11 | 1568 back_to_game(); |
1569 continue; | |
0 | 1570 } |
1458 | 1571 ModalWindow_Release(); |
0 | 1572 continue; |
111 | 1573 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel |
0 | 1574 if ( uMessageParam ) |
1575 { | |
962 | 1576 GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); |
0 | 1577 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1578 if ( pParty->hirelingScrollPosition < v37 ) |
0 | 1579 { |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1580 ++pParty->hirelingScrollPosition;//??? maybe number of the first cell??? |
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1581 if ( pParty->hirelingScrollPosition >= v37 ) |
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1582 pParty->hirelingScrollPosition = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; |
0 | 1583 } |
1584 } | |
1585 else | |
1586 { | |
962 | 1587 GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1588 /*if ( pParty->field_709 ) |
0 | 1589 { |
1590 --pParty->field_709; | |
1591 if ( pParty->field_709 < 1 ) | |
1592 pParty->field_709 = 0; | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1754
diff
changeset
|
1593 }*/ |
0 | 1594 } |
994 | 1595 GameUI_DrawHiredNPCs(); |
4 | 1596 continue; |
434 | 1597 case UIMSG_TransitionUI_Confirm: |
0 | 1598 if ( pMessageQueue_50CBD0->uNumMessages ) |
1599 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
978 | 1600 dword_50CDC8 = 1; |
0 | 1601 sub_42FBDD(); |
758 | 1602 PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); |
0 | 1603 pVideoPlayer->Unload(); |
960 | 1604 DialogueEnding(); |
978 | 1605 viewparams->bRedrawGameUI = 1; |
0 | 1606 if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) |
1607 { | |
1608 if ( dword_59117C_teleportx ) | |
1609 { | |
1610 pParty->vPosition.x = dword_59117C_teleportx; | |
1611 _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; | |
1612 } | |
1613 if ( dword_591178_teleporty ) | |
1614 { | |
1615 pParty->vPosition.y = dword_591178_teleporty; | |
1616 _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; | |
1617 } | |
1618 if ( dword_591174_teleportz ) | |
1619 { | |
1620 pParty->vPosition.z = dword_591174_teleportz; | |
1621 _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; | |
1622 pParty->uFallStartY = dword_591174_teleportz; | |
1623 } | |
1624 if ( dword_591170_teleport_directiony ) | |
1625 { | |
1626 pParty->sRotationY = dword_591170_teleport_directiony; | |
1627 _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; | |
1628 } | |
1629 if ( dword_59116C_teleport_directionx ) | |
1630 { | |
1631 pParty->sRotationX = dword_59116C_teleport_directionx; | |
1632 _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; | |
1633 v38 = dword_591168_teleport_speedz; | |
1634 pParty->uFallSpeed = dword_591168_teleport_speedz; | |
1635 dword_5B65BC = dword_591168_teleport_speedz; | |
1636 } | |
1637 else | |
1638 { | |
1639 v38 = dword_5B65BC; | |
1640 } | |
1641 if ( *dword_591164_teleport_map_name != 48 ) | |
1642 { | |
1643 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; | |
1644 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; | |
1645 OnMapLeave(); | |
783 | 1646 sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party); |
0 | 1647 } |
1648 } | |
1649 else | |
1650 { | |
1052 | 1651 EventProcessor(dword_5C3418, 0, 1, dword_5C341C); |
1652 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1653 if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) |
0 | 1654 pParty->uTimePlayed += 1474560i64; |
4 | 1655 continue; |
960 | 1656 case UIMSG_TransitionWindowCloseBtn: |
11 | 1657 CloseWindowBackground(); |
0 | 1658 pVideoPlayer->Unload(); |
960 | 1659 DialogueEnding(); |
1035 | 1660 viewparams->bRedrawGameUI = true; |
910 | 1661 continue; |
0 | 1662 case UIMSG_CycleCharacters: |
1663 v39 = GetAsyncKeyState(VK_SHIFT); | |
910 | 1664 uActiveCharacter = CycleCharacter(v39); |
1035 | 1665 viewparams->bRedrawGameUI = true; |
910 | 1666 continue; |
783 | 1667 case UIMSG_OnTravelByFoot: |
0 | 1668 if ( pMessageQueue_50CBD0->uNumMessages ) |
1669 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
978 | 1670 dword_50CDC8 = 1; |
0 | 1671 sub_42FBDD(); |
1430 | 1672 //pNPCData4 = (NPCData *)GetTravelTime(); |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
1673 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 1674 if ( bUnderwater != 1 && pParty->bFlying |
978 | 1675 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) |
1676 { | |
1677 viewparams->bRedrawGameUI = 1; | |
11 | 1678 CloseWindowBackground(); |
0 | 1679 if ( pParty->vPosition.x < -22528 ) |
1680 pParty->vPosition.x = -22528; | |
1681 if ( pParty->vPosition.x > 22528 ) | |
1682 pParty->vPosition.x = 22528; | |
1683 if ( pParty->vPosition.y < -22528 ) | |
1684 pParty->vPosition.y = -22528; | |
1685 if ( pParty->vPosition.y > 22528 ) | |
1686 pParty->vPosition.y = 22528; | |
960 | 1687 DialogueEnding(); |
151 | 1688 pCurrentScreen = SCREEN_GAME; |
0 | 1689 } |
1690 else | |
1691 { | |
1692 pParty->field_6E4 = 0; | |
1693 pParty->field_6E0 = 0; | |
1517 | 1694 CastSpellInfoHelpers::_427D48(); |
960 | 1695 DialogueEnding(); |
0 | 1696 pEventTimer->Pause(); |
434 | 1697 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); |
0 | 1698 ++pGameLoadingUI_ProgressBar->uProgressMax; |
978 | 1699 SaveGame(1, 0); |
0 | 1700 pGameLoadingUI_ProgressBar->Progress(); |
1430 | 1701 RestAndHeal(1440 * (signed int)GetTravelTime()); |
0 | 1702 if ( pParty->uNumFoodRations ) |
1703 { | |
1704 pParty->RestAndHeal(); | |
1430 | 1705 if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) |
0 | 1706 { |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1828
diff
changeset
|
1707 pPlayer7 = pParty->pPlayers.data(); |
0 | 1708 do |
1709 { | |
978 | 1710 pPlayer7->SetCondition(1, 0); |
0 | 1711 ++pPlayer7; |
1712 } | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1828
diff
changeset
|
1713 while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings.data() ); |
766 | 1714 ++pParty->days_played_without_rest; |
0 | 1715 } |
1430 | 1716 Party::TakeFood((unsigned int)GetTravelTime()); |
0 | 1717 } |
1718 else | |
1719 { | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1828
diff
changeset
|
1720 pPlayer8 = pParty->pPlayers.data(); |
0 | 1721 do |
1722 { | |
978 | 1723 pPlayer8->SetCondition(1, 0); |
0 | 1724 ++pPlayer8; |
1725 } | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1828
diff
changeset
|
1726 while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings.data() ); |
766 | 1727 ++pParty->days_played_without_rest; |
0 | 1728 } |
1729 pPaletteManager->ResetNonLocked(); | |
1730 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
1731 strcpy(pCurrentMapName, pOut); |
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
1732 strcpy(pLevelName, pCurrentMapName); |
783 | 1733 v41 = strtok(pLevelName, "."); |
1734 strcpy(pLevelName, v41); | |
1735 Level_LoadEvtAndStr(pLevelName); | |
1736 pDecalBuilder->Reset(0); | |
0 | 1737 LoadLevel_InitializeLevelEvt(); |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
1738 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1739 bUnderwater = 0; |
1740 bNoNPCHiring = 0; | |
1741 pGame->uFlags2 &= 0xFFFFFFF7u; | |
1742 if ( Is_out15odm_underwater() ) | |
1743 { | |
1744 bUnderwater = 1; | |
1745 pGame->uFlags2 |= 8u; | |
1746 } | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
1747 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) |
0 | 1748 bNoNPCHiring = 1; |
1637 | 1749 PrepareToLoadODM(1u, (ODMRenderParams *)1); |
0 | 1750 pAudioPlayer->SetMapEAX(); |
1751 bDialogueUI_InitializeActor_NPC_ID = 0; | |
1752 OnMapLoad(); | |
1753 pOutdoor->SetFog(); | |
1754 TeleportToStartingPoint(uLevel_StartingPointType); | |
783 | 1755 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); |
0 | 1756 pParty->uFallStartY = pParty->vPosition.z; |
1459 | 1757 _461103_load_level_sub(); |
0 | 1758 pEventTimer->Resume(); |
1759 viewparams->bRedrawGameUI = 1; | |
151 | 1760 pCurrentScreen = SCREEN_GAME; |
0 | 1761 pGameLoadingUI_ProgressBar->Release(); |
1762 } | |
978 | 1763 viewparams->bRedrawGameUI = 1; |
910 | 1764 continue; |
987 | 1765 case UIMSG_CHANGE_LOCATION_ClickCencelBtn: |
1766 CloseWindowBackground(); | |
1767 if ( pParty->vPosition.x < -22528 ) | |
1768 pParty->vPosition.x = -22528; | |
1769 if ( pParty->vPosition.x > 22528 ) | |
1770 pParty->vPosition.x = 22528; | |
1771 if ( pParty->vPosition.y < -22528 ) | |
1772 pParty->vPosition.y = -22528; | |
1773 if ( pParty->vPosition.y > 22528 ) | |
1774 pParty->vPosition.y = 22528; | |
1775 DialogueEnding(); | |
1776 pCurrentScreen = SCREEN_GAME; | |
1777 viewparams->bRedrawGameUI = 1; | |
1778 continue; | |
1326 | 1779 case UIMSG_CastSpell_Telekinesis: |
0 | 1780 if ( pRenderer->pRenderD3D ) |
1781 LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
1782 else | |
1783 { | |
1784 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); | |
1785 pPoint = pMouse->GetCursorPos(&v208); | |
1786 v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; | |
1787 } | |
1788 v44 = (unsigned __int16)v42; | |
848 | 1789 v45 = PID_TYPE(v44); |
0 | 1790 uNumSeconds = v44; |
848 | 1791 v46 = PID_ID(v44); |
0 | 1792 if ( v45 == 3 ) |
1793 { | |
1794 v47 = pActors[v46].uAIState == Dead; | |
11 | 1795 if ( !v47 ) |
1796 continue; | |
1000 | 1797 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1798 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1799 pSpellInfo->uPlayerID_2 = uMessageParam; |
1800 pSpellInfo->spell_target_pid = v44; | |
1801 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1802 pGUIWindow_Settings->Release(); | |
11 | 1803 pGUIWindow_Settings = 0; |
1804 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1805 GameUI_Footer_TimeLeft = 0; |
1682 | 1806 _50C9A0_IsEnchantingInProgress = 0; |
11 | 1807 back_to_game(); |
1808 continue; | |
0 | 1809 } |
1810 if ( v45 == 2 ) | |
1811 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
1812 v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; |
0 | 1813 if ( !v47 ) |
4 | 1814 continue; |
1000 | 1815 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1816 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1817 pSpellInfo->uPlayerID_2 = uMessageParam; |
1818 pSpellInfo->spell_target_pid = v44; | |
1819 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1820 pGUIWindow_Settings->Release(); | |
11 | 1821 pGUIWindow_Settings = 0; |
1822 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1823 GameUI_Footer_TimeLeft = 0; |
1682 | 1824 _50C9A0_IsEnchantingInProgress = 0; |
11 | 1825 back_to_game(); |
1826 continue; | |
0 | 1827 } |
1828 if ( v45 == 5 ) | |
1829 { | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1504
diff
changeset
|
1830 v48 = pLevelDecorations[v46].uEventID == 0; |
0 | 1831 } |
1832 else | |
1833 { | |
1834 if ( v45 != 6 ) | |
4 | 1835 continue; |
978 | 1836 if ( uCurrentlyLoadedLevelType != 1 ) |
0 | 1837 { |
1838 pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; | |
1839 if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID ) | |
4 | 1840 continue; |
0 | 1841 v44 = uNumSeconds; |
1000 | 1842 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1843 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1844 pSpellInfo->uPlayerID_2 = uMessageParam; |
1845 pSpellInfo->spell_target_pid = v44; | |
1846 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1847 pGUIWindow_Settings->Release(); | |
11 | 1848 pGUIWindow_Settings = 0; |
1849 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1850 GameUI_Footer_TimeLeft = 0; |
1682 | 1851 _50C9A0_IsEnchantingInProgress = 0; |
11 | 1852 back_to_game(); |
1853 continue; | |
0 | 1854 } |
1855 pBLVFace = &pIndoor->pFaces[v46]; | |
1856 if ( !(BYTE3(pBLVFace->uAttributes) & 2) ) | |
4 | 1857 continue; |
0 | 1858 v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; |
1859 } | |
1860 if ( v48 ) | |
4 | 1861 continue; |
1000 | 1862 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1863 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1864 pSpellInfo->uPlayerID_2 = uMessageParam; |
1865 pSpellInfo->spell_target_pid = v44; | |
1866 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1867 pGUIWindow_Settings->Release(); | |
0 | 1868 pGUIWindow_Settings = 0; |
1869 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1870 GameUI_Footer_TimeLeft = 0; |
1682 | 1871 _50C9A0_IsEnchantingInProgress = 0; |
0 | 1872 back_to_game(); |
4 | 1873 continue; |
1000 | 1874 case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) |
1875 case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure | |
1876 case UIMSG_HiredNPC_CastSpell: | |
0 | 1877 if ( pMessageQueue_50CBD0->uNumMessages ) |
1878 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
1682 | 1879 if ( _50C9A0_IsEnchantingInProgress ) |
0 | 1880 { |
910 | 1881 uActiveCharacter = uMessageParam; |
978 | 1882 viewparams->bRedrawGameUI = 1; |
0 | 1883 } |
1884 else | |
1885 { | |
1886 if ( pGUIWindow_Settings ) | |
1887 { | |
1000 | 1888 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
0 | 1889 switch ( uMessage ) |
1890 { | |
1000 | 1891 case UIMSG_CastSpell_Character_Big_Improvement: |
1519 | 1892 pSpellInfo->uFlags &= ~0x02u; |
0 | 1893 break; |
1000 | 1894 case UIMSG_CastSpell_Character_Small_Improvement: |
1519 | 1895 pSpellInfo->uFlags &= ~0x0100u; |
0 | 1896 break; |
1000 | 1897 case UIMSG_HiredNPC_CastSpell: |
1519 | 1898 pSpellInfo->uFlags &= ~0x0200u; |
0 | 1899 break; |
1900 } | |
1000 | 1901 pSpellInfo->uPlayerID_2 = uMessageParam; |
1902 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
0 | 1903 pGUIWindow_Settings->Release(); |
1904 pGUIWindow_Settings = 0; | |
1905 pEventTimer->Resume(); | |
1906 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1907 GameUI_Footer_TimeLeft = 0; |
1682 | 1908 _50C9A0_IsEnchantingInProgress = 0; |
0 | 1909 } |
1910 } | |
4 | 1911 continue; |
0 | 1912 case UIMSG_BF: |
987 | 1913 __debugbreak(); |
978 | 1914 dword_50CDC8 = 1; |
0 | 1915 sub_42FBDD(); |
978 | 1916 SaveGame(1, 0); |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
1917 strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); |
978 | 1918 dword_6BE364_game_settings_1 |= 1; |
1919 uGameState = GAME_STATE_2; | |
11 | 1920 //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; |
336 | 1921 v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; |
4 | 1922 if ( v53 < 0 ) |
0 | 1923 { |
1924 v54 = abs(v53) - 1; | |
1925 _5B65B8_npcdata_hiword_house_or_other = 0; | |
1926 dword_5B65BC = 0; | |
1927 v55 = dword_4E4560[v54]; | |
1928 _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; | |
1929 v56 = dword_4E4590[v54]; | |
1930 v57 = dword_4E45A8[v54]; | |
1931 _5B65A8_npcdata_uflags_or_other = v55; | |
1932 _5B65B4_npcdata_loword_house_or_other = v57; | |
1933 _5B65B0_npcdata_rep_or_other = v56; | |
1934 dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; | |
1935 } | |
1936 sub_4BD8B5(); | |
11 | 1937 //goto LABEL_434; |
437 | 1938 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
11 | 1939 { |
990 | 1940 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 1941 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; |
1942 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
1943 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 1944 }*/ |
978 | 1945 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
11 | 1946 continue; |
710 | 1947 |
1948 case UIMSG_OnCastTownPortal: | |
0 | 1949 pAudioPlayer->StopChannels(-1, -1); |
1268 | 1950 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); |
710 | 1951 continue; |
1952 | |
961 | 1953 case UIMSG_OnCastLloydsBeacon: |
0 | 1954 pAudioPlayer->StopChannels(-1, -1); |
961 | 1955 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0); |
710 | 1956 continue; |
1957 | |
961 | 1958 case UIMSG_LloydsBeacon_FlippingBtn: |
0 | 1959 bRecallingBeacon = uMessageParam; |
1960 v127 = uMessageParam + 204; | |
916 | 1961 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
1962 continue; | |
961 | 1963 case UIMSG_HintBeaconSlot: |
0 | 1964 if ( !pGUIWindow_CurrentMenu ) |
4 | 1965 continue; |
0 | 1966 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; |
1967 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; | |
1968 if ( bRecallingBeacon ) | |
1969 { | |
1430 | 1970 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) |
4 | 1971 continue; |
1430 | 1972 v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; |
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1973 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" |
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1974 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 1975 continue; |
0 | 1976 } |
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1977 pMapNum = pMapStats->GetMapInfo(pCurrentMapName); |
1430 | 1978 pMapName = "Not in Map Stats"; |
1979 if ( pMapNum ) | |
1980 pMapName = pMapStats->pInfos[pMapNum].pName; | |
1981 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) | |
0 | 1982 { |
1430 | 1983 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" |
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1984 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 1985 continue; |
0 | 1986 } |
1987 v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; | |
1430 | 1988 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" |
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1989 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 1990 continue; |
961 | 1991 case UIMSG_CloseAfterInstallBeacon: |
978 | 1992 dword_50CDC8 = 1; |
437 | 1993 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); |
1994 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) | |
11 | 1995 continue; |
990 | 1996 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 1997 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
1998 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 1999 ++pMessageQueue_50CBD0->uNumMessages;*/ |
11 | 2000 continue; |
961 | 2001 case UIMSG_InstallBeacon: |
0 | 2002 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; |
1430 | 2003 if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) |
4 | 2004 continue; |
0 | 2005 byte_506360 = 1; |
2006 pPlayer9->CanCastSpell(uRequiredMana); | |
2007 if ( pParty->bTurnBasedModeOn ) | |
2008 { | |
2009 v60 = sRecoveryTime; | |
2010 pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; | |
2011 pPlayer9->SetRecoveryTime(v60); | |
1448 | 2012 pTurnEngine->ApplyPlayerAction(); |
0 | 2013 } |
2014 else | |
2015 { | |
2016 pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); | |
2017 } | |
2018 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0); | |
2019 if ( bRecallingBeacon ) | |
2020 { | |
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2021 if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) |
0 | 2022 { |
978 | 2023 SaveGame(1, 0); |
0 | 2024 OnMapLeave(); |
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2025 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); |
978 | 2026 dword_6BE364_game_settings_1 |= 1; |
2027 uGameState = GAME_STATE_2; | |
1430 | 2028 _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; |
2029 _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; | |
2030 _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; | |
2031 _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; | |
2032 _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; | |
978 | 2033 dword_5B65C0 = 1; |
0 | 2034 } |
2035 else | |
2036 { | |
1430 | 2037 pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; |
2038 pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; | |
2039 pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; | |
0 | 2040 pParty->uFallStartY = pParty->vPosition.z; |
1430 | 2041 pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; |
2042 pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; | |
0 | 2043 } |
978 | 2044 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
0 | 2045 pBooksWindow->Release(); |
2046 pGUIWindow_CurrentMenu->Release(); | |
2047 pBooksWindow = 0; | |
2048 pGUIWindow_CurrentMenu = 0; | |
2049 } | |
2050 else | |
2051 { | |
2052 sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); | |
2053 SaveScreenshot(a1); | |
2054 LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); | |
1430 | 2055 pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335); |
2056 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; | |
2057 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; | |
2058 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; | |
2059 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); | |
2060 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); | |
837 | 2061 if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) |
4 | 2062 continue; |
1430 | 2063 for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) |
0 | 2064 { |
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2065 if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) ) |
1430 | 2066 pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; |
0 | 2067 } |
2068 } | |
4 | 2069 continue; |
961 | 2070 case UIMSG_ClickTownInTP: |
0 | 2071 if ( uMessageParam ) |
2072 { | |
2073 switch ( uMessageParam ) | |
2074 { | |
2075 case 1: | |
2076 v63 = 208; | |
2077 break; | |
2078 case 2: | |
2079 v63 = 207; | |
2080 break; | |
2081 case 3: | |
2082 v63 = 211; | |
2083 break; | |
2084 case 4: | |
2085 v63 = 209; | |
2086 break; | |
2087 default: | |
2088 if ( uMessageParam != 5 ) | |
2089 { | |
2090 LABEL_486: | |
978 | 2091 SaveGame(1, 0); |
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|
2092 v64 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2093 v65 = uMessageParam; |
839 | 2094 if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) |
0 | 2095 { |
839 | 2096 pParty->vPosition.x = TownPortalList[v65].pos.x; |
2097 pParty->vPosition.y = TownPortalList[v65].pos.y; | |
2098 pParty->vPosition.z = TownPortalList[v65].pos.z; | |
0 | 2099 pParty->uFallStartY = pParty->vPosition.z; |
839 | 2100 pParty->sRotationY = TownPortalList[v65].rot_y; |
2101 pParty->sRotationX = TownPortalList[v65].rot_x; | |
0 | 2102 } |
2103 else | |
2104 { | |
978 | 2105 SaveGame(1, 0); |
0 | 2106 OnMapLeave(); |
978 | 2107 dword_6BE364_game_settings_1 |= 1; |
2108 uGameState = GAME_STATE_2; | |
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|
2109 strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); |
978 | 2110 dword_5B65C0 = 1; |
839 | 2111 _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; |
2112 _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; | |
2113 _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; | |
2114 v66 = TownPortalList[uMessageParam].rot_x; | |
2115 _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; | |
0 | 2116 _5B65B8_npcdata_hiword_house_or_other = v66; |
2117 InitializeActors(); | |
2118 } | |
1268 | 2119 v67 = (char*)pGUIWindow_CurrentMenu->Hint; |
0 | 2120 if ( v67 ) |
978 | 2121 *((int *)v67 + 17) = 1; |
0 | 2122 else |
710 | 2123 pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); |
437 | 2124 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 2125 { |
990 | 2126 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
0 | 2127 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; |
2128 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2129 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 2130 }*/ |
978 | 2131 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
4 | 2132 continue; |
0 | 2133 } |
2134 v63 = 210; | |
2135 break; | |
2136 } | |
2137 } | |
2138 else | |
2139 { | |
2140 v63 = 206; | |
2141 } | |
484 | 2142 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) |
0 | 2143 return; |
2144 goto LABEL_486; | |
961 | 2145 case UIMSG_HintTownPortal: |
0 | 2146 if ( uMessageParam ) |
2147 { | |
2148 switch ( uMessageParam ) | |
2149 { | |
2150 case 1: | |
2151 v68 = 208; | |
2152 break; | |
2153 case 2: | |
2154 v68 = 207; | |
2155 break; | |
2156 case 3: | |
2157 v68 = 211; | |
2158 break; | |
2159 case 4: | |
2160 v68 = 209; | |
2161 break; | |
2162 default: | |
2163 if ( uMessageParam != 5 ) | |
11 | 2164 //goto LABEL_506; |
2165 { | |
2166 if ( uMessageParam ) | |
2167 { | |
2168 switch ( uMessageParam ) | |
2169 { | |
2170 case 1: | |
2171 v69 = pMapStats->pInfos[4].pName; | |
2172 break; | |
2173 case 2: | |
2174 v69 = pMapStats->pInfos[3].pName; | |
2175 break; | |
2176 case 3: | |
2177 v69 = pMapStats->pInfos[10].pName; | |
2178 break; | |
2179 case 4: | |
2180 v69 = pMapStats->pInfos[7].pName; | |
2181 break; | |
2182 default: | |
2183 if ( uMessageParam != 5 ) | |
2184 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
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|
2185 __debugbreak(); // warning C4700: uninitialized local variable 'v200' used |
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2186 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); |
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|
2187 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2188 continue; |
11 | 2189 } |
2190 v69 = pMapStats->pInfos[8].pName; | |
2191 break; | |
2192 } | |
2193 } | |
2194 else | |
2195 { | |
2196 v69 = pMapStats->pInfos[21].pName; | |
2197 } | |
1205
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|
2198 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); |
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diff
changeset
|
2199 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2200 continue; |
11 | 2201 } |
2202 v68 = 210; | |
2203 break; | |
0 | 2204 } |
2205 } | |
2206 else | |
2207 { | |
2208 v68 = 206; | |
2209 } | |
484 | 2210 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) |
0 | 2211 { |
2212 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); | |
4 | 2213 continue; |
0 | 2214 } |
11 | 2215 //LABEL_506: |
0 | 2216 if ( uMessageParam ) |
2217 { | |
2218 switch ( uMessageParam ) | |
2219 { | |
2220 case 1: | |
2221 v69 = pMapStats->pInfos[4].pName; | |
2222 break; | |
2223 case 2: | |
2224 v69 = pMapStats->pInfos[3].pName; | |
2225 break; | |
2226 case 3: | |
2227 v69 = pMapStats->pInfos[10].pName; | |
2228 break; | |
2229 case 4: | |
2230 v69 = pMapStats->pInfos[7].pName; | |
2231 break; | |
2232 default: | |
2233 if ( uMessageParam != 5 ) | |
2234 //goto LABEL_519; | |
4 | 2235 { |
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diff
changeset
|
2236 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); |
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|
2237 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2238 continue; |
4 | 2239 } |
0 | 2240 v69 = pMapStats->pInfos[8].pName; |
2241 break; | |
2242 } | |
2243 } | |
2244 else | |
2245 { | |
2246 v69 = pMapStats->pInfos[21].pName; | |
2247 } | |
1205
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2248 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); |
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2249 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2250 continue; |
0 | 2251 case UIMSG_ShowFinalWindow: |
1412 | 2252 sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." |
0 | 2253 pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." |
2254 pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." | |
1458 | 2255 ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); |
0 | 2256 uGameState = GAME_STATE_FINAL_WINDOW; |
4 | 2257 continue; |
1458 | 2258 case UIMSG_OnFinalWindowClose: |
987 | 2259 __debugbreak(); |
982 | 2260 uGameState = GAME_STATE_PLAYING; |
0 | 2261 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); |
1458 | 2262 __debugbreak(); // missed break/continue? |
151 | 2263 case UIMSG_DD: |
990 | 2264 __debugbreak(); |
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|
2265 sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); |
703 | 2266 memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); |
701 | 2267 if ( v216.uPropCount == 1 ) |
0 | 2268 { |
837 | 2269 pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); |
0 | 2270 v70 = atoi(v216.pProperties[0]); |
2271 if ( v70 <= 0 || v70 >= 77 ) | |
4 | 2272 continue; |
0 | 2273 v71 = v70; |
2274 strcpy(Str2, pMapStats->pInfos[v70].pFilename); | |
2275 pNPCData3 = 0; | |
2276 if ( (signed int)pNPCData4 > 0 ) | |
2277 { | |
2278 thish = 0; | |
2279 do | |
2280 { | |
1104 | 2281 if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) |
0 | 2282 break; |
2283 ++thish; | |
2284 pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); | |
2285 } | |
2286 while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); | |
2287 if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) | |
2288 { | |
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|
2289 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]); |
0 | 2290 dword_6BE364_game_settings_1 |= 1u; |
978 | 2291 uGameState = GAME_STATE_2; |
0 | 2292 OnMapLeave(); |
4 | 2293 continue; |
0 | 2294 } |
2295 } | |
2296 sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); | |
2297 v73 = Str2; | |
2298 } | |
2299 else | |
2300 { | |
701 | 2301 if ( v216.uPropCount != 3 ) |
11 | 2302 continue; |
0 | 2303 v74 = atoi(v216.pProperties[0]); |
2304 thisi = atoi(v216.pProperties[1]); | |
2305 v75 = atoi(v216.pProperties[2]); | |
2306 v76 = v75; | |
2307 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2308 { | |
2309 if ( pIndoor->GetSector(v74, thisi, v75) ) | |
2310 { | |
2311 v77 = thisi; | |
2312 pParty->vPosition.x = v74; | |
2313 pParty->vPosition.y = v77; | |
2314 pParty->vPosition.z = v76; | |
2315 pParty->uFallStartY = v76; | |
11 | 2316 continue; |
0 | 2317 } |
2318 } | |
2319 else | |
2320 { | |
2321 if ( v74 > -32768 ) | |
2322 { | |
2323 if ( v74 < 32768 ) | |
2324 { | |
2325 v77 = thisi; | |
2326 if ( thisi > -32768 ) | |
2327 { | |
2328 if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) | |
11 | 2329 { |
2330 pParty->vPosition.x = v74; | |
2331 pParty->vPosition.y = v77; | |
2332 pParty->vPosition.z = v76; | |
2333 pParty->uFallStartY = v76; | |
2334 continue; | |
2335 } | |
0 | 2336 } |
2337 } | |
2338 } | |
2339 } | |
1754 | 2340 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); |
0 | 2341 v73 = "Can't jump to that location!"; |
2342 } | |
2343 ShowStatusBarString(v73, 6u); | |
4 | 2344 continue; |
961 | 2345 case UIMSG_CastQuickSpell: |
0 | 2346 if ( bUnderwater == 1 ) |
362 | 2347 { |
2348 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" | |
2349 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
2350 continue; | |
2351 } | |
0 | 2352 if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) |
11 | 2353 continue; |
362 | 2354 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); |
11 | 2355 continue; |
1000 | 2356 case UIMSG_CastSpell_Monster_Improvement: |
2357 case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, | |
0 | 2358 if ( pRenderer->pRenderD3D ) |
2359 { | |
2360 v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
2361 } | |
2362 else | |
2363 { | |
2364 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); | |
2365 pPoint2 = pMouse->GetCursorPos(&v201); | |
2366 v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; | |
2367 } | |
2368 v83 = v81; | |
2369 v44 = (unsigned __int16)v81; | |
2370 v84 = v83 >> 16; | |
848 | 2371 if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) |
4 | 2372 continue; |
1000 | 2373 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
2374 if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) | |
2375 { | |
1519 | 2376 pSpellInfo->uFlags &= ~0x08; |
0 | 2377 } |
2378 else | |
2379 { | |
1000 | 2380 if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) |
1519 | 2381 pSpellInfo->uFlags &= ~0x0100u; |
0 | 2382 else |
1519 | 2383 pSpellInfo->uFlags &= ~0x0200u; |
1000 | 2384 } |
2385 pSpellInfo->uPlayerID_2 = uMessageParam; | |
2386 pSpellInfo->spell_target_pid = v44; | |
2387 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
2388 pGUIWindow_Settings->Release(); | |
11 | 2389 pGUIWindow_Settings = 0; |
2390 pMouse->SetCursorBitmap("MICON1"); | |
783 | 2391 GameUI_Footer_TimeLeft = 0; |
1682 | 2392 _50C9A0_IsEnchantingInProgress = 0; |
11 | 2393 back_to_game(); |
2394 continue; | |
151 | 2395 case UIMSG_1C: |
987 | 2396 __debugbreak(); |
0 | 2397 if ( !uActiveCharacter || pCurrentScreen ) |
4 | 2398 continue; |
710 | 2399 ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0); |
151 | 2400 pCurrentScreen = SCREEN_19; |
0 | 2401 pEventTimer->Pause(); |
4 | 2402 continue; |
1687
5f01f1ed97f4
Player::StealFromActor cleanup, renamed UIMSG_1B to UIMSG_STEALFROMACTOR
Grumpy7
parents:
1685
diff
changeset
|
2403 case UIMSG_STEALFROMACTOR: |
0 | 2404 if ( !uActiveCharacter ) |
4 | 2405 continue; |
978 | 2406 if ( pParty->bTurnBasedModeOn != 1 ) |
11 | 2407 { |
2408 if ( pActors[uMessageParam].uAIState == 5 ) | |
2409 stru_50C198.LootActor(&pActors[uMessageParam]); | |
2410 else | |
2411 Actor::StealFrom(uMessageParam); | |
2412 continue; | |
2413 } | |
1340 | 2414 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) |
4 | 2415 continue; |
1450 | 2416 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) |
0 | 2417 { |
2418 if ( pActors[uMessageParam].uAIState == 5 ) | |
2419 stru_50C198.LootActor(&pActors[uMessageParam]); | |
2420 else | |
2421 Actor::StealFrom(uMessageParam); | |
2422 } | |
4 | 2423 continue; |
271 | 2424 |
2425 case UIMSG_Attack: | |
0 | 2426 if ( !uActiveCharacter ) |
4 | 2427 continue; |
978 | 2428 if ( pParty->bTurnBasedModeOn != 1 ) |
11 | 2429 { |
2430 _42ECB5_PlayerAttacksActor(); | |
2431 continue; | |
2432 } | |
1340 | 2433 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) |
4 | 2434 continue; |
1450 | 2435 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) |
0 | 2436 _42ECB5_PlayerAttacksActor(); |
4 | 2437 continue; |
151 | 2438 case UIMSG_ExitRest: |
1268 | 2439 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" |
11 | 2440 continue; |
151 | 2441 case UIMSG_Wait5Minutes: |
0 | 2442 if ( dword_506F14 == 2 ) |
916 | 2443 { |
2444 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2445 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2446 continue; | |
11 | 2447 } |
962 | 2448 GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2449 (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" |
978 | 2450 dword_506F14 = 1; |
1396 | 2451 _506F18_num_minutes_to_sleep = 5; |
4 | 2452 continue; |
151 | 2453 case UIMSG_Wait1Hour: |
0 | 2454 if ( dword_506F14 == 2 ) |
916 | 2455 { |
2456 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2457 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2458 continue; | |
11 | 2459 } |
962 | 2460 GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2461 (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" |
978 | 2462 dword_506F14 = 1; |
1396 | 2463 _506F18_num_minutes_to_sleep = 60; |
4 | 2464 continue; |
907 | 2465 case UIMSG_RentRoom: |
0 | 2466 dword_506F14 = 2; |
1033 | 2467 RestUI_Load(); |
758 | 2468 v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; |
1396 | 2469 _506F18_num_minutes_to_sleep = v86; |
2470 if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern | |
2471 _506F18_num_minutes_to_sleep = v86 + 12 * 60; | |
11 | 2472 dword_506F14 = 2; |
2473 pParty->RestAndHeal(); | |
766 | 2474 pParty->days_played_without_rest = 0; |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2475 pParty->pPlayers[3].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2476 pParty->pPlayers[2].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2477 pParty->pPlayers[1].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2478 pParty->pPlayers[0].SetAsleep(1); |
11 | 2479 continue; |
907 | 2480 case UIMSG_RestWindow: |
0 | 2481 if ( pMessageQueue_50CBD0->uNumMessages ) |
2482 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2483 if ( pCurrentScreen ) | |
4 | 2484 continue; |
1458 | 2485 if ( _42F4DA_check_actor_proximity() ) |
11 | 2486 { |
978 | 2487 if ( pParty->bTurnBasedModeOn == 1 ) |
11 | 2488 { |
916 | 2489 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" |
11 | 2490 continue; |
2491 } | |
2492 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" | |
2493 if ( pParty->uFlags & 0x88 ) | |
2494 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" | |
916 | 2495 ShowStatusBarString(v88, 2); |
11 | 2496 if ( !uActiveCharacter ) |
2497 continue; | |
916 | 2498 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); |
2499 continue; | |
11 | 2500 } |
978 | 2501 if ( pParty->bTurnBasedModeOn == 1 ) |
916 | 2502 { |
2503 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" | |
11 | 2504 continue; |
2505 } | |
0 | 2506 if ( !(pParty->uFlags & 0x88) ) |
2507 { | |
1033 | 2508 RestUI_Load(); |
4 | 2509 continue; |
0 | 2510 } |
978 | 2511 if ( pParty->bTurnBasedModeOn == 1 ) |
0 | 2512 { |
916 | 2513 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" |
11 | 2514 continue; |
0 | 2515 } |
2516 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" | |
2517 if ( pParty->uFlags & 0x88 ) | |
2518 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" | |
2519 ShowStatusBarString(v88, 2u); | |
2520 if ( !uActiveCharacter ) | |
4 | 2521 continue; |
916 | 2522 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); |
2523 continue; | |
907 | 2524 case UIMSG_Rest8Hour: |
0 | 2525 if ( dword_506F14 ) |
916 | 2526 { |
2527 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2528 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2529 continue; | |
11 | 2530 } |
0 | 2531 if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) |
2532 { | |
2533 ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" | |
2534 if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) | |
916 | 2535 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); |
0 | 2536 } |
2537 else | |
2538 { | |
2539 pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed; | |
2540 pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed; | |
2541 pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed; | |
2542 pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
2543 v90 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2544 if ( !v90 ) |
2545 v90 = rand() % (signed int)pMapStats->uNumMaps + 1; | |
2546 pMapInfo = &pMapStats->pInfos[v90]; | |
237 | 2547 if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) |
0 | 2548 { |
2549 v91 = rand() % 100; | |
237 | 2550 v92 = pMapInfo->EncM1percent; |
0 | 2551 v93 = v91 + 1; |
2552 if ( v93 > v92 ) | |
237 | 2553 pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); |
0 | 2554 else |
978 | 2555 pNPCData4 = (NPCData *)1; |
1415 | 2556 if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) |
0 | 2557 pNPCData4 = 0; |
2558 if ( pNPCData4 ) | |
2559 { | |
2560 pPlayerNum = rand() % 4; | |
2561 LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; | |
2562 HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; | |
2563 v95 = rand(); | |
2564 Rest(v95 % 6 + 60); | |
1396 | 2565 _506F18_num_minutes_to_sleep = 0; |
0 | 2566 dword_506F14 = 0; |
437 | 2567 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 2568 { |
990 | 2569 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
0 | 2570 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
2571 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2572 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 2573 }*/ |
2574 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
916 | 2575 ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" |
2576 pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); | |
2577 continue; | |
0 | 2578 } |
2579 } | |
2580 Party::TakeFood(uRestUI_FoodRequiredToRest); | |
1396 | 2581 _506F18_num_minutes_to_sleep = 480; |
0 | 2582 dword_506F14 = 2; |
2583 pParty->RestAndHeal(); | |
766 | 2584 pParty->days_played_without_rest = 0; |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2585 pParty->pPlayers[3].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2586 pParty->pPlayers[2].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2587 pParty->pPlayers[1].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2588 pParty->pPlayers[0].SetAsleep(1); |
0 | 2589 } |
4 | 2590 continue; |
151 | 2591 case UIMSG_AlreadyResting: |
0 | 2592 if ( dword_506F14 == 2 ) |
2593 { | |
916 | 2594 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" |
362 | 2595 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2596 continue; | |
0 | 2597 } |
962 | 2598 GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2599 (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" |
758 | 2600 v97 = _494820_training_time(pParty->uCurrentHour); |
978 | 2601 dword_506F14 = 1; |
1396 | 2602 _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; |
4 | 2603 continue; |
960 | 2604 case UIMSG_HintSelectRemoveQuickSpellBtn: |
688 | 2605 if ( quick_spell_at_page && byte_506550 ) |
2606 { | |
2607 v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2608 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); |
0 | 2609 } |
2610 else | |
2611 { | |
2612 if ( pPlayers[uActiveCharacter]->uQuickSpell ) | |
2613 v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" | |
2614 else | |
2615 v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2616 strcpy(pTmpBuf.data(), v177); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2617 } |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2618 GameUI_SetFooterString(pTmpBuf.data()); |
4 | 2619 continue; |
370 | 2620 case UIMSG_SPellbook_ShowHightlightedSpellInfo: |
4 | 2621 if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], |
0 | 2622 !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) |
4 | 2623 continue; |
0 | 2624 if ( sub_4637E0_is_there_popup_onscreen() ) |
2625 dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; | |
2626 v98 = *(char *)(uNumSeconds + 6734); | |
688 | 2627 if ( quick_spell_at_page - 1 == uMessageParam ) |
0 | 2628 { |
2629 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; | |
2630 v161 = pGlobalTXT_LocalizationStrings[485]; | |
2631 } | |
2632 else | |
2633 { | |
2634 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; | |
2635 v161 = pGlobalTXT_LocalizationStrings[486]; | |
2636 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2637 sprintfex(pTmpBuf.data(), v161, v178); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2638 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 2639 continue; |
960 | 2640 case UIMSG_ClickInstallRemoveQuickSpellBtn: |
962 | 2641 GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); |
0 | 2642 if ( !uActiveCharacter ) |
4 | 2643 continue; |
0 | 2644 pPlayer10 = pPlayers[uActiveCharacter]; |
688 | 2645 if ( !byte_506550 || !quick_spell_at_page ) |
0 | 2646 { |
2647 pPlayer10->uQuickSpell = 0; | |
688 | 2648 quick_spell_at_page = 0; |
916 | 2649 pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); |
2650 continue; | |
0 | 2651 } |
688 | 2652 v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; |
0 | 2653 pPlayers[uActiveCharacter]->uQuickSpell = v99; |
1397 | 2654 stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter); |
0 | 2655 if ( uActiveCharacter ) |
187 | 2656 pPlayer10->PlaySound(SPEECH_12, 0); |
0 | 2657 byte_506550 = 0; |
4 | 2658 continue; |
1118 | 2659 case UIMSG_SpellBook_PressTab: |
2660 //__debugbreak(); | |
0 | 2661 if ( !uActiveCharacter ) |
4 | 2662 continue; |
0 | 2663 pPlayer3 = pPlayers[uActiveCharacter]; |
2664 pNPCData4 = 0; | |
2665 uAction = 0; | |
2666 v101 = 0; | |
2667 thisl = (int)&pPlayer3->pActiveSkills[12]; | |
2668 do | |
2669 { | |
2670 if ( *(short *)thisl ) | |
2671 { | |
198 | 2672 if ( pPlayer3->lastOpenedSpellbookPage == v101 ) |
0 | 2673 uAction = (int)pNPCData4; |
2674 v102 = (int)pNPCData4; | |
2675 pNPCData4 = (NPCData *)((char *)pNPCData4 + 1); | |
2676 v217[v102] = v101; | |
2677 } | |
2678 thisl += 2; | |
2679 ++v101; | |
2680 } | |
2681 while ( v101 < 9 ); | |
2682 if ( !pNPCData4 ) | |
11 | 2683 { |
2684 v127 = rand() % 2 + 204; | |
916 | 2685 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2686 continue; | |
11 | 2687 } |
0 | 2688 if ( GetAsyncKeyState(16) ) |
2689 { | |
2690 --uAction; | |
2691 if ( uAction < 0 ) | |
2692 uAction = (int)((char *)pNPCData4 - 1); | |
2693 } | |
2694 else | |
2695 { | |
2696 ++uAction; | |
2697 if ( uAction >= (signed int)pNPCData4 ) | |
2698 uAction = 0; | |
2699 } | |
1402 | 2700 OnCloseSpellBookPage(); |
198 | 2701 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); |
11 | 2702 pGUIWindow_CurrentMenu->OpenSpellBook(); |
2703 v127 = rand() % 2 + 204; | |
916 | 2704 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2705 continue; | |
832 | 2706 case UIMSG_OpenSpellbookPage: |
1340 | 2707 if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) |
4 | 2708 continue; |
1402 | 2709 OnCloseSpellBookPage(); |
198 | 2710 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; |
11 | 2711 pGUIWindow_CurrentMenu->OpenSpellBook(); |
0 | 2712 v127 = rand() % 2 + 204; |
916 | 2713 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2714 continue; | |
437 | 2715 case UIMSG_SelectSpell: |
2716 { | |
1340 | 2717 if (pTurnEngine->turn_stage == 3) |
437 | 2718 continue; |
2719 if (!uActiveCharacter) | |
2720 continue; | |
2721 | |
2722 // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; | |
2723 auto player = pPlayers[uActiveCharacter]; | |
2724 if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) | |
2725 //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) | |
2726 { | |
688 | 2727 if ( quick_spell_at_page - 1 == uMessageParam ) |
0 | 2728 { |
2729 pGUIWindow_CurrentMenu->Release(); | |
2730 pEventTimer->Resume(); | |
978 | 2731 viewparams->bRedrawGameUI = 1; |
151 | 2732 pCurrentScreen = SCREEN_GAME; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
2733 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
688 | 2734 v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; |
1000 | 2735 /*if ( dword_50C9E8 < 40 ) |
0 | 2736 { |
437 | 2737 dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; |
2738 dword_50C9EC[3 * dword_50C9E8 + 1] = v103; | |
2739 dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; | |
0 | 2740 ++dword_50C9E8; |
1000 | 2741 }*/ |
1012 | 2742 pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); |
2743 // pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); | |
0 | 2744 } |
2745 else | |
2746 { | |
2747 byte_506550 = 1; | |
688 | 2748 quick_spell_at_page = uMessageParam + 1; |
0 | 2749 } |
437 | 2750 } |
2751 } | |
2752 continue; | |
370 | 2753 |
2754 case UIMSG_CastSpellFromBook: | |
1340 | 2755 if ( pTurnEngine->turn_stage != 3 ) |
370 | 2756 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); |
2757 continue; | |
2758 | |
1019 | 2759 case UIMSG_SpellScrollUse: |
987 | 2760 __debugbreak(); |
1340 | 2761 if ( pTurnEngine->turn_stage != 3 ) |
978 | 2762 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); |
4 | 2763 continue; |
907 | 2764 case UIMSG_SpellBookWindow: |
1340 | 2765 if ( pTurnEngine->turn_stage == 3 ) |
4 | 2766 continue; |
0 | 2767 if ( bUnderwater == 1 ) |
2768 { | |
362 | 2769 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" |
916 | 2770 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
0 | 2771 } |
2772 else | |
2773 { | |
2774 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2775 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2776 if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) | |
2777 { | |
2778 if ( !pCurrentScreen ) | |
2779 { | |
962 | 2780 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); |
151 | 2781 pCurrentScreen = SCREEN_SPELL_BOOK; |
0 | 2782 pEventTimer->Pause(); |
710 | 2783 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
0 | 2784 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
978 | 2785 viewparams->field_48 = 1; |
4 | 2786 continue; |
0 | 2787 } |
151 | 2788 if ( pCurrentScreen != SCREEN_REST |
2789 && pCurrentScreen != SCREEN_CHARACTERS | |
2790 && (pCurrentScreen <= SCREEN_63 | |
2791 || pCurrentScreen > SCREEN_67) ) | |
11 | 2792 { |
2793 pGUIWindow_CurrentMenu->Release(); | |
962 | 2794 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); |
151 | 2795 pCurrentScreen = SCREEN_SPELL_BOOK; |
11 | 2796 pEventTimer->Pause(); |
710 | 2797 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
11 | 2798 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
978 | 2799 viewparams->field_48 = 1; |
11 | 2800 continue; |
2801 } | |
2802 } | |
2803 } | |
2804 continue; | |
2805 case UIMSG_QuickReference: | |
0 | 2806 if ( pMessageQueue_50CBD0->uNumMessages ) |
2807 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2808 if ( pCurrentScreen ) | |
2809 pGUIWindow_CurrentMenu->Release(); | |
2810 ++pIcons_LOD->uTexturePacksCount; | |
2811 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
2812 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
962 | 2813 GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); |
978 | 2814 viewparams->bRedrawGameUI = 1; |
0 | 2815 pEventTimer->Pause(); |
2816 pAudioPlayer->StopChannels(-1, -1); | |
151 | 2817 pCurrentScreen = SCREEN_QUICK_REFERENCE; |
710 | 2818 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); |
0 | 2819 papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); |
978 | 2820 pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, |
0 | 2821 pGlobalTXT_LocalizationStrings[79],// "Exit" |
973 | 2822 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); |
4 | 2823 continue; |
358 | 2824 case UIMSG_GameMenuButton: |
0 | 2825 if ( pCurrentScreen ) |
2826 { | |
2827 pGUIWindow_CurrentMenu->Release(); | |
2828 pEventTimer->Resume(); | |
151 | 2829 pCurrentScreen = SCREEN_GAME; |
978 | 2830 viewparams->bRedrawGameUI = 1; |
0 | 2831 } |
2832 stru_506E40.Release(); | |
2833 uNumSeconds = (unsigned int)MakeScreenshot(155, 117); | |
2834 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); | |
2835 free((void *)uNumSeconds); | |
2836 stru_506E40._40E55E("gamma.pcx", 0); | |
962 | 2837 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); |
11 | 2838 //LABEL_453: |
437 | 2839 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
4 | 2840 continue; |
990 | 2841 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 2842 //goto LABEL_770; |
2843 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
2844 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 2845 ++pMessageQueue_50CBD0->uNumMessages;*/ |
2846 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
11 | 2847 continue; |
1101
3e5d70cfe20e
Award order fix, changed UIMSG_C0 to UIMSG_ClickAwardScrollBar
Grumpy7
parents:
1091
diff
changeset
|
2848 case UIMSG_ClickAwardScrollBar: |
1446 | 2849 books_page_number = 1; |
0 | 2850 if ( pMouse->GetCursorPos(&v211)->y > 178 ) |
1446 | 2851 books_page_number = -1; |
4 | 2852 continue; |
961 | 2853 case UIMSG_ClickAwardsUpBtn: |
962 | 2854 GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); |
990 | 2855 BtnUp_flag = 1; |
4 | 2856 continue; |
961 | 2857 case UIMSG_ClickAwardsDownBtn: |
962 | 2858 GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); |
990 | 2859 BtnDown_flag = 1; |
4 | 2860 continue; |
910 | 2861 case UIMSG_ChangeDetaliz: |
978 | 2862 bRingsShownInCharScreen ^= 1; |
910 | 2863 pCharacterScreen_DetalizBtn->Release(); |
697 | 2864 pCharacterScreen_DollBtn->Release(); |
0 | 2865 if ( bRingsShownInCharScreen ) |
2866 { | |
973 | 2867 v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; |
2868 v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; | |
0 | 2869 v123 = 445; |
2870 v121 = 470; | |
2871 } | |
2872 else | |
2873 { | |
2874 v128 = 30; | |
2875 v125 = 30; | |
2876 v123 = 300; | |
2877 v121 = 600; | |
2878 } | |
978 | 2879 pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, |
0 | 2880 pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" |
2881 0); | |
1025 | 2882 pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); |
978 | 2883 viewparams->bRedrawGameUI = 1; |
910 | 2884 continue; |
2885 case UIMSG_ClickPaperdoll: | |
0 | 2886 OnPaperdollLeftClick(); |
4 | 2887 continue; |
960 | 2888 case UIMSG_ClickStatsBtn: |
0 | 2889 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; |
991 | 2890 CharacterUI_ReleaseButtons(); |
1458 | 2891 ReleaseAwardsScrollBar(); |
962 | 2892 GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); |
960 | 2893 continue; |
2894 case UIMSG_ClickSkillsBtn: | |
0 | 2895 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; |
991 | 2896 CharacterUI_ReleaseButtons(); |
1458 | 2897 ReleaseAwardsScrollBar(); |
991 | 2898 CharacterUI_SkillsTab_CreateButtons(); |
962 | 2899 GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); |
11 | 2900 continue; |
0 | 2901 case UIMSG_SkillUp: |
2902 pPlayer4 = pPlayers[uActiveCharacter]; | |
2903 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; | |
2904 LOWORD(v2) = *(short *)v105; | |
2905 uNumSeconds = v2; | |
2906 if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) | |
2907 { | |
2908 v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" | |
2909 } | |
2910 else | |
2911 { | |
2912 if ( (uNumSeconds & 0x3F) < 0x3C ) | |
2913 { | |
2914 *(short *)v105 = uNumSeconds + 1; | |
2915 pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; | |
187 | 2916 pPlayer4->PlaySound(SPEECH_14, 0); |
916 | 2917 pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); |
2918 continue; | |
0 | 2919 } |
2920 v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" | |
2921 } | |
916 | 2922 ShowStatusBarString(v87, 2); |
4 | 2923 continue; |
960 | 2924 case UIMSG_ClickInventoryBtn: |
0 | 2925 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; |
1458 | 2926 ReleaseAwardsScrollBar(); |
991 | 2927 CharacterUI_ReleaseButtons(); |
962 | 2928 GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); |
960 | 2929 continue; |
2930 case UIMSG_ClickExitCharacterWindowBtn: | |
2931 GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); | |
2932 continue; | |
2933 case UIMSG_ClickAwardsBtn: | |
1458 | 2934 ReleaseAwardsScrollBar(); |
991 | 2935 CharacterUI_ReleaseButtons(); |
1455 | 2936 CreateAwardsScrollBar(); |
0 | 2937 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; |
962 | 2938 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); |
521 | 2939 FillAwardsData(); |
4 | 2940 continue; |
1000 | 2941 case UIMSG_ClickBooksBtn: |
0 | 2942 switch ( uMessageParam ) |
2943 { | |
990 | 2944 case 11://Page UP |
2945 BtnUp_flag = 1; | |
2946 pButton = pBtn_Book_2; | |
2947 break; | |
2948 case 10://Page DOWN | |
2949 BtnDown_flag = 1; | |
2950 pButton = pBtn_Book_1; | |
2951 break; | |
1000 | 2952 case 0://Zoom plus |
0 | 2953 pButton = pBtn_Book_1; |
990 | 2954 BtnDown_flag = 1; |
0 | 2955 break; |
1000 | 2956 case 1://Zoom minus |
2957 pButton = pBtn_Book_2; | |
990 | 2958 BtnUp_flag = 1; |
0 | 2959 break; |
990 | 2960 case 2://Potions |
2961 Book_PageBtn3_flag = 1; | |
0 | 2962 if ( dword_506364 ) |
4 | 2963 continue; |
0 | 2964 pButton = pBtn_Book_3; |
2965 break; | |
990 | 2966 case 3://fountains |
2967 Book_PageBtn4_flag = 1; | |
0 | 2968 if ( dword_506364 ) |
4 | 2969 continue; |
0 | 2970 pButton = pBtn_Book_4; |
2971 break; | |
990 | 2972 case 4://obelisks |
2973 Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag | |
0 | 2974 if ( dword_506364 ) |
4 | 2975 continue; |
0 | 2976 pButton = pBtn_Book_5; |
2977 break; | |
990 | 2978 case 5://seer |
2979 Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag | |
0 | 2980 if ( dword_506364 ) |
4 | 2981 continue; |
0 | 2982 pButton = pBtn_Book_6; |
2983 break; | |
990 | 2984 case 6://misc |
0 | 2985 pButton = pBtn_Autonotes_Misc; |
990 | 2986 Autonotes_Misc_page_flag = 1; |
0 | 2987 break; |
990 | 2988 case 7://Instructors |
0 | 2989 pButton = pBtn_Autonotes_Instructors; |
990 | 2990 Autonotes_Instructors_page_flag = 1; |
0 | 2991 break; |
990 | 2992 default: |
2993 continue; | |
0 | 2994 } |
1268 | 2995 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
11 | 2996 continue; |
0 | 2997 case UIMSG_SelectCharacter: |
2998 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2999 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3000 GameUI_OnPlayerPortraitLeftClick(uMessageParam); | |
4 | 3001 continue; |
0 | 3002 case UIMSG_ShowStatus_Funds: |
3003 v174 = (char *)pParty->uNumGoldInBank; | |
1430 | 3004 //v158 = pParty->uNumGold + pParty->uNumGoldInBank; |
3005 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3006 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3007 continue; |
0 | 3008 case UIMSG_ShowStatus_DateTime: |
3009 pNPCData4 = (NPCData *)pParty->uCurrentHour; | |
3010 if ( (signed int)pParty->uCurrentHour <= 12 ) | |
3011 { | |
3012 if ( !pNPCData4 ) | |
3013 pNPCData4 = (NPCData *)12; | |
3014 } | |
3015 else | |
3016 { | |
3017 pNPCData4 = (NPCData *)((char *)pNPCData4 - 12); | |
3018 } | |
978 | 3019 if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) ) |
0 | 3020 uNumSeconds = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3021 sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], |
0 | 3022 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3023 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3024 continue; |
0 | 3025 case UIMSG_ShowStatus_Food: |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3026 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3027 GameUI_SetFooterString(pTmpBuf.data()); |
306 | 3028 continue; |
0 | 3029 case UIMSG_ShowStatus_Player: |
3030 pPlayer5 = pPlayers[uMessageParam]; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3031 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3032 strcat(pTmpBuf.data(), ": "); |
0 | 3033 v107 = pPlayer5->GetMajorConditionIdx(); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3034 strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3035 GameUI_SetFooterString(pTmpBuf.data()); |
0 | 3036 v108 = 8 * uMessageParam - 8; |
3037 LOBYTE(v108) = v108 | 4; | |
888 | 3038 pMouse->uPointingObjectID = PID(OBJECT_Player,v108); |
4 | 3039 continue; |
0 | 3040 case UIMSG_ShowStatus_ManaHP: |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3041 sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), |
1000 | 3042 pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), |
3043 pGlobalTXT_LocalizationStrings[212]); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3044 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3045 continue; |
987 | 3046 case UIMSG_CHEST_ClickItem: |
3047 if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) | |
3048 { | |
1683 | 3049 pPlayers[uActiveCharacter]->OnInventoryLeftClick(); |
11 | 3050 continue; |
3051 } | |
987 | 3052 OnChestLeftClick(); |
4 | 3053 continue; |
151 | 3054 case UIMSG_InventoryLeftClick: |
1685
2a309997c42f
Player::StealFromShop started cleanup, fixing a few errors caused by not commiting everything
Grumpy7
parents:
1683
diff
changeset
|
3055 pPlayers[uActiveCharacter]->OnInventoryLeftClick(); |
4 | 3056 continue; |
960 | 3057 case UIMSG_MouseLeftClickInGame: |
0 | 3058 if ( !pRenderer->pRenderD3D ) |
11 | 3059 { |
3060 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3061 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3062 OnGameViewportClick(); | |
3063 continue; | |
3064 } | |
0 | 3065 v115 = pMessageQueue_50CBD0->uNumMessages; |
3066 if ( !pMessageQueue_50CBD0->uNumMessages ) | |
11 | 3067 { |
990 | 3068 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3069 /*if ( (signed int)v115 < 40 ) |
11 | 3070 //goto LABEL_769; |
3071 { | |
990 | 3072 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
11 | 3073 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
3074 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3075 ++pMessageQueue_50CBD0->uNumMessages; | |
3076 continue; | |
437 | 3077 }*/ |
11 | 3078 continue; |
3079 } | |
0 | 3080 if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) |
3081 { | |
978 | 3082 pMessageQueue_50CBD0->uNumMessages = 1; |
990 | 3083 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3084 /*v115 = v0; |
0 | 3085 pMessageQueue_50CBD0->uNumMessages = v0; |
990 | 3086 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
0 | 3087 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
11 | 3088 //goto LABEL_771; |
3089 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 3090 ++pMessageQueue_50CBD0->uNumMessages;*/ |
11 | 3091 continue; |
0 | 3092 } |
3093 v115 = 0; | |
3094 pMessageQueue_50CBD0->uNumMessages = 0; | |
990 | 3095 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3096 /*if ( (signed int)v115 < 40 ) |
11 | 3097 //goto LABEL_769; |
3098 { | |
990 | 3099 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
11 | 3100 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
3101 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3102 ++pMessageQueue_50CBD0->uNumMessages; | |
3103 continue; | |
437 | 3104 }*/ |
4 | 3105 continue; |
990 | 3106 case UIMSG_MouseLeftClickInScreen://ñðàáàòûâàåò ïðè íàæàòèè íà ïðàâóþ êíîïêó ìûøè ïîñëå UIMSG_MouseLeftClickInGame |
0 | 3107 if ( pMessageQueue_50CBD0->uNumMessages ) |
3108 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3109 OnGameViewportClick(); | |
4 | 3110 continue; |
151 | 3111 case UIMSG_F: |
987 | 3112 __debugbreak(); |
0 | 3113 if ( pRenderer->pRenderD3D ) |
3114 { | |
3115 LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
3116 } | |
3117 else | |
3118 { | |
3119 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); | |
3120 pPoint3 = pMouse->GetCursorPos(&v204); | |
3121 v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; | |
3122 } | |
3123 pButton2 = (GUIButton *)(unsigned __int16)v116; | |
960 | 3124 GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); |
11 | 3125 continue; |
151 | 3126 case UIMSG_54: |
987 | 3127 __debugbreak(); |
0 | 3128 pButton2 = (GUIButton *)uMessageParam; |
990 | 3129 GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); |
4 | 3130 continue; |
201 | 3131 case UIMSG_Game_Action: |
0 | 3132 if ( pMessageQueue_50CBD0->uNumMessages ) |
3133 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3134 OnPressSpace(); | |
4 | 3135 continue; |
960 | 3136 case UIMSG_ClickZoomOutBtn: |
0 | 3137 if ( pCurrentScreen ) |
4 | 3138 continue; |
0 | 3139 pParty->uFlags |= 2u; |
1000 | 3140 GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); |
0 | 3141 uNumSeconds = 131072; |
3142 v118 = 2 * viewparams->uMinimapZoom; | |
3143 ++viewparams->field_28; | |
3144 viewparams->uMinimapZoom *= 2; | |
3145 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
3146 { | |
3147 if ( (signed int)v118 > 4096 ) | |
3148 { | |
3149 viewparams->uMinimapZoom = 4096; | |
3150 viewparams->field_28 = 12; | |
3151 } | |
4 | 3152 continue; |
0 | 3153 } |
3154 v119 = 2048; | |
3155 if ( (signed int)v118 <= 2048 ) | |
960 | 3156 { |
1051 | 3157 _576E2C_current_minimap_zoom = v118; |
960 | 3158 dword_576E28 = viewparams->field_28; |
3159 break; | |
3160 } | |
0 | 3161 viewparams->field_28 = 11; |
960 | 3162 viewparams->uMinimapZoom = v119; |
1051 | 3163 _576E2C_current_minimap_zoom = v119; |
960 | 3164 dword_576E28 = viewparams->field_28; |
3165 break; | |
3166 case UIMSG_ClickZoomInBtn: | |
0 | 3167 if ( pCurrentScreen ) |
4 | 3168 continue; |
0 | 3169 pParty->uFlags |= 2u; |
1000 | 3170 GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); |
0 | 3171 uNumSeconds = 32768; |
3172 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | |
3173 --viewparams->field_28; | |
3174 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | |
3175 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3176 { | |
3177 v119 = 512; | |
3178 if ( (signed int)v118 < 512 ) | |
3179 { | |
3180 viewparams->field_28 = 9; | |
3181 v118 = v119; | |
3182 viewparams->uMinimapZoom = v119; | |
3183 } | |
1051 | 3184 _576E2C_current_minimap_zoom = v118; |
0 | 3185 dword_576E28 = viewparams->field_28; |
3186 } | |
3187 else | |
3188 { | |
3189 if ( (signed int)v118 < 256 ) | |
3190 { | |
3191 viewparams->uMinimapZoom = 256; | |
3192 viewparams->field_28 = 8; | |
3193 } | |
3194 } | |
4 | 3195 default: |
3196 continue; | |
0 | 3197 } |
3198 } | |
3199 } | |
1012 | 3200 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; |
3201 memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); | |
3202 //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); | |
3203 //dword_50C9E8 = 0; | |
3204 | |
3205 | |
3206 pMessageQueue_50C9E8->uNumMessages=0; | |
0 | 3207 if ( dword_50C9DC ) |
3208 { | |
437 | 3209 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 3210 { |
3211 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; | |
3212 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; | |
3213 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3214 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 3215 }*/ |
3216 pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); | |
0 | 3217 dword_50C9DC = 0; |
3218 } | |
3219 else | |
3220 { | |
1682 | 3221 if ( _50C9D0_AfterEnchClickEventId > 0 ) |
0 | 3222 { |
1682 | 3223 _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed; |
3224 if ( _50C9D8_AfterEnchClickEventTimeout <= 0 ) | |
0 | 3225 { |
437 | 3226 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 3227 { |
3228 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; | |
3229 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; | |
3230 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3231 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 3232 }*/ |
1682 | 3233 pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0); |
3234 _50C9D0_AfterEnchClickEventId = 0; | |
3235 _50C9D4_AfterEnchClickEventSecondParam = 0; | |
3236 _50C9D8_AfterEnchClickEventTimeout = 0; | |
0 | 3237 } |
3238 } | |
3239 } | |
1517 | 3240 CastSpellInfoHelpers::_427E01_cast_spell(); |
0 | 3241 } |
3242 | |
3243 //----- (004356FF) -------------------------------------------------------- | |
1575 | 3244 void back_to_game() |
0 | 3245 { |
3246 dword_507BF0_is_there_popup_onscreen = 0; | |
3247 dword_4E455C = 1; | |
1575 | 3248 |
3249 extern int no_rightlick_in_inventory; | |
3250 no_rightlick_in_inventory = false; | |
3251 | |
0 | 3252 if ( pGUIWindow_ScrollWindow ) |
3253 free_book_subwindow(); | |
3254 if ( !pCurrentScreen && !pGUIWindow_Settings ) | |
3255 pEventTimer->Resume(); | |
3256 viewparams->bRedrawGameUI = 1; | |
3257 } | |
782 | 3258 |
0 | 3259 //----- (00435748) -------------------------------------------------------- |
1458 | 3260 void GUI_MainMenuMessageProc() |
0 | 3261 { |
967 | 3262 Player *pPlayer; // ebx@2 |
0 | 3263 void *v3; // edi@21 |
3264 signed int v4; // eax@29 | |
3265 int v5; // ecx@29 | |
821 | 3266 PLAYER_SKILL_TYPE v6; // edi@37 |
0 | 3267 GUIWindow *pWindow; // eax@56 |
3268 GUIButton *pButton; // eax@59 | |
3269 int v15; // edi@70 | |
3270 char v20; // dl@116 | |
3271 unsigned int v21; // eax@116 | |
3272 unsigned int v25; // eax@120 | |
3273 unsigned int v26; // ecx@127 | |
3274 SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 | |
3275 signed int v41; // [sp-10h] [bp-20h]@29 | |
971 | 3276 int pParam; // [sp+4h] [bp-Ch]@3 |
0 | 3277 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 |
967 | 3278 int pSex; // [sp+Ch] [bp-4h]@3 |
0 | 3279 |
3280 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3281 { | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1828
diff
changeset
|
3282 pPlayer = pParty->pPlayers.data(); |
0 | 3283 do |
3284 { | |
187 | 3285 int param2; |
971 | 3286 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); |
3287 auto player = &pParty->pPlayers[pParam]; | |
187 | 3288 |
3 | 3289 switch (pUIMessageType) // For buttons of window MainMenu |
2 | 3290 { |
165 | 3291 case UIMSG_MainMenu_ShowPartyCreationWnd: |
962 | 3292 GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); |
0 | 3293 SetCurrentMenuID(MENU_NEWGAME); |
960 | 3294 break; |
165 | 3295 case UIMSG_MainMenu_ShowLoadWindow: |
962 | 3296 GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); |
0 | 3297 SetCurrentMenuID(MENU_SAVELOAD); |
960 | 3298 break; |
165 | 3299 case UIMSG_ShowCredits: |
962 | 3300 GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); |
0 | 3301 SetCurrentMenuID(MENU_CREDITS); |
960 | 3302 break; |
165 | 3303 case UIMSG_ExitToWindows: |
962 | 3304 GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); |
982 | 3305 SetCurrentMenuID(MENU_EXIT_GAME); |
960 | 3306 break; |
187 | 3307 case UIMSG_PlayerCreation_SelectAttribute: |
960 | 3308 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3309 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
3310 uPlayerCreationUI_SelectedCharacter = pParam; | |
960 | 3311 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3312 break; | |
187 | 3313 case UIMSG_PlayerCreation_VoicePrev: |
967 | 3314 pSex = player->GetSexByVoice(); |
960 | 3315 do |
3316 { | |
3317 if (player->uVoiceID == 0) | |
3318 player->uVoiceID = 19; | |
3319 else --player->uVoiceID; | |
3320 } | |
967 | 3321 while (player->GetSexByVoice() != pSex); |
971 | 3322 pButton = pCreationUI_BtnPressLeft2[pParam]; |
1268 | 3323 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
960 | 3324 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3325 player->PlaySound(SPEECH_PickMe, 0); | |
3326 break; | |
187 | 3327 case UIMSG_PlayerCreation_VoiceNext: |
967 | 3328 pSex = player->GetSexByVoice(); |
3329 do | |
3330 { | |
3331 player->uVoiceID = (player->uVoiceID + 1) % 20; | |
3332 } | |
3333 while (player->GetSexByVoice() != pSex); | |
971 | 3334 pButton = pCreationUI_BtnPressRight2[pParam]; |
1268 | 3335 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
967 | 3336 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3337 player->PlaySound(SPEECH_PickMe, 0); | |
3338 break; | |
187 | 3339 case UIMSG_PlayerCreation_FacePrev: |
971 | 3340 pPlayer = &pParty->pPlayers[pParam]; |
1014 | 3341 if (!pPlayer->uCurrentFace) |
3342 pPlayer->uCurrentFace = 19; | |
960 | 3343 else |
1014 | 3344 pPlayer->uCurrentFace -= 1; |
3345 pPlayer->uVoiceID = pPlayer->uCurrentFace; | |
960 | 3346 pPlayer->SetInitialStats(); |
3347 pPlayer->SetSexByVoice(); | |
3348 pPlayer->RandomizeName(); | |
971 | 3349 v25 = pParam; |
960 | 3350 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3351 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3352 uPlayerCreationUI_SelectedCharacter = v25; |
1268 | 3353 GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); |
960 | 3354 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); |
3355 pPlayer->PlaySound(SPEECH_PickMe, 0); | |
3356 break; | |
187 | 3357 case UIMSG_PlayerCreation_FaceNext: |
971 | 3358 pPlayer = &pParty->pPlayers[pParam]; |
1014 | 3359 v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20; |
3360 pPlayer->uCurrentFace = v20; | |
960 | 3361 pPlayer->uVoiceID = v20; |
3362 pPlayer->SetInitialStats(); | |
3363 pPlayer->SetSexByVoice(); | |
3364 pPlayer->RandomizeName(); | |
971 | 3365 v21 = pParam; |
960 | 3366 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3367 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3368 uPlayerCreationUI_SelectedCharacter = v21; |
1268 | 3369 GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); |
960 | 3370 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3371 pPlayer->PlaySound(SPEECH_PickMe, 0); | |
3372 break; | |
3373 case UIMSG_PlayerCreationClickPlus: | |
1268 | 3374 GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); |
960 | 3375 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3376 pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); | |
3377 break; | |
3378 case UIMSG_PlayerCreationClickMinus: | |
1268 | 3379 GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); |
960 | 3380 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3381 pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); | |
3382 break; | |
3383 case UIMSG_PlayerCreationSelectActiveSkill: | |
1754 | 3384 if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 ) |
3385 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; | |
3386 pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0); | |
967 | 3387 break; |
960 | 3388 case UIMSG_PlayerCreationSelectClass: |
971 | 3389 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); |
960 | 3390 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3391 break; | |
3392 case UIMSG_PlayerCreationClickOK: | |
962 | 3393 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); |
1459 | 3394 if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() ) |
960 | 3395 GameUI_Footer_TimeLeft = GetTickCount() + 4000; |
3396 else | |
982 | 3397 uGameState = GAME_STATE_STARTING_NEW_GAME; |
960 | 3398 break; |
3399 case UIMSG_PlayerCreationClickReset: | |
962 | 3400 GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); |
960 | 3401 pParty->Reset(); |
3402 break; | |
3403 case UIMSG_PlayerCreationRemoveUpSkill: | |
3404 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; | |
1754 | 3405 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
3406 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; | |
3407 break; | |
3408 case UIMSG_PlayerCreationRemoveDownSkill: | |
3409 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; | |
3410 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; | |
3411 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; | |
960 | 3412 break; |
3413 case UIMSG_PlayerCreationChangeName: | |
3414 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); | |
971 | 3415 v3 = (void *)pParam; |
3416 uPlayerCreationUI_SelectedCharacter = pParam; | |
960 | 3417 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); |
3418 pGUIWindow_CurrentMenu->ptr_1C = v3; | |
3419 break; | |
3420 case UIMSG_ChangeGameState: | |
978 | 3421 uGameState = GAME_FINISHED; |
960 | 3422 break; |
1412 | 3423 case UIMSG_ChangeCursor: |
960 | 3424 pMouse->SetCursorBitmap("MICON2"); |
3425 break; | |
3426 case UIMSG_3A: | |
1458 | 3427 SetCurrentMenuID(MENU_DebugBLVLevel); |
960 | 3428 break; |
165 | 3429 case UIMSG_LoadGame: |
0 | 3430 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) |
960 | 3431 break; |
961 | 3432 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
960 | 3433 break; |
165 | 3434 case UIMSG_SelectLoadSlot: |
0 | 3435 //main menu save/load wnd clicking on savegame lines |
1038 | 3436 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
3437 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
971 | 3438 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) |
0 | 3439 { |
3440 //load clicked line | |
971 | 3441 v26 = pParam + pSaveListPosition; |
3442 if ( dword_6BE138 == pParam + pSaveListPosition ) | |
0 | 3443 { |
961 | 3444 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
437 | 3445 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
0 | 3446 } |
3447 uLoadGameUI_SelectedSlot = v26; | |
3448 dword_6BE138 = v26; | |
3449 } | |
3450 else | |
3451 { | |
3452 //typing in the line | |
3 | 3453 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
0 | 3454 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); |
3455 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
3456 } | |
960 | 3457 break; |
961 | 3458 case UIMSG_SaveLoadBtn: |
3459 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); | |
960 | 3460 break; |
165 | 3461 case UIMSG_DownArrow: |
3 | 3462 ++pSaveListPosition; |
971 | 3463 if ( pSaveListPosition >= pParam ) |
3464 pSaveListPosition = pParam - 1; | |
3 | 3465 if ( pSaveListPosition < 1 ) |
3466 pSaveListPosition = 0; | |
3467 pWindow = pGUIWindow_CurrentMenu; | |
962 | 3468 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); |
960 | 3469 break; |
165 | 3470 case UIMSG_Cancel: |
960 | 3471 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); |
3472 break; | |
165 | 3473 case UIMSG_ArrowUp: |
3 | 3474 --pSaveListPosition; |
3475 if ( pSaveListPosition < 0 ) | |
3476 pSaveListPosition = 0; | |
3477 pWindow = pGUIWindow_CurrentMenu; | |
962 | 3478 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); |
960 | 3479 break; |
3480 case UIMSG_AD: | |
962 | 3481 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); |
961 | 3482 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
960 | 3483 break; |
3484 case UIMSG_AE: | |
962 | 3485 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); |
1458 | 3486 SetCurrentMenuID(MENU_DebugBLVLevel); |
960 | 3487 break; |
3488 case UIMSG_Escape: | |
1458 | 3489 if ( pModalWindow ) |
0 | 3490 { |
1458 | 3491 ModalWindow_Release(); |
960 | 3492 break; |
0 | 3493 } |
3494 if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) ) | |
960 | 3495 break; |
0 | 3496 v15 = 1; |
3497 pVideoPlayer->bStopBeforeSchedule = 1; | |
3498 viewparams->bRedrawGameUI = 1; | |
3499 viewparams->field_48 = 1; | |
165 | 3500 if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) |
3501 { | |
3502 if ( pCurrentScreen == SCREEN_VIDEO ) | |
3503 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
3504 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
3505 { | |
3506 SetCurrentMenuID(MENU_CREATEPARTY); | |
960 | 3507 break; |
0 | 3508 } |
165 | 3509 if (GetCurrentMenuID() == MENU_CREDITSPROC) |
3510 { | |
3511 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
960 | 3512 break; |
0 | 3513 } |
437 | 3514 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); |
960 | 3515 break; |
0 | 3516 } |
971 | 3517 if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) |
3518 { | |
3519 if ( pCurrentScreen == SCREEN_VIDEO ) | |
3520 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
3521 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
3522 { | |
3523 SetCurrentMenuID(MENU_CREATEPARTY); | |
3524 break; | |
3525 } | |
3526 if (GetCurrentMenuID() == MENU_CREDITSPROC) | |
3527 { | |
3528 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
3529 break; | |
3530 } | |
3531 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); | |
3532 break; | |
3533 } | |
151 | 3534 if ( pCurrentScreen == SCREEN_LOADGAME ) |
0 | 3535 { |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
3536 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 3537 //crt_deconstruct_ptr_6A0118(); |
3538 pTexture_PCX.Release(); | |
3539 pTexture_PCX.Load("title.pcx", 0); | |
3540 SetCurrentMenuID(MENU_MAIN); | |
3541 v15 = 1; | |
3542 pGUIWindow_CurrentMenu->Release(); | |
3543 pGUIWindow2->Release(); | |
3544 pGUIWindow2 = 0; | |
3545 pEventTimer->Resume(); | |
151 | 3546 pCurrentScreen = SCREEN_GAME; |
0 | 3547 viewparams->bRedrawGameUI = v15; |
960 | 3548 break; |
0 | 3549 } |
151 | 3550 if ( pCurrentScreen == SCREEN_VIDEO ) |
0 | 3551 { |
3552 pVideoPlayer->Unload(); | |
3553 } | |
3554 else | |
3555 { | |
151 | 3556 if ( pCurrentScreen != SCREEN_1B ) |
2 | 3557 { |
3558 pGUIWindow_CurrentMenu->Release(); | |
3559 pGUIWindow2->Release(); | |
3560 pGUIWindow2 = 0; | |
3561 pEventTimer->Resume(); | |
151 | 3562 pCurrentScreen = SCREEN_GAME; |
2 | 3563 viewparams->bRedrawGameUI = v15; |
960 | 3564 break; |
2 | 3565 } |
0 | 3566 //VideoPlayer::dtor(); |
3567 } | |
960 | 3568 break; |
3569 default: | |
3570 break; | |
0 | 3571 } |
3572 } | |
3573 while ( pMessageQueue_50CBD0->uNumMessages ); | |
3574 } | |
3575 } | |
3576 | |
3577 //----- (0043648F) -------------------------------------------------------- | |
3578 void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) | |
3579 { | |
3580 _this->flt_2C = 0.0; | |
3581 | |
3582 _this->vWorldPosition.x = a2->x; | |
3583 _this->vWorldPosition.y = a2->y; | |
3584 _this->vWorldPosition.z = a2->z; | |
3585 } | |
3586 | |
3587 //----- (004369DB) -------------------------------------------------------- | |
3588 void Vec3_float_::Normalize() | |
3589 { | |
1025 | 3590 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x; |
3591 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y; | |
3592 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z; | |
0 | 3593 } |
3594 | |
3595 //----- (00438F8F) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1384
diff
changeset
|
3596 void area_of_effect__damage_evaluate() |
0 | 3597 { |
3598 int v0; // edx@1 | |
3599 char *v1; // esi@2 | |
3600 int v2; // ecx@3 | |
3601 signed int v3; // eax@3 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3602 SpriteObject *v4; // eax@4 |
0 | 3603 signed int v5; // eax@4 |
3604 signed int v6; // eax@6 | |
3605 unsigned int v7; // edi@6 | |
3606 int v8; // eax@6 | |
3607 __int16 v9; // bx@8 | |
3608 int v10; // edi@8 | |
3609 Vec3_int_ v11; // ST04_12@9 | |
3610 int v12; // ST0C_4@10 | |
3611 Actor *v13; // edi@11 | |
3612 int v14; // edx@15 | |
3613 int v15; // edx@15 | |
3614 int v16; // ebx@15 | |
3615 signed int v17; // eax@15 | |
3616 int v18; // edi@15 | |
3617 int v19; // edi@15 | |
3618 Vec3_int_ v20; // ST04_12@16 | |
3619 Vec3_int_ *v21; // eax@17 | |
3620 unsigned int v22; // edx@17 | |
3621 int v23; // edx@18 | |
3622 int v24; // eax@18 | |
3623 Vec3_int_ v25; // ST04_12@19 | |
3624 unsigned int v26; // ebx@20 | |
89 | 3625 Player *v27; // edi@20 |
90 | 3626 Actor *v28; // edi@27 |
0 | 3627 int v29; // ebx@29 |
3628 int v30; // eax@29 | |
3629 int v31; // edx@29 | |
3630 int v32; // eax@29 | |
3631 int v33; // ST24_4@29 | |
3632 Vec3_int_ v34; // ST04_12@30 | |
3633 Vec3_int_ *v35; // eax@31 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3634 SpriteObject *v36; // [sp+0h] [bp-28h]@0 |
0 | 3635 signed int v37; // [sp+4h] [bp-24h]@5 |
3636 int v38; // [sp+4h] [bp-24h]@15 | |
3637 signed int v39; // [sp+8h] [bp-20h]@3 | |
3638 int v40; // [sp+8h] [bp-20h]@15 | |
3639 int v41; // [sp+Ch] [bp-1Ch]@5 | |
3640 int v42; // [sp+Ch] [bp-1Ch]@15 | |
3641 int v43; // [sp+10h] [bp-18h]@1 | |
3642 int v44; // [sp+14h] [bp-14h]@15 | |
3643 unsigned int uActorID; // [sp+18h] [bp-10h]@6 | |
3644 Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 | |
3645 int a1; // [sp+20h] [bp-8h]@8 | |
3646 int v48; // [sp+24h] [bp-4h]@8 | |
3647 | |
3648 v0 = 0; | |
3649 v43 = 0; | |
3650 if ( stru_50FE08.count > 0 ) | |
3651 { | |
3652 pVelocity = &stru_50FE08.vec_4B4; | |
3653 v1 = (char *)stru_50FE08.pZs; | |
3654 do | |
3655 { | |
848 | 3656 v2 = PID_TYPE(*((short *)v1 - 300)); |
3657 v3 = PID_ID((signed int)*((short *)v1 - 300)); | |
3658 v39 = PID_ID((signed int)*((short *)v1 - 300)); | |
0 | 3659 if ( v2 == 2 ) |
3660 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3661 v4 = &pSpriteObjects[v3]; |
0 | 3662 v36 = v4; |
822 | 3663 v5 = v4->spell_caster_pid; |
848 | 3664 v2 = PID_TYPE(v5); |
3665 v3 = PID_ID(v5); | |
0 | 3666 } |
3667 v41 = v2; | |
3668 v37 = v3; | |
3669 if ( stru_50FE08.field_3EC[v0] & 1 ) | |
3670 { | |
417 | 3671 v6 = ai_near_actors_targets_pid[v3]; |
848 | 3672 v7 = PID_ID(v6); |
3673 v8 = PID_TYPE(v6) - 3; | |
0 | 3674 uActorID = v7; |
3675 if ( v8 ) | |
3676 { | |
3677 if ( v8 == 1 ) | |
3678 { | |
3679 v9 = *(short *)v1; | |
3680 v10 = pParty->vPosition.y - *((short *)v1 - 100); | |
3681 a1 = pParty->vPosition.x - *((short *)v1 - 200); | |
3682 v48 = v10; | |
3683 if ( a1 * a1 | |
3684 + v10 * v10 | |
3685 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) | |
3686 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) | |
3687 { | |
3688 v11.z = *(short *)v1; | |
3689 v11.y = *((short *)v1 - 100); | |
3690 v11.x = *((short *)v1 - 200); | |
3691 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) | |
3692 { | |
3693 v12 = stru_50C198.which_player_would_attack(&pActors[v39]); | |
3694 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); | |
3695 } | |
3696 } | |
3697 } | |
3698 } | |
3699 else | |
3700 { | |
3701 v13 = &pActors[v7]; | |
3702 if ( SHIDWORD(v13->pActorBuffs[6].uExpireTime) > 0 | |
3703 || SHIDWORD(v13->pActorBuffs[6].uExpireTime) >= 0 && LODWORD(v13->pActorBuffs[6].uExpireTime) | |
3704 || v13->CanAct() ) | |
3705 { | |
3706 v14 = v13->vPosition.y; | |
3707 v40 = v13->vPosition.x; | |
3708 v38 = v14; | |
3709 v15 = v14 - *((short *)v1 - 100); | |
3710 v16 = *(short *)v1; | |
3711 v42 = v13->vPosition.z; | |
3712 a1 = v40 - *((short *)v1 - 200); | |
3713 v17 = v13->uActorHeight; | |
3714 v18 = v13->uActorRadius; | |
3715 v44 = v42; | |
3716 v19 = *((short *)v1 + 100) + v18; | |
3717 v48 = v15; | |
3718 if ( a1 * a1 + v15 * v15 + (v42 + (v17 >> 1) - v16) * (v42 + (v17 >> 1) - v16) < (unsigned int)(v19 * v19) ) | |
3719 { | |
3720 v20.z = *(short *)v1; | |
3721 v20.y = *((short *)v1 - 100); | |
3722 v20.x = *((short *)v1 - 200); | |
3723 if ( sub_407A1C(v40, v38, v42 + 50, v20) ) | |
3724 { | |
3725 Vec3_int_::Normalize(&a1, &v48, &v44); | |
3726 v21 = pVelocity; | |
3727 v22 = uActorID; | |
3728 pVelocity->x = a1; | |
3729 v21->y = v48; | |
3730 v21->z = v44; | |
3731 sub_43B1B0(*((short *)v1 - 300), v22, v21, stru_50FE08.field_450[v43]); | |
3732 } | |
3733 } | |
3734 } | |
3735 } | |
3736 } | |
3737 else | |
3738 { | |
3739 v23 = pParty->vPosition.y - *((short *)v1 - 100); | |
3740 v24 = ((signed int)pParty->uPartyHeight >> 1) - *(short *)v1; | |
3741 a1 = pParty->vPosition.x - *((short *)v1 - 200); | |
3742 v48 = v23; | |
3743 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) | |
3744 { | |
3745 v25.z = *(short *)v1; | |
3746 v25.y = *((short *)v1 - 100); | |
3747 v25.x = *((short *)v1 - 200); | |
3748 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v25) ) | |
3749 { | |
3750 v26 = 0; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
1828
diff
changeset
|
3751 v27 = pParty->pPlayers.data();//[0].pConditions[15]; |
0 | 3752 do |
3753 { | |
89 | 3754 if ( !(HIDWORD(v27->pConditions[14]) | LODWORD(v27->pConditions[14])) && !v27->pConditions[15] && !v27->pConditions[16] ) |
0 | 3755 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v26); |
89 | 3756 ++v27; |
0 | 3757 ++v26; |
3758 } | |
89 | 3759 while ( v27 <= &pParty->pPlayers[3] ); |
0 | 3760 } |
3761 } | |
3762 uActorID = 0; | |
3763 if ( (signed int)uNumActors > 0 ) | |
3764 { | |
1202 | 3765 v28 = pActors.data();//[0].vPosition.z; |
0 | 3766 do |
3767 { | |
91 | 3768 if ( v28->CanAct() ) |
0 | 3769 { |
3770 v29 = *(short *)v1; | |
91 | 3771 v30 = v28->vPosition.y - *((short *)v1 - 100); |
3772 a1 = v28->vPosition.x - *((short *)v1 - 200); | |
90 | 3773 v31 = v28->vPosition.z; |
0 | 3774 v48 = v30; |
3775 v44 = v31; | |
90 | 3776 v32 = (v28->uActorHeight >> 1) - v29; |
91 | 3777 v33 = v28->uActorRadius + *((short *)v1 + 100); |
0 | 3778 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) |
3779 { | |
3780 v34.z = *(short *)v1; | |
3781 v34.y = *((short *)v1 - 100); | |
3782 v34.x = *((short *)v1 - 200); | |
90 | 3783 if ( sub_407A1C(v28->vPosition.x, v28->vPosition.y, v28->vPosition.z + 50, v34) ) |
0 | 3784 { |
3785 Vec3_int_::Normalize(&a1, &v48, &v44); | |
3786 v35 = pVelocity; | |
3787 pVelocity->x = a1; | |
3788 v35->y = v48; | |
3789 v35->z = v44; | |
3790 switch ( v41 ) | |
3791 { | |
303 | 3792 case OBJECT_Player: |
0 | 3793 DamageMonsterFromParty(*((short *)v1 - 300), uActorID, v35); |
3794 break; | |
303 | 3795 case OBJECT_Actor: |
90 | 3796 if ( v36 && pActors[v37].GetActorsRelation(v28) ) |
0 | 3797 sub_43B1B0(*((short *)v1 - 300), uActorID, pVelocity, v36->field_61); |
3798 break; | |
303 | 3799 case OBJECT_Item: |
0 | 3800 sub_43B057(*((short *)v1 - 300), uActorID, v35); |
3801 break; | |
3802 } | |
3803 } | |
3804 } | |
3805 } | |
3806 ++uActorID; | |
90 | 3807 ++v28; |
0 | 3808 } |
3809 while ( (signed int)uActorID < (signed int)uNumActors ); | |
3810 } | |
3811 } | |
3812 ++pVelocity; | |
3813 v0 = v43 + 1; | |
3814 v1 += 2; | |
3815 ++v43; | |
3816 } | |
3817 while ( v43 < stru_50FE08.count ); | |
3818 } | |
3819 stru_50FE08.count = 0; | |
3820 } | |
3821 | |
3822 | |
3823 //----- (0043A97E) -------------------------------------------------------- | |
3824 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) | |
3825 { | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1384
diff
changeset
|
3826 if (PID_TYPE(a2) == OBJECT_BLVDoor) |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3827 { |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3828 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3829 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3830 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3831 |
0 | 3832 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3833 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3834 } |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3835 else if (PID_TYPE(a2) == OBJECT_Actor) |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3836 { |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3837 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3838 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3839 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3840 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3841 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3842 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) |
0 | 3843 { |
3844 case OBJECT_Actor: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3845 sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); |
0 | 3846 break; |
3847 case OBJECT_Player: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3848 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 3849 break; |
3850 case OBJECT_Item: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3851 sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 3852 break; |
3853 } | |
3854 } | |
3855 } | |
3856 | |
3857 //----- (0043AE12) -------------------------------------------------------- | |
3858 double __fastcall sub_43AE12(signed int a1) | |
3859 { | |
3860 signed int v1; // ST00_4@1 | |
3861 signed int v2; // ecx@1 | |
3862 double v3; // st7@1 | |
3863 double result; // st7@6 | |
3864 | |
3865 v1 = a1; | |
3866 v2 = 0; | |
3867 v3 = (double)v1; | |
3868 do | |
3869 { | |
3870 if ( v3 < flt_4E4A80[v2 + 5] ) | |
3871 break; | |
3872 ++v2; | |
3873 } | |
3874 while ( v2 < 5 ); | |
3875 if ( v2 <= 0 || v2 >= 5 ) | |
3876 { | |
3877 if ( v2 ) | |
3878 result = flt_4E4A80[4]; | |
3879 else | |
3880 result = flt_4E4A80[0]; | |
3881 } | |
3882 else | |
3883 { | |
1469 | 3884 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; |
0 | 3885 } |
3886 return result; | |
3887 } | |
3888 | |
3889 //----- (0043B057) -------------------------------------------------------- | |
3890 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) | |
3891 { | |
3892 Actor *pActor; // esi@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3893 SpriteObject *v4; // eax@3 |
0 | 3894 int v5; // ecx@3 |
3895 int v6; // eax@4 | |
3896 int v7; // edi@4 | |
3897 unsigned int uActorIDa; // [sp+8h] [bp-8h]@1 | |
3898 unsigned int a2; // [sp+Ch] [bp-4h]@1 | |
3899 int a2a; // [sp+Ch] [bp-4h]@8 | |
3900 | |
3901 uActorIDa = uActorID; | |
3902 pActor = &pActors[uActorID]; | |
3903 a2 = uObjID; | |
303 | 3904 if ( !pActors[uActorID].IsNotAlive() ) |
0 | 3905 { |
848 | 3906 if ( PID_TYPE(a2) == OBJECT_Item) |
3907 { | |
3908 v4 = &pSpriteObjects[PID_ID(a2)]; | |
822 | 3909 v5 = v4->spell_id; |
0 | 3910 if ( v5 ) |
3911 { | |
822 | 3912 v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); |
0 | 3913 v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); |
3914 pActor->sCurrentHP -= v7; | |
3915 if ( v7 ) | |
3916 { | |
3917 if ( pActor->sCurrentHP > 0 ) | |
1060 | 3918 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 3919 else |
3920 Actor::Die(uActorIDa); | |
3921 a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP; | |
3922 if ( 20 * v7 / (signed int)pActor->pMonsterInfo.uHP > 10 ) | |
3923 a2a = 10; | |
3924 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3925 { | |
3926 pVelocity->x = (unsigned __int64)(a2a * (signed __int64)pVelocity->x) >> 16; | |
3927 pVelocity->y = (unsigned __int64)(a2a * (signed __int64)pVelocity->y) >> 16; | |
3928 pVelocity->z = (unsigned __int64)(a2a * (signed __int64)pVelocity->z) >> 16; | |
3929 pActor->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
3930 pActor->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3931 pActor->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3932 } | |
3933 Actor::AddBloodsplatOnDamageOverlay(uActorIDa, 1, v7); | |
3934 } | |
3935 else | |
3936 { | |
1060 | 3937 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 3938 } |
3939 } | |
3940 } | |
3941 } | |
3942 } | |
3943 | |
3944 //----- (0043B1B0) -------------------------------------------------------- | |
322 | 3945 void sub_43B1B0(signed int a1, unsigned int a2, Vec3_int_ *pVelocity, signed int a4) |
0 | 3946 { |
3947 int v4; // ebx@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3948 SpriteObject *v5; // eax@2 |
0 | 3949 bool v6; // eax@3 |
3950 Actor *v7; // esi@4 | |
3951 Actor *v8; // edi@4 | |
3952 char v9; // zf@5 | |
3953 __int64 v10; // qax@8 | |
3954 signed __int16 v11; // cx@9 | |
3955 signed int v12; // ecx@20 | |
3956 int v13; // ecx@22 | |
3957 int v14; // edi@30 | |
3958 unsigned int uActorID; // [sp+Ch] [bp-8h]@1 | |
3959 signed int v17; // [sp+10h] [bp-4h]@1 | |
3960 int v18; // [sp+20h] [bp+Ch]@34 | |
3961 | |
3962 v4 = 0; | |
3963 uActorID = a2; | |
3964 v17 = a1; | |
848 | 3965 if ( PID_TYPE(a1) == OBJECT_Item) |
3966 { | |
3967 v5 = &pSpriteObjects[PID_ID(a1)]; | |
0 | 3968 v4 = v5->field_60_distance_related_prolly_lod; |
822 | 3969 v17 = v5->spell_caster_pid; |
0 | 3970 } |
848 | 3971 LOWORD(v6) = PID_TYPE(v17); |
303 | 3972 if ( v6 == OBJECT_Actor) |
0 | 3973 { |
3974 v7 = &pActors[a2]; | |
848 | 3975 v8 = &pActors[PID_ID(v17)]; |
303 | 3976 v6 = pActors[a2].IsNotAlive(); |
0 | 3977 if ( !v6 ) |
3978 { | |
3979 v9 = v7->uAIState == 7; | |
3980 v7->uLastCharacterIDToHit = v17; | |
3981 if ( v9 ) | |
3982 BYTE2(v7->uAttributes) |= 2u; | |
3983 v6 = stru_50C198._4273BB(v8, v7, v4, 0); | |
3984 if ( v6 ) | |
3985 { | |
1876 | 3986 v10 = (unsigned int)v8->_43B3E0_CalcDamage(a4); |
0 | 3987 if ( (signed __int64)v8->pActorBuffs[3].uExpireTime > 0 ) |
3988 { | |
3989 v11 = v8->pActorBuffs[3].uPower; | |
3990 if ( v11 ) | |
3991 v10 = (signed int)v10 / (unsigned __int16)v11; | |
3992 } | |
3993 if ( SHIDWORD(v7->pActorBuffs[5].uExpireTime) >= SHIDWORD(v10) | |
3994 && (SHIDWORD(v7->pActorBuffs[5].uExpireTime) > SHIDWORD(v10) | |
3995 || LODWORD(v7->pActorBuffs[5].uExpireTime) > HIDWORD(v10)) ) | |
3996 LODWORD(v10) = 0; | |
3997 if ( a4 != HIDWORD(v10) ) | |
3998 { | |
3999 if ( a4 - HIDWORD(v10) == 1 ) | |
4000 { | |
4001 v12 = v8->pMonsterInfo.uAttack2Type; | |
4002 if ( SHIDWORD(v7->pActorBuffs[15].uExpireTime) >= SHIDWORD(v10) | |
4003 && (SHIDWORD(v7->pActorBuffs[15].uExpireTime) > SHIDWORD(v10) | |
4004 || LODWORD(v7->pActorBuffs[15].uExpireTime) > HIDWORD(v10)) ) | |
4005 LODWORD(v10) = (signed int)v10 >> 1; | |
4006 goto LABEL_30; | |
4007 } | |
4008 if ( a4 - HIDWORD(v10) == 2 ) | |
4009 { | |
4010 v13 = v7->pMonsterInfo.uSpell1ID; | |
4011 } | |
4012 else | |
4013 { | |
4014 if ( a4 - HIDWORD(v10) != 3 ) | |
4015 { | |
4016 if ( a4 - HIDWORD(v10) == 4 ) | |
4017 v12 = v8->pMonsterInfo.field_3C_some_special_attack; | |
4018 else | |
4019 v12 = 4; | |
4020 LABEL_30: | |
4021 v14 = stru_50C198.CalcMagicalDamageToActor(v7, v12, v10); | |
4022 v7->sCurrentHP -= v14; | |
4023 if ( v14 ) | |
4024 { | |
4025 if ( v7->sCurrentHP > 0 ) | |
1060 | 4026 Actor::AI_Stun(uActorID, v17, 0); |
0 | 4027 else |
4028 Actor::Die(uActorID); | |
322 | 4029 Actor::AggroSurroundingPeasants(uActorID, 0); |
0 | 4030 v18 = 20 * v14 / (signed int)v7->pMonsterInfo.uHP; |
4031 if ( 20 * v14 / (signed int)v7->pMonsterInfo.uHP > 10 ) | |
4032 v18 = 10; | |
4033 if ( !MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4034 { | |
4035 pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16; | |
4036 pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16; | |
4037 pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16; | |
4038 v7->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4039 v7->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4040 v7->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4041 } | |
322 | 4042 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, v14); |
0 | 4043 } |
4044 else | |
4045 { | |
1060 | 4046 Actor::AI_Stun(uActorID, v17, 0); |
0 | 4047 } |
322 | 4048 return; |
0 | 4049 } |
4050 v13 = v7->pMonsterInfo.uSpell2ID; | |
4051 } | |
4052 v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool); | |
4053 goto LABEL_30; | |
4054 } | |
4055 v12 = v8->pMonsterInfo.uAttack1Type; | |
4056 goto LABEL_30; | |
4057 } | |
4058 } | |
4059 } | |
4060 } | |
4061 | |
4062 | |
4063 //----- (0043F515) -------------------------------------------------------- | |
657 | 4064 void FindBillboardsLightLevels_BLV() |
0 | 4065 { |
4066 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
4067 { | |
1206
ab6560001f5b
arrays to std::arrays phase 2 - some more arrays converted
Grumpy7
parents:
1205
diff
changeset
|
4068 auto p = &pBillboardRenderList[i]; |
0 | 4069 |
4070 if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID) | |
657 | 4071 p->dimming_level = 0; |
0 | 4072 else |
657 | 4073 p->dimming_level = _43F55F_get_billboard_light_level(p, -1); |
0 | 4074 } |
4075 } | |
4076 | |
4077 //----- (0043F55F) -------------------------------------------------------- | |
4078 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel) | |
4079 { | |
4080 signed int v3; // ecx@2 | |
4081 | |
4082 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4083 { | |
4084 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; | |
4085 } | |
4086 else | |
4087 { | |
4088 if ( uBaseLightLevel == -1 ) | |
657 | 4089 v3 = a1->dimming_level; |
0 | 4090 else |
4091 v3 = uBaseLightLevel; | |
4092 } | |
430 | 4093 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z); |
0 | 4094 } |
4095 | |
4096 //----- (0043F5C8) -------------------------------------------------------- | |
4097 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) | |
4098 { | |
4099 int v5; // esi@1 | |
4100 signed int v6; // edi@1 | |
4101 int v8; // eax@6 | |
4102 int v9; // ebx@6 | |
4103 unsigned int v10; // ecx@6 | |
4104 unsigned int v11; // edx@9 | |
4105 unsigned int v12; // edx@11 | |
4106 signed int v13; // ecx@12 | |
4107 BLVLightMM7 *v16; // esi@20 | |
4108 int v17; // ebx@21 | |
4109 int v18; // eax@24 | |
4110 int v19; // ebx@24 | |
4111 unsigned int v20; // ecx@24 | |
4112 int v21; // edx@25 | |
4113 unsigned int v22; // edx@27 | |
4114 unsigned int v23; // edx@29 | |
4115 signed int v24; // ecx@30 | |
4116 int v26; // ebx@35 | |
4117 int v27; // eax@38 | |
4118 int v28; // ebx@38 | |
4119 unsigned int v29; // ecx@38 | |
4120 int v30; // edx@39 | |
4121 unsigned int v31; // edx@41 | |
4122 unsigned int v32; // edx@43 | |
4123 signed int v33; // ecx@44 | |
4124 int v37; // [sp+Ch] [bp-18h]@37 | |
4125 int v38; // [sp+10h] [bp-14h]@5 | |
4126 int v39; // [sp+10h] [bp-14h]@23 | |
4127 int v40; // [sp+10h] [bp-14h]@36 | |
4128 int v42; // [sp+14h] [bp-10h]@22 | |
4129 unsigned int v43; // [sp+18h] [bp-Ch]@12 | |
4130 unsigned int v44; // [sp+18h] [bp-Ch]@30 | |
4131 unsigned int v45; // [sp+18h] [bp-Ch]@44 | |
4132 | |
4133 v6 = uBaseLightLevel; | |
4134 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
4135 { | |
4136 auto p = pMobileLightsStack->pLights + i; | |
4137 | |
4138 auto distX = abs(p->vPosition.x - x); | |
4139 if ( distX <= p->uRadius) | |
4140 { | |
4141 auto distY = abs(p->vPosition.y - y); | |
4142 if ( distY <= p->uRadius) | |
4143 { | |
4144 auto distZ = abs(p->vPosition.z - z); | |
4145 if ( distZ <= p->uRadius) | |
4146 { | |
4147 v8 = distX; | |
4148 v9 = distY; | |
4149 v10 = distZ; | |
4150 if (distX < distY) | |
4151 { | |
4152 v8 = distY; | |
4153 v9 = distX; | |
4154 } | |
4155 if ( v8 < distZ ) | |
4156 { | |
4157 v11 = v8; | |
4158 v8 = distZ; | |
4159 v10 = v11; | |
4160 } | |
4161 if ( v9 < (signed int)v10 ) | |
4162 { | |
4163 v12 = v10; | |
4164 v10 = v9; | |
4165 v9 = v12; | |
4166 } | |
4167 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8; | |
4168 v13 = p->uRadius; | |
4169 if ( (signed int)v43 < v13 ) | |
4170 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30; | |
4171 } | |
4172 } | |
4173 } | |
4174 } | |
4175 | |
4176 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4177 { | |
4178 auto pSector = pIndoor->pSectors + uSectorID; | |
4179 | |
4180 for (uint i = 0; i < pSector->uNumLights; ++i) | |
4181 { | |
4182 v16 = pIndoor->pLights + pSector->pLights[i]; | |
4183 if (~v16->uAtributes & 8) | |
4184 { | |
4185 v17 = abs(v16->vPosition.x - x); | |
4186 if ( v17 <= v16->uRadius ) | |
4187 { | |
4188 v42 = abs(v16->vPosition.y - y); | |
4189 if ( v42 <= v16->uRadius ) | |
4190 { | |
4191 v39 = abs(v16->vPosition.z - z); | |
4192 if ( v39 <= v16->uRadius ) | |
4193 { | |
4194 v18 = v17; | |
4195 v19 = v42; | |
4196 v20 = v39; | |
4197 if ( v18 < v42 ) | |
4198 { | |
4199 v21 = v18; | |
4200 v18 = v42; | |
4201 v19 = v21; | |
4202 } | |
4203 if ( v18 < v39 ) | |
4204 { | |
4205 v22 = v18; | |
4206 v18 = v39; | |
4207 v20 = v22; | |
4208 } | |
4209 if ( v19 < (signed int)v20 ) | |
4210 { | |
4211 v23 = v20; | |
4212 v20 = v19; | |
4213 v19 = v23; | |
4214 } | |
4215 v44 = ((unsigned int)(11 * v19) >> 5) + (v20 >> 2) + v18; | |
4216 v24 = v16->uRadius; | |
4217 if ( (signed int)v44 < v24 ) | |
4218 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30; | |
4219 } | |
4220 } | |
4221 } | |
4222 } | |
4223 } | |
4224 } | |
4225 | |
4226 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
4227 { | |
4228 auto p = pStationaryLightsStack->pLights + i; | |
4229 v26 = abs(p->vPosition.x - x); | |
4230 if ( v26 <= p->uRadius) | |
4231 { | |
4232 v40 = abs(p->vPosition.y - y); | |
4233 if ( v40 <= p->uRadius) | |
4234 { | |
4235 v37 = abs(p->vPosition.z - z); | |
4236 if ( v37 <= p->uRadius) | |
4237 { | |
4238 v27 = v26; | |
4239 v28 = v40; | |
4240 v29 = v37; | |
4241 if ( v27 < v40 ) | |
4242 { | |
4243 v30 = v27; | |
4244 v27 = v40; | |
4245 v28 = v30; | |
4246 } | |
4247 if ( v27 < v37 ) | |
4248 { | |
4249 v31 = v27; | |
4250 v27 = v37; | |
4251 v29 = v31; | |
4252 } | |
4253 if ( v28 < (signed int)v29 ) | |
4254 { | |
4255 v32 = v29; | |
4256 v29 = v28; | |
4257 v28 = v32; | |
4258 } | |
4259 v45 = ((unsigned int)(11 * v28) >> 5) + (v29 >> 2) + v27; | |
4260 v33 = p->uRadius; | |
4261 if ( (signed int)v45 < v33 ) | |
4262 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / v33) >> 16) - 30; | |
4263 } | |
4264 } | |
4265 } | |
4266 } | |
4267 | |
4268 if ( v6 <= 31 ) | |
4269 { | |
4270 if ( v6 < 0 ) | |
4271 v6 = 0; | |
4272 } | |
4273 else | |
4274 { | |
4275 v6 = 31; | |
4276 } | |
4277 return v6; | |
4278 } | |
4279 | |
4280 | |
4281 //----- (004070EF) -------------------------------------------------------- | |
1493 | 4282 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) |
0 | 4283 { |
4284 signed int v2; // eax@1 | |
4285 int v5; // ecx@2 | |
1615 | 4286 int obj1_sector; // eax@4 |
0 | 4287 float v8; // ST24_4@5 |
4288 double v9; // ST18_8@5 | |
4289 int v11; // ecx@6 | |
4290 signed int v12; // eax@7 | |
4291 int v13; // esi@7 | |
4292 int v14; // esi@8 | |
4293 int v15; // esi@9 | |
1493 | 4294 int obj2_z; // edi@11 |
4295 int obj2_x; // esi@11 | |
4296 int obj2_sector; // eax@13 | |
0 | 4297 float v20; // ST24_4@14 |
4298 double v21; // ST18_8@14 | |
1615 | 4299 int dist_x; // ebx@16 |
4300 signed int dist_3d; // ecx@16 | |
0 | 4301 int v25; // eax@18 |
4302 BLVFace *v29; // ebx@32 | |
4303 Vec3_short_ *v30; // esi@32 | |
4304 int v31; // eax@32 | |
4305 int v32; // ST50_4@44 | |
4306 int v33; // ST54_4@44 | |
4307 int v34; // eax@44 | |
4308 signed int v38; // esi@45 | |
4309 signed __int64 v40; // qtt@50 | |
1615 | 4310 __int16 next_sector; // bx@58 |
0 | 4311 int v43; // [sp-8h] [bp-70h]@11 |
4312 int v44; // [sp-4h] [bp-6Ch]@11 | |
4313 int v47; // [sp+18h] [bp-50h]@20 | |
4314 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4315 int v49; // [sp+20h] [bp-48h]@20 | |
1615 | 4316 int dist_z; // [sp+24h] [bp-44h]@16 |
4317 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4318 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4319 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4320 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4321 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4322 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4323 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
0 | 4324 int v58; // [sp+44h] [bp-24h]@50 |
4325 int v59; // [sp+48h] [bp-20h]@44 | |
1493 | 4326 int obj2_y; // [sp+50h] [bp-18h]@11 |
1615 | 4327 int obj1_x; // [sp+58h] [bp-10h]@4 |
4328 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4329 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4330 int current_sector; // [sp+64h] [bp-4h]@7 | |
4331 int dist_y; | |
4332 int v70; | |
0 | 4333 |
848 | 4334 v2 = PID_ID(uObjID); |
1615 | 4335 switch( PID_TYPE(uObjID) ) |
0 | 4336 { |
1615 | 4337 case OBJECT_Decoration: |
4338 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4339 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4340 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4341 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4342 break; | |
4343 case OBJECT_Actor: | |
4344 obj1_x = pActors[v2].vPosition.x; | |
4345 obj1_y = pActors[v2].vPosition.y; | |
0 | 4346 v8 = (double)pActors[v2].uActorHeight * 0.69999999; |
1493 | 4347 //v9 = v8 + 6.7553994e15; |
1615 | 4348 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; |
4349 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4350 obj1_sector = pActors[v2].uSectorID; | |
4351 break; | |
4352 case OBJECT_Item: | |
4353 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4354 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4355 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4356 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4357 break; | |
4358 default: | |
4359 return 0; | |
0 | 4360 } |
1493 | 4361 v12 = PID_ID(uObj2ID); |
1615 | 4362 switch( PID_TYPE(uObj2ID) ) |
1493 | 4363 { |
1615 | 4364 case OBJECT_Decoration: |
4365 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4366 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4367 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4368 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4369 break; | |
4370 case OBJECT_Player: | |
4371 obj2_x = pParty->vPosition.x; | |
4372 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4373 obj2_y = pParty->vPosition.y; | |
4374 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4375 break; | |
4376 case OBJECT_Actor: | |
4377 obj2_y = pActors[v12].vPosition.y; | |
4378 obj2_x = pActors[v12].vPosition.x; | |
4379 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4380 //v21 = v20 + 6.7553994e15; | |
4381 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4382 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4383 obj2_sector = pActors[v12].uSectorID; | |
4384 break; | |
4385 case OBJECT_Item: | |
4386 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4387 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4388 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4389 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4390 break; | |
4391 default: | |
4392 return 0; | |
1493 | 4393 } |
1615 | 4394 dist_x = obj2_x - obj1_x; |
4395 dist_z = obj2_z - obj1_z; | |
4396 dist_y = obj2_y - obj1_y; | |
4397 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4398 //range check | |
4399 if ( dist_3d > 5120 ) | |
0 | 4400 return 0; |
4401 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4402 return 1; | |
4403 v25 = 65536; | |
1615 | 4404 if ( dist_3d ) |
4405 v25 = 65536 / dist_3d; | |
4406 v49 = dist_x * v25; | |
4407 v47 = dist_z * v25; | |
4408 v48 = dist_y * v25; | |
4409 if ( obj1_x < obj2_x ) | |
0 | 4410 { |
1615 | 4411 lower_x = obj1_x; |
4412 higher_x = obj2_x; | |
0 | 4413 } |
4414 else | |
4415 { | |
1615 | 4416 lower_x = obj2_x; |
4417 higher_x = obj1_x; | |
0 | 4418 } |
1615 | 4419 if ( obj1_y < obj2_y ) |
0 | 4420 { |
1615 | 4421 lower_y = obj1_y; |
4422 higher_y = obj2_y; | |
0 | 4423 } |
4424 else | |
4425 { | |
1615 | 4426 lower_y = obj2_y; |
4427 higher_y = obj1_y; | |
0 | 4428 } |
1615 | 4429 if ( obj1_z < obj2_z ) |
0 | 4430 { |
1615 | 4431 lower_z = obj1_z; |
4432 higher_z = obj2_z; | |
0 | 4433 } |
4434 else | |
4435 { | |
1615 | 4436 lower_z = obj2_z; |
4437 higher_z = obj1_z; | |
0 | 4438 } |
1615 | 4439 sectors_visited = 0; |
4440 //monster in same sector with player | |
4441 if ( obj1_sector == obj2_sector ) | |
0 | 4442 return 1; |
1615 | 4443 //search starts from monster |
4444 current_sector = obj1_sector; | |
4445 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
4446 { | |
4447 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
4448 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4449 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
4450 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
4451 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
4452 | |
4453 if ( current_sector != v29->uSectorID ) | |
4454 v31 = -v31; | |
4455 | |
4456 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
4457 continue; | |
4458 | |
4459 if( lower_x > v29->pBounding.x2 | |
4460 || higher_x < v29->pBounding.x1 | |
4461 || lower_y > v29->pBounding.y2 | |
4462 || higher_y < v29->pBounding.y1 | |
4463 || lower_z > v29->pBounding.z2 | |
4464 || higher_z < v29->pBounding.z1 ) | |
4465 { | |
4466 continue; | |
4467 } | |
4468 | |
1643 | 4469 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); |
4470 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); | |
4471 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); | |
1615 | 4472 v59 = v32 + v33 + v34; |
4473 if ( v59 ) | |
1493 | 4474 { |
1615 | 4475 v70 = v29->pFacePlane_old.dist |
4476 + obj1_z * v29->pFacePlane_old.vNormal.z | |
4477 + obj1_x * v29->pFacePlane_old.vNormal.x | |
4478 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
4479 v38 = -v70; | |
4480 | |
4481 // if ( v59 <= 0 ^ v70 <= 0 ) | |
4482 | |
4483 /* TEMPORARY | |
4484 if ( v59 <= 0 && v70 <= 0 ) | |
4485 { | |
4486 continue; | |
4487 } | |
4488 if ( !(v59 <= 0 && v70 <= 0) ) | |
4489 { | |
4490 continue; | |
4491 } | |
4492 */ | |
4493 | |
4494 if( abs(v38) >> 14 > abs(v59) ) | |
4495 continue; | |
4496 | |
1643 | 4497 v58 = fixpoint_div(v38,v59); |
1615 | 4498 |
4499 if( v58 < 0 ) | |
4500 { | |
1616 | 4501 continue; |
1615 | 4502 } |
1493 | 4503 |
1615 | 4504 if(!sub_4075DB( |
1643 | 4505 obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), |
4506 obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
4507 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), | |
1615 | 4508 v29) ) |
4509 { | |
1616 | 4510 continue; |
1615 | 4511 } |
4512 | |
4513 //if there is no next sector turn back | |
4514 if ( v29->uSectorID == current_sector ) | |
4515 next_sector = v29->uBackSectorID; | |
4516 else | |
4517 next_sector = v29->uSectorID; | |
4518 | |
4519 //no more portals, quit | |
4520 if ( next_sector == current_sector ) | |
4521 { | |
4522 break; | |
4523 } | |
4524 | |
4525 ++sectors_visited; | |
4526 current_sector = next_sector; | |
4527 | |
4528 //found player, quit | |
4529 if ( next_sector == obj2_sector ) | |
4530 return 1; | |
4531 | |
4532 current_sector = next_sector; | |
4533 | |
4534 //did we hit limit for portals? | |
4535 //does the next room have portals? | |
4536 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
4537 { | |
4538 current_portal=-1; | |
4539 continue; | |
4540 } | |
4541 else | |
4542 break; | |
4543 } | |
4544 } | |
4545 //did we stop in the sector where player is? | |
4546 if ( current_sector != obj2_sector ) | |
0 | 4547 return 0; |
4548 return 1; | |
4549 } | |
4550 | |
4551 //----- (004075DB) -------------------------------------------------------- | |
1616 | 4552 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *a4) |
0 | 4553 { |
4554 unsigned int v5; // esi@1 | |
4555 char v7; // zf@2 | |
4556 int v8; // edi@2 | |
4557 Vec3_short_ *v9; // ecx@3 | |
4558 int v10; // edx@4 | |
4559 Vec3_short_ *v12; // ecx@8 | |
4560 int v13; // edx@9 | |
4561 Vec3_short_ *v15; // ecx@12 | |
4562 int v16; // edx@13 | |
4563 bool v18; // esi@14 | |
4564 int v19; // ecx@14 | |
4565 int v20; // ecx@16 | |
4566 int v21; // edx@16 | |
4567 int v22; // eax@17 | |
4568 signed int v23; // ebx@18 | |
4569 int v24; // esi@20 | |
4570 signed int v25; // eax@22 | |
4571 signed __int64 v26; // qtt@22 | |
4572 bool result; // eax@25 | |
4573 int v29; // [sp+10h] [bp-Ch]@14 | |
4574 signed int a3a; // [sp+24h] [bp+8h]@14 | |
4575 int a4a; // [sp+28h] [bp+Ch]@2 | |
4576 | |
1493 | 4577 //__debugbreak(); |
1458 | 4578 |
0 | 4579 v5 = a4->uAttributes; |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
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parents:
1471
diff
changeset
|
4580 v9 = pIndoor->pVertices; |
1471 | 4581 if ( v5 & FACE_XY_PLANE ) |
0 | 4582 { |
1616 | 4583 a4a = x; |
4584 v8 = y; | |
1471 | 4585 for(int i = 0; i < a4->uNumVertices; i++) |
4586 { | |
4587 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; | |
1615 | 4588 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].y; |
1471 | 4589 } |
0 | 4590 } |
4591 else | |
4592 { | |
1616 | 4593 v8 = z; |
4594 if ( v5 & FACE_XZ_PLANE ) | |
0 | 4595 { |
1616 | 4596 a4a = x; |
1471 | 4597 for(int i = 0; i < a4->uNumVertices; i++) |
4598 { | |
4599 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; | |
1615 | 4600 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; |
1471 | 4601 } |
0 | 4602 } |
4603 else | |
4604 { | |
1616 | 4605 a4a = y; |
1471 | 4606 for(int i = 0; i < a4->uNumVertices; i++) |
4607 { | |
4608 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].y; | |
1615 | 4609 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; |
1471 | 4610 } |
0 | 4611 } |
4612 } | |
4613 a3a = 0; | |
1471 | 4614 dword_4F5D98_xs[a4->uNumVertices] = dword_4F5D98_xs[0]; |
1615 | 4615 dword_4F5CC8_ys[a4->uNumVertices] = dword_4F5CC8_ys[0]; |
4616 for(int i = 0; i < a4->uNumVertices && a3a < 2; i++) | |
0 | 4617 { |
1615 | 4618 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) ) |
0 | 4619 { |
1615 | 4620 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) |
4621 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
0 | 4622 { |
1615 | 4623 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) ) |
4624 ++a3a; | |
4625 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
4626 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
4627 // + 32768) >> 16) >= a4a) ) | |
4628 else | |
4629 { | |
1643 | 4630 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); |
4631 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 32768 >> 16) >= a4a) | |
1615 | 4632 ++a3a; |
4633 } | |
0 | 4634 } |
4635 } | |
4636 } | |
4637 result = 1; | |
4638 if ( a3a != 1 ) | |
4639 result = 0; | |
4640 return result; | |
4641 } | |
4642 | |
4643 //----- (004077F1) -------------------------------------------------------- | |
4644 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *a4, BSPVertexBuffer *a5) | |
4645 { | |
1472
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sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4646 //ODMFace *v5; // eax@1 |
1473 | 4647 Vec3_int_ *v9; |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4648 unsigned int v5; // esi@1 |
0 | 4649 signed int v7; // edi@1 |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4650 //char v8; // zf@2 |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4651 //unsigned __int16 *v9; // edx@3 |
0 | 4652 int v10; // ecx@4 |
4653 unsigned __int16 *v11; // edx@8 | |
4654 int v12; // ecx@9 | |
4655 int v13; // edx@12 | |
4656 int v14; // ecx@13 | |
4657 int v15; // esi@14 | |
4658 bool v16; // edi@14 | |
4659 int v17; // ecx@16 | |
4660 int v18; // edx@16 | |
4661 int v19; // eax@17 | |
4662 signed int v20; // ebx@18 | |
4663 int v21; // edi@20 | |
4664 signed int v22; // eax@22 | |
4665 signed __int64 v23; // qtt@22 | |
1545 | 4666 //bool result; // eax@25 |
4667 //int v25; // [sp+14h] [bp-8h]@14 | |
0 | 4668 int a4a; // [sp+28h] [bp+Ch]@2 |
4669 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
4670 | |
1458 | 4671 __debugbreak(); |
4672 | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4673 v5 = a4->uAttributes; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4674 v9 = a5->pVertices; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4675 if ( v5 & FACE_XY_PLANE ) |
0 | 4676 { |
4677 a4a = a1; | |
4678 a3 = a2; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4679 for(int i = 0; i < a4->uNumVertices; i++) |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4680 { |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4681 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4682 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].y; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4683 } |
0 | 4684 } |
4685 else | |
4686 { | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4687 if ( v5 & FACE_XY_PLANE ) |
0 | 4688 { |
4689 a4a = a1; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4690 for(int i = 0; i < a4->uNumVertices; i++) |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4691 { |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4692 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4693 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4694 } |
0 | 4695 } |
4696 else | |
4697 { | |
4698 a4a = a2; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4699 for(int i = 0; i < a4->uNumVertices; i++) |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4700 { |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4701 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].y; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4702 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4703 } |
0 | 4704 } |
4705 } | |
4706 a5a = 0; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4707 dword_4F5BF4_xs[a4->uNumVertices + 1] = dword_4F5BF4_xs[1]; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4708 dword_4F5B24_ys[a4->uNumVertices + 1] = dword_4F5B24_ys[1]; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4709 for(int i = 0; i < a4->uNumVertices; i++) |
0 | 4710 { |
4711 if ( a5a >= 2 ) | |
4712 break; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4713 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) ) |
0 | 4714 { |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4715 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) |
0 | 4716 { |
1545 | 4717 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) |
4718 ++a5a; | |
4719 else | |
4720 { | |
4721 v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; | |
4722 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; | |
4723 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
4724 | |
4725 if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a) | |
4726 ++a5a; | |
4727 } | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4728 } |
0 | 4729 } |
4730 } | |
1545 | 4731 |
0 | 4732 if ( a5a != 1 ) |
1545 | 4733 return false; |
4734 return true; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4735 |
0 | 4736 } |
4737 | |
4738 //----- (004088E9) -------------------------------------------------------- | |
1459 | 4739 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) |
0 | 4740 { |
4741 int v8; // eax@1 | |
4742 signed int result; // eax@1 | |
4743 int v11; // [sp+18h] [bp+8h]@1 | |
4744 | |
1459 | 4745 v11 = abs(x2 - x1); |
4746 v8 = abs(y2 - y1); | |
295 | 4747 result = integer_sqrt(v11 * v11 + v8 * v8); |
0 | 4748 if ( result ) |
1459 | 4749 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); |
0 | 4750 return result; |
4751 } | |
4752 | |
4753 //----- (0040DEF3) -------------------------------------------------------- | |
949 | 4754 unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) |
983 | 4755 { |
688 | 4756 return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + |
4757 LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
4758 LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
0 | 4759 } |
4760 | |
1184 | 4761 |
0 | 4762 |
4763 //----- (0040F82D) -------------------------------------------------------- | |
4764 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
4765 { | |
973 | 4766 assert(uTextureId != -1); |
4767 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
0 | 4768 } |
4769 | |
1160 | 4770 |
0 | 4771 |
4772 //----- (0040F89C) -------------------------------------------------------- | |
4773 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
4774 { | |
4775 void *v3; // eax@3 | |
4776 void *v4; // esi@5 | |
4777 int *v5; // edi@5 | |
4778 int v6; // eax@5 | |
4779 int v7; // ecx@6 | |
4780 Texture *v8; // [sp+Ch] [bp-14h]@1 | |
4781 int *v9; // [sp+10h] [bp-10h]@1 | |
4782 int v10; // [sp+14h] [bp-Ch]@1 | |
4783 int v11; // [sp+18h] [bp-8h]@1 | |
4784 void *v12; // [sp+1Ch] [bp-4h]@5 | |
4785 | |
4786 v10 = pTex->uTextureWidth; | |
4787 v8 = pTex; | |
4788 v9 = pZBuffer; | |
4789 v11 = pTex->uTextureHeight; | |
4790 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) | |
4791 v3 = pTex->UnzipPalette(); | |
4792 else | |
710 | 4793 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; |
0 | 4794 v12 = v3; |
4795 v4 = v3; | |
4796 v5 = v9; | |
4797 v6 = 0; | |
4798 do | |
4799 { | |
4800 v7 = v10; | |
4801 do | |
4802 { | |
4803 LOBYTE(v6) = *(char *)v4; | |
4804 v4 = (char *)v4 + 1; | |
4805 if ( v6 ) | |
4806 *v5 = uZValue; | |
4807 ++v5; | |
4808 --v7; | |
4809 } | |
4810 while ( v7 ); | |
4811 v5 += 640 - v10; | |
4812 --v11; | |
4813 } | |
4814 while ( v11 ); | |
4815 if ( pIcons_LOD->dword_011BA4 ) | |
4816 { | |
4817 if ( v8->uDecompressedSize ) | |
4818 free(v12); | |
4819 } | |
4820 } | |
4821 | |
4822 //----- (0040F92A) -------------------------------------------------------- | |
1458 | 4823 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) |
0 | 4824 { |
4825 Texture *v3; // esi@1 | |
4826 void *v4; // eax@3 | |
4827 int *v5; // edi@5 | |
4828 int v6; // ecx@6 | |
4829 int *v7; // [sp+Ch] [bp-10h]@1 | |
4830 int v8; // [sp+10h] [bp-Ch]@1 | |
4831 int v9; // [sp+18h] [bp-4h]@1 | |
4832 | |
4833 v3 = a2; | |
4834 v7 = pZBuffer; | |
4835 v8 = a2->uTextureWidth; | |
4836 v9 = a2->uTextureHeight; | |
4837 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) | |
4838 v4 = a2->UnzipPalette(); | |
4839 else | |
710 | 4840 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; |
0 | 4841 v5 = v7; |
4842 do | |
4843 { | |
4844 v6 = v8; | |
4845 do | |
4846 { | |
4847 *v5 = a3; | |
4848 ++v5; | |
4849 --v6; | |
4850 } | |
4851 while ( v6 ); | |
4852 v5 += 640 - v8; | |
4853 --v9; | |
4854 } | |
4855 while ( v9 ); | |
4856 if ( pIcons_LOD->dword_011BA4 ) | |
4857 { | |
4858 if ( v3->uDecompressedSize ) | |
4859 free(v4); | |
4860 } | |
4861 } | |
4862 | |
4863 //----- (00410D99) -------------------------------------------------------- | |
1458 | 4864 int __fastcall sub_410D99_get_map_index(int a1) |
0 | 4865 { |
4866 int v1; // edi@1 | |
4867 signed int v2; // ebp@1 | |
4868 const char **v3; // esi@2 | |
4869 char *v4; // ebx@2 | |
4870 | |
4871 v1 = a1; | |
4872 v2 = 1; | |
1104 | 4873 if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) |
0 | 4874 { |
4875 v3 = (const char **)&pMapStats->pInfos[1].pFilename; | |
4876 v4 = (char *)&pMapStats->pInfos[1].pFilename; | |
4877 do | |
4878 { | |
4879 if ( !*(int *)v4 ) | |
4880 break; | |
4881 v3 += 17; | |
4882 ++v2; | |
4883 v4 = (char *)v3; | |
4884 } | |
1104 | 4885 while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); |
0 | 4886 } |
4887 return v2; | |
4888 } | |
4889 | |
4890 // 4E28F8: using guessed type int pCurrentScreen; | |
4891 | |
762 | 4892 void LoadFonts_and_DrawCopyrightWindow() |
4893 { | |
4894 MainMenuUI_LoadFontsAndSomeStuff(); | |
4895 DrawCopyrightWindow(); | |
4896 } | |
0 | 4897 |
4898 //----- (00417AD4) -------------------------------------------------------- | |
983 | 4899 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) |
1393 | 4900 { |
4901 switch (uPlayerClass % 4) | |
269 | 4902 { |
1393 | 4903 case 0: |
269 | 4904 { |
1393 | 4905 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
4906 return ui_character_skillinfo_can_learn; | |
4907 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
4908 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
4909 { | |
4910 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
4911 return ui_character_skillinfo_cant_learn; | |
4912 } | |
4913 return ui_character_skillinfo_can_learn_gm; | |
0 | 4914 } |
1393 | 4915 break; |
4916 | |
4917 case 1: | |
269 | 4918 { |
1393 | 4919 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
4920 return ui_character_skillinfo_can_learn; | |
4921 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
4922 { | |
4923 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
4924 return ui_character_skillinfo_cant_learn; | |
4925 } | |
4926 return ui_character_skillinfo_can_learn_gm; | |
0 | 4927 } |
1393 | 4928 break; |
4929 | |
4930 case 2: | |
4931 case 3: | |
4932 { | |
4933 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
4934 return ui_character_skillinfo_cant_learn; | |
4935 return ui_character_skillinfo_can_learn; | |
4936 } | |
4937 break; | |
0 | 4938 } |
1575 | 4939 Error("Invalid player class: %u", uPlayerClass); |
1296 | 4940 } |