Mercurial > mm7
annotate mm7_5.cpp @ 1646:bac69d9157b6
Merge
author | Nomad |
---|---|
date | Tue, 17 Sep 2013 23:10:07 +0200 |
parents | 7182930263b3 |
children | 483cc7f0d86c 3c451fd02fcf |
rev | line source |
---|---|
1165
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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1 #ifdef _MSC_VER |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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2 #define _CRT_SECURE_NO_WARNINGS |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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3 #endif |
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temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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4 |
1262 | 5 #include "Texture.h" |
6 #include "mm7_data.h" | |
1016 | 7 #include "VideoPlayer.h" |
8 #include "Sprites.h" | |
9 #include "MapInfo.h" | |
10 #include "BSPModel.h" | |
11 #include "LightmapBuilder.h" | |
12 #include "DecalBuilder.h" | |
13 #include "Mouse.h" | |
14 #include "Keyboard.h" | |
15 #include "GammaControl.h" | |
1263 | 16 #include "mm7_data.h" |
17 #include "FactionTable.h" | |
1016 | 18 #include "Vis.h" |
0 | 19 #include "mm7.h" |
20 #include "Game.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 #include "GUIProgressBar.h" | |
24 #include "Party.h" | |
25 #include "AudioPlayer.h" | |
26 #include "Outdoor.h" | |
27 #include "Arcomage.h" | |
28 #include "LOD.h" | |
29 #include "Actor.h" | |
30 #include "Events.h" | |
31 #include "Viewport.h" | |
32 #include "FrameTableInc.h" | |
33 #include "Math.h" | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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34 #include "SpriteObject.h" |
0 | 35 #include "ObjectList.h" |
36 #include "Chest.h" | |
37 #include "PaletteManager.h" | |
38 #include "SaveLoad.h" | |
39 #include "Time.h" | |
40 #include "TurnEngine.h" | |
924 | 41 #include "CastSpellInfo.h" |
0 | 42 #include "stru298.h" |
43 #include "Events2D.h" | |
189 | 44 #include "texts.h" |
0 | 45 #include "Log.h" |
1299 | 46 #include "UI\UIHouses.h" |
1262 | 47 #include "Lights.h" |
48 #include "Lights.h" | |
0 | 49 |
50 //----- (004304E7) -------------------------------------------------------- | |
1458 | 51 void GameUI_MsgProc() |
0 | 52 { |
978 | 53 //signed int v0; // edi@6 |
1025 | 54 //char *v1; // esi@6 |
0 | 55 unsigned int v2; // edx@7 |
56 Actor *pActor; // ecx@13 | |
57 int v4; // ecx@18 | |
199 | 58 //NPCData *pNPCData0; // eax@18 |
59 //int v6; // edx@20 | |
60 //int v7; // ecx@29 | |
916 | 61 //unsigned int v8; // edx@59 |
62 //unsigned int v9; // ecx@60 | |
0 | 63 unsigned int v10; // ecx@73 |
437 | 64 //unsigned int v11; // eax@75 |
0 | 65 unsigned __int8 v12; // sf@75 |
66 unsigned __int8 v13; // of@75 | |
67 int v14; // eax@98 | |
68 unsigned int v15; // eax@102 | |
69 unsigned __int8 v16; // al@104 | |
70 unsigned __int8 v17; // al@105 | |
71 int v18; // eax@106 | |
72 float v19; // ST64_4@121 | |
73 unsigned int v20; // ecx@121 | |
74 float v21; // ST64_4@126 | |
75 float v22; // ST64_4@127 | |
76 unsigned int v23; // ecx@135 | |
77 unsigned int v24; // ecx@149 | |
78 unsigned int v25; // ecx@165 | |
79 GUIWindow *pWindow; // eax@204 | |
80 unsigned int v27; // edx@204 | |
81 unsigned int v28; // ecx@204 | |
82 GUIWindow *pWindow2; // ecx@248 | |
978 | 83 //int v30; // edx@258 |
84 //const char *v31; // ecx@262 | |
0 | 85 signed int v32; // eax@269 |
86 unsigned int v33; // eax@277 | |
87 unsigned __int8 v34; // al@279 | |
88 unsigned __int8 v35; // al@280 | |
1000 | 89 //GUIWindow *pWindow3; // ecx@332 |
0 | 90 int v37; // eax@341 |
91 int v38; // eax@358 | |
92 SHORT v39; // ax@365 | |
910 | 93 //signed int v40; // eax@365 |
0 | 94 char *v41; // eax@380 |
95 int v42; // eax@396 | |
96 POINT *pPoint; // eax@397 | |
97 signed int v44; // eax@398 | |
98 int v45; // edx@398 | |
99 signed int v46; // ecx@398 | |
100 char v47; // zf@399 | |
101 char v48; // zf@405 | |
102 BLVFace *pBLVFace; // ecx@410 | |
103 ODMFace *pODMFace; // ecx@412 | |
1000 | 104 CastSpellInfo *pSpellInfo; // ecx@415 |
0 | 105 void *v52; // eax@424 |
106 __int16 v53; // ax@431 | |
107 int v54; // eax@432 | |
108 int v55; // ecx@432 | |
109 int v56; // edx@432 | |
110 int v57; // eax@432 | |
111 Player *pPlayer; // edx@442 | |
1430 | 112 unsigned int pMapNum; // eax@445 |
0 | 113 signed int v60; // ST64_4@459 |
1430 | 114 //NPCData *pNPCData2; // eax@467 |
115 //unsigned __int64 v62; // kr00_8@467 | |
0 | 116 __int16 v63; // dx@479 |
117 unsigned int v64; // eax@486 | |
118 int v65; // ecx@486 | |
119 int v66; // eax@488 | |
120 char *v67; // eax@489 | |
121 __int16 v68; // dx@498 | |
122 char *v69; // eax@512 | |
123 int v70; // eax@525 | |
124 int v71; // edi@527 | |
125 NPCData *pNPCData3; // esi@527 | |
126 char *v73; // ecx@533 | |
127 signed int v74; // edi@535 | |
128 int v75; // eax@535 | |
129 int v76; // esi@535 | |
130 int v77; // eax@537 | |
131 Player *pPlayer2; // ecx@549 | |
916 | 132 //int v79; // ecx@550 |
133 //unsigned int v80; // edx@550 | |
0 | 134 signed int v81; // eax@552 |
135 POINT *pPoint2; // eax@553 | |
136 signed int v83; // ecx@554 | |
137 signed int v84; // ecx@554 | |
138 GUIButton *pButton; // eax@578 | |
139 unsigned int v86; // eax@583 | |
140 const char *v87; // ecx@595 | |
141 const char *v88; // ecx@596 | |
916 | 142 //unsigned int v89; // eax@598 |
0 | 143 unsigned int v90; // eax@602 |
144 int v91; // edx@605 | |
145 int v92; // eax@605 | |
146 int v93; // edx@605 | |
147 int pPlayerNum; // edx@611 | |
148 int v95; // eax@611 | |
916 | 149 //const char *v96; // ecx@621 |
0 | 150 unsigned int v97; // eax@624 |
151 int v98; // eax@636 | |
152 unsigned __int8 v99; // al@643 | |
153 Player *pPlayer3; // eax@648 | |
154 int v101; // ecx@648 | |
155 int v102; // edx@652 | |
156 int v103; // eax@671 | |
157 Player *pPlayer4; // ecx@718 | |
158 int v105; // eax@718 | |
159 Player *pPlayer5; // ST78_4@758 | |
160 unsigned int v107; // eax@758 | |
161 unsigned int v108; // eax@758 | |
162 unsigned int v115; // eax@764 | |
163 int v116; // eax@776 | |
164 POINT *pPoint3; // eax@777 | |
165 unsigned int v118; // eax@785 | |
166 unsigned int v119; // ecx@786 | |
167 unsigned int v120; // [sp-28h] [bp-624h]@86 | |
168 unsigned int v121; // [sp-28h] [bp-624h]@711 | |
169 unsigned int v122; // [sp-24h] [bp-620h]@86 | |
170 unsigned int v123; // [sp-24h] [bp-620h]@711 | |
171 unsigned int v124; // [sp-20h] [bp-61Ch]@86 | |
172 unsigned int v125; // [sp-20h] [bp-61Ch]@711 | |
173 unsigned int v126; // [sp-1Ch] [bp-618h]@86 | |
174 int v127; // [sp-1Ch] [bp-618h]@107 | |
175 unsigned int v128; // [sp-1Ch] [bp-618h]@711 | |
176 int v129; // [sp-18h] [bp-614h]@86 | |
916 | 177 //signed int v130; // [sp-18h] [bp-614h]@107 |
0 | 178 int v131; // [sp-14h] [bp-610h]@86 |
916 | 179 //unsigned int v132; // [sp-14h] [bp-610h]@107 |
180 //unsigned int v133; // [sp-10h] [bp-60Ch]@60 | |
0 | 181 unsigned int v134; // [sp-10h] [bp-60Ch]@86 |
916 | 182 //signed int v135; // [sp-10h] [bp-60Ch]@107 |
0 | 183 unsigned int v136; // [sp-10h] [bp-60Ch]@121 |
916 | 184 //unsigned int v137; // [sp-Ch] [bp-608h]@60 |
0 | 185 unsigned int v138; // [sp-Ch] [bp-608h]@86 |
916 | 186 //signed int v139; // [sp-Ch] [bp-608h]@107 |
0 | 187 unsigned int v140; // [sp-Ch] [bp-608h]@121 |
188 enum WindowType pWindowType; // [sp-8h] [bp-604h]@56 | |
916 | 189 //enum WindowType pWindowType1; // [sp-8h] [bp-604h]@60 |
0 | 190 unsigned __int8 v143; // [sp-8h] [bp-604h]@86 |
916 | 191 //int v144; // [sp-8h] [bp-604h]@107 |
0 | 192 enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 |
916 | 193 //const char *v146; // [sp-8h] [bp-604h]@449 |
194 //unsigned int v147; // [sp-8h] [bp-604h]@550 | |
710 | 195 //int v148; // [sp-4h] [bp-600h]@56 |
0 | 196 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 |
197 const char *v150; // [sp-4h] [bp-600h]@86 | |
916 | 198 //unsigned int v151; // [sp-4h] [bp-600h]@107 |
0 | 199 int v152; // [sp-4h] [bp-600h]@121 |
200 int v153; // [sp-4h] [bp-600h]@135 | |
961 | 201 //int v154; // [sp-4h] [bp-600h]@149 |
0 | 202 int v155; // [sp-4h] [bp-600h]@165 |
203 int v156; // [sp-4h] [bp-600h]@204 | |
916 | 204 //const char *v157; // [sp-4h] [bp-600h]@444 |
1430 | 205 //unsigned int v158; // [sp-4h] [bp-600h]@449 |
916 | 206 //__int16 v159; // [sp-4h] [bp-600h]@550 |
0 | 207 int v160; // [sp-4h] [bp-600h]@599 |
208 const char *v161; // [sp-4h] [bp-600h]@637 | |
710 | 209 //int v162; // [sp+0h] [bp-5FCh]@56 |
916 | 210 //int v163; // [sp+0h] [bp-5FCh]@59 |
0 | 211 Texture *pTexture; // [sp+0h] [bp-5FCh]@86 |
916 | 212 //int v165; // [sp+0h] [bp-5FCh]@107 |
0 | 213 int v166; // [sp+0h] [bp-5FCh]@121 |
214 int v167; // [sp+0h] [bp-5FCh]@135 | |
978 | 215 //int v168; // [sp+0h] [bp-5FCh]@149 |
0 | 216 int v169; // [sp+0h] [bp-5FCh]@165 |
217 int v170; // [sp+0h] [bp-5FCh]@204 | |
978 | 218 //signed int v171; // [sp+0h] [bp-5FCh]@259 |
0 | 219 KeyToggleType pKeyToggleType; // [sp+0h] [bp-5FCh]@287 |
220 char *v173; // [sp+0h] [bp-5FCh]@444 | |
221 char *v174; // [sp+0h] [bp-5FCh]@449 | |
916 | 222 //int v175; // [sp+0h] [bp-5FCh]@550 |
0 | 223 int v176; // [sp+0h] [bp-5FCh]@599 |
224 const char *v177; // [sp+0h] [bp-5FCh]@629 | |
225 char *v178; // [sp+0h] [bp-5FCh]@637 | |
226 int v179; // [sp+4h] [bp-5F8h]@0 | |
199 | 227 //signed int _this; // [sp+14h] [bp-5E8h]@22 |
0 | 228 signed int thisa; // [sp+14h] [bp-5E8h]@251 |
229 signed int thisb; // [sp+14h] [bp-5E8h]@272 | |
230 Player *pPlayer7; // [sp+14h] [bp-5E8h]@373 | |
231 Player *pPlayer8; // [sp+14h] [bp-5E8h]@377 | |
1430 | 232 char *pMapName; // [sp+14h] [bp-5E8h]@445 |
0 | 233 Player *pPlayer9; // [sp+14h] [bp-5E8h]@455 |
234 int thisg; // [sp+14h] [bp-5E8h]@467 | |
235 int thish; // [sp+14h] [bp-5E8h]@528 | |
236 signed int thisi; // [sp+14h] [bp-5E8h]@535 | |
237 MapInfo *pMapInfo; // [sp+14h] [bp-5E8h]@604 | |
238 Player *pPlayer10; // [sp+14h] [bp-5E8h]@641 | |
239 int thisl; // [sp+14h] [bp-5E8h]@648 | |
240 int uMessageParam; // [sp+18h] [bp-5E4h]@7 | |
241 int uAction; // [sp+1Ch] [bp-5E0h]@18 | |
242 NPCData *pNPCData4; // [sp+20h] [bp-5DCh]@23 | |
243 unsigned int uNumSeconds; // [sp+24h] [bp-5D8h]@18 | |
244 char v197; // [sp+2Bh] [bp-5D1h]@101 | |
245 enum UIMessageType uMessage; // [sp+2Ch] [bp-5D0h]@7 | |
246 unsigned int v199; // [sp+30h] [bp-5CCh]@7 | |
247 char *v200; // [sp+34h] [bp-5C8h]@518 | |
248 POINT v201; // [sp+38h] [bp-5C4h]@553 | |
249 POINT v202; // [sp+40h] [bp-5BCh]@141 | |
250 POINT a2; // [sp+48h] [bp-5B4h]@127 | |
251 POINT v204; // [sp+50h] [bp-5ACh]@777 | |
252 POINT v205; // [sp+58h] [bp-5A4h]@171 | |
253 POINT v206; // [sp+60h] [bp-59Ch]@553 | |
254 POINT v207; // [sp+68h] [bp-594h]@155 | |
255 POINT v208; // [sp+70h] [bp-58Ch]@397 | |
256 POINT v209; // [sp+78h] [bp-584h]@777 | |
257 POINT v210; // [sp+80h] [bp-57Ch]@397 | |
258 POINT v211; // [sp+88h] [bp-574h]@704 | |
1430 | 259 //__int64 v212; // [sp+90h] [bp-56Ch]@467 |
783 | 260 int v213; // [sp+98h] [bp-564h]@385 |
261 char pLevelName[32]; // [sp+9Ch] [bp-560h]@380 | |
262 char pOut[32]; // [sp+BCh] [bp-540h]@370 | |
0 | 263 FrameTableTxtLine v216; // [sp+DCh] [bp-520h]@524 |
264 int v217[9]; // [sp+158h] [bp-4A4h]@652 | |
265 FrameTableTxtLine v218; // [sp+17Ch] [bp-480h]@524 | |
266 char a1[64]; // [sp+1F8h] [bp-404h]@467 | |
267 char Str2[128]; // [sp+238h] [bp-3C4h]@527 | |
268 Actor actor; // [sp+2B8h] [bp-344h]@4 | |
269 | |
270 dword_50CDC8 = 0; | |
271 if ( !pEventTimer->bPaused ) | |
272 { | |
273 pParty->sEyelevel = pParty->uDefaultEyelevel; | |
274 pParty->uPartyHeight = pParty->uDefaultPartyHeight; | |
275 } | |
276 if ( bDialogueUI_InitializeActor_NPC_ID ) | |
277 { | |
278 //Actor::Actor(&actor); | |
279 memset(&actor, 0, 0x344u); | |
280 dword_5B65D0_dialogue_actor_npc_id = bDialogueUI_InitializeActor_NPC_ID; | |
602 | 281 actor.sNPC_ID = bDialogueUI_InitializeActor_NPC_ID; |
1033 | 282 GameUI_InitializeDialogue(&actor, false); |
0 | 283 bDialogueUI_InitializeActor_NPC_ID = 0; |
284 } | |
285 if ( pMessageQueue_50CBD0->uNumMessages ) | |
286 { | |
1025 | 287 //v1 = ""; |
0 | 288 while ( 2 ) |
289 { | |
290 if ( !pMessageQueue_50CBD0->uNumMessages ) | |
291 break; | |
292 | |
293 pMessageQueue_50CBD0->PopMessage(&uMessage, &uMessageParam, (int *)&v199); | |
294 switch ( uMessage ) | |
295 { | |
296 case UIMSG_ChangeGameState: | |
978 | 297 uGameState = GAME_FINISHED; |
4 | 298 continue; |
0 | 299 case UIMSG_PlayArcomage: |
300 pVideoPlayer->_4BF5B2(); | |
301 pArcomageGame->bGameInProgress = 1; | |
302 PrepareArcomage(); | |
4 | 303 continue; |
0 | 304 case UIMSG_StartNPCDialogue: |
305 if ( !uActiveCharacter ) | |
4 | 306 continue; |
978 | 307 viewparams->field_48 = 1; |
0 | 308 if ( pMessageQueue_50CBD0->uNumMessages ) |
309 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
602 | 310 dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].sNPC_ID; |
0 | 311 pActor = &pActors[uMessageParam]; |
4 | 312 //goto _actor_init_dlg; |
1033 | 313 GameUI_InitializeDialogue(pActor, true); |
4 | 314 continue; |
199 | 315 case UIMSG_StartHireling1Dialogue: |
316 case UIMSG_StartHireling2Dialogue: | |
317 { | |
318 if (bNoNPCHiring || pCurrentScreen) | |
319 continue; | |
320 | |
0 | 321 if ( pMessageQueue_50CBD0->uNumMessages ) |
322 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
323 uAction = 0; | |
201 | 324 int hireling_idx = uMessage - UIMSG_StartHireling1Dialogue; |
0 | 325 v4 = 0; |
199 | 326 |
327 for (uint i = 0; i < 2; ++i) | |
328 //pNPCData0 = pParty->pHirelings; | |
329 //do | |
330 { | |
331 if (pParty->pHirelings[i].pName) | |
332 //{ | |
333 //v6 = uAction++; | |
334 pTmpBuf[uAction++] = i; | |
335 //} | |
336 //++pNPCData0; | |
337 //++v4; | |
338 } | |
339 //while ( (signed int)pNPCData0 < (signed int)&pParty->pPickedItem ); | |
340 | |
341 //_this = 0; | |
342 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
343 { | |
344 auto npc = pNPCStats->pNewNPCData + i; | |
345 //do | |
346 //{ | |
248 | 347 if (npc->Hired() && |
199 | 348 (!pParty->pHirelings[0].pName || strcmp(npc->pName, pParty->pHirelings[0].pName)) && |
349 (!pParty->pHirelings[1].pName || strcmp(npc->pName, pParty->pHirelings[1].pName)) ) | |
0 | 350 { |
199 | 351 //v7 =; |
352 pTmpBuf[uAction++] = i + 2; | |
0 | 353 } |
199 | 354 //++_this; |
355 //++pNPCData4; | |
356 //} | |
357 //while ( _this < (signed int)pNPCStats->uNumNewNPCs ); | |
0 | 358 } |
201 | 359 |
360 if ( (signed int)(hireling_idx + (unsigned __int8)pParty->field_709) < uAction ) | |
0 | 361 { |
362 //Actor::Actor(&actor); | |
363 memset(&actor, 0, 0x344u); | |
602 | 364 actor.sNPC_ID += -1 - (unsigned __int8)pParty->field_709 - hireling_idx; |
0 | 365 pActor = &actor; |
1033 | 366 GameUI_InitializeDialogue(&actor, true); |
0 | 367 } |
368 } | |
4 | 369 continue; |
735 | 370 |
371 case UIMSG_BuyInShop_Identify_Repair: | |
372 UIShop_Buy_Identify_Repair(); | |
373 continue; | |
467 | 374 case UIMSG_ClickNPCTopic: |
375 ClickNPCTopic(uMessageParam); | |
376 continue; | |
651 | 377 case UIMSG_SelectShopDialogueOption: |
378 OnSelectShopDialogueOption(uMessageParam); | |
379 continue; | |
380 case UIMSG_SelectNPCDialogueOption: | |
381 OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); | |
4 | 382 continue; |
961 | 383 case UIMSG_ClickHouseNPCPortrait: |
0 | 384 _4B4224_UpdateNPCTopics(uMessageParam); |
4 | 385 continue; |
0 | 386 case UIMSG_StartNewGame: |
387 if ( dword_6BE138 == 124 || uMessageParam ) | |
388 { | |
1006 | 389 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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changeset
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390 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 391 if ( pMessageQueue_50CBD0->uNumMessages ) |
392 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
393 pGUIWindow_CurrentMenu->Release(); | |
978 | 394 uGameState = GAME_STATE_NEWGAME_OUT_GAMEMENU; |
151 | 395 pCurrentScreen = SCREEN_GAME; |
978 | 396 viewparams->bRedrawGameUI = 1; |
0 | 397 } |
398 else | |
399 { | |
400 ShowStatusBarString(pGlobalTXT_LocalizationStrings[201], 2u);// "Are you sure? Click again to start a New Game" | |
401 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); | |
402 dword_6BE138 = 124; | |
403 } | |
404 stru_506E40.Release(); | |
4 | 405 continue; |
0 | 406 case UIMSG_Game_OpenLoadGameDialog: |
1006 | 407 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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408 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 409 if ( pMessageQueue_50CBD0->uNumMessages ) |
410 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
411 pGUIWindow_CurrentMenu->Release(); | |
151 | 412 pCurrentScreen = SCREEN_LOADGAME; |
1033 | 413 LoadUI_Load(1); |
4 | 414 continue; |
0 | 415 case UIMSG_Quit: |
416 if ( dword_6BE138 == 132 || uMessageParam ) | |
417 { | |
1006 | 418 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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419 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 420 if ( pMessageQueue_50CBD0->uNumMessages ) |
421 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
422 pGUIWindow_CurrentMenu->Release(); | |
151 | 423 pCurrentScreen = SCREEN_GAME; |
978 | 424 viewparams->bRedrawGameUI = 1; |
0 | 425 if ( !uMessageParam ) |
426 pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 0, 0, -1, 0, 0, 0, 0); | |
978 | 427 uGameState = GAME_STATE_GAME_QUITTING_TO_MAIN_MENU; |
0 | 428 } |
429 else | |
430 { | |
369 | 431 ShowStatusBarString(pGlobalTXT_LocalizationStrings[82], 2);// "Are you sure? Click again to quit" |
0 | 432 pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); |
433 dword_6BE138 = 132; | |
434 } | |
4 | 435 stru_506E40.Release(); |
436 continue; | |
151 | 437 case UIMSG_80: |
987 | 438 __debugbreak(); |
1006 | 439 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
440 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 441 pGUIWindow_CurrentMenu->Release(); |
151 | 442 pCurrentScreen = SCREEN_OPTIONS; |
710 | 443 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); |
11 | 444 continue; |
2 | 445 case UIMSG_ArrowUp: |
446 --pSaveListPosition; | |
447 if ( pSaveListPosition < 0 ) | |
448 pSaveListPosition = 0; | |
962 | 449 GUIWindow::Create(215, 199, 17, 17, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); |
11 | 450 continue; |
2 | 451 case UIMSG_DownArrow: |
452 ++pSaveListPosition; | |
453 if ( pSaveListPosition >= uMessageParam ) | |
454 pSaveListPosition = uMessageParam - 1; | |
962 | 455 GUIWindow::Create(215, 323, 17, 17, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); |
11 | 456 continue; |
2 | 457 case UIMSG_Cancel: |
962 | 458 GUIWindow::Create(350, 302, 106, 42, WINDOW_CloseRestWindowBtn, (int)pBtnCancel, 0); |
11 | 459 continue; |
961 | 460 case UIMSG_SaveLoadBtn: |
461 GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); | |
11 | 462 continue; |
3 | 463 case UIMSG_SelectLoadSlot: |
1038 | 464 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
465 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
151 | 466 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) |
2 | 467 { |
468 v10 = pSaveListPosition + uMessageParam; | |
469 if ( dword_6BE138 == pSaveListPosition + uMessageParam ) | |
0 | 470 { |
961 | 471 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
437 | 472 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
0 | 473 } |
474 uLoadGameUI_SelectedSlot = v10; | |
475 dword_6BE138 = v10; | |
476 } | |
477 else | |
478 { | |
3 | 479 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
43 | 480 if ( strcmp((const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], pGlobalTXT_LocalizationStrings[72]) )// "Empty" |
481 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader[uLoadGameUI_SelectedSlot]); | |
0 | 482 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); |
483 } | |
4 | 484 continue; |
0 | 485 case UIMSG_LoadGame: |
486 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | |
487 { | |
488 LoadGame(uLoadGameUI_SelectedSlot); | |
1214
0d6c7ff3cddd
simplified stru193_math constructor and class definition
Grumpy7
parents:
1207
diff
changeset
|
489 uGameState = GAME_STATE_LOADING_GAME; |
0 | 490 } |
4 | 491 stru_506E40.Release(); |
492 continue; | |
0 | 493 case UIMSG_SaveGame: |
1038 | 494 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
495 { | |
496 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
837 | 497 strcpy((char *)&pSavegameHeader[uLoadGameUI_SelectedSlot], (const char *)pKeyActionMap->pPressedKeysBuffer); |
0 | 498 } |
499 DoSavegame(uLoadGameUI_SelectedSlot); | |
4 | 500 stru_506E40.Release(); |
501 continue; | |
151 | 502 case UIMSG_Game_OpenSaveGameDialog: |
0 | 503 pGUIWindow_CurrentMenu->Release(); |
151 | 504 pCurrentScreen = SCREEN_SAVEGAME; |
1033 | 505 SaveUI_Load(); |
4 | 506 continue; |
369 | 507 case UIMSG_Game_OpenOptionsDialog://Open |
0 | 508 if ( pMessageQueue_50CBD0->uNumMessages ) |
509 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
510 pGUIWindow_CurrentMenu->Release(); | |
978 | 511 viewparams->field_48 = 1; |
151 | 512 pCurrentScreen = SCREEN_OPTIONS; |
948 | 513 |
514 options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); | |
515 options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); | |
516 options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); | |
517 options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); | |
518 options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); | |
519 options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); | |
520 options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); | |
521 options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); | |
522 options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); | |
523 options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); | |
524 options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); | |
525 options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); | |
526 options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); | |
527 options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); | |
528 options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); | |
529 options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); | |
530 options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); | |
531 options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); | |
532 options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); | |
533 options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); | |
534 | |
0 | 535 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); |
832 | 536 pGUIWindow_CurrentMenu->CreateButton(22, 270, |
948 | 537 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, |
538 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, | |
1025 | 539 1, 0, UIMSG_SetTurnSpeed, 0x80, 0, "", 0); |
948 | 540 pGUIWindow_CurrentMenu->CreateButton(93, 270, |
541 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, | |
542 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, | |
1025 | 543 1, 0, UIMSG_SetTurnSpeed, 0x40u, 0, "", 0); |
948 | 544 pGUIWindow_CurrentMenu->CreateButton(164, 270, |
545 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, | |
546 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, | |
1025 | 547 1, 0, UIMSG_SetTurnSpeed, 0, 0, "", 0); |
948 | 548 |
549 pGUIWindow_CurrentMenu->CreateButton(20, 303, | |
550 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, | |
551 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, | |
1025 | 552 1, 0, UIMSG_ToggleWalkSound, 0, 0, "", 0); |
948 | 553 pGUIWindow_CurrentMenu->CreateButton(128, 303, |
554 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, | |
555 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, | |
1025 | 556 1, 0, UIMSG_ToggleShowDamage, 0, 0, "", 0); |
948 | 557 pGUIWindow_CurrentMenu->CreateButton(20, 325, |
558 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, | |
559 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, | |
1025 | 560 1, 0, UIMSG_ToggleAlwaysRun, 0, 0, "", 0); |
948 | 561 pGUIWindow_CurrentMenu->CreateButton(128, 325, |
562 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, | |
563 pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, | |
1025 | 564 1, 0, UIMSG_ToggleFlipOnExit, 0, 0, "", 0); |
565 | |
566 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
567 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, 1, 0, UIMSG_ChangeSoundVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
568 pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, 1, 0, UIMSG_ChangeSoundVolume, 0, 0, "", 0); | |
569 | |
570 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
571 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, 1, 0, UIMSG_ChangeMusicVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
572 pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, 1, 0, UIMSG_ChangeMusicVolume, 0, 0, "", 0); | |
573 | |
574 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 4, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); | |
575 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, 1, 0, UIMSG_ChangeVoiceVolume, 5, 0, "", pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); | |
576 pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, 1, 0, UIMSG_ChangeVoiceVolume, 0, 0, "", 0); | |
978 | 577 |
578 pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" | |
1025 | 579 pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, 1, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, "", 0); |
580 pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, 1, 0, UIMSG_OpenVideoOptions, 0, 86, "", 0); | |
948 | 581 continue; |
582 | |
369 | 583 case UIMSG_OpenKeyMappingOptions://Open |
0 | 584 if ( pMessageQueue_50CBD0->uNumMessages ) |
585 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
586 pGUIWindow_CurrentMenu->Release(); | |
587 viewparams->field_48 = 1; | |
151 | 588 pCurrentScreen = SCREEN_KEYBOARD_OPTIONS; |
369 | 589 uTextureID_Optkb[0] = pIcons_LOD->LoadTexture("optkb", TEXTURE_16BIT_PALETTE); |
590 uTextureID_Optkb[1] = pIcons_LOD->LoadTexture("optkb_h", TEXTURE_16BIT_PALETTE); | |
591 uTextureID_Optkb[2] = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); | |
592 uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); | |
593 uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); | |
0 | 594 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); |
832 | 595 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); |
596 pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); | |
597 pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); | |
598 pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); | |
599 pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); | |
600 pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); | |
601 pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0); | |
602 pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0); | |
603 pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0); | |
604 pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0); | |
605 pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0); | |
606 pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0); | |
607 pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0); | |
608 pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0); | |
609 pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0); | |
610 pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0); | |
611 pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0); | |
612 pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0); | |
613 pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0); | |
1031 | 614 uGameMenuUI_CurentlySelectedKeyIdx = -1; |
362 | 615 KeyboardPageNum = 1; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
616 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags)); |
369 | 617 //*(_WORD *)KeyButtonArray[28] = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
618 memcpy(pPrevVirtualCidesMapping.data(), pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); |
1025 | 619 //v1 = ""; |
978 | 620 //v0 = 1; |
11 | 621 continue; |
362 | 622 case UIMSG_ChangeKeyButton: |
1031 | 623 if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) |
362 | 624 { |
625 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
626 continue; | |
627 } | |
0 | 628 v14 = uMessageParam; |
978 | 629 if ( KeyboardPageNum != 1 ) |
0 | 630 v14 = uMessageParam + 14; |
1031 | 631 uGameMenuUI_CurentlySelectedKeyIdx = v14; |
978 | 632 pKeyActionMap->EnterText(0, 1, pGUIWindow_CurrentMenu); |
4 | 633 continue; |
0 | 634 case UIMSG_ResetKeyMapping: |
635 v197 = 1; | |
636 pKeyActionMap->SetDefaultMapping(); | |
637 uAction = 0; | |
638 do | |
639 { | |
640 v15 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
641 if ( v15 != pPrevVirtualCidesMapping[uAction] ) | |
642 { | |
643 if ( v197 ) | |
644 { | |
645 v16 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
978 | 646 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v16, 1); |
0 | 647 v197 = 0; |
648 } | |
649 else | |
650 { | |
651 v17 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
652 GUI_ReplaceHotkey(LOBYTE(pPrevVirtualCidesMapping[uAction]), v17, 0); | |
653 } | |
654 } | |
655 pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
656 v18 = uAction++; | |
4 | 657 v13 = uAction > 28; |
0 | 658 v12 = uAction - 28 < 0; |
1031 | 659 GameMenuUI_InvaligKeyBindingsFlags[v18] = 0; |
0 | 660 } |
661 while ( v12 ^ v13 ); | |
369 | 662 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); |
663 continue; | |
362 | 664 case UIMSG_SelectKeyPage1: |
978 | 665 KeyboardPageNum = 1; |
362 | 666 continue; |
667 case UIMSG_SelectKeyPage2: | |
668 KeyboardPageNum = 2; | |
4 | 669 continue; |
0 | 670 case UIMSG_OpenVideoOptions: |
671 if ( pMessageQueue_50CBD0->uNumMessages ) | |
672 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
673 pGUIWindow_CurrentMenu->Release(); | |
978 | 674 viewparams->field_48 = 1; |
151 | 675 pCurrentScreen = SCREEN_VIDEO_OPTIONS; |
0 | 676 uTextureID_507C10 = pIcons_LOD->LoadTexture("optvid", TEXTURE_16BIT_PALETTE); |
677 uTextureID_507C14 = pIcons_LOD->LoadTexture("opvdH-bs", TEXTURE_16BIT_PALETTE); | |
678 uTextureID_507C18 = pIcons_LOD->LoadTexture("opvdH-cl", TEXTURE_16BIT_PALETTE); | |
679 uTextureID_507C1C = pIcons_LOD->LoadTexture("opvdH-tn", TEXTURE_16BIT_PALETTE); | |
680 uTextureID_507C20 = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); | |
681 uTextureID_507C24 = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); | |
682 pTextureIDs_GammaPositions[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); | |
683 pTextureIDs_GammaPositions[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); | |
684 pTextureIDs_GammaPositions[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); | |
685 pTextureIDs_GammaPositions[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); | |
686 pTextureIDs_GammaPositions[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); | |
687 pTextureIDs_GammaPositions[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); | |
688 pTextureIDs_GammaPositions[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); | |
689 pTextureIDs_GammaPositions[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); | |
690 pTextureIDs_GammaPositions[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); | |
691 pTextureIDs_GammaPositions[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); | |
692 uTextureID_507C50 = pIcons_LOD->LoadTexture("opvdG-bs", TEXTURE_16BIT_PALETTE); | |
693 uTextureID_507C54 = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); | |
694 uTextureID_507C58 = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); | |
695 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0); | |
1025 | 696 pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); |
0 | 697 if ( pRenderer->pRenderD3D ) |
698 { | |
1025 | 699 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleBloodsplats, 0, 0, "", 0); |
700 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); | |
701 pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); | |
0 | 702 } |
703 if ( !pRenderer->bWindowMode ) | |
704 { | |
978 | 705 //v0 = 1; |
0 | 706 if ( GammaController::IsGammaSupported() ) |
707 { | |
1025 | 708 pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); |
709 pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); | |
710 pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); | |
0 | 711 } |
712 } | |
4 | 713 continue; |
151 | 714 case UIMSG_1A9: |
987 | 715 __debugbreak(); |
0 | 716 if ( uMessageParam == 4 ) |
717 { | |
151 | 718 //--uGammaPos; |
719 if ( (uGammaPos -- -1) < 0 ) | |
0 | 720 { |
721 uGammaPos = 0; | |
369 | 722 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
723 continue; | |
0 | 724 } |
725 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
726 pGame->pGammaController->Initialize(v19); | |
1268 | 727 GUIWindow::Create(21, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
369 | 728 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
729 continue; | |
0 | 730 } |
731 if ( uMessageParam == 5 ) | |
732 { | |
733 ++uGammaPos; | |
734 if ( (signed int)uGammaPos <= 9 ) | |
735 { | |
736 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
737 pGame->pGammaController->Initialize(v21); | |
1268 | 738 GUIWindow::Create(213, 161, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
369 | 739 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
740 continue; | |
0 | 741 } |
742 uGammaPos = 9; | |
743 } | |
744 else | |
745 { | |
746 uGammaPos = (pMouse->GetCursorPos(&a2)->x - 42) / 17; | |
747 v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; | |
748 pGame->pGammaController->Initialize(v22); | |
749 } | |
369 | 750 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
751 continue; | |
0 | 752 case UIMSG_ToggleBloodsplats: |
753 pGame->ToggleFlags2(0x20u); | |
4 | 754 continue; |
0 | 755 case UIMSG_ToggleColoredLights: |
756 pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0; | |
4 | 757 continue; |
0 | 758 case UIMSG_ToggleTint: |
759 pRenderer->bTinting = pRenderer->bTinting == 0; | |
4 | 760 continue; |
0 | 761 case UIMSG_ChangeMusicVolume: |
762 if ( uMessageParam == 4 ) | |
763 { | |
764 --uMusicVolimeMultiplier; | |
765 if ( (char)uMusicVolimeMultiplier < 1 ) | |
766 uMusicVolimeMultiplier = 0; | |
1268 | 767 GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
4 | 768 if ( uMusicVolimeMultiplier ) |
328 | 769 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
770 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | |
4 | 771 continue; |
0 | 772 } |
773 if ( uMessageParam == 5 ) | |
774 { | |
775 ++uMusicVolimeMultiplier; | |
776 if ( (char)uMusicVolimeMultiplier > 9 ) | |
777 uMusicVolimeMultiplier = 9; | |
1268 | 778 GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
4 | 779 if ( uMusicVolimeMultiplier ) |
328 | 780 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
781 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | |
4 | 782 continue; |
0 | 783 } |
784 uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; | |
785 if ( (char)uMusicVolimeMultiplier > 9 ) | |
786 uMusicVolimeMultiplier = 9; | |
787 if ( uMusicVolimeMultiplier ) | |
328 | 788 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); |
789 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
4 | 790 continue; |
0 | 791 case UIMSG_ChangeSoundVolume: |
369 | 792 if ( uMessageParam == 4 )//reduce sound level button left |
0 | 793 { |
794 --uSoundVolumeMultiplier; | |
795 if ( (char)uSoundVolumeMultiplier < 1 ) | |
796 uSoundVolumeMultiplier = 0; | |
1268 | 797 GUIWindow::Create(243, 162, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
328 | 798 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
799 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); | |
800 continue; | |
801 } | |
369 | 802 if ( uMessageParam == 5 )//Increase sound level button right |
0 | 803 { |
804 ++uSoundVolumeMultiplier; | |
805 if ( (char)uSoundVolumeMultiplier > 8 ) | |
806 uSoundVolumeMultiplier = 9; | |
978 | 807 //v168 = 1; |
0 | 808 v24 = 435; |
961 | 809 //v154 = (int)pBtn_SliderRight; |
1268 | 810 GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
328 | 811 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
369 | 812 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
813 continue; | |
0 | 814 } |
815 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; | |
816 if ( (char)uSoundVolumeMultiplier > 8 ) | |
817 uSoundVolumeMultiplier = 9; | |
328 | 818 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
369 | 819 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
820 continue; | |
0 | 821 case UIMSG_ToggleFlipOnExit: |
822 bFlipOnExit = bFlipOnExit == 0; | |
4 | 823 continue; |
0 | 824 case UIMSG_ToggleAlwaysRun: |
825 bAlwaysRun = bAlwaysRun == 0; | |
4 | 826 continue; |
0 | 827 case UIMSG_ToggleWalkSound: |
828 bWalkSound = bWalkSound == 0; | |
4 | 829 continue; |
0 | 830 case UIMSG_ToggleShowDamage: |
831 bShowDamage = bShowDamage == 0; | |
4 | 832 continue; |
0 | 833 case UIMSG_ChangeVoiceVolume: |
834 if ( uMessageParam == 4 ) | |
835 { | |
836 --uVoicesVolumeMultiplier; | |
837 if ( (char)uVoicesVolumeMultiplier < 1 ) | |
838 uVoicesVolumeMultiplier = 0; | |
1268 | 839 GUIWindow::Create(243, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); |
4 | 840 if ( !uVoicesVolumeMultiplier ) |
841 continue; | |
369 | 842 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
843 continue; | |
0 | 844 } |
845 if ( uMessageParam == 5 ) | |
846 { | |
847 ++uVoicesVolumeMultiplier; | |
848 if ( (char)uVoicesVolumeMultiplier > 8 ) | |
849 uVoicesVolumeMultiplier = 9; | |
1268 | 850 GUIWindow::Create(435, 270, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); |
4 | 851 if ( !uVoicesVolumeMultiplier ) |
852 continue; | |
369 | 853 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
854 continue; | |
0 | 855 } |
856 uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; | |
857 if ( (char)uVoicesVolumeMultiplier > 8 ) | |
858 uVoicesVolumeMultiplier = 9; | |
859 if ( !uVoicesVolumeMultiplier ) | |
4 | 860 continue; |
369 | 861 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
862 continue; | |
0 | 863 case UIMSG_SetTurnSpeed: |
864 if ( uMessageParam ) | |
865 pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; | |
866 uTurnSpeed = uMessageParam; | |
4 | 867 continue; |
0 | 868 case UIMSG_SetGraphicsMode: |
869 if ( !bUseLoResSprites ) | |
870 { | |
871 byte_6BE388_graphicsmode = uMessageParam; | |
872 MM7Initialization(); | |
4 | 873 continue; |
0 | 874 } |
875 if ( uMessageParam ) | |
876 { | |
877 if ( uMessageParam == 1 ) | |
878 { | |
879 byte_6BE388_graphicsmode = 0; | |
880 } | |
881 else | |
882 { | |
883 if ( uMessageParam != 2 ) | |
4 | 884 continue; |
0 | 885 byte_6BE388_graphicsmode = 1; |
886 } | |
4 | 887 MM7Initialization(); |
888 continue; | |
0 | 889 } |
1458 | 890 ModalWindow(pNPCTopics[453].pText, UIMSG_0); |
4 | 891 continue; |
369 | 892 case UIMSG_GameMenu_ReturnToGame: |
0 | 893 pGUIWindow_CurrentMenu->Release(); |
894 pEventTimer->Resume(); | |
369 | 895 pCurrentScreen = SCREEN_GAME; |
978 | 896 viewparams->bRedrawGameUI = 1; |
369 | 897 stru_506E40.Release(); |
898 continue; | |
0 | 899 case UIMSG_OpenQuestBook: |
900 if ( pMessageQueue_50CBD0->uNumMessages ) | |
901 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
902 if ( pCurrentScreen ) | |
903 pGUIWindow_CurrentMenu->Release(); | |
904 pEventTimer->Pause(); | |
905 pAudioPlayer->StopChannels(-1, -1); | |
906 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); | |
960 | 907 pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Quests, 0); |
0 | 908 bFlashQuestBook = 0; |
4 | 909 continue; |
0 | 910 case UIMSG_OpenAutonotes: |
911 if ( pMessageQueue_50CBD0->uNumMessages ) | |
912 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
913 if ( pCurrentScreen ) | |
914 pGUIWindow_CurrentMenu->Release(); | |
915 pEventTimer->Pause(); | |
916 pAudioPlayer->StopChannels(-1, -1); | |
917 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); | |
960 | 918 pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_BooksWindow, (int)pBtn_Autonotes, 0); |
0 | 919 bFlashAutonotesBook = 0; |
4 | 920 continue; |
0 | 921 case UIMSG_OpenMapBook: |
922 if ( pMessageQueue_50CBD0->uNumMessages ) | |
923 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
924 if ( pCurrentScreen ) | |
925 pGUIWindow_CurrentMenu->Release(); | |
926 pEventTimer->Pause(); | |
693 | 927 viewparams->sViewCenterX = pParty->vPosition.x; |
928 viewparams->sViewCenterY = pParty->vPosition.y; | |
0 | 929 pAudioPlayer->StopChannels(-1, -1); |
960 | 930 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); |
931 pBooksWindow = GUIWindow::Create(546, 353, 0, 0, WINDOW_BooksWindow, (int)pBtn_Maps, 0); | |
4 | 932 continue; |
0 | 933 case UIMSG_OpenCalendar: |
934 if ( pMessageQueue_50CBD0->uNumMessages ) | |
935 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
936 if ( pCurrentScreen ) | |
937 pGUIWindow_CurrentMenu->Release(); | |
938 pEventTimer->Pause(); | |
939 pAudioPlayer->StopChannels(-1, -1); | |
369 | 940 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); |
960 | 941 pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_BooksWindow, (int)pBtn_Calendar, 0); |
4 | 942 continue; |
0 | 943 case UIMSG_OpenHistoryBook: |
944 if ( pMessageQueue_50CBD0->uNumMessages ) | |
945 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
946 if ( pCurrentScreen ) | |
947 pGUIWindow_CurrentMenu->Release(); | |
948 pEventTimer->Pause(); | |
949 pAudioPlayer->StopChannels(-1, -1); | |
950 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); | |
960 | 951 pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_BooksWindow, (int)pBtn_History, 0); |
0 | 952 bFlashHistoryBook = 0; |
4 | 953 continue; |
369 | 954 case UIMSG_Escape:// íàæàòèå Escape and return to game |
0 | 955 back_to_game(); |
956 if ( pMessageQueue_50CBD0->uNumMessages ) | |
957 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
990 | 958 switch ( pCurrentScreen ) |
959 { | |
960 case SCREEN_E: | |
961 __debugbreak(); | |
962 case SCREEN_NPC_DIALOGUE: | |
963 case SCREEN_CHEST: | |
964 case SCREEN_CHEST_INVENTORY: | |
965 case SCREEN_CHANGE_LOCATION: | |
966 case SCREEN_INPUT_BLV: | |
967 case SCREEN_QUICK_REFERENCE: | |
0 | 968 if ( dword_50CDC8 ) |
990 | 969 break; |
11 | 970 CloseWindowBackground(); |
978 | 971 uMessageParam = 1; |
990 | 972 break; |
973 case SCREEN_HOUSE: | |
974 if ( !dword_50CDC8 && !dword_5C35C8 ) | |
975 { | |
976 CloseWindowBackground(); | |
977 dword_5C35C8 = 0; | |
978 uMessageParam = 1; | |
979 break; | |
980 } | |
981 break; | |
982 } | |
1458 | 983 if ( !pModalWindow ) |
0 | 984 { |
985 pRenderer->ClearZBuffer(0, 479); | |
978 | 986 viewparams->bRedrawGameUI = 1; |
987 viewparams->field_48 = 1; | |
0 | 988 if ( pCurrentScreen ) |
989 { | |
151 | 990 if ( pCurrentScreen > SCREEN_67 ) |
0 | 991 { |
151 | 992 if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) |
990 | 993 { |
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994 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
990 | 995 if ( pGUIWindow_Settings ) |
996 { | |
997 if ( pCurrentScreen == SCREEN_CHARACTERS ) | |
998 { | |
999 pMouse->SetCursorBitmap("MICON2"); | |
1000 } | |
1001 else | |
1002 { | |
1003 pGUIWindow_Settings->Release(); | |
1004 pGUIWindow_Settings = 0; | |
1005 pMouse->SetCursorBitmap("MICON1"); | |
1006 GameUI_Footer_TimeLeft = 0; | |
1007 unk_50C9A0 = 0; | |
1008 back_to_game(); | |
1009 } | |
1010 } | |
1011 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
1012 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1013 pGUIWindow_CurrentMenu->Release(); | |
1014 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1015 window_SpeakInHouse = 0; | |
1016 pGUIWindow_CurrentMenu = 0; | |
1017 pEventTimer->Resume(); | |
1018 pCurrentScreen = SCREEN_GAME; | |
1019 viewparams->bRedrawGameUI = 1; | |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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changeset
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1020 pIcons_LOD->RemoveTexturesFromTextureList(); |
990 | 1021 continue; |
1022 } | |
0 | 1023 } |
1024 else | |
1025 { | |
151 | 1026 if ( pCurrentScreen < SCREEN_64 ) |
0 | 1027 { |
1028 switch ( pCurrentScreen ) | |
1029 { | |
151 | 1030 case SCREEN_CASTING: |
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changeset
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1031 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1032 if ( some_active_character ) |
1033 { | |
1034 uActiveCharacter = some_active_character; | |
1035 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1036 some_active_character = 0; | |
1037 if ( pParty->bTurnBasedModeOn ) | |
1448 | 1038 pTurnEngine->ApplyPlayerAction(); |
0 | 1039 dword_50C9D0 = 0; |
1040 dword_50C9D4 = 0; | |
1041 dword_50C9D8 = 0; | |
1042 } | |
1043 if ( ptr_50C9A4 && ptr_50C9A4->uItemID ) | |
1044 { | |
1045 LOBYTE(ptr_50C9A4->uAttributes) &= 0xFu; | |
984 | 1046 _50C9A8_item_enchantment_timer = 0; |
0 | 1047 ptr_50C9A4 = 0; |
1048 } | |
4 | 1049 if ( pGUIWindow_Settings ) |
1050 { | |
151 | 1051 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1052 { |
1053 pMouse->SetCursorBitmap("MICON2"); | |
1054 } | |
1055 else | |
1056 { | |
1057 pGUIWindow_Settings->Release(); | |
1058 pGUIWindow_Settings = 0; | |
1059 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1060 GameUI_Footer_TimeLeft = 0; |
4 | 1061 unk_50C9A0 = 0; |
1062 back_to_game(); | |
1063 } | |
1064 } | |
978 | 1065 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1066 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1067 pGUIWindow_CurrentMenu->Release(); | |
336 | 1068 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1069 window_SpeakInHouse = 0; | |
4 | 1070 pGUIWindow_CurrentMenu = 0; |
1071 pEventTimer->Resume(); | |
151 | 1072 pCurrentScreen = SCREEN_GAME; |
978 | 1073 viewparams->bRedrawGameUI = 1; |
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changeset
|
1074 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1075 continue; |
151 | 1076 case SCREEN_BOOKS: |
0 | 1077 pBooksWindow->Release(); |
1078 //crt_deconstruct_ptr_6A0118(); | |
1079 pBooksWindow = 0; | |
1080 pEventTimer->Resume(); | |
4 | 1081 if ( pGUIWindow_Settings ) |
1082 { | |
151 | 1083 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1084 { |
1085 pMouse->SetCursorBitmap("MICON2"); | |
1086 } | |
1087 else | |
1088 { | |
1089 pGUIWindow_Settings->Release(); | |
1090 pGUIWindow_Settings = 0; | |
1091 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1092 GameUI_Footer_TimeLeft = 0; |
4 | 1093 unk_50C9A0 = 0; |
1094 back_to_game(); | |
1095 } | |
1096 } | |
978 | 1097 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1098 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1099 pGUIWindow_CurrentMenu->Release(); | |
336 | 1100 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1101 window_SpeakInHouse = 0; | |
4 | 1102 pGUIWindow_CurrentMenu = 0; |
1103 pEventTimer->Resume(); | |
151 | 1104 pCurrentScreen = SCREEN_GAME; |
978 | 1105 viewparams->bRedrawGameUI = 1; |
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1106 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1107 continue; |
151 | 1108 case SCREEN_SAVEGAME: |
1109 case SCREEN_LOADGAME: | |
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changeset
|
1110 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1111 //crt_deconstruct_ptr_6A0118(); |
4 | 1112 stru_506E40.Release(); |
1113 break; | |
987 | 1114 case SCREEN_CHEST_INVENTORY: |
151 | 1115 pCurrentScreen = SCREEN_CHEST; |
4 | 1116 continue; |
151 | 1117 case SCREEN_CHEST: |
0 | 1118 pWindow2 = pChestWindow; |
1119 pWindow2->Release(); | |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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changeset
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1120 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
151 | 1121 pCurrentScreen = SCREEN_GAME; |
978 | 1122 viewparams->bRedrawGameUI = 1; |
0 | 1123 pEventTimer->Resume(); |
4 | 1124 continue; |
151 | 1125 case SCREEN_19: |
987 | 1126 __debugbreak(); |
4 | 1127 pWindow2 = ptr_507BC8; |
1128 pWindow2->Release(); | |
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changeset
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1129 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
151 | 1130 pCurrentScreen = SCREEN_GAME; |
978 | 1131 viewparams->bRedrawGameUI = 1; |
4 | 1132 pEventTimer->Resume(); |
1133 continue; | |
369 | 1134 case SCREEN_OPTIONS://Close |
948 | 1135 options_menu_skin.Relaease(); |
1006 | 1136 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1137 WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); |
1138 WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); | |
1139 WriteWindowsRegistryInt("CharVoices", (char)uVoicesVolumeMultiplier); | |
1140 WriteWindowsRegistryInt("WalkSound", bWalkSound); | |
1141 WriteWindowsRegistryInt("ShowDamage", bShowDamage); | |
1142 WriteWindowsRegistryInt("graphicsmode", (unsigned __int8)byte_6BE388_graphicsmode); | |
1143 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); | |
1144 WriteWindowsRegistryInt("FlipOnExit", bFlipOnExit); | |
1145 if ( !uTurnSpeed ) | |
1146 { | |
978 | 1147 WriteWindowsRegistryInt("TurnDelta", 3); |
4 | 1148 stru_506E40.Release(); |
1149 break; | |
0 | 1150 } |
1151 if ( uTurnSpeed == 64 ) | |
1152 { | |
978 | 1153 WriteWindowsRegistryInt("TurnDelta", 2); |
4 | 1154 stru_506E40.Release(); |
1155 break; | |
0 | 1156 } |
1157 if ( uTurnSpeed != 128 ) | |
4 | 1158 { |
1159 stru_506E40.Release(); | |
1160 break; | |
1161 } | |
978 | 1162 WriteWindowsRegistryInt("TurnDelta", 1); |
0 | 1163 stru_506E40.Release(); |
1164 break; | |
151 | 1165 case SCREEN_MENU: |
1006 | 1166 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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changeset
|
1167 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1006 | 1168 pIcons_LOD->SyncLoadedFilesCount(); |
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RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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changeset
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1169 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
4 | 1170 stru_506E40.Release(); |
1171 break; | |
151 | 1172 case SCREEN_VIDEO_OPTIONS: |
0 | 1173 if ( pRenderer->pRenderD3D ) |
1174 { | |
1175 WriteWindowsRegistryInt("Colored Lights", pRenderer->bUseColoredLights); | |
1176 WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); | |
1177 WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); | |
1178 } | |
1179 if ( pRenderer->bWindowMode ) | |
4 | 1180 { |
1181 stru_506E40.Release(); | |
1182 break; | |
1183 } | |
978 | 1184 //v30 = uGammaPos; |
1185 //v31 = "GammaPos"; | |
1186 WriteWindowsRegistryInt("GammaPos", uGammaPos); | |
4 | 1187 stru_506E40.Release(); |
1188 break; | |
1031 | 1189 |
369 | 1190 case SCREEN_KEYBOARD_OPTIONS://Return to game |
0 | 1191 v197 = 1; |
1192 v32 = 0; | |
1031 | 1193 while ( !GameMenuUI_InvaligKeyBindingsFlags[v32]) |
0 | 1194 { |
1195 ++v32; | |
1196 if ( v32 >= 28 ) | |
1197 { | |
362 | 1198 thisb = (signed int)&uTextureID_Optkb; |
1031 | 1199 assert(false && "Invalid condition values"); |
0 | 1200 do |
1201 { | |
1202 if ( *(int *)thisb ) | |
1203 pIcons_LOD->pTextures[*(int *)thisb].Release(); | |
1204 thisb += 4; | |
1205 } | |
1031 | 1206 while ( thisb < (signed int)0x00507C08 ); |
1207 | |
362 | 1208 memset(&uTextureID_Optkb, 0, 0x14u); |
1006 | 1209 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1210 uAction = 0; |
1211 do | |
1212 { | |
1213 v33 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
1214 if ( v33 != pPrevVirtualCidesMapping[uAction] ) | |
1215 { | |
1216 if ( v197 ) | |
1217 { | |
1218 v34 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
978 | 1219 GUI_ReplaceHotkey(v34, LOBYTE(pPrevVirtualCidesMapping[uAction]), 1); |
0 | 1220 v197 = 0; |
1221 } | |
1222 else | |
1223 { | |
1224 v35 = pKeyActionMap->GetActionVKey((enum InputAction)uAction); | |
1225 GUI_ReplaceHotkey(v35, LOBYTE(pPrevVirtualCidesMapping[uAction]), 0); | |
1226 } | |
1227 } | |
978 | 1228 if ( uAction && uAction != 2 && uAction != 3 && uAction != 1 && uAction != 25 && uAction != 26 ) |
1229 pKeyToggleType = (KeyToggleType)1; | |
0 | 1230 else |
1231 pKeyToggleType = (KeyToggleType)0; | |
1232 pKeyActionMap->SetKeyMapping(uAction, pPrevVirtualCidesMapping[uAction], pKeyToggleType); | |
1233 ++uAction; | |
1234 } | |
1235 while ( uAction < 28 ); | |
1236 pKeyActionMap->StoreMappings(); | |
4 | 1237 stru_506E40.Release(); |
1238 break; | |
0 | 1239 } |
1240 } | |
369 | 1241 break; |
916 | 1242 case SCREEN_REST://close rest screen |
0 | 1243 if ( dword_506F14 ) |
1244 { | |
1396 | 1245 Rest(_506F18_num_minutes_to_sleep); |
1520 | 1246 pParty->pPlayers[3].SetAsleep(false); |
1247 pParty->pPlayers[2].SetAsleep(false); | |
1248 pParty->pPlayers[1].SetAsleep(false); | |
1249 pParty->pPlayers[0].SetAsleep(false); | |
0 | 1250 } |
1251 pTexture_RestUI_CurrentSkyFrame->Release(); | |
1252 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
1253 pTexture_RestUI_CurrentHourglassFrame = 0; | |
1254 pTexture_RestUI_CurrentSkyFrame = 0; | |
1006 | 1255 pIcons_LOD->SyncLoadedFilesCount(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1256 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1520 | 1257 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1258 { | |
1259 pOutdoor->UpdateSunlightVectors(); | |
1260 pOutdoor->UpdateFog(); | |
1261 } | |
1396 | 1262 _506F18_num_minutes_to_sleep = 0; |
0 | 1263 dword_506F14 = 0; |
978 | 1264 dword_507B94 = 1; |
4 | 1265 if ( pGUIWindow_Settings ) |
1266 { | |
151 | 1267 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1268 { |
1269 pMouse->SetCursorBitmap("MICON2"); | |
1270 } | |
1271 else | |
1272 { | |
1273 pGUIWindow_Settings->Release(); | |
1274 pGUIWindow_Settings = 0; | |
1275 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1276 GameUI_Footer_TimeLeft = 0; |
4 | 1277 unk_50C9A0 = 0; |
1278 back_to_game(); | |
1279 } | |
1520 | 1280 } |
1281 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
4 | 1282 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1520 | 1283 pGUIWindow_CurrentMenu->Release(); |
1284 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1285 window_SpeakInHouse = 0; | |
1286 pGUIWindow_CurrentMenu = 0; | |
1287 pEventTimer->Resume(); | |
1288 pCurrentScreen = SCREEN_GAME; | |
1289 viewparams->bRedrawGameUI = 1; | |
1290 pIcons_LOD->RemoveTexturesFromTextureList(); | |
1291 continue; | |
151 | 1292 case SCREEN_E: |
987 | 1293 __debugbreak(); |
0 | 1294 pGUIWindow_CurrentMenu->Release(); |
151 | 1295 pCurrentScreen = SCREEN_HOUSE; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1296 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
4 | 1297 continue; |
151 | 1298 case SCREEN_HOUSE: |
0 | 1299 if ( uDialogueType ) |
1300 uDialogueType = 0; | |
978 | 1301 if ( uGameState == GAME_STATE_2 ) |
0 | 1302 { |
1303 while ( sub_4BD8B5() ) | |
1304 ; | |
1305 } | |
1306 else | |
1307 { | |
1308 if ( sub_4BD8B5() ) | |
4 | 1309 continue; |
0 | 1310 } |
1407 | 1311 GetHouseGoodbyeSpeech(); |
978 | 1312 pAudioPlayer->PlaySound(SOUND_7, 814, 0, -1, 0, 0, 0, 0); |
0 | 1313 pVideoPlayer->Unload(); |
336 | 1314 pGUIWindow_CurrentMenu = window_SpeakInHouse; |
4 | 1315 if ( pGUIWindow_Settings ) |
1316 { | |
151 | 1317 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1318 { |
1319 pMouse->SetCursorBitmap("MICON2"); | |
1320 } | |
1321 else | |
1322 { | |
1323 pGUIWindow_Settings->Release(); | |
1324 pGUIWindow_Settings = 0; | |
1325 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1326 GameUI_Footer_TimeLeft = 0; |
4 | 1327 unk_50C9A0 = 0; |
1328 back_to_game(); | |
1329 } | |
1330 } | |
978 | 1331 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1332 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1333 pGUIWindow_CurrentMenu->Release(); | |
336 | 1334 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1335 window_SpeakInHouse = 0; | |
4 | 1336 pGUIWindow_CurrentMenu = 0; |
1337 pEventTimer->Resume(); | |
151 | 1338 pCurrentScreen = SCREEN_GAME; |
1035 | 1339 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1340 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1341 continue; |
987 | 1342 case SCREEN_INPUT_BLV://click escape |
0 | 1343 if ( uCurrentHouse_Animation == 153 ) |
735 | 1344 PlayHouseSound(0x99u, HouseSound_Greeting_2); |
0 | 1345 pVideoPlayer->Unload(); |
4 | 1346 if ( dword_5B65CC ) |
1347 { | |
1348 pParty->field_709 = 0; | |
1349 LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; | |
1035 | 1350 pParty->CountHirelings(); |
1351 viewparams->bRedrawGameUI = true; | |
4 | 1352 dword_5B65CC = 0; |
1353 } | |
987 | 1354 DialogueEnding(); |
1355 pCurrentScreen = SCREEN_GAME; | |
1035 | 1356 viewparams->bRedrawGameUI = true; |
987 | 1357 continue; |
1358 case SCREEN_NPC_DIALOGUE://click escape | |
0 | 1359 if ( dword_5B65CC ) |
1360 { | |
1361 pParty->field_709 = 0; | |
1362 LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; | |
1035 | 1363 pParty->CountHirelings(); |
1364 viewparams->bRedrawGameUI = true; | |
0 | 1365 dword_5B65CC = 0; |
1366 } | |
987 | 1367 //goto LABEL_317; |
1368 DialogueEnding(); | |
1369 pCurrentScreen = SCREEN_GAME; | |
1035 | 1370 viewparams->bRedrawGameUI = true; |
987 | 1371 continue; |
1372 case SCREEN_BRANCHLESS_NPC_DIALOG://click escape | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
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1202
diff
changeset
|
1373 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
0 | 1374 sub_4452BB(); |
987 | 1375 DialogueEnding(); |
1376 pCurrentScreen = SCREEN_GAME; | |
1035 | 1377 viewparams->bRedrawGameUI = true; |
987 | 1378 continue; |
1379 case SCREEN_CHANGE_LOCATION://click escape | |
0 | 1380 if ( pParty->vPosition.x < -22528 ) |
1381 pParty->vPosition.x = -22528; | |
1382 if ( pParty->vPosition.x > 22528 ) | |
1383 pParty->vPosition.x = 22528; | |
1384 if ( pParty->vPosition.y < -22528 ) | |
1385 pParty->vPosition.y = -22528; | |
1386 if ( pParty->vPosition.y > 22528 ) | |
1387 pParty->vPosition.y = 22528; | |
987 | 1388 DialogueEnding(); |
1389 pCurrentScreen = SCREEN_GAME; | |
1035 | 1390 viewparams->bRedrawGameUI = true; |
987 | 1391 continue; |
151 | 1392 case SCREEN_VIDEO: |
0 | 1393 pVideoPlayer->Unload(); |
4 | 1394 continue; |
151 | 1395 case SCREEN_CHARACTERS: |
992 | 1396 CharacterUI_ReleaseButtons(); |
1458 | 1397 ReleaseAwardsScrollBar(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1398 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
990 | 1399 if ( pGUIWindow_Settings ) |
1400 { | |
1401 if ( pCurrentScreen == SCREEN_CHARACTERS ) | |
1402 { | |
1403 pMouse->SetCursorBitmap("MICON2"); | |
1404 } | |
1405 else | |
1406 { | |
1407 pGUIWindow_Settings->Release(); | |
1408 pGUIWindow_Settings = 0; | |
1409 pMouse->SetCursorBitmap("MICON1"); | |
1410 GameUI_Footer_TimeLeft = 0; | |
1411 unk_50C9A0 = 0; | |
1412 back_to_game(); | |
1413 } | |
1414 } | |
1415 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) | |
1416 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
1417 pGUIWindow_CurrentMenu->Release(); | |
1418 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) | |
1419 window_SpeakInHouse = 0; | |
1420 pGUIWindow_CurrentMenu = 0; | |
1421 pEventTimer->Resume(); | |
1422 pCurrentScreen = SCREEN_GAME; | |
1035 | 1423 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1424 pIcons_LOD->RemoveTexturesFromTextureList(); |
990 | 1425 continue; |
0 | 1426 default: |
4 | 1427 if ( pGUIWindow_Settings ) |
1428 { | |
151 | 1429 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1430 { |
1431 pMouse->SetCursorBitmap("MICON2"); | |
1432 } | |
1433 else | |
1434 { | |
1435 pGUIWindow_Settings->Release(); | |
1436 pGUIWindow_Settings = 0; | |
1437 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1438 GameUI_Footer_TimeLeft = 0; |
4 | 1439 unk_50C9A0 = 0; |
1440 back_to_game(); | |
1441 } | |
1442 } | |
978 | 1443 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1444 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1445 pGUIWindow_CurrentMenu->Release(); | |
336 | 1446 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1447 window_SpeakInHouse = 0; | |
4 | 1448 pGUIWindow_CurrentMenu = 0; |
1449 pEventTimer->Resume(); | |
151 | 1450 pCurrentScreen = SCREEN_GAME; |
978 | 1451 viewparams->bRedrawGameUI = 1; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1452 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1453 continue; |
0 | 1454 } |
4 | 1455 if ( pGUIWindow_Settings ) |
1456 { | |
151 | 1457 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
4 | 1458 { |
1459 pMouse->SetCursorBitmap("MICON2"); | |
1460 } | |
1461 else | |
1462 { | |
1463 pGUIWindow_Settings->Release(); | |
1464 pGUIWindow_Settings = 0; | |
1465 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1466 GameUI_Footer_TimeLeft = 0; |
4 | 1467 unk_50C9A0 = 0; |
1468 back_to_game(); | |
1469 } | |
1470 } | |
978 | 1471 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
4 | 1472 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1473 pGUIWindow_CurrentMenu->Release(); | |
336 | 1474 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1475 window_SpeakInHouse = 0; | |
4 | 1476 pGUIWindow_CurrentMenu = 0; |
1477 pEventTimer->Resume(); | |
151 | 1478 pCurrentScreen = SCREEN_GAME; |
1035 | 1479 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1480 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1481 continue; |
0 | 1482 } |
991 | 1483 CharacterUI_ReleaseButtons(); |
1458 | 1484 ReleaseAwardsScrollBar(); |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1485 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 1486 } |
1487 if ( pGUIWindow_Settings ) | |
1488 { | |
151 | 1489 if ( pCurrentScreen == SCREEN_CHARACTERS ) |
0 | 1490 { |
1491 pMouse->SetCursorBitmap("MICON2"); | |
1492 } | |
1493 else | |
1494 { | |
1495 pGUIWindow_Settings->Release(); | |
1496 pGUIWindow_Settings = 0; | |
1497 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1498 GameUI_Footer_TimeLeft = 0; |
0 | 1499 unk_50C9A0 = 0; |
1500 back_to_game(); | |
1501 } | |
1502 } | |
978 | 1503 if ( (signed int)uActiveCharacter < 1 || (signed int)uActiveCharacter > 4 ) |
0 | 1504 uActiveCharacter = pParty->GetNextActiveCharacter(); |
1505 pGUIWindow_CurrentMenu->Release(); | |
336 | 1506 if ( pGUIWindow_CurrentMenu == window_SpeakInHouse ) |
1507 window_SpeakInHouse = 0; | |
0 | 1508 pGUIWindow_CurrentMenu = 0; |
1509 pEventTimer->Resume(); | |
151 | 1510 pCurrentScreen = SCREEN_GAME; |
1035 | 1511 viewparams->bRedrawGameUI = true; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
1512 pIcons_LOD->RemoveTexturesFromTextureList(); |
4 | 1513 continue; |
0 | 1514 } |
1515 if ( !pGUIWindow_Settings )//Draw Menu | |
1516 { | |
1517 dword_6BE138 = -1; | |
1268 | 1518 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_GameSettings, (char *)1); |
0 | 1519 pEventTimer->Pause(); |
1520 pAudioPlayer->StopChannels(-1, -1); | |
1035 | 1521 pCurrentScreen = SCREEN_MENU; |
1522 | |
0 | 1523 ++pIcons_LOD->uTexturePacksCount; |
1524 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
1525 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
1035 | 1526 |
961 | 1527 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0); |
362 | 1528 uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); |
1529 uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); | |
1530 uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); | |
1531 uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); | |
1532 uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); | |
1533 uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); | |
1534 uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); | |
978 | 1535 pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, |
0 | 1536 pGlobalTXT_LocalizationStrings[614],// "New Game" |
710 | 1537 pIcons_LOD->GetTexture(uTextureID_New1), 0); |
978 | 1538 pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, |
0 | 1539 pGlobalTXT_LocalizationStrings[615],// "Save Game" |
710 | 1540 pIcons_LOD->GetTexture(uTextureID_Save1), 0); |
978 | 1541 pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, |
0 | 1542 pGlobalTXT_LocalizationStrings[616],// "Load Game" |
710 | 1543 pIcons_LOD->GetTexture(uTextureID_Load1), 0); |
978 | 1544 pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, |
0 | 1545 pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" |
710 | 1546 pIcons_LOD->GetTexture(uTextureID_Controls1), 0); |
978 | 1547 pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, |
0 | 1548 pGlobalTXT_LocalizationStrings[618],// "Quit" |
710 | 1549 pIcons_LOD->GetTexture(uTextureID_Quit1), 0); |
978 | 1550 pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, |
0 | 1551 pGlobalTXT_LocalizationStrings[619],// "Return to Game" |
710 | 1552 pIcons_LOD->GetTexture(uTextureID_Resume1), 0); |
978 | 1553 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); |
1554 viewparams->field_48 = 1; | |
0 | 1555 stru_506E40.Release(); |
1556 uNumSeconds = (unsigned int)MakeScreenshot(155, 117); | |
1557 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); | |
1558 free((void *)uNumSeconds); | |
1559 stru_506E40._40E55E("gamma.pcx", 0); | |
4 | 1560 continue; |
0 | 1561 } |
1000 | 1562 pGUIWindow_Settings->Release(); |
11 | 1563 pGUIWindow_Settings = 0; |
1564 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1565 GameUI_Footer_TimeLeft = 0; |
11 | 1566 unk_50C9A0 = 0; |
1567 back_to_game(); | |
1568 continue; | |
0 | 1569 } |
1458 | 1570 ModalWindow_Release(); |
0 | 1571 continue; |
111 | 1572 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel |
0 | 1573 if ( uMessageParam ) |
1574 { | |
962 | 1575 GUIWindow::Create(626, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCRight, 0); |
0 | 1576 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; |
1577 if ( (unsigned __int8)pParty->field_709 < v37 ) | |
1578 { | |
111 | 1579 ++pParty->field_709;//??? maybe number of the first cell??? |
0 | 1580 if ( (unsigned __int8)pParty->field_709 >= v37 ) |
1581 pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; | |
1582 } | |
1583 } | |
1584 else | |
1585 { | |
962 | 1586 GUIWindow::Create(469, 179, 0, 0, WINDOW_PressedButton2, (int)pBtn_NPCLeft, 0); |
0 | 1587 if ( pParty->field_709 ) |
1588 { | |
1589 --pParty->field_709; | |
1590 if ( pParty->field_709 < 1 ) | |
1591 pParty->field_709 = 0; | |
1592 } | |
1593 } | |
994 | 1594 GameUI_DrawHiredNPCs(); |
4 | 1595 continue; |
434 | 1596 case UIMSG_TransitionUI_Confirm: |
0 | 1597 if ( pMessageQueue_50CBD0->uNumMessages ) |
1598 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
978 | 1599 dword_50CDC8 = 1; |
0 | 1600 sub_42FBDD(); |
758 | 1601 PlayHouseSound(uCurrentHouse_Animation, HouseSound_NotEnoughMoney_TrainingSuccessful); |
0 | 1602 pVideoPlayer->Unload(); |
960 | 1603 DialogueEnding(); |
978 | 1604 viewparams->bRedrawGameUI = 1; |
0 | 1605 if ( dword_59117C_teleportx | dword_591178_teleporty | dword_591174_teleportz | dword_591170_teleport_directiony | dword_59116C_teleport_directionx | dword_591168_teleport_speedz ) |
1606 { | |
1607 if ( dword_59117C_teleportx ) | |
1608 { | |
1609 pParty->vPosition.x = dword_59117C_teleportx; | |
1610 _5B65A8_npcdata_uflags_or_other = dword_59117C_teleportx; | |
1611 } | |
1612 if ( dword_591178_teleporty ) | |
1613 { | |
1614 pParty->vPosition.y = dword_591178_teleporty; | |
1615 _5B65AC_npcdata_fame_or_other = dword_591178_teleporty; | |
1616 } | |
1617 if ( dword_591174_teleportz ) | |
1618 { | |
1619 pParty->vPosition.z = dword_591174_teleportz; | |
1620 _5B65B0_npcdata_rep_or_other = dword_591174_teleportz; | |
1621 pParty->uFallStartY = dword_591174_teleportz; | |
1622 } | |
1623 if ( dword_591170_teleport_directiony ) | |
1624 { | |
1625 pParty->sRotationY = dword_591170_teleport_directiony; | |
1626 _5B65B4_npcdata_loword_house_or_other = dword_591170_teleport_directiony; | |
1627 } | |
1628 if ( dword_59116C_teleport_directionx ) | |
1629 { | |
1630 pParty->sRotationX = dword_59116C_teleport_directionx; | |
1631 _5B65B8_npcdata_hiword_house_or_other = dword_59116C_teleport_directionx; | |
1632 v38 = dword_591168_teleport_speedz; | |
1633 pParty->uFallSpeed = dword_591168_teleport_speedz; | |
1634 dword_5B65BC = dword_591168_teleport_speedz; | |
1635 } | |
1636 else | |
1637 { | |
1638 v38 = dword_5B65BC; | |
1639 } | |
1640 if ( *dword_591164_teleport_map_name != 48 ) | |
1641 { | |
1642 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)2; | |
1643 dword_5B65C0 = _5B65A8_npcdata_uflags_or_other | _5B65AC_npcdata_fame_or_other | _5B65B0_npcdata_rep_or_other | _5B65B4_npcdata_loword_house_or_other | _5B65B8_npcdata_hiword_house_or_other | v38; | |
1644 OnMapLeave(); | |
783 | 1645 sub_44987B(dword_591164_teleport_map_name, MapStartPoint_Party); |
0 | 1646 } |
1647 } | |
1648 else | |
1649 { | |
1052 | 1650 EventProcessor(dword_5C3418, 0, 1, dword_5C341C); |
1651 } | |
1205
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1652 if ( !_stricmp(byte_6BE3B0.data(), "d05.blv") ) |
0 | 1653 pParty->uTimePlayed += 1474560i64; |
4 | 1654 continue; |
960 | 1655 case UIMSG_TransitionWindowCloseBtn: |
11 | 1656 CloseWindowBackground(); |
0 | 1657 pVideoPlayer->Unload(); |
960 | 1658 DialogueEnding(); |
1035 | 1659 viewparams->bRedrawGameUI = true; |
910 | 1660 continue; |
0 | 1661 case UIMSG_CycleCharacters: |
1662 v39 = GetAsyncKeyState(VK_SHIFT); | |
910 | 1663 uActiveCharacter = CycleCharacter(v39); |
1035 | 1664 viewparams->bRedrawGameUI = true; |
910 | 1665 continue; |
783 | 1666 case UIMSG_OnTravelByFoot: |
0 | 1667 if ( pMessageQueue_50CBD0->uNumMessages ) |
1668 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
978 | 1669 dword_50CDC8 = 1; |
0 | 1670 sub_42FBDD(); |
1430 | 1671 //pNPCData4 = (NPCData *)GetTravelTime(); |
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|
1672 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 1673 if ( bUnderwater != 1 && pParty->bFlying |
978 | 1674 || pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 20) != 1 ) |
1675 { | |
1676 viewparams->bRedrawGameUI = 1; | |
11 | 1677 CloseWindowBackground(); |
0 | 1678 if ( pParty->vPosition.x < -22528 ) |
1679 pParty->vPosition.x = -22528; | |
1680 if ( pParty->vPosition.x > 22528 ) | |
1681 pParty->vPosition.x = 22528; | |
1682 if ( pParty->vPosition.y < -22528 ) | |
1683 pParty->vPosition.y = -22528; | |
1684 if ( pParty->vPosition.y > 22528 ) | |
1685 pParty->vPosition.y = 22528; | |
960 | 1686 DialogueEnding(); |
151 | 1687 pCurrentScreen = SCREEN_GAME; |
0 | 1688 } |
1689 else | |
1690 { | |
1691 pParty->field_6E4 = 0; | |
1692 pParty->field_6E0 = 0; | |
1517 | 1693 CastSpellInfoHelpers::_427D48(); |
960 | 1694 DialogueEnding(); |
0 | 1695 pEventTimer->Pause(); |
434 | 1696 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); |
0 | 1697 ++pGameLoadingUI_ProgressBar->uProgressMax; |
978 | 1698 SaveGame(1, 0); |
0 | 1699 pGameLoadingUI_ProgressBar->Progress(); |
1430 | 1700 RestAndHeal(1440 * (signed int)GetTravelTime()); |
0 | 1701 if ( pParty->uNumFoodRations ) |
1702 { | |
1703 pParty->RestAndHeal(); | |
1430 | 1704 if ( ((pParty->uNumFoodRations - (signed int)GetTravelTime()) & 0x80000000u) != 0 ) |
0 | 1705 { |
1706 pPlayer7 = pParty->pPlayers; | |
1707 do | |
1708 { | |
978 | 1709 pPlayer7->SetCondition(1, 0); |
0 | 1710 ++pPlayer7; |
1711 } | |
1712 while ( (signed int)pPlayer7 < (signed int)pParty->pHirelings ); | |
766 | 1713 ++pParty->days_played_without_rest; |
0 | 1714 } |
1430 | 1715 Party::TakeFood((unsigned int)GetTravelTime()); |
0 | 1716 } |
1717 else | |
1718 { | |
1719 pPlayer8 = pParty->pPlayers; | |
1720 do | |
1721 { | |
978 | 1722 pPlayer8->SetCondition(1, 0); |
0 | 1723 ++pPlayer8; |
1724 } | |
1725 while ( (signed int)pPlayer8 < (signed int)pParty->pHirelings ); | |
766 | 1726 ++pParty->days_played_without_rest; |
0 | 1727 } |
1728 pPaletteManager->ResetNonLocked(); | |
1729 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
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1730 strcpy(pCurrentMapName, pOut); |
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|
1731 strcpy(pLevelName, pCurrentMapName); |
783 | 1732 v41 = strtok(pLevelName, "."); |
1733 strcpy(pLevelName, v41); | |
1734 Level_LoadEvtAndStr(pLevelName); | |
1735 pDecalBuilder->Reset(0); | |
0 | 1736 LoadLevel_InitializeLevelEvt(); |
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|
1737 uLevelMapStatsID = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1738 bUnderwater = 0; |
1739 bNoNPCHiring = 0; | |
1740 pGame->uFlags2 &= 0xFFFFFFF7u; | |
1741 if ( Is_out15odm_underwater() ) | |
1742 { | |
1743 bUnderwater = 1; | |
1744 pGame->uFlags2 |= 8u; | |
1745 } | |
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|
1746 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) |
0 | 1747 bNoNPCHiring = 1; |
1637 | 1748 PrepareToLoadODM(1u, (ODMRenderParams *)1); |
0 | 1749 pAudioPlayer->SetMapEAX(); |
1750 bDialogueUI_InitializeActor_NPC_ID = 0; | |
1751 OnMapLoad(); | |
1752 pOutdoor->SetFog(); | |
1753 TeleportToStartingPoint(uLevel_StartingPointType); | |
783 | 1754 pParty->vPosition.z = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v213, 0); |
0 | 1755 pParty->uFallStartY = pParty->vPosition.z; |
1459 | 1756 _461103_load_level_sub(); |
0 | 1757 pEventTimer->Resume(); |
1758 viewparams->bRedrawGameUI = 1; | |
151 | 1759 pCurrentScreen = SCREEN_GAME; |
0 | 1760 pGameLoadingUI_ProgressBar->Release(); |
1761 } | |
978 | 1762 viewparams->bRedrawGameUI = 1; |
910 | 1763 continue; |
987 | 1764 case UIMSG_CHANGE_LOCATION_ClickCencelBtn: |
1765 CloseWindowBackground(); | |
1766 if ( pParty->vPosition.x < -22528 ) | |
1767 pParty->vPosition.x = -22528; | |
1768 if ( pParty->vPosition.x > 22528 ) | |
1769 pParty->vPosition.x = 22528; | |
1770 if ( pParty->vPosition.y < -22528 ) | |
1771 pParty->vPosition.y = -22528; | |
1772 if ( pParty->vPosition.y > 22528 ) | |
1773 pParty->vPosition.y = 22528; | |
1774 DialogueEnding(); | |
1775 pCurrentScreen = SCREEN_GAME; | |
1776 viewparams->bRedrawGameUI = 1; | |
1777 continue; | |
1326 | 1778 case UIMSG_CastSpell_Telekinesis: |
0 | 1779 if ( pRenderer->pRenderD3D ) |
1780 LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
1781 else | |
1782 { | |
1783 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v210); | |
1784 pPoint = pMouse->GetCursorPos(&v208); | |
1785 v42 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint->y]]; | |
1786 } | |
1787 v44 = (unsigned __int16)v42; | |
848 | 1788 v45 = PID_TYPE(v44); |
0 | 1789 uNumSeconds = v44; |
848 | 1790 v46 = PID_ID(v44); |
0 | 1791 if ( v45 == 3 ) |
1792 { | |
1793 v47 = pActors[v46].uAIState == Dead; | |
11 | 1794 if ( !v47 ) |
1795 continue; | |
1000 | 1796 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1797 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1798 pSpellInfo->uPlayerID_2 = uMessageParam; |
1799 pSpellInfo->spell_target_pid = v44; | |
1800 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1801 pGUIWindow_Settings->Release(); | |
11 | 1802 pGUIWindow_Settings = 0; |
1803 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1804 GameUI_Footer_TimeLeft = 0; |
11 | 1805 unk_50C9A0 = 0; |
1806 back_to_game(); | |
1807 continue; | |
0 | 1808 } |
1809 if ( v45 == 2 ) | |
1810 { | |
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1811 v47 = (pObjectList->pObjects[pSpriteObjects[v46].uObjectDescID].uFlags & 0x10) == 0; |
0 | 1812 if ( !v47 ) |
4 | 1813 continue; |
1000 | 1814 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1815 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1816 pSpellInfo->uPlayerID_2 = uMessageParam; |
1817 pSpellInfo->spell_target_pid = v44; | |
1818 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1819 pGUIWindow_Settings->Release(); | |
11 | 1820 pGUIWindow_Settings = 0; |
1821 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1822 GameUI_Footer_TimeLeft = 0; |
11 | 1823 unk_50C9A0 = 0; |
1824 back_to_game(); | |
1825 continue; | |
0 | 1826 } |
1827 if ( v45 == 5 ) | |
1828 { | |
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1504
diff
changeset
|
1829 v48 = pLevelDecorations[v46].uEventID == 0; |
0 | 1830 } |
1831 else | |
1832 { | |
1833 if ( v45 != 6 ) | |
4 | 1834 continue; |
978 | 1835 if ( uCurrentlyLoadedLevelType != 1 ) |
0 | 1836 { |
1837 pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; | |
1838 if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID ) | |
4 | 1839 continue; |
0 | 1840 v44 = uNumSeconds; |
1000 | 1841 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1842 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1843 pSpellInfo->uPlayerID_2 = uMessageParam; |
1844 pSpellInfo->spell_target_pid = v44; | |
1845 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1846 pGUIWindow_Settings->Release(); | |
11 | 1847 pGUIWindow_Settings = 0; |
1848 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1849 GameUI_Footer_TimeLeft = 0; |
11 | 1850 unk_50C9A0 = 0; |
1851 back_to_game(); | |
1852 continue; | |
0 | 1853 } |
1854 pBLVFace = &pIndoor->pFaces[v46]; | |
1855 if ( !(BYTE3(pBLVFace->uAttributes) & 2) ) | |
4 | 1856 continue; |
0 | 1857 v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; |
1858 } | |
1859 if ( v48 ) | |
4 | 1860 continue; |
1000 | 1861 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
1519 | 1862 pSpellInfo->uFlags &= ~0x40u; |
1000 | 1863 pSpellInfo->uPlayerID_2 = uMessageParam; |
1864 pSpellInfo->spell_target_pid = v44; | |
1865 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
1866 pGUIWindow_Settings->Release(); | |
0 | 1867 pGUIWindow_Settings = 0; |
1868 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1869 GameUI_Footer_TimeLeft = 0; |
0 | 1870 unk_50C9A0 = 0; |
1871 back_to_game(); | |
4 | 1872 continue; |
1000 | 1873 case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade) |
1874 case UIMSG_CastSpell_Character_Small_Improvement://Fate, cure | |
1875 case UIMSG_HiredNPC_CastSpell: | |
0 | 1876 if ( pMessageQueue_50CBD0->uNumMessages ) |
1877 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
1878 if ( unk_50C9A0 ) | |
1879 { | |
910 | 1880 uActiveCharacter = uMessageParam; |
978 | 1881 viewparams->bRedrawGameUI = 1; |
0 | 1882 } |
1883 else | |
1884 { | |
1885 if ( pGUIWindow_Settings ) | |
1886 { | |
1000 | 1887 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
0 | 1888 switch ( uMessage ) |
1889 { | |
1000 | 1890 case UIMSG_CastSpell_Character_Big_Improvement: |
1519 | 1891 pSpellInfo->uFlags &= ~0x02u; |
0 | 1892 break; |
1000 | 1893 case UIMSG_CastSpell_Character_Small_Improvement: |
1519 | 1894 pSpellInfo->uFlags &= ~0x0100u; |
0 | 1895 break; |
1000 | 1896 case UIMSG_HiredNPC_CastSpell: |
1519 | 1897 pSpellInfo->uFlags &= ~0x0200u; |
0 | 1898 break; |
1899 } | |
1000 | 1900 pSpellInfo->uPlayerID_2 = uMessageParam; |
1901 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
0 | 1902 pGUIWindow_Settings->Release(); |
1903 pGUIWindow_Settings = 0; | |
1904 pEventTimer->Resume(); | |
1905 pMouse->SetCursorBitmap("MICON1"); | |
783 | 1906 GameUI_Footer_TimeLeft = 0; |
0 | 1907 unk_50C9A0 = 0; |
1908 } | |
1909 } | |
4 | 1910 continue; |
0 | 1911 case UIMSG_BF: |
987 | 1912 __debugbreak(); |
978 | 1913 dword_50CDC8 = 1; |
0 | 1914 sub_42FBDD(); |
978 | 1915 SaveGame(1, 0); |
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1916 strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); |
978 | 1917 dword_6BE364_game_settings_1 |= 1; |
1918 uGameState = GAME_STATE_2; | |
11 | 1919 //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; |
336 | 1920 v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; |
4 | 1921 if ( v53 < 0 ) |
0 | 1922 { |
1923 v54 = abs(v53) - 1; | |
1924 _5B65B8_npcdata_hiword_house_or_other = 0; | |
1925 dword_5B65BC = 0; | |
1926 v55 = dword_4E4560[v54]; | |
1927 _5B65AC_npcdata_fame_or_other = dword_4E4578[v54]; | |
1928 v56 = dword_4E4590[v54]; | |
1929 v57 = dword_4E45A8[v54]; | |
1930 _5B65A8_npcdata_uflags_or_other = v55; | |
1931 _5B65B4_npcdata_loword_house_or_other = v57; | |
1932 _5B65B0_npcdata_rep_or_other = v56; | |
1933 dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; | |
1934 } | |
1935 sub_4BD8B5(); | |
11 | 1936 //goto LABEL_434; |
437 | 1937 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
11 | 1938 { |
990 | 1939 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 1940 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; |
1941 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
1942 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 1943 }*/ |
978 | 1944 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
11 | 1945 continue; |
710 | 1946 |
1947 case UIMSG_OnCastTownPortal: | |
0 | 1948 pAudioPlayer->StopChannels(-1, -1); |
1268 | 1949 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, (char *)uMessageParam); |
710 | 1950 continue; |
1951 | |
961 | 1952 case UIMSG_OnCastLloydsBeacon: |
0 | 1953 pAudioPlayer->StopChannels(-1, -1); |
961 | 1954 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0); |
710 | 1955 continue; |
1956 | |
961 | 1957 case UIMSG_LloydsBeacon_FlippingBtn: |
0 | 1958 bRecallingBeacon = uMessageParam; |
1959 v127 = uMessageParam + 204; | |
916 | 1960 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
1961 continue; | |
961 | 1962 case UIMSG_HintBeaconSlot: |
0 | 1963 if ( !pGUIWindow_CurrentMenu ) |
4 | 1964 continue; |
0 | 1965 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; |
1966 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; | |
1967 if ( bRecallingBeacon ) | |
1968 { | |
1430 | 1969 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) ) |
4 | 1970 continue; |
1430 | 1971 v173 = pMapStats->pInfos[sub_410D99_get_map_index(pPlayer->pInstalledBeacons[uMessageParam].SaveFileID)].pName; |
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1972 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[474], v173);// "Recall to %s" |
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1973 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 1974 continue; |
0 | 1975 } |
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1976 pMapNum = pMapStats->GetMapInfo(pCurrentMapName); |
1430 | 1977 pMapName = "Not in Map Stats"; |
1978 if ( pMapNum ) | |
1979 pMapName = pMapStats->pInfos[pMapNum].pName; | |
1980 if ( !*((int *)&pSavegameThumbnails[10 * uMessageParam].pPixels ) || !pMapNum ) | |
0 | 1981 { |
1430 | 1982 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[476], pMapName);// "Set to %s" |
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1983 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 1984 continue; |
0 | 1985 } |
1986 v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; | |
1430 | 1987 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[475], (unsigned int)pMapName, v174);// "Set %s over %s" |
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1988 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 1989 continue; |
961 | 1990 case UIMSG_CloseAfterInstallBeacon: |
978 | 1991 dword_50CDC8 = 1; |
437 | 1992 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); |
1993 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) | |
11 | 1994 continue; |
990 | 1995 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 1996 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
1997 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 1998 ++pMessageQueue_50CBD0->uNumMessages;*/ |
11 | 1999 continue; |
961 | 2000 case UIMSG_InstallBeacon: |
0 | 2001 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; |
1430 | 2002 if ( !pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime && bRecallingBeacon ) |
4 | 2003 continue; |
0 | 2004 byte_506360 = 1; |
2005 pPlayer9->CanCastSpell(uRequiredMana); | |
2006 if ( pParty->bTurnBasedModeOn ) | |
2007 { | |
2008 v60 = sRecoveryTime; | |
2009 pParty->pTurnBasedPlayerRecoveryTimes[_506348_current_lloyd_playerid] = sRecoveryTime; | |
2010 pPlayer9->SetRecoveryTime(v60); | |
1448 | 2011 pTurnEngine->ApplyPlayerAction(); |
0 | 2012 } |
2013 else | |
2014 { | |
2015 pPlayer9->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); | |
2016 } | |
2017 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0); | |
2018 if ( bRecallingBeacon ) | |
2019 { | |
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2020 if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]) ) |
0 | 2021 { |
978 | 2022 SaveGame(1, 0); |
0 | 2023 OnMapLeave(); |
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changeset
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2024 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); |
978 | 2025 dword_6BE364_game_settings_1 |= 1; |
2026 uGameState = GAME_STATE_2; | |
1430 | 2027 _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; |
2028 _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; | |
2029 _5B65B0_npcdata_rep_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; | |
2030 _5B65B4_npcdata_loword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; | |
2031 _5B65B8_npcdata_hiword_house_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; | |
978 | 2032 dword_5B65C0 = 1; |
0 | 2033 } |
2034 else | |
2035 { | |
1430 | 2036 pParty->vPosition.x = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; |
2037 pParty->vPosition.y = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; | |
2038 pParty->vPosition.z = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z; | |
0 | 2039 pParty->uFallStartY = pParty->vPosition.z; |
1430 | 2040 pParty->sRotationY = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X; |
2041 pParty->sRotationX = pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y; | |
0 | 2042 } |
978 | 2043 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
0 | 2044 pBooksWindow->Release(); |
2045 pGUIWindow_CurrentMenu->Release(); | |
2046 pBooksWindow = 0; | |
2047 pGUIWindow_CurrentMenu = 0; | |
2048 } | |
2049 else | |
2050 { | |
2051 sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); | |
2052 SaveScreenshot(a1); | |
2053 LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); | |
1430 | 2054 pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335); |
2055 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; | |
2056 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y = pParty->vPosition.y; | |
2057 pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Z = pParty->vPosition.z; | |
2058 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_X = LOWORD(pParty->sRotationY); | |
2059 pPlayer9->pInstalledBeacons[uMessageParam].PartyRot_Y = LOWORD(pParty->sRotationX); | |
837 | 2060 if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) |
4 | 2061 continue; |
1430 | 2062 for ( thisg = 0; thisg < (signed int)pGames_LOD->uNumSubDirs / 2; ++thisg ) |
0 | 2063 { |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
2064 if ( !_stricmp((const char *)pGames_LOD->pSubIndices[thisg].pFilename, pCurrentMapName) ) |
1430 | 2065 pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID = thisg; |
0 | 2066 } |
2067 } | |
4 | 2068 continue; |
961 | 2069 case UIMSG_ClickTownInTP: |
0 | 2070 if ( uMessageParam ) |
2071 { | |
2072 switch ( uMessageParam ) | |
2073 { | |
2074 case 1: | |
2075 v63 = 208; | |
2076 break; | |
2077 case 2: | |
2078 v63 = 207; | |
2079 break; | |
2080 case 3: | |
2081 v63 = 211; | |
2082 break; | |
2083 case 4: | |
2084 v63 = 209; | |
2085 break; | |
2086 default: | |
2087 if ( uMessageParam != 5 ) | |
2088 { | |
2089 LABEL_486: | |
978 | 2090 SaveGame(1, 0); |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
2091 v64 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2092 v65 = uMessageParam; |
839 | 2093 if ( v64 == TownPortalList[uMessageParam].uMapInfoID ) |
0 | 2094 { |
839 | 2095 pParty->vPosition.x = TownPortalList[v65].pos.x; |
2096 pParty->vPosition.y = TownPortalList[v65].pos.y; | |
2097 pParty->vPosition.z = TownPortalList[v65].pos.z; | |
0 | 2098 pParty->uFallStartY = pParty->vPosition.z; |
839 | 2099 pParty->sRotationY = TownPortalList[v65].rot_y; |
2100 pParty->sRotationX = TownPortalList[v65].rot_x; | |
0 | 2101 } |
2102 else | |
2103 { | |
978 | 2104 SaveGame(1, 0); |
0 | 2105 OnMapLeave(); |
978 | 2106 dword_6BE364_game_settings_1 |= 1; |
2107 uGameState = GAME_STATE_2; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
2108 strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); |
978 | 2109 dword_5B65C0 = 1; |
839 | 2110 _5B65A8_npcdata_uflags_or_other = TownPortalList[uMessageParam].pos.x; |
2111 _5B65AC_npcdata_fame_or_other = TownPortalList[uMessageParam].pos.y; | |
2112 _5B65B0_npcdata_rep_or_other = TownPortalList[uMessageParam].pos.z; | |
2113 v66 = TownPortalList[uMessageParam].rot_x; | |
2114 _5B65B4_npcdata_loword_house_or_other = TownPortalList[uMessageParam].rot_y; | |
0 | 2115 _5B65B8_npcdata_hiword_house_or_other = v66; |
2116 InitializeActors(); | |
2117 } | |
1268 | 2118 v67 = (char*)pGUIWindow_CurrentMenu->Hint; |
0 | 2119 if ( v67 ) |
978 | 2120 *((int *)v67 + 17) = 1; |
0 | 2121 else |
710 | 2122 pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); |
437 | 2123 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 2124 { |
990 | 2125 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
0 | 2126 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v0; |
2127 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2128 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 2129 }*/ |
978 | 2130 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); |
4 | 2131 continue; |
0 | 2132 } |
2133 v63 = 210; | |
2134 break; | |
2135 } | |
2136 } | |
2137 else | |
2138 { | |
2139 v63 = 206; | |
2140 } | |
484 | 2141 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) |
0 | 2142 return; |
2143 goto LABEL_486; | |
961 | 2144 case UIMSG_HintTownPortal: |
0 | 2145 if ( uMessageParam ) |
2146 { | |
2147 switch ( uMessageParam ) | |
2148 { | |
2149 case 1: | |
2150 v68 = 208; | |
2151 break; | |
2152 case 2: | |
2153 v68 = 207; | |
2154 break; | |
2155 case 3: | |
2156 v68 = 211; | |
2157 break; | |
2158 case 4: | |
2159 v68 = 209; | |
2160 break; | |
2161 default: | |
2162 if ( uMessageParam != 5 ) | |
11 | 2163 //goto LABEL_506; |
2164 { | |
2165 if ( uMessageParam ) | |
2166 { | |
2167 switch ( uMessageParam ) | |
2168 { | |
2169 case 1: | |
2170 v69 = pMapStats->pInfos[4].pName; | |
2171 break; | |
2172 case 2: | |
2173 v69 = pMapStats->pInfos[3].pName; | |
2174 break; | |
2175 case 3: | |
2176 v69 = pMapStats->pInfos[10].pName; | |
2177 break; | |
2178 case 4: | |
2179 v69 = pMapStats->pInfos[7].pName; | |
2180 break; | |
2181 default: | |
2182 if ( uMessageParam != 5 ) | |
2183 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
2184 __debugbreak(); // warning C4700: uninitialized local variable 'v200' used |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2185 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2186 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2187 continue; |
11 | 2188 } |
2189 v69 = pMapStats->pInfos[8].pName; | |
2190 break; | |
2191 } | |
2192 } | |
2193 else | |
2194 { | |
2195 v69 = pMapStats->pInfos[21].pName; | |
2196 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2197 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2198 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2199 continue; |
11 | 2200 } |
2201 v68 = 210; | |
2202 break; | |
0 | 2203 } |
2204 } | |
2205 else | |
2206 { | |
2207 v68 = 206; | |
2208 } | |
484 | 2209 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v68) ) |
0 | 2210 { |
2211 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); | |
4 | 2212 continue; |
0 | 2213 } |
11 | 2214 //LABEL_506: |
0 | 2215 if ( uMessageParam ) |
2216 { | |
2217 switch ( uMessageParam ) | |
2218 { | |
2219 case 1: | |
2220 v69 = pMapStats->pInfos[4].pName; | |
2221 break; | |
2222 case 2: | |
2223 v69 = pMapStats->pInfos[3].pName; | |
2224 break; | |
2225 case 3: | |
2226 v69 = pMapStats->pInfos[10].pName; | |
2227 break; | |
2228 case 4: | |
2229 v69 = pMapStats->pInfos[7].pName; | |
2230 break; | |
2231 default: | |
2232 if ( uMessageParam != 5 ) | |
2233 //goto LABEL_519; | |
4 | 2234 { |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2235 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v200); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2236 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2237 continue; |
4 | 2238 } |
0 | 2239 v69 = pMapStats->pInfos[8].pName; |
2240 break; | |
2241 } | |
2242 } | |
2243 else | |
2244 { | |
2245 v69 = pMapStats->pInfos[21].pName; | |
2246 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2247 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[35], v69); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2248 GameUI_SetFooterString(pTmpBuf.data()); |
916 | 2249 continue; |
0 | 2250 case UIMSG_ShowFinalWindow: |
1412 | 2251 sprintfex(pFinalMessage.data(), "%s\n \n%s\n \n%s", pGlobalTXT_LocalizationStrings[151],// "Congratulations Adventurer." |
0 | 2252 pGlobalTXT_LocalizationStrings[118],// "We hope that you've enjoyed playing Might and Magic VII as much as we did making it. We have saved this screen as MM7_WIN.PCX in your MM7 directory. You can print it out as proof of your accomplishment." |
2253 pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." | |
1458 | 2254 ModalWindow(pFinalMessage.data(), UIMSG_OnFinalWindowClose); |
0 | 2255 uGameState = GAME_STATE_FINAL_WINDOW; |
4 | 2256 continue; |
1458 | 2257 case UIMSG_OnFinalWindowClose: |
987 | 2258 __debugbreak(); |
982 | 2259 uGameState = GAME_STATE_PLAYING; |
0 | 2260 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); |
1458 | 2261 __debugbreak(); // missed break/continue? |
151 | 2262 case UIMSG_DD: |
990 | 2263 __debugbreak(); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2264 sprintf(pTmpBuf.data(), "%s", pKeyActionMap->pPressedKeysBuffer); |
703 | 2265 memcpy(&v216, txt_file_frametable_parser((const char *)pKeyActionMap->pPressedKeysBuffer, &v218), sizeof(v216)); |
701 | 2266 if ( v216.uPropCount == 1 ) |
0 | 2267 { |
837 | 2268 pNPCData4 = (NPCData *)((signed int)pGames_LOD->uNumSubDirs / 2); |
0 | 2269 v70 = atoi(v216.pProperties[0]); |
2270 if ( v70 <= 0 || v70 >= 77 ) | |
4 | 2271 continue; |
0 | 2272 v71 = v70; |
2273 strcpy(Str2, pMapStats->pInfos[v70].pFilename); | |
2274 pNPCData3 = 0; | |
2275 if ( (signed int)pNPCData4 > 0 ) | |
2276 { | |
2277 thish = 0; | |
2278 do | |
2279 { | |
1104 | 2280 if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) |
0 | 2281 break; |
2282 ++thish; | |
2283 pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); | |
2284 } | |
2285 while ( (signed int)pNPCData3 < (signed int)pNPCData4 ); | |
2286 if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) | |
2287 { | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
2288 strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]); |
0 | 2289 dword_6BE364_game_settings_1 |= 1u; |
978 | 2290 uGameState = GAME_STATE_2; |
0 | 2291 OnMapLeave(); |
4 | 2292 continue; |
0 | 2293 } |
2294 } | |
2295 sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); | |
2296 v73 = Str2; | |
2297 } | |
2298 else | |
2299 { | |
701 | 2300 if ( v216.uPropCount != 3 ) |
11 | 2301 continue; |
0 | 2302 v74 = atoi(v216.pProperties[0]); |
2303 thisi = atoi(v216.pProperties[1]); | |
2304 v75 = atoi(v216.pProperties[2]); | |
2305 v76 = v75; | |
2306 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2307 { | |
2308 if ( pIndoor->GetSector(v74, thisi, v75) ) | |
2309 { | |
2310 v77 = thisi; | |
2311 pParty->vPosition.x = v74; | |
2312 pParty->vPosition.y = v77; | |
2313 pParty->vPosition.z = v76; | |
2314 pParty->uFallStartY = v76; | |
11 | 2315 continue; |
0 | 2316 } |
2317 } | |
2318 else | |
2319 { | |
2320 if ( v74 > -32768 ) | |
2321 { | |
2322 if ( v74 < 32768 ) | |
2323 { | |
2324 v77 = thisi; | |
2325 if ( thisi > -32768 ) | |
2326 { | |
2327 if ( thisi < 32768 && v76 >= 0 && v76 < 10000 ) | |
11 | 2328 { |
2329 pParty->vPosition.x = v74; | |
2330 pParty->vPosition.y = v77; | |
2331 pParty->vPosition.z = v76; | |
2332 pParty->uFallStartY = v76; | |
2333 continue; | |
2334 } | |
0 | 2335 } |
2336 } | |
2337 } | |
2338 } | |
2339 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
2340 v73 = "Can't jump to that location!"; | |
2341 } | |
2342 ShowStatusBarString(v73, 6u); | |
4 | 2343 continue; |
961 | 2344 case UIMSG_CastQuickSpell: |
0 | 2345 if ( bUnderwater == 1 ) |
362 | 2346 { |
2347 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" | |
2348 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
2349 continue; | |
2350 } | |
0 | 2351 if ( !uActiveCharacter || (pPlayer2 = pPlayers[uActiveCharacter], pPlayer2->uTimeToRecovery) ) |
11 | 2352 continue; |
362 | 2353 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); |
11 | 2354 continue; |
1000 | 2355 case UIMSG_CastSpell_Monster_Improvement: |
2356 case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, | |
0 | 2357 if ( pRenderer->pRenderD3D ) |
2358 { | |
2359 v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
2360 } | |
2361 else | |
2362 { | |
2363 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); | |
2364 pPoint2 = pMouse->GetCursorPos(&v201); | |
2365 v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; | |
2366 } | |
2367 v83 = v81; | |
2368 v44 = (unsigned __int16)v81; | |
2369 v84 = v83 >> 16; | |
848 | 2370 if ( PID_TYPE(v44) != 3 || v84 >= 5120 ) |
4 | 2371 continue; |
1000 | 2372 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C; |
2373 if ( uMessage == UIMSG_CastSpell_Shoot_Monster ) | |
2374 { | |
1519 | 2375 pSpellInfo->uFlags &= ~0x08; |
0 | 2376 } |
2377 else | |
2378 { | |
1000 | 2379 if ( uMessage == UIMSG_CastSpell_Monster_Improvement ) |
1519 | 2380 pSpellInfo->uFlags &= ~0x0100u; |
0 | 2381 else |
1519 | 2382 pSpellInfo->uFlags &= ~0x0200u; |
1000 | 2383 } |
2384 pSpellInfo->uPlayerID_2 = uMessageParam; | |
2385 pSpellInfo->spell_target_pid = v44; | |
2386 pParty->pPlayers[pSpellInfo->uPlayerID].SetRecoveryTime(300); | |
2387 pGUIWindow_Settings->Release(); | |
11 | 2388 pGUIWindow_Settings = 0; |
2389 pMouse->SetCursorBitmap("MICON1"); | |
783 | 2390 GameUI_Footer_TimeLeft = 0; |
11 | 2391 unk_50C9A0 = 0; |
2392 back_to_game(); | |
2393 continue; | |
151 | 2394 case UIMSG_1C: |
987 | 2395 __debugbreak(); |
0 | 2396 if ( !uActiveCharacter || pCurrentScreen ) |
4 | 2397 continue; |
710 | 2398 ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0); |
151 | 2399 pCurrentScreen = SCREEN_19; |
0 | 2400 pEventTimer->Pause(); |
4 | 2401 continue; |
151 | 2402 case UIMSG_1B: |
987 | 2403 __debugbreak(); |
0 | 2404 if ( !uActiveCharacter ) |
4 | 2405 continue; |
978 | 2406 if ( pParty->bTurnBasedModeOn != 1 ) |
11 | 2407 { |
2408 if ( pActors[uMessageParam].uAIState == 5 ) | |
2409 stru_50C198.LootActor(&pActors[uMessageParam]); | |
2410 else | |
2411 Actor::StealFrom(uMessageParam); | |
2412 continue; | |
2413 } | |
1340 | 2414 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) |
4 | 2415 continue; |
1450 | 2416 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) |
0 | 2417 { |
2418 if ( pActors[uMessageParam].uAIState == 5 ) | |
2419 stru_50C198.LootActor(&pActors[uMessageParam]); | |
2420 else | |
2421 Actor::StealFrom(uMessageParam); | |
2422 } | |
4 | 2423 continue; |
271 | 2424 |
2425 case UIMSG_Attack: | |
0 | 2426 if ( !uActiveCharacter ) |
4 | 2427 continue; |
978 | 2428 if ( pParty->bTurnBasedModeOn != 1 ) |
11 | 2429 { |
2430 _42ECB5_PlayerAttacksActor(); | |
2431 continue; | |
2432 } | |
1340 | 2433 if ( pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3 ) |
4 | 2434 continue; |
1450 | 2435 if ( !(pTurnEngine->field_18 & TE_HAVE_PENDING_ACTIONS) ) |
0 | 2436 _42ECB5_PlayerAttacksActor(); |
4 | 2437 continue; |
151 | 2438 case UIMSG_ExitRest: |
1268 | 2439 GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, (int)pButton_RestUI_Exit, pGlobalTXT_LocalizationStrings[81]);// "Exit Rest" |
11 | 2440 continue; |
151 | 2441 case UIMSG_Wait5Minutes: |
0 | 2442 if ( dword_506F14 == 2 ) |
916 | 2443 { |
2444 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2445 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2446 continue; | |
11 | 2447 } |
962 | 2448 GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2449 (int)pButton_RestUI_Wait5Minutes, pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" |
978 | 2450 dword_506F14 = 1; |
1396 | 2451 _506F18_num_minutes_to_sleep = 5; |
4 | 2452 continue; |
151 | 2453 case UIMSG_Wait1Hour: |
0 | 2454 if ( dword_506F14 == 2 ) |
916 | 2455 { |
2456 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2457 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2458 continue; | |
11 | 2459 } |
962 | 2460 GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2461 (int)pButton_RestUI_Wait1Hour, pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" |
978 | 2462 dword_506F14 = 1; |
1396 | 2463 _506F18_num_minutes_to_sleep = 60; |
4 | 2464 continue; |
907 | 2465 case UIMSG_RentRoom: |
0 | 2466 dword_506F14 = 2; |
1033 | 2467 RestUI_Load(); |
758 | 2468 v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; |
1396 | 2469 _506F18_num_minutes_to_sleep = v86; |
2470 if ( uMessageParam == 111 || uMessageParam == 114 || uMessageParam == 116 ) // 107 = Emerald Isle tavern | |
2471 _506F18_num_minutes_to_sleep = v86 + 12 * 60; | |
11 | 2472 dword_506F14 = 2; |
2473 pParty->RestAndHeal(); | |
766 | 2474 pParty->days_played_without_rest = 0; |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2475 pParty->pPlayers[3].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2476 pParty->pPlayers[2].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2477 pParty->pPlayers[1].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2478 pParty->pPlayers[0].SetAsleep(1); |
11 | 2479 continue; |
907 | 2480 case UIMSG_RestWindow: |
0 | 2481 if ( pMessageQueue_50CBD0->uNumMessages ) |
2482 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2483 if ( pCurrentScreen ) | |
4 | 2484 continue; |
1458 | 2485 if ( _42F4DA_check_actor_proximity() ) |
11 | 2486 { |
978 | 2487 if ( pParty->bTurnBasedModeOn == 1 ) |
11 | 2488 { |
916 | 2489 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" |
11 | 2490 continue; |
2491 } | |
2492 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" | |
2493 if ( pParty->uFlags & 0x88 ) | |
2494 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" | |
916 | 2495 ShowStatusBarString(v88, 2); |
11 | 2496 if ( !uActiveCharacter ) |
2497 continue; | |
916 | 2498 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); |
2499 continue; | |
11 | 2500 } |
978 | 2501 if ( pParty->bTurnBasedModeOn == 1 ) |
916 | 2502 { |
2503 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" | |
11 | 2504 continue; |
2505 } | |
0 | 2506 if ( !(pParty->uFlags & 0x88) ) |
2507 { | |
1033 | 2508 RestUI_Load(); |
4 | 2509 continue; |
0 | 2510 } |
978 | 2511 if ( pParty->bTurnBasedModeOn == 1 ) |
0 | 2512 { |
916 | 2513 ShowStatusBarString(pGlobalTXT_LocalizationStrings[478], 2);// "You can't rest in turn-based mode!" |
11 | 2514 continue; |
0 | 2515 } |
2516 v88 = pGlobalTXT_LocalizationStrings[480];// "There are hostile enemies near!" | |
2517 if ( pParty->uFlags & 0x88 ) | |
2518 v88 = pGlobalTXT_LocalizationStrings[479];// "You can't rest here!" | |
2519 ShowStatusBarString(v88, 2u); | |
2520 if ( !uActiveCharacter ) | |
4 | 2521 continue; |
916 | 2522 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)13, 0); |
2523 continue; | |
907 | 2524 case UIMSG_Rest8Hour: |
0 | 2525 if ( dword_506F14 ) |
916 | 2526 { |
2527 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | |
362 | 2528 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2529 continue; | |
11 | 2530 } |
0 | 2531 if ( pParty->uNumFoodRations < uRestUI_FoodRequiredToRest ) |
2532 { | |
2533 ShowStatusBarString(pGlobalTXT_LocalizationStrings[482], 2u);// "You don't have enough food to rest" | |
2534 if ( uActiveCharacter && pPlayers[uActiveCharacter]->CanAct() ) | |
916 | 2535 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_108, 0); |
0 | 2536 } |
2537 else | |
2538 { | |
2539 pParty->pPlayers[3].pConditions[2] = pParty->uTimePlayed; | |
2540 pParty->pPlayers[2].pConditions[2] = pParty->uTimePlayed; | |
2541 pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed; | |
2542 pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1473
diff
changeset
|
2543 v90 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 2544 if ( !v90 ) |
2545 v90 = rand() % (signed int)pMapStats->uNumMaps + 1; | |
2546 pMapInfo = &pMapStats->pInfos[v90]; | |
237 | 2547 if ( rand() % 100 + 1 <= pMapInfo->Encounter_percent ) |
0 | 2548 { |
2549 v91 = rand() % 100; | |
237 | 2550 v92 = pMapInfo->EncM1percent; |
0 | 2551 v93 = v91 + 1; |
2552 if ( v93 > v92 ) | |
237 | 2553 pNPCData4 = (NPCData *)((v93 > v92 + pMapInfo->EncM2percent) + 2); |
0 | 2554 else |
978 | 2555 pNPCData4 = (NPCData *)1; |
1415 | 2556 if ( !_45063B_spawn_some_monster(pMapInfo, (int)pNPCData4) ) |
0 | 2557 pNPCData4 = 0; |
2558 if ( pNPCData4 ) | |
2559 { | |
2560 pPlayerNum = rand() % 4; | |
2561 LODWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; | |
2562 HIDWORD(pParty->pPlayers[pPlayerNum].pConditions[2]) = 0; | |
2563 v95 = rand(); | |
2564 Rest(v95 % 6 + 60); | |
1396 | 2565 _506F18_num_minutes_to_sleep = 0; |
0 | 2566 dword_506F14 = 0; |
437 | 2567 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 2568 { |
990 | 2569 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
0 | 2570 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
2571 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
2572 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 2573 }*/ |
2574 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
916 | 2575 ShowStatusBarString(pGlobalTXT_LocalizationStrings[481], 2);// "Encounter!" |
2576 pAudioPlayer->PlaySound((SoundID)227, 0, 0, -1, 0, 0, 0, 0); | |
2577 continue; | |
0 | 2578 } |
2579 } | |
2580 Party::TakeFood(uRestUI_FoodRequiredToRest); | |
1396 | 2581 _506F18_num_minutes_to_sleep = 480; |
0 | 2582 dword_506F14 = 2; |
2583 pParty->RestAndHeal(); | |
766 | 2584 pParty->days_played_without_rest = 0; |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2585 pParty->pPlayers[3].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2586 pParty->pPlayers[2].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2587 pParty->pPlayers[1].SetAsleep(1); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1358
diff
changeset
|
2588 pParty->pPlayers[0].SetAsleep(1); |
0 | 2589 } |
4 | 2590 continue; |
151 | 2591 case UIMSG_AlreadyResting: |
0 | 2592 if ( dword_506F14 == 2 ) |
2593 { | |
916 | 2594 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" |
362 | 2595 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2596 continue; | |
0 | 2597 } |
962 | 2598 GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_PressedButton2, |
1268 | 2599 (int)pButton_RestUI_WaitUntilDawn, pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" |
758 | 2600 v97 = _494820_training_time(pParty->uCurrentHour); |
978 | 2601 dword_506F14 = 1; |
1396 | 2602 _506F18_num_minutes_to_sleep = 60 * v97 - pParty->uCurrentMinute; |
4 | 2603 continue; |
960 | 2604 case UIMSG_HintSelectRemoveQuickSpellBtn: |
688 | 2605 if ( quick_spell_at_page && byte_506550 ) |
2606 { | |
2607 v173 = pSpellStats->pInfos[quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage].pName; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2608 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[483], v173); |
0 | 2609 } |
2610 else | |
2611 { | |
2612 if ( pPlayers[uActiveCharacter]->uQuickSpell ) | |
2613 v177 = pGlobalTXT_LocalizationStrings[584];// "Click here to remove your Quick Spell" | |
2614 else | |
2615 v177 = pGlobalTXT_LocalizationStrings[484];// "Select a spell then click here to set a QuickSpell" | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2616 strcpy(pTmpBuf.data(), v177); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2617 } |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2618 GameUI_SetFooterString(pTmpBuf.data()); |
4 | 2619 continue; |
370 | 2620 case UIMSG_SPellbook_ShowHightlightedSpellInfo: |
4 | 2621 if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], |
0 | 2622 !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) |
4 | 2623 continue; |
0 | 2624 if ( sub_4637E0_is_there_popup_onscreen() ) |
2625 dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; | |
2626 v98 = *(char *)(uNumSeconds + 6734); | |
688 | 2627 if ( quick_spell_at_page - 1 == uMessageParam ) |
0 | 2628 { |
2629 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; | |
2630 v161 = pGlobalTXT_LocalizationStrings[485]; | |
2631 } | |
2632 else | |
2633 { | |
2634 v178 = pSpellStats->pInfos[uMessageParam + 11 * v98 + 1].pName; | |
2635 v161 = pGlobalTXT_LocalizationStrings[486]; | |
2636 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2637 sprintfex(pTmpBuf.data(), v161, v178); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2638 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 2639 continue; |
960 | 2640 case UIMSG_ClickInstallRemoveQuickSpellBtn: |
962 | 2641 GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_PressedButton2, (int)pBtn_InstallRemoveSpell, 0); |
0 | 2642 if ( !uActiveCharacter ) |
4 | 2643 continue; |
0 | 2644 pPlayer10 = pPlayers[uActiveCharacter]; |
688 | 2645 if ( !byte_506550 || !quick_spell_at_page ) |
0 | 2646 { |
2647 pPlayer10->uQuickSpell = 0; | |
688 | 2648 quick_spell_at_page = 0; |
916 | 2649 pAudioPlayer->PlaySound((SoundID)203, 0, 0, -1, 0, 0, 0, 0); |
2650 continue; | |
0 | 2651 } |
688 | 2652 v99 = quick_spell_at_page + 11 * pPlayers[uActiveCharacter]->lastOpenedSpellbookPage; |
0 | 2653 pPlayers[uActiveCharacter]->uQuickSpell = v99; |
1397 | 2654 stru_AA1058[uActiveCharacter - 1]._494836(v99, uActiveCharacter); |
0 | 2655 if ( uActiveCharacter ) |
187 | 2656 pPlayer10->PlaySound(SPEECH_12, 0); |
0 | 2657 byte_506550 = 0; |
4 | 2658 continue; |
1118 | 2659 case UIMSG_SpellBook_PressTab: |
2660 //__debugbreak(); | |
0 | 2661 if ( !uActiveCharacter ) |
4 | 2662 continue; |
0 | 2663 pPlayer3 = pPlayers[uActiveCharacter]; |
2664 pNPCData4 = 0; | |
2665 uAction = 0; | |
2666 v101 = 0; | |
2667 thisl = (int)&pPlayer3->pActiveSkills[12]; | |
2668 do | |
2669 { | |
2670 if ( *(short *)thisl ) | |
2671 { | |
198 | 2672 if ( pPlayer3->lastOpenedSpellbookPage == v101 ) |
0 | 2673 uAction = (int)pNPCData4; |
2674 v102 = (int)pNPCData4; | |
2675 pNPCData4 = (NPCData *)((char *)pNPCData4 + 1); | |
2676 v217[v102] = v101; | |
2677 } | |
2678 thisl += 2; | |
2679 ++v101; | |
2680 } | |
2681 while ( v101 < 9 ); | |
2682 if ( !pNPCData4 ) | |
11 | 2683 { |
2684 v127 = rand() % 2 + 204; | |
916 | 2685 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2686 continue; | |
11 | 2687 } |
0 | 2688 if ( GetAsyncKeyState(16) ) |
2689 { | |
2690 --uAction; | |
2691 if ( uAction < 0 ) | |
2692 uAction = (int)((char *)pNPCData4 - 1); | |
2693 } | |
2694 else | |
2695 { | |
2696 ++uAction; | |
2697 if ( uAction >= (signed int)pNPCData4 ) | |
2698 uAction = 0; | |
2699 } | |
1402 | 2700 OnCloseSpellBookPage(); |
198 | 2701 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = LOBYTE(v217[uAction]); |
11 | 2702 pGUIWindow_CurrentMenu->OpenSpellBook(); |
2703 v127 = rand() % 2 + 204; | |
916 | 2704 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2705 continue; | |
832 | 2706 case UIMSG_OpenSpellbookPage: |
1340 | 2707 if ( pTurnEngine->turn_stage == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) |
4 | 2708 continue; |
1402 | 2709 OnCloseSpellBookPage(); |
198 | 2710 pPlayers[uActiveCharacter]->lastOpenedSpellbookPage = uMessageParam; |
11 | 2711 pGUIWindow_CurrentMenu->OpenSpellBook(); |
0 | 2712 v127 = rand() % 2 + 204; |
916 | 2713 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
2714 continue; | |
437 | 2715 case UIMSG_SelectSpell: |
2716 { | |
1340 | 2717 if (pTurnEngine->turn_stage == 3) |
437 | 2718 continue; |
2719 if (!uActiveCharacter) | |
2720 continue; | |
2721 | |
2722 // uNumSeconds = (unsigned int)pPlayers[uActiveCharacter]; | |
2723 auto player = pPlayers[uActiveCharacter]; | |
2724 if (player->spellbook.pChapters[player->lastOpenedSpellbookPage].bIsSpellAvailable[uMessageParam]) | |
2725 //if ( *(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + &lastOpenedSpellbookPage) + uMessageParam + 402) ) | |
2726 { | |
688 | 2727 if ( quick_spell_at_page - 1 == uMessageParam ) |
0 | 2728 { |
2729 pGUIWindow_CurrentMenu->Release(); | |
2730 pEventTimer->Resume(); | |
978 | 2731 viewparams->bRedrawGameUI = 1; |
151 | 2732 pCurrentScreen = SCREEN_GAME; |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
2733 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
688 | 2734 v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; |
1000 | 2735 /*if ( dword_50C9E8 < 40 ) |
0 | 2736 { |
437 | 2737 dword_50C9EC[3 * dword_50C9E8] = UIMSG_CastSpellFromBook; |
2738 dword_50C9EC[3 * dword_50C9E8 + 1] = v103; | |
2739 dword_50C9EC[3 * dword_50C9E8 + 2] = uActiveCharacter - 1; | |
0 | 2740 ++dword_50C9E8; |
1000 | 2741 }*/ |
1012 | 2742 pMessageQueue_50C9E8->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); |
2743 // pMessageQueue_50CBD0->AddMessage(UIMSG_CastSpellFromBook, v103, uActiveCharacter - 1); | |
0 | 2744 } |
2745 else | |
2746 { | |
2747 byte_506550 = 1; | |
688 | 2748 quick_spell_at_page = uMessageParam + 1; |
0 | 2749 } |
437 | 2750 } |
2751 } | |
2752 continue; | |
370 | 2753 |
2754 case UIMSG_CastSpellFromBook: | |
1340 | 2755 if ( pTurnEngine->turn_stage != 3 ) |
370 | 2756 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 0, 0, 0); |
2757 continue; | |
2758 | |
1019 | 2759 case UIMSG_SpellScrollUse: |
987 | 2760 __debugbreak(); |
1340 | 2761 if ( pTurnEngine->turn_stage != 3 ) |
978 | 2762 _42777D_CastSpell_UseWand_ShootArrow(uMessageParam, v199, 133, 1, 0); |
4 | 2763 continue; |
907 | 2764 case UIMSG_SpellBookWindow: |
1340 | 2765 if ( pTurnEngine->turn_stage == 3 ) |
4 | 2766 continue; |
0 | 2767 if ( bUnderwater == 1 ) |
2768 { | |
362 | 2769 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" |
916 | 2770 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
0 | 2771 } |
2772 else | |
2773 { | |
2774 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2775 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2776 if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) | |
2777 { | |
2778 if ( !pCurrentScreen ) | |
2779 { | |
962 | 2780 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); |
151 | 2781 pCurrentScreen = SCREEN_SPELL_BOOK; |
0 | 2782 pEventTimer->Pause(); |
710 | 2783 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
0 | 2784 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
978 | 2785 viewparams->field_48 = 1; |
4 | 2786 continue; |
0 | 2787 } |
151 | 2788 if ( pCurrentScreen != SCREEN_REST |
2789 && pCurrentScreen != SCREEN_CHARACTERS | |
2790 && (pCurrentScreen <= SCREEN_63 | |
2791 || pCurrentScreen > SCREEN_67) ) | |
11 | 2792 { |
2793 pGUIWindow_CurrentMenu->Release(); | |
962 | 2794 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_CastSpell, 0); |
151 | 2795 pCurrentScreen = SCREEN_SPELL_BOOK; |
11 | 2796 pEventTimer->Pause(); |
710 | 2797 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
11 | 2798 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
978 | 2799 viewparams->field_48 = 1; |
11 | 2800 continue; |
2801 } | |
2802 } | |
2803 } | |
2804 continue; | |
2805 case UIMSG_QuickReference: | |
0 | 2806 if ( pMessageQueue_50CBD0->uNumMessages ) |
2807 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
2808 if ( pCurrentScreen ) | |
2809 pGUIWindow_CurrentMenu->Release(); | |
2810 ++pIcons_LOD->uTexturePacksCount; | |
2811 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
2812 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
962 | 2813 GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_PressedButton2, (int)pBtn_QuickReference, 0); |
978 | 2814 viewparams->bRedrawGameUI = 1; |
0 | 2815 pEventTimer->Pause(); |
2816 pAudioPlayer->StopChannels(-1, -1); | |
151 | 2817 pCurrentScreen = SCREEN_QUICK_REFERENCE; |
710 | 2818 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); |
0 | 2819 papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); |
978 | 2820 pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, |
0 | 2821 pGlobalTXT_LocalizationStrings[79],// "Exit" |
973 | 2822 pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); |
4 | 2823 continue; |
358 | 2824 case UIMSG_GameMenuButton: |
0 | 2825 if ( pCurrentScreen ) |
2826 { | |
2827 pGUIWindow_CurrentMenu->Release(); | |
2828 pEventTimer->Resume(); | |
151 | 2829 pCurrentScreen = SCREEN_GAME; |
978 | 2830 viewparams->bRedrawGameUI = 1; |
0 | 2831 } |
2832 stru_506E40.Release(); | |
2833 uNumSeconds = (unsigned int)MakeScreenshot(155, 117); | |
2834 pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); | |
2835 free((void *)uNumSeconds); | |
2836 stru_506E40._40E55E("gamma.pcx", 0); | |
962 | 2837 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); |
11 | 2838 //LABEL_453: |
437 | 2839 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
4 | 2840 continue; |
990 | 2841 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; |
11 | 2842 //goto LABEL_770; |
2843 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
2844 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 2845 ++pMessageQueue_50CBD0->uNumMessages;*/ |
2846 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
11 | 2847 continue; |
1101
3e5d70cfe20e
Award order fix, changed UIMSG_C0 to UIMSG_ClickAwardScrollBar
Grumpy7
parents:
1091
diff
changeset
|
2848 case UIMSG_ClickAwardScrollBar: |
1446 | 2849 books_page_number = 1; |
0 | 2850 if ( pMouse->GetCursorPos(&v211)->y > 178 ) |
1446 | 2851 books_page_number = -1; |
4 | 2852 continue; |
961 | 2853 case UIMSG_ClickAwardsUpBtn: |
962 | 2854 GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Up, 0); |
990 | 2855 BtnUp_flag = 1; |
4 | 2856 continue; |
961 | 2857 case UIMSG_ClickAwardsDownBtn: |
962 | 2858 GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pBtn_Down, 0); |
990 | 2859 BtnDown_flag = 1; |
4 | 2860 continue; |
910 | 2861 case UIMSG_ChangeDetaliz: |
978 | 2862 bRingsShownInCharScreen ^= 1; |
910 | 2863 pCharacterScreen_DetalizBtn->Release(); |
697 | 2864 pCharacterScreen_DollBtn->Release(); |
0 | 2865 if ( bRingsShownInCharScreen ) |
2866 { | |
973 | 2867 v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; |
2868 v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; | |
0 | 2869 v123 = 445; |
2870 v121 = 470; | |
2871 } | |
2872 else | |
2873 { | |
2874 v128 = 30; | |
2875 v125 = 30; | |
2876 v123 = 300; | |
2877 v121 = 600; | |
2878 } | |
978 | 2879 pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, 1, 0, UIMSG_ChangeDetaliz, 0, 0, |
0 | 2880 pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" |
2881 0); | |
1025 | 2882 pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); |
978 | 2883 viewparams->bRedrawGameUI = 1; |
910 | 2884 continue; |
2885 case UIMSG_ClickPaperdoll: | |
0 | 2886 OnPaperdollLeftClick(); |
4 | 2887 continue; |
960 | 2888 case UIMSG_ClickStatsBtn: |
0 | 2889 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; |
991 | 2890 CharacterUI_ReleaseButtons(); |
1458 | 2891 ReleaseAwardsScrollBar(); |
962 | 2892 GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_StatsBtn, 0); |
960 | 2893 continue; |
2894 case UIMSG_ClickSkillsBtn: | |
0 | 2895 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; |
991 | 2896 CharacterUI_ReleaseButtons(); |
1458 | 2897 ReleaseAwardsScrollBar(); |
991 | 2898 CharacterUI_SkillsTab_CreateButtons(); |
962 | 2899 GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_SkillsBtn, 0); |
11 | 2900 continue; |
0 | 2901 case UIMSG_SkillUp: |
2902 pPlayer4 = pPlayers[uActiveCharacter]; | |
2903 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; | |
2904 LOWORD(v2) = *(short *)v105; | |
2905 uNumSeconds = v2; | |
2906 if ( pPlayer4->uSkillPoints < (v2 & 0x3F) + 1 ) | |
2907 { | |
2908 v87 = pGlobalTXT_LocalizationStrings[488];// "You don't have enough skill points!" | |
2909 } | |
2910 else | |
2911 { | |
2912 if ( (uNumSeconds & 0x3F) < 0x3C ) | |
2913 { | |
2914 *(short *)v105 = uNumSeconds + 1; | |
2915 pPlayer4->uSkillPoints -= pPlayer4->pActiveSkills[uMessageParam] & 0x3F; | |
187 | 2916 pPlayer4->PlaySound(SPEECH_14, 0); |
916 | 2917 pAudioPlayer->PlaySound((SoundID)20001, 0, 0, -1, 0, 0, 0, 0); |
2918 continue; | |
0 | 2919 } |
2920 v87 = pGlobalTXT_LocalizationStrings[487];// "You have already mastered this skill!" | |
2921 } | |
916 | 2922 ShowStatusBarString(v87, 2); |
4 | 2923 continue; |
960 | 2924 case UIMSG_ClickInventoryBtn: |
0 | 2925 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; |
1458 | 2926 ReleaseAwardsScrollBar(); |
991 | 2927 CharacterUI_ReleaseButtons(); |
962 | 2928 GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_InventoryBtn, 0); |
960 | 2929 continue; |
2930 case UIMSG_ClickExitCharacterWindowBtn: | |
2931 GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); | |
2932 continue; | |
2933 case UIMSG_ClickAwardsBtn: | |
1458 | 2934 ReleaseAwardsScrollBar(); |
991 | 2935 CharacterUI_ReleaseButtons(); |
1455 | 2936 CreateAwardsScrollBar(); |
0 | 2937 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; |
962 | 2938 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersPressedButton, (int)pCharacterScreen_AwardsBtn, 0); |
521 | 2939 FillAwardsData(); |
4 | 2940 continue; |
1000 | 2941 case UIMSG_ClickBooksBtn: |
0 | 2942 switch ( uMessageParam ) |
2943 { | |
990 | 2944 case 11://Page UP |
2945 BtnUp_flag = 1; | |
2946 pButton = pBtn_Book_2; | |
2947 break; | |
2948 case 10://Page DOWN | |
2949 BtnDown_flag = 1; | |
2950 pButton = pBtn_Book_1; | |
2951 break; | |
1000 | 2952 case 0://Zoom plus |
0 | 2953 pButton = pBtn_Book_1; |
990 | 2954 BtnDown_flag = 1; |
0 | 2955 break; |
1000 | 2956 case 1://Zoom minus |
2957 pButton = pBtn_Book_2; | |
990 | 2958 BtnUp_flag = 1; |
0 | 2959 break; |
990 | 2960 case 2://Potions |
2961 Book_PageBtn3_flag = 1; | |
0 | 2962 if ( dword_506364 ) |
4 | 2963 continue; |
0 | 2964 pButton = pBtn_Book_3; |
2965 break; | |
990 | 2966 case 3://fountains |
2967 Book_PageBtn4_flag = 1; | |
0 | 2968 if ( dword_506364 ) |
4 | 2969 continue; |
0 | 2970 pButton = pBtn_Book_4; |
2971 break; | |
990 | 2972 case 4://obelisks |
2973 Book_PageBtn5_flag = 1;//Autonotes_Obelisks_page_flag | |
0 | 2974 if ( dword_506364 ) |
4 | 2975 continue; |
0 | 2976 pButton = pBtn_Book_5; |
2977 break; | |
990 | 2978 case 5://seer |
2979 Book_PageBtn6_flag = 1;//Autonotes_Seer_page_flag | |
0 | 2980 if ( dword_506364 ) |
4 | 2981 continue; |
0 | 2982 pButton = pBtn_Book_6; |
2983 break; | |
990 | 2984 case 6://misc |
0 | 2985 pButton = pBtn_Autonotes_Misc; |
990 | 2986 Autonotes_Misc_page_flag = 1; |
0 | 2987 break; |
990 | 2988 case 7://Instructors |
0 | 2989 pButton = pBtn_Autonotes_Instructors; |
990 | 2990 Autonotes_Instructors_page_flag = 1; |
0 | 2991 break; |
990 | 2992 default: |
2993 continue; | |
0 | 2994 } |
1268 | 2995 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
11 | 2996 continue; |
0 | 2997 case UIMSG_SelectCharacter: |
2998 if ( pMessageQueue_50CBD0->uNumMessages ) | |
2999 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3000 GameUI_OnPlayerPortraitLeftClick(uMessageParam); | |
4 | 3001 continue; |
0 | 3002 case UIMSG_ShowStatus_Funds: |
3003 v174 = (char *)pParty->uNumGoldInBank; | |
1430 | 3004 //v158 = pParty->uNumGold + pParty->uNumGoldInBank; |
3005 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[489], pParty->uNumGold + pParty->uNumGoldInBank, v174);// "You have %d total gold, %d in the Bank" | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3006 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3007 continue; |
0 | 3008 case UIMSG_ShowStatus_DateTime: |
3009 pNPCData4 = (NPCData *)pParty->uCurrentHour; | |
3010 if ( (signed int)pParty->uCurrentHour <= 12 ) | |
3011 { | |
3012 if ( !pNPCData4 ) | |
3013 pNPCData4 = (NPCData *)12; | |
3014 } | |
3015 else | |
3016 { | |
3017 pNPCData4 = (NPCData *)((char *)pNPCData4 - 12); | |
3018 } | |
978 | 3019 if ( pParty->uCurrentHour < 0xC || (uNumSeconds = 1, pParty->uCurrentHour >= 0x18) ) |
0 | 3020 uNumSeconds = 0; |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3021 sprintf(pTmpBuf.data(), "%d:%02d%s %s %d %s %d", pNPCData4, pParty->uCurrentMinute, aAMPMNames[uNumSeconds], aDayNames[pParty->uDaysPlayed % 7], |
0 | 3022 7 * pParty->uCurrentMonthWeek + pParty->uDaysPlayed % 7 + 1, aMonthNames[pParty->uCurrentMonth], pParty->uCurrentYear); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3023 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3024 continue; |
0 | 3025 case UIMSG_ShowStatus_Food: |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3026 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], pParty->uNumFoodRations); // "You have %lu food" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3027 GameUI_SetFooterString(pTmpBuf.data()); |
306 | 3028 continue; |
0 | 3029 case UIMSG_ShowStatus_Player: |
3030 pPlayer5 = pPlayers[uMessageParam]; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3031 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pPlayer5->pName, pClassNames[pPlayer5->classType]);// "%s the %s" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3032 strcat(pTmpBuf.data(), ": "); |
0 | 3033 v107 = pPlayer5->GetMajorConditionIdx(); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3034 strcat(pTmpBuf.data(), aCharacterConditionNames[v107]); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3035 GameUI_SetFooterString(pTmpBuf.data()); |
0 | 3036 v108 = 8 * uMessageParam - 8; |
3037 LOBYTE(v108) = v108 | 4; | |
888 | 3038 pMouse->uPointingObjectID = PID(OBJECT_Player,v108); |
4 | 3039 continue; |
0 | 3040 case UIMSG_ShowStatus_ManaHP: |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3041 sprintf(pTmpBuf.data(), "%d / %d %s %d / %d %s", pPlayers[uMessageParam]->sHealth, pPlayers[uMessageParam]->GetMaxHealth(), |
1000 | 3042 pGlobalTXT_LocalizationStrings[108], pPlayers[uMessageParam]->sMana, pPlayers[uMessageParam]->GetMaxMana(), |
3043 pGlobalTXT_LocalizationStrings[212]); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
3044 GameUI_SetFooterString(pTmpBuf.data()); |
11 | 3045 continue; |
987 | 3046 case UIMSG_CHEST_ClickItem: |
3047 if ( pCurrentScreen == SCREEN_CHEST_INVENTORY ) | |
3048 { | |
3049 OnInventoryLeftClick(); | |
11 | 3050 continue; |
3051 } | |
987 | 3052 OnChestLeftClick(); |
4 | 3053 continue; |
151 | 3054 case UIMSG_InventoryLeftClick: |
987 | 3055 OnInventoryLeftClick(); |
4 | 3056 continue; |
960 | 3057 case UIMSG_MouseLeftClickInGame: |
0 | 3058 if ( !pRenderer->pRenderD3D ) |
11 | 3059 { |
3060 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3061 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3062 OnGameViewportClick(); | |
3063 continue; | |
3064 } | |
0 | 3065 v115 = pMessageQueue_50CBD0->uNumMessages; |
3066 if ( !pMessageQueue_50CBD0->uNumMessages ) | |
11 | 3067 { |
990 | 3068 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3069 /*if ( (signed int)v115 < 40 ) |
11 | 3070 //goto LABEL_769; |
3071 { | |
990 | 3072 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
11 | 3073 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
3074 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3075 ++pMessageQueue_50CBD0->uNumMessages; | |
3076 continue; | |
437 | 3077 }*/ |
11 | 3078 continue; |
3079 } | |
0 | 3080 if ( pMessageQueue_50CBD0->pMessages[0].field_8 ) |
3081 { | |
978 | 3082 pMessageQueue_50CBD0->uNumMessages = 1; |
990 | 3083 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3084 /*v115 = v0; |
0 | 3085 pMessageQueue_50CBD0->uNumMessages = v0; |
990 | 3086 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
0 | 3087 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
11 | 3088 //goto LABEL_771; |
3089 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
437 | 3090 ++pMessageQueue_50CBD0->uNumMessages;*/ |
11 | 3091 continue; |
0 | 3092 } |
3093 v115 = 0; | |
3094 pMessageQueue_50CBD0->uNumMessages = 0; | |
990 | 3095 pMessageQueue_50CBD0->AddMessage(UIMSG_MouseLeftClickInScreen, 0, 0); |
437 | 3096 /*if ( (signed int)v115 < 40 ) |
11 | 3097 //goto LABEL_769; |
3098 { | |
990 | 3099 pMessageQueue_50CBD0->pMessages[v115].eType = UIMSG_MouseLeftClickInScreen; |
11 | 3100 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
3101 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3102 ++pMessageQueue_50CBD0->uNumMessages; | |
3103 continue; | |
437 | 3104 }*/ |
4 | 3105 continue; |
990 | 3106 case UIMSG_MouseLeftClickInScreen://ñðàáàòûâàåò ïðè íàæàòèè íà ïðàâóþ êíîïêó ìûøè ïîñëå UIMSG_MouseLeftClickInGame |
0 | 3107 if ( pMessageQueue_50CBD0->uNumMessages ) |
3108 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3109 OnGameViewportClick(); | |
4 | 3110 continue; |
151 | 3111 case UIMSG_F: |
987 | 3112 __debugbreak(); |
0 | 3113 if ( pRenderer->pRenderD3D ) |
3114 { | |
3115 LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); | |
3116 } | |
3117 else | |
3118 { | |
3119 uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); | |
3120 pPoint3 = pMouse->GetCursorPos(&v204); | |
3121 v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; | |
3122 } | |
3123 pButton2 = (GUIButton *)(unsigned __int16)v116; | |
960 | 3124 GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); |
11 | 3125 continue; |
151 | 3126 case UIMSG_54: |
987 | 3127 __debugbreak(); |
0 | 3128 pButton2 = (GUIButton *)uMessageParam; |
990 | 3129 GUIWindow::Create(0, 0, 0, 0, WINDOW_22, (int)pButton2, 0); |
4 | 3130 continue; |
201 | 3131 case UIMSG_Game_Action: |
0 | 3132 if ( pMessageQueue_50CBD0->uNumMessages ) |
3133 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
3134 OnPressSpace(); | |
4 | 3135 continue; |
960 | 3136 case UIMSG_ClickZoomOutBtn: |
0 | 3137 if ( pCurrentScreen ) |
4 | 3138 continue; |
0 | 3139 pParty->uFlags |= 2u; |
1000 | 3140 GUIWindow::Create(519, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomOut, 0); |
0 | 3141 uNumSeconds = 131072; |
3142 v118 = 2 * viewparams->uMinimapZoom; | |
3143 ++viewparams->field_28; | |
3144 viewparams->uMinimapZoom *= 2; | |
3145 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
3146 { | |
3147 if ( (signed int)v118 > 4096 ) | |
3148 { | |
3149 viewparams->uMinimapZoom = 4096; | |
3150 viewparams->field_28 = 12; | |
3151 } | |
4 | 3152 continue; |
0 | 3153 } |
3154 v119 = 2048; | |
3155 if ( (signed int)v118 <= 2048 ) | |
960 | 3156 { |
1051 | 3157 _576E2C_current_minimap_zoom = v118; |
960 | 3158 dword_576E28 = viewparams->field_28; |
3159 break; | |
3160 } | |
0 | 3161 viewparams->field_28 = 11; |
960 | 3162 viewparams->uMinimapZoom = v119; |
1051 | 3163 _576E2C_current_minimap_zoom = v119; |
960 | 3164 dword_576E28 = viewparams->field_28; |
3165 break; | |
3166 case UIMSG_ClickZoomInBtn: | |
0 | 3167 if ( pCurrentScreen ) |
4 | 3168 continue; |
0 | 3169 pParty->uFlags |= 2u; |
1000 | 3170 GUIWindow::Create(574, 136, 0, 0, WINDOW_PressedButton2, (int)pBtn_ZoomIn, 0); |
0 | 3171 uNumSeconds = 32768; |
3172 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | |
3173 --viewparams->field_28; | |
3174 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | |
3175 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
3176 { | |
3177 v119 = 512; | |
3178 if ( (signed int)v118 < 512 ) | |
3179 { | |
3180 viewparams->field_28 = 9; | |
3181 v118 = v119; | |
3182 viewparams->uMinimapZoom = v119; | |
3183 } | |
1051 | 3184 _576E2C_current_minimap_zoom = v118; |
0 | 3185 dword_576E28 = viewparams->field_28; |
3186 } | |
3187 else | |
3188 { | |
3189 if ( (signed int)v118 < 256 ) | |
3190 { | |
3191 viewparams->uMinimapZoom = 256; | |
3192 viewparams->field_28 = 8; | |
3193 } | |
3194 } | |
4 | 3195 default: |
3196 continue; | |
0 | 3197 } |
3198 } | |
3199 } | |
1012 | 3200 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50C9E8->uNumMessages;//dword_50C9E8; |
3201 memcpy(pMessageQueue_50CBD0->pMessages, pMessageQueue_50C9E8->pMessages, sizeof(GUIMessage) * pMessageQueue_50C9E8->uNumMessages); | |
3202 //memcpy(pMessageQueue_50CBD0->pMessages, dword_50C9EC, 12 * dword_50C9E8); | |
3203 //dword_50C9E8 = 0; | |
3204 | |
3205 | |
3206 pMessageQueue_50C9E8->uNumMessages=0; | |
0 | 3207 if ( dword_50C9DC ) |
3208 { | |
437 | 3209 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 3210 { |
3211 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9DC; | |
3212 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = (int)ptr_50C9E0; | |
3213 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3214 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 3215 }*/ |
3216 pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9DC, (int)ptr_50C9E0, 0); | |
0 | 3217 dword_50C9DC = 0; |
3218 } | |
3219 else | |
3220 { | |
3221 if ( dword_50C9D0 > 0 ) | |
3222 { | |
3223 dword_50C9D8 -= pEventTimer->uTimeElapsed; | |
3224 if ( dword_50C9D8 <= 0 ) | |
3225 { | |
437 | 3226 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
0 | 3227 { |
3228 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)dword_50C9D0; | |
3229 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = dword_50C9D4; | |
3230 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
3231 ++pMessageQueue_50CBD0->uNumMessages; | |
437 | 3232 }*/ |
3233 pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9D0, dword_50C9D4, 0); | |
0 | 3234 dword_50C9D0 = 0; |
3235 dword_50C9D4 = 0; | |
3236 dword_50C9D8 = 0; | |
3237 } | |
3238 } | |
3239 } | |
1517 | 3240 CastSpellInfoHelpers::_427E01_cast_spell(); |
0 | 3241 } |
3242 | |
3243 //----- (004356FF) -------------------------------------------------------- | |
1575 | 3244 void back_to_game() |
0 | 3245 { |
3246 dword_507BF0_is_there_popup_onscreen = 0; | |
3247 dword_4E455C = 1; | |
1575 | 3248 |
3249 extern int no_rightlick_in_inventory; | |
3250 no_rightlick_in_inventory = false; | |
3251 | |
0 | 3252 if ( pGUIWindow_ScrollWindow ) |
3253 free_book_subwindow(); | |
3254 if ( !pCurrentScreen && !pGUIWindow_Settings ) | |
3255 pEventTimer->Resume(); | |
3256 viewparams->bRedrawGameUI = 1; | |
3257 } | |
782 | 3258 |
0 | 3259 //----- (00435748) -------------------------------------------------------- |
1458 | 3260 void GUI_MainMenuMessageProc() |
0 | 3261 { |
967 | 3262 Player *pPlayer; // ebx@2 |
0 | 3263 void *v3; // edi@21 |
3264 signed int v4; // eax@29 | |
3265 int v5; // ecx@29 | |
821 | 3266 PLAYER_SKILL_TYPE v6; // edi@37 |
0 | 3267 GUIWindow *pWindow; // eax@56 |
3268 GUIButton *pButton; // eax@59 | |
3269 int v15; // edi@70 | |
3270 char v20; // dl@116 | |
3271 unsigned int v21; // eax@116 | |
3272 unsigned int v25; // eax@120 | |
3273 unsigned int v26; // ecx@127 | |
3274 SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 | |
3275 signed int v41; // [sp-10h] [bp-20h]@29 | |
971 | 3276 int pParam; // [sp+4h] [bp-Ch]@3 |
0 | 3277 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 |
967 | 3278 int pSex; // [sp+Ch] [bp-4h]@3 |
0 | 3279 |
3280 if ( pMessageQueue_50CBD0->uNumMessages ) | |
3281 { | |
2 | 3282 pPlayer = pParty->pPlayers; |
0 | 3283 do |
3284 { | |
187 | 3285 int param2; |
971 | 3286 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); |
3287 auto player = &pParty->pPlayers[pParam]; | |
187 | 3288 |
3 | 3289 switch (pUIMessageType) // For buttons of window MainMenu |
2 | 3290 { |
165 | 3291 case UIMSG_MainMenu_ShowPartyCreationWnd: |
962 | 3292 GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); |
0 | 3293 SetCurrentMenuID(MENU_NEWGAME); |
960 | 3294 break; |
165 | 3295 case UIMSG_MainMenu_ShowLoadWindow: |
962 | 3296 GUIWindow::Create(495, 227, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnLoad, 0); |
0 | 3297 SetCurrentMenuID(MENU_SAVELOAD); |
960 | 3298 break; |
165 | 3299 case UIMSG_ShowCredits: |
962 | 3300 GUIWindow::Create(495, 282, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnCredits, 0); |
0 | 3301 SetCurrentMenuID(MENU_CREDITS); |
960 | 3302 break; |
165 | 3303 case UIMSG_ExitToWindows: |
962 | 3304 GUIWindow::Create(495, 337, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); |
982 | 3305 SetCurrentMenuID(MENU_EXIT_GAME); |
960 | 3306 break; |
187 | 3307 case UIMSG_PlayerCreation_SelectAttribute: |
960 | 3308 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3309 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
3310 uPlayerCreationUI_SelectedCharacter = pParam; | |
960 | 3311 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3312 break; | |
187 | 3313 case UIMSG_PlayerCreation_VoicePrev: |
967 | 3314 pSex = player->GetSexByVoice(); |
960 | 3315 do |
3316 { | |
3317 if (player->uVoiceID == 0) | |
3318 player->uVoiceID = 19; | |
3319 else --player->uVoiceID; | |
3320 } | |
967 | 3321 while (player->GetSexByVoice() != pSex); |
971 | 3322 pButton = pCreationUI_BtnPressLeft2[pParam]; |
1268 | 3323 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
960 | 3324 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3325 player->PlaySound(SPEECH_PickMe, 0); | |
3326 break; | |
187 | 3327 case UIMSG_PlayerCreation_VoiceNext: |
967 | 3328 pSex = player->GetSexByVoice(); |
3329 do | |
3330 { | |
3331 player->uVoiceID = (player->uVoiceID + 1) % 20; | |
3332 } | |
3333 while (player->GetSexByVoice() != pSex); | |
971 | 3334 pButton = pCreationUI_BtnPressRight2[pParam]; |
1268 | 3335 GUIWindow::Create(pButton->uX, pButton->uY, 0, 0, WINDOW_PressedButton, (int)pButton, (char *)1); |
967 | 3336 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3337 player->PlaySound(SPEECH_PickMe, 0); | |
3338 break; | |
187 | 3339 case UIMSG_PlayerCreation_FacePrev: |
971 | 3340 pPlayer = &pParty->pPlayers[pParam]; |
1014 | 3341 if (!pPlayer->uCurrentFace) |
3342 pPlayer->uCurrentFace = 19; | |
960 | 3343 else |
1014 | 3344 pPlayer->uCurrentFace -= 1; |
3345 pPlayer->uVoiceID = pPlayer->uCurrentFace; | |
960 | 3346 pPlayer->SetInitialStats(); |
3347 pPlayer->SetSexByVoice(); | |
3348 pPlayer->RandomizeName(); | |
971 | 3349 v25 = pParam; |
960 | 3350 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3351 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3352 uPlayerCreationUI_SelectedCharacter = v25; |
1268 | 3353 GUIWindow::Create(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressLeft[v25], (char *)1); |
960 | 3354 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0.0, 0); |
3355 pPlayer->PlaySound(SPEECH_PickMe, 0); | |
3356 break; | |
187 | 3357 case UIMSG_PlayerCreation_FaceNext: |
971 | 3358 pPlayer = &pParty->pPlayers[pParam]; |
1014 | 3359 v20 = (char)((int)pPlayer->uCurrentFace + 1) % 20; |
3360 pPlayer->uCurrentFace = v20; | |
960 | 3361 pPlayer->uVoiceID = v20; |
3362 pPlayer->SetInitialStats(); | |
3363 pPlayer->SetSexByVoice(); | |
3364 pPlayer->RandomizeName(); | |
971 | 3365 v21 = pParam; |
960 | 3366 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
971 | 3367 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3368 uPlayerCreationUI_SelectedCharacter = v21; |
1268 | 3369 GUIWindow::Create(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, WINDOW_PressedButton, (int)pCreationUI_BtnPressRight[v21], (char *)1); |
960 | 3370 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3371 pPlayer->PlaySound(SPEECH_PickMe, 0); | |
3372 break; | |
3373 case UIMSG_PlayerCreationClickPlus: | |
1268 | 3374 GUIWindow::Create(613, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnPlus, (char *)1); |
960 | 3375 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3376 pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); | |
3377 break; | |
3378 case UIMSG_PlayerCreationClickMinus: | |
1268 | 3379 GUIWindow::Create(523, 393, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnMinus, (char *)1); |
960 | 3380 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3381 pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); | |
3382 break; | |
3383 case UIMSG_PlayerCreationSelectActiveSkill: | |
967 | 3384 pPlayer = &pPlayer[uPlayerCreationUI_SelectedCharacter]; |
971 | 3385 v6 = pPlayer->GetSkillIdxByOrder(pParam + 4); |
967 | 3386 if ( pPlayer->GetSkillIdxByOrder(3) == 37 ) |
3387 pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1; | |
3388 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); | |
3389 break; | |
960 | 3390 case UIMSG_PlayerCreationSelectClass: |
971 | 3391 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); |
960 | 3392 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3393 break; | |
3394 case UIMSG_PlayerCreationClickOK: | |
962 | 3395 GUIWindow::Create(580, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnOK, 0); |
1459 | 3396 if ( PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills() ) |
960 | 3397 GameUI_Footer_TimeLeft = GetTickCount() + 4000; |
3398 else | |
982 | 3399 uGameState = GAME_STATE_STARTING_NEW_GAME; |
960 | 3400 break; |
3401 case UIMSG_PlayerCreationClickReset: | |
962 | 3402 GUIWindow::Create(527, 431, 0, 0, WINDOW_PressedButton2, (int)pPlayerCreationUI_BtnReset, 0); |
960 | 3403 pParty->Reset(); |
3404 break; | |
3405 case UIMSG_PlayerCreationRemoveUpSkill: | |
971 | 3406 uPlayerCreationUI_SelectedCharacter = pParam; |
960 | 3407 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; |
3408 //int pSex = pGUIWindow_CurrentMenu->pStartingPosActiveItem; | |
3409 v41 = 2; | |
971 | 3410 v5 = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
960 | 3411 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5; |
3412 pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41) | |
3413 + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; | |
3414 break; | |
3415 case UIMSG_PlayerCreationChangeName: | |
3416 pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); | |
971 | 3417 v3 = (void *)pParam; |
3418 uPlayerCreationUI_SelectedCharacter = pParam; | |
960 | 3419 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); |
3420 pGUIWindow_CurrentMenu->ptr_1C = v3; | |
3421 break; | |
3422 case UIMSG_ChangeGameState: | |
978 | 3423 uGameState = GAME_FINISHED; |
960 | 3424 break; |
1412 | 3425 case UIMSG_ChangeCursor: |
960 | 3426 pMouse->SetCursorBitmap("MICON2"); |
3427 break; | |
3428 case UIMSG_3A: | |
1458 | 3429 SetCurrentMenuID(MENU_DebugBLVLevel); |
960 | 3430 break; |
165 | 3431 case UIMSG_LoadGame: |
0 | 3432 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) |
960 | 3433 break; |
961 | 3434 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
960 | 3435 break; |
165 | 3436 case UIMSG_SelectLoadSlot: |
0 | 3437 //main menu save/load wnd clicking on savegame lines |
1038 | 3438 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) |
3439 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
971 | 3440 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition ) |
0 | 3441 { |
3442 //load clicked line | |
971 | 3443 v26 = pParam + pSaveListPosition; |
3444 if ( dword_6BE138 == pParam + pSaveListPosition ) | |
0 | 3445 { |
961 | 3446 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
437 | 3447 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
0 | 3448 } |
3449 uLoadGameUI_SelectedSlot = v26; | |
3450 dword_6BE138 = v26; | |
3451 } | |
3452 else | |
3453 { | |
3454 //typing in the line | |
3 | 3455 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
0 | 3456 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); |
3457 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
3458 } | |
960 | 3459 break; |
961 | 3460 case UIMSG_SaveLoadBtn: |
3461 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); | |
960 | 3462 break; |
165 | 3463 case UIMSG_DownArrow: |
3 | 3464 ++pSaveListPosition; |
971 | 3465 if ( pSaveListPosition >= pParam ) |
3466 pSaveListPosition = pParam - 1; | |
3 | 3467 if ( pSaveListPosition < 1 ) |
3468 pSaveListPosition = 0; | |
3469 pWindow = pGUIWindow_CurrentMenu; | |
962 | 3470 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_PressedButton2, (int)pBtnDownArrow, 0); |
960 | 3471 break; |
165 | 3472 case UIMSG_Cancel: |
960 | 3473 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); |
3474 break; | |
165 | 3475 case UIMSG_ArrowUp: |
3 | 3476 --pSaveListPosition; |
3477 if ( pSaveListPosition < 0 ) | |
3478 pSaveListPosition = 0; | |
3479 pWindow = pGUIWindow_CurrentMenu; | |
962 | 3480 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_PressedButton2, (int)pBtnArrowUp, 0); |
960 | 3481 break; |
3482 case UIMSG_AD: | |
962 | 3483 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); |
961 | 3484 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
960 | 3485 break; |
3486 case UIMSG_AE: | |
962 | 3487 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnExit, 0); |
1458 | 3488 SetCurrentMenuID(MENU_DebugBLVLevel); |
960 | 3489 break; |
3490 case UIMSG_Escape: | |
1458 | 3491 if ( pModalWindow ) |
0 | 3492 { |
1458 | 3493 ModalWindow_Release(); |
960 | 3494 break; |
0 | 3495 } |
3496 if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) ) | |
960 | 3497 break; |
0 | 3498 v15 = 1; |
3499 pVideoPlayer->bStopBeforeSchedule = 1; | |
3500 viewparams->bRedrawGameUI = 1; | |
3501 viewparams->field_48 = 1; | |
165 | 3502 if ( !GetCurrentMenuID() || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC ) |
3503 { | |
3504 if ( pCurrentScreen == SCREEN_VIDEO ) | |
3505 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
3506 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
3507 { | |
3508 SetCurrentMenuID(MENU_CREATEPARTY); | |
960 | 3509 break; |
0 | 3510 } |
165 | 3511 if (GetCurrentMenuID() == MENU_CREDITSPROC) |
3512 { | |
3513 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
960 | 3514 break; |
0 | 3515 } |
437 | 3516 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); |
960 | 3517 break; |
0 | 3518 } |
971 | 3519 if ( GetCurrentMenuID() == MENU_CREDITSPROC && !pCurrentScreen ) |
3520 { | |
3521 if ( pCurrentScreen == SCREEN_VIDEO ) | |
3522 pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
3523 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
3524 { | |
3525 SetCurrentMenuID(MENU_CREATEPARTY); | |
3526 break; | |
3527 } | |
3528 if (GetCurrentMenuID() == MENU_CREDITSPROC) | |
3529 { | |
3530 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
3531 break; | |
3532 } | |
3533 pMessageQueue_50CBD0->AddMessage(UIMSG_ChangeGameState, 0, 0); | |
3534 break; | |
3535 } | |
151 | 3536 if ( pCurrentScreen == SCREEN_LOADGAME ) |
0 | 3537 { |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
3538 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
0 | 3539 //crt_deconstruct_ptr_6A0118(); |
3540 pTexture_PCX.Release(); | |
3541 pTexture_PCX.Load("title.pcx", 0); | |
3542 SetCurrentMenuID(MENU_MAIN); | |
3543 v15 = 1; | |
3544 pGUIWindow_CurrentMenu->Release(); | |
3545 pGUIWindow2->Release(); | |
3546 pGUIWindow2 = 0; | |
3547 pEventTimer->Resume(); | |
151 | 3548 pCurrentScreen = SCREEN_GAME; |
0 | 3549 viewparams->bRedrawGameUI = v15; |
960 | 3550 break; |
0 | 3551 } |
151 | 3552 if ( pCurrentScreen == SCREEN_VIDEO ) |
0 | 3553 { |
3554 pVideoPlayer->Unload(); | |
3555 } | |
3556 else | |
3557 { | |
151 | 3558 if ( pCurrentScreen != SCREEN_1B ) |
2 | 3559 { |
3560 pGUIWindow_CurrentMenu->Release(); | |
3561 pGUIWindow2->Release(); | |
3562 pGUIWindow2 = 0; | |
3563 pEventTimer->Resume(); | |
151 | 3564 pCurrentScreen = SCREEN_GAME; |
2 | 3565 viewparams->bRedrawGameUI = v15; |
960 | 3566 break; |
2 | 3567 } |
0 | 3568 //VideoPlayer::dtor(); |
3569 } | |
960 | 3570 break; |
3571 case UIMSG_PlayerCreationRemoveDownSkill: | |
971 | 3572 uPlayerCreationUI_SelectedCharacter = pParam; |
1412 | 3573 __debugbreak(); |
165 | 3574 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 |
971 | 3575 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; |
165 | 3576 pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3) |
0 | 3577 + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; |
960 | 3578 break; |
3579 default: | |
3580 break; | |
0 | 3581 } |
3582 } | |
3583 while ( pMessageQueue_50CBD0->uNumMessages ); | |
3584 } | |
3585 } | |
3586 | |
3587 //----- (0043648F) -------------------------------------------------------- | |
3588 void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) | |
3589 { | |
3590 _this->flt_2C = 0.0; | |
3591 | |
3592 _this->vWorldPosition.x = a2->x; | |
3593 _this->vWorldPosition.y = a2->y; | |
3594 _this->vWorldPosition.z = a2->z; | |
3595 } | |
3596 | |
3597 //----- (004369DB) -------------------------------------------------------- | |
3598 void Vec3_float_::Normalize() | |
3599 { | |
1025 | 3600 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x; |
3601 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y; | |
3602 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z; | |
0 | 3603 } |
3604 | |
3605 //----- (00438F8F) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1384
diff
changeset
|
3606 void area_of_effect__damage_evaluate() |
0 | 3607 { |
3608 int v0; // edx@1 | |
3609 char *v1; // esi@2 | |
3610 int v2; // ecx@3 | |
3611 signed int v3; // eax@3 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3612 SpriteObject *v4; // eax@4 |
0 | 3613 signed int v5; // eax@4 |
3614 signed int v6; // eax@6 | |
3615 unsigned int v7; // edi@6 | |
3616 int v8; // eax@6 | |
3617 __int16 v9; // bx@8 | |
3618 int v10; // edi@8 | |
3619 Vec3_int_ v11; // ST04_12@9 | |
3620 int v12; // ST0C_4@10 | |
3621 Actor *v13; // edi@11 | |
3622 int v14; // edx@15 | |
3623 int v15; // edx@15 | |
3624 int v16; // ebx@15 | |
3625 signed int v17; // eax@15 | |
3626 int v18; // edi@15 | |
3627 int v19; // edi@15 | |
3628 Vec3_int_ v20; // ST04_12@16 | |
3629 Vec3_int_ *v21; // eax@17 | |
3630 unsigned int v22; // edx@17 | |
3631 int v23; // edx@18 | |
3632 int v24; // eax@18 | |
3633 Vec3_int_ v25; // ST04_12@19 | |
3634 unsigned int v26; // ebx@20 | |
89 | 3635 Player *v27; // edi@20 |
90 | 3636 Actor *v28; // edi@27 |
0 | 3637 int v29; // ebx@29 |
3638 int v30; // eax@29 | |
3639 int v31; // edx@29 | |
3640 int v32; // eax@29 | |
3641 int v33; // ST24_4@29 | |
3642 Vec3_int_ v34; // ST04_12@30 | |
3643 Vec3_int_ *v35; // eax@31 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3644 SpriteObject *v36; // [sp+0h] [bp-28h]@0 |
0 | 3645 signed int v37; // [sp+4h] [bp-24h]@5 |
3646 int v38; // [sp+4h] [bp-24h]@15 | |
3647 signed int v39; // [sp+8h] [bp-20h]@3 | |
3648 int v40; // [sp+8h] [bp-20h]@15 | |
3649 int v41; // [sp+Ch] [bp-1Ch]@5 | |
3650 int v42; // [sp+Ch] [bp-1Ch]@15 | |
3651 int v43; // [sp+10h] [bp-18h]@1 | |
3652 int v44; // [sp+14h] [bp-14h]@15 | |
3653 unsigned int uActorID; // [sp+18h] [bp-10h]@6 | |
3654 Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 | |
3655 int a1; // [sp+20h] [bp-8h]@8 | |
3656 int v48; // [sp+24h] [bp-4h]@8 | |
3657 | |
3658 v0 = 0; | |
3659 v43 = 0; | |
3660 if ( stru_50FE08.count > 0 ) | |
3661 { | |
3662 pVelocity = &stru_50FE08.vec_4B4; | |
3663 v1 = (char *)stru_50FE08.pZs; | |
3664 do | |
3665 { | |
848 | 3666 v2 = PID_TYPE(*((short *)v1 - 300)); |
3667 v3 = PID_ID((signed int)*((short *)v1 - 300)); | |
3668 v39 = PID_ID((signed int)*((short *)v1 - 300)); | |
0 | 3669 if ( v2 == 2 ) |
3670 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3671 v4 = &pSpriteObjects[v3]; |
0 | 3672 v36 = v4; |
822 | 3673 v5 = v4->spell_caster_pid; |
848 | 3674 v2 = PID_TYPE(v5); |
3675 v3 = PID_ID(v5); | |
0 | 3676 } |
3677 v41 = v2; | |
3678 v37 = v3; | |
3679 if ( stru_50FE08.field_3EC[v0] & 1 ) | |
3680 { | |
417 | 3681 v6 = ai_near_actors_targets_pid[v3]; |
848 | 3682 v7 = PID_ID(v6); |
3683 v8 = PID_TYPE(v6) - 3; | |
0 | 3684 uActorID = v7; |
3685 if ( v8 ) | |
3686 { | |
3687 if ( v8 == 1 ) | |
3688 { | |
3689 v9 = *(short *)v1; | |
3690 v10 = pParty->vPosition.y - *((short *)v1 - 100); | |
3691 a1 = pParty->vPosition.x - *((short *)v1 - 200); | |
3692 v48 = v10; | |
3693 if ( a1 * a1 | |
3694 + v10 * v10 | |
3695 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) | |
3696 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) | |
3697 { | |
3698 v11.z = *(short *)v1; | |
3699 v11.y = *((short *)v1 - 100); | |
3700 v11.x = *((short *)v1 - 200); | |
3701 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) | |
3702 { | |
3703 v12 = stru_50C198.which_player_would_attack(&pActors[v39]); | |
3704 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); | |
3705 } | |
3706 } | |
3707 } | |
3708 } | |
3709 else | |
3710 { | |
3711 v13 = &pActors[v7]; | |
3712 if ( SHIDWORD(v13->pActorBuffs[6].uExpireTime) > 0 | |
3713 || SHIDWORD(v13->pActorBuffs[6].uExpireTime) >= 0 && LODWORD(v13->pActorBuffs[6].uExpireTime) | |
3714 || v13->CanAct() ) | |
3715 { | |
3716 v14 = v13->vPosition.y; | |
3717 v40 = v13->vPosition.x; | |
3718 v38 = v14; | |
3719 v15 = v14 - *((short *)v1 - 100); | |
3720 v16 = *(short *)v1; | |
3721 v42 = v13->vPosition.z; | |
3722 a1 = v40 - *((short *)v1 - 200); | |
3723 v17 = v13->uActorHeight; | |
3724 v18 = v13->uActorRadius; | |
3725 v44 = v42; | |
3726 v19 = *((short *)v1 + 100) + v18; | |
3727 v48 = v15; | |
3728 if ( a1 * a1 + v15 * v15 + (v42 + (v17 >> 1) - v16) * (v42 + (v17 >> 1) - v16) < (unsigned int)(v19 * v19) ) | |
3729 { | |
3730 v20.z = *(short *)v1; | |
3731 v20.y = *((short *)v1 - 100); | |
3732 v20.x = *((short *)v1 - 200); | |
3733 if ( sub_407A1C(v40, v38, v42 + 50, v20) ) | |
3734 { | |
3735 Vec3_int_::Normalize(&a1, &v48, &v44); | |
3736 v21 = pVelocity; | |
3737 v22 = uActorID; | |
3738 pVelocity->x = a1; | |
3739 v21->y = v48; | |
3740 v21->z = v44; | |
3741 sub_43B1B0(*((short *)v1 - 300), v22, v21, stru_50FE08.field_450[v43]); | |
3742 } | |
3743 } | |
3744 } | |
3745 } | |
3746 } | |
3747 else | |
3748 { | |
3749 v23 = pParty->vPosition.y - *((short *)v1 - 100); | |
3750 v24 = ((signed int)pParty->uPartyHeight >> 1) - *(short *)v1; | |
3751 a1 = pParty->vPosition.x - *((short *)v1 - 200); | |
3752 v48 = v23; | |
3753 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) | |
3754 { | |
3755 v25.z = *(short *)v1; | |
3756 v25.y = *((short *)v1 - 100); | |
3757 v25.x = *((short *)v1 - 200); | |
3758 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v25) ) | |
3759 { | |
3760 v26 = 0; | |
89 | 3761 v27 = pParty->pPlayers;//[0].pConditions[15]; |
0 | 3762 do |
3763 { | |
89 | 3764 if ( !(HIDWORD(v27->pConditions[14]) | LODWORD(v27->pConditions[14])) && !v27->pConditions[15] && !v27->pConditions[16] ) |
0 | 3765 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v26); |
89 | 3766 ++v27; |
0 | 3767 ++v26; |
3768 } | |
89 | 3769 while ( v27 <= &pParty->pPlayers[3] ); |
0 | 3770 } |
3771 } | |
3772 uActorID = 0; | |
3773 if ( (signed int)uNumActors > 0 ) | |
3774 { | |
1202 | 3775 v28 = pActors.data();//[0].vPosition.z; |
0 | 3776 do |
3777 { | |
91 | 3778 if ( v28->CanAct() ) |
0 | 3779 { |
3780 v29 = *(short *)v1; | |
91 | 3781 v30 = v28->vPosition.y - *((short *)v1 - 100); |
3782 a1 = v28->vPosition.x - *((short *)v1 - 200); | |
90 | 3783 v31 = v28->vPosition.z; |
0 | 3784 v48 = v30; |
3785 v44 = v31; | |
90 | 3786 v32 = (v28->uActorHeight >> 1) - v29; |
91 | 3787 v33 = v28->uActorRadius + *((short *)v1 + 100); |
0 | 3788 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) |
3789 { | |
3790 v34.z = *(short *)v1; | |
3791 v34.y = *((short *)v1 - 100); | |
3792 v34.x = *((short *)v1 - 200); | |
90 | 3793 if ( sub_407A1C(v28->vPosition.x, v28->vPosition.y, v28->vPosition.z + 50, v34) ) |
0 | 3794 { |
3795 Vec3_int_::Normalize(&a1, &v48, &v44); | |
3796 v35 = pVelocity; | |
3797 pVelocity->x = a1; | |
3798 v35->y = v48; | |
3799 v35->z = v44; | |
3800 switch ( v41 ) | |
3801 { | |
303 | 3802 case OBJECT_Player: |
0 | 3803 DamageMonsterFromParty(*((short *)v1 - 300), uActorID, v35); |
3804 break; | |
303 | 3805 case OBJECT_Actor: |
90 | 3806 if ( v36 && pActors[v37].GetActorsRelation(v28) ) |
0 | 3807 sub_43B1B0(*((short *)v1 - 300), uActorID, pVelocity, v36->field_61); |
3808 break; | |
303 | 3809 case OBJECT_Item: |
0 | 3810 sub_43B057(*((short *)v1 - 300), uActorID, v35); |
3811 break; | |
3812 } | |
3813 } | |
3814 } | |
3815 } | |
3816 ++uActorID; | |
90 | 3817 ++v28; |
0 | 3818 } |
3819 while ( (signed int)uActorID < (signed int)uNumActors ); | |
3820 } | |
3821 } | |
3822 ++pVelocity; | |
3823 v0 = v43 + 1; | |
3824 v1 += 2; | |
3825 ++v43; | |
3826 } | |
3827 while ( v43 < stru_50FE08.count ); | |
3828 } | |
3829 stru_50FE08.count = 0; | |
3830 } | |
3831 | |
3832 | |
3833 //----- (0043A97E) -------------------------------------------------------- | |
3834 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) | |
3835 { | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1384
diff
changeset
|
3836 if (PID_TYPE(a2) == OBJECT_BLVDoor) |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3837 { |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3838 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3839 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3840 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3841 |
0 | 3842 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3843 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3844 } |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3845 else if (PID_TYPE(a2) == OBJECT_Actor) |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3846 { |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3847 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3848 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3849 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3850 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3851 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3852 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) |
0 | 3853 { |
3854 case OBJECT_Actor: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3855 sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); |
0 | 3856 break; |
3857 case OBJECT_Player: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3858 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 3859 break; |
3860 case OBJECT_Item: | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
824
diff
changeset
|
3861 sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); |
0 | 3862 break; |
3863 } | |
3864 } | |
3865 } | |
3866 | |
3867 //----- (0043AE12) -------------------------------------------------------- | |
3868 double __fastcall sub_43AE12(signed int a1) | |
3869 { | |
3870 signed int v1; // ST00_4@1 | |
3871 signed int v2; // ecx@1 | |
3872 double v3; // st7@1 | |
3873 double result; // st7@6 | |
3874 | |
3875 v1 = a1; | |
3876 v2 = 0; | |
3877 v3 = (double)v1; | |
3878 do | |
3879 { | |
3880 if ( v3 < flt_4E4A80[v2 + 5] ) | |
3881 break; | |
3882 ++v2; | |
3883 } | |
3884 while ( v2 < 5 ); | |
3885 if ( v2 <= 0 || v2 >= 5 ) | |
3886 { | |
3887 if ( v2 ) | |
3888 result = flt_4E4A80[4]; | |
3889 else | |
3890 result = flt_4E4A80[0]; | |
3891 } | |
3892 else | |
3893 { | |
1469 | 3894 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2]; |
0 | 3895 } |
3896 return result; | |
3897 } | |
3898 | |
3899 //----- (0043B057) -------------------------------------------------------- | |
3900 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity) | |
3901 { | |
3902 Actor *pActor; // esi@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3903 SpriteObject *v4; // eax@3 |
0 | 3904 int v5; // ecx@3 |
3905 int v6; // eax@4 | |
3906 int v7; // edi@4 | |
3907 unsigned int uActorIDa; // [sp+8h] [bp-8h]@1 | |
3908 unsigned int a2; // [sp+Ch] [bp-4h]@1 | |
3909 int a2a; // [sp+Ch] [bp-4h]@8 | |
3910 | |
3911 uActorIDa = uActorID; | |
3912 pActor = &pActors[uActorID]; | |
3913 a2 = uObjID; | |
303 | 3914 if ( !pActors[uActorID].IsNotAlive() ) |
0 | 3915 { |
848 | 3916 if ( PID_TYPE(a2) == OBJECT_Item) |
3917 { | |
3918 v4 = &pSpriteObjects[PID_ID(a2)]; | |
822 | 3919 v5 = v4->spell_id; |
0 | 3920 if ( v5 ) |
3921 { | |
822 | 3922 v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); |
0 | 3923 v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); |
3924 pActor->sCurrentHP -= v7; | |
3925 if ( v7 ) | |
3926 { | |
3927 if ( pActor->sCurrentHP > 0 ) | |
1060 | 3928 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 3929 else |
3930 Actor::Die(uActorIDa); | |
3931 a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP; | |
3932 if ( 20 * v7 / (signed int)pActor->pMonsterInfo.uHP > 10 ) | |
3933 a2a = 10; | |
3934 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3935 { | |
3936 pVelocity->x = (unsigned __int64)(a2a * (signed __int64)pVelocity->x) >> 16; | |
3937 pVelocity->y = (unsigned __int64)(a2a * (signed __int64)pVelocity->y) >> 16; | |
3938 pVelocity->z = (unsigned __int64)(a2a * (signed __int64)pVelocity->z) >> 16; | |
3939 pActor->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
3940 pActor->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3941 pActor->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3942 } | |
3943 Actor::AddBloodsplatOnDamageOverlay(uActorIDa, 1, v7); | |
3944 } | |
3945 else | |
3946 { | |
1060 | 3947 Actor::AI_Stun(uActorIDa, a2, 0); |
0 | 3948 } |
3949 } | |
3950 } | |
3951 } | |
3952 } | |
3953 | |
3954 //----- (0043B1B0) -------------------------------------------------------- | |
322 | 3955 void sub_43B1B0(signed int a1, unsigned int a2, Vec3_int_ *pVelocity, signed int a4) |
0 | 3956 { |
3957 int v4; // ebx@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
513
diff
changeset
|
3958 SpriteObject *v5; // eax@2 |
0 | 3959 bool v6; // eax@3 |
3960 Actor *v7; // esi@4 | |
3961 Actor *v8; // edi@4 | |
3962 char v9; // zf@5 | |
3963 __int64 v10; // qax@8 | |
3964 signed __int16 v11; // cx@9 | |
3965 signed int v12; // ecx@20 | |
3966 int v13; // ecx@22 | |
3967 int v14; // edi@30 | |
3968 unsigned int uActorID; // [sp+Ch] [bp-8h]@1 | |
3969 signed int v17; // [sp+10h] [bp-4h]@1 | |
3970 int v18; // [sp+20h] [bp+Ch]@34 | |
3971 | |
3972 v4 = 0; | |
3973 uActorID = a2; | |
3974 v17 = a1; | |
848 | 3975 if ( PID_TYPE(a1) == OBJECT_Item) |
3976 { | |
3977 v5 = &pSpriteObjects[PID_ID(a1)]; | |
0 | 3978 v4 = v5->field_60_distance_related_prolly_lod; |
822 | 3979 v17 = v5->spell_caster_pid; |
0 | 3980 } |
848 | 3981 LOWORD(v6) = PID_TYPE(v17); |
303 | 3982 if ( v6 == OBJECT_Actor) |
0 | 3983 { |
3984 v7 = &pActors[a2]; | |
848 | 3985 v8 = &pActors[PID_ID(v17)]; |
303 | 3986 v6 = pActors[a2].IsNotAlive(); |
0 | 3987 if ( !v6 ) |
3988 { | |
3989 v9 = v7->uAIState == 7; | |
3990 v7->uLastCharacterIDToHit = v17; | |
3991 if ( v9 ) | |
3992 BYTE2(v7->uAttributes) |= 2u; | |
3993 v6 = stru_50C198._4273BB(v8, v7, v4, 0); | |
3994 if ( v6 ) | |
3995 { | |
3996 v10 = (unsigned int)Actor::_43B3E0_CalcDamage(v8, a4); | |
3997 if ( (signed __int64)v8->pActorBuffs[3].uExpireTime > 0 ) | |
3998 { | |
3999 v11 = v8->pActorBuffs[3].uPower; | |
4000 if ( v11 ) | |
4001 v10 = (signed int)v10 / (unsigned __int16)v11; | |
4002 } | |
4003 if ( SHIDWORD(v7->pActorBuffs[5].uExpireTime) >= SHIDWORD(v10) | |
4004 && (SHIDWORD(v7->pActorBuffs[5].uExpireTime) > SHIDWORD(v10) | |
4005 || LODWORD(v7->pActorBuffs[5].uExpireTime) > HIDWORD(v10)) ) | |
4006 LODWORD(v10) = 0; | |
4007 if ( a4 != HIDWORD(v10) ) | |
4008 { | |
4009 if ( a4 - HIDWORD(v10) == 1 ) | |
4010 { | |
4011 v12 = v8->pMonsterInfo.uAttack2Type; | |
4012 if ( SHIDWORD(v7->pActorBuffs[15].uExpireTime) >= SHIDWORD(v10) | |
4013 && (SHIDWORD(v7->pActorBuffs[15].uExpireTime) > SHIDWORD(v10) | |
4014 || LODWORD(v7->pActorBuffs[15].uExpireTime) > HIDWORD(v10)) ) | |
4015 LODWORD(v10) = (signed int)v10 >> 1; | |
4016 goto LABEL_30; | |
4017 } | |
4018 if ( a4 - HIDWORD(v10) == 2 ) | |
4019 { | |
4020 v13 = v7->pMonsterInfo.uSpell1ID; | |
4021 } | |
4022 else | |
4023 { | |
4024 if ( a4 - HIDWORD(v10) != 3 ) | |
4025 { | |
4026 if ( a4 - HIDWORD(v10) == 4 ) | |
4027 v12 = v8->pMonsterInfo.field_3C_some_special_attack; | |
4028 else | |
4029 v12 = 4; | |
4030 LABEL_30: | |
4031 v14 = stru_50C198.CalcMagicalDamageToActor(v7, v12, v10); | |
4032 v7->sCurrentHP -= v14; | |
4033 if ( v14 ) | |
4034 { | |
4035 if ( v7->sCurrentHP > 0 ) | |
1060 | 4036 Actor::AI_Stun(uActorID, v17, 0); |
0 | 4037 else |
4038 Actor::Die(uActorID); | |
322 | 4039 Actor::AggroSurroundingPeasants(uActorID, 0); |
0 | 4040 v18 = 20 * v14 / (signed int)v7->pMonsterInfo.uHP; |
4041 if ( 20 * v14 / (signed int)v7->pMonsterInfo.uHP > 10 ) | |
4042 v18 = 10; | |
4043 if ( !MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
4044 { | |
4045 pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16; | |
4046 pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16; | |
4047 pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16; | |
4048 v7->vVelocity.x = 50 * LOWORD(pVelocity->x); | |
4049 v7->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
4050 v7->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
4051 } | |
322 | 4052 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, v14); |
0 | 4053 } |
4054 else | |
4055 { | |
1060 | 4056 Actor::AI_Stun(uActorID, v17, 0); |
0 | 4057 } |
322 | 4058 return; |
0 | 4059 } |
4060 v13 = v7->pMonsterInfo.uSpell2ID; | |
4061 } | |
4062 v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool); | |
4063 goto LABEL_30; | |
4064 } | |
4065 v12 = v8->pMonsterInfo.uAttack1Type; | |
4066 goto LABEL_30; | |
4067 } | |
4068 } | |
4069 } | |
4070 } | |
4071 | |
4072 | |
4073 //----- (0043F515) -------------------------------------------------------- | |
657 | 4074 void FindBillboardsLightLevels_BLV() |
0 | 4075 { |
4076 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
4077 { | |
1206
ab6560001f5b
arrays to std::arrays phase 2 - some more arrays converted
Grumpy7
parents:
1205
diff
changeset
|
4078 auto p = &pBillboardRenderList[i]; |
0 | 4079 |
4080 if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID) | |
657 | 4081 p->dimming_level = 0; |
0 | 4082 else |
657 | 4083 p->dimming_level = _43F55F_get_billboard_light_level(p, -1); |
0 | 4084 } |
4085 } | |
4086 | |
4087 //----- (0043F55F) -------------------------------------------------------- | |
4088 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel) | |
4089 { | |
4090 signed int v3; // ecx@2 | |
4091 | |
4092 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4093 { | |
4094 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; | |
4095 } | |
4096 else | |
4097 { | |
4098 if ( uBaseLightLevel == -1 ) | |
657 | 4099 v3 = a1->dimming_level; |
0 | 4100 else |
4101 v3 = uBaseLightLevel; | |
4102 } | |
430 | 4103 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z); |
0 | 4104 } |
4105 | |
4106 //----- (0043F5C8) -------------------------------------------------------- | |
4107 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z) | |
4108 { | |
4109 int v5; // esi@1 | |
4110 signed int v6; // edi@1 | |
4111 int v8; // eax@6 | |
4112 int v9; // ebx@6 | |
4113 unsigned int v10; // ecx@6 | |
4114 unsigned int v11; // edx@9 | |
4115 unsigned int v12; // edx@11 | |
4116 signed int v13; // ecx@12 | |
4117 BLVLightMM7 *v16; // esi@20 | |
4118 int v17; // ebx@21 | |
4119 int v18; // eax@24 | |
4120 int v19; // ebx@24 | |
4121 unsigned int v20; // ecx@24 | |
4122 int v21; // edx@25 | |
4123 unsigned int v22; // edx@27 | |
4124 unsigned int v23; // edx@29 | |
4125 signed int v24; // ecx@30 | |
4126 int v26; // ebx@35 | |
4127 int v27; // eax@38 | |
4128 int v28; // ebx@38 | |
4129 unsigned int v29; // ecx@38 | |
4130 int v30; // edx@39 | |
4131 unsigned int v31; // edx@41 | |
4132 unsigned int v32; // edx@43 | |
4133 signed int v33; // ecx@44 | |
4134 int v37; // [sp+Ch] [bp-18h]@37 | |
4135 int v38; // [sp+10h] [bp-14h]@5 | |
4136 int v39; // [sp+10h] [bp-14h]@23 | |
4137 int v40; // [sp+10h] [bp-14h]@36 | |
4138 int v42; // [sp+14h] [bp-10h]@22 | |
4139 unsigned int v43; // [sp+18h] [bp-Ch]@12 | |
4140 unsigned int v44; // [sp+18h] [bp-Ch]@30 | |
4141 unsigned int v45; // [sp+18h] [bp-Ch]@44 | |
4142 | |
4143 v6 = uBaseLightLevel; | |
4144 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i) | |
4145 { | |
4146 auto p = pMobileLightsStack->pLights + i; | |
4147 | |
4148 auto distX = abs(p->vPosition.x - x); | |
4149 if ( distX <= p->uRadius) | |
4150 { | |
4151 auto distY = abs(p->vPosition.y - y); | |
4152 if ( distY <= p->uRadius) | |
4153 { | |
4154 auto distZ = abs(p->vPosition.z - z); | |
4155 if ( distZ <= p->uRadius) | |
4156 { | |
4157 v8 = distX; | |
4158 v9 = distY; | |
4159 v10 = distZ; | |
4160 if (distX < distY) | |
4161 { | |
4162 v8 = distY; | |
4163 v9 = distX; | |
4164 } | |
4165 if ( v8 < distZ ) | |
4166 { | |
4167 v11 = v8; | |
4168 v8 = distZ; | |
4169 v10 = v11; | |
4170 } | |
4171 if ( v9 < (signed int)v10 ) | |
4172 { | |
4173 v12 = v10; | |
4174 v10 = v9; | |
4175 v9 = v12; | |
4176 } | |
4177 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8; | |
4178 v13 = p->uRadius; | |
4179 if ( (signed int)v43 < v13 ) | |
4180 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30; | |
4181 } | |
4182 } | |
4183 } | |
4184 } | |
4185 | |
4186 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4187 { | |
4188 auto pSector = pIndoor->pSectors + uSectorID; | |
4189 | |
4190 for (uint i = 0; i < pSector->uNumLights; ++i) | |
4191 { | |
4192 v16 = pIndoor->pLights + pSector->pLights[i]; | |
4193 if (~v16->uAtributes & 8) | |
4194 { | |
4195 v17 = abs(v16->vPosition.x - x); | |
4196 if ( v17 <= v16->uRadius ) | |
4197 { | |
4198 v42 = abs(v16->vPosition.y - y); | |
4199 if ( v42 <= v16->uRadius ) | |
4200 { | |
4201 v39 = abs(v16->vPosition.z - z); | |
4202 if ( v39 <= v16->uRadius ) | |
4203 { | |
4204 v18 = v17; | |
4205 v19 = v42; | |
4206 v20 = v39; | |
4207 if ( v18 < v42 ) | |
4208 { | |
4209 v21 = v18; | |
4210 v18 = v42; | |
4211 v19 = v21; | |
4212 } | |
4213 if ( v18 < v39 ) | |
4214 { | |
4215 v22 = v18; | |
4216 v18 = v39; | |
4217 v20 = v22; | |
4218 } | |
4219 if ( v19 < (signed int)v20 ) | |
4220 { | |
4221 v23 = v20; | |
4222 v20 = v19; | |
4223 v19 = v23; | |
4224 } | |
4225 v44 = ((unsigned int)(11 * v19) >> 5) + (v20 >> 2) + v18; | |
4226 v24 = v16->uRadius; | |
4227 if ( (signed int)v44 < v24 ) | |
4228 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30; | |
4229 } | |
4230 } | |
4231 } | |
4232 } | |
4233 } | |
4234 } | |
4235 | |
4236 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) | |
4237 { | |
4238 auto p = pStationaryLightsStack->pLights + i; | |
4239 v26 = abs(p->vPosition.x - x); | |
4240 if ( v26 <= p->uRadius) | |
4241 { | |
4242 v40 = abs(p->vPosition.y - y); | |
4243 if ( v40 <= p->uRadius) | |
4244 { | |
4245 v37 = abs(p->vPosition.z - z); | |
4246 if ( v37 <= p->uRadius) | |
4247 { | |
4248 v27 = v26; | |
4249 v28 = v40; | |
4250 v29 = v37; | |
4251 if ( v27 < v40 ) | |
4252 { | |
4253 v30 = v27; | |
4254 v27 = v40; | |
4255 v28 = v30; | |
4256 } | |
4257 if ( v27 < v37 ) | |
4258 { | |
4259 v31 = v27; | |
4260 v27 = v37; | |
4261 v29 = v31; | |
4262 } | |
4263 if ( v28 < (signed int)v29 ) | |
4264 { | |
4265 v32 = v29; | |
4266 v29 = v28; | |
4267 v28 = v32; | |
4268 } | |
4269 v45 = ((unsigned int)(11 * v28) >> 5) + (v29 >> 2) + v27; | |
4270 v33 = p->uRadius; | |
4271 if ( (signed int)v45 < v33 ) | |
4272 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / v33) >> 16) - 30; | |
4273 } | |
4274 } | |
4275 } | |
4276 } | |
4277 | |
4278 if ( v6 <= 31 ) | |
4279 { | |
4280 if ( v6 < 0 ) | |
4281 v6 = 0; | |
4282 } | |
4283 else | |
4284 { | |
4285 v6 = 31; | |
4286 } | |
4287 return v6; | |
4288 } | |
4289 | |
4290 | |
4291 //----- (004070EF) -------------------------------------------------------- | |
1493 | 4292 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID) |
0 | 4293 { |
4294 signed int v2; // eax@1 | |
4295 int v5; // ecx@2 | |
1615 | 4296 int obj1_sector; // eax@4 |
0 | 4297 float v8; // ST24_4@5 |
4298 double v9; // ST18_8@5 | |
4299 int v11; // ecx@6 | |
4300 signed int v12; // eax@7 | |
4301 int v13; // esi@7 | |
4302 int v14; // esi@8 | |
4303 int v15; // esi@9 | |
1493 | 4304 int obj2_z; // edi@11 |
4305 int obj2_x; // esi@11 | |
4306 int obj2_sector; // eax@13 | |
0 | 4307 float v20; // ST24_4@14 |
4308 double v21; // ST18_8@14 | |
1615 | 4309 int dist_x; // ebx@16 |
4310 signed int dist_3d; // ecx@16 | |
0 | 4311 int v25; // eax@18 |
4312 BLVFace *v29; // ebx@32 | |
4313 Vec3_short_ *v30; // esi@32 | |
4314 int v31; // eax@32 | |
4315 int v32; // ST50_4@44 | |
4316 int v33; // ST54_4@44 | |
4317 int v34; // eax@44 | |
4318 signed int v38; // esi@45 | |
4319 signed __int64 v40; // qtt@50 | |
1615 | 4320 __int16 next_sector; // bx@58 |
0 | 4321 int v43; // [sp-8h] [bp-70h]@11 |
4322 int v44; // [sp-4h] [bp-6Ch]@11 | |
4323 int v47; // [sp+18h] [bp-50h]@20 | |
4324 int v48; // [sp+1Ch] [bp-4Ch]@20 | |
4325 int v49; // [sp+20h] [bp-48h]@20 | |
1615 | 4326 int dist_z; // [sp+24h] [bp-44h]@16 |
4327 signed int higher_z; // [sp+24h] [bp-44h]@27 | |
4328 signed int lower_z; // [sp+28h] [bp-40h]@26 | |
4329 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23 | |
4330 signed int lower_y; // [sp+30h] [bp-38h]@22 | |
4331 signed int higher_x; // [sp+34h] [bp-34h]@21 | |
4332 signed int lower_x; // [sp+38h] [bp-30h]@20 | |
4333 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28 | |
0 | 4334 int v58; // [sp+44h] [bp-24h]@50 |
4335 int v59; // [sp+48h] [bp-20h]@44 | |
1493 | 4336 int obj2_y; // [sp+50h] [bp-18h]@11 |
1615 | 4337 int obj1_x; // [sp+58h] [bp-10h]@4 |
4338 int obj1_y; // [sp+5Ch] [bp-Ch]@4 | |
4339 int obj1_z; // [sp+60h] [bp-8h]@4 | |
4340 int current_sector; // [sp+64h] [bp-4h]@7 | |
4341 int dist_y; | |
4342 int v70; | |
0 | 4343 |
848 | 4344 v2 = PID_ID(uObjID); |
1615 | 4345 switch( PID_TYPE(uObjID) ) |
0 | 4346 { |
1615 | 4347 case OBJECT_Decoration: |
4348 obj1_x = pLevelDecorations[v2].vPosition.x; | |
4349 obj1_y = pLevelDecorations[v2].vPosition.y; | |
4350 obj1_z = pLevelDecorations[v2].vPosition.z; | |
4351 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z); | |
4352 break; | |
4353 case OBJECT_Actor: | |
4354 obj1_x = pActors[v2].vPosition.x; | |
4355 obj1_y = pActors[v2].vPosition.y; | |
0 | 4356 v8 = (double)pActors[v2].uActorHeight * 0.69999999; |
1493 | 4357 //v9 = v8 + 6.7553994e15; |
1615 | 4358 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z; |
4359 obj1_z = (int)v8 + pActors[v2].vPosition.z; | |
4360 obj1_sector = pActors[v2].uSectorID; | |
4361 break; | |
4362 case OBJECT_Item: | |
4363 obj1_x = pSpriteObjects[v2].vPosition.x; | |
4364 obj1_y = pSpriteObjects[v2].vPosition.y; | |
4365 obj1_z = pSpriteObjects[v2].vPosition.z; | |
4366 obj1_sector = pSpriteObjects[v2].uSectorID; | |
4367 break; | |
4368 default: | |
4369 return 0; | |
0 | 4370 } |
1493 | 4371 v12 = PID_ID(uObj2ID); |
1615 | 4372 switch( PID_TYPE(uObj2ID) ) |
1493 | 4373 { |
1615 | 4374 case OBJECT_Decoration: |
4375 obj2_z = pLevelDecorations[v12].vPosition.z; | |
4376 obj2_x = pLevelDecorations[v12].vPosition.x; | |
4377 obj2_y = pLevelDecorations[v12].vPosition.y; | |
4378 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4379 break; | |
4380 case OBJECT_Player: | |
4381 obj2_x = pParty->vPosition.x; | |
4382 obj2_z = pParty->sEyelevel + pParty->vPosition.z; | |
4383 obj2_y = pParty->vPosition.y; | |
4384 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); | |
4385 break; | |
4386 case OBJECT_Actor: | |
4387 obj2_y = pActors[v12].vPosition.y; | |
4388 obj2_x = pActors[v12].vPosition.x; | |
4389 v20 = (double)pActors[v12].uActorHeight * 0.69999999; | |
4390 //v21 = v20 + 6.7553994e15; | |
4391 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z; | |
4392 obj2_z = (int)v20 + pActors[v12].vPosition.z; | |
4393 obj2_sector = pActors[v12].uSectorID; | |
4394 break; | |
4395 case OBJECT_Item: | |
4396 obj2_x = pSpriteObjects[v12].vPosition.x; | |
4397 obj2_z = pSpriteObjects[v12].vPosition.z; | |
4398 obj2_y = pSpriteObjects[v12].vPosition.y; | |
4399 obj2_sector = pSpriteObjects[v12].uSectorID; | |
4400 break; | |
4401 default: | |
4402 return 0; | |
1493 | 4403 } |
1615 | 4404 dist_x = obj2_x - obj1_x; |
4405 dist_z = obj2_z - obj1_z; | |
4406 dist_y = obj2_y - obj1_y; | |
4407 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4408 //range check | |
4409 if ( dist_3d > 5120 ) | |
0 | 4410 return 0; |
4411 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
4412 return 1; | |
4413 v25 = 65536; | |
1615 | 4414 if ( dist_3d ) |
4415 v25 = 65536 / dist_3d; | |
4416 v49 = dist_x * v25; | |
4417 v47 = dist_z * v25; | |
4418 v48 = dist_y * v25; | |
4419 if ( obj1_x < obj2_x ) | |
0 | 4420 { |
1615 | 4421 lower_x = obj1_x; |
4422 higher_x = obj2_x; | |
0 | 4423 } |
4424 else | |
4425 { | |
1615 | 4426 lower_x = obj2_x; |
4427 higher_x = obj1_x; | |
0 | 4428 } |
1615 | 4429 if ( obj1_y < obj2_y ) |
0 | 4430 { |
1615 | 4431 lower_y = obj1_y; |
4432 higher_y = obj2_y; | |
0 | 4433 } |
4434 else | |
4435 { | |
1615 | 4436 lower_y = obj2_y; |
4437 higher_y = obj1_y; | |
0 | 4438 } |
1615 | 4439 if ( obj1_z < obj2_z ) |
0 | 4440 { |
1615 | 4441 lower_z = obj1_z; |
4442 higher_z = obj2_z; | |
0 | 4443 } |
4444 else | |
4445 { | |
1615 | 4446 lower_z = obj2_z; |
4447 higher_z = obj1_z; | |
0 | 4448 } |
1615 | 4449 sectors_visited = 0; |
4450 //monster in same sector with player | |
4451 if ( obj1_sector == obj2_sector ) | |
0 | 4452 return 1; |
1615 | 4453 //search starts from monster |
4454 current_sector = obj1_sector; | |
4455 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ ) | |
4456 { | |
4457 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]]; | |
4458 v30 = &pIndoor->pVertices[*v29->pVertexIDs]; | |
4459 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z) | |
4460 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y) | |
4461 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x); | |
4462 | |
4463 if ( current_sector != v29->uSectorID ) | |
4464 v31 = -v31; | |
4465 | |
4466 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z) | |
4467 continue; | |
4468 | |
4469 if( lower_x > v29->pBounding.x2 | |
4470 || higher_x < v29->pBounding.x1 | |
4471 || lower_y > v29->pBounding.y2 | |
4472 || higher_y < v29->pBounding.y1 | |
4473 || lower_z > v29->pBounding.z2 | |
4474 || higher_z < v29->pBounding.z1 ) | |
4475 { | |
4476 continue; | |
4477 } | |
4478 | |
1643 | 4479 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49); |
4480 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47); | |
4481 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48); | |
1615 | 4482 v59 = v32 + v33 + v34; |
4483 if ( v59 ) | |
1493 | 4484 { |
1615 | 4485 v70 = v29->pFacePlane_old.dist |
4486 + obj1_z * v29->pFacePlane_old.vNormal.z | |
4487 + obj1_x * v29->pFacePlane_old.vNormal.x | |
4488 + obj1_y * v29->pFacePlane_old.vNormal.y; | |
4489 v38 = -v70; | |
4490 | |
4491 // if ( v59 <= 0 ^ v70 <= 0 ) | |
4492 | |
4493 /* TEMPORARY | |
4494 if ( v59 <= 0 && v70 <= 0 ) | |
4495 { | |
4496 continue; | |
4497 } | |
4498 if ( !(v59 <= 0 && v70 <= 0) ) | |
4499 { | |
4500 continue; | |
4501 } | |
4502 */ | |
4503 | |
4504 if( abs(v38) >> 14 > abs(v59) ) | |
4505 continue; | |
4506 | |
1643 | 4507 v58 = fixpoint_div(v38,v59); |
1615 | 4508 |
4509 if( v58 < 0 ) | |
4510 { | |
1616 | 4511 continue; |
1615 | 4512 } |
1493 | 4513 |
1615 | 4514 if(!sub_4075DB( |
1643 | 4515 obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), |
4516 obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), | |
4517 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), | |
1615 | 4518 v29) ) |
4519 { | |
1616 | 4520 continue; |
1615 | 4521 } |
4522 | |
4523 //if there is no next sector turn back | |
4524 if ( v29->uSectorID == current_sector ) | |
4525 next_sector = v29->uBackSectorID; | |
4526 else | |
4527 next_sector = v29->uSectorID; | |
4528 | |
4529 //no more portals, quit | |
4530 if ( next_sector == current_sector ) | |
4531 { | |
4532 break; | |
4533 } | |
4534 | |
4535 ++sectors_visited; | |
4536 current_sector = next_sector; | |
4537 | |
4538 //found player, quit | |
4539 if ( next_sector == obj2_sector ) | |
4540 return 1; | |
4541 | |
4542 current_sector = next_sector; | |
4543 | |
4544 //did we hit limit for portals? | |
4545 //does the next room have portals? | |
4546 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0) | |
4547 { | |
4548 current_portal=-1; | |
4549 continue; | |
4550 } | |
4551 else | |
4552 break; | |
4553 } | |
4554 } | |
4555 //did we stop in the sector where player is? | |
4556 if ( current_sector != obj2_sector ) | |
0 | 4557 return 0; |
4558 return 1; | |
4559 } | |
4560 | |
4561 //----- (004075DB) -------------------------------------------------------- | |
1616 | 4562 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *a4) |
0 | 4563 { |
4564 unsigned int v5; // esi@1 | |
4565 char v7; // zf@2 | |
4566 int v8; // edi@2 | |
4567 Vec3_short_ *v9; // ecx@3 | |
4568 int v10; // edx@4 | |
4569 Vec3_short_ *v12; // ecx@8 | |
4570 int v13; // edx@9 | |
4571 Vec3_short_ *v15; // ecx@12 | |
4572 int v16; // edx@13 | |
4573 bool v18; // esi@14 | |
4574 int v19; // ecx@14 | |
4575 int v20; // ecx@16 | |
4576 int v21; // edx@16 | |
4577 int v22; // eax@17 | |
4578 signed int v23; // ebx@18 | |
4579 int v24; // esi@20 | |
4580 signed int v25; // eax@22 | |
4581 signed __int64 v26; // qtt@22 | |
4582 bool result; // eax@25 | |
4583 int v29; // [sp+10h] [bp-Ch]@14 | |
4584 signed int a3a; // [sp+24h] [bp+8h]@14 | |
4585 int a4a; // [sp+28h] [bp+Ch]@2 | |
4586 | |
1493 | 4587 //__debugbreak(); |
1458 | 4588 |
0 | 4589 v5 = a4->uAttributes; |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4590 v9 = pIndoor->pVertices; |
1471 | 4591 if ( v5 & FACE_XY_PLANE ) |
0 | 4592 { |
1616 | 4593 a4a = x; |
4594 v8 = y; | |
1471 | 4595 for(int i = 0; i < a4->uNumVertices; i++) |
4596 { | |
4597 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; | |
1615 | 4598 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].y; |
1471 | 4599 } |
0 | 4600 } |
4601 else | |
4602 { | |
1616 | 4603 v8 = z; |
4604 if ( v5 & FACE_XZ_PLANE ) | |
0 | 4605 { |
1616 | 4606 a4a = x; |
1471 | 4607 for(int i = 0; i < a4->uNumVertices; i++) |
4608 { | |
4609 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; | |
1615 | 4610 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; |
1471 | 4611 } |
0 | 4612 } |
4613 else | |
4614 { | |
1616 | 4615 a4a = y; |
1471 | 4616 for(int i = 0; i < a4->uNumVertices; i++) |
4617 { | |
4618 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].y; | |
1615 | 4619 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; |
1471 | 4620 } |
0 | 4621 } |
4622 } | |
4623 a3a = 0; | |
1471 | 4624 dword_4F5D98_xs[a4->uNumVertices] = dword_4F5D98_xs[0]; |
1615 | 4625 dword_4F5CC8_ys[a4->uNumVertices] = dword_4F5CC8_ys[0]; |
4626 for(int i = 0; i < a4->uNumVertices && a3a < 2; i++) | |
0 | 4627 { |
1615 | 4628 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) ) |
0 | 4629 { |
1615 | 4630 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) |
4631 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
0 | 4632 { |
1615 | 4633 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) ) |
4634 ++a3a; | |
4635 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
4636 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
4637 // + 32768) >> 16) >= a4a) ) | |
4638 else | |
4639 { | |
1643 | 4640 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); |
4641 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 32768 >> 16) >= a4a) | |
1615 | 4642 ++a3a; |
4643 } | |
0 | 4644 } |
4645 } | |
4646 } | |
4647 result = 1; | |
4648 if ( a3a != 1 ) | |
4649 result = 0; | |
4650 return result; | |
4651 } | |
4652 | |
4653 //----- (004077F1) -------------------------------------------------------- | |
4654 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *a4, BSPVertexBuffer *a5) | |
4655 { | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4656 //ODMFace *v5; // eax@1 |
1473 | 4657 Vec3_int_ *v9; |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4658 unsigned int v5; // esi@1 |
0 | 4659 signed int v7; // edi@1 |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4660 //char v8; // zf@2 |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4661 //unsigned __int16 *v9; // edx@3 |
0 | 4662 int v10; // ecx@4 |
4663 unsigned __int16 *v11; // edx@8 | |
4664 int v12; // ecx@9 | |
4665 int v13; // edx@12 | |
4666 int v14; // ecx@13 | |
4667 int v15; // esi@14 | |
4668 bool v16; // edi@14 | |
4669 int v17; // ecx@16 | |
4670 int v18; // edx@16 | |
4671 int v19; // eax@17 | |
4672 signed int v20; // ebx@18 | |
4673 int v21; // edi@20 | |
4674 signed int v22; // eax@22 | |
4675 signed __int64 v23; // qtt@22 | |
1545 | 4676 //bool result; // eax@25 |
4677 //int v25; // [sp+14h] [bp-8h]@14 | |
0 | 4678 int a4a; // [sp+28h] [bp+Ch]@2 |
4679 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
4680 | |
1458 | 4681 __debugbreak(); |
4682 | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4683 v5 = a4->uAttributes; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4684 v9 = a5->pVertices; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4685 if ( v5 & FACE_XY_PLANE ) |
0 | 4686 { |
4687 a4a = a1; | |
4688 a3 = a2; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4689 for(int i = 0; i < a4->uNumVertices; i++) |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4690 { |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4691 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4692 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].y; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4693 } |
0 | 4694 } |
4695 else | |
4696 { | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4697 if ( v5 & FACE_XY_PLANE ) |
0 | 4698 { |
4699 a4a = a1; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4700 for(int i = 0; i < a4->uNumVertices; i++) |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4701 { |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4702 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4703 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4704 } |
0 | 4705 } |
4706 else | |
4707 { | |
4708 a4a = a2; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4709 for(int i = 0; i < a4->uNumVertices; i++) |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4710 { |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4711 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].y; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4712 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4713 } |
0 | 4714 } |
4715 } | |
4716 a5a = 0; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4717 dword_4F5BF4_xs[a4->uNumVertices + 1] = dword_4F5BF4_xs[1]; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4718 dword_4F5B24_ys[a4->uNumVertices + 1] = dword_4F5B24_ys[1]; |
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4719 for(int i = 0; i < a4->uNumVertices; i++) |
0 | 4720 { |
4721 if ( a5a >= 2 ) | |
4722 break; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4723 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) ) |
0 | 4724 { |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4725 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) |
0 | 4726 { |
1545 | 4727 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) |
4728 ++a5a; | |
4729 else | |
4730 { | |
4731 v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; | |
4732 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; | |
4733 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
4734 | |
4735 if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a) | |
4736 ++a5a; | |
4737 } | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4738 } |
0 | 4739 } |
4740 } | |
1545 | 4741 |
0 | 4742 if ( a5a != 1 ) |
1545 | 4743 return false; |
4744 return true; | |
1472
2395e99b89d0
sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents:
1471
diff
changeset
|
4745 |
0 | 4746 } |
4747 | |
4748 //----- (004088E9) -------------------------------------------------------- | |
1459 | 4749 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) |
0 | 4750 { |
4751 int v8; // eax@1 | |
4752 signed int result; // eax@1 | |
4753 int v11; // [sp+18h] [bp+8h]@1 | |
4754 | |
1459 | 4755 v11 = abs(x2 - x1); |
4756 v8 = abs(y2 - y1); | |
295 | 4757 result = integer_sqrt(v11 * v11 + v8 * v8); |
0 | 4758 if ( result ) |
1459 | 4759 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); |
0 | 4760 return result; |
4761 } | |
4762 | |
4763 //----- (0040DEF3) -------------------------------------------------------- | |
949 | 4764 unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) |
983 | 4765 { |
688 | 4766 return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + |
4767 LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
4768 LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
0 | 4769 } |
4770 | |
1184 | 4771 |
0 | 4772 |
4773 //----- (0040F82D) -------------------------------------------------------- | |
4774 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) | |
4775 { | |
973 | 4776 assert(uTextureId != -1); |
4777 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); | |
0 | 4778 } |
4779 | |
1160 | 4780 |
0 | 4781 |
4782 //----- (0040F89C) -------------------------------------------------------- | |
4783 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) | |
4784 { | |
4785 void *v3; // eax@3 | |
4786 void *v4; // esi@5 | |
4787 int *v5; // edi@5 | |
4788 int v6; // eax@5 | |
4789 int v7; // ecx@6 | |
4790 Texture *v8; // [sp+Ch] [bp-14h]@1 | |
4791 int *v9; // [sp+10h] [bp-10h]@1 | |
4792 int v10; // [sp+14h] [bp-Ch]@1 | |
4793 int v11; // [sp+18h] [bp-8h]@1 | |
4794 void *v12; // [sp+1Ch] [bp-4h]@5 | |
4795 | |
4796 v10 = pTex->uTextureWidth; | |
4797 v8 = pTex; | |
4798 v9 = pZBuffer; | |
4799 v11 = pTex->uTextureHeight; | |
4800 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) | |
4801 v3 = pTex->UnzipPalette(); | |
4802 else | |
710 | 4803 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; |
0 | 4804 v12 = v3; |
4805 v4 = v3; | |
4806 v5 = v9; | |
4807 v6 = 0; | |
4808 do | |
4809 { | |
4810 v7 = v10; | |
4811 do | |
4812 { | |
4813 LOBYTE(v6) = *(char *)v4; | |
4814 v4 = (char *)v4 + 1; | |
4815 if ( v6 ) | |
4816 *v5 = uZValue; | |
4817 ++v5; | |
4818 --v7; | |
4819 } | |
4820 while ( v7 ); | |
4821 v5 += 640 - v10; | |
4822 --v11; | |
4823 } | |
4824 while ( v11 ); | |
4825 if ( pIcons_LOD->dword_011BA4 ) | |
4826 { | |
4827 if ( v8->uDecompressedSize ) | |
4828 free(v12); | |
4829 } | |
4830 } | |
4831 | |
4832 //----- (0040F92A) -------------------------------------------------------- | |
1458 | 4833 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) |
0 | 4834 { |
4835 Texture *v3; // esi@1 | |
4836 void *v4; // eax@3 | |
4837 int *v5; // edi@5 | |
4838 int v6; // ecx@6 | |
4839 int *v7; // [sp+Ch] [bp-10h]@1 | |
4840 int v8; // [sp+10h] [bp-Ch]@1 | |
4841 int v9; // [sp+18h] [bp-4h]@1 | |
4842 | |
4843 v3 = a2; | |
4844 v7 = pZBuffer; | |
4845 v8 = a2->uTextureWidth; | |
4846 v9 = a2->uTextureHeight; | |
4847 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) | |
4848 v4 = a2->UnzipPalette(); | |
4849 else | |
710 | 4850 v4 = a2->pLevelOfDetail0_prolly_alpha_mask; |
0 | 4851 v5 = v7; |
4852 do | |
4853 { | |
4854 v6 = v8; | |
4855 do | |
4856 { | |
4857 *v5 = a3; | |
4858 ++v5; | |
4859 --v6; | |
4860 } | |
4861 while ( v6 ); | |
4862 v5 += 640 - v8; | |
4863 --v9; | |
4864 } | |
4865 while ( v9 ); | |
4866 if ( pIcons_LOD->dword_011BA4 ) | |
4867 { | |
4868 if ( v3->uDecompressedSize ) | |
4869 free(v4); | |
4870 } | |
4871 } | |
4872 | |
4873 //----- (00410D99) -------------------------------------------------------- | |
1458 | 4874 int __fastcall sub_410D99_get_map_index(int a1) |
0 | 4875 { |
4876 int v1; // edi@1 | |
4877 signed int v2; // ebp@1 | |
4878 const char **v3; // esi@2 | |
4879 char *v4; // ebx@2 | |
4880 | |
4881 v1 = a1; | |
4882 v2 = 1; | |
1104 | 4883 if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) |
0 | 4884 { |
4885 v3 = (const char **)&pMapStats->pInfos[1].pFilename; | |
4886 v4 = (char *)&pMapStats->pInfos[1].pFilename; | |
4887 do | |
4888 { | |
4889 if ( !*(int *)v4 ) | |
4890 break; | |
4891 v3 += 17; | |
4892 ++v2; | |
4893 v4 = (char *)v3; | |
4894 } | |
1104 | 4895 while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); |
0 | 4896 } |
4897 return v2; | |
4898 } | |
4899 | |
4900 // 4E28F8: using guessed type int pCurrentScreen; | |
4901 | |
762 | 4902 void LoadFonts_and_DrawCopyrightWindow() |
4903 { | |
4904 MainMenuUI_LoadFontsAndSomeStuff(); | |
4905 DrawCopyrightWindow(); | |
4906 } | |
0 | 4907 |
4908 | |
1575 | 4909 int no_rightlick_in_inventory = false; // 0050CDCC |
0 | 4910 //----- (00416196) -------------------------------------------------------- |
1575 | 4911 void OnInventoryItemRightClick() |
0 | 4912 { |
1575 | 4913 //Player *v0; // esi@2 |
4914 //POINT *v1; // edi@2 | |
4915 //signed int v2; // ecx@5 | |
4916 //signed int v3; // eax@5 | |
4917 //int v4; // eax@5 | |
4918 //char v5; // sf@5 | |
4919 //int v6; // eax@5 | |
0 | 4920 int v7; // eax@7 |
1575 | 4921 //unsigned __int16 v8; // ax@10 |
0 | 4922 int v9; // edi@10 |
1576 | 4923 //int v10; // eax@10 |
1575 | 4924 //int v11; // edx@13 |
4925 //LONG v12; // edx@23 | |
4926 //signed int v13; // edx@23 | |
0 | 4927 int v14; // edx@25 |
4928 unsigned int v15; // edi@25 | |
4929 signed int v16; // edx@27 | |
4930 int v17; // eax@54 | |
4931 unsigned int v18; // edx@57 | |
4932 int v19; // eax@65 | |
4933 int v20; // edi@67 | |
4934 int v21; // eax@72 | |
4935 int v22; // ecx@74 | |
4936 int v23; // edx@78 | |
4937 int v24; // eax@79 | |
4938 int v25; // eax@80 | |
4939 int v26; // eax@84 | |
4940 ItemGen *v27; // esi@98 | |
1575 | 4941 //unsigned int v28; // eax@98 |
1576 | 4942 //ItemGen *v29; // edi@98 |
4943 //unsigned int v30; // ecx@103 | |
0 | 4944 double v31; // st7@112 |
1576 | 4945 //unsigned __int64 v32; // qax@113 |
1575 | 4946 //unsigned int v33; // ecx@117 |
1576 | 4947 //int v34; // eax@126 |
1575 | 4948 //unsigned int v35; // ecx@127 |
0 | 4949 double v36; // st7@132 |
4950 signed __int64 v37; // qax@135 | |
1575 | 4951 //unsigned int v38; // eax@138 |
0 | 4952 Vec3_int_ v39; // [sp-18h] [bp-A8h]@83 |
1575 | 4953 //int *v40; // [sp-Ch] [bp-9Ch]@83 |
4954 //int *v41; // [sp-8h] [bp-98h]@83 | |
4955 //int *v42; // [sp-4h] [bp-94h]@83 | |
0 | 4956 GUIWindow v43; // [sp+Ch] [bp-84h]@137 |
1575 | 4957 //unsigned int pY; // [sp+60h] [bp-30h]@2 |
0 | 4958 int v45; // [sp+64h] [bp-2Ch]@10 |
1575 | 4959 //unsigned int pX; // [sp+68h] [bp-28h]@2 |
1576 | 4960 //int v47; // [sp+6Ch] [bp-24h]@25 |
1575 | 4961 //POINT y; // [sp+70h] [bp-20h]@2 |
0 | 4962 POINT a2; // [sp+78h] [bp-18h]@2 |
1575 | 4963 //Vec3_int_ pOut; // [sp+80h] [bp-10h]@2 |
0 | 4964 unsigned int v51; // [sp+8Ch] [bp-4h]@23 |
4965 | |
1575 | 4966 if (no_rightlick_in_inventory) |
4967 return; | |
4968 | |
1614 | 4969 pMouse->GetCursorPos(&a2); |
1575 | 4970 if (a2.x <= 13 || a2.x >= 462) |
0 | 4971 return; |
1575 | 4972 |
4973 auto player = pPlayers[uActiveCharacter]; | |
4974 | |
4975 int item_pid = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; | |
4976 //pMouse->GetClickPos(&pX, &pY); | |
4977 if (!item_pid) | |
0 | 4978 { |
1575 | 4979 int inventory_mouse_x = a2.x - 14; |
4980 int inventory_mouse_y = a2.y - 17; | |
4981 | |
4982 int mouse_cell_x = inventory_mouse_x / 32; | |
4983 int mouse_cell_y = inventory_mouse_y / 32; | |
4984 | |
4985 if (mouse_cell_x + mouse_cell_y < 0) | |
4986 return; | |
4987 | |
4988 int inventory_idx = mouse_cell_x + 14 * mouse_cell_y; | |
4989 if (inventory_idx > 126) | |
0 | 4990 return; |
1575 | 4991 |
4992 v7 = player->GetItemIDAtInventoryIndex(&inventory_idx); | |
4993 if (v7 == 0) | |
4994 return; | |
4995 | |
4996 item_pid = v7; | |
0 | 4997 } |
1575 | 4998 |
4999 if (!player->CanAct()) | |
0 | 5000 { |
1575 | 5001 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[427], player->pName, pGlobalTXT_LocalizationStrings[541]); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
5002 v43.Hint = pTmpBuf.data(); |
0 | 5003 v43.uFrameWidth = 384; |
5004 v43.uFrameHeight = 180; | |
1575 | 5005 if (a2.x <= 320 ) |
5006 v43.uFrameX = a2.x + 30; | |
5007 else | |
5008 v43.uFrameX = a2.x - 414; | |
0 | 5009 v43.uFrameY = 40; |
5010 v43.DrawMessageBox(0); | |
5011 return; | |
5012 } | |
1575 | 5013 |
5014 --item_pid; | |
5015 int alchemy_level = (int8_t)player->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY); | |
5016 v9 = alchemy_level & 0x3F; | |
5017 //v45 = alchemy_level & 0x3F; | |
5018 int alchemy_skill = SkillToMastery(alchemy_level); | |
1576 | 5019 |
5020 auto item = &player->pInventoryItemList[item_pid]; | |
5021 if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE) | |
0 | 5022 { |
1577 | 5023 __show_item_desc: |
1576 | 5024 GameUI_DrawItemInfo(item); |
0 | 5025 return; |
5026 } | |
1575 | 5027 |
1576 | 5028 if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM) |
5029 { | |
5030 if (item->uItemID != ITEM_POTION_BOTTLE && // cant recharge bottle | |
5031 item->uItemID < ITEM_POTION_CATALYST && // cant recharge | |
5032 item->uItemID > ITEM_POTION_REJUVENATION) // all potions | |
5033 { | |
5034 if (pItemsTable->pItems[item->uItemID].uEquipType != EQUIP_WAND) // can recharge only wands | |
5035 { | |
5036 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
5037 return; | |
5038 } | |
5039 | |
5040 v36 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01; | |
5041 if ( v36 < 0.0 ) | |
5042 v36 = 0.0; | |
5043 v37 = (signed __int64)((double)item->uMaxCharges - v36 * (double)item->uMaxCharges); | |
5044 item->uMaxCharges = v37; | |
5045 item->uNumCharges = v37; | |
5046 | |
5047 pMouse->RemoveHoldingItem(); | |
5048 no_rightlick_in_inventory = 1; | |
5049 return; | |
5050 } | |
1577 | 5051 goto __show_item_desc; |
1576 | 5052 } |
5053 | |
5054 else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM) | |
5055 { | |
5056 if (item->uItemID != ITEM_POTION_BOTTLE && // cant harden bottle | |
5057 item->uItemID < ITEM_POTION_CATALYST && // cant harden | |
5058 item->uItemID > ITEM_POTION_REJUVENATION) // all potions | |
5059 { | |
5060 if (item->IsBroken() || // cant harden broken items | |
5061 item->uItemID >= ITEM_ARTIFACT_PUCK || // cant harden artifacts | |
5062 pItemsTable->pItems[item->uItemID].uEquipType < EQUIP_OFF_HAND || | |
5063 pItemsTable->pItems[item->uItemID].uEquipType > EQUIP_WAND) | |
5064 goto __invalid_item; | |
5065 | |
5066 item->uAttributes |= ITEM_AURA_EFFECT_RED | ITEM_ENCHANTED; | |
5067 | |
5068 _50C9A8_item_enchantment_timer = 256; | |
5069 pMouse->RemoveHoldingItem(); | |
5070 no_rightlick_in_inventory = true; | |
5071 return; | |
5072 } | |
1577 | 5073 goto __show_item_desc; |
1576 | 5074 } |
5075 | |
5076 else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && | |
5077 pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION || | |
5078 pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) | |
5079 { | |
5080 if (item->uItemID != ITEM_POTION_BOTTLE && // cant enchant bottle | |
5081 item->uItemID < ITEM_POTION_CATALYST && // cant enchant | |
5082 item->uItemID > ITEM_POTION_REJUVENATION) // all potions | |
5083 { | |
5084 if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE || | |
5085 item->uItemID >= ITEM_ARTIFACT_PUCK || | |
5086 item->IsBroken() || | |
5087 item->uSpecEnchantmentType || | |
5088 item->uEnchantmentType || | |
5089 pItemsTable->pItems[item->uItemID].uEquipType >= EQUIP_ARMOUR) // only melee weapons and bows | |
5090 goto __invalid_item; | |
5091 | |
5092 item->UpdateTempBonus(pParty->uTimePlayed); | |
5093 if (pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) | |
5094 { | |
5095 item->uSpecEnchantmentType = 40; // of Slaying | |
5096 v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); | |
5097 } | |
5098 else | |
5099 { | |
5100 static int _4E2904_enchantment_by_potion_lut[] = | |
5101 { | |
5102 164, 93, 22, | |
5103 164, 93, 22, | |
5104 11, 5, 13, 7, 59 | |
5105 }; | |
5106 item->uSpecEnchantmentType = _4E2904_enchantment_by_potion_lut[pParty->pPickedItem.uItemID - 240]; | |
5107 v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); | |
5108 } | |
5109 | |
5110 v27->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335; | |
5111 v27->uAttributes = alchemy_skill | 0x18; | |
5112 | |
5113 _50C9A8_item_enchantment_timer = 256; | |
5114 pMouse->RemoveHoldingItem(); | |
5115 no_rightlick_in_inventory = true; | |
5116 return; | |
5117 } | |
1577 | 5118 goto __show_item_desc; |
1576 | 5119 } |
5120 | |
5121 | |
5122 | |
1575 | 5123 if (pParty->pPickedItem.uItemID < ITEM_REAGENT_WIDOWSWEEP_BERRIES || |
5124 pParty->pPickedItem.uItemID > ITEM_REAGENT_PHILOSOPHERS_STONE || | |
5125 player->pInventoryItemList[item_pid].uItemID != ITEM_POTION_BOTTLE) | |
0 | 5126 { |
1575 | 5127 if (pParty->pPickedItem.uItemID < ITEM_POTION_CATALYST || |
5128 pParty->pPickedItem.uItemID > ITEM_POTION_REJUVENATION || | |
5129 player->pInventoryItemList[item_pid].uItemID < ITEM_POTION_CATALYST || | |
1576 | 5130 player->pInventoryItemList[item_pid].uItemID > ITEM_POTION_REJUVENATION) |
0 | 5131 { |
1575 | 5132 if (pParty->pPickedItem.uItemID != ITEM_POTION_HARDEN_ITEM && |
5133 (pParty->pPickedItem.uItemID < ITEM_POTION_FLAMING_POTION || pParty->pPickedItem.uItemID > ITEM_POTION_SWIFT_POTION) && | |
5134 pParty->pPickedItem.uItemID != ITEM_POTION_SLAYING_POTION && | |
5135 pParty->pPickedItem.uItemID != ITEM_POTION_RECHARGE_ITEM) | |
1577 | 5136 goto __show_item_desc; |
1576 | 5137 } |
1575 | 5138 |
1576 | 5139 // src not reagent, dst not bottle |
5140 // src potion, dst potion | |
1575 | 5141 |
1576 | 5142 v14 = item->uItemID - ITEM_POTION_CURE_WOUNDS; |
5143 v15 = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS; | |
5144 | |
5145 if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST || | |
5146 item->uItemID == ITEM_POTION_CATALYST ) | |
0 | 5147 { |
5148 v16 = 5; | |
5149 } | |
5150 else | |
5151 { | |
1576 | 5152 v16 = pItemsTable->potion_data[v15][v14 + 2]; |
0 | 5153 } |
5154 v51 = v16; | |
1575 | 5155 if ( v9 ) |
0 | 5156 { |
1576 | 5157 if ( v16 < ITEM_POTION_CURE_DISEASE || v16 > ITEM_POTION_AWAKEN ) |
0 | 5158 { |
1576 | 5159 if ( v16 < ITEM_POTION_HASTE || v16 > ITEM_POTION_CURE_INSANITY ) |
0 | 5160 { |
1576 | 5161 if ( v16 < ITEM_POTION_MIGHT_BOOST || v16 > ITEM_POTION_BODY_RESISTANE ) |
0 | 5162 { |
1576 | 5163 if ( v16 >= ITEM_POTION_STONE_TO_FLESH && alchemy_level != 4 ) |
0 | 5164 { |
5165 LABEL_53: | |
5166 v51 = 4; | |
5167 goto LABEL_54; | |
5168 } | |
5169 } | |
5170 else | |
5171 { | |
1575 | 5172 if ( alchemy_level <= 2 ) |
0 | 5173 { |
5174 LABEL_38: | |
5175 v51 = 3; | |
5176 goto LABEL_54; | |
5177 } | |
5178 } | |
5179 } | |
5180 else | |
5181 { | |
1575 | 5182 if ( alchemy_level == 1 ) |
0 | 5183 { |
5184 LABEL_35: | |
5185 v51 = 2; | |
5186 goto LABEL_54; | |
5187 } | |
5188 } | |
5189 } | |
5190 } | |
5191 else | |
5192 { | |
1576 | 5193 if ( v16 >= ITEM_POTION_CURE_DISEASE && v16 <= ITEM_POTION_AWAKEN ) |
0 | 5194 { |
5195 v51 = 1; | |
5196 goto LABEL_54; | |
5197 } | |
1576 | 5198 if ( v16 >= ITEM_POTION_HASTE && v16 <= ITEM_POTION_CURE_INSANITY ) |
0 | 5199 goto LABEL_35; |
1576 | 5200 if ( v16 >= ITEM_POTION_MIGHT_BOOST && v16 <= ITEM_POTION_BODY_RESISTANE ) |
0 | 5201 goto LABEL_38; |
1576 | 5202 if ( v16 >= ITEM_POTION_STONE_TO_FLESH ) |
0 | 5203 goto LABEL_53; |
5204 } | |
5205 LABEL_54: | |
1575 | 5206 int pOut_y = 0; |
1576 | 5207 int pOut_x = item_pid + 1; |
1575 | 5208 v17 = (int)player->pInventoryMatrix; |
5209 while ( *(int *)v17 != pOut_x ) | |
0 | 5210 { |
1575 | 5211 ++pOut_y; |
0 | 5212 v17 += 4; |
1575 | 5213 if ( pOut_y >= 126 ) |
0 | 5214 { |
1575 | 5215 v18 = pOut_y; |
0 | 5216 goto LABEL_59; |
5217 } | |
5218 } | |
1575 | 5219 v18 = pOut_y; |
0 | 5220 LABEL_59: |
5221 if ( !v51 ) | |
1577 | 5222 goto __show_item_desc;; |
0 | 5223 if ( v51 == 1 ) |
5224 { | |
1575 | 5225 player->RemoveItemAtInventoryIndex(v18); |
0 | 5226 v26 = rand(); |
1575 | 5227 player->ReceiveDamage(v26 % 11 + 10, DMGT_FIRE); |
0 | 5228 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); |
437 | 5229 |
5230 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1033 | 5231 |
0 | 5232 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
5233 } | |
5234 else | |
5235 { | |
5236 if ( v51 == 2 ) | |
5237 { | |
1575 | 5238 player->RemoveItemAtInventoryIndex(v18); |
0 | 5239 v25 = rand(); |
1575 | 5240 player->ReceiveDamage(v25 % 71 + 30, DMGT_FIRE); |
0 | 5241 v23 = 1; |
5242 } | |
5243 else | |
5244 { | |
5245 if ( v51 == 3 ) | |
5246 { | |
1575 | 5247 player->RemoveItemAtInventoryIndex(v18); |
0 | 5248 v24 = rand(); |
1575 | 5249 player->ReceiveDamage(v24 % 201 + 50, DMGT_FIRE); |
0 | 5250 v23 = 5; |
5251 } | |
5252 else | |
5253 { | |
5254 if ( v51 != 4 ) | |
5255 { | |
5256 if ( v51 != 5 ) | |
5257 { | |
1575 | 5258 v19 = player->AddItem(-1, 0xDCu); |
0 | 5259 if ( v19 ) |
1019 | 5260 // *(int *)&v0->field_1F5[36 * v19 + 15] = 1; |
1575 | 5261 player->pOwnItems[v19-1].uAttributes = ITEM_IDENTIFIED; |
1576 | 5262 v20 = v14 + 50 * v15; |
1575 | 5263 player->pInventoryItemList[item_pid].uItemID = v51; |
5264 player->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType | |
5265 + player->pInventoryItemList[item_pid].uEnchantmentType) | |
0 | 5266 / 2; |
1575 | 5267 player->SetVariable(VAR_AutoNotes, *(short *)&pItemsTable->potion_note[2 * v20 ]);//field_10168 + 388 |
0 | 5268 LABEL_74: |
1575 | 5269 v22 = (int)((char *)player + 36 * item_pid); |
222 | 5270 if ( !(pItemsTable->pItems[*(int *)(v22 + 532) ].uItemID_Rep_St) ) |
0 | 5271 *(int *)(v22 + 552) |= 1u; |
5272 if ( !dword_4E455C ) | |
1419 | 5273 { |
5274 pMouse->RemoveHoldingItem(); | |
1575 | 5275 no_rightlick_in_inventory = 1; |
1419 | 5276 return; |
5277 } | |
1575 | 5278 player->PlaySound(SPEECH_16, 0); |
1419 | 5279 dword_4E455C = 0; |
5280 pMouse->RemoveHoldingItem(); | |
1575 | 5281 no_rightlick_in_inventory = 1; |
1419 | 5282 return; |
0 | 5283 } |
1575 | 5284 if ( v9 ) |
0 | 5285 { |
1575 | 5286 if ( *(int *)(player + 36 * item_pid + 532) == 221 ) |
5287 *(int *)(player + 36 * item_pid + 532) = pParty->pPickedItem.uItemID; | |
0 | 5288 else |
1575 | 5289 *(int *)(player + 36 * item_pid + 536) = pParty->pPickedItem.uEnchantmentType; |
5290 v21 = player->AddItem(-1, 0xDCu); | |
0 | 5291 if ( v21 ) |
1019 | 5292 //*(int *)&v0->field_1F5[36 * v21 + 15] = 1; |
1575 | 5293 player->pOwnItems[v21-1].uAttributes=ITEM_IDENTIFIED; |
0 | 5294 goto LABEL_74; |
5295 } | |
1577 | 5296 goto __show_item_desc; |
0 | 5297 } |
1575 | 5298 player->RemoveItemAtInventoryIndex(v18); |
5299 player->SetCondition(0x10u, 0); | |
0 | 5300 v23 = 0; |
5301 } | |
5302 } | |
1575 | 5303 player->ItemsEnchant(v23); |
0 | 5304 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); |
437 | 5305 |
5306 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1033 | 5307 |
0 | 5308 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
5309 } | |
1575 | 5310 v39.x = pParty->vPosition.x; |
5311 v39.y = pParty->vPosition.y; | |
5312 | |
5313 int rot_x, rot_y, rot_z; | |
5314 Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); | |
5315 sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); | |
0 | 5316 if ( dword_4E455C ) |
5317 { | |
1575 | 5318 if ( player->CanAct() ) |
5319 player->PlaySound(SPEECH_17, 0); | |
0 | 5320 ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2u); |
5321 dword_4E455C = 0; | |
5322 } | |
5323 pMouse->RemoveHoldingItem(); | |
1575 | 5324 no_rightlick_in_inventory = 1; |
0 | 5325 return; |
5326 } | |
1575 | 5327 |
1576 | 5328 // end alchemy |
5329 | |
1575 | 5330 player->pInventoryItemList[item_pid].uEnchantmentType = v9 + pItemsTable->pItems[pParty->pPickedItem.uItemID].uDamageDice; |
0 | 5331 switch ( pParty->pPickedItem.uItemID ) |
5332 { | |
5333 case 0xC8u: | |
5334 case 0xC9u: | |
5335 case 0xCAu: | |
5336 case 0xCBu: | |
5337 case 0xCCu: | |
1575 | 5338 player->pInventoryItemList[item_pid].uItemID = 222; |
0 | 5339 break; |
5340 case 0xCDu: | |
5341 case 0xCEu: | |
5342 case 0xCFu: | |
5343 case 0xD0u: | |
5344 case 0xD1u: | |
1575 | 5345 player->pInventoryItemList[item_pid].uItemID = 223; |
0 | 5346 break; |
5347 case 0xD2u: | |
5348 case 0xD3u: | |
5349 case 0xD4u: | |
5350 case 0xD5u: | |
5351 case 0xD6u: | |
1575 | 5352 player->pInventoryItemList[item_pid].uItemID = 224; |
0 | 5353 break; |
5354 case 0xD7u: | |
5355 case 0xD8u: | |
5356 case 0xD9u: | |
5357 case 0xDAu: | |
5358 case 0xDBu: | |
1575 | 5359 player->pInventoryItemList[item_pid].uItemID = 221; |
0 | 5360 break; |
5361 default: | |
5362 break; | |
5363 } | |
5364 pMouse->RemoveHoldingItem(); | |
1575 | 5365 no_rightlick_in_inventory = 1; |
0 | 5366 if ( dword_4E455C ) |
5367 { | |
1575 | 5368 player->PlaySound(SPEECH_16, 0); |
0 | 5369 dword_4E455C = 0; |
5370 } | |
1576 | 5371 return; |
5372 | |
5373 | |
5374 __invalid_item: | |
5375 pMouse->RemoveHoldingItem(); | |
5376 no_rightlick_in_inventory = true; | |
5377 return; | |
0 | 5378 } |
5379 | |
5380 //----- (00417AD4) -------------------------------------------------------- | |
983 | 5381 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) |
1393 | 5382 { |
5383 switch (uPlayerClass % 4) | |
269 | 5384 { |
1393 | 5385 case 0: |
269 | 5386 { |
1393 | 5387 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
5388 return ui_character_skillinfo_can_learn; | |
5389 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level && | |
5390 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
5391 { | |
5392 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level) | |
5393 return ui_character_skillinfo_cant_learn; | |
5394 } | |
5395 return ui_character_skillinfo_can_learn_gm; | |
0 | 5396 } |
1393 | 5397 break; |
5398 | |
5399 case 1: | |
269 | 5400 { |
1393 | 5401 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level) |
5402 return ui_character_skillinfo_can_learn; | |
5403 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level) | |
5404 { | |
5405 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level) | |
5406 return ui_character_skillinfo_cant_learn; | |
5407 } | |
5408 return ui_character_skillinfo_can_learn_gm; | |
0 | 5409 } |
1393 | 5410 break; |
5411 | |
5412 case 2: | |
5413 case 3: | |
5414 { | |
5415 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level) | |
5416 return ui_character_skillinfo_cant_learn; | |
5417 return ui_character_skillinfo_can_learn; | |
5418 } | |
5419 break; | |
0 | 5420 } |
1575 | 5421 Error("Invalid player class: %u", uPlayerClass); |
1296 | 5422 } |