Mercurial > mm7
annotate Actor.cpp @ 1941:b0d96beedc80
oh
author | Ritor1 |
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date | Thu, 24 Oct 2013 15:40:38 +0600 |
parents | a50511e4f3c6 |
children | 431d3da6e945 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
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47 std::array<uint, 5> dword_4DF380_hostilityRanges = {0,1024,2560,5120,10240}; |
994 | 48 |
49 | |
50 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 51 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 52 { |
1763 | 53 unsigned int bar_length; // esi@1 |
54 unsigned int uX; // ebx@10 | |
994 | 55 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
56 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
57 | |
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58 if (actor->pMonsterInfo.uHP <= 25) |
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59 bar_length = 25; |
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60 else if ( actor->pMonsterInfo.uHP < 200 ) |
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61 bar_length = actor->pMonsterInfo.uHP; |
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62 else |
1763 | 63 bar_length = 200; |
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64 |
1763 | 65 v10 = bar_length; |
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66 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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67 v9 = uTextureID_mhp_red; |
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68 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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69 v9 = uTextureID_mhp_yel; |
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70 else |
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71 v9 = uTextureID_mhp_grn; |
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72 |
1860 | 73 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 74 { |
1763 | 75 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 76 } |
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77 |
1763 | 78 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 79 |
1763 | 80 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
81 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
82 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
83 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 84 |
85 pRenderer->ResetTextureClipRect(); | |
1763 | 86 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
87 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 88 } |
89 | |
781 | 90 //----- (00448A40) -------------------------------------------------------- |
91 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
92 { | |
93 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
94 { | |
95 if ( bToggle ) | |
96 { | |
97 pActors[uActorID].uAttributes |= uFlag; | |
98 } | |
99 else | |
100 { | |
101 if ( uFlag == 0x10000 ) | |
102 { | |
103 if (pActors[uActorID].uAIState == Disabled ) | |
104 pActors[uActorID].uAIState = Standing; | |
105 } | |
106 pActors[uActorID].uAttributes &= ~uFlag; | |
107 } | |
108 } | |
109 } | |
0 | 110 |
111 //----- (00448518) -------------------------------------------------------- | |
112 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
113 { | |
1860 | 114 for (uint i = 0; i < uNumActors; i++) |
0 | 115 { |
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116 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 117 { |
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118 Actor::GiveItem(i, item, a3); |
0 | 119 } |
120 } | |
121 } | |
122 | |
123 //----- (004485A7) -------------------------------------------------------- | |
526 | 124 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 125 { |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
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128 Actor* currActor = &pActors[uActorID]; |
0 | 129 if ( bGive ) |
130 { | |
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131 if ( currActor->uCarriedItemID == 0) |
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132 currActor->uCarriedItemID = uItemID; |
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133 else if ( currActor->array_000234[0].uItemID == 0) |
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134 currActor->array_000234[0].uItemID = uItemID; |
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135 else if ( currActor->array_000234[1].uItemID == 0) |
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136 currActor->array_000234[1].uItemID = uItemID; |
0 | 137 } |
138 else | |
139 { | |
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140 if ( currActor->uCarriedItemID == uItemID ) |
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141 currActor->uCarriedItemID = 0; |
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142 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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143 currActor->array_000234[0].Reset(); |
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144 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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145 currActor->array_000234[1].Reset(); |
0 | 146 } |
147 } | |
148 } | |
149 | |
150 //----- (0040894B) -------------------------------------------------------- | |
151 bool Actor::CanAct() | |
152 { | |
1114 | 153 bool isparalyzed; // esi@1 |
154 bool isstoned; // edi@2 | |
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155 AIState v3; // ax@6 |
0 | 156 |
1114 | 157 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
158 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 159 v3 = this->uAIState; |
1114 | 160 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 161 } |
162 | |
163 //----- (004089C7) -------------------------------------------------------- | |
303 | 164 bool Actor::IsNotAlive() |
0 | 165 { |
1115 | 166 bool isstoned; // esi@1 |
0 | 167 |
1115 | 168 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
169 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 170 } |
171 | |
172 //----- (004086E9) -------------------------------------------------------- | |
173 void Actor::SetRandomGoldIfTheresNoItem() | |
174 { | |
175 int v2; // edi@1 | |
176 unsigned __int8 v4; // al@7 | |
177 | |
178 v2 = 0; | |
179 if ( !this->array_000234[3].uItemID ) | |
180 { | |
181 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
182 { | |
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183 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 184 { |
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185 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 186 } |
187 if ( v2 ) | |
188 { | |
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189 this->array_000234[3].uItemID = 197; |
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190 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 191 } |
192 } | |
193 } | |
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194 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 195 { |
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196 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 197 if ( v4 ) |
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198 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 199 } |
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200 this->uAttributes |= 0x800000; |
0 | 201 } |
202 | |
203 //----- (00404AC7) -------------------------------------------------------- | |
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204 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 205 { |
1859 | 206 Actor *actorPtr; // esi@1 |
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207 unsigned int realPoints; // edi@1 |
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208 unsigned int masteryLevel; // eax@1 |
0 | 209 int v8; // edi@16 |
210 signed int v10; // ecx@22 | |
211 int v19; // edi@34 | |
212 int v20; // eax@35 | |
213 signed int v23; // eax@41 | |
1860 | 214 int v28; // st6@50 |
0 | 215 int v30; // esi@50 |
216 int v31; // ST3C_4@51 | |
217 unsigned int v32; // edi@51 | |
218 signed int v36; // eax@67 | |
219 int v39; // ecx@75 | |
220 int v42; // ecx@91 | |
221 int v44; // ecx@100 | |
222 int v48; // ecx@110 | |
223 int v51; // ecx@130 | |
224 int v54; // ecx@138 | |
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225 Player *v57; // esi@145 |
0 | 226 int v58; // eax@146 |
227 int v59; // edi@146 | |
228 int v60; // eax@146 | |
229 int v61; // edi@146 | |
230 int v62; // eax@146 | |
231 signed int v63; // edi@146 | |
232 int v68; // edi@168 | |
233 signed int v70; // ecx@172 | |
234 int v79; // edx@185 | |
235 int v80; // eax@185 | |
236 signed int v89; // ecx@192 | |
237 signed int v91; // eax@200 | |
238 int v94; // ecx@208 | |
239 int v96; // ecx@217 | |
240 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
241 int v114; // [sp+48h] [bp-88h]@41 | |
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242 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 243 int v116; // [sp+BCh] [bp-14h]@49 |
244 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 245 int v119; // [sp+C8h] [bp-8h]@48 |
246 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 247 int spellnuma; // [sp+D8h] [bp+8h]@29 |
248 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 249 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 250 int spellnume; // [sp+D8h] [bp+8h]@179 |
251 int a1a; // [sp+E0h] [bp+10h]@34 | |
252 int a1c; // [sp+E0h] [bp+10h]@184 | |
253 | |
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254 |
1859 | 255 actorPtr = &pActors[uActorID]; |
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256 realPoints = uSkillLevel & 0x3F; |
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257 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 258 |
1856 | 259 switch (uSpellID) |
260 { | |
1859 | 261 case SPELL_FIRE_FIRE_BOLT: |
262 case SPELL_FIRE_FIREBALL: | |
263 case SPELL_FIRE_INCINERATE: | |
264 case SPELL_AIR_LIGHNING_BOLT: | |
265 case SPELL_WATER_ICE_BOLT: | |
266 case SPELL_WATER_ACID_BURST: | |
267 case SPELL_EARTH_BLADES: | |
268 case SPELL_EARTH_ROCK_BLAST: | |
269 case SPELL_MIND_MIND_BLAST: | |
270 case SPELL_MIND_PSYCHIC_SHOCK: | |
271 case SPELL_BODY_HARM: | |
272 case SPELL_LIGHT_LIGHT_BOLT: | |
273 case SPELL_DARK_TOXIC_CLOUD: | |
274 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 275 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 276 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 277 a1.stru_24.Reset(); |
278 a1.spell_id = uSpellID; | |
279 a1.spell_level = uSkillLevel; | |
1859 | 280 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 281 a1.spell_skill = 0; |
1859 | 282 a1.vPosition.y = actorPtr->vPosition.y; |
283 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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284 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 285 a1.uSoundID = 0; |
286 a1.uAttributes = 0; | |
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287 v89 = pDir->uDistance; |
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288 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 289 a1.uSpriteFrameID = 0; |
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290 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 291 a1.spell_target_pid = 0; |
292 if ((double)v89 < 307.2 ) | |
293 a1.field_60_distance_related_prolly_lod = 0; | |
294 else if ( v89 < 1024 ) | |
295 a1.field_60_distance_related_prolly_lod = 1; | |
296 else if ( v89 < 2560 ) | |
297 a1.field_60_distance_related_prolly_lod = 2; | |
298 else | |
299 a1.field_60_distance_related_prolly_lod = 3; | |
300 | |
301 a1.field_61 = 2; | |
302 v91 = a1.Create( | |
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303 pDir->uYawAngle, |
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304 pDir->uPitchAngle, |
1856 | 305 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
306 0); | |
307 if ( v91 != -1 ) | |
308 { | |
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309 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 310 return; |
311 } | |
312 return; | |
313 break; | |
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314 |
1859 | 315 case SPELL_FIRE_HASTE: |
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316 if (masteryLevel == 1 || masteryLevel == 2) |
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317 v39 = 60 * (realPoints + 60); |
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318 else if (masteryLevel == 3 ) |
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319 v39 = 180 * (realPoints + 20); |
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320 else if (masteryLevel == 4 ) |
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321 v39 = 240 * (realPoints + 15); |
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322 else |
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323 v39 = 0; |
1859 | 324 actorPtr->pActorBuffs[19].Apply( |
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325 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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326 masteryLevel, |
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327 0, |
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328 0, |
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329 0); |
1859 | 330 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
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331 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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332 return; |
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333 |
1859 | 334 case SPELL_FIRE_METEOR_SHOWER: |
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335 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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336 return; |
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337 v114 = pParty->vPosition.z + 2500; |
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338 v23 = 8; |
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339 if (masteryLevel == 2) |
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340 v23 = 10; |
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341 else if (masteryLevel == 3) |
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342 v23 = 12; |
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343 else if (masteryLevel == 4) |
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344 v23 = 14; |
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345 spellnumb = 0; |
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346 v28 = 0; |
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347 for ( int i = 0; i < v23; i++) |
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348 { |
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349 v30 = rand() % 1000; |
1859 | 350 spellnumc = v30 - 2500; |
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351 v120 = v28 * v28; |
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352 v119 = spellnumb * spellnumb; |
1860 | 353 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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354 { |
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355 v32 = 0; |
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356 pitch = 0; |
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357 } |
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358 else |
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359 { |
1860 | 360 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
1858
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361 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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362 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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363 } |
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364 a1.stru_24.Reset(); |
1859 | 365 a1.uType = stru_4E3ACC[uSpellID].uType; |
366 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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367 a1.spell_level = uSkillLevel; |
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368 a1.vPosition.x = pParty->vPosition.x; |
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369 a1.vPosition.y = pParty->vPosition.y; |
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370 a1.vPosition.z = v30 + v114; |
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371 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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372 a1.spell_skill = 0; |
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373 a1.uAttributes = 0; |
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374 a1.uSectorID = 0; |
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375 a1.uSpriteFrameID = 0; |
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376 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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377 a1.spell_target_pid = 0; |
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378 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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379 a1.uFacing = v32; |
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380 a1.uSoundID = 0; |
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381 if (pDir->uDistance < 307.2 ) |
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382 a1.field_60_distance_related_prolly_lod = 0; |
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383 else if ( pDir->uDistance < 1024 ) |
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384 a1.field_60_distance_related_prolly_lod = 1; |
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385 else if ( pDir->uDistance < 2560 ) |
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386 a1.field_60_distance_related_prolly_lod = 2; |
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387 else |
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388 a1.field_60_distance_related_prolly_lod = 3; |
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389 a1.field_61 = 2; |
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390 v36 = a1.Create( |
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391 v32, |
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392 pitch, |
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393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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394 0); |
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395 if ( v36 != -1 ) |
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396 { |
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|
397 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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398 } |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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399 spellnumb = rand() % 1024 - 512; |
1870
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400 v28 = rand() % 1024 - 512; |
1857
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401 } |
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Actor::AI_SpellAttack moved spells into a huge case
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402 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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403 break; |
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|
404 |
1859 | 405 case SPELL_AIR_SPARKS: |
406 if (masteryLevel == 2 ) | |
1857
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407 v10 = 5; |
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408 else if (masteryLevel == 3 ) |
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409 v10 = 7; |
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410 else if (masteryLevel == 4 ) |
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411 v10 = 9; |
1858
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412 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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413 v10 = 3; |
1857
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414 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 415 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
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416 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 417 a1.uObjectDescID = GetObjDescId(uSpellID); |
418 | |
1857
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419 a1.stru_24.Reset(); |
f357e4cbd169
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420 a1.spell_id = SPELL_AIR_SPARKS; |
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421 a1.spell_level = uSkillLevel; |
1859 | 422 a1.vPosition.x = actorPtr->vPosition.x; |
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423 a1.spell_skill = 0; |
1859 | 424 a1.vPosition.y = actorPtr->vPosition.y; |
425 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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426 a1.uFacing = pDir->uYawAngle; |
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427 a1.uSoundID = 0; |
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428 a1.uAttributes = 0; |
1858
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429 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 430 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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431 a1.uSpriteFrameID = 0; |
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432 a1.spell_target_pid = 0; |
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433 a1.field_60_distance_related_prolly_lod = 3; |
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434 v19 = spellnuma / -2; |
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435 a1a = spellnuma / 2; |
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436 if ( spellnuma / -2 > spellnuma / 2 ) |
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437 { |
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438 v20 = spellnuma / 2; |
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439 } |
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440 else |
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441 { |
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|
442 do |
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443 { |
1858
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|
444 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
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445 v20 = a1.Create( |
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446 (signed __int16)a1.uFacing, |
1858
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|
447 pDir->uPitchAngle, |
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|
448 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
449 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
450 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
451 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
454 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
455 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
456 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
457 return; |
0 | 458 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
459 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
460 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
461 |
1859 | 462 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
468 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
469 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 v8 = 0; |
1859 | 471 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
477 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
478 |
1859 | 479 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
482 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
483 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
484 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
485 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 v44 = 0; |
1859 | 488 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
489 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
490 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
491 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
492 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
493 0); |
1859 | 494 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
495 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
496 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
497 |
1859 | 498 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
499 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
503 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
505 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
506 v42 = 0; |
1859 | 507 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
512 0); |
1859 | 513 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
516 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
517 |
1859 | 518 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
519 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
522 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v48 = 0; |
1859 | 527 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
531 |
1859 | 532 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
533 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
536 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
539 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
540 v54 = 0; |
1859 | 541 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0); |
1859 | 547 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
548 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 |
1859 | 551 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 v51 = 3600 * realPoints; |
1859 | 556 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
560 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
561 0); |
1859 | 562 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
563 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
564 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
565 |
1859 | 566 case SPELL_BODY_POWER_CURE: |
567 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
568 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
569 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
570 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
571 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 |
1859 | 574 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
575 for (int i = 0; i < 20; i++ ) |
0 | 576 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
577 pParty->pPartyBuffs[i].Reset(); |
0 | 578 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
579 for (int i = 1; i <= 4; i++) |
0 | 580 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
581 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 588 if ( rand() % v63 < 30 ) |
589 { | |
1860 | 590 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 591 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
592 v57->pPlayerBuffs[k].Reset(); |
0 | 593 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
594 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 595 } |
596 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
597 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
598 return; |
1857
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|
599 |
1859 | 600 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
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|
601 if (masteryLevel == 1 || masteryLevel == 2) |
1857
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|
602 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
603 v96 = 300 * realPoints + 3840; |
f357e4cbd169
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Grumpy7
parents:
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diff
changeset
|
604 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
605 else if (masteryLevel == 3 ) |
f357e4cbd169
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parents:
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diff
changeset
|
606 { |
f357e4cbd169
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changeset
|
607 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
608 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
609 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
610 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
611 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
612 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
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parents:
1856
diff
changeset
|
613 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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|
614 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
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|
615 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
616 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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|
617 LOWORD(realPoints) = uSkillLevel; |
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|
618 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
619 } |
1859 | 620 actorPtr->pActorBuffs[13].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
621 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
622 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
623 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
624 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
625 0); |
1859 | 626 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
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Grumpy7
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|
627 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
628 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
629 |
1859 | 630 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
631 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
632 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
633 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
634 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
1857
diff
changeset
|
636 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
637 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
638 v94 = 0; |
1859 | 639 actorPtr->pActorBuffs[14].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
640 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
643 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
644 0); |
1859 | 645 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
646 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 |
1859 | 649 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
653 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
654 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
657 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
658 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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1856
diff
changeset
|
659 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 660 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
661 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 662 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 a1.stru_24.Reset(); |
1859 | 664 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
665 a1.spell_level = uSkillLevel; |
1859 | 666 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
667 a1.spell_skill = 0; |
1859 | 668 a1.vPosition.y = actorPtr->vPosition.y; |
669 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
670 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
671 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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changeset
|
672 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
673 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
674 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
677 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
678 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
679 if ( spellnume / -2 > spellnume / 2 ) |
0 | 680 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
681 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
682 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
684 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
685 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
686 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
687 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
688 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
689 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
691 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
695 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
697 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
698 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
699 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
700 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
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diff
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|
701 return; |
0 | 702 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
703 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
704 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
705 |
1859 | 706 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
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Grumpy7
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diff
changeset
|
707 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
708 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
709 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
710 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
711 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
712 v68 = 900 * realPoints + 3840; |
1859 | 713 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
714 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
715 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
716 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
717 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
718 0); |
1859 | 719 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
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Grumpy7
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diff
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|
720 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
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1853
diff
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|
721 return; |
0 | 722 } |
723 } | |
724 | |
1859 | 725 |
726 //----- (new func) -------------------------------------------------------- | |
727 unsigned short Actor::GetObjDescId( int spellId ) | |
728 { | |
729 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
730 { | |
731 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
732 { | |
733 return i; | |
734 break; | |
735 } | |
736 } | |
737 return 0; | |
738 } | |
739 | |
740 | |
0 | 741 //----- (0043ABB0) -------------------------------------------------------- |
322 | 742 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 743 { |
744 unsigned int v2; // esi@1 | |
745 unsigned int v3; // edi@1 | |
746 | |
747 v2 = a1->uAlly; | |
748 v3 = a2->uAlly; | |
749 if ( !v2 ) | |
750 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
751 if ( !v3 ) | |
752 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
753 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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diff
changeset
|
754 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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changeset
|
755 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
756 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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changeset
|
757 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
758 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
759 return true; |
0 | 760 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
761 return false; |
0 | 762 } |
763 | |
764 //----- (0043AC45) -------------------------------------------------------- | |
322 | 765 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 766 { |
767 int v4; // ebx@8 | |
768 int v5; // ST1C_4@8 | |
769 int v6; // eax@8 | |
770 | |
1861
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771 int x = 0; BYTE2(x) |= 8u; |
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772 int y = 0; y |= 0x80000; |
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773 Actor* victim = &pActors[uActorID]; |
0 | 774 if ( a2 == 1 ) |
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775 victim->uAttributes |= 0x80000; |
322 | 776 |
777 for (uint i = 0; i < uNumActors; ++i) | |
0 | 778 { |
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779 Actor* actor = &pActors[i]; |
322 | 780 if (!actor->CanAct() || i == uActorID) |
781 continue; | |
782 | |
783 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 784 { |
322 | 785 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
786 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
787 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
788 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 789 { |
322 | 790 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
791 if ( a2 == 1 ) | |
1861
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792 actor->uAttributes |= 0x80000; |
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793 |
0 | 794 } |
795 } | |
796 } | |
797 } | |
798 | |
799 //----- (00404874) -------------------------------------------------------- | |
1862 | 800 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 801 { |
1862 | 802 Actor *actPtr; // esi@1 |
803 char specAb; // al@1 | |
0 | 804 int v13; // edx@28 |
805 | |
1862 | 806 actPtr = &pActors[uActorID]; |
0 | 807 |
515
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808 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 809 |
1862 | 810 switch ( type ) |
0 | 811 { |
812 case 1: | |
515
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813 a1.uType = 545; |
1862 | 814 break; |
0 | 815 case 2: |
515
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816 a1.uType = 550; |
1862 | 817 break; |
0 | 818 case 3: |
515
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819 a1.uType = 510; |
1862 | 820 break; |
0 | 821 case 4: |
515
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822 a1.uType = 500; |
1862 | 823 break; |
0 | 824 case 5: |
515
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825 a1.uType = 515; |
1862 | 826 break; |
0 | 827 case 6: |
515
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828 a1.uType = 505; |
1862 | 829 break; |
0 | 830 case 7: |
515
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831 a1.uType = 530; |
1862 | 832 break; |
0 | 833 case 8: |
515
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834 a1.uType = 525; |
1862 | 835 break; |
0 | 836 case 9: |
515
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837 a1.uType = 520; |
1862 | 838 break; |
0 | 839 case 10: |
515
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840 a1.uType = 535; |
1862 | 841 break; |
0 | 842 case 11: |
515
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843 a1.uType = 540; |
1862 | 844 break; |
0 | 845 case 13: |
515
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846 a1.uType = 555; |
0 | 847 break; |
848 default: | |
1862 | 849 return; |
0 | 850 } |
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851 bool found = false; |
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852 for ( uint i = 0; i < pObjectList->uNumObjects; i++) |
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853 { |
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854 if (pObjectList->pObjects[i].uObjectID == a1.uType) |
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855 { |
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856 a1.uObjectDescID = i; |
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857 found = true; |
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858 break; |
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859 } |
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860 } |
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861 if (!found) |
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862 { |
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863 Error("Item not found"); |
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|
864 return; |
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865 } |
0 | 866 a1.stru_24.Reset(); |
1862 | 867 a1.vPosition.x = actPtr->vPosition.x; |
822 | 868 a1.spell_id = 0; |
1862 | 869 a1.vPosition.y = actPtr->vPosition.y; |
822 | 870 a1.spell_level = 0; |
871 a1.spell_skill = 0; | |
1862 | 872 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
873 a1.uFacing = pDir->uYawAngle; | |
0 | 874 a1.uSoundID = 0; |
875 a1.uAttributes = 0; | |
1862 | 876 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 877 a1.uSpriteFrameID = 0; |
1862 | 878 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 879 a1.spell_target_pid = 0; |
1862 | 880 if (pDir->uDistance < 307.2 ) |
881 a1.field_60_distance_related_prolly_lod = 0; | |
882 else if ( pDir->uDistance < 1024 ) | |
883 a1.field_60_distance_related_prolly_lod = 1; | |
884 else if ( pDir->uDistance < 2560 ) | |
885 a1.field_60_distance_related_prolly_lod = 2; | |
886 else | |
887 a1.field_60_distance_related_prolly_lod = 3; | |
888 | |
889 a1.field_61 = a4; | |
890 a1.Create( | |
891 pDir->uYawAngle, | |
892 pDir->uPitchAngle, | |
893 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
894 0); | |
895 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 896 { |
1862 | 897 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
898 if ( specAb == 2 ) | |
0 | 899 { |
1862 | 900 a1.vPosition.z += 40; |
901 v13 = pDir->uYawAngle; | |
0 | 902 } |
903 else | |
904 { | |
1862 | 905 if ( specAb != 3 ) |
906 return; | |
0 | 907 a1.Create( |
1862 | 908 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
909 pDir->uPitchAngle, | |
0 | 910 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
911 0); | |
1862 | 912 v13 = pDir->uYawAngle - 30; |
0 | 913 } |
1862 | 914 a1.Create( |
0 | 915 v13, |
1862 | 916 pDir->uPitchAngle, |
0 | 917 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
918 0); | |
919 } | |
1862 | 920 return; |
0 | 921 } |
922 | |
923 //----- (00404736) -------------------------------------------------------- | |
1863 | 924 void Actor::Explode( unsigned int uActorID ) |
0 | 925 { |
926 Actor *v1; // esi@1 | |
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927 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 928 |
929 v1 = &pActors[uActorID]; | |
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930 a1.uType = 600; |
1863 | 931 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 932 a1.stru_24.Reset(); |
933 a1.vPosition.y = v1->vPosition.y; | |
822 | 934 a1.spell_id = 0; |
935 a1.spell_level = 0; | |
936 a1.spell_skill = 0; | |
1863 | 937 a1.vPosition.x = v1->vPosition.x; |
0 | 938 a1.uFacing = 0; |
1863 | 939 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 940 a1.uSoundID = 0; |
941 a1.uAttributes = 0; | |
1863 | 942 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 943 a1.uSpriteFrameID = 0; |
1863 | 944 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 945 a1.spell_target_pid = 0; |
0 | 946 a1.field_60_distance_related_prolly_lod = 3; |
947 a1.field_61 = 4; | |
1863 | 948 a1.Create(0, 0, 0, 0); |
949 return; | |
0 | 950 } |
951 | |
952 //----- (004040E9) -------------------------------------------------------- | |
953 // // Get direction vector from object1 to object2, | |
954 // // distance from object1 to object2 and Euler angles of the direction vector | |
955 // // | |
956 // // | |
957 // // object1 & object2 format : objectType | (objectID << 3) | |
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958 // // objectType == 2 - SpriteObject |
0 | 959 // // objectType == 3 - Actor |
960 // // objectType == 4 - Party | |
961 // // objectType == 5 - Decoration | |
962 // // | |
963 // // originally this function had following prototype: | |
964 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
965 // // but compiler converts functions returning structures by value in the such way | |
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966 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 967 { |
968 signed int v4; // eax@1 | |
1336 | 969 signed int v5; // ecx@1 |
0 | 970 int v18; // edx@15 |
1864 | 971 float v31; // st7@45 |
972 float v32; // st6@45 | |
973 float v33; // st7@45 | |
0 | 974 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
975 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 976 float outy2; // [sp+38h] [bp-14h]@33 |
977 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 978 int outz; // [sp+40h] [bp-Ch]@6 |
979 int outy; // [sp+44h] [bp-8h]@6 | |
980 int outx; // [sp+48h] [bp-4h]@6 | |
981 float a4a; // [sp+58h] [bp+Ch]@45 | |
982 | |
848 | 983 v4 = PID_ID(uObj1ID); |
1336 | 984 //v6 = uObj2ID; |
985 v5 = PID_ID(uObj2ID); | |
986 switch( PID_TYPE(uObj1ID) ) | |
0 | 987 { |
1336 | 988 case OBJECT_Item: |
989 { | |
990 outx = pSpriteObjects[v4].vPosition.x; | |
991 outy = pSpriteObjects[v4].vPosition.y; | |
992 outz = pSpriteObjects[v4].vPosition.z; | |
993 break; | |
994 } | |
995 case OBJECT_Actor: | |
996 { | |
997 outx = pActors[v4].vPosition.x; | |
998 outy = pActors[v4].vPosition.y; | |
999 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
1000 break; | |
1001 } | |
1002 case OBJECT_Player: | |
1003 { | |
1004 if ( !v4 ) | |
1005 { | |
1006 outx = pParty->vPosition.x; | |
1007 outy = pParty->vPosition.y; | |
1008 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1009 break; | |
1010 } | |
1011 if ( v4 == 4 ) | |
1012 { | |
1013 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1014 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1015 v37.x = pParty->vPosition.x; |
1016 v37.y = pParty->vPosition.y; | |
1336 | 1017 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1018 break; | |
1019 } | |
1020 if ( v4 == 3 ) | |
1021 { | |
1022 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1023 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1024 v37.x = pParty->vPosition.x; |
1025 v37.y = pParty->vPosition.y; | |
1336 | 1026 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1027 break; | |
1028 } | |
1029 if ( v4 == 2 ) | |
1030 { | |
1031 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1032 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1033 v37.x = pParty->vPosition.x; |
1034 v37.y = pParty->vPosition.y; | |
1336 | 1035 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1036 break; | |
1037 } | |
1038 if ( v4 == 1 ) | |
1039 { | |
1040 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1041 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1042 v37.x = pParty->vPosition.x; |
1043 v37.y = pParty->vPosition.y; | |
1336 | 1044 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1045 break; | |
1046 } | |
1047 } | |
1048 case OBJECT_Decoration: | |
1049 { | |
1050 outx = pLevelDecorations[v4].vPosition.x; | |
1051 outy = pLevelDecorations[v4].vPosition.y; | |
1052 outz = pLevelDecorations[v4].vPosition.z; | |
1053 break; | |
1054 } | |
1055 default: | |
1056 { | |
1057 outz = 0; | |
1058 outy = 0; | |
1059 outx = 0; | |
1060 break; | |
1061 } | |
1062 case OBJECT_BModel: | |
1063 { | |
1064 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1065 { | |
1066 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1067 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1068 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1069 } | |
1070 break; | |
1071 } | |
862 | 1072 } |
1336 | 1073 |
1074 switch( PID_TYPE(uObj2ID) ) | |
862 | 1075 { |
1336 | 1076 case OBJECT_Item: |
1077 { | |
1864 | 1078 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1079 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1080 a4 = pSpriteObjects[v5].vPosition.z; |
1081 break; | |
1082 } | |
1083 case OBJECT_Actor: | |
1084 { | |
1864 | 1085 outx2 = (float)pActors[v5].vPosition.x; |
1086 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1087 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1088 break; | |
1089 } | |
1090 case OBJECT_Player: | |
1091 { | |
1864 | 1092 outx2 = (float)pParty->vPosition.x; |
1093 outy2 = (float)pParty->vPosition.y; | |
1336 | 1094 if ( !a4 ) |
1095 a4 = pParty->sEyelevel; | |
1096 a4 = pParty->vPosition.z + a4; | |
1097 break; | |
1098 } | |
1099 case OBJECT_Decoration: | |
1100 { | |
1864 | 1101 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1102 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1103 a4 = pLevelDecorations[v5].vPosition.z; |
1104 break; | |
1105 } | |
1106 default: | |
1107 { | |
1108 outx2 = 0.0; | |
1109 outy2 = 0.0; | |
1110 a4 = 0; | |
1111 break; | |
1112 } | |
1113 case OBJECT_BModel: | |
1114 { | |
1115 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1116 { | |
1864 | 1117 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1118 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1119 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1120 } | |
1121 break; | |
1122 } | |
0 | 1123 } |
862 | 1124 |
1864 | 1125 v31 = (float)outx2 - (float)outx; |
1126 v32 = (float)outy2 - (float)outy; | |
1127 a4a = (float)a4 - (float)outz; | |
1336 | 1128 outx2 = v32 * v32; |
1129 outy2 = v31 * v31; | |
1130 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1131 if ( v33 <= 1.0 ) |
1132 { | |
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1133 pOut->vDirection.x = 65536; |
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1134 pOut->vDirection.y = 0; |
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1135 pOut->vDirection.z = 0; |
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1136 pOut->uDistance = 1; |
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1137 pOut->uDistanceXZ = 1; |
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Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
|
1138 pOut->uYawAngle = 0; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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|
1139 pOut->uPitchAngle = 0; |
0 | 1140 } |
1141 else | |
1142 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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|
1143 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1144 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
|
1145 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
|
1146 pOut->uDistance = (uint)v33; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
|
1147 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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|
1148 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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Actor::GetDirectionInfo changed the signature to a less confusing one
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|
1149 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1150 } |
1151 } | |
1152 | |
1153 //----- (00404030) -------------------------------------------------------- | |
1060 | 1154 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1155 { |
1156 AIDirection *v7; // eax@3 | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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|
1157 AIDirection v1; // eax@3 |
0 | 1158 Actor *v9; // ebx@3 |
1159 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1160 | |
1161 if ( rand() % 100 >= 5 ) | |
1162 { | |
1865 | 1163 v9 = &pActors[uActorID]; |
0 | 1164 if ( !a4 ) |
1165 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1166 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
|
1167 v7 = &v1; |
1865 | 1168 } |
1169 else | |
1170 { | |
1171 v7 = a4; | |
0 | 1172 } |
1865 | 1173 v9->uYawAngle = v7->uYawAngle; |
1174 v9->uCurrentActionTime = 0; | |
1175 v9->vVelocity.z = 0; | |
1176 v9->vVelocity.y = 0; | |
1177 v9->vVelocity.x = 0; | |
1178 v9->uPitchAngle = v7->uPitchAngle; | |
0 | 1179 v9->uCurrentActionLength = 256; |
1180 v9->uAIState = Interacting; | |
322 | 1181 v9->UpdateAnimation(); |
0 | 1182 } |
1183 else | |
1865 | 1184 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1185 } |
1186 | |
1187 //----- (00403F58) -------------------------------------------------------- | |
414 | 1188 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1189 { |
413 | 1190 if (rand() % 2) |
414 | 1191 AI_Bored(uActorID, uObjID, a4); |
413 | 1192 else |
414 | 1193 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1194 } |
1195 | |
1196 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1197 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1198 { |
413 | 1199 assert(uActorID < uNumActors); |
1202 | 1200 auto actor = &pActors[uActorID]; |
413 | 1201 |
1202 AIDirection a3; | |
1203 if (!a4) | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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diff
changeset
|
1204 { |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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changeset
|
1205 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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changeset
|
1206 a4 = &a3; |
8d3723ca71e6
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|
1207 } |
0 | 1208 |
413 | 1209 actor->uAIState = Standing; |
1210 if (!uActionLength) | |
1211 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1212 else |
413 | 1213 actor->uCurrentActionLength = uActionLength; |
1214 actor->uCurrentActionTime = 0; | |
1215 actor->uYawAngle = a4->uYawAngle; | |
1216 actor->uPitchAngle = a4->uPitchAngle; | |
1217 actor->vVelocity.z = 0; | |
1218 actor->vVelocity.y = 0; | |
1219 actor->vVelocity.x = 0; | |
1220 actor->UpdateAnimation(); | |
0 | 1221 } |
1222 | |
1223 //----- (00403E61) -------------------------------------------------------- | |
1224 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1225 { | |
1763 | 1226 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1227 pActors[uActorID].uCurrentActionTime = 0; | |
1228 pActors[uActorID].uAIState = Standing; | |
1229 pActors[uActorID].vVelocity.z = 0; | |
1230 pActors[uActorID].vVelocity.y = 0; | |
1231 pActors[uActorID].vVelocity.x = 0; | |
1232 pActors[uActorID].UpdateAnimation(); | |
0 | 1233 } |
1234 | |
1235 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1236 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1237 { |
1238 Actor *v3; // ebx@1 | |
1871 | 1239 int16_t v6; // esi@6 |
1240 int16_t v7; // edi@6 | |
0 | 1241 signed int v8; // eax@7 |
1242 Vec3_int_ v10; // ST04_12@9 | |
1243 AIDirection *v12; // eax@11 | |
1244 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1245 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1246 int v23; // [sp+4Ch] [bp-8h]@6 | |
1247 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1248 | |
1249 v3 = &pActors[uActorID]; | |
1871 | 1250 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1251 { |
848 | 1252 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1253 return; |
0 | 1254 } |
322 | 1255 |
848 | 1256 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1257 { |
1871 | 1258 v8 = PID_ID(sTargetPid); |
1259 v6 = pActors[v8].vPosition.x; | |
1260 v7 = pActors[v8].vPosition.y; | |
1261 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1262 } |
1263 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1264 { | |
1871 | 1265 v6 = pParty->vPosition.x; |
1266 v7 = pParty->vPosition.y; | |
849 | 1267 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1268 } | |
1269 else | |
1270 { | |
1871 | 1271 Error("Should not get here"); |
1272 return; | |
849 | 1273 } |
1871 | 1274 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1275 v10.y = v3->vPosition.y; |
1276 v10.x = v3->vPosition.x; | |
1871 | 1277 |
849 | 1278 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1279 { | |
1871 | 1280 if (arg0 != nullptr) |
1281 { | |
1282 v12 = arg0; | |
1283 } | |
1284 else | |
0 | 1285 { |
1910
8d3723ca71e6
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diff
changeset
|
1286 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1287 v12 = &a3; |
849 | 1288 } |
1289 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1290 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1291 v3->uCurrentActionTime = 0; | |
849 | 1292 v3->uAIState = AttackingMelee; |
1871 | 1293 Actor::PlaySound(uActorID, 0); |
849 | 1294 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1878 | 1295 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
1296 { | |
1297 v25 *= 2; | |
1298 } | |
1871 | 1299 if ( pParty->bTurnBasedModeOn != 1 ) |
1300 { | |
1301 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1302 } | |
1303 else | |
1304 { | |
1305 v3->pMonsterInfo.uRecoveryTime = v25; | |
1306 } | |
1307 v3->vVelocity.z = 0; | |
1308 v3->vVelocity.y = 0; | |
1309 v3->vVelocity.x = 0; | |
849 | 1310 v3->UpdateAnimation(); |
1311 } | |
1312 else | |
1871 | 1313 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1314 } |
1315 | |
1316 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1317 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1318 { |
1873 | 1319 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1320 return; | |
0 | 1321 |
1873 | 1322 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1323 return; | |
1324 | |
1325 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1326 return; |
322 | 1327 |
1873 | 1328 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1329 if ( pParty->uFine < 0 ) | |
1330 pParty->uFine = 0; | |
1331 if ( pParty->uFine > 4000000 ) | |
1332 pParty->uFine = 4000000; | |
1333 | |
1334 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1335 { |
1873 | 1336 if (pOutdoor->ddm.uReputation < 10000) |
1337 pOutdoor->ddm.uReputation++; | |
0 | 1338 } |
1873 | 1339 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1340 { |
1873 | 1341 if (pIndoor->dlv.uReputation < 10000) |
1342 pIndoor->dlv.uReputation++; | |
1343 } | |
1344 else assert(false); | |
322 | 1345 |
1873 | 1346 if ( pParty->uFine ) |
1347 { | |
1348 for ( int i = 1; i <= 4; i++) | |
322 | 1349 { |
1873 | 1350 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1351 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1352 } |
0 | 1353 } |
1354 } | |
1355 | |
1356 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1357 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1358 { |
1359 unsigned int v4; // esi@1 | |
1360 | |
862 | 1361 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1362 switch ( a2 ) |
1363 { | |
1364 case 1: | |
1365 if ( a3 ) | |
1366 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
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diff
changeset
|
1367 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1368 } |
322 | 1369 return; |
0 | 1370 case 2: |
1371 if ( a3 ) | |
1372 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1373 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1374 } |
322 | 1375 return; |
0 | 1376 case 3: |
1377 if ( a3 ) | |
1378 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1379 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1380 } |
322 | 1381 return; |
0 | 1382 case 4: |
1383 if ( a3 ) | |
1384 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1385 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1386 } |
322 | 1387 return; |
0 | 1388 case 5: |
1874 | 1389 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1390 return; | |
0 | 1391 case 6: |
1874 | 1392 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1393 return; | |
0 | 1394 case 7: |
1874 | 1395 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1396 return; | |
0 | 1397 case 8: |
1874 | 1398 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1399 return; | |
0 | 1400 case 9: |
1874 | 1401 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1402 return; | |
0 | 1403 case 10: |
1874 | 1404 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1405 return; | |
0 | 1406 default: |
322 | 1407 return; |
0 | 1408 } |
322 | 1409 return; |
0 | 1410 } |
1411 | |
1412 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1413 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1414 { |
1415 signed int v2; // ebp@1 | |
1416 int v3; // eax@9 | |
1417 signed int v4; // edi@9 | |
1418 int v5; // esi@9 | |
1419 unsigned __int16 v8; // si@21 | |
1420 int v9; // edi@21 | |
1421 signed int v10; // eax@23 | |
1422 int v11; // [sp+10h] [bp-4h]@1 | |
1423 | |
1424 v2 = 0; | |
1425 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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1874
diff
changeset
|
1426 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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1874
diff
changeset
|
1427 switch( dmgSource ) |
0 | 1428 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
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diff
changeset
|
1429 case 0: |
1876 | 1430 if ( this->pActorBuffs[14].uExpireTime > 0 ) |
1431 v2 = this->pActorBuffs[14].uPower; | |
1432 if ( this->pActorBuffs[18].uExpireTime > 0 && this->pActorBuffs[18].uPower > v2 ) | |
1433 v2 = this->pActorBuffs[18].uPower; | |
1434 if ( this->pActorBuffs[21].uExpireTime > 0 ) | |
1435 v2 += this->pActorBuffs[21].uPower; | |
1436 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; | |
1437 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1438 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1439 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1440 case 1: |
1876 | 1441 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1442 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1443 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1444 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1445 case 2: |
1876 | 1446 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1447 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1448 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1449 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1450 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1451 case 3: |
1876 | 1452 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1453 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1454 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1455 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1456 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1457 case 4: |
1876 | 1458 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1459 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1460 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1461 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1462 return 0; |
0 | 1463 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1464 for ( int i = 0; i < v3; i++) |
0 | 1465 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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diff
changeset
|
1466 v11 += rand() % v4 + 1; |
0 | 1467 } |
1468 return v11 + v5 + v2; | |
1469 } | |
1470 | |
1471 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1472 bool Actor::IsPeasant() |
0 | 1473 { |
1474 unsigned int v1; // eax@1 | |
1475 | |
1476 v1 = this->uAlly; | |
1477 if ( !v1 ) | |
1478 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1479 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1480 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1481 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1482 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1483 } | |
1484 | |
1485 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
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1876
diff
changeset
|
1486 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1487 { |
1488 Player *pPlayer; // edi@1 | |
1489 int v4; // ebx@2 | |
1490 unsigned int v5; // eax@2 | |
1491 DDM_DLV_Header *v6; // esi@4 | |
1492 int v8; // [sp+8h] [bp-4h]@6 | |
1493 | |
243 | 1494 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
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diff
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|
1495 if ( pPlayer->CanAct() ) |
0 | 1496 { |
1517 | 1497 CastSpellInfoHelpers::_427D48(); |
0 | 1498 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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diff
changeset
|
1499 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1500 if ( v5 ) |
1501 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1502 v6 = &pOutdoor->ddm; | |
1503 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1504 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
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|
1505 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1506 v8 = pPlayer->GetAttackRecoveryTime(0); |
1507 if ( v8 < 30 ) | |
1508 v8 = 30; | |
1509 if ( !pParty->bTurnBasedModeOn ) | |
1877
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Actor::StealFrom changed signature to void, minor cleanup
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|
1510 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1511 pTurnEngine->ApplyPlayerAction(); |
0 | 1512 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
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|
1513 return; |
0 | 1514 } |
1515 | |
1516 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1517 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1518 { |
1519 Actor *v3; // ebx@1 | |
1878 | 1520 int16_t v4; // esi@3 |
1521 int16_t v5; // edi@3 | |
0 | 1522 signed int v6; // eax@4 |
1523 Vec3_int_ v7; // ST04_12@6 | |
1524 AIDirection *v9; // eax@8 | |
1525 __int16 v13; // ax@10 | |
1526 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1527 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1528 int v19; // [sp+44h] [bp-10h]@6 | |
1529 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1530 int v21; // [sp+4Ch] [bp-8h]@3 | |
1531 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1532 | |
1533 v3 = &pActors[uActorID]; | |
1534 a2 = edx0; | |
848 | 1535 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1536 { |
848 | 1537 v6 = PID_ID(edx0); |
1878 | 1538 v4 = pActors[v6].vPosition.x; |
1539 v5 = pActors[v6].vPosition.y; | |
1540 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1541 } | |
1542 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1543 { | |
1544 v4 = pParty->vPosition.x; | |
1545 v5 = pParty->vPosition.y; | |
1546 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1547 } |
1548 else | |
1549 { | |
1878 | 1550 Error("Should not get here"); |
1551 return; | |
1552 } | |
1553 v19 = v3->uActorHeight; | |
1554 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1555 v7.y = v3->vPosition.y; | |
1556 v7.x = v3->vPosition.x; | |
1557 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1558 { | |
1559 if ( pDir == nullptr) | |
0 | 1560 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
1561 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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|
1562 v9 = &a3; |
0 | 1563 } |
1564 else | |
1565 { | |
1878 | 1566 v9 = pDir; |
0 | 1567 } |
1878 | 1568 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1569 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1570 v3->uCurrentActionLength = 8 * v13; | |
1571 v3->uCurrentActionTime = 0; | |
1572 v3->uAIState = AttackingRanged4; | |
1573 Actor::PlaySound(uActorID, 0); | |
1574 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1575 if (v3->pActorBuffs[7].uExpireTime > 0) | |
0 | 1576 { |
1878 | 1577 pDira *= 2; |
0 | 1578 } |
1579 if ( pParty->bTurnBasedModeOn == 1 ) | |
1878 | 1580 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1581 else |
1878 | 1582 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1583 v3->vVelocity.z = 0; | |
1584 v3->vVelocity.y = 0; | |
1585 v3->vVelocity.x = 0; | |
1879 | 1586 if ( _42FB5C_check_spell(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1587 { |
1588 v3->uCurrentActionLength = 64; | |
1878 | 1589 v3->uCurrentActionTime = 0; |
0 | 1590 v3->uAIState = Fidgeting; |
322 | 1591 v3->UpdateAnimation(); |
0 | 1592 v3->uAIState = AttackingRanged4; |
1593 } | |
1594 else | |
322 | 1595 v3->UpdateAnimation(); |
0 | 1596 } |
1597 else | |
1878 | 1598 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1599 } |
1600 | |
1601 //----- (00403854) -------------------------------------------------------- | |
1060 | 1602 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1603 { |
1604 Actor *v3; // ebx@1 | |
1879 | 1605 int16_t v4; // esi@3 |
1606 int16_t v5; // edi@3 | |
0 | 1607 signed int v6; // eax@4 |
1608 Vec3_int_ v7; // ST04_12@6 | |
1609 AIDirection *v9; // eax@8 | |
1610 __int16 v13; // ax@10 | |
1611 signed int v16; // ecx@17 | |
1612 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1613 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1614 int v19; // [sp+44h] [bp-10h]@6 | |
1615 int v21; // [sp+4Ch] [bp-8h]@3 | |
1616 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1617 | |
1618 v3 = &pActors[uActorID]; | |
848 | 1619 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1620 { |
848 | 1621 v6 = PID_ID(sTargetPid); |
1879 | 1622 v4 = pActors[v6].vPosition.x; |
1623 v5 = pActors[v6].vPosition.y; | |
1624 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1625 } | |
1626 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1627 { | |
1628 v4 = pParty->vPosition.x; | |
1629 v5 = pParty->vPosition.y; | |
1630 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1631 } |
1632 else | |
1633 { | |
1879 | 1634 Error("Should not get here"); |
1635 return; | |
0 | 1636 } |
1637 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1638 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1639 v7.y = v3->vPosition.y; |
1640 v7.x = v3->vPosition.x; | |
1879 | 1641 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1642 { |
1879 | 1643 if ( pDir == nullptr ) |
0 | 1644 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1645 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1646 v9 = &a3; |
0 | 1647 } |
1879 | 1648 else |
1649 { | |
1650 v9 = pDir; | |
1651 } | |
0 | 1652 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1653 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1654 v3->uCurrentActionLength = 8 * v13; |
1879 | 1655 v3->uCurrentActionTime = 0; |
0 | 1656 v3->uAIState = AttackingRanged3; |
1879 | 1657 Actor::PlaySound(uActorID, 0); |
0 | 1658 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1879 | 1659 if (v3->pActorBuffs[7].uExpireTime > 0) |
0 | 1660 { |
1879 | 1661 pDira *= 2; |
0 | 1662 } |
1663 if ( pParty->bTurnBasedModeOn == 1 ) | |
1879 | 1664 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1665 else |
1879 | 1666 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1667 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1668 v3->vVelocity.z = 0; |
1669 v3->vVelocity.y = 0; | |
1670 v3->vVelocity.x = 0; | |
1458 | 1671 if ( _42FB5C_check_spell(v16) ) |
0 | 1672 { |
1673 v3->uCurrentActionLength = 64; | |
1879 | 1674 v3->uCurrentActionTime = 0; |
0 | 1675 v3->uAIState = Fidgeting; |
322 | 1676 v3->UpdateAnimation(); |
0 | 1677 v3->uAIState = AttackingRanged3; |
1678 } | |
1679 else | |
322 | 1680 v3->UpdateAnimation(); |
0 | 1681 } |
1682 else | |
1879 | 1683 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1684 } |
1685 | |
1686 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1687 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1688 { |
1689 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
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diff
changeset
|
1690 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
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diff
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|
1691 int16_t v5; // edi@3 |
0 | 1692 signed int v6; // eax@4 |
1693 Vec3_int_ v7; // ST04_12@6 | |
1694 AIDirection *v9; // eax@8 | |
1695 __int16 v13; // ax@10 | |
1696 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1697 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1698 int v18; // [sp+44h] [bp-10h]@6 | |
1699 int v20; // [sp+4Ch] [bp-8h]@3 | |
1700 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1701 | |
1702 v3 = &pActors[uActorID]; | |
848 | 1703 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1704 { |
848 | 1705 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
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diff
changeset
|
1706 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1707 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1708 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
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|
1709 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1710 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1711 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1712 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1713 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1714 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1715 } |
1716 else | |
1717 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1718 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
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diff
changeset
|
1719 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1720 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1721 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1722 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1723 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1724 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1725 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1726 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1727 if ( pDir == nullptr ) |
0 | 1728 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
1729 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1730 v9 = &a3; |
0 | 1731 } |
1732 else | |
1733 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1734 v9 = pDir; |
0 | 1735 } |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1736 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1737 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1738 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1739 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1740 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1741 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1742 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
52e98d25cd64
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changeset
|
1743 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
0 | 1744 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1745 pDira *= 2; |
0 | 1746 } |
1747 if ( pParty->bTurnBasedModeOn != 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1748 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1749 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1750 { |
52e98d25cd64
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|
1751 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1752 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1753 v3->vVelocity.z = 0; |
52e98d25cd64
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changeset
|
1754 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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changeset
|
1755 v3->vVelocity.x = 0; |
322 | 1756 v3->UpdateAnimation(); |
0 | 1757 } |
1758 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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diff
changeset
|
1759 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1760 } |
1761 | |
1762 //----- (00403476) -------------------------------------------------------- | |
1060 | 1763 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1764 { |
1765 Actor *v3; // ebx@1 | |
1766 int v4; // esi@3 | |
1767 int v5; // edi@3 | |
1768 signed int v6; // eax@4 | |
1769 Vec3_int_ v7; // ST04_12@6 | |
1770 AIDirection *v10; // eax@9 | |
1771 __int16 v14; // ax@11 | |
1772 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1773 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1774 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1775 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1776 int v22; // [sp+50h] [bp-4h]@3 |
1777 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1778 | |
1779 v3 = &pActors[uActorID]; | |
848 | 1780 //a2 = edx0; |
1781 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1782 { |
848 | 1783 v6 = PID_ID(sTargetPid); |
0 | 1784 v4 = pActors[v6].vPosition.x; |
1785 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
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diff
changeset
|
1786 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1787 } |
1788 else | |
1789 { | |
848 | 1790 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1791 { |
1792 v4 = pParty->vPosition.x; | |
1793 v5 = pParty->vPosition.y; | |
1794 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1795 } | |
1796 else | |
1797 { | |
1798 v4 = (int)pDir; | |
1799 v5 = (int)pDir; | |
1800 } | |
1801 } | |
1802 v19 = v3->uActorHeight; | |
1803 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1804 v7.y = v3->vPosition.y; | |
1805 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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|
1806 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1807 { |
1880
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|
1808 if ( pDir == nullptr ) |
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diff
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|
1809 { |
1910
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Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1810 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
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diff
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|
1811 v10 = &a3; |
1880
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|
1812 } |
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|
1813 else |
0 | 1814 { |
1880
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|
1815 v10 = pDir; |
0 | 1816 } |
1817 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
1880
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1818 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1819 v3->uCurrentActionLength = 8 * v14; |
1880
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|
1820 v3->uCurrentActionTime = 0; |
0 | 1821 v3->uAIState = AttackingRanged1; |
1880
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|
1822 Actor::PlaySound(uActorID, 0); |
0 | 1823 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1880
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|
1824 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
0 | 1825 { |
1880
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|
1826 pDira *= 2; |
0 | 1827 } |
1828 if ( pParty->bTurnBasedModeOn == 1 ) | |
1880
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1829 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1830 else |
1880
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|
1831 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
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changeset
|
1832 v3->vVelocity.z = 0; |
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|
1833 v3->vVelocity.y = 0; |
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|
1834 v3->vVelocity.x = 0; |
322 | 1835 v3->UpdateAnimation(); |
0 | 1836 } |
1837 else | |
1880
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|
1838 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1839 } |
1840 | |
1841 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1842 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1843 { |
0 | 1844 Actor *v5; // esi@1 |
1881 | 1845 int x; // ebx@1 |
1846 int absy; // eax@1 | |
0 | 1847 unsigned int v9; // ebx@11 |
1848 int v10; // ebx@13 | |
1882
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Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
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|
1849 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1850 unsigned int v16; // [sp+2Ch] [bp-10h]@1 |
1851 int y; // [sp+30h] [bp-Ch]@1 | |
1881 | 1852 int absx; // [sp+38h] [bp-4h]@1 |
1853 | |
1456 | 1854 v5 = &pActors[uActor_id]; |
1855 v16 = uTarget_id; | |
1881 | 1856 x = v5->vInitialPosition.x - v5->vPosition.x; |
0 | 1857 y = v5->vInitialPosition.y - v5->vPosition.y; |
1881 | 1858 absx = abs(x); |
1859 absy = abs(y); | |
1860 if ( absx <= absy ) | |
1861 absx = absy + (absx / 2 ); | |
0 | 1862 else |
1881 | 1863 absx = absx + absy / 2; |
0 | 1864 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
1865 { | |
1866 if ( !uActionLength ) | |
1867 uActionLength = 256; | |
1882
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diff
changeset
|
1868 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1869 return; |
1870 } | |
1881 | 1871 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1872 { |
1882
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changeset
|
1873 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1874 return; |
1875 } | |
1881 | 1876 absx += ((rand() & 0xF) * radius) / 16; |
1877 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1878 if ( rand() % 100 < 25 ) |
1879 { | |
1881 | 1880 Actor::StandAwhile(uActor_id); |
0 | 1881 return; |
1882 } | |
1883 v10 = v9 + rand() % 256 - 128; | |
1456 | 1884 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 1885 { |
1882
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changeset
|
1886 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1887 return; |
0 | 1888 } |
1889 v5->uYawAngle = v10; | |
1456 | 1890 if ( v5->uMovementSpeed) |
1881 | 1891 v5->uCurrentActionLength = 32 * absx / v5->uMovementSpeed; |
0 | 1892 else |
1893 v5->uCurrentActionLength = 0; | |
1894 v5->uCurrentActionTime = 0; | |
1895 v5->uAIState = Tethered; | |
1896 if ( rand() % 100 < 2 ) | |
1881 | 1897 Actor::PlaySound(uActor_id, 3u); |
0 | 1898 v5->UpdateAnimation(); |
1899 } | |
1900 | |
1901 //----- (004031C1) -------------------------------------------------------- | |
1882
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diff
changeset
|
1902 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1903 { |
1882
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changeset
|
1904 return 0; |
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|
1905 /*unsigned int v3; // edi@1 |
0 | 1906 Actor *v4; // esi@1 |
1907 ActorJob *v5; // eax@1 | |
1908 signed int v6; // edx@2 | |
1909 ActorJob *v7; // eax@2 | |
1910 signed int v8; // edi@2 | |
82 | 1911 ActorJob *v9; // ecx@2 |
0 | 1912 __int16 v10; // cx@15 |
1913 signed int v12; // [sp+8h] [bp-4h]@1 | |
1914 | |
1915 v3 = uActorID; | |
1916 v12 = a2; | |
1917 v4 = &pActors[uActorID]; | |
1918 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1919 if ( v5 ) | |
1920 { | |
1921 v6 = 65535; | |
1922 v7 = &v4->pScheduledJobs[v3]; | |
1923 v8 = 7; | |
82 | 1924 v9 = &v7[7];//(char *)&v7[7].uHour; |
1925 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1926 { |
1927 --v8; | |
82 | 1928 --v9; |
0 | 1929 if ( v8 < 0 ) |
82 | 1930 break; |
0 | 1931 } |
82 | 1932 if( v8 >= 0 ) |
1933 v6 = v8; | |
0 | 1934 if ( !v8 && v6 == 65535 ) |
1935 v6 = 7; | |
1936 v5 = &v7[v6]; | |
1937 if ( v4->vInitialPosition.x != v5->vPos.x | |
1938 || v4->vInitialPosition.y != v5->vPos.y | |
1939 || v4->vInitialPosition.z != v5->vPos.z | |
1940 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1941 { | |
1942 v4->vInitialPosition.x = v5->vPos.x; | |
1943 v4->vInitialPosition.y = v5->vPos.y; | |
1944 v10 = v5->vPos.z; | |
1945 v4->vInitialPosition.z = v10; | |
1946 LOBYTE(v5) = v5->uAction; | |
1456 | 1947 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1948 if ( a3 == 1 ) |
1949 { | |
1950 v4->vPosition.x = v4->vInitialPosition.x; | |
1951 v4->vPosition.y = v4->vInitialPosition.y; | |
1952 LOBYTE(v5) = v10; | |
1953 v4->vPosition.z = v10; | |
1954 } | |
1955 } | |
1956 } | |
1882
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|
1957 return (char)v5;*/ |
0 | 1958 } |
1959 | |
1960 //----- (004030AD) -------------------------------------------------------- | |
1882
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|
1961 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1962 { |
1963 Actor *v4; // ebx@1 | |
1964 __int16 v7; // ax@16 | |
1965 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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|
1966 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1967 |
1968 v4 = &pActors[uActorID]; | |
1882
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|
1969 if ( v4->uAIState == Fleeing ) |
0 | 1970 BYTE2(v4->uAttributes) |= 2u; |
1971 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1972 { | |
1973 v4->uAttributes &= 0xFFFFFFFBu; | |
1974 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1975 } | |
1882
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|
1976 if ( v4->pActorBuffs[1].uExpireTime > 0 ) |
0 | 1977 v4->pActorBuffs[1].Reset(); |
1882
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|
1978 if ( v4->pActorBuffs[4].uExpireTime > 0 ) |
0 | 1979 v4->pActorBuffs[4].Reset(); |
1882
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changeset
|
1980 if ( stunRegardlessOfState |
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|
1981 || (v4->uAIState != Stunned |
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|
1982 && v4->uAIState != AttackingRanged1 |
b3191dddab9f
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changeset
|
1983 && v4->uAIState != AttackingRanged2 |
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|
1984 && v4->uAIState != AttackingRanged3 |
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|
1985 && v4->uAIState != AttackingRanged4 |
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|
1986 && v4->uAIState != AttackingMelee)) |
0 | 1987 { |
1910
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changeset
|
1988 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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changeset
|
1989 v10 = &a3; |
1882
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|
1990 v4->uYawAngle = LOWORD(v10->uYawAngle); |
b3191dddab9f
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|
1991 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1992 v4->uCurrentActionTime = 0; |
1993 v4->uAIState = Stunned; | |
1994 v4->uCurrentActionLength = 8 * v7; | |
1882
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|
1995 Actor::PlaySound(uActorID, 2u); |
322 | 1996 v4->UpdateAnimation(); |
0 | 1997 } |
1998 } | |
1999 | |
2000 //----- (00402F87) -------------------------------------------------------- | |
414 | 2001 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2002 { |
2003 unsigned int v7; // eax@3 | |
2004 unsigned int v9; // eax@3 | |
1060 | 2005 |
1883 | 2006 Actor* actor = &pActors[uActorID]; |
417 | 2007 |
2008 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2009 if (!a4) |
1910
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diff
changeset
|
2010 { |
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changeset
|
2011 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
8d3723ca71e6
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|
2012 a4 = &a3; |
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|
2013 } |
414 | 2014 |
2015 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2016 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
2017 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2018 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2019 | |
2020 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2021 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2022 else // facing player - play bored anim | |
0 | 2023 { |
414 | 2024 actor->uAIState = Fidgeting; |
2025 actor->uCurrentActionTime = 0; | |
2026 actor->uYawAngle = a4->uYawAngle; | |
2027 actor->vVelocity.z = 0; | |
2028 actor->vVelocity.y = 0; | |
2029 actor->vVelocity.x = 0; | |
0 | 2030 if ( rand() % 100 < 5 ) |
414 | 2031 Actor::PlaySound(uActorID, 3); |
2032 actor->UpdateAnimation(); | |
0 | 2033 } |
2034 } | |
2035 | |
2036 //----- (00402F27) -------------------------------------------------------- | |
322 | 2037 void Actor::Resurrect(unsigned int uActorID) |
0 | 2038 { |
2039 Actor *pActor; // esi@1 | |
2040 | |
2041 pActor = &pActors[uActorID]; | |
2042 pActor->uCurrentActionTime = 0; | |
2043 pActor->uAIState = Resurrected; | |
2044 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 2045 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 2046 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2047 Actor::PlaySound(uActorID, 1u); | |
322 | 2048 pActor->UpdateAnimation(); |
0 | 2049 } |
2050 | |
2051 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2052 void Actor::Die(unsigned int uActorID) |
0 | 2053 { |
319 | 2054 auto actor = &pActors[uActorID]; |
0 | 2055 |
319 | 2056 actor->uCurrentActionTime = 0; |
2057 actor->uAIState = Dying; | |
2058 actor->uCurrentActionAnimation = ANIM_Dying; | |
2059 actor->sCurrentHP = 0; | |
2060 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2061 actor->pActorBuffs[6].Reset(); | |
2062 actor->pActorBuffs[5].Reset(); | |
2063 Actor::PlaySound(uActorID, 1); | |
2064 actor->UpdateAnimation(); | |
2065 | |
2066 for (uint i = 0; i < 5; ++i) | |
1529 | 2067 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2068 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2069 |
2070 for (uint i = 0; i < 22; ++i) | |
2071 actor->pActorBuffs[i].Reset(); | |
2072 | |
2073 ItemGen drop; | |
1012 | 2074 drop.Reset(); |
319 | 2075 switch (actor->pMonsterInfo.uID) |
0 | 2076 { |
319 | 2077 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2078 drop.uItemID = ITEM_HARPY_FEATHER; | |
2079 break; | |
2080 | |
2081 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2082 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2083 break; | |
2084 | |
2085 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2086 drop.uItemID = ITEM_TROLL_BLOOD; | |
2087 break; | |
2088 | |
2089 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2090 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2091 break; | |
2092 | |
2093 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2094 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2095 break; |
0 | 2096 } |
319 | 2097 |
1759 | 2098 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2099 { |
319 | 2100 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2101 actor->vPosition.x, | |
2102 actor->vPosition.y, | |
2103 actor->vPosition.z + 16, | |
2104 rand() % 200 + 200, | |
0 | 2105 1, |
2106 1, | |
2107 0, | |
319 | 2108 &drop); |
0 | 2109 } |
319 | 2110 |
2111 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2112 Actor::Explode(uActorID); | |
0 | 2113 } |
2114 | |
2115 //----- (00402CED) -------------------------------------------------------- | |
322 | 2116 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2117 { |
2118 unsigned __int16 v3; // dx@1 | |
2119 | |
1408 | 2120 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2121 if ( v3 ) |
2122 { | |
1883 | 2123 if ( pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2124 { |
1883 | 2125 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2126 } |
2127 else | |
2128 { | |
1883 | 2129 switch(pActors[uActorID].pActorBuffs[3].uPower) |
0 | 2130 { |
1883 | 2131 case 1: |
2132 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2133 break; | |
2134 case 2: | |
2135 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2136 break; | |
2137 case 3: | |
2138 case 4: | |
2139 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2140 break; | |
2141 default: | |
2142 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2143 break; | |
0 | 2144 } |
2145 } | |
2146 } | |
2147 } | |
2148 | |
2149 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2150 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2151 { |
2152 int v6; // eax@1 | |
2153 Actor *v7; // ebx@1 | |
2154 unsigned int v8; // ecx@1 | |
2155 AIDirection *v10; // esi@6 | |
2156 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2157 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2158 | |
2159 v6 = 0; | |
2160 v7 = &pActors[uActorID]; | |
862 | 2161 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2162 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2163 { |
2164 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2165 v6 = v7->uActorRadius + 512; | |
2166 else | |
2167 v6 = pParty->uPartyHeight; | |
2168 } | |
1052 | 2169 |
1884 | 2170 if ( pDir == nullptr ) |
0 | 2171 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2172 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2173 v10 = &a3; |
1884 | 2174 } |
2175 else | |
2176 { | |
2177 v10 = pDir; | |
0 | 2178 } |
2179 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2180 { | |
2181 if ( !uActionLength ) | |
2182 uActionLength = 256; | |
1884 | 2183 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2184 return; |
0 | 2185 } |
1884 | 2186 if ( v10->uDistance < 307.2 ) |
0 | 2187 { |
2188 if ( !uActionLength ) | |
2189 uActionLength = 256; | |
1884 | 2190 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2191 return; |
0 | 2192 } |
1884 | 2193 if ( v7->uMovementSpeed == 0 ) |
322 | 2194 { |
1884 | 2195 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2196 return; |
2197 } | |
0 | 2198 if ( arg0 % 2 ) |
2199 v18 = -16; | |
1884 | 2200 else |
2201 v18 = 16; | |
1052 | 2202 |
0 | 2203 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2204 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2205 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2206 if ( uActionLength ) |
2207 v7->uCurrentActionLength = uActionLength; | |
2208 else | |
2209 v7->uCurrentActionLength = 128; | |
2210 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2211 v7->uAIState = Pursuing; | |
322 | 2212 v7->UpdateAnimation(); |
0 | 2213 } |
2214 | |
2215 //----- (00402968) -------------------------------------------------------- | |
1060 | 2216 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2217 { |
2218 Actor *v5; // ebx@1 | |
2219 int v7; // ecx@2 | |
2220 unsigned __int16 v9; // ax@15 | |
1909 | 2221 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2222 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2223 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2224 |
2225 v5 = &pActors[uActorID]; | |
1885 | 2226 if ( v5->CanAct() ) |
0 | 2227 { |
1885 | 2228 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2229 if ( !a4 ) |
2230 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2231 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2232 a4 = &a3; |
0 | 2233 } |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2234 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2235 v13 = &v10; |
0 | 2236 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2237 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2238 { |
2239 if ( !uActionLength ) | |
2240 uActionLength = 256; | |
1885 | 2241 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2242 } |
2243 else | |
2244 { | |
1885 | 2245 if ( v5->uMovementSpeed ) |
2246 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2247 else |
2248 v5->uCurrentActionLength = 0; | |
2249 if ( v5->uCurrentActionLength > 256 ) | |
2250 v5->uCurrentActionLength = 256; | |
2251 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2252 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2253 v9 = LOWORD(a4->uPitchAngle); | |
2254 v5->uCurrentActionTime = 0; | |
2255 v5->uPitchAngle = v9; | |
2256 v5->uAIState = Fleeing; | |
322 | 2257 v5->UpdateAnimation(); |
0 | 2258 } |
2259 } | |
2260 } | |
2261 | |
2262 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2263 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2264 { |
2265 int v6; // eax@1 | |
2266 Actor *v7; // ebx@1 | |
2267 unsigned int v8; // ecx@1 | |
2268 AIDirection *v10; // esi@7 | |
2269 signed __int16 v13; // cx@19 | |
2270 unsigned __int16 v14; // ax@25 | |
2271 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2272 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2273 | |
2274 v6 = 0; | |
2275 v7 = &pActors[uActorID]; | |
862 | 2276 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2277 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2278 { |
2279 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2280 v6 = v7->uActorRadius + 512; | |
2281 else | |
2282 v6 = pParty->uPartyHeight; | |
2283 } | |
2284 v10 = pDir; | |
2285 if ( !pDir ) | |
2286 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2287 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2288 v10 = &a3; |
0 | 2289 } |
2290 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2291 { | |
2292 if ( !uActionLength ) | |
2293 uActionLength = 256; | |
1886 | 2294 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2295 return; |
0 | 2296 } |
2297 if ( (signed int)v10->uDistance < a5 ) | |
2298 { | |
2299 if ( !uActionLength ) | |
2300 uActionLength = 256; | |
1886 | 2301 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2302 return; |
0 | 2303 } |
2304 if ( uActionLength ) | |
2305 { | |
2306 v7->uCurrentActionLength = uActionLength; | |
2307 } | |
2308 else | |
2309 { | |
2310 v13 = v7->uMovementSpeed; | |
2311 if ( v13 ) | |
2312 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2313 else | |
2314 v7->uCurrentActionLength = 0; | |
2315 if ( v7->uCurrentActionLength > 32 ) | |
2316 v7->uCurrentActionLength = 32; | |
2317 } | |
2318 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2319 v14 = LOWORD(v10->uPitchAngle); | |
2320 v7->uCurrentActionTime = 0; | |
2321 v7->uPitchAngle = v14; | |
2322 v7->uAIState = Pursuing; | |
322 | 2323 v7->UpdateAnimation(); |
0 | 2324 } |
2325 | |
2326 //----- (00402686) -------------------------------------------------------- | |
1060 | 2327 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2328 { |
2329 int v5; // eax@1 | |
2330 Actor *v6; // ebx@1 | |
2331 int v7; // ecx@1 | |
2332 signed __int16 v12; // cx@19 | |
2333 __int16 v14; // ax@25 | |
2334 unsigned __int16 v16; // ax@28 | |
2335 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2336 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2337 |
2338 v5 = 0; | |
2339 v6 = &pActors[uActorID]; | |
862 | 2340 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2341 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2342 { |
2343 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2344 v5 = v6->uActorRadius + 512; | |
2345 else | |
2346 v5 = pParty->uPartyHeight; | |
2347 } | |
2348 if ( !a4 ) | |
2349 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2350 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
2351 v20 = &a3; |
0 | 2352 } |
2353 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2354 { | |
2355 if ( !uActionLength ) | |
2356 uActionLength = 256; | |
860 | 2357 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2358 } |
1887 | 2359 if ( a4->uDistance < 307.2 ) |
0 | 2360 { |
2361 if ( !uActionLength ) | |
2362 uActionLength = 256; | |
1887 | 2363 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2364 } |
2365 if ( uActionLength ) | |
2366 { | |
2367 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2368 } | |
2369 else | |
2370 { | |
2371 v12 = v6->uMovementSpeed; | |
2372 if ( v12 ) | |
860 | 2373 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2374 else |
2375 v6->uCurrentActionLength = 0; | |
2376 if ( v6->uCurrentActionLength > 128 ) | |
2377 v6->uCurrentActionLength = 128; | |
2378 } | |
860 | 2379 v14 = LOWORD(a4->uYawAngle); |
1887 | 2380 if ( rand() % 2 ) |
2381 v14 += 256; | |
0 | 2382 else |
1887 | 2383 v14 -= 256; |
2384 v6->uYawAngle = v14; | |
860 | 2385 v16 = LOWORD(a4->uPitchAngle); |
0 | 2386 v6->uCurrentActionTime = 0; |
2387 v6->uPitchAngle = v16; | |
2388 v6->uAIState = Pursuing; | |
2389 if ( rand() % 100 < 2 ) | |
860 | 2390 Actor::PlaySound(uActorID, 2u); |
322 | 2391 v6->UpdateAnimation(); |
0 | 2392 } |
2393 | |
1893 | 2394 //----- (00401221) -------------------------------------------------------- |
417 | 2395 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2396 { |
2397 int v5; // ecx@1 | |
2398 signed int v10; // eax@13 | |
1894 | 2399 uint v11; // ebx@16 |
2400 uint v12; // eax@16 | |
0 | 2401 signed int v14; // eax@31 |
1894 | 2402 uint v15; // edi@43 |
2403 uint v16; // ebx@45 | |
2404 uint v17; // eax@45 | |
1893 | 2405 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2406 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2407 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2408 uint v27; // [sp+2Ch] [bp-4h]@16 |
2409 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2410 |
1893 | 2411 lowestRadius = UINT_MAX; |
0 | 2412 v5 = 0; |
2413 *a2 = 0; | |
1893 | 2414 closestId = 0; |
417 | 2415 assert(uActorID < uNumActors); |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2416 Actor* thisActor = &pActors[uActorID]; |
417 | 2417 |
2418 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2419 { |
1893 | 2420 Actor* actor = &pActors[i]; |
417 | 2421 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2422 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2423 continue; | |
2424 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2425 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2426 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2427 v10 = thisActor->GetActorsRelation(actor); |
417 | 2428 if ( v10 == 0 ) |
245 | 2429 continue; |
2430 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2431 else if (thisActor->IsNotAlive()) |
245 | 2432 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2433 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2434 v10 = thisActor->GetActorsRelation(actor); |
417 | 2435 if ( v10 == 0 ) |
245 | 2436 continue; |
2437 } | |
2438 else | |
2439 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2440 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2441 continue; |
2442 v10 = 4; | |
2443 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2444 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2445 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2446 v11 = dword_4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2447 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2448 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2449 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2450 if ( v23 <= v11 |
2451 && v27 <= v11 | |
2452 && v12 <= v11 | |
1493 | 2453 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2454 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2455 { |
1893 | 2456 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2457 closestId = i; | |
245 | 2458 } |
0 | 2459 } |
1893 | 2460 |
2461 if ( lowestRadius != UINT_MAX ) | |
2462 { | |
2463 *a2 = PID(OBJECT_Actor, closestId); | |
2464 } | |
1894 | 2465 |
2466 if (can_target_party && !pParty->Invisible()) | |
0 | 2467 { |
1893 | 2468 if ( thisActor->uAttributes & 0x80000 |
2469 && thisActor->pActorBuffs[12].uExpireTime <= 0 | |
2470 && thisActor->pActorBuffs[1].uExpireTime <= 0 | |
2471 && thisActor->pActorBuffs[2].uExpireTime <= 0 ) | |
0 | 2472 v14 = 4; |
1893 | 2473 else |
2474 v14 = thisActor->GetActorsRelation(0); | |
417 | 2475 if ( v14 != 0 ) |
0 | 2476 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2477 if ( !thisActor->pMonsterInfo.uHostilityType ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2478 v15 = dword_4DF380_hostilityRanges[v14]; |
1893 | 2479 else |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2480 v15 = dword_4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2481 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2482 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2483 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2484 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2485 { |
1893 | 2486 *a2 = OBJECT_Player; |
0 | 2487 } |
2488 } | |
2489 } | |
2490 } | |
2491 // 4DF380: using guessed type int dword_4DF380[]; | |
2492 // 4DF390: using guessed type int dword_4DF390; | |
2493 | |
2494 //----- (0040104C) -------------------------------------------------------- | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2495 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2496 { |
2497 unsigned int v5; // edx@15 | |
2498 unsigned int v6; // eax@16 | |
1892 | 2499 unsigned int thisGroup; // ebp@19 |
2500 int otherGroup; // eax@22 | |
2501 unsigned int thisAlly; // edx@25 | |
2502 unsigned int otherAlly; // edx@33 | |
0 | 2503 |
1892 | 2504 if ( otherActPtr) |
1890 | 2505 { |
2506 v5 = otherActPtr->uGroup; | |
2507 v6 = this->uGroup; | |
2508 if ( v5 != 0 && v6 != 0 && v5 == v6 ) | |
2509 return 0; | |
2510 } | |
2511 | |
1892 | 2512 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2513 return 4; | |
2514 thisAlly = this->uAlly; | |
2515 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2516 thisGroup = 0; | |
2517 else if ( thisAlly > 0 ) | |
0 | 2518 { |
1892 | 2519 thisGroup = thisAlly; |
0 | 2520 } |
2521 else | |
2522 { | |
1892 | 2523 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2524 } |
1892 | 2525 |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2526 if ( otherActPtr ) |
0 | 2527 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2528 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2529 return 4; |
1892 | 2530 otherAlly = otherActPtr->uAlly; |
2531 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2532 otherGroup = 0; | |
2533 else if ( otherAlly > 0 ) | |
1891 | 2534 { |
1892 | 2535 otherGroup = otherAlly; |
1891 | 2536 } |
2537 else | |
2538 { | |
1892 | 2539 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
1891 | 2540 } |
0 | 2541 } |
2542 else | |
2543 { | |
1892 | 2544 otherGroup = 0; |
0 | 2545 } |
1891 | 2546 |
1892 | 2547 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2548 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2549 return 0; |
1892 | 2550 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2551 return 4; |
1892 | 2552 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2553 return 0; |
2554 | |
1892 | 2555 if ( thisGroup == 0 ) |
0 | 2556 { |
1892 | 2557 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2558 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2559 else |
2560 return 4; | |
0 | 2561 } |
1891 | 2562 else |
0 | 2563 { |
1892 | 2564 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2565 } |
2566 } | |
2567 | |
2568 //----- (0045976D) -------------------------------------------------------- | |
322 | 2569 void Actor::UpdateAnimation() |
0 | 2570 { |
322 | 2571 //AIState state; // edx@1 |
2572 //unsigned int result; // eax@1 | |
0 | 2573 |
322 | 2574 //state = (AIState)this->; |
2575 uAttributes &= 0xFFDFFFFF; | |
2576 //result = this->uAttributes; | |
2577 switch (uAIState) | |
0 | 2578 { |
2579 case Tethered: | |
322 | 2580 uCurrentActionAnimation = ANIM_Walking; |
2581 break; | |
2582 | |
0 | 2583 case AttackingMelee: |
322 | 2584 uCurrentActionAnimation = ANIM_AtkMelee; |
2585 uAttributes |= 0x200000u; | |
2586 break; | |
2587 | |
0 | 2588 case AttackingRanged1: |
2589 case AttackingRanged2: | |
2590 case AttackingRanged3: | |
2591 case AttackingRanged4: | |
322 | 2592 uCurrentActionAnimation = ANIM_AtkRanged; |
2593 uAttributes |= 0x200000u; | |
2594 break; | |
2595 | |
0 | 2596 case Dying: |
2597 case Resurrected: | |
322 | 2598 uCurrentActionAnimation = ANIM_Dying; |
2599 uAttributes |= 0x200000u; | |
2600 break; | |
2601 | |
0 | 2602 case Pursuing: |
2603 case Fleeing: | |
322 | 2604 uCurrentActionAnimation = ANIM_Walking; |
2605 uAttributes |= 0x200000u; | |
2606 break; | |
2607 | |
0 | 2608 case Stunned: |
322 | 2609 uCurrentActionAnimation = ANIM_GotHit; |
2610 uAttributes |= 0x200000u; | |
2611 break; | |
2612 | |
0 | 2613 case Fidgeting: |
322 | 2614 uCurrentActionAnimation = ANIM_Bored; |
2615 uAttributes |= 0x200000u; | |
2616 break; | |
2617 | |
0 | 2618 case Standing: |
2619 case Interacting: | |
2620 case Summoned: | |
322 | 2621 uCurrentActionAnimation = ANIM_Standing; |
2622 uAttributes |= 0x200000u; | |
2623 break; | |
2624 | |
0 | 2625 case Dead: |
322 | 2626 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2627 uAIState = Removed; | |
0 | 2628 else |
322 | 2629 uCurrentActionAnimation = ANIM_Dead; |
2630 break; | |
2631 | |
551 | 2632 case Removed: |
652 | 2633 case Disabled: |
551 | 2634 return; |
2635 | |
0 | 2636 default: |
322 | 2637 assert(false); |
0 | 2638 } |
2639 } | |
2640 | |
2641 //----- (00459671) -------------------------------------------------------- | |
2642 void Actor::Reset() | |
2643 { | |
2644 this->pActorName[0] = 0; | |
2645 this->word_000086_some_monster_id = 0; | |
602 | 2646 this->sNPC_ID = 0; |
0 | 2647 this->vPosition.z = 0; |
2648 this->vPosition.y = 0; | |
2649 this->vPosition.x = 0; | |
2650 this->vVelocity.z = 0; | |
2651 this->vVelocity.y = 0; | |
2652 this->vVelocity.x = 0; | |
2653 this->uYawAngle = 0; | |
2654 this->uPitchAngle = 0; | |
2655 this->uAttributes = 0; | |
2656 this->uSectorID = 0; | |
2657 this->uCurrentActionTime = 0; | |
2658 this->vInitialPosition.z = 0; | |
2659 this->vInitialPosition.y = 0; | |
2660 this->vInitialPosition.x = 0; | |
2661 this->vGuardingPosition.z = 0; | |
2662 this->vGuardingPosition.y = 0; | |
2663 this->vGuardingPosition.x = 0; | |
2664 this->uTetherDistance = 256; | |
2665 this->uActorRadius = 32; | |
2666 this->uActorHeight = 128; | |
2667 this->uAIState = Standing; | |
305 | 2668 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2669 this->uMovementSpeed = 200; |
2670 this->uCarriedItemID = 0; | |
2671 this->uGroup = 0; | |
2672 this->uAlly = 0; | |
2673 this->uSummonerID = 0; | |
2674 this->uLastCharacterIDToHit = 0; | |
2675 this->dword_000334_unique_name = 0; | |
2676 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2677 memset(this->pActorBuffs, 0, 0x160u); | |
2678 } | |
2679 | |
2680 //----- (0045959A) -------------------------------------------------------- | |
2681 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2682 { | |
694 | 2683 |
2684 MonsterDesc *v3; // esi@1 | |
0 | 2685 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2686 |
0 | 2687 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2688 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2689 //v12 = pSpriteIDs; | |
2690 //Source = (char *)v3->pSpriteNames; | |
2691 //do | |
2692 for (uint i = 0; i < 8; ++i) | |
2693 { | |
2694 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2695 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2696 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2697 } | |
2698 uActorHeight = v3->uMonsterHeight; | |
2699 uActorRadius = v3->uMonsterRadius; | |
33 | 2700 uMovementSpeed = v9->uBaseSpeed; |
0 | 2701 if ( !(load_sounds_if_bit1_set & 1) ) |
2702 { | |
694 | 2703 for (int i=0;i<4;++i ) |
2704 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 2705 } |
2706 } | |
2707 | |
2708 //----- (00459667) -------------------------------------------------------- | |
2709 void Actor::Remove() | |
2710 { | |
2711 this->uAIState = Removed; | |
2712 } | |
2713 | |
2714 //----- (0044FD29) -------------------------------------------------------- | |
1895 | 2715 void Actor::SummonMinion( int summonerId ) |
0 | 2716 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2717 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2718 int summonMonsterBaseType; // esi@1 |
0 | 2719 int v5; // edx@2 |
2720 int v7; // edi@10 | |
2721 Actor *v8; // esi@10 | |
2722 MonsterInfo *v9; // ebx@10 | |
2723 MonsterDesc *v10; // edi@10 | |
2724 int v13; // ebx@10 | |
2725 int v15; // edi@10 | |
2726 int v17; // ebx@10 | |
1894 | 2727 unsigned int v19; // qax@10 |
0 | 2728 int result; // eax@13 |
1894 | 2729 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2730 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2731 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2732 |
1895 | 2733 |
2734 actorSector = 0; | |
2735 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2736 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2737 | |
2738 v19 = this->uAlly; | |
2739 if ( !v19 ) | |
2740 { | |
2741 monsterId = this->pMonsterInfo.uID - 1; | |
2742 v19 = (uint)(monsterId * 0.33333334); | |
2743 } | |
2744 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2745 v13 = rand() % 2048; | |
2746 v15 = ((stru_5C6E00->Cos(v13) * (signed __int64)v27) >> 16) + this->vPosition.x; | |
2747 v17 = ((stru_5C6E00->Sin(v13) * (signed __int64)v27) >> 16) + this->vPosition.y; | |
2748 | |
2749 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2750 { | |
2751 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2752 if (result != actorSector) | |
2753 return; | |
2754 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2755 if (result != -30000) | |
2756 return; | |
2757 if (abs(result - v27) > 1024) | |
2758 return; | |
2759 } | |
2760 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2761 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2762 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2763 if ( extraSummonLevel ) |
0 | 2764 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2765 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2766 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2767 } |
2768 else | |
2769 { | |
2770 v5 = rand() % 100; | |
1894 | 2771 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2772 summonMonsterBaseType += 2; |
1894 | 2773 else if ( v5 >= 60 ) |
0 | 2774 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2775 summonMonsterBaseType += 1; |
0 | 2776 } |
2777 } | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2778 v7 = summonMonsterBaseType - 1; |
0 | 2779 v8 = &pActors[uNumActors]; |
2780 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2781 pActors[uNumActors].Reset(); | |
2782 v10 = &pMonsterList->pMonsters[v7]; | |
2783 strcpy(v8->pActorName, v9->pName); | |
2784 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2785 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2786 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2787 v8->uActorRadius = v10->uMonsterRadius; |
2788 v8->uActorHeight = v10->uMonsterHeight; | |
2789 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2790 v8->pMonsterInfo.uTreasureType = 0; | |
2791 v8->pMonsterInfo.uExp = 0; | |
1895 | 2792 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2793 v8->vInitialPosition.z = this->vPosition.z; |
2794 v8->vPosition.z = this->vPosition.z; | |
0 | 2795 v8->vInitialPosition.x = v15; |
2796 v8->vPosition.x = v15; | |
2797 v8->vInitialPosition.y = v17; | |
2798 v8->vPosition.y = v17; | |
2799 v8->uTetherDistance = 256; | |
1894 | 2800 v8->uSectorID = actorSector; |
0 | 2801 v8->PrepareSprites(0); |
2802 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2803 v8->uAlly = v19; | |
2804 v8->uCurrentActionTime = 0; | |
1894 | 2805 v8->uGroup = this->uGroup; |
0 | 2806 v8->uAIState = Summoned; |
2807 v8->uCurrentActionLength = 256; | |
2808 v8->UpdateAnimation(); | |
1894 | 2809 |
2810 ++uNumActors; | |
2811 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2812 if ( this->uAttributes & 0x80000 ) | |
2813 v8->uAttributes |= 0x80000u; | |
1895 | 2814 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2815 |
781 | 2816 } |
1295 | 2817 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2818 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2820 { |
2821 Actor *v2; // edi@1 | |
2822 unsigned __int16 v3; // ax@1 | |
2823 int v4; // esi@6 | |
2824 int v8; // ecx@14 | |
2825 int v9; // eax@14 | |
2826 int v10; // ebx@14 | |
2827 int v11; // esi@14 | |
2828 int v12; // ebx@15 | |
2829 int v13; // ebx@17 | |
2830 | |
2831 v2 = &pActors[a1]; | |
2832 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2833 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2834 return 0; |
1295 | 2835 v4 = v2->uActorRadius; |
2836 if ( a2 ) | |
2837 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2838 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2839 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2840 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2841 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2842 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2843 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2844 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2845 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2846 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2847 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2848 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2849 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2850 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2851 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2852 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2853 if ( abs(v11) > v10 || v12 <= 0) |
1295 | 2854 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2855 return false; |
1295 | 2856 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2857 if (((stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z < v2->vPosition.z) |
1295 | 2858 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2859 return false; |
1295 | 2860 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2861 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2862 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2863 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2864 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2865 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2866 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2867 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2868 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2869 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2870 return true; |
1295 | 2871 } |
2872 //----- (00401A91) -------------------------------------------------------- | |
1458 | 2873 void UpdateActorAI() |
1295 | 2874 { |
2875 signed int v4; // edi@10 | |
2876 signed int sDmg; // eax@14 | |
2877 Player *pPlayer; // ecx@21 | |
2878 Actor *pActor; // esi@34 | |
2879 unsigned __int16 v22; // ax@86 | |
2880 unsigned int v27; // ecx@123 | |
2881 unsigned int v28; // eax@123 | |
2882 int v33; // eax@144 | |
2883 int v34; // eax@147 | |
2884 char v35; // al@150 | |
2885 unsigned int v36; // edi@152 | |
2886 signed int v37; // eax@154 | |
2887 double v42; // st7@176 | |
2888 double v43; // st6@176 | |
1450 | 2889 int v45; // eax@192 |
1295 | 2890 unsigned __int8 v46; // cl@197 |
1907 | 2891 signed int v47; // st7@206 |
2892 uint v58; // st7@246 | |
1295 | 2893 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2894 int v70; // [sp-10h] [bp-C0h]@213 | |
2895 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2896 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2897 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2898 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2899 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2900 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2901 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2902 int v81; // [sp+9Ch] [bp-14h]@100 |
2903 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2904 AIState uAIState; | |
1907 | 2905 uint v38; |
1295 | 2906 |
2907 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2908 MakeActorAIList_ODM(); | |
2909 else | |
2910 MakeActorAIList_BLV(); | |
2911 | |
2912 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2913 { | |
2914 if ( pParty->armageddon_timer > 417 ) | |
2915 { | |
2916 pParty->armageddon_timer = 0; | |
2917 } | |
2918 else | |
2919 { | |
2920 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2921 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2922 if ( pParty->sRotationX > 128) | |
2923 pParty->sRotationX = 128; | |
2924 else if ( pParty->sRotationX < -128 ) | |
2925 pParty->sRotationX = -128; | |
2926 | |
2927 pParty->uFlags |= 2u; | |
2928 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2929 v4 = pParty->armageddonDamage + 50; |
1295 | 2930 if ( pParty->armageddon_timer <= 0 ) |
2931 { | |
2932 pParty->armageddon_timer = 0; | |
1906 | 2933 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2934 { |
2935 pActor=&pActors[i]; | |
2936 if ( pActor->CanAct() ) | |
2937 { | |
2938 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2939 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2940 if ( sDmg ) | |
2941 { | |
2942 if ( pActor->sCurrentHP >= 0 ) | |
2943 { | |
2944 Actor::AI_Stun(i, 4, 0); | |
2945 } | |
2946 else | |
2947 { | |
2948 Actor::Die(i); | |
2949 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2950 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2951 } |
2952 } | |
2953 } | |
2954 } | |
2955 for(int i = 1; i <= 4; i++) | |
2956 { | |
2957 pPlayer = pPlayers[i]; | |
1906 | 2958 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1295 | 2959 pPlayer->ReceiveDamage(v4, DMGT_5); |
2960 } | |
2961 } | |
1450 | 2962 if (pTurnEngine->pending_actions) |
2963 --pTurnEngine->pending_actions; | |
1295 | 2964 } |
2965 } | |
2966 | |
2967 if (pParty->bTurnBasedModeOn) | |
2968 { | |
1448 | 2969 pTurnEngine->AITurnBasedAction(); |
1295 | 2970 return; |
2971 } | |
2972 | |
2973 | |
2974 for (uint i = 0; i < uNumActors; ++i) | |
2975 { | |
2976 pActor = &pActors[i]; | |
2977 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2978 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2979 continue; | |
2980 | |
2981 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2982 Actor::Die(i); | |
2983 | |
2984 for (uint j = 0; j < 22; ++j) | |
2985 { | |
2986 if (j != 10) | |
1340 | 2987 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2988 } |
1545 | 2989 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2990 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2991 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2992 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2993 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2994 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2995 | |
1545 | 2996 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2997 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2998 continue; | |
1295 | 2999 |
1907 | 3000 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 3001 |
3002 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3003 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
3004 continue; | |
3005 | |
3006 if (pActor->uAIState == Dying) | |
3007 pActor->uAIState = Dead; | |
3008 else | |
3009 { | |
3010 if (pActor->uAIState != Summoned) | |
3011 { | |
3012 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
3013 continue; | |
3014 } | |
3015 pActor->uAIState = Standing; | |
3016 } | |
3017 | |
3018 pActor->uCurrentActionTime = 0; | |
3019 pActor->uCurrentActionLength = 0; | |
3020 pActor->UpdateAnimation(); | |
3021 } | |
3022 | |
3023 | |
1907 | 3024 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 3025 { |
1907 | 3026 uint actor_id = ai_near_actors_ids[v78]; |
3027 assert(actor_id < uNumActors); | |
1295 | 3028 |
1907 | 3029 pActor = &pActors[actor_id]; |
3030 | |
3031 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
3032 | |
3033 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3034 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3035 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3036 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3037 target_pid_type = PID_TYPE(target_pid); | |
3038 if ( target_pid_type == OBJECT_Actor) | |
3039 radiusMultiplier = 0.5; | |
3040 else | |
3041 radiusMultiplier = 1.0; | |
3042 v22 = pActor->uAIState; | |
3043 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3044 { | |
3045 continue; | |
3046 } | |
3047 if ( !pActor->sCurrentHP ) | |
3048 Actor::Die(actor_id); | |
3049 for(int i=0;i<22;i++) | |
3050 { | |
3051 if ( i != 10 ) | |
1295 | 3052 { |
1907 | 3053 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3054 } |
1907 | 3055 } |
3056 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3057 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3058 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3059 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3060 // not sure | |
3061 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3062 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3063 if ( pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3064 { | |
3065 pActor->uAIState = Removed; | |
3066 continue; | |
3067 } | |
3068 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3069 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3070 { | |
3071 continue; | |
3072 } | |
3073 v27 = pMiscTimer->uTimeElapsed; | |
3074 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3075 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3076 if ( (signed int)v28 > 0 ) | |
3077 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3078 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3079 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3080 if ( !(pActor->uAttributes & 0x8000) ) | |
3081 pActor->uAttributes |= 0x8000; | |
3082 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3083 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3084 pDir = &a3; |
1907 | 3085 uAIState = pActor->uAIState; |
3086 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3087 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3088 || radiusMultiplier * 307.2 < pDir->uDistance | |
3089 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3090 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3091 { | |
3092 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3093 { |
3094 continue; | |
3095 } | |
1907 | 3096 else if ( pActor->uAIState == AttackingMelee ) |
3097 { | |
3098 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3099 stru_50FE08.Add( | |
3100 a1, | |
3101 5120, | |
3102 pActor->vPosition.x, | |
3103 pActor->vPosition.y, | |
3104 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3105 v35, | |
3106 1 | |
3107 ); | |
3108 } | |
3109 else if ( pActor->uAIState == AttackingRanged1 ) | |
3110 { | |
3111 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3112 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3113 } | |
3114 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3115 { |
1907 | 3116 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3117 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3118 } | |
3119 else if ( pActor->uAIState == AttackingRanged3 ) | |
3120 { | |
3121 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3122 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3123 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3124 } | |
3125 else if ( pActor->uAIState == AttackingRanged4 ) | |
3126 { | |
3127 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3128 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3129 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3130 } | |
3131 } | |
3132 | |
3133 v36 = pDir->uDistance; | |
3134 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3135 { | |
3136 if ( target_pid_type == OBJECT_Actor ) | |
3137 { | |
3138 v36 = pDir->uDistance; | |
3139 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3140 } |
3141 else | |
1907 | 3142 { |
3143 v37 = 4; | |
3144 } | |
3145 v38=0; | |
3146 if ( v37 == 2 ) | |
3147 { | |
3148 v38 = 1024; | |
3149 } | |
3150 else if ( v37 == 3 ) | |
3151 { | |
3152 v38 = 2560; | |
3153 } | |
3154 else if ( v37 == 4 ) | |
1295 | 3155 { |
1907 | 3156 v38 = 5120; |
3157 } | |
3158 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3159 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3160 } | |
3161 | |
3162 if (pActor->pActorBuffs[4].uExpireTime > 0) | |
3163 { | |
3164 if ( (signed int)v36 >= 10240 ) | |
3165 { | |
3166 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3167 } | |
3168 else | |
3169 { | |
3170 //peasents after attacked | |
3171 //guard after attacked | |
3172 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3173 } | |
3174 continue; | |
3175 } | |
3176 | |
3177 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3178 { | |
3179 | |
3180 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3181 { | |
3182 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1295 | 3183 { |
1907 | 3184 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); |
1295 | 3185 } |
3186 else | |
3187 { | |
1907 | 3188 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3189 continue; | |
1295 | 3190 } |
1907 | 3191 |
1295 | 3192 } |
1907 | 3193 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3194 { |
1907 | 3195 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3196 { |
1907 | 3197 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3198 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3199 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3200 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3201 v42 = (double)pActor->sCurrentHP; | |
3202 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3203 { |
1906 | 3204 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3205 continue; |
3206 } | |
3207 } | |
1907 | 3208 } |
1295 | 3209 |
1907 | 3210 v81 = v36 - pActor->uActorRadius; |
3211 if ( target_pid_type == OBJECT_Actor ) | |
3212 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3213 if ( v81 < 0 ) | |
3214 v81 = 0; | |
3215 rand(); | |
3216 pActor->uAttributes &= 0xFFFBFFFF; | |
3217 if ( v81 < 5120 ) | |
3218 { | |
3219 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3220 if ( v45 == 0 ) | |
1295 | 3221 { |
1907 | 3222 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3223 { |
1907 | 3224 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3225 { |
1907 | 3226 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); |
3227 } | |
3228 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3229 { | |
3230 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3231 } |
3232 else | |
3233 { | |
1907 | 3234 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1295 | 3235 { |
1906 | 3236 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3237 } |
3238 else | |
3239 { | |
1906 | 3240 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3241 } |
3242 } | |
1907 | 3243 } |
3244 else | |
3245 { | |
3246 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3247 { | |
3248 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3249 { | |
3250 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3251 } | |
3252 else if ( v81 >= 1024 ) | |
3253 { | |
3254 //monsters | |
3255 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); | |
3256 } | |
3257 else | |
3258 { | |
3259 v70 = (signed int)(radiusMultiplier * 307.2); | |
3260 //monsters | |
3261 //guard after player runs away | |
3262 // follow player | |
3263 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3264 } | |
3265 } | |
3266 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3267 { | |
3268 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3269 } | |
1295 | 3270 else |
3271 { | |
1907 | 3272 //monsters |
3273 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3274 } |
3275 } | |
1907 | 3276 continue; |
1295 | 3277 } |
1907 | 3278 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3279 { |
1907 | 3280 if ( v45 == 2 ) |
3281 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3282 else | |
3283 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3284 if ( v46 ) | |
1295 | 3285 { |
1907 | 3286 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3287 { |
1907 | 3288 if ( v45 == 2 ) |
3289 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3290 else | |
3291 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3292 } | |
3293 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3294 { | |
1906 | 3295 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3296 } |
3297 else | |
3298 { | |
1907 | 3299 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3300 } |
3301 } | |
3302 else | |
1907 | 3303 { |
3304 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3305 { | |
3306 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3307 { | |
3308 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3309 } | |
3310 else if ( v81 >= 1024 ) | |
3311 { | |
3312 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3313 } | |
3314 else | |
3315 { | |
3316 v70 = (signed int)(radiusMultiplier * 307.2); | |
3317 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3318 } | |
3319 } | |
3320 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3321 { | |
3322 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3323 } | |
3324 else | |
3325 { | |
3326 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3327 } | |
1295 | 3328 } |
1907 | 3329 continue; |
1295 | 3330 } |
1907 | 3331 } |
3332 } | |
3333 | |
3334 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3335 { | |
3336 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3337 { | |
3338 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
3339 } | |
3340 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3341 { | |
3342 Actor::AI_RandomMove(actor_id, 4, 2560, 0); | |
3343 } | |
3344 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3345 { | |
3346 Actor::AI_RandomMove(actor_id, 4, 5120, 0); | |
3347 } | |
3348 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3349 { | |
3350 Actor::AI_RandomMove(actor_id, 4, 10240, 0); | |
3351 } | |
3352 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3353 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3354 Actor::GetDirectionInfo(a1, 4u, &v72, 0); |
1907 | 3355 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3356 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3357 } |
3358 } | |
3359 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3360 { | |
3361 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3362 { | |
3363 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3364 { | |
3365 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3366 } | |
3367 else if ( v81 >= 1024 ) | |
1295 | 3368 { |
1907 | 3369 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); |
1295 | 3370 } |
3371 else | |
3372 { | |
1907 | 3373 v70 = (int)(radiusMultiplier * 307.2); |
3374 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
1295 | 3375 } |
3376 } | |
3377 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3378 { | |
1907 | 3379 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3380 } |
3381 else | |
3382 { | |
1907 | 3383 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
3384 } | |
1295 | 3385 } |
1907 | 3386 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3387 { | |
3388 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3389 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3390 else | |
3391 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3392 } | |
3393 else | |
3394 { | |
3395 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
3396 } | |
1295 | 3397 } |
3398 } | |
3399 //----- (0044665D) -------------------------------------------------------- | |
3400 // uType: 0 -> any monster | |
3401 // 1 -> uParam is GroupID | |
3402 // 2 -> uParam is MonsterID | |
3403 // 3 -> uParam is ActorID | |
3404 // uNumAlive: 0 -> all must be alive | |
3405 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3406 { | |
3407 unsigned int uAliveActors; // eax@6 | |
3408 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3409 | |
3410 uTotalActors = 0; | |
3411 if ( uType ) | |
3412 { | |
3413 if ( uType == 1 ) | |
3414 { | |
3415 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3416 } | |
3417 else | |
3418 { | |
3419 if ( uType == 2 ) | |
3420 { | |
3421 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3422 } | |
3423 else | |
3424 { | |
3425 if ( uType != 3 ) | |
3426 return 0; | |
3427 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3428 } | |
3429 } | |
3430 } | |
3431 else | |
3432 { | |
3433 uAliveActors = SearchAliveActors(&uTotalActors); | |
3434 } | |
1545 | 3435 |
3436 if (uNumAlive) | |
3437 return uAliveActors >= uNumAlive; | |
1295 | 3438 else |
1545 | 3439 return uTotalActors == uAliveActors; |
1297 | 3440 } |
3441 //----- (00408B54) -------------------------------------------------------- | |
1458 | 3442 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3443 { |
3444 int v4; // eax@1 | |
3445 unsigned int v5; // ebx@1 | |
3446 | |
3447 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3448 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3449 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3450 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3451 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3452 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3453 v5 = 1; |
3454 } | |
3455 return v5; | |
3456 } | |
3457 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 3458 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3459 { |
3460 int v8; // [sp+Ch] [bp-8h]@1 | |
3461 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3462 Actor* v4; |
1297 | 3463 |
3464 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3465 *pTotalActors = 0; |
1297 | 3466 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3467 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3468 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3469 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3470 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3471 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3472 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3473 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3474 ++v9; |
1297 | 3475 } |
3476 } | |
3477 return v9; | |
3478 } | |
3479 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 3480 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3481 { |
3482 Actor *v4; // edi@2 | |
3483 int v8; // [sp+Ch] [bp-8h]@1 | |
3484 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3485 | |
3486 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3487 *pTotalActors = 0; |
1297 | 3488 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3489 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3490 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3491 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3492 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3493 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3494 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3495 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3496 ++v9; |
1297 | 3497 } |
3498 } | |
3499 return v9; | |
3500 } | |
3501 //----- (00408A27) -------------------------------------------------------- | |
1458 | 3502 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3503 { |
3504 int v2; // eax@1 | |
3505 unsigned int v3; // ebp@1 | |
3506 Actor *v5; // edi@2 | |
3507 | |
3508 v2 = GetAlertStatus(); | |
3509 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3510 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3511 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3512 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3513 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3514 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3515 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3516 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3517 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3518 ++v3; |
1297 | 3519 } |
3520 } | |
3521 return v3; | |
3522 } | |
3523 //----- (00408768) -------------------------------------------------------- | |
3524 void InitializeActors() | |
3525 { | |
3526 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3527 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3528 signed int v7; // [sp+14h] [bp-8h]@1 | |
3529 signed int v8; // [sp+18h] [bp-4h]@1 | |
3530 | |
3531 v8 = 0; | |
3532 v6 = 0; | |
3533 v7 = 0; | |
3534 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3535 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3536 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3537 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3538 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3539 if (pParty->IsPartyGood()) |
1297 | 3540 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3541 if (pParty->IsPartyEvil()) |
1297 | 3542 v5 = 1; |
3543 | |
3544 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3545 for (uint i = 0; i < uNumActors; ++i) | |
3546 { | |
3547 auto actor = &pActors[i]; | |
3548 | |
3549 if (actor->CanAct() || actor->uAIState == Disabled) | |
3550 { | |
3551 actor->vPosition.x = actor->vInitialPosition.x; | |
3552 actor->vPosition.y = actor->vInitialPosition.y; | |
3553 actor->vPosition.z = actor->vInitialPosition.z; | |
3554 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3555 if (actor->uAIState != Disabled) | |
3556 { | |
3557 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3558 } | |
3559 } | |
3560 | |
3561 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3562 | |
3563 if (!v8 || v7) | |
3564 if (!v6 || v5) | |
3565 if (actor->IsPeasant()) | |
3566 BYTE2(actor->uAttributes) &= 0xF7u; | |
3567 | |
3568 BYTE2(actor->uAttributes) &= 0x7Fu; | |
3569 if (BYTE2(actor->uAttributes) & 0x40) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3570 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3571 } |
3572 } | |
3573 //----- (00439474) -------------------------------------------------------- | |
3574 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
3575 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3576 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3577 Actor *pMonster; // esi@7 |
3578 unsigned __int16 v16; // cx@25 | |
3579 int v33; // eax@100 | |
3580 int v40; // ebx@107 | |
1935 | 3581 int extraRecoveryTime; // qax@125 |
1297 | 3582 unsigned __int16 v43; // ax@132 |
3583 unsigned __int16 v45; // ax@132 | |
3584 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3585 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3586 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3587 signed int a4; // [sp+44h] [bp-28h]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3588 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3589 int v61; // [sp+58h] [bp-14h]@1 |
1934 | 3590 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1 |
1297 | 3591 int uDamageAmount; // [sp+60h] [bp-Ch]@1 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3592 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3593 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3594 projectileSprite = 0; |
1297 | 3595 uDamageAmount = 0; |
3596 a4 = 0; | |
3597 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3598 IsAdditionalDamagePossible = false; |
1934 | 3599 isLifeStealing = 0; |
1297 | 3600 if ( PID_TYPE(a1) == OBJECT_Item) |
3601 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3602 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3603 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3604 a1 = projectileSprite->spell_caster_pid; |
1297 | 3605 } |
3606 if (PID_TYPE(a1) != OBJECT_Player) | |
3607 return; | |
3608 | |
3609 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3610 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1934 | 3611 pMonster = &pActors[uActorID_Monster]; |
1297 | 3612 if (pMonster->IsNotAlive()) |
3613 return; | |
3614 | |
1545 | 3615 pMonster->uAttributes |= 0xC000; |
1297 | 3616 if ( pMonster->uAIState == Fleeing ) |
3617 pMonster->uAttributes |= 0x20000u; | |
3618 bool hit_will_stun = false, | |
3619 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3620 if ( !projectileSprite ) |
1297 | 3621 { |
3622 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3623 IsAdditionalDamagePossible = true; |
1297 | 3624 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) |
3625 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3626 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3627 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3628 switch (main_hand_skill) |
3629 { | |
3630 case PLAYER_SKILL_STAFF: | |
3631 if (main_hand_mastery >= 3) | |
3632 { | |
3633 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3634 hit_will_stun = true; | |
3635 } | |
3636 break; | |
3637 | |
3638 case PLAYER_SKILL_MACE: | |
3639 if (main_hand_mastery >= 3) | |
3640 { | |
3641 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3642 hit_will_stun = true; | |
3643 } | |
3644 if (main_hand_mastery >= 4) | |
3645 { | |
3646 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3647 hit_will_paralyze = true; | |
3648 } | |
3649 break; | |
3650 } | |
3651 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3652 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3653 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
1928 | 3654 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
3655 { | |
3656 player->PlaySound(SPEECH_52, 0); | |
3657 return; | |
3658 } | |
1297 | 3659 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3660 else |
1297 | 3661 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3662 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3663 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3664 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3665 std::array<int, 3> distances; |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3666 distances[0] = abs(pParty->vPosition.x - projectileSprite->vPosition.x); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3667 distances[1] = abs(pParty->vPosition.y - projectileSprite->vPosition.y); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3668 distances[2] = abs(pParty->vPosition.z - projectileSprite->vPosition.z); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3669 std::sort(distances.begin(), distances.end()); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3670 v61 = ((unsigned int)(11 * distances[1]) >> 5) + (distances[0] >> 2) + distances[2]; |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3671 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3672 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3673 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3674 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3675 } |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3676 else if ( v61 >= 2560 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3677 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3678 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3679 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3680 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3681 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3682 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3683 } |
1297 | 3684 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3685 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3686 switch (projectileSprite->spell_id) |
1297 | 3687 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3688 case SPELL_LASER_PROJECTILE: |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3689 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER]; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3690 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3691 if ( (signed int)SkillToMastery(v16) >= 3 ) |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3692 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3693 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3694 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3695 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3696 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3697 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3698 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3699 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3700 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3701 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3702 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3703 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3704 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3705 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3706 IsAdditionalDamagePossible = true; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3707 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3708 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3709 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3710 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3711 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3712 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3713 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3714 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3715 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3716 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3717 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3718 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3719 IsAdditionalDamagePossible = false; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3720 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3721 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3722 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3723 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3724 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3725 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3726 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3727 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3728 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3729 hit_will_stun = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3730 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3731 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3732 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3733 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3734 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3735 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3736 case SPELL_BOW_ARROW: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3737 attackElement = DMGT_PHISYCAL; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3738 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3739 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3740 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3741 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3742 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3743 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3744 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3745 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3746 else if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3747 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3748 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3749 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3750 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3751 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3752 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3753 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3754 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3755 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3756 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3757 break; |
1297 | 3758 } |
3759 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3760 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3761 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3762 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3763 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3764 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3765 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, uDamageAmount); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3766 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3767 { |
1934 | 3768 v61 += stru_50C198.CalcMagicalDamageToActor(pMonster, 8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower); |
1297 | 3769 } |
3770 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3771 if ( IsAdditionalDamagePossible ) |
1297 | 3772 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3773 if ( projectileSprite ) |
1297 | 3774 { |
1934 | 3775 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3776 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3777 { |
3778 player->sHealth += v61 / 5; | |
3779 if ( player->sHealth > player->GetMaxHealth() ) | |
3780 player->sHealth = player->GetMaxHealth(); | |
3781 } | |
1934 | 3782 uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3783 } |
3784 else | |
3785 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3786 for (int i = 0; i < 2; i++) |
1297 | 3787 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3788 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3789 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3790 ItemGen* item; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3791 if (i == 0) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3792 item = player->GetMainHandItem(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3793 else |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3794 item = player->GetOffHandItem(); |
1934 | 3795 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing); |
3796 if ( isLifeStealing && pMonster->sCurrentHP > 0 ) | |
1297 | 3797 { |
3798 player->sHealth += v61 / 5; | |
3799 if ( player->sHealth > player->GetMaxHealth() ) | |
3800 player->sHealth = player->GetMaxHealth(); | |
3801 } | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3802 uDamageAmount += stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3803 } |
3804 } | |
3805 } | |
3806 } | |
3807 pMonster->sCurrentHP -= uDamageAmount; | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3808 if ( uDamageAmount == 0 && !hit_will_stun ) |
1297 | 3809 { |
3810 player->PlaySound(SPEECH_52, 0); | |
3811 return; | |
3812 } | |
3813 if ( pMonster->sCurrentHP > 0 ) | |
3814 { | |
1934 | 3815 Actor::AI_Stun(uActorID_Monster, a1, 0); |
3816 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3817 if ( bShowDamage ) |
3818 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3819 if ( projectileSprite ) |
1934 | 3820 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points" |
1297 | 3821 else |
1934 | 3822 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage" |
1297 | 3823 ShowStatusBarString(pTmpBuf.data(), 2u); |
3824 } | |
3825 } | |
3826 else | |
3827 { | |
3828 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3829 { | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3830 if ( pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
1297 | 3831 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3832 v33 = byte_4D864C && pGame->uFlags & 80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1935 | 3833 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0); |
1297 | 3834 } |
3835 } | |
1934 | 3836 Actor::Die(uActorID_Monster); |
3837 Actor::ApplyFineForKillingPeasant(uActorID_Monster); | |
3838 Actor::AggroSurroundingPeasants(uActorID_Monster, 1); | |
1297 | 3839 if ( pMonster->pMonsterInfo.uExp ) |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3840 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3841 v40 = SPEECH_51; |
3842 if ( rand() % 100 < 20 ) | |
3843 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3844 player->PlaySound((PlayerSpeech)v40, 0); | |
3845 if ( bShowDamage ) | |
3846 { | |
3847 pMonsterName = (char *)uDamageAmount; | |
3848 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3849 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3850 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3851 } | |
3852 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3853 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3854 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3855 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3856 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3857 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) |
1297 | 3858 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3859 extraRecoveryTime = 20; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3860 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3861 if ( !pParty->bTurnBasedModeOn ) |
1935 | 3862 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3863 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3864 if ( bShowDamage ) |
1297 | 3865 { |
3866 pMonsterName = player->pName; // "%s stuns %s" | |
3867 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3868 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3869 } | |
3870 } | |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3871 if ( hit_will_paralyze && pMonster->CanAct() && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH)) |
1297 | 3872 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3873 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3874 v45 = SkillToMastery(v43); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3875 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3876 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3877 if ( bShowDamage ) |
1297 | 3878 { |
1933
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3879 pMonsterName = player->pName; // "%s paralyzes %s" |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3880 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); |
5fcf6023f9c3
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Grumpy7
parents:
1932
diff
changeset
|
3881 ShowStatusBarString(pTmpBuf.data(), 2u); |
1297 | 3882 } |
3883 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3884 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3885 knockbackValue = 10; |
1297 | 3886 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3887 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3888 pVelocity->x = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->x) >> 16; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3889 pVelocity->y = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->y) >> 16; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3890 pVelocity->z = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->z) >> 16; |
1297 | 3891 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3892 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3893 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3894 } | |
1934 | 3895 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); |
1297 | 3896 } |
3897 //----- (004BBF61) -------------------------------------------------------- | |
1935 | 3898 void Actor::_4BBF61_summon_actor( int a1, __int16 x, int y, int z ) |
1297 | 3899 { |
3900 Actor *v7; // esi@5 | |
3901 MonsterInfo *v9; // edi@5 | |
3902 MonsterDesc *v10; // ebx@5 | |
3903 int v12; // ebx@7 | |
3904 int v13; // eax@8 | |
3905 __int16 v16; // [sp+10h] [bp-4h]@3 | |
3906 | |
1583 | 3907 if (uNumActors < 500) |
1297 | 3908 { |
3909 v16 = 0; | |
3910 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3911 { | |
1935 | 3912 v16 = pIndoor->GetSector(x, y, z); |
1297 | 3913 } |
1935 | 3914 v7 = &pActors[uNumActors]; |
1297 | 3915 v7->Reset(); |
1935 | 3916 v9 = &pMonsterStats->pInfos[a1]; |
3917 v10 = &pMonsterList->pMonsters[a1 - 1]; | |
1297 | 3918 strcpy(v7->pActorName, v9->pName); |
3919 v7->sCurrentHP = LOWORD(v9->uHP); | |
3920 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
1935 | 3921 v7->word_000086_some_monster_id = a1; |
1297 | 3922 v7->uActorRadius = v10->uMonsterRadius; |
3923 v7->uActorHeight = v10->uMonsterHeight; | |
3924 v7->uMovementSpeed = v10->uMovementSpeed; | |
1935 | 3925 v7->vInitialPosition.x = x; |
3926 v7->vPosition.x = x; | |
3927 v7->uAttributes |= 80000; | |
1297 | 3928 v7->pMonsterInfo.uTreasureType = 0; |
3929 v7->pMonsterInfo.uTreasureLevel = 0; | |
3930 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
3931 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
3932 v7->pMonsterInfo.uTreasureDropChance = 0; | |
3933 v7->vInitialPosition.y = y; | |
3934 v7->vPosition.y = y; | |
3935 v7->vInitialPosition.z = z; | |
3936 v7->vPosition.z = z; | |
3937 v7->uTetherDistance = 256; | |
3938 v7->uSectorID = v16; | |
3939 v7->uGroup = 1; | |
3940 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3941 v7->PrepareSprites(0); | |
1935 | 3942 for ( int i = 0; i < 4; i++) |
3943 { | |
3944 pSoundList->LoadSound(v10->pSoundSampleIDs[i], 0); | |
3945 } | |
3946 v12 = 0; | |
1297 | 3947 do |
3948 { | |
1935 | 3949 LOWORD(v13) = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[v9->uSpell1ID], 1u); |
3950 v12++; | |
1297 | 3951 } |
3952 while ( v13 ); | |
3953 ++uNumActors; | |
3954 } | |
1911 | 3955 } |
3956 //----- (00426E10) -------------------------------------------------------- | |
3957 int stru319::which_player_to_attack(Actor *pActor) | |
3958 { | |
3959 signed int v2; // ebx@1 | |
3960 bool flag; // edi@37 | |
3961 int v22; // [sp+8h] [bp-140h]@3 | |
3962 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
3963 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
3964 int for_race; // [sp+140h] [bp-8h]@1 | |
3965 int for_class; // [sp+144h] [bp-4h]@1 | |
3966 | |
3967 for_class = -1; | |
3968 for_race = -1; | |
3969 for_sex = -1; | |
3970 v2 = 0; | |
3971 if ( pActor->pMonsterInfo.uAttackPreference ) | |
3972 { | |
3973 for ( uint i = 0; i < 16; i++ ) | |
3974 { | |
3975 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
3976 if ( v22 ) | |
3977 { | |
3978 switch ( v22 ) | |
3979 { | |
3980 case 1: | |
3981 for_class = 0; | |
3982 break; | |
3983 case 2: | |
3984 for_class = 12; | |
3985 break; | |
3986 case 4: | |
3987 for_class = 16; | |
3988 break; | |
3989 case 8: | |
3990 for_class = 28; | |
3991 break; | |
3992 case 16: | |
3993 for_class = 24; | |
3994 break; | |
3995 case 32: | |
3996 for_class = 32; | |
3997 break; | |
3998 case 64: | |
3999 for_class = 20; | |
4000 break; | |
4001 case 128: | |
4002 for_class = 4; | |
4003 break; | |
4004 case 256: | |
4005 for_class = 8; | |
4006 break; | |
4007 case 512: | |
4008 for_sex = 0; | |
4009 break; | |
4010 case 1024: | |
4011 for_sex = 1; | |
4012 break; | |
4013 case 2048: | |
4014 for_race = 0; | |
4015 break; | |
4016 case 4096: | |
4017 for_race = 1; | |
4018 break; | |
4019 case 8192: | |
4020 for_race = 3; | |
4021 break; | |
4022 case 16384: | |
4023 for_race = 2; | |
4024 break; | |
4025 } | |
4026 v2 = 0; | |
4027 for ( uint j = 0; j < 4; ++j ) | |
4028 { | |
4029 flag = 0; | |
4030 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
4031 flag = true; | |
4032 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
4033 flag = true; | |
4034 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
4035 flag = true; | |
4036 if ( flag == true ) | |
4037 { | |
4038 if ( !(pPlayers[j + 1]->pConditions[12] | pPlayers[j + 1]->pConditions[13] | |
4039 | pPlayers[j + 1]->pConditions[14] | pPlayers[j + 1]->pConditions[15] | pPlayers[j + 1]->pConditions[16]) ) | |
4040 Victims_list[v2++] = j; | |
4041 } | |
4042 } | |
4043 } | |
4044 } | |
4045 if ( v2 ) | |
4046 return Victims_list[rand() % v2]; | |
4047 } | |
4048 for ( uint i = 0; i < 4; ++i ) | |
4049 { | |
4050 if ( !(pPlayers[i + 1]->pConditions[12] | pPlayers[i + 1]->pConditions[13] | |
4051 | pPlayers[i + 1]->pConditions[14] | pPlayers[i + 1]->pConditions[15] | pPlayers[i + 1]->pConditions[16]) ) | |
4052 Victims_list[v2++] = i; | |
4053 } | |
4054 if ( v2 ) | |
4055 return Victims_list[rand() % v2]; | |
4056 else | |
4057 return 0; | |
4058 } | |
1936 | 4059 //----- (0042F4DA) -------------------------------------------------------- |
4060 bool CheckActors_proximity() | |
4061 { | |
4062 signed int distance; // edi@1 | |
4063 int for_x; // ebx@5 | |
4064 int for_y; // [sp+Ch] [bp-10h]@5 | |
4065 int for_z; // [sp+10h] [bp-Ch]@5 | |
4066 int v3; // eax@5 | |
4067 int v4; // ebx@5 | |
4068 unsigned int v5; // ecx@5 | |
4069 int v6; // edx@6 | |
4070 unsigned int v7; // edx@8 | |
4071 unsigned int v8; // edx@10 | |
4072 | |
4073 | |
4074 distance = 5120; | |
4075 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4076 distance = 2560; | |
4077 | |
4078 if ( (signed int)uNumActors <= 0 ) | |
4079 return false; | |
4080 for ( uint i = 0; i < (signed int)uNumActors; ++i ) | |
4081 { | |
4082 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x); | |
4083 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y); | |
4084 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z); | |
4085 v3 = for_x; | |
4086 v4 = for_y; | |
4087 v5 = for_z; | |
4088 if ( v3 < for_y ) | |
4089 { | |
4090 v6 = v3; | |
4091 v3 = for_y; | |
4092 v4 = v6; | |
4093 } | |
4094 if ( v3 < for_z ) | |
4095 { | |
4096 v7 = v3; | |
4097 v3 = for_z; | |
4098 v5 = v7; | |
4099 } | |
4100 if ( v4 < (signed int)v5 ) | |
4101 { | |
4102 v8 = v5; | |
4103 v5 = v4; | |
4104 v4 = v8; | |
4105 } | |
4106 if ( (signed int)(((unsigned int)(11 * v4) >> 5) + (v5 >> 2) + v3) < distance ) | |
4107 { | |
4108 if ( pActors[i].uAIState != Dead ) | |
4109 { | |
4110 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
4111 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned | |
4112 && (BYTE2(pActors[i].uAttributes) & 8 || pActors[i].GetActorsRelation(0) ) ) | |
4113 return true; | |
4114 } | |
4115 } | |
4116 } | |
4117 return false; | |
4118 } |