annotate mm7_5.cpp @ 2343:5d263539bbec

Moving functions from unsorted_subs.h pt5
author Grumpy7
date Sun, 06 Apr 2014 21:12:24 +0200
parents 1e865e8690ba
children 4100fb5c4913
rev   line source
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aff7a7b072b7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include "ErrorHandling.h"
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3 #include "LightmapBuilder.h"
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4 #include "mm7.h"
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5 #include "GUIWindow.h"
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6 #include "Party.h"
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7 #include "Outdoor.h"
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8 #include "LOD.h"
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9 #include "Actor.h"
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10 #include "Viewport.h"
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11 #include "OurMath.h"
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12 #include "SpriteObject.h"
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13 #include "Timer.h"
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14 #include "stru298.h"
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15 #include "Lights.h"
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16 #include "Level/Decoration.h"
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17 #include "mm7_unsorted_subs.h"
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18 #include "mm7_data.h"
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19
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20
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21 //----- (004356FF) --------------------------------------------------------
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43d3536a20f7 OnInventoryItemRightClick
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22 void back_to_game()
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23 {
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24 dword_507BF0_is_there_popup_onscreen = 0;
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25 dword_4E455C = 1;
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26
43d3536a20f7 OnInventoryItemRightClick
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27 extern int no_rightlick_in_inventory;
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28 no_rightlick_in_inventory = false;
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29
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30 if ( pGUIWindow_ScrollWindow )
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31 free_book_subwindow();
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32 if ( !pCurrentScreen && !pGUIWindow_Settings )
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33 pEventTimer->Resume();
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34 viewparams->bRedrawGameUI = 1;
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35 }
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c47efaf23642 more tidy
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36
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37 //----- (004369DB) --------------------------------------------------------
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38 void Vec3_float_::Normalize()
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39 {
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40 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x;
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41 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y;
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42 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z;
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43 }
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44
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45 //----- (00438F8F) --------------------------------------------------------
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46 void area_of_effect__damage_evaluate()
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47 {
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48 int attacker_type; // ecx@3
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49 signed int v3; // eax@3
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50 unsigned int target_id; // edi@6
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51 int target_type; // eax@6
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52 int v10; // edi@8
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53 Vec3_int_ attacker_coord; // ST04_12@9
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54 // int v12; // ST0C_4@10
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55 int v15; // edx@15
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56 int v19; // edi@15
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57 int v23; // edx@18
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58 int v24; // eax@18
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59 // int v30; // eax@29
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60 int v31; // edx@29
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61 int v32; // eax@29
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62 int v33; // ST24_4@29
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63 SpriteObject *v36; // [sp+0h] [bp-28h]@0
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64 int attacker_id; // [sp+10h] [bp-18h]@1
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65 int v44; // [sp+14h] [bp-14h]@15
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66 //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2
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67 signed int a1; // [sp+20h] [bp-8h]@8
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68 int v48; // [sp+24h] [bp-4h]@8
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69
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70
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71 for ( attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id )
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72 {
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73 attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]);
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74 v3 = PID_ID(AttackerInfo.pIDs[attacker_id]);
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75
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76 if ( attacker_type == 2 )
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77 {
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78 v36 = &pSpriteObjects[v3];
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79 attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid);
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80 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid);
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81 }
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82
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83 if ( AttackerInfo.field_3EC[attacker_id] & 1 )
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84 {
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85 target_id = PID_ID(ai_near_actors_targets_pid[v3]);
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86 target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3;
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87 if ( target_type )
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88 {
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89 if ( target_type == 1 )//party damage from monsters(повреждения группе от монстров)
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90 {
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91 v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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92 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id];
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93 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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94 if ( a1 * a1 + v10 * v10
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95 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id]))
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96 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id]))
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97 < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) )
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98 {
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99 attacker_coord.x = AttackerInfo.pXs[attacker_id];
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100 attacker_coord.y = AttackerInfo.pYs[attacker_id];
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101 attacker_coord.z = AttackerInfo.pZs[attacker_id];
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102 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) )
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103 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3]));
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104 }
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105 }
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106 }
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107 else//Actor damage from monsters(повреждение местного жителя)
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108 {
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109 if ( SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0
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110 || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0
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111 && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)
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112 || pActors[target_id].CanAct() )
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113 {
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114 v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id];
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115 a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id];
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116 v44 = pActors[target_id].vPosition.z;
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117 v19 = AttackerInfo.pYs[attacker_id] + pActors[target_id].uActorRadius;
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118 v48 = v15;
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119 if ( a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id])
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120 * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19) )
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121 {
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122 attacker_coord.x = AttackerInfo.pXs[attacker_id];
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123 attacker_coord.y = AttackerInfo.pYs[attacker_id];
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124 attacker_coord.z = AttackerInfo.pZs[attacker_id];
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125 if ( sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord) )
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126 {
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127 Vec3_int_::Normalize(&a1, &v48, &v44);
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128 AttackerInfo.vec_4B4[attacker_id].x = a1;
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129 AttackerInfo.vec_4B4[attacker_id].y = v48;
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130 AttackerInfo.vec_4B4[attacker_id].z = v44;
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131 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]);
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132 }
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133 }
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134 }
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135 }
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136 }
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137 else //damage from spells(повреждения от заклов(метеоритный дождь))
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138 {
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139 v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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140 v24 = ((signed int)pParty->uPartyHeight / 2) - AttackerInfo.pZs[attacker_id];
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141 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id];
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142 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
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143 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) )
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144 {//party damage (повреждения группе)
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145 attacker_coord.x = AttackerInfo.pXs[attacker_id];
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146 attacker_coord.y = AttackerInfo.pYs[attacker_id];
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147 attacker_coord.z = AttackerInfo.pZs[attacker_id];
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148 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) )
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149 {
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150 for ( uint i = 0; i < 4; ++i )
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151 {
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152 if ( !(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead]))
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153 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
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154 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i);
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155 }
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156 }
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157 }
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158 if ( (signed int)uNumActors > 0 )
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159 {//actors damage(повреждения другим участникам)
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160 for ( int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID )
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161 {
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162 if ( pActors[actorID].CanAct() )
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163 {
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164 //v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id];
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165 a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id];
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166 v31 = pActors[actorID].vPosition.z;
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167 v48 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id];
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168 v44 = pActors[actorID].vPosition.z;
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diff changeset
169 v32 = (pActors[actorID].uActorHeight / 2) - AttackerInfo.pZs[attacker_id];
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
170 v33 = pActors[actorID].uActorRadius + AttackerInfo.pYs[attacker_id];
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
171 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) )
0
Ritor1
parents:
diff changeset
172 {
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
173 attacker_coord.x = AttackerInfo.pXs[attacker_id];
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
174 attacker_coord.y = AttackerInfo.pYs[attacker_id];
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
175 attacker_coord.z = AttackerInfo.pZs[attacker_id];
2205
db94443ea4e7 _44100D_should_alter_right_panel()
Ritor1
parents: 2166
diff changeset
176 if ( sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord) )//что делает ф-ция?
0
Ritor1
parents:
diff changeset
177 {
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
178 Vec3_int_::Normalize(&a1, &v48, &v44);
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
179 AttackerInfo.vec_4B4[attacker_id].x = a1;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
180 AttackerInfo.vec_4B4[attacker_id].y = v48;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
181 AttackerInfo.vec_4B4[attacker_id].z = v44;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
182 switch ( attacker_type )
0
Ritor1
parents:
diff changeset
183 {
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
184 case OBJECT_Player:
2338
1e865e8690ba Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents: 2336
diff changeset
185 Actor::DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]);
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
186 break;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
187 case OBJECT_Actor:
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
188 if ( v36 && pActors[v3].GetActorsRelation(&pActors[actorID]) )
2310
43af6c819e88 ActorDamageFromMonster moved into Actor class
Grumpy7
parents: 2309
diff changeset
189 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61);
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
190 break;
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
191 case OBJECT_Item:
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
192 ItemDamageFromActor(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]);
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
193 break;
0
Ritor1
parents:
diff changeset
194 }
Ritor1
parents:
diff changeset
195 }
Ritor1
parents:
diff changeset
196 }
Ritor1
parents:
diff changeset
197 }
Ritor1
parents:
diff changeset
198 }
Ritor1
parents:
diff changeset
199 }
Ritor1
parents:
diff changeset
200 }
Ritor1
parents:
diff changeset
201 }
2059
f9698295c0bd AttackerInfo, MerchandiseTest
Ritor1
parents: 2057
diff changeset
202 AttackerInfo.count = 0;
0
Ritor1
parents:
diff changeset
203 }
Ritor1
parents:
diff changeset
204
Ritor1
parents:
diff changeset
205
Ritor1
parents:
diff changeset
206 //----- (0043A97E) --------------------------------------------------------
Ritor1
parents:
diff changeset
207 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2)
Ritor1
parents:
diff changeset
208 {
1979
92dfa0cafbe3 Fixing players not getting damaged by projectiles
Grumpy7
parents: 1974
diff changeset
209 if (PID_TYPE(a2) == OBJECT_Player)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
210 {
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
211 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
212 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
213 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
214
0
Ritor1
parents:
diff changeset
215 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
2006
30c2b575d25c signed fixes
zipi
parents: 2000
diff changeset
216 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, -1);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
217 }
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
218 else if (PID_TYPE(a2) == OBJECT_Actor)
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
219 {
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
220 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
221 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
222 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
223
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
224 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
225 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid))
0
Ritor1
parents:
diff changeset
226 {
Ritor1
parents:
diff changeset
227 case OBJECT_Actor:
2310
43af6c819e88 ActorDamageFromMonster moved into Actor class
Grumpy7
parents: 2309
diff changeset
228 Actor::ActorDamageFromMonster(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61);
0
Ritor1
parents:
diff changeset
229 break;
Ritor1
parents:
diff changeset
230 case OBJECT_Player:
2338
1e865e8690ba Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Grumpy7
parents: 2336
diff changeset
231 Actor::DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
0
Ritor1
parents:
diff changeset
232 break;
Ritor1
parents:
diff changeset
233 case OBJECT_Item:
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
234 ItemDamageFromActor(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
0
Ritor1
parents:
diff changeset
235 break;
Ritor1
parents:
diff changeset
236 }
Ritor1
parents:
diff changeset
237 }
Ritor1
parents:
diff changeset
238 }
Ritor1
parents:
diff changeset
239
Ritor1
parents:
diff changeset
240 //----- (0043AE12) --------------------------------------------------------
Ritor1
parents:
diff changeset
241 double __fastcall sub_43AE12(signed int a1)
Ritor1
parents:
diff changeset
242 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
243 //signed int v1; // ST00_4@1
0
Ritor1
parents:
diff changeset
244 signed int v2; // ecx@1
Ritor1
parents:
diff changeset
245 double v3; // st7@1
Ritor1
parents:
diff changeset
246 double result; // st7@6
Ritor1
parents:
diff changeset
247
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
248 v3 = (double)a1;
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
249 for ( v2 = 0; v2 < 5; ++v2 )
0
Ritor1
parents:
diff changeset
250 {
Ritor1
parents:
diff changeset
251 if ( v3 < flt_4E4A80[v2 + 5] )
Ritor1
parents:
diff changeset
252 break;
Ritor1
parents:
diff changeset
253 }
Ritor1
parents:
diff changeset
254 if ( v2 <= 0 || v2 >= 5 )
Ritor1
parents:
diff changeset
255 {
Ritor1
parents:
diff changeset
256 if ( v2 )
Ritor1
parents:
diff changeset
257 result = flt_4E4A80[4];
Ritor1
parents:
diff changeset
258 else
Ritor1
parents:
diff changeset
259 result = flt_4E4A80[0];
Ritor1
parents:
diff changeset
260 }
Ritor1
parents:
diff changeset
261 else
1469
bba0944c9b27 minor fix
zipi
parents: 1459
diff changeset
262 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2];
0
Ritor1
parents:
diff changeset
263 return result;
Ritor1
parents:
diff changeset
264 }
Ritor1
parents:
diff changeset
265
Ritor1
parents:
diff changeset
266 //----- (0043B057) --------------------------------------------------------
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
267 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity)
0
Ritor1
parents:
diff changeset
268 {
Ritor1
parents:
diff changeset
269 int v6; // eax@4
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
270 int damage; // edi@4
0
Ritor1
parents:
diff changeset
271 int a2a; // [sp+Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
272
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 296
diff changeset
273 if ( !pActors[uActorID].IsNotAlive() )
0
Ritor1
parents:
diff changeset
274 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
275 if ( PID_TYPE(uObjID) == OBJECT_Item)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
276 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
277 if ( pSpriteObjects[PID_ID(uObjID)].spell_id )
0
Ritor1
parents:
diff changeset
278 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
279 v6 = _43AFE3_calc_spell_damage(pSpriteObjects[PID_ID(uObjID)].spell_id, pSpriteObjects[PID_ID(uObjID)].spell_level, pSpriteObjects[PID_ID(uObjID)].spell_skill, pActors[uActorID].sCurrentHP);
2293
b0f10ef66e00 stru319::CalcMagicalDamageToActor moved to Actor class
Grumpy7
parents: 2292
diff changeset
280 damage = pActors[uActorID].CalcMagicalDamageToActor((DAMAGE_TYPE)0, v6);
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
281 pActors[uActorID].sCurrentHP -= damage;
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
282 if ( damage )
0
Ritor1
parents:
diff changeset
283 {
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
284 if ( pActors[uActorID].sCurrentHP > 0 )
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
285 Actor::AI_Stun(uActorID, uObjID, 0);
0
Ritor1
parents:
diff changeset
286 else
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
287 Actor::Die(uActorID);
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
288 a2a = 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP;
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
289 if ( 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP > 10 )
0
Ritor1
parents:
diff changeset
290 a2a = 10;
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
291 if ( !MonsterStats::BelongsToSupertype(pActors[uActorID].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
0
Ritor1
parents:
diff changeset
292 {
2207
ff8920a40c21 fixpoint_mul
Ritor1
parents: 2205
diff changeset
293 pVelocity->x = fixpoint_mul(a2a, pVelocity->x);
ff8920a40c21 fixpoint_mul
Ritor1
parents: 2205
diff changeset
294 pVelocity->y = fixpoint_mul(a2a, pVelocity->y);
ff8920a40c21 fixpoint_mul
Ritor1
parents: 2205
diff changeset
295 pVelocity->z = fixpoint_mul(a2a, pVelocity->z);
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
296 pActors[uActorID].vVelocity.x = 50 * LOWORD(pVelocity->x);
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
297 pActors[uActorID].vVelocity.y = 50 * LOWORD(pVelocity->y);
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
298 pActors[uActorID].vVelocity.z = 50 * LOWORD(pVelocity->z);
0
Ritor1
parents:
diff changeset
299 }
2132
49de109bbab5 SavePCXScreenshot() continue
Ritor1
parents: 2120
diff changeset
300 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, damage);
0
Ritor1
parents:
diff changeset
301 }
Ritor1
parents:
diff changeset
302 else
2117
c7bf59066842 mm7_4-6 cleaned
Ritor1
parents: 2114
diff changeset
303 Actor::AI_Stun(uActorID, uObjID, 0);
0
Ritor1
parents:
diff changeset
304 }
Ritor1
parents:
diff changeset
305 }
Ritor1
parents:
diff changeset
306 }
Ritor1
parents:
diff changeset
307 }
Ritor1
parents:
diff changeset
308
Ritor1
parents:
diff changeset
309
Ritor1
parents:
diff changeset
310 //----- (0043F515) --------------------------------------------------------
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
311 void FindBillboardsLightLevels_BLV()
0
Ritor1
parents:
diff changeset
312 {
Ritor1
parents:
diff changeset
313 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
Ritor1
parents:
diff changeset
314 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
315 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID)
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
316 pBillboardRenderList[i].dimming_level = 0;
0
Ritor1
parents:
diff changeset
317 else
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
318 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1);
0
Ritor1
parents:
diff changeset
319 }
Ritor1
parents:
diff changeset
320 }
Ritor1
parents:
diff changeset
321
Ritor1
parents:
diff changeset
322 //----- (0043F55F) --------------------------------------------------------
Ritor1
parents:
diff changeset
323 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel)
Ritor1
parents:
diff changeset
324 {
Ritor1
parents:
diff changeset
325 signed int v3; // ecx@2
Ritor1
parents:
diff changeset
326
Ritor1
parents:
diff changeset
327 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
328 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel;
Ritor1
parents:
diff changeset
329 else
Ritor1
parents:
diff changeset
330 {
Ritor1
parents:
diff changeset
331 if ( uBaseLightLevel == -1 )
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
332 v3 = a1->dimming_level;
0
Ritor1
parents:
diff changeset
333 else
Ritor1
parents:
diff changeset
334 v3 = uBaseLightLevel;
Ritor1
parents:
diff changeset
335 }
430
58b71c1af7d8 Objects are drawn (items, spells sfx)
Nomad
parents: 417
diff changeset
336 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z);
0
Ritor1
parents:
diff changeset
337 }
Ritor1
parents:
diff changeset
338
Ritor1
parents:
diff changeset
339 //----- (0043F5C8) --------------------------------------------------------
Ritor1
parents:
diff changeset
340 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z)
Ritor1
parents:
diff changeset
341 {
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
342 // int v5; // esi@1
0
Ritor1
parents:
diff changeset
343 signed int v6; // edi@1
Ritor1
parents:
diff changeset
344 int v8; // eax@6
Ritor1
parents:
diff changeset
345 int v9; // ebx@6
Ritor1
parents:
diff changeset
346 unsigned int v10; // ecx@6
Ritor1
parents:
diff changeset
347 unsigned int v11; // edx@9
Ritor1
parents:
diff changeset
348 unsigned int v12; // edx@11
Ritor1
parents:
diff changeset
349 signed int v13; // ecx@12
Ritor1
parents:
diff changeset
350 BLVLightMM7 *v16; // esi@20
Ritor1
parents:
diff changeset
351 int v17; // ebx@21
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
352 // int v18; // eax@24
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
353 // int v19; // ebx@24
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
354 // unsigned int v20; // ecx@24
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
355 // int v21; // edx@25
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
356 // unsigned int v22; // edx@27
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
357 // unsigned int v23; // edx@29
0
Ritor1
parents:
diff changeset
358 signed int v24; // ecx@30
Ritor1
parents:
diff changeset
359 int v26; // ebx@35
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
360 // int v27; // eax@38
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
361 // int v28; // ebx@38
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
362 // unsigned int v29; // ecx@38
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
363 // int v30; // edx@39
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
364 // unsigned int v31; // edx@41
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
365 // unsigned int v32; // edx@43
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
366 //signed int v33; // ecx@44
0
Ritor1
parents:
diff changeset
367 int v37; // [sp+Ch] [bp-18h]@37
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
368 // int v38; // [sp+10h] [bp-14h]@5
0
Ritor1
parents:
diff changeset
369 int v39; // [sp+10h] [bp-14h]@23
Ritor1
parents:
diff changeset
370 int v40; // [sp+10h] [bp-14h]@36
Ritor1
parents:
diff changeset
371 int v42; // [sp+14h] [bp-10h]@22
Ritor1
parents:
diff changeset
372 unsigned int v43; // [sp+18h] [bp-Ch]@12
Ritor1
parents:
diff changeset
373 unsigned int v44; // [sp+18h] [bp-Ch]@30
Ritor1
parents:
diff changeset
374 unsigned int v45; // [sp+18h] [bp-Ch]@44
Ritor1
parents:
diff changeset
375
Ritor1
parents:
diff changeset
376 v6 = uBaseLightLevel;
Ritor1
parents:
diff changeset
377 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i)
Ritor1
parents:
diff changeset
378 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
379 MobileLight* p = &pMobileLightsStack->pLights[i];
0
Ritor1
parents:
diff changeset
380
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
381 float distX = abs(p->vPosition.x - x);
0
Ritor1
parents:
diff changeset
382 if ( distX <= p->uRadius)
Ritor1
parents:
diff changeset
383 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
384 float distY = abs(p->vPosition.y - y);
0
Ritor1
parents:
diff changeset
385 if ( distY <= p->uRadius)
Ritor1
parents:
diff changeset
386 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
387 float distZ = abs(p->vPosition.z - z);
0
Ritor1
parents:
diff changeset
388 if ( distZ <= p->uRadius)
Ritor1
parents:
diff changeset
389 {
Ritor1
parents:
diff changeset
390 v8 = distX;
Ritor1
parents:
diff changeset
391 v9 = distY;
Ritor1
parents:
diff changeset
392 v10 = distZ;
Ritor1
parents:
diff changeset
393 if (distX < distY)
Ritor1
parents:
diff changeset
394 {
Ritor1
parents:
diff changeset
395 v8 = distY;
Ritor1
parents:
diff changeset
396 v9 = distX;
Ritor1
parents:
diff changeset
397 }
Ritor1
parents:
diff changeset
398 if ( v8 < distZ )
Ritor1
parents:
diff changeset
399 {
Ritor1
parents:
diff changeset
400 v11 = v8;
Ritor1
parents:
diff changeset
401 v8 = distZ;
Ritor1
parents:
diff changeset
402 v10 = v11;
Ritor1
parents:
diff changeset
403 }
Ritor1
parents:
diff changeset
404 if ( v9 < (signed int)v10 )
Ritor1
parents:
diff changeset
405 {
Ritor1
parents:
diff changeset
406 v12 = v10;
Ritor1
parents:
diff changeset
407 v10 = v9;
Ritor1
parents:
diff changeset
408 v9 = v12;
Ritor1
parents:
diff changeset
409 }
Ritor1
parents:
diff changeset
410 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8;
Ritor1
parents:
diff changeset
411 v13 = p->uRadius;
Ritor1
parents:
diff changeset
412 if ( (signed int)v43 < v13 )
Ritor1
parents:
diff changeset
413 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30;
Ritor1
parents:
diff changeset
414 }
Ritor1
parents:
diff changeset
415 }
Ritor1
parents:
diff changeset
416 }
Ritor1
parents:
diff changeset
417 }
Ritor1
parents:
diff changeset
418
Ritor1
parents:
diff changeset
419 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
420 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
421 BLVSector* pSector = &pIndoor->pSectors[uSectorID];
0
Ritor1
parents:
diff changeset
422
Ritor1
parents:
diff changeset
423 for (uint i = 0; i < pSector->uNumLights; ++i)
Ritor1
parents:
diff changeset
424 {
Ritor1
parents:
diff changeset
425 v16 = pIndoor->pLights + pSector->pLights[i];
Ritor1
parents:
diff changeset
426 if (~v16->uAtributes & 8)
Ritor1
parents:
diff changeset
427 {
Ritor1
parents:
diff changeset
428 v17 = abs(v16->vPosition.x - x);
Ritor1
parents:
diff changeset
429 if ( v17 <= v16->uRadius )
Ritor1
parents:
diff changeset
430 {
Ritor1
parents:
diff changeset
431 v42 = abs(v16->vPosition.y - y);
Ritor1
parents:
diff changeset
432 if ( v42 <= v16->uRadius )
Ritor1
parents:
diff changeset
433 {
Ritor1
parents:
diff changeset
434 v39 = abs(v16->vPosition.z - z);
Ritor1
parents:
diff changeset
435 if ( v39 <= v16->uRadius )
Ritor1
parents:
diff changeset
436 {
2235
6ab7d7c112bb adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents: 2216
diff changeset
437 v44 = int_get_vector_length(v17, v42, v39);
0
Ritor1
parents:
diff changeset
438 v24 = v16->uRadius;
Ritor1
parents:
diff changeset
439 if ( (signed int)v44 < v24 )
Ritor1
parents:
diff changeset
440 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30;
Ritor1
parents:
diff changeset
441 }
Ritor1
parents:
diff changeset
442 }
Ritor1
parents:
diff changeset
443 }
Ritor1
parents:
diff changeset
444 }
Ritor1
parents:
diff changeset
445 }
Ritor1
parents:
diff changeset
446 }
Ritor1
parents:
diff changeset
447
Ritor1
parents:
diff changeset
448 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i)
Ritor1
parents:
diff changeset
449 {
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
450 //StationaryLight* p = &pStationaryLightsStack->pLights[i];
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
451 v26 = abs(pStationaryLightsStack->pLights[i].vPosition.x - x);
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
452 if ( v26 <= pStationaryLightsStack->pLights[i].uRadius)
0
Ritor1
parents:
diff changeset
453 {
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
454 v40 = abs(pStationaryLightsStack->pLights[i].vPosition.y - y);
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
455 if ( v40 <= pStationaryLightsStack->pLights[i].uRadius)
0
Ritor1
parents:
diff changeset
456 {
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
457 v37 = abs(pStationaryLightsStack->pLights[i].vPosition.z - z);
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
458 if ( v37 <= pStationaryLightsStack->pLights[i].uRadius)
0
Ritor1
parents:
diff changeset
459 {
2235
6ab7d7c112bb adding int_get_vector_length calls where the calls were inlined
Grumpy7
parents: 2216
diff changeset
460 v45 = int_get_vector_length(v26, v40, v37);
2251
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
461 //v33 = pStationaryLightsStack->pLights[i].uRadius;
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
462 if ( (signed int)v45 < pStationaryLightsStack->pLights[i].uRadius )
47bcb700b74b for StackLight_TerrainFace
Ritor1
parents: 2245
diff changeset
463 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / pStationaryLightsStack->pLights[i].uRadius) >> 16) - 30;
0
Ritor1
parents:
diff changeset
464 }
Ritor1
parents:
diff changeset
465 }
Ritor1
parents:
diff changeset
466 }
Ritor1
parents:
diff changeset
467 }
Ritor1
parents:
diff changeset
468
Ritor1
parents:
diff changeset
469 if ( v6 <= 31 )
Ritor1
parents:
diff changeset
470 {
Ritor1
parents:
diff changeset
471 if ( v6 < 0 )
Ritor1
parents:
diff changeset
472 v6 = 0;
Ritor1
parents:
diff changeset
473 }
Ritor1
parents:
diff changeset
474 else
Ritor1
parents:
diff changeset
475 v6 = 31;
Ritor1
parents:
diff changeset
476 return v6;
Ritor1
parents:
diff changeset
477 }
Ritor1
parents:
diff changeset
478
Ritor1
parents:
diff changeset
479
Ritor1
parents:
diff changeset
480 //----- (004070EF) --------------------------------------------------------
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
481 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID)
0
Ritor1
parents:
diff changeset
482 {
Ritor1
parents:
diff changeset
483 signed int v2; // eax@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
484 // int v5; // ecx@2
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
485 int obj1_sector; // eax@4
0
Ritor1
parents:
diff changeset
486 float v8; // ST24_4@5
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
487 // double v9; // ST18_8@5
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
488 // int v11; // ecx@6
0
Ritor1
parents:
diff changeset
489 signed int v12; // eax@7
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
490 // int v13; // esi@7
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
491 // int v14; // esi@8
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
492 // int v15; // esi@9
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
493 int obj2_z; // edi@11
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
494 int obj2_x; // esi@11
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
495 int obj2_sector; // eax@13
0
Ritor1
parents:
diff changeset
496 float v20; // ST24_4@14
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
497 // double v21; // ST18_8@14
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
498 int dist_x; // ebx@16
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
499 signed int dist_3d; // ecx@16
0
Ritor1
parents:
diff changeset
500 int v25; // eax@18
Ritor1
parents:
diff changeset
501 BLVFace *v29; // ebx@32
Ritor1
parents:
diff changeset
502 Vec3_short_ *v30; // esi@32
Ritor1
parents:
diff changeset
503 int v31; // eax@32
Ritor1
parents:
diff changeset
504 int v32; // ST50_4@44
Ritor1
parents:
diff changeset
505 int v33; // ST54_4@44
Ritor1
parents:
diff changeset
506 int v34; // eax@44
Ritor1
parents:
diff changeset
507 signed int v38; // esi@45
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
508 // signed __int64 v40; // qtt@50
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
509 __int16 next_sector; // bx@58
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
510 // int v43; // [sp-8h] [bp-70h]@11
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
511 // int v44; // [sp-4h] [bp-6Ch]@11
0
Ritor1
parents:
diff changeset
512 int v47; // [sp+18h] [bp-50h]@20
Ritor1
parents:
diff changeset
513 int v48; // [sp+1Ch] [bp-4Ch]@20
Ritor1
parents:
diff changeset
514 int v49; // [sp+20h] [bp-48h]@20
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
515 int dist_z; // [sp+24h] [bp-44h]@16
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
516 signed int higher_z; // [sp+24h] [bp-44h]@27
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
517 signed int lower_z; // [sp+28h] [bp-40h]@26
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
518 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
519 signed int lower_y; // [sp+30h] [bp-38h]@22
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
520 signed int higher_x; // [sp+34h] [bp-34h]@21
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
521 signed int lower_x; // [sp+38h] [bp-30h]@20
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
522 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28
0
Ritor1
parents:
diff changeset
523 int v58; // [sp+44h] [bp-24h]@50
Ritor1
parents:
diff changeset
524 int v59; // [sp+48h] [bp-20h]@44
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
525 int obj2_y; // [sp+50h] [bp-18h]@11
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
526 int obj1_x; // [sp+58h] [bp-10h]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
527 int obj1_y; // [sp+5Ch] [bp-Ch]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
528 int obj1_z; // [sp+60h] [bp-8h]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
529 int current_sector; // [sp+64h] [bp-4h]@7
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
530 int dist_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
531 int v70;
0
Ritor1
parents:
diff changeset
532
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
533 v2 = PID_ID(uObjID);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
534 switch( PID_TYPE(uObjID) )
0
Ritor1
parents:
diff changeset
535 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
536 case OBJECT_Decoration:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
537 obj1_x = pLevelDecorations[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
538 obj1_y = pLevelDecorations[v2].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
539 obj1_z = pLevelDecorations[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
540 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
541 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
542 case OBJECT_Actor:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
543 obj1_x = pActors[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
544 obj1_y = pActors[v2].vPosition.y;
0
Ritor1
parents:
diff changeset
545 v8 = (double)pActors[v2].uActorHeight * 0.69999999;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
546 //v9 = v8 + 6.7553994e15;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
547 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
548 obj1_z = (int)v8 + pActors[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
549 obj1_sector = pActors[v2].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
550 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
551 case OBJECT_Item:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
552 obj1_x = pSpriteObjects[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
553 obj1_y = pSpriteObjects[v2].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
554 obj1_z = pSpriteObjects[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
555 obj1_sector = pSpriteObjects[v2].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
556 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
557 default:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
558 return 0;
0
Ritor1
parents:
diff changeset
559 }
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
560 v12 = PID_ID(uObj2ID);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
561 switch( PID_TYPE(uObj2ID) )
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
562 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
563 case OBJECT_Decoration:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
564 obj2_z = pLevelDecorations[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
565 obj2_x = pLevelDecorations[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
566 obj2_y = pLevelDecorations[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
567 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
568 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
569 case OBJECT_Player:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
570 obj2_x = pParty->vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
571 obj2_z = pParty->sEyelevel + pParty->vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
572 obj2_y = pParty->vPosition.y;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
573 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
574 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
575 case OBJECT_Actor:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
576 obj2_y = pActors[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
577 obj2_x = pActors[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
578 v20 = (double)pActors[v12].uActorHeight * 0.69999999;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
579 //v21 = v20 + 6.7553994e15;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
580 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
581 obj2_z = (int)v20 + pActors[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
582 obj2_sector = pActors[v12].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
583 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
584 case OBJECT_Item:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
585 obj2_x = pSpriteObjects[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
586 obj2_z = pSpriteObjects[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
587 obj2_y = pSpriteObjects[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
588 obj2_sector = pSpriteObjects[v12].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
589 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
590 default:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
591 return 0;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
592 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
593 dist_x = obj2_x - obj1_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
594 dist_z = obj2_z - obj1_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
595 dist_y = obj2_y - obj1_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
596 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
597 //range check
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
598 if ( dist_3d > 5120 )
0
Ritor1
parents:
diff changeset
599 return 0;
Ritor1
parents:
diff changeset
600 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
601 return 1;
Ritor1
parents:
diff changeset
602 v25 = 65536;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
603 if ( dist_3d )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
604 v25 = 65536 / dist_3d;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
605 v49 = dist_x * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
606 v47 = dist_z * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
607 v48 = dist_y * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
608 if ( obj1_x < obj2_x )
0
Ritor1
parents:
diff changeset
609 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
610 lower_x = obj1_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
611 higher_x = obj2_x;
0
Ritor1
parents:
diff changeset
612 }
Ritor1
parents:
diff changeset
613 else
Ritor1
parents:
diff changeset
614 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
615 lower_x = obj2_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
616 higher_x = obj1_x;
0
Ritor1
parents:
diff changeset
617 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
618 if ( obj1_y < obj2_y )
0
Ritor1
parents:
diff changeset
619 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
620 lower_y = obj1_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
621 higher_y = obj2_y;
0
Ritor1
parents:
diff changeset
622 }
Ritor1
parents:
diff changeset
623 else
Ritor1
parents:
diff changeset
624 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
625 lower_y = obj2_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
626 higher_y = obj1_y;
0
Ritor1
parents:
diff changeset
627 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
628 if ( obj1_z < obj2_z )
0
Ritor1
parents:
diff changeset
629 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
630 lower_z = obj1_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
631 higher_z = obj2_z;
0
Ritor1
parents:
diff changeset
632 }
Ritor1
parents:
diff changeset
633 else
Ritor1
parents:
diff changeset
634 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
635 lower_z = obj2_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
636 higher_z = obj1_z;
0
Ritor1
parents:
diff changeset
637 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
638 sectors_visited = 0;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
639 //monster in same sector with player
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
640 if ( obj1_sector == obj2_sector )
0
Ritor1
parents:
diff changeset
641 return 1;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
642 //search starts from monster
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
643 current_sector = obj1_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
644 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
645 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
646 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
647 v30 = &pIndoor->pVertices[*v29->pVertexIDs];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
648 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
649 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
650 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
651
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
652 if ( current_sector != v29->uSectorID )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
653 v31 = -v31;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
654
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
655 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
656 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
657
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
658 if( lower_x > v29->pBounding.x2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
659 || higher_x < v29->pBounding.x1
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
660 || lower_y > v29->pBounding.y2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
661 || higher_y < v29->pBounding.y1
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
662 || lower_z > v29->pBounding.z2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
663 || higher_z < v29->pBounding.z1 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
664 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
665 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
666 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
667
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
668 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
669 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
670 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
671 v59 = v32 + v33 + v34;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
672 if ( v59 )
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
673 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
674 v70 = v29->pFacePlane_old.dist
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
675 + obj1_z * v29->pFacePlane_old.vNormal.z
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
676 + obj1_x * v29->pFacePlane_old.vNormal.x
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
677 + obj1_y * v29->pFacePlane_old.vNormal.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
678 v38 = -v70;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
679
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
680 // if ( v59 <= 0 ^ v70 <= 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
681
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
682 /* TEMPORARY
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
683 if ( v59 <= 0 && v70 <= 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
684 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
685 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
686 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
687 if ( !(v59 <= 0 && v70 <= 0) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
688 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
689 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
690 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
691 */
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
692
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
693 if( abs(v38) >> 14 > abs(v59) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
694 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
695
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
696 v58 = fixpoint_div(v38,v59);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
697
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
698 if( v58 < 0 )
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
699 continue;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
700
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
701 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16),
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
702 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) )
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
703 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
704 continue;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
705 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
706
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
707 //if there is no next sector turn back
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
708 if ( v29->uSectorID == current_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
709 next_sector = v29->uBackSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
710 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
711 next_sector = v29->uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
712
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
713 //no more portals, quit
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
714 if ( next_sector == current_sector )
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
715 break;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
716
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
717 ++sectors_visited;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
718 current_sector = next_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
719
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
720 //found player, quit
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
721 if ( next_sector == obj2_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
722 return 1;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
723
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
724 current_sector = next_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
725
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
726 //did we hit limit for portals?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
727 //does the next room have portals?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
728 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
729 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
730 current_portal=-1;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
731 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
732 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
733 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
734 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
735 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
736 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
737 //did we stop in the sector where player is?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
738 if ( current_sector != obj2_sector )
0
Ritor1
parents:
diff changeset
739 return 0;
Ritor1
parents:
diff changeset
740 return 1;
Ritor1
parents:
diff changeset
741 }
Ritor1
parents:
diff changeset
742
Ritor1
parents:
diff changeset
743 //----- (004075DB) --------------------------------------------------------
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
744 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face)
0
Ritor1
parents:
diff changeset
745 {
Ritor1
parents:
diff changeset
746 int v8; // edi@2
Ritor1
parents:
diff changeset
747 signed int v25; // eax@22
Ritor1
parents:
diff changeset
748 bool result; // eax@25
Ritor1
parents:
diff changeset
749 signed int a3a; // [sp+24h] [bp+8h]@14
Ritor1
parents:
diff changeset
750 int a4a; // [sp+28h] [bp+Ch]@2
Ritor1
parents:
diff changeset
751
2000
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
752 std::array<int, 52> dword_4F5CC8_ys; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
753 std::array<int, 52> dword_4F5D98_xs; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
754
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
755 //__debugbreak();
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
756
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
757 if ( face->uAttributes & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
758 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
759 a4a = x;
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
760 v8 = y;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
761 for(int i = 0; i < face->uNumVertices; i++)
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
762 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
763 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
764 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
765 }
0
Ritor1
parents:
diff changeset
766 }
Ritor1
parents:
diff changeset
767 else
Ritor1
parents:
diff changeset
768 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
769 v8 = z;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
770 if ( face->uAttributes & FACE_XZ_PLANE )
0
Ritor1
parents:
diff changeset
771 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
772 a4a = x;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
773 for(int i = 0; i < face->uNumVertices; i++)
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
774 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
775 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
776 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
777 }
0
Ritor1
parents:
diff changeset
778 }
Ritor1
parents:
diff changeset
779 else
Ritor1
parents:
diff changeset
780 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
781 a4a = y;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
782 for(int i = 0; i < face->uNumVertices; i++)
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
783 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
784 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
785 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
786 }
0
Ritor1
parents:
diff changeset
787 }
Ritor1
parents:
diff changeset
788 }
Ritor1
parents:
diff changeset
789 a3a = 0;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
790 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
791 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
792 for(int i = 0; i < face->uNumVertices && a3a < 2; i++)
0
Ritor1
parents:
diff changeset
793 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
794 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) )
0
Ritor1
parents:
diff changeset
795 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
796 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
797 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a))
0
Ritor1
parents:
diff changeset
798 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
799 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
800 ++a3a;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
801 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16,
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
802 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
803 // + 32768) >> 16) >= a4a) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
804 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
805 {
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
806 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]);
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
807 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a)
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
808 ++a3a;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
809 }
0
Ritor1
parents:
diff changeset
810 }
Ritor1
parents:
diff changeset
811 }
Ritor1
parents:
diff changeset
812 }
Ritor1
parents:
diff changeset
813 result = 1;
Ritor1
parents:
diff changeset
814 if ( a3a != 1 )
Ritor1
parents:
diff changeset
815 result = 0;
Ritor1
parents:
diff changeset
816 return result;
Ritor1
parents:
diff changeset
817 }
Ritor1
parents:
diff changeset
818
Ritor1
parents:
diff changeset
819 //----- (004077F1) --------------------------------------------------------
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
820 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5)
0
Ritor1
parents:
diff changeset
821 {
Ritor1
parents:
diff changeset
822 int a4a; // [sp+28h] [bp+Ch]@2
Ritor1
parents:
diff changeset
823 signed int a5a; // [sp+2Ch] [bp+10h]@14
Ritor1
parents:
diff changeset
824
2000
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
825 std::array<int, 52> dword_4F5B24_ys; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
826 std::array<int, 52> dword_4F5BF4_xs; // idb
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
827
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
828 //__debugbreak(); //срабатывает при нападении стрекозавров с огнём
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
829
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
830 if ( face->uAttributes & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
831 {
Ritor1
parents:
diff changeset
832 a4a = a1;
Ritor1
parents:
diff changeset
833 a3 = a2;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
834 for(int i = 0; i < face->uNumVertices; i++)
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
835 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
836 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
837 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].y;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
838 }
0
Ritor1
parents:
diff changeset
839 }
Ritor1
parents:
diff changeset
840 else
Ritor1
parents:
diff changeset
841 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
842 if ( face->uAttributes & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
843 {
Ritor1
parents:
diff changeset
844 a4a = a1;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
845 for(int i = 0; i < face->uNumVertices; i++)
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
846 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
847 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
848 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
849 }
0
Ritor1
parents:
diff changeset
850 }
Ritor1
parents:
diff changeset
851 else
Ritor1
parents:
diff changeset
852 {
Ritor1
parents:
diff changeset
853 a4a = a2;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
854 for(int i = 0; i < face->uNumVertices; i++)
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
855 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
856 dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].y;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
857 dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
858 }
0
Ritor1
parents:
diff changeset
859 }
Ritor1
parents:
diff changeset
860 }
Ritor1
parents:
diff changeset
861 a5a = 0;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
862 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
863 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1];
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
864 for(int i = 0; i < face->uNumVertices; i++)
0
Ritor1
parents:
diff changeset
865 {
Ritor1
parents:
diff changeset
866 if ( a5a >= 2 )
Ritor1
parents:
diff changeset
867 break;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
868 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) )
0
Ritor1
parents:
diff changeset
869 {
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
870 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a)
0
Ritor1
parents:
diff changeset
871 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
872 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a)
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
873 ++a5a;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
874 else
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
875 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
876 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16;
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
877 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1];
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
878 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
879
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
880 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a)
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
881 ++a5a;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
882 }
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
883 }
0
Ritor1
parents:
diff changeset
884 }
Ritor1
parents:
diff changeset
885 }
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
886
0
Ritor1
parents:
diff changeset
887 if ( a5a != 1 )
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
888 return false;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
889 return true;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
890
0
Ritor1
parents:
diff changeset
891 }
Ritor1
parents:
diff changeset
892
Ritor1
parents:
diff changeset
893 //----- (004088E9) --------------------------------------------------------
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
894 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3)
0
Ritor1
parents:
diff changeset
895 {
Ritor1
parents:
diff changeset
896 signed int result; // eax@1
Ritor1
parents:
diff changeset
897
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
898 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1));
0
Ritor1
parents:
diff changeset
899 if ( result )
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
900 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result);
0
Ritor1
parents:
diff changeset
901 return result;
Ritor1
parents:
diff changeset
902 }
Ritor1
parents:
diff changeset
903
Ritor1
parents:
diff changeset
904 //----- (0040F82D) --------------------------------------------------------
Ritor1
parents:
diff changeset
905 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue)
Ritor1
parents:
diff changeset
906 {
973
ec7568e13b24 Minor code cleaning.
Nomad
parents: 972
diff changeset
907 assert(uTextureId != -1);
ec7568e13b24 Minor code cleaning.
Nomad
parents: 972
diff changeset
908 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue);
0
Ritor1
parents:
diff changeset
909 }
Ritor1
parents:
diff changeset
910
Ritor1
parents:
diff changeset
911 //----- (0040F89C) --------------------------------------------------------
Ritor1
parents:
diff changeset
912 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue)
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
913 {//срабатывает при продаже в магазине
0
Ritor1
parents:
diff changeset
914 void *v3; // eax@3
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
915 //void *v4; // esi@5
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
916 //int *v5; // edi@5
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
917 //int v6; // eax@5
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
918 // int v7; // ecx@6
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
919 // int v11; // [sp+18h] [bp-8h]@1
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
920 //void *v12; // [sp+1Ch] [bp-4h]@5
0
Ritor1
parents:
diff changeset
921
Ritor1
parents:
diff changeset
922 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize )
Ritor1
parents:
diff changeset
923 v3 = pTex->UnzipPalette();
Ritor1
parents:
diff changeset
924 else
710
735dab8d3c9a Town portal screen + misc gui const replacements
Nomad
parents: 709
diff changeset
925 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
926 //v12 = v3;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
927 //v4 = v3;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
928 //v5 = pZBuffer;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
929 //v6 = 0;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
930 for ( uint i = 0; i < pTex->uTextureHeight; i++ )
0
Ritor1
parents:
diff changeset
931 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
932 for ( uint j = 0; j < pTex->uTextureWidth; j++ )
0
Ritor1
parents:
diff changeset
933 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
934 //LOBYTE(v6) = *(char *)v4;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
935 //v4 = (char *)v4 + 1;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
936 //if ( v6 )
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
937 *pZBuffer = uZValue;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
938 ++pZBuffer;
0
Ritor1
parents:
diff changeset
939 }
2215
e9625ad08541 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents: 2207
diff changeset
940 pZBuffer += window->GetWidth() - pTex->uTextureWidth;
0
Ritor1
parents:
diff changeset
941 }
Ritor1
parents:
diff changeset
942 if ( pIcons_LOD->dword_011BA4 )
Ritor1
parents:
diff changeset
943 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
944 if ( pTex->uDecompressedSize )
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
945 free(v3);
0
Ritor1
parents:
diff changeset
946 }
Ritor1
parents:
diff changeset
947 }
Ritor1
parents:
diff changeset
948
Ritor1
parents:
diff changeset
949 //----- (0040F92A) --------------------------------------------------------
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
950 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3)
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
951 {//срабатывает в покупке в магазине
0
Ritor1
parents:
diff changeset
952 void *v4; // eax@3
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
953 //int *v5; // edi@5
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
954 // int v6; // ecx@6
ddb803517a48 unused local variables I commented
Ritor1
parents: 2310
diff changeset
955 // int v9; // [sp+18h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
956
Ritor1
parents:
diff changeset
957 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize )
Ritor1
parents:
diff changeset
958 v4 = a2->UnzipPalette();
Ritor1
parents:
diff changeset
959 else
710
735dab8d3c9a Town portal screen + misc gui const replacements
Nomad
parents: 709
diff changeset
960 v4 = a2->pLevelOfDetail0_prolly_alpha_mask;
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
961 //v5 = pZBuffer;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
962 for ( uint i = 0; i < a2->uTextureHeight; i++ )
0
Ritor1
parents:
diff changeset
963 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
964 for ( uint j = 0; j < a2->uTextureWidth; j++ )
0
Ritor1
parents:
diff changeset
965 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
966 *pZBuffer = a3;
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
967 ++pZBuffer;
0
Ritor1
parents:
diff changeset
968 }
2215
e9625ad08541 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents: 2207
diff changeset
969 pZBuffer += window->GetWidth() - a2->uTextureWidth;
0
Ritor1
parents:
diff changeset
970 }
Ritor1
parents:
diff changeset
971 if ( pIcons_LOD->dword_011BA4 )
Ritor1
parents:
diff changeset
972 {
2114
68fbaf45ef66 _42FB5C_check_spell cleaned
Ritor1
parents: 2069
diff changeset
973 if ( a2->uDecompressedSize )
0
Ritor1
parents:
diff changeset
974 free(v4);
Ritor1
parents:
diff changeset
975 }
Ritor1
parents:
diff changeset
976 }
Ritor1
parents:
diff changeset
977
Ritor1
parents:
diff changeset
978
Ritor1
parents:
diff changeset
979 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
980
Ritor1
parents:
diff changeset
981 //----- (00417AD4) --------------------------------------------------------
983
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
982 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level)
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
983 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
984 switch (uPlayerClass % 4)
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
985 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
986 case 0:
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
987 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
988 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
989 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
990 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level &&
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
991 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
992 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
993 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
994 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
995 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
996 return ui_character_skillinfo_can_learn_gm;
0
Ritor1
parents:
diff changeset
997 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
998 break;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
999
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1000 case 1:
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
1001 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1002 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1003 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1004 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1005 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1006 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1007 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1008 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1009 return ui_character_skillinfo_can_learn_gm;
0
Ritor1
parents:
diff changeset
1010 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1011 break;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1012
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1013 case 2:
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1014 case 3:
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1015 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1016 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1017 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1018 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1019 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1020 break;
0
Ritor1
parents:
diff changeset
1021 }
1575
43d3536a20f7 OnInventoryItemRightClick
Nomad
parents: 1546
diff changeset
1022 Error("Invalid player class: %u", uPlayerClass);
1296
c423f946dc99 moving files continue
Ritor1
parents: 1273
diff changeset
1023 }