Mercurial > mm7
annotate Player.cpp @ 1605:434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
author | Grumpy7 |
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date | Sat, 14 Sep 2013 06:46:12 +0200 |
parents | 4b79ff62df3a |
children | 8e3c6d7631f1 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "stru6.h" |
6 | |
0 | 7 #include "Player.h" |
8 #include "PlayerFrameTable.h" | |
9 #include "AudioPlayer.h" | |
10 #include "Party.h" | |
816 | 11 #include "Log.h" |
0 | 12 #include "LOD.h" |
13 #include "GUIWindow.h" | |
14 #include "Viewport.h" | |
15 #include "Actor.h" | |
16 #include "Game.h" | |
17 #include "Mouse.h" | |
18 #include "TurnEngine.h" | |
19 #include "Events.h" | |
20 #include "Events2D.h" | |
21 #include "Outdoor.h" | |
22 #include "StorylineTextTable.h" | |
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structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
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23 #include "Autonotes.h" |
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24 #include "Awards.h" |
189 | 25 #include "texts.h" |
816 | 26 |
0 | 27 #include "mm7_data.h" |
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28 #include "MM7.h" |
1297 | 29 #include "SpriteObject.h" |
30 #include "DecalBuilder.h" | |
0 | 31 |
32 | |
33 | |
34 | |
35 | |
36 /* 381 */ | |
37 #pragma pack(push, 1) | |
290 | 38 struct PlayerCreation_AttributeProps |
0 | 39 { |
40 unsigned __int8 uBaseValue; | |
41 char uMaxValue; | |
42 char uDroppedStep; | |
43 char uBaseStep; | |
44 }; | |
45 #pragma pack(pop) | |
46 | |
47 | |
48 #pragma pack(push, 1) | |
290 | 49 |
50 | |
51 | |
0 | 52 #pragma pack(pop) |
290 | 53 PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0 |
54 { | |
55 {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},}, | |
56 {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},}, | |
57 {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},}, | |
58 {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}} | |
0 | 59 }; |
60 | |
61 | |
62 | |
63 | |
64 | |
65 | |
66 // available skills per class ( 9 classes X 37 skills ) | |
67 // 0 - not available | |
68 // 1 - available | |
69 // 2 - primary skill | |
70 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820 | |
71 { | |
72 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
73 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0}, | |
74 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0}, | |
75 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
76 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, | |
77 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, | |
78 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
79 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
80 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here | |
81 }; | |
82 | |
83 | |
1374 | 84 unsigned char pEquipTypeToBodyAnchor[21] = // 4E8398 |
85 { | |
86 1, // EQUIP_OFF_HAND | |
87 1, // EQUIP_MAIN_HAND | |
88 2, // EQUIP_BOW | |
89 3, // EQUIP_ARMOUR | |
90 0, // EQUIP_SHIELD | |
91 4, // EQUIP_HELMET | |
92 5, // EQUIP_BELT | |
93 6, // EQUIP_CLOAK | |
94 7, // EQUIP_GAUNTLETS | |
95 8, // EQUIP_BOOTS | |
96 10, // EQUIP_RING | |
97 9, // EQUIP_AMULET | |
98 1, // EQUIP_WAND | |
99 0, // EQUIP_REAGENT | |
100 0, // EQUIP_POTION | |
101 0, // EQUIP_SPELL_SCROLL | |
102 0, // EQUIP_BOOK | |
103 0, // EQUIP_MESSAGE_SCROLL | |
104 0, // EQUIP_GOLD | |
105 0, // EQUIP_GEM | |
106 0 // EQUIP_NONE | |
107 }; | |
0 | 108 |
109 | |
110 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0}; | |
111 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0}; | |
112 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3}; | |
113 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6}; | |
114 | |
1325 | 115 unsigned char pConditionAttributeModifier[7][19] = |
116 {{100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Might | |
117 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Intelligence | |
118 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Willpower | |
119 {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Endurance | |
120 {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Accuracy | |
121 {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Speed | |
122 {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}}; //Luck | |
123 | |
124 unsigned char pAgingAttributeModifier[7][4] = | |
125 {{100, 75, 40, 10}, //Might | |
126 {100, 150, 100, 10}, //Intelligence | |
127 {100, 150, 100, 10}, //Willpower | |
128 {100, 75, 40, 10}, //Endurance | |
129 {100, 100, 40, 10}, //Accuracy | |
130 {100, 100, 40, 10}, //Speed | |
131 {100, 100, 100, 100}}; //Luck | |
0 | 132 |
1036 | 133 signed int pAgeingTable[4] = {50, 100, 150, 0xFFFF}; |
0 | 134 |
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135 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}}; |
0 | 136 |
1036 | 137 short param_to_bonus_table[29] = {500, 400, 350, 300, 275, 250, 225, 200, 175, |
0 | 138 150, 125, 100, 75, 50, 40, 35, 30, 25, 21, |
1036 | 139 19, 17, 15, 13, 11, 9, 7, 5, 3, 0}; |
140 signed int parameter_to_bonus_value[29] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6}; | |
0 | 141 |
142 | |
816 | 143 unsigned short base_recovery_times_per_weapon_type[12] = |
144 { | |
145 100, // PLAYER_SKILL_STAFF && Unarmed withoud skill | |
146 90, // PLAYER_SKILL_SWORD && Unarmed with skill | |
147 60, // PLAYER_SKILL_DAGGER | |
148 100, // PLAYER_SKILL_AXE | |
149 80, // PLAYER_SKILL_SPEAR | |
150 100, // PLAYER_SKILL_BOW | |
151 80, // PLAYER_SKILL_MACE | |
152 30, // PLAYER_SKILL_BLASTER | |
153 10, // PLAYER_SKILL_SHIELD | |
154 10, // PLAYER_SKILL_LEATHER | |
155 20, // PLAYER_SKILL_CHAIN | |
156 30 // PLAYER_SKILL_PLATE | |
157 }; | |
158 | |
0 | 159 //----- (00490913) -------------------------------------------------------- |
1459 | 160 int PlayerCreation_GetUnspentAttributePointCount() |
0 | 161 { |
162 signed int v0; // edi@1 | |
1273 | 163 int raceId; // ebx@2 |
0 | 164 signed int v4; // eax@17 |
165 int v5; // edx@18 | |
166 signed int v6; // ecx@18 | |
1273 | 167 signed int remainingStatPoints; // [sp+Ch] [bp-8h]@1 |
168 | |
169 remainingStatPoints = 50; | |
0 | 170 v0 = 50; |
1273 | 171 for (int playerNum = 0; playerNum < 4; playerNum++) |
172 { | |
173 raceId = pParty->pPlayers[playerNum].GetRace(); | |
174 for (int statNum = 0; statNum <= 6; statNum++) | |
175 { | |
176 switch ( statNum ) | |
0 | 177 { |
1273 | 178 case 0: |
179 v0 = pParty->pPlayers[playerNum].uMight; | |
180 break; | |
181 case 1: | |
182 v0 = pParty->pPlayers[playerNum].uIntelligence; | |
183 break; | |
184 case 2: | |
185 v0 = pParty->pPlayers[playerNum].uWillpower; | |
186 break; | |
187 case 3: | |
188 v0 = pParty->pPlayers[playerNum].uEndurance; | |
189 break; | |
190 case 4: | |
191 v0 = pParty->pPlayers[playerNum].uAccuracy; | |
192 break; | |
193 case 5: | |
194 v0 = pParty->pPlayers[playerNum].uSpeed; | |
195 break; | |
196 case 6: | |
197 v0 = pParty->pPlayers[playerNum].uLuck; | |
198 break; | |
199 } | |
200 v4 = StatTable[raceId][statNum].uBaseValue; | |
201 if ( v0 >= v4 ) | |
202 { | |
203 v5 = StatTable[raceId][statNum].uDroppedStep; | |
204 v6 = StatTable[raceId][statNum].uBaseStep; | |
0 | 205 } |
206 else | |
207 { | |
1273 | 208 v5 = StatTable[raceId][statNum].uBaseStep; |
209 v6 = StatTable[raceId][statNum].uDroppedStep; | |
0 | 210 } |
1273 | 211 remainingStatPoints += v5 * (v4 - v0) / v6; |
212 } | |
213 } | |
214 return remainingStatPoints; | |
0 | 215 } |
216 | |
217 | |
218 | |
219 //----- (00427730) -------------------------------------------------------- | |
220 bool Player::CanCastSpell(unsigned int uRequiredMana) | |
221 { | |
1275 | 222 if (sMana >= (signed int)uRequiredMana) |
223 { | |
224 sMana -= (signed int)uRequiredMana; | |
488 | 225 return true; |
226 } | |
227 | |
228 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
229 return false; | |
0 | 230 } |
231 | |
232 | |
233 //----- (004BE2DD) -------------------------------------------------------- | |
1014 | 234 void Player::SalesProcess( unsigned int inventory_idnx, int item_index, int _2devent_idx ) |
235 { | |
0 | 236 float v6; // ST04_4@1 |
1014 | 237 signed int item_value; // eax@1 |
238 signed int sell_price; // ebx@1 | |
239 | |
240 item_value =pOwnItems[item_index].GetValue(); | |
241 v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier; | |
242 sell_price = GetPriceSell(item_value, v6); | |
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243 if ( pOwnItems[item_index].IsBroken() ) |
1014 | 244 sell_price = 1; |
245 if ( sell_price < 1 ) | |
246 sell_price = 1; | |
247 RemoveItemAtInventoryIndex(inventory_idnx); | |
248 Party::SetGold(pParty->uNumGold + sell_price); | |
0 | 249 } |
250 | |
251 | |
252 | |
253 //----- (0043EEF3) -------------------------------------------------------- | |
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254 bool Player::NothingOrJustBlastersEquipped() |
0 | 255 { |
1014 | 256 signed int item_idx; // esi@1 |
257 signed int item_id; // esi@1 | |
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258 for (int i = 0; i < 16; ++i) |
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259 { |
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260 item_idx = pEquipment.pIndices[i]; |
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261 if (item_idx) |
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262 { |
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263 item_id = pOwnItems[item_idx - 1].uItemID; |
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264 if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle |
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265 return false; |
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266 } |
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267 } |
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268 return true; |
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269 } |
1014 | 270 |
0 | 271 |
272 | |
273 | |
274 //----- (004B8040) -------------------------------------------------------- | |
1036 | 275 int Player::GetConditionDayOfWeek( unsigned int uCondition ) |
276 { | |
277 return (unsigned int)(((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 24) % 7 + 1; | |
0 | 278 } |
279 | |
280 //----- (004B807C) -------------------------------------------------------- | |
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281 int Player::GetTempleHealCostModifier(float a2) |
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282 { |
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283 unsigned int conditionIdx; // eax@1 |
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284 int conditionTimeMultiplier; // esi@1 |
0 | 285 int v6; // eax@8 |
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286 signed int result; // qax@13 |
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287 signed int baseConditionMultiplier; // [sp+8h] [bp-8h]@4 |
1275 | 288 |
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289 conditionIdx = GetMajorConditionIdx(); |
1275 | 290 if ( conditionIdx >= 14 && conditionIdx <= 16) |
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291 { |
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292 if ( conditionIdx <= 15 ) |
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293 { |
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294 baseConditionMultiplier = 5; |
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295 } |
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296 if ( conditionIdx == 16 ) |
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297 { |
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298 baseConditionMultiplier = 10; |
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299 } |
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300 conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx); |
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301 } |
1350 | 302 else |
303 { | |
1275 | 304 conditionTimeMultiplier = 1; |
305 baseConditionMultiplier = 1; | |
1350 | 306 if (conditionIdx < 14) |
307 { | |
308 for (int i = 0; i <= 13; i++) | |
309 { | |
310 v6 = GetConditionDayOfWeek(i); | |
311 if ( v6 > conditionTimeMultiplier ) | |
312 conditionTimeMultiplier = v6; | |
313 } | |
314 } | |
1275 | 315 } |
316 result = (int)((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2); | |
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317 if ( result < 1 ) |
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318 result = 1; |
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319 return result; |
0 | 320 } |
321 | |
322 //----- (004B8102) -------------------------------------------------------- | |
917 | 323 int Player::GetPriceSell(int uRealValue, float price_multiplier) |
0 | 324 { |
325 signed int v3; // esi@1 | |
326 signed int result; // eax@3 | |
327 | |
1275 | 328 v3 = (signed int)((signed __int64)((double)uRealValue / (price_multiplier + 2.0)) + uRealValue * GetMerchant() / 100); |
917 | 329 if ( v3 > uRealValue ) |
330 v3 = uRealValue; | |
0 | 331 result = 1; |
332 if ( v3 >= 1 ) | |
333 result = v3; | |
334 return result; | |
335 } | |
336 | |
337 //----- (004B8142) -------------------------------------------------------- | |
749 | 338 int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier) |
339 { | |
1275 | 340 uint price = (uint)(((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100); |
749 | 341 |
342 if (price < uRealValue) | |
343 price = uRealValue; | |
344 return price; | |
0 | 345 } |
346 | |
347 //----- (004B8179) -------------------------------------------------------- | |
916 | 348 int Player::GetPriceIdentification(float a2) |
0 | 349 { |
350 signed int v2; // esi@1 | |
351 int v3; // ecx@1 | |
352 signed int result; // eax@3 | |
353 | |
1275 | 354 v2 = (signed int)(a2 * 50.0); |
0 | 355 v3 = v2 * (100 - GetMerchant()) / 100; |
356 if ( v3 < v2 / 3 ) | |
357 v3 = v2 / 3; | |
358 result = 1; | |
359 if ( v3 >= 1 ) | |
360 result = v3; | |
361 return result; | |
362 } | |
363 | |
364 //----- (004B81C3) -------------------------------------------------------- | |
916 | 365 int Player::GetPriceRepair(int a2, float a3) |
0 | 366 { |
367 signed int v3; // esi@1 | |
368 int v4; // ecx@1 | |
369 signed int result; // eax@3 | |
370 | |
1275 | 371 v3 = (signed int)((double)a2 / (6.0 - a3)); |
0 | 372 v4 = v3 * (100 - GetMerchant()) / 100; |
373 if ( v4 < v3 / 3 ) | |
374 v4 = v3 / 3; | |
375 result = 1; | |
376 if ( v4 >= 1 ) | |
377 result = v4; | |
378 return result; | |
379 } | |
380 | |
381 //----- (004B8213) -------------------------------------------------------- | |
1275 | 382 int Player::GetBaseSellingPrice(int a2, float a3) |
383 { | |
384 signed int v3; // qax@1 | |
385 | |
386 v3 = (signed int)((double)a2 / (a3 + 2.0)); | |
387 if ( v3 < 1 ) | |
388 v3 = 1; | |
0 | 389 return v3; |
390 } | |
391 | |
392 //----- (004B8233) -------------------------------------------------------- | |
1275 | 393 int Player::GetBaseBuyingPrice(int a2, float a3) |
394 { | |
395 signed int v3; // qax@1 | |
396 | |
397 v3 = (signed int)((double)a2 * a3); | |
398 if ( v3 < 1 ) | |
399 v3 = 1; | |
0 | 400 return v3; |
401 } | |
402 | |
403 //----- (004B824B) -------------------------------------------------------- | |
1275 | 404 int Player::GetBaseIdentifyPrice(float a2) |
405 { | |
406 signed int v2; // qax@1 | |
407 | |
408 v2 = (signed int)(a2 * 50.0); | |
409 if ( v2 < 1 ) | |
410 v2 = 1; | |
0 | 411 return v2; |
412 } | |
413 | |
414 //----- (004B8265) -------------------------------------------------------- | |
1275 | 415 int Player::GetBaseRepairPrice(int a2, float a3) |
416 { | |
417 signed int v3; // qax@1 | |
418 | |
419 v3 = (signed int)((double)a2 / (6.0 - a3)); | |
420 if ( v3 < 1 ) | |
421 v3 = 1; | |
0 | 422 return v3; |
423 } | |
424 | |
425 | |
426 | |
427 | |
428 | |
429 //----- (004B6FF9) -------------------------------------------------------- | |
1348 | 430 bool Player::IsPlayerHealableByTemple() |
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431 { |
0 | 432 signed int v2; // eax@1 |
336 | 433 v2 = (signed int)window_SpeakInHouse->ptr_1C; |
1348 | 434 if (this->sHealth >= GetMaxHealth() && this->sMana >= GetMaxMana() && GetMajorConditionIdx() == Condition_Good) |
435 { | |
436 return false; | |
437 } | |
438 else | |
439 { | |
440 if (GetMajorConditionIdx() == Condition_Zombie) | |
441 { | |
442 if ((v2 == 78 || v2 == 81 || v2 == 82)) | |
443 { | |
444 return false; | |
445 } | |
446 else | |
447 { | |
448 return true; | |
449 } | |
1346
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Player::_43EEF3 renamed to NothingOrJustBlastersEquipped
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450 } |
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451 else |
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452 { |
1348 | 453 return true; |
454 } | |
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|
455 } |
0 | 456 } |
457 | |
458 | |
459 | |
460 //----- (00421E75) -------------------------------------------------------- | |
1012 | 461 unsigned int Player::GetItemIDAtInventoryIndex(int *pitem_index) |
462 { | |
463 int item_idx; // eax@1 | |
464 int inv_index; // eax@3 | |
465 | |
1351 | 466 |
1012 | 467 item_idx = *pitem_index; |
468 if ( item_idx >125 || item_idx < 0 ) | |
469 { | |
470 return 0; | |
471 } | |
472 | |
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473 inv_index = this->pInventoryMatrix[item_idx]; |
1012 | 474 if ( inv_index < 0 ) |
475 { | |
476 *pitem_index = -1 - inv_index; | |
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477 inv_index = this->pInventoryMatrix[-1 - inv_index]; |
1012 | 478 } |
479 | |
480 return inv_index; | |
0 | 481 } |
482 | |
483 | |
484 | |
485 //----- (004160CA) -------------------------------------------------------- | |
1012 | 486 void Player::ItemsEnchant( int enchant_count ) |
487 { | |
488 int avalible_items; // ebx@1 | |
489 int i; // edx@8 | |
490 __int16 item_index_tabl[138]; // [sp+Ch] [bp-118h]@1 | |
491 | |
492 avalible_items = 0; | |
493 memset (item_index_tabl,0,sizeof(item_index_tabl)); | |
494 | |
1349 | 495 for (i = 0; i < 138; ++i) |
496 { | |
497 if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID <= 134)) | |
498 item_index_tabl[avalible_items++] = i; | |
499 } | |
1012 | 500 |
501 if ( avalible_items ) | |
502 { | |
503 if ( enchant_count ) | |
504 { | |
1349 | 505 for ( i = 0; i < enchant_count; ++i ) |
506 { | |
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507 if (!(pInventoryItemList[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED)) |
b51332ab228f
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|
508 pInventoryItemList[item_index_tabl[rand() % avalible_items]].uAttributes |= ITEM_ENCHANTED; |
1349 | 509 } |
0 | 510 } |
511 else | |
512 { | |
1012 | 513 for ( i = 0; i < avalible_items; ++i ) |
514 { | |
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|
515 pInventoryItemList[item_index_tabl[i]].uAttributes |= ITEM_ENCHANTED; |
1349 | 516 } |
517 } | |
518 } | |
0 | 519 } |
520 | |
521 //----- (004948B1) -------------------------------------------------------- | |
187 | 522 void Player::PlaySound(PlayerSpeech speech, int a3) |
523 { | |
1351 | 524 signed int speechCount = 0; // esi@4 |
525 signed int expressionCount = 0; // esi@4 | |
526 int pickedVariant; // esi@10 | |
248 | 527 CHARACTER_EXPRESSION_ID expression; // ebx@17 |
1406 | 528 signed int pSoundID; // ecx@19 |
1351 | 529 int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7 |
530 int expressionVariantArray[5]; | |
531 unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4 | |
532 unsigned int expressionDuration = 0; | |
187 | 533 |
1351 | 534 pickedSoundID = 0; |
203 | 535 if (uVoicesVolumeMultiplier) |
0 | 536 { |
1351 | 537 for (int i = 0; i < 2; i++) |
538 { | |
1406 | 539 if ( SoundSetAction[speech][i] ) |
540 { | |
541 speechVariantArray[speechCount] = SoundSetAction[speech][i]; | |
1351 | 542 speechCount++; |
543 } | |
544 } | |
545 if ( speechCount ) | |
546 { | |
547 pickedVariant = speechVariantArray[rand() % speechCount]; | |
548 int numberOfSubvariants = byte_4ECF08[pickedVariant - 1][uVoiceID]; | |
549 if (numberOfSubvariants > 0) | |
550 { | |
551 pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998; | |
1406 | 552 pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, uActiveCharacter + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0); |
1351 | 553 } |
554 } | |
555 } | |
556 | |
557 for (int i = 0; i < 5; i++) | |
558 { | |
1406 | 559 if ( SoundSetAction[speech][i + 3] ) |
560 { | |
561 expressionVariantArray[expressionCount] = SoundSetAction[speech][i + 3]; | |
1351 | 562 expressionCount++; |
563 } | |
564 } | |
565 if ( expressionCount ) | |
566 { | |
567 expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount]; | |
568 if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID ) | |
569 { | |
1406 | 570 pSoundID = 0; |
571 if ( pSoundList->sNumSounds ) | |
572 { | |
1351 | 573 for (int i = 0; i < pSoundList->sNumSounds; i++) |
0 | 574 { |
1406 | 575 if (pSoundList->pSounds[i].uSoundID == pickedSoundID) |
576 pSoundID = i; | |
0 | 577 } |
578 } | |
1406 | 579 if ( pSoundList->pSounds[pSoundID].pSoundData[0] ) |
1351 | 580 expressionDuration = (sLastTrackLengthMS << 7) / 1000; |
581 } | |
1352
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Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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diff
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|
582 PlayEmotion(expression, expressionDuration); |
88f80476c99c
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583 } |
0 | 584 } |
585 // 4948B1: using guessed type int var_1C[5]; | |
586 | |
587 //----- (00494A25) -------------------------------------------------------- | |
187 | 588 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3) |
589 { | |
1352
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590 unsigned int v3 = expression; |
88f80476c99c
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|
591 if (expression == CHARACTER_EXPRESSION_DEAD || expression == CHARACTER_EXPRESSION_ERADICATED) |
88f80476c99c
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|
592 { |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
593 return; |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
594 } |
88f80476c99c
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|
595 else if (expression == CHARACTER_EXPRESSION_PERTIFIED && new_expression != CHARACTER_EXPRESSION_FALLING) |
88f80476c99c
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|
596 { |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
597 return; |
88f80476c99c
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|
598 } |
88f80476c99c
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|
599 else |
88f80476c99c
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|
600 { |
88f80476c99c
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|
601 if (expression != CHARACTER_EXPRESSION_SLEEP || new_expression != CHARACTER_EXPRESSION_FALLING) |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
602 { |
88f80476c99c
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|
603 if (v3 >= 2 && v3 <= 11 && v3 != 8 && !(new_expression == CHARACTER_EXPRESSION_DMGRECVD_MINOR || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MODERATE || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MAJOR)) |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
604 { |
88f80476c99c
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|
605 return; |
88f80476c99c
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|
606 } |
88f80476c99c
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|
607 } |
88f80476c99c
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|
608 } |
0 | 609 this->uExpressionTimePassed = 0; |
610 if ( !a3 ) | |
611 { | |
187 | 612 this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength; |
613 } | |
1353
8f69f77a0067
Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
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|
614 else |
8f69f77a0067
Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
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|
615 { |
8f69f77a0067
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|
616 this->uExpressionTimeLength = 0; |
8f69f77a0067
Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
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617 } |
187 | 618 expression = new_expression; |
0 | 619 viewparams->bRedrawGameUI = 1; |
620 } | |
621 | |
622 //----- (0049327B) -------------------------------------------------------- | |
1355 | 623 bool Player::ProfessionOrGuildFlagsCorrect( unsigned int uClass, int a3 ) |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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624 { |
135 | 625 if ( this->classType == uClass ) |
0 | 626 { |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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627 return true; |
0 | 628 } |
629 else | |
630 { | |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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631 if (!a3) |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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632 { |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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633 return false; |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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634 } |
0 | 635 switch ( uClass ) |
636 { | |
637 case 0x1Au: | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
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638 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 65)); |
0 | 639 case 0x1Bu: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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640 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 67)); |
0 | 641 case 0x22u: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
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642 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 77)); |
0 | 643 case 0x23u: |
1460
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renaming _guilds_member_bits to _achieved_awards_bits
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644 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 79)); |
0 | 645 break; |
646 default: | |
1545 | 647 Error("Should not be able to get here (%u)", uClass); |
0 | 648 break; |
649 } | |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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650 return false; |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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651 } |
0 | 652 } |
653 | |
654 | |
655 //----- (00492C0B) -------------------------------------------------------- | |
656 bool Player::CanAct() | |
657 { | |
1362
d6cf8ead9242
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658 if ( this->IsAsleep() || this->IsParalyzed() || |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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659 this->IsUnconcious() || this->IsDead() || |
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660 this->IsPertified() || this->IsEradicated() ) |
1355 | 661 return false; |
0 | 662 else |
1355 | 663 return true; |
0 | 664 } |
665 | |
666 //----- (00492C40) -------------------------------------------------------- | |
667 bool Player::CanSteal() | |
668 { | |
1355 | 669 return GetActualSkillLevel(PLAYER_SKILL_STEALING) != 0; |
0 | 670 } |
671 | |
672 //----- (00492C4E) -------------------------------------------------------- | |
673 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | |
674 { | |
1357
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675 switch (uItemID) |
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Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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676 { |
1358
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677 case ITEM_RELIC_ETHRICS_STAFF: |
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678 case ITEM_RELIC_OLD_NICK: |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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679 case ITEM_RELIC_TWILIGHT: return pParty->IsPartyEvil(); break; |
1358
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680 case ITEM_RELIC_TALEDONS_HELM: |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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681 case ITEM_RELIC_JUSTICE: return pParty->IsPartyGood(); break; |
1358
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682 case ITEM_ARTIFACT_ELFBANE: return IsRaceGoblin(); break; |
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683 case ITEM_ARTIFACT_MINDS_EYE: return IsRaceHuman(); break; |
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684 case ITEM_ELVEN_CHAINMAIL: return IsRaceElf(); break; |
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685 case ITEM_FORGE_GAUNTLETS: return IsRaceDwarf(); break; |
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686 case ITEM_ARTIFACT_HEROS_BELT: return IsMale(); break; |
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687 case ITEM_ARTIFACT_LADYS_ESCORT: return IsFemale(); break; |
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688 case ITEM_WETSUIT: return NothingOrJustBlastersEquipped(); break; |
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Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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689 default: return 1; break; |
1356
301e227439e7
Player::CanEquip_RaceAndAlignmentCheck condition reorganizing, label removal, using GetSexByVoice()
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690 } |
301e227439e7
Player::CanEquip_RaceAndAlignmentCheck condition reorganizing, label removal, using GetSexByVoice()
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1355
diff
changeset
|
691 } |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
692 |
0 | 693 //----- (00492D65) -------------------------------------------------------- |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
694 void Player::SetCondition( unsigned int uConditionIdx, int a3 ) |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
695 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
696 signed int player_sex; // ecx@77 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
697 signed int remainig_player; // ebx@82 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
698 int players_before; // [sp+10h] [bp-4h]@2 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
699 int players_after; // [sp+20h] [bp+Ch]@82 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
700 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
701 if ( pConditions[uConditionIdx] ) |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
702 return; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
703 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
704 if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3)) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
705 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
706 return; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
707 } |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
708 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
709 switch ( uConditionIdx ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
710 { |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
711 case Condition_Cursed: PlaySound(SPEECH_30, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
712 case Condition_Weak: PlaySound(SPEECH_25, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
713 case Condition_Sleep: break; //nosound |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
714 case Condition_Fear: PlaySound(SPEECH_26, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
715 case Condition_Drunk: PlaySound(SPEECH_31, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
716 case Condition_Insane: PlaySound(SPEECH_29, 0); break; |
1014 | 717 case Condition_Poison1: |
718 case Condition_Poison2: | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
719 case Condition_Poison3: PlaySound(SPEECH_27, 0); break; |
1014 | 720 case Condition_Disease1: |
721 case Condition_Disease2: | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
722 case Condition_Disease3: PlaySound(SPEECH_28, 0);break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
723 case Condition_Paralyzed: break; //nosound |
1014 | 724 case Condition_Unconcious: |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
725 PlaySound(SPEECH_32, 0); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
726 if ( sHealth > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
727 sHealth = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
728 break; |
1014 | 729 case Condition_Dead: |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
730 PlaySound(SPEECH_33, 0); |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
731 if ( sHealth > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
732 sHealth = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
733 if ( sMana > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
734 sMana = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
735 break; |
1014 | 736 case Condition_Pertified: |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
737 PlaySound(SPEECH_34, 0); |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
738 break; |
1014 | 739 case Condition_Eradicated: |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
740 PlaySound(SPEECH_35, 0); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
741 if (sHealth > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
742 sHealth = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
743 if ( sMana > 0 ) |
1014 | 744 sMana = 0; |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
745 break; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
746 case Condition_Zombie: |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
747 if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead()) |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
748 return; |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
749 memset(&pConditions[0], 0, sizeof(pConditions)); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
750 sHealth = GetMaxHealth(); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
751 sMana = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
752 player_sex = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
753 uPrevFace = uCurrentFace; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
754 uPrevVoiceID = uVoiceID; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
755 if (IsMale()) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
756 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
757 uCurrentFace = 23; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
758 uVoiceID = 23; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
759 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
760 else |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
761 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
762 uCurrentFace = 24; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
763 uVoiceID = 24; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
764 } |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
765 PlaySound(SPEECH_99, 0); |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
766 break; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
767 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
768 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
769 players_before = 0; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
770 for (int i = 1; i < 5; ++i) |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
771 { |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
772 if ( pPlayers[i]->CanAct() ) |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
773 ++players_before; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
774 } |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
775 |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
776 pConditions[uConditionIdx] = 1; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
777 |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
778 remainig_player = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
779 players_after = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
780 for (int i = 1; i < 5; ++i) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
781 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
782 if ( pPlayers[i]->CanAct() ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
783 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
784 remainig_player = i; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
785 ++players_after; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
786 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
787 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
788 if (( players_before == 2 ) && ( players_after == 1 )) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
789 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
790 pPlayers[remainig_player]->PlaySound(SPEECH_107, 0); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
791 } |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
792 return; |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
793 } |
0 | 794 |
795 //----- (00492528) -------------------------------------------------------- | |
796 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) | |
797 { | |
1363 | 798 Texture *texture; // esi@1 |
799 unsigned int slotWidth; // ebx@1 | |
800 unsigned int slotHeight; // [sp+1Ch] [bp+Ch]@1 | |
801 | |
802 texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
803 slotWidth = GetSizeInInventorySlots(texture->uTextureWidth); | |
804 slotHeight = GetSizeInInventorySlots(texture->uTextureHeight); | |
0 | 805 if ( !areWeLoadingTexture ) |
806 { | |
1363 | 807 texture->Release(); |
1006 | 808 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 809 } |
1555 | 810 Assert(slotHeight > 0 && slotWidth > 0, "Items should have nonzero dimensions"); |
1363 | 811 if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT ) |
812 { | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
813 for (unsigned int x = 0; x < slotWidth; x++) |
1363 | 814 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
815 for (unsigned int y = 0; y < slotHeight; y++) |
1363 | 816 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
817 if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
818 { |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
819 return false; |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
820 } |
1363 | 821 } |
822 } | |
823 return true; | |
824 } | |
825 return false; | |
0 | 826 } |
827 // 506128: using guessed type int areWeLoadingTexture; | |
828 | |
829 //----- (004925E6) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
830 int Player::FindFreeInventoryListSlot() |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
831 { |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
832 for (int i = 0; i < 126; i++ ) |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
833 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
834 if (pInventoryItemList[i].uItemID == 0) |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
835 { |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
836 return i; |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
837 } |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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parents:
1363
diff
changeset
|
838 } |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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diff
changeset
|
839 return -1; |
0 | 840 } |
841 | |
842 //----- (00492600) -------------------------------------------------------- | |
843 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | |
844 { | |
845 int result; // eax@8 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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diff
changeset
|
846 signed int freeSlot; // [sp+8h] [bp-4h]@4 |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
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diff
changeset
|
847 |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
848 freeSlot = FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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diff
changeset
|
849 if ( freeSlot == -1 ) |
0 | 850 { |
851 if ( uActiveCharacter ) | |
201 | 852 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); |
1366
8f339c3bbdaf
Player::CreateItemInInventory small bugfix from previous change
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1365
diff
changeset
|
853 return 0; |
0 | 854 } |
855 else | |
856 { | |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
parents:
1382
diff
changeset
|
857 PutItemArInventoryIndex(uItemID, freeSlot, uSlot); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
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diff
changeset
|
858 result = freeSlot + 1; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
859 this->pInventoryItemList[freeSlot].uItemID = uItemID; |
0 | 860 } |
861 return result; | |
862 } | |
863 // 506128: using guessed type int areWeLoadingTexture; | |
864 | |
865 //----- (00492700) -------------------------------------------------------- | |
866 int Player::HasSkill(unsigned int uSkillType) | |
867 { | |
1374 | 868 if ( uSkillType >= 37 || this->pActiveSkills[uSkillType] ) |
869 { | |
870 return 1; | |
0 | 871 } |
872 else | |
873 { | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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parents:
1167
diff
changeset
|
874 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[67], this->pName); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
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1167
diff
changeset
|
875 ShowStatusBarString(pTmpBuf.data(), 2u); |
1374 | 876 return 0; |
877 } | |
0 | 878 } |
879 | |
880 //----- (00492745) -------------------------------------------------------- | |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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diff
changeset
|
881 void Player::WearItem( unsigned int uItemID ) |
0 | 882 { |
1010 | 883 int item_body_anch; // edi@6 |
884 int item_indx; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
885 item_indx = FindFreeInventoryListSlot(); |
1010 | 886 |
887 if ( item_indx != -1 ) | |
888 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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parents:
1383
diff
changeset
|
889 pInventoryItemList[item_indx].uItemID = uItemID; |
1374 | 890 item_body_anch = pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType]; |
891 pEquipment.pIndices[item_body_anch] = item_indx + 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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1383
diff
changeset
|
892 pInventoryItemList[item_indx].uBodyAnchor = item_body_anch + 1; |
0 | 893 } |
894 } | |
895 | |
896 //----- (004927A8) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
897 int Player::AddItem(int index, unsigned int uItemID) |
0 | 898 { |
1374 | 899 int xStartValue = 0; |
900 | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
901 if ( index == -1 ) |
0 | 902 { |
1385 | 903 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) |
904 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
905 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) |
0 | 906 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
907 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) ) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
908 { |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
909 return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID); |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
910 } |
0 | 911 } |
1385 | 912 } |
0 | 913 return 0; |
914 } | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
915 if ( !CanFitItem(index, uItemID) ) |
0 | 916 { |
917 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
918 return 0; | |
919 } | |
1384
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changed a few member variables in Player to slightly less confusing names
Grumpy7
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changeset
|
920 return CreateItemInInventory(index, uItemID); |
0 | 921 } |
922 | |
923 //----- (00492826) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
924 int Player::AddItem2(int index, ItemGen *Src) |
0 | 925 { |
926 pItemsTable->SetSpecialBonus(Src); | |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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diff
changeset
|
927 |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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changeset
|
928 if ( index == -1 ) |
0 | 929 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
changeset
|
930 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
931 { |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
changeset
|
932 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array. |
1385 | 933 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
934 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) ) |
0 | 935 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
936 return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src); |
0 | 937 } |
1385 | 938 } |
0 | 939 } |
940 return 0; | |
941 } | |
1384
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changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
942 if ( !CanFitItem(index, Src->uItemID) ) |
0 | 943 return 0; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
944 return CreateItemInInventory2(index, Src); |
0 | 945 } |
946 | |
947 //----- (0049289C) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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changeset
|
948 int Player::CreateItemInInventory2( unsigned int index, ItemGen *Src ) |
0 | 949 { |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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1374
diff
changeset
|
950 signed int freeSlot; // ebx@1 |
0 | 951 int result; // eax@6 |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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1374
diff
changeset
|
952 |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
953 freeSlot = FindFreeInventoryListSlot(); |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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1374
diff
changeset
|
954 if ( freeSlot == -1 ) |
0 | 955 { |
956 result = 0; | |
957 } | |
958 else | |
959 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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1383
diff
changeset
|
960 PutItemArInventoryIndex(Src->uItemID, freeSlot, index); |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
961 memcpy(&pInventoryItemList[freeSlot], Src, sizeof(ItemGen)); |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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1374
diff
changeset
|
962 result = freeSlot + 1; |
0 | 963 } |
964 return result; | |
965 } | |
966 // 506128: using guessed type int areWeLoadingTexture; | |
967 | |
968 //----- (0049298B) -------------------------------------------------------- | |
1385 | 969 void Player::PutItemArInventoryIndex( int uItemID, int itemListPos, int index ) //originally accepted ItemGen* but needed only its uItemID |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
970 { |
1014 | 971 Texture *item_texture; // esi@1 |
972 int *pInvPos; // esi@4 | |
973 unsigned int slot_width; // [sp+Ch] [bp-4h]@1 | |
974 unsigned int slot_height; // [sp+18h] [bp+8h]@1 | |
975 | |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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changeset
|
976 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1014 | 977 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); |
978 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 979 if ( !areWeLoadingTexture ) |
980 { | |
1014 | 981 item_texture->Release(); |
1006 | 982 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 983 } |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
984 if ( slot_width > 0 ) |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
985 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
986 pInvPos = &pInventoryMatrix[index]; |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
987 for (unsigned int i = 0; i < slot_height; i++) |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
988 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
989 memset32(pInvPos, -1 - index, slot_width);//TODO: try to come up with a better solution. negative values are used when drawing the inventory - nothing is drawn |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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changeset
|
990 pInvPos += INVETORYSLOTSWIDTH; |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
991 } |
1014 | 992 } |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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changeset
|
993 pInventoryMatrix[index] = itemListPos + 1; |
0 | 994 } |
278 | 995 |
0 | 996 // 506128: using guessed type int areWeLoadingTexture; |
997 | |
998 //----- (00492A36) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
999 void Player::RemoveItemAtInventoryIndex( unsigned int index ) |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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changeset
|
1000 { |
1014 | 1001 ItemGen *item_in_slot; // ecx@1 |
1002 Texture *item_texture; // esi@1 | |
1003 unsigned int slot_height; // ebp@1 | |
1004 int *pInvPos; // edx@4 | |
1005 unsigned int slot_width; // [sp+14h] [bp+4h]@1 | |
1006 | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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changeset
|
1007 item_in_slot = &this->pInventoryItemList[pInventoryMatrix[index]-1]; |
1014 | 1008 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item_in_slot->uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1009 item_in_slot->Reset(); | |
1010 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); | |
1011 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 1012 if ( !areWeLoadingTexture ) |
1013 { | |
1014 | 1014 item_texture->Release(); |
1006 | 1015 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1016 } |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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diff
changeset
|
1017 if ( slot_width > 0 ) |
1014 | 1018 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
1019 pInvPos = &pInventoryMatrix[index]; |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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diff
changeset
|
1020 for (unsigned int i = 0; i < slot_height; i++) |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1021 { |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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diff
changeset
|
1022 memset32(pInvPos, 0, slot_width); |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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changeset
|
1023 pInvPos += INVETORYSLOTSWIDTH; |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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diff
changeset
|
1024 } |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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|
1025 } |
0 | 1026 } |
1027 // 506128: using guessed type int areWeLoadingTexture; | |
1028 | |
1029 //----- (00490EEE) -------------------------------------------------------- | |
1386 | 1030 int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType) //TODO: probably move this somewhere else, not really Player:: stuff |
1031 { | |
1032 unsigned int idemId; // edx@1 | |
1033 signed int equipType; // esi@1 | |
1034 float multiplier; // ST04_4@26 | |
1035 int price; // edi@26 | |
1036 int merchantLevel; // [sp+10h] [bp-8h]@1 | |
1037 int itemValue; | |
1038 | |
1039 merchantLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
1040 idemId = pItem->uItemID; | |
1041 equipType = pItemsTable->pItems[idemId].uEquipType; | |
1042 itemValue = pItem->GetValue(); | |
1043 | |
1044 switch (building_type) | |
1045 { | |
1411 | 1046 case BuildingType_WeaponShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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diff
changeset
|
1047 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS) |
1386 | 1048 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1049 if (equipType > EQUIP_BOW) |
1386 | 1050 return 4; |
1051 break; | |
1411 | 1052 case BuildingType_ArmorShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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diff
changeset
|
1053 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS) |
1386 | 1054 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1055 if ( equipType < EQUIP_ARMOUR || equipType > EQUIP_BOOTS) |
1386 | 1056 return 4; |
1057 break; | |
1411 | 1058 case BuildingType_MagicShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1059 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS) |
1386 | 1060 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1061 if ( pItemsTable->pItems[idemId].uSkillType != PLAYER_SKILL_MISC ) |
1386 | 1062 return 4; |
1063 break; | |
1411 | 1064 case BuildingType_AlchemistShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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diff
changeset
|
1065 if ((idemId >= ITEM_ARTIFACT_HERMES_SANDALS && idemId < ITEM_RECIPE_REJUVENATION) || idemId > ITEM_RECIPE_BODY_RESISTANCE) |
1386 | 1066 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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changeset
|
1067 if ( !(equipType == EQUIP_REAGENT || equipType == EQUIP_POTION || equipType == EQUIP_MESSAGE_SCROLL)) |
1386 | 1068 return 4; |
1069 break; | |
1387
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Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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diff
changeset
|
1070 default: |
1545 | 1071 Error("(%u)", building_type); |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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changeset
|
1072 break; |
1386 | 1073 } |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
1074 if (pItem->IsStolen()) |
1386 | 1075 return 6; |
1076 | |
1077 multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier; | |
1078 switch (ShopMenuType) | |
1079 { | |
1080 case 2: | |
1081 price = GetBuyingPrice(itemValue, multiplier); | |
1082 break; | |
1083 case 3: | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
1084 if (pItem->IsBroken()) |
1386 | 1085 price = 1; |
917 | 1086 else |
1386 | 1087 price = this->GetPriceSell(itemValue, multiplier); |
1088 break; | |
1089 case 4: | |
1090 price = this->GetPriceIdentification(multiplier); | |
1091 break; | |
1092 case 5: | |
1093 price = this->GetPriceRepair(itemValue, multiplier); | |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
parents:
1386
diff
changeset
|
1094 break; |
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
parents:
1386
diff
changeset
|
1095 default: |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1096 Error("(%u)", ShopMenuType); |
1386 | 1097 break; |
1098 } | |
1099 if ( merchantLevel ) | |
1100 { | |
1101 if (price == itemValue) | |
1102 { | |
1103 return 3; | |
1104 } | |
917 | 1105 else |
1386 | 1106 { |
1107 return 2; | |
1108 } | |
1109 } | |
0 | 1110 else |
1386 | 1111 { |
1112 return 1; | |
1113 } | |
0 | 1114 } |
1115 | |
1116 //----- (0049107D) -------------------------------------------------------- | |
1117 int Player::GetBodybuilding() | |
1118 { | |
1010 | 1119 int v1; // al@1 |
0 | 1120 |
1121 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1122 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1123 return multiplier * (v1 & 0x3F); |
0 | 1124 } |
1125 | |
1126 //----- (004910A8) -------------------------------------------------------- | |
607 | 1127 int Player::GetMeditation() |
0 | 1128 { |
1010 | 1129 int v1; // al@1 |
0 | 1130 |
1131 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1132 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1133 return multiplier * (v1 & 0x3F); |
0 | 1134 } |
1135 | |
1136 //----- (004910D3) -------------------------------------------------------- | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1137 bool Player::CanIdentify( ItemGen *pItem ) |
0 | 1138 { |
1139 unsigned __int16 v2; // ax@1 | |
1140 int v5; // edi@7 | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
1141 return true; |
652 | 1142 if (CheckHiredNPCSpeciality(Scholar)) |
1143 return true; | |
0 | 1144 |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1145 v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1146 if ( (signed int)SkillToMastery(v2) >= 4 ) |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1147 return true; |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1148 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1149 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1150 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1151 return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St; |
0 | 1152 } |
1153 | |
1154 //----- (00491151) -------------------------------------------------------- | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1155 bool Player::CanRepair( ItemGen *pItem ) |
0 | 1156 { |
1157 unsigned __int16 v2; // ax@1 | |
1158 int v5; // edi@7 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1159 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1160 ItemDesc* v7 = &pItemsTable->pItems[pItem->uItemID]; |
652 | 1161 if (CheckHiredNPCSpeciality(Smith) && v7->uEquipType <= 2 || |
1162 CheckHiredNPCSpeciality(Armorer) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || | |
1163 CheckHiredNPCSpeciality(Alchemist) && v7->uEquipType >= 9 ) | |
1164 return true; | |
1165 | |
1010 | 1166 v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1167 if ( (signed int)SkillToMastery(v2) >= 4 ) |
0 | 1168 return true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1169 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1170 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1171 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1172 return v5 >= v7->uItemID_Rep_St; |
0 | 1173 } |
1174 | |
1175 //----- (004911F3) -------------------------------------------------------- | |
1176 int Player::GetMerchant() | |
1177 { | |
1178 unsigned __int16 v2; // ax@1 | |
1179 int v5; // edi@1 | |
1180 int v7; // eax@3 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1181 |
607 | 1182 v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1183 if ( SkillToMastery(v2) >= 4 ) |
0 | 1184 return 10000; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1185 |
0 | 1186 v7 = GetPartyReputation(); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1187 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1188 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1189 if (v5 == 0) |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1190 { |
0 | 1191 return -v7; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1192 } |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1193 return v5 - v7 + 7; |
0 | 1194 } |
1195 | |
1196 //----- (0049125A) -------------------------------------------------------- | |
1197 int Player::GetPerception() | |
1198 { | |
1199 unsigned __int16 v2; // ax@1 | |
1200 int v5; // edi@1 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1201 |
1010 | 1202 v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1203 if ( SkillToMastery(v2) >= 4 ) |
0 | 1204 return 10000; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1205 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1206 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1207 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1208 return v5; |
0 | 1209 } |
1210 | |
1211 //----- (004912B0) -------------------------------------------------------- | |
1212 int Player::GetDisarmTrap() | |
1213 { | |
1214 unsigned __int16 v2; // ax@1 | |
1215 int v5; // edi@1 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1216 |
1010 | 1217 v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); |
0 | 1218 if ( (signed int)SkillToMastery(v2) >= 4 ) |
1219 return 10000; | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1220 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1221 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1222 if ( HasEnchantedItemEquipped(35) ) //only the real skill level is supposed to be added again, not the multiplied value |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1223 multiplier++; |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1224 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1225 return v5; |
0 | 1226 } |
1227 | |
1228 //----- (00491317) -------------------------------------------------------- | |
1229 char Player::GetLearningPercent() | |
1230 { | |
1231 int v2; // eax@1 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1232 |
1010 | 1233 v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1234 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1235 return multiplier * v2 + 9; |
0 | 1236 } |
1237 | |
1238 //----- (0048C6AF) -------------------------------------------------------- | |
1239 Player::Player() | |
1240 { | |
1241 memset(&pEquipment, 0, sizeof(PlayerEquipment)); | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
1242 memset(pInventoryMatrix, 0, 126 * sizeof(int)); |
0 | 1243 for (uint i = 0; i < 126; ++i) |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
1244 pInventoryItemList[i].Reset(); |
0 | 1245 for (uint i = 0; i < 12; ++i) |
1246 pEquippedItems[i].Reset(); | |
1247 | |
1248 | |
1249 for (uint i = 0; i < 24; ++i) | |
1250 { | |
1251 pPlayerBuffs[i].uSkill = 0; | |
1252 pPlayerBuffs[i].uSkill = 0; | |
1253 pPlayerBuffs[i].uPower = 0; | |
1254 pPlayerBuffs[i].uExpireTime = 0; | |
1255 pPlayerBuffs[i].uCaster = 0; | |
1256 pPlayerBuffs[i].uFlags = 0; | |
1257 } | |
1258 | |
1259 pName[0] = 0; | |
1014 | 1260 uCurrentFace = 0; |
0 | 1261 uVoiceID = 0; |
1262 memset(pConditions, 0, 20 * sizeof(__int64)); | |
1263 | |
1264 field_BB = 0; | |
1265 | |
1266 uMight = uMightBonus = 0; | |
1267 uIntelligence = uIntelligenceBonus = 0; | |
1268 uWillpower = uWillpowerBonus = 0; | |
1269 uEndurance = uEnduranceBonus = 0; | |
1270 uSpeed = uSpeedBonus = 0; | |
1271 uAccuracy = uAccuracyBonus = 0; | |
1272 uLuck = uLuckBonus = 0; | |
1273 uLevel = sLevelModifier = 0; | |
1274 sAgeModifier = 0; | |
1388
60d4885eb107
sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
Grumpy7
parents:
1387
diff
changeset
|
1275 sACModifier = 0; |
0 | 1276 |
1019 | 1277 // memset(field_1F5, 0, 30); |
1278 pure_luck_used=0; | |
1279 pure_speed_used=0; | |
1280 pure_intellect_used=0; | |
1281 pure_endurance_used=0; | |
1282 pure_willpower_used=0; | |
1283 pure_accuracy_used=0; | |
1284 pure_might_used=0; | |
0 | 1285 |
1286 sResFireBase = sResFireBonus = 0; | |
1287 sResAirBase = sResAirBonus = 0; | |
1288 sResWaterBase = sResWaterBonus = 0; | |
1289 sResEarthBase = sResEarthBonus = 0; | |
1290 sResMagicBase = sResMagicBonus = 0; | |
1291 sResSpiritBase = sResSpiritBonus = 0; | |
1292 sResMindBase = sResMindBonus = 0; | |
1293 sResBodyBase = sResBodyBonus = 0; | |
1294 sResLightBase = sResLightBonus = 0; | |
1295 sResDarkBase = sResDarkBonus = 0; | |
1296 | |
1297 uTimeToRecovery = 0; | |
1298 | |
1299 uSkillPoints = 0; | |
1300 | |
1301 sHealth = 0; | |
1302 uFullHealthBonus = 0; | |
1303 _health_related = 0; | |
1304 | |
1305 sMana = 0; | |
1306 uFullManaBonus = 0; | |
1307 _mana_related = 0; | |
1308 | |
1309 uQuickSpell = 0; | |
1310 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon)); | |
1311 | |
1312 _some_attack_bonus = 0; | |
1313 field_1A91 = 0; | |
1314 _melee_dmg_bonus = 0; | |
1315 field_1A93 = 0; | |
1316 _ranged_atk_bonus = 0; | |
1317 field_1A95 = 0; | |
1318 _ranged_dmg_bonus = 0; | |
1319 field_1A97 = 0; | |
1320 | |
130 | 1321 expression = CHARACTER_EXPRESSION_INVALID; |
0 | 1322 uExpressionTimePassed = 0; |
1323 uExpressionTimeLength = 0; | |
1324 | |
1325 uNumDivineInterventionCastsThisDay = 0; | |
1326 uNumArmageddonCasts = 0; | |
1327 uNumFireSpikeCasts = 0; | |
1328 | |
1329 memset(field_1988, 0, 49 * sizeof(int)); | |
1330 memset(field_1A50, 0, 64 * sizeof(char)); | |
1331 | |
1332 field_E0 = 0; | |
1333 field_E4 = 0; | |
1334 field_E8 = 0; | |
1335 field_EC = 0; | |
1336 field_F0 = 0; | |
1337 field_F4 = 0; | |
1338 field_F8 = 0; | |
1339 field_FC = 0; | |
1340 field_100 = 0; | |
1341 field_104 = 0; | |
198 | 1342 |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
1343 _expression21_animtime = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
1344 _expression21_frameset = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
1345 |
198 | 1346 lastOpenedSpellbookPage = 0; |
0 | 1347 } |
1348 | |
1349 //----- (0048C6F6) -------------------------------------------------------- | |
1560
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
parents:
1559
diff
changeset
|
1350 bool Party::AddItemToParty(ItemGen *pItem) //TODO move to party.cpp |
0 | 1351 { |
1352 unsigned int v2; // eax@1 | |
1353 char *v5; // eax@8 | |
1354 Texture *v7; // ebx@10 | |
1355 signed int v8; // esi@10 | |
1356 Player *v9; // edi@11 | |
1357 int v10; // eax@11 | |
1358 int v21; // [sp+24h] [bp-4h]@10 | |
1359 | |
1360 v2 = pItem->uItemID; | |
222 | 1361 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
315 | 1362 pItem->SetIdentified(); |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1363 |
0 | 1364 v5 = pItemsTable->pItems[v2].pIconName; |
1365 if ( v5 ) | |
1366 { | |
973 | 1367 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); |
0 | 1368 v21 = areWeLoadingTexture; |
1369 v8 = 0; | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1370 int startId = uActiveCharacter >= 0 ? uActiveCharacter - 1 : 0; |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1371 for (int i = 0; i < 4; i++) |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1372 { |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1373 v9 = &pPlayers[(startId + i) % 4]; //start with current active player, then cycle right if item won't fit |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1374 v10 = v9->AddItem(-1, pItem->uItemID); |
0 | 1375 if ( v10 ) |
1376 { | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1377 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1378 pItem->Reset(); |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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diff
changeset
|
1379 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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diff
changeset
|
1380 v9->PlaySound(SPEECH_60, 0); |
0 | 1381 if ( !v21 ) |
1382 { | |
1383 v7->Release(); | |
1006 | 1384 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1385 } |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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diff
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|
1386 return true; |
0 | 1387 } |
1388 } | |
1389 if ( !v21 ) | |
1390 { | |
1391 v7->Release(); | |
1006 | 1392 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1393 } |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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1555
diff
changeset
|
1394 return false; |
0 | 1395 } |
1396 else | |
1397 { | |
1398 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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diff
changeset
|
1399 return false; |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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|
1400 } |
0 | 1401 } |
1402 // 506128: using guessed type int areWeLoadingTexture; | |
1403 | |
1404 //----- (0048C855) -------------------------------------------------------- | |
1405 int Player::GetBaseStrength() | |
1406 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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|
1407 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH); |
0 | 1408 } |
1409 | |
1410 //----- (0048C86C) -------------------------------------------------------- | |
1411 int Player::GetBaseIntelligence() | |
1412 { | |
1595
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|
1413 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE); |
0 | 1414 } |
1415 | |
1416 //----- (0048C883) -------------------------------------------------------- | |
1417 int Player::GetBaseWillpower() | |
1418 { | |
1595
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|
1419 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER); |
0 | 1420 } |
1421 | |
1422 //----- (0048C89A) -------------------------------------------------------- | |
1423 int Player::GetBaseEndurance() | |
1424 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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|
1425 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE); |
0 | 1426 } |
1427 | |
1428 //----- (0048C8B1) -------------------------------------------------------- | |
1429 int Player::GetBaseAccuracy() | |
1430 { | |
1595
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|
1431 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY); |
0 | 1432 } |
1433 | |
1434 //----- (0048C8C8) -------------------------------------------------------- | |
1435 int Player::GetBaseSpeed() | |
1436 { | |
1595
a52a01aaf439
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|
1437 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED); |
0 | 1438 } |
1439 | |
1440 //----- (0048C8DF) -------------------------------------------------------- | |
1441 int Player::GetBaseLuck() | |
1442 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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|
1443 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK); |
0 | 1444 } |
1445 | |
1446 //----- (0048C8F6) -------------------------------------------------------- | |
1447 int Player::GetBaseLevel() | |
1448 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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|
1449 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL); |
0 | 1450 } |
1451 | |
1452 //----- (0048C90D) -------------------------------------------------------- | |
1453 int Player::GetActualLevel() | |
1454 { | |
1455 return uLevel + sLevelModifier + | |
1456 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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|
1457 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL); |
0 | 1458 } |
1459 | |
1460 //----- (0048C93C) -------------------------------------------------------- | |
1461 int Player::GetActualMight() | |
1462 { | |
1552
d253172de469
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|
1463 return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus); |
0 | 1464 } |
1465 | |
1466 //----- (0048C9C2) -------------------------------------------------------- | |
1467 int Player::GetActualIntelligence() | |
1468 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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|
1469 return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus); |
0 | 1470 } |
1471 | |
1472 //----- (0048CA3F) -------------------------------------------------------- | |
1473 int Player::GetActualWillpower() | |
1474 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1475 return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus); |
0 | 1476 } |
1477 | |
1478 //----- (0048CABC) -------------------------------------------------------- | |
1479 int Player::GetActualEndurance() | |
1480 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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|
1481 return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus); |
0 | 1482 } |
1483 | |
1484 //----- (0048CB39) -------------------------------------------------------- | |
1485 int Player::GetActualAccuracy() | |
1486 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1487 return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus); |
0 | 1488 } |
1489 | |
1490 //----- (0048CBB6) -------------------------------------------------------- | |
1491 int Player::GetActualSpeed() | |
1492 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1493 return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus); |
0 | 1494 } |
1495 | |
1496 //----- (0048CC33) -------------------------------------------------------- | |
1497 int Player::GetActualLuck() | |
1498 { | |
1036 | 1499 signed int npc_luck_bonus; // [sp+10h] [bp-4h]@1 |
1500 | |
1501 npc_luck_bonus = 0; | |
652 | 1502 if ( CheckHiredNPCSpeciality(Fool) ) |
1036 | 1503 npc_luck_bonus = 5; |
652 | 1504 if ( CheckHiredNPCSpeciality(ChimneySweep) ) |
1036 | 1505 npc_luck_bonus += 20; |
652 | 1506 if ( CheckHiredNPCSpeciality(Psychic) ) |
1036 | 1507 npc_luck_bonus += 10; |
1324 | 1508 |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1509 return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus) |
1325 | 1510 + npc_luck_bonus; |
1511 } | |
1512 | |
1513 //----- (new function) -------------------------------------------------------- | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1514 int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus ) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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|
1515 { |
1324 | 1516 uint uActualAge = this->sAgeModifier + GetBaseAge(); |
1517 uint uAgeingMultiplier = 100; | |
1518 for (uint i = 0; i < 4; ++i) | |
1325 | 1519 { |
1324 | 1520 if (uActualAge >= pAgeingTable[i]) |
1325 | 1521 uAgeingMultiplier = pAgingAttributeModifier[attrId][i]; |
1522 else | |
1523 break; | |
1524 } | |
1525 | |
1526 auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()]; | |
1527 int magicBonus = GetMagicalBonus(attrId); | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1528 int itemBonus = GetItemsBonus(attrId); |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1529 return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100 |
1325 | 1530 + magicBonus |
1552
d253172de469
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diff
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|
1531 + itemBonus |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1532 + this->*attrBonus; |
0 | 1533 } |
1534 | |
1535 //----- (0048CCF5) -------------------------------------------------------- | |
1536 int Player::GetActualAttack(int a2) | |
1537 { | |
1538 int v3; // eax@1 | |
1539 int v4; // edi@1 | |
1540 int v5; // ebx@1 | |
1541 int v6; // ebp@1 | |
1542 | |
1543 v3 = GetActualAccuracy(); | |
1036 | 1544 v4 = GetParameterBonus(v3); |
0 | 1545 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); |
1546 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); | |
1558
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Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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diff
changeset
|
1547 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + this->_some_attack_bonus; |
0 | 1548 } |
1549 | |
1550 //----- (0048CD45) -------------------------------------------------------- | |
1551 int Player::GetMeleeDamageMinimal() | |
1552 { | |
1553 int v2; // eax@1 | |
1554 int v3; // esi@1 | |
1555 int v4; // esi@1 | |
1556 int v5; // esi@1 | |
1557 signed int result; // eax@1 | |
1036 | 1558 |
0 | 1559 v2 = GetActualMight(); |
1036 | 1560 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1561 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN) + v3; |
0 | 1562 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; |
1036 | 1563 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
1564 if ( result < 1 ) | |
1565 result = 1; | |
0 | 1566 return result; |
1567 } | |
1568 | |
1569 //----- (0048CD90) -------------------------------------------------------- | |
1570 int Player::GetMeleeDamageMaximal() | |
1571 { | |
1572 int v2; // eax@1 | |
1573 int v3; // esi@1 | |
1574 int v4; // esi@1 | |
1575 int v5; // esi@1 | |
1576 int v6; // esi@1 | |
1577 signed int result; // eax@1 | |
1578 | |
1579 v2 = GetActualMight(); | |
1036 | 1580 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
changeset
|
1581 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX) + v3; |
0 | 1582 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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1555
diff
changeset
|
1583 v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
0 | 1584 result = 1; |
1585 if ( v6 >= 1 ) | |
1586 result = v6; | |
1587 return result; | |
1588 } | |
1589 | |
1590 //----- (0048CDDB) -------------------------------------------------------- | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1591 int Player::CalculateMeleeDamageTo( bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1592 { |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1593 int dmgSum; // esi@62 |
0 | 1594 signed int result; // eax@64 |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1595 int mainWpnDmg; // [sp+18h] [bp-8h]@1 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1596 int offHndWpnDmg; // [sp+1Ch] [bp-4h]@1 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1597 |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1598 offHndWpnDmg = 0; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1599 mainWpnDmg = 0; |
1549
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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|
1600 if ( IsUnarmed() ) |
0 | 1601 { |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1602 mainWpnDmg = rand() % 3 + 1; |
1549
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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|
1603 } |
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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|
1604 else |
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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|
1605 { |
1550
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|
1606 if ( HasItemEquipped(EQUIP_MAIN_HAND) ) |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1607 { |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1608 ItemGen *mainHandItemGen = &this->pInventoryItemList[this->pEquipment.uMainHand-1]; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1609 int itemId = mainHandItemGen->uItemID; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1610 bool addOneDice = false; |
cdb7fafede0c
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|
1611 if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield ) |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1612 addOneDice = true; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1613 mainWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(mainHandItemGen, uTargetActorID, addOneDice); |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1614 } |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1615 if ( !ignoreOffhand ) |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1616 { |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1617 if ( this->HasItemEquipped(EQUIP_OFF_HAND) ) |
0 | 1618 { |
1550
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1619 ItemGen *offHandItemGen = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uShield - 1]; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1620 int itemId = offHandItemGen->uItemID; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1621 if ( pItemsTable->pItems[itemId].uEquipType != EQUIP_SHIELD ) |
0 | 1622 { |
1550
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1623 offHndWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(offHandItemGen, uTargetActorID, false); |
0 | 1624 } |
1625 } | |
1550
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|
1626 } |
cdb7fafede0c
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|
1627 } |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1628 dmgSum = mainWpnDmg + offHndWpnDmg; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1629 if ( !ignoreSkillBonus ) |
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|
1630 { |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1631 int might = GetActualMight(); |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
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1549
diff
changeset
|
1632 int mightBonus = GetParameterBonus(might); |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1633 int mightAndSkillbonus = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightBonus; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1634 dmgSum += this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightAndSkillbonus; |
0 | 1635 } |
1636 result = 1; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1637 if ( dmgSum >= 1 ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1638 result = dmgSum; |
0 | 1639 return result; |
1640 } | |
1641 | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1642 |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1643 int Player::CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1644 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1645 int itemId = weapon->uItemID; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1646 int diceCount = pItemsTable->pItems[itemId].uDamageDice; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1647 if (addOneDice) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1648 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1649 diceCount++; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1650 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1651 int diceSides = pItemsTable->pItems[itemId].uDamageRoll; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1652 int diceResult = 0; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1653 for (int i = 0; i < diceCount; i++) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1654 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1655 diceResult += rand() % diceSides + 1; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1656 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1657 int totalDmg = pItemsTable->pItems[itemId].uDamageMod + diceResult; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1658 if ( uTargetActorID > 0) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1659 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1660 int enchType = weapon->uSpecEnchantmentType; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1661 if ( MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_UNDEAD) && (enchType == 64 || itemId == ITEM_ARTIFACT_GHOULSBANE || itemId == ITEM_ARTIFACT_GIBBET || itemId == ITEM_RELIC_JUSTICE) ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1662 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1663 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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1549
diff
changeset
|
1664 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1665 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_KREEGAN) && ( enchType == 39 || itemId == ITEM_ARTIFACT_GIBBET)) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1666 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1667 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1668 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1669 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_DRAGON) && ( enchType == 40 || itemId == ITEM_ARTIFACT_GIBBET)) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1670 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1671 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1672 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1673 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 )) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1674 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1675 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1676 } |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1677 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1678 if ( (signed int)SkillToMastery(this->pActiveSkills[2]) >= 3 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1679 && pItemsTable->pItems[itemId].uSkillType == 2 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1680 && rand() % 100 < 10 ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1681 totalDmg *= 3; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1682 return totalDmg; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1683 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
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diff
changeset
|
1684 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
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|
1685 |
0 | 1686 //----- (0048D0B9) -------------------------------------------------------- |
1687 int Player::GetRangedAttack() | |
1688 { | |
1689 int v2; // eax@1 | |
1690 int v3; // edi@3 | |
1691 int v4; // eax@4 | |
1692 int v5; // edi@4 | |
1693 int v6; // edi@4 | |
1694 int v7; // edi@4 | |
1695 | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
1696 v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
1697 if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) |
0 | 1698 { |
1699 v4 = GetActualAccuracy(); | |
1036 | 1700 v5 = GetParameterBonus(v4); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
1701 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v5; |
0 | 1702 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1703 v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; |
0 | 1704 } |
1705 else | |
1706 { | |
1707 v3 = GetActualAttack(1); | |
1708 } | |
1709 return v3; | |
1710 } | |
1711 | |
1712 //----- (0048D124) -------------------------------------------------------- | |
1713 int Player::GetRangedDamageMin() | |
1714 { | |
1715 int v2; // edi@1 | |
1716 int v3; // edi@1 | |
1717 int v4; // edi@1 | |
1718 int result; // eax@6 | |
1719 | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
1720 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN); |
1040 | 1721 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1722 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; |
0 | 1723 if ( v4 >= 1 ) |
1724 result = v4; | |
1725 else | |
1726 result = 0; | |
1727 return result; | |
1728 } | |
1729 | |
1730 //----- (0048D191) -------------------------------------------------------- | |
1731 int Player::GetRangedDamageMax() | |
1732 { | |
1733 int v2; // edi@1 | |
1734 int v3; // edi@1 | |
1735 int v4; // edi@1 | |
1736 int result; // eax@6 | |
1737 | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
1738 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX); |
1040 | 1739 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1740 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; |
0 | 1741 if ( v4 >= 1 ) |
1742 result = v4; | |
1743 else | |
1744 result = 0; | |
1745 return result; | |
1746 } | |
1747 | |
1748 //----- (0048D1FE) -------------------------------------------------------- | |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
Grumpy7
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diff
changeset
|
1749 int Player::CalculateRangedDamageTo( int a2 ) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
Grumpy7
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diff
changeset
|
1750 { |
0 | 1751 ItemGen *v4; // ebx@2 |
1752 unsigned int v5; // edi@2 | |
1753 int v9; // esi@5 | |
1754 int v10; // ebx@6 | |
1755 signed int v15; // [sp+8h] [bp-Ch]@2 | |
1756 int v17; // [sp+10h] [bp-4h]@1 | |
1757 | |
1758 v17 = 0; | |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1759 if ( !HasItemEquipped(EQUIP_BOW) ) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1760 return 0; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1761 v4 = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uBow-1]; |
0 | 1762 v5 = v4->uItemID; |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1763 v15 = pItemsTable->pItems[v5].uDamageRoll; |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1764 for( int i = 0; i < pItemsTable->pItems[v5].uDamageDice; i++ ) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1765 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1766 int v7 = rand() % v15; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1767 v17 += v7 + 1; |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1768 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
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diff
changeset
|
1769 v9 = pItemsTable->pItems[v5].uDamageMod + v17; |
0 | 1770 if ( a2 ) |
1771 { | |
377 | 1772 v10 = v4->uSpecEnchantmentType; |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1773 if ( v10 == 64 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_UNDEAD)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1774 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1775 v9 *= 2; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1776 } |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1777 else if ( v10 == 39 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_KREEGAN)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1778 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1779 v9 *= 2; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1780 } |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1781 else if ( v10 == 40 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_DRAGON)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1782 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1783 v9 *= 2; |
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Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1784 } |
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Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1785 else if ( v10 == 63 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_ELF)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1786 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1787 v9 *= 2; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1788 } |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1789 } |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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parents:
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diff
changeset
|
1790 return v9 + this->GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS); |
0 | 1791 } |
1792 | |
1793 //----- (0048D2EA) -------------------------------------------------------- | |
1794 char *Player::GetMeleeDamageString() | |
1795 { | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
parents:
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diff
changeset
|
1796 signed int itemid; // eax@1 |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
parents:
1564
diff
changeset
|
1797 int min_damage; // edi@3 |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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parents:
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diff
changeset
|
1798 int max_damage; // eax@3 |
0 | 1799 |
1800 static char player__getmeleedamagestring_static_buff[40]; // idb | |
1801 | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
parents:
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diff
changeset
|
1802 if (pEquipment.uMainHand >= 0) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1803 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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parents:
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diff
changeset
|
1804 itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1805 } |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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|
1806 |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1807 if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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|
1808 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1809 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1810 return player__getmeleedamagestring_static_buff; |
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fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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|
1811 } |
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fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1812 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1813 { |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
changeset
|
1814 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true); |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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diff
changeset
|
1815 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true); |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
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|
1816 } |
0 | 1817 else |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1818 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1819 min_damage = GetMeleeDamageMinimal(); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1820 max_damage = GetMeleeDamageMaximal(); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1821 } |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1822 if ( min_damage == max_damage ) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1823 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1824 sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1825 } |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1826 else |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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1564
diff
changeset
|
1827 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1828 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1829 } |
1036 | 1830 return player__getmeleedamagestring_static_buff; |
0 | 1831 } |
1832 | |
1833 //----- (0048D396) -------------------------------------------------------- | |
1834 char *Player::GetRangedDamageString() | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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|
1835 { |
1036 | 1836 signed int itemid; // eax@1 |
1837 int min_damage; // edi@3 | |
1838 int max_damage; // eax@3 | |
1839 | |
1840 static char player__getrangeddamagestring_static_buff[40]; // idb | |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1841 |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1842 if (pEquipment.uMainHand >= 0) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
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changeset
|
1843 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1844 itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1845 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1846 |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1847 if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1848 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
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diff
changeset
|
1849 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1850 return player__getrangeddamagestring_static_buff; |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
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changeset
|
1851 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1852 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1853 { |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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1594
diff
changeset
|
1854 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true); |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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1594
diff
changeset
|
1855 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true); |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1856 } |
0 | 1857 else |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1858 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1859 min_damage = GetRangedDamageMin(); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1860 max_damage = GetRangedDamageMax(); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1861 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1862 if ( max_damage > 0) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1863 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1864 if ( min_damage == max_damage ) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1865 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1866 sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1867 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1868 else |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1869 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1870 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1871 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1872 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1873 else |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1874 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1875 strcpy(player__getrangeddamagestring_static_buff, "N/A"); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1876 } |
1036 | 1877 return player__getrangeddamagestring_static_buff; |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1878 } |
0 | 1879 |
1880 //----- (0048D45A) -------------------------------------------------------- | |
1881 bool Player::CanTrainToNextLevel() | |
1882 { | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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1564
diff
changeset
|
1883 int lvl = this->uLevel + 1; |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1884 int neededExp = ((lvl * (lvl - 1)) / 2 * 1000); |
1564 | 1885 return this->uExperience >= neededExp; |
0 | 1886 } |
1887 | |
1888 //----- (0048D498) -------------------------------------------------------- | |
1889 unsigned int Player::GetExperienceDisplayColor() | |
1890 { | |
1891 if ( CanTrainToNextLevel() ) | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1892 return ui_character_bonus_text_color; |
0 | 1893 else |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1894 return ui_character_default_text_color; |
0 | 1895 } |
1896 | |
1897 //----- (0048D4B3) -------------------------------------------------------- | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1898 int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg ) |
1561 | 1899 { |
1036 | 1900 int resist_value; // edi@8 |
1901 int player_luck; // eax@21 | |
1902 signed int res_rand_divider; // ebx@2 | |
1903 int armor_skill; // eax@29 | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1904 |
1560
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
parents:
1559
diff
changeset
|
1905 if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier |
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
parents:
1559
diff
changeset
|
1906 return 0; |
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
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1559
diff
changeset
|
1907 |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1908 resist_value = 0; |
1036 | 1909 switch(dmg_type) |
1910 { | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1911 case DMGT_FIRE: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1912 case DMGT_ELECTR: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1913 case DMGT_COLD: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); break; |
1560
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
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1559
diff
changeset
|
1914 case DMGT_EARTH: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); break; |
1036 | 1915 |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1916 case DMGT_SPIRIT: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_SPIRIT);break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1917 case DMGT_MIND: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1918 case DMGT_BODY: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); break; |
1036 | 1919 } |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1920 |
1036 | 1921 player_luck = GetActualLuck(); |
1922 res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30; | |
1923 | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1924 if ( GetParameterBonus(player_luck) + resist_value > 0 ) |
1036 | 1925 { |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1926 for (int i = 0; i < 4; i++) |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1927 { |
1036 | 1928 if ( rand() % res_rand_divider >= 30 ) |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1929 dmg >>= 1; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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changeset
|
1930 else |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1931 break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1932 } |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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diff
changeset
|
1933 } |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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changeset
|
1934 if (( dmg_type == DMGT_PHISYCAL ) && ( pEquipment.uArmor )) |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1935 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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diff
changeset
|
1936 if (!pOwnItems[pEquipment.uArmor - 1].IsBroken()) |
0 | 1937 { |
1036 | 1938 armor_skill = GetEquippedItemSkillType(EQUIP_ARMOUR); |
1939 if ( armor_skill==PLAYER_SKILL_PLATE ) | |
0 | 1940 { |
1036 | 1941 if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 ) |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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changeset
|
1942 return dmg / 2; |
0 | 1943 } |
1036 | 1944 if (armor_skill==PLAYER_SKILL_CHAIN ) |
0 | 1945 { |
1036 | 1946 if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4) |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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changeset
|
1947 return dmg * 2 / 3; |
0 | 1948 } |
1949 } | |
1036 | 1950 } |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1951 return dmg; |
0 | 1952 } |
1953 | |
1954 //----- (0048D62C) -------------------------------------------------------- | |
816 | 1955 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot) |
1956 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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|
1957 return pItemsTable->pItems[pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uEquipType; |
0 | 1958 } |
1959 | |
1960 //----- (0048D651) -------------------------------------------------------- | |
816 | 1961 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot) |
1962 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
1963 return (PLAYER_SKILL_TYPE)pItemsTable->pItems[pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType; |
0 | 1964 } |
1965 | |
1966 //----- (0048D676) -------------------------------------------------------- | |
1967 bool Player::IsUnarmed() | |
1968 { | |
1561 | 1969 return !HasItemEquipped(EQUIP_MAIN_HAND) && |
1970 (!HasItemEquipped(EQUIP_OFF_HAND) || GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD); | |
0 | 1971 } |
1972 | |
1973 //----- (0048D6AA) -------------------------------------------------------- | |
1974 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | |
1975 { | |
1976 auto i = pEquipment.pIndices[uEquipIndex]; | |
1977 if (i) | |
1568 | 1978 return (~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN)) != 0; |
1036 | 1979 else |
1980 return false; | |
0 | 1981 } |
1982 | |
1983 //----- (0048D6D0) -------------------------------------------------------- | |
1984 bool Player::HasEnchantedItemEquipped(int uEnchantment) | |
1985 { | |
1986 for (uint i = 0; i < 16; ++i) | |
1987 { | |
1988 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && | |
1080 | 1989 pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment) |
0 | 1990 return true; |
1991 } | |
1992 return false; | |
1993 } | |
1994 | |
1995 //----- (0048D709) -------------------------------------------------------- | |
1080 | 1996 bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type ) |
1563 | 1997 { |
1998 return ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ); | |
1999 } | |
2000 | |
2001 bool Player::WearsItemAnyWhere(int item_id) | |
2002 { | |
2003 for (int i = 0; i < 16; i++) | |
2004 { | |
2005 if (WearsItem(item_id, (ITEM_EQUIP_TYPE) i)) | |
2006 { | |
2007 return true; | |
2008 } | |
2009 } | |
2010 return false; | |
0 | 2011 } |
2012 | |
2013 //----- (0048D76C) -------------------------------------------------------- | |
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Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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|
2014 bool Player::StealFromShop(ItemGen *itemToSteal, int a3, int reputation, int a5, int *a6) //check stealing in IDA pro once I get home. The whole thing looks odd, dword_4EDEB4 and dword_4EDEA0 are never filled, might be a bug, might me on purpose |
0 | 2015 { |
2016 unsigned __int16 v6; // cx@8 | |
2017 int v7; // edi@8 | |
2018 unsigned int v8; // ebx@8 | |
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Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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diff
changeset
|
2019 unsigned int itemvalue; // esi@8 |
0 | 2020 int v10; // eax@8 |
2021 int v11; // edi@12 | |
2022 bool result; // eax@13 | |
2023 | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2024 if ( !itemToSteal |
0 | 2025 || this->pConditions[16] |
2026 || this->pConditions[14] | |
2027 || this->pConditions[15] | |
2028 || this->pConditions[4] | |
2029 || this->pConditions[13] | |
2030 || this->pConditions[2] ) | |
2031 { | |
2032 result = 0; | |
2033 } | |
2034 else | |
2035 { | |
2036 v6 = this->pActiveSkills[34]; | |
2037 v7 = v6 & 0x3F; | |
2038 v8 = SkillToMastery(v6); | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2039 itemvalue = itemToSteal->GetValue(); |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2040 v10 = pItemsTable->pItems[itemToSteal->uItemID].uEquipType; |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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diff
changeset
|
2041 if ( !pItemsTable->pItems[itemToSteal->uItemID].uEquipType || v10 == 1 || v10 == 2 ) |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2042 itemvalue *= 3; |
0 | 2043 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2044 *a6 = 100 * (reputation + a3) + itemvalue + (a5 != 0 ? 0x1F4 : 0); |
0 | 2045 if ( rand() % 100 >= 5 ) |
2046 { | |
2047 if ( *a6 > v11 ) | |
2048 result = *a6 - v11 < 500; | |
2049 else | |
2050 result = 2; | |
2051 } | |
2052 else | |
2053 { | |
2054 result = 0; | |
2055 } | |
2056 } | |
2057 return result; | |
2058 } | |
2059 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
2060 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
2061 | |
2062 //----- (0048D88B) -------------------------------------------------------- | |
2063 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | |
2064 { | |
2065 Player *v4; // esi@1 | |
2066 Actor *v5; // edi@1 | |
2067 unsigned __int16 v6; // cx@10 | |
2068 int v7; // ebx@10 | |
2069 unsigned int v8; // esi@10 | |
2070 int v9; // eax@10 | |
2071 int v10; // esi@10 | |
2072 int v11; // eax@13 | |
2073 signed int v12; // ebx@15 | |
2074 signed int v13; // edx@15 | |
2075 int v14; // ecx@15 | |
2076 unsigned __int16 v15; // si@21 | |
2077 unsigned int v16; // ebx@24 | |
2078 int v17; // esi@24 | |
2079 const void *v18; // eax@29 | |
2080 unsigned int v19; // esi@31 | |
2081 int v20; // eax@34 | |
2082 char v21; // zf@36 | |
2083 unsigned int v22; // ST0C_4@39 | |
2084 char *v23; // esi@39 | |
2085 const char *v25; // [sp-Ch] [bp-48h]@40 | |
2086 int v26; // [sp-8h] [bp-44h]@40 | |
2087 ItemGen v27; // [sp+8h] [bp-34h]@15 | |
2088 unsigned int v28; // [sp+2Ch] [bp-10h]@10 | |
2089 int v29; // [sp+30h] [bp-Ch]@10 | |
2090 int v30; // [sp+34h] [bp-8h]@10 | |
2091 Player *v31; // [sp+38h] [bp-4h]@1 | |
2092 signed int _steal_perma; // [sp+48h] [bp+Ch]@12 | |
2093 | |
2094 v4 = this; | |
2095 v5 = &pActors[uActorID]; | |
2096 v31 = this; | |
2097 if ( &pActors[uActorID] | |
2098 && !this->pConditions[16] | |
2099 && !this->pConditions[14] | |
2100 && !this->pConditions[15] | |
2101 && !this->pConditions[4] | |
2102 && !this->pConditions[13] | |
2103 && !this->pConditions[2] ) | |
2104 { | |
2105 if ( !(BYTE2(v5->uAttributes) & 0x80) ) | |
2106 pActors[uActorID].SetRandomGoldIfTheresNoItem(); | |
2107 v6 = v4->pActiveSkills[34]; | |
2108 v7 = v6 & 0x3F; | |
2109 v8 = SkillToMastery(v6); | |
2110 v9 = rand(); | |
2111 v28 = 4 * v8; | |
2112 v30 = dword_4EDEA0[v8]; | |
2113 v29 = dword_4EDEB4[v9 % 100 / 20]; | |
2114 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); | |
2115 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) | |
2116 { | |
322 | 2117 Actor::AggroSurroundingPeasants(uActorID, 1); |
0 | 2118 _steal_perma = 0; |
2119 v26 = (int)v31->pName; | |
2120 v25 = pGlobalTXT_LocalizationStrings[376]; | |
2121 } | |
2122 else | |
2123 { | |
2124 v11 = rand(); | |
2125 if ( v11 % 100 >= 40 ) | |
2126 { | |
2127 if ( v11 % 100 >= 70 ) | |
2128 { | |
2129 v19 = 0; | |
2130 if ( v7 > 0 ) | |
2131 { | |
2132 do | |
2133 { | |
2134 --v7; | |
2135 v19 += rand() % dword_4EDEC4[v28 / 4] + 1; | |
2136 } | |
2137 while ( v7 ); | |
2138 } | |
2139 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) | |
2140 return _steal_perma; | |
377 | 2141 v20 = (int)&v5->array_000234[3].uSpecEnchantmentType; |
2142 if ( (signed int)v19 > v5->array_000234[3].uSpecEnchantmentType ) | |
2143 v19 = v5->array_000234[3].uSpecEnchantmentType; | |
0 | 2144 v21 = *(int *)v20 == v19; |
2145 *(int *)v20 -= v19; | |
2146 if ( v21 ) | |
2147 v5->array_000234[3].uItemID = 0; | |
2148 if ( v19 ) | |
2149 { | |
2150 party_finds_gold(v19, 2); | |
2151 v22 = v19; | |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
2152 v23 = pTmpBuf2.data(); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
2153 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], v31->pName, v22); |
0 | 2154 LABEL_43: |
2155 ShowStatusBarString(v23, 2u); | |
2156 return _steal_perma; | |
2157 } | |
2158 } | |
2159 else | |
2160 { | |
2161 v27.Reset(); | |
2162 v12 = 0; | |
2163 v13 = 0; | |
2164 v14 = (int)v5->array_000234; | |
2165 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) | |
2166 { | |
2167 ++v13; | |
2168 v14 += 36; | |
2169 if ( v13 >= 4 ) | |
2170 goto LABEL_21; | |
2171 } | |
2172 v12 = 1; | |
2173 LABEL_21: | |
2174 v15 = v5->uCarriedItemID; | |
2175 if ( v15 || v12 ) | |
2176 { | |
2177 v27.Reset(); | |
2178 if ( v15 ) | |
2179 { | |
2180 v16 = (signed __int16)v15; | |
2181 v5->uCarriedItemID = 0; | |
2182 v27.uItemID = (signed __int16)v15; | |
2183 v17 = (signed __int16)v15; | |
2184 if ( pItemsTable->pItems[v17].uEquipType == 12 ) | |
2185 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; | |
2186 if ( pItemsTable->pItems[v17].uEquipType == 14 ) | |
2187 { | |
2188 if ( v16 != 220 ) | |
570 | 2189 v27.uEnchantmentType = 2 * rand() % 4 + 2; |
0 | 2190 } |
2191 } | |
2192 else | |
2193 { | |
2194 v18 = &v5->array_000234[rand() % 4]; | |
2195 memcpy(&v27, v18, sizeof(v27)); | |
2196 ((ItemGen *)v18)->Reset(); | |
2197 v16 = v27.uItemID; | |
2198 } | |
2199 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
2200 sprintf( | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
2201 pTmpBuf2.data(), |
0 | 2202 pGlobalTXT_LocalizationStrings[304], |
2203 v31->pName, | |
2204 pItemsTable->pItems[v16].pUnidentifiedName); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
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1167
diff
changeset
|
2205 ShowStatusBarString(pTmpBuf2.data(), 2u); |
0 | 2206 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2207 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); | |
2208 pMouse->SetCursorBitmapFromItemID(v16); | |
2209 return _steal_perma; | |
2210 } | |
2211 } | |
2212 } | |
2213 v26 = (int)v31->pName; | |
2214 v25 = pGlobalTXT_LocalizationStrings[377]; | |
2215 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
2216 v23 = pTmpBuf2.data(); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
2217 sprintfex(pTmpBuf2.data(), v25, v26); |
0 | 2218 goto LABEL_43; |
2219 } | |
2220 return 0; | |
2221 } | |
2222 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
2223 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
2224 // 4EDEC4: using guessed type int dword_4EDEC4[]; | |
2225 | |
2226 //----- (0048DBB9) -------------------------------------------------------- | |
2227 void Player::Heal(int amount) | |
2228 { | |
1010 | 2229 signed int max_health; // eax@3 |
2230 | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2231 if ( !IsEradicated() && !IsDead() ) |
1010 | 2232 { |
2233 max_health = GetMaxHealth(); | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2234 if ( IsZombie() ) |
1010 | 2235 max_health /= 2; |
2236 sHealth += amount; | |
2237 if ( sHealth > max_health ) | |
2238 sHealth = max_health; | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2239 if ( IsUnconcious() ) |
1010 | 2240 { |
2241 if ( sHealth > 0 ) | |
2242 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2243 SetUnconcious(false); |
0 | 2244 } |
2245 } | |
2246 } | |
2247 } | |
2248 | |
2249 //----- (0048DC1E) -------------------------------------------------------- | |
1036 | 2250 int Player::ReceiveDamage( signed int amount, DAMAGE_TYPE dmg_type ) |
2251 { | |
2252 signed int recieved_dmg; // eax@1 | |
2253 unsigned int armor_indx; // eax@8 | |
2254 bool broke_armor; | |
2255 | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2256 SetAsleep(false); |
1036 | 2257 recieved_dmg = CalculateIncommingDamage(dmg_type, amount); |
2258 sHealth -= recieved_dmg; | |
2259 broke_armor = sHealth <= -10; | |
2260 if ( sHealth < 1 ) // | |
2261 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2262 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1) |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2263 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2264 { |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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parents:
1565
diff
changeset
|
2265 SetCondUnconsciousWithBlockCheck(false); |
0 | 2266 } |
2267 else | |
2268 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2269 SetCondDeadWithBlockCheck(false); |
1036 | 2270 if ( sHealth > 0 ) |
2271 sHealth = 0; | |
2272 } | |
2273 if (broke_armor ) | |
2274 { | |
2275 armor_indx = pEquipment.uArmor; | |
2276 if ( armor_indx ) | |
0 | 2277 { |
1568 | 2278 if ( !(pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED)) |
0 | 2279 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2280 pOwnItems[armor_indx-1].SetBroken(); |
0 | 2281 } |
2282 } | |
2283 } | |
2284 } | |
1036 | 2285 if ( recieved_dmg && CanAct() ) |
187 | 2286 PlaySound(SPEECH_24, 0); |
1036 | 2287 return recieved_dmg; |
0 | 2288 } |
2289 | |
2290 //----- (0048DCF6) -------------------------------------------------------- | |
1568 | 2291 int Player::_48DCF6(int a2, Actor *pActor) //TODO check this with IDA to see what the uninitialized vars are supposed to contain |
0 | 2292 { |
2293 signed int v3; // edi@1 | |
2294 signed int v4; // ebx@1 | |
2295 Player *v5; // esi@1 | |
2296 int v6; // eax@2 | |
2297 int v7; // eax@5 | |
2298 int v8; // eax@8 | |
2299 int v9; // ebx@8 | |
2300 int v10; // eax@8 | |
2301 int v11; // ebx@8 | |
2302 signed int v12; // edx@9 | |
2303 ItemGen *v13; // eax@9 | |
2304 int v14; // edx@16 | |
2305 unsigned int v15; // edx@17 | |
2306 int v16; // edx@26 | |
2307 unsigned int v17; // edx@27 | |
2308 signed int v19; // edx@38 | |
2309 int *v20; // ecx@38 | |
2310 signed int v21; // eax@40 | |
2311 int v22; // eax@49 | |
2312 signed int v23; // ebx@49 | |
2313 unsigned int v24; // eax@60 | |
2314 int v25; // ecx@61 | |
2315 int v26; // ebx@74 | |
2316 void *v27; // ecx@76 | |
2317 unsigned int v28; // ebx@78 | |
2318 signed int result; // eax@86 | |
2319 SoundID v30; // [sp-20h] [bp-C0h]@56 | |
2320 signed int v31; // [sp-1Ch] [bp-BCh]@56 | |
2321 unsigned int v32; // [sp-18h] [bp-B8h]@56 | |
2322 signed int v33; // [sp-14h] [bp-B4h]@56 | |
2323 signed int v34; // [sp-10h] [bp-B0h]@56 | |
2324 int v35; // [sp-Ch] [bp-ACh]@56 | |
2325 unsigned int v36; // [sp-8h] [bp-A8h]@51 | |
2326 unsigned int v37; // [sp-8h] [bp-A8h]@56 | |
2327 unsigned int v38; // [sp-8h] [bp-A8h]@57 | |
2328 unsigned int v39; // [sp-8h] [bp-A8h]@68 | |
2329 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 | |
2330 int v41; // [sp-4h] [bp-A4h]@51 | |
2331 int v42; // [sp-4h] [bp-A4h]@56 | |
2332 int v43; // [sp-4h] [bp-A4h]@57 | |
2333 signed int v44; // [sp-4h] [bp-A4h]@59 | |
2334 int v45; // [sp-4h] [bp-A4h]@68 | |
2335 char v46[140]; // [sp+Ch] [bp-94h]@13 | |
2336 unsigned int v47; // [sp+98h] [bp-8h]@1 | |
2337 int v48; // [sp+9Ch] [bp-4h]@1 | |
2338 | |
2339 v3 = 0; | |
2340 v4 = 0; | |
2341 v5 = this; | |
2342 v47 = 0; | |
2343 v48 = 0; | |
2344 switch ( a2 ) | |
2345 { | |
2346 case 1: | |
2347 v6 = GetActualWillpower(); | |
2348 goto LABEL_46; | |
2349 case 2: | |
2350 case 3: | |
2351 case 4: | |
2352 case 9: | |
2353 case 10: | |
2354 case 11: | |
2355 case 13: | |
2356 case 21: | |
2357 v6 = GetActualEndurance(); | |
2358 goto LABEL_46; | |
2359 case 5: | |
2360 case 12: | |
2361 case 23: | |
2362 v40 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
2363 goto LABEL_5; | |
2364 case 15: | |
2365 v40 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
2366 goto LABEL_5; | |
2367 case 6: | |
2368 case 7: | |
2369 case 8: | |
2370 case 14: | |
2371 case 16: | |
2372 v40 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
2373 LABEL_5: | |
2374 v7 = GetActualResistance(v40); | |
2375 goto LABEL_47; | |
2376 case 22: | |
2377 v8 = GetActualWillpower(); | |
1036 | 2378 v9 = GetParameterBonus(v8); |
0 | 2379 v10 = GetActualIntelligence(); |
1036 | 2380 v11 = (GetParameterBonus(v10) + v9) >> 1; |
0 | 2381 break; |
2382 case 17: | |
2383 v12 = 0; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2384 v13 = this->pInventoryItemList; |
0 | 2385 do |
2386 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2387 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->IsBroken()) |
0 | 2388 v46[v4++] = v12; |
2389 ++v12; | |
2390 ++v13; | |
2391 } | |
2392 while ( v12 < 138 ); | |
2393 goto LABEL_36; | |
2394 case 18: | |
2395 v14 = 0; | |
2396 do | |
2397 { | |
2398 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) | |
2399 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
2400 __debugbreak(); // player.cpp(2871): warning C4700: uninitialized local variable 'v15' used |
816 | 2401 if ( v15 == EQUIP_ARMOUR ) |
898 | 2402 v46[v4++] = LOBYTE(v5->pEquipment.uArmor) - 1; |
816 | 2403 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v15) == 4 ) |
898 | 2404 v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v15) - 1; |
0 | 2405 } |
2406 v14 = v15 + 1; | |
2407 } | |
2408 while ( v14 < 16 ); | |
2409 goto LABEL_36; | |
2410 case 19: | |
2411 v16 = 0; | |
2412 do | |
2413 { | |
2414 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) | |
2415 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
2416 __debugbreak(); // player.cpp(2886): warning C4700: uninitialized local variable 'v17' used |
0 | 2417 if ( v17 == 2 ) |
2418 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; | |
2419 if ( (!v17 || v17 == 1) | |
816 | 2420 && (!GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) == 1) ) |
898 | 2421 v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v17) - 1; |
0 | 2422 } |
2423 v16 = v17 + 1; | |
2424 } | |
2425 while ( v16 < 16 ); | |
2426 LABEL_36: | |
2427 if ( !v4 ) | |
2428 goto LABEL_87; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2429 v48 = (int)&v5->pInventoryItemList[(unsigned __int8)v46[rand() % v4]]; |
0 | 2430 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); |
2431 break; | |
2432 case 20: | |
2433 v19 = 0; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2434 v20 = this->pInventoryMatrix; |
0 | 2435 do |
2436 { | |
2437 if ( *v20 > 0 ) | |
2438 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2439 v21 = *(int *)&v5->pInventoryItemList[*v20-1]; |
0 | 2440 if ( v21 > 0 ) |
2441 { | |
2442 if ( v21 <= 134 ) | |
2443 v46[v4++] = v19; | |
2444 } | |
2445 } | |
2446 ++v19; | |
2447 ++v20; | |
2448 } | |
2449 while ( v19 < 126 ); | |
2450 if ( !v4 ) | |
2451 goto LABEL_87; | |
2452 v47 = (unsigned __int8)v46[rand() % v4]; | |
2453 v6 = GetActualAccuracy(); | |
2454 LABEL_46: | |
1036 | 2455 v7 = GetParameterBonus(v6); |
0 | 2456 LABEL_47: |
2457 v11 = v7; | |
2458 break; | |
2459 default: | |
2460 v11 = 0; | |
2461 break; | |
2462 } | |
2463 v22 = GetActualLuck(); | |
1036 | 2464 v23 = GetParameterBonus(v22) + v11 + 30; |
0 | 2465 if ( rand() % v23 >= 30 ) |
2466 { | |
2467 LABEL_87: | |
2468 result = 0; | |
2469 } | |
2470 else | |
2471 { | |
2472 switch ( a2 ) | |
2473 { | |
2474 case 1: | |
2475 v41 = 1; | |
2476 v36 = 0; | |
2477 goto LABEL_56; | |
2478 case 2: | |
2479 v41 = 1; | |
2480 v36 = 1; | |
2481 goto LABEL_56; | |
2482 case 3: | |
2483 v41 = 1; | |
2484 v36 = 2; | |
2485 goto LABEL_56; | |
2486 case 23: | |
2487 v41 = 1; | |
2488 v36 = 3; | |
2489 goto LABEL_56; | |
2490 case 4: | |
2491 v41 = 1; | |
2492 v36 = 4; | |
2493 LABEL_56: | |
2494 SetCondition(v36, v41); | |
2495 v42 = 0; | |
2496 v37 = 0; | |
2497 v35 = 0; | |
2498 v34 = 0; | |
2499 v33 = -1; | |
2500 v32 = 0; | |
2501 v31 = 0; | |
2502 v30 = (SoundID)221; | |
2503 goto LABEL_83; | |
2504 case 5: | |
2505 v43 = 1; | |
2506 v38 = 5; | |
2507 goto LABEL_70; | |
2508 case 6: | |
2509 case 7: | |
2510 case 8: | |
2511 if ( a2 == 6 ) | |
2512 { | |
2513 v44 = 6; | |
2514 goto LABEL_60; | |
2515 } | |
2516 v25 = 2 * (a2 != 8) + 8; | |
2517 goto LABEL_65; | |
2518 case 9: | |
2519 if ( a2 == 6 ) | |
2520 { | |
2521 v44 = 7; | |
2522 LABEL_60: | |
2523 v24 = v44; | |
2524 } | |
2525 else | |
2526 { | |
2527 v25 = 2 * (a2 != 8) + 9; | |
2528 LABEL_65: | |
2529 v24 = v25; | |
2530 } | |
2531 SetCondition(v24, 1); | |
2532 v42 = 0; | |
2533 v37 = 0; | |
2534 v35 = 0; | |
2535 v34 = 0; | |
2536 v33 = -1; | |
2537 v32 = 0; | |
2538 v31 = 0; | |
2539 v30 = (SoundID)222; | |
2540 LABEL_83: | |
2541 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); | |
2542 do | |
2543 { | |
2544 LABEL_84: | |
2545 if ( v5 == pPlayers[v3 + 1] ) | |
2546 break; | |
2547 ++v3; | |
2548 } | |
2549 while ( v3 < 4 ); | |
2550 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); | |
2551 result = 1; | |
2552 break; | |
2553 case 12: | |
2554 v43 = 1; | |
2555 v38 = 12; | |
2556 goto LABEL_70; | |
2557 case 15: | |
2558 v45 = 1; | |
2559 v39 = 15; | |
2560 goto LABEL_73; | |
2561 case 13: | |
2562 v43 = 1; | |
2563 v38 = 13; | |
2564 LABEL_70: | |
2565 SetCondition(v38, v43); | |
2566 v42 = 0; | |
2567 v37 = 0; | |
2568 v35 = 0; | |
2569 v34 = 0; | |
2570 v33 = -1; | |
2571 v32 = 0; | |
2572 v31 = 0; | |
2573 v30 = (SoundID)224; | |
2574 goto LABEL_83; | |
2575 case 14: | |
2576 v45 = 1; | |
2577 v39 = 14; | |
2578 goto LABEL_73; | |
2579 case 16: | |
2580 v45 = 1; | |
2581 v39 = 16; | |
2582 LABEL_73: | |
2583 SetCondition(v39, v45); | |
2584 v42 = 0; | |
2585 v37 = 0; | |
2586 v35 = 0; | |
2587 v34 = 0; | |
2588 v33 = -1; | |
2589 v32 = 0; | |
2590 v31 = 0; | |
2591 v30 = (SoundID)225; | |
2592 goto LABEL_83; | |
2593 case 17: | |
2594 case 18: | |
2595 case 19: | |
2596 v26 = v48; | |
2597 if ( *(char *)(v48 + 21) & 2 ) | |
2598 goto LABEL_84; | |
187 | 2599 PlaySound(SPEECH_40, 0); |
0 | 2600 *(int *)(v26 + 20) |= 2u; |
2601 goto LABEL_79; | |
2602 case 20: | |
187 | 2603 PlaySound(SPEECH_40, 0); |
0 | 2604 v27 = pActor->array_000234; |
2605 if ( pActor->array_000234[0].uItemID ) | |
2606 { | |
2607 v27 = &pActor->array_000234[1]; | |
2608 if ( pActor->array_000234[1].uItemID ) | |
2609 goto LABEL_84; | |
2610 } | |
2611 v28 = v47; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2612 memcpy(v27, &v5->pInventoryItemList[v5->pInventoryMatrix[v47]-1], 0x24u); |
0 | 2613 RemoveItemAtInventoryIndex(v28); |
2614 LABEL_79: | |
2615 v42 = 0; | |
2616 v37 = 0; | |
2617 v35 = 0; | |
2618 v34 = 0; | |
2619 v33 = -1; | |
2620 v32 = 0; | |
2621 v31 = 0; | |
2622 v30 = (SoundID)47; | |
2623 goto LABEL_83; | |
2624 case 21: | |
187 | 2625 PlaySound(SPEECH_42, 0); |
0 | 2626 ++v5->sAgeModifier; |
2627 goto LABEL_82; | |
2628 case 22: | |
187 | 2629 PlaySound(SPEECH_41, 0); |
0 | 2630 v5->sMana = 0; |
2631 LABEL_82: | |
2632 v42 = 0; | |
2633 v37 = 0; | |
2634 v35 = 0; | |
2635 v34 = 0; | |
2636 v33 = -1; | |
2637 v32 = 0; | |
2638 v31 = 0; | |
2639 v30 = (SoundID)226; | |
2640 goto LABEL_83; | |
2641 default: | |
2642 goto LABEL_87; | |
2643 } | |
2644 } | |
2645 return result; | |
2646 } | |
324 | 2647 |
0 | 2648 // 48DCF6: using guessed type char var_94[140]; |
2649 | |
2650 //----- (0048E1A3) -------------------------------------------------------- | |
2651 unsigned int Player::GetSpellSchool(unsigned int uSpellID) | |
2652 { | |
1091 | 2653 return pSpellStats->pInfos[uSpellID].uSchool; |
0 | 2654 } |
2655 | |
2656 //----- (0048E1B5) -------------------------------------------------------- | |
816 | 2657 int Player::GetAttackRecoveryTime(bool bRangedAttack) |
2658 { | |
2659 ItemGen *weapon = nullptr; | |
2660 ItemDesc *weapon_desc = nullptr; | |
2661 uint weapon_recovery = base_recovery_times_per_weapon_type[0]; | |
2662 if (bRangedAttack) | |
0 | 2663 { |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2664 if ( HasItemEquipped(EQUIP_BOW) ) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2665 { |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2666 weapon = &pInventoryItemList[pEquipment.uBow - 1]; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2667 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2668 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2669 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2670 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2671 else if ( IsUnarmed() == 1 && GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2672 { |
816 | 2673 weapon_recovery = base_recovery_times_per_weapon_type[1]; |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2674 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2675 else if ( HasItemEquipped(EQUIP_MAIN_HAND) ) |
816 | 2676 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2677 weapon = &pInventoryItemList[pEquipment.uMainHand - 1]; |
816 | 2678 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2679 if (weapon_desc->uEquipType == EQUIP_WAND) | |
2680 { | |
2681 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
2682 __debugbreak(); // looks like wands were two-handed weapons once, or supposed to be. should not get here now | |
2683 weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery; | |
2684 } | |
0 | 2685 else |
816 | 2686 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; |
2687 } | |
1010 | 2688 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) |
2689 // ADD: shield check because shield recovery is added later and can be accidentally doubled | |
816 | 2690 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2691 auto v12 = &pInventoryItemList[pEquipment.uShield - 1]; |
816 | 2692 auto v12_desc = &pItemsTable->pItems[v12->uItemID]; |
2693 if (base_recovery_times_per_weapon_type[v12_desc->uSkillType] > weapon_recovery) | |
2694 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2695 weapon = &pInventoryItemList[pEquipment.uShield - 1]; |
816 | 2696 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2697 weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType]; | |
2698 } | |
2699 } | |
2700 | |
2701 uint armour_recovery = 0; | |
0 | 2702 if ( HasItemEquipped(EQUIP_ARMOUR) ) |
2703 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2704 auto armour_skill_type = pItemsTable->pItems[pInventoryItemList[pEquipment.uArmor - 1].uItemID].uSkillType; |
816 | 2705 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type]; |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2706 float multiplier; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2707 |
816 | 2708 if (armour_skill_type == PLAYER_SKILL_LEATHER) |
2709 { | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2710 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0, 0, 0); |
816 | 2711 } |
2712 else if (armour_skill_type == PLAYER_SKILL_CHAIN) | |
2713 { | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2714 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0, 0); |
816 | 2715 } |
2716 else if (armour_skill_type == PLAYER_SKILL_PLATE) | |
2717 { | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2718 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0.5f, 0); |
0 | 2719 } |
2720 else | |
2721 { | |
1545 | 2722 Error("Unknown armour type"); // what kind of armour is that? |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2723 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 1.0f, 1.0f, 1.0f); |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2724 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2725 |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2726 armour_recovery = (uint)(base_armour_recovery * multiplier); |
816 | 2727 } |
2728 | |
2729 uint shield_recovery = 0; | |
2730 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD) | |
2731 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2732 auto shield = &pInventoryItemList[pEquipment.uShield - 1]; |
816 | 2733 auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType; |
2734 | |
2735 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type]; | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2736 float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2737 shield_recovery = (uint)(shield_base_recovery * multiplier); |
816 | 2738 } |
2739 | |
1036 | 2740 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()), |
816 | 2741 sword_axe_bow_recovery_reduction = 0; |
2742 bool shooting_laser = false; | |
2743 if (weapon_desc) | |
2744 { | |
2745 if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon_desc->uSkillType) && | |
2746 (weapon_desc->uSkillType == PLAYER_SKILL_SWORD || weapon_desc->uSkillType == PLAYER_SKILL_AXE || weapon_desc->uSkillType == PLAYER_SKILL_BOW) ) | |
2747 { | |
2748 if (SkillToMastery(pActiveSkills[weapon_desc->uSkillType]) >= 2 ) // Expert Sword, Axe & Bow reduce recovery | |
2749 sword_axe_bow_recovery_reduction = pActiveSkills[weapon_desc->uSkillType] & 0x3F; | |
2750 } | |
2751 if (weapon_desc->uSkillType == PLAYER_SKILL_BLASTER) | |
2752 shooting_laser = true; | |
2753 } | |
2754 | |
2755 uint armsmaster_recovery_reduction = 0; | |
2756 if (!bRangedAttack && !shooting_laser) | |
2757 { | |
2758 if (uint armsmaster_level = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER)) | |
2759 { | |
2760 armsmaster_recovery_reduction = armsmaster_level & 0x3F; | |
2761 if (SkillToMastery(armsmaster_level) >= 4) | |
2762 armsmaster_recovery_reduction *= 2; | |
2763 } | |
2764 } | |
2765 | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2766 uint hasteRecoveryReduction = 0; |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
2767 if (pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0 || pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0 ) |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2768 hasteRecoveryReduction = 25; |
816 | 2769 |
2770 uint weapon_enchantment_recovery_reduction = 0; | |
2771 if ( weapon ) | |
2772 { | |
2773 if (weapon->uSpecEnchantmentType == 59 || | |
2774 weapon->uSpecEnchantmentType == 41 || | |
2775 weapon->uSpecEnchantmentType == 500) | |
2776 weapon_enchantment_recovery_reduction = 20; | |
2777 } | |
2778 | |
2779 int recovery = weapon_recovery + | |
2780 armour_recovery + | |
2781 shield_recovery | |
2782 - armsmaster_recovery_reduction | |
2783 - weapon_enchantment_recovery_reduction | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2784 - hasteRecoveryReduction |
816 | 2785 - sword_axe_bow_recovery_reduction |
2786 - player_speed_recovery_reduction; | |
2787 | |
2788 if (recovery < 0) | |
2789 recovery = 0; | |
2790 return recovery; | |
0 | 2791 } |
2792 | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2793 |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2794 //----- new -------------------------------------------------------- |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2795 float Player::GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float mult1, float mult2, float mult3, float mult4 ) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2796 { |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2797 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]); |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2798 switch (skill_mastery) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2799 { |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2800 case 1: return mult1; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2801 case 2: return mult2; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2802 case 3: return mult3; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2803 case 4: return mult4; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2804 } |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2805 Error("Unexpected input value: %d", armour_skill_type); |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2806 return 0; |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2807 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2808 |
0 | 2809 //----- (0048E4F8) -------------------------------------------------------- |
2810 int Player::GetMaxHealth() | |
2811 { | |
2812 int v3; // esi@1 | |
2813 int v4; // esi@1 | |
2814 int v6; // esi@1 | |
2815 | |
1036 | 2816 v3 = GetParameterBonus(GetActualEndurance()); |
135 | 2817 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3); |
0 | 2818 v6 = uFullHealthBonus |
135 | 2819 + pBaseHealthByClass[classType / 4] |
0 | 2820 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2821 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH) + v4; |
1594
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2822 return max(1, v6); |
0 | 2823 } |
2824 | |
2825 //----- (0048E565) -------------------------------------------------------- | |
2826 int Player::GetMaxMana() | |
2827 { | |
2828 int v2; // eax@2 | |
2829 int v3; // esi@4 | |
2830 int v4; // eax@5 | |
2831 int v5; // esi@5 | |
2832 int v6; // eax@5 | |
2833 int v7; // esi@6 | |
2834 int v8; // esi@6 | |
2835 int v9; // esi@6 | |
1116 | 2836 |
135 | 2837 switch (classType) |
0 | 2838 { |
1116 | 2839 case PLAYER_CLASS_ROGUE: |
2840 case PLAYER_CLASS_SPY: | |
2841 case PLAYER_CLASS_ASSASSIN: | |
2842 case PLAYER_CLASS_ARCHER: | |
2843 case PLAYER_CLASS_WARRIOR_MAGE: | |
2844 case PLAYER_CLASS_MASTER_ARCHER: | |
2845 case PLAYER_CLASS_SNIPER: | |
2846 case PLAYER_CLASS_SORCERER: | |
2847 case PLAYER_CLASS_WIZARD: | |
2848 case PLAYER_CLASS_ARCHMAGE: | |
2849 case PLAYER_CLASS_LICH: | |
0 | 2850 v2 = GetActualIntelligence(); |
1036 | 2851 v3 = GetParameterBonus(v2); |
1116 | 2852 break; |
2853 case PLAYER_CLASS_INITIATE: | |
2854 case PLAYER_CLASS_MASTER: | |
2855 case PLAYER_CLASS_NINJA: | |
2856 case PLAYER_CLASS_PALADIN: | |
2857 case PLAYER_CLASS_CRUSADER: | |
2858 case PLAYER_CLASS_HERO: | |
2859 case PLAYER_CLASS_VILLIAN: | |
2860 case PLAYER_CLASS_CLERIC: | |
2861 case PLAYER_CLASS_PRIEST: | |
2862 case PLAYER_CLASS_PRIEST_OF_SUN: | |
2863 case PLAYER_CLASS_PRIEST_OF_MOON: | |
0 | 2864 v2 = GetActualWillpower(); |
1036 | 2865 v3 = GetParameterBonus(v2); |
1116 | 2866 break; |
2867 case PLAYER_CLASS_HUNTER: | |
2868 case PLAYER_CLASS_RANGER_LORD: | |
2869 case PLAYER_CLASS_BOUNTY_HUNTER: | |
2870 case PLAYER_CLASS_DRUID: | |
2871 case PLAYER_CLASS_GREAT_DRUID: | |
2872 case PLAYER_CLASS_ARCH_DRUID: | |
2873 case PLAYER_CLASS_WARLOCK: | |
0 | 2874 v4 = GetActualWillpower(); |
1036 | 2875 v5 = GetParameterBonus(v4); |
0 | 2876 v6 = GetActualIntelligence(); |
1036 | 2877 v3 = GetParameterBonus(v6) + v5; |
0 | 2878 break; |
2879 default: | |
1116 | 2880 return 0; |
0 | 2881 break; |
2882 } | |
1116 | 2883 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2884 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA) + v7; |
1116 | 2885 v9 = uFullManaBonus |
2886 + pBaseManaByClass[classType / 4] | |
2887 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) | |
2888 + v8; | |
2889 return max(0,v9); | |
0 | 2890 } |
2891 | |
2892 //----- (0048E656) -------------------------------------------------------- | |
2893 int Player::GetBaseAC() | |
2894 { | |
2895 int v2; // eax@1 | |
2896 int v3; // esi@1 | |
2897 int v4; // esi@1 | |
2898 int v5; // esi@1 | |
2899 | |
2900 v2 = GetActualSpeed(); | |
1036 | 2901 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2902 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3; |
0 | 2903 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; |
1594
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2904 return max(0, v5); |
0 | 2905 } |
2906 | |
2907 //----- (0048E68F) -------------------------------------------------------- | |
2908 int Player::GetActualAC() | |
2909 { | |
2910 int v2; // eax@1 | |
2911 int v3; // esi@1 | |
2912 int v4; // esi@1 | |
2913 int v5; // esi@1 | |
2914 int v6; // esi@1 | |
2915 | |
2916 v2 = GetActualSpeed(); | |
1036 | 2917 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2918 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3; |
0 | 2919 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; |
1594
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2920 v6 = this->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; |
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2921 return max(0, v6); |
0 | 2922 } |
2923 | |
2924 //----- (0048E6DC) -------------------------------------------------------- | |
2925 unsigned int Player::GetBaseAge() | |
2926 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2927 return (unsigned int)(((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year); |
0 | 2928 } |
2929 | |
2930 //----- (0048E72C) -------------------------------------------------------- | |
2931 unsigned int Player::GetActualAge() | |
2932 { | |
2933 return this->sAgeModifier + GetBaseAge(); | |
2934 } | |
2935 | |
2936 //----- (0048E73F) -------------------------------------------------------- | |
2937 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
2938 { | |
2939 int v7; // esi@20 | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2940 int racialBonus = 0; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2941 __int16* resStat; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2942 |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2943 switch (a2) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2944 { |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2945 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2946 resStat = &sResFireBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2947 if (IsRaceGoblin()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2948 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2949 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2950 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2951 resStat = &sResAirBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2952 if (IsRaceGoblin()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2953 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2954 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2955 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2956 resStat = &sResWaterBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2957 if (IsRaceDwarf()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2958 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2959 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2960 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2961 resStat = &sResEarthBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2962 if (IsRaceDwarf()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2963 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2964 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2965 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2966 resStat = &sResMindBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2967 if (IsRaceElf()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2968 racialBonus = 10; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2969 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2970 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2971 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2972 resStat = &sResBodyBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2973 if (IsRaceHuman()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2974 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2975 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2976 } |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2977 v7 = GetItemsBonus(a2) + racialBonus; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2978 return v7 + *resStat; |
0 | 2979 } |
2980 | |
2981 //----- (0048E7D0) -------------------------------------------------------- | |
2982 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
2983 { | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2984 signed int v10 = 0; // [sp+14h] [bp-4h]@1 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2985 __int16* resStat; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2986 int result; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2987 int baseRes; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2988 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2989 int leatherArmorSkillLevel = GetActualSkillLevel(PLAYER_SKILL_LEATHER); |
652 | 2990 if ( CheckHiredNPCSpeciality(Enchanter) ) |
0 | 2991 v10 = 20; |
2992 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | |
2993 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | |
2994 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | |
2995 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2996 && SkillToMastery(leatherArmorSkillLevel) == 4 |
0 | 2997 && HasItemEquipped(EQUIP_ARMOUR) |
2998 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2999 v10 += leatherArmorSkillLevel & 0x3F; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3000 switch (a2) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3001 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3002 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3003 resStat = &sResFireBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3004 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3005 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3006 resStat = &sResAirBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3007 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3008 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3009 resStat = &sResWaterBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3010 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3011 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3012 resStat = &sResEarthBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3013 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3014 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3015 resStat = &sResMindBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3016 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3017 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3018 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3019 resStat = &sResBodyBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3020 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3021 } |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3022 baseRes = GetBaseResistance(a2); |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3023 result = v10 + GetMagicalBonus(a2) + baseRes + *(resStat); |
0 | 3024 return result; |
3025 } | |
3026 | |
3027 //----- (0048E8F5) -------------------------------------------------------- | |
816 | 3028 bool Player::Recover(int dt) |
3029 { | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3030 int v3; // qax@1 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3031 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3032 v3 = (int)(dt * GetSpecialItemBonus(17) * 0.01 + dt); |
816 | 3033 |
3034 Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery); | |
3035 | |
3036 if (uTimeToRecovery > v3) | |
3037 { | |
3038 uTimeToRecovery -= v3; | |
3039 return true; | |
0 | 3040 } |
3041 else | |
3042 { | |
816 | 3043 uTimeToRecovery = 0; |
3044 viewparams->bRedrawGameUI = true; | |
3045 if (!uActiveCharacter) | |
0 | 3046 uActiveCharacter = pParty->GetNextActiveCharacter(); |
816 | 3047 return false; |
3048 } | |
0 | 3049 } |
3050 | |
3051 //----- (0048E96A) -------------------------------------------------------- | |
816 | 3052 void Player::SetRecoveryTime(signed int rec) |
3053 { | |
1545 | 3054 Assert(rec >= 0); |
816 | 3055 |
3056 if (rec > uTimeToRecovery) | |
3057 uTimeToRecovery = rec; | |
3058 | |
3059 if (pPlayers[uActiveCharacter] == this && !some_active_character) | |
0 | 3060 uActiveCharacter = pParty->GetNextActiveCharacter(); |
816 | 3061 |
3062 viewparams->bRedrawGameUI = true; | |
0 | 3063 } |
3064 // 50C0C4: using guessed type int some_active_character; | |
3065 | |
3066 //----- (0048E9B7) -------------------------------------------------------- | |
3067 void Player::RandomizeName() | |
3068 { | |
3069 if (!uExpressionTimePassed) | |
3070 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]); | |
3071 } | |
3072 | |
3073 //----- (0048E9F4) -------------------------------------------------------- | |
3074 unsigned int Player::GetMajorConditionIdx() | |
3075 { | |
3076 for (uint i = 0; i < 18; ++i) | |
3077 if (pConditions[pConditionImportancyTable[i]] != 0) | |
3078 return pConditionImportancyTable[i]; | |
3079 | |
3080 return 18; | |
3081 } | |
3082 | |
3083 //----- (0048EA1B) -------------------------------------------------------- | |
1036 | 3084 int Player::GetParameterBonus( int player_parameter ) |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3085 { |
1036 | 3086 int i; // eax@1 |
3087 i = 0; | |
3088 while (param_to_bonus_table[i]) | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3089 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3090 if (player_parameter >= param_to_bonus_table[i]) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3091 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3092 ++i; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3093 } |
1036 | 3094 return parameter_to_bonus_value[i]; |
0 | 3095 } |
3096 | |
3097 //----- (0048EA46) -------------------------------------------------------- | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3098 int Player::GetSpecialItemBonus( int enchantmentId ) |
0 | 3099 { |
1032 | 3100 int inv_indx; // eax@3 |
3101 | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3102 for (int i = EQUIP_OFF_HAND; i < EQUIP_BOOK; ++i ) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3103 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3104 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3105 { |
1032 | 3106 inv_indx = pEquipment.pIndices[i] - 1; |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3107 if (enchantmentId == 17) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3108 { |
1599 | 3109 if ((pInventoryItemList[inv_indx].uSpecEnchantmentType == 17) || (pInventoryItemList[inv_indx].uItemID == 533)) //Elven Chainmail+Increases rate of Recovery |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3110 return 50; |
1032 | 3111 } |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1597
diff
changeset
|
3112 if (enchantmentId == 24) |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3113 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3114 if (pInventoryItemList[inv_indx].uSpecEnchantmentType == 24) //Increased Knockback. |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3115 return 5; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3116 } |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3117 } |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3118 } |
1032 | 3119 return 0; |
0 | 3120 } |
3121 | |
3122 //----- (0048EAAE) -------------------------------------------------------- | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3123 int Player::GetItemsBonus( enum CHARACTER_ATTRIBUTE_TYPE attr, bool getOnlyMainHandDmg /*= false*/ ) |
0 | 3124 { |
3125 int v5; // edi@1 | |
3126 int v9; // eax@49 | |
3127 int v14; // ecx@58 | |
3128 int v15; // eax@58 | |
3129 int v17; // eax@62 | |
3130 int v20; // eax@69 | |
3131 int v22; // eax@76 | |
3132 int v23; // edx@76 | |
3133 int v25; // ecx@80 | |
3134 int v26; // edi@80 | |
3135 int v31; // ebp@97 | |
3136 int v32; // eax@98 | |
3137 unsigned int v33; // eax@100 | |
3138 int v56; // eax@365 | |
3139 int v57; // ebx@368 | |
3140 signed int v58; // [sp-4h] [bp-20h]@10 | |
3141 int v61; // [sp+10h] [bp-Ch]@1 | |
3142 int v62; // [sp+14h] [bp-8h]@1 | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3143 ItemGen *currEquippedItem; // [sp+20h] [bp+4h]@101 |
1040 | 3144 bool no_skills; |
0 | 3145 |
3146 v5 = 0; | |
3147 v62 = 0; | |
3148 v61 = 0; | |
1040 | 3149 |
3150 no_skills=false; | |
0 | 3151 switch (attr) |
1599 | 3152 { |
3153 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break; | |
3154 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break; | |
3155 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break; | |
3156 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break; | |
3157 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break; | |
3158 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break; | |
3159 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break; | |
3160 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break; | |
3161 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break; | |
3162 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break; | |
3163 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break; | |
3164 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break; | |
3165 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break; | |
3166 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break; | |
3167 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break; | |
3168 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break; | |
3169 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break; | |
3170 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break; | |
3171 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break; | |
3172 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break; | |
3173 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break; | |
3174 default: | |
1040 | 3175 no_skills=true; |
1599 | 3176 } |
1040 | 3177 if (!no_skills) |
1599 | 3178 { |
3179 if ( !this->pActiveSkills[v58] ) | |
3180 return 0; | |
3181 } | |
1040 | 3182 |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3183 switch(attr) //TODO would be nice to move these into separate functions |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3184 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3185 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3186 case CHARACTER_ATTRIBUTE_RANGED_ATTACK: |
0 | 3187 if ( HasItemEquipped(EQUIP_BOW) ) |
1599 | 3188 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uBow-1].uItemID].uDamageMod; |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3189 return v5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3190 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3191 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3192 case CHARACTER_ATTRIBUTE_RANGED_DMG_MIN: |
0 | 3193 if ( !HasItemEquipped(EQUIP_BOW) ) |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3194 return 0; |
1599 | 3195 v57 = this->pOwnItems[this->pEquipment.uBow-1].uItemID; |
0 | 3196 v5 = pItemsTable->pItems[v57].uDamageMod; |
3197 v56 = pItemsTable->pItems[v57].uDamageDice; | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3198 return v5 + v56; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3199 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3200 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3201 case CHARACTER_ATTRIBUTE_RANGED_DMG_MAX: |
0 | 3202 if ( !HasItemEquipped(EQUIP_BOW) ) |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3203 return 0; |
1599 | 3204 v20 = this->pOwnItems[this->pEquipment.uBow-1].uItemID; |
0 | 3205 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; |
3206 v56 = pItemsTable->pItems[v20].uDamageMod; | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3207 return v5 + v56; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3208 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3209 case CHARACTER_ATTRIBUTE_LEVEL: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3210 if ( !Player::HasEnchantedItemEquipped(25) ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3211 return 0; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3212 return 5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3213 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3214 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3215 case CHARACTER_ATTRIBUTE_MELEE_DMG_MAX: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3216 if ( IsUnarmed() ) |
0 | 3217 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3218 return 3; |
0 | 3219 } |
3220 else | |
3221 { | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3222 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
0 | 3223 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3224 v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3225 if ( v22 >= 0 && v22 <= 2) |
0 | 3226 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3227 v23 = this->pOwnItems[this->pEquipment.uMainHand].uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3228 v26 = pItemsTable->pItems[v23].uDamageRoll; |
1599 | 3229 if ( this->pEquipment.uShield || pItemsTable->pItems[v23].uSkillType != 4 ) |
0 | 3230 { |
3231 v25 = pItemsTable->pItems[v23].uDamageDice; | |
3232 } | |
3233 else | |
3234 { | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3235 v25 = pItemsTable->pItems[v23].uDamageDice + 1; |
0 | 3236 } |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
3237 v5 = pItemsTable->pItems[v23].uDamageMod + v25 * v26; |
0 | 3238 } |
3239 } | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3240 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2)) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3241 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3242 return v5; |
1040 | 3243 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3244 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3245 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3246 v23 = this->pOwnItems[this->pEquipment.uShield].uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3247 v15 = pItemsTable->pItems[v23].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3248 v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3249 return v5 + v15 + v14; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3250 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3251 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3252 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3253 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3254 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3255 case CHARACTER_ATTRIBUTE_ATTACK: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3256 if ( IsUnarmed() ) |
1040 | 3257 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3258 return 0; |
1040 | 3259 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3260 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
0 | 3261 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3262 v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3263 if ( v17 >= 0 && v17 <= 2) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3264 { |
1599 | 3265 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand-1].uItemID].uDamageMod; |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3266 } |
0 | 3267 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3268 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3269 return v5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3270 else |
0 | 3271 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3272 v20 = this->pOwnItems[this->pEquipment.uShield - 1].uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3273 v56 = pItemsTable->pItems[v20].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3274 return v5 + v56; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3275 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3276 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3277 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3278 case CHARACTER_ATTRIBUTE_MELEE_DMG_MIN: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3279 if ( IsUnarmed() ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3280 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3281 return 1; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3282 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3283 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3284 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3285 v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3286 if ( v9 >= 0 && v9 <= 2) |
0 | 3287 { |
1040 | 3288 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageDice + |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3289 pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3290 if ( !this->pEquipment.uShield && pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uSkillType == 4) |
0 | 3291 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3292 ++v5; |
0 | 3293 } |
3294 } | |
3295 } | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3296 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3297 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3298 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3299 return v5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3300 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3301 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3302 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3303 v14 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3304 v15 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageDice; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3305 return v5 + v15 + v14; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3306 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3307 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3308 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3309 case CHARACTER_ATTRIBUTE_STRENGTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3310 case CHARACTER_ATTRIBUTE_INTELLIGENCE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3311 case CHARACTER_ATTRIBUTE_WILLPOWER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3312 case CHARACTER_ATTRIBUTE_ENDURANCE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3313 case CHARACTER_ATTRIBUTE_ACCURACY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3314 case CHARACTER_ATTRIBUTE_SPEED: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3315 case CHARACTER_ATTRIBUTE_LUCK: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3316 case CHARACTER_ATTRIBUTE_HEALTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3317 case CHARACTER_ATTRIBUTE_MANA: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3318 case CHARACTER_ATTRIBUTE_AC_BONUS: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3319 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3320 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3321 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3322 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3323 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3324 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3325 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3326 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3327 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3328 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3329 case CHARACTER_ATTRIBUTE_SKILL_STEALING: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3330 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3331 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3332 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3333 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3334 case CHARACTER_ATTRIBUTE_SKILL_DODGE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3335 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3336 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3337 case CHARACTER_ATTRIBUTE_SKILL_FIRE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3338 case CHARACTER_ATTRIBUTE_SKILL_AIR: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3339 case CHARACTER_ATTRIBUTE_SKILL_WATER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3340 case CHARACTER_ATTRIBUTE_SKILL_EARTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3341 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3342 case CHARACTER_ATTRIBUTE_SKILL_MIND: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3343 case CHARACTER_ATTRIBUTE_SKILL_BODY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3344 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3345 case CHARACTER_ATTRIBUTE_SKILL_DARK: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3346 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3347 case CHARACTER_ATTRIBUTE_SKILL_BOW: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3348 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3349 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3350 for (int i = 0; i < 16; i++) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3351 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3352 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1040 | 3353 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3354 v31 = this->pEquipment.pIndices[i] - 1; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3355 currEquippedItem = &this->pInventoryItemList[v31]; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3356 if ( attr == CHARACTER_ATTRIBUTE_AC_BONUS ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3357 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3358 v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3359 if ( v32 >= 3 && v32 <= 11 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3360 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3361 v33 = currEquippedItem->uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3362 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3363 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3364 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3365 if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(currEquippedItem)) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3366 && !pItemsTable->IsMaterialSpecial(currEquippedItem) ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3367 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3368 currEquippedItem->GetItemBonusArtifact(this, attr, &v62); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3369 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3370 else if ( currEquippedItem->uEnchantmentType != 0 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3371 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3372 if (currEquippedItem->IsRegularEnchanmentForAttribute(attr)) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3373 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3374 if ( attr > CHARACTER_ATTRIBUTE_RESIST_BODY && v5 < currEquippedItem->m_enchantmentStrength ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3375 v5 = currEquippedItem->m_enchantmentStrength; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3376 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3377 v5 += currEquippedItem->m_enchantmentStrength; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3378 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3379 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3380 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3381 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3382 currEquippedItem->GetItemBonusSpecialEnchantment(this, attr, &v5, &v61); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3383 } |
1040 | 3384 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3385 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3386 return v5 + v62 + v61; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3387 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3388 default: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3389 return 0; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3390 } |
0 | 3391 } |
3392 | |
3393 //----- (0048F73C) -------------------------------------------------------- | |
3394 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
3395 { | |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3396 int v3 = 0; // eax@4 |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3397 int v4 = 0; // ecx@5 |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3398 |
0 | 3399 switch ( a2 ) |
3400 { | |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3401 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3402 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_FIRE].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3403 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3404 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3405 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3406 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_AIR].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3407 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3408 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3409 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3410 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_BODY].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3411 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3412 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3413 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3414 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_WATER].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3415 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3416 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3417 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3418 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_EARTH].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3419 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3420 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3421 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3422 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_MIND].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3423 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3424 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3425 case CHARACTER_ATTRIBUTE_ATTACK: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3426 case CHARACTER_ATTRIBUTE_RANGED_ATTACK: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3427 v3 = this->pPlayerBuffs[PLAYER_BUFF_BLESS].uPower; //only player effect spell in both VI and VII |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3428 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3429 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3430 v3 = this->pPlayerBuffs[PLAYER_BUFF_HEROISM].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3431 v4 = pParty->pPartyBuffs[PARTY_BUFF_HEROISM].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3432 break; |
0 | 3433 case CHARACTER_ATTRIBUTE_STRENGTH: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3434 v3 = pPlayerBuffs[PLAYER_BUFF_STRENGTH].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3435 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3436 break; |
0 | 3437 case CHARACTER_ATTRIBUTE_INTELLIGENCE: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3438 v3 = pPlayerBuffs[PLAYER_BUFF_INTELLIGENCE].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3439 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3440 break; |
0 | 3441 case CHARACTER_ATTRIBUTE_WILLPOWER: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3442 v3 = pPlayerBuffs[PLAYER_BUFF_WILLPOWER].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3443 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3444 break; |
0 | 3445 case CHARACTER_ATTRIBUTE_ENDURANCE: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3446 v3 = pPlayerBuffs[PLAYER_BUFF_ENDURANCE].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3447 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3448 break; |
0 | 3449 case CHARACTER_ATTRIBUTE_ACCURACY: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3450 v3 = pPlayerBuffs[PLAYER_BUFF_ACCURACY].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3451 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3452 break; |
0 | 3453 case CHARACTER_ATTRIBUTE_SPEED: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3454 v3 = pPlayerBuffs[PLAYER_BUFF_SPEED].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3455 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3456 break; |
0 | 3457 case CHARACTER_ATTRIBUTE_LUCK: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3458 v3 = pPlayerBuffs[PLAYER_BUFF_LUCK].uPower; |
1167 | 3459 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3460 break; |
0 | 3461 case CHARACTER_ATTRIBUTE_AC_BONUS: |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3462 v3 = this->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uPower; |
1167 | 3463 v4 = pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].uPower; |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3464 break; |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3465 } |
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1604
diff
changeset
|
3466 return v3 + v4; |
0 | 3467 } |
3468 | |
3469 //----- (0048F882) -------------------------------------------------------- | |
1008 | 3470 int Player::GetActualSkillLevel( PLAYER_SKILL_TYPE uSkillType ) |
3471 { | |
1064 | 3472 signed int bonus_value; // esi@1 |
3473 unsigned __int16 skill_value; // ax@126 | |
3474 int result; // al@127 | |
353 | 3475 |
1064 | 3476 bonus_value = 0; |
353 | 3477 switch (uSkillType) |
3478 { | |
3479 case PLAYER_SKILL_MONSTER_ID: | |
3480 { | |
652 | 3481 if ( CheckHiredNPCSpeciality(Hunter) ) |
1064 | 3482 bonus_value = 6; |
652 | 3483 if ( CheckHiredNPCSpeciality(Sage) ) |
1064 | 3484 bonus_value += 6; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3485 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID); |
353 | 3486 } |
3487 break; | |
3488 | |
3489 case PLAYER_SKILL_ARMSMASTER: | |
3490 { | |
652 | 3491 if ( CheckHiredNPCSpeciality(Armsmaster) ) |
1064 | 3492 bonus_value = 2; |
652 | 3493 if ( CheckHiredNPCSpeciality(Weaponsmaster) ) |
1064 | 3494 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3495 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER); |
353 | 3496 } |
3497 break; | |
3498 | |
3499 case PLAYER_SKILL_STEALING: | |
3500 { | |
652 | 3501 if (CheckHiredNPCSpeciality(Burglar)) |
1064 | 3502 bonus_value = 8; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3503 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING); |
353 | 3504 } |
3505 break; | |
3506 | |
3507 | |
3508 case PLAYER_SKILL_ALCHEMY: | |
3509 { | |
652 | 3510 if ( CheckHiredNPCSpeciality(Herbalist) ) |
1064 | 3511 bonus_value = 4; |
652 | 3512 if ( CheckHiredNPCSpeciality(Apothecary) ) |
1064 | 3513 bonus_value += 8; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3514 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY); |
353 | 3515 } |
3516 break; | |
3517 | |
3518 case PLAYER_SKILL_LEARNING: | |
3519 { | |
652 | 3520 if ( CheckHiredNPCSpeciality(Teacher) ) |
1064 | 3521 bonus_value = 10; |
652 | 3522 if ( CheckHiredNPCSpeciality(Instructor) ) |
1064 | 3523 bonus_value += 15; |
652 | 3524 if ( CheckHiredNPCSpeciality(Scholar) ) |
1064 | 3525 bonus_value += 5; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3526 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING); |
353 | 3527 } |
3528 break; | |
3529 | |
3530 case PLAYER_SKILL_UNARMED: | |
3531 { | |
652 | 3532 if (CheckHiredNPCSpeciality(Monk) ) |
1064 | 3533 bonus_value = 2; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3534 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED); |
353 | 3535 } |
3536 break; | |
3537 | |
3538 case PLAYER_SKILL_DODGE: | |
3539 { | |
652 | 3540 if ( CheckHiredNPCSpeciality(Monk) ) |
1064 | 3541 bonus_value = 2; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3542 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE); |
353 | 3543 } |
3544 break; | |
3545 | |
3546 case PLAYER_SKILL_BOW: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3547 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW); |
353 | 3548 break; |
3549 case PLAYER_SKILL_SHIELD: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3550 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD); |
353 | 3551 break; |
3552 | |
3553 case PLAYER_SKILL_EARTH: | |
652 | 3554 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3555 bonus_value = 2; |
652 | 3556 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3557 bonus_value += 3; |
652 | 3558 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3559 bonus_value += 4; |
353 | 3560 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3561 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3562 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH); |
353 | 3563 break; |
3564 case PLAYER_SKILL_FIRE: | |
652 | 3565 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3566 bonus_value = 2; |
652 | 3567 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3568 bonus_value += 3; |
652 | 3569 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3570 bonus_value += 4; |
353 | 3571 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3572 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3573 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE); |
353 | 3574 break; |
3575 case PLAYER_SKILL_AIR: | |
652 | 3576 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3577 bonus_value = 2; |
652 | 3578 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3579 bonus_value += 3; |
652 | 3580 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3581 bonus_value += 4; |
353 | 3582 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3583 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3584 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR); |
353 | 3585 break; |
3586 case PLAYER_SKILL_WATER: | |
652 | 3587 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3588 bonus_value = 2; |
652 | 3589 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3590 bonus_value += 3; |
652 | 3591 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3592 bonus_value += 4; |
353 | 3593 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3594 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3595 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER); |
353 | 3596 break; |
3597 case PLAYER_SKILL_SPIRIT: | |
652 | 3598 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 3599 bonus_value = 2; |
652 | 3600 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 3601 bonus_value += 3; |
652 | 3602 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 3603 bonus_value += 4; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3604 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT); |
353 | 3605 break; |
3606 case PLAYER_SKILL_MIND: | |
652 | 3607 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 3608 bonus_value = 2; |
652 | 3609 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 3610 bonus_value += 3; |
652 | 3611 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 3612 bonus_value += 4; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3613 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND); |
353 | 3614 break; |
3615 case PLAYER_SKILL_BODY: | |
652 | 3616 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 3617 bonus_value = 2; |
652 | 3618 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 3619 bonus_value += 3; |
652 | 3620 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 3621 bonus_value += 4; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3622 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY); |
353 | 3623 break; |
3624 case PLAYER_SKILL_LIGHT: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3625 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT); |
353 | 3626 break; |
3627 case PLAYER_SKILL_DARK: | |
3628 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3629 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK); |
353 | 3630 } |
3631 break; | |
3632 | |
3633 case PLAYER_SKILL_MERCHANT: | |
3634 { | |
652 | 3635 if ( CheckHiredNPCSpeciality(Trader) ) |
1064 | 3636 bonus_value = 4; |
652 | 3637 if ( CheckHiredNPCSpeciality(Merchant) ) |
1064 | 3638 bonus_value += 6; |
652 | 3639 if ( CheckHiredNPCSpeciality(Gypsy) ) |
1064 | 3640 bonus_value += 3; |
652 | 3641 if ( CheckHiredNPCSpeciality(Duper) ) |
1064 | 3642 bonus_value += 8; |
353 | 3643 } |
3644 break; | |
3645 | |
3646 case PLAYER_SKILL_PERCEPTION: | |
3647 { | |
652 | 3648 if ( CheckHiredNPCSpeciality(Scout) ) |
1064 | 3649 bonus_value = 6; |
652 | 3650 if ( CheckHiredNPCSpeciality(Psychic) ) |
1064 | 3651 bonus_value += 5; |
353 | 3652 } |
3653 break; | |
3654 | |
0 | 3655 case PLAYER_SKILL_ITEM_ID: |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3656 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID); |
0 | 3657 break; |
3658 case PLAYER_SKILL_MEDITATION: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3659 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION); |
353 | 3660 break; |
0 | 3661 case PLAYER_SKILL_TRAP_DISARM: |
353 | 3662 { |
652 | 3663 if ( CheckHiredNPCSpeciality(Tinker) ) |
1064 | 3664 bonus_value = 4; |
652 | 3665 if ( CheckHiredNPCSpeciality(Locksmith) ) |
1064 | 3666 bonus_value += 6; |
652 | 3667 if ( CheckHiredNPCSpeciality(Burglar) ) |
1064 | 3668 bonus_value += 8; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3669 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM); |
353 | 3670 } |
3671 break; | |
3672 } | |
3673 | |
1064 | 3674 skill_value = pActiveSkills[uSkillType]; |
3675 if ( bonus_value + (skill_value & 0x3F) < 60 ) | |
3676 result = bonus_value + skill_value; | |
0 | 3677 else |
1064 | 3678 result = skill_value & 0xFFFC | 0x3C; //al |
0 | 3679 return result; |
3680 } | |
3681 | |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3682 |
0 | 3683 //----- (0048FC00) -------------------------------------------------------- |
1538 | 3684 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE inSkill) //TODO: move the individual implementations to attribute classes once possible |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3685 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3686 int armsMasterBonus; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3687 |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3688 armsMasterBonus = 0; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3689 int armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3690 if ( armmaster_skill > 0 ) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3691 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3692 int multiplier = 0; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3693 if ( inSkill == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3694 { |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3695 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 0, 1, 2); |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3696 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3697 else if ( inSkill == CHARACTER_ATTRIBUTE_ATTACK ) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3698 { |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3699 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 1, 1, 2); |
1064 | 3700 } |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3701 armsMasterBonus = multiplier * (armmaster_skill & 0x3F); |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3702 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3703 |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3704 switch(inSkill) |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3705 { |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3706 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3707 if (HasItemEquipped(EQUIP_BOW)) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3708 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3709 int bowSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3710 int multiplier = GetMultiplierForSkillLevel(bowSkillLevel, 0, 0, 0, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3711 return multiplier * (bowSkillLevel & 0x3F); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3712 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3713 return 0; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3714 break; |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3715 case CHARACTER_ATTRIBUTE_HEALTH: |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3716 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3717 int base_value = pBaseHealthPerLevelByClass[classType]; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3718 int attrib_modif = GetBodybuilding(); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3719 return base_value * attrib_modif; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3720 } |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3721 break; |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3722 case CHARACTER_ATTRIBUTE_MANA: |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3723 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3724 int base_value = pBaseManaPerLevelByClass[classType]; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3725 int attrib_modif = GetMeditation(); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3726 return base_value * attrib_modif; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3727 } |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3728 break; |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3729 case CHARACTER_ATTRIBUTE_AC_BONUS: |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3730 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3731 bool wearingArmor = false; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3732 bool wearingLeather = false; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3733 unsigned int ACSum = 0; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3734 |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3735 for (int j = 0; j < 16; ++j) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3736 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
3737 if (pEquipment.pIndices[j] && (!pOwnItems[pEquipment.pIndices[j]].IsBroken())) |
1538 | 3738 { |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3739 int curr_item = pOwnItems[pEquipment.pIndices[j] - 1].uItemID; |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3740 PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[curr_item].uSkillType; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3741 int currArmorSkillLevel = GetActualSkillLevel(itemSkillType); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3742 int multiplier = 0; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3743 switch (itemSkillType) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3744 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3745 case PLAYER_SKILL_STAFF: |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3746 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 1, 1, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3747 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3748 case PLAYER_SKILL_SWORD: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3749 case PLAYER_SKILL_SPEAR: |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3750 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 0, 0, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3751 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3752 case PLAYER_SKILL_SHIELD: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3753 wearingArmor = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3754 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3755 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3756 case PLAYER_SKILL_LEATHER: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3757 wearingLeather = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3758 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3759 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3760 case PLAYER_SKILL_CHAIN: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3761 wearingArmor = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3762 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3763 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3764 case PLAYER_SKILL_PLATE: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3765 wearingArmor = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3766 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3767 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3768 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3769 ACSum += multiplier * (currArmorSkillLevel & 0x3F); |
1538 | 3770 } |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3771 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3772 |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3773 int dodgeSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3774 int dodgeMastery = SkillToMastery(dodgeSkillLevel); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3775 int multiplier = GetMultiplierForSkillLevel(dodgeSkillLevel, 1, 2, 3, 3); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3776 if ( !wearingArmor && (!wearingLeather || dodgeMastery == 4) ) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3777 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3778 ACSum += multiplier * (dodgeSkillLevel & 0x3F); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3779 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3780 return ACSum; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3781 } |
1538 | 3782 break; |
3783 case CHARACTER_ATTRIBUTE_ATTACK: | |
3784 if ( this->IsUnarmed() ) | |
3785 { | |
3786 int unarmedSkill = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
3787 if (!unarmedSkill) | |
3788 { | |
3789 return 0; | |
3790 } | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3791 int multiplier = GetMultiplierForSkillLevel(unarmedSkill, 0, 1, 2, 2); |
1538 | 3792 return armsMasterBonus + multiplier * (unarmedSkill & 0x3F); |
3793 } | |
3794 for (int i = 0; i < 16; ++i) | |
3795 { | |
3796 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3797 { | |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3798 ItemDesc currItem = pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID]; |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3799 if ( currItem.uEquipType <= EQUIP_MAIN_HAND) |
1533 | 3800 { |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3801 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem.uSkillType; |
1538 | 3802 int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); |
3803 if (currItemSkillType == PLAYER_SKILL_BLASTER) | |
3804 { | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3805 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); |
1538 | 3806 return multiplier * (currentItemSkillLevel & 0x3F); |
3807 } | |
3808 else if (currItemSkillType == PLAYER_SKILL_STAFF && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) | |
3809 { | |
3810 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3811 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 2, 2); |
1538 | 3812 return multiplier * (unarmedSkillLevel & 0x3F) + armsMasterBonus + (currentItemSkillLevel & 0x3F); |
3813 } | |
3814 else | |
3815 { | |
3816 return armsMasterBonus + (currentItemSkillLevel & 0x3F); | |
3817 } | |
3818 } | |
3819 } | |
3820 } | |
3821 return 0; | |
3822 break; | |
3823 | |
3824 case CHARACTER_ATTRIBUTE_RANGED_ATTACK: | |
3825 for (int i = 0; i < 16; i++) | |
3826 { | |
3827 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3828 { | |
3829 PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID].uSkillType; | |
3830 int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType); | |
3831 if ( currentItemSkillType == PLAYER_SKILL_BOW ) | |
3832 { | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3833 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 1, 1); |
1538 | 3834 return multiplier * (currentItemSkillLevel & 0x3F); |
3835 } | |
3836 else if ( currentItemSkillType == PLAYER_SKILL_BLASTER ) | |
3837 { | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3838 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); |
1538 | 3839 return multiplier * (currentItemSkillLevel & 0x3F); |
3840 } | |
3841 } | |
3842 } | |
3843 return 0; | |
3844 break; | |
3845 | |
3846 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: | |
3847 if ( this->IsUnarmed() ) | |
3848 { | |
3849 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
3850 if ( !unarmedSkillLevel ) | |
3851 { | |
3852 return 0; | |
3853 } | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3854 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); |
1538 | 3855 return multiplier * (unarmedSkillLevel & 0x3F); |
3856 } | |
3857 for (int i = 0; i < 16; i++) | |
3858 { | |
3859 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3860 { | |
3861 int currItemId = this->pInventoryItemList[this->pEquipment.pIndices[i]].uItemID; | |
3862 if ( pItemsTable->pItems[currItemId].uEquipType == EQUIP_MAIN_HAND || pItemsTable->pItems[currItemId].uEquipType == EQUIP_OFF_HAND ) | |
3863 { | |
3864 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[currItemId].uSkillType; | |
3865 int currItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); | |
3866 int baseSkillBonus; | |
3867 int multiplier; | |
3868 switch (currItemSkillType) | |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3869 { |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3870 case PLAYER_SKILL_STAFF: |
1538 | 3871 if ( SkillToMastery(currItemSkillLevel) >= 4 && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3872 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3873 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3874 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); |
1538 | 3875 return multiplier * (unarmedSkillLevel & 0x3F); |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3876 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3877 else |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3878 { |
1538 | 3879 return armsMasterBonus; |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3880 } |
1538 | 3881 break; |
3882 | |
3883 case PLAYER_SKILL_DAGGER: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3884 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 1); |
1538 | 3885 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3886 return armsMasterBonus + baseSkillBonus; | |
3887 break; | |
3888 case PLAYER_SKILL_SWORD: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3889 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 0); |
1538 | 3890 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3891 return armsMasterBonus + baseSkillBonus; | |
3892 break; | |
3893 case PLAYER_SKILL_MACE: | |
3894 case PLAYER_SKILL_SPEAR: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3895 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 1, 1, 1); |
1538 | 3896 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3897 return armsMasterBonus + baseSkillBonus; | |
3898 break; | |
3899 case PLAYER_SKILL_AXE: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3900 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 1, 1); |
1538 | 3901 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3902 return armsMasterBonus + baseSkillBonus; | |
3903 break; | |
1535 | 3904 } |
1533 | 3905 } |
1535 | 3906 } |
1538 | 3907 } |
3908 return 0; | |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3909 break; |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3910 default: |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3911 return 0; |
1533 | 3912 } |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3913 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3914 |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3915 unsigned int Player::GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4) |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3916 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3917 int masteryLvl = SkillToMastery(skillValue); |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3918 switch (masteryLvl) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3919 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3920 case 1: return mult1; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3921 case 2: return mult2; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3922 case 3: return mult3; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3923 case 4: return mult4; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3924 } |
1545 | 3925 Error("(%u)", masteryLvl); |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3926 return 0; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3927 } |
0 | 3928 //----- (00490109) -------------------------------------------------------- |
3929 // faces are: 0 1 2 3 human males | |
3930 // 4 5 6 7 human females | |
3931 // 8 9 elf males | |
3932 // 10 11 elf females | |
3933 // 12 13 dwarf males | |
3934 // 14 15 dwarf females | |
3935 // 16 17 goblin males | |
3936 // 18 19 goblin females | |
3937 // 20 lich male | |
3938 // 21 lich female | |
3939 // 22 underwater suits (unused) | |
3940 // 23 zombie male | |
3941 // 24 zombie female | |
3942 enum CHARACTER_RACE Player::GetRace() | |
3943 { | |
1014 | 3944 if ( uCurrentFace > 15 ) |
3945 { | |
3946 if ( uCurrentFace >= 16 && uCurrentFace <= 19 ) | |
0 | 3947 return CHARACTER_RACE_GOBLIN; |
3948 } | |
3949 else | |
3950 { | |
1014 | 3951 if ( uCurrentFace >= 12 ) |
0 | 3952 { |
3953 return CHARACTER_RACE_DWARF; | |
3954 } | |
3955 else | |
3956 { | |
1014 | 3957 |
3958 if ( uCurrentFace <= 7 ) | |
0 | 3959 { |
3960 return CHARACTER_RACE_HUMAN; | |
3961 } | |
3962 else | |
3963 { | |
1014 | 3964 if ( uCurrentFace <= 11 ) |
0 | 3965 return CHARACTER_RACE_ELF; |
3966 } | |
3967 } | |
3968 } | |
3969 return CHARACTER_RACE_HUMAN; | |
3970 } | |
3971 | |
3972 //----- (00490141) -------------------------------------------------------- | |
187 | 3973 PLAYER_SEX Player::GetSexByVoice() |
0 | 3974 { |
3975 signed int result; // eax@1 | |
3976 | |
3977 result = 0; | |
3978 switch ( this->uVoiceID ) | |
3979 { | |
3980 case 0u: | |
3981 case 1u: | |
3982 case 2u: | |
3983 case 3u: | |
3984 case 8u: | |
3985 case 9u: | |
3986 case 0xCu: | |
3987 case 0xDu: | |
3988 case 0x10u: | |
3989 case 0x11u: | |
3990 case 0x14u: | |
3991 case 0x17u: | |
187 | 3992 return SEX_MALE; |
3993 | |
0 | 3994 case 4u: |
3995 case 5u: | |
3996 case 6u: | |
3997 case 7u: | |
3998 case 0xAu: | |
3999 case 0xBu: | |
4000 case 0xEu: | |
4001 case 0xFu: | |
4002 case 0x12u: | |
4003 case 0x13u: | |
4004 case 0x15u: | |
4005 case 0x18u: | |
187 | 4006 return SEX_FEMALE; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
4007 } |
1545 | 4008 Error("(%u)", this->uVoiceID); |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
4009 return SEX_MALE; |
0 | 4010 } |
4011 | |
4012 //----- (00490188) -------------------------------------------------------- | |
4013 void Player::SetInitialStats() | |
4014 { | |
4015 auto v1 = GetRace(); | |
290 | 4016 uMight = StatTable[v1][0].uBaseValue; |
4017 uIntelligence = StatTable[v1][1].uBaseValue; | |
4018 uWillpower = StatTable[v1][2].uBaseValue; | |
4019 uEndurance = StatTable[v1][3].uBaseValue; | |
4020 uAccuracy = StatTable[v1][4].uBaseValue; | |
4021 uSpeed = StatTable[v1][5].uBaseValue; | |
4022 uLuck = StatTable[v1][6].uBaseValue; | |
0 | 4023 } |
4024 | |
4025 //----- (004901FC) -------------------------------------------------------- | |
1021 | 4026 void Player::SetSexByVoice() |
4027 { | |
4028 switch ( this->uVoiceID) | |
0 | 4029 { |
4030 case 0: | |
4031 case 1: | |
4032 case 2: | |
4033 case 3: | |
4034 case 8: | |
4035 case 9: | |
4036 case 0xC: | |
4037 case 0xD: | |
4038 case 0x10: | |
4039 case 0x11: | |
4040 case 0x14: | |
4041 case 0x17: | |
1021 | 4042 this->uSex = SEX_MALE; |
0 | 4043 break; |
4044 case 4: | |
4045 case 5: | |
4046 case 6: | |
4047 case 7: | |
4048 case 0xA: | |
4049 case 0xB: | |
4050 case 0xE: | |
4051 case 0xF: | |
4052 case 0x12: | |
4053 case 0x13: | |
4054 case 0x15: | |
4055 case 0x18: | |
1021 | 4056 this->uSex = SEX_FEMALE; |
0 | 4057 break; |
4058 default: | |
4059 break; | |
4060 } | |
1021 | 4061 |
0 | 4062 } |
4063 | |
4064 //----- (0049024A) -------------------------------------------------------- | |
135 | 4065 void Player::Reset(PLAYER_CLASS_TYPE cls) |
0 | 4066 { |
4067 sLevelModifier = 0; | |
4068 sAgeModifier = 0; | |
4069 | |
135 | 4070 classType = cls; |
0 | 4071 uLuckBonus = 0; |
4072 uSpeedBonus = 0; | |
4073 uAccuracyBonus = 0; | |
4074 uEnduranceBonus = 0; | |
4075 uWillpowerBonus = 0; | |
4076 uIntelligenceBonus = 0; | |
4077 uMightBonus = 0; | |
4078 uLevel = 1; | |
4079 uExperience = 251 + rand() % 100; | |
4080 uBirthYear = 1147 - rand() % 6; | |
4081 memset(pActiveSkills, 0, sizeof(pActiveSkills)); | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
4082 memset(_achieved_awards_bits, 0, 64); |
0 | 4083 memset(&spellbook, 0, sizeof(PlayerSpells)); |
4084 | |
4085 for (uint i = 0; i < 37; ++i) | |
4086 { | |
135 | 4087 if (pSkillAvailabilityPerClass[classType / 4][i] != 2) |
0 | 4088 continue; |
4089 | |
4090 pActiveSkills[i] = 1; | |
4091 | |
4092 switch (i) | |
4093 { | |
886 | 4094 case PLAYER_SKILL_FIRE: |
4095 spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;//its temporary, for test spells | |
894 | 4096 |
4097 extern bool all_magic; | |
4098 if ( all_magic == true ) | |
4099 { | |
4100 pActiveSkills[PLAYER_SKILL_AIR] = 1; | |
4101 pActiveSkills[PLAYER_SKILL_WATER] = 1; | |
4102 pActiveSkills[PLAYER_SKILL_EARTH] = 1; | |
4103 spellbook.pFireSpellbook.bIsSpellAvailable[1] = true; | |
4104 spellbook.pFireSpellbook.bIsSpellAvailable[2] = true; | |
4105 spellbook.pFireSpellbook.bIsSpellAvailable[3] = true; | |
4106 spellbook.pFireSpellbook.bIsSpellAvailable[4] = true; | |
4107 spellbook.pFireSpellbook.bIsSpellAvailable[5] = true; | |
4108 spellbook.pFireSpellbook.bIsSpellAvailable[6] = true; | |
4109 spellbook.pFireSpellbook.bIsSpellAvailable[7] = true; | |
4110 spellbook.pFireSpellbook.bIsSpellAvailable[8] = true; | |
4111 spellbook.pFireSpellbook.bIsSpellAvailable[9] = true; | |
4112 spellbook.pFireSpellbook.bIsSpellAvailable[10] = true; | |
886 | 4113 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; |
569 | 4114 spellbook.pAirSpellbook.bIsSpellAvailable[1] = true; |
4115 spellbook.pAirSpellbook.bIsSpellAvailable[2] = true; | |
4116 spellbook.pAirSpellbook.bIsSpellAvailable[3] = true; | |
4117 spellbook.pAirSpellbook.bIsSpellAvailable[4] = true; | |
4118 spellbook.pAirSpellbook.bIsSpellAvailable[5] = true; | |
4119 spellbook.pAirSpellbook.bIsSpellAvailable[6] = true; | |
4120 spellbook.pAirSpellbook.bIsSpellAvailable[7] = true; | |
4121 spellbook.pAirSpellbook.bIsSpellAvailable[8] = true; | |
4122 spellbook.pAirSpellbook.bIsSpellAvailable[9] = true; | |
4123 spellbook.pAirSpellbook.bIsSpellAvailable[10] = true; | |
4124 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
4125 spellbook.pWaterSpellbook.bIsSpellAvailable[1] = true; | |
4126 spellbook.pWaterSpellbook.bIsSpellAvailable[2] = true; | |
4127 spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true; | |
4128 spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true; | |
4129 spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true; | |
710 | 4130 spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true; |
4131 spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true; | |
4132 spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true; | |
886 | 4133 spellbook.pWaterSpellbook.bIsSpellAvailable[9] = true; |
4134 spellbook.pWaterSpellbook.bIsSpellAvailable[10] = true; | |
894 | 4135 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; |
4136 spellbook.pEarthSpellbook.bIsSpellAvailable[1] = true; | |
4137 spellbook.pEarthSpellbook.bIsSpellAvailable[2] = true; | |
4138 spellbook.pEarthSpellbook.bIsSpellAvailable[3] = true; | |
4139 spellbook.pEarthSpellbook.bIsSpellAvailable[4] = true; | |
4140 spellbook.pEarthSpellbook.bIsSpellAvailable[5] = true; | |
4141 spellbook.pEarthSpellbook.bIsSpellAvailable[6] = true; | |
4142 spellbook.pEarthSpellbook.bIsSpellAvailable[7] = true; | |
4143 spellbook.pEarthSpellbook.bIsSpellAvailable[8] = true; | |
4144 spellbook.pEarthSpellbook.bIsSpellAvailable[9] = true; | |
4145 spellbook.pEarthSpellbook.bIsSpellAvailable[10] = true; | |
4146 } | |
486 | 4147 break; |
886 | 4148 case PLAYER_SKILL_AIR: |
4149 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
4150 break; | |
4151 case PLAYER_SKILL_WATER: | |
4152 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
4153 break; | |
4154 case PLAYER_SKILL_EARTH: | |
4155 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
4156 break; | |
4157 case PLAYER_SKILL_SPIRIT: | |
4158 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
4159 break; | |
4160 case PLAYER_SKILL_MIND: | |
4161 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
4162 break; | |
4163 case PLAYER_SKILL_BODY: | |
4164 spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
894 | 4165 |
4166 if ( all_magic == true ) | |
4167 { | |
4168 pActiveSkills[PLAYER_SKILL_MIND] = 1; | |
4169 pActiveSkills[PLAYER_SKILL_SPIRIT] = 1; | |
4170 spellbook.pBodySpellbook.bIsSpellAvailable[1] = true; | |
4171 spellbook.pBodySpellbook.bIsSpellAvailable[2] = true; | |
4172 spellbook.pBodySpellbook.bIsSpellAvailable[3] = true; | |
4173 spellbook.pBodySpellbook.bIsSpellAvailable[4] = true; | |
4174 spellbook.pBodySpellbook.bIsSpellAvailable[5] = true; | |
4175 spellbook.pBodySpellbook.bIsSpellAvailable[6] = true; | |
4176 spellbook.pBodySpellbook.bIsSpellAvailable[7] = true; | |
4177 spellbook.pBodySpellbook.bIsSpellAvailable[8] = true; | |
4178 spellbook.pBodySpellbook.bIsSpellAvailable[9] = true; | |
4179 spellbook.pBodySpellbook.bIsSpellAvailable[10] = true; | |
924 | 4180 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; |
894 | 4181 spellbook.pMindSpellbook.bIsSpellAvailable[1] = true; |
4182 spellbook.pMindSpellbook.bIsSpellAvailable[2] = true; | |
4183 spellbook.pMindSpellbook.bIsSpellAvailable[3] = true; | |
4184 spellbook.pMindSpellbook.bIsSpellAvailable[4] = true; | |
4185 spellbook.pMindSpellbook.bIsSpellAvailable[5] = true; | |
4186 spellbook.pMindSpellbook.bIsSpellAvailable[6] = true; | |
4187 spellbook.pMindSpellbook.bIsSpellAvailable[7] = true; | |
4188 spellbook.pMindSpellbook.bIsSpellAvailable[8] = true; | |
4189 spellbook.pMindSpellbook.bIsSpellAvailable[9] = true; | |
4190 spellbook.pMindSpellbook.bIsSpellAvailable[10] = true; | |
924 | 4191 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; |
894 | 4192 spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true; |
4193 spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true; | |
4194 spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true; | |
4195 spellbook.pSpiritSpellbook.bIsSpellAvailable[4] = true; | |
4196 spellbook.pSpiritSpellbook.bIsSpellAvailable[5] = true; | |
4197 spellbook.pSpiritSpellbook.bIsSpellAvailable[6] = true; | |
4198 spellbook.pSpiritSpellbook.bIsSpellAvailable[7] = true; | |
4199 spellbook.pSpiritSpellbook.bIsSpellAvailable[8] = true; | |
4200 spellbook.pSpiritSpellbook.bIsSpellAvailable[9] = true; | |
4201 spellbook.pSpiritSpellbook.bIsSpellAvailable[10] = true; | |
4202 } | |
569 | 4203 break; |
886 | 4204 case PLAYER_SKILL_LIGHT: |
4205 spellbook.pLightSpellbook.bIsSpellAvailable[0] = true; | |
4206 break; | |
4207 case PLAYER_SKILL_DARK: | |
4208 spellbook.pDarkSpellbook.bIsSpellAvailable[0] = true; | |
4209 break; | |
0 | 4210 } |
4211 } | |
4212 | |
4213 sHealth = GetMaxHealth(); | |
4214 sMana = GetMaxMana(); | |
4215 } | |
4216 | |
4217 //----- (004903C9) -------------------------------------------------------- | |
821 | 4218 PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) |
4219 { | |
1271
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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1270
diff
changeset
|
4220 int counter; // edx@5 |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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diff
changeset
|
4221 bool canBeInactive; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4222 unsigned char requiredValue; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4223 signed int offset; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4224 |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4225 if ( order <= 1 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
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diff
changeset
|
4226 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4227 canBeInactive = false; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4228 requiredValue = 2; // 2 - primary skill |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4229 offset = 0; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4230 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4231 else if ( order <= 3 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4232 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4233 canBeInactive = false; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4234 requiredValue = 1; // 1 - available |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4235 offset = 2; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4236 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4237 else if ( order <= 12 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4238 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4239 canBeInactive = true; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4240 requiredValue = 1; // 1 - available |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4241 offset = 4; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4242 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4243 else |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4244 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4245 return (PLAYER_SKILL_TYPE)37; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4246 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4247 counter = 0; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4248 for (int i = 0; i < 37; i++) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4249 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4250 if ( (this->pActiveSkills[i] || canBeInactive) && pSkillAvailabilityPerClass[classType / 4][i] == requiredValue ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4251 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4252 if ( counter == order - offset ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4253 return (PLAYER_SKILL_TYPE)i; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4254 ++counter; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4255 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
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diff
changeset
|
4256 } |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
4257 |
1549
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
Grumpy7
parents:
1547
diff
changeset
|
4258 return (PLAYER_SKILL_TYPE)37; |
0 | 4259 } |
4260 | |
4261 | |
4262 | |
4263 //----- (0049048D) -------------------------------------------------------- | |
4264 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) | |
4265 void Player::DecreaseAttribute(int eAttribute) | |
4266 { | |
4267 int v2; // eax@1 | |
4268 int pBaseValue; // ecx@1 | |
4269 int pDroppedStep; // ebx@1 | |
4270 int pStep; // esi@1 | |
4271 unsigned __int16 result; // ax@7 | |
4272 int uMinValue; // [sp+Ch] [bp-4h]@1 | |
4273 | |
4274 v2 = eAttribute + 7 * GetRace(); | |
290 | 4275 pBaseValue = StatTable[0][v2].uBaseValue; |
4276 pDroppedStep = StatTable[0][v2].uDroppedStep; | |
0 | 4277 uMinValue = pBaseValue - 2; |
290 | 4278 pStep = StatTable[0][v2].uBaseStep; |
1272 | 4279 unsigned short* AttrToChange = nullptr; |
4280 switch ( eAttribute ) | |
4281 { | |
4282 case CHARACTER_ATTRIBUTE_STRENGTH: | |
4283 AttrToChange = &this->uMight; | |
4284 break; | |
4285 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
4286 AttrToChange = &this->uIntelligence; | |
4287 break; | |
4288 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
4289 AttrToChange = &this->uWillpower; | |
4290 break; | |
4291 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
4292 AttrToChange = &this->uEndurance; | |
4293 break; | |
4294 case CHARACTER_ATTRIBUTE_ACCURACY: | |
4295 AttrToChange = &this->uAccuracy; | |
4296 break; | |
4297 case CHARACTER_ATTRIBUTE_SPEED: | |
4298 AttrToChange = &this->uSpeed; | |
4299 break; | |
4300 case CHARACTER_ATTRIBUTE_LUCK: | |
4301 AttrToChange = &this->uLuck; | |
4302 break; | |
4303 } | |
4304 if ( *AttrToChange <= pBaseValue ) | |
4305 pStep = pDroppedStep; | |
4306 if ( *AttrToChange - pStep >= uMinValue ) | |
4307 *AttrToChange -= pStep; | |
0 | 4308 } |
4309 | |
4310 //----- (004905F5) -------------------------------------------------------- | |
1458 | 4311 //signed int PartyCreation_BtnPlusClick(Player *this, int eAttribute) |
1273 | 4312 void Player::IncreaseAttribute( int eAttribute ) |
4313 { | |
4314 int raceId; // eax@1 | |
4315 int maxValue; // ebx@1 | |
4316 signed int baseStep; // edi@1 | |
4317 signed int tmp; // eax@17 | |
0 | 4318 signed int result; // eax@18 |
1273 | 4319 int baseValue; // [sp+Ch] [bp-8h]@1 |
4320 signed int droppedStep; // [sp+10h] [bp-4h]@1 | |
4321 unsigned short* statToChange; | |
4322 | |
4323 raceId = GetRace(); | |
4324 maxValue = StatTable[raceId][eAttribute].uMaxValue; | |
4325 baseStep = StatTable[raceId][eAttribute].uBaseStep; | |
4326 baseValue = StatTable[raceId][eAttribute].uBaseValue; | |
4327 droppedStep = StatTable[raceId][eAttribute].uDroppedStep; | |
4328 PlayerCreation_GetUnspentAttributePointCount(); | |
4329 switch ( eAttribute ) | |
4330 { | |
4331 case 0: | |
4332 statToChange = &this->uMight; | |
4333 break; | |
4334 case 1: | |
4335 statToChange = &this->uIntelligence; | |
4336 break; | |
4337 case 2: | |
4338 statToChange = &this->uWillpower; | |
4339 break; | |
4340 case 3: | |
4341 statToChange = &this->uEndurance; | |
4342 break; | |
4343 case 4: | |
4344 statToChange = &this->uAccuracy; | |
4345 break; | |
4346 case 5: | |
4347 statToChange = &this->uSpeed; | |
4348 break; | |
4349 case 6: | |
4350 statToChange = &this->uLuck; | |
4351 default: | |
1545 | 4352 Error("(%u)", eAttribute); |
1273 | 4353 } |
4354 if ( *statToChange < baseValue ) | |
4355 { | |
4356 tmp = baseStep; | |
4357 baseStep = droppedStep; | |
4358 droppedStep = tmp; | |
4359 } | |
4360 result = PlayerCreation_GetUnspentAttributePointCount(); | |
4361 if ( result >= droppedStep ) | |
4362 { | |
4363 if ( baseStep + *statToChange <= maxValue ) | |
4364 *statToChange += baseStep; | |
4365 } | |
0 | 4366 } |
4367 | |
4368 //----- (0049070F) -------------------------------------------------------- | |
4369 void Player::Zero() | |
4370 { | |
4371 this->sLevelModifier = 0; | |
4372 this->sACModifier = 0; | |
4373 this->uLuckBonus = 0; | |
4374 this->uAccuracyBonus = 0; | |
4375 this->uSpeedBonus = 0; | |
4376 this->uEnduranceBonus = 0; | |
4377 this->uWillpowerBonus = 0; | |
4378 this->uIntelligenceBonus = 0; | |
4379 this->uMightBonus = 0; | |
4380 this->field_100 = 0; | |
4381 this->field_FC = 0; | |
4382 this->field_F8 = 0; | |
4383 this->field_F4 = 0; | |
4384 this->field_F0 = 0; | |
4385 this->field_EC = 0; | |
4386 this->field_E8 = 0; | |
4387 this->field_E4 = 0; | |
4388 this->field_E0 = 0; | |
766 | 4389 memset(&this->sResFireBonus, 0, 0x16u); |
1274
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4390 this->field_1A97 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4391 this->_ranged_dmg_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4392 this->field_1A95 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4393 this->_ranged_atk_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4394 this->field_1A93 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4395 this->_melee_dmg_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4396 this->field_1A91 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4397 this->_some_attack_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4398 this->_mana_related = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4399 this->uFullManaBonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4400 this->_health_related = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
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1273
diff
changeset
|
4401 this->uFullHealthBonus = 0; |
0 | 4402 } |
4403 | |
4404 //----- (004907E7) -------------------------------------------------------- | |
299 | 4405 unsigned int Player::GetStatColor(int uStat) |
0 | 4406 { |
290 | 4407 int attribute_value; // edx@1 |
1393 | 4408 |
4409 int base_attribute_value = StatTable[GetRace()][uStat].uBaseValue; | |
0 | 4410 switch (uStat) |
4411 { | |
4412 case 0: attribute_value = uMight; break; | |
4413 case 1: attribute_value = uIntelligence; break; | |
4414 case 2: attribute_value = uWillpower; break; | |
4415 case 3: attribute_value = uEndurance; break; | |
290 | 4416 case 4: attribute_value = uAccuracy; break; |
4417 case 5: attribute_value = uSpeed; break; | |
0 | 4418 case 6: attribute_value = uLuck; break; |
4419 }; | |
4420 | |
1393 | 4421 if (attribute_value == base_attribute_value) |
4422 return ui_character_stat_default_color; | |
4423 else if (attribute_value > base_attribute_value) | |
4424 return ui_character_stat_buffed_color; | |
0 | 4425 else |
1393 | 4426 return ui_character_stat_debuffed_color; |
0 | 4427 } |
4428 | |
4429 //----- (004908A8) -------------------------------------------------------- | |
4430 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) | |
4431 { | |
1014 | 4432 if ( pConditions[uCondition] && (uTime < pConditions[uCondition]) ) |
4433 { | |
1393 | 4434 pConditions[uCondition] = 0i64; |
1014 | 4435 return true; |
0 | 4436 } |
4437 else | |
1014 | 4438 return false; |
0 | 4439 } |
4440 | |
4441 //----- (004680ED) -------------------------------------------------------- | |
1019 | 4442 void Player::UseItem_DrinkPotion_etc(signed int player_num, int a3) |
1021 | 4443 { |
4444 Player *v3; // esi@1 | |
4445 signed int v5; // eax@17 | |
4446 int v8; // edx@39 | |
4447 char *v13; // eax@45 | |
4448 signed int v15; // edi@68 | |
4449 int v16; // edx@73 | |
4450 unsigned __int16 v17; // edi@73 | |
4451 unsigned int v18; // eax@73 | |
4452 const char *v22; // eax@84 | |
4453 int scroll_id; // esi@96 | |
4454 int v25; // eax@109 | |
4455 int v26; // eax@113 | |
4456 int new_mana_val; // edi@114 | |
4457 signed __int64 v28; // qax@120 | |
4458 __int64 v30; // edi@137 | |
4459 __int64 v32; // ST3C_4@137 | |
4460 __int64 v34; // ST34_4@137 | |
4461 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 | |
4462 const char *v66; // [sp-4h] [bp-30h]@69 | |
4463 signed int v67; // [sp-4h] [bp-30h]@77 | |
4464 const char *v68; // [sp-4h] [bp-30h]@89 | |
4465 char v72; // [sp+20h] [bp-Ch]@68 | |
4466 signed int v73; // [sp+24h] [bp-8h]@1 | |
1032 | 4467 char* v74; // [sp+24h] [bp-8h]@23 |
1021 | 4468 Player *thisb; // [sp+28h] [bp-4h]@1 |
4469 unsigned int thisa; // [sp+28h] [bp-4h]@22 | |
4470 | |
4471 thisb = this; | |
4472 v3 = &pParty->pPlayers[player_num-1]; | |
4473 v73 = 1; | |
1340 | 4474 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3) ) |
1021 | 4475 return; |
4476 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_REAGENT ) | |
0 | 4477 { |
1021 | 4478 if ( pParty->pPickedItem.uItemID == 160 ) |
4479 { | |
4480 pParty->pPlayers[player_num-1].SetCondition(Condition_Poison1, 1); | |
4481 } | |
4482 else if ( pParty->pPickedItem.uItemID == 161 ) | |
1019 | 4483 { |
1021 | 4484 new_mana_val = v3->sMana; |
4485 new_mana_val += 2; | |
4486 if ( new_mana_val > v3->GetMaxMana() ) | |
4487 new_mana_val = v3->GetMaxMana(); | |
4488 v3->PlaySound(SPEECH_36, 0); | |
4489 } | |
4490 else if ( pParty->pPickedItem.uItemID == 162 ) | |
4491 { | |
4492 pParty->pPlayers[player_num-1].Heal(2); | |
1019 | 4493 v3->PlaySound(SPEECH_36, 0); |
1021 | 4494 |
4495 } | |
4496 else | |
4497 { | |
4498 v68 = pParty->pPickedItem.GetDisplayName(); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4499 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4500 ShowStatusBarString(pTmpBuf.data(), 2); |
1021 | 4501 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
4502 return; | |
1019 | 4503 } |
1032 | 4504 pAudioPlayer->PlaySound((SoundID)211, 0, 0, -1, 0, 0, 0, 0); |
4505 | |
4506 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
4507 { | |
4508 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
4509 } | |
4510 if ( v73 ) | |
4511 { | |
4512 if ( pParty->bTurnBasedModeOn ) | |
4513 { | |
4514 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
4515 thisb->SetRecoveryTime(100); | |
1448 | 4516 pTurnEngine->ApplyPlayerAction(); |
1032 | 4517 } |
4518 else | |
4519 { | |
4520 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
4521 } | |
4522 } | |
4523 pMouse->RemoveHoldingItem(); | |
4524 return; | |
4525 | |
1021 | 4526 |
4527 } | |
4528 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_POTION ) | |
0 | 4529 { |
1021 | 4530 switch ( pParty->pPickedItem.uItemID ) |
4531 { | |
4532 case 221: //Catalyst | |
4533 pParty->pPlayers[player_num-1].SetCondition(Condition_Poison1, 1); | |
4534 break; | |
4535 case 222: //Cure Wounds | |
4536 v25 = pParty->pPickedItem.uEnchantmentType + 10; | |
4537 pParty->pPlayers[player_num-1].Heal(v25); | |
4538 v3->PlaySound(SPEECH_36, 0); | |
4539 break; | |
4540 case 223: //Magic Potion | |
4541 v26 = pParty->pPickedItem.uEnchantmentType + 10; | |
4542 new_mana_val = v3->sMana; | |
4543 new_mana_val += v26; | |
4544 if ( new_mana_val > v3->GetMaxMana() ) | |
4545 new_mana_val = v3->GetMaxMana(); | |
4546 v3->PlaySound(SPEECH_36, 0); | |
4547 break; | |
4548 case 224: //Cure Weakness | |
4549 v3->pConditions[Condition_Weak] = 0i64; | |
4550 v3->PlaySound(SPEECH_36, 0); | |
4551 break; | |
4552 case 225: //Cure Disease | |
4553 v3->pConditions[Condition_Disease3] = 0i64; | |
4554 v3->pConditions[Condition_Disease2] = 0i64; | |
4555 v3->pConditions[Condition_Disease1] = 0i64; | |
4556 v3->PlaySound(SPEECH_36, 0); | |
4557 break; | |
4558 case 226: //Cure Poison | |
4559 v3->pConditions[Condition_Poison3] = 0i64; | |
4560 v3->pConditions[Condition_Poison2] = 0i64; | |
4561 v3->pConditions[Condition_Poison1] = 0i64; | |
4562 v3->PlaySound(SPEECH_36, 0); | |
4563 break; | |
4564 case 227: //Awaken | |
4565 v3->pConditions[Condition_Sleep] = 0i64; | |
4566 v3->PlaySound(SPEECH_36, 0); | |
4567 break; | |
4568 case 228: //Haste | |
4569 if ( !v3->pConditions[Condition_Weak] ) | |
4570 { | |
4571 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4572 v3->pPlayerBuffs[7].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4573 v3->PlaySound(SPEECH_36, 0); | |
4574 } | |
4575 break; | |
4576 case 229: //Heroism | |
4577 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4578 v3->pPlayerBuffs[8].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4579 v3->PlaySound(SPEECH_36, 0); | |
4580 break; | |
4581 case 230: //Bless | |
4582 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4583 v3->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4584 v3->PlaySound(SPEECH_36, 0); | |
4585 break; | |
4586 case 231: //Preservation | |
1032 | 4587 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4588 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4589 v3->pPlayerBuffs[11].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4590 v3->PlaySound(SPEECH_36, 0); | |
4591 break; | |
4592 case 232: //Shield | |
1032 | 4593 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4594 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4595 v3->pPlayerBuffs[13].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4596 v3->PlaySound(SPEECH_36, 0); | |
4597 break; | |
4598 case 234: //Stoneskin | |
4599 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4600 v3->pPlayerBuffs[14].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4601 v3->PlaySound(SPEECH_36, 0); | |
4602 break; | |
4603 case 235: //Water Breathing | |
4604 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335), | |
4605 v3->pPlayerBuffs[23].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0); | |
4606 break; | |
4607 case 237: //Remove Fear | |
4608 v3->pConditions[Condition_Fear] = 0i64; | |
4609 v3->PlaySound(SPEECH_36, 0); | |
4610 break; | |
4611 case 238: //Remove Curse | |
4612 v3->pConditions[Condition_Cursed] = 0i64; | |
4613 v3->PlaySound(SPEECH_36, 0); | |
4614 break; | |
4615 case 239: //Cure Insanity | |
4616 v3->pConditions[Condition_Insane] = 0i64; | |
4617 v3->PlaySound(SPEECH_36, 0); | |
4618 break; | |
4619 case 240: //Might Boost | |
1032 | 4620 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4621 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4622 v3->pPlayerBuffs[19].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4623 v3->PlaySound(SPEECH_36, 0); | |
4624 break; | |
4625 case 241: //Intellect Boost | |
1032 | 4626 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4627 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4628 v3->pPlayerBuffs[17].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4629 v3->PlaySound(SPEECH_36, 0); | |
4630 break; | |
4631 case 242: //Personality Boost | |
1032 | 4632 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4633 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4634 v3->pPlayerBuffs[20].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4635 v3->PlaySound(SPEECH_36, 0); | |
4636 break; | |
4637 case 243://Endurance Boost | |
1032 | 4638 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4639 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4640 v3->pPlayerBuffs[16].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4641 v3->PlaySound(SPEECH_36, 0); | |
4642 break; | |
4643 case 244: //Speed Boost | |
1032 | 4644 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4645 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4646 v3->pPlayerBuffs[21].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4647 v3->PlaySound(SPEECH_36, 0); | |
4648 break; | |
4649 case 245: //Accuracy Boost | |
1032 | 4650 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4651 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4652 v3->pPlayerBuffs[15].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4653 v3->PlaySound(SPEECH_36, 0); | |
4654 break; | |
4655 case 251: //Cure Paralysis | |
4656 v3->pConditions[Condition_Paralyzed] = 0i64; | |
4657 v3->PlaySound(SPEECH_36, 0); | |
4658 break; | |
4659 case 252://Divine Restoration | |
4660 v30 = v3->pConditions[Condition_Dead]; | |
4661 v32 = v3->pConditions[Condition_Pertified]; | |
4662 v34 = v3->pConditions[Condition_Eradicated]; | |
4663 memset(&pParty->pPlayers[player_num-1].pConditions,0,sizeof(pConditions)); | |
4664 v3->pConditions[Condition_Dead] = v30; | |
4665 v3->pConditions[Condition_Pertified] = v32; | |
4666 v3->pConditions[Condition_Eradicated] = v34; | |
4667 v3->PlaySound(SPEECH_36, 0); | |
4668 break; | |
4669 case 253: //Divine Cure | |
4670 v25 = 5 * pParty->pPickedItem.uEnchantmentType; | |
4671 pParty->pPlayers[player_num-1].Heal(v25); | |
4672 v3->PlaySound(SPEECH_36, 0); | |
4673 break; | |
4674 case 254: //Divine Power | |
4675 v26 = 5 * pParty->pPickedItem.uEnchantmentType; | |
4676 new_mana_val = v3->sMana; | |
4677 new_mana_val += v26; | |
4678 if ( new_mana_val > v3->GetMaxMana() ) | |
4679 new_mana_val = v3->GetMaxMana(); | |
4680 v3->PlaySound(SPEECH_36, 0); | |
4681 break; | |
4682 case 255: //Luck Boost | |
1032 | 4683 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4684 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4685 v3->pPlayerBuffs[18].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4686 v3->PlaySound(SPEECH_36, 0); | |
4687 break; | |
4688 case 256: //Fire Resistance | |
1032 | 4689 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4690 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4691 v3->pPlayerBuffs[5].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4692 v3->PlaySound(SPEECH_36, 0); | |
1032 | 4693 break; |
1021 | 4694 case 257: //Air Resistance |
1032 | 4695 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4696 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4697 v3->pPlayerBuffs[0].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4698 v3->PlaySound(SPEECH_36, 0); | |
4699 break; | |
4700 case 258: //Water Resistance | |
1032 | 4701 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4702 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4703 v3->pPlayerBuffs[22].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4704 v3->PlaySound(SPEECH_36, 0); | |
4705 break; | |
4706 case 259: //Earth Resistance | |
1032 | 4707 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4708 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4709 v3->pPlayerBuffs[3].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4710 v3->PlaySound(SPEECH_36, 0); | |
4711 break; | |
4712 case 260: //Mind Resistance | |
1032 | 4713 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4714 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4715 v3->pPlayerBuffs[9].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4716 v3->PlaySound(SPEECH_36, 0); | |
4717 break; | |
4718 case 261: //Body Resistance | |
1032 | 4719 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4720 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4721 v3->pPlayerBuffs[2].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4722 v3->PlaySound(SPEECH_36, 0); | |
4723 break; | |
4724 case 262: //Stone to Flesh | |
4725 v3->pConditions[Condition_Pertified] = 0i64; | |
4726 v3->PlaySound(SPEECH_36, 0); | |
4727 break; | |
4728 case 264: //Pure Luck | |
4729 if ( !v3->pure_luck_used ) | |
4730 { | |
4731 v3->uLuck += 50; | |
4732 v3->pure_luck_used = 1; | |
4733 } | |
4734 v3->PlaySound(SPEECH_36, 0); | |
4735 break; | |
4736 case 265: //Pure Speed | |
4737 if ( !v3->pure_speed_used ) | |
4738 { | |
4739 v3->uSpeed += 50; | |
4740 v3->pure_speed_used = 1; | |
4741 } | |
4742 v3->PlaySound(SPEECH_36, 0); | |
4743 break; | |
4744 case 266: //Pure Intellect | |
4745 if ( !v3->pure_intellect_used ) | |
4746 { | |
4747 v3->uIntelligence += 50; | |
4748 v3->pure_intellect_used = 1; | |
4749 } | |
4750 v3->PlaySound(SPEECH_36, 0); | |
4751 break; | |
4752 case 267: //Pure Endurance | |
4753 if ( !v3->pure_endurance_used ) | |
4754 { | |
4755 v3->uEndurance += 50; | |
4756 v3->pure_endurance_used = 1; | |
4757 } | |
4758 v3->PlaySound(SPEECH_36, 0); | |
4759 break; | |
4760 case 268: //Pure Personality | |
4761 if ( !v3->pure_willpower_used ) | |
4762 { | |
4763 v3->uWillpower += 50; | |
4764 v3->pure_willpower_used = 1; | |
4765 } | |
4766 v3->PlaySound(SPEECH_36, 0); | |
4767 break; | |
4768 case 269: //Pure Accuracy | |
4769 if ( !v3->pure_accuracy_used ) | |
4770 { | |
4771 v3->uAccuracy += 50; | |
4772 v3->pure_accuracy_used = 1; | |
4773 } | |
4774 v3->PlaySound(SPEECH_36, 0); | |
4775 break; | |
4776 case 270: //Pure Might | |
4777 if ( !v3->pure_might_used ) | |
4778 { | |
4779 v3->uMight += 50; | |
4780 v3->pure_might_used = 1; | |
4781 } | |
4782 v3->PlaySound(SPEECH_36, 0); | |
4783 break; | |
4784 case 271: //Rejuvenation | |
4785 v3->sAgeModifier = 0; | |
4786 v3->PlaySound(SPEECH_36, 0); | |
4787 break; | |
4788 | |
4789 default: | |
4790 v68 = pParty->pPickedItem.GetDisplayName(); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4791 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4792 ShowStatusBarString(pTmpBuf.data(), 2u); |
1021 | 4793 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
4794 return; | |
1032 | 4795 } |
4796 pAudioPlayer->PlaySound((SoundID)210, 0, 0, -1, 0, 0, 0, 0); | |
4797 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
4798 { | |
4799 if ( !v73 ) | |
4800 { | |
4801 pMouse->RemoveHoldingItem(); | |
4802 return; | |
4803 } | |
4804 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1021 | 4805 } |
1032 | 4806 if ( v73 ) |
4807 { | |
4808 if ( pParty->bTurnBasedModeOn ) | |
4809 { | |
4810 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
4811 thisb->SetRecoveryTime(100); | |
1448 | 4812 pTurnEngine->ApplyPlayerAction(); |
1032 | 4813 } |
4814 else | |
4815 { | |
4816 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
4817 } | |
4818 } | |
4819 pMouse->RemoveHoldingItem(); | |
4820 return; | |
4821 | |
1021 | 4822 } |
4823 | |
4824 | |
4825 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_SPELL_SCROLL ) | |
4826 { | |
4827 | |
4828 | |
4829 if ( pCurrentScreen == SCREEN_CASTING ) | |
4830 return; | |
4831 if ( !pParty->pPlayers[player_num-1].CanAct() ) | |
4832 { | |
4833 | |
4834 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4835 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4836 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4837 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4838 return; |
4839 } | |
4840 if ( bUnderwater == 1 ) | |
4841 { | |
1032 | 4842 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2u);//"You can not do that while you are underwater!" |
4843 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
1021 | 4844 return; |
4845 } | |
4846 dword_50C9AC = 1; | |
4847 scroll_id = pParty->pPickedItem.uItemID - 299; | |
4848 if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura | |
4849 { | |
4850 pMouse->RemoveHoldingItem(); | |
4851 pGUIWindow_CurrentMenu->Release(); | |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
4852 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1021 | 4853 pCurrentScreen = SCREEN_GAME; |
4854 viewparams->bRedrawGameUI = 1; | |
4855 _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0); | |
4856 } | |
4857 else | |
4858 { | |
4859 _720984_unused = pParty->pPickedItem.uItemID; | |
4860 pMouse->RemoveHoldingItem(); | |
4861 pMessageQueue_50C9E8->AddMessage(UIMSG_SpellScrollUse, scroll_id, player_num - 1); | |
4862 if ( pCurrentScreen && pGUIWindow_CurrentMenu | |
4863 && (pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)) | |
4864 { | |
4865 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
4866 } | |
4867 } | |
4868 return; | |
4869 } | |
4870 | |
4871 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_BOOK ) | |
4872 | |
4873 { | |
4874 v15 = pParty->pPickedItem.uItemID - 400; | |
4875 v72 = v3->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400];//(char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; | |
4876 if ( v72 ) | |
4877 { | |
4878 v66 = pParty->pPickedItem.GetDisplayName(); | |
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|
4879 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[380], v66);//"You already know the %s spell" |
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|
4880 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4881 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4882 return; |
4883 } | |
4884 if ( !pParty->pPlayers[player_num-1].CanAct() ) | |
4885 { | |
4886 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
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|
4887 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v66);//"That player is %s" |
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|
4888 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4889 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4890 return; |
4891 } | |
4892 v16 = v15 % 11 + 1; | |
4893 v17 = v3->pActiveSkills[v15 / 11 + 12]; | |
4894 v18 = SkillToMastery(v17) - 1; | |
1032 | 4895 switch (v18) |
4896 { | |
4897 case 0: v67 = 4; break; | |
4898 case 1: v67 = 7; break; | |
4899 case 2: v67 = 10; break; | |
4900 case 3: v67 = 11; break; | |
4901 default: | |
4902 v67 = player_num; | |
4903 } | |
4904 | |
4905 if ( v16 > v67 || !v17 ) | |
1021 | 4906 { |
1032 | 4907 v22 = pParty->pPickedItem.GetDisplayName(); |
1205
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|
4908 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[381], v22); //"You don't have the skill to learn %s" |
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|
4909 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4910 v3->PlaySound((PlayerSpeech)20, 0); |
4911 return; | |
4912 } | |
4913 // v72 = 1; | |
4914 v3->PlaySound(SPEECH_21, 0); | |
4915 v73 = 0; | |
4916 | |
4917 | |
4918 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
4919 { | |
4920 if ( !v73 ) | |
1021 | 4921 { |
1032 | 4922 pMouse->RemoveHoldingItem(); |
4923 return; | |
4924 } | |
4925 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
4926 } | |
4927 if ( v73 ) | |
4928 { | |
4929 if ( pParty->bTurnBasedModeOn ) | |
4930 { | |
4931 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
4932 thisb->SetRecoveryTime(100); | |
1448 | 4933 pTurnEngine->ApplyPlayerAction(); |
1021 | 4934 } |
4935 else | |
4936 { | |
1032 | 4937 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); |
1021 | 4938 } |
4939 } | |
1032 | 4940 pMouse->RemoveHoldingItem(); |
4941 return; | |
4942 | |
1021 | 4943 } |
4944 | |
4945 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_MESSAGE_SCROLL ) | |
4946 | |
4947 { | |
4948 if ( pParty->pPlayers[player_num-1].CanAct() ) | |
4949 { | |
4950 CreateMsgScrollWindow(pParty->pPickedItem.uItemID); | |
1032 | 4951 v3->PlaySound(SPEECH_37, 0); |
1021 | 4952 return; |
4953 } | |
4954 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
1205
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|
4955 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68); |
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|
4956 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4957 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4958 return; |
4959 } | |
4960 else | |
1459 | 4961 { |
4962 if (pParty->pPickedItem.uItemID == 616) //Genie Lamp | |
4963 { | |
1021 | 4964 thisa = pParty->uCurrentMonthWeek + 1; |
4965 if ( pParty->uCurrentMonth >= 7 ) | |
1032 | 4966 v74 = NULL; |
1021 | 4967 else |
4968 v74 = aAttributeNames[pParty->uCurrentMonth]; | |
4969 switch ( pParty->uCurrentMonth ) | |
4970 { | |
1019 | 4971 case 0: |
1021 | 4972 v3->uMight += thisa; |
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4973 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4974 break; |
1019 | 4975 case 1: |
1021 | 4976 v3->uIntelligence += thisa; |
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4977 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4978 break; |
1019 | 4979 case 2: |
1021 | 4980 v3->uWillpower += thisa; |
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4981 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4982 break; |
1019 | 4983 case 3: |
1021 | 4984 v3->uEndurance += thisa; |
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|
4985 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4986 break; |
1019 | 4987 case 4: |
1021 | 4988 v3->uAccuracy += thisa; |
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|
4989 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4990 break; |
1019 | 4991 case 5: |
1021 | 4992 v3->uSpeed += thisa; |
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|
4993 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4994 break; |
1019 | 4995 case 6: |
1021 | 4996 v3->uLuck += thisa; |
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|
4997 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4998 break; |
1019 | 4999 case 7: |
1021 | 5000 party_finds_gold(1000 * thisa, 0); |
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changeset
|
5001 sprintf(pTmpBuf.data(), "+%u %s", 1000 * thisa, pGlobalTXT_LocalizationStrings[97]);//"Gold" |
1021 | 5002 break; |
1019 | 5003 case 8: |
1021 | 5004 Party::GiveFood(5 * thisa); |
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changeset
|
5005 sprintf(pTmpBuf.data(), "+%u %s",5 * thisa , pGlobalTXT_LocalizationStrings[653]);//"Food" |
1021 | 5006 break; |
0 | 5007 case 9u: |
1021 | 5008 v3->uSkillPoints += 2 * thisa; |
1205
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changeset
|
5009 sprintf(pTmpBuf.data(), "+%u %s", 2 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_SKILL_POINTS]); |
1021 | 5010 break; |
1019 | 5011 case 10: |
1021 | 5012 v3->uExperience += 2500 * thisa; |
1205
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changeset
|
5013 sprintf(pTmpBuf.data(), "+%u %s", 2500 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_EXPIRIENCE]); |
1021 | 5014 break; |
1019 | 5015 case 11: |
1021 | 5016 v8 = rand() % 6; |
5017 switch (v8) | |
5018 { | |
5019 case 0: | |
5020 v3->sResFireBase += thisa; | |
5021 v13 = pGlobalTXT_LocalizationStrings[87]; | |
5022 break; | |
5023 case 1: | |
5024 v3->sResAirBase += thisa; | |
5025 v13 = pGlobalTXT_LocalizationStrings[6]; | |
5026 break; | |
5027 case 2: | |
5028 v3->sResWaterBase += thisa; | |
5029 v13 = pGlobalTXT_LocalizationStrings[240]; | |
5030 break; | |
5031 case 3: | |
5032 v3->sResEarthBase += thisa; | |
5033 v13 = pGlobalTXT_LocalizationStrings[70]; | |
5034 break; | |
5035 case 4: | |
5036 v3->sResMindBase += thisa; | |
5037 v13 = pGlobalTXT_LocalizationStrings[142]; | |
5038 break; | |
5039 case 5: | |
5040 v3->sResBodyBase += thisa; | |
5041 v13 = pGlobalTXT_LocalizationStrings[29]; | |
1019 | 5042 break; |
1021 | 5043 } |
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changeset
|
5044 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v13, pGlobalTXT_LocalizationStrings[121]); |
1021 | 5045 break; |
5046 | |
5047 } | |
1205
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diff
changeset
|
5048 ShowStatusBarString(pTmpBuf.data(), 2u); |
1021 | 5049 pMouse->RemoveHoldingItem(); |
1459 | 5050 pGame->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1); |
1021 | 5051 v3->PlaySound(SPEECH_93, 0); |
1032 | 5052 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5053 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) |
0 | 5054 { |
1021 | 5055 v3->SetCondition(Condition_Eradicated, 0); |
5056 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
0 | 5057 } |
1021 | 5058 else if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) |
5059 { | |
5060 v3->SetCondition(Condition_Dead, 0); | |
5061 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
5062 } | |
5063 else if ( pParty->uDaysPlayed == 4 || pParty->uDaysPlayed == 25 ) | |
5064 { | |
5065 v3->SetCondition(Condition_Pertified, 0); | |
5066 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
5067 } | |
1019 | 5068 return; |
1021 | 5069 } |
5070 else if ( pParty->pPickedItem.uItemID == 630 ) //Red Apple | |
1459 | 5071 { |
1021 | 5072 Party::GiveFood(1u); |
1459 | 5073 pAudioPlayer->PlaySound(SOUND_EatApple, 0, 0, -1, 0, 0, 0, 0); |
5074 } | |
1021 | 5075 else if ( pParty->pPickedItem.uItemID == 632 ) //Lute |
5076 { | |
1459 | 5077 pAudioPlayer->PlaySound(SOUND_PlayLute, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5078 return; |
5079 } | |
5080 else if ( pParty->pPickedItem.uItemID == 633 ) //Faerie Pipes | |
5081 { | |
1459 | 5082 pAudioPlayer->PlaySound(SOUND_PlayFaeriePipes, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5083 return; |
5084 } | |
5085 else if ( pParty->pPickedItem.uItemID == 634 ) //Gryphonheart's Trumpet | |
5086 { | |
1459 | 5087 pAudioPlayer->PlaySound(SOUND_PlayGryphonheartsTrumpet, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5088 return; |
5089 } | |
1032 | 5090 else if ( pParty->pPickedItem.uItemID == 646 ) //Horseshoe |
1459 | 5091 { |
5092 pGame->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1); | |
5093 v5 = PID(OBJECT_Player, player_num + 49); | |
1021 | 5094 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); |
5095 v3->AddVariable(VAR_NumSkillPoints, 2); | |
5096 } | |
5097 else if ( pParty->pPickedItem.uItemID == 650 ) //Temple in a Bottle | |
5098 { | |
1459 | 5099 TeleportToNWCDungeon(); |
1021 | 5100 return; |
5101 } | |
0 | 5102 else |
1021 | 5103 { |
5104 | |
5105 v68 = pParty->pPickedItem.GetDisplayName(); | |
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diff
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|
5106 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36],v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
5107 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 5108 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5109 return; |
5110 } | |
1032 | 5111 |
0 | 5112 pMouse->RemoveHoldingItem(); |
5113 return; | |
5114 } | |
1021 | 5115 |
5116 } | |
0 | 5117 |
5118 //----- (00449BB4) -------------------------------------------------------- | |
484 | 5119 bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) |
1033 | 5120 { |
0 | 5121 Player *v3; // esi@1 |
5122 signed int v4; // edi@1 | |
5123 unsigned int v5; // eax@8 | |
5124 int v6; // eax@9 | |
5125 enum CHARACTER_RACE v7; // eax@11 | |
5126 signed int v8; // eax@17 | |
5127 unsigned __int8 v9; // sf@17 | |
5128 unsigned __int8 v10; // of@17 | |
5129 int v11; // eax@19 | |
5130 unsigned int v12; // eax@20 | |
484 | 5131 unsigned int test_bit_value; // eax@25 |
5132 unsigned __int8 our_bit_value; // cl@25 | |
0 | 5133 signed int v15; // ecx@28 |
5134 ItemGen *v16; // eax@28 | |
5135 char v17; // zf@31 | |
5136 int v18; // edi@90 | |
5137 DDM_DLV_Header *v19; // eax@122 | |
5138 char v20; // cl@124 | |
5139 DDM_DLV_Header *v21; // eax@126 | |
5140 unsigned int v22; // edi@129 | |
100 | 5141 Player *v23; // esi@134 |
0 | 5142 ItemGen *v24; // ecx@135 |
5143 signed int v25; // edx@135 | |
5144 ITEM_EQUIP_TYPE v26; // ebx@155 | |
5145 char *v27; // edi@155 | |
5146 int v28; // ebx@161 | |
5147 int v29; // eax@161 | |
5148 | |
469 | 5149 v6 = 0; |
0 | 5150 v3 = this; |
5151 v4 = -1; | |
469 | 5152 if ( VarNum > VAR_AutoNotes ) |
5153 { | |
5154 switch ( VarNum ) | |
0 | 5155 { |
5156 case VAR_Invisible: | |
1167 | 5157 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime >0 ) |
469 | 5158 return true; |
484 | 5159 return false; |
0 | 5160 case VAR_NumDeaths: |
5161 v4 = pParty->uNumDeaths; | |
469 | 5162 return v4 >= pValue; |
0 | 5163 case VAR_NumBounties: |
5164 v4 = pParty->uNumBountiesCollected; | |
469 | 5165 return v4 >= pValue; |
0 | 5166 case VAR_PrisonTerms: |
5167 v4 = pParty->uNumPrisonTerms; | |
469 | 5168 return v4 >= pValue; |
0 | 5169 case VAR_ArenaWinsPage: |
5170 v4 = (unsigned __int8)pParty->uNumArenaPageWins; | |
469 | 5171 return v4 >= pValue; |
0 | 5172 case VAR_ArenaWinsSquire: |
5173 v4 = (unsigned __int8)pParty->uNumArenaSquireWins; | |
469 | 5174 return v4 >= pValue; |
0 | 5175 case VAR_ArenaWinsKnight: |
5176 v4 = (unsigned __int8)pParty->uNumArenaKnightWins; | |
469 | 5177 return v4 >= pValue; |
0 | 5178 case VAR_ArenaWinsLord: |
5179 v4 = (unsigned __int8)pParty->uNumArenaLordWins; | |
469 | 5180 return v4 >= pValue; |
0 | 5181 case VAR_ReputationInCurrentLocation: |
5182 v19 = &pOutdoor->ddm; | |
5183 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
5184 v19 = &pIndoor->dlv; | |
469 | 5185 v6 = v19->uReputation >= pValue; |
5186 return v6; | |
0 | 5187 case VAR_History_28|VAR_Sex: |
5188 v21 = &pOutdoor->ddm; | |
5189 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
5190 v21 = &pIndoor->dlv; | |
469 | 5191 v6 = v21->field_C_alert == pValue; |
0 | 5192 return v6; |
5193 case VAR_MonthEquals2|VAR_Sex: | |
5194 case VAR_MonthEquals2|VAR_Class: | |
5195 case VAR_Counter1: | |
5196 case VAR_Counter2: | |
5197 case VAR_Counter3: | |
5198 case VAR_Counter4: | |
5199 case VAR_Counter5: | |
5200 case VAR_Counter6: | |
5201 case VAR_Counter7: | |
5202 case VAR_Counter8: | |
469 | 5203 v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304]; |
5204 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300] | |
5205 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]) | |
5206 + (signed __int64)((double)(460800 * pValue) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) | |
5207 return true; | |
5208 return false; | |
0 | 5209 case VAR_NumSkillPoints: |
5210 v4 = this->uSkillPoints; | |
469 | 5211 return v4 >= pValue; |
0 | 5212 case VAR_CircusPrises: |
5213 v4 = 0; | |
100 | 5214 v23 = pParty->pPlayers;//[0].pInventoryItems; |
0 | 5215 do |
5216 { | |
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changeset
|
5217 v24 = v23->pInventoryItemList; |
0 | 5218 v25 = 138; |
5219 do | |
5220 { | |
5221 switch ( v24->uItemID ) | |
5222 { | |
5223 case 0x1D6u: | |
5224 ++v4; | |
5225 break; | |
5226 case 0x1D7u: | |
5227 v4 += 3; | |
5228 break; | |
5229 case 0x1DDu: | |
5230 v4 += 5; | |
5231 break; | |
5232 } | |
5233 ++v24; | |
5234 --v25; | |
5235 } | |
5236 while ( v25 ); | |
100 | 5237 ++v23; |
0 | 5238 } |
100 | 5239 while ( v23 <= &pParty->pPlayers[3] ); |
469 | 5240 return v4 >= pValue; |
0 | 5241 case VAR_MonthEquals2: |
469 | 5242 v6 = pParty->uCurrentMonth == pValue; |
5243 return v6; | |
0 | 5244 case VAR_IsFlying: |
5245 if ( pParty->bFlying | |
1167 | 5246 && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) ) |
469 | 5247 return true; |
5248 return false; | |
0 | 5249 case VAR_HiredNPCHasSpeciality: |
469 | 5250 LOBYTE(v6) = CheckHiredNPCSpeciality(pValue); |
0 | 5251 return v6; |
5252 case VAR_NPCs2: | |
469 | 5253 return pNPCStats->pNewNPCData[pValue].Hired(); |
0 | 5254 case VAR_MonthEquals|VAR_CurrentSP: |
1033 | 5255 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; |
5256 our_bit_value = this->field_1A50[((signed __int16)pValue - 1)/8]; | |
484 | 5257 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
469 | 5258 return v4 >= pValue; |
5259 v4 = pValue; | |
5260 return v4 >= pValue; | |
0 | 5261 case VAR_ItemEquipped: |
5262 v26 = (ITEM_EQUIP_TYPE)0; | |
5263 v27 = (char *)&this->pEquipment; | |
5264 break; | |
5265 case VAR_GoldInBank: | |
5266 v4 = pParty->uNumGoldInBank; | |
469 | 5267 return v4 >= pValue; |
0 | 5268 case VAR_ThieverySkill|0x80: |
5269 v28 = GetActualMight(); | |
5270 v29 = v3->GetBaseStrength(); | |
5271 goto LABEL_168; | |
5272 case VAR_DisarmTrapSkill|0x80: | |
5273 v28 = GetActualIntelligence(); | |
5274 v29 = v3->GetBaseIntelligence(); | |
5275 goto LABEL_168; | |
5276 case VAR_MonthEquals: | |
5277 v28 = GetActualWillpower(); | |
5278 v29 = v3->GetBaseWillpower(); | |
5279 goto LABEL_168; | |
5280 case VAR_MonthEquals|VAR_Sex: | |
5281 v28 = GetActualEndurance(); | |
5282 v29 = v3->GetBaseEndurance(); | |
5283 goto LABEL_168; | |
5284 case VAR_IdentifyMonsterSkill|0x80: | |
5285 v28 = GetActualSpeed(); | |
5286 v29 = v3->GetBaseSpeed(); | |
5287 goto LABEL_168; | |
5288 case VAR_ArmsmasterSkill|0x80: | |
5289 v28 = GetActualAccuracy(); | |
5290 v29 = v3->GetBaseAccuracy(); | |
5291 goto LABEL_168; | |
5292 case VAR_MonthEquals|VAR_MaxHP: | |
5293 v28 = GetActualLuck(); | |
5294 v29 = v3->GetBaseLuck(); | |
5295 LABEL_168: | |
5296 v10 = __OFSUB__(v28, v29); | |
5297 v9 = v28 - v29 < 0; | |
5298 LABEL_169: | |
5299 if ( v9 ^ v10 ) | |
469 | 5300 return v4 >= pValue; |
5301 return true; | |
0 | 5302 default: |
469 | 5303 return v4 >= pValue; |
0 | 5304 } |
5305 while ( !v3->HasItemEquipped(v26) | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
5306 || *(int *)&v3->pInventoryItemList[*(int *)v27-1] != pValue ) |
0 | 5307 { |
5308 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); | |
5309 v27 += 4; | |
5310 if ( (signed int)v26 >= 16 ) | |
469 | 5311 return false; |
5312 } | |
5313 return true; | |
5314 } | |
5315 if ( VarNum == VAR_AutoNotes ) | |
0 | 5316 { |
1033 | 5317 test_bit_value = 0x80u >> ((signed __int16)(pValue - 1) - 1) % 8; |
5318 our_bit_value = pParty->_autonote_bits[((signed __int16)(pValue - 1) - 1) /8]; | |
484 | 5319 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
5320 return false; | |
5321 return true; | |
469 | 5322 } |
5323 if ( VarNum <= VAR_BaseLuck ) | |
5324 { | |
5325 if ( VarNum != VAR_BaseLuck ) | |
5326 { | |
5327 switch ( VarNum ) | |
0 | 5328 { |
5329 case VAR_Hour: | |
469 | 5330 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue ) |
5331 return true; | |
5332 return false; | |
0 | 5333 case VAR_DayOfYear: |
469 | 5334 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 0x150 + 1; |
5335 v6 = v5 == pValue; | |
5336 return v6; | |
0 | 5337 case VAR_DayOfWeek: |
469 | 5338 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 7; |
5339 v6 = v5 == pValue; | |
0 | 5340 return v6; |
5341 case VAR_Sex: | |
469 | 5342 if ( pValue == (CHARACTER_RACE)this->uSex ) |
5343 return true; | |
5344 return v4 >= pValue; | |
0 | 5345 case VAR_Class: |
135 | 5346 v7 = (CHARACTER_RACE)this->classType; |
469 | 5347 if ( pValue == v7 ) |
5348 return true; | |
5349 return v4 >= pValue; | |
0 | 5350 case VAR_Race: |
5351 v7 = GetRace(); | |
469 | 5352 if ( pValue == v7 ) |
5353 return true; | |
5354 return v4 >= pValue; | |
0 | 5355 case VAR_CurrentHP: |
5356 v4 = this->sHealth; | |
469 | 5357 return v4 >= pValue; |
0 | 5358 case VAR_MaxHP: |
5359 v8 = GetMaxHealth(); | |
5360 v10 = __OFSUB__(v3->sHealth, v8); | |
5361 v9 = v3->sHealth - v8 < 0; | |
5362 goto LABEL_169; | |
5363 case VAR_CurrentSP: | |
5364 v4 = this->sMana; | |
469 | 5365 return v4 >= pValue; |
0 | 5366 case VAR_MaxSP: |
5367 v11 = GetMaxMana(); | |
5368 v10 = __OFSUB__(v3->sMana, v11); | |
5369 v9 = v3->sMana - v11 < 0; | |
5370 goto LABEL_169; | |
5371 case VAR_ActualAC: | |
5372 v12 = GetActualAC(); | |
5373 goto _j_cmp_against_arg; | |
5374 case VAR_ACModifier: | |
5375 v4 = this->sACModifier; | |
469 | 5376 return v4 >= pValue; |
0 | 5377 case VAR_BaseLevel: |
5378 v4 = this->uLevel; | |
469 | 5379 return v4 >= pValue; |
0 | 5380 case VAR_LevelModifier: |
5381 v4 = this->sLevelModifier; | |
469 | 5382 return v4 >= pValue; |
0 | 5383 case VAR_Age: |
5384 v12 = GetActualAge(); | |
5385 goto _j_cmp_against_arg; | |
5386 case VAR_Award: | |
1033 | 5387 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
5388 our_bit_value = this->_achieved_awards_bits[((signed __int16)pValue - 1) /8]; |
484 | 5389 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
5390 return true; | |
5391 return false; | |
0 | 5392 case VAR_Experience: |
5393 v4 = LODWORD(this->uExperience); | |
469 | 5394 return v4 >= pValue; |
0 | 5395 case VAR_QBits_QuestsDone: |
484 | 5396 test_bit_value = 0x80u >> (pValue - 1) % 8; |
5397 our_bit_value = pParty->_quest_bits[(pValue - 1)/8]; | |
5398 if ( test_bit_value & our_bit_value ) | |
478 | 5399 return true; |
5400 return false; | |
0 | 5401 case VAR_PlayerItemInHands: |
5402 v15 = 0; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
5403 v16 = v3->pInventoryItemList; |
0 | 5404 break; |
5405 case VAR_FixedGold: | |
5406 v4 = pParty->uNumGold; | |
469 | 5407 return v4 >= pValue; |
0 | 5408 case VAR_MightBonus: |
5409 v4 = this->uMightBonus; | |
469 | 5410 return v4 >= pValue; |
0 | 5411 case VAR_IntellectBonus: |
5412 v4 = this->uIntelligenceBonus; | |
469 | 5413 return v4 >= pValue; |
0 | 5414 case VAR_PersonalityBonus: |
5415 v4 = this->uWillpowerBonus; | |
469 | 5416 return v4 >= pValue; |
0 | 5417 case VAR_EnduranceBonus: |
5418 v4 = this->uEnduranceBonus; | |
469 | 5419 return v4 >= pValue; |
0 | 5420 case VAR_SpeedBonus: |
5421 v4 = this->uSpeedBonus; | |
469 | 5422 return v4 >= pValue; |
0 | 5423 case VAR_AccuracyBonus: |
5424 v4 = this->uAccuracyBonus; | |
469 | 5425 return v4 >= pValue; |
0 | 5426 case VAR_LuckBonus: |
5427 v4 = this->uLuckBonus; | |
469 | 5428 return v4 >= pValue; |
0 | 5429 case VAR_BaseMight: |
5430 v4 = this->uMight; | |
469 | 5431 return v4 >= pValue; |
0 | 5432 case VAR_BaseIntellect: |
5433 v4 = this->uIntelligence; | |
469 | 5434 return v4 >= pValue; |
0 | 5435 case VAR_BasePersonality: |
5436 v4 = this->uWillpower; | |
469 | 5437 return v4 >= pValue; |
0 | 5438 case VAR_BaseEndurance: |
5439 v4 = this->uEndurance; | |
469 | 5440 return v4 >= pValue; |
0 | 5441 case VAR_BaseSpeed: |
5442 v4 = this->uSpeed; | |
469 | 5443 return v4 >= pValue; |
0 | 5444 case VAR_BaseAccuracy: |
5445 v4 = this->uAccuracy; | |
469 | 5446 return v4 >= pValue; |
0 | 5447 case VAR_FixedFood: |
5448 v4 = pParty->uNumFoodRations; | |
469 | 5449 return v4 >= pValue; |
0 | 5450 default: |
469 | 5451 return v4 >= pValue; |
5452 } | |
5453 while ( v16->uItemID != pValue ) | |
0 | 5454 { |
5455 ++v15; | |
5456 ++v16; | |
5457 if ( v15 >= 138 ) | |
5458 { | |
469 | 5459 v6 = pParty->pPickedItem.uItemID == pValue; |
0 | 5460 return v6; |
5461 } | |
5462 } | |
469 | 5463 return true; |
0 | 5464 } |
5465 v4 = this->uLuck; | |
469 | 5466 return v4 >= pValue; |
5467 } | |
5468 if ( VarNum <= VAR_MagicResistance ) | |
5469 { | |
5470 if ( VarNum == VAR_MagicResistance ) | |
0 | 5471 { |
5472 v4 = this->sResMagicBase; | |
5473 } | |
5474 else | |
5475 { | |
469 | 5476 switch ( VarNum ) |
0 | 5477 { |
5478 case VAR_FireResistance: | |
5479 v4 = this->sResFireBase; | |
469 | 5480 return v4 >= pValue; |
0 | 5481 case VAR_AirResistance: |
5482 v4 = this->sResAirBase; | |
469 | 5483 return v4 >= pValue; |
0 | 5484 case VAR_WaterResistance: |
5485 v4 = this->sResWaterBase; | |
469 | 5486 return v4 >= pValue; |
0 | 5487 case VAR_EarthResistance: |
5488 v4 = this->sResEarthBase; | |
469 | 5489 return v4 >= pValue; |
0 | 5490 case VAR_SpiritResistance: |
5491 v4 = this->sResSpiritBase; | |
469 | 5492 return v4 >= pValue; |
0 | 5493 case VAR_MindResistance: |
5494 v4 = this->sResMindBase; | |
469 | 5495 return v4 >= pValue; |
0 | 5496 case VAR_BodyResistance: |
5497 v4 = this->sResBodyBase; | |
469 | 5498 return v4 >= pValue; |
0 | 5499 case VAR_LightResistance: |
5500 v4 = this->sResLightBase; | |
469 | 5501 return v4 >= pValue; |
0 | 5502 case VAR_DarkResistance: |
5503 v4 = this->sResDarkBase; | |
469 | 5504 return v4 >= pValue; |
0 | 5505 case VAR_ActualMight: |
5506 v12 = GetActualMight(); | |
5507 goto _j_cmp_against_arg; | |
5508 case VAR_ActualIntellect: | |
5509 v12 = GetActualIntelligence(); | |
5510 goto _j_cmp_against_arg; | |
5511 case VAR_ActualPersonality: | |
5512 v12 = GetActualWillpower(); | |
5513 goto _j_cmp_against_arg; | |
5514 case VAR_ActualEndurance: | |
5515 v12 = GetActualEndurance(); | |
5516 goto _j_cmp_against_arg; | |
5517 case VAR_ActualSpeed: | |
5518 v12 = GetActualSpeed(); | |
5519 goto _j_cmp_against_arg; | |
5520 case VAR_ActualAccuracy: | |
5521 v12 = GetActualAccuracy(); | |
5522 goto _j_cmp_against_arg; | |
5523 case VAR_ActualLuck: | |
5524 v12 = GetActualLuck(); | |
5525 _j_cmp_against_arg: | |
5526 v4 = v12; | |
5527 break; | |
5528 default: | |
469 | 5529 return v4 >= pValue; |
5530 } | |
5531 } | |
5532 return v4 >= pValue; | |
5533 } | |
5534 if ( VarNum <= VAR_DisarmTrapSkill ) | |
5535 { | |
5536 if ( VarNum != VAR_DisarmTrapSkill ) | |
5537 { | |
5538 if ( VarNum <= VAR_MindResistanceBonus ) | |
5539 { | |
5540 switch ( VarNum ) | |
0 | 5541 { |
5542 case VAR_MindResistanceBonus: | |
5543 v4 = this->sResMindBonus; | |
5544 break; | |
5545 case VAR_FireResistanceBonus: | |
5546 v4 = this->sResFireBonus; | |
5547 break; | |
5548 case VAR_AirResistanceBonus: | |
5549 v4 = this->sResAirBonus; | |
5550 break; | |
5551 case VAR_WaterResistanceBonus: | |
5552 v4 = this->sResWaterBonus; | |
5553 break; | |
5554 case VAR_EarthResistanceBonus: | |
5555 v4 = this->sResEarthBonus; | |
5556 break; | |
5557 case VAR_SpiritResistanceBonus: | |
5558 v4 = this->sResSpiritBonus; | |
5559 break; | |
5560 } | |
469 | 5561 return v4 >= pValue; |
5562 } | |
5563 if ( VarNum == VAR_BodyResistanceBonus ) | |
0 | 5564 { |
5565 v4 = this->sResBodyBonus; | |
469 | 5566 return v4 >= pValue; |
5567 } | |
5568 if ( VarNum == VAR_LightResistanceBonus ) | |
0 | 5569 { |
5570 v4 = this->sResLightBonus; | |
469 | 5571 return v4 >= pValue; |
5572 } | |
5573 if ( VarNum == VAR_DarkResistanceBonus ) | |
0 | 5574 { |
5575 v4 = this->sResDarkBonus; | |
469 | 5576 return v4 >= pValue; |
5577 } | |
5578 if ( VarNum == VAR_MagicResistanceBonus ) | |
0 | 5579 { |
5580 v4 = this->sResMagicBonus; | |
469 | 5581 return v4 >= pValue; |
5582 } | |
5583 if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill ) | |
5584 return v4 >= pValue; | |
0 | 5585 } |
5586 LABEL_90: | |
469 | 5587 v18 = *((short *)&this->pConditions[16] + VarNum); |
5588 if ( pValue <= 63 ) | |
0 | 5589 v4 = v18 & 0x3F; |
5590 else | |
469 | 5591 v4 = pValue & v18; |
5592 return v4 >= pValue; | |
5593 } | |
5594 if ( VarNum == 104 ) | |
0 | 5595 goto LABEL_90; |
469 | 5596 if ( (signed int)VarNum <= 104 ) |
5597 return v4 >= pValue; | |
5598 if ( (signed int)VarNum > 0x79 ) | |
5599 { | |
5600 if ( VarNum != 122 ) | |
5601 { | |
5602 if ( (signed int)VarNum > 122 && VarNum <= VAR_ActiveSpells ) | |
5603 v4 = (unsigned __int8)byte_5E4C15[VarNum]; | |
5604 return v4 >= pValue; | |
0 | 5605 } |
5606 v4 = GetMajorConditionIdx(); | |
5607 if ( v4 != 18 ) | |
5608 { | |
469 | 5609 return v4 >= pValue; |
5610 } | |
5611 v4 = pValue; | |
5612 return v4 >= pValue; | |
5613 } | |
1072 | 5614 return &LODWORD(this->pConditions[VarNum]);// *((int *)this + 2 * VarNum - 210); |
0 | 5615 } |
5616 | |
5617 | |
5618 //----- (0044A5CB) -------------------------------------------------------- | |
492 | 5619 void Player::SetVariable(enum VariableType var_type, signed int var_value) |
5620 { | |
5621 signed int currPlayerId; // ebx@1 | |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5622 Player *v4_unused; // esi@1 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5623 unsigned int v5_unused; // edi@1 |
0 | 5624 unsigned int v6; // esi@13 |
5625 unsigned int v7; // esi@14 | |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5626 signed int v8_unused; // eax@17 |
0 | 5627 ItemGen *v9; // ecx@17 |
5628 int v10; // eax@21 | |
5629 signed int v11; // eax@30 | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5630 Player *unused12; // ecx@44 |
0 | 5631 char *v13; // ecx@45 |
5632 Player *v14; // ecx@49 | |
5633 int v15; // ecx@86 | |
5634 int v16; // esi@106 | |
5635 char v17; // al@106 | |
5636 int v18; // eax@107 | |
5637 Player *v19; // ecx@112 | |
5638 Player *v20; // ecx@127 | |
5639 int v21; // eax@127 | |
5640 int v22; // eax@145 | |
5641 char v23; // zf@146 | |
5642 DDM_DLV_Header *v24; // ecx@148 | |
5643 signed int v25; // eax@172 | |
5644 int v26; // [sp-8h] [bp-3Ch]@84 | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5645 signed int unused27; // [sp-4h] [bp-38h]@4 |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
5646 int v28_unused; // [sp-4h] [bp-38h]@84 |
0 | 5647 ItemGen item; // [sp+Ch] [bp-28h]@52 |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5648 char v30_unused; // [sp+32h] [bp-2h]@1 |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5649 char v31_unused; // [sp+33h] [bp-1h]@1 |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5650 |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5651 currPlayerId = -1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5652 for (int i = 1; i <= 4; i++) //TODO: add a member variable for playerid in the future |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5653 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5654 if ( this == pPlayers[i] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5655 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5656 currPlayerId = i - 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5657 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5658 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5659 } |
1545 | 5660 |
5661 Assert(currPlayerId != -1); | |
492 | 5662 if ( var_type > VAR_AutoNotes ) |
5663 { | |
5664 if ( var_type <= VAR_GoldInBank ) | |
5665 { | |
5666 if ( var_type == VAR_GoldInBank ) | |
5667 { | |
5668 pParty->uNumGoldInBank = var_value; | |
0 | 5669 return; |
5670 } | |
492 | 5671 if ( var_type <= VAR_Counter8 ) |
5672 { | |
5673 if ( (signed int)var_type >= 0xF5 ) | |
0 | 5674 { |
492 | 5675 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); |
5676 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 5677 } |
5678 else | |
5679 { | |
492 | 5680 switch ( var_type ) |
0 | 5681 { |
5682 case VAR_MonthEquals|VAR_CurrentSP: | |
492 | 5683 _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u); |
0 | 5684 break; |
5685 case VAR_NPCs2: | |
5686 pParty->field_709 = 0; | |
492 | 5687 LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u; |
1035 | 5688 pParty->CountHirelings(); |
5689 viewparams->bRedrawGameUI = true; | |
0 | 5690 break; |
5691 case VAR_NumSkillPoints: | |
492 | 5692 this->uSkillPoints = var_value; |
0 | 5693 break; |
5694 } | |
5695 } | |
5696 return; | |
5697 } | |
492 | 5698 if ( var_type < VAR_Counter9 ) |
0 | 5699 return; |
492 | 5700 if ( (signed int)var_type <= 0x112 ) |
5701 { | |
5702 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
5703 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 5704 } |
5705 else | |
5706 { | |
492 | 5707 if ( var_type == VAR_ReputationInCurrentLocation ) |
0 | 5708 { |
5709 v24 = &pOutdoor->ddm; | |
5710 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
5711 v24 = &pIndoor->dlv; | |
492 | 5712 v24->uReputation = var_value; |
5713 if ( var_value > 10000 ) | |
0 | 5714 v24->uReputation = 10000; |
5715 return; | |
5716 } | |
492 | 5717 if ( var_type <= VAR_ReputationInCurrentLocation |
5718 || var_type > VAR_History_28 | |
5719 || (v22 = var_type - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) | |
5720 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
1455 | 5721 v23 = pStorylineText->StoreLine[v22].pText == 0,//*(&pStorylineText->field_0 + 3 * v22) == 0, |
492 | 5722 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 5723 v23) ) |
5724 return; | |
5725 bFlashHistoryBook = 1; | |
5726 } | |
492 | 5727 v25 = 8 * currPlayerId + 400; |
862 | 5728 LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5729 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); |
0 | 5730 return; |
5731 } | |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5732 switch ( var_type ) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5733 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5734 case VAR_NumDeaths: |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5735 pParty->uNumDeaths = var_value; |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5736 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5737 case VAR_NumBounties: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5738 pParty->uNumBountiesCollected = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5739 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5740 case VAR_PrisonTerms: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5741 pParty->uNumPrisonTerms = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5742 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5743 case VAR_ArenaWinsPage: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5744 pParty->uNumArenaPageWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5745 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5746 case VAR_ArenaWinsSquire: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5747 pParty->uNumArenaSquireWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5748 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5749 case VAR_ArenaWinsKnight: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5750 pParty->uNumArenaKnightWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5751 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5752 case VAR_ArenaWinsLord: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5753 pParty->uNumArenaLordWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5754 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5755 } |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5756 return; |
0 | 5757 } |
492 | 5758 if ( var_type == VAR_AutoNotes ) |
5759 { | |
5760 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_autonote_bits[((signed __int16)var_value - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
5761 //&& (&dword_723718_autonote_related)[8 * a3] ) |
1310 | 5762 && pAutonoteTxt[var_value].pText ) |
492 | 5763 { |
5764 v20 = pPlayers[currPlayerId + 1]; | |
187 | 5765 v20->PlaySound(SPEECH_96, 0); |
1453 | 5766 //v21 = pAutonoteTxt[var_value].eType;// dword_72371C[2 * a3]; |
0 | 5767 bFlashAutonotesBook = 1; |
1453 | 5768 _506568_autonote_type = pAutonoteTxt[var_value].eType; |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5769 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
0 | 5770 } |
1453 | 5771 _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5772 PlaySoundBasedOnCondition(currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5773 return; |
0 | 5774 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5775 if ( var_type <= VAR_BaseLuck ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5776 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5777 switch ( var_type ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5778 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5779 case VAR_Sex: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5780 this->uSex = (PLAYER_SEX)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5781 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5782 case VAR_Class: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5783 this->classType = (PLAYER_CLASS_TYPE)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5784 if ( (char)var_value == PLAYER_CLASS_LICH ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5785 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5786 v9 = NULL; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5787 for (int i = 0; i < 138; i++) |
0 | 5788 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
5789 v9 = &this->pInventoryItemList[i]; |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1357
diff
changeset
|
5790 if (v9->uItemID == ITEM_LICH_JAR_EMPTY) |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5791 break; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5792 } |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1357
diff
changeset
|
5793 if (v9 != NULL && v9->uItemID != ITEM_LICH_JAR_EMPTY) |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5794 { |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5795 v10 = (int)((char *)this + 36 * 138); //originally 36 * v8. the code got to this condition only if v8 was equal to 138 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5796 *(int *)(v10 + 532) = 601; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5797 *(char *)(v10 + 558) = currPlayerId + 1; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5798 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5799 if ( this->sResFireBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5800 this->sResFireBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5801 if ( this->sResAirBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5802 this->sResAirBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5803 if ( this->sResWaterBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5804 this->sResWaterBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5805 if ( this->sResEarthBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5806 this->sResEarthBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5807 this->sResMindBase = 200; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5808 this->sResBodyBase = 200; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5809 v11 = this->GetSexByVoice(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5810 this->uPrevVoiceID = this->uVoiceID; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5811 this->uPrevFace = this->uCurrentFace; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5812 if ( v11 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5813 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5814 this->uCurrentFace = 21; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5815 this->uVoiceID = 21; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5816 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5817 else |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5818 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5819 this->uCurrentFace = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5820 this->uVoiceID = 20; |
0 | 5821 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5822 ReloadPlayerPortraits(currPlayerId, this->uCurrentFace); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5823 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5824 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5825 case VAR_CurrentHP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5826 this->sHealth = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5827 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5828 case VAR_MaxHP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5829 this->sHealth = GetMaxHealth(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5830 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5831 case VAR_CurrentSP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5832 this->sMana = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5833 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5834 case VAR_MaxSP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5835 this->sMana = GetMaxMana(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5836 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5837 case VAR_ACModifier: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5838 this->sACModifier = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5839 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5840 case VAR_BaseLevel: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5841 this->uLevel = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5842 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5843 case VAR_LevelModifier: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5844 this->sLevelModifier = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5845 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5846 case VAR_Age: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5847 this->sAgeModifier = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5848 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5849 case VAR_Award: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5850 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
5851 pPlayers[currPlayerId + 1]->_achieved_awards_bits[((signed __int16)var_value - 1)/ 8]) |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5852 //&& dword_723E80_award_related[2 * a3] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5853 && pAwards[var_value].pText ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5854 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5855 pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5856 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5857 PlaySoundBasedOnCondition(currPlayerId); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5858 } |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
5859 _449B7E_toggle_bit((unsigned char *)this->_achieved_awards_bits, var_value, 1u); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5860 return; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5861 case VAR_Experience: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5862 this->uExperience = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5863 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5864 case VAR_QBits_QuestsDone: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5865 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3]) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5866 // && (&dword_722F10)[4 * a3] ) |
1310 | 5867 && pQuestTable[var_value] ) |
0 | 5868 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5869 v14 = pPlayers[currPlayerId + 1]; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5870 bFlashQuestBook = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5871 v14->PlaySound(SPEECH_93, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5872 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5873 PlaySoundBasedOnCondition(currPlayerId); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5874 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5875 v13 = (char *)pParty->_quest_bits; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5876 _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5877 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5878 case VAR_PlayerItemInHands: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5879 item.Reset(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5880 item.Reset(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5881 item.uItemID = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5882 item.uAttributes = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5883 pParty->SetHoldingItem(&item); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5884 if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5885 pParty->pIsArtifactFound[var_value-500] = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5886 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5887 case VAR_FixedGold: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5888 Party::SetGold(var_value); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5889 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5890 case VAR_RandomGold: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5891 v6 = rand() % var_value + 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5892 Party::SetGold(v6); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5893 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5894 ShowStatusBarString(pTmpBuf.data(), 2u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5895 GameUI_DrawFoodAndGold(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5896 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5897 case VAR_FixedFood: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5898 Party::SetFood(var_value); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5899 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5900 case VAR_RandomFood: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5901 v7 = rand() % var_value + 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5902 Party::SetFood(v7); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5903 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5904 ShowStatusBarString(pTmpBuf.data(), 2u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5905 GameUI_DrawFoodAndGold(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5906 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5907 case VAR_MightBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5908 goto LABEL_64; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5909 case VAR_IntellectBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5910 goto LABEL_68; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5911 case VAR_PersonalityBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5912 goto LABEL_69; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5913 case VAR_EnduranceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5914 goto LABEL_70; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5915 case VAR_SpeedBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5916 goto LABEL_71; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5917 case VAR_AccuracyBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5918 goto LABEL_72; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5919 case VAR_LuckBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5920 goto LABEL_73; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5921 case VAR_BaseMight: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5922 this->uMight = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5923 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5924 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5925 case VAR_BaseIntellect: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5926 this->uIntelligence = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5927 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5928 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5929 case VAR_BasePersonality: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5930 this->uWillpower = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5931 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5932 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5933 case VAR_BaseEndurance: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5934 this->uEndurance = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5935 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5936 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5937 case VAR_BaseSpeed: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5938 this->uSpeed = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5939 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5940 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5941 case VAR_BaseAccuracy: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5942 this->uAccuracy = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5943 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5944 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5945 case VAR_BaseLuck: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5946 this->uLuck = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5947 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5948 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5949 default: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5950 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5951 } |
0 | 5952 LABEL_111: |
187 | 5953 v26 = SPEECH_91; |
0 | 5954 LABEL_112: |
492 | 5955 v19 = pPlayers[currPlayerId + 1]; |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
5956 v19->PlaySound((PlayerSpeech)v26, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5957 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5958 PlaySoundBasedOnCondition(currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5959 return; |
0 | 5960 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5961 if ( var_type <= VAR_MagicResistance ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5962 { |
492 | 5963 switch ( var_type ) |
0 | 5964 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5965 case VAR_ActualMight: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5966 LABEL_64: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5967 this->uMightBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5968 goto LABEL_111; |
0 | 5969 case VAR_ActualIntellect: |
5970 LABEL_68: | |
492 | 5971 this->uIntelligenceBonus = (unsigned __int8)var_value; |
0 | 5972 goto LABEL_111; |
5973 case VAR_ActualPersonality: | |
5974 LABEL_69: | |
492 | 5975 this->uWillpowerBonus = (unsigned __int8)var_value; |
0 | 5976 goto LABEL_111; |
5977 case VAR_ActualEndurance: | |
5978 LABEL_70: | |
492 | 5979 this->uEnduranceBonus = (unsigned __int8)var_value; |
0 | 5980 goto LABEL_111; |
5981 case VAR_ActualSpeed: | |
5982 LABEL_71: | |
492 | 5983 this->uSpeedBonus = (unsigned __int8)var_value; |
0 | 5984 goto LABEL_111; |
5985 case VAR_ActualAccuracy: | |
5986 LABEL_72: | |
492 | 5987 this->uAccuracyBonus = (unsigned __int8)var_value; |
0 | 5988 goto LABEL_111; |
5989 case VAR_ActualLuck: | |
5990 LABEL_73: | |
492 | 5991 this->uLuckBonus = (unsigned __int8)var_value; |
0 | 5992 goto LABEL_111; |
5993 case VAR_FireResistance: | |
492 | 5994 this->sResFireBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5995 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5996 goto LABEL_112; |
0 | 5997 case VAR_AirResistance: |
492 | 5998 this->sResAirBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5999 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6000 goto LABEL_112; |
0 | 6001 case VAR_WaterResistance: |
492 | 6002 this->sResWaterBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6003 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6004 goto LABEL_112; |
0 | 6005 case VAR_EarthResistance: |
492 | 6006 this->sResEarthBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6007 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6008 goto LABEL_112; |
0 | 6009 case VAR_SpiritResistance: |
492 | 6010 this->sResSpiritBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6011 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6012 goto LABEL_112; |
0 | 6013 case VAR_MindResistance: |
492 | 6014 this->sResMindBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6015 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6016 goto LABEL_112; |
0 | 6017 case VAR_BodyResistance: |
492 | 6018 this->sResBodyBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6019 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6020 goto LABEL_112; |
0 | 6021 case VAR_LightResistance: |
492 | 6022 this->sResLightBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6023 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6024 goto LABEL_112; |
0 | 6025 case VAR_DarkResistance: |
492 | 6026 this->sResDarkBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6027 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6028 goto LABEL_112; |
0 | 6029 case VAR_MagicResistance: |
492 | 6030 this->sResMagicBase = (unsigned __int8)var_value; |
0 | 6031 v26 = 92; |
6032 goto LABEL_112; | |
6033 default: | |
6034 return; | |
6035 } | |
6036 return; | |
6037 } | |
6038 HIWORD(v15) = 0; | |
492 | 6039 if ( var_type > VAR_DisarmTrapSkill ) |
6040 { | |
6041 if ( var_type != VAR_LearningSkill ) | |
6042 { | |
6043 if ( var_type <= VAR_LearningSkill ) | |
0 | 6044 return; |
492 | 6045 if ( var_type <= VAR_Eradicated ) |
6046 { | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6047 this->SetCondition(var_type - 105, 1); |
0 | 6048 } |
6049 else | |
6050 { | |
492 | 6051 if ( var_type != VAR_MajorCondition ) |
0 | 6052 { |
492 | 6053 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
6054 byte_5E4C15[var_type] = var_value; | |
0 | 6055 return; |
6056 } | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6057 memset(this, 0, 0xA0u); |
0 | 6058 } |
6059 } | |
6060 else | |
6061 { | |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6062 v16 = (int)((char *)&this->pConditions[16] + 2 * var_type); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6063 v17 = *(char *)v16; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6064 if ( var_value <= VAR_BodyResistanceBonus ) |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6065 { |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6066 LOWORD(v15) = (unsigned __int8)var_value; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6067 v18 = v15 | v17 & VAR_BodyResistanceBonus; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6068 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6069 else |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6070 { |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6071 LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6072 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6073 *(short *)v16 = v18; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6074 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6075 LABEL_124: |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6076 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6077 PlaySoundBasedOnCondition(currPlayerId); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6078 return; |
0 | 6079 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6080 if ( var_type <= VAR_MagicResistanceBonus ) |
492 | 6081 { |
6082 switch ( var_type ) | |
0 | 6083 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6084 case VAR_FireResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6085 this->sResFireBonus = (unsigned __int8)var_value; |
0 | 6086 break; |
6087 case VAR_AirResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6088 this->sResAirBonus = (unsigned __int8)var_value; |
0 | 6089 break; |
6090 case VAR_WaterResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6091 this->sResWaterBonus = (unsigned __int8)var_value; |
0 | 6092 break; |
6093 case VAR_EarthResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6094 this->sResEarthBonus = (unsigned __int8)var_value; |
0 | 6095 break; |
6096 case VAR_SpiritResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6097 this->sResSpiritBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6098 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6099 case VAR_MindResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6100 this->sResMindBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6101 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6102 case VAR_BodyResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6103 this->sResBodyBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6104 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6105 case VAR_LightResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6106 this->sResLightBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6107 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6108 case VAR_DarkResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6109 this->sResDarkBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6110 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6111 case VAR_PhysicalResistanceBonus: |
1545 | 6112 Assert("VAR_PhysicalResistanceBonus variable unsupported" && false); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6113 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6114 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6115 case VAR_MagicResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6116 this->sResMagicBonus = (unsigned __int8)var_value; |
0 | 6117 break; |
6118 default: | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
6119 Error("Unexpected var_type: %u", var_type); |
0 | 6120 return; |
6121 break; | |
6122 } | |
6123 goto LABEL_111; | |
6124 } | |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6125 if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill || var_type == VAR_DisarmTrapSkill) //VAR_ThieverySkill wasn't present in the original function |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6126 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6127 return; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6128 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6129 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6130 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6131 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6132 //----- (new function) -------------------------------------------------------- |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6133 void Player::PlaySoundBasedOnCondition(int currPlayerId) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6134 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6135 signed int v25 = 8 * currPlayerId + 400; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6136 LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6137 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6138 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6139 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6140 //----- (new function) -------------------------------------------------------- |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6141 void Player::DrawPlayerBuffAnimBasedOnCondition(int currPlayerId) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6142 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6143 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6144 } |
0 | 6145 |
6146 //----- (0044AFFB) -------------------------------------------------------- | |
310 | 6147 void Player::AddVariable(enum VariableType var_type, signed int val) |
0 | 6148 { |
6149 char v3; // bl@1 | |
6150 Player *v4; // esi@1 | |
6151 signed int uPlayerIdx; // edi@1 | |
6152 int v6; // eax@15 | |
6153 unsigned int v7; // esi@18 | |
6154 int *v8; // ebx@21 | |
6155 int v9; // eax@22 | |
6156 signed int v10; // eax@24 | |
6157 int v11; // eax@27 | |
6158 __int16 *v12; // esi@28 | |
6159 Player *v13; // ecx@34 | |
6160 Player *v14; // ecx@36 | |
6161 char *v15; // ecx@37 | |
6162 unsigned __int8 v16; // cf@38 | |
6163 Player *v17; // ecx@42 | |
6164 __int16 *v18; // esi@53 | |
6165 __int16 *v19; // esi@62 | |
6166 char *v20; // esi@107 | |
6167 __int16 v21; // dx@107 | |
6168 int v22; // ecx@107 | |
6169 Player *v23; // ecx@132 | |
6170 int v24; // eax@132 | |
6171 int v25; // eax@150 | |
6172 char v26; // zf@151 | |
6173 DDM_DLV_Header *v27; // eax@153 | |
6174 signed int v28; // eax@176 | |
6175 int v29; // [sp-8h] [bp-40h]@84 | |
310 | 6176 // signed int v30; // [sp-4h] [bp-3Ch]@4 |
0 | 6177 int v31; // [sp-4h] [bp-3Ch]@84 |
6178 ItemGen item; // [sp+Ch] [bp-2Ch]@45 | |
6179 unsigned int v33; // [sp+30h] [bp-8h]@34 | |
6180 char v34; // [sp+37h] [bp-1h]@1 | |
6181 | |
6182 auto Dst = this; | |
6183 v3 = 0; | |
6184 v34 = 0; | |
6185 v4 = Dst; | |
6186 uPlayerIdx = 0; | |
6187 if ( Dst == pPlayers[2] ) | |
6188 uPlayerIdx = 1; | |
310 | 6189 else if ( Dst == pPlayers[3] ) |
6190 uPlayerIdx = 2; | |
6191 else if ( Dst == pPlayers[4] ) | |
6192 uPlayerIdx = 3; | |
6193 | |
6194 if ( var_type <= VAR_AutoNotes ) | |
6195 { | |
6196 if ( var_type != VAR_AutoNotes ) | |
6197 { | |
6198 if ( var_type <= VAR_ActualMight ) | |
6199 { | |
6200 if ( var_type != VAR_ActualMight ) | |
0 | 6201 { |
310 | 6202 switch ( var_type ) |
0 | 6203 { |
6204 case VAR_RandomGold: | |
6205 if ( !val ) | |
6206 val = 1; | |
6207 v6 = rand(); | |
6208 party_finds_gold(v6 % val + 1, 1); | |
6209 GameUI_DrawFoodAndGold(); | |
6210 return; | |
6211 case VAR_RandomFood: | |
6212 if ( !val ) | |
6213 val = 1; | |
6214 v7 = rand() % val + 1; | |
6215 Party::GiveFood(v7); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6216 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6217 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 6218 GameUI_DrawFoodAndGold(); |
6219 goto _play_sound; | |
6220 case VAR_Sex: | |
6221 Dst->uSex = (PLAYER_SEX)val; | |
1507 | 6222 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6223 goto _play_sound; | |
0 | 6224 case VAR_Class: |
135 | 6225 Dst->classType = (PLAYER_CLASS_TYPE)val; |
1507 | 6226 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6227 goto _play_sound; | |
0 | 6228 case VAR_CurrentHP: |
6229 v8 = &Dst->sHealth; | |
6230 *v8 += val; | |
6231 if ( Dst->sHealth <= Dst->GetMaxHealth() ) | |
1507 | 6232 { |
6233 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6234 goto _play_sound; | |
6235 } | |
0 | 6236 v9 = v4->GetMaxHealth(); |
6237 goto LABEL_23; | |
6238 case VAR_MaxHP: | |
6239 v10 = Dst->GetMaxHealth(); | |
6240 v4->_health_related = 0; | |
6241 v4->uFullHealthBonus = 0; | |
6242 v4->sHealth = v10; | |
6243 return; | |
6244 case VAR_CurrentSP: | |
6245 v8 = &Dst->sMana; | |
6246 *v8 += val; | |
6247 if ( Dst->sMana > GetMaxMana() ) | |
6248 { | |
6249 v9 = v4->GetMaxMana(); | |
6250 LABEL_23: | |
6251 *v8 = v9; | |
6252 } | |
1507 | 6253 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6254 goto _play_sound; | |
0 | 6255 case VAR_MaxSP: |
6256 v11 = GetMaxMana(); | |
6257 v4->_mana_related = 0; | |
6258 v4->uFullManaBonus = 0; | |
6259 v4->sMana = v11; | |
6260 return; | |
6261 case VAR_ACModifier: | |
6262 v12 = &Dst->sACModifier; | |
6263 goto LABEL_29; | |
6264 case VAR_BaseLevel: | |
6265 v12 = (__int16 *)&Dst->uLevel; | |
6266 goto LABEL_29; | |
6267 case VAR_LevelModifier: | |
6268 v12 = &Dst->sLevelModifier; | |
6269 LABEL_29: | |
6270 *v12 += val; | |
6271 if ( *v12 > 255 ) | |
6272 *v12 = 255; | |
1507 | 6273 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6274 goto _play_sound; | |
0 | 6275 case VAR_Age: |
6276 Dst->sAgeModifier += val; | |
6277 return; | |
6278 case VAR_Award: | |
6279 v13 = pPlayers[uPlayerIdx + 1]; | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
6280 if (_449B57_test_bit((unsigned __int8 *)pPlayers[uPlayerIdx + 1]->_achieved_awards_bits, val) |
521 | 6281 |
492 | 6282 && pAwards[val].pText ) |
0 | 6283 { |
6284 v14 = pPlayers[uPlayerIdx + 1]; | |
6285 v34 = 1; | |
6286 v3 = 1; | |
187 | 6287 v14->PlaySound(SPEECH_96, 0); |
0 | 6288 } |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
6289 v15 = (char *)v4->_achieved_awards_bits; |
1507 | 6290 _449B7E_toggle_bit((unsigned char *)v15, val, 1); |
6291 if ( v34 != 1 ) | |
6292 { | |
6293 if ( v3 != 1 ) | |
6294 return; | |
6295 goto _play_sound; | |
6296 } | |
6297 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6298 if ( v3 != 1 ) | |
6299 return; | |
6300 goto _play_sound; | |
0 | 6301 case VAR_Experience: |
6302 v16 = __CFADD__(val, LODWORD(Dst->uExperience)); | |
6303 LODWORD(Dst->uExperience) += val; | |
6304 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; | |
6305 if ( (signed __int64)Dst->uExperience > 4000000000i64 ) | |
6306 Dst->uExperience = 4000000000i64; | |
1507 | 6307 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6308 goto _play_sound; | |
0 | 6309 case VAR_QBits_QuestsDone: |
484 | 6310 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_quest_bits[((signed __int16)val - 1) >> 3]) |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
6311 //&& (&dword_722F10)[4 * val] ) |
1310 | 6312 && pQuestTable[val] ) |
0 | 6313 { |
501 | 6314 //v17 = pPlayers[uPlayerIdx + 1]; |
0 | 6315 bFlashQuestBook = 1; |
6316 v34 = 1; | |
6317 v3 = 1; | |
501 | 6318 pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_93, 0); |
0 | 6319 } |
484 | 6320 v15 = (char *)pParty->_quest_bits; |
1507 | 6321 _449B7E_toggle_bit((unsigned char *)v15, val, 1); |
6322 if ( v34 != 1 ) | |
6323 { | |
6324 if ( v3 != 1 ) | |
6325 return; | |
6326 goto _play_sound; | |
6327 } | |
6328 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6329 if ( v3 != 1 ) | |
6330 return; | |
6331 goto _play_sound; | |
0 | 6332 case VAR_PlayerItemInHands: |
6333 item.Reset(); | |
6334 item.Reset(); | |
6335 item.uAttributes = 1; | |
6336 item.uItemID = val; | |
6337 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
484 | 6338 pParty->pIsArtifactFound[val-500] = 1; |
0 | 6339 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) |
6340 { | |
6341 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; | |
6342 item.uMaxCharges = LOBYTE(item.uNumCharges); | |
6343 } | |
6344 pParty->SetHoldingItem(&item); | |
6345 return; | |
6346 case VAR_FixedGold: | |
6347 party_finds_gold(val, 1); | |
6348 return; | |
6349 case VAR_BaseMight: | |
6350 v18 = (__int16 *)&Dst->uMight; | |
6351 goto LABEL_82; | |
6352 case VAR_BaseIntellect: | |
6353 v18 = (__int16 *)&Dst->uIntelligence; | |
6354 goto LABEL_82; | |
6355 case VAR_BasePersonality: | |
6356 v18 = (__int16 *)&Dst->uWillpower; | |
6357 goto LABEL_82; | |
6358 case VAR_BaseEndurance: | |
6359 v18 = (__int16 *)&Dst->uEndurance; | |
6360 goto LABEL_82; | |
6361 case VAR_BaseSpeed: | |
6362 v18 = (__int16 *)&Dst->uSpeed; | |
6363 goto LABEL_82; | |
6364 case VAR_BaseAccuracy: | |
6365 v18 = (__int16 *)&Dst->uAccuracy; | |
6366 goto LABEL_82; | |
6367 case VAR_BaseLuck: | |
6368 v18 = (__int16 *)&Dst->uLuck; | |
6369 goto LABEL_82; | |
6370 case VAR_FixedFood: | |
6371 Party::GiveFood(val); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6372 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], val); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6373 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 6374 if ( pParty->uNumFoodRations > 0xFFFF ) |
6375 Party::SetFood(0xFFFFu); | |
6376 goto _play_sound; | |
6377 case VAR_MightBonus: | |
6378 goto LABEL_62; | |
6379 case VAR_IntellectBonus: | |
6380 goto LABEL_66; | |
6381 case VAR_PersonalityBonus: | |
6382 goto LABEL_67; | |
6383 case VAR_EnduranceBonus: | |
6384 goto LABEL_68; | |
6385 case VAR_SpeedBonus: | |
6386 goto LABEL_69; | |
6387 case VAR_AccuracyBonus: | |
6388 goto LABEL_70; | |
6389 case VAR_LuckBonus: | |
6390 goto LABEL_71; | |
6391 default: | |
6392 return; | |
6393 } | |
6394 return; | |
6395 } | |
6396 LABEL_62: | |
6397 v19 = (__int16 *)&Dst->uMightBonus; | |
6398 goto LABEL_113; | |
6399 } | |
310 | 6400 if ( var_type <= VAR_FireResistanceBonus ) |
6401 { | |
6402 if ( var_type != VAR_FireResistanceBonus ) | |
0 | 6403 { |
310 | 6404 switch ( var_type ) |
0 | 6405 { |
6406 case VAR_ActualIntellect: | |
6407 LABEL_66: | |
6408 v19 = (__int16 *)&Dst->uIntelligenceBonus; | |
6409 goto LABEL_113; | |
6410 case VAR_ActualPersonality: | |
6411 LABEL_67: | |
6412 v19 = (__int16 *)&Dst->uWillpowerBonus; | |
6413 goto LABEL_113; | |
6414 case VAR_ActualEndurance: | |
6415 LABEL_68: | |
6416 v19 = (__int16 *)&Dst->uEnduranceBonus; | |
6417 goto LABEL_113; | |
6418 case VAR_ActualSpeed: | |
6419 LABEL_69: | |
6420 v19 = (__int16 *)&Dst->uSpeedBonus; | |
6421 goto LABEL_113; | |
6422 case VAR_ActualAccuracy: | |
6423 LABEL_70: | |
6424 v19 = (__int16 *)&Dst->uAccuracyBonus; | |
6425 goto LABEL_113; | |
6426 case VAR_ActualLuck: | |
6427 LABEL_71: | |
6428 v19 = (__int16 *)&Dst->uLuckBonus; | |
6429 goto LABEL_113; | |
6430 case VAR_FireResistance: | |
6431 v18 = &Dst->sResFireBase; | |
6432 goto LABEL_82; | |
6433 case VAR_AirResistance: | |
6434 v18 = &Dst->sResAirBase; | |
6435 goto LABEL_82; | |
6436 case VAR_WaterResistance: | |
6437 v18 = &Dst->sResWaterBase; | |
6438 goto LABEL_82; | |
6439 case VAR_EarthResistance: | |
6440 v18 = &Dst->sResEarthBase; | |
6441 goto LABEL_82; | |
6442 case VAR_SpiritResistance: | |
6443 v18 = &Dst->sResSpiritBase; | |
6444 goto LABEL_82; | |
6445 case VAR_MindResistance: | |
6446 v18 = &Dst->sResMindBase; | |
6447 goto LABEL_82; | |
6448 case VAR_BodyResistance: | |
6449 v18 = &Dst->sResBodyBase; | |
6450 goto LABEL_82; | |
6451 case VAR_LightResistance: | |
6452 v18 = &Dst->sResLightBase; | |
6453 goto LABEL_82; | |
6454 case VAR_DarkResistance: | |
6455 v18 = &Dst->sResDarkBase; | |
6456 goto LABEL_82; | |
6457 case VAR_MagicResistance: | |
6458 v18 = &Dst->sResMagicBase; | |
6459 LABEL_82: | |
6460 *v18 += val; | |
6461 if ( *v18 > 255 ) | |
6462 *v18 = 255; | |
1507 | 6463 pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_92, 0); |
6464 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6465 goto _play_sound; | |
0 | 6466 default: |
6467 return; | |
6468 } | |
6469 return; | |
6470 } | |
6471 v19 = &Dst->sResFireBonus; | |
6472 LABEL_113: | |
6473 *v19 += val; | |
6474 if ( *v19 > 255 ) | |
6475 *v19 = 255; | |
6476 v31 = 0; | |
187 | 6477 v29 = SPEECH_91; |
6478 pPlayers[uPlayerIdx + 1]->PlaySound((PlayerSpeech)v29, v31); | |
1507 | 6479 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6480 goto _play_sound; | |
0 | 6481 } |
310 | 6482 if ( var_type <= VAR_DisarmTrapSkill ) |
6483 { | |
6484 if ( var_type != VAR_DisarmTrapSkill ) | |
0 | 6485 { |
310 | 6486 if ( var_type <= VAR_BodyResistanceBonus ) |
0 | 6487 { |
310 | 6488 switch ( var_type ) |
0 | 6489 { |
6490 case VAR_BodyResistanceBonus: | |
6491 v19 = &Dst->sResBodyBonus; | |
6492 break; | |
6493 case VAR_AirResistanceBonus: | |
6494 v19 = &Dst->sResAirBonus; | |
6495 break; | |
6496 case VAR_WaterResistanceBonus: | |
6497 v19 = &Dst->sResWaterBonus; | |
6498 break; | |
6499 case VAR_EarthResistanceBonus: | |
6500 v19 = &Dst->sResEarthBonus; | |
6501 break; | |
6502 case VAR_SpiritResistanceBonus: | |
6503 v19 = &Dst->sResSpiritBonus; | |
6504 break; | |
6505 default: | |
310 | 6506 if ( var_type != 62 ) |
0 | 6507 return; |
6508 v19 = &Dst->sResMindBonus; | |
6509 break; | |
6510 } | |
6511 goto LABEL_113; | |
6512 } | |
310 | 6513 if ( var_type == VAR_LightResistanceBonus ) |
0 | 6514 { |
6515 v19 = &Dst->sResLightBonus; | |
6516 goto LABEL_113; | |
6517 } | |
310 | 6518 if ( var_type == VAR_DarkResistanceBonus ) |
0 | 6519 { |
6520 v19 = &Dst->sResDarkBonus; | |
6521 goto LABEL_113; | |
6522 } | |
310 | 6523 if ( var_type == VAR_MagicResistanceBonus ) |
0 | 6524 { |
6525 v19 = &Dst->sResMagicBonus; | |
6526 goto LABEL_113; | |
6527 } | |
310 | 6528 if ( var_type <= VAR_MagicResistanceBonus || var_type > VAR_DiplomacySkill ) |
0 | 6529 return; |
6530 } | |
6531 goto LABEL_106; | |
6532 } | |
310 | 6533 if ( var_type == VAR_LearningSkill ) |
0 | 6534 { |
6535 LABEL_106: | |
6536 if ( val <= VAR_BodyResistanceBonus ) | |
6537 { | |
310 | 6538 *((short *)&Dst->pConditions[16] + var_type) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var_type) & VAR_BodyResistanceBonus; |
0 | 6539 } |
6540 else | |
6541 { | |
310 | 6542 v20 = (char *)&Dst->pConditions[16] + 2 * var_type; |
0 | 6543 v21 = *(short *)v20; |
6544 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); | |
6545 if ( v22 > 60 ) | |
6546 LOWORD(v22) = 60; | |
6547 LOBYTE(v21) = v21 & 0xC0; | |
6548 *(short *)v20 = v22 | v21; | |
6549 } | |
1507 | 6550 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6551 goto _play_sound; | |
0 | 6552 } |
310 | 6553 if ( var_type <= VAR_LearningSkill ) |
0 | 6554 return; |
310 | 6555 if ( var_type <= VAR_Eradicated ) |
6556 { | |
6557 Dst->SetCondition(var_type - 105, 0); | |
0 | 6558 } |
6559 else | |
6560 { | |
310 | 6561 if ( var_type != VAR_MajorCondition ) |
0 | 6562 { |
310 | 6563 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
0 | 6564 { |
310 | 6565 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 ) |
6566 byte_5E4C15[var_type] += val; | |
0 | 6567 else |
310 | 6568 byte_5E4C15[var_type] = -1; |
0 | 6569 } |
6570 return; | |
6571 } | |
6572 memset(Dst, 0, 0xA0u); | |
6573 } | |
6574 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6575 goto _play_sound; | |
6576 } | |
6577 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
6578 //&& (&dword_723718_autonote_related)[8 * val] ) |
1310 | 6579 && pAutonoteTxt[val].pText ) |
0 | 6580 { |
6581 v23 = pPlayers[uPlayerIdx + 1]; | |
6582 v34 = 1; | |
187 | 6583 v23->PlaySound(SPEECH_96, 0); |
1453 | 6584 //v24 = pAutonoteTxt[val].eType;//dword_72371C[2 * val]; |
0 | 6585 bFlashAutonotesBook = 1; |
1453 | 6586 _506568_autonote_type = pAutonoteTxt[val].eType; |
6587 } | |
6588 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1); | |
0 | 6589 v3 = 1; |
6590 if ( v34 != 1 ) | |
1507 | 6591 { |
6592 if ( v3 != 1 ) | |
6593 return; | |
6594 goto _play_sound; | |
6595 } | |
6596 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6597 if ( v3 != 1 ) | |
6598 return; | |
6599 goto _play_sound; | |
0 | 6600 } |
310 | 6601 if ( var_type > VAR_GoldInBank ) |
6602 { | |
6603 if ( var_type == 307 ) | |
0 | 6604 { |
6605 pParty->uNumDeaths += val; | |
1507 | 6606 if ( v34 != 1 ) |
6607 { | |
6608 if ( v3 != 1 ) | |
6609 return; | |
6610 goto _play_sound; | |
6611 } | |
6612 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6613 if ( v3 != 1 ) | |
6614 return; | |
6615 goto _play_sound; | |
0 | 6616 } |
310 | 6617 switch ( var_type ) |
0 | 6618 { |
6619 case 308: | |
6620 pParty->uNumBountiesCollected += val; | |
6621 break; | |
6622 case 309: | |
6623 pParty->uNumPrisonTerms += val; | |
6624 break; | |
6625 case 310: | |
6626 pParty->uNumArenaPageWins += val; | |
6627 break; | |
6628 case 311: | |
6629 pParty->uNumArenaSquireWins += val; | |
6630 break; | |
6631 case 312: | |
6632 pParty->uNumArenaKnightWins += val; | |
6633 break; | |
6634 case 313: | |
6635 pParty->uNumArenaLordWins += val; | |
6636 break; | |
6637 } | |
6638 } | |
6639 else | |
6640 { | |
310 | 6641 if ( var_type == VAR_GoldInBank ) |
0 | 6642 { |
6643 pParty->uNumGoldInBank += val; | |
6644 return; | |
6645 } | |
310 | 6646 if ( var_type <= VAR_Counter8 ) |
6647 { | |
6648 if ( (signed int)var_type >= 245 ) | |
6649 { | |
6650 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); | |
6651 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 6652 } |
6653 else | |
6654 { | |
310 | 6655 switch ( var_type ) |
0 | 6656 { |
6657 case VAR_MonthEquals|VAR_CurrentSP: | |
6658 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); | |
6659 break; | |
6660 case VAR_NPCs2: | |
6661 pParty->field_709 = 0; | |
6662 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; | |
1035 | 6663 pParty->CountHirelings(); |
6664 viewparams->bRedrawGameUI = true; | |
0 | 6665 break; |
6666 case VAR_NumSkillPoints: | |
6667 Dst->uSkillPoints += val; | |
6668 break; | |
6669 } | |
6670 } | |
6671 return; | |
6672 } | |
310 | 6673 if ( var_type < VAR_Counter9 ) |
0 | 6674 return; |
310 | 6675 if ( (signed int)var_type <= 274 ) |
6676 { | |
6677 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
6678 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 6679 goto _play_sound; |
6680 } | |
310 | 6681 if ( var_type != VAR_ReputationInCurrentLocation ) |
6682 { | |
6683 if ( var_type <= VAR_ReputationInCurrentLocation | |
6684 || var_type > VAR_History_28 | |
6685 || (v25 = var_type - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) | |
6686 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
233 | 6687 v26 = pStorylineText->StoreLine[v25].pText==0,//*(&pStorylineText->field_0 + 3 * v25) == 0, |
310 | 6688 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 6689 v26) ) |
6690 return; | |
6691 bFlashHistoryBook = 1; | |
6692 _play_sound: | |
6693 v28 = 8 * uPlayerIdx + 400; | |
862 | 6694 LOBYTE(v28) = PID(OBJECT_Player,uPlayerIdx - 112); |
0 | 6695 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); |
6696 return; | |
6697 } | |
6698 v27 = &pOutdoor->ddm; | |
6699 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
6700 v27 = &pIndoor->dlv; | |
6701 v27->uReputation += val; | |
6702 if ( v27->uReputation > 10000 ) | |
6703 v27->uReputation = 10000; | |
6704 } | |
6705 } | |
6706 | |
6707 | |
6708 //----- (0044B9C4) -------------------------------------------------------- | |
501 | 6709 bool Player::SubtractVariable(enum VariableType VarNum, signed int pValue) |
0 | 6710 { |
6711 unsigned int v3; // ebx@1 | |
6712 signed int v4; // esi@1 | |
501 | 6713 bool result; // eax@8 |
0 | 6714 int v6; // esi@11 |
6715 int v7; // edi@14 | |
6716 signed int v8; // eax@17 | |
6717 char *v9; // eax@20 | |
6718 char v10; // sf@20 | |
6719 char *v11; // ecx@26 | |
6720 char *v12; // ecx@27 | |
6721 __int64 v13; // qax@27 | |
6722 unsigned __int8 v14; // cf@27 | |
501 | 6723 int *v15; // edx@29 |
0 | 6724 char *v16; // eax@90 |
6725 char *v17; // ecx@94 | |
501 | 6726 int v18; // esi@97 |
0 | 6727 signed int v19; // edx@97 |
6728 char *v20; // ecx@98 | |
6729 int v21; // eax@100 | |
6730 __int16 v22; // dx@112 | |
6731 int v23; // [sp-8h] [bp-14h]@45 | |
6732 signed int v24; // [sp-4h] [bp-10h]@4 | |
6733 int v25; // [sp-4h] [bp-10h]@45 | |
6734 | |
6735 v3 = 0; | |
605 | 6736 v4 = uActiveCharacter - 1; |
501 | 6737 result = false; |
6738 if ( (signed int)VarNum > 222 ) | |
6739 { | |
6740 if ( (signed int)VarNum <= 307 ) | |
6741 { | |
6742 if ( VarNum == 307 ) | |
6743 { | |
6744 pParty->uNumDeaths -= (unsigned int)pValue; | |
6745 return pValue; | |
6746 } | |
6747 if ( VarNum == 223 ) | |
0 | 6748 { |
6749 v11 = (char *)pParty->_autonote_bits; | |
501 | 6750 v22 = (short)pValue - 1; |
0 | 6751 } |
6752 else | |
6753 { | |
501 | 6754 if ( VarNum != 231 ) |
0 | 6755 { |
501 | 6756 switch ( VarNum ) |
0 | 6757 { |
6758 case 232: | |
501 | 6759 VarNum = (VariableType)0; |
1094 | 6760 GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int*)&VarNum); |
501 | 6761 result = (bool) pValue; |
6762 dword_5B65CC = 0; | |
6763 if ( (int)VarNum == pValue ) | |
0 | 6764 { |
501 | 6765 dword_5B65CC = (int)pValue; |
0 | 6766 } |
6767 else | |
6768 { | |
6769 pParty->field_709 = 0; | |
501 | 6770 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; |
1035 | 6771 pParty->CountHirelings(); |
6772 viewparams->bRedrawGameUI = true; | |
0 | 6773 } |
6774 break; | |
6775 case 241: | |
6776 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
6777 { | |
6778 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
605 | 6779 for ( v19 = 0; v19 < (signed int)pNPCStats->uNumNewNPCs; ++v19 ) |
0 | 6780 { |
605 | 6781 if ( *((void **)v20 + 4) == (void *)pValue ) |
0 | 6782 { |
6783 v21 = *(int *)v20; | |
6784 if ( (char)*(int *)v20 < 0 ) | |
6785 { | |
6786 LOBYTE(v21) = v21 & 0x7F; | |
6787 *(int *)v20 = v21; | |
6788 } | |
6789 } | |
6790 v20 += 76; | |
6791 } | |
6792 } | |
605 | 6793 if ( pParty->pHirelings[0].uProfession == pValue ) |
0 | 6794 memset(pParty->pHirelings, 0, 0x4Cu); |
605 | 6795 if ( pParty->pHirelings[1].uProfession == pValue ) |
0 | 6796 memset(&pParty->pHirelings[1], 0, 0x4Cu); |
6797 pParty->field_709 = 0; | |
1035 | 6798 pParty->CountHirelings(); |
0 | 6799 break; |
6800 case 243: | |
6801 v17 = (char *)&this->uSkillPoints; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
6802 result = *v17 != NULL; |
501 | 6803 if ( (unsigned int)pValue <= *(int *)v17 ) |
6804 { | |
6805 *(int *)v17 -= (int)pValue; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
6806 result = (v17 != NULL); |
501 | 6807 } |
0 | 6808 else |
6809 *(int *)v17 = 0; | |
6810 break; | |
6811 case 275: | |
6812 v16 = (char *)&pOutdoor->ddm; | |
6813 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
6814 v16 = (char *)&pIndoor->dlv; | |
501 | 6815 *((int *)v16 + 2) -= (int)pValue; |
0 | 6816 if ( *((int *)v16 + 2) < -10000 ) |
6817 *((int *)v16 + 2) = -10000; | |
6818 break; | |
6819 case 306: | |
501 | 6820 result = VarNum - 306; |
6821 if ( (unsigned int)pValue <= pParty->uNumGoldInBank ) | |
6822 { | |
6823 result = (bool)pValue; | |
6824 pParty->uNumGoldInBank -= (unsigned int)pValue; | |
605 | 6825 } |
0 | 6826 else |
6827 LABEL_88: | |
6828 dword_5B65C4 = 1; | |
6829 break; | |
6830 } | |
501 | 6831 return result; |
0 | 6832 } |
6833 v11 = this->field_1A50; | |
501 | 6834 v22 = (signed __int16)pValue; |
0 | 6835 } |
6836 _449B7E_toggle_bit((unsigned char *)v11, v22, 0); | |
501 | 6837 return result; |
6838 } | |
6839 switch ( VarNum ) | |
0 | 6840 { |
6841 case 308: | |
501 | 6842 result = (bool)pValue; |
6843 pParty->uNumBountiesCollected -= (unsigned int)pValue; | |
0 | 6844 break; |
6845 case 309: | |
501 | 6846 result = (bool)pValue; |
6847 pParty->uNumPrisonTerms -= (int)pValue; | |
0 | 6848 break; |
6849 case 310: | |
501 | 6850 result = (bool)pValue; |
6851 pParty->uNumArenaPageWins -= (char)pValue; | |
0 | 6852 break; |
6853 case 311: | |
501 | 6854 result = (bool)pValue; |
6855 pParty->uNumArenaSquireWins -= (char)pValue; | |
0 | 6856 break; |
6857 case 312: | |
501 | 6858 result = (bool)pValue; |
6859 pParty->uNumArenaKnightWins -= (char)pValue; | |
0 | 6860 break; |
6861 case 313: | |
501 | 6862 result = (bool)pValue; |
6863 pParty->uNumArenaLordWins -= (char)pValue; | |
0 | 6864 break; |
6865 } | |
1545 | 6866 Error("Function not returning any value! (%u)", VarNum); |
0 | 6867 } |
6868 else | |
6869 { | |
501 | 6870 if ( (signed int)VarNum >= 123 ) |
6871 { | |
6872 byte_5E4C15[VarNum] -= (char)pValue; | |
0 | 6873 } |
6874 else | |
6875 { | |
501 | 6876 switch ( VarNum ) |
0 | 6877 { |
6878 case VAR_RandomGold: | |
501 | 6879 v6 = rand() % (signed int)pValue + 1; |
0 | 6880 if ( v6 > pParty->uNumGold ) |
6881 v6 = pParty->uNumGold; | |
6882 Party::TakeGold(v6); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6883 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], v6); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6884 ShowStatusBarString(pTmpBuf.data(), 2); |
0 | 6885 GameUI_DrawFoodAndGold(); |
501 | 6886 return result; |
0 | 6887 case VAR_RandomFood: |
501 | 6888 v7 = rand() % (signed int)pValue + 1; |
0 | 6889 if ( v7 > pParty->uNumFoodRations ) |
6890 v7 = pParty->uNumFoodRations; | |
6891 Party::TakeFood(v7); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6892 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], v7); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6893 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 6894 GameUI_DrawFoodAndGold(); |
605 | 6895 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6896 v8 = 8 * v4 + 400; | |
862 | 6897 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6898 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
501 | 6899 return result; |
0 | 6900 case VAR_CurrentHP: |
1036 | 6901 ReceiveDamage((signed int)pValue, DMGT_PHISYCAL); |
605 | 6902 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6903 v8 = 8 * v4 + 400; | |
862 | 6904 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6905 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6906 return result; | |
0 | 6907 case VAR_CurrentSP: |
6908 v9 = (char *)&this->sMana; | |
501 | 6909 v10 = this->sMana - (signed int)pValue < 0; |
6910 *(int *)v9 -= (int)pValue; | |
0 | 6911 if ( v10 ) |
6912 *(int *)v9 = 0; | |
605 | 6913 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6914 v8 = 8 * v4 + 400; | |
862 | 6915 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6916 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6917 return result; | |
0 | 6918 case VAR_ACModifier: |
501 | 6919 this->sACModifier -= (unsigned __int8)pValue; |
605 | 6920 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6921 v8 = 8 * v4 + 400; | |
862 | 6922 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6923 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6924 return result; | |
0 | 6925 case VAR_BaseLevel: |
501 | 6926 this->uLevel -= (unsigned __int8)pValue; |
605 | 6927 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6928 v8 = 8 * v4 + 400; | |
862 | 6929 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6930 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6931 return result; | |
0 | 6932 case VAR_LevelModifier: |
501 | 6933 this->sLevelModifier -= (unsigned __int8)pValue; |
605 | 6934 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6935 v8 = 8 * v4 + 400; | |
862 | 6936 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6937 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6938 return result; | |
0 | 6939 case VAR_Age: |
501 | 6940 this->sAgeModifier -= (signed __int16)pValue; |
6941 return result; | |
0 | 6942 case VAR_Award: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
6943 _449B7E_toggle_bit((unsigned char *)this->_achieved_awards_bits, (signed __int16)pValue, 0); |
605 | 6944 return result; |
0 | 6945 case VAR_Experience: |
6946 v12 = (char *)&this->uExperience; | |
501 | 6947 v13 = (signed int)pValue; |
6948 v14 = *(int *)v12 < (unsigned int)pValue; | |
6949 *(int *)v12 -= (int)pValue; | |
0 | 6950 *((int *)v12 + 1) -= v14 + HIDWORD(v13); |
605 | 6951 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6952 v8 = 8 * v4 + 400; | |
862 | 6953 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6954 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6955 return result; | |
0 | 6956 case VAR_QBits_QuestsDone: |
501 | 6957 _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); |
187 | 6958 pPlayers[v4 + 1]->PlaySound(SPEECH_96, 0); |
501 | 6959 return true; |
0 | 6960 case VAR_PlayerItemInHands: |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
6961 v15 = this->pInventoryMatrix; |
0 | 6962 break; |
6963 case VAR_FixedGold: | |
501 | 6964 if ( (unsigned int)pValue > pParty->uNumGold ) |
0 | 6965 goto LABEL_88; |
501 | 6966 Party::TakeGold((unsigned int)pValue); |
6967 return result; | |
0 | 6968 case VAR_MightBonus: |
6969 case VAR_ActualMight: | |
501 | 6970 this->uMightBonus -= (unsigned __int16)pValue; |
605 | 6971 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
6972 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
6973 v8 = 8 * v4 + 400; | |
862 | 6974 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6975 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6976 return result; | |
0 | 6977 case VAR_IntellectBonus: |
6978 case VAR_ActualIntellect: | |
501 | 6979 this->uIntelligenceBonus -= (unsigned __int16)pValue; |
605 | 6980 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
6981 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
6982 v8 = 8 * v4 + 400; | |
862 | 6983 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6984 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6985 return result; | |
0 | 6986 case VAR_PersonalityBonus: |
6987 case VAR_ActualPersonality: | |
501 | 6988 this->uWillpowerBonus -= (unsigned __int16)pValue; |
605 | 6989 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
6990 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
6991 v8 = 8 * v4 + 400; | |
862 | 6992 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6993 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6994 return result; | |
0 | 6995 case VAR_EnduranceBonus: |
6996 case VAR_ActualEndurance: | |
501 | 6997 this->uEnduranceBonus -= (unsigned __int16)pValue; |
605 | 6998 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
6999 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7000 v8 = 8 * v4 + 400; | |
862 | 7001 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7002 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7003 return result; | |
0 | 7004 case VAR_SpeedBonus: |
7005 case VAR_ActualSpeed: | |
501 | 7006 this->uSpeedBonus -= (unsigned __int16)pValue; |
605 | 7007 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7008 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7009 v8 = 8 * v4 + 400; | |
862 | 7010 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7011 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7012 return result; | |
0 | 7013 case VAR_AccuracyBonus: |
7014 case VAR_ActualAccuracy: | |
501 | 7015 this->uAccuracyBonus -= (unsigned __int16)pValue; |
605 | 7016 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7017 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7018 v8 = 8 * v4 + 400; | |
862 | 7019 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7020 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7021 return result; | |
0 | 7022 case VAR_LuckBonus: |
7023 case VAR_ActualLuck: | |
501 | 7024 this->uLuckBonus -= (unsigned __int16)pValue; |
605 | 7025 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7026 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7027 v8 = 8 * v4 + 400; | |
862 | 7028 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7029 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7030 return result; | |
0 | 7031 case VAR_BaseMight: |
501 | 7032 this->uMight -= (unsigned __int16)pValue; |
605 | 7033 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7034 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7035 v8 = 8 * v4 + 400; | |
862 | 7036 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7037 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7038 return result; | |
0 | 7039 case VAR_BaseIntellect: |
501 | 7040 this->uIntelligence -= (unsigned __int16)pValue; |
605 | 7041 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7042 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7043 v8 = 8 * v4 + 400; | |
862 | 7044 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7045 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7046 return result; | |
0 | 7047 case VAR_BasePersonality: |
501 | 7048 this->uWillpower -= (unsigned __int16)pValue; |
605 | 7049 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7050 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7051 v8 = 8 * v4 + 400; | |
862 | 7052 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7053 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7054 return result; | |
0 | 7055 case VAR_BaseEndurance: |
501 | 7056 this->uEndurance -= (unsigned __int16)pValue; |
605 | 7057 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7058 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7059 v8 = 8 * v4 + 400; | |
862 | 7060 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7061 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7062 return result; | |
0 | 7063 case VAR_BaseSpeed: |
501 | 7064 this->uSpeed -= (unsigned __int16)pValue; |
605 | 7065 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7066 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7067 v8 = 8 * v4 + 400; | |
862 | 7068 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7069 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7070 return result; | |
0 | 7071 case VAR_BaseAccuracy: |
501 | 7072 this->uAccuracy -= (unsigned __int16)pValue; |
605 | 7073 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7074 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7075 v8 = 8 * v4 + 400; | |
862 | 7076 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7077 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7078 return result; | |
0 | 7079 case VAR_BaseLuck: |
501 | 7080 this->uLuck -= (unsigned __int16)pValue; |
605 | 7081 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7082 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7083 v8 = 8 * v4 + 400; | |
862 | 7084 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7085 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7086 return result; | |
0 | 7087 case VAR_FireResistance: |
501 | 7088 this->sResFireBase -= (signed __int16)pValue; |
605 | 7089 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7090 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7091 v8 = 8 * v4 + 400; | |
862 | 7092 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7093 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7094 return result; | |
0 | 7095 case VAR_AirResistance: |
501 | 7096 this->sResAirBase -= (signed __int16)pValue; |
605 | 7097 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7098 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7099 v8 = 8 * v4 + 400; | |
862 | 7100 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7101 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7102 return result; | |
0 | 7103 case VAR_WaterResistance: |
501 | 7104 this->sResWaterBase -= (signed __int16)pValue; |
605 | 7105 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7106 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7107 v8 = 8 * v4 + 400; | |
862 | 7108 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7109 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7110 return result; | |
0 | 7111 case VAR_EarthResistance: |
501 | 7112 this->sResEarthBase -= (signed __int16)pValue; |
605 | 7113 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7114 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7115 v8 = 8 * v4 + 400; | |
862 | 7116 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7117 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7118 return result; | |
0 | 7119 case VAR_SpiritResistance: |
501 | 7120 this->sResSpiritBase -= (signed __int16)pValue; |
605 | 7121 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7122 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7123 v8 = 8 * v4 + 400; | |
862 | 7124 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7125 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7126 return result; | |
0 | 7127 case VAR_MindResistance: |
501 | 7128 this->sResMindBase -= (signed __int16)pValue; |
605 | 7129 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7130 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7131 v8 = 8 * v4 + 400; | |
862 | 7132 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7133 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7134 return result; | |
0 | 7135 case VAR_BodyResistance: |
501 | 7136 this->sResBodyBase -= (signed __int16)pValue; |
605 | 7137 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7138 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7139 v8 = 8 * v4 + 400; | |
862 | 7140 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7141 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7142 return result; | |
0 | 7143 case VAR_LightResistance: |
501 | 7144 this->sResLightBase -= (signed __int16)pValue; |
605 | 7145 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7146 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7147 v8 = 8 * v4 + 400; | |
862 | 7148 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7149 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7150 return result; | |
0 | 7151 case VAR_DarkResistance: |
501 | 7152 this->sResDarkBase -= (signed __int16)pValue; |
605 | 7153 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7154 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7155 v8 = 8 * v4 + 400; | |
862 | 7156 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7157 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7158 return result; | |
0 | 7159 case VAR_MagicResistance: |
501 | 7160 this->sResMagicBase -= (signed __int16)pValue; |
605 | 7161 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7162 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7163 v8 = 8 * v4 + 400; | |
862 | 7164 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7165 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7166 return result; | |
0 | 7167 case VAR_FireResistanceBonus: |
501 | 7168 this->sResFireBonus -= (signed __int16)pValue; |
605 | 7169 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7170 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7171 v8 = 8 * v4 + 400; | |
862 | 7172 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7173 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7174 return result; | |
0 | 7175 case VAR_AirResistanceBonus: |
501 | 7176 this->sResAirBonus -= (signed __int16)pValue; |
605 | 7177 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7178 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7179 v8 = 8 * v4 + 400; | |
862 | 7180 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7181 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7182 return result; | |
0 | 7183 case VAR_WaterResistanceBonus: |
501 | 7184 this->sResWaterBonus -= (signed __int16)pValue; |
605 | 7185 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7186 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7187 v8 = 8 * v4 + 400; | |
862 | 7188 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7189 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7190 return result; | |
0 | 7191 case VAR_EarthResistanceBonus: |
501 | 7192 this->sResEarthBonus -= (signed __int16)pValue; |
605 | 7193 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7194 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7195 v8 = 8 * v4 + 400; | |
862 | 7196 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7197 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7198 return result; | |
0 | 7199 case VAR_SpiritResistanceBonus: |
501 | 7200 this->sResSpiritBonus -= (signed __int16)pValue; |
605 | 7201 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7202 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7203 v8 = 8 * v4 + 400; | |
862 | 7204 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7205 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7206 return result; | |
0 | 7207 case VAR_MindResistanceBonus: |
501 | 7208 this->sResMindBonus -= (signed __int16)pValue; |
605 | 7209 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7210 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7211 v8 = 8 * v4 + 400; | |
862 | 7212 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7213 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7214 return result; | |
0 | 7215 case VAR_BodyResistanceBonus: |
501 | 7216 this->sResBodyBonus -= (signed __int16)pValue; |
605 | 7217 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7218 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7219 v8 = 8 * v4 + 400; | |
862 | 7220 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7221 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7222 return result; | |
0 | 7223 case VAR_LightResistanceBonus: |
501 | 7224 this->sResLightBonus -= (signed __int16)pValue; |
605 | 7225 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7226 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7227 v8 = 8 * v4 + 400; | |
862 | 7228 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7229 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7230 return result; | |
0 | 7231 case VAR_DarkResistanceBonus: |
501 | 7232 this->sResDarkBonus -= (signed __int16)pValue; |
605 | 7233 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7234 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7235 v8 = 8 * v4 + 400; | |
862 | 7236 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7237 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7238 return result; | |
0 | 7239 case VAR_MagicResistanceBonus: |
501 | 7240 this->sResMagicBonus -= (signed __int16)pValue; |
0 | 7241 v25 = 0; |
187 | 7242 v23 = SPEECH_91; |
7243 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)v23, v25); | |
605 | 7244 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7245 v8 = 8 * v4 + 400; | |
862 | 7246 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7247 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7248 return result; | |
0 | 7249 case VAR_FixedFood: |
501 | 7250 Party::TakeFood((unsigned int)pValue); |
605 | 7251 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7252 v8 = 8 * v4 + 400; | |
862 | 7253 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7254 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7255 return result; | |
0 | 7256 case VAR_StaffSkill: |
7257 case VAR_SwordSkill: | |
7258 case VAR_DaggerSkill: | |
7259 case VAR_AxeSkill: | |
7260 case VAR_SpearSkill: | |
7261 case VAR_BowSkill: | |
7262 case VAR_MaceSkill: | |
7263 case VAR_BlasterSkill: | |
7264 case VAR_ShieldSkill: | |
7265 case VAR_LeatherSkill: | |
7266 case VAR_SkillChain: | |
7267 case VAR_PlateSkill: | |
7268 case VAR_FireSkill: | |
7269 case VAR_AirSkill: | |
7270 case VAR_WaterSkill: | |
7271 case VAR_EarthSkill: | |
7272 case VAR_SpiritSkill: | |
7273 case VAR_MindSkill: | |
7274 case VAR_BodySkill: | |
7275 case VAR_LightSkill: | |
7276 case VAR_DarkSkill: | |
7277 case VAR_IdentifyItemSkill: | |
7278 case VAR_MerchantSkill: | |
7279 case VAR_RepairSkill: | |
7280 case VAR_BodybuildingSkill: | |
7281 case VAR_MeditationSkill: | |
7282 case VAR_PerceptionSkill: | |
7283 case VAR_DiplomacySkill: | |
7284 case VAR_DisarmTrapSkill: | |
7285 case VAR_LearningSkill: | |
501 | 7286 *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue; |
605 | 7287 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7288 v8 = 8 * v4 + 400; | |
862 | 7289 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7290 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7291 return result; | |
0 | 7292 case VAR_Cursed: |
7293 case VAR_Weak: | |
7294 case VAR_Asleep: | |
7295 case VAR_Afraid: | |
7296 case VAR_Drunk: | |
7297 case VAR_Insane: | |
7298 case VAR_PoisonedGreen: | |
7299 case VAR_DiseasedGreen: | |
7300 case VAR_PoisonedYellow: | |
7301 case VAR_DiseasedYellow: | |
7302 case VAR_PoisonedRed: | |
7303 case VAR_DiseasedRed: | |
7304 case VAR_Paralyzed: | |
7305 case VAR_Unconsious: | |
7306 case VAR_Dead: | |
7307 case VAR_Stoned: | |
7308 case VAR_Eradicated: | |
1071 | 7309 //*((int *)this + 2 * VarNum - 210) = 0; |
7310 //*((int *)this + 2 * result - 209) = 0; | |
7311 this->pConditions[VarNum] = 0; | |
0 | 7312 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7313 v8 = 8 * v4 + 400; | |
862 | 7314 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
0 | 7315 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
501 | 7316 return result; |
605 | 7317 default: |
7318 return result; | |
7319 } | |
7320 for (v3 = 1; v3 < 126; v3++) | |
7321 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7322 if ( *(&this->pInventoryItemList[pInventoryMatrix[v3] - 1].uItemID) == pValue ) |
0 | 7323 { |
605 | 7324 RemoveItemAtInventoryIndex(v3); |
501 | 7325 return true; |
0 | 7326 } |
605 | 7327 } |
501 | 7328 if ( pParty->pPickedItem.uItemID == pValue ) |
7329 { | |
605 | 7330 pMouse->RemoveHoldingItem(); |
7331 return true; | |
7332 } | |
7333 return false; | |
0 | 7334 } |
7335 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
7336 |
1430 | 7337 //assert(false); |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
7338 return false; |
0 | 7339 } |
7340 // 5B65C4: using guessed type int dword_5B65C4; | |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7341 // 5B65CC: using guessed type int dword_5B65CC; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7342 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7343 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7344 //----- (00467E7F) -------------------------------------------------------- |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7345 void Player::EquipBody(ITEM_EQUIP_TYPE uEquipType) |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7346 { |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7347 //unsigned int v1; // esi@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7348 int v2; // ebx@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7349 Player *v3; // eax@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7350 int v4; // edx@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7351 int v5; // esi@2 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7352 //int v6; // eax@2 |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
7353 int v7; // eax@3 |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7354 ItemGen _this; // [sp+Ch] [bp-30h]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7355 //Player *v9; // [sp+30h] [bp-Ch]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7356 int v10; // [sp+34h] [bp-8h]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7357 int *v11; // [sp+38h] [bp-4h]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7358 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7359 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7360 _this.Reset(); |
1374 | 7361 v2 = pEquipTypeToBodyAnchor[uEquipType]; |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7362 v3 = pPlayers[uActiveCharacter]; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7363 v11 = (int *)&v3->pEquipment.pIndices[v2]; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7364 v4 = *v11; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7365 v10 = *v11; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7366 if ( v10 ) |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7367 { |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7368 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7369 v5 = (int)((char *)v3 + 4 * (9 * v4 - 9)); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7370 *(char *)(v5 + 556) = 0; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7371 pParty->pPickedItem.Reset(); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7372 pParty->SetHoldingItem((ItemGen *)(v5 + 532)); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7373 _this.uBodyAnchor = v2 + 1; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7374 memcpy((void *)(v5 + 532), &_this, 0x24u); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7375 *v11 = v10; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7376 } |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7377 else |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7378 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7379 v7 = v3->FindFreeInventoryListSlot(); |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7380 if (v7 >= 0) |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7381 { |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7382 pParty->pPickedItem.uBodyAnchor = v2 + 1; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7383 memcpy(&v3->pInventoryItemList[v7], &pParty->pPickedItem, sizeof(v3->pInventoryItemList[v7])); |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7384 *v11 = v7 + 1; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7385 pMouse->RemoveHoldingItem(); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7386 } |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7387 } |
1295 | 7388 } |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
7389 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
7390 |
1295 | 7391 //----- (0049387A) -------------------------------------------------------- |
1459 | 7392 int CycleCharacter(bool backwards) |
1295 | 7393 { |
7394 signed int result; // eax@1 | |
7395 signed int v2; // ecx@2 | |
7396 signed int v3; // ecx@8 | |
7397 | |
7398 result = uActiveCharacter; | |
1459 | 7399 if ( backwards ) |
1295 | 7400 { |
7401 v2 = 0; | |
7402 while ( 1 ) | |
7403 { | |
7404 --result; | |
7405 if ( result < 1 ) | |
7406 result = 4; | |
7407 if ( !pPlayers[result]->uTimeToRecovery ) | |
7408 break; | |
7409 ++v2; | |
7410 if ( v2 >= 4 ) | |
7411 return uActiveCharacter; | |
7412 } | |
7413 } | |
7414 else | |
7415 { | |
7416 v3 = 0; | |
7417 while ( 1 ) | |
7418 { | |
7419 ++result; | |
7420 if ( result > 4 ) | |
7421 result = 1; | |
7422 if ( !pPlayers[result]->uTimeToRecovery ) | |
7423 break; | |
7424 ++v3; | |
7425 if ( v3 >= 4 ) | |
7426 return uActiveCharacter; | |
7427 } | |
7428 } | |
7429 return result; | |
1297 | 7430 } |
7431 //----- (0043EE77) -------------------------------------------------------- | |
7432 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1) | |
7433 { | |
7434 bool result; // eax@0 | |
7435 Player *v2; // edx@3 | |
7436 int v3; // ecx@3 | |
7437 Player **pPlayers; // esi@8 | |
1424 | 7438 //bool item_flag; |
1297 | 7439 Player *v6; // edx@9 |
7440 | |
1424 | 7441 //if ( a1 < 1 || a1 > 4 ) |
7442 //{ | |
7443 //if ( !a1 ) | |
7444 //{ | |
7445 //pPlayers = &::pPlayers[1]; | |
7446 //v5 = 604; | |
7447 //while ( 1 ) | |
1545 | 7448 Assert ( a1 > 0 && a1 < 5 ); |
1432 | 7449 for ( uint i = 1; i < 5; ++i ) |
1424 | 7450 { |
7451 //item_flag = Player_has_item(604, *pPlayers, 0); | |
7452 if ( !Player_has_item(604, ::pPlayers[i], 0) ) | |
7453 return false; | |
7454 //__debugbreak(); // player.cpp(8748): warning C4700: uninitialized local variable 'v6' used | |
7455 //result = ::pPlayers[i]->pEquipment.uArmor; | |
7456 if ( !::pPlayers[i]->pEquipment.uArmor ) | |
7457 return false; | |
7458 //result *= 9; | |
1432 | 7459 if (::pPlayers[i]->pEquippedItems[::pPlayers[i]->pEquipment.uArmor].uItemID != 604 ) |
1424 | 7460 return false; |
7461 //++pPlayers; | |
7462 //if ( (signed int)pPlayers >= (signed int)&qword_A750D8 ) | |
7463 //return true; | |
7464 } | |
7465 return true; | |
7466 } | |
1432 | 7467 |
1297 | 7468 //----- (0043EE15) -------------------------------------------------------- |
7469 bool __fastcall Player_has_item(unsigned int uItemID, Player *pPlayer, char a3) | |
7470 { | |
7471 if ( !a3 || pParty->pPickedItem.uItemID != uItemID ) | |
7472 { | |
7473 for ( uint i = 0; i < 126; ++i ) | |
7474 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7475 if ( pPlayer->pInventoryMatrix[i] > 0 ) |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7476 { |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7477 if ( (unsigned int)pPlayer->pInventoryItemList[pPlayer->pInventoryMatrix[i] - 1].uItemID == uItemID ) |
1297 | 7478 return true; |
7479 } | |
7480 } | |
7481 for ( uint i = 0; i < 16; ++i ) | |
7482 { | |
7483 if ( pPlayer->pEquipment.pIndices[i] ) | |
7484 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7485 if ( (unsigned int)pPlayer->pInventoryItemList[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID ) |
1297 | 7486 return true; |
7487 } | |
7488 } | |
7489 } | |
7490 return false; | |
7491 } | |
7492 //----- (0043EDB9) -------------------------------------------------------- | |
1458 | 7493 bool sub_43EDB9_get_some_race_sex_relation_2(unsigned int a1) |
1297 | 7494 { |
7495 unsigned int pNum; // ebp@1 | |
7496 Player **pPlayer; // ebx@1 | |
7497 Player *pPlayer2; // esi@2 | |
7498 enum CHARACTER_RACE pRace; // edi@2 | |
7499 bool pSex; // eax@2 | |
7500 char v6; // zf@7 | |
7501 | |
7502 //pPlayer = &pPlayers[1]; | |
7503 /*pNum = a1; | |
7504 | |
7505 while ( 1 ) | |
7506 { | |
7507 pPlayer2 = *pPlayer; | |
7508 pRace = pPlayer2->GetRace(); | |
7509 pSex = pPlayer2->GetSexByVoice(); | |
7510 if ( !pRace ) | |
7511 break; | |
7512 if ( pRace == 1 || pRace == 2 ) | |
7513 break; | |
7514 if ( !pSex && pNum == 2 )// | |
7515 //goto LABEL_15; | |
7516 { | |
7517 pSex = 1; | |
7518 return pSex; | |
7519 } | |
7520 v6 = pNum == 3;// | |
7521 LABEL_11: | |
7522 if ( v6 ) | |
7523 //goto LABEL_15; | |
7524 { | |
7525 pSex = 1; | |
7526 return pSex; | |
7527 } | |
7528 ++pPlayer; | |
7529 if ( (signed int)pPlayer >= (signed int)&qword_A750D8 )// | |
7530 { | |
7531 pSex = 0; | |
7532 return pSex; | |
7533 } | |
7534 } | |
7535 if ( pSex || pNum ) | |
7536 { | |
7537 v6 = pNum == 1; | |
7538 goto LABEL_11; | |
7539 } | |
7540 //LABEL_15: | |
7541 pSex = 1; | |
7542 return pSex;*/ | |
7543 for (uint i = 1; i <= 4; ++i) | |
7544 { | |
7545 pRace = pPlayers[i]->GetRace(); | |
7546 pSex = pPlayers[i]->GetSexByVoice(); | |
7547 if (pRace == 0 || pRace == 1 || pRace == 2 || pSex == 0 ) | |
7548 return 1; | |
7549 } | |
7550 return 0; | |
7551 } | |
7552 //----- (0043ED6F) -------------------------------------------------------- | |
7553 bool _43ED6F_check_party_races(bool a1) | |
7554 { | |
7555 bool v6; // zf@5 | |
7556 | |
7557 for (uint i = 0; i < 4; ++i) | |
7558 { | |
7559 auto player = pParty->pPlayers + i; | |
7560 auto race = player->GetRace(); | |
7561 | |
7562 if (race != CHARACTER_RACE_HUMAN && | |
7563 race != CHARACTER_RACE_ELF && | |
7564 race != CHARACTER_RACE_GOBLIN) | |
7565 v6 = a1 == 1; | |
7566 else | |
7567 v6 = !a1; | |
7568 | |
7569 if (v6) | |
7570 return true; | |
7571 } | |
7572 return false; | |
7573 } | |
7574 //----- (00439FCB) -------------------------------------------------------- | |
7575 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4) | |
7576 { | |
7577 signed int v4; // esi@1 | |
7578 unsigned int v5; // ecx@1 | |
7579 Player *v6; // ebx@3 | |
7580 Actor *v7; // esi@3 | |
7581 unsigned int v8; // eax@4 | |
7582 char *v9; // eax@5 | |
7583 signed int v10; // eax@6 | |
7584 int v11; // edx@8 | |
7585 int v12; // edx@9 | |
7586 int v13; // edx@10 | |
7587 int v14; // edx@16 | |
7588 int v15; // edx@17 | |
7589 int v16; // edx@18 | |
7590 enum SoundID v17; // eax@24 | |
7591 int v18; // eax@26 | |
7592 unsigned __int8 v19; // zf@26 | |
7593 unsigned __int8 v20; // sf@26 | |
7594 unsigned __int16 v21; // ax@29 | |
7595 signed int v22; // edi@36 | |
7596 int v23; // eax@38 | |
7597 signed int v24; // eax@44 | |
7598 unsigned __int16 v25; // cx@47 | |
7599 signed int v26; // eax@49 | |
7600 int v27; // eax@54 | |
7601 float v28; // ST18_4@58 | |
7602 double v29; // st7@58 | |
7603 float v30; // ST08_4@58 | |
7604 double v31; // st7@58 | |
7605 float v32; // ST04_4@58 | |
7606 float v33; // ST00_4@58 | |
7607 int v34; // edi@61 | |
7608 int v35; // eax@70 | |
7609 double v36; // st7@70 | |
7610 SpriteObject *v37; // ebx@77 | |
7611 int v38; // edi@77 | |
7612 int v39; // esi@77 | |
7613 int v40; // eax@77 | |
7614 int v41; // eax@77 | |
7615 int v42; // eax@78 | |
7616 Player *v43; // eax@81 | |
7617 Actor *v44; // esi@82 | |
7618 Player *v45; // edi@84 | |
7619 unsigned __int16 v46; // ax@84 | |
7620 int v47; // ebx@105 | |
7621 int v48; // eax@107 | |
7622 unsigned __int16 v49; // ax@116 | |
7623 int v50; // ebx@123 | |
7624 unsigned __int16 v51; // ax@124 | |
7625 char v52; // bl@124 | |
7626 int v53; // eax@128 | |
7627 signed int v54; // eax@134 | |
7628 unsigned __int16 v55; // cx@137 | |
7629 signed int v56; // eax@139 | |
7630 int v57; // eax@144 | |
7631 float v58; // ST18_4@148 | |
7632 double v59; // st7@148 | |
7633 float v60; // ST08_4@148 | |
7634 double v61; // st7@148 | |
7635 float v62; // ST04_4@148 | |
7636 float v63; // ST00_4@148 | |
7637 int v64; // ebx@151 | |
7638 int v65; // eax@161 | |
7639 double v66; // st7@161 | |
7640 signed int v67; // ecx@164 | |
7641 signed int v68; // eax@170 | |
7642 int v69; // ecx@170 | |
7643 int v70; // eax@171 | |
7644 enum SoundID v71; // [sp+20h] [bp-34h]@12 | |
7645 int v72; // [sp+30h] [bp-24h]@164 | |
7646 double v73; // [sp+40h] [bp-14h]@72 | |
7647 signed int v74; // [sp+44h] [bp-10h]@1 | |
7648 unsigned int v75; // [sp+48h] [bp-Ch]@3 | |
7649 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1 | |
7650 int v77; // [sp+50h] [bp-4h]@26 | |
7651 signed int a4a; // [sp+60h] [bp+Ch]@162 | |
7652 Player *a4b; // [sp+60h] [bp+Ch]@168 | |
7653 | |
7654 v4 = PID_ID(uObjID); | |
7655 v5 = PID_TYPE(uObjID) - 2; | |
7656 v74 = a2; | |
7657 uActorID = v4; | |
7658 if ( v5 ) | |
7659 { | |
7660 if ( v5 != 1 | |
7661 || (v6 = &pParty->pPlayers[a4], v7 = &pActors[v4], | |
7662 v75 = v6->sHealth, | |
7663 !stru_50C198.ActorHitOrMiss(v7, v6)) ) | |
7664 return; | |
7665 v8 = v6->pEquipment.uArmor; | |
7666 if ( !v8 | |
7667 || (v9 = (char *)v6 + 36 * v8, v9[516] & 2) | |
7668 || (v10 = pItemsTable->pItems[*((int *)v9 + 124)].uSkillType, v10 < 10) | |
7669 || v10 > 11 ) | |
7670 { | |
7671 v14 = rand() % 4; | |
7672 if ( !v14 ) | |
7673 { | |
7674 v71 = (SoundID)108; | |
7675 goto LABEL_24; | |
7676 } | |
7677 v15 = v14 - 1; | |
7678 if ( !v15 ) | |
7679 { | |
7680 v71 = (SoundID)109; | |
7681 goto LABEL_24; | |
7682 } | |
7683 v16 = v15 - 1; | |
7684 if ( !v16 ) | |
7685 { | |
7686 v71 = (SoundID)110; | |
7687 goto LABEL_24; | |
7688 } | |
7689 if ( v16 == 1 ) | |
7690 { | |
7691 v71 = (SoundID)44; | |
7692 goto LABEL_24; | |
7693 } | |
7694 } | |
7695 else | |
7696 { | |
7697 v11 = rand() % 4; | |
7698 if ( !v11 ) | |
7699 { | |
7700 v71 = (SoundID)105; | |
7701 goto LABEL_24; | |
7702 } | |
7703 v12 = v11 - 1; | |
7704 if ( !v12 ) | |
7705 { | |
7706 v71 = (SoundID)106; | |
7707 goto LABEL_24; | |
7708 } | |
7709 v13 = v12 - 1; | |
7710 if ( !v13 ) | |
7711 { | |
7712 v71 = (SoundID)107; | |
7713 goto LABEL_24; | |
7714 } | |
7715 if ( v13 == 1 ) | |
7716 { | |
7717 v71 = (SoundID)45; | |
7718 LABEL_24: | |
7719 v17 = v71; | |
7720 goto LABEL_26; | |
7721 } | |
7722 } | |
7723 v17 = (SoundID)a4; | |
7724 LABEL_26: | |
7725 pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); | |
7726 v18 = Actor::_43B3E0_CalcDamage(v7, v74); | |
7727 v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0; | |
7728 v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0; | |
7729 v77 = v18; | |
7730 if ( !v20 && (!(v20 | v19) || LODWORD(v7->pActorBuffs[3].uExpireTime) > 0) ) | |
7731 { | |
7732 v21 = v7->pActorBuffs[3].uPower; | |
7733 if ( v21 ) | |
7734 v77 /= (signed int)v21; | |
7735 } | |
7736 if ( v74 ) | |
7737 { | |
7738 if ( v74 == 1 ) | |
7739 { | |
7740 v22 = v7->pMonsterInfo.uAttack2Type; | |
7741 } | |
7742 else | |
7743 { | |
7744 if ( v74 == 2 ) | |
7745 { | |
7746 v23 = v7->pMonsterInfo.uSpell1ID; | |
7747 } | |
7748 else | |
7749 { | |
7750 if ( v74 != 3 ) | |
7751 { | |
7752 if ( v74 == 4 ) | |
7753 v22 = v7->pMonsterInfo.field_3C_some_special_attack; | |
7754 else | |
7755 v22 = 4; | |
7756 goto LABEL_43; | |
7757 } | |
7758 v23 = v7->pMonsterInfo.uSpell2ID; | |
7759 } | |
7760 v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); | |
7761 } | |
7762 } | |
7763 else | |
7764 { | |
7765 v22 = v7->pMonsterInfo.uAttack1Type; | |
7766 } | |
7767 LABEL_43: | |
7768 if ( !(dword_6BE368_debug_settings_2 & 0x10) ) | |
7769 { | |
7770 v24 = v6->ReceiveDamage(v77, (DAMAGE_TYPE)v22); | |
7771 if ( SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) >= 0 | |
7772 && (SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v6->pPlayerBuffs[10].uExpireTime)) ) | |
7773 { | |
7774 v25 = v7->uAIState; | |
7775 if ( v25 != 5 ) | |
7776 { | |
7777 if ( v25 != 4 ) | |
7778 { | |
7779 v26 = stru_50C198.CalcMagicalDamageToActor(v7, v22, v24); | |
7780 v7->sCurrentHP -= v26; | |
7781 if ( v26 ) | |
7782 { | |
7783 if ( v7->sCurrentHP >= 1 ) | |
7784 { | |
7785 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); | |
7786 Actor::AggroSurroundingPeasants(uActorID, 1); | |
7787 } | |
7788 else | |
7789 { | |
7790 if ( pMonsterStats->pInfos[v7->pMonsterInfo.uID].bQuestMonster & 1 ) | |
7791 { | |
7792 v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; | |
7793 v74 = v27; | |
7794 if ( pRenderer->pRenderD3D ) | |
7795 { | |
7796 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
7797 { | |
7798 v28 = (double)v74; | |
7799 v74 = v7->vPosition.z; | |
7800 v29 = (double)v74; | |
7801 v74 = v7->vPosition.y; | |
7802 v30 = v29; | |
7803 v31 = (double)v74; | |
7804 v74 = v7->vPosition.x; | |
7805 v32 = v31; | |
7806 v33 = (double)v74; | |
7807 pDecalBuilder->AddBloodsplat(v33, v32, v30, 1.0, 0.0, 0.0, v28, 0, 0); | |
7808 } | |
7809 } | |
7810 } | |
7811 Actor::Die(uActorID); | |
7812 Actor::ApplyFineForKillingPeasant(uActorID); | |
7813 Actor::AggroSurroundingPeasants(uActorID, 1); | |
7814 if ( v7->pMonsterInfo.uExp ) | |
7815 GivePartyExp(pMonsterStats->pInfos[v7->pMonsterInfo.uID].uExp); | |
7816 v34 = SPEECH_51; | |
7817 if ( rand() % 100 < 20 ) | |
7818 v34 = ((signed int)v7->pMonsterInfo.uHP >= 100) + 1; | |
7819 v6->PlaySound((PlayerSpeech)v34, 0); | |
7820 } | |
7821 } | |
7822 } | |
7823 } | |
7824 } | |
7825 if ( !(dword_6BE368_debug_settings_2 & 0x10) | |
7826 && v7->pMonsterInfo.uSpecialAttack | |
7827 && rand() % 100 < v7->pMonsterInfo.uLevel * v7->pMonsterInfo.uSpecialAttackType ) | |
7828 v6->_48DCF6(v7->pMonsterInfo.uSpecialAttack, v7); | |
7829 } | |
7830 if ( !pParty->bTurnBasedModeOn ) | |
7831 { | |
7832 v35 = v6->GetActualEndurance(); | |
7833 v36 = (double)(20 - v6->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
7834 v6->SetRecoveryTime((signed __int64)v36); | |
7835 } | |
7836 if ( v77 ) | |
7837 { | |
7838 v73 = (double)(signed int)v75; | |
7839 if ( (double)v6->GetMaxHealth() * 0.25 < v73 ) | |
7840 { | |
7841 if ( v6->sHealth > 0 ) | |
7842 { | |
7843 if ( (double)v6->GetMaxHealth() * 0.25 >= (double)v6->sHealth ) | |
7844 v6->PlaySound(SPEECH_48, 0); | |
7845 } | |
7846 } | |
7847 } | |
7848 viewparams->bRedrawGameUI = 1; | |
7849 return; | |
7850 } | |
7851 v37 = &pSpriteObjects[uActorID]; | |
7852 v38 = PID_TYPE(v37->spell_caster_pid); | |
7853 v39 = PID_ID(v37->spell_caster_pid); | |
7854 v40 = PID_TYPE(v37->spell_caster_pid); | |
7855 uActorID = PID_ID(v37->spell_caster_pid); | |
7856 v41 = v40 - 2; | |
7857 if ( !v41 ) | |
7858 goto LABEL_80; | |
7859 v42 = v41 - 1; | |
7860 if ( !v42 ) | |
7861 { | |
7862 v44 = &pActors[v39]; | |
7863 if ( a4 == -1 ) | |
7864 a4 = stru_50C198.which_player_would_attack(v44); | |
7865 v45 = &pParty->pPlayers[a4]; | |
7866 v77 = Actor::_43B3E0_CalcDamage(v44, v74); | |
7867 v46 = v37->uType; | |
7868 if ( v37->uType == 545 ) | |
7869 { | |
7870 LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
7871 v52 = v51; | |
7872 if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) ) | |
7873 { | |
7874 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); | |
7875 ShowStatusBarString(pTmpBuf.data(), 2u); | |
7876 v45->PlaySound(SPEECH_6, 0); | |
7877 return; | |
7878 } | |
7879 } | |
7880 else | |
7881 { | |
7882 if ( v46 != 555 | |
7883 && v46 != 510 | |
7884 && v46 != 500 | |
7885 && v46 != 515 | |
7886 && v46 != 505 | |
7887 && v46 != 530 | |
7888 && v46 != 525 | |
7889 && v46 != 520 | |
7890 && v46 != 535 | |
7891 && v46 != 540 ) | |
7892 goto LABEL_115; | |
7893 } | |
7894 if ( !stru_50C198.ActorHitOrMiss(v44, v45) ) | |
7895 return; | |
7896 if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) | |
7897 v77 >>= 1; | |
7898 if ( v45->HasEnchantedItemEquipped(36) ) | |
7899 v77 >>= 1; | |
7900 if ( v45->HasEnchantedItemEquipped(69) ) | |
7901 v77 >>= 1; | |
7902 if ( v45->HasItemEquipped(EQUIP_ARMOUR) | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7903 && *(_DWORD *)&v45->pInventoryItemList[v45->pEquipment.uArmor-1] == 504 ) |
1297 | 7904 v77 >>= 1; |
7905 v75 = 0; | |
7906 v47 = (int)&v45->pEquipment; | |
7907 do | |
7908 { | |
7909 if ( v45->HasItemEquipped((ITEM_EQUIP_TYPE)v75) ) | |
7910 { | |
7911 v48 = *(int *)&v45[36 * *(int *)v47 + 496]; | |
7912 if ( v48 == 520 ) | |
7913 v77 >>= 1; | |
7914 if ( v48 == 531 ) | |
7915 v77 >>= 1; | |
7916 if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 ) | |
7917 v77 >>= 1; | |
7918 } | |
7919 ++v75; | |
7920 v47 += 4; | |
7921 } | |
7922 while ( (signed int)v75 <= 1 ); | |
7923 LABEL_115: | |
7924 if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 ) | |
7925 { | |
7926 v49 = v44->pActorBuffs[3].uPower; | |
7927 if ( v49 ) | |
7928 v77 /= (signed int)v49; | |
7929 } | |
7930 if ( !v74 ) | |
7931 { | |
7932 v50 = v44->pMonsterInfo.uAttack1Type; | |
7933 goto LABEL_133; | |
7934 } | |
7935 if ( v74 == 1 ) | |
7936 { | |
7937 v50 = v44->pMonsterInfo.uAttack2Type; | |
7938 goto LABEL_133; | |
7939 } | |
7940 if ( v74 == 2 ) | |
7941 { | |
7942 v53 = v44->pMonsterInfo.uSpell1ID; | |
7943 } | |
7944 else | |
7945 { | |
7946 if ( v74 != 3 ) | |
7947 { | |
7948 if ( v74 == 4 ) | |
7949 v50 = v44->pMonsterInfo.field_3C_some_special_attack; | |
7950 else | |
7951 v50 = 4; | |
7952 LABEL_133: | |
7953 if ( !(dword_6BE368_debug_settings_2 & 0x10) ) | |
7954 { | |
7955 v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50); | |
7956 if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 ) | |
7957 { | |
7958 if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) ) | |
7959 { | |
7960 v55 = v44->uAIState; | |
7961 if ( v55 != 5 ) | |
7962 { | |
7963 if ( v55 != 4 ) | |
7964 { | |
7965 v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54); | |
7966 v44->sCurrentHP -= v56; | |
7967 if ( v56 ) | |
7968 { | |
7969 if ( v44->sCurrentHP >= 1 ) | |
7970 { | |
7971 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); | |
7972 Actor::AggroSurroundingPeasants(uActorID, 1); | |
7973 } | |
7974 else | |
7975 { | |
7976 if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 ) | |
7977 { | |
7978 v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; | |
7979 v75 = v57; | |
7980 if ( pRenderer->pRenderD3D ) | |
7981 { | |
7982 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
7983 { | |
7984 v58 = (double)(signed int)v75; | |
7985 v75 = v44->vPosition.z; | |
7986 v59 = (double)(signed int)v75; | |
7987 v75 = v44->vPosition.y; | |
7988 v60 = v59; | |
7989 v61 = (double)(signed int)v75; | |
7990 v75 = v44->vPosition.x; | |
7991 v62 = v61; | |
7992 v63 = (double)(signed int)v75; | |
7993 pDecalBuilder->AddBloodsplat(v63, v62, v60, 1.0, 0.0, 0.0, v58, 0, 0); | |
7994 } | |
7995 } | |
7996 } | |
7997 Actor::Die(uActorID); | |
7998 Actor::ApplyFineForKillingPeasant(uActorID); | |
7999 Actor::AggroSurroundingPeasants(uActorID, 1); | |
8000 if ( v44->pMonsterInfo.uExp ) | |
8001 GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp); | |
8002 v64 = SPEECH_51; | |
8003 if ( rand() % 100 < 20 ) | |
8004 v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1; | |
8005 v45->PlaySound((PlayerSpeech)v64, 0); | |
8006 } | |
8007 } | |
8008 } | |
8009 } | |
8010 } | |
8011 } | |
8012 } | |
8013 if ( !v74 | |
8014 && !(dword_6BE368_debug_settings_2 & 0x10) | |
8015 && v44->pMonsterInfo.uSpecialAttack | |
8016 && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType ) | |
8017 v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44); | |
8018 if ( !pParty->bTurnBasedModeOn ) | |
8019 { | |
8020 v65 = v45->GetActualEndurance(); | |
8021 v66 = (double)(20 - v45->GetParameterBonus(v65)) | |
8022 * flt_6BE3A4_debug_recmod1 | |
8023 * 2.133333333333333; | |
8024 v45->SetRecoveryTime((signed __int64)v66); | |
8025 } | |
8026 return; | |
8027 } | |
8028 v53 = v44->pMonsterInfo.uSpell2ID; | |
8029 } | |
8030 v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); | |
8031 goto LABEL_133; | |
8032 } | |
8033 if ( v42 != 1 ) | |
8034 return; | |
8035 LABEL_80: | |
8036 if ( a4 != -1 ) | |
8037 { | |
8038 v43 = &pParty->pPlayers[a4]; | |
8039 LABEL_168: | |
8040 a4b = v43; | |
8041 if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) | |
8042 { | |
8043 v70 = v43->GetMaxHealth(); | |
8044 v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); | |
8045 v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); | |
8046 } | |
8047 else | |
8048 { | |
8049 v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0); | |
8050 v69 = 0; | |
8051 } | |
8052 a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69); | |
8053 if ( v38 == OBJECT_Player && !qword_A750D8 ) | |
8054 { | |
8055 qword_A750D8 = 256i64; | |
1406 | 8056 PlayerSpeechID = SPEECH_44; |
1407 | 8057 uSpeakingCharacter = uActorID + 1; |
1297 | 8058 } |
8059 return; | |
8060 } | |
8061 v74 = 0; | |
8062 a4a = 1; | |
8063 do | |
8064 { | |
8065 if ( pPlayers[a4a]->CanAct() ) | |
8066 { | |
8067 v67 = v74++; | |
8068 *(&v72 + v67) = a4a; | |
8069 } | |
8070 ++a4a; | |
8071 } | |
8072 while ( a4a <= 4 ); | |
8073 if ( v74 ) | |
8074 { | |
8075 v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; | |
8076 goto LABEL_168; | |
8077 } | |
8078 } | |
8079 //----- (00421EA6) -------------------------------------------------------- | |
1458 | 8080 void OnInventoryLeftClick() |
1297 | 8081 { |
8082 Player *v0; // ebx@1 | |
8083 signed int v1; // eax@2 | |
8084 signed int v2; // ecx@2 | |
8085 int v3; // eax@2 | |
8086 char v4; // sf@2 | |
8087 int v5; // eax@2 | |
8088 unsigned int v6; // eax@7 | |
8089 unsigned int v7; // esi@12 | |
8090 unsigned int v8; // eax@12 | |
8091 unsigned int v9; // eax@16 | |
8092 unsigned int v10; // eax@18 | |
8093 ItemGen this_; // [sp+Ch] [bp-3Ch]@1 | |
8094 POINT a2; // [sp+30h] [bp-18h]@4 | |
8095 unsigned int v13; // [sp+38h] [bp-10h]@13 | |
8096 unsigned int pY; // [sp+3Ch] [bp-Ch]@2 | |
8097 unsigned int pX; // [sp+40h] [bp-8h]@2 | |
8098 int a4; // [sp+44h] [bp-4h]@2 | |
8099 | |
8100 v0 = pPlayers[uActiveCharacter]; | |
8101 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 ) | |
8102 { | |
8103 pMouse->GetClickPos(&pX, &pY); | |
8104 pY = pY - 17; | |
8105 v2 =pX - 14; | |
8106 pX = v2; | |
8107 v3 = 14 * (pY >> 5); | |
8108 v2 >>= 5; | |
8109 v4 = v2 + v3 < 0; | |
8110 v5 = v2 + v3; | |
8111 a4 = v5; | |
8112 if ( !v4 ) | |
8113 { | |
8114 if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462 | |
8115 && pMouse->GetCursorPos(&a2)->x >= 14 ) | |
8116 { | |
8117 if ( unk_50C9A0 ) | |
8118 { | |
8119 v6 = v0->GetItemIDAtInventoryIndex(&a4); | |
8120 if ( v6 ) | |
8121 { | |
8122 *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; | |
8123 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; | |
8124 *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; | |
8125 *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8126 ptr_50C9A4 = (ItemGen *)&v0->pInventoryItemList[v6-1]; |
1297 | 8127 unk_50C9A0 = 0; |
8128 if ( pMessageQueue_50CBD0->uNumMessages ) | |
8129 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
8130 pMouse->SetCursorBitmap("MICON1"); | |
8131 dword_50C9D0 = 113; | |
8132 dword_50C9D4 = 0; | |
8133 dword_50C9D8 = 256; | |
8134 } | |
8135 return; | |
8136 } | |
8137 if ( ptr_50C9A4 ) | |
8138 return; | |
8139 v7 = pParty->pPickedItem.uItemID; | |
8140 v8 = v0->GetItemIDAtInventoryIndex(&a4); | |
8141 if ( !v7 ) | |
8142 { | |
8143 if ( !v8 ) | |
8144 return; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8145 memcpy(&pParty->pPickedItem, &v0->pInventoryItemList[v8-1], sizeof(pParty->pPickedItem)); |
1297 | 8146 v0->RemoveItemAtInventoryIndex(a4); |
8147 v9 = pParty->pPickedItem.uItemID; | |
8148 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
8149 return; | |
8150 } | |
8151 v13 = v8; | |
8152 if ( v8 ) | |
8153 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8154 a2.y = (LONG)&v0->pInventoryItemList[v8-1]; |
1297 | 8155 memcpy(&this_, (const void *)a2.y, sizeof(this_)); |
8156 v0->RemoveItemAtInventoryIndex(a4); | |
8157 pX = v0->AddItem2(a4, &pParty->pPickedItem); | |
8158 if ( !pX ) | |
8159 { | |
8160 pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem); | |
8161 if ( !pX ) | |
8162 { | |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
parents:
1382
diff
changeset
|
8163 v0->PutItemArInventoryIndex(this_.uItemID, v13 - 1, a4); |
1297 | 8164 memcpy((void *)a2.y, &this_, sizeof(ItemGen)); |
8165 return; | |
8166 } | |
8167 } | |
8168 v9 = this_.uItemID; | |
8169 memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem)); | |
8170 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
8171 return; | |
8172 } | |
8173 v10 = v0->AddItem(a4, v7); | |
8174 pX = v10; | |
8175 if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) ) | |
8176 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8177 memcpy(&v0->pInventoryItemList[v10-1], &pParty->pPickedItem, 0x24u); |
1297 | 8178 pMouse->RemoveHoldingItem(); |
8179 } | |
8180 } | |
8181 } | |
8182 } | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8183 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8184 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8185 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8186 bool Player::IsWeak() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8187 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8188 return pConditions[Condition_Weak] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8189 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8190 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8191 bool Player::IsDead() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8192 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8193 return pConditions[Condition_Dead] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8194 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8195 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8196 bool Player::IsEradicated() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8197 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8198 return pConditions[Condition_Eradicated] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8199 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8200 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8201 bool Player::IsZombie() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8202 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8203 return pConditions[Condition_Zombie] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8204 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8205 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8206 bool Player::IsCursed() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8207 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8208 return pConditions[Condition_Cursed] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8209 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8210 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8211 bool Player::IsPertified() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8212 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8213 return pConditions[Condition_Pertified] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8214 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8215 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8216 bool Player::IsUnconcious() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8217 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8218 return pConditions[Condition_Unconcious] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8219 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8220 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8221 bool Player::IsAsleep() |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8222 { |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8223 return pConditions[Condition_Sleep] != 0; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8224 } |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8225 |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8226 bool Player::IsParalyzed() |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8227 { |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8228 return pConditions[Condition_Paralyzed] != 0; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8229 } |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8230 |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8231 void Player::SetCursed( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8232 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8233 pConditions[Condition_Cursed] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8234 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8235 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8236 void Player::SetWeak( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8237 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8238 pConditions[Condition_Weak] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8239 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8240 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8241 void Player::SetAsleep( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8242 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8243 pConditions[Condition_Sleep] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8244 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8245 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8246 void Player::SetAfraid( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8247 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8248 pConditions[Condition_Fear] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8249 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8250 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8251 void Player::SetDrunk( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8252 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8253 pConditions[Condition_Drunk] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8254 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8255 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8256 void Player::SetInsane( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8257 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8258 pConditions[Condition_Insane] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8259 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8260 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8261 void Player::SetPoison1( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8262 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8263 pConditions[Condition_Poison1] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8264 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8265 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8266 void Player::SetDisease1( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8267 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8268 pConditions[Condition_Disease1] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8269 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8270 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8271 void Player::SetPoison2( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8272 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8273 pConditions[Condition_Poison2] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8274 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8275 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8276 void Player::SetDisease2( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8277 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8278 pConditions[Condition_Disease2] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8279 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8280 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8281 void Player::SetPoison3( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8282 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8283 pConditions[Condition_Poison3] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8284 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8285 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8286 void Player::SetDisease3( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8287 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8288 pConditions[Condition_Disease3] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8289 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8290 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8291 void Player::SetParalyzed( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8292 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8293 pConditions[Condition_Paralyzed] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8294 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8295 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8296 void Player::SetUnconcious( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8297 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8298 pConditions[Condition_Unconcious] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8299 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8300 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8301 void Player::SetDead( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8302 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8303 pConditions[Condition_Dead] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8304 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8305 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8306 void Player::SetPertified( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8307 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8308 pConditions[Condition_Pertified] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8309 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8310 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8311 void Player::SetEradicated( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8312 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8313 pConditions[Condition_Eradicated] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8314 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8315 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8316 void Player::SetZombie( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8317 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8318 pConditions[Condition_Zombie] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8319 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8320 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8321 void Player::SetCondWeakWithBlockCheck( int blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8322 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8323 SetCondition(Condition_Weak, blockable); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8324 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8325 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8326 void Player::SetCondInsaneWithBlockCheck( int blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8327 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8328 SetCondition(Condition_Insane, blockable); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8329 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8330 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8331 void Player::SetCondDeadWithBlockCheck( int blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8332 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8333 SetCondition(Condition_Dead, blockable); |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8334 } |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8335 |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8336 void Player::SetCondUnconsciousWithBlockCheck( int blockable ) |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8337 { |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8338 SetCondition(Condition_Dead, blockable); |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
8339 } |