diff Player.cpp @ 1595:a52a01aaf439

Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
author Grumpy7
date Tue, 10 Sep 2013 03:25:15 +0200
parents c0238b60d0f2
children 33a82b36c3e8
line wrap: on
line diff
--- a/Player.cpp	Sun Sep 08 08:10:09 2013 +0200
+++ b/Player.cpp	Tue Sep 10 03:25:15 2013 +0200
@@ -1406,49 +1406,49 @@
 //----- (0048C855) --------------------------------------------------------
 int Player::GetBaseStrength()
 {
-  return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
+  return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH);
 }
 
 //----- (0048C86C) --------------------------------------------------------
 int Player::GetBaseIntelligence()
 {
-  return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
+  return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE);
 }
 
 //----- (0048C883) --------------------------------------------------------
 int Player::GetBaseWillpower()
 {
-  return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0);
+  return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER);
 }
 
 //----- (0048C89A) --------------------------------------------------------
 int Player::GetBaseEndurance()
 {
-  return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
+  return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE);
 }
 
 //----- (0048C8B1) --------------------------------------------------------
 int Player::GetBaseAccuracy()
 {
-  return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
+  return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY);
 }
 
 //----- (0048C8C8) --------------------------------------------------------
 int Player::GetBaseSpeed()
 {
-  return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
+  return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED);
 }
 
 //----- (0048C8DF) --------------------------------------------------------
 int Player::GetBaseLuck()
 {
-  return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
+  return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK);
 }
 
 //----- (0048C8F6) --------------------------------------------------------
 int Player::GetBaseLevel()
 {
-  return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
+  return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL);
 }
 
 //----- (0048C90D) --------------------------------------------------------
@@ -1456,7 +1456,7 @@
 {
   return uLevel + sLevelModifier +
          GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) +
-         GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
+         GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL);
 }
 
 //----- (0048C93C) --------------------------------------------------------
@@ -1527,7 +1527,7 @@
 
   auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()];
   int magicBonus = GetMagicalBonus(attrId);
-  int itemBonus = GetItemsBonus(attrId, 0);
+  int itemBonus = GetItemsBonus(attrId);
   return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100
     + magicBonus
     + itemBonus
@@ -1560,7 +1560,7 @@
  
   v2 = GetActualMight();
   v3 = GetParameterBonus(v2);
-  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3;
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN) + v3;
   v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
   result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
   if ( result < 1 )
@@ -1580,7 +1580,7 @@
 
   v2 = GetActualMight();
   v3 = GetParameterBonus(v2);
-  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3;
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX) + v3;
   v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
   v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
   result = 1;
@@ -1700,7 +1700,7 @@
   {
     v4 = GetActualAccuracy();
     v5 = GetParameterBonus(v4);
-    v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5;
+    v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v5;
     v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
     v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
   }
@@ -1719,7 +1719,7 @@
   int v4; // edi@1
   int result; // eax@6
 
-  v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN, 0);
+  v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN);
   v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2;
   v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3;
   if ( v4 >= 1 )
@@ -1737,7 +1737,7 @@
   int v4; // edi@1
   int result; // eax@6
 
-  v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX, 0);
+  v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX);
   v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2;
   v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3;
   if ( v4 >= 1 )
@@ -1813,8 +1813,8 @@
   }
   else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE))
   {
-    min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1);
-    max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1);
+    min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
+    max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
   }
   else
   {
@@ -1853,8 +1853,8 @@
     }
     else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE))
     {
-      min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1);
-      max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1);
+      min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
+      max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
     }
     else
     {
@@ -2261,7 +2261,7 @@
   broke_armor = sHealth <= -10;
   if ( sHealth < 1 ) //
   {
-    if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1)
+    if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1)
       || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 )
     {
       SetCondUnconsciousWithBlockCheck(false);
@@ -2725,7 +2725,7 @@
       multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 1.0f, 1.0f, 1.0f);
     }
 
-    armour_recovery = base_armour_recovery * multiplier;
+    armour_recovery = (uint)(base_armour_recovery * multiplier);
   }
 
   uint shield_recovery = 0;
@@ -2736,7 +2736,7 @@
 
     uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type];
     float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0);
-    shield_recovery = shield_base_recovery * multiplier;
+    shield_recovery = (uint)(shield_base_recovery * multiplier);
   }
 
   uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()),
@@ -2804,6 +2804,8 @@
     case 3: return mult3; break;
     case 4: return mult4; break;
   }
+  Error("Unexpected input value: %d", armour_skill_type);
+  return 0;
 }
 
 //----- (0048E4F8) --------------------------------------------------------
@@ -2818,7 +2820,7 @@
   v6 = uFullHealthBonus
      + pBaseHealthByClass[classType / 4]
      + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
-     + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4;
+     + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH) + v4;
   return max(1, v6);
 }
 
@@ -2833,7 +2835,6 @@
   int v7; // esi@6
   int v8; // esi@6
   int v9; // esi@6
-  int result; // eax@7
   
   switch (classType)
   {
@@ -2882,7 +2883,7 @@
       break;
   }
   v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3);
-  v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7;
+  v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA) + v7;
   v9 = uFullManaBonus
       + pBaseManaByClass[classType / 4]
   + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
@@ -2897,11 +2898,10 @@
   int v3; // esi@1
   int v4; // esi@1
   int v5; // esi@1
-  int result; // eax@2
 
   v2 = GetActualSpeed();
   v3 = GetParameterBonus(v2);
-  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3;
   v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
   return max(0, v5);
 }
@@ -2914,11 +2914,10 @@
   int v4; // esi@1
   int v5; // esi@1
   int v6; // esi@1
-  int result; // eax@2
 
   v2 = GetActualSpeed();
   v3 = GetParameterBonus(v2);
-  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
+  v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3;
   v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
   v6 = this->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
   return max(0, v6);
@@ -2927,7 +2926,7 @@
 //----- (0048E6DC) --------------------------------------------------------
 unsigned int Player::GetBaseAge()
 {
-  return ((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year;
+  return (unsigned int)(((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year);
 }
 
 //----- (0048E72C) --------------------------------------------------------
@@ -2939,68 +2938,48 @@
 //----- (0048E73F) --------------------------------------------------------
 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
 {
-  Player *v2; // ebx@1
-  signed int v3; // esi@1
-  enum CHARACTER_RACE v4; // eax@1
-  signed int v5; // edi@8
-  char v6; // zf@9
   int v7; // esi@20
-  int result; // eax@21
-  signed int v9; // [sp-4h] [bp-10h]@11
-
-  v2 = this;
-  v3 = 0;
-  v4 = GetRace();
-  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
-  {
-    v5 = 0;
-    goto LABEL_16;
-  }
-  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
-  {
-    v5 = 1;
-LABEL_16:
-    v6 = v4 == 2;
-    goto LABEL_17;
-  }
-  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
-  {
-    v6 = v4 == 3;
-    v5 = 2;
-    goto LABEL_17;
-  }
-  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
-  {
-    v5 = 3;
-    v6 = v4 == 3;
-    goto LABEL_17;
-  }
-  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND )
-  {
-    v5 = 7;
-    if ( v4 != 1 )
-      goto LABEL_20;
-    v9 = 10;
-LABEL_19:
-    v3 = v9;
-    goto LABEL_20;
-  }
-  if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 )
-  {
-    v5 = 8;
-    v6 = v4 == 0;
-LABEL_17:
-    if ( !v6 )
-      goto LABEL_20;
-    v9 = 5;
-    goto LABEL_19;
-  }
-  v5 = 0;
-LABEL_20:
-  v7 = GetItemsBonus(a2, 0) + v3;
-  if ( v2->classType != PLAYER_CLASS_LICH || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) )
-    result = v7 + *(&v2->sResFireBase + v5);
-  return result;
+
+  int racialBonus = 0;
+
+  __int16* resStat;
+
+  switch (a2)
+  {
+    case CHARACTER_ATTRIBUTE_RESIST_FIRE:
+      resStat = &sResFireBase;
+      if (IsRaceGoblin())
+        racialBonus = 5;
+      break;
+    case CHARACTER_ATTRIBUTE_RESIST_AIR:
+      resStat = &sResAirBase;
+      if (IsRaceGoblin())
+        racialBonus = 5;
+      break;
+    case  CHARACTER_ATTRIBUTE_RESIST_WATER:
+      resStat = &sResWaterBase;
+      if (IsRaceDwarf())
+        racialBonus = 5;
+      break;
+    case CHARACTER_ATTRIBUTE_RESIST_EARTH:
+      resStat = &sResEarthBase;
+      if (IsRaceDwarf())
+        racialBonus = 5;
+    break;
+    case CHARACTER_ATTRIBUTE_RESIST_MIND:
+      resStat = &sResMindBase;
+      if (IsRaceElf())
+        racialBonus = 10;
+      break;
+    case CHARACTER_ATTRIBUTE_RESIST_BODY:
+    case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
+      resStat = &sResBodyBase;
+      if (IsRaceHuman())
+        racialBonus = 5;
+      break;
+  }
+  v7 = GetItemsBonus(a2) + racialBonus;
+  return v7 + *resStat;
 }
 
 //----- (0048E7D0) --------------------------------------------------------
@@ -3069,7 +3048,7 @@
       v9 = 10;
   }
 LABEL_28:
-  v7 = GetItemsBonus(a2, 0);
+  v7 = GetItemsBonus(a2);
   result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2);
   if ( v3->classType == PLAYER_CLASS_LICH )
   {
@@ -3177,7 +3156,7 @@
 }
 
 //----- (0048EAAE) --------------------------------------------------------
-int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3)
+int Player::GetItemsBonus( enum CHARACTER_ATTRIBUTE_TYPE attr, bool getOnlyMainHandDmg /*= false*/ )
 {
   CHARACTER_ATTRIBUTE_TYPE v3; // esi@1
  // signed int v4; // eax@1
@@ -3910,7 +3889,7 @@
         }
       }
       
-      if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) )
+      if ( getOnlyMainHandDmg || !v6->HasItemEquipped(EQUIP_OFF_HAND) )
           {
 
           v28 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND);
@@ -3956,7 +3935,7 @@
           v5 = pItemsTable->pItems[v6->pOwnItems[v6->pEquipment.uMainHand-1].uItemID].uDamageMod;
       }
     }
-    if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 )
+    if ( getOnlyMainHandDmg || !v6->HasItemEquipped(EQUIP_OFF_HAND) || (v19 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND), v19 < 0) || v19 > 2 )
       return v5 + v62 + v61;
     v20 = v6->pOwnItems[v6->pEquipment.uShield - 1].uItemID;
     v56 = pItemsTable->pItems[v20].uDamageMod;
@@ -3988,7 +3967,7 @@
       }
     }
     
-    if ( a3 || !v6->HasItemEquipped(EQUIP_OFF_HAND))
+    if ( getOnlyMainHandDmg || !v6->HasItemEquipped(EQUIP_OFF_HAND))
         {
         v12 = v6->GetEquippedItemEquipType(EQUIP_OFF_HAND);
         if  ((v12 < 0) || v12 > 2 )
@@ -4116,7 +4095,7 @@
         bonus_value = 6;
       if ( CheckHiredNPCSpeciality(Sage) )
         bonus_value += 6;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID);
     }
     break;
 
@@ -4126,7 +4105,7 @@
           bonus_value = 2;
         if ( CheckHiredNPCSpeciality(Weaponsmaster) )
           bonus_value += 3;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER);
     }
     break;
 
@@ -4134,7 +4113,7 @@
     {
       if (CheckHiredNPCSpeciality(Burglar))
           bonus_value = 8;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING);
     }
     break;
 
@@ -4145,7 +4124,7 @@
           bonus_value = 4;
         if ( CheckHiredNPCSpeciality(Apothecary) )
           bonus_value += 8;
-        bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY, 0);
+        bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY);
     }
     break;
 
@@ -4157,7 +4136,7 @@
           bonus_value += 15;
         if ( CheckHiredNPCSpeciality(Scholar) )
           bonus_value += 5;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING);
     }
     break;
 
@@ -4165,7 +4144,7 @@
     {
       if (CheckHiredNPCSpeciality(Monk) )
         bonus_value = 2;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED);
     }
     break;
 
@@ -4173,15 +4152,15 @@
     {
       if ( CheckHiredNPCSpeciality(Monk) )
         bonus_value = 2;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE);
     }
     break;
     
     case PLAYER_SKILL_BOW:
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW);
     break;
     case PLAYER_SKILL_SHIELD:
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD);
     break;
 
     case PLAYER_SKILL_EARTH:
@@ -4193,7 +4172,7 @@
             bonus_value += 4;
           if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
             bonus_value += 3;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH);
     break;
     case PLAYER_SKILL_FIRE:
       if ( CheckHiredNPCSpeciality(Apprentice) )
@@ -4204,7 +4183,7 @@
             bonus_value += 4;
           if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
             bonus_value += 3;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE);
     break;
     case PLAYER_SKILL_AIR:
       if ( CheckHiredNPCSpeciality(Apprentice) )
@@ -4215,7 +4194,7 @@
             bonus_value += 4;
           if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
             bonus_value += 3;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR);
     break;
     case PLAYER_SKILL_WATER:
       if ( CheckHiredNPCSpeciality(Apprentice) )
@@ -4226,7 +4205,7 @@
             bonus_value += 4;
           if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
             bonus_value += 3;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER);
     break;
     case PLAYER_SKILL_SPIRIT:
           if ( CheckHiredNPCSpeciality(Acolyte2) )
@@ -4235,7 +4214,7 @@
             bonus_value += 3;
           if ( CheckHiredNPCSpeciality(Prelate) )
             bonus_value += 4;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT);
     break;
     case PLAYER_SKILL_MIND:
           if ( CheckHiredNPCSpeciality(Acolyte2) )
@@ -4244,7 +4223,7 @@
             bonus_value += 3;
           if ( CheckHiredNPCSpeciality(Prelate) )
             bonus_value += 4;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND);
     break;
     case PLAYER_SKILL_BODY:
           if ( CheckHiredNPCSpeciality(Acolyte2) )
@@ -4253,14 +4232,14 @@
             bonus_value += 3;
           if ( CheckHiredNPCSpeciality(Prelate) )
             bonus_value += 4;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY);
     break;
     case PLAYER_SKILL_LIGHT:
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT);
     break;
     case PLAYER_SKILL_DARK:
     {
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK);
     }
     break;
 
@@ -4287,10 +4266,10 @@
     break;
 
     case PLAYER_SKILL_ITEM_ID:
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID);
       break;
     case PLAYER_SKILL_MEDITATION:
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION);
     break;
     case PLAYER_SKILL_TRAP_DISARM:
     {
@@ -4300,7 +4279,7 @@
         bonus_value += 6;
       if ( CheckHiredNPCSpeciality(Burglar) )
         bonus_value += 8;
-      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 0);
+      bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM);
     }
     break;
   }