Mercurial > mm7
annotate Actor.cpp @ 1931:2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
author | Grumpy7 |
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date | Wed, 23 Oct 2013 20:36:19 -0700 |
parents | 4cce1e24b7e7 |
children | 28b8ecb5dac6 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1253 | 5 #include "mm7_data.h" |
1016 | 6 #include "DecalBuilder.h" |
7 | |
8 #include "Sprites.h" | |
9 #include "stru6.h" | |
10 | |
11 | |
0 | 12 #include "Actor.h" |
13 #include "Math.h" | |
14 #include "Outdoor.h" | |
15 #include "AudioPlayer.h" | |
16 #include "Game.h" | |
17 #include "ObjectList.h" | |
18 #include "Overlays.h" | |
19 #include "Events.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
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28 #include "Outdoor_stuff.h" |
0 | 29 |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
1295 | 32 #include "stru298.h" |
1297 | 33 #include "Log.h" |
34 #include "Texts.h" | |
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35 #include "Level/Decoration.h" |
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36 |
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37 |
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38 |
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39 |
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40 |
1202 | 41 std::array<Actor, 500> pActors; |
1503 | 42 size_t uNumActors; |
0 | 43 |
44 stru319 stru_50C198; // idb | |
45 | |
994 | 46 |
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47 std::array<uint, 5> dword_4DF380_hostilityRanges = {0,1024,2560,5120,10240}; |
994 | 48 |
49 | |
50 //----- (0041AF52) -------------------------------------------------------- | |
1761 | 51 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window) |
994 | 52 { |
1763 | 53 unsigned int bar_length; // esi@1 |
54 unsigned int uX; // ebx@10 | |
994 | 55 unsigned int v9; // [sp+14h] [bp-Ch]@4 |
56 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
57 | |
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58 if (actor->pMonsterInfo.uHP <= 25) |
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59 bar_length = 25; |
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60 else if ( actor->pMonsterInfo.uHP < 200 ) |
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61 bar_length = actor->pMonsterInfo.uHP; |
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62 else |
1763 | 63 bar_length = 200; |
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64 |
1763 | 65 v10 = bar_length; |
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66 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) ) |
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67 v9 = uTextureID_mhp_red; |
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68 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) ) |
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69 v9 = uTextureID_mhp_yel; |
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70 else |
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71 v9 = uTextureID_mhp_grn; |
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72 |
1860 | 73 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP ) |
994 | 74 { |
1763 | 75 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP; |
994 | 76 } |
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77 |
1763 | 78 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2; |
994 | 79 |
1763 | 80 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52); |
81 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
82 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52); | |
83 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
994 | 84 |
85 pRenderer->ResetTextureClipRect(); | |
1763 | 86 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); |
87 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
994 | 88 } |
89 | |
781 | 90 //----- (00448A40) -------------------------------------------------------- |
91 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
92 { | |
93 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
94 { | |
95 if ( bToggle ) | |
96 { | |
97 pActors[uActorID].uAttributes |= uFlag; | |
98 } | |
99 else | |
100 { | |
101 if ( uFlag == 0x10000 ) | |
102 { | |
103 if (pActors[uActorID].uAIState == Disabled ) | |
104 pActors[uActorID].uAIState = Standing; | |
105 } | |
106 pActors[uActorID].uAttributes &= ~uFlag; | |
107 } | |
108 } | |
109 } | |
0 | 110 |
111 //----- (00448518) -------------------------------------------------------- | |
112 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
113 { | |
1860 | 114 for (uint i = 0; i < uNumActors; i++) |
0 | 115 { |
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116 if (pActors[uNumActors].sNPC_ID == npc) |
0 | 117 { |
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118 Actor::GiveItem(i, item, a3); |
0 | 119 } |
120 } | |
121 } | |
122 | |
123 //----- (004485A7) -------------------------------------------------------- | |
526 | 124 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 125 { |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
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128 Actor* currActor = &pActors[uActorID]; |
0 | 129 if ( bGive ) |
130 { | |
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131 if ( currActor->uCarriedItemID == 0) |
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132 currActor->uCarriedItemID = uItemID; |
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133 else if ( currActor->array_000234[0].uItemID == 0) |
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134 currActor->array_000234[0].uItemID = uItemID; |
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135 else if ( currActor->array_000234[1].uItemID == 0) |
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136 currActor->array_000234[1].uItemID = uItemID; |
0 | 137 } |
138 else | |
139 { | |
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140 if ( currActor->uCarriedItemID == uItemID ) |
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141 currActor->uCarriedItemID = 0; |
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142 else if ( currActor->array_000234[0].uItemID == uItemID ) |
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143 currActor->array_000234[0].Reset(); |
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144 else if ( currActor->array_000234[1].uItemID == uItemID ) |
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145 currActor->array_000234[1].Reset(); |
0 | 146 } |
147 } | |
148 } | |
149 | |
150 //----- (0040894B) -------------------------------------------------------- | |
151 bool Actor::CanAct() | |
152 { | |
1114 | 153 bool isparalyzed; // esi@1 |
154 bool isstoned; // edi@2 | |
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155 AIState v3; // ax@6 |
0 | 156 |
1114 | 157 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
158 isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed | |
0 | 159 v3 = this->uAIState; |
1114 | 160 return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); |
0 | 161 } |
162 | |
163 //----- (004089C7) -------------------------------------------------------- | |
303 | 164 bool Actor::IsNotAlive() |
0 | 165 { |
1115 | 166 bool isstoned; // esi@1 |
0 | 167 |
1115 | 168 isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned |
169 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); | |
0 | 170 } |
171 | |
172 //----- (004086E9) -------------------------------------------------------- | |
173 void Actor::SetRandomGoldIfTheresNoItem() | |
174 { | |
175 int v2; // edi@1 | |
176 unsigned __int8 v4; // al@7 | |
177 | |
178 v2 = 0; | |
179 if ( !this->array_000234[3].uItemID ) | |
180 { | |
181 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
182 { | |
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183 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++) |
0 | 184 { |
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185 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1; |
0 | 186 } |
187 if ( v2 ) | |
188 { | |
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189 this->array_000234[3].uItemID = 197; |
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190 this->array_000234[3].uSpecEnchantmentType = v2; //actual gold amount |
0 | 191 } |
192 } | |
193 } | |
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194 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance ) |
0 | 195 { |
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196 v4 = this->pMonsterInfo.uTreasureLevel; |
0 | 197 if ( v4 ) |
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198 pItemsTable->GenerateItem(v4, this->pMonsterInfo.uTreasureType, &this->array_000234[2]); |
0 | 199 } |
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200 this->uAttributes |= 0x800000; |
0 | 201 } |
202 | |
203 //----- (00404AC7) -------------------------------------------------------- | |
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204 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel) |
0 | 205 { |
1859 | 206 Actor *actorPtr; // esi@1 |
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207 unsigned int realPoints; // edi@1 |
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208 unsigned int masteryLevel; // eax@1 |
0 | 209 int v8; // edi@16 |
210 signed int v10; // ecx@22 | |
211 int v19; // edi@34 | |
212 int v20; // eax@35 | |
213 signed int v23; // eax@41 | |
1860 | 214 int v28; // st6@50 |
0 | 215 int v30; // esi@50 |
216 int v31; // ST3C_4@51 | |
217 unsigned int v32; // edi@51 | |
218 signed int v36; // eax@67 | |
219 int v39; // ecx@75 | |
220 int v42; // ecx@91 | |
221 int v44; // ecx@100 | |
222 int v48; // ecx@110 | |
223 int v51; // ecx@130 | |
224 int v54; // ecx@138 | |
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225 Player *v57; // esi@145 |
0 | 226 int v58; // eax@146 |
227 int v59; // edi@146 | |
228 int v60; // eax@146 | |
229 int v61; // edi@146 | |
230 int v62; // eax@146 | |
231 signed int v63; // edi@146 | |
232 int v68; // edi@168 | |
233 signed int v70; // ecx@172 | |
234 int v79; // edx@185 | |
235 int v80; // eax@185 | |
236 signed int v89; // ecx@192 | |
237 signed int v91; // eax@200 | |
238 int v94; // ecx@208 | |
239 int v96; // ecx@217 | |
240 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
241 int v114; // [sp+48h] [bp-88h]@41 | |
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242 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 243 int v116; // [sp+BCh] [bp-14h]@49 |
244 int v118; // [sp+C4h] [bp-Ch]@29 | |
1860 | 245 int v119; // [sp+C8h] [bp-8h]@48 |
246 int v120; // [sp+CCh] [bp-4h]@1 | |
0 | 247 int spellnuma; // [sp+D8h] [bp+8h]@29 |
248 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
1860 | 249 int spellnumc; // [sp+D8h] [bp+8h]@50 |
0 | 250 int spellnume; // [sp+D8h] [bp+8h]@179 |
251 int a1a; // [sp+E0h] [bp+10h]@34 | |
252 int a1c; // [sp+E0h] [bp+10h]@184 | |
253 | |
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254 |
1859 | 255 actorPtr = &pActors[uActorID]; |
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256 realPoints = uSkillLevel & 0x3F; |
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257 masteryLevel = SkillToMastery(uSkillLevel); |
1859 | 258 |
1856 | 259 switch (uSpellID) |
260 { | |
1859 | 261 case SPELL_FIRE_FIRE_BOLT: |
262 case SPELL_FIRE_FIREBALL: | |
263 case SPELL_FIRE_INCINERATE: | |
264 case SPELL_AIR_LIGHNING_BOLT: | |
265 case SPELL_WATER_ICE_BOLT: | |
266 case SPELL_WATER_ACID_BURST: | |
267 case SPELL_EARTH_BLADES: | |
268 case SPELL_EARTH_ROCK_BLAST: | |
269 case SPELL_MIND_MIND_BLAST: | |
270 case SPELL_MIND_PSYCHIC_SHOCK: | |
271 case SPELL_BODY_HARM: | |
272 case SPELL_LIGHT_LIGHT_BOLT: | |
273 case SPELL_DARK_TOXIC_CLOUD: | |
274 case SPELL_DARK_DRAGON_BREATH: | |
1856 | 275 a1.uType = stru_4E3ACC[uSpellID].uType; |
1859 | 276 a1.uObjectDescID = GetObjDescId(uSpellID); |
1856 | 277 a1.stru_24.Reset(); |
278 a1.spell_id = uSpellID; | |
279 a1.spell_level = uSkillLevel; | |
1859 | 280 a1.vPosition.x = actorPtr->vPosition.x; |
1856 | 281 a1.spell_skill = 0; |
1859 | 282 a1.vPosition.y = actorPtr->vPosition.y; |
283 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
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284 a1.uFacing = LOWORD(pDir->uYawAngle); |
1856 | 285 a1.uSoundID = 0; |
286 a1.uAttributes = 0; | |
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287 v89 = pDir->uDistance; |
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288 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1856 | 289 a1.uSpriteFrameID = 0; |
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290 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1856 | 291 a1.spell_target_pid = 0; |
292 if ((double)v89 < 307.2 ) | |
293 a1.field_60_distance_related_prolly_lod = 0; | |
294 else if ( v89 < 1024 ) | |
295 a1.field_60_distance_related_prolly_lod = 1; | |
296 else if ( v89 < 2560 ) | |
297 a1.field_60_distance_related_prolly_lod = 2; | |
298 else | |
299 a1.field_60_distance_related_prolly_lod = 3; | |
300 | |
301 a1.field_61 = 2; | |
302 v91 = a1.Create( | |
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303 pDir->uYawAngle, |
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304 pDir->uPitchAngle, |
1856 | 305 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
306 0); | |
307 if ( v91 != -1 ) | |
308 { | |
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309 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0); |
1856 | 310 return; |
311 } | |
312 return; | |
313 break; | |
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314 |
1859 | 315 case SPELL_FIRE_HASTE: |
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316 if (masteryLevel == 1 || masteryLevel == 2) |
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317 v39 = 60 * (realPoints + 60); |
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318 else if (masteryLevel == 3 ) |
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319 v39 = 180 * (realPoints + 20); |
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320 else if (masteryLevel == 4 ) |
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321 v39 = 240 * (realPoints + 15); |
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322 else |
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323 v39 = 0; |
1859 | 324 actorPtr->pActorBuffs[19].Apply( |
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325 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), |
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326 masteryLevel, |
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327 0, |
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328 0, |
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329 0); |
1859 | 330 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu); |
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331 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
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332 return; |
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333 |
1859 | 334 case SPELL_FIRE_METEOR_SHOWER: |
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335 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
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336 return; |
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337 v114 = pParty->vPosition.z + 2500; |
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338 v23 = 8; |
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339 if (masteryLevel == 2) |
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340 v23 = 10; |
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341 else if (masteryLevel == 3) |
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342 v23 = 12; |
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343 else if (masteryLevel == 4) |
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344 v23 = 14; |
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345 spellnumb = 0; |
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346 v28 = 0; |
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347 for ( int i = 0; i < v23; i++) |
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348 { |
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349 v30 = rand() % 1000; |
1859 | 350 spellnumc = v30 - 2500; |
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351 v120 = v28 * v28; |
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352 v119 = spellnumb * spellnumb; |
1860 | 353 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 ) |
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354 { |
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355 v32 = 0; |
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356 pitch = 0; |
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357 } |
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358 else |
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359 { |
1860 | 360 v31 = (signed __int64)sqrt((float)(v119 + v120)); |
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361 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28); |
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362 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc); |
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363 } |
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364 a1.stru_24.Reset(); |
1859 | 365 a1.uType = stru_4E3ACC[uSpellID].uType; |
366 a1.uObjectDescID = GetObjDescId(uSpellID); | |
1858
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367 a1.spell_level = uSkillLevel; |
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368 a1.vPosition.x = pParty->vPosition.x; |
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369 a1.vPosition.y = pParty->vPosition.y; |
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370 a1.vPosition.z = v30 + v114; |
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371 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
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372 a1.spell_skill = 0; |
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373 a1.uAttributes = 0; |
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374 a1.uSectorID = 0; |
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375 a1.uSpriteFrameID = 0; |
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376 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
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377 a1.spell_target_pid = 0; |
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378 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
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379 a1.uFacing = v32; |
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380 a1.uSoundID = 0; |
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381 if (pDir->uDistance < 307.2 ) |
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382 a1.field_60_distance_related_prolly_lod = 0; |
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383 else if ( pDir->uDistance < 1024 ) |
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384 a1.field_60_distance_related_prolly_lod = 1; |
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385 else if ( pDir->uDistance < 2560 ) |
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386 a1.field_60_distance_related_prolly_lod = 2; |
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387 else |
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388 a1.field_60_distance_related_prolly_lod = 3; |
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389 a1.field_61 = 2; |
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390 v36 = a1.Create( |
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391 v32, |
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392 pitch, |
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393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
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394 0); |
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395 if ( v36 != -1 ) |
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396 { |
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397 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0); |
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398 } |
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399 spellnumb = rand() % 1024 - 512; |
1870
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400 v28 = rand() % 1024 - 512; |
1857
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401 } |
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Actor::AI_SpellAttack moved spells into a huge case
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402 return; |
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Actor::AI_SpellAttack moved spells into a huge case
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403 break; |
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|
404 |
1859 | 405 case SPELL_AIR_SPARKS: |
406 if (masteryLevel == 2 ) | |
1857
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407 v10 = 5; |
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408 else if (masteryLevel == 3 ) |
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409 v10 = 7; |
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410 else if (masteryLevel == 4 ) |
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411 v10 = 9; |
1858
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412 else |
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413 v10 = 3; |
1857
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414 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 415 a1.uType = stru_4E3ACC[uSpellID].uType; |
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416 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
1859 | 417 a1.uObjectDescID = GetObjDescId(uSpellID); |
418 | |
1857
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419 a1.stru_24.Reset(); |
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420 a1.spell_id = SPELL_AIR_SPARKS; |
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421 a1.spell_level = uSkillLevel; |
1859 | 422 a1.vPosition.x = actorPtr->vPosition.x; |
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423 a1.spell_skill = 0; |
1859 | 424 a1.vPosition.y = actorPtr->vPosition.y; |
425 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
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426 a1.uFacing = pDir->uYawAngle; |
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427 a1.uSoundID = 0; |
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428 a1.uAttributes = 0; |
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429 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
1859 | 430 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
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431 a1.uSpriteFrameID = 0; |
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432 a1.spell_target_pid = 0; |
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433 a1.field_60_distance_related_prolly_lod = 3; |
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434 v19 = spellnuma / -2; |
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435 a1a = spellnuma / 2; |
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436 if ( spellnuma / -2 > spellnuma / 2 ) |
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437 { |
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438 v20 = spellnuma / 2; |
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439 } |
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440 else |
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441 { |
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442 do |
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443 { |
1858
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444 a1.uFacing = v19 + LOWORD(pDir->uYawAngle); |
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445 v20 = a1.Create( |
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446 (signed __int16)a1.uFacing, |
1858
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|
447 pDir->uPitchAngle, |
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changeset
|
448 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
449 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
450 v19 += v118; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
451 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
452 while ( v19 <= a1a ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
453 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
454 if ( v20 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
455 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
456 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
457 return; |
0 | 458 } |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
459 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
460 break; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
461 |
1859 | 462 case SPELL_AIR_SHIELD: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
463 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
464 v8 = 300 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
465 else if (masteryLevel == 3 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
466 v8 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
467 else if (masteryLevel == 4 ) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
468 v8 = 3600 * (realPoints + 64); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
469 else |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
470 v8 = 0; |
1859 | 471 actorPtr->pActorBuffs[15].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
472 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
473 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
474 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
475 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
476 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
477 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
478 |
1859 | 479 case SPELL_EARTH_STONESKIN: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
480 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
481 v44 = 300 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
482 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
483 v44 = 900 * realPoints + 3840; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
484 else if (masteryLevel == 4 ) |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
485 v44 = 3600 * (realPoints + 64); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
486 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
487 v44 = 0; |
1859 | 488 actorPtr->pActorBuffs[16].Apply( |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
489 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
490 masteryLevel, |
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
491 realPoints + 5, |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
492 0, |
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
493 0); |
1859 | 494 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
495 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Grumpy7
parents:
1850
diff
changeset
|
496 return; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
497 |
1859 | 498 case SPELL_SPIRIT_BLESS: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
499 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
500 v42 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
501 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
502 v42 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
503 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
504 v42 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
505 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
506 v42 = 0; |
1859 | 507 actorPtr->pActorBuffs[17].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
508 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
509 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
510 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
511 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
512 0); |
1859 | 513 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
514 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
515 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
516 break; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
517 |
1859 | 518 case SPELL_SPIRIT_FATE: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
519 if (masteryLevel == 1 || masteryLevel == 2) |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
520 v48 = 2 * realPoints + 40; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
521 else if (masteryLevel == 3 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
522 v48 = 3 * realPoints + 60; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
523 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
524 v48 = 2 * (3 * realPoints + 60); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
525 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
526 v48 = 0; |
1859 | 527 actorPtr->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0); |
528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
529 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
530 return; |
1852
979380004db2
Actor::AI_SpellAttack, extracting common code from different mastery levels
Grumpy7
parents:
1851
diff
changeset
|
531 |
1859 | 532 case SPELL_SPIRIT_HEROISM: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
533 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
534 v54 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
535 else if (masteryLevel == 3 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
536 v54 = 900 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
537 else if (masteryLevel == 4 ) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
538 v54 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
539 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
540 v54 = 0; |
1859 | 541 actorPtr->pActorBuffs[18].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
542 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
543 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
544 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
545 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
546 0); |
1859 | 547 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
548 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
549 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
550 |
1859 | 551 case SPELL_BODY_HAMMERHANDS: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
552 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
553 v51 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
554 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
555 v51 = 3600 * realPoints; |
1859 | 556 actorPtr->pActorBuffs[21].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
557 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
558 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
559 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
560 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
561 0); |
1859 | 562 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
563 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
564 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
565 |
1859 | 566 case SPELL_BODY_POWER_CURE: |
567 actorPtr->sCurrentHP += 5 * realPoints + 10; | |
568 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP ) | |
569 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP); | |
570 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
571 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
572 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
573 |
1859 | 574 case SPELL_LIGHT_DISPEL_MAGIC: |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
575 for (int i = 0; i < 20; i++ ) |
0 | 576 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
577 pParty->pPartyBuffs[i].Reset(); |
0 | 578 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
579 for (int i = 1; i <= 4; i++) |
0 | 580 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
581 v57 = pPlayers[i]; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
582 v58 = v57->GetActualWillpower(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
583 v59 = v57->GetParameterBonus(v58); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
584 v60 = v57->GetActualIntelligence(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
585 v61 = (v57->GetParameterBonus(v60) + v59) / 2; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
586 v62 = v57->GetActualLuck(); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
587 v63 = v61 + v57->GetParameterBonus(v62) + 30; |
0 | 588 if ( rand() % v63 < 30 ) |
589 { | |
1860 | 590 for (uint k = 0; k < v57->pPlayerBuffs.size(); k++) |
0 | 591 { |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
592 v57->pPlayerBuffs[k].Reset(); |
0 | 593 } |
1853
4ae5b7e7a920
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Grumpy7
parents:
1852
diff
changeset
|
594 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536); |
0 | 595 } |
596 } | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
597 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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|
598 return; |
1857
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|
599 |
1859 | 600 case SPELL_LIGHT_DAY_OF_PROTECTION: |
1858
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|
601 if (masteryLevel == 1 || masteryLevel == 2) |
1857
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|
602 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
603 v96 = 300 * realPoints + 3840; |
f357e4cbd169
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Grumpy7
parents:
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diff
changeset
|
604 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
605 else if (masteryLevel == 3 ) |
f357e4cbd169
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parents:
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diff
changeset
|
606 { |
f357e4cbd169
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changeset
|
607 LOWORD(realPoints) = 3 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
608 v96 = 900 * (uSkillLevel & 0x3F) + 3840; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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changeset
|
609 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
610 else if (masteryLevel == 4 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
611 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
612 v96 = 1200 * realPoints + 3840; |
f357e4cbd169
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parents:
1856
diff
changeset
|
613 LOWORD(realPoints) = 4 * realPoints; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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|
614 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
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|
615 else |
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Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
616 { |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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|
617 LOWORD(realPoints) = uSkillLevel; |
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|
618 v96 = 0; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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diff
changeset
|
619 } |
1859 | 620 actorPtr->pActorBuffs[13].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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|
621 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
622 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
623 realPoints, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
624 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
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|
625 0); |
1859 | 626 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
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Grumpy7
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|
627 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
628 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
629 |
1859 | 630 case SPELL_LIGHT_HOUR_OF_POWER: |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
631 if (masteryLevel == 1 || masteryLevel == 2) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
632 v94 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
633 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
634 v94 = 900 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
635 else if (masteryLevel == 4) |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
1857
diff
changeset
|
636 v94 = 1200 * realPoints + 3840; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
637 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
638 v94 = 0; |
1859 | 639 actorPtr->pActorBuffs[14].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
640 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
641 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
642 realPoints + 5, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
643 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
644 0); |
1859 | 645 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu); |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
646 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
647 return; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
648 |
1859 | 649 case SPELL_DARK_SHARPMETAL: |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
650 if (masteryLevel == 2) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
651 v70 = 5; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
652 else if (masteryLevel == 3) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
653 v70 = 7; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
654 else if (masteryLevel == 4) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
655 v70 = 9; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
656 else |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
657 v70 = 3; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
658 |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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1856
diff
changeset
|
659 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
1859 | 660 a1.uType = stru_4E3ACC[uSpellID].uType; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
661 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1859 | 662 a1.uObjectDescID = GetObjDescId(uSpellID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
663 a1.stru_24.Reset(); |
1859 | 664 a1.spell_id = uSpellID; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
665 a1.spell_level = uSkillLevel; |
1859 | 666 a1.vPosition.x = actorPtr->vPosition.x; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
667 a1.spell_skill = 0; |
1859 | 668 a1.vPosition.y = actorPtr->vPosition.y; |
669 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1); | |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
670 a1.uFacing = pDir->uYawAngle; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
1856
diff
changeset
|
671 a1.uSoundID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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changeset
|
672 a1.uAttributes = 0; |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
673 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
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parents:
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diff
changeset
|
674 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
675 a1.uSpriteFrameID = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
676 a1.spell_target_pid = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
677 a1.field_60_distance_related_prolly_lod = 3; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
678 a1c = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
679 if ( spellnume / -2 > spellnume / 2 ) |
0 | 680 { |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
681 v80 = spellnume / -2; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
682 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
683 else |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
684 { |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
685 do |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
686 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
687 v79 = pDir->uYawAngle; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
688 a1.uFacing = a1c + LOWORD(pDir->uYawAngle); |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
689 v80 = a1.Create( |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
690 v79, |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
691 pDir->uPitchAngle, |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
692 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
693 0); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
694 a1c += v116; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
695 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
1856
diff
changeset
|
696 while ( a1c <= spellnume / 2 ); |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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parents:
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diff
changeset
|
697 } |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
698 if ( v80 != -1 ) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
699 { |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
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diff
changeset
|
700 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0); |
1851
80e897fc2438
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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parents:
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diff
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|
701 return; |
0 | 702 } |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
703 return; |
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
704 break; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
705 |
1859 | 706 case SPELL_DARK_PAIN_REFLECTION: |
1857
f357e4cbd169
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Grumpy7
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diff
changeset
|
707 if (masteryLevel == 0) |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
708 v68 = 0; |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
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diff
changeset
|
709 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3)) |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
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diff
changeset
|
710 v68 = 300 * realPoints + 3840; |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
Grumpy7
parents:
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diff
changeset
|
711 else |
1858
d7c028a6a084
Actor::AI_SpellAttack removing unnecessary temporary vars
Grumpy7
parents:
1857
diff
changeset
|
712 v68 = 900 * realPoints + 3840; |
1859 | 713 actorPtr->pActorBuffs[20].Apply( |
1857
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
714 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
715 masteryLevel, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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diff
changeset
|
716 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
717 0, |
f357e4cbd169
Actor::AI_SpellAttack moved spells into a huge case
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changeset
|
718 0); |
1859 | 719 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu); |
1858
d7c028a6a084
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Grumpy7
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diff
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|
720 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
1855
51e9b4621d0a
Actor::AI_SpellAttack preparing to remove label 159
Grumpy7
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1853
diff
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|
721 return; |
0 | 722 } |
723 } | |
724 | |
1859 | 725 |
726 //----- (new func) -------------------------------------------------------- | |
727 unsigned short Actor::GetObjDescId( int spellId ) | |
728 { | |
729 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++) | |
730 { | |
731 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID) | |
732 { | |
733 return i; | |
734 break; | |
735 } | |
736 } | |
737 return 0; | |
738 } | |
739 | |
740 | |
0 | 741 //----- (0043ABB0) -------------------------------------------------------- |
322 | 742 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 743 { |
744 unsigned int v2; // esi@1 | |
745 unsigned int v3; // edi@1 | |
746 | |
747 v2 = a1->uAlly; | |
748 v3 = a2->uAlly; | |
749 if ( !v2 ) | |
750 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
751 if ( !v3 ) | |
752 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
753 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
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diff
changeset
|
754 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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changeset
|
755 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
756 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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parents:
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changeset
|
757 || v2 == v3 |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
758 ) |
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
759 return true; |
0 | 760 else |
1861
a86c60679949
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Grumpy7
parents:
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diff
changeset
|
761 return false; |
0 | 762 } |
763 | |
764 //----- (0043AC45) -------------------------------------------------------- | |
322 | 765 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 766 { |
767 int v4; // ebx@8 | |
768 int v5; // ST1C_4@8 | |
769 int v6; // eax@8 | |
770 | |
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771 int x = 0; BYTE2(x) |= 8u; |
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772 int y = 0; y |= 0x80000; |
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773 Actor* victim = &pActors[uActorID]; |
0 | 774 if ( a2 == 1 ) |
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775 victim->uAttributes |= 0x80000; |
322 | 776 |
777 for (uint i = 0; i < uNumActors; ++i) | |
0 | 778 { |
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779 Actor* actor = &pActors[i]; |
322 | 780 if (!actor->CanAct() || i == uActorID) |
781 continue; | |
782 | |
783 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 784 { |
322 | 785 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
786 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
787 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
788 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 789 { |
322 | 790 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
791 if ( a2 == 1 ) | |
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792 actor->uAttributes |= 0x80000; |
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793 |
0 | 794 } |
795 } | |
796 } | |
797 } | |
798 | |
799 //----- (00404874) -------------------------------------------------------- | |
1862 | 800 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 ) |
0 | 801 { |
1862 | 802 Actor *actPtr; // esi@1 |
803 char specAb; // al@1 | |
0 | 804 int v13; // edx@28 |
805 | |
1862 | 806 actPtr = &pActors[uActorID]; |
0 | 807 |
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808 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 809 |
1862 | 810 switch ( type ) |
0 | 811 { |
812 case 1: | |
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813 a1.uType = 545; |
1862 | 814 break; |
0 | 815 case 2: |
515
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816 a1.uType = 550; |
1862 | 817 break; |
0 | 818 case 3: |
515
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819 a1.uType = 510; |
1862 | 820 break; |
0 | 821 case 4: |
515
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822 a1.uType = 500; |
1862 | 823 break; |
0 | 824 case 5: |
515
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825 a1.uType = 515; |
1862 | 826 break; |
0 | 827 case 6: |
515
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828 a1.uType = 505; |
1862 | 829 break; |
0 | 830 case 7: |
515
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831 a1.uType = 530; |
1862 | 832 break; |
0 | 833 case 8: |
515
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834 a1.uType = 525; |
1862 | 835 break; |
0 | 836 case 9: |
515
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837 a1.uType = 520; |
1862 | 838 break; |
0 | 839 case 10: |
515
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840 a1.uType = 535; |
1862 | 841 break; |
0 | 842 case 11: |
515
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843 a1.uType = 540; |
1862 | 844 break; |
0 | 845 case 13: |
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846 a1.uType = 555; |
0 | 847 break; |
848 default: | |
1862 | 849 return; |
0 | 850 } |
1862 | 851 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 852 a1.stru_24.Reset(); |
1862 | 853 a1.vPosition.x = actPtr->vPosition.x; |
822 | 854 a1.spell_id = 0; |
1862 | 855 a1.vPosition.y = actPtr->vPosition.y; |
822 | 856 a1.spell_level = 0; |
857 a1.spell_skill = 0; | |
1862 | 858 a1.vPosition.z = actPtr->vPosition.z - (unsigned int)(actPtr->uActorHeight * -0.75); |
859 a1.uFacing = pDir->uYawAngle; | |
0 | 860 a1.uSoundID = 0; |
861 a1.uAttributes = 0; | |
1862 | 862 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 863 a1.uSpriteFrameID = 0; |
1862 | 864 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 865 a1.spell_target_pid = 0; |
1862 | 866 if (pDir->uDistance < 307.2 ) |
867 a1.field_60_distance_related_prolly_lod = 0; | |
868 else if ( pDir->uDistance < 1024 ) | |
869 a1.field_60_distance_related_prolly_lod = 1; | |
870 else if ( pDir->uDistance < 2560 ) | |
871 a1.field_60_distance_related_prolly_lod = 2; | |
872 else | |
873 a1.field_60_distance_related_prolly_lod = 3; | |
874 | |
875 a1.field_61 = a4; | |
876 a1.Create( | |
877 pDir->uYawAngle, | |
878 pDir->uPitchAngle, | |
879 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
880 0); | |
881 if ( actPtr->pMonsterInfo.uSpecialAbilityType == 1 ) | |
0 | 882 { |
1862 | 883 specAb = actPtr->pMonsterInfo.uSpecialAbilityDamageDiceBonus; |
884 if ( specAb == 2 ) | |
0 | 885 { |
1862 | 886 a1.vPosition.z += 40; |
887 v13 = pDir->uYawAngle; | |
0 | 888 } |
889 else | |
890 { | |
1862 | 891 if ( specAb != 3 ) |
892 return; | |
0 | 893 a1.Create( |
1862 | 894 pDir->uYawAngle + 30, //TODO find out why the YawAngle change |
895 pDir->uPitchAngle, | |
0 | 896 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
897 0); | |
1862 | 898 v13 = pDir->uYawAngle - 30; |
0 | 899 } |
1862 | 900 a1.Create( |
0 | 901 v13, |
1862 | 902 pDir->uPitchAngle, |
0 | 903 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, |
904 0); | |
905 } | |
1862 | 906 return; |
0 | 907 } |
908 | |
909 //----- (00404736) -------------------------------------------------------- | |
1863 | 910 void Actor::Explode( unsigned int uActorID ) |
0 | 911 { |
912 Actor *v1; // esi@1 | |
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913 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 914 |
915 v1 = &pActors[uActorID]; | |
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916 a1.uType = 600; |
1863 | 917 a1.uObjectDescID = GetObjDescId(a1.uType); |
0 | 918 a1.stru_24.Reset(); |
919 a1.vPosition.y = v1->vPosition.y; | |
822 | 920 a1.spell_id = 0; |
921 a1.spell_level = 0; | |
922 a1.spell_skill = 0; | |
1863 | 923 a1.vPosition.x = v1->vPosition.x; |
0 | 924 a1.uFacing = 0; |
1863 | 925 a1.vPosition.z = v1->vPosition.z - (unsigned int)(v1->uActorHeight * -0.75); |
0 | 926 a1.uSoundID = 0; |
927 a1.uAttributes = 0; | |
1863 | 928 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); |
0 | 929 a1.uSpriteFrameID = 0; |
1863 | 930 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID); |
823 | 931 a1.spell_target_pid = 0; |
0 | 932 a1.field_60_distance_related_prolly_lod = 3; |
933 a1.field_61 = 4; | |
1863 | 934 a1.Create(0, 0, 0, 0); |
935 return; | |
0 | 936 } |
937 | |
938 //----- (004040E9) -------------------------------------------------------- | |
939 // // Get direction vector from object1 to object2, | |
940 // // distance from object1 to object2 and Euler angles of the direction vector | |
941 // // | |
942 // // | |
943 // // object1 & object2 format : objectType | (objectID << 3) | |
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944 // // objectType == 2 - SpriteObject |
0 | 945 // // objectType == 3 - Actor |
946 // // objectType == 4 - Party | |
947 // // objectType == 5 - Decoration | |
948 // // | |
949 // // originally this function had following prototype: | |
950 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
951 // // but compiler converts functions returning structures by value in the such way | |
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952 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 ) |
0 | 953 { |
954 signed int v4; // eax@1 | |
1336 | 955 signed int v5; // ecx@1 |
0 | 956 int v18; // edx@15 |
1864 | 957 float v31; // st7@45 |
958 float v32; // st6@45 | |
959 float v33; // st7@45 | |
0 | 960 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 |
961 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1336 | 962 float outy2; // [sp+38h] [bp-14h]@33 |
963 float outx2; // [sp+3Ch] [bp-10h]@33 | |
0 | 964 int outz; // [sp+40h] [bp-Ch]@6 |
965 int outy; // [sp+44h] [bp-8h]@6 | |
966 int outx; // [sp+48h] [bp-4h]@6 | |
967 float a4a; // [sp+58h] [bp+Ch]@45 | |
968 | |
848 | 969 v4 = PID_ID(uObj1ID); |
1336 | 970 //v6 = uObj2ID; |
971 v5 = PID_ID(uObj2ID); | |
972 switch( PID_TYPE(uObj1ID) ) | |
0 | 973 { |
1336 | 974 case OBJECT_Item: |
975 { | |
976 outx = pSpriteObjects[v4].vPosition.x; | |
977 outy = pSpriteObjects[v4].vPosition.y; | |
978 outz = pSpriteObjects[v4].vPosition.z; | |
979 break; | |
980 } | |
981 case OBJECT_Actor: | |
982 { | |
983 outx = pActors[v4].vPosition.x; | |
984 outy = pActors[v4].vPosition.y; | |
985 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75); | |
986 break; | |
987 } | |
988 case OBJECT_Player: | |
989 { | |
990 if ( !v4 ) | |
991 { | |
992 outx = pParty->vPosition.x; | |
993 outy = pParty->vPosition.y; | |
994 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
995 break; | |
996 } | |
997 if ( v4 == 4 ) | |
998 { | |
999 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1000 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1001 v37.x = pParty->vPosition.x; |
1002 v37.y = pParty->vPosition.y; | |
1336 | 1003 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1004 break; | |
1005 } | |
1006 if ( v4 == 3 ) | |
1007 { | |
1008 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1009 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1864 | 1010 v37.x = pParty->vPosition.x; |
1011 v37.y = pParty->vPosition.y; | |
1336 | 1012 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1013 break; | |
1014 } | |
1015 if ( v4 == 2 ) | |
1016 { | |
1017 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1018 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1019 v37.x = pParty->vPosition.x; |
1020 v37.y = pParty->vPosition.y; | |
1336 | 1021 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz); |
1022 break; | |
1023 } | |
1024 if ( v4 == 1 ) | |
1025 { | |
1026 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1027 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1864 | 1028 v37.x = pParty->vPosition.x; |
1029 v37.y = pParty->vPosition.y; | |
1336 | 1030 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz); |
1031 break; | |
1032 } | |
1033 } | |
1034 case OBJECT_Decoration: | |
1035 { | |
1036 outx = pLevelDecorations[v4].vPosition.x; | |
1037 outy = pLevelDecorations[v4].vPosition.y; | |
1038 outz = pLevelDecorations[v4].vPosition.z; | |
1039 break; | |
1040 } | |
1041 default: | |
1042 { | |
1043 outz = 0; | |
1044 outy = 0; | |
1045 outx = 0; | |
1046 break; | |
1047 } | |
1048 case OBJECT_BModel: | |
1049 { | |
1050 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1051 { | |
1052 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1; | |
1053 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1; | |
1054 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1; | |
1055 } | |
1056 break; | |
1057 } | |
862 | 1058 } |
1336 | 1059 |
1060 switch( PID_TYPE(uObj2ID) ) | |
862 | 1061 { |
1336 | 1062 case OBJECT_Item: |
1063 { | |
1864 | 1064 outx2 = (float)pSpriteObjects[v5].vPosition.x; |
1065 outy2 =(float) pSpriteObjects[v5].vPosition.y; | |
1336 | 1066 a4 = pSpriteObjects[v5].vPosition.z; |
1067 break; | |
1068 } | |
1069 case OBJECT_Actor: | |
1070 { | |
1864 | 1071 outx2 = (float)pActors[v5].vPosition.x; |
1072 outy2 = (float)pActors[v5].vPosition.y; | |
1336 | 1073 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75); |
1074 break; | |
1075 } | |
1076 case OBJECT_Player: | |
1077 { | |
1864 | 1078 outx2 = (float)pParty->vPosition.x; |
1079 outy2 = (float)pParty->vPosition.y; | |
1336 | 1080 if ( !a4 ) |
1081 a4 = pParty->sEyelevel; | |
1082 a4 = pParty->vPosition.z + a4; | |
1083 break; | |
1084 } | |
1085 case OBJECT_Decoration: | |
1086 { | |
1864 | 1087 outx2 = (float)pLevelDecorations[v5].vPosition.x; |
1088 outy2 = (float)pLevelDecorations[v5].vPosition.y; | |
1336 | 1089 a4 = pLevelDecorations[v5].vPosition.z; |
1090 break; | |
1091 } | |
1092 default: | |
1093 { | |
1094 outx2 = 0.0; | |
1095 outy2 = 0.0; | |
1096 a4 = 0; | |
1097 break; | |
1098 } | |
1099 case OBJECT_BModel: | |
1100 { | |
1101 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1102 { | |
1864 | 1103 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1); |
1104 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1); | |
1336 | 1105 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1; |
1106 } | |
1107 break; | |
1108 } | |
0 | 1109 } |
862 | 1110 |
1864 | 1111 v31 = (float)outx2 - (float)outx; |
1112 v32 = (float)outy2 - (float)outy; | |
1113 a4a = (float)a4 - (float)outz; | |
1336 | 1114 outx2 = v32 * v32; |
1115 outy2 = v31 * v31; | |
1116 v33 = sqrt(a4a * a4a + outy2 + outx2); | |
0 | 1117 if ( v33 <= 1.0 ) |
1118 { | |
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1119 pOut->vDirection.x = 65536; |
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1120 pOut->vDirection.y = 0; |
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1121 pOut->vDirection.z = 0; |
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1122 pOut->uDistance = 1; |
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1123 pOut->uDistanceXZ = 1; |
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1124 pOut->uYawAngle = 0; |
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1125 pOut->uPitchAngle = 0; |
0 | 1126 } |
1127 else | |
1128 { | |
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1129 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0); |
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1130 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0); |
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1131 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0); |
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1132 pOut->uDistance = (uint)v33; |
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1133 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2); |
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1134 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32); |
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1135 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a); |
0 | 1136 } |
1137 } | |
1138 | |
1139 //----- (00404030) -------------------------------------------------------- | |
1060 | 1140 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1141 { |
1142 AIDirection *v7; // eax@3 | |
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1143 AIDirection v1; // eax@3 |
0 | 1144 Actor *v9; // ebx@3 |
1145 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1146 | |
1147 if ( rand() % 100 >= 5 ) | |
1148 { | |
1865 | 1149 v9 = &pActors[uActorID]; |
0 | 1150 if ( !a4 ) |
1151 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1152 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1153 v7 = &v1; |
1865 | 1154 } |
1155 else | |
1156 { | |
1157 v7 = a4; | |
0 | 1158 } |
1865 | 1159 v9->uYawAngle = v7->uYawAngle; |
1160 v9->uCurrentActionTime = 0; | |
1161 v9->vVelocity.z = 0; | |
1162 v9->vVelocity.y = 0; | |
1163 v9->vVelocity.x = 0; | |
1164 v9->uPitchAngle = v7->uPitchAngle; | |
0 | 1165 v9->uCurrentActionLength = 256; |
1166 v9->uAIState = Interacting; | |
322 | 1167 v9->UpdateAnimation(); |
0 | 1168 } |
1169 else | |
1865 | 1170 Actor::AI_Bored(uActorID, uObjID, a4); |
0 | 1171 } |
1172 | |
1173 //----- (00403F58) -------------------------------------------------------- | |
414 | 1174 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1175 { |
413 | 1176 if (rand() % 2) |
414 | 1177 AI_Bored(uActorID, uObjID, a4); |
413 | 1178 else |
414 | 1179 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1180 } |
1181 | |
1182 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1183 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1184 { |
413 | 1185 assert(uActorID < uNumActors); |
1202 | 1186 auto actor = &pActors[uActorID]; |
413 | 1187 |
1188 AIDirection a3; | |
1189 if (!a4) | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1190 { |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1191 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
1192 a4 = &a3; |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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changeset
|
1193 } |
0 | 1194 |
413 | 1195 actor->uAIState = Standing; |
1196 if (!uActionLength) | |
1197 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1198 else |
413 | 1199 actor->uCurrentActionLength = uActionLength; |
1200 actor->uCurrentActionTime = 0; | |
1201 actor->uYawAngle = a4->uYawAngle; | |
1202 actor->uPitchAngle = a4->uPitchAngle; | |
1203 actor->vVelocity.z = 0; | |
1204 actor->vVelocity.y = 0; | |
1205 actor->vVelocity.x = 0; | |
1206 actor->UpdateAnimation(); | |
0 | 1207 } |
1208 | |
1209 //----- (00403E61) -------------------------------------------------------- | |
1210 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1211 { | |
1763 | 1212 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128; |
1213 pActors[uActorID].uCurrentActionTime = 0; | |
1214 pActors[uActorID].uAIState = Standing; | |
1215 pActors[uActorID].vVelocity.z = 0; | |
1216 pActors[uActorID].vVelocity.y = 0; | |
1217 pActors[uActorID].vVelocity.x = 0; | |
1218 pActors[uActorID].UpdateAnimation(); | |
0 | 1219 } |
1220 | |
1221 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1222 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1223 { |
1224 Actor *v3; // ebx@1 | |
1871 | 1225 int16_t v6; // esi@6 |
1226 int16_t v7; // edi@6 | |
0 | 1227 signed int v8; // eax@7 |
1228 Vec3_int_ v10; // ST04_12@9 | |
1229 AIDirection *v12; // eax@11 | |
1230 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1231 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1232 int v23; // [sp+4Ch] [bp-8h]@6 | |
1233 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1234 | |
1235 v3 = &pActors[uActorID]; | |
1871 | 1236 if ( v3->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && v3->pMonsterInfo.uAIType == 1 ) |
0 | 1237 { |
848 | 1238 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 1239 return; |
0 | 1240 } |
322 | 1241 |
848 | 1242 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 1243 { |
1871 | 1244 v8 = PID_ID(sTargetPid); |
1245 v6 = pActors[v8].vPosition.x; | |
1246 v7 = pActors[v8].vPosition.y; | |
1247 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z); | |
849 | 1248 } |
1249 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1250 { | |
1871 | 1251 v6 = pParty->vPosition.x; |
1252 v7 = pParty->vPosition.y; | |
849 | 1253 v23 = pParty->vPosition.z + pParty->sEyelevel; |
1254 } | |
1255 else | |
1256 { | |
1871 | 1257 Error("Should not get here"); |
1258 return; | |
849 | 1259 } |
1871 | 1260 v10.z = (int32_t)(v3->uActorHeight * 0.75 + v3->vPosition.z); |
849 | 1261 v10.y = v3->vPosition.y; |
1262 v10.x = v3->vPosition.x; | |
1871 | 1263 |
849 | 1264 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) |
1265 { | |
1871 | 1266 if (arg0 != nullptr) |
1267 { | |
1268 v12 = arg0; | |
1269 } | |
1270 else | |
0 | 1271 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
1272 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
1273 v12 = &a3; |
849 | 1274 } |
1275 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
1871 | 1276 v3->uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8; |
1277 v3->uCurrentActionTime = 0; | |
849 | 1278 v3->uAIState = AttackingMelee; |
1871 | 1279 Actor::PlaySound(uActorID, 0); |
849 | 1280 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1878 | 1281 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
1282 { | |
1283 v25 *= 2; | |
1284 } | |
1871 | 1285 if ( pParty->bTurnBasedModeOn != 1 ) |
1286 { | |
1287 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333); | |
1288 } | |
1289 else | |
1290 { | |
1291 v3->pMonsterInfo.uRecoveryTime = v25; | |
1292 } | |
1293 v3->vVelocity.z = 0; | |
1294 v3->vVelocity.y = 0; | |
1295 v3->vVelocity.x = 0; | |
849 | 1296 v3->UpdateAnimation(); |
1297 } | |
1298 else | |
1871 | 1299 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0); |
0 | 1300 } |
1301 | |
1302 //----- (00438CF3) -------------------------------------------------------- | |
322 | 1303 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 1304 { |
1873 | 1305 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant()) |
1306 return; | |
0 | 1307 |
1873 | 1308 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada |
1309 return; | |
1310 | |
1311 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja | |
0 | 1312 return; |
322 | 1313 |
1873 | 1314 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation()); |
1315 if ( pParty->uFine < 0 ) | |
1316 pParty->uFine = 0; | |
1317 if ( pParty->uFine > 4000000 ) | |
1318 pParty->uFine = 4000000; | |
1319 | |
1320 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
0 | 1321 { |
1873 | 1322 if (pOutdoor->ddm.uReputation < 10000) |
1323 pOutdoor->ddm.uReputation++; | |
0 | 1324 } |
1873 | 1325 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 1326 { |
1873 | 1327 if (pIndoor->dlv.uReputation < 10000) |
1328 pIndoor->dlv.uReputation++; | |
1329 } | |
1330 else assert(false); | |
322 | 1331 |
1873 | 1332 if ( pParty->uFine ) |
1333 { | |
1334 for ( int i = 1; i <= 4; i++) | |
322 | 1335 { |
1873 | 1336 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) |
1337 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u); | |
322 | 1338 } |
0 | 1339 } |
1340 } | |
1341 | |
1342 //----- (0043AE80) -------------------------------------------------------- | |
322 | 1343 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 1344 { |
1345 unsigned int v4; // esi@1 | |
1346 | |
862 | 1347 v4 = PID(OBJECT_Actor,uActorID); |
0 | 1348 switch ( a2 ) |
1349 { | |
1350 case 1: | |
1351 if ( a3 ) | |
1352 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
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1874
diff
changeset
|
1353 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1354 } |
322 | 1355 return; |
0 | 1356 case 2: |
1357 if ( a3 ) | |
1358 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1359 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1360 } |
322 | 1361 return; |
0 | 1362 case 3: |
1363 if ( a3 ) | |
1364 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1365 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1366 } |
322 | 1367 return; |
0 | 1368 case 4: |
1369 if ( a3 ) | |
1370 { | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1371 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0); |
0 | 1372 } |
322 | 1373 return; |
0 | 1374 case 5: |
1874 | 1375 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1376 return; | |
0 | 1377 case 6: |
1874 | 1378 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1379 return; | |
0 | 1380 case 7: |
1874 | 1381 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1382 return; | |
0 | 1383 case 8: |
1874 | 1384 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1385 return; | |
0 | 1386 case 9: |
1874 | 1387 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1388 return; | |
0 | 1389 case 10: |
1874 | 1390 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0); |
1391 return; | |
0 | 1392 default: |
322 | 1393 return; |
0 | 1394 } |
322 | 1395 return; |
0 | 1396 } |
1397 | |
1398 //----- (0043B3E0) -------------------------------------------------------- | |
1876 | 1399 int Actor::_43B3E0_CalcDamage( signed int dmgSource ) |
0 | 1400 { |
1401 signed int v2; // ebp@1 | |
1402 int v3; // eax@9 | |
1403 signed int v4; // edi@9 | |
1404 int v5; // esi@9 | |
1405 unsigned __int16 v8; // si@21 | |
1406 int v9; // edi@21 | |
1407 signed int v10; // eax@23 | |
1408 int v11; // [sp+10h] [bp-4h]@1 | |
1409 | |
1410 v2 = 0; | |
1411 v11 = 0; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1412 |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1413 switch( dmgSource ) |
0 | 1414 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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1874
diff
changeset
|
1415 case 0: |
1876 | 1416 if ( this->pActorBuffs[14].uExpireTime > 0 ) |
1417 v2 = this->pActorBuffs[14].uPower; | |
1418 if ( this->pActorBuffs[18].uExpireTime > 0 && this->pActorBuffs[18].uPower > v2 ) | |
1419 v2 = this->pActorBuffs[18].uPower; | |
1420 if ( this->pActorBuffs[21].uExpireTime > 0 ) | |
1421 v2 += this->pActorBuffs[21].uPower; | |
1422 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls; | |
1423 v4 = this->pMonsterInfo.uAttack1DamageDiceSides; | |
1424 v5 = this->pMonsterInfo.uAttack1DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1425 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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1874
diff
changeset
|
1426 case 1: |
1876 | 1427 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls; |
1428 v4 = this->pMonsterInfo.uAttack2DamageDiceSides; | |
1429 v5 = this->pMonsterInfo.uAttack2DamageBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1430 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
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1874
diff
changeset
|
1431 case 2: |
1876 | 1432 v8 = this->pMonsterInfo.uSpellSkillAndMastery1; |
1433 v9 = this->pMonsterInfo.uSpell1ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1434 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1435 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1436 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1437 case 3: |
1876 | 1438 v8 = this->pMonsterInfo.uSpellSkillAndMastery2; |
1439 v9 = this->pMonsterInfo.uSpell2ID; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1440 v10 = SkillToMastery(v8); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1441 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1442 break; |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1443 case 4: |
1876 | 1444 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
1445 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
1446 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1447 default: |
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1448 return 0; |
0 | 1449 } |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1450 for ( int i = 0; i < v3; i++) |
0 | 1451 { |
1875
1d9e4b50bc7c
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Grumpy7
parents:
1874
diff
changeset
|
1452 v11 += rand() % v4 + 1; |
0 | 1453 } |
1454 return v11 + v5 + v2; | |
1455 } | |
1456 | |
1457 //----- (00438B9B) -------------------------------------------------------- | |
322 | 1458 bool Actor::IsPeasant() |
0 | 1459 { |
1460 unsigned int v1; // eax@1 | |
1461 | |
1462 v1 = this->uAlly; | |
1463 if ( !v1 ) | |
1464 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
1465 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
1466 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
1467 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
1468 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
1469 } | |
1470 | |
1471 //----- (0042EBEE) -------------------------------------------------------- | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
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1876
diff
changeset
|
1472 void Actor::StealFrom( unsigned int uActorID ) |
0 | 1473 { |
1474 Player *pPlayer; // edi@1 | |
1475 int v4; // ebx@2 | |
1476 unsigned int v5; // eax@2 | |
1477 DDM_DLV_Header *v6; // esi@4 | |
1478 int v8; // [sp+8h] [bp-4h]@6 | |
1479 | |
243 | 1480 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1481 if ( pPlayer->CanAct() ) |
0 | 1482 { |
1517 | 1483 CastSpellInfoHelpers::_427D48(); |
0 | 1484 v4 = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
1485 v5 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 1486 if ( v5 ) |
1487 v4 = pMapStats->pInfos[v5]._steal_perm; | |
1488 v6 = &pOutdoor->ddm; | |
1489 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
1490 v6 = &pIndoor->dlv; | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
1876
diff
changeset
|
1491 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++); |
0 | 1492 v8 = pPlayer->GetAttackRecoveryTime(0); |
1493 if ( v8 < 30 ) | |
1494 v8 = 30; | |
1495 if ( !pParty->bTurnBasedModeOn ) | |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
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diff
changeset
|
1496 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333)); |
1448 | 1497 pTurnEngine->ApplyPlayerAction(); |
0 | 1498 } |
1877
bed4532cfe59
Actor::StealFrom changed signature to void, minor cleanup
Grumpy7
parents:
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diff
changeset
|
1499 return; |
0 | 1500 } |
1501 | |
1502 //----- (00403A60) -------------------------------------------------------- | |
1060 | 1503 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 1504 { |
1505 Actor *v3; // ebx@1 | |
1878 | 1506 int16_t v4; // esi@3 |
1507 int16_t v5; // edi@3 | |
0 | 1508 signed int v6; // eax@4 |
1509 Vec3_int_ v7; // ST04_12@6 | |
1510 AIDirection *v9; // eax@8 | |
1511 __int16 v13; // ax@10 | |
1512 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1513 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1514 int v19; // [sp+44h] [bp-10h]@6 | |
1515 signed int a2; // [sp+48h] [bp-Ch]@1 | |
1516 int v21; // [sp+4Ch] [bp-8h]@3 | |
1517 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1518 | |
1519 v3 = &pActors[uActorID]; | |
1520 a2 = edx0; | |
848 | 1521 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 1522 { |
848 | 1523 v6 = PID_ID(edx0); |
1878 | 1524 v4 = pActors[v6].vPosition.x; |
1525 v5 = pActors[v6].vPosition.y; | |
1526 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1527 } | |
1528 else if ( PID_TYPE(edx0) == OBJECT_Player) | |
1529 { | |
1530 v4 = pParty->vPosition.x; | |
1531 v5 = pParty->vPosition.y; | |
1532 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1533 } |
1534 else | |
1535 { | |
1878 | 1536 Error("Should not get here"); |
1537 return; | |
1538 } | |
1539 v19 = v3->uActorHeight; | |
1540 v7.z = v3->vPosition.z - (int)(v19 * -0.75); | |
1541 v7.y = v3->vPosition.y; | |
1542 v7.x = v3->vPosition.x; | |
1543 if ( sub_407A1C(v4, v5, v21, v7) ) | |
1544 { | |
1545 if ( pDir == nullptr) | |
0 | 1546 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1547 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1548 v9 = &a3; |
0 | 1549 } |
1550 else | |
1551 { | |
1878 | 1552 v9 = pDir; |
0 | 1553 } |
1878 | 1554 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1555 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; | |
1556 v3->uCurrentActionLength = 8 * v13; | |
1557 v3->uCurrentActionTime = 0; | |
1558 v3->uAIState = AttackingRanged4; | |
1559 Actor::PlaySound(uActorID, 0); | |
1560 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
1561 if (v3->pActorBuffs[7].uExpireTime > 0) | |
0 | 1562 { |
1878 | 1563 pDira *= 2; |
0 | 1564 } |
1565 if ( pParty->bTurnBasedModeOn == 1 ) | |
1878 | 1566 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1567 else |
1878 | 1568 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
1569 v3->vVelocity.z = 0; | |
1570 v3->vVelocity.y = 0; | |
1571 v3->vVelocity.x = 0; | |
1879 | 1572 if ( _42FB5C_check_spell(v3->pMonsterInfo.uSpell2ID) ) |
0 | 1573 { |
1574 v3->uCurrentActionLength = 64; | |
1878 | 1575 v3->uCurrentActionTime = 0; |
0 | 1576 v3->uAIState = Fidgeting; |
322 | 1577 v3->UpdateAnimation(); |
0 | 1578 v3->uAIState = AttackingRanged4; |
1579 } | |
1580 else | |
322 | 1581 v3->UpdateAnimation(); |
0 | 1582 } |
1583 else | |
1878 | 1584 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir); |
0 | 1585 } |
1586 | |
1587 //----- (00403854) -------------------------------------------------------- | |
1060 | 1588 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1589 { |
1590 Actor *v3; // ebx@1 | |
1879 | 1591 int16_t v4; // esi@3 |
1592 int16_t v5; // edi@3 | |
0 | 1593 signed int v6; // eax@4 |
1594 Vec3_int_ v7; // ST04_12@6 | |
1595 AIDirection *v9; // eax@8 | |
1596 __int16 v13; // ax@10 | |
1597 signed int v16; // ecx@17 | |
1598 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1599 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
1600 int v19; // [sp+44h] [bp-10h]@6 | |
1601 int v21; // [sp+4Ch] [bp-8h]@3 | |
1602 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1603 | |
1604 v3 = &pActors[uActorID]; | |
848 | 1605 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1606 { |
848 | 1607 v6 = PID_ID(sTargetPid); |
1879 | 1608 v4 = pActors[v6].vPosition.x; |
1609 v5 = pActors[v6].vPosition.y; | |
1610 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); | |
1611 } | |
1612 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
1613 { | |
1614 v4 = pParty->vPosition.x; | |
1615 v5 = pParty->vPosition.y; | |
1616 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
0 | 1617 } |
1618 else | |
1619 { | |
1879 | 1620 Error("Should not get here"); |
1621 return; | |
0 | 1622 } |
1623 v19 = v3->uActorHeight; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1624 v7.z = v3->vPosition.z - (int)(v19 * -0.75); |
0 | 1625 v7.y = v3->vPosition.y; |
1626 v7.x = v3->vPosition.x; | |
1879 | 1627 if ( sub_407A1C(v4, v5, v21, v7) ) |
0 | 1628 { |
1879 | 1629 if ( pDir == nullptr ) |
0 | 1630 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1631 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1632 v9 = &a3; |
0 | 1633 } |
1879 | 1634 else |
1635 { | |
1636 v9 = pDir; | |
1637 } | |
0 | 1638 v3->uYawAngle = LOWORD(v9->uYawAngle); |
1879 | 1639 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1640 v3->uCurrentActionLength = 8 * v13; |
1879 | 1641 v3->uCurrentActionTime = 0; |
0 | 1642 v3->uAIState = AttackingRanged3; |
1879 | 1643 Actor::PlaySound(uActorID, 0); |
0 | 1644 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1879 | 1645 if (v3->pActorBuffs[7].uExpireTime > 0) |
0 | 1646 { |
1879 | 1647 pDira *= 2; |
0 | 1648 } |
1649 if ( pParty->bTurnBasedModeOn == 1 ) | |
1879 | 1650 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1651 else |
1879 | 1652 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
0 | 1653 v16 = v3->pMonsterInfo.uSpell1ID; |
1879 | 1654 v3->vVelocity.z = 0; |
1655 v3->vVelocity.y = 0; | |
1656 v3->vVelocity.x = 0; | |
1458 | 1657 if ( _42FB5C_check_spell(v16) ) |
0 | 1658 { |
1659 v3->uCurrentActionLength = 64; | |
1879 | 1660 v3->uCurrentActionTime = 0; |
0 | 1661 v3->uAIState = Fidgeting; |
322 | 1662 v3->UpdateAnimation(); |
0 | 1663 v3->uAIState = AttackingRanged3; |
1664 } | |
1665 else | |
322 | 1666 v3->UpdateAnimation(); |
0 | 1667 } |
1668 else | |
1879 | 1669 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1670 } |
1671 | |
1672 //----- (0040368B) -------------------------------------------------------- | |
1060 | 1673 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1674 { |
1675 Actor *v3; // ebx@1 | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1676 int16_t v4; // esi@3 |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1677 int16_t v5; // edi@3 |
0 | 1678 signed int v6; // eax@4 |
1679 Vec3_int_ v7; // ST04_12@6 | |
1680 AIDirection *v9; // eax@8 | |
1681 __int16 v13; // ax@10 | |
1682 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
1683 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
1684 int v18; // [sp+44h] [bp-10h]@6 | |
1685 int v20; // [sp+4Ch] [bp-8h]@3 | |
1686 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
1687 | |
1688 v3 = &pActors[uActorID]; | |
848 | 1689 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
0 | 1690 { |
848 | 1691 v6 = PID_ID(sTargetPid); |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1692 v4 = pActors[v6].vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1693 v5 = pActors[v6].vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1694 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1695 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1696 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1697 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1698 v4 = pParty->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1699 v5 = pParty->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1700 v20 = pParty->vPosition.z + pParty->sEyelevel; |
0 | 1701 } |
1702 else | |
1703 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1704 Error("Should not get here"); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1705 return; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1706 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1707 v18 = v3->uActorHeight; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1708 v7.z = v3->vPosition.z - (int)(v18 * -0.75); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1709 v7.y = v3->vPosition.y; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1710 v7.x = v3->vPosition.x; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1711 if ( sub_407A1C(v4, v5, v20, v7) ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1712 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1713 if ( pDir == nullptr ) |
0 | 1714 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1715 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1716 v9 = &a3; |
0 | 1717 } |
1718 else | |
1719 { | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1720 v9 = pDir; |
0 | 1721 } |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1722 v3->uYawAngle = LOWORD(v9->uYawAngle); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1723 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1724 v3->uCurrentActionLength = 8 * v13; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1725 v3->uCurrentActionTime = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1726 v3->uAIState = AttackingRanged2; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1727 Actor::PlaySound(uActorID, 0); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1728 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1729 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
0 | 1730 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1731 pDira *= 2; |
0 | 1732 } |
1733 if ( pParty->bTurnBasedModeOn != 1 ) | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1734 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333); |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1735 else |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1736 { |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1737 v3->pMonsterInfo.uRecoveryTime = pDira; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1738 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1739 v3->vVelocity.z = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1740 v3->vVelocity.y = 0; |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1741 v3->vVelocity.x = 0; |
322 | 1742 v3->UpdateAnimation(); |
0 | 1743 } |
1744 else | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1745 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1746 } |
1747 | |
1748 //----- (00403476) -------------------------------------------------------- | |
1060 | 1749 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 1750 { |
1751 Actor *v3; // ebx@1 | |
1752 int v4; // esi@3 | |
1753 int v5; // edi@3 | |
1754 signed int v6; // eax@4 | |
1755 Vec3_int_ v7; // ST04_12@6 | |
1756 AIDirection *v10; // eax@9 | |
1757 __int16 v14; // ax@11 | |
1758 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
1759 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
1760 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 1761 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1762 int v22; // [sp+50h] [bp-4h]@3 |
1763 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
1764 | |
1765 v3 = &pActors[uActorID]; | |
848 | 1766 //a2 = edx0; |
1767 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 1768 { |
848 | 1769 v6 = PID_ID(sTargetPid); |
0 | 1770 v4 = pActors[v6].vPosition.x; |
1771 v5 = pActors[v6].vPosition.y; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1772 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z); |
0 | 1773 } |
1774 else | |
1775 { | |
848 | 1776 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 1777 { |
1778 v4 = pParty->vPosition.x; | |
1779 v5 = pParty->vPosition.y; | |
1780 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
1781 } | |
1782 else | |
1783 { | |
1784 v4 = (int)pDir; | |
1785 v5 = (int)pDir; | |
1786 } | |
1787 } | |
1788 v19 = v3->uActorHeight; | |
1789 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
1790 v7.y = v3->vPosition.y; | |
1791 v7.x = v3->vPosition.x; | |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1792 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22))) |
0 | 1793 { |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1794 if ( pDir == nullptr ) |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1795 { |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1796 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
1797 v10 = &a3; |
1880
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1798 } |
52e98d25cd64
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Grumpy7
parents:
1879
diff
changeset
|
1799 else |
0 | 1800 { |
1880
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1801 v10 = pDir; |
0 | 1802 } |
1803 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
1880
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1804 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 1805 v3->uCurrentActionLength = 8 * v14; |
1880
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|
1806 v3->uCurrentActionTime = 0; |
0 | 1807 v3->uAIState = AttackingRanged1; |
1880
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1808 Actor::PlaySound(uActorID, 0); |
0 | 1809 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; |
1880
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|
1810 if ( v3->pActorBuffs[7].uExpireTime > 0 ) |
0 | 1811 { |
1880
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|
1812 pDira *= 2; |
0 | 1813 } |
1814 if ( pParty->bTurnBasedModeOn == 1 ) | |
1880
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1815 v3->pMonsterInfo.uRecoveryTime = pDira; |
0 | 1816 else |
1880
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1817 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333); |
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1818 v3->vVelocity.z = 0; |
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1819 v3->vVelocity.y = 0; |
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1820 v3->vVelocity.x = 0; |
322 | 1821 v3->UpdateAnimation(); |
0 | 1822 } |
1823 else | |
1880
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|
1824 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir); |
0 | 1825 } |
1826 | |
1827 //----- (004032B2) -------------------------------------------------------- | |
1456 | 1828 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength ) |
1881 | 1829 { |
0 | 1830 Actor *v5; // esi@1 |
1881 | 1831 int x; // ebx@1 |
1832 int absy; // eax@1 | |
0 | 1833 unsigned int v9; // ebx@11 |
1834 int v10; // ebx@13 | |
1882
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1835 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7 |
0 | 1836 unsigned int v16; // [sp+2Ch] [bp-10h]@1 |
1837 int y; // [sp+30h] [bp-Ch]@1 | |
1881 | 1838 int absx; // [sp+38h] [bp-4h]@1 |
1839 | |
1456 | 1840 v5 = &pActors[uActor_id]; |
1841 v16 = uTarget_id; | |
1881 | 1842 x = v5->vInitialPosition.x - v5->vPosition.x; |
0 | 1843 y = v5->vInitialPosition.y - v5->vPosition.y; |
1881 | 1844 absx = abs(x); |
1845 absy = abs(y); | |
1846 if ( absx <= absy ) | |
1847 absx = absy + (absx / 2 ); | |
0 | 1848 else |
1881 | 1849 absx = absx + absy / 2; |
0 | 1850 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
1851 { | |
1852 if ( !uActionLength ) | |
1853 uActionLength = 256; | |
1882
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|
1854 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom); |
0 | 1855 return; |
1856 } | |
1881 | 1857 if ( pActors[uActor_id].pMonsterInfo.uMovementType == 3 && absx < 128 ) |
0 | 1858 { |
1882
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1859 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
0 | 1860 return; |
1861 } | |
1881 | 1862 absx += ((rand() & 0xF) * radius) / 16; |
1863 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y); | |
0 | 1864 if ( rand() % 100 < 25 ) |
1865 { | |
1881 | 1866 Actor::StandAwhile(uActor_id); |
0 | 1867 return; |
1868 } | |
1869 v10 = v9 + rand() % 256 - 128; | |
1456 | 1870 if ( abs(v10 - v5->uYawAngle) > 256 && !(v5->uAttributes & 0x200000) ) |
0 | 1871 { |
1882
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changeset
|
1872 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom); |
245 | 1873 return; |
0 | 1874 } |
1875 v5->uYawAngle = v10; | |
1456 | 1876 if ( v5->uMovementSpeed) |
1881 | 1877 v5->uCurrentActionLength = 32 * absx / v5->uMovementSpeed; |
0 | 1878 else |
1879 v5->uCurrentActionLength = 0; | |
1880 v5->uCurrentActionTime = 0; | |
1881 v5->uAIState = Tethered; | |
1882 if ( rand() % 100 < 2 ) | |
1881 | 1883 Actor::PlaySound(uActor_id, 3u); |
0 | 1884 v5->UpdateAnimation(); |
1885 } | |
1886 | |
1887 //----- (004031C1) -------------------------------------------------------- | |
1882
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changeset
|
1888 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished |
0 | 1889 { |
1882
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|
1890 return 0; |
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|
1891 /*unsigned int v3; // edi@1 |
0 | 1892 Actor *v4; // esi@1 |
1893 ActorJob *v5; // eax@1 | |
1894 signed int v6; // edx@2 | |
1895 ActorJob *v7; // eax@2 | |
1896 signed int v8; // edi@2 | |
82 | 1897 ActorJob *v9; // ecx@2 |
0 | 1898 __int16 v10; // cx@15 |
1899 signed int v12; // [sp+8h] [bp-4h]@1 | |
1900 | |
1901 v3 = uActorID; | |
1902 v12 = a2; | |
1903 v4 = &pActors[uActorID]; | |
1904 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
1905 if ( v5 ) | |
1906 { | |
1907 v6 = 65535; | |
1908 v7 = &v4->pScheduledJobs[v3]; | |
1909 v8 = 7; | |
82 | 1910 v9 = &v7[7];//(char *)&v7[7].uHour; |
1911 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 1912 { |
1913 --v8; | |
82 | 1914 --v9; |
0 | 1915 if ( v8 < 0 ) |
82 | 1916 break; |
0 | 1917 } |
82 | 1918 if( v8 >= 0 ) |
1919 v6 = v8; | |
0 | 1920 if ( !v8 && v6 == 65535 ) |
1921 v6 = 7; | |
1922 v5 = &v7[v6]; | |
1923 if ( v4->vInitialPosition.x != v5->vPos.x | |
1924 || v4->vInitialPosition.y != v5->vPos.y | |
1925 || v4->vInitialPosition.z != v5->vPos.z | |
1926 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
1927 { | |
1928 v4->vInitialPosition.x = v5->vPos.x; | |
1929 v4->vInitialPosition.y = v5->vPos.y; | |
1930 v10 = v5->vPos.z; | |
1931 v4->vInitialPosition.z = v10; | |
1932 LOBYTE(v5) = v5->uAction; | |
1456 | 1933 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY; |
0 | 1934 if ( a3 == 1 ) |
1935 { | |
1936 v4->vPosition.x = v4->vInitialPosition.x; | |
1937 v4->vPosition.y = v4->vInitialPosition.y; | |
1938 LOBYTE(v5) = v10; | |
1939 v4->vPosition.z = v10; | |
1940 } | |
1941 } | |
1942 } | |
1882
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1943 return (char)v5;*/ |
0 | 1944 } |
1945 | |
1946 //----- (004030AD) -------------------------------------------------------- | |
1882
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1947 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState) |
0 | 1948 { |
1949 Actor *v4; // ebx@1 | |
1950 __int16 v7; // ax@16 | |
1951 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
1882
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1952 AIDirection* v10; // [sp+28h] [bp-24h]@16 |
0 | 1953 |
1954 v4 = &pActors[uActorID]; | |
1882
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1955 if ( v4->uAIState == Fleeing ) |
0 | 1956 BYTE2(v4->uAttributes) |= 2u; |
1957 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
1958 { | |
1959 v4->uAttributes &= 0xFFFFFFFBu; | |
1960 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
1961 } | |
1882
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1962 if ( v4->pActorBuffs[1].uExpireTime > 0 ) |
0 | 1963 v4->pActorBuffs[1].Reset(); |
1882
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1964 if ( v4->pActorBuffs[4].uExpireTime > 0 ) |
0 | 1965 v4->pActorBuffs[4].Reset(); |
1882
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|
1966 if ( stunRegardlessOfState |
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|
1967 || (v4->uAIState != Stunned |
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|
1968 && v4->uAIState != AttackingRanged1 |
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|
1969 && v4->uAIState != AttackingRanged2 |
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|
1970 && v4->uAIState != AttackingRanged3 |
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|
1971 && v4->uAIState != AttackingRanged4 |
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|
1972 && v4->uAIState != AttackingMelee)) |
0 | 1973 { |
1910
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|
1974 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0); |
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|
1975 v10 = &a3; |
1882
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1976 v4->uYawAngle = LOWORD(v10->uYawAngle); |
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|
1977 v7 = pSpriteFrameTable->pSpriteSFrames[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 1978 v4->uCurrentActionTime = 0; |
1979 v4->uAIState = Stunned; | |
1980 v4->uCurrentActionLength = 8 * v7; | |
1882
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|
1981 Actor::PlaySound(uActorID, 2u); |
322 | 1982 v4->UpdateAnimation(); |
0 | 1983 } |
1984 } | |
1985 | |
1986 //----- (00402F87) -------------------------------------------------------- | |
414 | 1987 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 1988 { |
1989 unsigned int v7; // eax@3 | |
1990 unsigned int v9; // eax@3 | |
1060 | 1991 |
1883 | 1992 Actor* actor = &pActors[uActorID]; |
417 | 1993 |
1994 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 1995 if (!a4) |
1910
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|
1996 { |
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|
1997 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
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|
1998 a4 = &a3; |
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|
1999 } |
414 | 2000 |
2001 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2002 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
2003 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
414 | 2004 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
2005 | |
2006 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2007 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2008 else // facing player - play bored anim | |
0 | 2009 { |
414 | 2010 actor->uAIState = Fidgeting; |
2011 actor->uCurrentActionTime = 0; | |
2012 actor->uYawAngle = a4->uYawAngle; | |
2013 actor->vVelocity.z = 0; | |
2014 actor->vVelocity.y = 0; | |
2015 actor->vVelocity.x = 0; | |
0 | 2016 if ( rand() % 100 < 5 ) |
414 | 2017 Actor::PlaySound(uActorID, 3); |
2018 actor->UpdateAnimation(); | |
0 | 2019 } |
2020 } | |
2021 | |
2022 //----- (00402F27) -------------------------------------------------------- | |
322 | 2023 void Actor::Resurrect(unsigned int uActorID) |
0 | 2024 { |
2025 Actor *pActor; // esi@1 | |
2026 | |
2027 pActor = &pActors[uActorID]; | |
2028 pActor->uCurrentActionTime = 0; | |
2029 pActor->uAIState = Resurrected; | |
2030 pActor->uCurrentActionAnimation = ANIM_Dying; | |
1883 | 2031 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
0 | 2032 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
2033 Actor::PlaySound(uActorID, 1u); | |
322 | 2034 pActor->UpdateAnimation(); |
0 | 2035 } |
2036 | |
2037 //----- (00402D6E) -------------------------------------------------------- | |
319 | 2038 void Actor::Die(unsigned int uActorID) |
0 | 2039 { |
319 | 2040 auto actor = &pActors[uActorID]; |
0 | 2041 |
319 | 2042 actor->uCurrentActionTime = 0; |
2043 actor->uAIState = Dying; | |
2044 actor->uCurrentActionAnimation = ANIM_Dying; | |
2045 actor->sCurrentHP = 0; | |
2046 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
2047 actor->pActorBuffs[6].Reset(); | |
2048 actor->pActorBuffs[5].Reset(); | |
2049 Actor::PlaySound(uActorID, 1); | |
2050 actor->UpdateAnimation(); | |
2051 | |
2052 for (uint i = 0; i < 5; ++i) | |
1529 | 2053 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID) |
2054 pParty->monster_for_hunting_killed[i] = true; | |
319 | 2055 |
2056 for (uint i = 0; i < 22; ++i) | |
2057 actor->pActorBuffs[i].Reset(); | |
2058 | |
2059 ItemGen drop; | |
1012 | 2060 drop.Reset(); |
319 | 2061 switch (actor->pMonsterInfo.uID) |
0 | 2062 { |
319 | 2063 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
2064 drop.uItemID = ITEM_HARPY_FEATHER; | |
2065 break; | |
2066 | |
2067 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
2068 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
2069 break; | |
2070 | |
2071 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
2072 drop.uItemID = ITEM_TROLL_BLOOD; | |
2073 break; | |
2074 | |
2075 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
2076 drop.uItemID = ITEM_DEVIL_ICHOR; | |
2077 break; | |
2078 | |
2079 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
2080 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 2081 break; |
0 | 2082 } |
319 | 2083 |
1759 | 2084 if (rand() % 100 < 20 && drop.uItemID != 0) |
0 | 2085 { |
319 | 2086 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
2087 actor->vPosition.x, | |
2088 actor->vPosition.y, | |
2089 actor->vPosition.z + 16, | |
2090 rand() % 200 + 200, | |
0 | 2091 1, |
2092 1, | |
2093 0, | |
319 | 2094 &drop); |
0 | 2095 } |
319 | 2096 |
2097 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
2098 Actor::Explode(uActorID); | |
0 | 2099 } |
2100 | |
2101 //----- (00402CED) -------------------------------------------------------- | |
322 | 2102 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 2103 { |
2104 unsigned __int16 v3; // dx@1 | |
2105 | |
1408 | 2106 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; |
0 | 2107 if ( v3 ) |
2108 { | |
1883 | 2109 if ( pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) |
0 | 2110 { |
1883 | 2111 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); |
0 | 2112 } |
2113 else | |
2114 { | |
1883 | 2115 switch(pActors[uActorID].pActorBuffs[3].uPower) |
0 | 2116 { |
1883 | 2117 case 1: |
2118 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2119 break; | |
2120 case 2: | |
2121 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2122 break; | |
2123 case 3: | |
2124 case 4: | |
2125 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075); | |
2126 break; | |
2127 default: | |
2128 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0); | |
2129 break; | |
0 | 2130 } |
2131 } | |
2132 } | |
2133 } | |
2134 | |
2135 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 2136 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 2137 { |
2138 int v6; // eax@1 | |
2139 Actor *v7; // ebx@1 | |
2140 unsigned int v8; // ecx@1 | |
2141 AIDirection *v10; // esi@6 | |
2142 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
2143 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
2144 | |
2145 v6 = 0; | |
2146 v7 = &pActors[uActorID]; | |
862 | 2147 v8 = PID(OBJECT_Actor,uActorID); |
1884 | 2148 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point? |
0 | 2149 { |
2150 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
2151 v6 = v7->uActorRadius + 512; | |
2152 else | |
2153 v6 = pParty->uPartyHeight; | |
2154 } | |
1052 | 2155 |
1884 | 2156 if ( pDir == nullptr ) |
0 | 2157 { |
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8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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diff
changeset
|
2158 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
2159 v10 = &a3; |
1884 | 2160 } |
2161 else | |
2162 { | |
2163 v10 = pDir; | |
0 | 2164 } |
2165 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2166 { | |
2167 if ( !uActionLength ) | |
2168 uActionLength = 256; | |
1884 | 2169 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2170 return; |
0 | 2171 } |
1884 | 2172 if ( v10->uDistance < 307.2 ) |
0 | 2173 { |
2174 if ( !uActionLength ) | |
2175 uActionLength = 256; | |
1884 | 2176 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2177 return; |
0 | 2178 } |
1884 | 2179 if ( v7->uMovementSpeed == 0 ) |
322 | 2180 { |
1884 | 2181 Actor::AI_Stand(uActorID, a2, uActionLength, v10); |
322 | 2182 return; |
2183 } | |
0 | 2184 if ( arg0 % 2 ) |
2185 v18 = -16; | |
1884 | 2186 else |
2187 v18 = 16; | |
1052 | 2188 |
0 | 2189 v7->uYawAngle = stru_5C6E00->Atan2( |
1885 | 2190 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
2191 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 2192 if ( uActionLength ) |
2193 v7->uCurrentActionLength = uActionLength; | |
2194 else | |
2195 v7->uCurrentActionLength = 128; | |
2196 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
2197 v7->uAIState = Pursuing; | |
322 | 2198 v7->UpdateAnimation(); |
0 | 2199 } |
2200 | |
2201 //----- (00402968) -------------------------------------------------------- | |
1060 | 2202 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 2203 { |
2204 Actor *v5; // ebx@1 | |
2205 int v7; // ecx@2 | |
2206 unsigned __int16 v9; // ax@15 | |
1909 | 2207 AIDirection v10; // [sp+8h] [bp-7Ch]@4 |
2208 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
1885 | 2209 AIDirection* v13; // [sp+5Ch] [bp-28h]@4 |
0 | 2210 |
2211 v5 = &pActors[uActorID]; | |
1885 | 2212 if ( v5->CanAct() ) |
0 | 2213 { |
1885 | 2214 v7 = PID(OBJECT_Actor,uActorID); |
0 | 2215 if ( !a4 ) |
2216 { | |
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Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
2217 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying); |
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1909
diff
changeset
|
2218 a4 = &a3; |
0 | 2219 } |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
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diff
changeset
|
2220 Actor::GetDirectionInfo(v7, 4u, &v10, 0); |
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diff
changeset
|
2221 v13 = &v10; |
0 | 2222 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) |
1885 | 2223 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 ) |
0 | 2224 { |
2225 if ( !uActionLength ) | |
2226 uActionLength = 256; | |
1885 | 2227 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13); |
0 | 2228 } |
2229 else | |
2230 { | |
1885 | 2231 if ( v5->uMovementSpeed ) |
2232 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed; | |
0 | 2233 else |
2234 v5->uCurrentActionLength = 0; | |
2235 if ( v5->uCurrentActionLength > 256 ) | |
2236 v5->uCurrentActionLength = 256; | |
2237 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
2238 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
2239 v9 = LOWORD(a4->uPitchAngle); | |
2240 v5->uCurrentActionTime = 0; | |
2241 v5->uPitchAngle = v9; | |
2242 v5->uAIState = Fleeing; | |
322 | 2243 v5->UpdateAnimation(); |
0 | 2244 } |
2245 } | |
2246 } | |
2247 | |
2248 //----- (0040281C) -------------------------------------------------------- | |
1060 | 2249 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 2250 { |
2251 int v6; // eax@1 | |
2252 Actor *v7; // ebx@1 | |
2253 unsigned int v8; // ecx@1 | |
2254 AIDirection *v10; // esi@7 | |
2255 signed __int16 v13; // cx@19 | |
2256 unsigned __int16 v14; // ax@25 | |
2257 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
2258 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
2259 | |
2260 v6 = 0; | |
2261 v7 = &pActors[uActorID]; | |
862 | 2262 v8 = PID(OBJECT_Actor,uActorID); |
1886 | 2263 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2264 { |
2265 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2266 v6 = v7->uActorRadius + 512; | |
2267 else | |
2268 v6 = pParty->uPartyHeight; | |
2269 } | |
2270 v10 = pDir; | |
2271 if ( !pDir ) | |
2272 { | |
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Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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diff
changeset
|
2273 Actor::GetDirectionInfo(v8, a2, &a3, v6); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
2274 v10 = &a3; |
0 | 2275 } |
2276 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2277 { | |
2278 if ( !uActionLength ) | |
2279 uActionLength = 256; | |
1886 | 2280 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10); |
322 | 2281 return; |
0 | 2282 } |
2283 if ( (signed int)v10->uDistance < a5 ) | |
2284 { | |
2285 if ( !uActionLength ) | |
2286 uActionLength = 256; | |
1886 | 2287 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10); |
322 | 2288 return; |
0 | 2289 } |
2290 if ( uActionLength ) | |
2291 { | |
2292 v7->uCurrentActionLength = uActionLength; | |
2293 } | |
2294 else | |
2295 { | |
2296 v13 = v7->uMovementSpeed; | |
2297 if ( v13 ) | |
2298 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
2299 else | |
2300 v7->uCurrentActionLength = 0; | |
2301 if ( v7->uCurrentActionLength > 32 ) | |
2302 v7->uCurrentActionLength = 32; | |
2303 } | |
2304 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
2305 v14 = LOWORD(v10->uPitchAngle); | |
2306 v7->uCurrentActionTime = 0; | |
2307 v7->uPitchAngle = v14; | |
2308 v7->uAIState = Pursuing; | |
322 | 2309 v7->UpdateAnimation(); |
0 | 2310 } |
2311 | |
2312 //----- (00402686) -------------------------------------------------------- | |
1060 | 2313 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 2314 { |
2315 int v5; // eax@1 | |
2316 Actor *v6; // ebx@1 | |
2317 int v7; // ecx@1 | |
2318 signed __int16 v12; // cx@19 | |
2319 __int16 v14; // ax@25 | |
2320 unsigned __int16 v16; // ax@28 | |
2321 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
1887 | 2322 AIDirection* v20; // [sp+28h] [bp-24h]@8 |
0 | 2323 |
2324 v5 = 0; | |
2325 v6 = &pActors[uActorID]; | |
862 | 2326 v7 = PID(OBJECT_Actor,uActorID); |
1887 | 2327 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) |
0 | 2328 { |
2329 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
2330 v5 = v6->uActorRadius + 512; | |
2331 else | |
2332 v5 = pParty->uPartyHeight; | |
2333 } | |
2334 if ( !a4 ) | |
2335 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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diff
changeset
|
2336 Actor::GetDirectionInfo(v7, a2, &a3, v5); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
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1909
diff
changeset
|
2337 v20 = &a3; |
0 | 2338 } |
2339 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2340 { | |
2341 if ( !uActionLength ) | |
2342 uActionLength = 256; | |
860 | 2343 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 2344 } |
1887 | 2345 if ( a4->uDistance < 307.2 ) |
0 | 2346 { |
2347 if ( !uActionLength ) | |
2348 uActionLength = 256; | |
1887 | 2349 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4); |
0 | 2350 } |
2351 if ( uActionLength ) | |
2352 { | |
2353 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
2354 } | |
2355 else | |
2356 { | |
2357 v12 = v6->uMovementSpeed; | |
2358 if ( v12 ) | |
860 | 2359 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 2360 else |
2361 v6->uCurrentActionLength = 0; | |
2362 if ( v6->uCurrentActionLength > 128 ) | |
2363 v6->uCurrentActionLength = 128; | |
2364 } | |
860 | 2365 v14 = LOWORD(a4->uYawAngle); |
1887 | 2366 if ( rand() % 2 ) |
2367 v14 += 256; | |
0 | 2368 else |
1887 | 2369 v14 -= 256; |
2370 v6->uYawAngle = v14; | |
860 | 2371 v16 = LOWORD(a4->uPitchAngle); |
0 | 2372 v6->uCurrentActionTime = 0; |
2373 v6->uPitchAngle = v16; | |
2374 v6->uAIState = Pursuing; | |
2375 if ( rand() % 100 < 2 ) | |
860 | 2376 Actor::PlaySound(uActorID, 2u); |
322 | 2377 v6->UpdateAnimation(); |
0 | 2378 } |
2379 | |
1893 | 2380 //----- (00401221) -------------------------------------------------------- |
417 | 2381 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) |
0 | 2382 { |
2383 int v5; // ecx@1 | |
2384 signed int v10; // eax@13 | |
1894 | 2385 uint v11; // ebx@16 |
2386 uint v12; // eax@16 | |
0 | 2387 signed int v14; // eax@31 |
1894 | 2388 uint v15; // edi@43 |
2389 uint v16; // ebx@45 | |
2390 uint v17; // eax@45 | |
1893 | 2391 signed int closestId; // [sp+14h] [bp-1Ch]@1 |
1894 | 2392 uint v23; // [sp+1Ch] [bp-14h]@16 |
1893 | 2393 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1 |
1894 | 2394 uint v27; // [sp+2Ch] [bp-4h]@16 |
2395 uint v28; // [sp+2Ch] [bp-4h]@45 | |
0 | 2396 |
1893 | 2397 lowestRadius = UINT_MAX; |
0 | 2398 v5 = 0; |
2399 *a2 = 0; | |
1893 | 2400 closestId = 0; |
417 | 2401 assert(uActorID < uNumActors); |
1889
397059718a9a
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diff
changeset
|
2402 Actor* thisActor = &pActors[uActorID]; |
417 | 2403 |
2404 for (uint i = 0; i < uNumActors; ++i) | |
0 | 2405 { |
1893 | 2406 Actor* actor = &pActors[i]; |
417 | 2407 if (actor->uAIState == Dead || actor->uAIState == Dying || |
2408 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
2409 continue; | |
2410 | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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1887
diff
changeset
|
2411 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit ) |
245 | 2412 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2413 v10 = thisActor->GetActorsRelation(actor); |
417 | 2414 if ( v10 == 0 ) |
245 | 2415 continue; |
2416 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2417 else if (thisActor->IsNotAlive()) |
245 | 2418 { |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
parents:
1887
diff
changeset
|
2419 thisActor->uLastCharacterIDToHit = 0; |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2420 v10 = thisActor->GetActorsRelation(actor); |
417 | 2421 if ( v10 == 0 ) |
245 | 2422 continue; |
2423 } | |
2424 else | |
2425 { | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2426 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup ) |
245 | 2427 continue; |
2428 v10 = 4; | |
2429 } | |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2430 if ( thisActor->pMonsterInfo.uHostilityType ) |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Grumpy7
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1887
diff
changeset
|
2431 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2432 v11 = dword_4DF380_hostilityRanges[v10]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2433 v23 = abs(thisActor->vPosition.x - actor->vPosition.x); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2434 v27 = abs(thisActor->vPosition.y - actor->vPosition.y); |
397059718a9a
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diff
changeset
|
2435 v12 = abs(thisActor->vPosition.z - actor->vPosition.z); |
245 | 2436 if ( v23 <= v11 |
2437 && v27 <= v11 | |
2438 && v12 <= v11 | |
1493 | 2439 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
1893 | 2440 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius ) |
245 | 2441 { |
1893 | 2442 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12; |
2443 closestId = i; | |
245 | 2444 } |
0 | 2445 } |
1893 | 2446 |
2447 if ( lowestRadius != UINT_MAX ) | |
2448 { | |
2449 *a2 = PID(OBJECT_Actor, closestId); | |
2450 } | |
1894 | 2451 |
2452 if (can_target_party && !pParty->Invisible()) | |
0 | 2453 { |
1893 | 2454 if ( thisActor->uAttributes & 0x80000 |
2455 && thisActor->pActorBuffs[12].uExpireTime <= 0 | |
2456 && thisActor->pActorBuffs[1].uExpireTime <= 0 | |
2457 && thisActor->pActorBuffs[2].uExpireTime <= 0 ) | |
0 | 2458 v14 = 4; |
1893 | 2459 else |
2460 v14 = thisActor->GetActorsRelation(0); | |
417 | 2461 if ( v14 != 0 ) |
0 | 2462 { |
1889
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Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2463 if ( !thisActor->pMonsterInfo.uHostilityType ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2464 v15 = dword_4DF380_hostilityRanges[v14]; |
1893 | 2465 else |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
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1895
diff
changeset
|
2466 v15 = dword_4DF380_hostilityRanges[4]; |
1889
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2467 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); |
397059718a9a
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diff
changeset
|
2468 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); |
397059718a9a
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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diff
changeset
|
2469 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); |
1893 | 2470 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius)) |
0 | 2471 { |
1893 | 2472 *a2 = OBJECT_Player; |
0 | 2473 } |
2474 } | |
2475 } | |
2476 } | |
2477 // 4DF380: using guessed type int dword_4DF380[]; | |
2478 // 4DF390: using guessed type int dword_4DF390; | |
2479 | |
2480 //----- (0040104C) -------------------------------------------------------- | |
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changeset
|
2481 signed int Actor::GetActorsRelation(Actor *otherActPtr) |
0 | 2482 { |
2483 unsigned int v5; // edx@15 | |
2484 unsigned int v6; // eax@16 | |
1892 | 2485 unsigned int thisGroup; // ebp@19 |
2486 int otherGroup; // eax@22 | |
2487 unsigned int thisAlly; // edx@25 | |
2488 unsigned int otherAlly; // edx@33 | |
0 | 2489 |
1892 | 2490 if ( otherActPtr) |
1890 | 2491 { |
2492 v5 = otherActPtr->uGroup; | |
2493 v6 = this->uGroup; | |
2494 if ( v5 != 0 && v6 != 0 && v5 == v6 ) | |
2495 return 0; | |
2496 } | |
2497 | |
1892 | 2498 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
2499 return 4; | |
2500 thisAlly = this->uAlly; | |
2501 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999) | |
2502 thisGroup = 0; | |
2503 else if ( thisAlly > 0 ) | |
0 | 2504 { |
1892 | 2505 thisGroup = thisAlly; |
0 | 2506 } |
2507 else | |
2508 { | |
1892 | 2509 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1; |
0 | 2510 } |
1892 | 2511 |
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changeset
|
2512 if ( otherActPtr ) |
0 | 2513 { |
1889
397059718a9a
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Grumpy7
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changeset
|
2514 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0) |
0 | 2515 return 4; |
1892 | 2516 otherAlly = otherActPtr->uAlly; |
2517 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999) | |
2518 otherGroup = 0; | |
2519 else if ( otherAlly > 0 ) | |
1891 | 2520 { |
1892 | 2521 otherGroup = otherAlly; |
1891 | 2522 } |
2523 else | |
2524 { | |
1892 | 2525 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1; |
1891 | 2526 } |
0 | 2527 } |
2528 else | |
2529 { | |
1892 | 2530 otherGroup = 0; |
0 | 2531 } |
1891 | 2532 |
1892 | 2533 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup |
2534 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup ) | |
0 | 2535 return 0; |
1892 | 2536 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->uAttributes & 0x80000 && !otherGroup ) |
0 | 2537 return 4; |
1892 | 2538 if (thisGroup >= 89 || otherGroup >= 89) |
1891 | 2539 return 0; |
2540 | |
1892 | 2541 if ( thisGroup == 0 ) |
0 | 2542 { |
1892 | 2543 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && !(otherActPtr->uAttributes & 0x80000)) && !pFactionTable->relations[otherGroup][0]) |
2544 return pFactionTable->relations[0][otherGroup]; | |
1891 | 2545 else |
2546 return 4; | |
0 | 2547 } |
1891 | 2548 else |
0 | 2549 { |
1892 | 2550 return pFactionTable->relations[thisGroup][otherGroup]; |
0 | 2551 } |
2552 } | |
2553 | |
2554 //----- (0045976D) -------------------------------------------------------- | |
322 | 2555 void Actor::UpdateAnimation() |
0 | 2556 { |
322 | 2557 //AIState state; // edx@1 |
2558 //unsigned int result; // eax@1 | |
0 | 2559 |
322 | 2560 //state = (AIState)this->; |
2561 uAttributes &= 0xFFDFFFFF; | |
2562 //result = this->uAttributes; | |
2563 switch (uAIState) | |
0 | 2564 { |
2565 case Tethered: | |
322 | 2566 uCurrentActionAnimation = ANIM_Walking; |
2567 break; | |
2568 | |
0 | 2569 case AttackingMelee: |
322 | 2570 uCurrentActionAnimation = ANIM_AtkMelee; |
2571 uAttributes |= 0x200000u; | |
2572 break; | |
2573 | |
0 | 2574 case AttackingRanged1: |
2575 case AttackingRanged2: | |
2576 case AttackingRanged3: | |
2577 case AttackingRanged4: | |
322 | 2578 uCurrentActionAnimation = ANIM_AtkRanged; |
2579 uAttributes |= 0x200000u; | |
2580 break; | |
2581 | |
0 | 2582 case Dying: |
2583 case Resurrected: | |
322 | 2584 uCurrentActionAnimation = ANIM_Dying; |
2585 uAttributes |= 0x200000u; | |
2586 break; | |
2587 | |
0 | 2588 case Pursuing: |
2589 case Fleeing: | |
322 | 2590 uCurrentActionAnimation = ANIM_Walking; |
2591 uAttributes |= 0x200000u; | |
2592 break; | |
2593 | |
0 | 2594 case Stunned: |
322 | 2595 uCurrentActionAnimation = ANIM_GotHit; |
2596 uAttributes |= 0x200000u; | |
2597 break; | |
2598 | |
0 | 2599 case Fidgeting: |
322 | 2600 uCurrentActionAnimation = ANIM_Bored; |
2601 uAttributes |= 0x200000u; | |
2602 break; | |
2603 | |
0 | 2604 case Standing: |
2605 case Interacting: | |
2606 case Summoned: | |
322 | 2607 uCurrentActionAnimation = ANIM_Standing; |
2608 uAttributes |= 0x200000u; | |
2609 break; | |
2610 | |
0 | 2611 case Dead: |
322 | 2612 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
2613 uAIState = Removed; | |
0 | 2614 else |
322 | 2615 uCurrentActionAnimation = ANIM_Dead; |
2616 break; | |
2617 | |
551 | 2618 case Removed: |
652 | 2619 case Disabled: |
551 | 2620 return; |
2621 | |
0 | 2622 default: |
322 | 2623 assert(false); |
0 | 2624 } |
2625 } | |
2626 | |
2627 //----- (00459671) -------------------------------------------------------- | |
2628 void Actor::Reset() | |
2629 { | |
2630 this->pActorName[0] = 0; | |
2631 this->word_000086_some_monster_id = 0; | |
602 | 2632 this->sNPC_ID = 0; |
0 | 2633 this->vPosition.z = 0; |
2634 this->vPosition.y = 0; | |
2635 this->vPosition.x = 0; | |
2636 this->vVelocity.z = 0; | |
2637 this->vVelocity.y = 0; | |
2638 this->vVelocity.x = 0; | |
2639 this->uYawAngle = 0; | |
2640 this->uPitchAngle = 0; | |
2641 this->uAttributes = 0; | |
2642 this->uSectorID = 0; | |
2643 this->uCurrentActionTime = 0; | |
2644 this->vInitialPosition.z = 0; | |
2645 this->vInitialPosition.y = 0; | |
2646 this->vInitialPosition.x = 0; | |
2647 this->vGuardingPosition.z = 0; | |
2648 this->vGuardingPosition.y = 0; | |
2649 this->vGuardingPosition.x = 0; | |
2650 this->uTetherDistance = 256; | |
2651 this->uActorRadius = 32; | |
2652 this->uActorHeight = 128; | |
2653 this->uAIState = Standing; | |
305 | 2654 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 2655 this->uMovementSpeed = 200; |
2656 this->uCarriedItemID = 0; | |
2657 this->uGroup = 0; | |
2658 this->uAlly = 0; | |
2659 this->uSummonerID = 0; | |
2660 this->uLastCharacterIDToHit = 0; | |
2661 this->dword_000334_unique_name = 0; | |
2662 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
2663 memset(this->pActorBuffs, 0, 0x160u); | |
2664 } | |
2665 | |
2666 //----- (0045959A) -------------------------------------------------------- | |
2667 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
2668 { | |
694 | 2669 |
2670 MonsterDesc *v3; // esi@1 | |
0 | 2671 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 2672 |
0 | 2673 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
2674 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
2675 //v12 = pSpriteIDs; | |
2676 //Source = (char *)v3->pSpriteNames; | |
2677 //do | |
2678 for (uint i = 0; i < 8; ++i) | |
2679 { | |
2680 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
2681 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
2682 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
2683 } | |
2684 uActorHeight = v3->uMonsterHeight; | |
2685 uActorRadius = v3->uMonsterRadius; | |
33 | 2686 uMovementSpeed = v9->uBaseSpeed; |
0 | 2687 if ( !(load_sounds_if_bit1_set & 1) ) |
2688 { | |
694 | 2689 for (int i=0;i<4;++i ) |
2690 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 2691 } |
2692 } | |
2693 | |
2694 //----- (00459667) -------------------------------------------------------- | |
2695 void Actor::Remove() | |
2696 { | |
2697 this->uAIState = Removed; | |
2698 } | |
2699 | |
2700 //----- (0044FD29) -------------------------------------------------------- | |
1895 | 2701 void Actor::SummonMinion( int summonerId ) |
0 | 2702 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2703 unsigned __int8 extraSummonLevel; // al@1 |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2704 int summonMonsterBaseType; // esi@1 |
0 | 2705 int v5; // edx@2 |
2706 int v7; // edi@10 | |
2707 Actor *v8; // esi@10 | |
2708 MonsterInfo *v9; // ebx@10 | |
2709 MonsterDesc *v10; // edi@10 | |
2710 int v13; // ebx@10 | |
2711 int v15; // edi@10 | |
2712 int v17; // ebx@10 | |
1894 | 2713 unsigned int v19; // qax@10 |
0 | 2714 int result; // eax@13 |
1894 | 2715 unsigned int monsterId; // [sp+10h] [bp-18h]@8 |
0 | 2716 int v27; // [sp+18h] [bp-10h]@10 |
1894 | 2717 int actorSector; // [sp+1Ch] [bp-Ch]@8 |
0 | 2718 |
1895 | 2719 |
2720 actorSector = 0; | |
2721 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
2722 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z); | |
2723 | |
2724 v19 = this->uAlly; | |
2725 if ( !v19 ) | |
2726 { | |
2727 monsterId = this->pMonsterInfo.uID - 1; | |
2728 v19 = (uint)(monsterId * 0.33333334); | |
2729 } | |
2730 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64; | |
2731 v13 = rand() % 2048; | |
2732 v15 = ((stru_5C6E00->Cos(v13) * (signed __int64)v27) >> 16) + this->vPosition.x; | |
2733 v17 = ((stru_5C6E00->Sin(v13) * (signed __int64)v27) >> 16) + this->vPosition.y; | |
2734 | |
2735 if (uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2736 { | |
2737 result = pIndoor->GetSector(v15, v17, this->vPosition.z); | |
2738 if (result != actorSector) | |
2739 return; | |
2740 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId); | |
2741 if (result != -30000) | |
2742 return; | |
2743 if (abs(result - v27) > 1024) | |
2744 return; | |
2745 } | |
2746 | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2747 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2748 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack; |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2749 if ( extraSummonLevel ) |
0 | 2750 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2751 if ( extraSummonLevel >= 1u && extraSummonLevel <= 3u ) |
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2752 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1; |
0 | 2753 } |
2754 else | |
2755 { | |
2756 v5 = rand() % 100; | |
1894 | 2757 if ( v5 >= 90 ) |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2758 summonMonsterBaseType += 2; |
1894 | 2759 else if ( v5 >= 60 ) |
0 | 2760 { |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2761 summonMonsterBaseType += 1; |
0 | 2762 } |
2763 } | |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2764 v7 = summonMonsterBaseType - 1; |
0 | 2765 v8 = &pActors[uNumActors]; |
2766 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
2767 pActors[uNumActors].Reset(); | |
2768 v10 = &pMonsterList->pMonsters[v7]; | |
2769 strcpy(v8->pActorName, v9->pName); | |
2770 v8->sCurrentHP = LOWORD(v9->uHP); | |
1894 | 2771 memcpy(&v8->pMonsterInfo, v9, sizeof(v8->pMonsterInfo)); |
1896
b6a7410ff0ef
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Grumpy7
parents:
1895
diff
changeset
|
2772 v8->word_000086_some_monster_id = summonMonsterBaseType; |
0 | 2773 v8->uActorRadius = v10->uMonsterRadius; |
2774 v8->uActorHeight = v10->uMonsterHeight; | |
2775 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
2776 v8->pMonsterInfo.uTreasureType = 0; | |
2777 v8->pMonsterInfo.uExp = 0; | |
1895 | 2778 v8->uMovementSpeed = v10->uMovementSpeed; |
1894 | 2779 v8->vInitialPosition.z = this->vPosition.z; |
2780 v8->vPosition.z = this->vPosition.z; | |
0 | 2781 v8->vInitialPosition.x = v15; |
2782 v8->vPosition.x = v15; | |
2783 v8->vInitialPosition.y = v17; | |
2784 v8->vPosition.y = v17; | |
2785 v8->uTetherDistance = 256; | |
1894 | 2786 v8->uSectorID = actorSector; |
0 | 2787 v8->PrepareSprites(0); |
2788 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2789 v8->uAlly = v19; | |
2790 v8->uCurrentActionTime = 0; | |
1894 | 2791 v8->uGroup = this->uGroup; |
0 | 2792 v8->uAIState = Summoned; |
2793 v8->uCurrentActionLength = 256; | |
2794 v8->UpdateAnimation(); | |
1894 | 2795 |
2796 ++uNumActors; | |
2797 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2798 if ( this->uAttributes & 0x80000 ) | |
2799 v8->uAttributes |= 0x80000u; | |
1895 | 2800 v8->uSummonerID = PID(OBJECT_Actor,summonerId); |
1894 | 2801 |
781 | 2802 } |
1295 | 2803 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
2804 //----- (0046DF1A) -------------------------------------------------------- | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2805 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 ) |
1295 | 2806 { |
2807 Actor *v2; // edi@1 | |
2808 unsigned __int16 v3; // ax@1 | |
2809 int v4; // esi@6 | |
2810 int v8; // ecx@14 | |
2811 int v9; // eax@14 | |
2812 int v10; // ebx@14 | |
2813 int v11; // esi@14 | |
2814 int v12; // ebx@15 | |
2815 int v13; // ebx@17 | |
2816 | |
2817 v2 = &pActors[a1]; | |
2818 v3 = v2->uAIState; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2819 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2820 return 0; |
1295 | 2821 v4 = v2->uActorRadius; |
2822 if ( a2 ) | |
2823 v4 = a2; | |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
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|
2824 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
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|
2825 if (stru_721530.sMaxX > v2->vPosition.x + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2826 stru_721530.sMinX < v2->vPosition.x - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2827 stru_721530.sMaxY > v2->vPosition.y + v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2828 stru_721530.sMinY < v2->vPosition.y - v4 || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2829 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight || |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
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|
2830 stru_721530.sMinZ < v2->vPosition.z) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2831 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2832 return false; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2833 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2834 v8 = v2->vPosition.x - stru_721530.normal.x; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2835 v9 = v2->vPosition.y - stru_721530.normal.y; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2836 v10 = stru_721530.prolly_normal_d + v4; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2837 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2838 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2839 if ( abs(v11) > v10 || v12 <= 0) |
1295 | 2840 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2841 return false; |
1295 | 2842 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2843 if (((stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z < v2->vPosition.z) |
1295 | 2844 { |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2845 return false; |
1295 | 2846 } |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2847 |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2848 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2849 if ( v13 < 0 ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2850 v13 = 0; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2851 if ( v13 < stru_721530.field_7C ) |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2852 { |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2853 stru_721530.field_7C = v13; |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2854 stru_721530.uFaceID = PID(OBJECT_Actor,a1); |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2855 } |
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1896
diff
changeset
|
2856 return true; |
1295 | 2857 } |
2858 //----- (00401A91) -------------------------------------------------------- | |
1458 | 2859 void UpdateActorAI() |
1295 | 2860 { |
2861 signed int v4; // edi@10 | |
2862 signed int sDmg; // eax@14 | |
2863 Player *pPlayer; // ecx@21 | |
2864 Actor *pActor; // esi@34 | |
2865 unsigned __int16 v22; // ax@86 | |
2866 unsigned int v27; // ecx@123 | |
2867 unsigned int v28; // eax@123 | |
2868 int v33; // eax@144 | |
2869 int v34; // eax@147 | |
2870 char v35; // al@150 | |
2871 unsigned int v36; // edi@152 | |
2872 signed int v37; // eax@154 | |
2873 double v42; // st7@176 | |
2874 double v43; // st6@176 | |
1450 | 2875 int v45; // eax@192 |
1295 | 2876 unsigned __int8 v46; // cl@197 |
1907 | 2877 signed int v47; // st7@206 |
2878 uint v58; // st7@246 | |
1295 | 2879 unsigned int v65; // [sp-10h] [bp-C0h]@144 |
2880 int v70; // [sp-10h] [bp-C0h]@213 | |
2881 AIDirection v72; // [sp+0h] [bp-B0h]@246 | |
2882 AIDirection a3; // [sp+1Ch] [bp-94h]@129 | |
2883 int target_pid_type; // [sp+70h] [bp-40h]@83 | |
2884 signed int a1; // [sp+74h] [bp-3Ch]@129 | |
2885 int v78; // [sp+78h] [bp-38h]@79 | |
1906 | 2886 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129 |
1907 | 2887 float radiusMultiplier; // [sp+98h] [bp-18h]@33 |
1295 | 2888 int v81; // [sp+9Ch] [bp-14h]@100 |
2889 signed int target_pid; // [sp+ACh] [bp-4h]@83 | |
2890 AIState uAIState; | |
1907 | 2891 uint v38; |
1295 | 2892 |
2893 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2894 MakeActorAIList_ODM(); | |
2895 else | |
2896 MakeActorAIList_BLV(); | |
2897 | |
2898 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) | |
2899 { | |
2900 if ( pParty->armageddon_timer > 417 ) | |
2901 { | |
2902 pParty->armageddon_timer = 0; | |
2903 } | |
2904 else | |
2905 { | |
2906 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); | |
2907 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8; | |
2908 if ( pParty->sRotationX > 128) | |
2909 pParty->sRotationX = 128; | |
2910 else if ( pParty->sRotationX < -128 ) | |
2911 pParty->sRotationX = -128; | |
2912 | |
2913 pParty->uFlags |= 2u; | |
2914 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; | |
1906 | 2915 v4 = pParty->armageddonDamage + 50; |
1295 | 2916 if ( pParty->armageddon_timer <= 0 ) |
2917 { | |
2918 pParty->armageddon_timer = 0; | |
1906 | 2919 for(size_t i = 0; i < uNumActors; i++) |
1295 | 2920 { |
2921 pActor=&pActors[i]; | |
2922 if ( pActor->CanAct() ) | |
2923 { | |
2924 sDmg = stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2925 pActor->sCurrentHP -= stru_50C198.CalcMagicalDamageToActor(pActor, 5, v4); | |
2926 if ( sDmg ) | |
2927 { | |
2928 if ( pActor->sCurrentHP >= 0 ) | |
2929 { | |
2930 Actor::AI_Stun(i, 4, 0); | |
2931 } | |
2932 else | |
2933 { | |
2934 Actor::Die(i); | |
2935 if ( pActor->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
2936 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp); |
1295 | 2937 } |
2938 } | |
2939 } | |
2940 } | |
2941 for(int i = 1; i <= 4; i++) | |
2942 { | |
2943 pPlayer = pPlayers[i]; | |
1906 | 2944 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] ) |
1295 | 2945 pPlayer->ReceiveDamage(v4, DMGT_5); |
2946 } | |
2947 } | |
1450 | 2948 if (pTurnEngine->pending_actions) |
2949 --pTurnEngine->pending_actions; | |
1295 | 2950 } |
2951 } | |
2952 | |
2953 if (pParty->bTurnBasedModeOn) | |
2954 { | |
1448 | 2955 pTurnEngine->AITurnBasedAction(); |
1295 | 2956 return; |
2957 } | |
2958 | |
2959 | |
2960 for (uint i = 0; i < uNumActors; ++i) | |
2961 { | |
2962 pActor = &pActors[i]; | |
2963 ai_near_actors_targets_pid[i] = OBJECT_Player; | |
2964 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & 0x0400) | |
2965 continue; | |
2966 | |
2967 if (!pActor->sCurrentHP && pActor->uAIState != Dying) | |
2968 Actor::Die(i); | |
2969 | |
2970 for (uint j = 0; j < 22; ++j) | |
2971 { | |
2972 if (j != 10) | |
1340 | 2973 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 2974 } |
1545 | 2975 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) |
1295 | 2976 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; |
1545 | 2977 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) |
1295 | 2978 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
1918 | 2979 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) |
1295 | 2980 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; |
2981 | |
1545 | 2982 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || |
2983 pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) | |
2984 continue; | |
1295 | 2985 |
1907 | 2986 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0); |
1295 | 2987 |
2988 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
2989 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength) | |
2990 continue; | |
2991 | |
2992 if (pActor->uAIState == Dying) | |
2993 pActor->uAIState = Dead; | |
2994 else | |
2995 { | |
2996 if (pActor->uAIState != Summoned) | |
2997 { | |
2998 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); | |
2999 continue; | |
3000 } | |
3001 pActor->uAIState = Standing; | |
3002 } | |
3003 | |
3004 pActor->uCurrentActionTime = 0; | |
3005 pActor->uCurrentActionLength = 0; | |
3006 pActor->UpdateAnimation(); | |
3007 } | |
3008 | |
3009 | |
1907 | 3010 for(v78 = 0; v78 < ai_arrays_size; ++v78) |
1295 | 3011 { |
1907 | 3012 uint actor_id = ai_near_actors_ids[v78]; |
3013 assert(actor_id < uNumActors); | |
1295 | 3014 |
1907 | 3015 pActor = &pActors[actor_id]; |
3016 | |
3017 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); | |
3018 | |
3019 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); | |
3020 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) | |
3021 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3022 target_pid = ai_near_actors_targets_pid[actor_id]; | |
3023 target_pid_type = PID_TYPE(target_pid); | |
3024 if ( target_pid_type == OBJECT_Actor) | |
3025 radiusMultiplier = 0.5; | |
3026 else | |
3027 radiusMultiplier = 1.0; | |
3028 v22 = pActor->uAIState; | |
3029 if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) | |
3030 { | |
3031 continue; | |
3032 } | |
3033 if ( !pActor->sCurrentHP ) | |
3034 Actor::Die(actor_id); | |
3035 for(int i=0;i<22;i++) | |
3036 { | |
3037 if ( i != 10 ) | |
1295 | 3038 { |
1907 | 3039 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed); |
1295 | 3040 } |
1907 | 3041 } |
3042 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) | |
3043 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; | |
3044 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) | |
3045 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3046 // not sure | |
3047 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) | |
3048 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; | |
3049 if ( pActor->pActorBuffs[2].uExpireTime < 0 ) | |
3050 { | |
3051 pActor->uAIState = Removed; | |
3052 continue; | |
3053 } | |
3054 if ( (signed __int64)pActor->pActorBuffs[5].uExpireTime > 0 | |
3055 || (signed __int64)pActor->pActorBuffs[6].uExpireTime > 0) | |
3056 { | |
3057 continue; | |
3058 } | |
3059 v27 = pMiscTimer->uTimeElapsed; | |
3060 v28 = pActor->pMonsterInfo.uRecoveryTime; | |
3061 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed; | |
3062 if ( (signed int)v28 > 0 ) | |
3063 pActor->pMonsterInfo.uRecoveryTime = v28 - v27; | |
3064 if ( pActor->pMonsterInfo.uRecoveryTime < 0 ) | |
3065 pActor->pMonsterInfo.uRecoveryTime = 0; | |
3066 if ( !(pActor->uAttributes & 0x8000) ) | |
3067 pActor->uAttributes |= 0x8000; | |
3068 a1 = PID(OBJECT_Actor,actor_id); | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3069 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0); |
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3070 pDir = &a3; |
1907 | 3071 uAIState = pActor->uAIState; |
3072 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly | |
3073 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 | |
3074 || radiusMultiplier * 307.2 < pDir->uDistance | |
3075 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting | |
3076 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned ) | |
3077 { | |
3078 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength ) | |
1295 | 3079 { |
3080 continue; | |
3081 } | |
1907 | 3082 else if ( pActor->uAIState == AttackingMelee ) |
3083 { | |
3084 v35 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3085 stru_50FE08.Add( | |
3086 a1, | |
3087 5120, | |
3088 pActor->vPosition.x, | |
3089 pActor->vPosition.y, | |
3090 pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), | |
3091 v35, | |
3092 1 | |
3093 ); | |
3094 } | |
3095 else if ( pActor->uAIState == AttackingRanged1 ) | |
3096 { | |
3097 v34 = pActor->pMonsterInfo.uMissleAttack1Type; | |
3098 Actor::AI_RangedAttack(actor_id, pDir, v34, 0); | |
3099 } | |
3100 else if ( pActor->uAIState == AttackingRanged2 ) | |
1295 | 3101 { |
1907 | 3102 v34 = pActor->pMonsterInfo.uMissleAttack2Type; |
3103 Actor::AI_RangedAttack(actor_id, pDir, v34, 1); | |
3104 } | |
3105 else if ( pActor->uAIState == AttackingRanged3 ) | |
3106 { | |
3107 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1; | |
3108 v33 = pActor->pMonsterInfo.uSpell1ID; | |
3109 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65); | |
3110 } | |
3111 else if ( pActor->uAIState == AttackingRanged4 ) | |
3112 { | |
3113 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2; | |
3114 v33 = pActor->pMonsterInfo.uSpell2ID; | |
3115 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65); | |
3116 } | |
3117 } | |
3118 | |
3119 v36 = pDir->uDistance; | |
3120 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
3121 { | |
3122 if ( target_pid_type == OBJECT_Actor ) | |
3123 { | |
3124 v36 = pDir->uDistance; | |
3125 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1]; | |
1295 | 3126 } |
3127 else | |
1907 | 3128 { |
3129 v37 = 4; | |
3130 } | |
3131 v38=0; | |
3132 if ( v37 == 2 ) | |
3133 { | |
3134 v38 = 1024; | |
3135 } | |
3136 else if ( v37 == 3 ) | |
3137 { | |
3138 v38 = 2560; | |
3139 } | |
3140 else if ( v37 == 4 ) | |
1295 | 3141 { |
1907 | 3142 v38 = 5120; |
3143 } | |
3144 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 ) | |
3145 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3146 } | |
3147 | |
3148 if (pActor->pActorBuffs[4].uExpireTime > 0) | |
3149 { | |
3150 if ( (signed int)v36 >= 10240 ) | |
3151 { | |
3152 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0); | |
3153 } | |
3154 else | |
3155 { | |
3156 //peasents after attacked | |
3157 //guard after attacked | |
3158 Actor::AI_Flee(actor_id, target_pid, 0, pDir); | |
3159 } | |
3160 continue; | |
3161 } | |
3162 | |
3163 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid ) | |
3164 { | |
3165 | |
3166 if ( pActor->pMonsterInfo.uAIType == 1 ) | |
3167 { | |
3168 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
1295 | 3169 { |
1907 | 3170 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir); |
1295 | 3171 } |
3172 else | |
3173 { | |
1907 | 3174 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
3175 continue; | |
1295 | 3176 } |
1907 | 3177 |
1295 | 3178 } |
1907 | 3179 if ( !(pActor->uAttributes & 0x020000) ) |
1295 | 3180 { |
1907 | 3181 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3) |
1295 | 3182 { |
1907 | 3183 if ( pActor->pMonsterInfo.uAIType == 2 ) |
3184 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2; | |
3185 if ( pActor->pMonsterInfo.uAIType == 3 ) | |
3186 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1; | |
3187 v42 = (double)pActor->sCurrentHP; | |
3188 if ( v43 > v42 && (signed int)v36 < 10240 ) | |
1295 | 3189 { |
1906 | 3190 Actor::AI_Flee(actor_id, target_pid, 0, pDir); |
1295 | 3191 continue; |
3192 } | |
3193 } | |
1907 | 3194 } |
1295 | 3195 |
1907 | 3196 v81 = v36 - pActor->uActorRadius; |
3197 if ( target_pid_type == OBJECT_Actor ) | |
3198 v81 -= pActors[PID_ID(target_pid)].uActorRadius; | |
3199 if ( v81 < 0 ) | |
3200 v81 = 0; | |
3201 rand(); | |
3202 pActor->uAttributes &= 0xFFFBFFFF; | |
3203 if ( v81 < 5120 ) | |
3204 { | |
3205 v45 = stru_50C198.special_ability_use_check(pActor, actor_id); | |
3206 if ( v45 == 0 ) | |
1295 | 3207 { |
1907 | 3208 if ( pActor->pMonsterInfo.uMissleAttack1Type ) |
1295 | 3209 { |
1907 | 3210 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3211 { |
1907 | 3212 Actor::AI_MissileAttack1(actor_id, target_pid, pDir); |
3213 } | |
3214 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3215 { | |
3216 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
1295 | 3217 } |
3218 else | |
3219 { | |
1907 | 3220 if ( radiusMultiplier * 307.2 > (double)v81 ) |
1295 | 3221 { |
1906 | 3222 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3223 } |
3224 else | |
3225 { | |
1906 | 3226 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3227 } |
3228 } | |
1907 | 3229 } |
3230 else | |
3231 { | |
3232 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3233 { | |
3234 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY) | |
3235 { | |
3236 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3237 } | |
3238 else if ( v81 >= 1024 ) | |
3239 { | |
3240 //monsters | |
3241 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir); | |
3242 } | |
3243 else | |
3244 { | |
3245 v70 = (signed int)(radiusMultiplier * 307.2); | |
3246 //monsters | |
3247 //guard after player runs away | |
3248 // follow player | |
3249 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3250 } | |
3251 } | |
3252 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3253 { | |
3254 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3255 } | |
1295 | 3256 else |
3257 { | |
1907 | 3258 //monsters |
3259 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
1295 | 3260 } |
3261 } | |
1907 | 3262 continue; |
1295 | 3263 } |
1907 | 3264 else if ( v45 == 2 || v45 == 3 ) |
1295 | 3265 { |
1907 | 3266 if ( v45 == 2 ) |
3267 v46 = pActor->pMonsterInfo.uSpell1ID; | |
3268 else | |
3269 v46 = pActor->pMonsterInfo.uSpell2ID; | |
3270 if ( v46 ) | |
1295 | 3271 { |
1907 | 3272 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 ) |
1295 | 3273 { |
1907 | 3274 if ( v45 == 2 ) |
3275 Actor::AI_SpellAttack1(actor_id, target_pid, pDir); | |
3276 else | |
3277 Actor::AI_SpellAttack2(actor_id, target_pid, pDir); | |
3278 } | |
3279 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3280 { | |
1906 | 3281 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3282 } |
3283 else | |
3284 { | |
1907 | 3285 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); |
1295 | 3286 } |
3287 } | |
3288 else | |
1907 | 3289 { |
3290 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3291 { | |
3292 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3293 { | |
3294 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3295 } | |
3296 else if ( v81 >= 1024 ) | |
3297 { | |
3298 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); | |
3299 } | |
3300 else | |
3301 { | |
3302 v70 = (signed int)(radiusMultiplier * 307.2); | |
3303 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
3304 } | |
3305 } | |
3306 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3307 { | |
3308 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3309 } | |
3310 else | |
3311 { | |
3312 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); | |
3313 } | |
1295 | 3314 } |
1907 | 3315 continue; |
1295 | 3316 } |
1907 | 3317 } |
3318 } | |
3319 | |
3320 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 ) | |
3321 { | |
3322 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT ) | |
3323 { | |
3324 Actor::AI_RandomMove(actor_id, 4, 1024, 0); | |
3325 } | |
3326 else if ( pActor->pMonsterInfo.uMovementType == 1 ) | |
3327 { | |
3328 Actor::AI_RandomMove(actor_id, 4, 2560, 0); | |
3329 } | |
3330 else if ( pActor->pMonsterInfo.uMovementType == 2 ) | |
3331 { | |
3332 Actor::AI_RandomMove(actor_id, 4, 5120, 0); | |
3333 } | |
3334 else if ( pActor->pMonsterInfo.uMovementType == 4 ) | |
3335 { | |
3336 Actor::AI_RandomMove(actor_id, 4, 10240, 0); | |
3337 } | |
3338 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3339 { | |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3340 Actor::GetDirectionInfo(a1, 4u, &v72, 0); |
1907 | 3341 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333); |
1910
8d3723ca71e6
Actor::GetDirectionInfo changed the signature to a less confusing one
Grumpy7
parents:
1909
diff
changeset
|
3342 Actor::AI_Stand(actor_id, 4, v58, &v72); |
1907 | 3343 } |
3344 } | |
3345 else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) | |
3346 { | |
3347 if ( (double)v81 >= radiusMultiplier * 307.2 ) | |
3348 { | |
3349 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3350 { | |
3351 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3352 } | |
3353 else if ( v81 >= 1024 ) | |
1295 | 3354 { |
1907 | 3355 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir); |
1295 | 3356 } |
3357 else | |
3358 { | |
1907 | 3359 v70 = (int)(radiusMultiplier * 307.2); |
3360 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70); | |
1295 | 3361 } |
3362 } | |
3363 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) | |
3364 { | |
1907 | 3365 Actor::AI_Stand(actor_id, target_pid, v47, pDir); |
1295 | 3366 } |
3367 else | |
3368 { | |
1907 | 3369 Actor::AI_MeleeAttack(actor_id, target_pid, pDir); |
3370 } | |
1295 | 3371 } |
1907 | 3372 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) |
3373 { | |
3374 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
3375 Actor::AI_Stand(actor_id, target_pid, v47, pDir); | |
3376 else | |
3377 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir); | |
3378 } | |
3379 else | |
3380 { | |
3381 Actor::AI_MissileAttack2(actor_id, target_pid, pDir); | |
3382 } | |
1295 | 3383 } |
3384 } | |
3385 //----- (0044665D) -------------------------------------------------------- | |
3386 // uType: 0 -> any monster | |
3387 // 1 -> uParam is GroupID | |
3388 // 2 -> uParam is MonsterID | |
3389 // 3 -> uParam is ActorID | |
3390 // uNumAlive: 0 -> all must be alive | |
3391 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) | |
3392 { | |
3393 unsigned int uAliveActors; // eax@6 | |
3394 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 | |
3395 | |
3396 uTotalActors = 0; | |
3397 if ( uType ) | |
3398 { | |
3399 if ( uType == 1 ) | |
3400 { | |
3401 uAliveActors = SearchActorByGroup(&uTotalActors, uParam); | |
3402 } | |
3403 else | |
3404 { | |
3405 if ( uType == 2 ) | |
3406 { | |
3407 uAliveActors = SearchActorByMonsterID(&uTotalActors, uParam); | |
3408 } | |
3409 else | |
3410 { | |
3411 if ( uType != 3 ) | |
3412 return 0; | |
3413 uAliveActors = SearchActorByID(&uTotalActors, uParam); | |
3414 } | |
3415 } | |
3416 } | |
3417 else | |
3418 { | |
3419 uAliveActors = SearchAliveActors(&uTotalActors); | |
3420 } | |
1545 | 3421 |
3422 if (uNumAlive) | |
3423 return uAliveActors >= uNumAlive; | |
1295 | 3424 else |
1545 | 3425 return uTotalActors == uAliveActors; |
1297 | 3426 } |
3427 //----- (00408B54) -------------------------------------------------------- | |
1458 | 3428 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) |
1297 | 3429 { |
3430 int v4; // eax@1 | |
3431 unsigned int v5; // ebx@1 | |
3432 | |
3433 v4 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3434 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3435 if ( (pActors[a2].uAttributes & 0x100000) == GetAlertStatus() ) |
1297 | 3436 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3437 *pTotalActors = 1; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3438 if ( pActors[a2].IsNotAlive() == 1 ) |
1297 | 3439 v5 = 1; |
3440 } | |
3441 return v5; | |
3442 } | |
3443 //----- (00408AE7) -------------------------------------------------------- | |
1458 | 3444 unsigned int SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup) |
1297 | 3445 { |
3446 int v8; // [sp+Ch] [bp-8h]@1 | |
3447 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3448 Actor* v4; |
1297 | 3449 |
3450 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3451 *pTotalActors = 0; |
1297 | 3452 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3453 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3454 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3455 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3456 if ( (v4->uAttributes & 0x100000) == v8 && v4->uGroup == uGroup) |
1297 | 3457 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3458 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3459 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3460 ++v9; |
1297 | 3461 } |
3462 } | |
3463 return v9; | |
3464 } | |
3465 //----- (00408A7E) -------------------------------------------------------- | |
1458 | 3466 unsigned int SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID) |
1297 | 3467 { |
3468 Actor *v4; // edi@2 | |
3469 int v8; // [sp+Ch] [bp-8h]@1 | |
3470 unsigned int v9; // [sp+10h] [bp-4h]@1 | |
3471 | |
3472 v8 = GetAlertStatus(); | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3473 *pTotalActors = 0; |
1297 | 3474 v9 = 0; |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3475 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3476 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3477 v4 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3478 if ( (v4->uAttributes & 0x100000) == v8 && v4->pMonsterInfo.field_33 == uMonsterID) |
1297 | 3479 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3480 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3481 if ( v4->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3482 ++v9; |
1297 | 3483 } |
3484 } | |
3485 return v9; | |
3486 } | |
3487 //----- (00408A27) -------------------------------------------------------- | |
1458 | 3488 unsigned int SearchAliveActors(unsigned int *pTotalActors) |
1297 | 3489 { |
3490 int v2; // eax@1 | |
3491 unsigned int v3; // ebp@1 | |
3492 Actor *v5; // edi@2 | |
3493 | |
3494 v2 = GetAlertStatus(); | |
3495 v3 = 0; | |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3496 *pTotalActors = 0; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3497 for ( uint i = 0; i < uNumActors; i++) |
1297 | 3498 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3499 v5 = &pActors[i]; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3500 if ( (v5->uAttributes & 0x100000) == v2 ) |
1297 | 3501 { |
1927
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3502 ++*pTotalActors; |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3503 if ( v5->IsNotAlive() == 1 ) |
50d00b884765
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Grumpy7
parents:
1918
diff
changeset
|
3504 ++v3; |
1297 | 3505 } |
3506 } | |
3507 return v3; | |
3508 } | |
3509 //----- (00408768) -------------------------------------------------------- | |
3510 void InitializeActors() | |
3511 { | |
3512 signed int v5; // [sp+Ch] [bp-10h]@1 | |
3513 signed int v6; // [sp+10h] [bp-Ch]@1 | |
3514 signed int v7; // [sp+14h] [bp-8h]@1 | |
3515 signed int v8; // [sp+18h] [bp-4h]@1 | |
3516 | |
3517 v8 = 0; | |
3518 v6 = 0; | |
3519 v7 = 0; | |
3520 v5 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3521 if ( !_stricmp(pCurrentMapName, "d25.blv") ) |
1297 | 3522 v8 = 1; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1461
diff
changeset
|
3523 if ( !_stricmp(pCurrentMapName, "d26.blv") ) |
1297 | 3524 v6 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3525 if (pParty->IsPartyGood()) |
1297 | 3526 v7 = 1; |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Grumpy7
parents:
1340
diff
changeset
|
3527 if (pParty->IsPartyEvil()) |
1297 | 3528 v5 = 1; |
3529 | |
3530 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical | |
3531 for (uint i = 0; i < uNumActors; ++i) | |
3532 { | |
3533 auto actor = &pActors[i]; | |
3534 | |
3535 if (actor->CanAct() || actor->uAIState == Disabled) | |
3536 { | |
3537 actor->vPosition.x = actor->vInitialPosition.x; | |
3538 actor->vPosition.y = actor->vInitialPosition.y; | |
3539 actor->vPosition.z = actor->vInitialPosition.z; | |
3540 actor->sCurrentHP = actor->pMonsterInfo.uHP; | |
3541 if (actor->uAIState != Disabled) | |
3542 { | |
3543 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0); | |
3544 } | |
3545 } | |
3546 | |
3547 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3548 | |
3549 if (!v8 || v7) | |
3550 if (!v6 || v5) | |
3551 if (actor->IsPeasant()) | |
3552 BYTE2(actor->uAttributes) &= 0xF7u; | |
3553 | |
3554 BYTE2(actor->uAttributes) &= 0x7Fu; | |
3555 if (BYTE2(actor->uAttributes) & 0x40) | |
1882
b3191dddab9f
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Grumpy7
parents:
1881
diff
changeset
|
3556 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1); |
1297 | 3557 } |
3558 } | |
3559 //----- (00439474) -------------------------------------------------------- | |
3560 void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity) | |
3561 { | |
3562 //signed int v3; // eax@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3563 SpriteObject *projectileSprite; // ebx@1 |
1297 | 3564 //int v5; // edx@3 |
3565 //bool uPlayerID; // eax@3 | |
3566 //Player *pPlayer; // edi@4 | |
3567 Actor *pMonster; // esi@7 | |
3568 //SpriteObject *v9; // ebx@12 | |
3569 int v10; // eax@12 | |
3570 int v11; // ebx@12 | |
3571 unsigned int v12; // ecx@12 | |
3572 int v13; // edx@15 | |
3573 int v14; // edx@17 | |
3574 int v15; // eax@24 | |
3575 unsigned __int16 v16; // cx@25 | |
3576 int v17; // eax@29 | |
3577 int v18; // eax@38 | |
3578 unsigned __int8 v19; // zf@38 | |
3579 unsigned __int8 v20; // sf@38 | |
3580 int v21; // edx@44 | |
3581 int v22; // eax@44 | |
3582 unsigned __int8 v23; // zf@44 | |
3583 unsigned __int8 v24; // sf@44 | |
3584 int v25; // edx@51 | |
3585 int v26; // ecx@51 | |
3586 //signed int v27; // eax@51 | |
3587 //int v28; // eax@53 | |
3588 signed int v29; // eax@76 | |
3589 signed int v30; // eax@84 | |
3590 signed int v31; // eax@92 | |
3591 int v32; // eax@94 | |
3592 int v33; // eax@100 | |
3593 int v34; // eax@104 | |
3594 signed int v35; // eax@104 | |
3595 double v36; // st7@104 | |
3596 float v37; // ST08_4@104 | |
3597 float v38; // ST04_4@104 | |
3598 float v39; // ST00_4@104 | |
3599 int v40; // ebx@107 | |
3600 unsigned int v41; // ebx@109 | |
3601 signed __int64 v42; // qax@125 | |
3602 unsigned __int16 v43; // ax@132 | |
3603 char v44; // bl@132 | |
3604 unsigned __int16 v45; // ax@132 | |
3605 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6 | |
3606 const char *v47; // [sp+14h] [bp-58h]@104 | |
3607 char *pPlayerName; // [sp+18h] [bp-54h]@12 | |
3608 char *pMonsterName; // [sp+1Ch] [bp-50h]@6 | |
3609 int v50; // [sp+20h] [bp-4Ch]@6 | |
3610 //unsigned __int64 *v51; // [sp+30h] [bp-3Ch]@6 | |
3611 int v52; // [sp+34h] [bp-38h]@12 | |
3612 //int v53; // [sp+38h] [bp-34h]@10 | |
3613 //int v54; // [sp+3Ch] [bp-30h]@1 | |
3614 //int v55; // [sp+40h] [bp-2Ch]@12 | |
3615 signed int a4; // [sp+44h] [bp-28h]@1 | |
3616 PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 | |
3617 //int v58; // [sp+4Ch] [bp-20h]@10 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3618 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1 |
1297 | 3619 unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 |
3620 int v61; // [sp+58h] [bp-14h]@1 | |
3621 bool v62; // [sp+5Ch] [bp-10h]@1 | |
3622 int uDamageAmount; // [sp+60h] [bp-Ch]@1 | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3623 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27 |
1297 | 3624 int a3; // [sp+6Bh] [bp-1h]@6 |
3625 | |
3626 //v3 = a1; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3627 projectileSprite = 0; |
1297 | 3628 uActorID_Monster_ = uActorID_Monster; |
3629 //v54 = a1; | |
3630 uDamageAmount = 0; | |
3631 a4 = 0; | |
3632 v61 = 0; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3633 IsAdditionalDamagePossible = false; |
1297 | 3634 v62 = 0; |
3635 if ( PID_TYPE(a1) == OBJECT_Item) | |
3636 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3637 projectileSprite = &pSpriteObjects[PID_ID(a1)]; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3638 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3639 a1 = projectileSprite->spell_caster_pid; |
1297 | 3640 } |
3641 if (PID_TYPE(a1) != OBJECT_Player) | |
3642 return; | |
3643 | |
3644 assert(PID_ID(abs(a1)) < 4); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3645 Player* player = &pParty->pPlayers[PID_ID(a1)]; |
1297 | 3646 pMonster = &pActors[uActorID_Monster_]; |
3647 if (pMonster->IsNotAlive()) | |
3648 return; | |
3649 | |
1545 | 3650 pMonster->uAttributes |= 0xC000; |
1297 | 3651 if ( pMonster->uAIState == Fleeing ) |
3652 pMonster->uAttributes |= 0x20000u; | |
3653 bool hit_will_stun = false, | |
3654 hit_will_paralyze = false; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3655 if ( !projectileSprite ) |
1297 | 3656 { |
3657 int main_hand_idx = player->pEquipment.uMainHand; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3658 IsAdditionalDamagePossible = true; |
1297 | 3659 if ( player->HasItemEquipped(EQUIP_MAIN_HAND) ) |
3660 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3661 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3662 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]); |
1297 | 3663 switch (main_hand_skill) |
3664 { | |
3665 case PLAYER_SKILL_STAFF: | |
3666 if (main_hand_mastery >= 3) | |
3667 { | |
3668 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 | |
3669 hit_will_stun = true; | |
3670 } | |
3671 break; | |
3672 | |
3673 case PLAYER_SKILL_MACE: | |
3674 if (main_hand_mastery >= 3) | |
3675 { | |
3676 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3677 hit_will_stun = true; | |
3678 } | |
3679 if (main_hand_mastery >= 4) | |
3680 { | |
3681 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) | |
3682 hit_will_paralyze = true; | |
3683 } | |
3684 break; | |
3685 } | |
3686 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3687 attackElement = DMGT_PHISYCAL; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3688 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID); |
1928 | 3689 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
3690 { | |
3691 player->PlaySound(SPEECH_52, 0); | |
3692 return; | |
3693 } | |
1297 | 3694 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3695 else |
1297 | 3696 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3697 v61 = projectileSprite->field_60_distance_related_prolly_lod; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3698 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER ) |
1297 | 3699 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3700 v50 = pParty->vPosition.x - projectileSprite->vPosition.x; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3701 pMonsterName = (char *)(pParty->vPosition.y - projectileSprite->vPosition.y); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3702 pPlayerName = (char *)(pParty->vPosition.z - projectileSprite->vPosition.z); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3703 v52 = abs((int)pPlayerName); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3704 v61 = abs(v50); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3705 v10 = abs(v50); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3706 v11 = (int)abs((int)pMonsterName); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3707 v12 = v52; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3708 if ( v10 < v11) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3709 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3710 v10 = (int)v11; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3711 v11 = v10; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3712 } |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3713 if ( v10 < v12 ) |
1928 | 3714 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3715 v13 = v10; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3716 v10 = v12; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3717 v12 = v13; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3718 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3719 if ( v11 < (signed int)v12 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3720 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3721 v14 = v12; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3722 v12 = v11; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3723 v11 = v14; |
1928 | 3724 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3725 v61 = ((unsigned int)(11 * v11) >> 5) + (v12 >> 2) + v10; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3726 if ( v61 >= 5120 && !(BYTE1(pMonster->uAttributes) & 4) ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3727 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3728 return; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3729 } |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3730 else if ( v61 >= 2560 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3731 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3732 v61 = 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3733 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3734 else |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3735 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3736 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3737 } |
1297 | 3738 } |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3739 |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3740 switch (projectileSprite->spell_id) |
1297 | 3741 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3742 case SPELL_LASER_PROJECTILE: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3743 v16 = player->pActiveSkills[7]; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3744 v61 = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3745 if ( (signed int)SkillToMastery(v16) >= 3 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3746 a4 = player->pActiveSkills[7] & 0x3F; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3747 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3748 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3749 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3750 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3751 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3752 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3753 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3754 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3755 case SPELL_101: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3756 attackElement = DMGT_FIRE; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3757 uDamageAmount = player->CalculateRangedDamageTo(0); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3758 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3759 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3760 IsAdditionalDamagePossible = true; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3761 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3762 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3763 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3764 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3765 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3766 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3767 case SPELL_EARTH_BLADES: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3768 a4 = 5 * projectileSprite->spell_level; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3769 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3770 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3771 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3772 uDamageAmount >>= 1; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3773 IsAdditionalDamagePossible = false; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3774 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3775 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3776 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3777 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3778 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3779 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3780 case SPELL_EARTH_STUN: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3781 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3782 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3783 hit_will_stun = 1; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3784 if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3785 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3786 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3787 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3788 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3789 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3790 case SPELL_BOW_ARROW: |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3791 v50 = pMonster->word_000086_some_monster_id; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3792 attackElement = DMGT_PHISYCAL; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3793 uDamageAmount = player->CalculateRangedDamageTo(v50); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3794 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3795 uDamageAmount /= 2; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3796 IsAdditionalDamagePossible = true; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3797 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3798 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3799 attackElement = DMGT_FIRE; |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3800 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3801 else if ( !stru_50C198.PlayerHitOrMiss(player, pMonster, v61, a4) ) |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3802 { |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3803 player->PlaySound(SPEECH_52, 0); |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3804 return; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3805 } |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3806 break; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3807 |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3808 default: |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3809 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3810 IsAdditionalDamagePossible = false; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3811 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP); |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3812 break; |
1297 | 3813 } |
3814 } | |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3815 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1359
diff
changeset
|
3816 if (player->IsWeak()) |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3817 uDamageAmount /= 2; |
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3818 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) |
1297 | 3819 uDamageAmount = 0; |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3820 v61 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, uDamageAmount); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3821 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 ) |
1297 | 3822 { |
1929
4cce1e24b7e7
DamageMonsterFromParty moved initial damage source logic to an if and a switch
Grumpy7
parents:
1928
diff
changeset
|
3823 v50 = player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower; |
1297 | 3824 v29 = stru_50C198.CalcMagicalDamageToActor(pMonster, 8, v50); |
3825 v61 += v29; | |
3826 } | |
3827 uDamageAmount = v61; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3828 if ( IsAdditionalDamagePossible ) |
1297 | 3829 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3830 if ( projectileSprite ) |
1297 | 3831 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3832 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &v62); |
1297 | 3833 if ( v62 && pMonster->sCurrentHP > 0 ) |
3834 { | |
3835 player->sHealth += v61 / 5; | |
3836 if ( player->sHealth > player->GetMaxHealth() ) | |
3837 player->sHealth = player->GetMaxHealth(); | |
3838 v62 = 0; | |
3839 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3840 v30 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3841 uDamageAmount += v30; |
1297 | 3842 } |
3843 else | |
3844 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3845 for (int i = 0; i < 2; i++) |
1297 | 3846 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3847 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1297 | 3848 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3849 ItemGen* item; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3850 if (i == 0) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3851 item = player->GetMainHandItem(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3852 else |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3853 item = player->GetOffHandItem(); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3854 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &v62); |
1297 | 3855 if ( v62 && pMonster->sCurrentHP > 0 ) |
3856 { | |
3857 player->sHealth += v61 / 5; | |
3858 if ( player->sHealth > player->GetMaxHealth() ) | |
3859 player->sHealth = player->GetMaxHealth(); | |
3860 v62 = 0; | |
3861 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3862 v31 = stru_50C198.CalcMagicalDamageToActor(pMonster, attackElement, a4); |
1297 | 3863 uDamageAmount += v31; |
3864 } | |
3865 } | |
3866 } | |
3867 } | |
3868 v32 = uDamageAmount; | |
3869 pMonster->sCurrentHP -= uDamageAmount; | |
3870 if ( !v32 && !hit_will_stun ) | |
3871 { | |
3872 player->PlaySound(SPEECH_52, 0); | |
3873 return; | |
3874 } | |
3875 if ( pMonster->sCurrentHP > 0 ) | |
3876 { | |
3877 Actor::AI_Stun(uActorID_Monster_, a1, 0); | |
3878 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
3879 if ( bShowDamage ) | |
3880 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3881 if ( projectileSprite ) |
1297 | 3882 v47 = pGlobalTXT_LocalizationStrings[189];// "%s shoots %s for %lu points" |
3883 else | |
3884 v47 = pGlobalTXT_LocalizationStrings[164];// "%s hits %s for %lu damage" | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3885 sprintfex(pTmpBuf.data(), v47, player->pName, pMonster->pActorName, uDamageAmount); |
1297 | 3886 ShowStatusBarString(pTmpBuf.data(), 2u); |
3887 } | |
3888 } | |
3889 else | |
3890 { | |
3891 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) | |
3892 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3893 v33 = byte_4D864C && pGame->uFlags & 80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
1297 | 3894 //v55 = v33; |
3895 if ( pRenderer->pRenderD3D ) | |
3896 { | |
3897 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
3898 { | |
3899 pMonsterName = 0; | |
3900 v34 = pMonster->vPosition.z; | |
3901 *(float *)&pPlayerName = (double)v33; | |
3902 //v51 = (unsigned __int64 *)v34; | |
3903 *(float *)&v47 = 0.0; | |
3904 v35 = pMonster->vPosition.y; | |
3905 *((float *)&v46 + 1) = 0.0; | |
3906 *(float *)&v46 = 1.0; | |
3907 v36 = (double)(signed int)pMonster->vPosition.z; | |
3908 //v51 = (unsigned __int64 *)v35; | |
3909 v37 = v36; | |
3910 //v51 = (unsigned __int64 *)pMonster->vPosition.x; | |
3911 v38 = (double)v35; | |
3912 v39 = (double)(signed int)pMonster->vPosition.x; | |
3913 pDecalBuilder->AddBloodsplat(v39, v38, v37, 1.0, 0.0, 0.0, *(float *)&pPlayerName, 0, 0); | |
3914 } | |
3915 } | |
3916 } | |
3917 Actor::Die(uActorID_Monster_); | |
3918 Actor::ApplyFineForKillingPeasant(uActorID_Monster_); | |
3919 Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); | |
3920 if ( pMonster->pMonsterInfo.uExp ) | |
1827
0c75c3e7e436
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Grumpy7
parents:
1817
diff
changeset
|
3921 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); |
1297 | 3922 v40 = SPEECH_51; |
3923 if ( rand() % 100 < 20 ) | |
3924 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1; | |
3925 player->PlaySound((PlayerSpeech)v40, 0); | |
3926 if ( bShowDamage ) | |
3927 { | |
3928 pMonsterName = (char *)uDamageAmount; | |
3929 pPlayerName = player->pName; // "%s inflicts %lu points killing %s" | |
3930 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster); | |
3931 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3932 } | |
3933 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3934 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0 |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3935 && uDamageAmount != 0 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3936 player->ReceiveDamage(uDamageAmount, attackElement); |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3937 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3938 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3939 && stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) |
1297 | 3940 { |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3941 v42 = 20; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3942 knockbackValue = 10; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3943 if ( !pParty->bTurnBasedModeOn ) |
1297 | 3944 v42 = (signed __int64)(flt_6BE3A8_debug_recmod2 * 42.66666666666666); |
3945 pMonster->pMonsterInfo.uRecoveryTime += v42; | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3946 if ( bShowDamage ) |
1297 | 3947 { |
3948 pMonsterName = player->pName; // "%s stuns %s" | |
3949 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster); | |
3950 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3951 } | |
3952 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3953 if ( hit_will_paralyze ) |
1297 | 3954 { |
3955 if ( pMonster->CanAct() ) | |
3956 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3957 if ( stru_50C198.GetMagicalResistance(pMonster, DMGT_EARTH) ) |
1297 | 3958 { |
3959 LOBYTE(v43) = player->GetActualSkillLevel(PLAYER_SKILL_MACE); | |
3960 v45 = SkillToMastery(v43); | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3961 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335); |
1297 | 3962 pMonster->pActorBuffs[6].Apply(v46, v45, 0, 0, 0); |
3963 if ( bShowDamage ) | |
3964 { | |
3965 pMonsterName = player->pName; // "%s paralyzes %s" | |
3966 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster); | |
3967 ShowStatusBarString(pTmpBuf.data(), 2u); | |
3968 } | |
3969 } | |
3970 } | |
3971 } | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3972 if ( knockbackValue > 10 ) |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3973 knockbackValue = 10; |
1297 | 3974 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) |
3975 { | |
1931
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3976 pVelocity->x = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->x) >> 16; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3977 pVelocity->y = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->y) >> 16; |
2e3d08ff3309
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Grumpy7
parents:
1929
diff
changeset
|
3978 pVelocity->z = (unsigned __int64)(knockbackValue * (signed __int64)pVelocity->z) >> 16; |
1297 | 3979 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x); |
3980 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); | |
3981 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); | |
3982 } | |
3983 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); | |
3984 } | |
3985 //----- (004BBF61) -------------------------------------------------------- | |
3986 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z) | |
3987 { | |
3988 size_t v4; // esi@1 | |
3989 int monster_id; // edi@1 | |
3990 __int16 v6; // ax@4 | |
3991 Actor *v7; // esi@5 | |
3992 int v8; // eax@5 | |
3993 MonsterInfo *v9; // edi@5 | |
3994 MonsterDesc *v10; // ebx@5 | |
3995 unsigned __int16 *v11; // ebx@5 | |
3996 int v12; // ebx@7 | |
3997 int v13; // eax@8 | |
3998 __int16 x_; // [sp+8h] [bp-Ch]@1 | |
3999 __int16 v15; // [sp+Ch] [bp-8h]@1 | |
4000 __int16 v16; // [sp+10h] [bp-4h]@3 | |
4001 signed int ya; // [sp+1Ch] [bp+8h]@5 | |
4002 | |
4003 v4 = uNumActors; | |
4004 monster_id = a1; | |
4005 x_ = x; | |
4006 v15 = a1; | |
1583 | 4007 if (uNumActors < 500) |
1297 | 4008 { |
4009 v16 = 0; | |
4010 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4011 { | |
4012 v6 = pIndoor->GetSector(x, y, z); | |
4013 v4 = uNumActors; | |
4014 v16 = v6; | |
4015 } | |
4016 v7 = &pActors[v4]; | |
4017 v7->Reset(); | |
4018 v8 = monster_id; | |
4019 v9 = &pMonsterStats->pInfos[monster_id]; | |
4020 v10 = &pMonsterList->pMonsters[v8 - 1]; | |
4021 strcpy(v7->pActorName, v9->pName); | |
4022 v7->sCurrentHP = LOWORD(v9->uHP); | |
4023 memcpy(&v7->pMonsterInfo, v9, 0x58u); | |
4024 v7->word_000086_some_monster_id = v15; | |
4025 v7->uActorRadius = v10->uMonsterRadius; | |
4026 v7->uActorHeight = v10->uMonsterHeight; | |
4027 v7->uMovementSpeed = v10->uMovementSpeed; | |
4028 v7->vInitialPosition.x = x_; | |
4029 v7->vPosition.x = x_; | |
4030 BYTE2(v7->uAttributes) |= 8u; | |
4031 v7->pMonsterInfo.uTreasureType = 0; | |
4032 v7->pMonsterInfo.uTreasureLevel = 0; | |
4033 v7->pMonsterInfo.uTreasureDiceSides = 0; | |
4034 v7->pMonsterInfo.uTreasureDiceRolls = 0; | |
4035 v7->pMonsterInfo.uTreasureDropChance = 0; | |
4036 v7->vInitialPosition.y = y; | |
4037 v7->vPosition.y = y; | |
4038 v7->vInitialPosition.z = z; | |
4039 v7->vPosition.z = z; | |
4040 v7->uTetherDistance = 256; | |
4041 v7->uSectorID = v16; | |
4042 v7->uGroup = 1; | |
4043 v7->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
4044 v7->PrepareSprites(0); | |
4045 v11 = v10->pSoundSampleIDs; | |
4046 ya = 4; | |
4047 do | |
4048 { | |
4049 pSoundList->LoadSound((signed __int16)*v11, 0); | |
4050 ++v11; | |
4051 --ya; | |
4052 } | |
4053 while ( ya ); | |
4054 v12 = 0; | |
4055 do | |
4056 LOWORD(v13) = pSoundList->LoadSound(v12++ + word_4EE088_sound_ids[v9->uSpell1ID], 1u); | |
4057 while ( v13 ); | |
4058 ++uNumActors; | |
4059 } | |
1911 | 4060 } |
4061 //----- (00426E10) -------------------------------------------------------- | |
4062 int stru319::which_player_to_attack(Actor *pActor) | |
4063 { | |
4064 signed int v2; // ebx@1 | |
4065 bool flag; // edi@37 | |
4066 int v22; // [sp+8h] [bp-140h]@3 | |
4067 int Victims_list[60]; // [sp+48h] [bp-100h]@48 | |
4068 int for_sex; // [sp+13Ch] [bp-Ch]@1 | |
4069 int for_race; // [sp+140h] [bp-8h]@1 | |
4070 int for_class; // [sp+144h] [bp-4h]@1 | |
4071 | |
4072 for_class = -1; | |
4073 for_race = -1; | |
4074 for_sex = -1; | |
4075 v2 = 0; | |
4076 if ( pActor->pMonsterInfo.uAttackPreference ) | |
4077 { | |
4078 for ( uint i = 0; i < 16; i++ ) | |
4079 { | |
4080 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i); | |
4081 if ( v22 ) | |
4082 { | |
4083 switch ( v22 ) | |
4084 { | |
4085 case 1: | |
4086 for_class = 0; | |
4087 break; | |
4088 case 2: | |
4089 for_class = 12; | |
4090 break; | |
4091 case 4: | |
4092 for_class = 16; | |
4093 break; | |
4094 case 8: | |
4095 for_class = 28; | |
4096 break; | |
4097 case 16: | |
4098 for_class = 24; | |
4099 break; | |
4100 case 32: | |
4101 for_class = 32; | |
4102 break; | |
4103 case 64: | |
4104 for_class = 20; | |
4105 break; | |
4106 case 128: | |
4107 for_class = 4; | |
4108 break; | |
4109 case 256: | |
4110 for_class = 8; | |
4111 break; | |
4112 case 512: | |
4113 for_sex = 0; | |
4114 break; | |
4115 case 1024: | |
4116 for_sex = 1; | |
4117 break; | |
4118 case 2048: | |
4119 for_race = 0; | |
4120 break; | |
4121 case 4096: | |
4122 for_race = 1; | |
4123 break; | |
4124 case 8192: | |
4125 for_race = 3; | |
4126 break; | |
4127 case 16384: | |
4128 for_race = 2; | |
4129 break; | |
4130 } | |
4131 v2 = 0; | |
4132 for ( uint j = 0; j < 4; ++j ) | |
4133 { | |
4134 flag = 0; | |
4135 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType ) | |
4136 flag = true; | |
4137 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex ) | |
4138 flag = true; | |
4139 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() ) | |
4140 flag = true; | |
4141 if ( flag == true ) | |
4142 { | |
4143 if ( !(pPlayers[j + 1]->pConditions[12] | pPlayers[j + 1]->pConditions[13] | |
4144 | pPlayers[j + 1]->pConditions[14] | pPlayers[j + 1]->pConditions[15] | pPlayers[j + 1]->pConditions[16]) ) | |
4145 Victims_list[v2++] = j; | |
4146 } | |
4147 } | |
4148 } | |
4149 } | |
4150 if ( v2 ) | |
4151 return Victims_list[rand() % v2]; | |
4152 } | |
4153 for ( uint i = 0; i < 4; ++i ) | |
4154 { | |
4155 if ( !(pPlayers[i + 1]->pConditions[12] | pPlayers[i + 1]->pConditions[13] | |
4156 | pPlayers[i + 1]->pConditions[14] | pPlayers[i + 1]->pConditions[15] | pPlayers[i + 1]->pConditions[16]) ) | |
4157 Victims_list[v2++] = i; | |
4158 } | |
4159 if ( v2 ) | |
4160 return Victims_list[rand() % v2]; | |
4161 else | |
4162 return 0; | |
4163 } |