Mercurial > mm7
annotate UI/UiGame.cpp @ 2044:28cb79ae2f6f
Time.h rename
author | Ritor1 |
---|---|
date | Thu, 28 Nov 2013 17:12:50 +0600 |
parents | 7a9477135943 |
children | 259df09dfb50 |
rev | line source |
---|---|
1298 | 1 #ifdef _MSC_VER |
2 #define _CRT_SECURE_NO_WARNINGS | |
3 #endif | |
4 | |
1299 | 5 #include "..\Texture.h" |
6 #include "..\MM7.h" | |
1298 | 7 |
1299 | 8 #include "..\Mouse.h" |
9 #include "..\Keyboard.h" | |
10 #include "..\mm7_data.h" | |
1298 | 11 |
1299 | 12 #include "..\Vis.h" |
13 #include "..\MapInfo.h" | |
14 #include "..\Game.h" | |
15 #include "..\GUIWindow.h" | |
16 #include "..\GUIFont.h" | |
17 #include "..\Party.h" | |
18 #include "..\AudioPlayer.h" | |
19 #include "..\Outdoor.h" | |
20 #include "..\LOD.h" | |
21 #include "..\Actor.h" | |
22 #include "..\Viewport.h" | |
23 #include "..\SpriteObject.h" | |
24 #include "..\ObjectList.h" | |
25 #include "..\DecorationList.h" | |
26 #include "..\PlayerFrameTable.h" | |
27 #include "..\stru123.h" | |
2044 | 28 #include "..\Timer.h" |
1299 | 29 #include "..\IconFrameTable.h" |
30 #include "..\TurnEngine.h" | |
31 #include "..\texts.h" | |
1298 | 32 #include "UIHouses.h" |
1299 | 33 #include "..\BSPModel.h" |
2037
7a9477135943
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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changeset
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34 #include "OurMath.h" |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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35 #include "..\Level/Decoration.h" |
1298 | 36 |
37 | |
38 int uTextureID_GameUI_CharSelectionFrame; // 50C98C | |
39 | |
40 //----- (00421D00) -------------------------------------------------------- | |
41 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID) | |
42 { | |
1980 | 43 Player* player = &pParty->pPlayers[uPlayerID - 1]; |
1298 | 44 if (pParty->pPickedItem.uItemID) |
45 { | |
1980 | 46 if (int slot = player->AddItem(-1, pParty->pPickedItem.uItemID)) |
1298 | 47 { |
1384
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changed a few member variables in Player to slightly less confusing names
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48 memcpy(&player->pInventoryItemList[slot-1], &pParty->pPickedItem, 0x24u); |
1298 | 49 viewparams->bRedrawGameUI = true; |
50 pMouse->RemoveHoldingItem(); | |
51 return; | |
52 } | |
53 | |
54 if (!player->CanAct()) | |
55 { | |
56 player = pPlayers[uActiveCharacter]; | |
57 } | |
1496 | 58 if( player->CanAct() || !pPlayers[uActiveCharacter]->CanAct() ) |
59 player->PlaySound(SPEECH_NoRoom, 0); | |
1298 | 60 } |
61 | |
62 if (pCurrentScreen == SCREEN_GAME) | |
63 { | |
64 viewparams->bRedrawGameUI = true; | |
65 if ( uActiveCharacter != uPlayerID ) | |
66 { | |
67 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
68 return; | |
69 | |
70 uActiveCharacter = uPlayerID; | |
71 return; | |
72 } | |
1496 | 73 pGUIWindow_CurrentMenu = CharacterUI_Initialize(7); |
1298 | 74 return; |
75 } | |
76 if ( pCurrentScreen == SCREEN_SPELL_BOOK ) | |
77 return; | |
78 if ( pCurrentScreen == SCREEN_CHEST ) | |
79 { | |
80 viewparams->bRedrawGameUI = true; | |
81 if ( uActiveCharacter == uPlayerID ) | |
82 { | |
83 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
84 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
85 uActiveCharacter = uPlayerID; | |
86 return; | |
87 } | |
88 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
89 return; | |
90 uActiveCharacter = uPlayerID; | |
91 return; | |
92 } | |
93 if ( pCurrentScreen != SCREEN_HOUSE ) | |
94 { | |
95 if ( pCurrentScreen == SCREEN_E ) | |
96 { | |
97 uActiveCharacter = uPlayerID; | |
98 return; | |
99 } | |
100 if ( pCurrentScreen != SCREEN_CHEST_INVENTORY ) | |
101 { | |
102 viewparams->bRedrawGameUI = true; | |
103 uActiveCharacter = uPlayerID; | |
104 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 ) | |
105 FillAwardsData(); | |
106 return; | |
107 } | |
108 viewparams->bRedrawGameUI = true; | |
109 if ( uActiveCharacter == uPlayerID ) | |
110 { | |
111 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
112 pCurrentScreen = SCREEN_CHEST_INVENTORY; | |
113 uActiveCharacter = uPlayerID; | |
114 return; | |
115 } | |
116 if ( pPlayers[uPlayerID]->uTimeToRecovery ) | |
117 return; | |
118 uActiveCharacter = uPlayerID; | |
119 return; | |
120 } | |
121 if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
122 return; | |
123 viewparams->bRedrawGameUI = true; | |
124 if ( uActiveCharacter != uPlayerID ) | |
125 uActiveCharacter = uPlayerID; | |
126 return; | |
127 if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6) | |
128 { | |
129 __debugbreak(); // fix indexing | |
130 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | |
1496 | 131 pGUIWindow_CurrentMenu = CharacterUI_Initialize(14); |
1298 | 132 return; |
133 } | |
134 } | |
135 // 4E28F8: using guessed type int pCurrentScreen; | |
136 // F8B19C: using guessed type int dword_F8B19C; | |
137 | |
138 //----- (00416B01) -------------------------------------------------------- | |
139 void GameUI_DrawNPCPopup(void *_this)//PopupWindowForBenefitAndJoinText | |
140 { | |
141 int v1; // edi@2 | |
1496 | 142 NPCData *pNPC; // eax@16 |
143 const CHAR *pText; // eax@18 | |
1298 | 144 char *v11; // esi@26 |
1496 | 145 GUIWindow popup_window; // [sp+Ch] [bp-60h]@23 |
1298 | 146 int a2; // [sp+60h] [bp-Ch]@16 |
147 LPCSTR lpsz; // [sp+68h] [bp-4h]@6 | |
148 | |
149 if ( bNoNPCHiring != 1 ) | |
150 { | |
151 v1 = 0; | |
152 /*do | |
153 { | |
154 if ( v3->pName ) | |
155 pTmpBuf[v1++] = v2; | |
156 ++v3; | |
157 ++v2; | |
158 } | |
159 while ( (signed int)v3 < (signed int)&pParty->pPickedItem );*/ | |
160 for (int i = 0; i < 2; ++i) | |
161 { | |
162 if (pParty->pHirelings[i].pName) | |
163 pTmpBuf[v1++] = i; | |
164 } | |
165 lpsz = 0; | |
166 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
167 { | |
168 /*v4 = pNPCStats->pNewNPCData; | |
169 do | |
170 { | |
171 if ( v4->uFlags & 0x80 | |
172 && (!pParty->pHirelings[0].pName || strcmp(v4->pName, pParty->pHirelings[0].pName)) | |
173 && (!pParty->pHirelings[1].pName || strcmp(v4->pName, pParty->pHirelings[1].pName)) ) | |
174 pTmpBuf[v1++] = (char)lpsz + 2; | |
175 ++lpsz; | |
176 ++v4; | |
177 } | |
178 while ( (signed int)lpsz < (signed int)pNPCStats->uNumNewNPCs );*/ | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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diff
changeset
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179 for ( uint i = 0; i < pNPCStats->uNumNewNPCs; ++i ) |
1298 | 180 { |
181 if (pNPCStats->pNewNPCData[i].Hired()) | |
182 { | |
183 if (!pParty->pHirelings[0].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[0].pName)) | |
184 { | |
185 if (!pParty->pHirelings[1].pName || strcmp((char *)pNPCStats->pNewNPCData[i].pName, (char *)pParty->pHirelings[1].pName)) | |
186 pTmpBuf[v1++] = i + 2; | |
187 } | |
188 } | |
189 } | |
190 } | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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changeset
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191 if ( (signed int)((char *)_this + pParty->hirelingScrollPosition) < v1 ) |
1298 | 192 { |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
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diff
changeset
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193 sDialogue_SpeakingActorNPC_ID = -1 - pParty->hirelingScrollPosition - (int)_this; |
1496 | 194 pNPC = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); |
195 if ( pNPC ) | |
1298 | 196 { |
197 if ( a2 == 57 ) | |
1496 | 198 pText = pNPCTopics[512].pText; // Baby dragon |
1298 | 199 else |
1496 | 200 pText = (const CHAR *)pNPCStats->pProfessions[pNPC->uProfession].pBenefits; |
201 lpsz = pText; | |
202 if ( !pText ) | |
1298 | 203 { |
1496 | 204 lpsz = (LPCSTR)pNPCStats->pProfessions[pNPC->uProfession].pJoinText; |
1298 | 205 if ( !lpsz ) |
206 lpsz = ""; | |
207 } | |
1496 | 208 popup_window.Hint = 0; |
209 popup_window.uFrameX = 38; | |
210 popup_window.uFrameY = 60; | |
211 popup_window.uFrameWidth = 276; | |
212 popup_window.uFrameZ = 313; | |
213 popup_window.uFrameHeight = pFontArrus->CalcTextHeight(lpsz, &popup_window, 0, 0) + 2 * LOBYTE(pFontArrus->uFontHeight) + 24; | |
214 if ( (signed int)popup_window.uFrameHeight < 130 ) | |
215 popup_window.uFrameHeight = 130; | |
216 popup_window.uFrameWidth = 400; | |
217 popup_window.uFrameZ = popup_window.uFrameX + 399; | |
218 popup_window.DrawMessageBox(0); | |
219 sprintfex(pTmpBuf2.data(), "NPC%03d", pNPC->uPortraitID); | |
220 pRenderer->DrawTextureIndexed(popup_window.uFrameX + 22, popup_window.uFrameY + 36, | |
221 (Texture *)(pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE) != -1 | |
222 ? &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf2.data(), TEXTURE_16BIT_PALETTE)] : 0)); | |
223 if ( pNPC->uProfession ) | |
1298 | 224 { |
225 v11 = pTmpBuf.data(); | |
1496 | 226 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]); |
1298 | 227 } |
228 else | |
229 { | |
230 v11 = pTmpBuf.data(); | |
1496 | 231 strcpy(pTmpBuf.data(), pNPC->pName); |
1298 | 232 } |
1496 | 233 popup_window.DrawTitleText(pFontArrus, 0, 12, TargetColor(0xFFu, 0xFFu, 0x9Bu), v11, 3); |
234 popup_window.uFrameWidth -= 24; | |
235 popup_window.uFrameZ = popup_window.uFrameX + popup_window.uFrameWidth - 1; | |
236 popup_window.DrawText(pFontArrus, 100, 36, 0, BuildDialogueString((char *)lpsz, uActiveCharacter - 1, 0, 0, 0, 0), 0, 0, 0); | |
1298 | 237 } |
238 } | |
239 } | |
240 } | |
241 | |
242 //----- (00445D4A) -------------------------------------------------------- | |
243 void GameUI_InitializeDialogue(Actor *actor, int bPlayerSaysHello) | |
244 { | |
245 NPCData *pNPCInfo; // ebp@1 | |
246 int v9; // esi@8 | |
247 int pNumberContacts; // eax@11 | |
248 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
249 | |
250 dword_A74CDC = -1; | |
251 dword_AE336C = -1; | |
252 pEventTimer->Pause(); | |
253 pMiscTimer->Pause(); | |
254 pAudioPlayer->StopChannels(-1, -1); | |
255 uDialogueType = 0; | |
256 sDialogue_SpeakingActorNPC_ID = actor->sNPC_ID; | |
257 pDialogue_SpeakingActor = actor; | |
258 pNPCInfo = GetNPCData(actor->sNPC_ID); | |
259 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
260 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
261 | |
262 switch (pParty->alignment) | |
263 { | |
264 case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; | |
265 case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; | |
266 case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; | |
267 } | |
268 | |
269 pDialogueNPCCount = 0; | |
270 uNumDialogueNPCPortraits = 1; | |
271 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
272 sprintfex(pContainer, "npc%03u", pNPCInfo->uPortraitID); | |
273 v9 = 0; | |
274 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); | |
275 dword_591084 = areWeLoadingTexture; | |
276 uTextureID_right_panel_loop = uTextureID_right_panel; | |
277 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) | |
278 { | |
279 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame | |
280 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
281 { | |
282 v9 = 1; | |
283 } | |
284 else | |
285 { | |
286 if ( pNumberContacts > 1 ) | |
287 { | |
288 if ( pNumberContacts == 2 ) | |
289 { | |
290 v9 = 3; | |
291 } | |
292 else | |
293 { | |
294 if ( pNumberContacts != 3 ) | |
295 { | |
296 if ( pNumberContacts != 4 ) | |
297 v9 = 1; | |
298 } | |
299 else | |
300 { | |
301 v9 = 2; | |
302 } | |
303 } | |
304 } | |
305 else if ( pNPCInfo->rep ) | |
306 { | |
307 v9 = 2; | |
308 } | |
309 } | |
310 } | |
311 if (sDialogue_SpeakingActorNPC_ID < 0) | |
312 v9 = 4; | |
313 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; | |
314 if (pNPCInfo->Hired()) | |
315 { | |
316 if ( !pNPCInfo->bHasUsedTheAbility ) | |
317 { | |
318 if ( pNPCInfo->uProfession >= 10 ) | |
319 { | |
320 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 | |
321 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
322 { | |
323 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); | |
324 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); | |
325 } | |
326 } | |
327 } | |
328 } | |
329 | |
330 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
331 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
332 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
333 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
334 | |
335 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) | |
336 { | |
337 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) | |
338 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); | |
339 else | |
340 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); | |
341 } | |
342 } | |
343 | |
344 //----- (00445350) -------------------------------------------------------- | |
345 void GameUI_DrawDialogue() | |
346 { | |
347 NPCData *pNPC; // ebx@2 | |
348 int pGreetType; // eax@2 | |
1496 | 349 int pTextHeight; // esi@39 |
350 GUIButton *pButton; // eax@43 | |
1672 | 351 int all_text_height; // ebx@93 |
352 signed int index; // esi@99 | |
1298 | 353 int v42; // edi@102 |
1672 | 354 int v45; |
1496 | 355 unsigned __int16 pTextColor; // ax@104 |
356 GUIWindow window; // [sp+ACh] [bp-68h]@42 | |
1298 | 357 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 |
1838 | 358 const char *pInString=NULL; // [sp+110h] [bp-4h]@32 |
1298 | 359 |
360 if ( !pDialogueWindow ) | |
361 return; | |
362 | |
1496 | 363 // Window title(Çàãîëîâîê îêíà)---- |
364 memcpy(&window, pDialogueWindow, sizeof(window)); | |
1298 | 365 pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); |
366 pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); | |
1496 | 367 window.uFrameWidth -= 10; |
368 window.uFrameZ -= 10; | |
1298 | 369 pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); |
370 pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); | |
371 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); | |
372 pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]); | |
373 | |
374 if (pNPC->uProfession) | |
375 { | |
376 assert(pNPC->uProfession < sizeof(aNPCProfessionNames) / sizeof(*aNPCProfessionNames.data())); // sometimes buffer overflows; errors emerge both here and in dialogue text | |
377 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], pNPC->pName, aNPCProfessionNames[pNPC->uProfession]);//^Pi[%s] %s | |
378 } | |
1983 | 379 else if (pNPC->pName) |
1298 | 380 strcpy(pTmpBuf.data(), pNPC->pName); |
381 | |
1496 | 382 window.DrawTitleText(pFontArrus, 483, 112, ui_game_dialogue_npc_name_color, pTmpBuf.data(), 3); |
1298 | 383 pParty->GetPartyFame(); |
384 | |
385 pInString = nullptr; | |
386 switch (uDialogueType) | |
387 { | |
388 case DIALOGUE_13: | |
1666 | 389 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 390 break; |
391 | |
392 case DIALOGUE_PROFESSION_DETAILS: | |
393 { | |
1661 | 394 //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 395 |
396 if (dialogue_show_profession_details) | |
1661 | 397 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 398 else if (pNPC->Hired()) |
1661 | 399 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 400 else |
1661 | 401 pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 402 } |
403 break; | |
404 | |
405 | |
406 case DIALOGUE_ARENA_WELCOME: | |
407 pInString = pGlobalTXT_LocalizationStrings[574]; // "Welcome to the Arena of Life and Death. Remember, you are only allowed one arena combat per visit. To fight an arena battle, select the option that best describes your abilities and return to me- if you survive:" | |
408 break; | |
409 | |
410 case DIALOGUE_ARENA_FIGHT_NOT_OVER_YET: | |
411 pInString = pGlobalTXT_LocalizationStrings[577]; //"Get back in there you wimps:" | |
412 break; | |
413 | |
414 case DIALOGUE_ARENA_REWARD: | |
415 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[576], gold_transaction_amount);// "Congratulations on your win: here's your stuff: %u gold." | |
416 pInString = pTmpBuf.data(); | |
417 break; | |
418 | |
419 case DIALOGUE_ARENA_ALREADY_WON: | |
420 pInString = pGlobalTXT_LocalizationStrings[582]; // "You already won this trip to the Arena:" | |
421 break; | |
422 | |
423 default: | |
424 if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) | |
425 { | |
426 pInString = (char *)current_npc_text; | |
427 } | |
428 else if (pGreetType == 1)//QuestNPC_greet | |
429 { | |
430 if (pNPC->greet) | |
431 { | |
432 if ((pNPC->uFlags & 3) == 2) | |
1655 | 433 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting2; |
1298 | 434 else |
1655 | 435 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting1; |
1298 | 436 } |
437 } | |
438 else if (pGreetType == 2)//HiredNPC_greet | |
439 { | |
1980 | 440 NPCProfession* prof = &pNPCStats->pProfessions[pNPC->uProfession]; |
1298 | 441 |
442 if (pNPC->Hired()) | |
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deleted stru220.h and stru220 (bezier terrain stuff)
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changeset
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443 pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 444 else |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
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changeset
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445 pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); |
1298 | 446 } |
447 break; | |
448 } | |
449 | |
1496 | 450 // Message window(Îêíî ñîîáùåíèÿ)---- |
1298 | 451 if (pInString) |
452 { | |
1496 | 453 window.uFrameWidth = game_viewport_width; |
454 window.uFrameZ = 452; | |
1980 | 455 GUIFont* font = pFontArrus; |
1496 | 456 pTextHeight = pFontArrus->CalcTextHeight(pInString, &window, 13, 0) + 7; |
457 if ( 352 - pTextHeight < 8 ) | |
1298 | 458 { |
459 font = pFontCreate; | |
1496 | 460 pTextHeight = pFontCreate->CalcTextHeight(pInString, &window, 13, 0) + 7; |
1298 | 461 } |
462 if (uTextureID_Leather != -1) | |
1496 | 463 pRenderer->GetLeather(8, 352 - pTextHeight, &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - pTextHeight); |
464 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
465 pDialogueWindow->DrawText(font, 13, 354 - pTextHeight, 0, FitTextInAWindow(pInString, font, &window, 13, 0), 0, 0, 0); | |
1298 | 466 } |
1496 | 467 // Right panel(Ïðàâàÿ ïàíåëü)------- |
468 memcpy(&window, pDialogueWindow, sizeof(window)); | |
469 window.uFrameX = 483; | |
470 window.uFrameWidth = 148; | |
471 window.uFrameZ = 334; | |
472 for (int i = window.pStartingPosActiveItem; i < window.pStartingPosActiveItem + window.pNumPresenceButton; ++i) | |
1298 | 473 { |
1496 | 474 pButton = window.GetControl(i); |
475 if ( !pButton ) | |
1298 | 476 break; |
477 | |
1496 | 478 if ( pButton->msg_param > 88 ) |
479 pButton->pButtonName[0] = 0; | |
480 else if (pButton->msg_param == 88) | |
481 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[581]); // Lord | |
482 else if (pButton->msg_param == 87) | |
483 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[580]); // Knight | |
484 else if (pButton->msg_param == 86) | |
485 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[579]); // Squire | |
486 else if (pButton->msg_param == 85) | |
487 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[578]); // Page | |
488 else if (pButton->msg_param == 77) | |
489 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]); // Details | |
490 else if (pButton->msg_param == 76) | |
1298 | 491 { |
492 if (pNPC->Hired()) | |
1496 | 493 sprintf(pButton->pButtonName, (const char*)pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 494 else |
1496 | 495 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]); // Hire |
1298 | 496 } |
1496 | 497 else if (pButton->msg_param == 24) |
1298 | 498 { |
499 __debugbreak(); // learn conditions of this event | |
1645 | 500 if (!pNPC->evt_F) |
501 { | |
502 pButton->pButtonName[0] = 0; | |
503 pButton->msg_param = 0; | |
504 } | |
505 else | |
506 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_F].pTopic); | |
507 } | |
508 else if (pButton->msg_param == 9) | |
509 strcpy(pButton->pButtonName, GetProfessionActionText(pNPC->uProfession)); | |
510 else if (pButton->msg_param == 19) // Scavenger Hunt | |
511 { | |
512 if (!pNPC->evt_A) | |
1298 | 513 { |
1496 | 514 pButton->pButtonName[0] = 0; |
515 pButton->msg_param = 0; | |
1298 | 516 } |
517 else | |
1645 | 518 strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_A].pTopic); |
1298 | 519 } |
1645 | 520 else if (pButton->msg_param == 20) // Scavenger Hunt |
1496 | 521 { |
1645 | 522 if (!pNPC->evt_B) |
1298 | 523 { |
1496 | 524 pButton->pButtonName[0] = 0; |
525 pButton->msg_param = 0; | |
1298 | 526 } |
1645 | 527 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_B].pTopic); |
1496 | 528 } |
529 else if (pButton->msg_param == 21) | |
530 { | |
1298 | 531 //__debugbreak(); // learn conditions of this event |
1645 | 532 if (!pNPC->evt_C) |
1298 | 533 { |
1496 | 534 pButton->pButtonName[0] = 0; |
535 pButton->msg_param = 0; | |
1298 | 536 } |
1645 | 537 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_C].pTopic); |
1496 | 538 } |
539 else if (pButton->msg_param == 22) | |
540 { | |
1298 | 541 //__debugbreak(); // learn conditions of this event |
1645 | 542 if (!pNPC->evt_D) |
1298 | 543 { |
1496 | 544 pButton->pButtonName[0] = 0; |
545 pButton->msg_param = 0; | |
1298 | 546 } |
1645 | 547 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_D].pTopic); |
1496 | 548 } |
549 else if (pButton->msg_param == 23) | |
550 { | |
1298 | 551 //__debugbreak(); // learn conditions of this event |
1645 | 552 if (!pNPC->evt_E) |
1298 | 553 { |
1496 | 554 pButton->pButtonName[0] = 0; |
555 pButton->msg_param = 0; | |
1298 | 556 } |
1645 | 557 else strcpy(pButton->pButtonName, pNPCTopics[pNPC->evt_E].pTopic); |
1496 | 558 } |
559 else if (pButton->msg_param == 13) | |
560 { | |
1298 | 561 if (pNPC->Hired()) |
1496 | 562 sprintf(pButton->pButtonName, pGlobalTXT_LocalizationStrings[408], pNPC->pName); // Release %s |
1298 | 563 else |
1496 | 564 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]); // Join |
565 } | |
566 else | |
567 pButton->pButtonName[0] = 0; | |
1298 | 568 |
569 if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1) | |
570 { | |
571 int num_dead_actors = 0; | |
572 pInString = 0; | |
1496 | 573 for ( uint i = 0; i < uNumActors; ++i ) |
1298 | 574 { |
1496 | 575 if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1298 | 576 ++num_dead_actors; |
577 else | |
578 { | |
579 int sumonner_type = PID_TYPE(pActors[i].uSummonerID); | |
580 if (sumonner_type == OBJECT_Player) | |
581 ++num_dead_actors; | |
582 } | |
583 } | |
584 if (num_dead_actors == uNumActors) | |
1496 | 585 strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[658]); // Collect Prize |
1298 | 586 } |
587 } | |
588 | |
1496 | 589 // Install Buttons(Óñòàíîâêà êíîïîê)-------- |
1672 | 590 index = 0; |
591 all_text_height = 0; | |
592 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
593 i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) | |
1298 | 594 { |
1610 | 595 pButton = pDialogueWindow->GetControl(i); |
1496 | 596 if ( !pButton ) |
1298 | 597 break; |
1672 | 598 all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); |
599 index++; | |
1298 | 600 } |
1672 | 601 if ( index ) |
1298 | 602 { |
1672 | 603 v45 = (174 - all_text_height) / index; |
604 if ( v45 > 32 ) | |
605 v45 = 32; | |
606 v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; | |
607 for ( int i = pDialogueWindow->pStartingPosActiveItem; | |
608 i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) | |
1298 | 609 { |
1672 | 610 pButton = pDialogueWindow->GetControl(i); |
611 if ( !pButton ) | |
612 break; | |
613 pButton->uY = (unsigned int)(v45 + v42); | |
614 pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); | |
615 pButton->uHeight = pTextHeight; | |
616 v42 = pButton->uY + pTextHeight - 1; | |
617 pButton->uW = v42; | |
2000 | 618 pTextColor = ui_game_dialogue_option_normal_color; |
619 if ( pDialogueWindow->pCurrentPosActiveItem == i ) | |
620 pTextColor = ui_game_dialogue_option_highlight_color; | |
1672 | 621 window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); |
1298 | 622 } |
623 } | |
624 pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); | |
625 } | |
626 | |
627 //----- (00444FBE) -------------------------------------------------------- | |
628 void GameUI_DrawBranchlessDialogue() | |
629 { | |
1496 | 630 int pTextHeight; // esi@4 |
1298 | 631 char Str[200]; // [sp+Ch] [bp-120h]@12 |
1496 | 632 GUIWindow BranchlessDlg_window; // [sp+D4h] [bp-58h]@4 |
1298 | 633 GUIFont *pFont; // [sp+128h] [bp-4h]@1 |
634 | |
635 pFont = pFontArrus; | |
636 if ( current_npc_text && !byte_5B0938[0] ) | |
637 strcpy(byte_5B0938.data(), current_npc_text); | |
1496 | 638 BranchlessDlg_window.uFrameWidth = game_viewport_width; |
639 BranchlessDlg_window.uFrameZ = 452; | |
640 pTextHeight = pFontArrus->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; | |
641 if ( 352 - pTextHeight < 8 ) | |
1298 | 642 { |
643 pFont = pFontCreate; | |
1496 | 644 pTextHeight = pFontCreate->CalcTextHeight(byte_5B0938.data(), &BranchlessDlg_window, 12, 0) + 7; |
1298 | 645 } |
1496 | 646 pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); |
647 pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); | |
648 pGUIWindow2->DrawText(pFont, 12, 354 - pTextHeight, 0, FitTextInAWindow(byte_5B0938.data(), pFont, &BranchlessDlg_window, 12, 0), 0, 0, 0); | |
1298 | 649 pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); |
650 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) | |
651 { | |
652 if ( pGUIWindow2->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) | |
653 { | |
654 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
655 strcpy(GameUI_Footer_TimedString.data(), (const char *)pKeyActionMap->pPressedKeysBuffer); | |
656 sub_4452BB(); | |
657 return; | |
658 } | |
659 if ( pGUIWindow2->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) | |
660 return; | |
661 pGUIWindow2->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
662 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); | |
1496 | 663 sub_4452BB(); |
664 return; | |
1298 | 665 } |
666 if ( pGUIWindow2->ptr_1C == (void *)26 ) | |
667 { | |
668 sprintf(Str, "%s %s", GameUI_Footer_TimedString, pKeyActionMap->pPressedKeysBuffer); | |
669 pGUIWindow2->DrawText(pFontLucida, 13, 357, 0, Str, 0, 0, 0); | |
1496 | 670 pGUIWindow2->DrawFlashingInputCursor(pFontLucida->GetLineWidth(Str) + 13, 357, pFontLucida); |
1298 | 671 return; |
672 } | |
673 if ( pKeyActionMap->pPressedKeysBuffer[0] ) | |
674 { | |
1459 | 675 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); |
1496 | 676 memset(GameUI_Footer_TimedString.data(), 0, 0xC8u); |
677 sub_4452BB(); | |
678 return; | |
1298 | 679 } |
680 } | |
681 | |
682 //----- (004443D5) -------------------------------------------------------- | |
683 const char *GameUI_GetMinimapHintText() | |
684 { | |
685 double v3; // st7@1 | |
686 int v7; // eax@4 | |
1496 | 687 ODMFace *pFace; // eax@6 |
1298 | 688 const char *v14; // eax@8 |
689 char *result; // eax@12 | |
1496 | 690 unsigned int pMapID; // eax@14 |
1722 | 691 int global_coord_X; // [sp+10h] [bp-1Ch]@1 |
692 int global_coord_Y; // [sp+14h] [bp-18h]@1 | |
1298 | 693 unsigned int pY; // [sp+1Ch] [bp-10h]@1 |
1496 | 694 unsigned int pX; // [sp+28h] [bp-4h]@1 |
1298 | 695 |
1496 | 696 result = 0; |
697 pMouse->GetClickPos(&pX, &pY); | |
698 v3 = 1.0 / (float)((signed int)viewparams->uMinimapZoom * 0.000015258789); | |
1722 | 699 global_coord_X = (signed __int64)((double)(pX - 557) * v3 + (double)pParty->vPosition.x); |
700 global_coord_Y = (signed __int64)((double)pParty->vPosition.y - (double)(pY - 74) * v3); | |
1496 | 701 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor || pOutdoor->uNumBModels <= 0 ) |
1298 | 702 { |
1496 | 703 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
704 if ( pMapID == 0 ) | |
1298 | 705 result = "No Maze Info for this maze on file!"; |
706 else | |
1496 | 707 result = pMapStats->pInfos[pMapID].pName; |
1298 | 708 } |
709 else | |
710 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
711 for ( uint j = 0; j < (uint)pOutdoor->uNumBModels; ++j ) |
1298 | 712 { |
1722 | 713 v7 = int_get_vector_length(abs((signed)pOutdoor->pBModels[j].vBoundingCenter.x - global_coord_X), |
714 abs((signed)pOutdoor->pBModels[j].vBoundingCenter.y - global_coord_Y), 0); | |
1496 | 715 if ( v7 < 2 * pOutdoor->pBModels[j].sBoundingRadius ) |
1298 | 716 { |
1496 | 717 if ( pOutdoor->pBModels[j].uNumFaces ) |
1298 | 718 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1509
diff
changeset
|
719 for ( uint i = 0; i < (uint)pOutdoor->pBModels[j].uNumFaces; ++i ) |
1298 | 720 { |
1496 | 721 pFace = &pOutdoor->pBModels[j].pFaces[i]; |
722 if ( pFace->sCogTriggeredID ) | |
1298 | 723 { |
1496 | 724 if ( !(BYTE2(pFace->uAttributes) & 0x10) ) |
1298 | 725 { |
1496 | 726 v14 = GetEventHintString(pFace->sCogTriggeredID); |
1298 | 727 if ( v14 ) |
728 { | |
729 if ( _stricmp(v14, "") ) | |
1496 | 730 result = (char *)v14; |
1298 | 731 } |
732 } | |
733 } | |
734 } | |
735 } | |
1496 | 736 if ( result ) |
737 return result; | |
1298 | 738 } |
739 } | |
1496 | 740 pMapID = pMapStats->GetMapInfo(pCurrentMapName); |
741 if ( pMapID == 0 ) | |
742 result = "No Maze Info for this maze on file!"; | |
743 else | |
744 result = pMapStats->pInfos[pMapID].pName; | |
745 return result; | |
1298 | 746 } |
747 return result; | |
748 } | |
749 | |
750 //----- (0041D3B7) -------------------------------------------------------- | |
751 void GameUI_CharacterQuickRecord_Draw(GUIWindow *window, Player *player) | |
752 { | |
753 Texture *v13; // eax@6 | |
754 PlayerFrame *v15; // eax@12 | |
1496 | 755 unsigned int pTextColor; // eax@15 |
1838 | 756 const char *v29; // eax@16 |
1298 | 757 int v36; // esi@22 |
1838 | 758 const char *v39; // eax@24 |
1298 | 759 signed int uFramesetID; // [sp+20h] [bp-8h]@9 |
760 int uFramesetIDa; // [sp+20h] [bp-8h]@18 | |
761 | |
762 uint numActivePlayerBuffs = 0; | |
763 for (uint i = 0; i < 24; ++i) | |
764 if (player->pPlayerBuffs[i].uExpireTime > 0) | |
765 ++numActivePlayerBuffs; | |
766 | |
1496 | 767 window->uFrameHeight = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)); |
1298 | 768 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; |
1496 | 769 window->uFrameW = ((pFontArrus->uFontHeight + 162) + ((numActivePlayerBuffs - 1) * pFontArrus->uFontHeight)) + window->uFrameY - 1; |
1298 | 770 window->DrawMessageBox(0); |
771 | |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
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diff
changeset
|
772 if (player->IsEradicated()) |
1298 | 773 v13 = pTexture_PlayerFaceEradicated; |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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1340
diff
changeset
|
774 else if (player->IsDead()) |
1298 | 775 v13 = pTexture_PlayerFaceDead; |
776 else | |
777 { | |
778 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | |
779 if ( !uFramesetID ) | |
780 uFramesetID = 1; | |
781 if ( player->expression == CHARACTER_EXPRESSION_21) | |
782 v15 = pPlayerFrameTable->GetFrameBy_y(&player->_expression21_frameset, &player->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
783 else | |
1496 | 784 v15 = pPlayerFrameTable->GetFrameBy_x(uFramesetID, pMiscTimer->Time()); |
1298 | 785 player->field_1AA2 = v15->uTextureID - 1; |
786 v13 = pTextures_PlayerFaces[(unsigned int)window->ptr_1C][v15->uTextureID - 1]; | |
787 } | |
788 | |
789 pRenderer->DrawTextureTransparent(window->uFrameX + 24, window->uFrameY + 24, v13); | |
790 | |
791 sprintfex(pTmpBuf.data(), "\f%05d", ui_character_header_text_color); | |
792 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[429], player->pName, pClassNames[player->classType]); // "%s the %s" | |
793 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
794 strcat(pTmpBuf.data(), "\f00000\n"); | |
795 | |
1507 | 796 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 797 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[108], // "Hit Points" |
798 pTextColor, player->sHealth, player->GetMaxHealth()); | |
1298 | 799 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
800 | |
1507 | 801 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 802 sprintfex(pTmpBuf2.data(), "%s : \f%05u%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[212], // "Spell Points" |
803 pTextColor, player->sMana, player->GetMaxMana()); | |
1298 | 804 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
805 | |
1496 | 806 pTextColor = player->GetMajorConditionIdx(); |
807 sprintfex(pTmpBuf2.data(), "%s: \f%05d%s\f00000\n", pGlobalTXT_LocalizationStrings[47], // "Condition | |
808 GetConditionDrawColor(pTextColor), aCharacterConditionNames[pTextColor]); | |
1298 | 809 strcat(pTmpBuf.data(), pTmpBuf2.data()); |
810 | |
1496 | 811 if ( player->uQuickSpell ) |
812 v29 = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
1298 | 813 else |
814 v29 = pGlobalTXT_LocalizationStrings[153]; | |
815 sprintfex(pTmpBuf2.data(), "%s: %s", pGlobalTXT_LocalizationStrings[172], v29); // "Quick Spell" | |
816 strcat(pTmpBuf.data(), pTmpBuf2.data()); | |
817 | |
818 window->DrawText(pFontArrus, 120, 22, 0, pTmpBuf.data(), 0, 0, 0); | |
819 | |
820 uFramesetIDa = 0; | |
821 for (uint i = 0; i < 24; ++i) | |
822 { | |
1980 | 823 SpellBuff* buff = &player->pPlayerBuffs[i]; |
1298 | 824 if (buff->uExpireTime > 0) |
825 { | |
826 v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; | |
1496 | 827 window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); |
1758
24e756a50073
DrawBuff_remaind_time_string and DrawShops_next_generation_time_string fix and cleared
Ritor1
parents:
1736
diff
changeset
|
828 DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); |
1298 | 829 } |
830 } | |
831 | |
832 v39 = ""; | |
833 if ( uFramesetIDa == 0 ) | |
834 v39 = pGlobalTXT_LocalizationStrings[153]; // "None" | |
1393 | 835 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[450], v39); // "Active Spells: %s" |
1298 | 836 window->DrawText(pFontArrus, 14, 114, 0, pTmpBuf.data(), 0, 0, 0); |
837 } | |
838 | |
839 //----- (0041A57E) -------------------------------------------------------- | |
840 void GameUI_QuickRef_Draw() | |
841 { | |
1496 | 842 unsigned int pTextColor; // eax@7 |
843 unsigned int pX; // [sp+14h] [bp-18h]@2 | |
844 unsigned int pY; // edi@9 | |
845 int pSkillsCount; // ecx@27 | |
1838 | 846 const char *pText; // eax@38 |
1496 | 847 int pFontHeight; // [sp+18h] [bp-14h]@1 |
1298 | 848 |
849 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); | |
1496 | 850 pFontHeight = LOBYTE(pFontArrus->uFontHeight) + 1; |
851 for ( uint i = 0; i < 4; ++i ) | |
852 { | |
1980 | 853 Player* player = &pParty->pPlayers[i]; |
1496 | 854 pX = 94 * i + 89; |
855 if ( i == 0 ) | |
856 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 18, 0, pGlobalTXT_LocalizationStrings[149], 60, 0);//Name | |
857 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * i + 89, 18, ui_character_header_text_color, player->pName, 84, 0); | |
858 if ( i == 0 ) | |
859 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, 47, 0, pGlobalTXT_LocalizationStrings[131], 60, 0); //Óðîâ. | |
860 sprintf(pTmpBuf.data(), "%lu", player->GetActualLevel()); | |
861 if ( player->GetActualLevel() <= player->GetBaseLevel()) | |
862 pTextColor = player->GetExperienceDisplayColor(); | |
863 else | |
864 pTextColor = ui_character_bonus_text_color; | |
865 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, 47, pTextColor, pTmpBuf.data(), 84, 0); | |
866 pY = pFontHeight + 47; | |
867 if ( i == 0 ) | |
868 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pFontHeight + 47, 0, pGlobalTXT_LocalizationStrings[41], 60, 0);//Êëàññ | |
869 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pClassNames[player->classType], 84, 0); | |
870 pY = pFontHeight + pY; | |
871 if ( i == 0 ) | |
872 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[107], 60, 0);//Çäîð. | |
873 sprintf(pTmpBuf.data(), "%d", player->sHealth); | |
1507 | 874 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sHealth, player->GetMaxHealth()); |
1496 | 875 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
876 pY = pFontHeight + pY; | |
877 if ( i == 0 ) | |
878 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[209], 60, 0);//Ìàíà | |
879 sprintf(pTmpBuf.data(), "%d", player->sMana); | |
1507 | 880 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->sMana, player->GetMaxMana()); |
1496 | 881 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
882 pY = pFontHeight + pY; | |
883 if ( i == 0 ) | |
884 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[0], 60, 0);//Êëàññ áðîíè | |
885 sprintf(pTmpBuf.data(), "%d", player->GetActualAC()); | |
1507 | 886 pTextColor = UI_GetHealthManaAndOtherQualitiesStringColor(player->GetActualAC(), player->GetBaseAC()); |
1496 | 887 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, pTmpBuf.data(), 84, 0); |
888 pY = pFontHeight + pY; | |
889 if ( !i ) | |
890 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà | |
1684 | 891 sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false)); |
1496 | 892 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); |
893 pY = pFontHeight + pY; | |
894 if ( !i ) | |
895 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
896 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetMeleeDamageString(), 84, 0); | |
897 pY = pFontHeight + pY; | |
898 if ( !i ) | |
899 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü | |
900 sprintf(pTmpBuf.data(), "%+d", player->GetRangedAttack()); | |
901 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
902 pY = pFontHeight + pY; | |
903 if ( !i ) | |
904 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð. | |
905 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, player->GetRangedDamageString(), 84, 0); | |
906 pY = pFontHeight + pY; | |
907 if ( !i ) | |
908 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè | |
909 pSkillsCount = 0; | |
910 for ( uint j = 0; j <= 36; ++j ) | |
911 { | |
912 if ( player->pActiveSkills[j] ) | |
913 ++pSkillsCount; | |
914 } | |
915 sprintf(pTmpBuf.data(), "%lu", pSkillsCount); | |
916 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0); | |
917 pY = pFontHeight + pY; | |
918 if ( !i ) | |
919 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè | |
920 sprintf(pTmpBuf.data(), "%lu", player->uSkillPoints); | |
921 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, player->uSkillPoints ? ui_character_bonus_text_color : ui_character_default_text_color, pTmpBuf.data(), 84, 0); | |
922 pY = pFontHeight + pY; | |
923 if ( !i ) | |
924 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò. | |
925 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, pTextColor, aCharacterConditionNames[player->GetMajorConditionIdx()], 84, 0); | |
926 pY = pFontHeight + pY; | |
927 if ( !i ) | |
928 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì. | |
929 if (player->uQuickSpell) | |
930 pText = pSpellStats->pInfos[player->uQuickSpell].pShortName; | |
931 else | |
932 pText = pGlobalTXT_LocalizationStrings[153];//Íåò | |
933 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pText, 84, 0); | |
934 } | |
1298 | 935 |
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936 if ( pParty->GetPartyReputation() >= 0 ) |
1496 | 937 { |
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938 if ( pParty->GetPartyReputation() <= 5 ) |
1496 | 939 pTextColor = ui_character_default_text_color; |
940 else | |
941 pTextColor = ui_character_bonus_text_color_neg; | |
942 } | |
943 else | |
944 pTextColor = ui_character_bonus_text_color; | |
1298 | 945 |
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946 sprintf(pTmpBuf.data(), "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], pTextColor, GetReputationString(pParty->GetPartyReputation()));//Reputation |
1496 | 947 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf.data(), 0, 0, 0); |
948 sprintf(pTmpBuf.data(), "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], pParty->GetPartyFame());// Fame Ñëàâà | |
949 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf.data(), 0, 0, 0); | |
1298 | 950 } |
951 | |
952 //----- (0041AD6E) -------------------------------------------------------- | |
953 void GameUI_DrawRightPanelItems() | |
954 { | |
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955 if ( (unsigned long long)GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed ) |
1298 | 956 GameUI_RightPanel_BookFlashTimer = 0; |
957 | |
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958 if ( pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128 ) |
1298 | 959 { |
960 GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed; | |
961 | |
962 static bool byte_50697C = false; // 50697C | |
963 byte_50697C = !byte_50697C; | |
964 if ( byte_50697C && pCurrentScreen != SCREEN_REST ) | |
965 { | |
966 if (bFlashQuestBook) pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A)); | |
967 if (bFlashAutonotesBook) pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A)); | |
968 if (bFlashHistoryBook) pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A)); | |
969 } | |
970 else | |
971 { | |
972 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
973 GameUI_DrawHiredNPCs(); | |
974 } | |
975 } | |
976 } | |
977 | |
978 //----- (0041AEBB) -------------------------------------------------------- | |
979 void GameUI_DrawFoodAndGold() | |
980 { | |
981 int v2; // esi@2 | |
982 | |
983 if ( uGameState != GAME_STATE_FINAL_WINDOW ) | |
984 { | |
985 v2 = sub_44100D() != 0 ? 381 : 322; | |
986 sprintf(pTmpBuf.data(), "\r087%lu", pParty->uNumFoodRations); | |
987 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
988 sprintf(pTmpBuf.data(), "\r028%lu", pParty->uNumGold); | |
989 pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf.data(), 0, 0, uGameUIFontShadow); | |
990 } | |
991 } | |
992 | |
993 //----- (0041B0C9) -------------------------------------------------------- | |
994 void GameUI_DrawLifeManaBars() | |
995 { | |
996 double v3; // st7@3 | |
997 double v7; // st7@25 | |
1496 | 998 Texture *pTextureHealth; // [sp-4h] [bp-30h]@10 |
999 Texture *pTextureMana; // [sp+Ch] [bp-20h]@1 | |
1298 | 1000 |
1496 | 1001 pTextureMana = pIcons_LOD->GetTexture(uTextureID_BarBlue); |
1298 | 1002 for (uint i = 0; i < 4; ++i) |
1003 { | |
1496 | 1004 if (pParty->pPlayers[i].sHealth > 0) |
1005 { | |
1298 | 1006 int v17 = 0; |
1007 if (i == 2 || i == 3) | |
1008 v17 = 2; | |
1496 | 1009 v3 = (double)pParty->pPlayers[i].sHealth / (double)pParty->pPlayers[i].GetMaxHealth(); |
1298 | 1010 if( v3 > 0.5 ) |
1011 { | |
1012 if ( v3 > 1.0 ) | |
1013 v3 = 1.0; | |
1496 | 1014 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarGreen); |
1298 | 1015 } |
1016 else if ( v3 > 0.25 ) | |
1496 | 1017 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarYellow); |
1298 | 1018 else if ( v3 > 0.0 ) |
1496 | 1019 pTextureHealth = pIcons_LOD->GetTexture(uTextureID_BarRed); |
1020 if( v3 > 0.0 ) | |
1021 { | |
1022 pRenderer->SetTextureClipRect(v17 + pHealthBarPos[i], (signed __int64)((1.0 - v3) * pTextureHealth->uTextureHeight) + 402, | |
1023 v17 + pHealthBarPos[i] + pTextureHealth->uTextureWidth, pTextureHealth->uTextureHeight + 402); | |
1024 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[i], 402, pTextureHealth); | |
1025 pRenderer->ResetTextureClipRect(); | |
1026 } | |
1027 } | |
1028 if (pParty->pPlayers[i].sMana > 0) | |
1298 | 1029 { |
1496 | 1030 v7 = pParty->pPlayers[i].sMana / (double)pParty->pPlayers[i].GetMaxMana(); |
1298 | 1031 if ( v7 > 1.0 ) |
1032 v7 = 1.0; | |
1033 int v17 = 0; | |
1034 if (i == 2) | |
1035 v17 = 1; | |
1496 | 1036 pRenderer->SetTextureClipRect(v17 + pManaBarPos[i], (signed __int64)((1.0 - v7) * pTextureMana->uTextureHeight) + 402, |
1037 v17 + pManaBarPos[i] + pTextureMana->uTextureWidth, pTextureMana->uTextureHeight + 402); | |
1038 pRenderer->DrawTextureIndexed(v17 + pManaBarPos[i], 402, pTextureMana); | |
1298 | 1039 pRenderer->ResetTextureClipRect(); |
1040 } | |
1041 } | |
1042 } | |
1043 | |
1044 //----- (0041B3B6) -------------------------------------------------------- | |
1045 void GameUI_DrawRightPanel() | |
1046 { | |
1496 | 1047 pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); |
1298 | 1048 } |
1049 | |
1050 //----- (0041B3E2) -------------------------------------------------------- | |
1051 void GameUI_DrawRightPanelFrames() | |
1052 { | |
1053 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame); | |
1054 pRenderer->DrawTextureRGB(0, 8, pTexture_LeftFrame); | |
1055 pRenderer->DrawTextureRGB(468, 0, pTexture_RightFrame); | |
1056 pRenderer->DrawTextureRGB(0, 352, pTexture_BottomFrame); | |
1057 GameUI_DrawFoodAndGold(); | |
1058 GameUI_DrawRightPanelItems(); | |
1059 } | |
1060 | |
1061 //----- (0041C047) -------------------------------------------------------- | |
1062 void GameUI_Footer_2() | |
1063 { | |
1496 | 1064 char *v1; // edx@2 |
1065 int v5; // eax@5 | |
1298 | 1066 |
1067 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1068 if (GameUI_Footer_TimeLeft) | |
1069 v1 = GameUI_Footer_TimedString.data(); | |
1070 else | |
1071 { | |
1072 if (!pFooterString[0]) | |
1073 return; | |
1074 v1 = pFooterString.data(); | |
1075 } | |
1076 | |
1077 v5 = pFontLucida->AlignText_Center(450, v1); | |
1078 pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1079 } | |
1080 | |
1081 //----- (0041C0B8) -------------------------------------------------------- | |
1082 void GameUI_SetFooterString(const char *pStr) | |
1083 { | |
1496 | 1084 const char *v1; // esi@1 |
1298 | 1085 |
1496 | 1086 v1 = pStr; |
1087 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(pStr, 1) && (*v1 || GameUI_Footer_TimeLeft) ) | |
1088 { | |
1089 if ( GameUI_Footer_TimeLeft ) | |
1090 { | |
1091 for ( int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) | |
1092 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1298 | 1093 } |
1496 | 1094 else |
1095 { | |
1096 strcpy(pFooterString.data(), v1); | |
1097 for ( int j = pFontLucida->GetLineWidth(pFooterString.data()); j > 450; j = pFontLucida->GetLineWidth(pFooterString.data()) ) | |
1098 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1099 } | |
1100 } | |
1101 } | |
1298 | 1102 |
1103 //----- (0041C179) -------------------------------------------------------- | |
1104 void GameUI_Footer() | |
1105 { | |
1496 | 1106 char *v1; // edi@5 |
1107 int v2; // eax@5 | |
1108 int v6; // eax@9 | |
1109 char v9; // zf@12 | |
1298 | 1110 |
1496 | 1111 if ( pFooterString[0] || GameUI_Footer_TimeLeft || bForceDrawFooter ) |
1112 { | |
1113 pRenderer->DrawTextureRGB(0, 352, pTexture_StatusBar); | |
1114 if ( GameUI_Footer_TimeLeft ) | |
1115 { | |
1116 v1 = GameUI_Footer_TimedString.data(); | |
1117 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1118 while ( v2 > 450 ) | |
1119 { | |
1120 GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; | |
1121 v2 = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); | |
1122 } | |
1298 | 1123 } |
1496 | 1124 else |
1125 { | |
1126 v1 = pFooterString.data(); | |
1127 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1128 while ( v6 > 450 ) | |
1129 { | |
1130 pFooterString[strlen(pFooterString.data()) - 1] = 0; | |
1131 v6 = pFontLucida->GetLineWidth(pFooterString.data()); | |
1132 } | |
1133 } | |
1134 v9 = *v1 == 0; | |
1135 bForceDrawFooter = 0; | |
1136 if ( !v9 ) | |
1137 pPrimaryWindow->DrawText(pFontLucida, pFontLucida->AlignText_Center(450, v1) + 11, 357, uGameUIFontMain, v1, 0, 0, uGameUIFontShadow); | |
1138 } | |
1139 } | |
1298 | 1140 // 5C35BC: using guessed type int bForceDrawFooter; |
1141 //----- (00420EFF) -------------------------------------------------------- | |
1458 | 1142 void GameUI_WritePointedObjectStatusString() |
1298 | 1143 { |
1144 int v1; // ebx@6 | |
1145 GUIWindow *pWindow; // edi@7 | |
1146 GUIButton *pButton; // ecx@11 | |
1147 int v7; // ecx@19 | |
1148 enum UIMessageType pMessageType1; // esi@24 | |
1149 int v14; // eax@41 | |
1150 ItemGen *pItemGen; // ecx@44 | |
1151 int v16; // ecx@46 | |
1152 signed int v18; // eax@55 | |
1153 signed int v18b; | |
1154 signed int v19; // ecx@63 | |
1155 BLVFace *pFace; // eax@69 | |
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1156 const char *pText; // ecx@79 |
1298 | 1157 char *v28; // esi@82 |
1158 enum UIMessageType pMessageType2; // esi@110 | |
1159 enum UIMessageType pMessageType3; // edx@117 | |
1160 char Str1[200]; // [sp+Ch] [bp-D4h]@129 | |
1161 unsigned int pX; // [sp+D4h] [bp-Ch]@1 | |
1162 unsigned int pY; // [sp+D8h] [bp-8h]@1 | |
1163 unsigned int v45; // [sp+DCh] [bp-4h]@21 | |
1164 | |
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1165 int interaction_distance_limit = 512; |
2021 | 1166 int monster_info_distance_limit = 5120; |
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1167 |
1298 | 1168 pMouse->uPointingObjectID = 0; |
1169 pMouse->GetClickPos(&pX, &pY); | |
2017 | 1170 if ( pX < 0 || pX > 639 || pY < 0 || pY > 479 )//ãðàíèöû îêíà èãðû |
1298 | 1171 return; |
2017 | 1172 if ( pX <= 467 && pY <= 351 )//ïðåäåëû îñíîâíîé îáëàñòè |
1298 | 1173 { |
2017 | 1174 //îêíî(îáëàñòü) èãðû---------------------------------- |
1175 if ( pCurrentScreen == SCREEN_GAME ) | |
1298 | 1176 { |
2017 | 1177 if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 |
1298 | 1178 { |
2017 | 1179 v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); |
1180 if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X | |
1181 || pY < (unsigned int)pViewport->uScreen_TL_Y || pY > (unsigned int)pViewport->uScreen_BR_Y ) | |
1182 v18 = -1; | |
1183 if ( v18 == -1 ) | |
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1184 { |
2017 | 1185 pMouse->uPointingObjectID = 0; |
1298 | 1186 if ( pMouse->uPointingObjectID == 0 ) |
1187 { | |
1188 if ( uLastPointedObjectID != 0 ) | |
1189 { | |
1190 pFooterString[0] = 0; | |
1191 bForceDrawFooter = 1; | |
1192 } | |
1193 } | |
1194 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1195 return; | |
1196 } | |
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1197 } |
2017 | 1198 else |
1199 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1200 pMouse->uPointingObjectID = (unsigned __int16)v18; | |
1201 v19 = (signed)PID_ID(v18); | |
1202 //For Items------------------------------------ | |
1203 if (PID_TYPE(v18) == OBJECT_Item) | |
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1204 { |
2017 | 1205 if ( pObjectList->pObjects[pSpriteObjects[v19].uObjectDescID].uFlags & 0x10 ) |
1298 | 1206 { |
2017 | 1207 pMouse->uPointingObjectID = 0; |
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1208 pFooterString[0] = 0; |
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1209 bForceDrawFooter = 1; |
2017 | 1210 uLastPointedObjectID = 0; |
1211 return; | |
1212 } | |
2021 | 1213 if ( HIWORD(v18) < interaction_distance_limit && !pParty->pPickedItem.uItemID ) |
2017 | 1214 { |
2021 | 1215 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[470], pSpriteObjects[v19].stru_24.GetDisplayName());// "Get %s" |
1216 GameUI_SetFooterString(pTmpBuf.data()); | |
2017 | 1217 return; |
1218 } | |
2021 | 1219 GameUI_SetFooterString(pSpriteObjects[v19].stru_24.GetDisplayName()); |
2017 | 1220 if ( pMouse->uPointingObjectID == 0 ) |
1221 { | |
1222 if ( uLastPointedObjectID != 0 ) | |
1223 { | |
1224 pFooterString[0] = 0; | |
1225 bForceDrawFooter = 1; | |
1226 } | |
1298 | 1227 } |
1228 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1229 return; | |
1230 } | |
2017 | 1231 //For Decorations---------------------------------- |
1232 if (PID_TYPE(v18) == OBJECT_Decoration) | |
1298 | 1233 { |
2017 | 1234 if ( !pLevelDecorations[v19].uEventID ) |
1235 { | |
1236 if ( pLevelDecorations[v19].IsInteractive() ) | |
2026 | 1237 pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 380].pTopic;//-379 |
2017 | 1238 else |
1239 pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; | |
1240 GameUI_SetFooterString(pText); | |
1241 } | |
2021 | 1242 else |
2017 | 1243 { |
2021 | 1244 if ( GetEventHintString(pLevelDecorations[v19].uEventID) ) |
1245 GameUI_SetFooterString(GetEventHintString(pLevelDecorations[v19].uEventID)); | |
2017 | 1246 } |
1298 | 1247 if ( pMouse->uPointingObjectID == 0 ) |
1248 { | |
1249 if ( uLastPointedObjectID != 0 ) | |
1250 { | |
1251 pFooterString[0] = 0; | |
1252 bForceDrawFooter = 1; | |
1253 } | |
1254 } | |
1255 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1256 return; | |
1257 } | |
2017 | 1258 //For 3D Model------------------------------------- |
1259 if (PID_TYPE(v18) == OBJECT_BModel) | |
1298 | 1260 { |
2017 | 1261 if ( HIWORD(v18) < interaction_distance_limit ) |
1262 { | |
1263 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) | |
1264 { | |
1265 v18b = (signed int)(unsigned __int16)v18 >> 9; | |
1266 if ( !pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID | |
1267 || !GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID) ) | |
1268 { | |
1269 pMouse->uPointingObjectID = 0; | |
1270 pFooterString[0] = 0; | |
1271 bForceDrawFooter = 1; | |
1272 uLastPointedObjectID = 0; | |
1273 return; | |
1274 } | |
1275 GameUI_SetFooterString(GetEventHintString(pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID)); | |
1276 if ( pMouse->uPointingObjectID == 0 ) | |
1277 { | |
1278 if ( uLastPointedObjectID != 0 ) | |
1279 { | |
1280 pFooterString[0] = 0; | |
1281 bForceDrawFooter = 1; | |
1282 } | |
1283 } | |
1284 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1285 return; | |
1286 } | |
1287 pFace = &pIndoor->pFaces[v19]; | |
1288 if ( BYTE3(pFace->uAttributes) & 6 ) | |
1289 { | |
1290 if ( !pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID | |
1291 || !GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID) ) | |
1292 { | |
1293 pMouse->uPointingObjectID = 0; | |
1294 pFooterString[0] = 0; | |
1295 bForceDrawFooter = 1; | |
1296 uLastPointedObjectID = 0; | |
1297 return; | |
1298 } | |
1299 GameUI_SetFooterString(GetEventHintString(pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID)); | |
1300 if ( pMouse->uPointingObjectID == 0 ) | |
1301 { | |
1302 if ( uLastPointedObjectID != 0 ) | |
1303 { | |
1304 pFooterString[0] = 0; | |
1305 bForceDrawFooter = 1; | |
1306 } | |
1307 } | |
1308 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1309 return; | |
1310 } | |
1311 } | |
1312 pMouse->uPointingObjectID = 0; | |
1298 | 1313 pFooterString[0] = 0; |
1314 bForceDrawFooter = 1; | |
2017 | 1315 uLastPointedObjectID = 0; |
1316 return; | |
1317 } | |
2021 | 1318 if (PID_TYPE(v18) == OBJECT_Actor && HIWORD(v18) < monster_info_distance_limit ) |
2017 | 1319 { |
1320 if ( pActors[v19].dword_000334_unique_name ) | |
1321 pText = pMonsterStats->pPlaceStrings[pActors[v19].dword_000334_unique_name]; | |
1322 else | |
1323 pText = pMonsterStats->pInfos[pActors[v19].pMonsterInfo.uID].pName; | |
2021 | 1324 strncpy(pTmpBuf.data(), pText, 2000); |
1325 GameUI_SetFooterString(pTmpBuf.data()); | |
2017 | 1326 } |
1327 if ( pMouse->uPointingObjectID == 0 ) | |
1328 { | |
1329 if ( uLastPointedObjectID != 0 ) | |
1330 { | |
1331 pFooterString[0] = 0; | |
1332 bForceDrawFooter = 1; | |
1333 } | |
1334 } | |
1335 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1336 return; | |
1337 } | |
1338 //îêíî(îáëàñòü) ÿùèêà------------------------------------------- | |
1339 if ( pCurrentScreen == SCREEN_CHEST ) | |
1340 { | |
2018 | 1341 ChestUI_WritePointedObjectStatusString(); |
2017 | 1342 if ( pMouse->uPointingObjectID == 0 ) |
1343 { | |
1344 if ( uLastPointedObjectID != 0 ) | |
1345 { | |
1346 pFooterString[0] = 0; | |
1347 bForceDrawFooter = 1; | |
1348 } | |
1349 } | |
1350 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1351 return; | |
1352 } | |
1353 //îêíî(îáëàñòü) ìàãàçèíà----------------------------------------- | |
1354 if ( pCurrentScreen == SCREEN_HOUSE ) | |
1355 { | |
1356 v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; | |
1357 if ( v16 != 0 && v16 != -65536 ) | |
1358 { | |
1359 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD ) | |
1360 { | |
1361 pItemGen = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; | |
1362 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1363 uLastPointedObjectID = 1; | |
1364 } | |
1365 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) | |
1366 { | |
1367 pItemGen = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v16-1]; | |
1368 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1369 uLastPointedObjectID = 1; | |
1370 } | |
1371 if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL ) | |
1372 { | |
1373 pItemGen = &pPlayers[uActiveCharacter]->pInventoryItemList[v16-1]; | |
1374 GameUI_SetFooterString(pItemGen->GetDisplayName()); | |
1375 uLastPointedObjectID = 1; | |
1376 } | |
1377 } | |
1378 if ( pMouse->uPointingObjectID == 0 ) | |
1379 { | |
1380 if ( uLastPointedObjectID != 0 ) | |
1381 { | |
1382 pFooterString[0] = 0; | |
1383 bForceDrawFooter = 1; | |
1384 } | |
1385 } | |
1386 uLastPointedObjectID = pMouse->uPointingObjectID; | |
1387 return; | |
1388 } | |
1389 //----------------------------------------- | |
1390 for ( v1 = uNumVisibleWindows; v1 >= 0; --v1 ) // some other fullscreen ui | |
1391 { | |
1392 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1393 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1394 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1395 { | |
1396 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1397 { | |
1398 if ( !pButton ) | |
1399 break; | |
1400 switch ( pButton->uButtonType ) | |
1401 { | |
1402 case 1://for dialogue window | |
1403 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1404 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1405 { | |
1406 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1407 if ( pMessageType1 ) | |
1408 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1409 GameUI_SetFooterString(pButton->pButtonName); | |
1410 uLastPointedObjectID = 1; | |
1411 return; | |
1412 } | |
1413 break; | |
1414 case 2: | |
1415 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1416 && pY >= pButton->uY && pY <= pButton->uW ) | |
1417 { | |
1418 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1419 if ( pMessageType1 ) | |
1420 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1421 GameUI_SetFooterString(pButton->pButtonName); | |
1422 uLastPointedObjectID = 1; | |
1423 return; | |
1424 } | |
1425 break; | |
1426 case 3:// click on skill | |
1427 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1428 && pY >= pButton->uY && pY <= pButton->uW ) | |
1429 { | |
1430 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1431 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1432 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1433 else | |
1434 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1435 GameUI_SetFooterString(Str1); | |
1436 uLastPointedObjectID = 1; | |
1437 return; | |
1438 } | |
1439 break; | |
1440 } | |
1441 } | |
1298 | 1442 } |
1443 } | |
2019 | 1444 }//êîíåö ïðåäåëîâ îñíîâíîãî ýêðàíà------------------------ |
2020 | 1445 if ( pX > 467 && pX <=639 && pY <= 479 )//ïðåäåëû ïðàâîé îáëàñòè |
1298 | 1446 { |
2019 | 1447 if ( pCurrentScreen == SCREEN_GAME ) |
2020 | 1448 { |
2019 | 1449 pWindow = &pWindowList[0]; |
2020 | 1450 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ |
1451 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
2012 | 1452 { |
2020 | 1453 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) |
2012 | 1454 { |
2020 | 1455 if ( !pButton ) |
2012 | 1456 break; |
2020 | 1457 switch ( pButton->uButtonType ) |
1458 { | |
1459 case 1://for dialogue window | |
1460 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1461 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1462 { | |
1463 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1464 if ( pMessageType1 ) | |
1465 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1466 GameUI_SetFooterString(pButton->pButtonName); | |
1467 uLastPointedObjectID = 1; | |
1468 return; | |
1469 } | |
1470 break; | |
1471 case 2: | |
1472 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1473 && pY >= pButton->uY && pY <= pButton->uW ) | |
1474 { | |
1475 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1476 if ( pMessageType1 ) | |
1477 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1478 GameUI_SetFooterString(pButton->pButtonName); | |
1479 uLastPointedObjectID = 1; | |
1480 return; | |
1481 } | |
1482 break; | |
1483 case 3:// click on skill | |
1484 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1485 && pY >= pButton->uY && pY <= pButton->uW ) | |
1486 { | |
1487 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1488 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1489 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1490 else | |
1491 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1492 GameUI_SetFooterString(Str1); | |
1493 uLastPointedObjectID = 1; | |
1494 return; | |
1495 } | |
1496 break; | |
1497 } | |
2012 | 1498 } |
1499 } | |
1500 } | |
2020 | 1501 else |
1502 { | |
1503 for ( v1 = uNumVisibleWindows; v1 > 0; --v1 ) | |
1504 { | |
1505 pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1]; | |
1506 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1507 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1508 { | |
1509 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1510 { | |
1511 if ( !pButton ) | |
1512 break; | |
1513 switch ( pButton->uButtonType ) | |
1514 { | |
1515 case 1://for dialogue window | |
1516 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1517 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1518 { | |
1519 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1520 if ( pMessageType1 ) | |
1521 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1522 GameUI_SetFooterString(pButton->pButtonName); | |
1523 uLastPointedObjectID = 1; | |
1524 return; | |
1525 } | |
1526 break; | |
1527 case 2: | |
1528 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1529 && pY >= pButton->uY && pY <= pButton->uW ) | |
1530 { | |
1531 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1532 if ( pMessageType1 ) | |
1533 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1534 GameUI_SetFooterString(pButton->pButtonName); | |
1535 uLastPointedObjectID = 1; | |
1536 return; | |
1537 } | |
1538 break; | |
1539 case 3:// click on skill | |
1540 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1541 && pY >= pButton->uY && pY <= pButton->uW ) | |
1542 { | |
1543 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1544 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1545 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1546 else | |
1547 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1548 GameUI_SetFooterString(Str1); | |
1549 uLastPointedObjectID = 1; | |
1550 return; | |
1551 } | |
1552 break; | |
1553 } | |
1554 } | |
1555 } | |
1556 } | |
1557 } | |
1298 | 1558 } |
2019 | 1559 if ( pX <= 467 && pY > 351 && pY <= 479 )//ïðåäåëû íèæíåé îáëàñòè |
1560 { | |
1561 pWindow = &pWindowList[0]; | |
1562 if ( (signed int)pX >= (signed int)pWindow->uFrameX && (signed int)pX <= (signed int)pWindow->uFrameZ | |
1563 && (signed int)pY >= (signed int)pWindow->uFrameY && (signed int)pY <= (signed int)pWindow->uFrameW ) | |
1564 { | |
1565 for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext ) | |
1566 { | |
1567 if ( !pButton ) | |
1568 break; | |
1569 switch ( pButton->uButtonType ) | |
1570 { | |
1571 case 1://for dialogue window | |
1572 if ( (signed int)pX >= (signed int)pButton->uX && (signed int)pX <= (signed int)pButton->uZ | |
1573 && (signed int)pY >= (signed int)pButton->uY && (signed int)pY <= (signed int)pButton->uW ) | |
1574 { | |
1575 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1576 if ( pMessageType1 ) | |
1577 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1578 GameUI_SetFooterString(pButton->pButtonName); | |
1579 uLastPointedObjectID = 1; | |
1580 return; | |
1581 } | |
1582 break; | |
1583 case 2: | |
1584 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1585 && pY >= pButton->uY && pY <= pButton->uW ) | |
1586 { | |
1587 pMessageType1 = (UIMessageType)pButton->field_1C; | |
1588 if ( pMessageType1 ) | |
1589 pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); | |
1590 GameUI_SetFooterString(pButton->pButtonName); | |
1591 uLastPointedObjectID = 1; | |
1592 return; | |
1593 } | |
1594 break; | |
1595 case 3:// click on skill | |
1596 if ( pX >= pButton->uX && pX <= pButton->uZ | |
1597 && pY >= pButton->uY && pY <= pButton->uW ) | |
1598 { | |
1599 v7 = (LOBYTE(pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param]) & 0x3F) + 1; | |
1600 if ( pPlayers[uActiveCharacter]->uSkillPoints < v7 ) | |
1601 sprintf(Str1, pGlobalTXT_LocalizationStrings[469], v7 - pPlayers[uActiveCharacter]->uSkillPoints);// "You need %d more Skill Points to advance here" | |
1602 else | |
1603 sprintf(Str1, pGlobalTXT_LocalizationStrings[468], v7);// "Clicking here will spend %d Skill Points" | |
1604 GameUI_SetFooterString(Str1); | |
1605 uLastPointedObjectID = 1; | |
1606 return; | |
1607 } | |
1608 break; | |
1609 } | |
1610 } | |
1611 } | |
1612 } | |
2020 | 1613 //pMouse->uPointingObjectID = sub_46A99B(); //for software |
2017 | 1614 if ( pMouse->uPointingObjectID == 0 ) |
1298 | 1615 { |
2017 | 1616 if ( uLastPointedObjectID != 0 ) |
1298 | 1617 { |
2017 | 1618 pFooterString[0] = 0; |
1619 bForceDrawFooter = 1; | |
1298 | 1620 } |
1621 } | |
2017 | 1622 uLastPointedObjectID = pMouse->uPointingObjectID; |
1623 return; | |
1298 | 1624 } |
1625 | |
1626 //----- (0044158F) -------------------------------------------------------- | |
1627 void GameUI_DrawCharacterSelectionFrame() | |
1628 { | |
1629 if ( uActiveCharacter ) | |
1630 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 380, | |
1631 pIcons_LOD->GetTexture(uTextureID_GameUI_CharSelectionFrame)); | |
1632 } | |
1633 | |
1634 //----- (0044162D) -------------------------------------------------------- | |
1635 void GameUI_DrawPartySpells() | |
1636 { | |
1523
53265d238d94
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1637 unsigned int v0; // ebp@1 |
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1638 Texture *v7; // [sp-4h] [bp-1Ch]@12 |
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1639 Texture *v9; // [sp-4h] [bp-1Ch]@21 |
1298 | 1640 |
1523
53265d238d94
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1641 v0 = (signed __int64)((double)GetTickCount() * 0.050000001); |
53265d238d94
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1642 //v1 = 0; |
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1643 for (uint i = 0; i < 14; ++i) |
53265d238d94
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changeset
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1644 { |
53265d238d94
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changeset
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1645 //v2 = byte_4E5DD8[v1]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1646 if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime) |
53265d238d94
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1647 { |
1980 | 1648 Texture* tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]); |
1523
53265d238d94
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1649 //v3 = pTextureIDs_PartyBuffIcons[i]; |
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1650 pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0], |
53265d238d94
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1651 pPartySpellbuffsUI_XYs[i][1], tex, tex, |
53265d238d94
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1652 v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63); |
1298 | 1653 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1654 //++v1; |
53265d238d94
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|
1655 } |
53265d238d94
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1656 //while ( v1 < 14 ); |
53265d238d94
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1657 if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE) |
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1658 { |
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|
1659 if (pParty->FlyActive()) |
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1660 { |
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changeset
|
1661 if ( pParty->bFlying ) |
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1662 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); |
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1663 else |
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1664 v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); |
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1665 if ( pRenderer->pRenderD3D ) |
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changeset
|
1666 pRenderer->DrawTextureIndexed(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1667 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1668 pRenderer->DrawTextureTransparent(8, 8, v7); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1669 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1670 if ( pParty->WaterWalkActive() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1671 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1672 if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1673 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1674 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1675 v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1676 if ( pRenderer->pRenderD3D ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1677 pRenderer->DrawTextureIndexed(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1678 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1679 pRenderer->DrawTextureTransparent(396, 8, v9); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1680 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1681 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1682 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1683 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1684 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1685 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1686 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1687 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1688 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1689 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1690 if ( pParty->pPlayers[i].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1691 pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1692 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1693 } |
1298 | 1694 |
1695 //----- (004921C1) -------------------------------------------------------- | |
1696 void GameUI_DrawPortraits(unsigned int _this) | |
1697 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1698 unsigned int face_expression_ID; // eax@17 |
1298 | 1699 PlayerFrame *pFrame; // eax@21 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1700 int pTextureID; // eax@57 |
1298 | 1701 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1702 |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1703 if ( qword_A750D8 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1704 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1705 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1706 if ( qword_A750D8 <= 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1707 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1708 if ( pPlayers[uSpeakingCharacter]->CanAct() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1709 pPlayers[uSpeakingCharacter]->PlaySound(PlayerSpeechID, 0); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1710 qword_A750D8 = 0i64; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1711 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1712 } |
1298 | 1713 |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1714 for (uint i = 0; i < 4; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1715 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1716 Player* pPlayer = &pParty->pPlayers[i]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1717 if ( pPlayer->IsEradicated() ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1718 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1719 pPortrait = pTexture_PlayerFaceEradicated; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1720 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1721 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1722 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1723 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1724 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1725 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1726 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1727 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1728 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1729 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1730 if (pPlayer->IsDead()) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1731 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1732 pPortrait = pTexture_PlayerFaceDead; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1733 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1734 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1735 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1736 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1737 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1738 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1739 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1740 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1741 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1742 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1743 face_expression_ID = 0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1744 for ( uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1745 if ( pPlayerFrameTable->pFrames[j].expression == pPlayer->expression ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1746 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1747 face_expression_ID = j; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1748 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1749 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1750 if ( face_expression_ID == 0 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1751 face_expression_ID = 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1752 if (pPlayer->expression == CHARACTER_EXPRESSION_21) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1753 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1754 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1755 pFrame = pPlayerFrameTable->GetFrameBy_x(face_expression_ID, pPlayer->uExpressionTimePassed); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1756 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || _this ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1757 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1758 pPlayer->field_1AA2 = pFrame->uTextureID - 1; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1759 pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1760 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1761 pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1762 else |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1763 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1764 if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime |
1822 | 1765 | pPlayer->pPlayerBuffs[PLAYER_BUFF_HEROISM].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime |
1605
434b796cdfd3
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Grumpy7
parents:
1545
diff
changeset
|
1766 | pPlayer->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uExpireTime ) |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1767 sub_441A4E(i); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1768 continue; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1769 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1770 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1771 if ( pParty->bTurnBasedModeOn == 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1772 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1773 if ( pTurnEngine->turn_stage != 1 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1774 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1775 if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1776 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1777 if ( pTurnEngine->uActorQueueSize > 0 ) |
1298 | 1778 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1779 for (uint i = 0; i < (uint)pTurnEngine->uActorQueueSize; ++i) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1780 { |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1781 if (PID_TYPE(pTurnEngine->pQueue[i].uPackedID) != OBJECT_Player) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1782 break; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1783 pTextureID = dword_5079D0; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1784 if ( pParty->uFlags & 0x10 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1785 pTextureID = dword_5079CC; |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1786 else |
1298 | 1787 { |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1788 if ( pParty->uFlags & 0x20 ) |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1789 pTextureID = dword_5079C8; |
1298 | 1790 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1791 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pTurnEngine->pQueue[i].uPackedID)] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1792 } |
1298 | 1793 } |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1794 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
1795 } |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
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1796 } |
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1797 else |
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1798 { |
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1799 for (uint i = 0; i < 4; ++i) |
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1800 { |
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1801 if (pParty->pPlayers[i].CanAct() && !pParty->pPlayers[i].uTimeToRecovery) |
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1802 { |
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1803 pTextureID = dword_5079D0; |
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1804 if ( pParty->uFlags & 0x10 ) |
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1805 pTextureID = dword_5079CC; |
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1806 else |
1298 | 1807 { |
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1808 if ( pParty->uFlags & 0x20 ) |
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1809 pTextureID = dword_5079C8; |
1298 | 1810 } |
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1811 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 385, pIcons_LOD->GetTexture(pTextureID)); |
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1812 } |
1298 | 1813 } |
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1814 } |
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1815 } |
1298 | 1816 |
1817 //----- (00441D38) -------------------------------------------------------- | |
1818 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap) | |
1819 { | |
1820 int uHeight; // ebx@6 | |
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1821 unsigned int pW; // ebx@23 |
1298 | 1822 int v15; // eax@23 |
1823 double v20; // st7@30 | |
1824 signed int v27; // eax@37 | |
1825 unsigned __int16 *v28; // ecx@37 | |
1826 signed int v29; // edi@40 | |
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1827 int pPoint_X; // edi@72 |
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1828 int pPoint_Y; // ebx@72 |
1298 | 1829 unsigned int lPitch; // [sp+20h] [bp-34h]@1 |
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1830 unsigned int pY; // [sp+20h] [bp-34h]@23 |
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1831 unsigned int pX; // [sp+24h] [bp-30h]@23 |
1298 | 1832 signed int v70; // [sp+24h] [bp-30h]@37 |
1833 signed int uBluea; // [sp+28h] [bp-2Ch]@37 | |
1834 int v73; // [sp+2Ch] [bp-28h]@30 | |
1835 signed int uCenterY; // [sp+48h] [bp-Ch]@1 | |
1836 signed int uCenterX; // [sp+4Ch] [bp-8h]@1 | |
1837 signed int uWidth; // [sp+5Ch] [bp+8h]@30 | |
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1838 unsigned int pZ; // [sp+60h] [bp+Ch]@23 |
1298 | 1839 float uWb; // [sp+60h] [bp+Ch]@30 |
1507 | 1840 unsigned int pColor; |
1298 | 1841 |
1842 uCenterX = (uX + uZ) / 2; | |
1843 uCenterY = (uY + uW) / 2; | |
1844 lPitch = pRenderer->uTargetSurfacePitch; | |
1980 | 1845 bool bWizardEyeActive = pParty->WizardEyeActive(); |
1846 int uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); | |
1505 | 1847 if ( CheckHiredNPCSpeciality(Cartographer) ) |
1298 | 1848 { |
1849 bWizardEyeActive = true; | |
1850 uWizardEyeSkillLevel = 2; | |
1851 } | |
1505 | 1852 extern bool wizard_eye; |
1853 if ( wizard_eye ) | |
1854 { | |
1298 | 1855 bWizardEyeActive = true; |
1856 uWizardEyeSkillLevel = 3; | |
1505 | 1857 } |
1298 | 1858 pRenderer->SetRasterClipRect(uX, uY, uZ - 1, uW - 1); |
1859 uHeight = uW - uY; | |
1860 uWidth = uZ - uX; | |
1861 | |
1507 | 1862 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1298 | 1863 { |
1980 | 1864 uchar* pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; |
1865 ushort* pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; | |
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1866 v73 = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / (signed int)uZoom; |
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1867 v20 = (double)(pParty->vPosition.x + 32768) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
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1868 uWb = (double)(32768 - pParty->vPosition.y) / (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2)); |
1298 | 1869 switch (uZoom) |
1870 { | |
1871 case 512: | |
1872 { | |
1873 v20 = v20 - (double)(uWidth / 2); | |
1507 | 1874 uWb = uWb - (double)(uHeight / 2); |
1298 | 1875 } |
1876 break; | |
1877 case 1024: | |
1878 { | |
1879 v20 = v20 - (double)(uWidth / 4); | |
1507 | 1880 uWb = uWb - (double)(uHeight / 4); |
1298 | 1881 } |
1882 break; | |
1883 case 2048: | |
1884 { | |
1885 v20 = v20 - (double)(uWidth / 8); | |
1507 | 1886 uWb = uWb - (double)(uHeight / 8); |
1298 | 1887 } |
1888 break; | |
1889 default: assert(false); | |
1890 } | |
1891 assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short)); | |
1892 | |
1893 v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24); | |
1894 uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25); | |
1895 v27 = uBluea >> 16; | |
1896 v28 = &pRenderer->pTargetSurface[uX + uY * lPitch]; | |
1897 if (pMapLod0 && bRedrawOdmMinimap) | |
1898 { | |
1899 assert(uWidth == 137 && uHeight == 117); | |
1900 //auto pMinimap = (unsigned __int16 *)pOdmMinimap; | |
1901 | |
1980 | 1902 ushort mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth; |
1298 | 1903 |
1507 | 1904 v29 = v70 >> 16; |
1905 for (int y = 0; y < uHeight; ++y) | |
1906 { | |
1980 | 1907 uchar* pMapLod0Line = &pMapLod0[v27 * mapWidth]; |
1507 | 1908 for (int x = 0; x < uWidth; ++x) |
1909 { | |
1910 //*pMinimap++ = pPal[pMapLod0Line[v29]]; | |
1911 pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]]; | |
1912 v29 = (v70 + x * v73) >> 16; | |
1913 } | |
1914 v29 = v70 >> 16; | |
1915 v28 += 137 - uWidth; | |
1916 uBluea += v73; | |
1917 v27 = uBluea >> 16; | |
1918 } | |
1298 | 1919 } |
1920 | |
1921 for (int y = 0; y < 117; ++y) | |
1922 { | |
1923 for (int x = 0; x < 137; ++x) | |
1924 { | |
1925 *v28++ = pOdmMinimap[y][x]; | |
1926 } | |
1927 v28 += lPitch - 137; | |
1928 } | |
1929 uNumBlueFacesInBLVMinimap = 0; | |
1930 } | |
1507 | 1931 else// uCurrentlyLoadedLevelType == LEVEL_Indoor |
1298 | 1932 { |
1933 pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF); | |
1934 uNumBlueFacesInBLVMinimap = 0; | |
1935 | |
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1936 for (uint i = 0; i < (uint)pIndoor->pMapOutlines->uNumOutlines; ++i) |
1298 | 1937 { |
1980 | 1938 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[i]; |
1939 BLVFace* pFace1 = pIndoor->pFaces + pOutline->uFace1ID; | |
1940 BLVFace* pFace2 = pIndoor->pFaces + pOutline->uFace2ID; | |
1298 | 1941 //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes; |
1942 //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes; | |
1943 if (pFace1->Visible() && pFace2->Visible()) | |
1944 { | |
1507 | 1945 if ( pOutline->uFlags & 1 ) |
1298 | 1946 goto LABEL_15; |
1947 if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) | |
1948 goto LABEL_ABC; | |
1949 } | |
1950 continue; | |
1951 | |
1952 LABEL_ABC: | |
1507 | 1953 pOutline->uFlags = pOutline->uFlags | 1; |
1954 pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); | |
1298 | 1955 |
1956 LABEL_15: | |
1507 | 1957 //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; |
1958 if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && | |
1959 (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && | |
1960 (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) | |
1961 { | |
1962 if (uNumBlueFacesInBLVMinimap < 49) | |
1963 pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i; | |
1964 } | |
1965 else | |
1966 { | |
1980 | 1967 long long _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); |
1968 uint _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); | |
1969 int _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); | |
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1970 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1971 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1972 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1973 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
1507 | 1974 v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; |
1975 if ( v15 > 100 ) | |
1976 v15 = 100; | |
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1977 pRenderer->RasterLine2D(pX, pY, pZ, pW, viewparams->pPalette[-v15 + 200]); |
1507 | 1978 } |
1298 | 1979 } |
1507 | 1980 |
1981 for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) | |
1298 | 1982 { |
1980 | 1983 BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; |
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1984 pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1985 pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1986 pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); |
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1987 pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); |
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1988 pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); |
1298 | 1989 } |
1990 } | |
1991 | |
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1992 //draw arrow on the minimap(include. Ritor1) |
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1993 uint arrow_idx; |
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1994 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; |
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1995 if ( (signed int)rotate <= 1920 ) |
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1996 arrow_idx = 6; |
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1997 if ( (signed int)rotate < 1664 ) |
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1998 arrow_idx = 5; |
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1999 if ( (signed int)rotate <= 1408 ) |
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2000 arrow_idx = 4; |
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2001 if ( (signed int)rotate < 1152 ) |
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2002 arrow_idx = 3; |
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2003 if ( (signed int)rotate <= 896 ) |
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2004 arrow_idx = 2; |
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2005 if ( (signed int)rotate < 640 ) |
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2006 arrow_idx = 1; |
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2007 if ( (signed int)rotate <= 384 ) |
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2008 arrow_idx = 0; |
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2009 if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) |
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2010 arrow_idx = 7; |
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2011 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//ñòðåëêà |
1298 | 2012 |
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2013 //draw objects on the minimap |
1507 | 2014 if ( bWizardEyeActive ) |
1298 | 2015 { |
1507 | 2016 if ( uWizardEyeSkillLevel >= 2 ) |
2017 { | |
2018 for ( uint i = 0; i < uNumSpriteObjects; ++i ) | |
1298 | 2019 { |
1507 | 2020 if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) |
2021 continue; | |
2022 //if (uWizardEyeSkillLevel == 1 | |
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2023 pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); |
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2024 pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); |
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2025 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && |
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2026 pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) |
1298 | 2027 { |
1507 | 2028 if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) |
1298 | 2029 { |
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2030 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_projectile_color); |
1298 | 2031 } |
1507 | 2032 else if ( uZoom > 512 ) |
1298 | 2033 { |
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2034 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y, pPoint_X - 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2035 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2036 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 1, ui_game_minimap_treasure_color); |
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2037 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2038 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y, pPoint_X + 2, pPoint_Y + 1, ui_game_minimap_treasure_color); |
1507 | 2039 } |
2040 else | |
2041 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2042 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, ui_game_minimap_treasure_color); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2043 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, ui_game_minimap_treasure_color); |
1298 | 2044 } |
2045 } | |
2046 } | |
2047 } | |
1507 | 2048 for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ) |
2049 { | |
2050 if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled | |
2051 && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) | |
2052 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2053 pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2054 pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2055 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2056 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2057 { |
2058 pColor = ui_game_minimap_actor_friendly_color; | |
2059 if ( BYTE3(pActors[i].uAttributes) & 1 ) | |
2060 pColor = ui_game_minimap_actor_hostile_color; | |
2061 if ( pActors[i].uAIState == Dead) | |
2062 pColor = ui_game_minimap_actor_corpse_color; | |
2063 if ( uZoom > 1024 ) | |
2064 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2065 pRenderer->RasterLine2D(pPoint_X - 2, pPoint_Y - 1, pPoint_X - 2, pPoint_Y + 1, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2066 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 2, pPoint_X - 1, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2067 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 2, pPoint_X, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2068 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 2, pPoint_X + 1, pPoint_Y + 2, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2069 pRenderer->RasterLine2D(pPoint_X + 2, pPoint_Y - 1, pPoint_X + 2, pPoint_Y + 1, pColor); |
1507 | 2070 } |
2071 else | |
2072 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2073 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y, pColor); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2074 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y, pColor); |
1507 | 2075 } |
2076 } | |
2077 } | |
2078 } | |
2079 for ( uint i = 0; i < (signed int)uNumLevelDecorations; ++i )//draw items(îòðèñîâêà ïðåäìåòîâ) | |
2080 { | |
2081 if ( pLevelDecorations[i].uFlags & 8 ) | |
2082 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2083 pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2084 pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2085 if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2086 && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) |
1507 | 2087 { |
2088 if ( (signed int)uZoom > 512 ) | |
2089 { | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2090 pRenderer->RasterLine2D(pPoint_X - 1, pPoint_Y - 1, pPoint_X - 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2091 pRenderer->RasterLine2D(pPoint_X, pPoint_Y - 1, pPoint_X, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2092 pRenderer->RasterLine2D(pPoint_X + 1, pPoint_Y - 1, pPoint_X + 1, pPoint_Y + 1, ui_game_minimap_decoration_color_1); |
1507 | 2093 } |
2094 else | |
1523
53265d238d94
interaction_distance_limit for 3DModel in DrawStatusText
Ritor1
parents:
1509
diff
changeset
|
2095 pRenderer->RasterLine2D(pPoint_X, pPoint_Y, pPoint_X, pPoint_Y, ui_game_minimap_decoration_color_1); |
1507 | 2096 } |
2097 } | |
2098 } | |
1298 | 2099 } |
1507 | 2100 pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_Minimap_Loop));//draw minimap_loop |
1298 | 2101 pRenderer->SetTextureClipRect(541, 0, 567, 480); |
1507 | 2102 pRenderer->DrawTextureIndexed(floorf(((double)pParty->sRotationY * 0.1171875) + 0.5f) + 285, 136, pIcons_LOD->GetTexture(uTextureID_Compas));//draw compas |
1298 | 2103 pRenderer->ResetTextureClipRect(); |
2104 } | |
2105 | |
2106 //----- (00441498) -------------------------------------------------------- | |
1458 | 2107 void GameUI_DrawTorchlightAndWizardEye() |
1505 | 2108 { |
2109 if (pCurrentScreen == SCREEN_GAME | |
2110 || pCurrentScreen == SCREEN_MENU | |
2111 || pCurrentScreen == SCREEN_OPTIONS | |
2112 || pCurrentScreen == SCREEN_REST | |
2113 || pCurrentScreen == SCREEN_SPELL_BOOK | |
2114 || pCurrentScreen == SCREEN_CHEST | |
2115 || pCurrentScreen == SCREEN_SAVEGAME | |
2116 || pCurrentScreen == SCREEN_LOADGAME | |
2117 || pCurrentScreen == SCREEN_CHEST_INVENTORY | |
2118 || pCurrentScreen == SCREEN_BOOKS | |
2119 || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG ) | |
2120 { | |
2121 if (pParty->TorchlightActive()) | |
1298 | 2122 { |
1980 | 2123 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time()); |
1505 | 2124 pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
1298 | 2125 } |
1505 | 2126 if (pParty->WizardEyeActive()) |
2127 { | |
1980 | 2128 IconFrame* icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time()); |
1505 | 2129 pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID)); |
2130 } | |
2131 } | |
2132 } | |
1298 | 2133 // 4E28F8: using guessed type int pCurrentScreen; |
2134 | |
2135 | |
2136 //----- (00491F87) -------------------------------------------------------- | |
2137 void GameUI_DrawHiredNPCs() | |
2138 { | |
2139 unsigned int v13; // eax@23 | |
2140 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
2141 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
2142 int v22; // [sp+34h] [bp-8h]@2 | |
1505 | 2143 unsigned __int8 pNPC_limit_ID; // [sp+3Bh] [bp-1h]@2 |
1298 | 2144 |
2145 if ( bNoNPCHiring != 1 ) | |
2146 { | |
1505 | 2147 pNPC_limit_ID = 0; |
1298 | 2148 v22 = 0; |
2149 if (pParty->pHirelings[0].pName) | |
2150 pTmpBuf[v22++] = 0; | |
2151 if (pParty->pHirelings[1].pName) | |
2152 pTmpBuf[v22++] = 1; | |
2153 | |
2154 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
2155 { | |
2156 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
2157 { | |
2158 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
2159 { | |
2160 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
2161 pTmpBuf[v22++] = i + 2; | |
2162 } | |
2163 } | |
2164 } | |
2165 | |
1793
4dee76d79c78
dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Grumpy7
parents:
1758
diff
changeset
|
2166 for ( int i = pParty->hirelingScrollPosition; i < v22 && pNPC_limit_ID < 2; i++ ) |
1298 | 2167 { |
1505 | 2168 if ( (unsigned __int8)pTmpBuf[i] >= 2 ) |
1298 | 2169 { |
1505 | 2170 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[i] + 499].uPortraitID); |
2171 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2172 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
1298 | 2173 } |
2174 else | |
2175 { | |
1505 | 2176 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].uPortraitID); |
2177 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], | |
2178 pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE))); | |
2179 if ( pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_A == 1 ) | |
1298 | 2180 { |
1505 | 2181 uFrameID = pParty->pHirelings[(unsigned __int8)pTmpBuf[i]].evt_B; |
2182 v13 = 0; | |
1802 | 2183 if (pIconsFrameTable->uNumIcons) |
1298 | 2184 { |
1505 | 2185 for ( v13 = 0; v13 < pIconsFrameTable->uNumIcons; ++v13 ) |
1298 | 2186 { |
1505 | 2187 if ( !_stricmp("spell96", pIconsFrameTable->pIcons[v13].pAnimationName) ) |
2188 break; | |
1298 | 2189 } |
2190 } | |
1505 | 2191 pRenderer->DrawTextureTransparent(pHiredNPCsIconsOffsetsX[pNPC_limit_ID], pHiredNPCsIconsOffsetsY[pNPC_limit_ID], |
2192 &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(v13, uFrameID)->uTextureID]); | |
1298 | 2193 } |
2194 } | |
1505 | 2195 ++pNPC_limit_ID; |
1298 | 2196 } |
2197 } | |
2198 } | |
2199 // 6BE3C5: using guessed type char bNoNPCHiring; | |
2200 | |
2201 //----- (004178FE) -------------------------------------------------------- | |
1507 | 2202 unsigned int UI_GetHealthManaAndOtherQualitiesStringColor(signed int current_pos, signed int base_pos) |
1298 | 2203 { |
1507 | 2204 unsigned __int16 R, G, B; |
1298 | 2205 |
1507 | 2206 if ( current_pos <= base_pos ) |
1298 | 2207 { |
1507 | 2208 if ( current_pos == base_pos )//White |
1298 | 2209 return 0; |
1507 | 2210 if ( 100 * current_pos / base_pos >= 25 )//Yellow( current_pos > 1/4 ) |
2211 R = 255, G = 255, B = 100; | |
2212 else//Red( current_pos < 1/4 ) | |
2213 R = 255, G = 0, B = 0; | |
1298 | 2214 } |
1507 | 2215 else//Green |
2216 R = 0, G = 255, B = 0; | |
2217 return TargetColor(R, G, B); | |
1298 | 2218 } |
2219 | |
2220 //----- (00417939) -------------------------------------------------------- | |
1458 | 2221 int GetConditionDrawColor(unsigned int uConditionIdx) |
1298 | 2222 { |
1458 | 2223 switch (uConditionIdx) |
1298 | 2224 { |
1458 | 2225 case Condition_Zombie: |
2226 case Condition_Good: | |
2227 return ui_character_condition_normal_color; | |
2228 | |
2229 case Condition_Cursed: | |
2230 case Condition_Weak: | |
2231 case Condition_Fear: | |
2232 case Condition_Drunk: | |
2233 case Condition_Insane: | |
2234 case Condition_Poison1: | |
2235 case Condition_Disease1: | |
2236 return ui_character_condition_light_color; | |
2237 | |
2238 case Condition_Sleep: | |
2239 case Condition_Poison2: | |
2240 case Condition_Disease2: | |
2241 case Condition_Paralyzed: | |
2242 case Condition_Unconcious: | |
2243 return ui_character_condition_moderate_color; | |
2244 | |
2245 case Condition_Poison3: | |
2246 case Condition_Disease3: | |
2247 case Condition_Dead: | |
2248 case Condition_Pertified: | |
2249 case Condition_Eradicated: | |
2250 return ui_character_condition_severe_color; | |
1298 | 2251 } |
1802 | 2252 Error("Invalid condition (%u)", uConditionIdx); |
1298 | 2253 } |