Mercurial > mm7
annotate Player.cpp @ 1612:11f12a34b397
TampleDialog(cleaning continue)
author | Ritor1 |
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date | Sun, 15 Sep 2013 00:41:34 +0600 |
parents | 4b79ff62df3a |
children | 434b796cdfd3 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "stru6.h" |
6 | |
0 | 7 #include "Player.h" |
8 #include "PlayerFrameTable.h" | |
9 #include "AudioPlayer.h" | |
10 #include "Party.h" | |
816 | 11 #include "Log.h" |
0 | 12 #include "LOD.h" |
13 #include "GUIWindow.h" | |
14 #include "Viewport.h" | |
15 #include "Actor.h" | |
16 #include "Game.h" | |
17 #include "Mouse.h" | |
18 #include "TurnEngine.h" | |
19 #include "Events.h" | |
20 #include "Events2D.h" | |
21 #include "Outdoor.h" | |
22 #include "StorylineTextTable.h" | |
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23 #include "Autonotes.h" |
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24 #include "Awards.h" |
189 | 25 #include "texts.h" |
816 | 26 |
0 | 27 #include "mm7_data.h" |
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28 #include "MM7.h" |
1297 | 29 #include "SpriteObject.h" |
30 #include "DecalBuilder.h" | |
0 | 31 |
32 | |
33 | |
34 | |
35 | |
36 /* 381 */ | |
37 #pragma pack(push, 1) | |
290 | 38 struct PlayerCreation_AttributeProps |
0 | 39 { |
40 unsigned __int8 uBaseValue; | |
41 char uMaxValue; | |
42 char uDroppedStep; | |
43 char uBaseStep; | |
44 }; | |
45 #pragma pack(pop) | |
46 | |
47 | |
48 #pragma pack(push, 1) | |
290 | 49 |
50 | |
51 | |
0 | 52 #pragma pack(pop) |
290 | 53 PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0 |
54 { | |
55 {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},}, | |
56 {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},}, | |
57 {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},}, | |
58 {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}} | |
0 | 59 }; |
60 | |
61 | |
62 | |
63 | |
64 | |
65 | |
66 // available skills per class ( 9 classes X 37 skills ) | |
67 // 0 - not available | |
68 // 1 - available | |
69 // 2 - primary skill | |
70 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820 | |
71 { | |
72 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
73 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0}, | |
74 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0}, | |
75 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, | |
76 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1}, | |
77 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, | |
78 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
79 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, | |
80 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here | |
81 }; | |
82 | |
83 | |
1374 | 84 unsigned char pEquipTypeToBodyAnchor[21] = // 4E8398 |
85 { | |
86 1, // EQUIP_OFF_HAND | |
87 1, // EQUIP_MAIN_HAND | |
88 2, // EQUIP_BOW | |
89 3, // EQUIP_ARMOUR | |
90 0, // EQUIP_SHIELD | |
91 4, // EQUIP_HELMET | |
92 5, // EQUIP_BELT | |
93 6, // EQUIP_CLOAK | |
94 7, // EQUIP_GAUNTLETS | |
95 8, // EQUIP_BOOTS | |
96 10, // EQUIP_RING | |
97 9, // EQUIP_AMULET | |
98 1, // EQUIP_WAND | |
99 0, // EQUIP_REAGENT | |
100 0, // EQUIP_POTION | |
101 0, // EQUIP_SPELL_SCROLL | |
102 0, // EQUIP_BOOK | |
103 0, // EQUIP_MESSAGE_SCROLL | |
104 0, // EQUIP_GOLD | |
105 0, // EQUIP_GEM | |
106 0 // EQUIP_NONE | |
107 }; | |
0 | 108 |
109 | |
110 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0}; | |
111 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0}; | |
112 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3}; | |
113 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6}; | |
114 | |
1325 | 115 unsigned char pConditionAttributeModifier[7][19] = |
116 {{100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Might | |
117 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Intelligence | |
118 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Willpower | |
119 {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Endurance | |
120 {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Accuracy | |
121 {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Speed | |
122 {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}}; //Luck | |
123 | |
124 unsigned char pAgingAttributeModifier[7][4] = | |
125 {{100, 75, 40, 10}, //Might | |
126 {100, 150, 100, 10}, //Intelligence | |
127 {100, 150, 100, 10}, //Willpower | |
128 {100, 75, 40, 10}, //Endurance | |
129 {100, 100, 40, 10}, //Accuracy | |
130 {100, 100, 40, 10}, //Speed | |
131 {100, 100, 100, 100}}; //Luck | |
0 | 132 |
1036 | 133 signed int pAgeingTable[4] = {50, 100, 150, 0xFFFF}; |
0 | 134 |
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135 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}}; |
0 | 136 |
1036 | 137 short param_to_bonus_table[29] = {500, 400, 350, 300, 275, 250, 225, 200, 175, |
0 | 138 150, 125, 100, 75, 50, 40, 35, 30, 25, 21, |
1036 | 139 19, 17, 15, 13, 11, 9, 7, 5, 3, 0}; |
140 signed int parameter_to_bonus_value[29] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6}; | |
0 | 141 |
142 | |
816 | 143 unsigned short base_recovery_times_per_weapon_type[12] = |
144 { | |
145 100, // PLAYER_SKILL_STAFF && Unarmed withoud skill | |
146 90, // PLAYER_SKILL_SWORD && Unarmed with skill | |
147 60, // PLAYER_SKILL_DAGGER | |
148 100, // PLAYER_SKILL_AXE | |
149 80, // PLAYER_SKILL_SPEAR | |
150 100, // PLAYER_SKILL_BOW | |
151 80, // PLAYER_SKILL_MACE | |
152 30, // PLAYER_SKILL_BLASTER | |
153 10, // PLAYER_SKILL_SHIELD | |
154 10, // PLAYER_SKILL_LEATHER | |
155 20, // PLAYER_SKILL_CHAIN | |
156 30 // PLAYER_SKILL_PLATE | |
157 }; | |
158 | |
0 | 159 //----- (00490913) -------------------------------------------------------- |
1459 | 160 int PlayerCreation_GetUnspentAttributePointCount() |
0 | 161 { |
162 signed int v0; // edi@1 | |
1273 | 163 int raceId; // ebx@2 |
0 | 164 signed int v4; // eax@17 |
165 int v5; // edx@18 | |
166 signed int v6; // ecx@18 | |
1273 | 167 signed int remainingStatPoints; // [sp+Ch] [bp-8h]@1 |
168 | |
169 remainingStatPoints = 50; | |
0 | 170 v0 = 50; |
1273 | 171 for (int playerNum = 0; playerNum < 4; playerNum++) |
172 { | |
173 raceId = pParty->pPlayers[playerNum].GetRace(); | |
174 for (int statNum = 0; statNum <= 6; statNum++) | |
175 { | |
176 switch ( statNum ) | |
0 | 177 { |
1273 | 178 case 0: |
179 v0 = pParty->pPlayers[playerNum].uMight; | |
180 break; | |
181 case 1: | |
182 v0 = pParty->pPlayers[playerNum].uIntelligence; | |
183 break; | |
184 case 2: | |
185 v0 = pParty->pPlayers[playerNum].uWillpower; | |
186 break; | |
187 case 3: | |
188 v0 = pParty->pPlayers[playerNum].uEndurance; | |
189 break; | |
190 case 4: | |
191 v0 = pParty->pPlayers[playerNum].uAccuracy; | |
192 break; | |
193 case 5: | |
194 v0 = pParty->pPlayers[playerNum].uSpeed; | |
195 break; | |
196 case 6: | |
197 v0 = pParty->pPlayers[playerNum].uLuck; | |
198 break; | |
199 } | |
200 v4 = StatTable[raceId][statNum].uBaseValue; | |
201 if ( v0 >= v4 ) | |
202 { | |
203 v5 = StatTable[raceId][statNum].uDroppedStep; | |
204 v6 = StatTable[raceId][statNum].uBaseStep; | |
0 | 205 } |
206 else | |
207 { | |
1273 | 208 v5 = StatTable[raceId][statNum].uBaseStep; |
209 v6 = StatTable[raceId][statNum].uDroppedStep; | |
0 | 210 } |
1273 | 211 remainingStatPoints += v5 * (v4 - v0) / v6; |
212 } | |
213 } | |
214 return remainingStatPoints; | |
0 | 215 } |
216 | |
217 | |
218 | |
219 //----- (00427730) -------------------------------------------------------- | |
220 bool Player::CanCastSpell(unsigned int uRequiredMana) | |
221 { | |
1275 | 222 if (sMana >= (signed int)uRequiredMana) |
223 { | |
224 sMana -= (signed int)uRequiredMana; | |
488 | 225 return true; |
226 } | |
227 | |
228 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
229 return false; | |
0 | 230 } |
231 | |
232 | |
233 //----- (004BE2DD) -------------------------------------------------------- | |
1014 | 234 void Player::SalesProcess( unsigned int inventory_idnx, int item_index, int _2devent_idx ) |
235 { | |
0 | 236 float v6; // ST04_4@1 |
1014 | 237 signed int item_value; // eax@1 |
238 signed int sell_price; // ebx@1 | |
239 | |
240 item_value =pOwnItems[item_index].GetValue(); | |
241 v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier; | |
242 sell_price = GetPriceSell(item_value, v6); | |
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243 if ( pOwnItems[item_index].IsBroken() ) |
1014 | 244 sell_price = 1; |
245 if ( sell_price < 1 ) | |
246 sell_price = 1; | |
247 RemoveItemAtInventoryIndex(inventory_idnx); | |
248 Party::SetGold(pParty->uNumGold + sell_price); | |
0 | 249 } |
250 | |
251 | |
252 | |
253 //----- (0043EEF3) -------------------------------------------------------- | |
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254 bool Player::NothingOrJustBlastersEquipped() |
0 | 255 { |
1014 | 256 signed int item_idx; // esi@1 |
257 signed int item_id; // esi@1 | |
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258 for (int i = 0; i < 16; ++i) |
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259 { |
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260 item_idx = pEquipment.pIndices[i]; |
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261 if (item_idx) |
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262 { |
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263 item_id = pOwnItems[item_idx - 1].uItemID; |
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264 if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle |
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265 return false; |
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266 } |
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267 } |
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268 return true; |
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269 } |
1014 | 270 |
0 | 271 |
272 | |
273 | |
274 //----- (004B8040) -------------------------------------------------------- | |
1036 | 275 int Player::GetConditionDayOfWeek( unsigned int uCondition ) |
276 { | |
277 return (unsigned int)(((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 24) % 7 + 1; | |
0 | 278 } |
279 | |
280 //----- (004B807C) -------------------------------------------------------- | |
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281 int Player::GetTempleHealCostModifier(float a2) |
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282 { |
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283 unsigned int conditionIdx; // eax@1 |
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284 int conditionTimeMultiplier; // esi@1 |
0 | 285 int v6; // eax@8 |
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286 signed int result; // qax@13 |
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287 signed int baseConditionMultiplier; // [sp+8h] [bp-8h]@4 |
1275 | 288 |
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289 conditionIdx = GetMajorConditionIdx(); |
1275 | 290 if ( conditionIdx >= 14 && conditionIdx <= 16) |
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291 { |
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292 if ( conditionIdx <= 15 ) |
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293 { |
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294 baseConditionMultiplier = 5; |
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295 } |
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296 if ( conditionIdx == 16 ) |
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297 { |
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298 baseConditionMultiplier = 10; |
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299 } |
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300 conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx); |
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301 } |
1350 | 302 else |
303 { | |
1275 | 304 conditionTimeMultiplier = 1; |
305 baseConditionMultiplier = 1; | |
1350 | 306 if (conditionIdx < 14) |
307 { | |
308 for (int i = 0; i <= 13; i++) | |
309 { | |
310 v6 = GetConditionDayOfWeek(i); | |
311 if ( v6 > conditionTimeMultiplier ) | |
312 conditionTimeMultiplier = v6; | |
313 } | |
314 } | |
1275 | 315 } |
316 result = (int)((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2); | |
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317 if ( result < 1 ) |
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318 result = 1; |
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319 return result; |
0 | 320 } |
321 | |
322 //----- (004B8102) -------------------------------------------------------- | |
917 | 323 int Player::GetPriceSell(int uRealValue, float price_multiplier) |
0 | 324 { |
325 signed int v3; // esi@1 | |
326 signed int result; // eax@3 | |
327 | |
1275 | 328 v3 = (signed int)((signed __int64)((double)uRealValue / (price_multiplier + 2.0)) + uRealValue * GetMerchant() / 100); |
917 | 329 if ( v3 > uRealValue ) |
330 v3 = uRealValue; | |
0 | 331 result = 1; |
332 if ( v3 >= 1 ) | |
333 result = v3; | |
334 return result; | |
335 } | |
336 | |
337 //----- (004B8142) -------------------------------------------------------- | |
749 | 338 int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier) |
339 { | |
1275 | 340 uint price = (uint)(((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100); |
749 | 341 |
342 if (price < uRealValue) | |
343 price = uRealValue; | |
344 return price; | |
0 | 345 } |
346 | |
347 //----- (004B8179) -------------------------------------------------------- | |
916 | 348 int Player::GetPriceIdentification(float a2) |
0 | 349 { |
350 signed int v2; // esi@1 | |
351 int v3; // ecx@1 | |
352 signed int result; // eax@3 | |
353 | |
1275 | 354 v2 = (signed int)(a2 * 50.0); |
0 | 355 v3 = v2 * (100 - GetMerchant()) / 100; |
356 if ( v3 < v2 / 3 ) | |
357 v3 = v2 / 3; | |
358 result = 1; | |
359 if ( v3 >= 1 ) | |
360 result = v3; | |
361 return result; | |
362 } | |
363 | |
364 //----- (004B81C3) -------------------------------------------------------- | |
916 | 365 int Player::GetPriceRepair(int a2, float a3) |
0 | 366 { |
367 signed int v3; // esi@1 | |
368 int v4; // ecx@1 | |
369 signed int result; // eax@3 | |
370 | |
1275 | 371 v3 = (signed int)((double)a2 / (6.0 - a3)); |
0 | 372 v4 = v3 * (100 - GetMerchant()) / 100; |
373 if ( v4 < v3 / 3 ) | |
374 v4 = v3 / 3; | |
375 result = 1; | |
376 if ( v4 >= 1 ) | |
377 result = v4; | |
378 return result; | |
379 } | |
380 | |
381 //----- (004B8213) -------------------------------------------------------- | |
1275 | 382 int Player::GetBaseSellingPrice(int a2, float a3) |
383 { | |
384 signed int v3; // qax@1 | |
385 | |
386 v3 = (signed int)((double)a2 / (a3 + 2.0)); | |
387 if ( v3 < 1 ) | |
388 v3 = 1; | |
0 | 389 return v3; |
390 } | |
391 | |
392 //----- (004B8233) -------------------------------------------------------- | |
1275 | 393 int Player::GetBaseBuyingPrice(int a2, float a3) |
394 { | |
395 signed int v3; // qax@1 | |
396 | |
397 v3 = (signed int)((double)a2 * a3); | |
398 if ( v3 < 1 ) | |
399 v3 = 1; | |
0 | 400 return v3; |
401 } | |
402 | |
403 //----- (004B824B) -------------------------------------------------------- | |
1275 | 404 int Player::GetBaseIdentifyPrice(float a2) |
405 { | |
406 signed int v2; // qax@1 | |
407 | |
408 v2 = (signed int)(a2 * 50.0); | |
409 if ( v2 < 1 ) | |
410 v2 = 1; | |
0 | 411 return v2; |
412 } | |
413 | |
414 //----- (004B8265) -------------------------------------------------------- | |
1275 | 415 int Player::GetBaseRepairPrice(int a2, float a3) |
416 { | |
417 signed int v3; // qax@1 | |
418 | |
419 v3 = (signed int)((double)a2 / (6.0 - a3)); | |
420 if ( v3 < 1 ) | |
421 v3 = 1; | |
0 | 422 return v3; |
423 } | |
424 | |
425 | |
426 | |
427 | |
428 | |
429 //----- (004B6FF9) -------------------------------------------------------- | |
1348 | 430 bool Player::IsPlayerHealableByTemple() |
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431 { |
0 | 432 signed int v2; // eax@1 |
336 | 433 v2 = (signed int)window_SpeakInHouse->ptr_1C; |
1348 | 434 if (this->sHealth >= GetMaxHealth() && this->sMana >= GetMaxMana() && GetMajorConditionIdx() == Condition_Good) |
435 { | |
436 return false; | |
437 } | |
438 else | |
439 { | |
440 if (GetMajorConditionIdx() == Condition_Zombie) | |
441 { | |
442 if ((v2 == 78 || v2 == 81 || v2 == 82)) | |
443 { | |
444 return false; | |
445 } | |
446 else | |
447 { | |
448 return true; | |
449 } | |
1346
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Player::_43EEF3 renamed to NothingOrJustBlastersEquipped
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|
450 } |
1434b36f4bdb
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451 else |
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|
452 { |
1348 | 453 return true; |
454 } | |
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|
455 } |
0 | 456 } |
457 | |
458 | |
459 | |
460 //----- (00421E75) -------------------------------------------------------- | |
1012 | 461 unsigned int Player::GetItemIDAtInventoryIndex(int *pitem_index) |
462 { | |
463 int item_idx; // eax@1 | |
464 int inv_index; // eax@3 | |
465 | |
1351 | 466 |
1012 | 467 item_idx = *pitem_index; |
468 if ( item_idx >125 || item_idx < 0 ) | |
469 { | |
470 return 0; | |
471 } | |
472 | |
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473 inv_index = this->pInventoryMatrix[item_idx]; |
1012 | 474 if ( inv_index < 0 ) |
475 { | |
476 *pitem_index = -1 - inv_index; | |
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477 inv_index = this->pInventoryMatrix[-1 - inv_index]; |
1012 | 478 } |
479 | |
480 return inv_index; | |
0 | 481 } |
482 | |
483 | |
484 | |
485 //----- (004160CA) -------------------------------------------------------- | |
1012 | 486 void Player::ItemsEnchant( int enchant_count ) |
487 { | |
488 int avalible_items; // ebx@1 | |
489 int i; // edx@8 | |
490 __int16 item_index_tabl[138]; // [sp+Ch] [bp-118h]@1 | |
491 | |
492 avalible_items = 0; | |
493 memset (item_index_tabl,0,sizeof(item_index_tabl)); | |
494 | |
1349 | 495 for (i = 0; i < 138; ++i) |
496 { | |
497 if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID <= 134)) | |
498 item_index_tabl[avalible_items++] = i; | |
499 } | |
1012 | 500 |
501 if ( avalible_items ) | |
502 { | |
503 if ( enchant_count ) | |
504 { | |
1349 | 505 for ( i = 0; i < enchant_count; ++i ) |
506 { | |
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|
507 if (!(pInventoryItemList[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED)) |
b51332ab228f
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|
508 pInventoryItemList[item_index_tabl[rand() % avalible_items]].uAttributes |= ITEM_ENCHANTED; |
1349 | 509 } |
0 | 510 } |
511 else | |
512 { | |
1012 | 513 for ( i = 0; i < avalible_items; ++i ) |
514 { | |
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|
515 pInventoryItemList[item_index_tabl[i]].uAttributes |= ITEM_ENCHANTED; |
1349 | 516 } |
517 } | |
518 } | |
0 | 519 } |
520 | |
521 //----- (004948B1) -------------------------------------------------------- | |
187 | 522 void Player::PlaySound(PlayerSpeech speech, int a3) |
523 { | |
1351 | 524 signed int speechCount = 0; // esi@4 |
525 signed int expressionCount = 0; // esi@4 | |
526 int pickedVariant; // esi@10 | |
248 | 527 CHARACTER_EXPRESSION_ID expression; // ebx@17 |
1406 | 528 signed int pSoundID; // ecx@19 |
1351 | 529 int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7 |
530 int expressionVariantArray[5]; | |
531 unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4 | |
532 unsigned int expressionDuration = 0; | |
187 | 533 |
1351 | 534 pickedSoundID = 0; |
203 | 535 if (uVoicesVolumeMultiplier) |
0 | 536 { |
1351 | 537 for (int i = 0; i < 2; i++) |
538 { | |
1406 | 539 if ( SoundSetAction[speech][i] ) |
540 { | |
541 speechVariantArray[speechCount] = SoundSetAction[speech][i]; | |
1351 | 542 speechCount++; |
543 } | |
544 } | |
545 if ( speechCount ) | |
546 { | |
547 pickedVariant = speechVariantArray[rand() % speechCount]; | |
548 int numberOfSubvariants = byte_4ECF08[pickedVariant - 1][uVoiceID]; | |
549 if (numberOfSubvariants > 0) | |
550 { | |
551 pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998; | |
1406 | 552 pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, uActiveCharacter + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0); |
1351 | 553 } |
554 } | |
555 } | |
556 | |
557 for (int i = 0; i < 5; i++) | |
558 { | |
1406 | 559 if ( SoundSetAction[speech][i + 3] ) |
560 { | |
561 expressionVariantArray[expressionCount] = SoundSetAction[speech][i + 3]; | |
1351 | 562 expressionCount++; |
563 } | |
564 } | |
565 if ( expressionCount ) | |
566 { | |
567 expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount]; | |
568 if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID ) | |
569 { | |
1406 | 570 pSoundID = 0; |
571 if ( pSoundList->sNumSounds ) | |
572 { | |
1351 | 573 for (int i = 0; i < pSoundList->sNumSounds; i++) |
0 | 574 { |
1406 | 575 if (pSoundList->pSounds[i].uSoundID == pickedSoundID) |
576 pSoundID = i; | |
0 | 577 } |
578 } | |
1406 | 579 if ( pSoundList->pSounds[pSoundID].pSoundData[0] ) |
1351 | 580 expressionDuration = (sLastTrackLengthMS << 7) / 1000; |
581 } | |
1352
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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diff
changeset
|
582 PlayEmotion(expression, expressionDuration); |
88f80476c99c
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|
583 } |
0 | 584 } |
585 // 4948B1: using guessed type int var_1C[5]; | |
586 | |
587 //----- (00494A25) -------------------------------------------------------- | |
187 | 588 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3) |
589 { | |
1352
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|
590 unsigned int v3 = expression; |
88f80476c99c
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|
591 if (expression == CHARACTER_EXPRESSION_DEAD || expression == CHARACTER_EXPRESSION_ERADICATED) |
88f80476c99c
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|
592 { |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
593 return; |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
594 } |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
595 else if (expression == CHARACTER_EXPRESSION_PERTIFIED && new_expression != CHARACTER_EXPRESSION_FALLING) |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
596 { |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
597 return; |
88f80476c99c
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|
598 } |
88f80476c99c
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|
599 else |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
600 { |
88f80476c99c
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|
601 if (expression != CHARACTER_EXPRESSION_SLEEP || new_expression != CHARACTER_EXPRESSION_FALLING) |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
602 { |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
603 if (v3 >= 2 && v3 <= 11 && v3 != 8 && !(new_expression == CHARACTER_EXPRESSION_DMGRECVD_MINOR || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MODERATE || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MAJOR)) |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
604 { |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
605 return; |
88f80476c99c
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|
606 } |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
607 } |
88f80476c99c
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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|
608 } |
0 | 609 this->uExpressionTimePassed = 0; |
610 if ( !a3 ) | |
611 { | |
187 | 612 this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength; |
613 } | |
1353
8f69f77a0067
Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
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|
614 else |
8f69f77a0067
Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
Grumpy7
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|
615 { |
8f69f77a0067
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|
616 this->uExpressionTimeLength = 0; |
8f69f77a0067
Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
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|
617 } |
187 | 618 expression = new_expression; |
0 | 619 viewparams->bRedrawGameUI = 1; |
620 } | |
621 | |
622 //----- (0049327B) -------------------------------------------------------- | |
1355 | 623 bool Player::ProfessionOrGuildFlagsCorrect( unsigned int uClass, int a3 ) |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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624 { |
135 | 625 if ( this->classType == uClass ) |
0 | 626 { |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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627 return true; |
0 | 628 } |
629 else | |
630 { | |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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|
631 if (!a3) |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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|
632 { |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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633 return false; |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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634 } |
0 | 635 switch ( uClass ) |
636 { | |
637 case 0x1Au: | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
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638 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 65)); |
0 | 639 case 0x1Bu: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
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640 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 67)); |
0 | 641 case 0x22u: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
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642 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 77)); |
0 | 643 case 0x23u: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
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diff
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|
644 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 79)); |
0 | 645 break; |
646 default: | |
1545 | 647 Error("Should not be able to get here (%u)", uClass); |
0 | 648 break; |
649 } | |
1354
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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650 return false; |
05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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651 } |
0 | 652 } |
653 | |
654 | |
655 //----- (00492C0B) -------------------------------------------------------- | |
656 bool Player::CanAct() | |
657 { | |
1362
d6cf8ead9242
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658 if ( this->IsAsleep() || this->IsParalyzed() || |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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659 this->IsUnconcious() || this->IsDead() || |
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660 this->IsPertified() || this->IsEradicated() ) |
1355 | 661 return false; |
0 | 662 else |
1355 | 663 return true; |
0 | 664 } |
665 | |
666 //----- (00492C40) -------------------------------------------------------- | |
667 bool Player::CanSteal() | |
668 { | |
1355 | 669 return GetActualSkillLevel(PLAYER_SKILL_STEALING) != 0; |
0 | 670 } |
671 | |
672 //----- (00492C4E) -------------------------------------------------------- | |
673 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | |
674 { | |
1357
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Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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675 switch (uItemID) |
06926081358f
Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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|
676 { |
1358
61010a655c94
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677 case ITEM_RELIC_ETHRICS_STAFF: |
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678 case ITEM_RELIC_OLD_NICK: |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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679 case ITEM_RELIC_TWILIGHT: return pParty->IsPartyEvil(); break; |
1358
61010a655c94
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680 case ITEM_RELIC_TALEDONS_HELM: |
1359
60cdc3eac407
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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681 case ITEM_RELIC_JUSTICE: return pParty->IsPartyGood(); break; |
1358
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682 case ITEM_ARTIFACT_ELFBANE: return IsRaceGoblin(); break; |
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683 case ITEM_ARTIFACT_MINDS_EYE: return IsRaceHuman(); break; |
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684 case ITEM_ELVEN_CHAINMAIL: return IsRaceElf(); break; |
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685 case ITEM_FORGE_GAUNTLETS: return IsRaceDwarf(); break; |
61010a655c94
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686 case ITEM_ARTIFACT_HEROS_BELT: return IsMale(); break; |
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687 case ITEM_ARTIFACT_LADYS_ESCORT: return IsFemale(); break; |
61010a655c94
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688 case ITEM_WETSUIT: return NothingOrJustBlastersEquipped(); break; |
1357
06926081358f
Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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689 default: return 1; break; |
1356
301e227439e7
Player::CanEquip_RaceAndAlignmentCheck condition reorganizing, label removal, using GetSexByVoice()
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|
690 } |
301e227439e7
Player::CanEquip_RaceAndAlignmentCheck condition reorganizing, label removal, using GetSexByVoice()
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|
691 } |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
692 |
0 | 693 //----- (00492D65) -------------------------------------------------------- |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
694 void Player::SetCondition( unsigned int uConditionIdx, int a3 ) |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
695 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
696 signed int player_sex; // ecx@77 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
697 signed int remainig_player; // ebx@82 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
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1359
diff
changeset
|
698 int players_before; // [sp+10h] [bp-4h]@2 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
699 int players_after; // [sp+20h] [bp+Ch]@82 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
700 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
701 if ( pConditions[uConditionIdx] ) |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
702 return; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
703 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
704 if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3)) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
705 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
706 return; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
707 } |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
708 |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
709 switch ( uConditionIdx ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
710 { |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
711 case Condition_Cursed: PlaySound(SPEECH_30, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
712 case Condition_Weak: PlaySound(SPEECH_25, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
713 case Condition_Sleep: break; //nosound |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
714 case Condition_Fear: PlaySound(SPEECH_26, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
715 case Condition_Drunk: PlaySound(SPEECH_31, 0); break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
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1360
diff
changeset
|
716 case Condition_Insane: PlaySound(SPEECH_29, 0); break; |
1014 | 717 case Condition_Poison1: |
718 case Condition_Poison2: | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
719 case Condition_Poison3: PlaySound(SPEECH_27, 0); break; |
1014 | 720 case Condition_Disease1: |
721 case Condition_Disease2: | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
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parents:
1360
diff
changeset
|
722 case Condition_Disease3: PlaySound(SPEECH_28, 0);break; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
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parents:
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diff
changeset
|
723 case Condition_Paralyzed: break; //nosound |
1014 | 724 case Condition_Unconcious: |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
725 PlaySound(SPEECH_32, 0); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
726 if ( sHealth > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
727 sHealth = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
728 break; |
1014 | 729 case Condition_Dead: |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
730 PlaySound(SPEECH_33, 0); |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
731 if ( sHealth > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
732 sHealth = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
733 if ( sMana > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
734 sMana = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
735 break; |
1014 | 736 case Condition_Pertified: |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
737 PlaySound(SPEECH_34, 0); |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
738 break; |
1014 | 739 case Condition_Eradicated: |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
740 PlaySound(SPEECH_35, 0); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
741 if (sHealth > 0 ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
742 sHealth = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
743 if ( sMana > 0 ) |
1014 | 744 sMana = 0; |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
745 break; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
746 case Condition_Zombie: |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
747 if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead()) |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
748 return; |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
749 memset(&pConditions[0], 0, sizeof(pConditions)); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
750 sHealth = GetMaxHealth(); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
751 sMana = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
752 player_sex = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
753 uPrevFace = uCurrentFace; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
754 uPrevVoiceID = uVoiceID; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
755 if (IsMale()) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
756 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
757 uCurrentFace = 23; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
758 uVoiceID = 23; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
759 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
760 else |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
761 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
762 uCurrentFace = 24; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
763 uVoiceID = 24; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
764 } |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
765 PlaySound(SPEECH_99, 0); |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
766 break; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
767 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
768 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
769 players_before = 0; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
770 for (int i = 1; i < 5; ++i) |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
771 { |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
772 if ( pPlayers[i]->CanAct() ) |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
773 ++players_before; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
774 } |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
775 |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
776 pConditions[uConditionIdx] = 1; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
777 |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
778 remainig_player = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
779 players_after = 0; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
780 for (int i = 1; i < 5; ++i) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
781 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
782 if ( pPlayers[i]->CanAct() ) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
783 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
784 remainig_player = i; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
785 ++players_after; |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
786 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
787 } |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
788 if (( players_before == 2 ) && ( players_after == 1 )) |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
789 { |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
790 pPlayers[remainig_player]->PlaySound(SPEECH_107, 0); |
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
791 } |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
792 return; |
1360
a47d9282ea7c
Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Grumpy7
parents:
1359
diff
changeset
|
793 } |
0 | 794 |
795 //----- (00492528) -------------------------------------------------------- | |
796 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) | |
797 { | |
1363 | 798 Texture *texture; // esi@1 |
799 unsigned int slotWidth; // ebx@1 | |
800 unsigned int slotHeight; // [sp+1Ch] [bp+Ch]@1 | |
801 | |
802 texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
803 slotWidth = GetSizeInInventorySlots(texture->uTextureWidth); | |
804 slotHeight = GetSizeInInventorySlots(texture->uTextureHeight); | |
0 | 805 if ( !areWeLoadingTexture ) |
806 { | |
1363 | 807 texture->Release(); |
1006 | 808 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 809 } |
1555 | 810 Assert(slotHeight > 0 && slotWidth > 0, "Items should have nonzero dimensions"); |
1363 | 811 if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT ) |
812 { | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
813 for (unsigned int x = 0; x < slotWidth; x++) |
1363 | 814 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
815 for (unsigned int y = 0; y < slotHeight; y++) |
1363 | 816 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
817 if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
818 { |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
819 return false; |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
parents:
1551
diff
changeset
|
820 } |
1363 | 821 } |
822 } | |
823 return true; | |
824 } | |
825 return false; | |
0 | 826 } |
827 // 506128: using guessed type int areWeLoadingTexture; | |
828 | |
829 //----- (004925E6) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
830 int Player::FindFreeInventoryListSlot() |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
831 { |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
832 for (int i = 0; i < 126; i++ ) |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
833 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
834 if (pInventoryItemList[i].uItemID == 0) |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
835 { |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
836 return i; |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
837 } |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
838 } |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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parents:
1363
diff
changeset
|
839 return -1; |
0 | 840 } |
841 | |
842 //----- (00492600) -------------------------------------------------------- | |
843 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | |
844 { | |
845 int result; // eax@8 | |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
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diff
changeset
|
846 signed int freeSlot; // [sp+8h] [bp-4h]@4 |
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
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diff
changeset
|
847 |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
848 freeSlot = FindFreeInventoryListSlot(); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
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diff
changeset
|
849 if ( freeSlot == -1 ) |
0 | 850 { |
851 if ( uActiveCharacter ) | |
201 | 852 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); |
1366
8f339c3bbdaf
Player::CreateItemInInventory small bugfix from previous change
Grumpy7
parents:
1365
diff
changeset
|
853 return 0; |
0 | 854 } |
855 else | |
856 { | |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
parents:
1382
diff
changeset
|
857 PutItemArInventoryIndex(uItemID, freeSlot, uSlot); |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
858 result = freeSlot + 1; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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1383
diff
changeset
|
859 this->pInventoryItemList[freeSlot].uItemID = uItemID; |
0 | 860 } |
861 return result; | |
862 } | |
863 // 506128: using guessed type int areWeLoadingTexture; | |
864 | |
865 //----- (00492700) -------------------------------------------------------- | |
866 int Player::HasSkill(unsigned int uSkillType) | |
867 { | |
1374 | 868 if ( uSkillType >= 37 || this->pActiveSkills[uSkillType] ) |
869 { | |
870 return 1; | |
0 | 871 } |
872 else | |
873 { | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
874 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[67], this->pName); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
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1167
diff
changeset
|
875 ShowStatusBarString(pTmpBuf.data(), 2u); |
1374 | 876 return 0; |
877 } | |
0 | 878 } |
879 | |
880 //----- (00492745) -------------------------------------------------------- | |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
parents:
1374
diff
changeset
|
881 void Player::WearItem( unsigned int uItemID ) |
0 | 882 { |
1010 | 883 int item_body_anch; // edi@6 |
884 int item_indx; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
885 item_indx = FindFreeInventoryListSlot(); |
1010 | 886 |
887 if ( item_indx != -1 ) | |
888 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
889 pInventoryItemList[item_indx].uItemID = uItemID; |
1374 | 890 item_body_anch = pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType]; |
891 pEquipment.pIndices[item_body_anch] = item_indx + 1; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
892 pInventoryItemList[item_indx].uBodyAnchor = item_body_anch + 1; |
0 | 893 } |
894 } | |
895 | |
896 //----- (004927A8) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
897 int Player::AddItem(int index, unsigned int uItemID) |
0 | 898 { |
1374 | 899 int xStartValue = 0; |
900 | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
901 if ( index == -1 ) |
0 | 902 { |
1385 | 903 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) |
904 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
905 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) |
0 | 906 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
907 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) ) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
908 { |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
909 return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID); |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
910 } |
0 | 911 } |
1385 | 912 } |
0 | 913 return 0; |
914 } | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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1383
diff
changeset
|
915 if ( !CanFitItem(index, uItemID) ) |
0 | 916 { |
917 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
918 return 0; | |
919 } | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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1383
diff
changeset
|
920 return CreateItemInInventory(index, uItemID); |
0 | 921 } |
922 | |
923 //----- (00492826) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
924 int Player::AddItem2(int index, ItemGen *Src) |
0 | 925 { |
926 pItemsTable->SetSpecialBonus(Src); | |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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diff
changeset
|
927 |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
928 if ( index == -1 ) |
0 | 929 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
930 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
931 { |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
932 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array. |
1385 | 933 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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1551
diff
changeset
|
934 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) ) |
0 | 935 { |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Grumpy7
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diff
changeset
|
936 return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src); |
0 | 937 } |
1385 | 938 } |
0 | 939 } |
940 return 0; | |
941 } | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
942 if ( !CanFitItem(index, Src->uItemID) ) |
0 | 943 return 0; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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1383
diff
changeset
|
944 return CreateItemInInventory2(index, Src); |
0 | 945 } |
946 | |
947 //----- (0049289C) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
948 int Player::CreateItemInInventory2( unsigned int index, ItemGen *Src ) |
0 | 949 { |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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1374
diff
changeset
|
950 signed int freeSlot; // ebx@1 |
0 | 951 int result; // eax@6 |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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1374
diff
changeset
|
952 |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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1383
diff
changeset
|
953 freeSlot = FindFreeInventoryListSlot(); |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
parents:
1374
diff
changeset
|
954 if ( freeSlot == -1 ) |
0 | 955 { |
956 result = 0; | |
957 } | |
958 else | |
959 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
960 PutItemArInventoryIndex(Src->uItemID, freeSlot, index); |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
961 memcpy(&pInventoryItemList[freeSlot], Src, sizeof(ItemGen)); |
1382
132a6a0d5cef
Player::AddItem2, Player::CreateItemInInventory2 cleanup
Grumpy7
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1374
diff
changeset
|
962 result = freeSlot + 1; |
0 | 963 } |
964 return result; | |
965 } | |
966 // 506128: using guessed type int areWeLoadingTexture; | |
967 | |
968 //----- (0049298B) -------------------------------------------------------- | |
1385 | 969 void Player::PutItemArInventoryIndex( int uItemID, int itemListPos, int index ) //originally accepted ItemGen* but needed only its uItemID |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
970 { |
1014 | 971 Texture *item_texture; // esi@1 |
972 int *pInvPos; // esi@4 | |
973 unsigned int slot_width; // [sp+Ch] [bp-4h]@1 | |
974 unsigned int slot_height; // [sp+18h] [bp+8h]@1 | |
975 | |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
976 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1014 | 977 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); |
978 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 979 if ( !areWeLoadingTexture ) |
980 { | |
1014 | 981 item_texture->Release(); |
1006 | 982 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 983 } |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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1382
diff
changeset
|
984 if ( slot_width > 0 ) |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
985 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
986 pInvPos = &pInventoryMatrix[index]; |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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1382
diff
changeset
|
987 for (unsigned int i = 0; i < slot_height; i++) |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
988 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
989 memset32(pInvPos, -1 - index, slot_width);//TODO: try to come up with a better solution. negative values are used when drawing the inventory - nothing is drawn |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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changeset
|
990 pInvPos += INVETORYSLOTSWIDTH; |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
991 } |
1014 | 992 } |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
993 pInventoryMatrix[index] = itemListPos + 1; |
0 | 994 } |
278 | 995 |
0 | 996 // 506128: using guessed type int areWeLoadingTexture; |
997 | |
998 //----- (00492A36) -------------------------------------------------------- | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
999 void Player::RemoveItemAtInventoryIndex( unsigned int index ) |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1000 { |
1014 | 1001 ItemGen *item_in_slot; // ecx@1 |
1002 Texture *item_texture; // esi@1 | |
1003 unsigned int slot_height; // ebp@1 | |
1004 int *pInvPos; // edx@4 | |
1005 unsigned int slot_width; // [sp+14h] [bp+4h]@1 | |
1006 | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
1007 item_in_slot = &this->pInventoryItemList[pInventoryMatrix[index]-1]; |
1014 | 1008 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[item_in_slot->uItemID].pIconName, TEXTURE_16BIT_PALETTE); |
1009 item_in_slot->Reset(); | |
1010 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth); | |
1011 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight); | |
0 | 1012 if ( !areWeLoadingTexture ) |
1013 { | |
1014 | 1014 item_texture->Release(); |
1006 | 1015 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1016 } |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1017 if ( slot_width > 0 ) |
1014 | 1018 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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diff
changeset
|
1019 pInvPos = &pInventoryMatrix[index]; |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1020 for (unsigned int i = 0; i < slot_height; i++) |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1021 { |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1022 memset32(pInvPos, 0, slot_width); |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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changeset
|
1023 pInvPos += INVETORYSLOTSWIDTH; |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
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diff
changeset
|
1024 } |
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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changeset
|
1025 } |
0 | 1026 } |
1027 // 506128: using guessed type int areWeLoadingTexture; | |
1028 | |
1029 //----- (00490EEE) -------------------------------------------------------- | |
1386 | 1030 int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType) //TODO: probably move this somewhere else, not really Player:: stuff |
1031 { | |
1032 unsigned int idemId; // edx@1 | |
1033 signed int equipType; // esi@1 | |
1034 float multiplier; // ST04_4@26 | |
1035 int price; // edi@26 | |
1036 int merchantLevel; // [sp+10h] [bp-8h]@1 | |
1037 int itemValue; | |
1038 | |
1039 merchantLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
1040 idemId = pItem->uItemID; | |
1041 equipType = pItemsTable->pItems[idemId].uEquipType; | |
1042 itemValue = pItem->GetValue(); | |
1043 | |
1044 switch (building_type) | |
1045 { | |
1411 | 1046 case BuildingType_WeaponShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1047 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS) |
1386 | 1048 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1049 if (equipType > EQUIP_BOW) |
1386 | 1050 return 4; |
1051 break; | |
1411 | 1052 case BuildingType_ArmorShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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1386
diff
changeset
|
1053 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS) |
1386 | 1054 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
parents:
1386
diff
changeset
|
1055 if ( equipType < EQUIP_ARMOUR || equipType > EQUIP_BOOTS) |
1386 | 1056 return 4; |
1057 break; | |
1411 | 1058 case BuildingType_MagicShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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1386
diff
changeset
|
1059 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS) |
1386 | 1060 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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diff
changeset
|
1061 if ( pItemsTable->pItems[idemId].uSkillType != PLAYER_SKILL_MISC ) |
1386 | 1062 return 4; |
1063 break; | |
1411 | 1064 case BuildingType_AlchemistShop: |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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diff
changeset
|
1065 if ((idemId >= ITEM_ARTIFACT_HERMES_SANDALS && idemId < ITEM_RECIPE_REJUVENATION) || idemId > ITEM_RECIPE_BODY_RESISTANCE) |
1386 | 1066 return 5; |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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changeset
|
1067 if ( !(equipType == EQUIP_REAGENT || equipType == EQUIP_POTION || equipType == EQUIP_MESSAGE_SCROLL)) |
1386 | 1068 return 4; |
1069 break; | |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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diff
changeset
|
1070 default: |
1545 | 1071 Error("(%u)", building_type); |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
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changeset
|
1072 break; |
1386 | 1073 } |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
1074 if (pItem->IsStolen()) |
1386 | 1075 return 6; |
1076 | |
1077 multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier; | |
1078 switch (ShopMenuType) | |
1079 { | |
1080 case 2: | |
1081 price = GetBuyingPrice(itemValue, multiplier); | |
1082 break; | |
1083 case 3: | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
1084 if (pItem->IsBroken()) |
1386 | 1085 price = 1; |
917 | 1086 else |
1386 | 1087 price = this->GetPriceSell(itemValue, multiplier); |
1088 break; | |
1089 case 4: | |
1090 price = this->GetPriceIdentification(multiplier); | |
1091 break; | |
1092 case 5: | |
1093 price = this->GetPriceRepair(itemValue, multiplier); | |
1387
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
parents:
1386
diff
changeset
|
1094 break; |
297b6f192232
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Grumpy7
parents:
1386
diff
changeset
|
1095 default: |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1096 Error("(%u)", ShopMenuType); |
1386 | 1097 break; |
1098 } | |
1099 if ( merchantLevel ) | |
1100 { | |
1101 if (price == itemValue) | |
1102 { | |
1103 return 3; | |
1104 } | |
917 | 1105 else |
1386 | 1106 { |
1107 return 2; | |
1108 } | |
1109 } | |
0 | 1110 else |
1386 | 1111 { |
1112 return 1; | |
1113 } | |
0 | 1114 } |
1115 | |
1116 //----- (0049107D) -------------------------------------------------------- | |
1117 int Player::GetBodybuilding() | |
1118 { | |
1010 | 1119 int v1; // al@1 |
0 | 1120 |
1121 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1122 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1123 return multiplier * (v1 & 0x3F); |
0 | 1124 } |
1125 | |
1126 //----- (004910A8) -------------------------------------------------------- | |
607 | 1127 int Player::GetMeditation() |
0 | 1128 { |
1010 | 1129 int v1; // al@1 |
0 | 1130 |
1131 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1132 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1133 return multiplier * (v1 & 0x3F); |
0 | 1134 } |
1135 | |
1136 //----- (004910D3) -------------------------------------------------------- | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1137 bool Player::CanIdentify( ItemGen *pItem ) |
0 | 1138 { |
1139 unsigned __int16 v2; // ax@1 | |
1140 int v5; // edi@7 | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
1141 return true; |
652 | 1142 if (CheckHiredNPCSpeciality(Scholar)) |
1143 return true; | |
0 | 1144 |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1145 v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1146 if ( (signed int)SkillToMastery(v2) >= 4 ) |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1147 return true; |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1148 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1149 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1150 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1151 return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St; |
0 | 1152 } |
1153 | |
1154 //----- (00491151) -------------------------------------------------------- | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1155 bool Player::CanRepair( ItemGen *pItem ) |
0 | 1156 { |
1157 unsigned __int16 v2; // ax@1 | |
1158 int v5; // edi@7 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1159 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1160 ItemDesc* v7 = &pItemsTable->pItems[pItem->uItemID]; |
652 | 1161 if (CheckHiredNPCSpeciality(Smith) && v7->uEquipType <= 2 || |
1162 CheckHiredNPCSpeciality(Armorer) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || | |
1163 CheckHiredNPCSpeciality(Alchemist) && v7->uEquipType >= 9 ) | |
1164 return true; | |
1165 | |
1010 | 1166 v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1167 if ( (signed int)SkillToMastery(v2) >= 4 ) |
0 | 1168 return true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1169 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1170 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1171 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1172 return v5 >= v7->uItemID_Rep_St; |
0 | 1173 } |
1174 | |
1175 //----- (004911F3) -------------------------------------------------------- | |
1176 int Player::GetMerchant() | |
1177 { | |
1178 unsigned __int16 v2; // ax@1 | |
1179 int v5; // edi@1 | |
1180 int v7; // eax@3 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1181 |
607 | 1182 v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1183 if ( SkillToMastery(v2) >= 4 ) |
0 | 1184 return 10000; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1185 |
0 | 1186 v7 = GetPartyReputation(); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1187 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1188 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1189 if (v5 == 0) |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1190 { |
0 | 1191 return -v7; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1192 } |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1193 return v5 - v7 + 7; |
0 | 1194 } |
1195 | |
1196 //----- (0049125A) -------------------------------------------------------- | |
1197 int Player::GetPerception() | |
1198 { | |
1199 unsigned __int16 v2; // ax@1 | |
1200 int v5; // edi@1 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1201 |
1010 | 1202 v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1203 if ( SkillToMastery(v2) >= 4 ) |
0 | 1204 return 10000; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1205 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1206 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1207 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1208 return v5; |
0 | 1209 } |
1210 | |
1211 //----- (004912B0) -------------------------------------------------------- | |
1212 int Player::GetDisarmTrap() | |
1213 { | |
1214 unsigned __int16 v2; // ax@1 | |
1215 int v5; // edi@1 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1216 |
1010 | 1217 v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); |
0 | 1218 if ( (signed int)SkillToMastery(v2) >= 4 ) |
1219 return 10000; | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1220 |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1221 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1222 if ( HasEnchantedItemEquipped(35) ) //only the real skill level is supposed to be added again, not the multiplied value |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1223 multiplier++; |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1224 v5 = multiplier * (v2 & 0x3F); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1225 return v5; |
0 | 1226 } |
1227 | |
1228 //----- (00491317) -------------------------------------------------------- | |
1229 char Player::GetLearningPercent() | |
1230 { | |
1231 int v2; // eax@1 | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1232 |
1010 | 1233 v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1234 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); |
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
1235 return multiplier * v2 + 9; |
0 | 1236 } |
1237 | |
1238 //----- (0048C6AF) -------------------------------------------------------- | |
1239 Player::Player() | |
1240 { | |
1241 memset(&pEquipment, 0, sizeof(PlayerEquipment)); | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
1242 memset(pInventoryMatrix, 0, 126 * sizeof(int)); |
0 | 1243 for (uint i = 0; i < 126; ++i) |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
1244 pInventoryItemList[i].Reset(); |
0 | 1245 for (uint i = 0; i < 12; ++i) |
1246 pEquippedItems[i].Reset(); | |
1247 | |
1248 | |
1249 for (uint i = 0; i < 24; ++i) | |
1250 { | |
1251 pPlayerBuffs[i].uSkill = 0; | |
1252 pPlayerBuffs[i].uSkill = 0; | |
1253 pPlayerBuffs[i].uPower = 0; | |
1254 pPlayerBuffs[i].uExpireTime = 0; | |
1255 pPlayerBuffs[i].uCaster = 0; | |
1256 pPlayerBuffs[i].uFlags = 0; | |
1257 } | |
1258 | |
1259 pName[0] = 0; | |
1014 | 1260 uCurrentFace = 0; |
0 | 1261 uVoiceID = 0; |
1262 memset(pConditions, 0, 20 * sizeof(__int64)); | |
1263 | |
1264 field_BB = 0; | |
1265 | |
1266 uMight = uMightBonus = 0; | |
1267 uIntelligence = uIntelligenceBonus = 0; | |
1268 uWillpower = uWillpowerBonus = 0; | |
1269 uEndurance = uEnduranceBonus = 0; | |
1270 uSpeed = uSpeedBonus = 0; | |
1271 uAccuracy = uAccuracyBonus = 0; | |
1272 uLuck = uLuckBonus = 0; | |
1273 uLevel = sLevelModifier = 0; | |
1274 sAgeModifier = 0; | |
1388
60d4885eb107
sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
Grumpy7
parents:
1387
diff
changeset
|
1275 sACModifier = 0; |
0 | 1276 |
1019 | 1277 // memset(field_1F5, 0, 30); |
1278 pure_luck_used=0; | |
1279 pure_speed_used=0; | |
1280 pure_intellect_used=0; | |
1281 pure_endurance_used=0; | |
1282 pure_willpower_used=0; | |
1283 pure_accuracy_used=0; | |
1284 pure_might_used=0; | |
0 | 1285 |
1286 sResFireBase = sResFireBonus = 0; | |
1287 sResAirBase = sResAirBonus = 0; | |
1288 sResWaterBase = sResWaterBonus = 0; | |
1289 sResEarthBase = sResEarthBonus = 0; | |
1290 sResMagicBase = sResMagicBonus = 0; | |
1291 sResSpiritBase = sResSpiritBonus = 0; | |
1292 sResMindBase = sResMindBonus = 0; | |
1293 sResBodyBase = sResBodyBonus = 0; | |
1294 sResLightBase = sResLightBonus = 0; | |
1295 sResDarkBase = sResDarkBonus = 0; | |
1296 | |
1297 uTimeToRecovery = 0; | |
1298 | |
1299 uSkillPoints = 0; | |
1300 | |
1301 sHealth = 0; | |
1302 uFullHealthBonus = 0; | |
1303 _health_related = 0; | |
1304 | |
1305 sMana = 0; | |
1306 uFullManaBonus = 0; | |
1307 _mana_related = 0; | |
1308 | |
1309 uQuickSpell = 0; | |
1310 memset(pInstalledBeacons, 0, 5 * sizeof(LloydBeacon)); | |
1311 | |
1312 _some_attack_bonus = 0; | |
1313 field_1A91 = 0; | |
1314 _melee_dmg_bonus = 0; | |
1315 field_1A93 = 0; | |
1316 _ranged_atk_bonus = 0; | |
1317 field_1A95 = 0; | |
1318 _ranged_dmg_bonus = 0; | |
1319 field_1A97 = 0; | |
1320 | |
130 | 1321 expression = CHARACTER_EXPRESSION_INVALID; |
0 | 1322 uExpressionTimePassed = 0; |
1323 uExpressionTimeLength = 0; | |
1324 | |
1325 uNumDivineInterventionCastsThisDay = 0; | |
1326 uNumArmageddonCasts = 0; | |
1327 uNumFireSpikeCasts = 0; | |
1328 | |
1329 memset(field_1988, 0, 49 * sizeof(int)); | |
1330 memset(field_1A50, 0, 64 * sizeof(char)); | |
1331 | |
1332 field_E0 = 0; | |
1333 field_E4 = 0; | |
1334 field_E8 = 0; | |
1335 field_EC = 0; | |
1336 field_F0 = 0; | |
1337 field_F4 = 0; | |
1338 field_F8 = 0; | |
1339 field_FC = 0; | |
1340 field_100 = 0; | |
1341 field_104 = 0; | |
198 | 1342 |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
1343 _expression21_animtime = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
1344 _expression21_frameset = 0; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
521
diff
changeset
|
1345 |
198 | 1346 lastOpenedSpellbookPage = 0; |
0 | 1347 } |
1348 | |
1349 //----- (0048C6F6) -------------------------------------------------------- | |
1560
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
parents:
1559
diff
changeset
|
1350 bool Party::AddItemToParty(ItemGen *pItem) //TODO move to party.cpp |
0 | 1351 { |
1352 unsigned int v2; // eax@1 | |
1353 char *v5; // eax@8 | |
1354 Texture *v7; // ebx@10 | |
1355 signed int v8; // esi@10 | |
1356 Player *v9; // edi@11 | |
1357 int v10; // eax@11 | |
1358 int v21; // [sp+24h] [bp-4h]@10 | |
1359 | |
1360 v2 = pItem->uItemID; | |
222 | 1361 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) |
315 | 1362 pItem->SetIdentified(); |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1363 |
0 | 1364 v5 = pItemsTable->pItems[v2].pIconName; |
1365 if ( v5 ) | |
1366 { | |
973 | 1367 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); |
0 | 1368 v21 = areWeLoadingTexture; |
1369 v8 = 0; | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1370 int startId = uActiveCharacter >= 0 ? uActiveCharacter - 1 : 0; |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1371 for (int i = 0; i < 4; i++) |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1372 { |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1373 v9 = &pPlayers[(startId + i) % 4]; //start with current active player, then cycle right if item won't fit |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1374 v10 = v9->AddItem(-1, pItem->uItemID); |
0 | 1375 if ( v10 ) |
1376 { | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1377 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1378 pItem->Reset(); |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1379 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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1555
diff
changeset
|
1380 v9->PlaySound(SPEECH_60, 0); |
0 | 1381 if ( !v21 ) |
1382 { | |
1383 v7->Release(); | |
1006 | 1384 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1385 } |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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1555
diff
changeset
|
1386 return true; |
0 | 1387 } |
1388 } | |
1389 if ( !v21 ) | |
1390 { | |
1391 v7->Release(); | |
1006 | 1392 pIcons_LOD->SyncLoadedFilesCount(); |
0 | 1393 } |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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1555
diff
changeset
|
1394 return false; |
0 | 1395 } |
1396 else | |
1397 { | |
1398 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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1555
diff
changeset
|
1399 return false; |
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
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changeset
|
1400 } |
0 | 1401 } |
1402 // 506128: using guessed type int areWeLoadingTexture; | |
1403 | |
1404 //----- (0048C855) -------------------------------------------------------- | |
1405 int Player::GetBaseStrength() | |
1406 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1407 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH); |
0 | 1408 } |
1409 | |
1410 //----- (0048C86C) -------------------------------------------------------- | |
1411 int Player::GetBaseIntelligence() | |
1412 { | |
1595
a52a01aaf439
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|
1413 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE); |
0 | 1414 } |
1415 | |
1416 //----- (0048C883) -------------------------------------------------------- | |
1417 int Player::GetBaseWillpower() | |
1418 { | |
1595
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Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1419 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER); |
0 | 1420 } |
1421 | |
1422 //----- (0048C89A) -------------------------------------------------------- | |
1423 int Player::GetBaseEndurance() | |
1424 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1425 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE); |
0 | 1426 } |
1427 | |
1428 //----- (0048C8B1) -------------------------------------------------------- | |
1429 int Player::GetBaseAccuracy() | |
1430 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1431 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY); |
0 | 1432 } |
1433 | |
1434 //----- (0048C8C8) -------------------------------------------------------- | |
1435 int Player::GetBaseSpeed() | |
1436 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1437 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED); |
0 | 1438 } |
1439 | |
1440 //----- (0048C8DF) -------------------------------------------------------- | |
1441 int Player::GetBaseLuck() | |
1442 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
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|
1443 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK); |
0 | 1444 } |
1445 | |
1446 //----- (0048C8F6) -------------------------------------------------------- | |
1447 int Player::GetBaseLevel() | |
1448 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
changeset
|
1449 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL); |
0 | 1450 } |
1451 | |
1452 //----- (0048C90D) -------------------------------------------------------- | |
1453 int Player::GetActualLevel() | |
1454 { | |
1455 return uLevel + sLevelModifier + | |
1456 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
changeset
|
1457 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL); |
0 | 1458 } |
1459 | |
1460 //----- (0048C93C) -------------------------------------------------------- | |
1461 int Player::GetActualMight() | |
1462 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1463 return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus); |
0 | 1464 } |
1465 | |
1466 //----- (0048C9C2) -------------------------------------------------------- | |
1467 int Player::GetActualIntelligence() | |
1468 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1469 return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus); |
0 | 1470 } |
1471 | |
1472 //----- (0048CA3F) -------------------------------------------------------- | |
1473 int Player::GetActualWillpower() | |
1474 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1475 return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus); |
0 | 1476 } |
1477 | |
1478 //----- (0048CABC) -------------------------------------------------------- | |
1479 int Player::GetActualEndurance() | |
1480 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1481 return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus); |
0 | 1482 } |
1483 | |
1484 //----- (0048CB39) -------------------------------------------------------- | |
1485 int Player::GetActualAccuracy() | |
1486 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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1551
diff
changeset
|
1487 return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus); |
0 | 1488 } |
1489 | |
1490 //----- (0048CBB6) -------------------------------------------------------- | |
1491 int Player::GetActualSpeed() | |
1492 { | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1493 return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus); |
0 | 1494 } |
1495 | |
1496 //----- (0048CC33) -------------------------------------------------------- | |
1497 int Player::GetActualLuck() | |
1498 { | |
1036 | 1499 signed int npc_luck_bonus; // [sp+10h] [bp-4h]@1 |
1500 | |
1501 npc_luck_bonus = 0; | |
652 | 1502 if ( CheckHiredNPCSpeciality(Fool) ) |
1036 | 1503 npc_luck_bonus = 5; |
652 | 1504 if ( CheckHiredNPCSpeciality(ChimneySweep) ) |
1036 | 1505 npc_luck_bonus += 20; |
652 | 1506 if ( CheckHiredNPCSpeciality(Psychic) ) |
1036 | 1507 npc_luck_bonus += 10; |
1324 | 1508 |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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1551
diff
changeset
|
1509 return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus) |
1325 | 1510 + npc_luck_bonus; |
1511 } | |
1512 | |
1513 //----- (new function) -------------------------------------------------------- | |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
changeset
|
1514 int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus ) |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1515 { |
1324 | 1516 uint uActualAge = this->sAgeModifier + GetBaseAge(); |
1517 uint uAgeingMultiplier = 100; | |
1518 for (uint i = 0; i < 4; ++i) | |
1325 | 1519 { |
1324 | 1520 if (uActualAge >= pAgeingTable[i]) |
1325 | 1521 uAgeingMultiplier = pAgingAttributeModifier[attrId][i]; |
1522 else | |
1523 break; | |
1524 } | |
1525 | |
1526 auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()]; | |
1527 int magicBonus = GetMagicalBonus(attrId); | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
changeset
|
1528 int itemBonus = GetItemsBonus(attrId); |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1529 return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100 |
1325 | 1530 + magicBonus |
1552
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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diff
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|
1531 + itemBonus |
d253172de469
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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1551
diff
changeset
|
1532 + this->*attrBonus; |
0 | 1533 } |
1534 | |
1535 //----- (0048CCF5) -------------------------------------------------------- | |
1536 int Player::GetActualAttack(int a2) | |
1537 { | |
1538 int v3; // eax@1 | |
1539 int v4; // edi@1 | |
1540 int v5; // ebx@1 | |
1541 int v6; // ebp@1 | |
1542 | |
1543 v3 = GetActualAccuracy(); | |
1036 | 1544 v4 = GetParameterBonus(v3); |
0 | 1545 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); |
1546 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
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1555
diff
changeset
|
1547 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + this->_some_attack_bonus; |
0 | 1548 } |
1549 | |
1550 //----- (0048CD45) -------------------------------------------------------- | |
1551 int Player::GetMeleeDamageMinimal() | |
1552 { | |
1553 int v2; // eax@1 | |
1554 int v3; // esi@1 | |
1555 int v4; // esi@1 | |
1556 int v5; // esi@1 | |
1557 signed int result; // eax@1 | |
1036 | 1558 |
0 | 1559 v2 = GetActualMight(); |
1036 | 1560 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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1594
diff
changeset
|
1561 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN) + v3; |
0 | 1562 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; |
1036 | 1563 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
1564 if ( result < 1 ) | |
1565 result = 1; | |
0 | 1566 return result; |
1567 } | |
1568 | |
1569 //----- (0048CD90) -------------------------------------------------------- | |
1570 int Player::GetMeleeDamageMaximal() | |
1571 { | |
1572 int v2; // eax@1 | |
1573 int v3; // esi@1 | |
1574 int v4; // esi@1 | |
1575 int v5; // esi@1 | |
1576 int v6; // esi@1 | |
1577 signed int result; // eax@1 | |
1578 | |
1579 v2 = GetActualMight(); | |
1036 | 1580 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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1594
diff
changeset
|
1581 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX) + v3; |
0 | 1582 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
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1555
diff
changeset
|
1583 v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; |
0 | 1584 result = 1; |
1585 if ( v6 >= 1 ) | |
1586 result = v6; | |
1587 return result; | |
1588 } | |
1589 | |
1590 //----- (0048CDDB) -------------------------------------------------------- | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1591 int Player::CalculateMeleeDamageTo( bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1592 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1593 int dmgSum; // esi@62 |
0 | 1594 signed int result; // eax@64 |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1595 int mainWpnDmg; // [sp+18h] [bp-8h]@1 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1596 int offHndWpnDmg; // [sp+1Ch] [bp-4h]@1 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1597 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1598 offHndWpnDmg = 0; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1599 mainWpnDmg = 0; |
1549
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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diff
changeset
|
1600 if ( IsUnarmed() ) |
0 | 1601 { |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1602 mainWpnDmg = rand() % 3 + 1; |
1549
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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diff
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|
1603 } |
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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diff
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|
1604 else |
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
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changeset
|
1605 { |
1550
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1606 if ( HasItemEquipped(EQUIP_MAIN_HAND) ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1607 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1608 ItemGen *mainHandItemGen = &this->pInventoryItemList[this->pEquipment.uMainHand-1]; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1609 int itemId = mainHandItemGen->uItemID; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1610 bool addOneDice = false; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1611 if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield ) |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1612 addOneDice = true; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1613 mainWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(mainHandItemGen, uTargetActorID, addOneDice); |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1614 } |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1615 if ( !ignoreOffhand ) |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
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|
1616 { |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1617 if ( this->HasItemEquipped(EQUIP_OFF_HAND) ) |
0 | 1618 { |
1550
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1619 ItemGen *offHandItemGen = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uShield - 1]; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1620 int itemId = offHandItemGen->uItemID; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1621 if ( pItemsTable->pItems[itemId].uEquipType != EQUIP_SHIELD ) |
0 | 1622 { |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1623 offHndWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(offHandItemGen, uTargetActorID, false); |
0 | 1624 } |
1625 } | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1626 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1627 } |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1628 dmgSum = mainWpnDmg + offHndWpnDmg; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1629 if ( !ignoreSkillBonus ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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|
1630 { |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1631 int might = GetActualMight(); |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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changeset
|
1632 int mightBonus = GetParameterBonus(might); |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
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1549
diff
changeset
|
1633 int mightAndSkillbonus = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightBonus; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1634 dmgSum += this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightAndSkillbonus; |
0 | 1635 } |
1636 result = 1; | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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1549
diff
changeset
|
1637 if ( dmgSum >= 1 ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1638 result = dmgSum; |
0 | 1639 return result; |
1640 } | |
1641 | |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1642 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1643 int Player::CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1644 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1645 int itemId = weapon->uItemID; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1646 int diceCount = pItemsTable->pItems[itemId].uDamageDice; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1647 if (addOneDice) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1648 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1649 diceCount++; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1650 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1651 int diceSides = pItemsTable->pItems[itemId].uDamageRoll; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1652 int diceResult = 0; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1653 for (int i = 0; i < diceCount; i++) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1654 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1655 diceResult += rand() % diceSides + 1; |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1656 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1657 int totalDmg = pItemsTable->pItems[itemId].uDamageMod + diceResult; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1658 if ( uTargetActorID > 0) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1659 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1660 int enchType = weapon->uSpecEnchantmentType; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1661 if ( MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_UNDEAD) && (enchType == 64 || itemId == ITEM_ARTIFACT_GHOULSBANE || itemId == ITEM_ARTIFACT_GIBBET || itemId == ITEM_RELIC_JUSTICE) ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1662 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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1549
diff
changeset
|
1663 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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1549
diff
changeset
|
1664 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1665 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_KREEGAN) && ( enchType == 39 || itemId == ITEM_ARTIFACT_GIBBET)) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1666 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1667 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1668 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1669 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_DRAGON) && ( enchType == 40 || itemId == ITEM_ARTIFACT_GIBBET)) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1670 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1671 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1672 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1673 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 )) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1674 { |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1675 totalDmg *= 2; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1676 } |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1677 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1678 if ( (signed int)SkillToMastery(this->pActiveSkills[2]) >= 3 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1679 && pItemsTable->pItems[itemId].uSkillType == 2 |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1680 && rand() % 100 < 10 ) |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1681 totalDmg *= 3; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1682 return totalDmg; |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1683 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1684 |
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Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1685 |
0 | 1686 //----- (0048D0B9) -------------------------------------------------------- |
1687 int Player::GetRangedAttack() | |
1688 { | |
1689 int v2; // eax@1 | |
1690 int v3; // edi@3 | |
1691 int v4; // eax@4 | |
1692 int v5; // edi@4 | |
1693 int v6; // edi@4 | |
1694 int v7; // edi@4 | |
1695 | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
1696 v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
1697 if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) |
0 | 1698 { |
1699 v4 = GetActualAccuracy(); | |
1036 | 1700 v5 = GetParameterBonus(v4); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
1701 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v5; |
0 | 1702 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1703 v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; |
0 | 1704 } |
1705 else | |
1706 { | |
1707 v3 = GetActualAttack(1); | |
1708 } | |
1709 return v3; | |
1710 } | |
1711 | |
1712 //----- (0048D124) -------------------------------------------------------- | |
1713 int Player::GetRangedDamageMin() | |
1714 { | |
1715 int v2; // edi@1 | |
1716 int v3; // edi@1 | |
1717 int v4; // edi@1 | |
1718 int result; // eax@6 | |
1719 | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
1720 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN); |
1040 | 1721 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1722 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; |
0 | 1723 if ( v4 >= 1 ) |
1724 result = v4; | |
1725 else | |
1726 result = 0; | |
1727 return result; | |
1728 } | |
1729 | |
1730 //----- (0048D191) -------------------------------------------------------- | |
1731 int Player::GetRangedDamageMax() | |
1732 { | |
1733 int v2; // edi@1 | |
1734 int v3; // edi@1 | |
1735 int v4; // edi@1 | |
1736 int result; // eax@6 | |
1737 | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
1738 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX); |
1040 | 1739 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
1740 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; |
0 | 1741 if ( v4 >= 1 ) |
1742 result = v4; | |
1743 else | |
1744 result = 0; | |
1745 return result; | |
1746 } | |
1747 | |
1748 //----- (0048D1FE) -------------------------------------------------------- | |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
Grumpy7
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diff
changeset
|
1749 int Player::CalculateRangedDamageTo( int a2 ) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
Grumpy7
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diff
changeset
|
1750 { |
0 | 1751 ItemGen *v4; // ebx@2 |
1752 unsigned int v5; // edi@2 | |
1753 int v9; // esi@5 | |
1754 int v10; // ebx@6 | |
1755 signed int v15; // [sp+8h] [bp-Ch]@2 | |
1756 int v17; // [sp+10h] [bp-4h]@1 | |
1757 | |
1758 v17 = 0; | |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1759 if ( !HasItemEquipped(EQUIP_BOW) ) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1760 return 0; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1761 v4 = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uBow-1]; |
0 | 1762 v5 = v4->uItemID; |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1763 v15 = pItemsTable->pItems[v5].uDamageRoll; |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1764 for( int i = 0; i < pItemsTable->pItems[v5].uDamageDice; i++ ) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1765 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1766 int v7 = rand() % v15; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1767 v17 += v7 + 1; |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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diff
changeset
|
1768 } |
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Grumpy7
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diff
changeset
|
1769 v9 = pItemsTable->pItems[v5].uDamageMod + v17; |
0 | 1770 if ( a2 ) |
1771 { | |
377 | 1772 v10 = v4->uSpecEnchantmentType; |
1551
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1773 if ( v10 == 64 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_UNDEAD)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1774 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1775 v9 *= 2; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1776 } |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1777 else if ( v10 == 39 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_KREEGAN)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1778 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1779 v9 *= 2; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1780 } |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1781 else if ( v10 == 40 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_DRAGON)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1782 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1783 v9 *= 2; |
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Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1784 } |
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Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1785 else if ( v10 == 63 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_ELF)) |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1786 { |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1787 v9 *= 2; |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1788 } |
a9e8d2a7abb5
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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diff
changeset
|
1789 } |
1550
cdb7fafede0c
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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parents:
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diff
changeset
|
1790 return v9 + this->GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS); |
0 | 1791 } |
1792 | |
1793 //----- (0048D2EA) -------------------------------------------------------- | |
1794 char *Player::GetMeleeDamageString() | |
1795 { | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
parents:
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diff
changeset
|
1796 signed int itemid; // eax@1 |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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parents:
1564
diff
changeset
|
1797 int min_damage; // edi@3 |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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parents:
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diff
changeset
|
1798 int max_damage; // eax@3 |
0 | 1799 |
1800 static char player__getmeleedamagestring_static_buff[40]; // idb | |
1801 | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
parents:
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diff
changeset
|
1802 if (pEquipment.uMainHand >= 0) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1803 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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parents:
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diff
changeset
|
1804 itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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parents:
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diff
changeset
|
1805 } |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1806 |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1807 if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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|
1808 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1809 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1810 return player__getmeleedamagestring_static_buff; |
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fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1811 } |
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fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1812 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1813 { |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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diff
changeset
|
1814 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true); |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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diff
changeset
|
1815 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true); |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1816 } |
0 | 1817 else |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1818 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1819 min_damage = GetMeleeDamageMinimal(); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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changeset
|
1820 max_damage = GetMeleeDamageMaximal(); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1821 } |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1822 if ( min_damage == max_damage ) |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1823 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1824 sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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changeset
|
1825 } |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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changeset
|
1826 else |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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diff
changeset
|
1827 { |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1828 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); |
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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diff
changeset
|
1829 } |
1036 | 1830 return player__getmeleedamagestring_static_buff; |
0 | 1831 } |
1832 | |
1833 //----- (0048D396) -------------------------------------------------------- | |
1834 char *Player::GetRangedDamageString() | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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changeset
|
1835 { |
1036 | 1836 signed int itemid; // eax@1 |
1837 int min_damage; // edi@3 | |
1838 int max_damage; // eax@3 | |
1839 | |
1840 static char player__getrangeddamagestring_static_buff[40]; // idb | |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1841 |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1842 if (pEquipment.uMainHand >= 0) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1843 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1844 itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; |
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Player::GetRangedDamageString fix + some small chnages
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changeset
|
1845 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
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diff
changeset
|
1846 |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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changeset
|
1847 if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1848 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
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diff
changeset
|
1849 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1850 return player__getrangeddamagestring_static_buff; |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1851 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1852 else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1853 { |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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1594
diff
changeset
|
1854 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true); |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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1594
diff
changeset
|
1855 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true); |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1856 } |
0 | 1857 else |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1858 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1859 min_damage = GetRangedDamageMin(); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1860 max_damage = GetRangedDamageMax(); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1861 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1862 if ( max_damage > 0) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1863 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1864 if ( min_damage == max_damage ) |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1865 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1866 sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1867 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1868 else |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1869 { |
778916dfa666
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Grumpy7
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diff
changeset
|
1870 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1871 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1872 } |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1873 else |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1874 { |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1875 strcpy(player__getrangeddamagestring_static_buff, "N/A"); |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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1539
diff
changeset
|
1876 } |
1036 | 1877 return player__getrangeddamagestring_static_buff; |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
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diff
changeset
|
1878 } |
0 | 1879 |
1880 //----- (0048D45A) -------------------------------------------------------- | |
1881 bool Player::CanTrainToNextLevel() | |
1882 { | |
1565
58420268d87d
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Grumpy7
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1564
diff
changeset
|
1883 int lvl = this->uLevel + 1; |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1884 int neededExp = ((lvl * (lvl - 1)) / 2 * 1000); |
1564 | 1885 return this->uExperience >= neededExp; |
0 | 1886 } |
1887 | |
1888 //----- (0048D498) -------------------------------------------------------- | |
1889 unsigned int Player::GetExperienceDisplayColor() | |
1890 { | |
1891 if ( CanTrainToNextLevel() ) | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1892 return ui_character_bonus_text_color; |
0 | 1893 else |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1894 return ui_character_default_text_color; |
0 | 1895 } |
1896 | |
1897 //----- (0048D4B3) -------------------------------------------------------- | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
parents:
1558
diff
changeset
|
1898 int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg ) |
1561 | 1899 { |
1036 | 1900 int resist_value; // edi@8 |
1901 int player_luck; // eax@21 | |
1902 signed int res_rand_divider; // ebx@2 | |
1903 int armor_skill; // eax@29 | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1904 |
1560
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
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1559
diff
changeset
|
1905 if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier |
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
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1559
diff
changeset
|
1906 return 0; |
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
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1559
diff
changeset
|
1907 |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1908 resist_value = 0; |
1036 | 1909 switch(dmg_type) |
1910 { | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1911 case DMGT_FIRE: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1912 case DMGT_ELECTR: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1913 case DMGT_COLD: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); break; |
1560
a0cd6465ae0d
Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Grumpy7
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1559
diff
changeset
|
1914 case DMGT_EARTH: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); break; |
1036 | 1915 |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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diff
changeset
|
1916 case DMGT_SPIRIT: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_SPIRIT);break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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changeset
|
1917 case DMGT_MIND: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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diff
changeset
|
1918 case DMGT_BODY: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); break; |
1036 | 1919 } |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1920 |
1036 | 1921 player_luck = GetActualLuck(); |
1922 res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30; | |
1923 | |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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1558
diff
changeset
|
1924 if ( GetParameterBonus(player_luck) + resist_value > 0 ) |
1036 | 1925 { |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1926 for (int i = 0; i < 4; i++) |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1927 { |
1036 | 1928 if ( rand() % res_rand_divider >= 30 ) |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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diff
changeset
|
1929 dmg >>= 1; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1930 else |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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diff
changeset
|
1931 break; |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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|
1932 } |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1933 } |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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|
1934 if (( dmg_type == DMGT_PHISYCAL ) && ( pEquipment.uArmor )) |
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Grumpy7
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changeset
|
1935 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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|
1936 if (!pOwnItems[pEquipment.uArmor - 1].IsBroken()) |
0 | 1937 { |
1036 | 1938 armor_skill = GetEquippedItemSkillType(EQUIP_ARMOUR); |
1939 if ( armor_skill==PLAYER_SKILL_PLATE ) | |
0 | 1940 { |
1036 | 1941 if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 ) |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1942 return dmg / 2; |
0 | 1943 } |
1036 | 1944 if (armor_skill==PLAYER_SKILL_CHAIN ) |
0 | 1945 { |
1036 | 1946 if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4) |
1559
1f3f01d39300
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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changeset
|
1947 return dmg * 2 / 3; |
0 | 1948 } |
1949 } | |
1036 | 1950 } |
1559
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Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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|
1951 return dmg; |
0 | 1952 } |
1953 | |
1954 //----- (0048D62C) -------------------------------------------------------- | |
816 | 1955 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot) |
1956 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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|
1957 return pItemsTable->pItems[pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uEquipType; |
0 | 1958 } |
1959 | |
1960 //----- (0048D651) -------------------------------------------------------- | |
816 | 1961 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot) |
1962 { | |
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b51332ab228f
changed a few member variables in Player to slightly less confusing names
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1963 return (PLAYER_SKILL_TYPE)pItemsTable->pItems[pInventoryItemList[pEquipment.pIndices[uEquipSlot] - 1].uItemID].uSkillType; |
0 | 1964 } |
1965 | |
1966 //----- (0048D676) -------------------------------------------------------- | |
1967 bool Player::IsUnarmed() | |
1968 { | |
1561 | 1969 return !HasItemEquipped(EQUIP_MAIN_HAND) && |
1970 (!HasItemEquipped(EQUIP_OFF_HAND) || GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD); | |
0 | 1971 } |
1972 | |
1973 //----- (0048D6AA) -------------------------------------------------------- | |
1974 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | |
1975 { | |
1976 auto i = pEquipment.pIndices[uEquipIndex]; | |
1977 if (i) | |
1568 | 1978 return (~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN)) != 0; |
1036 | 1979 else |
1980 return false; | |
0 | 1981 } |
1982 | |
1983 //----- (0048D6D0) -------------------------------------------------------- | |
1984 bool Player::HasEnchantedItemEquipped(int uEnchantment) | |
1985 { | |
1986 for (uint i = 0; i < 16; ++i) | |
1987 { | |
1988 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && | |
1080 | 1989 pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment) |
0 | 1990 return true; |
1991 } | |
1992 return false; | |
1993 } | |
1994 | |
1995 //----- (0048D709) -------------------------------------------------------- | |
1080 | 1996 bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type ) |
1563 | 1997 { |
1998 return ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ); | |
1999 } | |
2000 | |
2001 bool Player::WearsItemAnyWhere(int item_id) | |
2002 { | |
2003 for (int i = 0; i < 16; i++) | |
2004 { | |
2005 if (WearsItem(item_id, (ITEM_EQUIP_TYPE) i)) | |
2006 { | |
2007 return true; | |
2008 } | |
2009 } | |
2010 return false; | |
0 | 2011 } |
2012 | |
2013 //----- (0048D76C) -------------------------------------------------------- | |
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Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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|
2014 bool Player::StealFromShop(ItemGen *itemToSteal, int a3, int reputation, int a5, int *a6) //check stealing in IDA pro once I get home. The whole thing looks odd, dword_4EDEB4 and dword_4EDEA0 are never filled, might be a bug, might me on purpose |
0 | 2015 { |
2016 unsigned __int16 v6; // cx@8 | |
2017 int v7; // edi@8 | |
2018 unsigned int v8; // ebx@8 | |
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Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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diff
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|
2019 unsigned int itemvalue; // esi@8 |
0 | 2020 int v10; // eax@8 |
2021 int v11; // edi@12 | |
2022 bool result; // eax@13 | |
2023 | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2024 if ( !itemToSteal |
0 | 2025 || this->pConditions[16] |
2026 || this->pConditions[14] | |
2027 || this->pConditions[15] | |
2028 || this->pConditions[4] | |
2029 || this->pConditions[13] | |
2030 || this->pConditions[2] ) | |
2031 { | |
2032 result = 0; | |
2033 } | |
2034 else | |
2035 { | |
2036 v6 = this->pActiveSkills[34]; | |
2037 v7 = v6 & 0x3F; | |
2038 v8 = SkillToMastery(v6); | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2039 itemvalue = itemToSteal->GetValue(); |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2040 v10 = pItemsTable->pItems[itemToSteal->uItemID].uEquipType; |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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diff
changeset
|
2041 if ( !pItemsTable->pItems[itemToSteal->uItemID].uEquipType || v10 == 1 || v10 == 2 ) |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2042 itemvalue *= 3; |
0 | 2043 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2044 *a6 = 100 * (reputation + a3) + itemvalue + (a5 != 0 ? 0x1F4 : 0); |
0 | 2045 if ( rand() % 100 >= 5 ) |
2046 { | |
2047 if ( *a6 > v11 ) | |
2048 result = *a6 - v11 < 500; | |
2049 else | |
2050 result = 2; | |
2051 } | |
2052 else | |
2053 { | |
2054 result = 0; | |
2055 } | |
2056 } | |
2057 return result; | |
2058 } | |
2059 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
2060 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
2061 | |
2062 //----- (0048D88B) -------------------------------------------------------- | |
2063 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | |
2064 { | |
2065 Player *v4; // esi@1 | |
2066 Actor *v5; // edi@1 | |
2067 unsigned __int16 v6; // cx@10 | |
2068 int v7; // ebx@10 | |
2069 unsigned int v8; // esi@10 | |
2070 int v9; // eax@10 | |
2071 int v10; // esi@10 | |
2072 int v11; // eax@13 | |
2073 signed int v12; // ebx@15 | |
2074 signed int v13; // edx@15 | |
2075 int v14; // ecx@15 | |
2076 unsigned __int16 v15; // si@21 | |
2077 unsigned int v16; // ebx@24 | |
2078 int v17; // esi@24 | |
2079 const void *v18; // eax@29 | |
2080 unsigned int v19; // esi@31 | |
2081 int v20; // eax@34 | |
2082 char v21; // zf@36 | |
2083 unsigned int v22; // ST0C_4@39 | |
2084 char *v23; // esi@39 | |
2085 const char *v25; // [sp-Ch] [bp-48h]@40 | |
2086 int v26; // [sp-8h] [bp-44h]@40 | |
2087 ItemGen v27; // [sp+8h] [bp-34h]@15 | |
2088 unsigned int v28; // [sp+2Ch] [bp-10h]@10 | |
2089 int v29; // [sp+30h] [bp-Ch]@10 | |
2090 int v30; // [sp+34h] [bp-8h]@10 | |
2091 Player *v31; // [sp+38h] [bp-4h]@1 | |
2092 signed int _steal_perma; // [sp+48h] [bp+Ch]@12 | |
2093 | |
2094 v4 = this; | |
2095 v5 = &pActors[uActorID]; | |
2096 v31 = this; | |
2097 if ( &pActors[uActorID] | |
2098 && !this->pConditions[16] | |
2099 && !this->pConditions[14] | |
2100 && !this->pConditions[15] | |
2101 && !this->pConditions[4] | |
2102 && !this->pConditions[13] | |
2103 && !this->pConditions[2] ) | |
2104 { | |
2105 if ( !(BYTE2(v5->uAttributes) & 0x80) ) | |
2106 pActors[uActorID].SetRandomGoldIfTheresNoItem(); | |
2107 v6 = v4->pActiveSkills[34]; | |
2108 v7 = v6 & 0x3F; | |
2109 v8 = SkillToMastery(v6); | |
2110 v9 = rand(); | |
2111 v28 = 4 * v8; | |
2112 v30 = dword_4EDEA0[v8]; | |
2113 v29 = dword_4EDEB4[v9 % 100 / 20]; | |
2114 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); | |
2115 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) | |
2116 { | |
322 | 2117 Actor::AggroSurroundingPeasants(uActorID, 1); |
0 | 2118 _steal_perma = 0; |
2119 v26 = (int)v31->pName; | |
2120 v25 = pGlobalTXT_LocalizationStrings[376]; | |
2121 } | |
2122 else | |
2123 { | |
2124 v11 = rand(); | |
2125 if ( v11 % 100 >= 40 ) | |
2126 { | |
2127 if ( v11 % 100 >= 70 ) | |
2128 { | |
2129 v19 = 0; | |
2130 if ( v7 > 0 ) | |
2131 { | |
2132 do | |
2133 { | |
2134 --v7; | |
2135 v19 += rand() % dword_4EDEC4[v28 / 4] + 1; | |
2136 } | |
2137 while ( v7 ); | |
2138 } | |
2139 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) | |
2140 return _steal_perma; | |
377 | 2141 v20 = (int)&v5->array_000234[3].uSpecEnchantmentType; |
2142 if ( (signed int)v19 > v5->array_000234[3].uSpecEnchantmentType ) | |
2143 v19 = v5->array_000234[3].uSpecEnchantmentType; | |
0 | 2144 v21 = *(int *)v20 == v19; |
2145 *(int *)v20 -= v19; | |
2146 if ( v21 ) | |
2147 v5->array_000234[3].uItemID = 0; | |
2148 if ( v19 ) | |
2149 { | |
2150 party_finds_gold(v19, 2); | |
2151 v22 = v19; | |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
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diff
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|
2152 v23 = pTmpBuf2.data(); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
2153 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], v31->pName, v22); |
0 | 2154 LABEL_43: |
2155 ShowStatusBarString(v23, 2u); | |
2156 return _steal_perma; | |
2157 } | |
2158 } | |
2159 else | |
2160 { | |
2161 v27.Reset(); | |
2162 v12 = 0; | |
2163 v13 = 0; | |
2164 v14 = (int)v5->array_000234; | |
2165 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) | |
2166 { | |
2167 ++v13; | |
2168 v14 += 36; | |
2169 if ( v13 >= 4 ) | |
2170 goto LABEL_21; | |
2171 } | |
2172 v12 = 1; | |
2173 LABEL_21: | |
2174 v15 = v5->uCarriedItemID; | |
2175 if ( v15 || v12 ) | |
2176 { | |
2177 v27.Reset(); | |
2178 if ( v15 ) | |
2179 { | |
2180 v16 = (signed __int16)v15; | |
2181 v5->uCarriedItemID = 0; | |
2182 v27.uItemID = (signed __int16)v15; | |
2183 v17 = (signed __int16)v15; | |
2184 if ( pItemsTable->pItems[v17].uEquipType == 12 ) | |
2185 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; | |
2186 if ( pItemsTable->pItems[v17].uEquipType == 14 ) | |
2187 { | |
2188 if ( v16 != 220 ) | |
570 | 2189 v27.uEnchantmentType = 2 * rand() % 4 + 2; |
0 | 2190 } |
2191 } | |
2192 else | |
2193 { | |
2194 v18 = &v5->array_000234[rand() % 4]; | |
2195 memcpy(&v27, v18, sizeof(v27)); | |
2196 ((ItemGen *)v18)->Reset(); | |
2197 v16 = v27.uItemID; | |
2198 } | |
2199 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
2200 sprintf( | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
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1167
diff
changeset
|
2201 pTmpBuf2.data(), |
0 | 2202 pGlobalTXT_LocalizationStrings[304], |
2203 v31->pName, | |
2204 pItemsTable->pItems[v16].pUnidentifiedName); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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1167
diff
changeset
|
2205 ShowStatusBarString(pTmpBuf2.data(), 2u); |
0 | 2206 sub_421B2C_PlaceInInventory_or_DropPickedItem(); |
2207 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); | |
2208 pMouse->SetCursorBitmapFromItemID(v16); | |
2209 return _steal_perma; | |
2210 } | |
2211 } | |
2212 } | |
2213 v26 = (int)v31->pName; | |
2214 v25 = pGlobalTXT_LocalizationStrings[377]; | |
2215 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
2216 v23 = pTmpBuf2.data(); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
2217 sprintfex(pTmpBuf2.data(), v25, v26); |
0 | 2218 goto LABEL_43; |
2219 } | |
2220 return 0; | |
2221 } | |
2222 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
2223 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
2224 // 4EDEC4: using guessed type int dword_4EDEC4[]; | |
2225 | |
2226 //----- (0048DBB9) -------------------------------------------------------- | |
2227 void Player::Heal(int amount) | |
2228 { | |
1010 | 2229 signed int max_health; // eax@3 |
2230 | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2231 if ( !IsEradicated() && !IsDead() ) |
1010 | 2232 { |
2233 max_health = GetMaxHealth(); | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2234 if ( IsZombie() ) |
1010 | 2235 max_health /= 2; |
2236 sHealth += amount; | |
2237 if ( sHealth > max_health ) | |
2238 sHealth = max_health; | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2239 if ( IsUnconcious() ) |
1010 | 2240 { |
2241 if ( sHealth > 0 ) | |
2242 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2243 SetUnconcious(false); |
0 | 2244 } |
2245 } | |
2246 } | |
2247 } | |
2248 | |
2249 //----- (0048DC1E) -------------------------------------------------------- | |
1036 | 2250 int Player::ReceiveDamage( signed int amount, DAMAGE_TYPE dmg_type ) |
2251 { | |
2252 signed int recieved_dmg; // eax@1 | |
2253 unsigned int armor_indx; // eax@8 | |
2254 bool broke_armor; | |
2255 | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2256 SetAsleep(false); |
1036 | 2257 recieved_dmg = CalculateIncommingDamage(dmg_type, amount); |
2258 sHealth -= recieved_dmg; | |
2259 broke_armor = sHealth <= -10; | |
2260 if ( sHealth < 1 ) // | |
2261 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2262 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1) |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2263 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2264 { |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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1565
diff
changeset
|
2265 SetCondUnconsciousWithBlockCheck(false); |
0 | 2266 } |
2267 else | |
2268 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2269 SetCondDeadWithBlockCheck(false); |
1036 | 2270 if ( sHealth > 0 ) |
2271 sHealth = 0; | |
2272 } | |
2273 if (broke_armor ) | |
2274 { | |
2275 armor_indx = pEquipment.uArmor; | |
2276 if ( armor_indx ) | |
0 | 2277 { |
1568 | 2278 if ( !(pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED)) |
0 | 2279 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
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1565
diff
changeset
|
2280 pOwnItems[armor_indx-1].SetBroken(); |
0 | 2281 } |
2282 } | |
2283 } | |
2284 } | |
1036 | 2285 if ( recieved_dmg && CanAct() ) |
187 | 2286 PlaySound(SPEECH_24, 0); |
1036 | 2287 return recieved_dmg; |
0 | 2288 } |
2289 | |
2290 //----- (0048DCF6) -------------------------------------------------------- | |
1568 | 2291 int Player::_48DCF6(int a2, Actor *pActor) //TODO check this with IDA to see what the uninitialized vars are supposed to contain |
0 | 2292 { |
2293 signed int v3; // edi@1 | |
2294 signed int v4; // ebx@1 | |
2295 Player *v5; // esi@1 | |
2296 int v6; // eax@2 | |
2297 int v7; // eax@5 | |
2298 int v8; // eax@8 | |
2299 int v9; // ebx@8 | |
2300 int v10; // eax@8 | |
2301 int v11; // ebx@8 | |
2302 signed int v12; // edx@9 | |
2303 ItemGen *v13; // eax@9 | |
2304 int v14; // edx@16 | |
2305 unsigned int v15; // edx@17 | |
2306 int v16; // edx@26 | |
2307 unsigned int v17; // edx@27 | |
2308 signed int v19; // edx@38 | |
2309 int *v20; // ecx@38 | |
2310 signed int v21; // eax@40 | |
2311 int v22; // eax@49 | |
2312 signed int v23; // ebx@49 | |
2313 unsigned int v24; // eax@60 | |
2314 int v25; // ecx@61 | |
2315 int v26; // ebx@74 | |
2316 void *v27; // ecx@76 | |
2317 unsigned int v28; // ebx@78 | |
2318 signed int result; // eax@86 | |
2319 SoundID v30; // [sp-20h] [bp-C0h]@56 | |
2320 signed int v31; // [sp-1Ch] [bp-BCh]@56 | |
2321 unsigned int v32; // [sp-18h] [bp-B8h]@56 | |
2322 signed int v33; // [sp-14h] [bp-B4h]@56 | |
2323 signed int v34; // [sp-10h] [bp-B0h]@56 | |
2324 int v35; // [sp-Ch] [bp-ACh]@56 | |
2325 unsigned int v36; // [sp-8h] [bp-A8h]@51 | |
2326 unsigned int v37; // [sp-8h] [bp-A8h]@56 | |
2327 unsigned int v38; // [sp-8h] [bp-A8h]@57 | |
2328 unsigned int v39; // [sp-8h] [bp-A8h]@68 | |
2329 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 | |
2330 int v41; // [sp-4h] [bp-A4h]@51 | |
2331 int v42; // [sp-4h] [bp-A4h]@56 | |
2332 int v43; // [sp-4h] [bp-A4h]@57 | |
2333 signed int v44; // [sp-4h] [bp-A4h]@59 | |
2334 int v45; // [sp-4h] [bp-A4h]@68 | |
2335 char v46[140]; // [sp+Ch] [bp-94h]@13 | |
2336 unsigned int v47; // [sp+98h] [bp-8h]@1 | |
2337 int v48; // [sp+9Ch] [bp-4h]@1 | |
2338 | |
2339 v3 = 0; | |
2340 v4 = 0; | |
2341 v5 = this; | |
2342 v47 = 0; | |
2343 v48 = 0; | |
2344 switch ( a2 ) | |
2345 { | |
2346 case 1: | |
2347 v6 = GetActualWillpower(); | |
2348 goto LABEL_46; | |
2349 case 2: | |
2350 case 3: | |
2351 case 4: | |
2352 case 9: | |
2353 case 10: | |
2354 case 11: | |
2355 case 13: | |
2356 case 21: | |
2357 v6 = GetActualEndurance(); | |
2358 goto LABEL_46; | |
2359 case 5: | |
2360 case 12: | |
2361 case 23: | |
2362 v40 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
2363 goto LABEL_5; | |
2364 case 15: | |
2365 v40 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
2366 goto LABEL_5; | |
2367 case 6: | |
2368 case 7: | |
2369 case 8: | |
2370 case 14: | |
2371 case 16: | |
2372 v40 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
2373 LABEL_5: | |
2374 v7 = GetActualResistance(v40); | |
2375 goto LABEL_47; | |
2376 case 22: | |
2377 v8 = GetActualWillpower(); | |
1036 | 2378 v9 = GetParameterBonus(v8); |
0 | 2379 v10 = GetActualIntelligence(); |
1036 | 2380 v11 = (GetParameterBonus(v10) + v9) >> 1; |
0 | 2381 break; |
2382 case 17: | |
2383 v12 = 0; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2384 v13 = this->pInventoryItemList; |
0 | 2385 do |
2386 { | |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
2387 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->IsBroken()) |
0 | 2388 v46[v4++] = v12; |
2389 ++v12; | |
2390 ++v13; | |
2391 } | |
2392 while ( v12 < 138 ); | |
2393 goto LABEL_36; | |
2394 case 18: | |
2395 v14 = 0; | |
2396 do | |
2397 { | |
2398 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) | |
2399 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
2400 __debugbreak(); // player.cpp(2871): warning C4700: uninitialized local variable 'v15' used |
816 | 2401 if ( v15 == EQUIP_ARMOUR ) |
898 | 2402 v46[v4++] = LOBYTE(v5->pEquipment.uArmor) - 1; |
816 | 2403 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v15) == 4 ) |
898 | 2404 v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v15) - 1; |
0 | 2405 } |
2406 v14 = v15 + 1; | |
2407 } | |
2408 while ( v14 < 16 ); | |
2409 goto LABEL_36; | |
2410 case 19: | |
2411 v16 = 0; | |
2412 do | |
2413 { | |
2414 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) | |
2415 { | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
2416 __debugbreak(); // player.cpp(2886): warning C4700: uninitialized local variable 'v17' used |
0 | 2417 if ( v17 == 2 ) |
2418 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; | |
2419 if ( (!v17 || v17 == 1) | |
816 | 2420 && (!GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) == 1) ) |
898 | 2421 v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v17) - 1; |
0 | 2422 } |
2423 v16 = v17 + 1; | |
2424 } | |
2425 while ( v16 < 16 ); | |
2426 LABEL_36: | |
2427 if ( !v4 ) | |
2428 goto LABEL_87; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2429 v48 = (int)&v5->pInventoryItemList[(unsigned __int8)v46[rand() % v4]]; |
0 | 2430 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); |
2431 break; | |
2432 case 20: | |
2433 v19 = 0; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2434 v20 = this->pInventoryMatrix; |
0 | 2435 do |
2436 { | |
2437 if ( *v20 > 0 ) | |
2438 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
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1383
diff
changeset
|
2439 v21 = *(int *)&v5->pInventoryItemList[*v20-1]; |
0 | 2440 if ( v21 > 0 ) |
2441 { | |
2442 if ( v21 <= 134 ) | |
2443 v46[v4++] = v19; | |
2444 } | |
2445 } | |
2446 ++v19; | |
2447 ++v20; | |
2448 } | |
2449 while ( v19 < 126 ); | |
2450 if ( !v4 ) | |
2451 goto LABEL_87; | |
2452 v47 = (unsigned __int8)v46[rand() % v4]; | |
2453 v6 = GetActualAccuracy(); | |
2454 LABEL_46: | |
1036 | 2455 v7 = GetParameterBonus(v6); |
0 | 2456 LABEL_47: |
2457 v11 = v7; | |
2458 break; | |
2459 default: | |
2460 v11 = 0; | |
2461 break; | |
2462 } | |
2463 v22 = GetActualLuck(); | |
1036 | 2464 v23 = GetParameterBonus(v22) + v11 + 30; |
0 | 2465 if ( rand() % v23 >= 30 ) |
2466 { | |
2467 LABEL_87: | |
2468 result = 0; | |
2469 } | |
2470 else | |
2471 { | |
2472 switch ( a2 ) | |
2473 { | |
2474 case 1: | |
2475 v41 = 1; | |
2476 v36 = 0; | |
2477 goto LABEL_56; | |
2478 case 2: | |
2479 v41 = 1; | |
2480 v36 = 1; | |
2481 goto LABEL_56; | |
2482 case 3: | |
2483 v41 = 1; | |
2484 v36 = 2; | |
2485 goto LABEL_56; | |
2486 case 23: | |
2487 v41 = 1; | |
2488 v36 = 3; | |
2489 goto LABEL_56; | |
2490 case 4: | |
2491 v41 = 1; | |
2492 v36 = 4; | |
2493 LABEL_56: | |
2494 SetCondition(v36, v41); | |
2495 v42 = 0; | |
2496 v37 = 0; | |
2497 v35 = 0; | |
2498 v34 = 0; | |
2499 v33 = -1; | |
2500 v32 = 0; | |
2501 v31 = 0; | |
2502 v30 = (SoundID)221; | |
2503 goto LABEL_83; | |
2504 case 5: | |
2505 v43 = 1; | |
2506 v38 = 5; | |
2507 goto LABEL_70; | |
2508 case 6: | |
2509 case 7: | |
2510 case 8: | |
2511 if ( a2 == 6 ) | |
2512 { | |
2513 v44 = 6; | |
2514 goto LABEL_60; | |
2515 } | |
2516 v25 = 2 * (a2 != 8) + 8; | |
2517 goto LABEL_65; | |
2518 case 9: | |
2519 if ( a2 == 6 ) | |
2520 { | |
2521 v44 = 7; | |
2522 LABEL_60: | |
2523 v24 = v44; | |
2524 } | |
2525 else | |
2526 { | |
2527 v25 = 2 * (a2 != 8) + 9; | |
2528 LABEL_65: | |
2529 v24 = v25; | |
2530 } | |
2531 SetCondition(v24, 1); | |
2532 v42 = 0; | |
2533 v37 = 0; | |
2534 v35 = 0; | |
2535 v34 = 0; | |
2536 v33 = -1; | |
2537 v32 = 0; | |
2538 v31 = 0; | |
2539 v30 = (SoundID)222; | |
2540 LABEL_83: | |
2541 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); | |
2542 do | |
2543 { | |
2544 LABEL_84: | |
2545 if ( v5 == pPlayers[v3 + 1] ) | |
2546 break; | |
2547 ++v3; | |
2548 } | |
2549 while ( v3 < 4 ); | |
2550 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); | |
2551 result = 1; | |
2552 break; | |
2553 case 12: | |
2554 v43 = 1; | |
2555 v38 = 12; | |
2556 goto LABEL_70; | |
2557 case 15: | |
2558 v45 = 1; | |
2559 v39 = 15; | |
2560 goto LABEL_73; | |
2561 case 13: | |
2562 v43 = 1; | |
2563 v38 = 13; | |
2564 LABEL_70: | |
2565 SetCondition(v38, v43); | |
2566 v42 = 0; | |
2567 v37 = 0; | |
2568 v35 = 0; | |
2569 v34 = 0; | |
2570 v33 = -1; | |
2571 v32 = 0; | |
2572 v31 = 0; | |
2573 v30 = (SoundID)224; | |
2574 goto LABEL_83; | |
2575 case 14: | |
2576 v45 = 1; | |
2577 v39 = 14; | |
2578 goto LABEL_73; | |
2579 case 16: | |
2580 v45 = 1; | |
2581 v39 = 16; | |
2582 LABEL_73: | |
2583 SetCondition(v39, v45); | |
2584 v42 = 0; | |
2585 v37 = 0; | |
2586 v35 = 0; | |
2587 v34 = 0; | |
2588 v33 = -1; | |
2589 v32 = 0; | |
2590 v31 = 0; | |
2591 v30 = (SoundID)225; | |
2592 goto LABEL_83; | |
2593 case 17: | |
2594 case 18: | |
2595 case 19: | |
2596 v26 = v48; | |
2597 if ( *(char *)(v48 + 21) & 2 ) | |
2598 goto LABEL_84; | |
187 | 2599 PlaySound(SPEECH_40, 0); |
0 | 2600 *(int *)(v26 + 20) |= 2u; |
2601 goto LABEL_79; | |
2602 case 20: | |
187 | 2603 PlaySound(SPEECH_40, 0); |
0 | 2604 v27 = pActor->array_000234; |
2605 if ( pActor->array_000234[0].uItemID ) | |
2606 { | |
2607 v27 = &pActor->array_000234[1]; | |
2608 if ( pActor->array_000234[1].uItemID ) | |
2609 goto LABEL_84; | |
2610 } | |
2611 v28 = v47; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2612 memcpy(v27, &v5->pInventoryItemList[v5->pInventoryMatrix[v47]-1], 0x24u); |
0 | 2613 RemoveItemAtInventoryIndex(v28); |
2614 LABEL_79: | |
2615 v42 = 0; | |
2616 v37 = 0; | |
2617 v35 = 0; | |
2618 v34 = 0; | |
2619 v33 = -1; | |
2620 v32 = 0; | |
2621 v31 = 0; | |
2622 v30 = (SoundID)47; | |
2623 goto LABEL_83; | |
2624 case 21: | |
187 | 2625 PlaySound(SPEECH_42, 0); |
0 | 2626 ++v5->sAgeModifier; |
2627 goto LABEL_82; | |
2628 case 22: | |
187 | 2629 PlaySound(SPEECH_41, 0); |
0 | 2630 v5->sMana = 0; |
2631 LABEL_82: | |
2632 v42 = 0; | |
2633 v37 = 0; | |
2634 v35 = 0; | |
2635 v34 = 0; | |
2636 v33 = -1; | |
2637 v32 = 0; | |
2638 v31 = 0; | |
2639 v30 = (SoundID)226; | |
2640 goto LABEL_83; | |
2641 default: | |
2642 goto LABEL_87; | |
2643 } | |
2644 } | |
2645 return result; | |
2646 } | |
324 | 2647 |
0 | 2648 // 48DCF6: using guessed type char var_94[140]; |
2649 | |
2650 //----- (0048E1A3) -------------------------------------------------------- | |
2651 unsigned int Player::GetSpellSchool(unsigned int uSpellID) | |
2652 { | |
1091 | 2653 return pSpellStats->pInfos[uSpellID].uSchool; |
0 | 2654 } |
2655 | |
2656 //----- (0048E1B5) -------------------------------------------------------- | |
816 | 2657 int Player::GetAttackRecoveryTime(bool bRangedAttack) |
2658 { | |
2659 ItemGen *weapon = nullptr; | |
2660 ItemDesc *weapon_desc = nullptr; | |
2661 uint weapon_recovery = base_recovery_times_per_weapon_type[0]; | |
2662 if (bRangedAttack) | |
0 | 2663 { |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2664 if ( HasItemEquipped(EQUIP_BOW) ) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2665 { |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2666 weapon = &pInventoryItemList[pEquipment.uBow - 1]; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2667 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2668 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2669 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2670 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2671 else if ( IsUnarmed() == 1 && GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2672 { |
816 | 2673 weapon_recovery = base_recovery_times_per_weapon_type[1]; |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2674 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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1568
diff
changeset
|
2675 else if ( HasItemEquipped(EQUIP_MAIN_HAND) ) |
816 | 2676 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2677 weapon = &pInventoryItemList[pEquipment.uMainHand - 1]; |
816 | 2678 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2679 if (weapon_desc->uEquipType == EQUIP_WAND) | |
2680 { | |
2681 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
2682 __debugbreak(); // looks like wands were two-handed weapons once, or supposed to be. should not get here now | |
2683 weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery; | |
2684 } | |
0 | 2685 else |
816 | 2686 weapon_recovery = base_recovery_times_per_weapon_type[weapon_desc->uSkillType]; |
2687 } | |
1010 | 2688 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD) |
2689 // ADD: shield check because shield recovery is added later and can be accidentally doubled | |
816 | 2690 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2691 auto v12 = &pInventoryItemList[pEquipment.uShield - 1]; |
816 | 2692 auto v12_desc = &pItemsTable->pItems[v12->uItemID]; |
2693 if (base_recovery_times_per_weapon_type[v12_desc->uSkillType] > weapon_recovery) | |
2694 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2695 weapon = &pInventoryItemList[pEquipment.uShield - 1]; |
816 | 2696 weapon_desc = &pItemsTable->pItems[weapon->uItemID]; |
2697 weapon_recovery = base_recovery_times_per_weapon_type[pItemsTable->pItems[weapon->uItemID].uSkillType]; | |
2698 } | |
2699 } | |
2700 | |
2701 uint armour_recovery = 0; | |
0 | 2702 if ( HasItemEquipped(EQUIP_ARMOUR) ) |
2703 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
2704 auto armour_skill_type = pItemsTable->pItems[pInventoryItemList[pEquipment.uArmor - 1].uItemID].uSkillType; |
816 | 2705 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type]; |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2706 float multiplier; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2707 |
816 | 2708 if (armour_skill_type == PLAYER_SKILL_LEATHER) |
2709 { | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2710 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0, 0, 0); |
816 | 2711 } |
2712 else if (armour_skill_type == PLAYER_SKILL_CHAIN) | |
2713 { | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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1568
diff
changeset
|
2714 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0, 0); |
816 | 2715 } |
2716 else if (armour_skill_type == PLAYER_SKILL_PLATE) | |
2717 { | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
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diff
changeset
|
2718 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0.5f, 0); |
0 | 2719 } |
2720 else | |
2721 { | |
1545 | 2722 Error("Unknown armour type"); // what kind of armour is that? |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2723 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 1.0f, 1.0f, 1.0f); |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2724 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2725 |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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1594
diff
changeset
|
2726 armour_recovery = (uint)(base_armour_recovery * multiplier); |
816 | 2727 } |
2728 | |
2729 uint shield_recovery = 0; | |
2730 if (HasItemEquipped(EQUIP_OFF_HAND) && GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD) | |
2731 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
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diff
changeset
|
2732 auto shield = &pInventoryItemList[pEquipment.uShield - 1]; |
816 | 2733 auto skill_type = pItemsTable->pItems[shield->uItemID].uSkillType; |
2734 | |
2735 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type]; | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2736 float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
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diff
changeset
|
2737 shield_recovery = (uint)(shield_base_recovery * multiplier); |
816 | 2738 } |
2739 | |
1036 | 2740 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()), |
816 | 2741 sword_axe_bow_recovery_reduction = 0; |
2742 bool shooting_laser = false; | |
2743 if (weapon_desc) | |
2744 { | |
2745 if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon_desc->uSkillType) && | |
2746 (weapon_desc->uSkillType == PLAYER_SKILL_SWORD || weapon_desc->uSkillType == PLAYER_SKILL_AXE || weapon_desc->uSkillType == PLAYER_SKILL_BOW) ) | |
2747 { | |
2748 if (SkillToMastery(pActiveSkills[weapon_desc->uSkillType]) >= 2 ) // Expert Sword, Axe & Bow reduce recovery | |
2749 sword_axe_bow_recovery_reduction = pActiveSkills[weapon_desc->uSkillType] & 0x3F; | |
2750 } | |
2751 if (weapon_desc->uSkillType == PLAYER_SKILL_BLASTER) | |
2752 shooting_laser = true; | |
2753 } | |
2754 | |
2755 uint armsmaster_recovery_reduction = 0; | |
2756 if (!bRangedAttack && !shooting_laser) | |
2757 { | |
2758 if (uint armsmaster_level = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER)) | |
2759 { | |
2760 armsmaster_recovery_reduction = armsmaster_level & 0x3F; | |
2761 if (SkillToMastery(armsmaster_level) >= 4) | |
2762 armsmaster_recovery_reduction *= 2; | |
2763 } | |
2764 } | |
2765 | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2766 uint hasteRecoveryReduction = 0; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2767 if (pPlayerBuffs[PLAYER_BUFF_7].uExpireTime > 0 || pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0 ) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2768 hasteRecoveryReduction = 25; |
816 | 2769 |
2770 uint weapon_enchantment_recovery_reduction = 0; | |
2771 if ( weapon ) | |
2772 { | |
2773 if (weapon->uSpecEnchantmentType == 59 || | |
2774 weapon->uSpecEnchantmentType == 41 || | |
2775 weapon->uSpecEnchantmentType == 500) | |
2776 weapon_enchantment_recovery_reduction = 20; | |
2777 } | |
2778 | |
2779 int recovery = weapon_recovery + | |
2780 armour_recovery + | |
2781 shield_recovery | |
2782 - armsmaster_recovery_reduction | |
2783 - weapon_enchantment_recovery_reduction | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2784 - hasteRecoveryReduction |
816 | 2785 - sword_axe_bow_recovery_reduction |
2786 - player_speed_recovery_reduction; | |
2787 | |
2788 if (recovery < 0) | |
2789 recovery = 0; | |
2790 return recovery; | |
0 | 2791 } |
2792 | |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2793 |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
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diff
changeset
|
2794 //----- new -------------------------------------------------------- |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2795 float Player::GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float mult1, float mult2, float mult3, float mult4 ) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2796 { |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2797 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]); |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2798 switch (skill_mastery) |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2799 { |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2800 case 1: return mult1; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2801 case 2: return mult2; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2802 case 3: return mult3; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2803 case 4: return mult4; break; |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2804 } |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2805 Error("Unexpected input value: %d", armour_skill_type); |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2806 return 0; |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2807 } |
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
2808 |
0 | 2809 //----- (0048E4F8) -------------------------------------------------------- |
2810 int Player::GetMaxHealth() | |
2811 { | |
2812 int v3; // esi@1 | |
2813 int v4; // esi@1 | |
2814 int v6; // esi@1 | |
2815 | |
1036 | 2816 v3 = GetParameterBonus(GetActualEndurance()); |
135 | 2817 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3); |
0 | 2818 v6 = uFullHealthBonus |
135 | 2819 + pBaseHealthByClass[classType / 4] |
0 | 2820 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2821 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH) + v4; |
1594
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2822 return max(1, v6); |
0 | 2823 } |
2824 | |
2825 //----- (0048E565) -------------------------------------------------------- | |
2826 int Player::GetMaxMana() | |
2827 { | |
2828 int v2; // eax@2 | |
2829 int v3; // esi@4 | |
2830 int v4; // eax@5 | |
2831 int v5; // esi@5 | |
2832 int v6; // eax@5 | |
2833 int v7; // esi@6 | |
2834 int v8; // esi@6 | |
2835 int v9; // esi@6 | |
1116 | 2836 |
135 | 2837 switch (classType) |
0 | 2838 { |
1116 | 2839 case PLAYER_CLASS_ROGUE: |
2840 case PLAYER_CLASS_SPY: | |
2841 case PLAYER_CLASS_ASSASSIN: | |
2842 case PLAYER_CLASS_ARCHER: | |
2843 case PLAYER_CLASS_WARRIOR_MAGE: | |
2844 case PLAYER_CLASS_MASTER_ARCHER: | |
2845 case PLAYER_CLASS_SNIPER: | |
2846 case PLAYER_CLASS_SORCERER: | |
2847 case PLAYER_CLASS_WIZARD: | |
2848 case PLAYER_CLASS_ARCHMAGE: | |
2849 case PLAYER_CLASS_LICH: | |
0 | 2850 v2 = GetActualIntelligence(); |
1036 | 2851 v3 = GetParameterBonus(v2); |
1116 | 2852 break; |
2853 case PLAYER_CLASS_INITIATE: | |
2854 case PLAYER_CLASS_MASTER: | |
2855 case PLAYER_CLASS_NINJA: | |
2856 case PLAYER_CLASS_PALADIN: | |
2857 case PLAYER_CLASS_CRUSADER: | |
2858 case PLAYER_CLASS_HERO: | |
2859 case PLAYER_CLASS_VILLIAN: | |
2860 case PLAYER_CLASS_CLERIC: | |
2861 case PLAYER_CLASS_PRIEST: | |
2862 case PLAYER_CLASS_PRIEST_OF_SUN: | |
2863 case PLAYER_CLASS_PRIEST_OF_MOON: | |
0 | 2864 v2 = GetActualWillpower(); |
1036 | 2865 v3 = GetParameterBonus(v2); |
1116 | 2866 break; |
2867 case PLAYER_CLASS_HUNTER: | |
2868 case PLAYER_CLASS_RANGER_LORD: | |
2869 case PLAYER_CLASS_BOUNTY_HUNTER: | |
2870 case PLAYER_CLASS_DRUID: | |
2871 case PLAYER_CLASS_GREAT_DRUID: | |
2872 case PLAYER_CLASS_ARCH_DRUID: | |
2873 case PLAYER_CLASS_WARLOCK: | |
0 | 2874 v4 = GetActualWillpower(); |
1036 | 2875 v5 = GetParameterBonus(v4); |
0 | 2876 v6 = GetActualIntelligence(); |
1036 | 2877 v3 = GetParameterBonus(v6) + v5; |
0 | 2878 break; |
2879 default: | |
1116 | 2880 return 0; |
0 | 2881 break; |
2882 } | |
1116 | 2883 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2884 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA) + v7; |
1116 | 2885 v9 = uFullManaBonus |
2886 + pBaseManaByClass[classType / 4] | |
2887 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) | |
2888 + v8; | |
2889 return max(0,v9); | |
0 | 2890 } |
2891 | |
2892 //----- (0048E656) -------------------------------------------------------- | |
2893 int Player::GetBaseAC() | |
2894 { | |
2895 int v2; // eax@1 | |
2896 int v3; // esi@1 | |
2897 int v4; // esi@1 | |
2898 int v5; // esi@1 | |
2899 | |
2900 v2 = GetActualSpeed(); | |
1036 | 2901 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2902 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3; |
0 | 2903 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; |
1594
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2904 return max(0, v5); |
0 | 2905 } |
2906 | |
2907 //----- (0048E68F) -------------------------------------------------------- | |
2908 int Player::GetActualAC() | |
2909 { | |
2910 int v2; // eax@1 | |
2911 int v3; // esi@1 | |
2912 int v4; // esi@1 | |
2913 int v5; // esi@1 | |
2914 int v6; // esi@1 | |
2915 | |
2916 v2 = GetActualSpeed(); | |
1036 | 2917 v3 = GetParameterBonus(v2); |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2918 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3; |
0 | 2919 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; |
1594
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2920 v6 = this->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; |
c0238b60d0f2
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Grumpy7
parents:
1593
diff
changeset
|
2921 return max(0, v6); |
0 | 2922 } |
2923 | |
2924 //----- (0048E6DC) -------------------------------------------------------- | |
2925 unsigned int Player::GetBaseAge() | |
2926 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2927 return (unsigned int)(((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year); |
0 | 2928 } |
2929 | |
2930 //----- (0048E72C) -------------------------------------------------------- | |
2931 unsigned int Player::GetActualAge() | |
2932 { | |
2933 return this->sAgeModifier + GetBaseAge(); | |
2934 } | |
2935 | |
2936 //----- (0048E73F) -------------------------------------------------------- | |
2937 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
2938 { | |
2939 int v7; // esi@20 | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2940 int racialBonus = 0; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2941 __int16* resStat; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2942 |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2943 switch (a2) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2944 { |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2945 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2946 resStat = &sResFireBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2947 if (IsRaceGoblin()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2948 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2949 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2950 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2951 resStat = &sResAirBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2952 if (IsRaceGoblin()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2953 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2954 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2955 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2956 resStat = &sResWaterBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2957 if (IsRaceDwarf()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2958 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2959 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2960 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2961 resStat = &sResEarthBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2962 if (IsRaceDwarf()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2963 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2964 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2965 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2966 resStat = &sResMindBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2967 if (IsRaceElf()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2968 racialBonus = 10; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2969 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2970 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2971 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2972 resStat = &sResBodyBase; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2973 if (IsRaceHuman()) |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2974 racialBonus = 5; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2975 break; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2976 } |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2977 v7 = GetItemsBonus(a2) + racialBonus; |
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
2978 return v7 + *resStat; |
0 | 2979 } |
2980 | |
2981 //----- (0048E7D0) -------------------------------------------------------- | |
2982 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
2983 { | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2984 signed int v10 = 0; // [sp+14h] [bp-4h]@1 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2985 __int16* resStat; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2986 int result; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2987 int baseRes; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2988 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2989 int leatherArmorSkillLevel = GetActualSkillLevel(PLAYER_SKILL_LEATHER); |
652 | 2990 if ( CheckHiredNPCSpeciality(Enchanter) ) |
0 | 2991 v10 = 20; |
2992 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | |
2993 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | |
2994 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | |
2995 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2996 && SkillToMastery(leatherArmorSkillLevel) == 4 |
0 | 2997 && HasItemEquipped(EQUIP_ARMOUR) |
2998 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
2999 v10 += leatherArmorSkillLevel & 0x3F; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3000 switch (a2) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3001 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3002 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3003 resStat = &sResFireBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3004 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3005 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3006 resStat = &sResAirBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3007 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3008 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3009 resStat = &sResWaterBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3010 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3011 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3012 resStat = &sResEarthBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3013 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3014 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3015 resStat = &sResMindBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3016 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3017 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3018 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3019 resStat = &sResBodyBonus; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3020 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3021 } |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3022 baseRes = GetBaseResistance(a2); |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3023 result = v10 + GetMagicalBonus(a2) + baseRes + *(resStat); |
0 | 3024 return result; |
3025 } | |
3026 | |
3027 //----- (0048E8F5) -------------------------------------------------------- | |
816 | 3028 bool Player::Recover(int dt) |
3029 { | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3030 int v3; // qax@1 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3031 |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3032 v3 = (int)(dt * GetSpecialItemBonus(17) * 0.01 + dt); |
816 | 3033 |
3034 Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery); | |
3035 | |
3036 if (uTimeToRecovery > v3) | |
3037 { | |
3038 uTimeToRecovery -= v3; | |
3039 return true; | |
0 | 3040 } |
3041 else | |
3042 { | |
816 | 3043 uTimeToRecovery = 0; |
3044 viewparams->bRedrawGameUI = true; | |
3045 if (!uActiveCharacter) | |
0 | 3046 uActiveCharacter = pParty->GetNextActiveCharacter(); |
816 | 3047 return false; |
3048 } | |
0 | 3049 } |
3050 | |
3051 //----- (0048E96A) -------------------------------------------------------- | |
816 | 3052 void Player::SetRecoveryTime(signed int rec) |
3053 { | |
1545 | 3054 Assert(rec >= 0); |
816 | 3055 |
3056 if (rec > uTimeToRecovery) | |
3057 uTimeToRecovery = rec; | |
3058 | |
3059 if (pPlayers[uActiveCharacter] == this && !some_active_character) | |
0 | 3060 uActiveCharacter = pParty->GetNextActiveCharacter(); |
816 | 3061 |
3062 viewparams->bRedrawGameUI = true; | |
0 | 3063 } |
3064 // 50C0C4: using guessed type int some_active_character; | |
3065 | |
3066 //----- (0048E9B7) -------------------------------------------------------- | |
3067 void Player::RandomizeName() | |
3068 { | |
3069 if (!uExpressionTimePassed) | |
3070 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]); | |
3071 } | |
3072 | |
3073 //----- (0048E9F4) -------------------------------------------------------- | |
3074 unsigned int Player::GetMajorConditionIdx() | |
3075 { | |
3076 for (uint i = 0; i < 18; ++i) | |
3077 if (pConditions[pConditionImportancyTable[i]] != 0) | |
3078 return pConditionImportancyTable[i]; | |
3079 | |
3080 return 18; | |
3081 } | |
3082 | |
3083 //----- (0048EA1B) -------------------------------------------------------- | |
1036 | 3084 int Player::GetParameterBonus( int player_parameter ) |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3085 { |
1036 | 3086 int i; // eax@1 |
3087 i = 0; | |
3088 while (param_to_bonus_table[i]) | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3089 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3090 if (player_parameter >= param_to_bonus_table[i]) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3091 break; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3092 ++i; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3093 } |
1036 | 3094 return parameter_to_bonus_value[i]; |
0 | 3095 } |
3096 | |
3097 //----- (0048EA46) -------------------------------------------------------- | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3098 int Player::GetSpecialItemBonus( int enchantmentId ) |
0 | 3099 { |
1032 | 3100 int inv_indx; // eax@3 |
3101 | |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3102 for (int i = EQUIP_OFF_HAND; i < EQUIP_BOOK; ++i ) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3103 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3104 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3105 { |
1032 | 3106 inv_indx = pEquipment.pIndices[i] - 1; |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3107 if (enchantmentId == 17) |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3108 { |
1599 | 3109 if ((pInventoryItemList[inv_indx].uSpecEnchantmentType == 17) || (pInventoryItemList[inv_indx].uItemID == 533)) //Elven Chainmail+Increases rate of Recovery |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3110 return 50; |
1032 | 3111 } |
1598
11bb463837b1
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Grumpy7
parents:
1597
diff
changeset
|
3112 if (enchantmentId == 24) |
1597
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3113 { |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3114 if (pInventoryItemList[inv_indx].uSpecEnchantmentType == 24) //Increased Knockback. |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3115 return 5; |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3116 } |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3117 } |
33a82b36c3e8
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Grumpy7
parents:
1595
diff
changeset
|
3118 } |
1032 | 3119 return 0; |
0 | 3120 } |
3121 | |
3122 //----- (0048EAAE) -------------------------------------------------------- | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3123 int Player::GetItemsBonus( enum CHARACTER_ATTRIBUTE_TYPE attr, bool getOnlyMainHandDmg /*= false*/ ) |
0 | 3124 { |
3125 int v5; // edi@1 | |
3126 int v9; // eax@49 | |
3127 int v14; // ecx@58 | |
3128 int v15; // eax@58 | |
3129 int v17; // eax@62 | |
3130 int v20; // eax@69 | |
3131 int v22; // eax@76 | |
3132 int v23; // edx@76 | |
3133 int v25; // ecx@80 | |
3134 int v26; // edi@80 | |
3135 int v31; // ebp@97 | |
3136 int v32; // eax@98 | |
3137 unsigned int v33; // eax@100 | |
3138 int v56; // eax@365 | |
3139 int v57; // ebx@368 | |
3140 signed int v58; // [sp-4h] [bp-20h]@10 | |
3141 int v61; // [sp+10h] [bp-Ch]@1 | |
3142 int v62; // [sp+14h] [bp-8h]@1 | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3143 ItemGen *currEquippedItem; // [sp+20h] [bp+4h]@101 |
1040 | 3144 bool no_skills; |
0 | 3145 |
3146 v5 = 0; | |
3147 v62 = 0; | |
3148 v61 = 0; | |
1040 | 3149 |
3150 no_skills=false; | |
0 | 3151 switch (attr) |
1599 | 3152 { |
3153 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break; | |
3154 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break; | |
3155 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break; | |
3156 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break; | |
3157 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break; | |
3158 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break; | |
3159 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break; | |
3160 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break; | |
3161 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break; | |
3162 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break; | |
3163 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break; | |
3164 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break; | |
3165 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break; | |
3166 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break; | |
3167 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break; | |
3168 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break; | |
3169 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break; | |
3170 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break; | |
3171 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break; | |
3172 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break; | |
3173 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break; | |
3174 default: | |
1040 | 3175 no_skills=true; |
1599 | 3176 } |
1040 | 3177 if (!no_skills) |
1599 | 3178 { |
3179 if ( !this->pActiveSkills[v58] ) | |
3180 return 0; | |
3181 } | |
1040 | 3182 |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3183 switch(attr) //TODO would be nice to move these into separate functions |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3184 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3185 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3186 case CHARACTER_ATTRIBUTE_RANGED_ATTACK: |
0 | 3187 if ( HasItemEquipped(EQUIP_BOW) ) |
1599 | 3188 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uBow-1].uItemID].uDamageMod; |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3189 return v5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3190 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3191 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3192 case CHARACTER_ATTRIBUTE_RANGED_DMG_MIN: |
0 | 3193 if ( !HasItemEquipped(EQUIP_BOW) ) |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3194 return 0; |
1599 | 3195 v57 = this->pOwnItems[this->pEquipment.uBow-1].uItemID; |
0 | 3196 v5 = pItemsTable->pItems[v57].uDamageMod; |
3197 v56 = pItemsTable->pItems[v57].uDamageDice; | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3198 return v5 + v56; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3199 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3200 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3201 case CHARACTER_ATTRIBUTE_RANGED_DMG_MAX: |
0 | 3202 if ( !HasItemEquipped(EQUIP_BOW) ) |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3203 return 0; |
1599 | 3204 v20 = this->pOwnItems[this->pEquipment.uBow-1].uItemID; |
0 | 3205 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; |
3206 v56 = pItemsTable->pItems[v20].uDamageMod; | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3207 return v5 + v56; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3208 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3209 case CHARACTER_ATTRIBUTE_LEVEL: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3210 if ( !Player::HasEnchantedItemEquipped(25) ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3211 return 0; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3212 return 5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3213 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3214 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3215 case CHARACTER_ATTRIBUTE_MELEE_DMG_MAX: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3216 if ( IsUnarmed() ) |
0 | 3217 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3218 return 3; |
0 | 3219 } |
3220 else | |
3221 { | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3222 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
0 | 3223 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3224 v22 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3225 if ( v22 >= 0 && v22 <= 2) |
0 | 3226 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3227 v23 = this->pOwnItems[this->pEquipment.uMainHand].uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3228 v26 = pItemsTable->pItems[v23].uDamageRoll; |
1599 | 3229 if ( this->pEquipment.uShield || pItemsTable->pItems[v23].uSkillType != 4 ) |
0 | 3230 { |
3231 v25 = pItemsTable->pItems[v23].uDamageDice; | |
3232 } | |
3233 else | |
3234 { | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3235 v25 = pItemsTable->pItems[v23].uDamageDice + 1; |
0 | 3236 } |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
3237 v5 = pItemsTable->pItems[v23].uDamageMod + v25 * v26; |
0 | 3238 } |
3239 } | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3240 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2)) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3241 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3242 return v5; |
1040 | 3243 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3244 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3245 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3246 v23 = this->pOwnItems[this->pEquipment.uShield].uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3247 v15 = pItemsTable->pItems[v23].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3248 v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3249 return v5 + v15 + v14; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3250 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3251 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3252 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3253 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3254 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3255 case CHARACTER_ATTRIBUTE_ATTACK: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3256 if ( IsUnarmed() ) |
1040 | 3257 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3258 return 0; |
1040 | 3259 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3260 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
0 | 3261 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3262 v17 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3263 if ( v17 >= 0 && v17 <= 2) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3264 { |
1599 | 3265 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand-1].uItemID].uDamageMod; |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3266 } |
0 | 3267 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3268 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3269 return v5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3270 else |
0 | 3271 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3272 v20 = this->pOwnItems[this->pEquipment.uShield - 1].uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3273 v56 = pItemsTable->pItems[v20].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3274 return v5 + v56; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3275 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3276 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3277 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3278 case CHARACTER_ATTRIBUTE_MELEE_DMG_MIN: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3279 if ( IsUnarmed() ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3280 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3281 return 1; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3282 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3283 if ( this->HasItemEquipped(EQUIP_MAIN_HAND) ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3284 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3285 v9 = this->GetEquippedItemEquipType(EQUIP_MAIN_HAND); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3286 if ( v9 >= 0 && v9 <= 2) |
0 | 3287 { |
1040 | 3288 v5 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageDice + |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3289 pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3290 if ( !this->pEquipment.uShield && pItemsTable->pItems[this->pOwnItems[this->pEquipment.uMainHand].uItemID].uSkillType == 4) |
0 | 3291 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3292 ++v5; |
0 | 3293 } |
3294 } | |
3295 } | |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3296 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3297 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_OFF_HAND) || (this->GetEquippedItemEquipType(EQUIP_OFF_HAND) < 0) || this->GetEquippedItemEquipType(EQUIP_OFF_HAND) > 2 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3298 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3299 return v5; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3300 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3301 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3302 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3303 v14 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3304 v15 = pItemsTable->pItems[this->pOwnItems[this->pEquipment.uShield].uItemID].uDamageDice; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3305 return v5 + v15 + v14; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3306 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3307 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3308 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3309 case CHARACTER_ATTRIBUTE_STRENGTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3310 case CHARACTER_ATTRIBUTE_INTELLIGENCE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3311 case CHARACTER_ATTRIBUTE_WILLPOWER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3312 case CHARACTER_ATTRIBUTE_ENDURANCE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3313 case CHARACTER_ATTRIBUTE_ACCURACY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3314 case CHARACTER_ATTRIBUTE_SPEED: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3315 case CHARACTER_ATTRIBUTE_LUCK: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3316 case CHARACTER_ATTRIBUTE_HEALTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3317 case CHARACTER_ATTRIBUTE_MANA: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3318 case CHARACTER_ATTRIBUTE_AC_BONUS: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3319 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3320 case CHARACTER_ATTRIBUTE_RESIST_FIRE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3321 case CHARACTER_ATTRIBUTE_RESIST_AIR: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3322 case CHARACTER_ATTRIBUTE_RESIST_WATER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3323 case CHARACTER_ATTRIBUTE_RESIST_EARTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3324 case CHARACTER_ATTRIBUTE_RESIST_MIND: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3325 case CHARACTER_ATTRIBUTE_RESIST_BODY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3326 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3327 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3328 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3329 case CHARACTER_ATTRIBUTE_SKILL_STEALING: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3330 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3331 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3332 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3333 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3334 case CHARACTER_ATTRIBUTE_SKILL_DODGE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3335 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3336 |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3337 case CHARACTER_ATTRIBUTE_SKILL_FIRE: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3338 case CHARACTER_ATTRIBUTE_SKILL_AIR: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3339 case CHARACTER_ATTRIBUTE_SKILL_WATER: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3340 case CHARACTER_ATTRIBUTE_SKILL_EARTH: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3341 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3342 case CHARACTER_ATTRIBUTE_SKILL_MIND: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3343 case CHARACTER_ATTRIBUTE_SKILL_BODY: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3344 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3345 case CHARACTER_ATTRIBUTE_SKILL_DARK: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3346 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3347 case CHARACTER_ATTRIBUTE_SKILL_BOW: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3348 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3349 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3350 for (int i = 0; i < 16; i++) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3351 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3352 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) ) |
1040 | 3353 { |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3354 v31 = this->pEquipment.pIndices[i] - 1; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3355 currEquippedItem = &this->pInventoryItemList[v31]; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3356 if ( attr == CHARACTER_ATTRIBUTE_AC_BONUS ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3357 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3358 v32 = GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3359 if ( v32 >= 3 && v32 <= 11 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3360 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3361 v33 = currEquippedItem->uItemID; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3362 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3363 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3364 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3365 if ( pItemsTable->IsMaterialNonCommon((ItemGen *)(currEquippedItem)) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3366 && !pItemsTable->IsMaterialSpecial(currEquippedItem) ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3367 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3368 currEquippedItem->GetItemBonusArtifact(this, attr, &v62); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3369 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3370 else if ( currEquippedItem->uEnchantmentType != 0 ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3371 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3372 if (currEquippedItem->IsRegularEnchanmentForAttribute(attr)) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3373 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3374 if ( attr > CHARACTER_ATTRIBUTE_RESIST_BODY && v5 < currEquippedItem->m_enchantmentStrength ) |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3375 v5 = currEquippedItem->m_enchantmentStrength; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3376 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3377 v5 += currEquippedItem->m_enchantmentStrength; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3378 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3379 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3380 else |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3381 { |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3382 currEquippedItem->GetItemBonusSpecialEnchantment(this, attr, &v5, &v61); |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3383 } |
1040 | 3384 } |
1604
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3385 } |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3386 return v5 + v62 + v61; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3387 break; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3388 default: |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3389 return 0; |
4b79ff62df3a
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Grumpy7
parents:
1601
diff
changeset
|
3390 } |
0 | 3391 } |
3392 | |
3393 //----- (0048F73C) -------------------------------------------------------- | |
3394 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
3395 { | |
3396 int result; // eax@1 | |
3397 int v3; // eax@4 | |
3398 int v4; // ecx@5 | |
3399 | |
3400 switch (a2) | |
3401 { | |
3402 case CHARACTER_ATTRIBUTE_LEVEL: return 0; | |
3403 } | |
3404 | |
3405 result = 0; | |
3406 if ( (signed int)a2 > 10 ) | |
3407 { | |
3408 if ( (signed int)a2 <= 15 ) | |
3409 { | |
3410 switch ( a2 ) | |
3411 { | |
3412 case CHARACTER_ATTRIBUTE_RESIST_BODY: | |
3413 v3 = this->pPlayerBuffs[2].uPower; | |
1167 | 3414 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].uPower; |
0 | 3415 break; |
3416 case CHARACTER_ATTRIBUTE_RESIST_AIR: | |
3417 v3 = this->pPlayerBuffs[0].uPower; | |
1167 | 3418 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].uPower; |
0 | 3419 break; |
3420 case CHARACTER_ATTRIBUTE_RESIST_WATER: | |
3421 v3 = this->pPlayerBuffs[22].uPower; | |
1167 | 3422 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].uPower; |
0 | 3423 break; |
3424 case CHARACTER_ATTRIBUTE_RESIST_EARTH: | |
3425 v3 = this->pPlayerBuffs[3].uPower; | |
1167 | 3426 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].uPower; |
0 | 3427 break; |
3428 default: | |
3429 if ( a2 != 14 ) | |
3430 return result; | |
3431 v3 = this->pPlayerBuffs[9].uPower; | |
1167 | 3432 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].uPower; |
0 | 3433 break; |
3434 } | |
3435 return v4 + v3; | |
3436 } | |
3437 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
3438 { | |
3439 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
3440 { | |
3441 v3 = this->pPlayerBuffs[8].uPower; | |
1167 | 3442 v4 = pParty->pPartyBuffs[PARTY_BUFF_HEROISM].uPower; |
0 | 3443 return v4 + v3; |
3444 } | |
3445 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
3446 return result; | |
3447 } | |
3448 return this->pPlayerBuffs[1].uPower; | |
3449 } | |
3450 if ( a2 == 10 ) | |
3451 { | |
3452 v3 = this->pPlayerBuffs[5].uPower; | |
1167 | 3453 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].uPower; |
0 | 3454 return v4 + v3; |
3455 } | |
3456 switch ( a2 ) | |
3457 { | |
3458 case CHARACTER_ATTRIBUTE_STRENGTH: | |
3459 v3 = pPlayerBuffs[19].uPower; | |
3460 goto LABEL_5; | |
3461 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
3462 v3 = pPlayerBuffs[17].uPower; | |
3463 goto LABEL_5; | |
3464 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
3465 v3 = pPlayerBuffs[20].uPower; | |
3466 goto LABEL_5; | |
3467 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
3468 v3 = pPlayerBuffs[16].uPower; | |
3469 goto LABEL_5; | |
3470 case CHARACTER_ATTRIBUTE_ACCURACY: | |
3471 v3 = pPlayerBuffs[15].uPower; | |
3472 goto LABEL_5; | |
3473 case CHARACTER_ATTRIBUTE_SPEED: | |
3474 v3 = pPlayerBuffs[21].uPower; | |
3475 goto LABEL_5; | |
3476 case CHARACTER_ATTRIBUTE_LUCK: | |
3477 v3 = pPlayerBuffs[18].uPower; | |
3478 LABEL_5: | |
1167 | 3479 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower; |
0 | 3480 return v4 + v3; |
3481 case CHARACTER_ATTRIBUTE_AC_BONUS: | |
3482 v3 = this->pPlayerBuffs[14].uPower; | |
1167 | 3483 v4 = pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].uPower; |
0 | 3484 return v4 + v3; |
3485 default: | |
3486 return result; | |
3487 } | |
3488 return result; | |
3489 } | |
3490 | |
3491 //----- (0048F882) -------------------------------------------------------- | |
1008 | 3492 int Player::GetActualSkillLevel( PLAYER_SKILL_TYPE uSkillType ) |
3493 { | |
1064 | 3494 signed int bonus_value; // esi@1 |
3495 unsigned __int16 skill_value; // ax@126 | |
3496 int result; // al@127 | |
353 | 3497 |
1064 | 3498 bonus_value = 0; |
353 | 3499 switch (uSkillType) |
3500 { | |
3501 case PLAYER_SKILL_MONSTER_ID: | |
3502 { | |
652 | 3503 if ( CheckHiredNPCSpeciality(Hunter) ) |
1064 | 3504 bonus_value = 6; |
652 | 3505 if ( CheckHiredNPCSpeciality(Sage) ) |
1064 | 3506 bonus_value += 6; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3507 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID); |
353 | 3508 } |
3509 break; | |
3510 | |
3511 case PLAYER_SKILL_ARMSMASTER: | |
3512 { | |
652 | 3513 if ( CheckHiredNPCSpeciality(Armsmaster) ) |
1064 | 3514 bonus_value = 2; |
652 | 3515 if ( CheckHiredNPCSpeciality(Weaponsmaster) ) |
1064 | 3516 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3517 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER); |
353 | 3518 } |
3519 break; | |
3520 | |
3521 case PLAYER_SKILL_STEALING: | |
3522 { | |
652 | 3523 if (CheckHiredNPCSpeciality(Burglar)) |
1064 | 3524 bonus_value = 8; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3525 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING); |
353 | 3526 } |
3527 break; | |
3528 | |
3529 | |
3530 case PLAYER_SKILL_ALCHEMY: | |
3531 { | |
652 | 3532 if ( CheckHiredNPCSpeciality(Herbalist) ) |
1064 | 3533 bonus_value = 4; |
652 | 3534 if ( CheckHiredNPCSpeciality(Apothecary) ) |
1064 | 3535 bonus_value += 8; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3536 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY); |
353 | 3537 } |
3538 break; | |
3539 | |
3540 case PLAYER_SKILL_LEARNING: | |
3541 { | |
652 | 3542 if ( CheckHiredNPCSpeciality(Teacher) ) |
1064 | 3543 bonus_value = 10; |
652 | 3544 if ( CheckHiredNPCSpeciality(Instructor) ) |
1064 | 3545 bonus_value += 15; |
652 | 3546 if ( CheckHiredNPCSpeciality(Scholar) ) |
1064 | 3547 bonus_value += 5; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3548 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING); |
353 | 3549 } |
3550 break; | |
3551 | |
3552 case PLAYER_SKILL_UNARMED: | |
3553 { | |
652 | 3554 if (CheckHiredNPCSpeciality(Monk) ) |
1064 | 3555 bonus_value = 2; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3556 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED); |
353 | 3557 } |
3558 break; | |
3559 | |
3560 case PLAYER_SKILL_DODGE: | |
3561 { | |
652 | 3562 if ( CheckHiredNPCSpeciality(Monk) ) |
1064 | 3563 bonus_value = 2; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3564 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE); |
353 | 3565 } |
3566 break; | |
3567 | |
3568 case PLAYER_SKILL_BOW: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3569 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW); |
353 | 3570 break; |
3571 case PLAYER_SKILL_SHIELD: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3572 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD); |
353 | 3573 break; |
3574 | |
3575 case PLAYER_SKILL_EARTH: | |
652 | 3576 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3577 bonus_value = 2; |
652 | 3578 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3579 bonus_value += 3; |
652 | 3580 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3581 bonus_value += 4; |
353 | 3582 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3583 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3584 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH); |
353 | 3585 break; |
3586 case PLAYER_SKILL_FIRE: | |
652 | 3587 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3588 bonus_value = 2; |
652 | 3589 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3590 bonus_value += 3; |
652 | 3591 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3592 bonus_value += 4; |
353 | 3593 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3594 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3595 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE); |
353 | 3596 break; |
3597 case PLAYER_SKILL_AIR: | |
652 | 3598 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3599 bonus_value = 2; |
652 | 3600 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3601 bonus_value += 3; |
652 | 3602 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3603 bonus_value += 4; |
353 | 3604 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3605 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3606 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR); |
353 | 3607 break; |
3608 case PLAYER_SKILL_WATER: | |
652 | 3609 if ( CheckHiredNPCSpeciality(Apprentice) ) |
1064 | 3610 bonus_value = 2; |
652 | 3611 if ( CheckHiredNPCSpeciality(Mystic) ) |
1064 | 3612 bonus_value += 3; |
652 | 3613 if ( CheckHiredNPCSpeciality(Spellmaster) ) |
1064 | 3614 bonus_value += 4; |
353 | 3615 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() ) |
1064 | 3616 bonus_value += 3; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3617 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER); |
353 | 3618 break; |
3619 case PLAYER_SKILL_SPIRIT: | |
652 | 3620 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 3621 bonus_value = 2; |
652 | 3622 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 3623 bonus_value += 3; |
652 | 3624 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 3625 bonus_value += 4; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3626 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT); |
353 | 3627 break; |
3628 case PLAYER_SKILL_MIND: | |
652 | 3629 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 3630 bonus_value = 2; |
652 | 3631 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 3632 bonus_value += 3; |
652 | 3633 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 3634 bonus_value += 4; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3635 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND); |
353 | 3636 break; |
3637 case PLAYER_SKILL_BODY: | |
652 | 3638 if ( CheckHiredNPCSpeciality(Acolyte2) ) |
1064 | 3639 bonus_value = 2; |
652 | 3640 if ( CheckHiredNPCSpeciality(Initiate) ) |
1064 | 3641 bonus_value += 3; |
652 | 3642 if ( CheckHiredNPCSpeciality(Prelate) ) |
1064 | 3643 bonus_value += 4; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3644 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY); |
353 | 3645 break; |
3646 case PLAYER_SKILL_LIGHT: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3647 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT); |
353 | 3648 break; |
3649 case PLAYER_SKILL_DARK: | |
3650 { | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3651 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK); |
353 | 3652 } |
3653 break; | |
3654 | |
3655 case PLAYER_SKILL_MERCHANT: | |
3656 { | |
652 | 3657 if ( CheckHiredNPCSpeciality(Trader) ) |
1064 | 3658 bonus_value = 4; |
652 | 3659 if ( CheckHiredNPCSpeciality(Merchant) ) |
1064 | 3660 bonus_value += 6; |
652 | 3661 if ( CheckHiredNPCSpeciality(Gypsy) ) |
1064 | 3662 bonus_value += 3; |
652 | 3663 if ( CheckHiredNPCSpeciality(Duper) ) |
1064 | 3664 bonus_value += 8; |
353 | 3665 } |
3666 break; | |
3667 | |
3668 case PLAYER_SKILL_PERCEPTION: | |
3669 { | |
652 | 3670 if ( CheckHiredNPCSpeciality(Scout) ) |
1064 | 3671 bonus_value = 6; |
652 | 3672 if ( CheckHiredNPCSpeciality(Psychic) ) |
1064 | 3673 bonus_value += 5; |
353 | 3674 } |
3675 break; | |
3676 | |
0 | 3677 case PLAYER_SKILL_ITEM_ID: |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3678 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID); |
0 | 3679 break; |
3680 case PLAYER_SKILL_MEDITATION: | |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3681 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION); |
353 | 3682 break; |
0 | 3683 case PLAYER_SKILL_TRAP_DISARM: |
353 | 3684 { |
652 | 3685 if ( CheckHiredNPCSpeciality(Tinker) ) |
1064 | 3686 bonus_value = 4; |
652 | 3687 if ( CheckHiredNPCSpeciality(Locksmith) ) |
1064 | 3688 bonus_value += 6; |
652 | 3689 if ( CheckHiredNPCSpeciality(Burglar) ) |
1064 | 3690 bonus_value += 8; |
1595
a52a01aaf439
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Grumpy7
parents:
1594
diff
changeset
|
3691 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM); |
353 | 3692 } |
3693 break; | |
3694 } | |
3695 | |
1064 | 3696 skill_value = pActiveSkills[uSkillType]; |
3697 if ( bonus_value + (skill_value & 0x3F) < 60 ) | |
3698 result = bonus_value + skill_value; | |
0 | 3699 else |
1064 | 3700 result = skill_value & 0xFFFC | 0x3C; //al |
0 | 3701 return result; |
3702 } | |
3703 | |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3704 |
0 | 3705 //----- (0048FC00) -------------------------------------------------------- |
1538 | 3706 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE inSkill) //TODO: move the individual implementations to attribute classes once possible |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3707 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3708 int armsMasterBonus; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3709 |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3710 armsMasterBonus = 0; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3711 int armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3712 if ( armmaster_skill > 0 ) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3713 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3714 int multiplier = 0; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3715 if ( inSkill == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3716 { |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3717 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 0, 1, 2); |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3718 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3719 else if ( inSkill == CHARACTER_ATTRIBUTE_ATTACK ) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3720 { |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3721 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 1, 1, 2); |
1064 | 3722 } |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3723 armsMasterBonus = multiplier * (armmaster_skill & 0x3F); |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3724 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3725 |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3726 switch(inSkill) |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3727 { |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3728 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3729 if (HasItemEquipped(EQUIP_BOW)) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3730 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3731 int bowSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3732 int multiplier = GetMultiplierForSkillLevel(bowSkillLevel, 0, 0, 0, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3733 return multiplier * (bowSkillLevel & 0x3F); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3734 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3735 return 0; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3736 break; |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3737 case CHARACTER_ATTRIBUTE_HEALTH: |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3738 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3739 int base_value = pBaseHealthPerLevelByClass[classType]; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3740 int attrib_modif = GetBodybuilding(); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3741 return base_value * attrib_modif; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3742 } |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3743 break; |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3744 case CHARACTER_ATTRIBUTE_MANA: |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3745 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3746 int base_value = pBaseManaPerLevelByClass[classType]; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3747 int attrib_modif = GetMeditation(); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3748 return base_value * attrib_modif; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3749 } |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3750 break; |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3751 case CHARACTER_ATTRIBUTE_AC_BONUS: |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3752 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3753 bool wearingArmor = false; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3754 bool wearingLeather = false; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3755 unsigned int ACSum = 0; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3756 |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3757 for (int j = 0; j < 16; ++j) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3758 { |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
3759 if (pEquipment.pIndices[j] && (!pOwnItems[pEquipment.pIndices[j]].IsBroken())) |
1538 | 3760 { |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3761 int curr_item = pOwnItems[pEquipment.pIndices[j] - 1].uItemID; |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3762 PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[curr_item].uSkillType; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3763 int currArmorSkillLevel = GetActualSkillLevel(itemSkillType); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3764 int multiplier = 0; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3765 switch (itemSkillType) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3766 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3767 case PLAYER_SKILL_STAFF: |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3768 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 1, 1, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3769 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3770 case PLAYER_SKILL_SWORD: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3771 case PLAYER_SKILL_SPEAR: |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3772 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 0, 0, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3773 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3774 case PLAYER_SKILL_SHIELD: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3775 wearingArmor = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3776 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3777 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3778 case PLAYER_SKILL_LEATHER: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3779 wearingLeather = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3780 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3781 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3782 case PLAYER_SKILL_CHAIN: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3783 wearingArmor = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3784 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3785 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3786 case PLAYER_SKILL_PLATE: |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3787 wearingArmor = true; |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3788 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3789 break; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3790 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3791 ACSum += multiplier * (currArmorSkillLevel & 0x3F); |
1538 | 3792 } |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3793 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3794 |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3795 int dodgeSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3796 int dodgeMastery = SkillToMastery(dodgeSkillLevel); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3797 int multiplier = GetMultiplierForSkillLevel(dodgeSkillLevel, 1, 2, 3, 3); |
1539
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3798 if ( !wearingArmor && (!wearingLeather || dodgeMastery == 4) ) |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3799 { |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3800 ACSum += multiplier * (dodgeSkillLevel & 0x3F); |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3801 } |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3802 return ACSum; |
5cf28ec7322d
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
Grumpy7
parents:
1538
diff
changeset
|
3803 } |
1538 | 3804 break; |
3805 case CHARACTER_ATTRIBUTE_ATTACK: | |
3806 if ( this->IsUnarmed() ) | |
3807 { | |
3808 int unarmedSkill = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
3809 if (!unarmedSkill) | |
3810 { | |
3811 return 0; | |
3812 } | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3813 int multiplier = GetMultiplierForSkillLevel(unarmedSkill, 0, 1, 2, 2); |
1538 | 3814 return armsMasterBonus + multiplier * (unarmedSkill & 0x3F); |
3815 } | |
3816 for (int i = 0; i < 16; ++i) | |
3817 { | |
3818 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3819 { | |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3820 ItemDesc currItem = pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID]; |
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3821 if ( currItem.uEquipType <= EQUIP_MAIN_HAND) |
1533 | 3822 { |
1547
778916dfa666
Player::GetRangedDamageString fix + some small chnages
Grumpy7
parents:
1539
diff
changeset
|
3823 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem.uSkillType; |
1538 | 3824 int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); |
3825 if (currItemSkillType == PLAYER_SKILL_BLASTER) | |
3826 { | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3827 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); |
1538 | 3828 return multiplier * (currentItemSkillLevel & 0x3F); |
3829 } | |
3830 else if (currItemSkillType == PLAYER_SKILL_STAFF && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) | |
3831 { | |
3832 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3833 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 2, 2); |
1538 | 3834 return multiplier * (unarmedSkillLevel & 0x3F) + armsMasterBonus + (currentItemSkillLevel & 0x3F); |
3835 } | |
3836 else | |
3837 { | |
3838 return armsMasterBonus + (currentItemSkillLevel & 0x3F); | |
3839 } | |
3840 } | |
3841 } | |
3842 } | |
3843 return 0; | |
3844 break; | |
3845 | |
3846 case CHARACTER_ATTRIBUTE_RANGED_ATTACK: | |
3847 for (int i = 0; i < 16; i++) | |
3848 { | |
3849 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3850 { | |
3851 PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID].uSkillType; | |
3852 int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType); | |
3853 if ( currentItemSkillType == PLAYER_SKILL_BOW ) | |
3854 { | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3855 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 1, 1); |
1538 | 3856 return multiplier * (currentItemSkillLevel & 0x3F); |
3857 } | |
3858 else if ( currentItemSkillType == PLAYER_SKILL_BLASTER ) | |
3859 { | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3860 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); |
1538 | 3861 return multiplier * (currentItemSkillLevel & 0x3F); |
3862 } | |
3863 } | |
3864 } | |
3865 return 0; | |
3866 break; | |
3867 | |
3868 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: | |
3869 if ( this->IsUnarmed() ) | |
3870 { | |
3871 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
3872 if ( !unarmedSkillLevel ) | |
3873 { | |
3874 return 0; | |
3875 } | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3876 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); |
1538 | 3877 return multiplier * (unarmedSkillLevel & 0x3F); |
3878 } | |
3879 for (int i = 0; i < 16; i++) | |
3880 { | |
3881 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) | |
3882 { | |
3883 int currItemId = this->pInventoryItemList[this->pEquipment.pIndices[i]].uItemID; | |
3884 if ( pItemsTable->pItems[currItemId].uEquipType == EQUIP_MAIN_HAND || pItemsTable->pItems[currItemId].uEquipType == EQUIP_OFF_HAND ) | |
3885 { | |
3886 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[currItemId].uSkillType; | |
3887 int currItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); | |
3888 int baseSkillBonus; | |
3889 int multiplier; | |
3890 switch (currItemSkillType) | |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3891 { |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3892 case PLAYER_SKILL_STAFF: |
1538 | 3893 if ( SkillToMastery(currItemSkillLevel) >= 4 && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3894 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3895 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3896 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); |
1538 | 3897 return multiplier * (unarmedSkillLevel & 0x3F); |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3898 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3899 else |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3900 { |
1538 | 3901 return armsMasterBonus; |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3902 } |
1538 | 3903 break; |
3904 | |
3905 case PLAYER_SKILL_DAGGER: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3906 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 1); |
1538 | 3907 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3908 return armsMasterBonus + baseSkillBonus; | |
3909 break; | |
3910 case PLAYER_SKILL_SWORD: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3911 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 0); |
1538 | 3912 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3913 return armsMasterBonus + baseSkillBonus; | |
3914 break; | |
3915 case PLAYER_SKILL_MACE: | |
3916 case PLAYER_SKILL_SPEAR: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3917 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 1, 1, 1); |
1538 | 3918 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3919 return armsMasterBonus + baseSkillBonus; | |
3920 break; | |
3921 case PLAYER_SKILL_AXE: | |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3922 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 1, 1); |
1538 | 3923 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); |
3924 return armsMasterBonus + baseSkillBonus; | |
3925 break; | |
1535 | 3926 } |
1533 | 3927 } |
1535 | 3928 } |
1538 | 3929 } |
3930 return 0; | |
1534
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3931 break; |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3932 default: |
d4bc1cb9d953
Player::GetSkillBonus put input value in case, removed labels (introduced a bit of code duplicity)
Grumpy7
parents:
1533
diff
changeset
|
3933 return 0; |
1533 | 3934 } |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3935 } |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3936 |
1553
b98812ead5d9
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Grumpy7
parents:
1552
diff
changeset
|
3937 unsigned int Player::GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4) |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3938 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3939 int masteryLvl = SkillToMastery(skillValue); |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3940 switch (masteryLvl) |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3941 { |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3942 case 1: return mult1; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3943 case 2: return mult2; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3944 case 3: return mult3; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3945 case 4: return mult4; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3946 } |
1545 | 3947 Error("(%u)", masteryLvl); |
1537
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3948 return 0; |
fed56133bf8a
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
Grumpy7
parents:
1536
diff
changeset
|
3949 } |
0 | 3950 //----- (00490109) -------------------------------------------------------- |
3951 // faces are: 0 1 2 3 human males | |
3952 // 4 5 6 7 human females | |
3953 // 8 9 elf males | |
3954 // 10 11 elf females | |
3955 // 12 13 dwarf males | |
3956 // 14 15 dwarf females | |
3957 // 16 17 goblin males | |
3958 // 18 19 goblin females | |
3959 // 20 lich male | |
3960 // 21 lich female | |
3961 // 22 underwater suits (unused) | |
3962 // 23 zombie male | |
3963 // 24 zombie female | |
3964 enum CHARACTER_RACE Player::GetRace() | |
3965 { | |
1014 | 3966 if ( uCurrentFace > 15 ) |
3967 { | |
3968 if ( uCurrentFace >= 16 && uCurrentFace <= 19 ) | |
0 | 3969 return CHARACTER_RACE_GOBLIN; |
3970 } | |
3971 else | |
3972 { | |
1014 | 3973 if ( uCurrentFace >= 12 ) |
0 | 3974 { |
3975 return CHARACTER_RACE_DWARF; | |
3976 } | |
3977 else | |
3978 { | |
1014 | 3979 |
3980 if ( uCurrentFace <= 7 ) | |
0 | 3981 { |
3982 return CHARACTER_RACE_HUMAN; | |
3983 } | |
3984 else | |
3985 { | |
1014 | 3986 if ( uCurrentFace <= 11 ) |
0 | 3987 return CHARACTER_RACE_ELF; |
3988 } | |
3989 } | |
3990 } | |
3991 return CHARACTER_RACE_HUMAN; | |
3992 } | |
3993 | |
3994 //----- (00490141) -------------------------------------------------------- | |
187 | 3995 PLAYER_SEX Player::GetSexByVoice() |
0 | 3996 { |
3997 signed int result; // eax@1 | |
3998 | |
3999 result = 0; | |
4000 switch ( this->uVoiceID ) | |
4001 { | |
4002 case 0u: | |
4003 case 1u: | |
4004 case 2u: | |
4005 case 3u: | |
4006 case 8u: | |
4007 case 9u: | |
4008 case 0xCu: | |
4009 case 0xDu: | |
4010 case 0x10u: | |
4011 case 0x11u: | |
4012 case 0x14u: | |
4013 case 0x17u: | |
187 | 4014 return SEX_MALE; |
4015 | |
0 | 4016 case 4u: |
4017 case 5u: | |
4018 case 6u: | |
4019 case 7u: | |
4020 case 0xAu: | |
4021 case 0xBu: | |
4022 case 0xEu: | |
4023 case 0xFu: | |
4024 case 0x12u: | |
4025 case 0x13u: | |
4026 case 0x15u: | |
4027 case 0x18u: | |
187 | 4028 return SEX_FEMALE; |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
4029 } |
1545 | 4030 Error("(%u)", this->uVoiceID); |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
4031 return SEX_MALE; |
0 | 4032 } |
4033 | |
4034 //----- (00490188) -------------------------------------------------------- | |
4035 void Player::SetInitialStats() | |
4036 { | |
4037 auto v1 = GetRace(); | |
290 | 4038 uMight = StatTable[v1][0].uBaseValue; |
4039 uIntelligence = StatTable[v1][1].uBaseValue; | |
4040 uWillpower = StatTable[v1][2].uBaseValue; | |
4041 uEndurance = StatTable[v1][3].uBaseValue; | |
4042 uAccuracy = StatTable[v1][4].uBaseValue; | |
4043 uSpeed = StatTable[v1][5].uBaseValue; | |
4044 uLuck = StatTable[v1][6].uBaseValue; | |
0 | 4045 } |
4046 | |
4047 //----- (004901FC) -------------------------------------------------------- | |
1021 | 4048 void Player::SetSexByVoice() |
4049 { | |
4050 switch ( this->uVoiceID) | |
0 | 4051 { |
4052 case 0: | |
4053 case 1: | |
4054 case 2: | |
4055 case 3: | |
4056 case 8: | |
4057 case 9: | |
4058 case 0xC: | |
4059 case 0xD: | |
4060 case 0x10: | |
4061 case 0x11: | |
4062 case 0x14: | |
4063 case 0x17: | |
1021 | 4064 this->uSex = SEX_MALE; |
0 | 4065 break; |
4066 case 4: | |
4067 case 5: | |
4068 case 6: | |
4069 case 7: | |
4070 case 0xA: | |
4071 case 0xB: | |
4072 case 0xE: | |
4073 case 0xF: | |
4074 case 0x12: | |
4075 case 0x13: | |
4076 case 0x15: | |
4077 case 0x18: | |
1021 | 4078 this->uSex = SEX_FEMALE; |
0 | 4079 break; |
4080 default: | |
4081 break; | |
4082 } | |
1021 | 4083 |
0 | 4084 } |
4085 | |
4086 //----- (0049024A) -------------------------------------------------------- | |
135 | 4087 void Player::Reset(PLAYER_CLASS_TYPE cls) |
0 | 4088 { |
4089 sLevelModifier = 0; | |
4090 sAgeModifier = 0; | |
4091 | |
135 | 4092 classType = cls; |
0 | 4093 uLuckBonus = 0; |
4094 uSpeedBonus = 0; | |
4095 uAccuracyBonus = 0; | |
4096 uEnduranceBonus = 0; | |
4097 uWillpowerBonus = 0; | |
4098 uIntelligenceBonus = 0; | |
4099 uMightBonus = 0; | |
4100 uLevel = 1; | |
4101 uExperience = 251 + rand() % 100; | |
4102 uBirthYear = 1147 - rand() % 6; | |
4103 memset(pActiveSkills, 0, sizeof(pActiveSkills)); | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
4104 memset(_achieved_awards_bits, 0, 64); |
0 | 4105 memset(&spellbook, 0, sizeof(PlayerSpells)); |
4106 | |
4107 for (uint i = 0; i < 37; ++i) | |
4108 { | |
135 | 4109 if (pSkillAvailabilityPerClass[classType / 4][i] != 2) |
0 | 4110 continue; |
4111 | |
4112 pActiveSkills[i] = 1; | |
4113 | |
4114 switch (i) | |
4115 { | |
886 | 4116 case PLAYER_SKILL_FIRE: |
4117 spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;//its temporary, for test spells | |
894 | 4118 |
4119 extern bool all_magic; | |
4120 if ( all_magic == true ) | |
4121 { | |
4122 pActiveSkills[PLAYER_SKILL_AIR] = 1; | |
4123 pActiveSkills[PLAYER_SKILL_WATER] = 1; | |
4124 pActiveSkills[PLAYER_SKILL_EARTH] = 1; | |
4125 spellbook.pFireSpellbook.bIsSpellAvailable[1] = true; | |
4126 spellbook.pFireSpellbook.bIsSpellAvailable[2] = true; | |
4127 spellbook.pFireSpellbook.bIsSpellAvailable[3] = true; | |
4128 spellbook.pFireSpellbook.bIsSpellAvailable[4] = true; | |
4129 spellbook.pFireSpellbook.bIsSpellAvailable[5] = true; | |
4130 spellbook.pFireSpellbook.bIsSpellAvailable[6] = true; | |
4131 spellbook.pFireSpellbook.bIsSpellAvailable[7] = true; | |
4132 spellbook.pFireSpellbook.bIsSpellAvailable[8] = true; | |
4133 spellbook.pFireSpellbook.bIsSpellAvailable[9] = true; | |
4134 spellbook.pFireSpellbook.bIsSpellAvailable[10] = true; | |
886 | 4135 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; |
569 | 4136 spellbook.pAirSpellbook.bIsSpellAvailable[1] = true; |
4137 spellbook.pAirSpellbook.bIsSpellAvailable[2] = true; | |
4138 spellbook.pAirSpellbook.bIsSpellAvailable[3] = true; | |
4139 spellbook.pAirSpellbook.bIsSpellAvailable[4] = true; | |
4140 spellbook.pAirSpellbook.bIsSpellAvailable[5] = true; | |
4141 spellbook.pAirSpellbook.bIsSpellAvailable[6] = true; | |
4142 spellbook.pAirSpellbook.bIsSpellAvailable[7] = true; | |
4143 spellbook.pAirSpellbook.bIsSpellAvailable[8] = true; | |
4144 spellbook.pAirSpellbook.bIsSpellAvailable[9] = true; | |
4145 spellbook.pAirSpellbook.bIsSpellAvailable[10] = true; | |
4146 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
4147 spellbook.pWaterSpellbook.bIsSpellAvailable[1] = true; | |
4148 spellbook.pWaterSpellbook.bIsSpellAvailable[2] = true; | |
4149 spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true; | |
4150 spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true; | |
4151 spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true; | |
710 | 4152 spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true; |
4153 spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true; | |
4154 spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true; | |
886 | 4155 spellbook.pWaterSpellbook.bIsSpellAvailable[9] = true; |
4156 spellbook.pWaterSpellbook.bIsSpellAvailable[10] = true; | |
894 | 4157 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; |
4158 spellbook.pEarthSpellbook.bIsSpellAvailable[1] = true; | |
4159 spellbook.pEarthSpellbook.bIsSpellAvailable[2] = true; | |
4160 spellbook.pEarthSpellbook.bIsSpellAvailable[3] = true; | |
4161 spellbook.pEarthSpellbook.bIsSpellAvailable[4] = true; | |
4162 spellbook.pEarthSpellbook.bIsSpellAvailable[5] = true; | |
4163 spellbook.pEarthSpellbook.bIsSpellAvailable[6] = true; | |
4164 spellbook.pEarthSpellbook.bIsSpellAvailable[7] = true; | |
4165 spellbook.pEarthSpellbook.bIsSpellAvailable[8] = true; | |
4166 spellbook.pEarthSpellbook.bIsSpellAvailable[9] = true; | |
4167 spellbook.pEarthSpellbook.bIsSpellAvailable[10] = true; | |
4168 } | |
486 | 4169 break; |
886 | 4170 case PLAYER_SKILL_AIR: |
4171 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
4172 break; | |
4173 case PLAYER_SKILL_WATER: | |
4174 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
4175 break; | |
4176 case PLAYER_SKILL_EARTH: | |
4177 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
4178 break; | |
4179 case PLAYER_SKILL_SPIRIT: | |
4180 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
4181 break; | |
4182 case PLAYER_SKILL_MIND: | |
4183 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
4184 break; | |
4185 case PLAYER_SKILL_BODY: | |
4186 spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
894 | 4187 |
4188 if ( all_magic == true ) | |
4189 { | |
4190 pActiveSkills[PLAYER_SKILL_MIND] = 1; | |
4191 pActiveSkills[PLAYER_SKILL_SPIRIT] = 1; | |
4192 spellbook.pBodySpellbook.bIsSpellAvailable[1] = true; | |
4193 spellbook.pBodySpellbook.bIsSpellAvailable[2] = true; | |
4194 spellbook.pBodySpellbook.bIsSpellAvailable[3] = true; | |
4195 spellbook.pBodySpellbook.bIsSpellAvailable[4] = true; | |
4196 spellbook.pBodySpellbook.bIsSpellAvailable[5] = true; | |
4197 spellbook.pBodySpellbook.bIsSpellAvailable[6] = true; | |
4198 spellbook.pBodySpellbook.bIsSpellAvailable[7] = true; | |
4199 spellbook.pBodySpellbook.bIsSpellAvailable[8] = true; | |
4200 spellbook.pBodySpellbook.bIsSpellAvailable[9] = true; | |
4201 spellbook.pBodySpellbook.bIsSpellAvailable[10] = true; | |
924 | 4202 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; |
894 | 4203 spellbook.pMindSpellbook.bIsSpellAvailable[1] = true; |
4204 spellbook.pMindSpellbook.bIsSpellAvailable[2] = true; | |
4205 spellbook.pMindSpellbook.bIsSpellAvailable[3] = true; | |
4206 spellbook.pMindSpellbook.bIsSpellAvailable[4] = true; | |
4207 spellbook.pMindSpellbook.bIsSpellAvailable[5] = true; | |
4208 spellbook.pMindSpellbook.bIsSpellAvailable[6] = true; | |
4209 spellbook.pMindSpellbook.bIsSpellAvailable[7] = true; | |
4210 spellbook.pMindSpellbook.bIsSpellAvailable[8] = true; | |
4211 spellbook.pMindSpellbook.bIsSpellAvailable[9] = true; | |
4212 spellbook.pMindSpellbook.bIsSpellAvailable[10] = true; | |
924 | 4213 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; |
894 | 4214 spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true; |
4215 spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true; | |
4216 spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true; | |
4217 spellbook.pSpiritSpellbook.bIsSpellAvailable[4] = true; | |
4218 spellbook.pSpiritSpellbook.bIsSpellAvailable[5] = true; | |
4219 spellbook.pSpiritSpellbook.bIsSpellAvailable[6] = true; | |
4220 spellbook.pSpiritSpellbook.bIsSpellAvailable[7] = true; | |
4221 spellbook.pSpiritSpellbook.bIsSpellAvailable[8] = true; | |
4222 spellbook.pSpiritSpellbook.bIsSpellAvailable[9] = true; | |
4223 spellbook.pSpiritSpellbook.bIsSpellAvailable[10] = true; | |
4224 } | |
569 | 4225 break; |
886 | 4226 case PLAYER_SKILL_LIGHT: |
4227 spellbook.pLightSpellbook.bIsSpellAvailable[0] = true; | |
4228 break; | |
4229 case PLAYER_SKILL_DARK: | |
4230 spellbook.pDarkSpellbook.bIsSpellAvailable[0] = true; | |
4231 break; | |
0 | 4232 } |
4233 } | |
4234 | |
4235 sHealth = GetMaxHealth(); | |
4236 sMana = GetMaxMana(); | |
4237 } | |
4238 | |
4239 //----- (004903C9) -------------------------------------------------------- | |
821 | 4240 PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) |
4241 { | |
1271
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4242 int counter; // edx@5 |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4243 bool canBeInactive; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4244 unsigned char requiredValue; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4245 signed int offset; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4246 |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4247 if ( order <= 1 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4248 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4249 canBeInactive = false; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4250 requiredValue = 2; // 2 - primary skill |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4251 offset = 0; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4252 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4253 else if ( order <= 3 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4254 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4255 canBeInactive = false; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4256 requiredValue = 1; // 1 - available |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4257 offset = 2; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4258 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4259 else if ( order <= 12 ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4260 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4261 canBeInactive = true; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4262 requiredValue = 1; // 1 - available |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4263 offset = 4; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4264 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4265 else |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4266 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4267 return (PLAYER_SKILL_TYPE)37; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4268 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4269 counter = 0; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4270 for (int i = 0; i < 37; i++) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4271 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4272 if ( (this->pActiveSkills[i] || canBeInactive) && pSkillAvailabilityPerClass[classType / 4][i] == requiredValue ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4273 { |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4274 if ( counter == order - offset ) |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4275 return (PLAYER_SKILL_TYPE)i; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4276 ++counter; |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4277 } |
5a3f48b370d5
Player::GetSkillIdxByOrder cleanup - extracting common branch bodies
Grumpy7
parents:
1270
diff
changeset
|
4278 } |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
4279 |
1549
5a3afcaa6717
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
Grumpy7
parents:
1547
diff
changeset
|
4280 return (PLAYER_SKILL_TYPE)37; |
0 | 4281 } |
4282 | |
4283 | |
4284 | |
4285 //----- (0049048D) -------------------------------------------------------- | |
4286 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) | |
4287 void Player::DecreaseAttribute(int eAttribute) | |
4288 { | |
4289 int v2; // eax@1 | |
4290 int pBaseValue; // ecx@1 | |
4291 int pDroppedStep; // ebx@1 | |
4292 int pStep; // esi@1 | |
4293 unsigned __int16 result; // ax@7 | |
4294 int uMinValue; // [sp+Ch] [bp-4h]@1 | |
4295 | |
4296 v2 = eAttribute + 7 * GetRace(); | |
290 | 4297 pBaseValue = StatTable[0][v2].uBaseValue; |
4298 pDroppedStep = StatTable[0][v2].uDroppedStep; | |
0 | 4299 uMinValue = pBaseValue - 2; |
290 | 4300 pStep = StatTable[0][v2].uBaseStep; |
1272 | 4301 unsigned short* AttrToChange = nullptr; |
4302 switch ( eAttribute ) | |
4303 { | |
4304 case CHARACTER_ATTRIBUTE_STRENGTH: | |
4305 AttrToChange = &this->uMight; | |
4306 break; | |
4307 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
4308 AttrToChange = &this->uIntelligence; | |
4309 break; | |
4310 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
4311 AttrToChange = &this->uWillpower; | |
4312 break; | |
4313 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
4314 AttrToChange = &this->uEndurance; | |
4315 break; | |
4316 case CHARACTER_ATTRIBUTE_ACCURACY: | |
4317 AttrToChange = &this->uAccuracy; | |
4318 break; | |
4319 case CHARACTER_ATTRIBUTE_SPEED: | |
4320 AttrToChange = &this->uSpeed; | |
4321 break; | |
4322 case CHARACTER_ATTRIBUTE_LUCK: | |
4323 AttrToChange = &this->uLuck; | |
4324 break; | |
4325 } | |
4326 if ( *AttrToChange <= pBaseValue ) | |
4327 pStep = pDroppedStep; | |
4328 if ( *AttrToChange - pStep >= uMinValue ) | |
4329 *AttrToChange -= pStep; | |
0 | 4330 } |
4331 | |
4332 //----- (004905F5) -------------------------------------------------------- | |
1458 | 4333 //signed int PartyCreation_BtnPlusClick(Player *this, int eAttribute) |
1273 | 4334 void Player::IncreaseAttribute( int eAttribute ) |
4335 { | |
4336 int raceId; // eax@1 | |
4337 int maxValue; // ebx@1 | |
4338 signed int baseStep; // edi@1 | |
4339 signed int tmp; // eax@17 | |
0 | 4340 signed int result; // eax@18 |
1273 | 4341 int baseValue; // [sp+Ch] [bp-8h]@1 |
4342 signed int droppedStep; // [sp+10h] [bp-4h]@1 | |
4343 unsigned short* statToChange; | |
4344 | |
4345 raceId = GetRace(); | |
4346 maxValue = StatTable[raceId][eAttribute].uMaxValue; | |
4347 baseStep = StatTable[raceId][eAttribute].uBaseStep; | |
4348 baseValue = StatTable[raceId][eAttribute].uBaseValue; | |
4349 droppedStep = StatTable[raceId][eAttribute].uDroppedStep; | |
4350 PlayerCreation_GetUnspentAttributePointCount(); | |
4351 switch ( eAttribute ) | |
4352 { | |
4353 case 0: | |
4354 statToChange = &this->uMight; | |
4355 break; | |
4356 case 1: | |
4357 statToChange = &this->uIntelligence; | |
4358 break; | |
4359 case 2: | |
4360 statToChange = &this->uWillpower; | |
4361 break; | |
4362 case 3: | |
4363 statToChange = &this->uEndurance; | |
4364 break; | |
4365 case 4: | |
4366 statToChange = &this->uAccuracy; | |
4367 break; | |
4368 case 5: | |
4369 statToChange = &this->uSpeed; | |
4370 break; | |
4371 case 6: | |
4372 statToChange = &this->uLuck; | |
4373 default: | |
1545 | 4374 Error("(%u)", eAttribute); |
1273 | 4375 } |
4376 if ( *statToChange < baseValue ) | |
4377 { | |
4378 tmp = baseStep; | |
4379 baseStep = droppedStep; | |
4380 droppedStep = tmp; | |
4381 } | |
4382 result = PlayerCreation_GetUnspentAttributePointCount(); | |
4383 if ( result >= droppedStep ) | |
4384 { | |
4385 if ( baseStep + *statToChange <= maxValue ) | |
4386 *statToChange += baseStep; | |
4387 } | |
0 | 4388 } |
4389 | |
4390 //----- (0049070F) -------------------------------------------------------- | |
4391 void Player::Zero() | |
4392 { | |
4393 this->sLevelModifier = 0; | |
4394 this->sACModifier = 0; | |
4395 this->uLuckBonus = 0; | |
4396 this->uAccuracyBonus = 0; | |
4397 this->uSpeedBonus = 0; | |
4398 this->uEnduranceBonus = 0; | |
4399 this->uWillpowerBonus = 0; | |
4400 this->uIntelligenceBonus = 0; | |
4401 this->uMightBonus = 0; | |
4402 this->field_100 = 0; | |
4403 this->field_FC = 0; | |
4404 this->field_F8 = 0; | |
4405 this->field_F4 = 0; | |
4406 this->field_F0 = 0; | |
4407 this->field_EC = 0; | |
4408 this->field_E8 = 0; | |
4409 this->field_E4 = 0; | |
4410 this->field_E0 = 0; | |
766 | 4411 memset(&this->sResFireBonus, 0, 0x16u); |
1274
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4412 this->field_1A97 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4413 this->_ranged_dmg_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4414 this->field_1A95 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4415 this->_ranged_atk_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4416 this->field_1A93 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4417 this->_melee_dmg_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4418 this->field_1A91 = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4419 this->_some_attack_bonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4420 this->_mana_related = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4421 this->uFullManaBonus = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4422 this->_health_related = 0; |
351bc06722f2
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
Grumpy7
parents:
1273
diff
changeset
|
4423 this->uFullHealthBonus = 0; |
0 | 4424 } |
4425 | |
4426 //----- (004907E7) -------------------------------------------------------- | |
299 | 4427 unsigned int Player::GetStatColor(int uStat) |
0 | 4428 { |
290 | 4429 int attribute_value; // edx@1 |
1393 | 4430 |
4431 int base_attribute_value = StatTable[GetRace()][uStat].uBaseValue; | |
0 | 4432 switch (uStat) |
4433 { | |
4434 case 0: attribute_value = uMight; break; | |
4435 case 1: attribute_value = uIntelligence; break; | |
4436 case 2: attribute_value = uWillpower; break; | |
4437 case 3: attribute_value = uEndurance; break; | |
290 | 4438 case 4: attribute_value = uAccuracy; break; |
4439 case 5: attribute_value = uSpeed; break; | |
0 | 4440 case 6: attribute_value = uLuck; break; |
4441 }; | |
4442 | |
1393 | 4443 if (attribute_value == base_attribute_value) |
4444 return ui_character_stat_default_color; | |
4445 else if (attribute_value > base_attribute_value) | |
4446 return ui_character_stat_buffed_color; | |
0 | 4447 else |
1393 | 4448 return ui_character_stat_debuffed_color; |
0 | 4449 } |
4450 | |
4451 //----- (004908A8) -------------------------------------------------------- | |
4452 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) | |
4453 { | |
1014 | 4454 if ( pConditions[uCondition] && (uTime < pConditions[uCondition]) ) |
4455 { | |
1393 | 4456 pConditions[uCondition] = 0i64; |
1014 | 4457 return true; |
0 | 4458 } |
4459 else | |
1014 | 4460 return false; |
0 | 4461 } |
4462 | |
4463 //----- (004680ED) -------------------------------------------------------- | |
1019 | 4464 void Player::UseItem_DrinkPotion_etc(signed int player_num, int a3) |
1021 | 4465 { |
4466 Player *v3; // esi@1 | |
4467 signed int v5; // eax@17 | |
4468 int v8; // edx@39 | |
4469 char *v13; // eax@45 | |
4470 signed int v15; // edi@68 | |
4471 int v16; // edx@73 | |
4472 unsigned __int16 v17; // edi@73 | |
4473 unsigned int v18; // eax@73 | |
4474 const char *v22; // eax@84 | |
4475 int scroll_id; // esi@96 | |
4476 int v25; // eax@109 | |
4477 int v26; // eax@113 | |
4478 int new_mana_val; // edi@114 | |
4479 signed __int64 v28; // qax@120 | |
4480 __int64 v30; // edi@137 | |
4481 __int64 v32; // ST3C_4@137 | |
4482 __int64 v34; // ST34_4@137 | |
4483 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 | |
4484 const char *v66; // [sp-4h] [bp-30h]@69 | |
4485 signed int v67; // [sp-4h] [bp-30h]@77 | |
4486 const char *v68; // [sp-4h] [bp-30h]@89 | |
4487 char v72; // [sp+20h] [bp-Ch]@68 | |
4488 signed int v73; // [sp+24h] [bp-8h]@1 | |
1032 | 4489 char* v74; // [sp+24h] [bp-8h]@23 |
1021 | 4490 Player *thisb; // [sp+28h] [bp-4h]@1 |
4491 unsigned int thisa; // [sp+28h] [bp-4h]@22 | |
4492 | |
4493 thisb = this; | |
4494 v3 = &pParty->pPlayers[player_num-1]; | |
4495 v73 = 1; | |
1340 | 4496 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 1 || pTurnEngine->turn_stage == 3) ) |
1021 | 4497 return; |
4498 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_REAGENT ) | |
0 | 4499 { |
1021 | 4500 if ( pParty->pPickedItem.uItemID == 160 ) |
4501 { | |
4502 pParty->pPlayers[player_num-1].SetCondition(Condition_Poison1, 1); | |
4503 } | |
4504 else if ( pParty->pPickedItem.uItemID == 161 ) | |
1019 | 4505 { |
1021 | 4506 new_mana_val = v3->sMana; |
4507 new_mana_val += 2; | |
4508 if ( new_mana_val > v3->GetMaxMana() ) | |
4509 new_mana_val = v3->GetMaxMana(); | |
4510 v3->PlaySound(SPEECH_36, 0); | |
4511 } | |
4512 else if ( pParty->pPickedItem.uItemID == 162 ) | |
4513 { | |
4514 pParty->pPlayers[player_num-1].Heal(2); | |
1019 | 4515 v3->PlaySound(SPEECH_36, 0); |
1021 | 4516 |
4517 } | |
4518 else | |
4519 { | |
4520 v68 = pParty->pPickedItem.GetDisplayName(); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4521 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4522 ShowStatusBarString(pTmpBuf.data(), 2); |
1021 | 4523 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
4524 return; | |
1019 | 4525 } |
1032 | 4526 pAudioPlayer->PlaySound((SoundID)211, 0, 0, -1, 0, 0, 0, 0); |
4527 | |
4528 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
4529 { | |
4530 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
4531 } | |
4532 if ( v73 ) | |
4533 { | |
4534 if ( pParty->bTurnBasedModeOn ) | |
4535 { | |
4536 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
4537 thisb->SetRecoveryTime(100); | |
1448 | 4538 pTurnEngine->ApplyPlayerAction(); |
1032 | 4539 } |
4540 else | |
4541 { | |
4542 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
4543 } | |
4544 } | |
4545 pMouse->RemoveHoldingItem(); | |
4546 return; | |
4547 | |
1021 | 4548 |
4549 } | |
4550 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_POTION ) | |
0 | 4551 { |
1021 | 4552 switch ( pParty->pPickedItem.uItemID ) |
4553 { | |
4554 case 221: //Catalyst | |
4555 pParty->pPlayers[player_num-1].SetCondition(Condition_Poison1, 1); | |
4556 break; | |
4557 case 222: //Cure Wounds | |
4558 v25 = pParty->pPickedItem.uEnchantmentType + 10; | |
4559 pParty->pPlayers[player_num-1].Heal(v25); | |
4560 v3->PlaySound(SPEECH_36, 0); | |
4561 break; | |
4562 case 223: //Magic Potion | |
4563 v26 = pParty->pPickedItem.uEnchantmentType + 10; | |
4564 new_mana_val = v3->sMana; | |
4565 new_mana_val += v26; | |
4566 if ( new_mana_val > v3->GetMaxMana() ) | |
4567 new_mana_val = v3->GetMaxMana(); | |
4568 v3->PlaySound(SPEECH_36, 0); | |
4569 break; | |
4570 case 224: //Cure Weakness | |
4571 v3->pConditions[Condition_Weak] = 0i64; | |
4572 v3->PlaySound(SPEECH_36, 0); | |
4573 break; | |
4574 case 225: //Cure Disease | |
4575 v3->pConditions[Condition_Disease3] = 0i64; | |
4576 v3->pConditions[Condition_Disease2] = 0i64; | |
4577 v3->pConditions[Condition_Disease1] = 0i64; | |
4578 v3->PlaySound(SPEECH_36, 0); | |
4579 break; | |
4580 case 226: //Cure Poison | |
4581 v3->pConditions[Condition_Poison3] = 0i64; | |
4582 v3->pConditions[Condition_Poison2] = 0i64; | |
4583 v3->pConditions[Condition_Poison1] = 0i64; | |
4584 v3->PlaySound(SPEECH_36, 0); | |
4585 break; | |
4586 case 227: //Awaken | |
4587 v3->pConditions[Condition_Sleep] = 0i64; | |
4588 v3->PlaySound(SPEECH_36, 0); | |
4589 break; | |
4590 case 228: //Haste | |
4591 if ( !v3->pConditions[Condition_Weak] ) | |
4592 { | |
4593 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4594 v3->pPlayerBuffs[7].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4595 v3->PlaySound(SPEECH_36, 0); | |
4596 } | |
4597 break; | |
4598 case 229: //Heroism | |
4599 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4600 v3->pPlayerBuffs[8].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4601 v3->PlaySound(SPEECH_36, 0); | |
4602 break; | |
4603 case 230: //Bless | |
4604 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4605 v3->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4606 v3->PlaySound(SPEECH_36, 0); | |
4607 break; | |
4608 case 231: //Preservation | |
1032 | 4609 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4610 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4611 v3->pPlayerBuffs[11].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4612 v3->PlaySound(SPEECH_36, 0); | |
4613 break; | |
4614 case 232: //Shield | |
1032 | 4615 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4616 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4617 v3->pPlayerBuffs[13].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4618 v3->PlaySound(SPEECH_36, 0); | |
4619 break; | |
4620 case 234: //Stoneskin | |
4621 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); | |
4622 v3->pPlayerBuffs[14].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0); | |
4623 v3->PlaySound(SPEECH_36, 0); | |
4624 break; | |
4625 case 235: //Water Breathing | |
4626 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335), | |
4627 v3->pPlayerBuffs[23].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0); | |
4628 break; | |
4629 case 237: //Remove Fear | |
4630 v3->pConditions[Condition_Fear] = 0i64; | |
4631 v3->PlaySound(SPEECH_36, 0); | |
4632 break; | |
4633 case 238: //Remove Curse | |
4634 v3->pConditions[Condition_Cursed] = 0i64; | |
4635 v3->PlaySound(SPEECH_36, 0); | |
4636 break; | |
4637 case 239: //Cure Insanity | |
4638 v3->pConditions[Condition_Insane] = 0i64; | |
4639 v3->PlaySound(SPEECH_36, 0); | |
4640 break; | |
4641 case 240: //Might Boost | |
1032 | 4642 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4643 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4644 v3->pPlayerBuffs[19].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4645 v3->PlaySound(SPEECH_36, 0); | |
4646 break; | |
4647 case 241: //Intellect Boost | |
1032 | 4648 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4649 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4650 v3->pPlayerBuffs[17].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4651 v3->PlaySound(SPEECH_36, 0); | |
4652 break; | |
4653 case 242: //Personality Boost | |
1032 | 4654 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4655 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4656 v3->pPlayerBuffs[20].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4657 v3->PlaySound(SPEECH_36, 0); | |
4658 break; | |
4659 case 243://Endurance Boost | |
1032 | 4660 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4661 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4662 v3->pPlayerBuffs[16].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4663 v3->PlaySound(SPEECH_36, 0); | |
4664 break; | |
4665 case 244: //Speed Boost | |
1032 | 4666 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4667 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4668 v3->pPlayerBuffs[21].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4669 v3->PlaySound(SPEECH_36, 0); | |
4670 break; | |
4671 case 245: //Accuracy Boost | |
1032 | 4672 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4673 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4674 v3->pPlayerBuffs[15].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4675 v3->PlaySound(SPEECH_36, 0); | |
4676 break; | |
4677 case 251: //Cure Paralysis | |
4678 v3->pConditions[Condition_Paralyzed] = 0i64; | |
4679 v3->PlaySound(SPEECH_36, 0); | |
4680 break; | |
4681 case 252://Divine Restoration | |
4682 v30 = v3->pConditions[Condition_Dead]; | |
4683 v32 = v3->pConditions[Condition_Pertified]; | |
4684 v34 = v3->pConditions[Condition_Eradicated]; | |
4685 memset(&pParty->pPlayers[player_num-1].pConditions,0,sizeof(pConditions)); | |
4686 v3->pConditions[Condition_Dead] = v30; | |
4687 v3->pConditions[Condition_Pertified] = v32; | |
4688 v3->pConditions[Condition_Eradicated] = v34; | |
4689 v3->PlaySound(SPEECH_36, 0); | |
4690 break; | |
4691 case 253: //Divine Cure | |
4692 v25 = 5 * pParty->pPickedItem.uEnchantmentType; | |
4693 pParty->pPlayers[player_num-1].Heal(v25); | |
4694 v3->PlaySound(SPEECH_36, 0); | |
4695 break; | |
4696 case 254: //Divine Power | |
4697 v26 = 5 * pParty->pPickedItem.uEnchantmentType; | |
4698 new_mana_val = v3->sMana; | |
4699 new_mana_val += v26; | |
4700 if ( new_mana_val > v3->GetMaxMana() ) | |
4701 new_mana_val = v3->GetMaxMana(); | |
4702 v3->PlaySound(SPEECH_36, 0); | |
4703 break; | |
4704 case 255: //Luck Boost | |
1032 | 4705 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4706 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4707 v3->pPlayerBuffs[18].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4708 v3->PlaySound(SPEECH_36, 0); | |
4709 break; | |
4710 case 256: //Fire Resistance | |
1032 | 4711 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4712 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4713 v3->pPlayerBuffs[5].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4714 v3->PlaySound(SPEECH_36, 0); | |
1032 | 4715 break; |
1021 | 4716 case 257: //Air Resistance |
1032 | 4717 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4718 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4719 v3->pPlayerBuffs[0].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4720 v3->PlaySound(SPEECH_36, 0); | |
4721 break; | |
4722 case 258: //Water Resistance | |
1032 | 4723 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4724 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4725 v3->pPlayerBuffs[22].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4726 v3->PlaySound(SPEECH_36, 0); | |
4727 break; | |
4728 case 259: //Earth Resistance | |
1032 | 4729 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4730 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4731 v3->pPlayerBuffs[3].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4732 v3->PlaySound(SPEECH_36, 0); | |
4733 break; | |
4734 case 260: //Mind Resistance | |
1032 | 4735 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4736 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4737 v3->pPlayerBuffs[9].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4738 v3->PlaySound(SPEECH_36, 0); | |
4739 break; | |
4740 case 261: //Body Resistance | |
1032 | 4741 v50 = 3 * pParty->pPickedItem.uEnchantmentType; |
1021 | 4742 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335); |
4743 v3->pPlayerBuffs[2].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0); | |
4744 v3->PlaySound(SPEECH_36, 0); | |
4745 break; | |
4746 case 262: //Stone to Flesh | |
4747 v3->pConditions[Condition_Pertified] = 0i64; | |
4748 v3->PlaySound(SPEECH_36, 0); | |
4749 break; | |
4750 case 264: //Pure Luck | |
4751 if ( !v3->pure_luck_used ) | |
4752 { | |
4753 v3->uLuck += 50; | |
4754 v3->pure_luck_used = 1; | |
4755 } | |
4756 v3->PlaySound(SPEECH_36, 0); | |
4757 break; | |
4758 case 265: //Pure Speed | |
4759 if ( !v3->pure_speed_used ) | |
4760 { | |
4761 v3->uSpeed += 50; | |
4762 v3->pure_speed_used = 1; | |
4763 } | |
4764 v3->PlaySound(SPEECH_36, 0); | |
4765 break; | |
4766 case 266: //Pure Intellect | |
4767 if ( !v3->pure_intellect_used ) | |
4768 { | |
4769 v3->uIntelligence += 50; | |
4770 v3->pure_intellect_used = 1; | |
4771 } | |
4772 v3->PlaySound(SPEECH_36, 0); | |
4773 break; | |
4774 case 267: //Pure Endurance | |
4775 if ( !v3->pure_endurance_used ) | |
4776 { | |
4777 v3->uEndurance += 50; | |
4778 v3->pure_endurance_used = 1; | |
4779 } | |
4780 v3->PlaySound(SPEECH_36, 0); | |
4781 break; | |
4782 case 268: //Pure Personality | |
4783 if ( !v3->pure_willpower_used ) | |
4784 { | |
4785 v3->uWillpower += 50; | |
4786 v3->pure_willpower_used = 1; | |
4787 } | |
4788 v3->PlaySound(SPEECH_36, 0); | |
4789 break; | |
4790 case 269: //Pure Accuracy | |
4791 if ( !v3->pure_accuracy_used ) | |
4792 { | |
4793 v3->uAccuracy += 50; | |
4794 v3->pure_accuracy_used = 1; | |
4795 } | |
4796 v3->PlaySound(SPEECH_36, 0); | |
4797 break; | |
4798 case 270: //Pure Might | |
4799 if ( !v3->pure_might_used ) | |
4800 { | |
4801 v3->uMight += 50; | |
4802 v3->pure_might_used = 1; | |
4803 } | |
4804 v3->PlaySound(SPEECH_36, 0); | |
4805 break; | |
4806 case 271: //Rejuvenation | |
4807 v3->sAgeModifier = 0; | |
4808 v3->PlaySound(SPEECH_36, 0); | |
4809 break; | |
4810 | |
4811 default: | |
4812 v68 = pParty->pPickedItem.GetDisplayName(); | |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4813 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4814 ShowStatusBarString(pTmpBuf.data(), 2u); |
1021 | 4815 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
4816 return; | |
1032 | 4817 } |
4818 pAudioPlayer->PlaySound((SoundID)210, 0, 0, -1, 0, 0, 0, 0); | |
4819 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
4820 { | |
4821 if ( !v73 ) | |
4822 { | |
4823 pMouse->RemoveHoldingItem(); | |
4824 return; | |
4825 } | |
4826 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
1021 | 4827 } |
1032 | 4828 if ( v73 ) |
4829 { | |
4830 if ( pParty->bTurnBasedModeOn ) | |
4831 { | |
4832 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
4833 thisb->SetRecoveryTime(100); | |
1448 | 4834 pTurnEngine->ApplyPlayerAction(); |
1032 | 4835 } |
4836 else | |
4837 { | |
4838 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
4839 } | |
4840 } | |
4841 pMouse->RemoveHoldingItem(); | |
4842 return; | |
4843 | |
1021 | 4844 } |
4845 | |
4846 | |
4847 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_SPELL_SCROLL ) | |
4848 { | |
4849 | |
4850 | |
4851 if ( pCurrentScreen == SCREEN_CASTING ) | |
4852 return; | |
4853 if ( !pParty->pPlayers[player_num-1].CanAct() ) | |
4854 { | |
4855 | |
4856 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
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parents:
1167
diff
changeset
|
4857 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
4858 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4859 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4860 return; |
4861 } | |
4862 if ( bUnderwater == 1 ) | |
4863 { | |
1032 | 4864 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2u);//"You can not do that while you are underwater!" |
4865 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | |
1021 | 4866 return; |
4867 } | |
4868 dword_50C9AC = 1; | |
4869 scroll_id = pParty->pPickedItem.uItemID - 299; | |
4870 if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura | |
4871 { | |
4872 pMouse->RemoveHoldingItem(); | |
4873 pGUIWindow_CurrentMenu->Release(); | |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
Ritor1
parents:
1404
diff
changeset
|
4874 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1021 | 4875 pCurrentScreen = SCREEN_GAME; |
4876 viewparams->bRedrawGameUI = 1; | |
4877 _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0); | |
4878 } | |
4879 else | |
4880 { | |
4881 _720984_unused = pParty->pPickedItem.uItemID; | |
4882 pMouse->RemoveHoldingItem(); | |
4883 pMessageQueue_50C9E8->AddMessage(UIMSG_SpellScrollUse, scroll_id, player_num - 1); | |
4884 if ( pCurrentScreen && pGUIWindow_CurrentMenu | |
4885 && (pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)) | |
4886 { | |
4887 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
4888 } | |
4889 } | |
4890 return; | |
4891 } | |
4892 | |
4893 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_BOOK ) | |
4894 | |
4895 { | |
4896 v15 = pParty->pPickedItem.uItemID - 400; | |
4897 v72 = v3->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400];//(char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; | |
4898 if ( v72 ) | |
4899 { | |
4900 v66 = pParty->pPickedItem.GetDisplayName(); | |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
4901 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[380], v66);//"You already know the %s spell" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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parents:
1167
diff
changeset
|
4902 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4903 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4904 return; |
4905 } | |
4906 if ( !pParty->pPlayers[player_num-1].CanAct() ) | |
4907 { | |
4908 v66 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
1205
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parents:
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diff
changeset
|
4909 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v66);//"That player is %s" |
8c02e6f74b29
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parents:
1167
diff
changeset
|
4910 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4911 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4912 return; |
4913 } | |
4914 v16 = v15 % 11 + 1; | |
4915 v17 = v3->pActiveSkills[v15 / 11 + 12]; | |
4916 v18 = SkillToMastery(v17) - 1; | |
1032 | 4917 switch (v18) |
4918 { | |
4919 case 0: v67 = 4; break; | |
4920 case 1: v67 = 7; break; | |
4921 case 2: v67 = 10; break; | |
4922 case 3: v67 = 11; break; | |
4923 default: | |
4924 v67 = player_num; | |
4925 } | |
4926 | |
4927 if ( v16 > v67 || !v17 ) | |
1021 | 4928 { |
1032 | 4929 v22 = pParty->pPickedItem.GetDisplayName(); |
1205
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diff
changeset
|
4930 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[381], v22); //"You don't have the skill to learn %s" |
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arrays to std::arrays phase 2 - mm7_data.h converted
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parents:
1167
diff
changeset
|
4931 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4932 v3->PlaySound((PlayerSpeech)20, 0); |
4933 return; | |
4934 } | |
4935 // v72 = 1; | |
4936 v3->PlaySound(SPEECH_21, 0); | |
4937 v73 = 0; | |
4938 | |
4939 | |
4940 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null) | |
4941 { | |
4942 if ( !v73 ) | |
1021 | 4943 { |
1032 | 4944 pMouse->RemoveHoldingItem(); |
4945 return; | |
4946 } | |
4947 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | |
4948 } | |
4949 if ( v73 ) | |
4950 { | |
4951 if ( pParty->bTurnBasedModeOn ) | |
4952 { | |
4953 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100; | |
4954 thisb->SetRecoveryTime(100); | |
1448 | 4955 pTurnEngine->ApplyPlayerAction(); |
1021 | 4956 } |
4957 else | |
4958 { | |
1032 | 4959 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); |
1021 | 4960 } |
4961 } | |
1032 | 4962 pMouse->RemoveHoldingItem(); |
4963 return; | |
4964 | |
1021 | 4965 } |
4966 | |
4967 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == EQUIP_MESSAGE_SCROLL ) | |
4968 | |
4969 { | |
4970 if ( pParty->pPlayers[player_num-1].CanAct() ) | |
4971 { | |
4972 CreateMsgScrollWindow(pParty->pPickedItem.uItemID); | |
1032 | 4973 v3->PlaySound(SPEECH_37, 0); |
1021 | 4974 return; |
4975 } | |
4976 v68 = aCharacterConditionNames[v3->GetMajorConditionIdx()]; | |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
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parents:
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diff
changeset
|
4977 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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parents:
1167
diff
changeset
|
4978 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 4979 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 4980 return; |
4981 } | |
4982 else | |
1459 | 4983 { |
4984 if (pParty->pPickedItem.uItemID == 616) //Genie Lamp | |
4985 { | |
1021 | 4986 thisa = pParty->uCurrentMonthWeek + 1; |
4987 if ( pParty->uCurrentMonth >= 7 ) | |
1032 | 4988 v74 = NULL; |
1021 | 4989 else |
4990 v74 = aAttributeNames[pParty->uCurrentMonth]; | |
4991 switch ( pParty->uCurrentMonth ) | |
4992 { | |
1019 | 4993 case 0: |
1021 | 4994 v3->uMight += thisa; |
1205
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diff
changeset
|
4995 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 4996 break; |
1019 | 4997 case 1: |
1021 | 4998 v3->uIntelligence += thisa; |
1205
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diff
changeset
|
4999 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 5000 break; |
1019 | 5001 case 2: |
1021 | 5002 v3->uWillpower += thisa; |
1205
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1167
diff
changeset
|
5003 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 5004 break; |
1019 | 5005 case 3: |
1021 | 5006 v3->uEndurance += thisa; |
1205
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1167
diff
changeset
|
5007 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 5008 break; |
1019 | 5009 case 4: |
1021 | 5010 v3->uAccuracy += thisa; |
1205
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diff
changeset
|
5011 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 5012 break; |
1019 | 5013 case 5: |
1021 | 5014 v3->uSpeed += thisa; |
1205
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diff
changeset
|
5015 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 5016 break; |
1019 | 5017 case 6: |
1021 | 5018 v3->uLuck += thisa; |
1205
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diff
changeset
|
5019 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent" |
1021 | 5020 break; |
1019 | 5021 case 7: |
1021 | 5022 party_finds_gold(1000 * thisa, 0); |
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diff
changeset
|
5023 sprintf(pTmpBuf.data(), "+%u %s", 1000 * thisa, pGlobalTXT_LocalizationStrings[97]);//"Gold" |
1021 | 5024 break; |
1019 | 5025 case 8: |
1021 | 5026 Party::GiveFood(5 * thisa); |
1205
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diff
changeset
|
5027 sprintf(pTmpBuf.data(), "+%u %s",5 * thisa , pGlobalTXT_LocalizationStrings[653]);//"Food" |
1021 | 5028 break; |
0 | 5029 case 9u: |
1021 | 5030 v3->uSkillPoints += 2 * thisa; |
1205
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arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
5031 sprintf(pTmpBuf.data(), "+%u %s", 2 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_SKILL_POINTS]); |
1021 | 5032 break; |
1019 | 5033 case 10: |
1021 | 5034 v3->uExperience += 2500 * thisa; |
1205
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1167
diff
changeset
|
5035 sprintf(pTmpBuf.data(), "+%u %s", 2500 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_EXPIRIENCE]); |
1021 | 5036 break; |
1019 | 5037 case 11: |
1021 | 5038 v8 = rand() % 6; |
5039 switch (v8) | |
5040 { | |
5041 case 0: | |
5042 v3->sResFireBase += thisa; | |
5043 v13 = pGlobalTXT_LocalizationStrings[87]; | |
5044 break; | |
5045 case 1: | |
5046 v3->sResAirBase += thisa; | |
5047 v13 = pGlobalTXT_LocalizationStrings[6]; | |
5048 break; | |
5049 case 2: | |
5050 v3->sResWaterBase += thisa; | |
5051 v13 = pGlobalTXT_LocalizationStrings[240]; | |
5052 break; | |
5053 case 3: | |
5054 v3->sResEarthBase += thisa; | |
5055 v13 = pGlobalTXT_LocalizationStrings[70]; | |
5056 break; | |
5057 case 4: | |
5058 v3->sResMindBase += thisa; | |
5059 v13 = pGlobalTXT_LocalizationStrings[142]; | |
5060 break; | |
5061 case 5: | |
5062 v3->sResBodyBase += thisa; | |
5063 v13 = pGlobalTXT_LocalizationStrings[29]; | |
1019 | 5064 break; |
1021 | 5065 } |
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diff
changeset
|
5066 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v13, pGlobalTXT_LocalizationStrings[121]); |
1021 | 5067 break; |
5068 | |
5069 } | |
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diff
changeset
|
5070 ShowStatusBarString(pTmpBuf.data(), 2u); |
1021 | 5071 pMouse->RemoveHoldingItem(); |
1459 | 5072 pGame->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1); |
1021 | 5073 v3->PlaySound(SPEECH_93, 0); |
1032 | 5074 pAudioPlayer->PlaySound((SoundID)219, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5075 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) |
0 | 5076 { |
1021 | 5077 v3->SetCondition(Condition_Eradicated, 0); |
5078 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
0 | 5079 } |
1021 | 5080 else if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) |
5081 { | |
5082 v3->SetCondition(Condition_Dead, 0); | |
5083 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
5084 } | |
5085 else if ( pParty->uDaysPlayed == 4 || pParty->uDaysPlayed == 25 ) | |
5086 { | |
5087 v3->SetCondition(Condition_Pertified, 0); | |
5088 pAudioPlayer->PlaySound((SoundID)215, 0, 0, -1, 0, 0, 0, 0); | |
5089 } | |
1019 | 5090 return; |
1021 | 5091 } |
5092 else if ( pParty->pPickedItem.uItemID == 630 ) //Red Apple | |
1459 | 5093 { |
1021 | 5094 Party::GiveFood(1u); |
1459 | 5095 pAudioPlayer->PlaySound(SOUND_EatApple, 0, 0, -1, 0, 0, 0, 0); |
5096 } | |
1021 | 5097 else if ( pParty->pPickedItem.uItemID == 632 ) //Lute |
5098 { | |
1459 | 5099 pAudioPlayer->PlaySound(SOUND_PlayLute, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5100 return; |
5101 } | |
5102 else if ( pParty->pPickedItem.uItemID == 633 ) //Faerie Pipes | |
5103 { | |
1459 | 5104 pAudioPlayer->PlaySound(SOUND_PlayFaeriePipes, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5105 return; |
5106 } | |
5107 else if ( pParty->pPickedItem.uItemID == 634 ) //Gryphonheart's Trumpet | |
5108 { | |
1459 | 5109 pAudioPlayer->PlaySound(SOUND_PlayGryphonheartsTrumpet, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5110 return; |
5111 } | |
1032 | 5112 else if ( pParty->pPickedItem.uItemID == 646 ) //Horseshoe |
1459 | 5113 { |
5114 pGame->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1); | |
5115 v5 = PID(OBJECT_Player, player_num + 49); | |
1021 | 5116 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); |
5117 v3->AddVariable(VAR_NumSkillPoints, 2); | |
5118 } | |
5119 else if ( pParty->pPickedItem.uItemID == 650 ) //Temple in a Bottle | |
5120 { | |
1459 | 5121 TeleportToNWCDungeon(); |
1021 | 5122 return; |
5123 } | |
0 | 5124 else |
1021 | 5125 { |
5126 | |
5127 v68 = pParty->pPickedItem.GetDisplayName(); | |
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8c02e6f74b29
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diff
changeset
|
5128 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36],v68);//"%s can not be used that way" |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
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diff
changeset
|
5129 ShowStatusBarString(pTmpBuf.data(), 2u); |
1032 | 5130 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
1021 | 5131 return; |
5132 } | |
1032 | 5133 |
0 | 5134 pMouse->RemoveHoldingItem(); |
5135 return; | |
5136 } | |
1021 | 5137 |
5138 } | |
0 | 5139 |
5140 //----- (00449BB4) -------------------------------------------------------- | |
484 | 5141 bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) |
1033 | 5142 { |
0 | 5143 Player *v3; // esi@1 |
5144 signed int v4; // edi@1 | |
5145 unsigned int v5; // eax@8 | |
5146 int v6; // eax@9 | |
5147 enum CHARACTER_RACE v7; // eax@11 | |
5148 signed int v8; // eax@17 | |
5149 unsigned __int8 v9; // sf@17 | |
5150 unsigned __int8 v10; // of@17 | |
5151 int v11; // eax@19 | |
5152 unsigned int v12; // eax@20 | |
484 | 5153 unsigned int test_bit_value; // eax@25 |
5154 unsigned __int8 our_bit_value; // cl@25 | |
0 | 5155 signed int v15; // ecx@28 |
5156 ItemGen *v16; // eax@28 | |
5157 char v17; // zf@31 | |
5158 int v18; // edi@90 | |
5159 DDM_DLV_Header *v19; // eax@122 | |
5160 char v20; // cl@124 | |
5161 DDM_DLV_Header *v21; // eax@126 | |
5162 unsigned int v22; // edi@129 | |
100 | 5163 Player *v23; // esi@134 |
0 | 5164 ItemGen *v24; // ecx@135 |
5165 signed int v25; // edx@135 | |
5166 ITEM_EQUIP_TYPE v26; // ebx@155 | |
5167 char *v27; // edi@155 | |
5168 int v28; // ebx@161 | |
5169 int v29; // eax@161 | |
5170 | |
469 | 5171 v6 = 0; |
0 | 5172 v3 = this; |
5173 v4 = -1; | |
469 | 5174 if ( VarNum > VAR_AutoNotes ) |
5175 { | |
5176 switch ( VarNum ) | |
0 | 5177 { |
5178 case VAR_Invisible: | |
1167 | 5179 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime >0 ) |
469 | 5180 return true; |
484 | 5181 return false; |
0 | 5182 case VAR_NumDeaths: |
5183 v4 = pParty->uNumDeaths; | |
469 | 5184 return v4 >= pValue; |
0 | 5185 case VAR_NumBounties: |
5186 v4 = pParty->uNumBountiesCollected; | |
469 | 5187 return v4 >= pValue; |
0 | 5188 case VAR_PrisonTerms: |
5189 v4 = pParty->uNumPrisonTerms; | |
469 | 5190 return v4 >= pValue; |
0 | 5191 case VAR_ArenaWinsPage: |
5192 v4 = (unsigned __int8)pParty->uNumArenaPageWins; | |
469 | 5193 return v4 >= pValue; |
0 | 5194 case VAR_ArenaWinsSquire: |
5195 v4 = (unsigned __int8)pParty->uNumArenaSquireWins; | |
469 | 5196 return v4 >= pValue; |
0 | 5197 case VAR_ArenaWinsKnight: |
5198 v4 = (unsigned __int8)pParty->uNumArenaKnightWins; | |
469 | 5199 return v4 >= pValue; |
0 | 5200 case VAR_ArenaWinsLord: |
5201 v4 = (unsigned __int8)pParty->uNumArenaLordWins; | |
469 | 5202 return v4 >= pValue; |
0 | 5203 case VAR_ReputationInCurrentLocation: |
5204 v19 = &pOutdoor->ddm; | |
5205 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
5206 v19 = &pIndoor->dlv; | |
469 | 5207 v6 = v19->uReputation >= pValue; |
5208 return v6; | |
0 | 5209 case VAR_History_28|VAR_Sex: |
5210 v21 = &pOutdoor->ddm; | |
5211 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
5212 v21 = &pIndoor->dlv; | |
469 | 5213 v6 = v21->field_C_alert == pValue; |
0 | 5214 return v6; |
5215 case VAR_MonthEquals2|VAR_Sex: | |
5216 case VAR_MonthEquals2|VAR_Class: | |
5217 case VAR_Counter1: | |
5218 case VAR_Counter2: | |
5219 case VAR_Counter3: | |
5220 case VAR_Counter4: | |
5221 case VAR_Counter5: | |
5222 case VAR_Counter6: | |
5223 case VAR_Counter7: | |
5224 case VAR_Counter8: | |
469 | 5225 v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304]; |
5226 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300] | |
5227 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]) | |
5228 + (signed __int64)((double)(460800 * pValue) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) | |
5229 return true; | |
5230 return false; | |
0 | 5231 case VAR_NumSkillPoints: |
5232 v4 = this->uSkillPoints; | |
469 | 5233 return v4 >= pValue; |
0 | 5234 case VAR_CircusPrises: |
5235 v4 = 0; | |
100 | 5236 v23 = pParty->pPlayers;//[0].pInventoryItems; |
0 | 5237 do |
5238 { | |
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b51332ab228f
changed a few member variables in Player to slightly less confusing names
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parents:
1383
diff
changeset
|
5239 v24 = v23->pInventoryItemList; |
0 | 5240 v25 = 138; |
5241 do | |
5242 { | |
5243 switch ( v24->uItemID ) | |
5244 { | |
5245 case 0x1D6u: | |
5246 ++v4; | |
5247 break; | |
5248 case 0x1D7u: | |
5249 v4 += 3; | |
5250 break; | |
5251 case 0x1DDu: | |
5252 v4 += 5; | |
5253 break; | |
5254 } | |
5255 ++v24; | |
5256 --v25; | |
5257 } | |
5258 while ( v25 ); | |
100 | 5259 ++v23; |
0 | 5260 } |
100 | 5261 while ( v23 <= &pParty->pPlayers[3] ); |
469 | 5262 return v4 >= pValue; |
0 | 5263 case VAR_MonthEquals2: |
469 | 5264 v6 = pParty->uCurrentMonth == pValue; |
5265 return v6; | |
0 | 5266 case VAR_IsFlying: |
5267 if ( pParty->bFlying | |
1167 | 5268 && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) ) |
469 | 5269 return true; |
5270 return false; | |
0 | 5271 case VAR_HiredNPCHasSpeciality: |
469 | 5272 LOBYTE(v6) = CheckHiredNPCSpeciality(pValue); |
0 | 5273 return v6; |
5274 case VAR_NPCs2: | |
469 | 5275 return pNPCStats->pNewNPCData[pValue].Hired(); |
0 | 5276 case VAR_MonthEquals|VAR_CurrentSP: |
1033 | 5277 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; |
5278 our_bit_value = this->field_1A50[((signed __int16)pValue - 1)/8]; | |
484 | 5279 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
469 | 5280 return v4 >= pValue; |
5281 v4 = pValue; | |
5282 return v4 >= pValue; | |
0 | 5283 case VAR_ItemEquipped: |
5284 v26 = (ITEM_EQUIP_TYPE)0; | |
5285 v27 = (char *)&this->pEquipment; | |
5286 break; | |
5287 case VAR_GoldInBank: | |
5288 v4 = pParty->uNumGoldInBank; | |
469 | 5289 return v4 >= pValue; |
0 | 5290 case VAR_ThieverySkill|0x80: |
5291 v28 = GetActualMight(); | |
5292 v29 = v3->GetBaseStrength(); | |
5293 goto LABEL_168; | |
5294 case VAR_DisarmTrapSkill|0x80: | |
5295 v28 = GetActualIntelligence(); | |
5296 v29 = v3->GetBaseIntelligence(); | |
5297 goto LABEL_168; | |
5298 case VAR_MonthEquals: | |
5299 v28 = GetActualWillpower(); | |
5300 v29 = v3->GetBaseWillpower(); | |
5301 goto LABEL_168; | |
5302 case VAR_MonthEquals|VAR_Sex: | |
5303 v28 = GetActualEndurance(); | |
5304 v29 = v3->GetBaseEndurance(); | |
5305 goto LABEL_168; | |
5306 case VAR_IdentifyMonsterSkill|0x80: | |
5307 v28 = GetActualSpeed(); | |
5308 v29 = v3->GetBaseSpeed(); | |
5309 goto LABEL_168; | |
5310 case VAR_ArmsmasterSkill|0x80: | |
5311 v28 = GetActualAccuracy(); | |
5312 v29 = v3->GetBaseAccuracy(); | |
5313 goto LABEL_168; | |
5314 case VAR_MonthEquals|VAR_MaxHP: | |
5315 v28 = GetActualLuck(); | |
5316 v29 = v3->GetBaseLuck(); | |
5317 LABEL_168: | |
5318 v10 = __OFSUB__(v28, v29); | |
5319 v9 = v28 - v29 < 0; | |
5320 LABEL_169: | |
5321 if ( v9 ^ v10 ) | |
469 | 5322 return v4 >= pValue; |
5323 return true; | |
0 | 5324 default: |
469 | 5325 return v4 >= pValue; |
0 | 5326 } |
5327 while ( !v3->HasItemEquipped(v26) | |
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changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
5328 || *(int *)&v3->pInventoryItemList[*(int *)v27-1] != pValue ) |
0 | 5329 { |
5330 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); | |
5331 v27 += 4; | |
5332 if ( (signed int)v26 >= 16 ) | |
469 | 5333 return false; |
5334 } | |
5335 return true; | |
5336 } | |
5337 if ( VarNum == VAR_AutoNotes ) | |
0 | 5338 { |
1033 | 5339 test_bit_value = 0x80u >> ((signed __int16)(pValue - 1) - 1) % 8; |
5340 our_bit_value = pParty->_autonote_bits[((signed __int16)(pValue - 1) - 1) /8]; | |
484 | 5341 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
5342 return false; | |
5343 return true; | |
469 | 5344 } |
5345 if ( VarNum <= VAR_BaseLuck ) | |
5346 { | |
5347 if ( VarNum != VAR_BaseLuck ) | |
5348 { | |
5349 switch ( VarNum ) | |
0 | 5350 { |
5351 case VAR_Hour: | |
469 | 5352 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue ) |
5353 return true; | |
5354 return false; | |
0 | 5355 case VAR_DayOfYear: |
469 | 5356 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 0x150 + 1; |
5357 v6 = v5 == pValue; | |
5358 return v6; | |
0 | 5359 case VAR_DayOfWeek: |
469 | 5360 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 % 7; |
5361 v6 = v5 == pValue; | |
0 | 5362 return v6; |
5363 case VAR_Sex: | |
469 | 5364 if ( pValue == (CHARACTER_RACE)this->uSex ) |
5365 return true; | |
5366 return v4 >= pValue; | |
0 | 5367 case VAR_Class: |
135 | 5368 v7 = (CHARACTER_RACE)this->classType; |
469 | 5369 if ( pValue == v7 ) |
5370 return true; | |
5371 return v4 >= pValue; | |
0 | 5372 case VAR_Race: |
5373 v7 = GetRace(); | |
469 | 5374 if ( pValue == v7 ) |
5375 return true; | |
5376 return v4 >= pValue; | |
0 | 5377 case VAR_CurrentHP: |
5378 v4 = this->sHealth; | |
469 | 5379 return v4 >= pValue; |
0 | 5380 case VAR_MaxHP: |
5381 v8 = GetMaxHealth(); | |
5382 v10 = __OFSUB__(v3->sHealth, v8); | |
5383 v9 = v3->sHealth - v8 < 0; | |
5384 goto LABEL_169; | |
5385 case VAR_CurrentSP: | |
5386 v4 = this->sMana; | |
469 | 5387 return v4 >= pValue; |
0 | 5388 case VAR_MaxSP: |
5389 v11 = GetMaxMana(); | |
5390 v10 = __OFSUB__(v3->sMana, v11); | |
5391 v9 = v3->sMana - v11 < 0; | |
5392 goto LABEL_169; | |
5393 case VAR_ActualAC: | |
5394 v12 = GetActualAC(); | |
5395 goto _j_cmp_against_arg; | |
5396 case VAR_ACModifier: | |
5397 v4 = this->sACModifier; | |
469 | 5398 return v4 >= pValue; |
0 | 5399 case VAR_BaseLevel: |
5400 v4 = this->uLevel; | |
469 | 5401 return v4 >= pValue; |
0 | 5402 case VAR_LevelModifier: |
5403 v4 = this->sLevelModifier; | |
469 | 5404 return v4 >= pValue; |
0 | 5405 case VAR_Age: |
5406 v12 = GetActualAge(); | |
5407 goto _j_cmp_against_arg; | |
5408 case VAR_Award: | |
1033 | 5409 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
5410 our_bit_value = this->_achieved_awards_bits[((signed __int16)pValue - 1) /8]; |
484 | 5411 if ( !((unsigned __int8)test_bit_value & our_bit_value) ) |
5412 return true; | |
5413 return false; | |
0 | 5414 case VAR_Experience: |
5415 v4 = LODWORD(this->uExperience); | |
469 | 5416 return v4 >= pValue; |
0 | 5417 case VAR_QBits_QuestsDone: |
484 | 5418 test_bit_value = 0x80u >> (pValue - 1) % 8; |
5419 our_bit_value = pParty->_quest_bits[(pValue - 1)/8]; | |
5420 if ( test_bit_value & our_bit_value ) | |
478 | 5421 return true; |
5422 return false; | |
0 | 5423 case VAR_PlayerItemInHands: |
5424 v15 = 0; | |
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changed a few member variables in Player to slightly less confusing names
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parents:
1383
diff
changeset
|
5425 v16 = v3->pInventoryItemList; |
0 | 5426 break; |
5427 case VAR_FixedGold: | |
5428 v4 = pParty->uNumGold; | |
469 | 5429 return v4 >= pValue; |
0 | 5430 case VAR_MightBonus: |
5431 v4 = this->uMightBonus; | |
469 | 5432 return v4 >= pValue; |
0 | 5433 case VAR_IntellectBonus: |
5434 v4 = this->uIntelligenceBonus; | |
469 | 5435 return v4 >= pValue; |
0 | 5436 case VAR_PersonalityBonus: |
5437 v4 = this->uWillpowerBonus; | |
469 | 5438 return v4 >= pValue; |
0 | 5439 case VAR_EnduranceBonus: |
5440 v4 = this->uEnduranceBonus; | |
469 | 5441 return v4 >= pValue; |
0 | 5442 case VAR_SpeedBonus: |
5443 v4 = this->uSpeedBonus; | |
469 | 5444 return v4 >= pValue; |
0 | 5445 case VAR_AccuracyBonus: |
5446 v4 = this->uAccuracyBonus; | |
469 | 5447 return v4 >= pValue; |
0 | 5448 case VAR_LuckBonus: |
5449 v4 = this->uLuckBonus; | |
469 | 5450 return v4 >= pValue; |
0 | 5451 case VAR_BaseMight: |
5452 v4 = this->uMight; | |
469 | 5453 return v4 >= pValue; |
0 | 5454 case VAR_BaseIntellect: |
5455 v4 = this->uIntelligence; | |
469 | 5456 return v4 >= pValue; |
0 | 5457 case VAR_BasePersonality: |
5458 v4 = this->uWillpower; | |
469 | 5459 return v4 >= pValue; |
0 | 5460 case VAR_BaseEndurance: |
5461 v4 = this->uEndurance; | |
469 | 5462 return v4 >= pValue; |
0 | 5463 case VAR_BaseSpeed: |
5464 v4 = this->uSpeed; | |
469 | 5465 return v4 >= pValue; |
0 | 5466 case VAR_BaseAccuracy: |
5467 v4 = this->uAccuracy; | |
469 | 5468 return v4 >= pValue; |
0 | 5469 case VAR_FixedFood: |
5470 v4 = pParty->uNumFoodRations; | |
469 | 5471 return v4 >= pValue; |
0 | 5472 default: |
469 | 5473 return v4 >= pValue; |
5474 } | |
5475 while ( v16->uItemID != pValue ) | |
0 | 5476 { |
5477 ++v15; | |
5478 ++v16; | |
5479 if ( v15 >= 138 ) | |
5480 { | |
469 | 5481 v6 = pParty->pPickedItem.uItemID == pValue; |
0 | 5482 return v6; |
5483 } | |
5484 } | |
469 | 5485 return true; |
0 | 5486 } |
5487 v4 = this->uLuck; | |
469 | 5488 return v4 >= pValue; |
5489 } | |
5490 if ( VarNum <= VAR_MagicResistance ) | |
5491 { | |
5492 if ( VarNum == VAR_MagicResistance ) | |
0 | 5493 { |
5494 v4 = this->sResMagicBase; | |
5495 } | |
5496 else | |
5497 { | |
469 | 5498 switch ( VarNum ) |
0 | 5499 { |
5500 case VAR_FireResistance: | |
5501 v4 = this->sResFireBase; | |
469 | 5502 return v4 >= pValue; |
0 | 5503 case VAR_AirResistance: |
5504 v4 = this->sResAirBase; | |
469 | 5505 return v4 >= pValue; |
0 | 5506 case VAR_WaterResistance: |
5507 v4 = this->sResWaterBase; | |
469 | 5508 return v4 >= pValue; |
0 | 5509 case VAR_EarthResistance: |
5510 v4 = this->sResEarthBase; | |
469 | 5511 return v4 >= pValue; |
0 | 5512 case VAR_SpiritResistance: |
5513 v4 = this->sResSpiritBase; | |
469 | 5514 return v4 >= pValue; |
0 | 5515 case VAR_MindResistance: |
5516 v4 = this->sResMindBase; | |
469 | 5517 return v4 >= pValue; |
0 | 5518 case VAR_BodyResistance: |
5519 v4 = this->sResBodyBase; | |
469 | 5520 return v4 >= pValue; |
0 | 5521 case VAR_LightResistance: |
5522 v4 = this->sResLightBase; | |
469 | 5523 return v4 >= pValue; |
0 | 5524 case VAR_DarkResistance: |
5525 v4 = this->sResDarkBase; | |
469 | 5526 return v4 >= pValue; |
0 | 5527 case VAR_ActualMight: |
5528 v12 = GetActualMight(); | |
5529 goto _j_cmp_against_arg; | |
5530 case VAR_ActualIntellect: | |
5531 v12 = GetActualIntelligence(); | |
5532 goto _j_cmp_against_arg; | |
5533 case VAR_ActualPersonality: | |
5534 v12 = GetActualWillpower(); | |
5535 goto _j_cmp_against_arg; | |
5536 case VAR_ActualEndurance: | |
5537 v12 = GetActualEndurance(); | |
5538 goto _j_cmp_against_arg; | |
5539 case VAR_ActualSpeed: | |
5540 v12 = GetActualSpeed(); | |
5541 goto _j_cmp_against_arg; | |
5542 case VAR_ActualAccuracy: | |
5543 v12 = GetActualAccuracy(); | |
5544 goto _j_cmp_against_arg; | |
5545 case VAR_ActualLuck: | |
5546 v12 = GetActualLuck(); | |
5547 _j_cmp_against_arg: | |
5548 v4 = v12; | |
5549 break; | |
5550 default: | |
469 | 5551 return v4 >= pValue; |
5552 } | |
5553 } | |
5554 return v4 >= pValue; | |
5555 } | |
5556 if ( VarNum <= VAR_DisarmTrapSkill ) | |
5557 { | |
5558 if ( VarNum != VAR_DisarmTrapSkill ) | |
5559 { | |
5560 if ( VarNum <= VAR_MindResistanceBonus ) | |
5561 { | |
5562 switch ( VarNum ) | |
0 | 5563 { |
5564 case VAR_MindResistanceBonus: | |
5565 v4 = this->sResMindBonus; | |
5566 break; | |
5567 case VAR_FireResistanceBonus: | |
5568 v4 = this->sResFireBonus; | |
5569 break; | |
5570 case VAR_AirResistanceBonus: | |
5571 v4 = this->sResAirBonus; | |
5572 break; | |
5573 case VAR_WaterResistanceBonus: | |
5574 v4 = this->sResWaterBonus; | |
5575 break; | |
5576 case VAR_EarthResistanceBonus: | |
5577 v4 = this->sResEarthBonus; | |
5578 break; | |
5579 case VAR_SpiritResistanceBonus: | |
5580 v4 = this->sResSpiritBonus; | |
5581 break; | |
5582 } | |
469 | 5583 return v4 >= pValue; |
5584 } | |
5585 if ( VarNum == VAR_BodyResistanceBonus ) | |
0 | 5586 { |
5587 v4 = this->sResBodyBonus; | |
469 | 5588 return v4 >= pValue; |
5589 } | |
5590 if ( VarNum == VAR_LightResistanceBonus ) | |
0 | 5591 { |
5592 v4 = this->sResLightBonus; | |
469 | 5593 return v4 >= pValue; |
5594 } | |
5595 if ( VarNum == VAR_DarkResistanceBonus ) | |
0 | 5596 { |
5597 v4 = this->sResDarkBonus; | |
469 | 5598 return v4 >= pValue; |
5599 } | |
5600 if ( VarNum == VAR_MagicResistanceBonus ) | |
0 | 5601 { |
5602 v4 = this->sResMagicBonus; | |
469 | 5603 return v4 >= pValue; |
5604 } | |
5605 if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill ) | |
5606 return v4 >= pValue; | |
0 | 5607 } |
5608 LABEL_90: | |
469 | 5609 v18 = *((short *)&this->pConditions[16] + VarNum); |
5610 if ( pValue <= 63 ) | |
0 | 5611 v4 = v18 & 0x3F; |
5612 else | |
469 | 5613 v4 = pValue & v18; |
5614 return v4 >= pValue; | |
5615 } | |
5616 if ( VarNum == 104 ) | |
0 | 5617 goto LABEL_90; |
469 | 5618 if ( (signed int)VarNum <= 104 ) |
5619 return v4 >= pValue; | |
5620 if ( (signed int)VarNum > 0x79 ) | |
5621 { | |
5622 if ( VarNum != 122 ) | |
5623 { | |
5624 if ( (signed int)VarNum > 122 && VarNum <= VAR_ActiveSpells ) | |
5625 v4 = (unsigned __int8)byte_5E4C15[VarNum]; | |
5626 return v4 >= pValue; | |
0 | 5627 } |
5628 v4 = GetMajorConditionIdx(); | |
5629 if ( v4 != 18 ) | |
5630 { | |
469 | 5631 return v4 >= pValue; |
5632 } | |
5633 v4 = pValue; | |
5634 return v4 >= pValue; | |
5635 } | |
1072 | 5636 return &LODWORD(this->pConditions[VarNum]);// *((int *)this + 2 * VarNum - 210); |
0 | 5637 } |
5638 | |
5639 | |
5640 //----- (0044A5CB) -------------------------------------------------------- | |
492 | 5641 void Player::SetVariable(enum VariableType var_type, signed int var_value) |
5642 { | |
5643 signed int currPlayerId; // ebx@1 | |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5644 Player *v4_unused; // esi@1 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5645 unsigned int v5_unused; // edi@1 |
0 | 5646 unsigned int v6; // esi@13 |
5647 unsigned int v7; // esi@14 | |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5648 signed int v8_unused; // eax@17 |
0 | 5649 ItemGen *v9; // ecx@17 |
5650 int v10; // eax@21 | |
5651 signed int v11; // eax@30 | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5652 Player *unused12; // ecx@44 |
0 | 5653 char *v13; // ecx@45 |
5654 Player *v14; // ecx@49 | |
5655 int v15; // ecx@86 | |
5656 int v16; // esi@106 | |
5657 char v17; // al@106 | |
5658 int v18; // eax@107 | |
5659 Player *v19; // ecx@112 | |
5660 Player *v20; // ecx@127 | |
5661 int v21; // eax@127 | |
5662 int v22; // eax@145 | |
5663 char v23; // zf@146 | |
5664 DDM_DLV_Header *v24; // ecx@148 | |
5665 signed int v25; // eax@172 | |
5666 int v26; // [sp-8h] [bp-3Ch]@84 | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5667 signed int unused27; // [sp-4h] [bp-38h]@4 |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
5668 int v28_unused; // [sp-4h] [bp-38h]@84 |
0 | 5669 ItemGen item; // [sp+Ch] [bp-28h]@52 |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5670 char v30_unused; // [sp+32h] [bp-2h]@1 |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5671 char v31_unused; // [sp+33h] [bp-1h]@1 |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5672 |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5673 currPlayerId = -1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5674 for (int i = 1; i <= 4; i++) //TODO: add a member variable for playerid in the future |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5675 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5676 if ( this == pPlayers[i] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5677 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5678 currPlayerId = i - 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5679 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5680 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5681 } |
1545 | 5682 |
5683 Assert(currPlayerId != -1); | |
492 | 5684 if ( var_type > VAR_AutoNotes ) |
5685 { | |
5686 if ( var_type <= VAR_GoldInBank ) | |
5687 { | |
5688 if ( var_type == VAR_GoldInBank ) | |
5689 { | |
5690 pParty->uNumGoldInBank = var_value; | |
0 | 5691 return; |
5692 } | |
492 | 5693 if ( var_type <= VAR_Counter8 ) |
5694 { | |
5695 if ( (signed int)var_type >= 0xF5 ) | |
0 | 5696 { |
492 | 5697 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); |
5698 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 5699 } |
5700 else | |
5701 { | |
492 | 5702 switch ( var_type ) |
0 | 5703 { |
5704 case VAR_MonthEquals|VAR_CurrentSP: | |
492 | 5705 _449B7E_toggle_bit((unsigned char *)field_1A50, var_value, 1u); |
0 | 5706 break; |
5707 case VAR_NPCs2: | |
5708 pParty->field_709 = 0; | |
492 | 5709 LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u; |
1035 | 5710 pParty->CountHirelings(); |
5711 viewparams->bRedrawGameUI = true; | |
0 | 5712 break; |
5713 case VAR_NumSkillPoints: | |
492 | 5714 this->uSkillPoints = var_value; |
0 | 5715 break; |
5716 } | |
5717 } | |
5718 return; | |
5719 } | |
492 | 5720 if ( var_type < VAR_Counter9 ) |
0 | 5721 return; |
492 | 5722 if ( (signed int)var_type <= 0x112 ) |
5723 { | |
5724 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
5725 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 5726 } |
5727 else | |
5728 { | |
492 | 5729 if ( var_type == VAR_ReputationInCurrentLocation ) |
0 | 5730 { |
5731 v24 = &pOutdoor->ddm; | |
5732 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
5733 v24 = &pIndoor->dlv; | |
492 | 5734 v24->uReputation = var_value; |
5735 if ( var_value > 10000 ) | |
0 | 5736 v24->uReputation = 10000; |
5737 return; | |
5738 } | |
492 | 5739 if ( var_type <= VAR_ReputationInCurrentLocation |
5740 || var_type > VAR_History_28 | |
5741 || (v22 = var_type - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) | |
5742 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
1455 | 5743 v23 = pStorylineText->StoreLine[v22].pText == 0,//*(&pStorylineText->field_0 + 3 * v22) == 0, |
492 | 5744 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 5745 v23) ) |
5746 return; | |
5747 bFlashHistoryBook = 1; | |
5748 } | |
492 | 5749 v25 = 8 * currPlayerId + 400; |
862 | 5750 LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5751 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); |
0 | 5752 return; |
5753 } | |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5754 switch ( var_type ) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5755 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5756 case VAR_NumDeaths: |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5757 pParty->uNumDeaths = var_value; |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5758 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5759 case VAR_NumBounties: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5760 pParty->uNumBountiesCollected = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5761 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5762 case VAR_PrisonTerms: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5763 pParty->uNumPrisonTerms = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5764 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5765 case VAR_ArenaWinsPage: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5766 pParty->uNumArenaPageWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5767 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5768 case VAR_ArenaWinsSquire: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5769 pParty->uNumArenaSquireWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5770 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5771 case VAR_ArenaWinsKnight: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5772 pParty->uNumArenaKnightWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5773 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5774 case VAR_ArenaWinsLord: |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5775 pParty->uNumArenaLordWins = var_value; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5776 break; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5777 } |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5778 return; |
0 | 5779 } |
492 | 5780 if ( var_type == VAR_AutoNotes ) |
5781 { | |
5782 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_autonote_bits[((signed __int16)var_value - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
5783 //&& (&dword_723718_autonote_related)[8 * a3] ) |
1310 | 5784 && pAutonoteTxt[var_value].pText ) |
492 | 5785 { |
5786 v20 = pPlayers[currPlayerId + 1]; | |
187 | 5787 v20->PlaySound(SPEECH_96, 0); |
1453 | 5788 //v21 = pAutonoteTxt[var_value].eType;// dword_72371C[2 * a3]; |
0 | 5789 bFlashAutonotesBook = 1; |
1453 | 5790 _506568_autonote_type = pAutonoteTxt[var_value].eType; |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5791 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
0 | 5792 } |
1453 | 5793 _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5794 PlaySoundBasedOnCondition(currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5795 return; |
0 | 5796 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5797 if ( var_type <= VAR_BaseLuck ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5798 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5799 switch ( var_type ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5800 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5801 case VAR_Sex: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5802 this->uSex = (PLAYER_SEX)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5803 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5804 case VAR_Class: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5805 this->classType = (PLAYER_CLASS_TYPE)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5806 if ( (char)var_value == PLAYER_CLASS_LICH ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5807 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5808 v9 = NULL; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5809 for (int i = 0; i < 138; i++) |
0 | 5810 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
5811 v9 = &this->pInventoryItemList[i]; |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1357
diff
changeset
|
5812 if (v9->uItemID == ITEM_LICH_JAR_EMPTY) |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5813 break; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5814 } |
1358
61010a655c94
a few itemID changed to their enum values + added a few new ones
Grumpy7
parents:
1357
diff
changeset
|
5815 if (v9 != NULL && v9->uItemID != ITEM_LICH_JAR_EMPTY) |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5816 { |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5817 v10 = (int)((char *)this + 36 * 138); //originally 36 * v8. the code got to this condition only if v8 was equal to 138 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5818 *(int *)(v10 + 532) = 601; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5819 *(char *)(v10 + 558) = currPlayerId + 1; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5820 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5821 if ( this->sResFireBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5822 this->sResFireBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5823 if ( this->sResAirBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5824 this->sResAirBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5825 if ( this->sResWaterBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5826 this->sResWaterBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5827 if ( this->sResEarthBase < 20 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5828 this->sResEarthBase = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5829 this->sResMindBase = 200; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5830 this->sResBodyBase = 200; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5831 v11 = this->GetSexByVoice(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5832 this->uPrevVoiceID = this->uVoiceID; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5833 this->uPrevFace = this->uCurrentFace; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5834 if ( v11 ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5835 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5836 this->uCurrentFace = 21; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5837 this->uVoiceID = 21; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5838 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5839 else |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5840 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5841 this->uCurrentFace = 20; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5842 this->uVoiceID = 20; |
0 | 5843 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5844 ReloadPlayerPortraits(currPlayerId, this->uCurrentFace); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5845 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5846 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5847 case VAR_CurrentHP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5848 this->sHealth = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5849 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5850 case VAR_MaxHP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5851 this->sHealth = GetMaxHealth(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5852 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5853 case VAR_CurrentSP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5854 this->sMana = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5855 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5856 case VAR_MaxSP: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5857 this->sMana = GetMaxMana(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5858 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5859 case VAR_ACModifier: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5860 this->sACModifier = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5861 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5862 case VAR_BaseLevel: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5863 this->uLevel = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5864 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5865 case VAR_LevelModifier: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5866 this->sLevelModifier = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5867 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5868 case VAR_Age: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5869 this->sAgeModifier = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5870 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5871 case VAR_Award: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5872 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
5873 pPlayers[currPlayerId + 1]->_achieved_awards_bits[((signed __int16)var_value - 1)/ 8]) |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5874 //&& dword_723E80_award_related[2 * a3] ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5875 && pAwards[var_value].pText ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5876 { |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5877 pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5878 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5879 PlaySoundBasedOnCondition(currPlayerId); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5880 } |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
5881 _449B7E_toggle_bit((unsigned char *)this->_achieved_awards_bits, var_value, 1u); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5882 return; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5883 case VAR_Experience: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5884 this->uExperience = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5885 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5886 case VAR_QBits_QuestsDone: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5887 if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3]) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5888 // && (&dword_722F10)[4 * a3] ) |
1310 | 5889 && pQuestTable[var_value] ) |
0 | 5890 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5891 v14 = pPlayers[currPlayerId + 1]; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5892 bFlashQuestBook = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5893 v14->PlaySound(SPEECH_93, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5894 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5895 PlaySoundBasedOnCondition(currPlayerId); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5896 } |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5897 v13 = (char *)pParty->_quest_bits; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5898 _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5899 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5900 case VAR_PlayerItemInHands: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5901 item.Reset(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5902 item.Reset(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5903 item.uItemID = var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5904 item.uAttributes = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5905 pParty->SetHoldingItem(&item); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5906 if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5907 pParty->pIsArtifactFound[var_value-500] = 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5908 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5909 case VAR_FixedGold: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5910 Party::SetGold(var_value); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5911 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5912 case VAR_RandomGold: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5913 v6 = rand() % var_value + 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5914 Party::SetGold(v6); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5915 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5916 ShowStatusBarString(pTmpBuf.data(), 2u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5917 GameUI_DrawFoodAndGold(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5918 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5919 case VAR_FixedFood: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5920 Party::SetFood(var_value); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5921 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5922 case VAR_RandomFood: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5923 v7 = rand() % var_value + 1; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5924 Party::SetFood(v7); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5925 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5926 ShowStatusBarString(pTmpBuf.data(), 2u); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5927 GameUI_DrawFoodAndGold(); |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5928 goto LABEL_124; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5929 case VAR_MightBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5930 goto LABEL_64; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5931 case VAR_IntellectBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5932 goto LABEL_68; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5933 case VAR_PersonalityBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5934 goto LABEL_69; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5935 case VAR_EnduranceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5936 goto LABEL_70; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5937 case VAR_SpeedBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5938 goto LABEL_71; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5939 case VAR_AccuracyBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5940 goto LABEL_72; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5941 case VAR_LuckBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5942 goto LABEL_73; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5943 case VAR_BaseMight: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5944 this->uMight = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5945 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5946 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5947 case VAR_BaseIntellect: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5948 this->uIntelligence = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5949 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5950 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5951 case VAR_BasePersonality: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5952 this->uWillpower = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5953 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5954 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5955 case VAR_BaseEndurance: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5956 this->uEndurance = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5957 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5958 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5959 case VAR_BaseSpeed: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5960 this->uSpeed = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5961 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5962 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5963 case VAR_BaseAccuracy: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5964 this->uAccuracy = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5965 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5966 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5967 case VAR_BaseLuck: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5968 this->uLuck = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5969 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5970 goto LABEL_112; |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5971 default: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5972 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5973 } |
0 | 5974 LABEL_111: |
187 | 5975 v26 = SPEECH_91; |
0 | 5976 LABEL_112: |
492 | 5977 v19 = pPlayers[currPlayerId + 1]; |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
5978 v19->PlaySound((PlayerSpeech)v26, 0); |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5979 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
5980 PlaySoundBasedOnCondition(currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
5981 return; |
0 | 5982 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5983 if ( var_type <= VAR_MagicResistance ) |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5984 { |
492 | 5985 switch ( var_type ) |
0 | 5986 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5987 case VAR_ActualMight: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5988 LABEL_64: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5989 this->uMightBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
5990 goto LABEL_111; |
0 | 5991 case VAR_ActualIntellect: |
5992 LABEL_68: | |
492 | 5993 this->uIntelligenceBonus = (unsigned __int8)var_value; |
0 | 5994 goto LABEL_111; |
5995 case VAR_ActualPersonality: | |
5996 LABEL_69: | |
492 | 5997 this->uWillpowerBonus = (unsigned __int8)var_value; |
0 | 5998 goto LABEL_111; |
5999 case VAR_ActualEndurance: | |
6000 LABEL_70: | |
492 | 6001 this->uEnduranceBonus = (unsigned __int8)var_value; |
0 | 6002 goto LABEL_111; |
6003 case VAR_ActualSpeed: | |
6004 LABEL_71: | |
492 | 6005 this->uSpeedBonus = (unsigned __int8)var_value; |
0 | 6006 goto LABEL_111; |
6007 case VAR_ActualAccuracy: | |
6008 LABEL_72: | |
492 | 6009 this->uAccuracyBonus = (unsigned __int8)var_value; |
0 | 6010 goto LABEL_111; |
6011 case VAR_ActualLuck: | |
6012 LABEL_73: | |
492 | 6013 this->uLuckBonus = (unsigned __int8)var_value; |
0 | 6014 goto LABEL_111; |
6015 case VAR_FireResistance: | |
492 | 6016 this->sResFireBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6017 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6018 goto LABEL_112; |
0 | 6019 case VAR_AirResistance: |
492 | 6020 this->sResAirBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6021 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6022 goto LABEL_112; |
0 | 6023 case VAR_WaterResistance: |
492 | 6024 this->sResWaterBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6025 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6026 goto LABEL_112; |
0 | 6027 case VAR_EarthResistance: |
492 | 6028 this->sResEarthBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6029 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6030 goto LABEL_112; |
0 | 6031 case VAR_SpiritResistance: |
492 | 6032 this->sResSpiritBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6033 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6034 goto LABEL_112; |
0 | 6035 case VAR_MindResistance: |
492 | 6036 this->sResMindBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6037 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6038 goto LABEL_112; |
0 | 6039 case VAR_BodyResistance: |
492 | 6040 this->sResBodyBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6041 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6042 goto LABEL_112; |
0 | 6043 case VAR_LightResistance: |
492 | 6044 this->sResLightBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6045 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6046 goto LABEL_112; |
0 | 6047 case VAR_DarkResistance: |
492 | 6048 this->sResDarkBase = (unsigned __int8)var_value; |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6049 v26 = 92; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6050 goto LABEL_112; |
0 | 6051 case VAR_MagicResistance: |
492 | 6052 this->sResMagicBase = (unsigned __int8)var_value; |
0 | 6053 v26 = 92; |
6054 goto LABEL_112; | |
6055 default: | |
6056 return; | |
6057 } | |
6058 return; | |
6059 } | |
6060 HIWORD(v15) = 0; | |
492 | 6061 if ( var_type > VAR_DisarmTrapSkill ) |
6062 { | |
6063 if ( var_type != VAR_LearningSkill ) | |
6064 { | |
6065 if ( var_type <= VAR_LearningSkill ) | |
0 | 6066 return; |
492 | 6067 if ( var_type <= VAR_Eradicated ) |
6068 { | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6069 this->SetCondition(var_type - 105, 1); |
0 | 6070 } |
6071 else | |
6072 { | |
492 | 6073 if ( var_type != VAR_MajorCondition ) |
0 | 6074 { |
492 | 6075 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
6076 byte_5E4C15[var_type] = var_value; | |
0 | 6077 return; |
6078 } | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6079 memset(this, 0, 0xA0u); |
0 | 6080 } |
6081 } | |
6082 else | |
6083 { | |
1260
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6084 v16 = (int)((char *)&this->pConditions[16] + 2 * var_type); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6085 v17 = *(char *)v16; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6086 if ( var_value <= VAR_BodyResistanceBonus ) |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6087 { |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6088 LOWORD(v15) = (unsigned __int8)var_value; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6089 v18 = v15 | v17 & VAR_BodyResistanceBonus; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6090 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6091 else |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6092 { |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6093 LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6094 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6095 *(short *)v16 = v18; |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6096 } |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6097 LABEL_124: |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6098 DrawPlayerBuffAnimBasedOnCondition(currPlayerId); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6099 PlaySoundBasedOnCondition(currPlayerId); |
dd70fc7eaf08
Player::SetVariable cleanup - preparing to remove LABEL_111 and LABEL_112
Grumpy7
parents:
1259
diff
changeset
|
6100 return; |
0 | 6101 } |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6102 if ( var_type <= VAR_MagicResistanceBonus ) |
492 | 6103 { |
6104 switch ( var_type ) | |
0 | 6105 { |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6106 case VAR_FireResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6107 this->sResFireBonus = (unsigned __int8)var_value; |
0 | 6108 break; |
6109 case VAR_AirResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6110 this->sResAirBonus = (unsigned __int8)var_value; |
0 | 6111 break; |
6112 case VAR_WaterResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6113 this->sResWaterBonus = (unsigned __int8)var_value; |
0 | 6114 break; |
6115 case VAR_EarthResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6116 this->sResEarthBonus = (unsigned __int8)var_value; |
0 | 6117 break; |
6118 case VAR_SpiritResistanceBonus: | |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6119 this->sResSpiritBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6120 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6121 case VAR_MindResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6122 this->sResMindBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6123 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6124 case VAR_BodyResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6125 this->sResBodyBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6126 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6127 case VAR_LightResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6128 this->sResLightBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6129 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6130 case VAR_DarkResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6131 this->sResDarkBonus = (unsigned __int8)var_value; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6132 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6133 case VAR_PhysicalResistanceBonus: |
1545 | 6134 Assert("VAR_PhysicalResistanceBonus variable unsupported" && false); |
1251
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6135 return; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6136 break; |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6137 case VAR_MagicResistanceBonus: |
7ef8ae7ce42a
Player::SetVariable cleanup - moved around some cases to group similar types together, some cases reordered according to enum values
Grumpy7
parents:
1213
diff
changeset
|
6138 this->sResMagicBonus = (unsigned __int8)var_value; |
0 | 6139 break; |
6140 default: | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1555
diff
changeset
|
6141 Error("Unexpected var_type: %u", var_type); |
0 | 6142 return; |
6143 break; | |
6144 } | |
6145 goto LABEL_111; | |
6146 } | |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6147 if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill || var_type == VAR_DisarmTrapSkill) //VAR_ThieverySkill wasn't present in the original function |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6148 { |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6149 return; |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6150 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6151 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6152 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6153 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6154 //----- (new function) -------------------------------------------------------- |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6155 void Player::PlaySoundBasedOnCondition(int currPlayerId) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6156 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6157 signed int v25 = 8 * currPlayerId + 400; |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6158 LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6159 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6160 } |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6161 |
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6162 //----- (new function) -------------------------------------------------------- |
1259
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6163 void Player::DrawPlayerBuffAnimBasedOnCondition(int currPlayerId) |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6164 { |
d6e5b6b76612
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
Grumpy7
parents:
1258
diff
changeset
|
6165 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); |
1258
eb1a22f7dfef
Player::SetVariable cleanup - removed some labels at the cost of 2 extra small functions
Grumpy7
parents:
1251
diff
changeset
|
6166 } |
0 | 6167 |
6168 //----- (0044AFFB) -------------------------------------------------------- | |
310 | 6169 void Player::AddVariable(enum VariableType var_type, signed int val) |
0 | 6170 { |
6171 char v3; // bl@1 | |
6172 Player *v4; // esi@1 | |
6173 signed int uPlayerIdx; // edi@1 | |
6174 int v6; // eax@15 | |
6175 unsigned int v7; // esi@18 | |
6176 int *v8; // ebx@21 | |
6177 int v9; // eax@22 | |
6178 signed int v10; // eax@24 | |
6179 int v11; // eax@27 | |
6180 __int16 *v12; // esi@28 | |
6181 Player *v13; // ecx@34 | |
6182 Player *v14; // ecx@36 | |
6183 char *v15; // ecx@37 | |
6184 unsigned __int8 v16; // cf@38 | |
6185 Player *v17; // ecx@42 | |
6186 __int16 *v18; // esi@53 | |
6187 __int16 *v19; // esi@62 | |
6188 char *v20; // esi@107 | |
6189 __int16 v21; // dx@107 | |
6190 int v22; // ecx@107 | |
6191 Player *v23; // ecx@132 | |
6192 int v24; // eax@132 | |
6193 int v25; // eax@150 | |
6194 char v26; // zf@151 | |
6195 DDM_DLV_Header *v27; // eax@153 | |
6196 signed int v28; // eax@176 | |
6197 int v29; // [sp-8h] [bp-40h]@84 | |
310 | 6198 // signed int v30; // [sp-4h] [bp-3Ch]@4 |
0 | 6199 int v31; // [sp-4h] [bp-3Ch]@84 |
6200 ItemGen item; // [sp+Ch] [bp-2Ch]@45 | |
6201 unsigned int v33; // [sp+30h] [bp-8h]@34 | |
6202 char v34; // [sp+37h] [bp-1h]@1 | |
6203 | |
6204 auto Dst = this; | |
6205 v3 = 0; | |
6206 v34 = 0; | |
6207 v4 = Dst; | |
6208 uPlayerIdx = 0; | |
6209 if ( Dst == pPlayers[2] ) | |
6210 uPlayerIdx = 1; | |
310 | 6211 else if ( Dst == pPlayers[3] ) |
6212 uPlayerIdx = 2; | |
6213 else if ( Dst == pPlayers[4] ) | |
6214 uPlayerIdx = 3; | |
6215 | |
6216 if ( var_type <= VAR_AutoNotes ) | |
6217 { | |
6218 if ( var_type != VAR_AutoNotes ) | |
6219 { | |
6220 if ( var_type <= VAR_ActualMight ) | |
6221 { | |
6222 if ( var_type != VAR_ActualMight ) | |
0 | 6223 { |
310 | 6224 switch ( var_type ) |
0 | 6225 { |
6226 case VAR_RandomGold: | |
6227 if ( !val ) | |
6228 val = 1; | |
6229 v6 = rand(); | |
6230 party_finds_gold(v6 % val + 1, 1); | |
6231 GameUI_DrawFoodAndGold(); | |
6232 return; | |
6233 case VAR_RandomFood: | |
6234 if ( !val ) | |
6235 val = 1; | |
6236 v7 = rand() % val + 1; | |
6237 Party::GiveFood(v7); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6238 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6239 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 6240 GameUI_DrawFoodAndGold(); |
6241 goto _play_sound; | |
6242 case VAR_Sex: | |
6243 Dst->uSex = (PLAYER_SEX)val; | |
1507 | 6244 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6245 goto _play_sound; | |
0 | 6246 case VAR_Class: |
135 | 6247 Dst->classType = (PLAYER_CLASS_TYPE)val; |
1507 | 6248 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6249 goto _play_sound; | |
0 | 6250 case VAR_CurrentHP: |
6251 v8 = &Dst->sHealth; | |
6252 *v8 += val; | |
6253 if ( Dst->sHealth <= Dst->GetMaxHealth() ) | |
1507 | 6254 { |
6255 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6256 goto _play_sound; | |
6257 } | |
0 | 6258 v9 = v4->GetMaxHealth(); |
6259 goto LABEL_23; | |
6260 case VAR_MaxHP: | |
6261 v10 = Dst->GetMaxHealth(); | |
6262 v4->_health_related = 0; | |
6263 v4->uFullHealthBonus = 0; | |
6264 v4->sHealth = v10; | |
6265 return; | |
6266 case VAR_CurrentSP: | |
6267 v8 = &Dst->sMana; | |
6268 *v8 += val; | |
6269 if ( Dst->sMana > GetMaxMana() ) | |
6270 { | |
6271 v9 = v4->GetMaxMana(); | |
6272 LABEL_23: | |
6273 *v8 = v9; | |
6274 } | |
1507 | 6275 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6276 goto _play_sound; | |
0 | 6277 case VAR_MaxSP: |
6278 v11 = GetMaxMana(); | |
6279 v4->_mana_related = 0; | |
6280 v4->uFullManaBonus = 0; | |
6281 v4->sMana = v11; | |
6282 return; | |
6283 case VAR_ACModifier: | |
6284 v12 = &Dst->sACModifier; | |
6285 goto LABEL_29; | |
6286 case VAR_BaseLevel: | |
6287 v12 = (__int16 *)&Dst->uLevel; | |
6288 goto LABEL_29; | |
6289 case VAR_LevelModifier: | |
6290 v12 = &Dst->sLevelModifier; | |
6291 LABEL_29: | |
6292 *v12 += val; | |
6293 if ( *v12 > 255 ) | |
6294 *v12 = 255; | |
1507 | 6295 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6296 goto _play_sound; | |
0 | 6297 case VAR_Age: |
6298 Dst->sAgeModifier += val; | |
6299 return; | |
6300 case VAR_Award: | |
6301 v13 = pPlayers[uPlayerIdx + 1]; | |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
6302 if (_449B57_test_bit((unsigned __int8 *)pPlayers[uPlayerIdx + 1]->_achieved_awards_bits, val) |
521 | 6303 |
492 | 6304 && pAwards[val].pText ) |
0 | 6305 { |
6306 v14 = pPlayers[uPlayerIdx + 1]; | |
6307 v34 = 1; | |
6308 v3 = 1; | |
187 | 6309 v14->PlaySound(SPEECH_96, 0); |
0 | 6310 } |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
6311 v15 = (char *)v4->_achieved_awards_bits; |
1507 | 6312 _449B7E_toggle_bit((unsigned char *)v15, val, 1); |
6313 if ( v34 != 1 ) | |
6314 { | |
6315 if ( v3 != 1 ) | |
6316 return; | |
6317 goto _play_sound; | |
6318 } | |
6319 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6320 if ( v3 != 1 ) | |
6321 return; | |
6322 goto _play_sound; | |
0 | 6323 case VAR_Experience: |
6324 v16 = __CFADD__(val, LODWORD(Dst->uExperience)); | |
6325 LODWORD(Dst->uExperience) += val; | |
6326 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; | |
6327 if ( (signed __int64)Dst->uExperience > 4000000000i64 ) | |
6328 Dst->uExperience = 4000000000i64; | |
1507 | 6329 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6330 goto _play_sound; | |
0 | 6331 case VAR_QBits_QuestsDone: |
484 | 6332 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_quest_bits[((signed __int16)val - 1) >> 3]) |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
6333 //&& (&dword_722F10)[4 * val] ) |
1310 | 6334 && pQuestTable[val] ) |
0 | 6335 { |
501 | 6336 //v17 = pPlayers[uPlayerIdx + 1]; |
0 | 6337 bFlashQuestBook = 1; |
6338 v34 = 1; | |
6339 v3 = 1; | |
501 | 6340 pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_93, 0); |
0 | 6341 } |
484 | 6342 v15 = (char *)pParty->_quest_bits; |
1507 | 6343 _449B7E_toggle_bit((unsigned char *)v15, val, 1); |
6344 if ( v34 != 1 ) | |
6345 { | |
6346 if ( v3 != 1 ) | |
6347 return; | |
6348 goto _play_sound; | |
6349 } | |
6350 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6351 if ( v3 != 1 ) | |
6352 return; | |
6353 goto _play_sound; | |
0 | 6354 case VAR_PlayerItemInHands: |
6355 item.Reset(); | |
6356 item.Reset(); | |
6357 item.uAttributes = 1; | |
6358 item.uItemID = val; | |
6359 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
484 | 6360 pParty->pIsArtifactFound[val-500] = 1; |
0 | 6361 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) |
6362 { | |
6363 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; | |
6364 item.uMaxCharges = LOBYTE(item.uNumCharges); | |
6365 } | |
6366 pParty->SetHoldingItem(&item); | |
6367 return; | |
6368 case VAR_FixedGold: | |
6369 party_finds_gold(val, 1); | |
6370 return; | |
6371 case VAR_BaseMight: | |
6372 v18 = (__int16 *)&Dst->uMight; | |
6373 goto LABEL_82; | |
6374 case VAR_BaseIntellect: | |
6375 v18 = (__int16 *)&Dst->uIntelligence; | |
6376 goto LABEL_82; | |
6377 case VAR_BasePersonality: | |
6378 v18 = (__int16 *)&Dst->uWillpower; | |
6379 goto LABEL_82; | |
6380 case VAR_BaseEndurance: | |
6381 v18 = (__int16 *)&Dst->uEndurance; | |
6382 goto LABEL_82; | |
6383 case VAR_BaseSpeed: | |
6384 v18 = (__int16 *)&Dst->uSpeed; | |
6385 goto LABEL_82; | |
6386 case VAR_BaseAccuracy: | |
6387 v18 = (__int16 *)&Dst->uAccuracy; | |
6388 goto LABEL_82; | |
6389 case VAR_BaseLuck: | |
6390 v18 = (__int16 *)&Dst->uLuck; | |
6391 goto LABEL_82; | |
6392 case VAR_FixedFood: | |
6393 Party::GiveFood(val); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6394 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], val); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6395 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 6396 if ( pParty->uNumFoodRations > 0xFFFF ) |
6397 Party::SetFood(0xFFFFu); | |
6398 goto _play_sound; | |
6399 case VAR_MightBonus: | |
6400 goto LABEL_62; | |
6401 case VAR_IntellectBonus: | |
6402 goto LABEL_66; | |
6403 case VAR_PersonalityBonus: | |
6404 goto LABEL_67; | |
6405 case VAR_EnduranceBonus: | |
6406 goto LABEL_68; | |
6407 case VAR_SpeedBonus: | |
6408 goto LABEL_69; | |
6409 case VAR_AccuracyBonus: | |
6410 goto LABEL_70; | |
6411 case VAR_LuckBonus: | |
6412 goto LABEL_71; | |
6413 default: | |
6414 return; | |
6415 } | |
6416 return; | |
6417 } | |
6418 LABEL_62: | |
6419 v19 = (__int16 *)&Dst->uMightBonus; | |
6420 goto LABEL_113; | |
6421 } | |
310 | 6422 if ( var_type <= VAR_FireResistanceBonus ) |
6423 { | |
6424 if ( var_type != VAR_FireResistanceBonus ) | |
0 | 6425 { |
310 | 6426 switch ( var_type ) |
0 | 6427 { |
6428 case VAR_ActualIntellect: | |
6429 LABEL_66: | |
6430 v19 = (__int16 *)&Dst->uIntelligenceBonus; | |
6431 goto LABEL_113; | |
6432 case VAR_ActualPersonality: | |
6433 LABEL_67: | |
6434 v19 = (__int16 *)&Dst->uWillpowerBonus; | |
6435 goto LABEL_113; | |
6436 case VAR_ActualEndurance: | |
6437 LABEL_68: | |
6438 v19 = (__int16 *)&Dst->uEnduranceBonus; | |
6439 goto LABEL_113; | |
6440 case VAR_ActualSpeed: | |
6441 LABEL_69: | |
6442 v19 = (__int16 *)&Dst->uSpeedBonus; | |
6443 goto LABEL_113; | |
6444 case VAR_ActualAccuracy: | |
6445 LABEL_70: | |
6446 v19 = (__int16 *)&Dst->uAccuracyBonus; | |
6447 goto LABEL_113; | |
6448 case VAR_ActualLuck: | |
6449 LABEL_71: | |
6450 v19 = (__int16 *)&Dst->uLuckBonus; | |
6451 goto LABEL_113; | |
6452 case VAR_FireResistance: | |
6453 v18 = &Dst->sResFireBase; | |
6454 goto LABEL_82; | |
6455 case VAR_AirResistance: | |
6456 v18 = &Dst->sResAirBase; | |
6457 goto LABEL_82; | |
6458 case VAR_WaterResistance: | |
6459 v18 = &Dst->sResWaterBase; | |
6460 goto LABEL_82; | |
6461 case VAR_EarthResistance: | |
6462 v18 = &Dst->sResEarthBase; | |
6463 goto LABEL_82; | |
6464 case VAR_SpiritResistance: | |
6465 v18 = &Dst->sResSpiritBase; | |
6466 goto LABEL_82; | |
6467 case VAR_MindResistance: | |
6468 v18 = &Dst->sResMindBase; | |
6469 goto LABEL_82; | |
6470 case VAR_BodyResistance: | |
6471 v18 = &Dst->sResBodyBase; | |
6472 goto LABEL_82; | |
6473 case VAR_LightResistance: | |
6474 v18 = &Dst->sResLightBase; | |
6475 goto LABEL_82; | |
6476 case VAR_DarkResistance: | |
6477 v18 = &Dst->sResDarkBase; | |
6478 goto LABEL_82; | |
6479 case VAR_MagicResistance: | |
6480 v18 = &Dst->sResMagicBase; | |
6481 LABEL_82: | |
6482 *v18 += val; | |
6483 if ( *v18 > 255 ) | |
6484 *v18 = 255; | |
1507 | 6485 pPlayers[uPlayerIdx + 1]->PlaySound(SPEECH_92, 0); |
6486 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6487 goto _play_sound; | |
0 | 6488 default: |
6489 return; | |
6490 } | |
6491 return; | |
6492 } | |
6493 v19 = &Dst->sResFireBonus; | |
6494 LABEL_113: | |
6495 *v19 += val; | |
6496 if ( *v19 > 255 ) | |
6497 *v19 = 255; | |
6498 v31 = 0; | |
187 | 6499 v29 = SPEECH_91; |
6500 pPlayers[uPlayerIdx + 1]->PlaySound((PlayerSpeech)v29, v31); | |
1507 | 6501 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6502 goto _play_sound; | |
0 | 6503 } |
310 | 6504 if ( var_type <= VAR_DisarmTrapSkill ) |
6505 { | |
6506 if ( var_type != VAR_DisarmTrapSkill ) | |
0 | 6507 { |
310 | 6508 if ( var_type <= VAR_BodyResistanceBonus ) |
0 | 6509 { |
310 | 6510 switch ( var_type ) |
0 | 6511 { |
6512 case VAR_BodyResistanceBonus: | |
6513 v19 = &Dst->sResBodyBonus; | |
6514 break; | |
6515 case VAR_AirResistanceBonus: | |
6516 v19 = &Dst->sResAirBonus; | |
6517 break; | |
6518 case VAR_WaterResistanceBonus: | |
6519 v19 = &Dst->sResWaterBonus; | |
6520 break; | |
6521 case VAR_EarthResistanceBonus: | |
6522 v19 = &Dst->sResEarthBonus; | |
6523 break; | |
6524 case VAR_SpiritResistanceBonus: | |
6525 v19 = &Dst->sResSpiritBonus; | |
6526 break; | |
6527 default: | |
310 | 6528 if ( var_type != 62 ) |
0 | 6529 return; |
6530 v19 = &Dst->sResMindBonus; | |
6531 break; | |
6532 } | |
6533 goto LABEL_113; | |
6534 } | |
310 | 6535 if ( var_type == VAR_LightResistanceBonus ) |
0 | 6536 { |
6537 v19 = &Dst->sResLightBonus; | |
6538 goto LABEL_113; | |
6539 } | |
310 | 6540 if ( var_type == VAR_DarkResistanceBonus ) |
0 | 6541 { |
6542 v19 = &Dst->sResDarkBonus; | |
6543 goto LABEL_113; | |
6544 } | |
310 | 6545 if ( var_type == VAR_MagicResistanceBonus ) |
0 | 6546 { |
6547 v19 = &Dst->sResMagicBonus; | |
6548 goto LABEL_113; | |
6549 } | |
310 | 6550 if ( var_type <= VAR_MagicResistanceBonus || var_type > VAR_DiplomacySkill ) |
0 | 6551 return; |
6552 } | |
6553 goto LABEL_106; | |
6554 } | |
310 | 6555 if ( var_type == VAR_LearningSkill ) |
0 | 6556 { |
6557 LABEL_106: | |
6558 if ( val <= VAR_BodyResistanceBonus ) | |
6559 { | |
310 | 6560 *((short *)&Dst->pConditions[16] + var_type) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var_type) & VAR_BodyResistanceBonus; |
0 | 6561 } |
6562 else | |
6563 { | |
310 | 6564 v20 = (char *)&Dst->pConditions[16] + 2 * var_type; |
0 | 6565 v21 = *(short *)v20; |
6566 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); | |
6567 if ( v22 > 60 ) | |
6568 LOWORD(v22) = 60; | |
6569 LOBYTE(v21) = v21 & 0xC0; | |
6570 *(short *)v20 = v22 | v21; | |
6571 } | |
1507 | 6572 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); |
6573 goto _play_sound; | |
0 | 6574 } |
310 | 6575 if ( var_type <= VAR_LearningSkill ) |
0 | 6576 return; |
310 | 6577 if ( var_type <= VAR_Eradicated ) |
6578 { | |
6579 Dst->SetCondition(var_type - 105, 0); | |
0 | 6580 } |
6581 else | |
6582 { | |
310 | 6583 if ( var_type != VAR_MajorCondition ) |
0 | 6584 { |
310 | 6585 if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) |
0 | 6586 { |
310 | 6587 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 ) |
6588 byte_5E4C15[var_type] += val; | |
0 | 6589 else |
310 | 6590 byte_5E4C15[var_type] = -1; |
0 | 6591 } |
6592 return; | |
6593 } | |
6594 memset(Dst, 0, 0xA0u); | |
6595 } | |
6596 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6597 goto _play_sound; | |
6598 } | |
6599 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_bits[((signed __int16)val - 1) >> 3]) | |
81
377535d6e366
structure boundaries fixed in many places. fixed quests, notes, awards, calendar.
zipi
parents:
45
diff
changeset
|
6600 //&& (&dword_723718_autonote_related)[8 * val] ) |
1310 | 6601 && pAutonoteTxt[val].pText ) |
0 | 6602 { |
6603 v23 = pPlayers[uPlayerIdx + 1]; | |
6604 v34 = 1; | |
187 | 6605 v23->PlaySound(SPEECH_96, 0); |
1453 | 6606 //v24 = pAutonoteTxt[val].eType;//dword_72371C[2 * val]; |
0 | 6607 bFlashAutonotesBook = 1; |
1453 | 6608 _506568_autonote_type = pAutonoteTxt[val].eType; |
6609 } | |
6610 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1); | |
0 | 6611 v3 = 1; |
6612 if ( v34 != 1 ) | |
1507 | 6613 { |
6614 if ( v3 != 1 ) | |
6615 return; | |
6616 goto _play_sound; | |
6617 } | |
6618 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6619 if ( v3 != 1 ) | |
6620 return; | |
6621 goto _play_sound; | |
0 | 6622 } |
310 | 6623 if ( var_type > VAR_GoldInBank ) |
6624 { | |
6625 if ( var_type == 307 ) | |
0 | 6626 { |
6627 pParty->uNumDeaths += val; | |
1507 | 6628 if ( v34 != 1 ) |
6629 { | |
6630 if ( v3 != 1 ) | |
6631 return; | |
6632 goto _play_sound; | |
6633 } | |
6634 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
6635 if ( v3 != 1 ) | |
6636 return; | |
6637 goto _play_sound; | |
0 | 6638 } |
310 | 6639 switch ( var_type ) |
0 | 6640 { |
6641 case 308: | |
6642 pParty->uNumBountiesCollected += val; | |
6643 break; | |
6644 case 309: | |
6645 pParty->uNumPrisonTerms += val; | |
6646 break; | |
6647 case 310: | |
6648 pParty->uNumArenaPageWins += val; | |
6649 break; | |
6650 case 311: | |
6651 pParty->uNumArenaSquireWins += val; | |
6652 break; | |
6653 case 312: | |
6654 pParty->uNumArenaKnightWins += val; | |
6655 break; | |
6656 case 313: | |
6657 pParty->uNumArenaLordWins += val; | |
6658 break; | |
6659 } | |
6660 } | |
6661 else | |
6662 { | |
310 | 6663 if ( var_type == VAR_GoldInBank ) |
0 | 6664 { |
6665 pParty->uNumGoldInBank += val; | |
6666 return; | |
6667 } | |
310 | 6668 if ( var_type <= VAR_Counter8 ) |
6669 { | |
6670 if ( (signed int)var_type >= 245 ) | |
6671 { | |
6672 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed); | |
6673 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed); | |
0 | 6674 } |
6675 else | |
6676 { | |
310 | 6677 switch ( var_type ) |
0 | 6678 { |
6679 case VAR_MonthEquals|VAR_CurrentSP: | |
6680 _449B7E_toggle_bit((unsigned char *)Dst->field_1A50, val, 1u); | |
6681 break; | |
6682 case VAR_NPCs2: | |
6683 pParty->field_709 = 0; | |
6684 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; | |
1035 | 6685 pParty->CountHirelings(); |
6686 viewparams->bRedrawGameUI = true; | |
0 | 6687 break; |
6688 case VAR_NumSkillPoints: | |
6689 Dst->uSkillPoints += val; | |
6690 break; | |
6691 } | |
6692 } | |
6693 return; | |
6694 } | |
310 | 6695 if ( var_type < VAR_Counter9 ) |
0 | 6696 return; |
310 | 6697 if ( (signed int)var_type <= 274 ) |
6698 { | |
6699 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed); | |
6700 *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed); | |
0 | 6701 goto _play_sound; |
6702 } | |
310 | 6703 if ( var_type != VAR_ReputationInCurrentLocation ) |
6704 { | |
6705 if ( var_type <= VAR_ReputationInCurrentLocation | |
6706 || var_type > VAR_History_28 | |
6707 || (v25 = var_type - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) | |
6708 || (pParty->field_3C.field_4F0[2 * (var_type - 276)] = LODWORD(pParty->uTimePlayed), | |
233 | 6709 v26 = pStorylineText->StoreLine[v25].pText==0,//*(&pStorylineText->field_0 + 3 * v25) == 0, |
310 | 6710 pParty->field_3C.field_4F0[2 * (var_type - 276) + 1] = HIDWORD(pParty->uTimePlayed), |
0 | 6711 v26) ) |
6712 return; | |
6713 bFlashHistoryBook = 1; | |
6714 _play_sound: | |
6715 v28 = 8 * uPlayerIdx + 400; | |
862 | 6716 LOBYTE(v28) = PID(OBJECT_Player,uPlayerIdx - 112); |
0 | 6717 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); |
6718 return; | |
6719 } | |
6720 v27 = &pOutdoor->ddm; | |
6721 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
6722 v27 = &pIndoor->dlv; | |
6723 v27->uReputation += val; | |
6724 if ( v27->uReputation > 10000 ) | |
6725 v27->uReputation = 10000; | |
6726 } | |
6727 } | |
6728 | |
6729 | |
6730 //----- (0044B9C4) -------------------------------------------------------- | |
501 | 6731 bool Player::SubtractVariable(enum VariableType VarNum, signed int pValue) |
0 | 6732 { |
6733 unsigned int v3; // ebx@1 | |
6734 signed int v4; // esi@1 | |
501 | 6735 bool result; // eax@8 |
0 | 6736 int v6; // esi@11 |
6737 int v7; // edi@14 | |
6738 signed int v8; // eax@17 | |
6739 char *v9; // eax@20 | |
6740 char v10; // sf@20 | |
6741 char *v11; // ecx@26 | |
6742 char *v12; // ecx@27 | |
6743 __int64 v13; // qax@27 | |
6744 unsigned __int8 v14; // cf@27 | |
501 | 6745 int *v15; // edx@29 |
0 | 6746 char *v16; // eax@90 |
6747 char *v17; // ecx@94 | |
501 | 6748 int v18; // esi@97 |
0 | 6749 signed int v19; // edx@97 |
6750 char *v20; // ecx@98 | |
6751 int v21; // eax@100 | |
6752 __int16 v22; // dx@112 | |
6753 int v23; // [sp-8h] [bp-14h]@45 | |
6754 signed int v24; // [sp-4h] [bp-10h]@4 | |
6755 int v25; // [sp-4h] [bp-10h]@45 | |
6756 | |
6757 v3 = 0; | |
605 | 6758 v4 = uActiveCharacter - 1; |
501 | 6759 result = false; |
6760 if ( (signed int)VarNum > 222 ) | |
6761 { | |
6762 if ( (signed int)VarNum <= 307 ) | |
6763 { | |
6764 if ( VarNum == 307 ) | |
6765 { | |
6766 pParty->uNumDeaths -= (unsigned int)pValue; | |
6767 return pValue; | |
6768 } | |
6769 if ( VarNum == 223 ) | |
0 | 6770 { |
6771 v11 = (char *)pParty->_autonote_bits; | |
501 | 6772 v22 = (short)pValue - 1; |
0 | 6773 } |
6774 else | |
6775 { | |
501 | 6776 if ( VarNum != 231 ) |
0 | 6777 { |
501 | 6778 switch ( VarNum ) |
0 | 6779 { |
6780 case 232: | |
501 | 6781 VarNum = (VariableType)0; |
1094 | 6782 GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int*)&VarNum); |
501 | 6783 result = (bool) pValue; |
6784 dword_5B65CC = 0; | |
6785 if ( (int)VarNum == pValue ) | |
0 | 6786 { |
501 | 6787 dword_5B65CC = (int)pValue; |
0 | 6788 } |
6789 else | |
6790 { | |
6791 pParty->field_709 = 0; | |
501 | 6792 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu; |
1035 | 6793 pParty->CountHirelings(); |
6794 viewparams->bRedrawGameUI = true; | |
0 | 6795 } |
6796 break; | |
6797 case 241: | |
6798 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
6799 { | |
6800 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
605 | 6801 for ( v19 = 0; v19 < (signed int)pNPCStats->uNumNewNPCs; ++v19 ) |
0 | 6802 { |
605 | 6803 if ( *((void **)v20 + 4) == (void *)pValue ) |
0 | 6804 { |
6805 v21 = *(int *)v20; | |
6806 if ( (char)*(int *)v20 < 0 ) | |
6807 { | |
6808 LOBYTE(v21) = v21 & 0x7F; | |
6809 *(int *)v20 = v21; | |
6810 } | |
6811 } | |
6812 v20 += 76; | |
6813 } | |
6814 } | |
605 | 6815 if ( pParty->pHirelings[0].uProfession == pValue ) |
0 | 6816 memset(pParty->pHirelings, 0, 0x4Cu); |
605 | 6817 if ( pParty->pHirelings[1].uProfession == pValue ) |
0 | 6818 memset(&pParty->pHirelings[1], 0, 0x4Cu); |
6819 pParty->field_709 = 0; | |
1035 | 6820 pParty->CountHirelings(); |
0 | 6821 break; |
6822 case 243: | |
6823 v17 = (char *)&this->uSkillPoints; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
6824 result = *v17 != NULL; |
501 | 6825 if ( (unsigned int)pValue <= *(int *)v17 ) |
6826 { | |
6827 *(int *)v17 -= (int)pValue; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1097
diff
changeset
|
6828 result = (v17 != NULL); |
501 | 6829 } |
0 | 6830 else |
6831 *(int *)v17 = 0; | |
6832 break; | |
6833 case 275: | |
6834 v16 = (char *)&pOutdoor->ddm; | |
6835 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
6836 v16 = (char *)&pIndoor->dlv; | |
501 | 6837 *((int *)v16 + 2) -= (int)pValue; |
0 | 6838 if ( *((int *)v16 + 2) < -10000 ) |
6839 *((int *)v16 + 2) = -10000; | |
6840 break; | |
6841 case 306: | |
501 | 6842 result = VarNum - 306; |
6843 if ( (unsigned int)pValue <= pParty->uNumGoldInBank ) | |
6844 { | |
6845 result = (bool)pValue; | |
6846 pParty->uNumGoldInBank -= (unsigned int)pValue; | |
605 | 6847 } |
0 | 6848 else |
6849 LABEL_88: | |
6850 dword_5B65C4 = 1; | |
6851 break; | |
6852 } | |
501 | 6853 return result; |
0 | 6854 } |
6855 v11 = this->field_1A50; | |
501 | 6856 v22 = (signed __int16)pValue; |
0 | 6857 } |
6858 _449B7E_toggle_bit((unsigned char *)v11, v22, 0); | |
501 | 6859 return result; |
6860 } | |
6861 switch ( VarNum ) | |
0 | 6862 { |
6863 case 308: | |
501 | 6864 result = (bool)pValue; |
6865 pParty->uNumBountiesCollected -= (unsigned int)pValue; | |
0 | 6866 break; |
6867 case 309: | |
501 | 6868 result = (bool)pValue; |
6869 pParty->uNumPrisonTerms -= (int)pValue; | |
0 | 6870 break; |
6871 case 310: | |
501 | 6872 result = (bool)pValue; |
6873 pParty->uNumArenaPageWins -= (char)pValue; | |
0 | 6874 break; |
6875 case 311: | |
501 | 6876 result = (bool)pValue; |
6877 pParty->uNumArenaSquireWins -= (char)pValue; | |
0 | 6878 break; |
6879 case 312: | |
501 | 6880 result = (bool)pValue; |
6881 pParty->uNumArenaKnightWins -= (char)pValue; | |
0 | 6882 break; |
6883 case 313: | |
501 | 6884 result = (bool)pValue; |
6885 pParty->uNumArenaLordWins -= (char)pValue; | |
0 | 6886 break; |
6887 } | |
1545 | 6888 Error("Function not returning any value! (%u)", VarNum); |
0 | 6889 } |
6890 else | |
6891 { | |
501 | 6892 if ( (signed int)VarNum >= 123 ) |
6893 { | |
6894 byte_5E4C15[VarNum] -= (char)pValue; | |
0 | 6895 } |
6896 else | |
6897 { | |
501 | 6898 switch ( VarNum ) |
0 | 6899 { |
6900 case VAR_RandomGold: | |
501 | 6901 v6 = rand() % (signed int)pValue + 1; |
0 | 6902 if ( v6 > pParty->uNumGold ) |
6903 v6 = pParty->uNumGold; | |
6904 Party::TakeGold(v6); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6905 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], v6); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6906 ShowStatusBarString(pTmpBuf.data(), 2); |
0 | 6907 GameUI_DrawFoodAndGold(); |
501 | 6908 return result; |
0 | 6909 case VAR_RandomFood: |
501 | 6910 v7 = rand() % (signed int)pValue + 1; |
0 | 6911 if ( v7 > pParty->uNumFoodRations ) |
6912 v7 = pParty->uNumFoodRations; | |
6913 Party::TakeFood(v7); | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6914 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], v7); |
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1167
diff
changeset
|
6915 ShowStatusBarString(pTmpBuf.data(), 2u); |
0 | 6916 GameUI_DrawFoodAndGold(); |
605 | 6917 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6918 v8 = 8 * v4 + 400; | |
862 | 6919 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6920 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
501 | 6921 return result; |
0 | 6922 case VAR_CurrentHP: |
1036 | 6923 ReceiveDamage((signed int)pValue, DMGT_PHISYCAL); |
605 | 6924 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6925 v8 = 8 * v4 + 400; | |
862 | 6926 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6927 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6928 return result; | |
0 | 6929 case VAR_CurrentSP: |
6930 v9 = (char *)&this->sMana; | |
501 | 6931 v10 = this->sMana - (signed int)pValue < 0; |
6932 *(int *)v9 -= (int)pValue; | |
0 | 6933 if ( v10 ) |
6934 *(int *)v9 = 0; | |
605 | 6935 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6936 v8 = 8 * v4 + 400; | |
862 | 6937 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6938 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6939 return result; | |
0 | 6940 case VAR_ACModifier: |
501 | 6941 this->sACModifier -= (unsigned __int8)pValue; |
605 | 6942 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6943 v8 = 8 * v4 + 400; | |
862 | 6944 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6945 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6946 return result; | |
0 | 6947 case VAR_BaseLevel: |
501 | 6948 this->uLevel -= (unsigned __int8)pValue; |
605 | 6949 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6950 v8 = 8 * v4 + 400; | |
862 | 6951 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6952 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6953 return result; | |
0 | 6954 case VAR_LevelModifier: |
501 | 6955 this->sLevelModifier -= (unsigned __int8)pValue; |
605 | 6956 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6957 v8 = 8 * v4 + 400; | |
862 | 6958 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6959 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6960 return result; | |
0 | 6961 case VAR_Age: |
501 | 6962 this->sAgeModifier -= (signed __int16)pValue; |
6963 return result; | |
0 | 6964 case VAR_Award: |
1460
ff2118028c71
renaming _guilds_member_bits to _achieved_awards_bits
Gloval
parents:
1455
diff
changeset
|
6965 _449B7E_toggle_bit((unsigned char *)this->_achieved_awards_bits, (signed __int16)pValue, 0); |
605 | 6966 return result; |
0 | 6967 case VAR_Experience: |
6968 v12 = (char *)&this->uExperience; | |
501 | 6969 v13 = (signed int)pValue; |
6970 v14 = *(int *)v12 < (unsigned int)pValue; | |
6971 *(int *)v12 -= (int)pValue; | |
0 | 6972 *((int *)v12 + 1) -= v14 + HIDWORD(v13); |
605 | 6973 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
6974 v8 = 8 * v4 + 400; | |
862 | 6975 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6976 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6977 return result; | |
0 | 6978 case VAR_QBits_QuestsDone: |
501 | 6979 _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0); |
187 | 6980 pPlayers[v4 + 1]->PlaySound(SPEECH_96, 0); |
501 | 6981 return true; |
0 | 6982 case VAR_PlayerItemInHands: |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
6983 v15 = this->pInventoryMatrix; |
0 | 6984 break; |
6985 case VAR_FixedGold: | |
501 | 6986 if ( (unsigned int)pValue > pParty->uNumGold ) |
0 | 6987 goto LABEL_88; |
501 | 6988 Party::TakeGold((unsigned int)pValue); |
6989 return result; | |
0 | 6990 case VAR_MightBonus: |
6991 case VAR_ActualMight: | |
501 | 6992 this->uMightBonus -= (unsigned __int16)pValue; |
605 | 6993 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
6994 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
6995 v8 = 8 * v4 + 400; | |
862 | 6996 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 6997 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
6998 return result; | |
0 | 6999 case VAR_IntellectBonus: |
7000 case VAR_ActualIntellect: | |
501 | 7001 this->uIntelligenceBonus -= (unsigned __int16)pValue; |
605 | 7002 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7003 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7004 v8 = 8 * v4 + 400; | |
862 | 7005 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7006 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7007 return result; | |
0 | 7008 case VAR_PersonalityBonus: |
7009 case VAR_ActualPersonality: | |
501 | 7010 this->uWillpowerBonus -= (unsigned __int16)pValue; |
605 | 7011 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7012 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7013 v8 = 8 * v4 + 400; | |
862 | 7014 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7015 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7016 return result; | |
0 | 7017 case VAR_EnduranceBonus: |
7018 case VAR_ActualEndurance: | |
501 | 7019 this->uEnduranceBonus -= (unsigned __int16)pValue; |
605 | 7020 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7021 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7022 v8 = 8 * v4 + 400; | |
862 | 7023 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7024 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7025 return result; | |
0 | 7026 case VAR_SpeedBonus: |
7027 case VAR_ActualSpeed: | |
501 | 7028 this->uSpeedBonus -= (unsigned __int16)pValue; |
605 | 7029 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7030 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7031 v8 = 8 * v4 + 400; | |
862 | 7032 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7033 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7034 return result; | |
0 | 7035 case VAR_AccuracyBonus: |
7036 case VAR_ActualAccuracy: | |
501 | 7037 this->uAccuracyBonus -= (unsigned __int16)pValue; |
605 | 7038 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7039 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7040 v8 = 8 * v4 + 400; | |
862 | 7041 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7042 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7043 return result; | |
0 | 7044 case VAR_LuckBonus: |
7045 case VAR_ActualLuck: | |
501 | 7046 this->uLuckBonus -= (unsigned __int16)pValue; |
605 | 7047 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7048 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7049 v8 = 8 * v4 + 400; | |
862 | 7050 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7051 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7052 return result; | |
0 | 7053 case VAR_BaseMight: |
501 | 7054 this->uMight -= (unsigned __int16)pValue; |
605 | 7055 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7056 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7057 v8 = 8 * v4 + 400; | |
862 | 7058 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7059 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7060 return result; | |
0 | 7061 case VAR_BaseIntellect: |
501 | 7062 this->uIntelligence -= (unsigned __int16)pValue; |
605 | 7063 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7064 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7065 v8 = 8 * v4 + 400; | |
862 | 7066 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7067 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7068 return result; | |
0 | 7069 case VAR_BasePersonality: |
501 | 7070 this->uWillpower -= (unsigned __int16)pValue; |
605 | 7071 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7072 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7073 v8 = 8 * v4 + 400; | |
862 | 7074 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7075 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7076 return result; | |
0 | 7077 case VAR_BaseEndurance: |
501 | 7078 this->uEndurance -= (unsigned __int16)pValue; |
605 | 7079 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7080 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7081 v8 = 8 * v4 + 400; | |
862 | 7082 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7083 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7084 return result; | |
0 | 7085 case VAR_BaseSpeed: |
501 | 7086 this->uSpeed -= (unsigned __int16)pValue; |
605 | 7087 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7088 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7089 v8 = 8 * v4 + 400; | |
862 | 7090 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7091 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7092 return result; | |
0 | 7093 case VAR_BaseAccuracy: |
501 | 7094 this->uAccuracy -= (unsigned __int16)pValue; |
605 | 7095 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7096 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7097 v8 = 8 * v4 + 400; | |
862 | 7098 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7099 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7100 return result; | |
0 | 7101 case VAR_BaseLuck: |
501 | 7102 this->uLuck -= (unsigned __int16)pValue; |
605 | 7103 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7104 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7105 v8 = 8 * v4 + 400; | |
862 | 7106 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7107 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7108 return result; | |
0 | 7109 case VAR_FireResistance: |
501 | 7110 this->sResFireBase -= (signed __int16)pValue; |
605 | 7111 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7112 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7113 v8 = 8 * v4 + 400; | |
862 | 7114 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7115 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7116 return result; | |
0 | 7117 case VAR_AirResistance: |
501 | 7118 this->sResAirBase -= (signed __int16)pValue; |
605 | 7119 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7120 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7121 v8 = 8 * v4 + 400; | |
862 | 7122 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7123 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7124 return result; | |
0 | 7125 case VAR_WaterResistance: |
501 | 7126 this->sResWaterBase -= (signed __int16)pValue; |
605 | 7127 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7128 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7129 v8 = 8 * v4 + 400; | |
862 | 7130 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7131 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7132 return result; | |
0 | 7133 case VAR_EarthResistance: |
501 | 7134 this->sResEarthBase -= (signed __int16)pValue; |
605 | 7135 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7136 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7137 v8 = 8 * v4 + 400; | |
862 | 7138 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7139 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7140 return result; | |
0 | 7141 case VAR_SpiritResistance: |
501 | 7142 this->sResSpiritBase -= (signed __int16)pValue; |
605 | 7143 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7144 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7145 v8 = 8 * v4 + 400; | |
862 | 7146 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7147 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7148 return result; | |
0 | 7149 case VAR_MindResistance: |
501 | 7150 this->sResMindBase -= (signed __int16)pValue; |
605 | 7151 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7152 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7153 v8 = 8 * v4 + 400; | |
862 | 7154 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7155 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7156 return result; | |
0 | 7157 case VAR_BodyResistance: |
501 | 7158 this->sResBodyBase -= (signed __int16)pValue; |
605 | 7159 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7160 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7161 v8 = 8 * v4 + 400; | |
862 | 7162 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7163 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7164 return result; | |
0 | 7165 case VAR_LightResistance: |
501 | 7166 this->sResLightBase -= (signed __int16)pValue; |
605 | 7167 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7168 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7169 v8 = 8 * v4 + 400; | |
862 | 7170 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7171 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7172 return result; | |
0 | 7173 case VAR_DarkResistance: |
501 | 7174 this->sResDarkBase -= (signed __int16)pValue; |
605 | 7175 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7176 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7177 v8 = 8 * v4 + 400; | |
862 | 7178 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7179 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7180 return result; | |
0 | 7181 case VAR_MagicResistance: |
501 | 7182 this->sResMagicBase -= (signed __int16)pValue; |
605 | 7183 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7184 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7185 v8 = 8 * v4 + 400; | |
862 | 7186 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7187 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7188 return result; | |
0 | 7189 case VAR_FireResistanceBonus: |
501 | 7190 this->sResFireBonus -= (signed __int16)pValue; |
605 | 7191 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7192 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7193 v8 = 8 * v4 + 400; | |
862 | 7194 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7195 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7196 return result; | |
0 | 7197 case VAR_AirResistanceBonus: |
501 | 7198 this->sResAirBonus -= (signed __int16)pValue; |
605 | 7199 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)92, 0); |
7200 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7201 v8 = 8 * v4 + 400; | |
862 | 7202 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7203 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7204 return result; | |
0 | 7205 case VAR_WaterResistanceBonus: |
501 | 7206 this->sResWaterBonus -= (signed __int16)pValue; |
605 | 7207 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7208 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7209 v8 = 8 * v4 + 400; | |
862 | 7210 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7211 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7212 return result; | |
0 | 7213 case VAR_EarthResistanceBonus: |
501 | 7214 this->sResEarthBonus -= (signed __int16)pValue; |
605 | 7215 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7216 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7217 v8 = 8 * v4 + 400; | |
862 | 7218 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7219 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7220 return result; | |
0 | 7221 case VAR_SpiritResistanceBonus: |
501 | 7222 this->sResSpiritBonus -= (signed __int16)pValue; |
605 | 7223 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7224 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7225 v8 = 8 * v4 + 400; | |
862 | 7226 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7227 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7228 return result; | |
0 | 7229 case VAR_MindResistanceBonus: |
501 | 7230 this->sResMindBonus -= (signed __int16)pValue; |
605 | 7231 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7232 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7233 v8 = 8 * v4 + 400; | |
862 | 7234 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7235 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7236 return result; | |
0 | 7237 case VAR_BodyResistanceBonus: |
501 | 7238 this->sResBodyBonus -= (signed __int16)pValue; |
605 | 7239 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7240 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7241 v8 = 8 * v4 + 400; | |
862 | 7242 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7243 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7244 return result; | |
0 | 7245 case VAR_LightResistanceBonus: |
501 | 7246 this->sResLightBonus -= (signed __int16)pValue; |
605 | 7247 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7248 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7249 v8 = 8 * v4 + 400; | |
862 | 7250 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7251 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7252 return result; | |
0 | 7253 case VAR_DarkResistanceBonus: |
501 | 7254 this->sResDarkBonus -= (signed __int16)pValue; |
605 | 7255 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)SPEECH_91, 0); |
7256 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
7257 v8 = 8 * v4 + 400; | |
862 | 7258 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7259 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7260 return result; | |
0 | 7261 case VAR_MagicResistanceBonus: |
501 | 7262 this->sResMagicBonus -= (signed __int16)pValue; |
0 | 7263 v25 = 0; |
187 | 7264 v23 = SPEECH_91; |
7265 pPlayers[v4 + 1]->PlaySound((PlayerSpeech)v23, v25); | |
605 | 7266 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7267 v8 = 8 * v4 + 400; | |
862 | 7268 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7269 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7270 return result; | |
0 | 7271 case VAR_FixedFood: |
501 | 7272 Party::TakeFood((unsigned int)pValue); |
605 | 7273 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7274 v8 = 8 * v4 + 400; | |
862 | 7275 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7276 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7277 return result; | |
0 | 7278 case VAR_StaffSkill: |
7279 case VAR_SwordSkill: | |
7280 case VAR_DaggerSkill: | |
7281 case VAR_AxeSkill: | |
7282 case VAR_SpearSkill: | |
7283 case VAR_BowSkill: | |
7284 case VAR_MaceSkill: | |
7285 case VAR_BlasterSkill: | |
7286 case VAR_ShieldSkill: | |
7287 case VAR_LeatherSkill: | |
7288 case VAR_SkillChain: | |
7289 case VAR_PlateSkill: | |
7290 case VAR_FireSkill: | |
7291 case VAR_AirSkill: | |
7292 case VAR_WaterSkill: | |
7293 case VAR_EarthSkill: | |
7294 case VAR_SpiritSkill: | |
7295 case VAR_MindSkill: | |
7296 case VAR_BodySkill: | |
7297 case VAR_LightSkill: | |
7298 case VAR_DarkSkill: | |
7299 case VAR_IdentifyItemSkill: | |
7300 case VAR_MerchantSkill: | |
7301 case VAR_RepairSkill: | |
7302 case VAR_BodybuildingSkill: | |
7303 case VAR_MeditationSkill: | |
7304 case VAR_PerceptionSkill: | |
7305 case VAR_DiplomacySkill: | |
7306 case VAR_DisarmTrapSkill: | |
7307 case VAR_LearningSkill: | |
501 | 7308 *((short *)&this->pConditions[16] + VarNum) -= (unsigned __int8)pValue; |
605 | 7309 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7310 v8 = 8 * v4 + 400; | |
862 | 7311 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
605 | 7312 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
7313 return result; | |
0 | 7314 case VAR_Cursed: |
7315 case VAR_Weak: | |
7316 case VAR_Asleep: | |
7317 case VAR_Afraid: | |
7318 case VAR_Drunk: | |
7319 case VAR_Insane: | |
7320 case VAR_PoisonedGreen: | |
7321 case VAR_DiseasedGreen: | |
7322 case VAR_PoisonedYellow: | |
7323 case VAR_DiseasedYellow: | |
7324 case VAR_PoisonedRed: | |
7325 case VAR_DiseasedRed: | |
7326 case VAR_Paralyzed: | |
7327 case VAR_Unconsious: | |
7328 case VAR_Dead: | |
7329 case VAR_Stoned: | |
7330 case VAR_Eradicated: | |
1071 | 7331 //*((int *)this + 2 * VarNum - 210) = 0; |
7332 //*((int *)this + 2 * result - 209) = 0; | |
7333 this->pConditions[VarNum] = 0; | |
0 | 7334 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); |
7335 v8 = 8 * v4 + 400; | |
862 | 7336 LOBYTE(v8) = PID(OBJECT_Player,v4 - 112); |
0 | 7337 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); |
501 | 7338 return result; |
605 | 7339 default: |
7340 return result; | |
7341 } | |
7342 for (v3 = 1; v3 < 126; v3++) | |
7343 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7344 if ( *(&this->pInventoryItemList[pInventoryMatrix[v3] - 1].uItemID) == pValue ) |
0 | 7345 { |
605 | 7346 RemoveItemAtInventoryIndex(v3); |
501 | 7347 return true; |
0 | 7348 } |
605 | 7349 } |
501 | 7350 if ( pParty->pPickedItem.uItemID == pValue ) |
7351 { | |
605 | 7352 pMouse->RemoveHoldingItem(); |
7353 return true; | |
7354 } | |
7355 return false; | |
0 | 7356 } |
7357 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
7358 |
1430 | 7359 //assert(false); |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1407
diff
changeset
|
7360 return false; |
0 | 7361 } |
7362 // 5B65C4: using guessed type int dword_5B65C4; | |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7363 // 5B65CC: using guessed type int dword_5B65CC; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7364 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7365 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7366 //----- (00467E7F) -------------------------------------------------------- |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7367 void Player::EquipBody(ITEM_EQUIP_TYPE uEquipType) |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7368 { |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7369 //unsigned int v1; // esi@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7370 int v2; // ebx@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7371 Player *v3; // eax@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7372 int v4; // edx@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7373 int v5; // esi@2 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7374 //int v6; // eax@2 |
1365
b691c96d8e06
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Grumpy7
parents:
1363
diff
changeset
|
7375 int v7; // eax@3 |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7376 ItemGen _this; // [sp+Ch] [bp-30h]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7377 //Player *v9; // [sp+30h] [bp-Ch]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7378 int v10; // [sp+34h] [bp-8h]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7379 int *v11; // [sp+38h] [bp-4h]@1 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7380 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7381 |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7382 _this.Reset(); |
1374 | 7383 v2 = pEquipTypeToBodyAnchor[uEquipType]; |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7384 v3 = pPlayers[uActiveCharacter]; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7385 v11 = (int *)&v3->pEquipment.pIndices[v2]; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7386 v4 = *v11; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7387 v10 = *v11; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7388 if ( v10 ) |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7389 { |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7390 memcpy(&_this, &pParty->pPickedItem, sizeof(_this)); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7391 v5 = (int)((char *)v3 + 4 * (9 * v4 - 9)); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7392 *(char *)(v5 + 556) = 0; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7393 pParty->pPickedItem.Reset(); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7394 pParty->SetHoldingItem((ItemGen *)(v5 + 532)); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7395 _this.uBodyAnchor = v2 + 1; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7396 memcpy((void *)(v5 + 532), &_this, 0x24u); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7397 *v11 = v10; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7398 } |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7399 else |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7400 { |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7401 v7 = v3->FindFreeInventoryListSlot(); |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7402 if (v7 >= 0) |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7403 { |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7404 pParty->pPickedItem.uBodyAnchor = v2 + 1; |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7405 memcpy(&v3->pInventoryItemList[v7], &pParty->pPickedItem, sizeof(v3->pInventoryItemList[v7])); |
1276
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7406 *v11 = v7 + 1; |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7407 pMouse->RemoveHoldingItem(); |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7408 } |
f11651288371
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Grumpy7
parents:
1275
diff
changeset
|
7409 } |
1295 | 7410 } |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
7411 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
7412 |
1295 | 7413 //----- (0049387A) -------------------------------------------------------- |
1459 | 7414 int CycleCharacter(bool backwards) |
1295 | 7415 { |
7416 signed int result; // eax@1 | |
7417 signed int v2; // ecx@2 | |
7418 signed int v3; // ecx@8 | |
7419 | |
7420 result = uActiveCharacter; | |
1459 | 7421 if ( backwards ) |
1295 | 7422 { |
7423 v2 = 0; | |
7424 while ( 1 ) | |
7425 { | |
7426 --result; | |
7427 if ( result < 1 ) | |
7428 result = 4; | |
7429 if ( !pPlayers[result]->uTimeToRecovery ) | |
7430 break; | |
7431 ++v2; | |
7432 if ( v2 >= 4 ) | |
7433 return uActiveCharacter; | |
7434 } | |
7435 } | |
7436 else | |
7437 { | |
7438 v3 = 0; | |
7439 while ( 1 ) | |
7440 { | |
7441 ++result; | |
7442 if ( result > 4 ) | |
7443 result = 1; | |
7444 if ( !pPlayers[result]->uTimeToRecovery ) | |
7445 break; | |
7446 ++v3; | |
7447 if ( v3 >= 4 ) | |
7448 return uActiveCharacter; | |
7449 } | |
7450 } | |
7451 return result; | |
1297 | 7452 } |
7453 //----- (0043EE77) -------------------------------------------------------- | |
7454 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1) | |
7455 { | |
7456 bool result; // eax@0 | |
7457 Player *v2; // edx@3 | |
7458 int v3; // ecx@3 | |
7459 Player **pPlayers; // esi@8 | |
1424 | 7460 //bool item_flag; |
1297 | 7461 Player *v6; // edx@9 |
7462 | |
1424 | 7463 //if ( a1 < 1 || a1 > 4 ) |
7464 //{ | |
7465 //if ( !a1 ) | |
7466 //{ | |
7467 //pPlayers = &::pPlayers[1]; | |
7468 //v5 = 604; | |
7469 //while ( 1 ) | |
1545 | 7470 Assert ( a1 > 0 && a1 < 5 ); |
1432 | 7471 for ( uint i = 1; i < 5; ++i ) |
1424 | 7472 { |
7473 //item_flag = Player_has_item(604, *pPlayers, 0); | |
7474 if ( !Player_has_item(604, ::pPlayers[i], 0) ) | |
7475 return false; | |
7476 //__debugbreak(); // player.cpp(8748): warning C4700: uninitialized local variable 'v6' used | |
7477 //result = ::pPlayers[i]->pEquipment.uArmor; | |
7478 if ( !::pPlayers[i]->pEquipment.uArmor ) | |
7479 return false; | |
7480 //result *= 9; | |
1432 | 7481 if (::pPlayers[i]->pEquippedItems[::pPlayers[i]->pEquipment.uArmor].uItemID != 604 ) |
1424 | 7482 return false; |
7483 //++pPlayers; | |
7484 //if ( (signed int)pPlayers >= (signed int)&qword_A750D8 ) | |
7485 //return true; | |
7486 } | |
7487 return true; | |
7488 } | |
1432 | 7489 |
1297 | 7490 //----- (0043EE15) -------------------------------------------------------- |
7491 bool __fastcall Player_has_item(unsigned int uItemID, Player *pPlayer, char a3) | |
7492 { | |
7493 if ( !a3 || pParty->pPickedItem.uItemID != uItemID ) | |
7494 { | |
7495 for ( uint i = 0; i < 126; ++i ) | |
7496 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7497 if ( pPlayer->pInventoryMatrix[i] > 0 ) |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7498 { |
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7499 if ( (unsigned int)pPlayer->pInventoryItemList[pPlayer->pInventoryMatrix[i] - 1].uItemID == uItemID ) |
1297 | 7500 return true; |
7501 } | |
7502 } | |
7503 for ( uint i = 0; i < 16; ++i ) | |
7504 { | |
7505 if ( pPlayer->pEquipment.pIndices[i] ) | |
7506 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7507 if ( (unsigned int)pPlayer->pInventoryItemList[pPlayer->pEquipment.pIndices[i] - 1].uItemID == uItemID ) |
1297 | 7508 return true; |
7509 } | |
7510 } | |
7511 } | |
7512 return false; | |
7513 } | |
7514 //----- (0043EDB9) -------------------------------------------------------- | |
1458 | 7515 bool sub_43EDB9_get_some_race_sex_relation_2(unsigned int a1) |
1297 | 7516 { |
7517 unsigned int pNum; // ebp@1 | |
7518 Player **pPlayer; // ebx@1 | |
7519 Player *pPlayer2; // esi@2 | |
7520 enum CHARACTER_RACE pRace; // edi@2 | |
7521 bool pSex; // eax@2 | |
7522 char v6; // zf@7 | |
7523 | |
7524 //pPlayer = &pPlayers[1]; | |
7525 /*pNum = a1; | |
7526 | |
7527 while ( 1 ) | |
7528 { | |
7529 pPlayer2 = *pPlayer; | |
7530 pRace = pPlayer2->GetRace(); | |
7531 pSex = pPlayer2->GetSexByVoice(); | |
7532 if ( !pRace ) | |
7533 break; | |
7534 if ( pRace == 1 || pRace == 2 ) | |
7535 break; | |
7536 if ( !pSex && pNum == 2 )// | |
7537 //goto LABEL_15; | |
7538 { | |
7539 pSex = 1; | |
7540 return pSex; | |
7541 } | |
7542 v6 = pNum == 3;// | |
7543 LABEL_11: | |
7544 if ( v6 ) | |
7545 //goto LABEL_15; | |
7546 { | |
7547 pSex = 1; | |
7548 return pSex; | |
7549 } | |
7550 ++pPlayer; | |
7551 if ( (signed int)pPlayer >= (signed int)&qword_A750D8 )// | |
7552 { | |
7553 pSex = 0; | |
7554 return pSex; | |
7555 } | |
7556 } | |
7557 if ( pSex || pNum ) | |
7558 { | |
7559 v6 = pNum == 1; | |
7560 goto LABEL_11; | |
7561 } | |
7562 //LABEL_15: | |
7563 pSex = 1; | |
7564 return pSex;*/ | |
7565 for (uint i = 1; i <= 4; ++i) | |
7566 { | |
7567 pRace = pPlayers[i]->GetRace(); | |
7568 pSex = pPlayers[i]->GetSexByVoice(); | |
7569 if (pRace == 0 || pRace == 1 || pRace == 2 || pSex == 0 ) | |
7570 return 1; | |
7571 } | |
7572 return 0; | |
7573 } | |
7574 //----- (0043ED6F) -------------------------------------------------------- | |
7575 bool _43ED6F_check_party_races(bool a1) | |
7576 { | |
7577 bool v6; // zf@5 | |
7578 | |
7579 for (uint i = 0; i < 4; ++i) | |
7580 { | |
7581 auto player = pParty->pPlayers + i; | |
7582 auto race = player->GetRace(); | |
7583 | |
7584 if (race != CHARACTER_RACE_HUMAN && | |
7585 race != CHARACTER_RACE_ELF && | |
7586 race != CHARACTER_RACE_GOBLIN) | |
7587 v6 = a1 == 1; | |
7588 else | |
7589 v6 = !a1; | |
7590 | |
7591 if (v6) | |
7592 return true; | |
7593 } | |
7594 return false; | |
7595 } | |
7596 //----- (00439FCB) -------------------------------------------------------- | |
7597 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4) | |
7598 { | |
7599 signed int v4; // esi@1 | |
7600 unsigned int v5; // ecx@1 | |
7601 Player *v6; // ebx@3 | |
7602 Actor *v7; // esi@3 | |
7603 unsigned int v8; // eax@4 | |
7604 char *v9; // eax@5 | |
7605 signed int v10; // eax@6 | |
7606 int v11; // edx@8 | |
7607 int v12; // edx@9 | |
7608 int v13; // edx@10 | |
7609 int v14; // edx@16 | |
7610 int v15; // edx@17 | |
7611 int v16; // edx@18 | |
7612 enum SoundID v17; // eax@24 | |
7613 int v18; // eax@26 | |
7614 unsigned __int8 v19; // zf@26 | |
7615 unsigned __int8 v20; // sf@26 | |
7616 unsigned __int16 v21; // ax@29 | |
7617 signed int v22; // edi@36 | |
7618 int v23; // eax@38 | |
7619 signed int v24; // eax@44 | |
7620 unsigned __int16 v25; // cx@47 | |
7621 signed int v26; // eax@49 | |
7622 int v27; // eax@54 | |
7623 float v28; // ST18_4@58 | |
7624 double v29; // st7@58 | |
7625 float v30; // ST08_4@58 | |
7626 double v31; // st7@58 | |
7627 float v32; // ST04_4@58 | |
7628 float v33; // ST00_4@58 | |
7629 int v34; // edi@61 | |
7630 int v35; // eax@70 | |
7631 double v36; // st7@70 | |
7632 SpriteObject *v37; // ebx@77 | |
7633 int v38; // edi@77 | |
7634 int v39; // esi@77 | |
7635 int v40; // eax@77 | |
7636 int v41; // eax@77 | |
7637 int v42; // eax@78 | |
7638 Player *v43; // eax@81 | |
7639 Actor *v44; // esi@82 | |
7640 Player *v45; // edi@84 | |
7641 unsigned __int16 v46; // ax@84 | |
7642 int v47; // ebx@105 | |
7643 int v48; // eax@107 | |
7644 unsigned __int16 v49; // ax@116 | |
7645 int v50; // ebx@123 | |
7646 unsigned __int16 v51; // ax@124 | |
7647 char v52; // bl@124 | |
7648 int v53; // eax@128 | |
7649 signed int v54; // eax@134 | |
7650 unsigned __int16 v55; // cx@137 | |
7651 signed int v56; // eax@139 | |
7652 int v57; // eax@144 | |
7653 float v58; // ST18_4@148 | |
7654 double v59; // st7@148 | |
7655 float v60; // ST08_4@148 | |
7656 double v61; // st7@148 | |
7657 float v62; // ST04_4@148 | |
7658 float v63; // ST00_4@148 | |
7659 int v64; // ebx@151 | |
7660 int v65; // eax@161 | |
7661 double v66; // st7@161 | |
7662 signed int v67; // ecx@164 | |
7663 signed int v68; // eax@170 | |
7664 int v69; // ecx@170 | |
7665 int v70; // eax@171 | |
7666 enum SoundID v71; // [sp+20h] [bp-34h]@12 | |
7667 int v72; // [sp+30h] [bp-24h]@164 | |
7668 double v73; // [sp+40h] [bp-14h]@72 | |
7669 signed int v74; // [sp+44h] [bp-10h]@1 | |
7670 unsigned int v75; // [sp+48h] [bp-Ch]@3 | |
7671 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1 | |
7672 int v77; // [sp+50h] [bp-4h]@26 | |
7673 signed int a4a; // [sp+60h] [bp+Ch]@162 | |
7674 Player *a4b; // [sp+60h] [bp+Ch]@168 | |
7675 | |
7676 v4 = PID_ID(uObjID); | |
7677 v5 = PID_TYPE(uObjID) - 2; | |
7678 v74 = a2; | |
7679 uActorID = v4; | |
7680 if ( v5 ) | |
7681 { | |
7682 if ( v5 != 1 | |
7683 || (v6 = &pParty->pPlayers[a4], v7 = &pActors[v4], | |
7684 v75 = v6->sHealth, | |
7685 !stru_50C198.ActorHitOrMiss(v7, v6)) ) | |
7686 return; | |
7687 v8 = v6->pEquipment.uArmor; | |
7688 if ( !v8 | |
7689 || (v9 = (char *)v6 + 36 * v8, v9[516] & 2) | |
7690 || (v10 = pItemsTable->pItems[*((int *)v9 + 124)].uSkillType, v10 < 10) | |
7691 || v10 > 11 ) | |
7692 { | |
7693 v14 = rand() % 4; | |
7694 if ( !v14 ) | |
7695 { | |
7696 v71 = (SoundID)108; | |
7697 goto LABEL_24; | |
7698 } | |
7699 v15 = v14 - 1; | |
7700 if ( !v15 ) | |
7701 { | |
7702 v71 = (SoundID)109; | |
7703 goto LABEL_24; | |
7704 } | |
7705 v16 = v15 - 1; | |
7706 if ( !v16 ) | |
7707 { | |
7708 v71 = (SoundID)110; | |
7709 goto LABEL_24; | |
7710 } | |
7711 if ( v16 == 1 ) | |
7712 { | |
7713 v71 = (SoundID)44; | |
7714 goto LABEL_24; | |
7715 } | |
7716 } | |
7717 else | |
7718 { | |
7719 v11 = rand() % 4; | |
7720 if ( !v11 ) | |
7721 { | |
7722 v71 = (SoundID)105; | |
7723 goto LABEL_24; | |
7724 } | |
7725 v12 = v11 - 1; | |
7726 if ( !v12 ) | |
7727 { | |
7728 v71 = (SoundID)106; | |
7729 goto LABEL_24; | |
7730 } | |
7731 v13 = v12 - 1; | |
7732 if ( !v13 ) | |
7733 { | |
7734 v71 = (SoundID)107; | |
7735 goto LABEL_24; | |
7736 } | |
7737 if ( v13 == 1 ) | |
7738 { | |
7739 v71 = (SoundID)45; | |
7740 LABEL_24: | |
7741 v17 = v71; | |
7742 goto LABEL_26; | |
7743 } | |
7744 } | |
7745 v17 = (SoundID)a4; | |
7746 LABEL_26: | |
7747 pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); | |
7748 v18 = Actor::_43B3E0_CalcDamage(v7, v74); | |
7749 v19 = HIDWORD(v7->pActorBuffs[3].uExpireTime) == 0; | |
7750 v20 = SHIDWORD(v7->pActorBuffs[3].uExpireTime) < 0; | |
7751 v77 = v18; | |
7752 if ( !v20 && (!(v20 | v19) || LODWORD(v7->pActorBuffs[3].uExpireTime) > 0) ) | |
7753 { | |
7754 v21 = v7->pActorBuffs[3].uPower; | |
7755 if ( v21 ) | |
7756 v77 /= (signed int)v21; | |
7757 } | |
7758 if ( v74 ) | |
7759 { | |
7760 if ( v74 == 1 ) | |
7761 { | |
7762 v22 = v7->pMonsterInfo.uAttack2Type; | |
7763 } | |
7764 else | |
7765 { | |
7766 if ( v74 == 2 ) | |
7767 { | |
7768 v23 = v7->pMonsterInfo.uSpell1ID; | |
7769 } | |
7770 else | |
7771 { | |
7772 if ( v74 != 3 ) | |
7773 { | |
7774 if ( v74 == 4 ) | |
7775 v22 = v7->pMonsterInfo.field_3C_some_special_attack; | |
7776 else | |
7777 v22 = 4; | |
7778 goto LABEL_43; | |
7779 } | |
7780 v23 = v7->pMonsterInfo.uSpell2ID; | |
7781 } | |
7782 v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool); | |
7783 } | |
7784 } | |
7785 else | |
7786 { | |
7787 v22 = v7->pMonsterInfo.uAttack1Type; | |
7788 } | |
7789 LABEL_43: | |
7790 if ( !(dword_6BE368_debug_settings_2 & 0x10) ) | |
7791 { | |
7792 v24 = v6->ReceiveDamage(v77, (DAMAGE_TYPE)v22); | |
7793 if ( SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) >= 0 | |
7794 && (SHIDWORD(v6->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v6->pPlayerBuffs[10].uExpireTime)) ) | |
7795 { | |
7796 v25 = v7->uAIState; | |
7797 if ( v25 != 5 ) | |
7798 { | |
7799 if ( v25 != 4 ) | |
7800 { | |
7801 v26 = stru_50C198.CalcMagicalDamageToActor(v7, v22, v24); | |
7802 v7->sCurrentHP -= v26; | |
7803 if ( v26 ) | |
7804 { | |
7805 if ( v7->sCurrentHP >= 1 ) | |
7806 { | |
7807 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); | |
7808 Actor::AggroSurroundingPeasants(uActorID, 1); | |
7809 } | |
7810 else | |
7811 { | |
7812 if ( pMonsterStats->pInfos[v7->pMonsterInfo.uID].bQuestMonster & 1 ) | |
7813 { | |
7814 v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; | |
7815 v74 = v27; | |
7816 if ( pRenderer->pRenderD3D ) | |
7817 { | |
7818 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
7819 { | |
7820 v28 = (double)v74; | |
7821 v74 = v7->vPosition.z; | |
7822 v29 = (double)v74; | |
7823 v74 = v7->vPosition.y; | |
7824 v30 = v29; | |
7825 v31 = (double)v74; | |
7826 v74 = v7->vPosition.x; | |
7827 v32 = v31; | |
7828 v33 = (double)v74; | |
7829 pDecalBuilder->AddBloodsplat(v33, v32, v30, 1.0, 0.0, 0.0, v28, 0, 0); | |
7830 } | |
7831 } | |
7832 } | |
7833 Actor::Die(uActorID); | |
7834 Actor::ApplyFineForKillingPeasant(uActorID); | |
7835 Actor::AggroSurroundingPeasants(uActorID, 1); | |
7836 if ( v7->pMonsterInfo.uExp ) | |
7837 GivePartyExp(pMonsterStats->pInfos[v7->pMonsterInfo.uID].uExp); | |
7838 v34 = SPEECH_51; | |
7839 if ( rand() % 100 < 20 ) | |
7840 v34 = ((signed int)v7->pMonsterInfo.uHP >= 100) + 1; | |
7841 v6->PlaySound((PlayerSpeech)v34, 0); | |
7842 } | |
7843 } | |
7844 } | |
7845 } | |
7846 } | |
7847 if ( !(dword_6BE368_debug_settings_2 & 0x10) | |
7848 && v7->pMonsterInfo.uSpecialAttack | |
7849 && rand() % 100 < v7->pMonsterInfo.uLevel * v7->pMonsterInfo.uSpecialAttackType ) | |
7850 v6->_48DCF6(v7->pMonsterInfo.uSpecialAttack, v7); | |
7851 } | |
7852 if ( !pParty->bTurnBasedModeOn ) | |
7853 { | |
7854 v35 = v6->GetActualEndurance(); | |
7855 v36 = (double)(20 - v6->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
7856 v6->SetRecoveryTime((signed __int64)v36); | |
7857 } | |
7858 if ( v77 ) | |
7859 { | |
7860 v73 = (double)(signed int)v75; | |
7861 if ( (double)v6->GetMaxHealth() * 0.25 < v73 ) | |
7862 { | |
7863 if ( v6->sHealth > 0 ) | |
7864 { | |
7865 if ( (double)v6->GetMaxHealth() * 0.25 >= (double)v6->sHealth ) | |
7866 v6->PlaySound(SPEECH_48, 0); | |
7867 } | |
7868 } | |
7869 } | |
7870 viewparams->bRedrawGameUI = 1; | |
7871 return; | |
7872 } | |
7873 v37 = &pSpriteObjects[uActorID]; | |
7874 v38 = PID_TYPE(v37->spell_caster_pid); | |
7875 v39 = PID_ID(v37->spell_caster_pid); | |
7876 v40 = PID_TYPE(v37->spell_caster_pid); | |
7877 uActorID = PID_ID(v37->spell_caster_pid); | |
7878 v41 = v40 - 2; | |
7879 if ( !v41 ) | |
7880 goto LABEL_80; | |
7881 v42 = v41 - 1; | |
7882 if ( !v42 ) | |
7883 { | |
7884 v44 = &pActors[v39]; | |
7885 if ( a4 == -1 ) | |
7886 a4 = stru_50C198.which_player_would_attack(v44); | |
7887 v45 = &pParty->pPlayers[a4]; | |
7888 v77 = Actor::_43B3E0_CalcDamage(v44, v74); | |
7889 v46 = v37->uType; | |
7890 if ( v37->uType == 545 ) | |
7891 { | |
7892 LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
7893 v52 = v51; | |
7894 if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) ) | |
7895 { | |
7896 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); | |
7897 ShowStatusBarString(pTmpBuf.data(), 2u); | |
7898 v45->PlaySound(SPEECH_6, 0); | |
7899 return; | |
7900 } | |
7901 } | |
7902 else | |
7903 { | |
7904 if ( v46 != 555 | |
7905 && v46 != 510 | |
7906 && v46 != 500 | |
7907 && v46 != 515 | |
7908 && v46 != 505 | |
7909 && v46 != 530 | |
7910 && v46 != 525 | |
7911 && v46 != 520 | |
7912 && v46 != 535 | |
7913 && v46 != 540 ) | |
7914 goto LABEL_115; | |
7915 } | |
7916 if ( !stru_50C198.ActorHitOrMiss(v44, v45) ) | |
7917 return; | |
7918 if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) | |
7919 v77 >>= 1; | |
7920 if ( v45->HasEnchantedItemEquipped(36) ) | |
7921 v77 >>= 1; | |
7922 if ( v45->HasEnchantedItemEquipped(69) ) | |
7923 v77 >>= 1; | |
7924 if ( v45->HasItemEquipped(EQUIP_ARMOUR) | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
7925 && *(_DWORD *)&v45->pInventoryItemList[v45->pEquipment.uArmor-1] == 504 ) |
1297 | 7926 v77 >>= 1; |
7927 v75 = 0; | |
7928 v47 = (int)&v45->pEquipment; | |
7929 do | |
7930 { | |
7931 if ( v45->HasItemEquipped((ITEM_EQUIP_TYPE)v75) ) | |
7932 { | |
7933 v48 = *(int *)&v45[36 * *(int *)v47 + 496]; | |
7934 if ( v48 == 520 ) | |
7935 v77 >>= 1; | |
7936 if ( v48 == 531 ) | |
7937 v77 >>= 1; | |
7938 if ( v45->GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v75) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4 ) | |
7939 v77 >>= 1; | |
7940 } | |
7941 ++v75; | |
7942 v47 += 4; | |
7943 } | |
7944 while ( (signed int)v75 <= 1 ); | |
7945 LABEL_115: | |
7946 if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 ) | |
7947 { | |
7948 v49 = v44->pActorBuffs[3].uPower; | |
7949 if ( v49 ) | |
7950 v77 /= (signed int)v49; | |
7951 } | |
7952 if ( !v74 ) | |
7953 { | |
7954 v50 = v44->pMonsterInfo.uAttack1Type; | |
7955 goto LABEL_133; | |
7956 } | |
7957 if ( v74 == 1 ) | |
7958 { | |
7959 v50 = v44->pMonsterInfo.uAttack2Type; | |
7960 goto LABEL_133; | |
7961 } | |
7962 if ( v74 == 2 ) | |
7963 { | |
7964 v53 = v44->pMonsterInfo.uSpell1ID; | |
7965 } | |
7966 else | |
7967 { | |
7968 if ( v74 != 3 ) | |
7969 { | |
7970 if ( v74 == 4 ) | |
7971 v50 = v44->pMonsterInfo.field_3C_some_special_attack; | |
7972 else | |
7973 v50 = 4; | |
7974 LABEL_133: | |
7975 if ( !(dword_6BE368_debug_settings_2 & 0x10) ) | |
7976 { | |
7977 v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50); | |
7978 if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 ) | |
7979 { | |
7980 if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) ) | |
7981 { | |
7982 v55 = v44->uAIState; | |
7983 if ( v55 != 5 ) | |
7984 { | |
7985 if ( v55 != 4 ) | |
7986 { | |
7987 v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54); | |
7988 v44->sCurrentHP -= v56; | |
7989 if ( v56 ) | |
7990 { | |
7991 if ( v44->sCurrentHP >= 1 ) | |
7992 { | |
7993 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); | |
7994 Actor::AggroSurroundingPeasants(uActorID, 1); | |
7995 } | |
7996 else | |
7997 { | |
7998 if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 ) | |
7999 { | |
8000 v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; | |
8001 v75 = v57; | |
8002 if ( pRenderer->pRenderD3D ) | |
8003 { | |
8004 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) | |
8005 { | |
8006 v58 = (double)(signed int)v75; | |
8007 v75 = v44->vPosition.z; | |
8008 v59 = (double)(signed int)v75; | |
8009 v75 = v44->vPosition.y; | |
8010 v60 = v59; | |
8011 v61 = (double)(signed int)v75; | |
8012 v75 = v44->vPosition.x; | |
8013 v62 = v61; | |
8014 v63 = (double)(signed int)v75; | |
8015 pDecalBuilder->AddBloodsplat(v63, v62, v60, 1.0, 0.0, 0.0, v58, 0, 0); | |
8016 } | |
8017 } | |
8018 } | |
8019 Actor::Die(uActorID); | |
8020 Actor::ApplyFineForKillingPeasant(uActorID); | |
8021 Actor::AggroSurroundingPeasants(uActorID, 1); | |
8022 if ( v44->pMonsterInfo.uExp ) | |
8023 GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp); | |
8024 v64 = SPEECH_51; | |
8025 if ( rand() % 100 < 20 ) | |
8026 v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1; | |
8027 v45->PlaySound((PlayerSpeech)v64, 0); | |
8028 } | |
8029 } | |
8030 } | |
8031 } | |
8032 } | |
8033 } | |
8034 } | |
8035 if ( !v74 | |
8036 && !(dword_6BE368_debug_settings_2 & 0x10) | |
8037 && v44->pMonsterInfo.uSpecialAttack | |
8038 && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType ) | |
8039 v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44); | |
8040 if ( !pParty->bTurnBasedModeOn ) | |
8041 { | |
8042 v65 = v45->GetActualEndurance(); | |
8043 v66 = (double)(20 - v45->GetParameterBonus(v65)) | |
8044 * flt_6BE3A4_debug_recmod1 | |
8045 * 2.133333333333333; | |
8046 v45->SetRecoveryTime((signed __int64)v66); | |
8047 } | |
8048 return; | |
8049 } | |
8050 v53 = v44->pMonsterInfo.uSpell2ID; | |
8051 } | |
8052 v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); | |
8053 goto LABEL_133; | |
8054 } | |
8055 if ( v42 != 1 ) | |
8056 return; | |
8057 LABEL_80: | |
8058 if ( a4 != -1 ) | |
8059 { | |
8060 v43 = &pParty->pPlayers[a4]; | |
8061 LABEL_168: | |
8062 a4b = v43; | |
8063 if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) | |
8064 { | |
8065 v70 = v43->GetMaxHealth(); | |
8066 v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); | |
8067 v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); | |
8068 } | |
8069 else | |
8070 { | |
8071 v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0); | |
8072 v69 = 0; | |
8073 } | |
8074 a4b->ReceiveDamage(v68, (DAMAGE_TYPE)v69); | |
8075 if ( v38 == OBJECT_Player && !qword_A750D8 ) | |
8076 { | |
8077 qword_A750D8 = 256i64; | |
1406 | 8078 PlayerSpeechID = SPEECH_44; |
1407 | 8079 uSpeakingCharacter = uActorID + 1; |
1297 | 8080 } |
8081 return; | |
8082 } | |
8083 v74 = 0; | |
8084 a4a = 1; | |
8085 do | |
8086 { | |
8087 if ( pPlayers[a4a]->CanAct() ) | |
8088 { | |
8089 v67 = v74++; | |
8090 *(&v72 + v67) = a4a; | |
8091 } | |
8092 ++a4a; | |
8093 } | |
8094 while ( a4a <= 4 ); | |
8095 if ( v74 ) | |
8096 { | |
8097 v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; | |
8098 goto LABEL_168; | |
8099 } | |
8100 } | |
8101 //----- (00421EA6) -------------------------------------------------------- | |
1458 | 8102 void OnInventoryLeftClick() |
1297 | 8103 { |
8104 Player *v0; // ebx@1 | |
8105 signed int v1; // eax@2 | |
8106 signed int v2; // ecx@2 | |
8107 int v3; // eax@2 | |
8108 char v4; // sf@2 | |
8109 int v5; // eax@2 | |
8110 unsigned int v6; // eax@7 | |
8111 unsigned int v7; // esi@12 | |
8112 unsigned int v8; // eax@12 | |
8113 unsigned int v9; // eax@16 | |
8114 unsigned int v10; // eax@18 | |
8115 ItemGen this_; // [sp+Ch] [bp-3Ch]@1 | |
8116 POINT a2; // [sp+30h] [bp-18h]@4 | |
8117 unsigned int v13; // [sp+38h] [bp-10h]@13 | |
8118 unsigned int pY; // [sp+3Ch] [bp-Ch]@2 | |
8119 unsigned int pX; // [sp+40h] [bp-8h]@2 | |
8120 int a4; // [sp+44h] [bp-4h]@2 | |
8121 | |
8122 v0 = pPlayers[uActiveCharacter]; | |
8123 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 ) | |
8124 { | |
8125 pMouse->GetClickPos(&pX, &pY); | |
8126 pY = pY - 17; | |
8127 v2 =pX - 14; | |
8128 pX = v2; | |
8129 v3 = 14 * (pY >> 5); | |
8130 v2 >>= 5; | |
8131 v4 = v2 + v3 < 0; | |
8132 v5 = v2 + v3; | |
8133 a4 = v5; | |
8134 if ( !v4 ) | |
8135 { | |
8136 if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462 | |
8137 && pMouse->GetCursorPos(&a2)->x >= 14 ) | |
8138 { | |
8139 if ( unk_50C9A0 ) | |
8140 { | |
8141 v6 = v0->GetItemIDAtInventoryIndex(&a4); | |
8142 if ( v6 ) | |
8143 { | |
8144 *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu; | |
8145 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; | |
8146 *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; | |
8147 *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8148 ptr_50C9A4 = (ItemGen *)&v0->pInventoryItemList[v6-1]; |
1297 | 8149 unk_50C9A0 = 0; |
8150 if ( pMessageQueue_50CBD0->uNumMessages ) | |
8151 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
8152 pMouse->SetCursorBitmap("MICON1"); | |
8153 dword_50C9D0 = 113; | |
8154 dword_50C9D4 = 0; | |
8155 dword_50C9D8 = 256; | |
8156 } | |
8157 return; | |
8158 } | |
8159 if ( ptr_50C9A4 ) | |
8160 return; | |
8161 v7 = pParty->pPickedItem.uItemID; | |
8162 v8 = v0->GetItemIDAtInventoryIndex(&a4); | |
8163 if ( !v7 ) | |
8164 { | |
8165 if ( !v8 ) | |
8166 return; | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8167 memcpy(&pParty->pPickedItem, &v0->pInventoryItemList[v8-1], sizeof(pParty->pPickedItem)); |
1297 | 8168 v0->RemoveItemAtInventoryIndex(a4); |
8169 v9 = pParty->pPickedItem.uItemID; | |
8170 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
8171 return; | |
8172 } | |
8173 v13 = v8; | |
8174 if ( v8 ) | |
8175 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8176 a2.y = (LONG)&v0->pInventoryItemList[v8-1]; |
1297 | 8177 memcpy(&this_, (const void *)a2.y, sizeof(this_)); |
8178 v0->RemoveItemAtInventoryIndex(a4); | |
8179 pX = v0->AddItem2(a4, &pParty->pPickedItem); | |
8180 if ( !pX ) | |
8181 { | |
8182 pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem); | |
8183 if ( !pX ) | |
8184 { | |
1383
0a4254e80036
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Grumpy7
parents:
1382
diff
changeset
|
8185 v0->PutItemArInventoryIndex(this_.uItemID, v13 - 1, a4); |
1297 | 8186 memcpy((void *)a2.y, &this_, sizeof(ItemGen)); |
8187 return; | |
8188 } | |
8189 } | |
8190 v9 = this_.uItemID; | |
8191 memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem)); | |
8192 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName); | |
8193 return; | |
8194 } | |
8195 v10 = v0->AddItem(a4, v7); | |
8196 pX = v10; | |
8197 if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) ) | |
8198 { | |
1384
b51332ab228f
changed a few member variables in Player to slightly less confusing names
Grumpy7
parents:
1383
diff
changeset
|
8199 memcpy(&v0->pInventoryItemList[v10-1], &pParty->pPickedItem, 0x24u); |
1297 | 8200 pMouse->RemoveHoldingItem(); |
8201 } | |
8202 } | |
8203 } | |
8204 } | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8205 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8206 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8207 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8208 bool Player::IsWeak() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8209 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8210 return pConditions[Condition_Weak] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8211 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8212 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8213 bool Player::IsDead() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8214 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8215 return pConditions[Condition_Dead] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8216 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8217 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8218 bool Player::IsEradicated() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8219 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8220 return pConditions[Condition_Eradicated] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8221 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8222 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8223 bool Player::IsZombie() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8224 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8225 return pConditions[Condition_Zombie] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8226 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8227 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8228 bool Player::IsCursed() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8229 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8230 return pConditions[Condition_Cursed] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8231 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8232 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8233 bool Player::IsPertified() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8234 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8235 return pConditions[Condition_Pertified] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8236 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8237 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8238 bool Player::IsUnconcious() |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8239 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8240 return pConditions[Condition_Unconcious] != 0; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8241 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8242 |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8243 bool Player::IsAsleep() |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8244 { |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8245 return pConditions[Condition_Sleep] != 0; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8246 } |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8247 |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8248 bool Player::IsParalyzed() |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8249 { |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8250 return pConditions[Condition_Paralyzed] != 0; |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8251 } |
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8252 |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8253 void Player::SetCursed( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8254 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8255 pConditions[Condition_Cursed] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8256 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8257 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8258 void Player::SetWeak( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8259 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8260 pConditions[Condition_Weak] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8261 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8262 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8263 void Player::SetAsleep( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8264 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8265 pConditions[Condition_Sleep] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8266 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8267 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8268 void Player::SetAfraid( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8269 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8270 pConditions[Condition_Fear] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8271 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8272 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8273 void Player::SetDrunk( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8274 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8275 pConditions[Condition_Drunk] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8276 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8277 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8278 void Player::SetInsane( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8279 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8280 pConditions[Condition_Insane] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8281 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8282 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8283 void Player::SetPoison1( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8284 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8285 pConditions[Condition_Poison1] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8286 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8287 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8288 void Player::SetDisease1( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8289 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8290 pConditions[Condition_Disease1] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8291 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8292 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8293 void Player::SetPoison2( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8294 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8295 pConditions[Condition_Poison2] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8296 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8297 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8298 void Player::SetDisease2( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8299 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8300 pConditions[Condition_Disease2] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8301 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8302 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8303 void Player::SetPoison3( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8304 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8305 pConditions[Condition_Poison3] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8306 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8307 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8308 void Player::SetDisease3( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8309 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8310 pConditions[Condition_Disease3] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8311 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8312 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8313 void Player::SetParalyzed( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8314 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8315 pConditions[Condition_Paralyzed] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8316 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8317 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8318 void Player::SetUnconcious( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8319 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8320 pConditions[Condition_Unconcious] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8321 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8322 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8323 void Player::SetDead( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8324 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8325 pConditions[Condition_Dead] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8326 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8327 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8328 void Player::SetPertified( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8329 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8330 pConditions[Condition_Pertified] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8331 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8332 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8333 void Player::SetEradicated( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8334 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8335 pConditions[Condition_Eradicated] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8336 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8337 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8338 void Player::SetZombie( bool state ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8339 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8340 pConditions[Condition_Zombie] = state; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8341 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8342 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8343 void Player::SetCondWeakWithBlockCheck( int blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8344 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8345 SetCondition(Condition_Weak, blockable); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8346 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8347 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8348 void Player::SetCondInsaneWithBlockCheck( int blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8349 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8350 SetCondition(Condition_Insane, blockable); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8351 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8352 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8353 void Player::SetCondDeadWithBlockCheck( int blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8354 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
1360
diff
changeset
|
8355 SetCondition(Condition_Dead, blockable); |
1362
d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
Grumpy7
parents:
1361
diff
changeset
|
8356 } |
1567
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8357 |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8358 void Player::SetCondUnconsciousWithBlockCheck( int blockable ) |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8359 { |
9f8b3e904e14
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Grumpy7
parents:
1565
diff
changeset
|
8360 SetCondition(Condition_Dead, blockable); |
1593
5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Grumpy7
parents:
1568
diff
changeset
|
8361 } |