Mercurial > traipse_dev
annotate orpg/networking/mplay_server.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
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date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 9230a33defd9 |
children |
rev | line source |
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0
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1 #!/usr/bin/python2.1 |
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2 # Copyright (C) 2000-2001 The OpenRPG Project |
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3 # |
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4 # openrpg-dev@lists.sourceforge.net |
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5 # |
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6 # This program is free software; you can redistribute it and/or modify |
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7 # it under the terms of the GNU General Public License as published by |
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8 # the Free Software Foundation; either version 2 of the License, or |
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9 # (at your option) any later version. |
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10 # |
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11 # This program is distributed in the hope that it will be useful, |
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 # GNU General Public License for more details. |
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15 # |
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16 # You should have received a copy of the GNU General Public License |
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17 # along with this program; if not, write to the Free Software |
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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19 # -- |
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20 # |
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21 # File: mplay_server.py |
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22 # Author: Chris Davis |
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23 # Maintainer: |
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24 # Version: |
184 | 25 # $Id: mplay_server.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
0
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26 # |
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27 # Description: This file contains the code for the server of the multiplayer |
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28 # features in the orpg project. |
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29 # |
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30 |
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31 |
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32 # 04-15-2005 [Snowdog]: Added patch from Brandan Yares (xeriar). Reference: patch tracker id #1182076 |
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33 |
135 | 34 from __future__ import with_statement |
35 | |
184 | 36 __version__ = "$Id: mplay_server.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
0
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37 |
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38 #!/usr/bin/env python |
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39 """ |
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40 <msg to='' from='' group_id='' /> |
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41 <player id='' ip='' group_id='' name='' action='new,del,group,update' status="" version=""/> |
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42 <group id='' name='' pwd='' players='' action='new,del,update' /> |
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43 <create_group from='' pwd='' name='' /> |
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44 <join_group from='' pwd='' group_id='' /> |
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45 <role action='set,get,display' player='' group_id='' boot_pwd='' role=''/> |
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46 """ |
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47 |
135 | 48 import re, gc, cgi, sys, string, time, urllib, traceback |
100 | 49 |
50 from mplay_client import * | |
51 from mplay_client import MPLAY_LENSIZE | |
52 from orpg.dirpath import dir_struct | |
53 import orpg.tools.validate | |
236 | 54 import htmlentitydefs |
100 | 55 |
0
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56 from orpg.mapper.map_msg import * |
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57 from threading import Lock, RLock |
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58 from struct import pack, unpack, calcsize |
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59 from meta_server_lib import * |
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60 |
135 | 61 from xml.etree.ElementTree import ElementTree, Element, iselement |
62 from xml.etree.ElementTree import fromstring, tostring, parse, XML | |
63 | |
248 | 64 from orpg.tools.orpg_log import logger#, crash, debug |
135 | 65 from orpg.tools.decorators import debugging |
0
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66 |
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67 # Snag the version number |
212 | 68 from orpg.orpg_version import VERSION, DISTRO, DIS_VER, BUILD, PROTOCOL_VERSION, CLIENT_STRING, SERVER_MIN_CLIENT_VERSION |
0
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69 |
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70 #Plugins |
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71 from server_plugins import ServerPlugins |
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72 |
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73 def id_compare(a,b): |
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74 "converts strings to intergers for list sort comparisons for group and player ids so they end up in numeric order" |
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75 return cmp(int(a),int(b)) |
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76 |
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77 |
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78 class game_group(object): |
135 | 79 def __init__(self, id, name, pwd, desc="", boot_pwd="", |
80 minVersion="", mapFile=None, messageFile=None, persist=0): | |
0
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81 self.id = id |
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82 self.name = name |
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83 self.desc = desc |
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84 self.minVersion = minVersion |
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85 self.messageFile = messageFile |
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86 self.players = [] |
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87 self.pwd = pwd |
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88 self.boot_pwd = boot_pwd |
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89 self.game_map = map_msg() |
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90 self.lock = Lock() |
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91 self.moderated = 0 |
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92 self.voice = {} |
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93 self.persistant = persist |
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94 self.mapFile = None |
140 | 95 if mapFile != None: tree = parse(mapFile) |
96 else: tree = parse(dir_struct["template"] + "default_map.xml") | |
97 tree = tree.getroot() | |
98 self.game_map.init_from_xml(tostring(tree)) | |
0
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99 |
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100 def save_map(self): |
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101 if self.mapFile is not None and self.persistant == 1 and self.mapFile.find("default_map.xml") == -1: |
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102 f = open(self.mapFile, "w") |
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103 f.write(self.game_map.get_all_xml()) |
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104 f.close() |
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105 |
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106 def add_player(self,id): |
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107 self.players.append(id) |
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108 |
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109 def remove_player(self,id): |
135 | 110 if self.voice.has_key(id): del self.voice[id] |
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111 self.players.remove(id) |
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112 |
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113 def get_num_players(self): |
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114 num = len(self.players) |
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115 return num |
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116 |
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117 def get_player_ids(self): |
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118 tmp = self.players |
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119 return tmp |
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120 |
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121 def check_pwd(self,pwd): |
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122 return (pwd==self.pwd) |
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123 |
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124 def check_boot_pwd(self,pwd): |
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125 return (pwd==self.boot_pwd) |
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126 |
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127 def check_version(self,ver): |
100 | 128 if (self.minVersion == ""): return 1 |
0
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129 minVersion=self.minVersion.split('.') |
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130 version=ver.split('.') |
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131 for i in xrange(min(len(minVersion),len(version))): |
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132 w=max(len(minVersion[i]),len(version[i])) |
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133 v1=minVersion[i].rjust(w); |
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134 v2=version[i].rjust(w); |
100 | 135 if v1<v2: return 1 |
136 if v1>v2: return 0 | |
0
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137 if len(minVersion)>len(version): |
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138 return 0 |
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139 return 1 |
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140 |
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141 #depreciated - see send_group_list() |
135 | 142 def toxml(self, act="new"): |
0
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143 # Please don't add the boot_pwd to the xml, as this will give it away to players watching their console |
135 | 144 el = Element('group') |
145 el.set('id', self.id) | |
146 el.set('name', self.name) | |
147 el.set('pwd', str(self.pwd!="")) | |
148 el.set('players', str(self.get_num_players())) | |
149 el.set('action', act) | |
150 return tostring(el) | |
0
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151 |
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152 class client_stub(client_base): |
135 | 153 def __init__(self, inbox, sock, props, log): |
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154 client_base.__init__(self) |
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155 self.ip = props['ip'] |
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156 self.role = props['role'] |
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157 self.id = props['id'] |
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158 self.group_id = props['group_id'] |
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159 self.name = props['name'] |
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160 self.version = props['version'] |
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161 self.protocol_version = props['protocol_version'] |
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162 self.client_string = props['client_string'] |
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163 self.inbox = inbox |
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164 self.sock = sock |
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165 self.timeout_time = None |
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166 self.log_console = log |
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167 self.ignorelist = {} |
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168 |
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169 # implement from our base class |
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170 def isServer( self ): |
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171 return 1 |
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172 |
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173 def clear_timeout(self): |
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174 self.timeout_time = None |
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175 |
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176 def check_time_out(self): |
100 | 177 if self.timeout_time==None: self.timeout_time = time.time() |
0
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178 curtime = time.time() |
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179 diff = curtime - self.timeout_time |
100 | 180 if diff > 1800: return 1 |
181 else: return 0 | |
0
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182 |
135 | 183 def send(self, msg, player, group): |
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184 if self.get_status() == MPLAY_CONNECTED: |
135 | 185 #el = Element('msg') |
186 #el.set('to', player) | |
187 #el.set('from', '0') | |
188 #el.set('group_id', group) | |
140 | 189 #el.append(msg) |
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190 self.outbox.put("<msg to='" + player + "' from='0' group_id='" + group + "' />" + msg) |
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191 |
135 | 192 def change_group(self, group_id, groups): |
0
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193 old_group_id = str(self.group_id) |
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194 groups[group_id].add_player(self.id) |
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195 groups[old_group_id].remove_player(self.id) |
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196 self.group_id = group_id |
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197 self.outbox.put(self.toxml('group')) |
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198 msg = groups[group_id].game_map.get_all_xml() |
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199 self.send(msg,self.id,group_id) |
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200 return old_group_id |
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201 |
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202 def self_message(self,act): |
135 | 203 self.send(act, self.id, self.group_id) |
0
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204 |
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205 def take_dom(self,xml_dom): |
135 | 206 self.name = xml_dom.get("name") |
207 self.text_status = xml_dom.get("status") | |
0
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208 |
100 | 209 """ |
0
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210 ###################################################################### |
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211 ###################################################################### |
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212 ## |
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213 ## |
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214 ## MPLAY SERVER |
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215 ## |
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216 ## |
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217 ###################################################################### |
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218 ###################################################################### |
100 | 219 """ |
0
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220 |
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221 class mplay_server: |
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222 def __init__(self, log_console=None, name=None): |
135 | 223 logger._set_log_level = 16 |
224 logger._set_log_to_console(True) | |
0
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225 self.log_to_console = 1 |
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226 self.log_console = log_console |
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227 self.alive = 1 |
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228 self.players = {} |
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229 self.listen_event = Event() |
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230 self.incoming_event = Event() |
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231 self.incoming = Queue.Queue(0) |
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232 self.p_lock = RLock() |
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233 self.next_player_id = 1 |
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234 self.plugin_player_id = -1 |
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235 self.next_group_id = 100 |
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236 self.metas = {} # This holds the registerThread objects for each meta |
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237 self.be_registered = 0 # Status flag for whether we want to be registered. |
135 | 238 self.serverName = name # Name of this server in the metas |
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239 self.boot_pwd = "" |
135 | 240 self.server_address = None # IP or Name of server to post to the meta. None means the meta will auto-detect it. |
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241 self.defaultMessageFile = None |
66 | 242 self.userPath = dir_struct["user"] |
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243 self.lobbyMapFile = "Lobby_map.xml" |
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244 self.lobbyMessageFile = "LobbyMessage.html" |
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245 self.banFile = "ban_list.xml" |
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246 self.show_meta_messages = 0 |
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247 self.log_network_messages = 0 |
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248 self.allow_room_passwords = 1 |
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249 self.silent_auto_kick = 0 |
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250 self.zombie_time = 480 #time in minutes before a client is considered a ZOMBIE |
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251 self.minClientVersion = SERVER_MIN_CLIENT_VERSION |
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252 self.maxSendSize = 1024 |
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253 self.server_port = OPENRPG_PORT |
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254 self.allowRemoteKill = False |
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255 self.allowRemoteAdmin = True |
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256 self.sendLobbySound = False |
212 | 257 #self.lobbySound = 'http://www.digitalxero.net/music/mus_tavern1.bmu' ##used? |
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258 |
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259 def initServer(self, **kwargs): |
100 | 260 for atter, value in kwargs.iteritems(): setattr(self, atter, value) |
71
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261 validate.config_file( self.lobbyMapFile, "default_Lobby_map.xml" ) |
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262 validate.config_file( self.lobbyMessageFile, "default_LobbyMessage.html" ) |
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263 self.server_start_time = time.time() |
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264 |
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265 # Since the server is just starting here, we read in the XML configuration |
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266 # file. Notice the lobby is still created here by default. |
100 | 267 self.groups = { '0': game_group('0','Lobby','', |
268 'The game lobby', '', '', self.userPath + self.lobbyMapFile, | |
269 self.userPath + self.lobbyMessageFile, 1)} | |
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270 # Make sure the server's name gets set, in case we are being started from |
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271 # elsewhere. Basically, if it's passed in, we'll over ride what we were |
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272 # prompted for. This should never really happen at any rate. |
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273 |
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274 self.initServerConfig() |
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275 self.listen_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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276 self.listen_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) |
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277 self.listen_thread = thread.start_new_thread(self.listenAcceptThread, (0,)) |
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278 self.in_thread = thread.start_new_thread(self.message_handler,(0,)) |
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279 |
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280 # Starts the player reaper thread. See self.player_reaper_thread_func() for more explanation |
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281 self.player_reaper_thread = thread.start_new_thread(self.player_reaper_thread_func,(0,)) |
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282 thread.start_new_thread(self.PluginThread,()) |
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283 self.svrcmds = {} |
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284 self.initsvrcmds() |
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285 self.ban_list = {} |
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286 self.initBanList() |
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287 |
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288 def addsvrcmd(self, cmd, function): |
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289 if not self.svrcmds.has_key(cmd): |
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290 self.svrcmds[cmd] = {} |
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291 self.svrcmds[cmd]['function'] = function |
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292 |
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293 def initsvrcmds(self): |
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294 self.addsvrcmd('msg', self.incoming_msg_handler) |
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295 self.addsvrcmd('player', self.incoming_player_handler) |
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296 self.addsvrcmd('admin', self.remote_admin_handler) |
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297 self.addsvrcmd('alter', self.do_alter) |
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298 self.addsvrcmd('role', self.do_role) |
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299 self.addsvrcmd('ping', self.do_ping) |
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300 self.addsvrcmd('system', self.do_system) |
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301 self.addsvrcmd('join_group', self.join_group) |
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302 self.addsvrcmd('create_group', self.create_group) |
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303 self.addsvrcmd('moderate', self.moderate_group) |
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304 self.addsvrcmd('plugin', self.plugin_msg_handler) |
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305 self.addsvrcmd('sound', self.sound_msg_handler) |
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306 |
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307 # This method reads in the server's ban list added by Darren |
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308 def initBanList( self ): |
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309 self.log_msg("Processing Ban List File...") |
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310 |
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311 # make sure the server_ini.xml exists! |
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312 validate.config_file(self.banFile, "default_ban_list.xml" ) |
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313 |
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314 # try to use it. |
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315 try: |
135 | 316 self.banDom = parse(self.userPath + 'ban_list.xml') |
317 self.banDoc = self.banDom.getroot() | |
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318 |
135 | 319 for element in self.banDom.findall('banned'): |
236 | 320 playerName = element.get('name').replace("&", "&").replace("<", "<").replace('"', "").replace(">", ">") |
135 | 321 playerIP = element.get('ip') |
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322 self.ban_list[playerIP] = {} |
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323 self.ban_list[playerIP]['ip'] = playerIP |
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324 self.ban_list[playerIP]['name'] = playerName |
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325 self.log_msg(str(playerName) + " " + str(playerIP) + " is banned.") |
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326 self.saveBanList() |
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327 except Exception, e: |
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328 self.log_msg("Exception in initBanList() " + str(e)) |
222 | 329 self.log_msg( ('exception', str(e)) ) |
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330 |
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331 # This method writes out the server's ban list added by Darren |
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332 def saveBanList( self ): |
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333 self.log_msg("Saving Ban List File...") |
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334 |
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335 # try to use it. |
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336 try: |
135 | 337 etreeEl = Element('server') |
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338 for ip in self.ban_list: |
135 | 339 el = Element('banned') |
236 | 340 el.set('name', str(self.ban_list[ip]['name'].replace("&", "&").replace("<", "<").replace("", '"').replace(">", ">"))) |
135 | 341 el.set('ip', str(self.ban_list[ip]['ip'])) |
342 etreeEl.append(el) | |
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343 file = open(self.userPath + self.banFile ,"w") |
135 | 344 file.write(tostring(etreeEl)) |
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345 file.close() |
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346 except Exception, e: |
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347 self.log_msg("Exception in saveBanList() " + str(e)) |
222 | 348 self.log_msg( ('exception', str(e)) ) |
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349 |
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350 # This method reads in the server's configuration file and reconfigs the server |
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351 # as needed, over-riding any default values as requested. |
135 | 352 |
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353 def initServerConfig(self): |
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354 self.log_msg("Processing Server Configuration File... " + self.userPath) |
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355 # make sure the server_ini.xml exists! |
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356 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) |
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357 # try to use it. |
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358 try: |
135 | 359 self.configDom = parse(self.userPath + 'server_ini.xml') |
360 self.configDoc = self.configDom.getroot() | |
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361 if hasattr(self, 'bootPassword'): self.boot_pwd = self.bootPassword |
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362 else: |
135 | 363 if self.configDoc.get("admin"): self.boot_pwd = self.configDoc.get("admin") |
364 elif self.configDoc.get("boot"): self.boot_pwd = self.configDoc.get("boot") | |
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365 if len(self.boot_pwd) < 1: self.boot_pwd = raw_input("Enter admin password: ") |
248 | 366 if not hasattr(self, 'reg'): |
135 | 367 self.reg = self.configDoc.get("register") |
248 | 368 if (not len(self.reg) > 0) or (self.reg[0].upper() not in ("Y", "N")) or (self.reg == None): |
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369 opt = raw_input("Do you want to post your server to the OpenRPG Meta Server list? (y,n) ") |
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370 if len(opt) and (opt[0].upper() == 'Y'): self.reg = 'Y' |
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371 else: self.reg = 'N' |
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372 LobbyName = 'Lobby' |
100 | 373 |
135 | 374 if self.configDoc.get("lobbyname"): LobbyName = self.configDoc.get("lobbyname") |
375 map_node = service_node = self.configDoc.findall("map")[0] | |
376 msg_node = service_node = self.configDoc.findall("message")[0] | |
377 mapFile = map_node.get('file') | |
378 msgFile = msg_node.get('file') | |
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379 if mapFile == '': mapFile = 'Lobby_map.xml' |
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380 if msgFile == '': msgFile = 'LobbyMessage.html' |
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381 # Update the lobby with the passwords if they've been specified |
100 | 382 |
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383 if len(self.boot_pwd): |
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384 self.groups = {'0': game_group( '0', LobbyName, "", 'The game lobby', self.boot_pwd, "", |
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385 self.userPath + mapFile.replace("myfiles/", ""), |
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386 self.userPath + msgFile.replace("myfiles/", ""), 1 ) |
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387 } |
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388 |
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389 # set ip or dns name to send to meta server |
135 | 390 service_node = self.configDoc.findall("service")[0] |
391 address = service_node.get("address") | |
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392 address = address.lower() |
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393 if address == "" or address == "hostname/address" or address == "localhost": self.server_address = None |
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394 else: self.server_address = address |
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395 self.server_port = OPENRPG_PORT |
135 | 396 if service_node.get("port"): self.server_port = int(service_node.get("port")) |
397 if self.configDoc.get("name") and len(self.configDoc.get("name")) > 0 : | |
398 self.name = self.configDoc.get("name") | |
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399 else: |
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400 if self.reg[0].upper() == "Y": |
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401 if self.name == None: self.name = raw_input("Server Name? ") |
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402 self.register() |
100 | 403 """ |
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404 # Get the minimum openrpg version from config if available |
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405 # if it isn't set min version to internal default. |
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406 # |
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407 # server_ini.xml entry for version tag... |
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408 # <version min="x.x.x"> |
100 | 409 """ |
410 | |
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411 try: |
135 | 412 mver = self.configDoc.findall("version")[0] |
413 self.minClientVersion = mver.get("min") | |
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414 except: self.minClientVersion = SERVER_MIN_CLIENT_VERSION #from orpg/orpg_version.py |
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415 self.defaultMessageFile = "" |
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416 # This try/except bit is to allow older versions of python to continue without a list error. |
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417 |
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418 |
100 | 419 """ |
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420 #------------------------[ START <AUTOKICK> TAG PROCESSING ]-------------- |
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421 # Auto-kick option defaults for silent booting and |
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422 # setting the default zombie-client delay time --Snowdog 9/05 |
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423 # |
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424 # server_ini.xml entry for autikick tag... |
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425 # <autokick silent=["no","yes"] delay="(# of seconds)"> |
100 | 426 """ |
0
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427 |
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428 try: |
135 | 429 ak = self.configDoc.findall("autokick")[0] |
430 if ak.get("silent"): | |
431 if ((ak.get("silent")).lower() == "yes"): self.silent_auto_kick = 1 | |
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432 else: self.silent_auto_kick = 0 |
135 | 433 if ak.get("delay"): |
0
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434 try: |
135 | 435 delay = int(ak.get("delay")) |
0
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436 self.zombie_time = delay |
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437 except: |
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438 #delay value cannot be converted into an int use defaut |
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439 self.zombie_time = 480 #(default 8 mins) |
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440 self.log_msg("**WARNING** Error with autokick delay string using default (480 sec)") |
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441 |
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442 except: |
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443 self.silent_auto_kick = 0 #(default to off) |
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444 self.zombie_time = 480 #(default 8 mins) |
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445 self.log_msg("**WARNING** Error loading autokick settings... using defaults") |
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446 |
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447 alk = "" |
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448 if (self.silent_auto_kick == 1): alk = "(Silent Mode)" |
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449 self.log_msg("Auto Kick: Delay="+str(self.zombie_time) + " " + alk) |
100 | 450 """------------------------[ END <AUTOKICK> TAG PROCESSING ]--------------""" |
92 | 451 |
452 | |
100 | 453 """ |
0
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454 #-------------------------------[ START <ROOM_DEFAULT> TAG PROCESSING ]-------------------- |
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455 # |
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456 # New room_defaults configuration option used to set various defaults |
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457 # for all user created rooms on the server. Incorporates akomans older |
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458 # default room message code (from above) --Snowdog 11/03 |
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459 # |
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460 # option syntax |
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461 # <room_defaults passwords="yes" map="myfiles/LobbyMap.xml" message="myfiles/LobbyMessage.html" /> |
100 | 462 """ |
0
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463 |
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464 #default settings for tag options... |
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465 roomdefault_msg = str(self.defaultMessageFile) #no message is the default |
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466 roomdefault_map = "" #use lobby map as default |
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467 roomdefault_pass = 1 #allow passwords |
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468 |
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469 |
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470 #pull information from config file DOM |
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471 try: |
135 | 472 roomdefaults = self.configDom.findall("room_defaults")[0] |
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473 try: |
135 | 474 setting = roomdefaults.findall('passwords')[0] |
475 rpw = setting.get('allow') | |
0
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476 if rpw == "no" or rpw == "0": |
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477 roomdefault_pass = 0 |
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478 self.log_msg("Room Defaults: Disallowing Passworded Rooms") |
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479 else: self.log_msg("Room Defaults: Allowing Passworded Rooms") |
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480 except: self.log_msg("Room Defaults: [Warning] Allowing Passworded Rooms") |
0
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481 try: |
135 | 482 setting = roomdefaults.findall('map')[0] |
140 | 483 mapper = setting.get('file') |
484 if mapper != "": | |
485 roomdefault_map = self.userPath + mapper.replace("myfiles/", "") | |
486 self.log_msg("Room Defaults: Using " + str(mapper) + " for room map") | |
100 | 487 except: self.log_msg("Room Defaults: [Warning] Using Default Map") |
0
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488 |
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489 try: |
135 | 490 setting = roomdefaults.findall('message')[0] |
491 msg = setting.get('file') | |
0
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492 if msg != "": |
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493 if msg[:4].lower() == 'http': roomdefault_msg = msg |
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494 else: roomdefault_msg = self.userPath + msg.replace("myfiles/", "") |
0
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495 self.log_msg("Room Defaults: Using " + str(msg) + " for room messages") |
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496 except: print ("Room Defaults: [Warning] Using Default Message") |
0
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497 except: |
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498 traceback.print_exc() |
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499 self.log_msg("**WARNING** Error loading default room settings from configuration file. Using internal defaults.") |
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500 |
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501 #set the defaults |
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502 if roomdefault_msg != "" or roomdefault_msg != None: |
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503 self.defaultMessageFile = roomdefault_msg #<room_defaults> tag superceeds older <newrooms> tag |
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504 else: self.defaultMessageFile = None |
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505 if roomdefault_map != "" or roomdefault_map != None: |
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506 self.defaultMapFile = roomdefault_map #<room_defaults> tag superceeds older <newrooms> tag |
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507 else: self.defaultMapFile = None |
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508 |
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509 ##### room default map not handled yet. SETTING IGNORED |
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510 if roomdefault_pass == 0: self.allow_room_passwords = 0 |
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511 else: self.allow_room_passwords = 1 |
100 | 512 """-------------------------------[ END <ROOM_DEFAULT> TAG PROCESSING ]--------------------""" |
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513 |
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514 ###Server Cheat message |
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515 try: |
135 | 516 cheat_node = self.configDoc.findall("cheat")[0] |
517 self.cheat_msg = cheat_node.get("text") | |
0
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518 except: |
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519 self.cheat_msg = "**FAKE ROLL**" |
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520 self.log_msg("**WARNING** <cheat txt=\"\"> tag missing from server configuration file. Using empty string.") |
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521 |
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522 # should validate protocal |
135 | 523 validate_protocol_node = self.configDom.findall("validate_protocol") |
0
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524 self.validate_protocol = 1 |
135 | 525 if(validate_protocol_node): self.validate_protocol = (validate_protocol_node[0].get("value") == "True") |
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526 if(self.validate_protocol != 1): self.log_msg("Protocol Validation: OFF") |
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527 self.makePersistentRooms() |
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528 self.log_msg("Server Configuration File: Processing Completed.") |
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529 except Exception, e: |
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530 traceback.print_exc() |
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531 self.log_msg("Exception in initServerConfig() " + str(e)) |
222 | 532 self.log_msg( ('exception', str(e)) ) |
0
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533 |
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534 def makePersistentRooms(self): |
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535 'Creates rooms on the server as defined in the server config file.' |
135 | 536 for element in self.configDom.findall('room'): |
537 roomName = element.get('name') | |
538 roomPassword = element.get('password') | |
539 bootPassword = element.get('boot') | |
0
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540 |
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541 # Conditionally check for minVersion attribute |
135 | 542 if element.get('minVersion'): minVersion = element.get('minVersion') |
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543 else: minVersion = "" |
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544 |
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545 # Extract the map filename attribute from the map node |
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546 # we only care about the first map element found -- others are ignored |
135 | 547 mapElement = element.findall('map')[0] |
548 mapFile = self.userPath + mapElement.get('file').replace("myfiles/", "") | |
549 messageElement = element.findall('message')[0] | |
550 messageFile = messageElement.get('file') | |
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551 if messageFile[:4] != 'http': messageFile = self.userPath + messageFile.replace("myfiles/", "") |
0
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552 |
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553 # Make sure we have a message to even mess with |
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554 if(len(messageFile) == 0): messageFile = self.defaultMessageFile |
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555 if(len(mapFile) == 0): mapFile = self.defaultMapFile |
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556 moderated = 0 |
135 | 557 if element.get('moderated') and element.get('moderated').lower() == "true": moderated = 1 |
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558 |
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559 #create the new persistant group |
100 | 560 self.new_group(roomName, roomPassword, |
561 bootPassword, minVersion, mapFile, | |
562 messageFile, persist = 1, moderated=moderated) | |
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563 |
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564 def isPersistentRoom(self, id): |
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565 'Returns True if the id is a persistent room (other than the lobby), otherwise, False.' |
100 | 566 """ |
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567 # altered persistance tracking from simple room id based to per-group setting |
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568 # allows arbitrary rooms to be marked as persistant without needing the self.persistRoomThreshold |
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569 # -- Snowdog 4/04 |
100 | 570 """ |
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571 try: |
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572 id = str(id) #just in case someone sends an int instead of a str into the function |
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573 if id not in self.groups: return 0 #invalid room, can't be persistant |
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574 pr = (self.groups[id]).persistant |
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575 return pr |
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576 except: |
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577 self.log_msg("Exception occured in isPersistentRoom(self,id)") |
222 | 578 self.log_msg( ('exception', str(e)) ) |
0
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579 return 0 |
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580 |
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581 #----------------------------------------------------- |
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582 # Toggle Meta Logging -- Added by Snowdog 4/03 |
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583 #----------------------------------------------------- |
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584 def toggleMetaLogging(self): |
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585 if self.show_meta_messages != 0: |
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586 self.log_msg("Meta Server Logging: OFF") |
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587 self.show_meta_messages = 0 |
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588 else: |
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589 self.log_msg("Meta Server Logging: ON") |
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590 self.show_meta_messages = 1 |
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591 |
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592 |
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593 #----------------------------------------------------- |
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594 # Start/Stop Network Logging to File -- Added by Snowdog 4/03 |
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595 #----------------------------------------------------- |
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596 def NetworkLogging(self, mode = 0): |
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597 if mode == 0: |
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598 self.log_msg("Network Logging: OFF") |
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599 self.log_network_messages = 0 |
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600 elif mode == 1: |
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601 self.log_msg("Network Logging: ON (composite logfile)") |
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602 self.log_network_messages = 1 |
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603 elif mode == 2: |
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604 self.log_msg("Network Logging: ON (split logfiles)") |
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605 self.log_network_messages = 2 |
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606 else: return |
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607 #when log mode changes update all connection stubs |
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608 for n in self.players: |
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609 try: self.players[n].EnableMessageLogging = mode |
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610 except: self.log_msg("Error changing Message Logging Mode for client #" + str(self.players[n].id)) |
100 | 611 |
0
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612 def NetworkLoggingStatus(self): |
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613 if self.log_network_messages == 0: return "Network Traffic Log: Off" |
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614 elif self.log_network_messages == 1: return "Network Traffic Log: Logging (composite file)" |
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615 elif self.log_network_messages == 2: return "Network Traffic Log: Logging (inbound/outbound files)" |
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616 else: self.log_msg("Network Traffic Log: [Unknown]") |
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617 |
135 | 618 def register_callback(instance, xml_dom = None, source=None): |
0
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619 if xml_dom: # if we get something |
236 | 620 if source == getMetaServerList(): # if the source of this DOM is the authoritative meta |
0
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621 try: |
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622 metacache_lock.acquire() |
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623 curlist = getRawMetaList() # read the raw meta cache lines into a list |
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624 updateMetaCache(xml_dom) # update the cache from the xml |
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625 newlist = getRawMetaList() # read it into a second list |
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626 finally: |
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627 metacache_lock.release() |
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628 |
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629 if newlist != curlist: # If the two lists aren't identical |
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630 # then something has changed. |
100 | 631 instance.register() # Call self.register() |
0
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632 # which will force a re-read of the meta cache and |
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633 # redo the registerThreads |
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634 else: instance.register() |
0
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635 |
100 | 636 # Eventually, reset the MetaServerBaseURL here |
92 | 637 |
100 | 638 """ |
0
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639 ## Added to help clean up parser errors in the XML on clients |
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640 ## due to characters that break welformedness of the XML from |
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641 ## the meta server. |
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642 ## NOTE: this is a stopgap measure -SD |
100 | 643 """ |
0
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644 def clean_published_servername(self, name): |
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645 #clean name of all apostrophes and quotes |
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646 badchars = "\"\\`><" |
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647 for c in badchars: name = name.replace(c,"") |
0
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648 return name |
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649 |
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650 def registerRooms(self, args=None): |
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651 rooms = '' |
236 | 652 serverId = '0' |
653 x = 0 | |
654 cache = {} | |
0
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655 for meta in self.metas.keys(): |
236 | 656 # There is no point in wasting our planetary resources on attempting to register rooms to a meta |
657 # that does not provide that service. When they eventually get their head out of the elitist clouds | |
658 # this work around can be removed. | |
659 if meta.get('url') != 'http://orpgmeta.appspot.com': | |
660 cache[meta] = self.metas[meta] | |
661 for meta in cache.keys(): | |
662 self.log_msg("Registering rooms too: " +meta.get('url')) | |
663 self.log_msg("Obtaining Server ID from: " +meta.get('url')) | |
664 for x in range (1, 100): | |
665 serverId, cookie = self.metas[meta].getIdAndCookie() | |
666 if serverId == '0': | |
667 self.metas[meta].IdAttempts += 100 | |
668 if self.metas[meta].IdAttempts > 1000: | |
669 self.metas[meta].unregister() | |
670 self.log_msg("Deleting Meta: " +meta.get('url')+ " after 1000 attempts.") | |
671 del self.metas[meta] | |
672 break | |
673 if serverId != '0': | |
674 self.log_msg("Obtained Server ID: " +serverId+ " from: " +meta.get('url')) | |
675 self.metas[meta].IdAttempts = 0 | |
676 for rnum in self.groups.keys(): | |
677 rooms += urllib.urlencode({"room_data[rooms][" +str(rnum)+ "][name]":self.groups[rnum].name, | |
678 "room_data[rooms][" +str(rnum)+ "][pwd]":str(self.groups[rnum].pwd != ""), | |
679 "room_data[rooms][" +str(rnum)+ "][players]":str(len(self.groups[rnum].players)) | |
680 })+'&' | |
681 data = urllib.urlencode({"room_data[server_id]":serverId, | |
682 "act":'registerrooms'}) | |
683 get_server_dom(data+'&'+rooms, meta.get('url'), string=True) | |
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684 |
236 | 685 def register(self, name_given=None): |
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686 if name_given == None: name = self.name |
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687 else: self.name = name = name_given |
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688 name = self.clean_published_servername(name) |
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689 |
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690 # Set up the value for num_users |
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691 if self.players: num_players = len(self.players) |
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692 else: num_players = 0 |
0
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693 |
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694 # request only Meta servers compatible with version 2 |
236 | 695 metalist = getMetaServerList() |
0
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696 if self.show_meta_messages != 0: |
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697 self.log_msg("Found these valid metas:") |
236 | 698 for meta in metalist: self.log_msg("Meta:" + meta.get('url')) |
100 | 699 """ |
0
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700 # Go through the list and see if there is already a running register |
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701 # thread for the meta. |
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702 # If so, call it's register() method |
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703 # If not, start one, implicitly calling the new thread's register() method |
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704 |
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705 # iterate through the currently running metas and prune any |
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706 # not currently listed in the Meta Server list. |
100 | 707 """ |
0
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708 if self.show_meta_messages != 0: self.log_msg( "Checking running register threads for outdated metas.") |
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709 for meta in self.metas.keys(): |
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710 if self.show_meta_messages != 0: self.log_msg("meta:" + meta + ": ") |
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711 if not meta in metalist: # if the meta entry running is not in the list |
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712 if self.show_meta_messages != 0: self.log_msg( "Outdated. Unregistering and removing") |
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713 self.metas[meta].unregister() |
236 | 714 self.log_msg("Unregistering from: " +meta.get('url')) |
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715 del self.metas[meta] |
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716 else: |
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717 if self.show_meta_messages != 0: self.log_msg( "Found in current meta list. Leaving intact.") |
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718 |
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719 # Now call register() for alive metas or start one if we need one |
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720 for meta in metalist: |
236 | 721 self.log_msg("Registering too: " +meta.get('url')) |
722 if (self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive()): | |
100 | 723 self.metas[meta].register(name=name, |
724 realHostName=self.server_address, | |
725 num_users=num_players) | |
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726 else: |
100 | 727 self.metas[meta] = registerThread(name=name, realHostName=self.server_address, |
236 | 728 num_users=num_players, MetaPath=meta.get('url'), port=self.server_port, |
100 | 729 register_callback=self.register_callback) |
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730 self.metas[meta].start() |
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731 |
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732 #The register Rooms thread |
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733 self.be_registered = 1 |
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734 thread.start_new_thread(self.registerRooms,(0,)) |
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735 |
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736 def unregister(self): |
100 | 737 """ |
0
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738 # loop through all existing meta entries |
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739 # Don't rely on getMetaServers(), as a server may have been |
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740 # removed since it was started. In that case, then the meta |
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741 # would never get unregistered. |
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742 # |
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743 # Instead, loop through all existing meta threads and unregister them |
100 | 744 """ |
0
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745 |
236 | 746 for meta in self.metas.keys(): |
747 self.log_msg("Unregistering from: " +meta.get('url')) | |
748 if self.metas[meta] and self.metas[meta].isAlive(): self.metas[meta].unregister() | |
0
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749 self.be_registered = 0 |
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|
750 |
100 | 751 """ |
56
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752 # This method runs as it's own thread and does the group_member_check every |
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|
753 # sixty seconds. This should eliminate zombies that linger when no one is |
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|
754 # around to spook them. GC: Frequency has been reduced as I question how valid |
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755 # the implementation is as it will only catch a very small segment of lingering |
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756 # connections. |
100 | 757 """ |
0
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758 def player_reaper_thread_func(self,arg): |
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759 while self.alive: |
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760 time.sleep(60) |
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761 self.p_lock.acquire() |
56
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762 for group in self.groups.keys(): self.check_group_members(group) |
0
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763 self.p_lock.release() |
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764 |
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765 #This thread runs ever 250 miliseconds, and checks various plugin stuff |
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766 def PluginThread(self): |
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767 while self.alive: |
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768 self.p_lock.acquire() |
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769 players = ServerPlugins.getPlayer() |
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770 for player in players: |
56
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771 if player is not None: pass #Do something here so they can show up in the chat room for non web users' |
0
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772 data = ServerPlugins.preParseOutgoing() |
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773 for msg in data: |
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774 try: |
135 | 775 xml_dom = fromstring(msg).getroot() |
776 if xml_dom.get('from') and int(xml_dom.get('from')) > -1: | |
777 xml_dom.set('from', '-1') | |
778 xml_dom.set('to', 'all') | |
0
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779 self.incoming_msg_handler(xml_dom, msg) |
56
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780 except: pass |
0
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781 self.p_lock.release() |
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782 time.sleep(0.250) |
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|
783 |
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784 def sendMsg( self, sock, msg, useCompression=False, cmpType=None): |
135 | 785 """Very simple function that will properly encode and send a message to the |
0
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|
786 remote on the specified socket.""" |
135 | 787 if not useCompression and cmpType != None: |
0
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|
788 mpacket = cmpType.compress(msg) |
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|
789 lpacket = pack('!i', len(mpacket)) |
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790 sock.send(lpacket) |
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|
791 offset = 0 |
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792 while offset < len(mpacket): |
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793 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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|
794 sent = sock.send(slice) |
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|
795 offset += sent |
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|
796 sentm = offset |
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|
797 else: |
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|
798 length = len( msg ) # Calculate our message length |
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|
799 lp = pack('!i', length) # Encode the message length into network byte order |
0
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800 try: |
56
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|
801 sentl = sock.send( lp ) # Send the encoded length |
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|
802 sentm = sock.send( msg ) # Now, send the message the the length was describing |
222 | 803 except socket.error, e: self.log_msg( ('exception', str(e)) ); self.log_msg( e ) |
804 except Exception, e: self.log_msg( e ); self.log_msg( ('exception', str(e)) ) | |
0
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|
805 |
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|
806 |
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|
807 def recvData( self, sock, readSize ): |
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|
808 """Simple socket receive method. This method will only return when the exact |
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809 byte count has been read from the connection, if remote terminates our |
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810 connection or we get some other socket exception.""" |
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811 data = "" |
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812 offset = 0 |
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813 try: |
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814 while offset != readSize: |
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|
815 frag = sock.recv( readSize - offset ) |
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|
816 rs = len( frag ) # See if we've been disconnected |
0
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817 if rs <= 0: |
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|
818 # Loudly raise an exception because we've been disconnected! |
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819 raise IOError, "Remote closed the connection!" |
56
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820 else: # Continue to build complete message |
0
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821 offset += rs |
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822 data += frag |
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|
823 except socket.error, e: |
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824 self.log_msg("Socket Error: recvData(): " + e ) |
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825 data = "" |
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|
826 return data |
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827 |
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828 def recvMsg(self, sock, useCompression=False, cmpType=None): |
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829 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read |
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830 completed messages. In the event that the remote's connection is terminated, it will throw an |
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831 exception which should allow for the caller to more gracefully handles this exception event. |
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|
832 |
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833 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to |
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834 worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've |
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835 read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered |
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836 with the OS until we attempt to read the next complete message.""" |
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837 |
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838 msgData = "" |
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839 try: |
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840 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
100 | 841 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
842 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
0
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843 try: |
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844 if useCompression and cmpType != None: msgData = cmpType.decompress(msgData) |
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845 except: traceback.print_exc() |
222 | 846 except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) ); self.log_msg( ('exception', str(e)) ) |
0
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847 return msgData |
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848 |
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849 def kill_server(self): |
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850 self.alive = 0 |
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851 self.log_msg("Server stopping...") |
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852 self.unregister() # unregister from the Meta |
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853 for p in self.players.itervalues(): |
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854 p.disconnect() |
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855 self.incoming.put("<system/>") |
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856 for g in self.groups.itervalues(): |
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|
857 g.save_map() |
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858 try: |
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859 ip = socket.gethostbyname(socket.gethostname()) |
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860 kill = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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861 kill.connect((ip, self.server_port)) |
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862 |
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863 # Now, send the "system" command using the correct protocol format |
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864 self.sendMsg( kill, "<system/>" ) |
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|
865 kill.close() |
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|
866 except: |
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|
867 pass |
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868 |
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869 self.listen_sock.close() |
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870 self.listen_event.wait(10) |
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871 self.incoming_event.wait(10) |
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872 self.log_msg("Server stopped!") |
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|
873 |
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874 def log_msg(self,msg): |
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875 if self.log_to_console: |
100 | 876 if self.log_console: self.log_console(msg) |
877 else: print str(msg) | |
0
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878 |
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879 def print_help(self): |
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880 print |
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881 print "Commands: " |
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882 print "'kill' or 'quit' - to stop the server" |
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883 print "'broadcast' - broadcast a message to all players" |
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884 print "'list' - list players and groups" |
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885 print "'dump' - to dump player data" |
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886 print "'dump groups' - to list the group names and ids only" |
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887 print "'group n' - to list details about one group only" |
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888 print "'register' - To register the server as name. Also used to change the server's name if registered." |
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889 print "'unregister' - To remove this server from the list of servers" |
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890 print "'get lobby boot password' - to show the Lobby's boot password" |
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891 print "'set lobby boot password' - to set the Lobby's boot password" |
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892 print "'log' - toggles logging to the console off or on" |
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893 print "'log meta' - toggles logging of meta server messages on or off" |
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894 print "'logfile [off|on|split]' - timestamped network traffic log" |
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895 print "'remove room' - to remove a room from the server" |
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896 print "'kick' - kick a player from the server" |
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897 print "'ban' - ban a player from the server" |
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898 print "'remotekill' - This will toggle the ability to kill the server via the /admin command" |
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899 print "'monitor (#)' - monitors raw network I/O stream to specific client" |
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900 print "'purge clients' - boots all connected clients off the server immediately" |
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901 print "'zombie [set [min]]' - view/set the auto-kick time for zombie clients" |
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902 #drop any clients that are idle for more than 8 hours |
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903 #as these are likely dead clientskick' - kick a player from the server" |
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904 print "'uptime' - reports how long server has been running" |
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905 print "'roompasswords' - allow/disallow room passwords (toggle)" |
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906 print "'search' - will prompt for pattern and display results" |
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907 print "'sendsize' - will ajust the send size limit" |
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908 print "'remoteadmin' - will toggle remote admin commands" |
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909 print "'togglelobbysound' - Will turn on or off the Auto sending of a sound to all players who join the loby" |
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910 print "'lobbysound' - Lets you specify which sound file to send to players joining the lobby" |
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911 print "'help' or '?' or 'h' - for this help message" |
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912 print |
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913 |
226 | 914 def broadcast(self, msg): |
915 broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>' | |
916 chat = Element('chat') | |
917 chat.set('type', '1') | |
918 chat.set('version', '1.0') | |
919 chat.text = broadcast | |
920 msg = self.buildMsg('all', '0', '1', tostring(chat)) | |
921 self.send_to_all('0', msg) | |
0
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922 |
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923 def console_log(self): |
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924 if self.log_to_console == 1: |
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925 print "console logging now off" |
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926 self.log_to_console = 0 |
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927 else: |
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928 print "console logging now on" |
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929 self.log_to_console = 1 |
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930 |
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931 def groups_list(self): |
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932 self.p_lock.acquire() |
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933 try: |
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934 keys = self.groups.keys() |
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935 for k in keys: |
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936 pw = "-" |
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937 pr = " -" |
100 | 938 if self.groups[k].pwd != "": pw = "P" |
939 if self.isPersistentRoom( k ): pr = " S" #using S for static (P for persistant conflicts with password) | |
0
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940 print "Group: " + k + pr + pw + ' Name: ' + self.groups[k].name |
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941 print |
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942 except Exception, e: |
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943 self.log_msg(str(e)) |
222 | 944 self.log_msg( ('exception', str(e)) ) |
0
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945 self.p_lock.release() |
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946 |
100 | 947 """ |
948 #---------------------------------------------------------------- | |
949 # Monitor Function -- Added by snowdog 2/05 | |
950 #---------------------------------------------------------------- | |
951 """ | |
0
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952 def monitor(self, pid, mode=1 ): |
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953 "allows monitoring of a specific user(s) network i/o" |
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954 #if mode is not set to 1 then monitor adds toggles the state |
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955 #of monitoring on the given user |
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956 if (mode == 1): |
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957 for p in self.players: |
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958 try: p.monitor("off") |
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959 except: pass |
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960 try: |
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961 r = (self.players[pid]).set_traffic_monitor("toggle") |
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962 self.log_msg("Monitor: Mode=" + str(r) + " on Player #" + str(pid)) |
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963 except: |
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964 self.log_msg("Monitor: Invalid Player ID") |
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965 traceback.print_exc() |
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966 |
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967 def search(self,patern): |
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968 keys = self.groups.keys() |
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969 print "Search results:" |
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970 for k in keys: |
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971 ids = self.groups[k].get_player_ids() |
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972 for id in ids: |
100 | 973 if self.players[id].id.find(patern)>-1: self.print_player_info(self.players[id]) |
974 elif self.players[id].name.find(patern)>-1: self.print_player_info(self.players[id]) | |
975 elif self.players[id].ip.find(patern)>-1: self.print_player_info(self.players[id]) | |
976 elif self.players[id].group_id.find(patern)>-1: self.print_player_info(self.players[id]) | |
977 elif self.players[id].role.find(patern)>-1: self.print_player_info(self.players[id]) | |
978 elif self.players[id].version.find(patern)>-1: self.print_player_info(self.players[id]) | |
979 elif self.players[id].protocol_version.find(patern)>-1: self.print_player_info(self.players[id]) | |
980 elif self.players[id].client_string.find(patern)>-1: self.print_player_info(self.players[id]) | |
0
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981 |
135 | 982 def obtain_by_id(self, id, objects): |
983 ### Alpha ### Basic way to obtain information for the Server GUI, currently reports the Client String only | |
984 return self.players[id].client_string | |
985 | |
0
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986 def print_player_info(self,player): |
100 | 987 print player.id, player.name, player.ip, player.group_id, player.role, player.version, player.protocol_version, player.client_string |
92 | 988 |
100 | 989 """ |
0
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990 #---------------------------------------------------------------- |
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991 # Uptime Function -- Added by snowdog 4/03 |
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992 #---------------------------------------------------------------- |
100 | 993 """ |
0
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994 def uptime(self , mode = 0): |
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995 "returns string containing how long server has been in operation" |
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996 ut = time.time() - self.server_start_time |
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997 d = int(ut/86400) |
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998 h = int( (ut-(86400*d))/3600 ) |
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999 m = int( (ut-(86400*d)-(3600*h))/60) |
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1000 s = int( (ut-(86400*d)-(3600*h)-(60*m)) ) |
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1001 uts = str( "This server has been running for:\n " + str(d) + " days " + str(h) + " hours " + str(m) + " min. " + str(s) + " sec. [" + str(int(ut)) + " seconds]") |
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1002 if mode == 0: print uts |
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1003 else: return uts |
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1004 |
100 | 1005 """ |
0
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1006 #----------------------------------------------------- |
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1007 # Toggle Room Password Allow -- Added by Snowdog 11/03 |
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1008 #----------------------------------------------------- |
100 | 1009 """ |
0
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1010 def RoomPasswords(self): |
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1011 if self.allow_room_passwords != 0: |
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1012 self.allow_room_passwords = 0 |
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1013 return "Client Created Room Passwords: Disallowed" |
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|
1014 else: |
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|
1015 self.allow_room_passwords = 1 |
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|
1016 return "Client Created Room Passwords: Allowed" |
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|
1017 |
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|
1018 def group_dump(self,k): |
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|
1019 self.p_lock.acquire() |
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|
1020 try: |
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1021 print "Group: " + k |
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1022 print " Name: %s" % self.groups[k].name |
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1023 print " Desc: %s" % self.groups[k].desc |
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1024 print " Pass: %s" % self.groups[k].pwd |
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1025 print " Boot: %s" % self.groups[k].boot_pwd |
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1026 print " Moderated: %s" % self.groups[k].moderated |
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1027 print " Map: %s" % self.groups[k].game_map.get_all_xml() |
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1028 print |
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1029 except Exception, e: |
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1030 self.log_msg(str(e)) |
222 | 1031 self.log_msg( ('exception', str(e)) ) |
0
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1032 self.p_lock.release() |
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1033 |
100 | 1034 """ |
0
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1035 #---------------------------------------------------------------- |
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1036 # Player List -- Added by snowdog 4/03 |
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1037 #---------------------------------------------------------------- |
100 | 1038 """ |
0
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1039 def player_list(self): |
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1040 "display a condensed list of players on the server" |
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1041 self.p_lock.acquire() |
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|
1042 try: |
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|
1043 print "------------[ PLAYER LIST ]------------" |
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1044 keys = self.groups.keys() |
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|
1045 keys.sort(id_compare) |
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|
1046 for k in keys: |
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1047 groupstring = "Group " + str(k) + ": " + self.groups[k].name |
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1048 if self.groups[k].pwd != "": |
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1049 groupstring += " (Pass: \"" + self.groups[k].pwd + "\" )" |
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|
1050 print groupstring |
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|
1051 ids = self.groups[k].get_player_ids() |
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|
1052 ids.sort(id_compare) |
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|
1053 for id in ids: |
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|
1054 if self.players.has_key(id): |
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|
1055 print " (%s)%s [IP: %s] %s (%s)" % ((self.players[id]).id, (self.players[id]).name, (self.players[id]).ip, (self.players[id]).idle_status(), (self.players[id]).connected_time_string()) |
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|
1056 else: |
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|
1057 self.groups[k].remove_player(id) |
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|
1058 print "Bad Player Ref (#" + id + ") in group" |
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1059 if len(ids) > 0: print "" |
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|
1060 print "--------------------------------------" |
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|
1061 print "\nStatistics: groups: " + str(len(self.groups)) + " players: " + str(len(self.players)) |
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|
1062 except Exception, e: |
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|
1063 self.log_msg(str(e)) |
222 | 1064 self.log_msg( ('exception', str(e)) ) |
0
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1065 self.p_lock.release() |
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|
1066 |
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|
1067 |
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|
1068 def player_dump(self): |
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|
1069 self.p_lock.acquire() |
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|
1070 try: |
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|
1071 keys = self.groups.keys() |
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|
1072 for k in keys: |
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1073 print "Group: %s %s (pass: \"%s\")" % (str(k),self.groups[k].name, self.groups[k].pwd) |
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1074 ids = self.groups[k].get_player_ids() |
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1075 for id in ids: |
100 | 1076 if self.players.has_key(id): print str(self.players[id]) |
0
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1077 else: |
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1078 self.groups[k].remove_player(id) |
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1079 print "Bad Player Ref (#" + id + ") in group" |
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1080 except Exception, e: |
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1081 self.log_msg(str(e)) |
222 | 1082 self.log_msg( ('exception', str(e)) ) |
0
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1083 self.p_lock.release() |
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1084 |
135 | 1085 def update_request(self,newsock, xml_dom): |
0
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|
1086 # handle reconnects |
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|
1087 self.log_msg( "update_request() has been called." ) |
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|
1088 |
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1089 # get player id |
135 | 1090 id = xml_dom.get("id") |
1091 group_id = xml_dom.get("group_id") | |
0
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1092 self.p_lock.acquire() |
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|
1093 if self.players.has_key(id): |
100 | 1094 self.sendMsg(newsock, self.players[id].toxml("update"), |
1095 self.players[id].useCompression, | |
1096 self.players[id].compressionType ) | |
0
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1097 self.players[id].reset(newsock) |
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1098 self.players[id].clear_timeout() |
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1099 need_new = 0 |
100 | 1100 else: need_new = 1 |
0
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|
1101 self.p_lock.release() |
135 | 1102 if need_new: self.new_request(newsock, xml_dom) |
0
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|
1103 else: |
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1104 msg = self.groups[group_id].game_map.get_all_xml() |
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1105 self.send(msg,id,group_id) |
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|
1106 |
212 | 1107 def new_request(self, newsock, xml_dom, LOBBY_ID='0'): |
0
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1108 #build client stub |
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1109 props = {} |
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1110 # Don't trust what the client tells us...trust what they connected as! |
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1111 props['ip'] = socket.gethostbyname( newsock.getpeername()[0] ) |
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1112 |
135 | 1113 props['role'] = xml_dom.get("role") or 'GM' |
1114 props['name'] = xml_dom.get("name") | |
0
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1115 props['group_id'] = LOBBY_ID |
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1116 props['id'] = str(self.next_player_id) |
135 | 1117 props['version'] = xml_dom.get("version") |
1118 props['protocol_version'] = xml_dom.get("protocol_version") | |
1119 props['client_string'] = xml_dom.get("client_string") | |
100 | 1120 |
0
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|
1121 self.next_player_id += 1 |
135 | 1122 new_stub = client_stub(self.incoming, newsock, props, self.log_console) |
1123 if xml_dom.get('useCompression'): | |
0
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1124 new_stub.useCompression = True |
135 | 1125 if xml_dom.get('cmpType'): |
1126 cmpType = xml_dom.get('cmpType') | |
100 | 1127 if cmpBZ2 and cmpType == 'bz2': new_stub.compressionType = bz2 |
1128 elif cmpZLIB and cmpType == 'zlib': new_stub.compressionType = zlib | |
1129 else: new_stub.compressionType = None | |
1130 else: new_stub.compressionType = bz2 | |
1131 else: new_stub.useCompression = False | |
0
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1132 |
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1133 #update newly create client stub with network logging state |
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1134 new_stub.EnableMessageLogging = self.log_network_messages |
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1135 self.sendMsg(newsock, new_stub.toxml("new"), False, None) |
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1136 |
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1137 # send confirmation |
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1138 data = self.recvMsg(newsock, new_stub.useCompression, new_stub.compressionType) |
212 | 1139 try: |
1140 xml_dom = XML(data) | |
0
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1141 except Exception, e: |
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|
1142 print e |
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1143 (remote_host,remote_port) = newsock.getpeername() |
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1144 bad_xml_string = "Your client sent an illegal message to the server and will be disconnected. " |
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1145 bad_xml_string += "Please report this bug to the development team at:<br /> " |
212 | 1146 bad_xml_string += "<a href='http://www.assembla.com/spaces/traipse_dev/tickets/'>Traipse-Dev " |
1147 bad_xml_string += "(http://www.assembla.com/spaces/traipse_dev/tickets/)</a><br />" | |
226 | 1148 msg = self.buildMsg(props['id'], props['id'], '0', bad_xml_string) |
1149 self.sendMsg( newsock, msg, new_stub.useCompression, new_stub.compressionType) | |
0
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1150 |
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1151 time.sleep(2) |
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|
1152 newsock.close() |
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1153 print "Error in parse found from " + str(remote_host) + ". Disconnected." |
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1154 print " Offending data(" + str(len(data)) + "bytes)=" + data |
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1155 print "Exception=" + str(e) |
222 | 1156 self.log_msg( ('exception', str(e)) ) |
135 | 1157 #if xml_dom: xml_dom.unlink() |
0
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1158 return |
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1159 |
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1160 #start threads and store player |
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1161 allowed = 1 |
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1162 version_string = "" |
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1163 |
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1164 if ((props['protocol_version'] != PROTOCOL_VERSION) and self.validate_protocol): |
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1165 version_string = "Sorry, this server can't handle your client version. (Protocol mismatch)<br />" |
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1166 allowed = 0 |
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1167 |
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1168 if not self.checkClientVersion(props['version']): |
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1169 version_string = "Sorry, your client is out of date. <br />" |
100 | 1170 version_string += "This server requires your client be version " |
1171 version_string += "" + self.minClientVersion + " or higher to connect.<br />" | |
0
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1172 allowed = 0 |
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1173 |
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1174 if not allowed: |
100 | 1175 version_string += " Please go to <a href='http://www.assembla.com/traipse'>" |
1176 version_string += "http://www.assembla.com/traipse</a> to find a compatible client.<br />" | |
1177 version_string += "If you can't find a compatible client on the website, " | |
1178 version_string += "chances are that the server is running an unreleased development " | |
1179 version_string += "version for testing purposes.<br />" | |
0
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1180 |
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1181 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='0' group_id='0' />" + version_string, new_stub.useCompression, new_stub.compressionType) |
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1182 # Give messages time to flow |
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1183 time.sleep(1) |
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1184 self.log_msg("Connection terminating due to version incompatibility with client (ver: " + props['version'] + " protocol: " + props['protocol_version'] + ")" ) |
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1185 newsock.close() |
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1186 return None |
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1187 |
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1188 ip = props['ip'] |
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1189 if self.ban_list.has_key(ip): |
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1190 banmsg = "You have been banned from this server.<br />" |
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1191 cmsg = "Banned Client: (" + str(props['id']) + ") " + str(props['name']) + " [" + str(props['ip']) + "]" |
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1192 self.log_msg(cmsg) |
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1193 allowed = 0 |
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1194 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='0' group_id='0' />" + banmsg, new_stub.useCompression, new_stub.compressionType) |
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1195 # Give messages time to flow |
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1196 time.sleep(1) |
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1197 newsock.close() |
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1198 return None |
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1199 |
100 | 1200 """ |
0
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1201 #---- Connection order changed by Snowdog 1/05 |
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1202 #---- Attempt to register player and send group data |
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1203 #---- before displaying lobby message |
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1204 #---- Does not solve the Blackhole bug but under some conditions may |
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1205 #---- allow for a graceful server response. -SD |
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1206 |
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1207 #---- changed method of sending group names to user 8/05 |
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1208 #---- black hole bug causes the group information to not be sent |
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1209 #---- to clients. Not sure why the group messages were being sent to the |
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1210 #---- incomming message queue, when they should be sent directly to user |
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1211 #---- Does not solve the black hole bug totally -SD |
100 | 1212 """ |
0
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1213 |
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1214 try: |
135 | 1215 if xml_dom.get("id") == props['id']: |
0
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1216 new_stub.initialize_threads() |
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1217 self.p_lock.acquire() |
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1218 self.players[props['id']] = new_stub |
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1219 self.groups[LOBBY_ID].add_player(props['id']) #always add to lobby on connection. |
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1220 self.send_group_list(props['id']) |
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1221 self.send_player_list(props['id'],LOBBY_ID) |
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1222 self.p_lock.release() |
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1223 msg = self.groups[LOBBY_ID].game_map.get_all_xml() |
135 | 1224 self.send(msg, props['id'], LOBBY_ID) |
1225 self.send_to_group(props['id'], LOBBY_ID, self.players[props['id']].toxml('new')) | |
1226 self.return_room_roles(props['id'], LOBBY_ID) | |
0
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1227 |
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1228 # Re-initialize the role for this player incase they came from a different server |
135 | 1229 self.handle_role("set", props['id'], "GM", self.groups[LOBBY_ID].boot_pwd, LOBBY_ID) |
0
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1230 cmsg = "Client Connect: (" + str(props['id']) + ") " + str(props['name']) + " [" + str(props['ip']) + "]" |
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1231 self.log_msg(cmsg) |
152 | 1232 self.log_msg(("update_group", (self.groups[LOBBY_ID].name, LOBBY_ID, len(self.groups[LOBBY_ID].players) ) )) |
56
c7f04d3c76f5
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|
1233 cmsg = ("connect", props) ################################################# |
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|
1234 self.log_msg(cmsg) |
236 | 1235 for meta in self.metas.keys(): |
1236 self.metas[meta].num_users = len(self.players) | |
1237 thread.start_new_thread(self.registerRooms,(0,)) | |
0
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1238 except: |
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1239 traceback.print_exc() |
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1240 |
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1241 #something didn't go right. Notify client and drop the connection |
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1242 err_string = "<center>" |
135 | 1243 err_string += "<hr><b>The server has encountered an error while processing your connection request.</b><hr>" |
0
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1244 err_string += "<br /><i>You are being disconnected from the server.</i><br />" |
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1245 err_string += "This error may represent a problem with the server. If you continue to get this message " |
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1246 err_string += "please contact the servers administrator to correct the issue.</center> " |
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1247 self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='" + props['id'] + "' group_id='0' />" + err_string, new_stub.useCompression, new_stub.compressionType ) |
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1248 time.sleep(2) |
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1249 newsock.close() |
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1250 |
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1251 # Display the lobby message |
212 | 1252 self.SendLobbyMessage(newsock, props['id']) |
0
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1253 |
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1254 def checkClientVersion(self, clientversion): |
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1255 minv = self.minClientVersion.split('.') |
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1256 cver = clientversion.split('.') |
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1257 for i in xrange(min(len(minv),len(cver))): |
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1258 w=max(len(minv[i]),len(cver[i])) |
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1259 v1=minv[i].rjust(w); |
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1260 v2=cver[i].rjust(w); |
100 | 1261 if v1<v2: return 1 |
1262 if v1>v2: return 0 | |
1263 if len(minv)>len(cver): return 0 | |
0
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1264 return 1 |
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1265 |
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1266 def SendLobbyMessage(self, socket, player_id): |
100 | 1267 """ |
0
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1268 # Display the lobby message |
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1269 # prepend this server's version string to the the lobby message |
100 | 1270 """ |
0
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1271 try: |
212 | 1272 lobbyMsg = "You have connected to a <a href='http://www.knowledgearcana.com/traipse-openrpg'>" |
1273 lobbyMsg += DISTRO +'</a> '+ DIS_VER +' {'+ BUILD+'}' | |
1274 lobbyMsg += " server, built on OpenRPG version '" + VERSION + "'" | |
0
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1275 |
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1276 # See if we have a server name to report! |
135 | 1277 if len(self.serverName): lobbyMsg += ", named '" + self.serverName + "'." |
1278 else: lobbyMsg += "." | |
0
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1279 |
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1280 # Add extra line spacing |
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1281 lobbyMsg += "\n\n" |
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1282 |
100 | 1283 try: validate.config_file("LobbyMessage.html","default_LobbyMessage.html") |
1284 except: pass | |
0
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1285 else: |
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1286 open_msg = open( self.userPath + "LobbyMessage.html", "r" ) |
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1287 lobbyMsg += open_msg.read() |
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1288 open_msg.close() |
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1289 # Send the server's lobby message to the client no matter what |
100 | 1290 self.sendMsg(socket, "<msg to='" + player_id + "' from='0' group_id='0' />" + lobbyMsg, |
1291 self.players[player_id].useCompression, self.players[player_id].compressionType) | |
0
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1292 if self.sendLobbySound: |
100 | 1293 self.sendMsg(socket, '<sound url="' + self.lobbySound + '" group_id="0" from="0" loop="True" />', |
1294 self.players[player_id].useCompression, self.players[player_id].compressionType) | |
0
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1295 return |
100 | 1296 except: traceback.print_exc() |
1297 """ | |
0
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1298 # End of lobby message code |
100 | 1299 """ |
0
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1300 |
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1301 |
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1302 def listenAcceptThread(self,arg): |
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|
1303 # Set up the socket to listen on. |
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|
1304 try: |
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|
1305 self.log_msg("\nlisten thread running...") |
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1306 adder = "" |
100 | 1307 if self.server_address is not None: adder = self.server_address |
0
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1308 self.listen_sock.bind(('', self.server_port)) |
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1309 self.listen_sock.listen(5) |
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1310 |
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1311 except Exception, e: |
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|
1312 self.log_msg(("Error binding request socket!", e)) |
222 | 1313 self.log_msg( ('exception', str(e)) ) |
0
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1314 self.alive = 0 |
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1315 |
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1316 while self.alive: |
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1317 # Block on the socket waiting for a new connection |
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1318 try: |
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1319 (newsock, addr) = self.listen_sock.accept() |
100 | 1320 """ |
0
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1321 ## self.log_msg("New connection from " + str(addr)+ ". Interfacing with server...") |
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1322 |
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1323 # Now that we've accepted a new connection, we must immediately spawn a new |
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|
1324 # thread to handle it...otherwise we run the risk of having a DoS shoved into |
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1325 # our face! :O After words, this thread is dead ready for another connection |
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1326 # accept to come in. |
100 | 1327 """ |
0
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1328 thread.start_new_thread(self.acceptedNewConnectionThread, ( newsock, addr )) |
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1329 |
222 | 1330 except Exception, e: |
0
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1331 print "The following exception caught accepting new connection:" |
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1332 traceback.print_exc() |
222 | 1333 self.log_msg( ('exception', str(e)) ) |
0
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1334 |
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|
1335 # At this point, we're done and cleaning up. |
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|
1336 self.log_msg("server socket listening thread exiting...") |
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|
1337 self.listen_event.set() |
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|
1338 |
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|
1339 def acceptedNewConnectionThread( self, newsock, addr ): |
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|
1340 """Once a new connection comes in and is accepted, this thread starts up to handle it.""" |
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|
1341 # Initialize xml_dom |
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|
1342 xml_dom = None |
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|
1343 data = None |
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|
1344 |
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|
1345 # get client info and send othe client info |
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|
1346 # If this receive fails, this thread should exit without even attempting to process it |
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1347 self.log_msg("Connection from " + str(addr) + " has been accepted. Waiting for data...") |
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1348 data = self.recvMsg( newsock ) |
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|
1349 if data=="" or data == None: |
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|
1350 self.log_msg("Connection from " + str(addr) + " failed. Closing connection.") |
100 | 1351 try: newsock.close() |
0
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|
1352 except Exception, e: |
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|
1353 self.log_msg( str(e) ) |
222 | 1354 self.log_msg( ('exception', str(e)) ) |
0
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|
1355 print str(e) |
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|
1356 return #returning causes connection thread instance to terminate |
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|
1357 if data == "<system/>": |
100 | 1358 try: newsock.close() |
1359 except: pass | |
0
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|
1360 return #returning causes connection thread instance to terminate |
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|
1361 # Clear out the xml_dom in preparation for new stuff, if necessary |
135 | 1362 """try: if xml_dom: xml_dom.unlink() |
0
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|
1363 |
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|
1364 except: |
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|
1365 self.log_msg( "The following exception caught unlinking xml_dom:") |
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|
1366 self.log_msg("Continuing") |
100 | 1367 try: newsock.close() |
1368 except: pass | |
0
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|
1369 return #returning causes connection thread instance to terminate |
135 | 1370 # Parse the XML received from the connecting client""" |
0
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|
1371 try: |
135 | 1372 xml_dom = XML(data) |
0
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|
1373 |
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|
1374 except: |
100 | 1375 try: newsock.close() |
222 | 1376 except Exception, e: pass |
0
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|
1377 self.log_msg( "Error in parse found from " + str(addr) + ". Disconnected.") |
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|
1378 self.log_msg(" Offending data(" + str(len(data)) + "bytes)=" + data) |
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|
1379 self.log_msg( "Exception:") |
222 | 1380 self.log_msg( ('exception', str(e)) ) |
0
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|
1381 traceback.print_exc() |
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|
1382 return #returning causes connection thread instance to terminate |
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|
1383 |
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|
1384 # Determine the correct action and execute it |
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|
1385 try: |
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|
1386 # get action |
135 | 1387 action = xml_dom.get("action") |
0
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|
1388 |
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|
1389 # Figure out what type of connection we have going on now |
135 | 1390 if action == "new": self.new_request(newsock, xml_dom) |
1391 elif action == "update": self.update_request(newsock, xml_dom) | |
100 | 1392 else: self.log_msg("Unknown Join Request!") |
0
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|
1393 |
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|
1394 except Exception, e: |
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|
1395 print "The following message: " + str(data) |
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|
1396 print "from " + str(addr) + " created the following exception: " |
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|
1397 traceback.print_exc() |
222 | 1398 self.log_msg( ('exception', str(e)) ) |
0
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1399 return #returning causes connection thread instance to terminate |
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|
1400 |
100 | 1401 """ |
0
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|
1402 #======================================================== |
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|
1403 # |
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|
1404 # Message_handler |
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|
1405 # |
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|
1406 #======================================================== |
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|
1407 # |
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|
1408 # Changed thread organization from one continuous parsing/handling thread |
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|
1409 # to multiple expiring parsing/handling threads to improve server performance |
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1410 # and player load capacity -- Snowdog 3/04 |
100 | 1411 """ |
0
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|
1412 |
135 | 1413 def message_handler(self, arg): |
0
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|
1414 xml_dom = None |
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|
1415 self.log_msg( "message handler thread running..." ) |
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|
1416 while self.alive: |
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|
1417 data = None |
100 | 1418 try: data=self.incoming.get(0) |
0
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1419 except Queue.Empty: |
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|
1420 time.sleep(0.5) #sleep 1/2 second |
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|
1421 continue |
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|
1422 |
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1423 bytes = len(data) |
100 | 1424 if bytes <= 0: continue |
0
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1425 try: |
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1426 thread.start_new_thread(self.parse_incoming_dom,(str(data),)) |
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|
1427 #data has been passed... unlink from the variable references |
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1428 #so data in passed objects doesn't change (python passes by reference) |
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1429 del data |
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1430 data = None |
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1431 except Exception, e: |
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|
1432 self.log_msg(str(e)) |
222 | 1433 self.log_msg( ('exception', str(e)) ) |
0
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|
1434 self.log_msg("message handler thread exiting...") |
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|
1435 self.incoming_event.set() |
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|
1436 |
135 | 1437 def parse_incoming_dom(self, data): |
212 | 1438 end = data.find(">") |
0
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1439 head = data[:end+1] |
212 | 1440 msg = data[end+1:] |
1441 ### This if statement should help close invalid messages. ### | |
1442 if head[end:] != '/': | |
1443 if head[end:] != '>': head = head[:end] + '/>' | |
0
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|
1444 try: |
212 | 1445 try: xml_dom = fromstring(head) |
1446 except: xml_dom = fromstring(head[:end] +'/>') | |
135 | 1447 self.message_action(xml_dom, data) |
0
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1448 except Exception, e: |
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|
1449 print "Error in parse of inbound message. Ignoring message." |
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1450 print " Offending data(" + str(len(data)) + "bytes)=" + data |
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1451 print "Exception=" + str(e) |
222 | 1452 self.log_msg( ('exception', str(e)) ) |
135 | 1453 |
0
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1454 def message_action(self, xml_dom, data): |
135 | 1455 tag_name = xml_dom.tag |
1456 if self.svrcmds.has_key(tag_name): self.svrcmds[tag_name]['function'](xml_dom, data) | |
222 | 1457 else: |
1458 raise Exception, "Not a valid header!" | |
1459 self.log_msg( ('exception', 'Not a valid header!') ) | |
0
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|
1460 #Message Action thread expires and closes here. |
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1461 return |
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1462 |
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1463 def do_alter(self, xml_dom, data): |
135 | 1464 target = xml_dom.get("key") or 'None' |
1465 value = xml_dom.get("val") or 'None' | |
1466 player = xml_dom.get("plr") or 'None' | |
1467 group_id = xml_dom.get("gid") or 'None' | |
1468 boot_pwd = xml_dom.get("bpw") or 'None' | |
0
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1469 actual_boot_pwd = self.groups[group_id].boot_pwd |
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1470 |
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1471 if self.allow_room_passwords == 0: |
100 | 1472 msg ="<msg to='" + player + "' from='0' group_id='0' /> " |
1473 msg += "Room passwords have been disabled by the server administrator." | |
0
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1474 self.players[player].outbox.put(msg) |
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1475 return |
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1476 elif boot_pwd == actual_boot_pwd: |
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1477 if target == "pwd": |
100 | 1478 lmessage = "Room password changed to from " + self.groups[group_id].pwd + " to " + value + " by " + player |
0
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1479 self.groups[group_id].pwd = value |
100 | 1480 msg ="<msg to='" + player + "' from='0' group_id='0' /> Room password changed to " + value + "." |
0
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1481 self.players[player].outbox.put(msg) |
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1482 self.log_msg(lmessage) |
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1483 self.send_to_all('0',self.groups[group_id].toxml('update')) |
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1484 elif target == "name": |
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1485 # Check for & in name. We want to allow this because of its common |
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1486 # use in d&d games |
135 | 1487 result = self.change_group_name(group_id, value, player) |
0
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1488 msg ="<msg to='" + player + "' from='0' group_id='0' />" + result |
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1489 self.players[player].outbox.put(msg) |
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1490 else: |
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1491 msg ="<msg to='" + player + "' from='0' group_id='0'>Invalid Administrator Password." |
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1492 self.players[player].outbox.put(msg) |
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|
1493 |
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1494 def do_role(self, xml_dom, data): |
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|
1495 role = "" |
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1496 boot_pwd = "" |
135 | 1497 act = xml_dom.get("action") |
1498 player = xml_dom.get("player") | |
1499 group_id = xml_dom.get("group_id") | |
0
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1500 if act == "set": |
135 | 1501 role = xml_dom.get("role") |
1502 boot_pwd = xml_dom.get("boot_pwd") | |
0
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|
1503 if group_id != "0": |
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1504 self.handle_role(act, player, role, boot_pwd, group_id) |
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|
1505 self.log_msg(("role", (player, role))) |
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|
1506 |
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1507 def do_ping(self, xml_dom, data): |
135 | 1508 player = xml_dom.get("player") |
1509 group_id = xml_dom.get("group_id") | |
0
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|
1510 sent_time = "" |
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|
1511 msg = "" |
135 | 1512 try: sent_time = xml_dom.get("time") |
100 | 1513 except: pass |
1514 if sent_time != "": msg ="<ping time='" + str(sent_time) + "' />" #because a time was sent return a ping response | |
0
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1515 else: |
100 | 1516 msg ="<msg to='" + player + "' from='" + player + "' group_id='" + group_id + "'>" |
1517 msg += "<font color='#FF0000'>PONG!?!</font>" | |
0
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|
1518 self.players[player].outbox.put(msg) |
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|
1519 |
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|
1520 def do_system(self, xml_dom, data): |
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|
1521 pass |
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|
1522 |
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|
1523 def moderate_group(self,xml_dom,data): |
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1524 try: |
135 | 1525 action = xml_dom.get("action") |
1526 from_id = xml_dom.get("from") | |
1527 if xml_dom.get("pwd"): pwd=xml_dom.get("pwd") | |
100 | 1528 else: pwd="" |
0
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|
1529 group_id=self.players[from_id].group_id |
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|
1530 if action == "list": |
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|
1531 if (self.groups[group_id].moderated): |
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|
1532 msg = "" |
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|
1533 for i in self.groups[group_id].voice.keys(): |
100 | 1534 if msg != "": msg +=", " |
1535 if self.players.has_key(i): msg += '('+i+') '+self.players[i].name | |
1536 else: del self.groups[group_id].voice[i] | |
1537 if (msg != ""): msg = "The following users may speak in this room: " + msg | |
1538 else: msg = "No people are currently in this room with the ability to chat" | |
0
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1539 self.players[from_id].self_message(msg) |
100 | 1540 else: self.players[from_id].self_message("This room is currently unmoderated") |
1541 elif action == 'enable' or 'disable' or 'addvoice' or 'delvoice': | |
1542 #condenses password check --TaS 2009 | |
0
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|
1543 if not self.groups[group_id].check_boot_pwd(pwd): |
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|
1544 self.players[from_id].self_message("Failed - incorrect admin password") |
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|
1545 return |
100 | 1546 if action == 'enable': |
1547 self.groups[group_id].moderated = 1 | |
1548 self.players[from_id].self_message("This channel is now moderated") | |
1549 if action == 'disable': | |
1550 self.groups[group_id].moderated = 0 | |
1551 self.players[from_id].self_message("This channel is now unmoderated") | |
1552 if action == 'addvoice': | |
135 | 1553 users = xml_dom.get("users").split(',') |
100 | 1554 for i in users: self.groups[group_id].voice[i.strip()]=1 |
1555 if action == 'delvoice': | |
135 | 1556 users = xml_dom.get("users").split(',') |
100 | 1557 for i in users: |
1558 if self.groups[group_id].voice.has_key(i.strip()): del self.groups[group_id].voice[i.strip()] | |
0
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|
1559 else: |
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|
1560 print "Bad input: " + data |
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|
1561 except Exception,e: |
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|
1562 self.log_msg(str(e)) |
222 | 1563 self.log_msg( ('exception', str(e)) ) |
0
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1564 |
135 | 1565 def join_group(self, xml_dom, data): |
0
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|
1566 try: |
135 | 1567 from_id = xml_dom.get("from") |
1568 pwd = xml_dom.get("pwd") | |
1569 group_id = xml_dom.get("group_id") | |
0
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|
1570 ver = self.players[from_id].version |
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|
1571 allowed = 1 |
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|
1572 |
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|
1573 if not self.groups[group_id].check_version(ver): |
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|
1574 allowed = 0 |
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|
1575 msg = 'failed - invalid client version ('+self.groups[group_id].minVersion+' or later required)' |
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|
1576 |
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|
1577 if not self.groups[group_id].check_pwd(pwd): |
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|
1578 allowed = 0 |
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|
1579 #tell the clients password manager the password failed -- SD 8/03 |
135 | 1580 pm = "<password signal='fail' type='room' id='" + group_id + "' data=''/>" |
0
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|
1581 self.players[from_id].outbox.put(pm) |
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|
1582 msg = 'failed - incorrect room password' |
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|
1583 |
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|
1584 if not allowed: |
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|
1585 self.players[from_id].self_message(msg) |
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|
1586 #the following line makes sure that their role is reset to normal, |
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|
1587 #since it is briefly set to lurker when they even TRY to change |
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|
1588 #rooms |
135 | 1589 msg = "<role action='update' id='" + from_id + "' role='" + self.players[from_id].role + "' />" |
0
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|
1590 self.players[from_id].outbox.put(msg) |
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|
1591 return |
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|
1592 |
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|
1593 #move the player into their new group. |
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|
1594 self.move_player(from_id, group_id) |
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|
1595 except Exception, e: |
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|
1596 self.log_msg(str(e)) |
222 | 1597 self.log_msg( ('exception', str(e)) ) |
0
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|
1598 |
100 | 1599 """ |
0
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|
1600 # move_player function -- added by Snowdog 4/03 |
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|
1601 # |
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|
1602 # Split join_group function in half. separating the player validation checks |
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|
1603 # from the actual group changing code. Done primarily to impliment |
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|
1604 # boot-from-room-to-lobby behavior in the server. |
100 | 1605 """ |
0
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|
1606 |
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|
1607 def move_player(self, from_id, group_id ): |
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1608 "move a player from one group to another" |
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|
1609 try: |
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1610 try: |
135 | 1611 if group_id == "0": self.players[from_id].role = "GM" |
1612 else: self.players[from_id].role = "Lurker" | |
0
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1613 except Exception, e: |
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|
1614 print "exception in move_player() " |
222 | 1615 self.log_msg( ('exception', str(e)) ) |
0
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|
1616 traceback.print_exc() |
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1617 |
135 | 1618 old_group_id = self.players[from_id].change_group(group_id, self.groups) |
1619 self.send_to_group(from_id, old_group_id, self.players[from_id].toxml('del')) | |
1620 self.send_to_group(from_id, group_id, self.players[from_id].toxml('new')) | |
0
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1621 self.check_group(from_id, old_group_id) |
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1622 |
100 | 1623 """ |
0
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1624 # Here, if we have a group specific lobby message to send, push it on |
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1625 # out the door! Make it put the message then announce the player...just |
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1626 # like in the lobby during a new connection. |
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1627 # -- only do this check if the room id is within range of known persistent id thresholds |
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1628 #also goes ahead if there is a defaultRoomMessage --akoman |
100 | 1629 """ |
0
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1630 |
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1631 if self.isPersistentRoom(group_id) or self.defaultMessageFile != None: |
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1632 try: |
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1633 if self.groups[group_id].messageFile[:4] == 'http': |
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1634 data = urllib.urlretrieve(self.groups[group_id].messageFile) |
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1635 roomMsgFile = open(data[0]) |
100 | 1636 else: roomMsgFile = open(self.groups[group_id].messageFile, "r") |
0
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1637 roomMsg = roomMsgFile.read() |
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1638 roomMsgFile.close() |
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1639 urllib.urlcleanup() |
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1640 |
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1641 except Exception, e: |
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1642 roomMsg = "" |
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1643 self.log_msg(str(e)) |
222 | 1644 self.log_msg( ('exception', str(e)) ) |
0
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1645 |
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1646 # Spit that darn message out now! |
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1647 self.players[from_id].outbox.put("<msg to='" + from_id + "' from='0' group_id='" + group_id + "' />" + roomMsg) |
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1648 if self.sendLobbySound and group_id == '0': |
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1649 self.players[from_id].outbox.put('<sound url="' + self.lobbySound + '" group_id="0" from="0" loop="True" />') |
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1650 # Now, tell everyone that we've arrived |
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1651 self.send_to_all('0', self.groups[group_id].toxml('update')) |
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1652 # this line sends a handle role message to change the players role |
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1653 self.send_player_list(from_id,group_id) |
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1654 #notify user about others in the room |
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1655 self.return_room_roles(from_id,group_id) |
56
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1656 self.log_msg(("join_group", (self.groups[group_id].name, group_id, from_id))) |
212 | 1657 self.log_msg(("update_group", (self.groups[old_group_id].name, old_group_id, len(self.groups[old_group_id].players) ))) |
152 | 1658 self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) ))) |
0
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1659 self.handle_role("set", from_id, self.players[from_id].role, self.groups[group_id].boot_pwd, group_id) |
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1660 except Exception, e: |
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1661 self.log_msg(str(e)) |
222 | 1662 self.log_msg( ('exception', str(e)) ) |
0
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1663 thread.start_new_thread(self.registerRooms,(0,)) |
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1664 |
135 | 1665 def return_room_roles(self, from_id, group_id): |
0
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1666 for m in self.players.keys(): |
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1667 if self.players[m].group_id == group_id: |
135 | 1668 try: msg = "<role action='update' id='" + self.players[m].id + "' role='" + self.players[m].role + "' />" |
1669 except: exit() | |
0
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1670 self.players[from_id].outbox.put(msg) |
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1671 |
100 | 1672 """ |
0
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1673 # This is pretty much the same thing as the create_group method, however, |
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1674 # it's much more generic whereas the create_group method is tied to a specific |
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1675 # xml message. Ack! This version simply creates the groups, it does not |
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1676 # send them to players. Also note, both these methods have race |
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1677 # conditions written all over them. Ack! Ack! |
100 | 1678 """ |
0
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1679 def new_group( self, name, pwd, boot, minVersion, mapFile, messageFile, persist = 0, moderated=0 ): |
135 | 1680 group_id = str(self.next_group_id) |
0
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1681 self.next_group_id += 1 |
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1682 self.groups[group_id] = game_group( group_id, name, pwd, "", boot, minVersion, mapFile, messageFile, persist ) |
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1683 self.groups[group_id].moderated = moderated |
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1684 ins = "" |
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1685 if persist !=0: ins="Persistant " |
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1686 lmsg = "Creating " + ins + "Group... (" + str(group_id) + ") " + str(name) |
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1687 self.log_msg( lmsg ) |
212 | 1688 self.log_msg(("create_group", (str(name), int(group_id), 0, 'No' if pwd == '' else 'Yes') )) |
0
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1689 |
135 | 1690 def change_group_name(self, gid, name, pid): |
0
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|
1691 "Change the name of a group" |
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1692 # Check for & in name. We want to allow this because of its common |
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1693 # use in d&d games. |
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1694 try: |
236 | 1695 name = name.replace('&', '&') |
1696 name = name.replace('"', '"e;').replace("'", ''').replace("<", "<").replace(">", ">") | |
0
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1697 oldroomname = self.groups[gid].name |
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1698 self.groups[gid].name = str(name) |
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1699 lmessage = "Room name changed to from \"" + oldroomname + "\" to \"" + name + "\"" |
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1700 self.log_msg(lmessage + " by " + str(pid) ) |
135 | 1701 self.log_msg(("update_group", (str(name), group_id, False))) |
1702 | |
0
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1703 self.send_to_all('0',self.groups[gid].toxml('update')) |
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1704 return lmessage |
100 | 1705 except: return "An error occured during rename of room!" |
0
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1706 thread.start_new_thread(self.registerRooms,(0,)) |
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1707 |
135 | 1708 def create_group(self, xml_dom, data): |
1709 #try: | |
1710 from_id = xml_dom.get("from") | |
1711 pwd = xml_dom.get("pwd") | |
1712 name = xml_dom.get("name") | |
1713 boot_pwd = xml_dom.get("boot_pwd") | |
1714 minVersion = xml_dom.get("min_version") | |
1715 #added var reassign -- akoman | |
1716 messageFile = self.defaultMessageFile | |
0
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1717 |
135 | 1718 # see if passwords are allowed on this server and null password if not |
1719 if self.allow_room_passwords != 1: pwd = "" | |
0
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1720 |
135 | 1721 # Check for & in name. We want to allow this because of its common |
1722 # use in d&d games. | |
236 | 1723 name = name.replace('&', '&') |
1724 name = name.replace('"', '"e;').replace("'", ''').replace("<", "<").replace(">", ">") | |
135 | 1725 group_id = str(self.next_group_id) |
1726 self.next_group_id += 1 | |
1727 | |
1728 self.groups[group_id] = game_group(group_id, name, pwd, "", boot_pwd, minVersion, None, messageFile) | |
1729 self.groups[group_id].voice[from_id]=1 | |
1730 self.players[from_id].outbox.put(self.groups[group_id].toxml('new')) | |
1731 old_group_id = self.players[from_id].change_group(group_id, self.groups) | |
1732 self.send_to_group(from_id, old_group_id, self.players[from_id].toxml('del')) | |
1733 self.check_group(from_id, old_group_id) | |
1734 self.send_to_all(from_id,self.groups[group_id].toxml('new')) | |
1735 self.send_to_all('0',self.groups[group_id].toxml('update')) | |
1736 self.handle_role("set",from_id,"GM", boot_pwd, group_id) | |
1737 lmsg = "Creating Group... (" + str(group_id) + ") " + str(name) | |
1738 self.log_msg( lmsg ) | |
1739 jmsg = "moving to room " + str(group_id) + "." | |
1740 self.log_msg( jmsg ) | |
1741 self.log_msg(("create_group", (str(name), group_id, from_id, 'No' if pwd == '' else 'Yes'))) | |
1742 #even creators of the room should see the HTML --akoman | |
1743 #edit: jan10/03 - was placed in the except statement. Silly me. | |
1744 if self.defaultMessageFile != None: | |
1745 if self.defaultMessageFile[:4] == 'http': | |
1746 data = urllib.urlretrieve(self.defaultMessageFile) | |
1747 open_msg = open(data[0]) | |
1748 urllib.urlcleanup() | |
1749 else: open_msg = open( self.defaultMessageFile, "r" ) | |
1750 roomMsg = open_msg.read() | |
1751 open_msg.close() | |
1752 # Send the rooms message to the client no matter what | |
1753 self.players[from_id].outbox.put( "<msg to='" + from_id + "' from='0' group_id='" + group_id + "' />" + roomMsg ) | |
1754 #except Exception, e: self.log_msg( "Exception: create_group(): " + str(e)) | |
0
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1755 thread.start_new_thread(self.registerRooms,(0,)) |
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1756 |
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1757 def check_group(self, from_id, group_id): |
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1758 try: |
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1759 if group_id not in self.groups: return |
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1760 if group_id == '0': |
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1761 self.send_to_all("0",self.groups[group_id].toxml('update')) |
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1762 return #never remove lobby *sanity check* |
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1763 if not self.isPersistentRoom(group_id) and self.groups[group_id].get_num_players() == 0: |
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1764 self.send_to_all("0",self.groups[group_id].toxml('del')) |
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1765 del self.groups[group_id] |
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1766 self.log_msg(("delete_group", (group_id, from_id))) |
100 | 1767 else: self.send_to_all("0",self.groups[group_id].toxml('update')) |
0
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1768 #The register Rooms thread |
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|
1769 thread.start_new_thread(self.registerRooms,(0,)) |
222 | 1770 except Exception, e: self.log_msg( ('exception', str(e)) ) |
0
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1771 |
135 | 1772 def del_player(self, id, group_id): |
0
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|
1773 try: |
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|
1774 dmsg = "Client Disconnect: (" + str(id) + ") " + str(self.players[id].name) |
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|
1775 self.players[id].disconnect() |
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|
1776 self.groups[group_id].remove_player(id) |
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|
1777 del self.players[id] |
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|
1778 self.log_msg(dmsg) |
56
c7f04d3c76f5
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0
diff
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|
1779 self.log_msg(("disconnect",id)) |
236 | 1780 self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) ))) |
1781 for meta in self.metas.keys(): | |
1782 self.metas[meta].num_users = len(self.players) | |
1783 thread.start_new_thread(self.registerRooms,(0,)) | |
222 | 1784 except Exception, e: self.log_msg( ('exception', str(e)) ) |
0
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1785 self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect())) |
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|
1786 |
135 | 1787 def incoming_player_handler(self, xml_dom, data): |
1788 id = xml_dom.get("id") | |
1789 act = xml_dom.get("action") | |
0
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|
1790 group_id = self.players[id].group_id |
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1791 ip = self.players[id].ip |
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|
1792 ServerPlugins.setPlayer(self.players[id]) |
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1793 self.send_to_group(id,group_id,data) |
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1794 if act=="new": |
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|
1795 try: |
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1796 self.send_player_list(id,group_id) |
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|
1797 self.send_group_list(id) |
236 | 1798 self.log_msg("Player with IP: " + str(ip) + " connected.") |
222 | 1799 except Exception, e: self.log_msg( ('exception', str(e)) ); traceback.print_exc() |
0
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1800 elif act=="del": |
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1801 self.del_player(id,group_id) |
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1802 self.check_group(id, group_id) |
236 | 1803 self.log_msg("Player with IP: " + str(ip) + " disconnected.") |
0
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1804 elif act=="update": |
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1805 self.players[id].take_dom(xml_dom) |
236 | 1806 self.log_msg("Player with IP: " + str(ip) + " updated.") |
0
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1807 self.log_msg(("update", {"id": id, |
236 | 1808 "name": xml_dom.get("name"), |
1809 "status": xml_dom.get("status"), | |
1810 "role": xml_dom.get("role"), | |
1811 "ip": str(ip), | |
1812 "group": xml_dom.get("group_id"), | |
1813 "room": xml_dom.get("name"), | |
1814 "boot": xml_dom.get("rm_boot"), | |
1815 "version": xml_dom.get("version"), | |
1816 "ping": xml_dom.get("time") \ | |
1817 })) | |
0
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|
1818 |
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1819 def strip_cheat_roll(self, string): |
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1820 try: |
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1821 cheat_regex = re.compile('&#91;(.*?)&#93;') |
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1822 string = cheat_regex.sub( r'[ ' + self.cheat_msg + " \\1 " + self.cheat_msg + ' ]', string) |
100 | 1823 except: pass |
0
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|
1824 return string |
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|
1825 |
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1826 def strip_body_tags(self, string): |
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|
1827 try: |
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|
1828 bodytag_regex = re.compile('<\/?body(.*?)>') |
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|
1829 string = bodytag_regex.sub('', string) |
100 | 1830 except: pass |
0
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|
1831 return string |
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|
1832 |
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1833 def msgTooLong(self, length): |
100 | 1834 if length > self.maxSendSize and not self.maxSendSize == 0: return True |
0
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1835 return False |
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1836 |
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1837 def incoming_msg_handler(self,xml_dom,data): |
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|
1838 xml_dom, data = ServerPlugins.preParseIncoming(xml_dom, data) |
135 | 1839 ########################################################### |
1840 to_id = xml_dom.get("to") | |
1841 from_id = xml_dom.get("from") | |
1842 group_id = xml_dom.get("group_id") | |
222 | 1843 ## Backwards compatibility with older clients |
0
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1844 end = data.find(">") |
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1845 msg = data[end+1:] |
222 | 1846 if msg[-6:] == '</msg>': msg = msg[:-6] |
1847 data = msg | |
0
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|
1848 |
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1849 if from_id == "0" or len(from_id) == 0: |
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1850 print "WARNING!! Message received with an invalid from_id. Message dropped." |
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1851 return None |
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1852 |
100 | 1853 """ check for < body to prevent someone from changing the background""" |
0
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1854 data = self.strip_body_tags(data) |
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1855 |
100 | 1856 """check for [ and ] codes which are often used to cheat with dice.""" |
0
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1857 if self.players[from_id].role != "GM": |
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1858 data = self.strip_cheat_roll(data) |
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1859 |
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1860 if group_id == '0' and self.msgTooLong(len(msg) and msg[:5] == '<chat'): |
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1861 self.send("Your message was too long, break it up into smaller parts please", from_id, group_id) |
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1862 self.log_msg('Message Blocked from Player: ' + self.players[from_id].name + ' attempting to send a message longer then ' + str(self.maxSendSize)) |
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1863 return |
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1864 |
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1865 if msg[:4] == '<map': |
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1866 if group_id == '0': |
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1867 #attempt to change lobby map. Illegal operation. |
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1868 self.players[from_id].self_message('The lobby map may not be altered.') |
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1869 elif to_id.lower() == 'all': |
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|
1870 #valid map for all players that is not the lobby. |
226 | 1871 msg = self.buildMsg('all', from_id, group_id, data) |
1872 self.send_to_group(from_id,group_id,msg) | |
1873 self.groups[group_id].game_map.init_from_xml(msg) | |
0
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1874 else: |
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1875 #attempting to send map to specific individuals which is not supported. |
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1876 self.players[from_id].self_message('Invalid map message. Message not sent to others.') |
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1877 |
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1878 elif msg[:6] == '<boot ': |
226 | 1879 msg = self.buildMsg('all', from_id, group_id, data) |
0
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1880 self.handle_boot(from_id,to_id,group_id,msg) |
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1881 |
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1882 else: |
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1883 if to_id == 'all': |
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1884 if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id): |
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1885 self.players[from_id].self_message('This room is moderated - message not sent to others') |
226 | 1886 else: |
1887 msg = self.buildMsg('all', from_id, group_id, data) | |
1888 self.send_to_group(from_id,group_id,msg) | |
1889 else: | |
1890 msg = self.buildMsg('all', from_id, group_id, data) | |
1891 self.players[to_id].outbox.put(msg) | |
0
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1892 self.check_group_members(group_id) |
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1893 return |
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1894 |
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1895 def sound_msg_handler(self, xml_dom, data): |
135 | 1896 from_id = xml_dom.get("from") |
1897 group_id = xml_dom.get("group_id") | |
100 | 1898 if group_id != 0: self.send_to_group(from_id, group_id, data) |
0
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1899 |
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1900 def plugin_msg_handler(self,xml_dom,data): |
135 | 1901 to_id = xml_dom.get("to") |
1902 from_id = xml_dom.get("from") | |
1903 group_id = xml_dom.get("group_id") | |
0
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1904 end = data.find(">") |
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1905 msg = data[end+1:] |
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1906 |
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1907 if from_id == "0" or len(from_id) == 0: |
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1908 print "WARNING!! Message received with an invalid from_id. Message dropped." |
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1909 return None |
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1910 if to_id == 'all': |
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1911 if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id): |
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1912 self.players[from_id].self_message('This room is moderated - message not sent to others') |
100 | 1913 else: self.send_to_group(from_id, group_id, msg) |
1914 else: self.players[to_id].outbox.put(msg) | |
0
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1915 self.check_group_members(group_id) |
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1916 return |
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1917 |
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1918 def handle_role(self, act, player, role, given_boot_pwd, group_id): |
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1919 if act == "display": |
152 | 1920 msg = "<msg to='" + player + "' from='0' group_id='" + group_id + "' />" |
0
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1921 msg += "Displaying Roles<br /><br /><u>Role</u>   <u>Player</u><br />" |
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1922 keys = self.players.keys() |
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1923 for m in keys: |
100 | 1924 if self.players[m].group_id == group_id: msg += self.players[m].role + " " + self.players[m].name + "<br />" |
0
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1925 self.send(msg,player,group_id) |
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1926 elif act == "set": |
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1927 try: |
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1928 actual_boot_pwd = self.groups[group_id].boot_pwd |
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1929 if self.players[player].group_id == group_id: |
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1930 if actual_boot_pwd == given_boot_pwd: |
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1931 self.log_msg( "Administrator passwords match -- changing role") |
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1932 |
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1933 # Send update role event to all |
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1934 msg = "<role action=\"update\" id=\"" + player + "\" role=\"" + role + "\" />" |
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1935 self.send_to_group("0", group_id, msg) |
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1936 self.players[player].role = role |
100 | 1937 if (role.lower() == "gm" or role.lower() == "player"): self.groups[group_id].voice[player]=1 |
0
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1938 else: |
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1939 #tell the clients password manager the password failed -- SD 8/03 |
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1940 pm = "<password signal=\"fail\" type=\"admin\" id=\"" + group_id + "\" data=\"\"/>" |
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1941 self.players[player].outbox.put(pm) |
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1942 self.log_msg( "Administrator passwords did not match") |
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1943 except Exception, e: |
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1944 print e |
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1945 print "Error executing the role change" |
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1946 print "due to the following exception:" |
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1947 traceback.print_exc() |
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1948 print "Ignoring boot message" |
222 | 1949 self.log_msg( ('exception', str(e)) ) |
0
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1950 |
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1951 def handle_boot(self,from_id,to_id,group_id,msg): |
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1952 xml_dom = None |
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1953 try: |
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1954 given_boot_pwd = None |
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1955 try: |
135 | 1956 xml_dom = XML(msg) |
236 | 1957 given_boot_pwd = xml_dom.find('boot').get("boot_pwd") |
0
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1958 |
222 | 1959 except Exception, e: |
0
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1960 print "Error in parse of boot message, Ignoring." |
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1961 print "Exception: " |
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1962 traceback.print_exc() |
222 | 1963 self.log_msg( ('exception', str(e)) ) |
0
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1964 |
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1965 try: |
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1966 actual_boot_pwd = self.groups[group_id].boot_pwd |
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1967 server_admin_pwd = self.groups["0"].boot_pwd |
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1968 self.log_msg("Actual boot pwd = " + actual_boot_pwd) |
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1969 self.log_msg("Given boot pwd = " + given_boot_pwd) |
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1970 |
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1971 if self.players[to_id].group_id == group_id: |
100 | 1972 """ |
0
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1973 ### ---CHANGES BY SNOWDOG 4/03 --- |
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1974 ### added boot to lobby code. |
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1975 ### if boot comes from lobby dump player from the server |
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1976 ### any user in-room boot will dump to lobby instead |
100 | 1977 """ |
0
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1978 if given_boot_pwd == server_admin_pwd: |
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1979 # Send a message to everyone in the room, letting them know someone has been booted |
236 | 1980 msg = '<font color="#FF0000">' |
1981 msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>' | |
1982 | |
1983 boot_msg = self.buildMsg('all', '0', group_id, msg) | |
0
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1984 self.log_msg("boot_msg:" + boot_msg) |
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1985 self.send_to_group( "0", group_id, boot_msg ) |
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1986 time.sleep( 1 ) |
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1987 self.log_msg("Booting player " + str(to_id) + " from server.") |
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1988 # Send delete player event to all |
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1989 self.send_to_group("0",group_id,self.players[to_id].toxml("del")) |
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1990 # Remove the player from local data structures |
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1991 self.del_player(to_id,group_id) |
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1992 # Refresh the group data |
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1993 self.check_group(to_id, group_id) |
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1994 |
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1995 elif actual_boot_pwd == given_boot_pwd: |
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1996 # Send a message to everyone in the room, letting them know someone has been booted |
236 | 1997 msg = '<font color="#FF0000">' |
1998 msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>' | |
1999 boot_msg = self.buildMsg('all', from_id, group_id, msg) | |
0
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2000 self.log_msg("boot_msg:" + boot_msg) |
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2001 self.send_to_group( "0", group_id, boot_msg ) |
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2002 time.sleep( 1 ) |
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2003 #dump player into the lobby |
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2004 self.move_player(to_id,"0") |
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2005 # Refresh the group data |
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2006 self.check_group(to_id, group_id) |
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2007 else: |
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2008 #tell the clients password manager the password failed -- SD 8/03 |
152 | 2009 pm = "<password signal='fail' type='admin' id='" + group_id + "' data=''/>" |
0
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2010 self.players[from_id].outbox.put(pm) |
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2011 print "boot passwords did not match" |
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2012 |
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2013 except Exception, e: |
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2014 traceback.print_exc() |
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2015 self.log_msg('Exception in handle_boot() ' + str(e)) |
222 | 2016 self.log_msg( ('exception', str(e)) ) |
0
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2017 |
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2018 finally: |
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2019 try: |
236 | 2020 try: |
2021 if xml_dom: xml_dom.unlink() | |
2022 except: pass | |
0
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2023 except Exception, e: |
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2024 traceback.print_exc() |
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2025 self.log_msg('Exception in xml_dom.unlink() ' + str(e)) |
222 | 2026 self.log_msg( ('exception', str(e)) ) |
0
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2027 |
100 | 2028 """ |
0
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2029 # admin_kick function -- by Snowdog 4/03 |
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2030 # 9/17/05 updated to allow stealth boots (no client chat announce) -SD |
100 | 2031 """ |
0
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2032 def admin_kick(self, id, message="", silent = 0 ): |
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2033 "Kick a player from a server from the console" |
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2034 |
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2035 try: |
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2036 group_id = self.players[id].group_id |
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2037 # Send a message to everyone in the victim's room, letting them know someone has been booted |
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2038 boot_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Kicking '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message)) |
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2039 self.log_msg("boot_msg:" + boot_msg) |
100 | 2040 if (silent == 0): self.send_to_group( "0", group_id, boot_msg ) |
0
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2041 time.sleep( 1 ) |
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2042 |
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2043 self.log_msg("kicking player " + str(id) + " from server.") |
152 | 2044 |
0
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2045 # Send delete player event to all |
152 | 2046 self.send_to_group("0", group_id, self.players[id].toxml("del")) |
0
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2047 |
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2048 # Remove the player from local data structures |
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2049 self.del_player(id,group_id) |
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2050 |
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2051 # Refresh the group data |
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2052 self.check_group(id, group_id) |
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2053 |
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2054 except Exception, e: |
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2055 traceback.print_exc() |
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2056 self.log_msg('Exception in admin_kick() ' + str(e)) |
222 | 2057 self.log_msg( ('exception', str(e)) ) |
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2058 |
100 | 2059 ### Alpha ### Addition added to assist in Un Banning users. |
2060 def admin_build_banlist(self): | |
2061 validate.config_file("ban_list.xml", "default_ban_list.xml" ) | |
135 | 2062 configDom = parse(dir_struct["user"] + 'ban_list.xml') |
100 | 2063 self.ban_list = {} |
135 | 2064 for element in configDom.findall('banned'): |
236 | 2065 player = element.get('name').replace("&", "&").replace("<", "<").replace('"', "").replace(">", ">") |
135 | 2066 ip = element.get('ip') |
100 | 2067 self.ban_list[ip] = {} |
2068 self.ban_list[ip]['ip'] = ip | |
135 | 2069 self.ban_list[ip]['name'] = element.get('name') |
100 | 2070 ################ |
92 | 2071 |
0
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diff
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|
2072 def admin_banip(self, ip, name="", silent = 0): |
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diff
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|
2073 "Ban a player from a server from the console" |
140 | 2074 self.admin_build_banlist() ### Alpha ### |
0
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diff
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|
2075 try: |
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diff
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|
2076 self.ban_list[ip] = {} |
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diff
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|
2077 self.ban_list[ip]['ip'] = ip |
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diff
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|
2078 self.ban_list[ip]['name'] = name |
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diff
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|
2079 self.saveBanList() |
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diff
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|
2080 |
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|
2081 except Exception, e: |
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|
2082 traceback.print_exc() |
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|
2083 self.log_msg('Exception in admin_banip() ' + str(e)) |
222 | 2084 self.log_msg( ('exception', str(e)) ) |
0
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|
2085 |
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|
2086 def admin_ban(self, id, message="", silent = 0): |
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|
2087 "Ban a player from a server from the console" |
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|
2088 try: |
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|
2089 id = str(id) |
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|
2090 group_id = self.players[id].group_id |
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|
2091 ip = self.players[id].ip |
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|
2092 self.ban_list[ip] = {} |
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|
2093 self.ban_list[ip]['ip'] = ip |
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|
2094 self.ban_list[ip]['name'] = self.players[id].name |
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|
2095 self.saveBanList() |
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|
2096 |
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|
2097 # Send a message to everyone in the victim's room, letting them know someone has been booted |
226 | 2098 msg = 'Banning ('+id+') '+self.players[id].name+' from server... </font>' |
2099 msg = self.buildMsg('all', '0', group_id, msg) | |
0
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|
2100 self.log_msg("ban_msg:" + ban_msg) |
152 | 2101 if (silent == 0): self.send_to_group("0", group_id, ban_msg) |
0
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|
2102 time.sleep( .1 ) |
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|
2103 |
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|
2104 self.log_msg("baning player " + str(id) + " from server.") |
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|
2105 # Send delete player event to all |
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|
2106 self.send_to_group("0", group_id, self.players[id].toxml("del")) |
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|
2107 |
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changeset
|
2108 # Remove the player from local data structures |
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|
2109 self.del_player(id, group_id) |
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diff
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|
2110 |
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changeset
|
2111 # Refresh the group data |
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|
2112 self.check_group(id, group_id) |
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diff
changeset
|
2113 |
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parents:
diff
changeset
|
2114 except Exception, e: |
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diff
changeset
|
2115 traceback.print_exc() |
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diff
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|
2116 self.log_msg('Exception in admin_ban() ' + str(e)) |
222 | 2117 self.log_msg( ('exception', str(e)) ) |
0
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diff
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|
2118 |
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|
2119 def admin_unban(self, ip): |
100 | 2120 self.admin_build_banlist() |
0
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diff
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|
2121 try: |
100 | 2122 if self.ban_list.has_key(ip): del self.ban_list[ip] |
0
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diff
changeset
|
2123 self.saveBanList() |
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diff
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|
2124 |
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|
2125 except Exception, e: |
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|
2126 traceback.print_exc() |
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|
2127 self.log_msg('Exception in admin_unban() ' + str(e)) |
222 | 2128 self.log_msg( ('exception', str(e)) ) |
0
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|
2129 |
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|
2130 def admin_banlist(self): |
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|
2131 msg = [] |
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|
2132 msg.append('<table border="1"><tr><td><b>Name</b></td><td><b>IP</b></td></tr>') |
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|
2133 for ip in self.ban_list.keys(): |
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|
2134 msg.append("<tr><td>") |
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|
2135 msg.append(self.ban_list[ip]['name']) |
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|
2136 msg.append("</td><td>") |
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|
2137 msg.append(self.ban_list[ip]['ip']) |
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changeset
|
2138 msg.append("</td></tr>") |
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changeset
|
2139 msg.append("</table>") |
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diff
changeset
|
2140 return "".join(msg) |
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diff
changeset
|
2141 |
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|
2142 def admin_toggleSound(self): |
100 | 2143 if self.sendLobbySound: self.sendLobbySound = False |
2144 else: self.sendLobbySound = True | |
0
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|
2145 return self.sendLobbySound |
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|
2146 |
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|
2147 def admin_soundFile(self, file): |
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diff
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|
2148 self.lobbySound = file |
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|
2149 |
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|
2150 def admin_setSendSize(self, sendlen): |
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|
2151 self.maxSendSize = sendlen |
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|
2152 self.log_msg('Max Send Size was set to ' + str(sendlen)) |
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|
2153 |
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|
2154 def remove_room(self, group): |
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diff
changeset
|
2155 "removes a group and boots all occupants" |
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diff
changeset
|
2156 #check that group id exists |
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|
2157 if group not in self.groups: |
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diff
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|
2158 return "Invalid Room Id. Ignoring remove request." |
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diff
changeset
|
2159 |
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|
2160 self.groups[group].persistant = 0 |
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diff
changeset
|
2161 try: |
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|
2162 keys = self.groups[group].get_player_ids() |
100 | 2163 for k in keys: self.del_player(k, str(group)) |
0
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|
2164 self.check_group("0", str(group)) |
100 | 2165 except: pass |
0
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|
2166 |
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changeset
|
2167 def send(self,msg,player,group): |
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|
2168 self.players[player].send(msg,player,group) |
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diff
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|
2169 |
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|
2170 def send_to_all(self,from_id,data): |
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|
2171 try: |
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|
2172 self.p_lock.acquire() |
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|
2173 keys = self.players.keys() |
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|
2174 self.p_lock.release() |
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|
2175 for k in keys: |
100 | 2176 if k != from_id: self.players[k].outbox.put(data) |
0
4385a7d0efd1
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|
2177 except Exception, e: |
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diff
changeset
|
2178 traceback.print_exc() |
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changeset
|
2179 self.log_msg("Exception: send_to_all(): " + str(e)) |
222 | 2180 self.log_msg( ('exception', str(e)) ) |
0
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|
2181 |
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|
2182 def send_to_group(self, from_id, group_id, data): |
183 | 2183 #data = ("<msg to='all' from='0' group_id='"+str(group_id)+"' /><font color='#FF0000'>" + data + "</font>") |
58
27e58b0483e7
Fixed major bug that caused an error to spit out in Windows platforms.
sirebral
parents:
57
diff
changeset
|
2184 data = ServerPlugins.postParseIncoming(data) #Function breaks here. |
0
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diff
changeset
|
2185 try: |
56
c7f04d3c76f5
Major update to Server GUI. Basically makes it functional.
sirebral
parents:
0
diff
changeset
|
2186 self.p_lock.acquire() |
0
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changeset
|
2187 keys = self.groups[group_id].get_player_ids() |
56
c7f04d3c76f5
Major update to Server GUI. Basically makes it functional.
sirebral
parents:
0
diff
changeset
|
2188 self.p_lock.release() |
0
4385a7d0efd1
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diff
changeset
|
2189 for k in keys: |
100 | 2190 if k != from_id: self.players[k].outbox.put(data) |
0
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diff
changeset
|
2191 except Exception, e: |
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diff
changeset
|
2192 traceback.print_exc() |
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diff
changeset
|
2193 self.log_msg("Exception: send_to_group(): " + str(e)) |
222 | 2194 self.log_msg( ('exception', str(e)) ) |
0
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diff
changeset
|
2195 |
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changeset
|
2196 def send_player_list(self,to_id,group_id): |
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diff
changeset
|
2197 try: |
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changeset
|
2198 keys = self.groups[group_id].get_player_ids() |
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changeset
|
2199 for k in keys: |
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diff
changeset
|
2200 if k != to_id: |
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parents:
diff
changeset
|
2201 data = self.players[k].toxml('new') |
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|
2202 self.players[to_id].outbox.put(data) |
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diff
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|
2203 except Exception, e: |
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diff
changeset
|
2204 traceback.print_exc() |
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diff
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|
2205 self.log_msg("Exception: send_player_list(): " + str(e)) |
222 | 2206 self.log_msg( ('exception', str(e)) ) |
0
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diff
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|
2207 |
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diff
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|
2208 def send_group_list(self, to_id, action="new"): |
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diff
changeset
|
2209 try: |
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diff
changeset
|
2210 for key in self.groups: |
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diff
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|
2211 xml = self.groups[key].toxml(action) |
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diff
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|
2212 self.players[to_id].outbox.put(xml) |
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|
2213 except Exception, e: |
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diff
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|
2214 self.log_msg("Exception: send_group_list(): (client #"+to_id+") : " + str(e)) |
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diff
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|
2215 traceback.print_exc() |
222 | 2216 self.log_msg( ('exception', str(e)) ) |
0
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|
2217 |
100 | 2218 """ |
0
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|
2219 # KICK_ALL_CLIENTS() |
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|
2220 # |
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|
2221 # Convience method for booting all clients off the server at once. |
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|
2222 # used while troubleshooting mysterious "black hole" server bug |
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2223 # Added by Snowdog 11-19-04 |
100 | 2224 """ |
0
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|
2225 def kick_all_clients(self): |
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|
2226 try: |
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|
2227 keys = self.groups.keys() |
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|
2228 for k in keys: |
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|
2229 pl = self.groups[k].get_player_ids() |
100 | 2230 for p in pl: self.admin_kick(p,"Purged from server") |
0
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|
2231 except Exception, e: |
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|
2232 traceback.print_exc() |
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|
2233 self.log_msg("Exception: kick_all_clients(): " + str(e)) |
222 | 2234 self.log_msg( ('exception', str(e)) ) |
0
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|
2235 |
100 | 2236 """ |
0
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|
2237 # This really has little value as it will only catch people that are hung |
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|
2238 # on a disconnect which didn't complete. Other idle connections which are |
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|
2239 # really dead go undeterred. |
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|
2240 # |
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|
2241 # UPDATED 11-29-04: Changed remove XML send to forced admin_kick for 'dead clients' |
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2242 # Dead clients now removed more effeciently as soon as they are detected |
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|
2243 # --Snowdog |
100 | 2244 """ |
0
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|
2245 def check_group_members(self, group_id): |
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|
2246 try: |
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|
2247 keys = self.groups[group_id].get_player_ids() |
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|
2248 for k in keys: |
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diff
changeset
|
2249 #drop any clients that are idle for more than 8 hours |
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|
2250 #as these are likely dead clients |
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|
2251 idlemins = self.players[k].idle_time() |
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|
2252 idlemins = idlemins/60 |
100 | 2253 if (idlemins > self.zombie_time): self.admin_kick(k,"Removing zombie client", self.silent_auto_kick) |
0
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|
2254 elif self.players[k].get_status() != MPLAY_CONNECTED: |
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changeset
|
2255 if self.players[k].check_time_out(): |
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|
2256 self.log_msg("Player #" + k + " Lost connection!") |
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|
2257 self.admin_kick(k,"Removing dead client", self.silent_auto_kick) |
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|
2258 except Exception, e: |
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|
2259 self.log_msg("Exception: check_group_members(): " + str(e)) |
222 | 2260 self.log_msg( ('exception', str(e)) ) |
0
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|
2261 |
226 | 2262 def buildMsg(self, toId, fromId, roomId, data): |
2263 msg = '<msg to="' +toId+ '" from="' +fromId+ '" group_id="' +roomId+ '">' | |
2264 msg += data+ '</msg>' | |
2265 return msg | |
0
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|
2266 |
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|
2267 def remote_admin_handler(self,xml_dom,data): |
100 | 2268 """ |
0
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|
2269 # handle incoming remove server admin messages |
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|
2270 # (allows basic administration of server from a remote client) |
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|
2271 # base message format: <admin id="" pwd="" cmd="" [data for command]> |
100 | 2272 """ |
2273 if not self.allowRemoteAdmin: return | |
0
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|
2274 try: |
135 | 2275 pid = xml_dom.get("id") |
0
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|
2276 gid = "" |
135 | 2277 given_pwd = xml_dom.get("pwd") |
2278 cmd = xml_dom.get("cmd") | |
0
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|
2279 server_admin_pwd = self.groups["0"].boot_pwd |
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|
2280 p_id = "" |
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|
2281 p_name= "" |
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changeset
|
2282 p_ip = "" |
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changeset
|
2283 |
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|
2284 #verify that the message came from the proper ID/Socket and get IP address for logging |
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|
2285 if self.players.has_key(pid): |
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|
2286 p_name=(self.players[pid]).name |
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|
2287 p_ip=(self.players[pid]).ip |
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|
2288 gid=(self.players[pid]).group_id |
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|
2289 else: |
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|
2290 #invalid ID.. report fraud and log |
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|
2291 m = "Invalid Remote Server Control Message (invalid id) #" + str(pid) + " does not exist." |
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|
2292 self.log_msg( m ) |
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|
2293 return |
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diff
changeset
|
2294 |
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diff
changeset
|
2295 #log receipt of admin command added by Darren |
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|
2296 m = "Remote Server Control Message ( "+ str(cmd) +" ) from #" + str(pid) + " (" + str(p_name) + ") " + str(p_ip) |
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diff
changeset
|
2297 self.log_msg ( m ) |
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changeset
|
2298 |
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|
2299 #check the admin password(boot password) against the supplied one in message |
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|
2300 #dump and log any attempts to control server remotely with invalid password |
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|
2301 if server_admin_pwd != given_pwd: |
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diff
changeset
|
2302 #tell the clients password manager the password failed -- SD 8/03 |
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|
2303 pm = "<password signal=\"fail\" type=\"server\" id=\"" + str(self.players[pid].group_id) + "\" data=\"\"/>" |
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|
2304 self.players[pid].outbox.put(pm) |
100 | 2305 m = "Invalid Remote Server Control Message (bad password) from " |
2306 m += "#" + str(pid) + " (" + str(p_name) + ") " + str(p_ip) | |
0
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|
2307 self.log_msg( m ) |
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changeset
|
2308 return |
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changeset
|
2309 |
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|
2310 #message now deemed 'authentic' |
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|
2311 #determine action to take based on command (cmd) |
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|
2312 if cmd == "list": |
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|
2313 #return player list to this user. |
226 | 2314 msg = self.buildMsg(pid, '0', gid, self.player_list_remote()) |
0
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|
2315 self.players[pid].outbox.put(msg) |
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|
2316 elif cmd == "banip": |
135 | 2317 ip = xml_dom.get("bip") |
2318 name = xml_dom.get("bname") | |
226 | 2319 msg = self.buildMsg(pid, '0', gid, str(ip)) |
0
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|
2320 self.admin_banip(ip, name) |
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|
2321 elif cmd == "ban": |
135 | 2322 id = xml_dom.get("bid") |
226 | 2323 msg = self.buildMsg(id, '0', gid, 'Banned!') |
0
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|
2324 self.players[pid].outbox.put(msg) |
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|
2325 self.admin_ban(id, "") |
135 | 2326 ### Alpha ### and untested |
2327 elif cmd == "boot": | |
2328 id = xml_dom.get("bid") | |
226 | 2329 msg = self.buildMsg(id, '0', gid, 'Booted!!') |
135 | 2330 self.players[pid].outbox.put(msg) |
2331 self.admin_kick(id, "") | |
2332 ############# | |
0
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|
2333 elif cmd == "unban": |
135 | 2334 ip = xml_dom.get("ip") |
0
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|
2335 self.admin_unban(ip) |
226 | 2336 msg = self.buildMsg(pid, '0', gid, str(ip)) |
0
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|
2337 self.players[pid].outbox.put(msg) |
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|
2338 elif cmd == "banlist": |
226 | 2339 msg = self.buildMsg(pid, '0', gid, self.admin_banlist()) |
0
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|
2340 self.players[pid].outbox.put(msg) |
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|
2341 elif cmd == "killgroup": |
135 | 2342 ugid = xml_dom.get("gid") |
0
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|
2343 if ugid == "0": |
226 | 2344 m + "Cannot Remove Lobby! Remote administrator request denied!" |
2345 msg = self.buildMsg(pid, '0', gid, m) | |
2346 self.players[pid].outbox.put(msg) | |
0
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|
2347 else: |
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|
2348 result = self.prune_room(ugid) |
226 | 2349 msg = self.buildMsg(pid, '0', gid, str(result)) |
0
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2350 self.players[pid].outbox.put(msg) |
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|
2351 |
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|
2352 elif cmd == "message": |
135 | 2353 tuid = xml_dom.get("to_id") |
2354 msg = xml_dom.get("msg") | |
226 | 2355 pmsg = self.buildMsg(tuid, '0', self.players[tuid].group_id, msg) |
0
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2356 try: self.players[tuid].outbox.put(pmsg) |
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2357 except: |
226 | 2358 msg = "Unknown Player ID: No message sent." |
2359 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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2360 self.players[pid].outbox.put(msg) |
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2361 elif cmd == "broadcast": |
135 | 2362 bmsg = xml_dom.get("msg") |
226 | 2363 self.send_to_all('0', bmsg) |
0
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2364 elif cmd == "killserver" and self.allowRemoteKill: |
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2365 #dangerous command..once server stopped it must be restarted manually |
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|
2366 self.kill_server() |
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2367 elif cmd == "uptime": |
226 | 2368 msg = self.uptime(1) |
2369 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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2370 self.players[pid].outbox.put(msg) |
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2371 elif cmd == "help": |
226 | 2372 msg = self.AdminHelpMessage() |
2373 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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2374 self.players[pid].outbox.put( msg) |
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2375 elif cmd == "roompasswords": |
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2376 # Toggle if room passwords are allowed on this server |
226 | 2377 msg = self.RoomPasswords() |
2378 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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2379 self.players[pid].outbox.put( msg) |
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2380 elif cmd == "createroom": |
135 | 2381 rm_name = xml_dom.get("name") |
2382 rm_pass = xml_dom.get("pass") | |
2383 rm_boot = xml_dom.get("boot") | |
0
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2384 result = self.create_temporary_persistant_room(rm_name, rm_boot, rm_pass) |
226 | 2385 msg = self.buildMsg(pid, '0', gid, result) |
0
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2386 self.players[pid].outbox.put(msg) |
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2387 elif cmd == "nameroom": |
135 | 2388 rm_id = xml_dom.get("rmid") |
2389 rm_name = xml_dom.get("name") | |
0
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2390 result = self.change_group_name(rm_id,rm_name,pid) |
226 | 2391 msg = self.buildMsg(pid, '0', gid, result) |
0
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2392 self.players[pid].outbox.put(msg) |
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2393 elif cmd == "passwd": |
135 | 2394 tgid = xml_dom.get("gid") |
2395 npwd = xml_dom.get("pass") | |
0
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2396 if tgid == "0": |
226 | 2397 msg = "Server password may not be changed remotely!" |
2398 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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2399 self.players[pid].outbox.put(msg) |
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|
2400 else: |
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|
2401 try: |
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|
2402 self.groups[tgid].boot_pwd = npwd |
226 | 2403 msg = "Password changed for room " + tgid |
2404 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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|
2405 self.players[pid].outbox.put(msg) |
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|
2406 except: pass |
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|
2407 elif cmd == "savemaps": |
140 | 2408 for g in self.groups.itervalues(): g.save_map() |
226 | 2409 msg = "Persistent room maps saved" |
2410 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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|
2411 self.players[pid].outbox.put(msg) |
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|
2412 else: |
226 | 2413 msg = "<i>[Unknown Remote Administration Command]</i>" |
2414 msg = self.buildMsg(pid, '0', gid, msg) | |
0
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|
2415 self.players[pid].outbox.put(msg) |
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|
2416 except Exception, e: |
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|
2417 self.log_msg("Exception: Remote Admin Handler Error: " + str(e)) |
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|
2418 traceback.print_exc() |
222 | 2419 self.log_msg( ('exception', str(e)) ) |
0
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|
2420 |
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|
2421 def toggleRemoteKill(self): |
100 | 2422 if self.allowRemoteKill: self.allowRemoteKill = False |
2423 else: self.allowRemoteKill = True | |
0
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2424 return self.allowRemoteKill |
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|
2425 |
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|
2426 def toggleRemoteAdmin(self): |
100 | 2427 if self.allowRemoteAdmin: self.allowRemoteAdmin = False |
2428 else: self.allowRemoteAdmin = True | |
0
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2429 return self.allowRemoteAdmin |
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|
2430 |
100 | 2431 """ |
2432 # Remote Administrator Help (returns from server not client) | |
2433 """ | |
0
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|
2434 def AdminHelpMessage(self): |
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|
2435 "returns a string to be sent as a message to a remote admin" |
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|
2436 #define the help command list information |
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|
2437 info = [] |
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2438 info.append( ['list', '/admin list', 'Displays information about rooms and players on the server'] ) |
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2439 info.append( ['uptime', '/admin uptime', 'Information on how long server has been running'] ) |
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|
2440 info.append( ['help', '/admin help', 'This help message']) |
100 | 2441 info.append( ['passwd', '/admin passwd <group id> <new password>', |
2442 'Changes a rooms bootpassword. Server(lobby) password may not be changed']) | |
0
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|
2443 info.append( ['roompasswords', '/admin roompasswords', 'Allow/Disallow Room Passwords on the server (toggles)']) |
100 | 2444 info.append( ['message', '/admin message <user id> <message>', |
2445 'Send a message to a specific user on the server']) | |
0
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|
2446 info.append( ['broadcast', '/admin broadcast <message>', 'Broadcast message to all players on server']) |
100 | 2447 info.append( ['createroom', '/admin createroom <room name> <boot password> [password]', |
2448 'Creates a temporary persistant room if possible.<i>Rooms created this way are lost on server restarts']) | |
0
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|
2449 info.append( ['nameroom', '/admin nameroom <group id> <new name>', 'Rename a room']) |
100 | 2450 info.append( ['killgroup', '/admin killgroup <room id>', |
2451 'Remove a room from the server and kick everyone in it.']) | |
0
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|
2452 if self.allowRemoteKill: |
100 | 2453 info.append( ['killserver', '/admin killserver', |
2454 'Shuts down the server. <b>WARNING: Server cannot be restarted remotely via OpenRPG</b>']) | |
0
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|
2455 info.append( ['ban', '/admin ban {playerId}', 'Ban a player from the server.']) |
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|
2456 info.append( ['unban', '/admin unban {bannedIP}', 'UnBan a player from the server.']) |
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|
2457 info.append( ['banlist', '/admin banlist', 'List Banned IPs and the Names associated with them']) |
100 | 2458 info.append( ['savemaps', '/admin savemaps', |
2459 'Save all persistent room maps that are not using the default map file.']) | |
0
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|
2460 |
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|
2461 #define the HTML for the help display |
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|
2462 FS = "<font size='-1'>" |
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|
2463 FE = "<font>" |
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|
2464 help = "<hr><B>REMOTE ADMINISTRATOR COMMANDS SUPPORTED</b><br /><br />" |
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2465 help += "<table border='1' cellpadding='2'>" |
100 | 2466 help += "<tr><td width='15%'><b>Command</b></td><td width='25%'><b>Format</b>" |
2467 help += "</td><td width='60%'><b>Description</b></td></tr>" | |
0
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|
2468 for n in info: |
100 | 2469 help += "<tr><td>" + FS + n[0] + FE + "</td><td><nobr>" + FS + n[1] + FE + "</nobr>" |
2470 help += "</td><td>" + FS + n[2] + FE + "</td></tr>" | |
0
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|
2471 help += "</table>" |
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|
2472 return help |
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|
2473 |
100 | 2474 """ |
0
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|
2475 # Create Persistant Group -- Added by Snowdog 6/03 |
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|
2476 # |
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|
2477 # Allows persistant groups to be created on the fly. |
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|
2478 # These persistant groups are not added to the server.ini file |
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2479 # however and are lost on server restarts |
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|
2480 # |
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|
2481 # Updated function code to use per-group based persistance and |
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|
2482 # removed references to outdated persistRoomIdThreshold |
100 | 2483 """ |
0
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|
2484 |
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|
2485 def create_temporary_persistant_room(self, roomname, bootpass, password=""): |
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2486 # if the room id just above the persistant room limit is available (not in use) |
100 | 2487 # then it will be assigned as a persistant room on the server |
0
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|
2488 "create a temporary persistant room" |
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|
2489 |
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|
2490 group_id = str(self.next_group_id) |
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|
2491 self.next_group_id += 1 |
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2492 self.groups[group_id] = game_group( group_id, roomname, password, "", bootpass, persist = 1 ) |
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|
2493 cgmsg = "Create Temporary Persistant Group: (" + str(group_id) + ") " + str(roomname) |
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|
2494 self.log_msg( cgmsg ) |
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2495 self.send_to_all('0',self.groups[group_id].toxml('new')) |
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2496 self.send_to_all('0',self.groups[group_id].toxml('update')) |
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2497 return str("Persistant room created (group " + group_id + ").") |
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|
2498 |
100 | 2499 """ |
0
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|
2500 # Prune Room -- Added by Snowdog 6/03 |
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|
2501 # |
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|
2502 # similar to remove_room() except rooms are removed regardless |
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|
2503 # of them being persistant or not |
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|
2504 # |
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2505 # Added some error checking and updated room removal for per-room |
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2506 # based persistance -- Snowdog 4/04 |
100 | 2507 """ |
0
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2508 |
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2509 def prune_room(self,group): |
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2510 #don't allow lobby to be removed |
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2511 if group == '0': return "Lobby is required to exist and cannot be removed." |
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2512 |
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2513 #check that group id exists |
100 | 2514 if group not in self.groups: return "Invalid Room Id. Ignoring remove request." |
0
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2515 |
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2516 try: |
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2517 keys = self.groups[group].get_player_ids() |
100 | 2518 for k in keys: self.move_player(k,'0') |
0
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2519 ins = "Room" |
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2520 if self.isPersistentRoom(group) : ins="Persistant room" |
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2521 self.send_to_all("0",self.groups[group].toxml('del')) |
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2522 del self.groups[group] |
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2523 self.log_msg(("delete_group", ('0',group))) |
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2524 return ins + " removed." |
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2525 except: |
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2526 traceback.print_exc() |
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2527 return "An Error occured on the server during room removal!" |
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2528 |
100 | 2529 """ |
2530 # Remote Player List -- Added by snowdog 6/03 | |
2531 # | |
2532 # Similar to console listing except formated for web display | |
2533 # in chat window on remote client | |
2534 """ | |
0
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2535 def player_list_remote(self): |
135 | 2536 """Does not work!!!""" # TaS. |
2537 COLOR1 = "'#004080'" #header/footer background color | |
2538 COLOR2 = "'#DDDDDD'" #group line background color | |
2539 COLOR3 = "'#FFFFFF'" #player line background color | |
2540 COLOR4 = "'#FFFFFF'" #header/footer text color | |
2541 PCOLOR = "'#000000'" #Player text color | |
2542 LCOLOR = "'#404040'" #Lurker text color | |
2543 GCOLOR = "'#FF0000'" #GM text color | |
2544 SIZE = "size='-1'" #player info text size | |
0
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2545 FG = PCOLOR |
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2546 |
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2547 "display a condensed list of players on the server" |
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2548 self.p_lock.acquire() |
135 | 2549 pl = "<br /><table border='0' cellpadding='1' cellspacing='2'>" |
2550 pl += "<tr><td colspan='4' bgcolor=" + COLOR1 + "><font color='" + COLOR4 + "'>" | |
2551 pl += "<b>GROUP & '' PLAYER LIST</b></font></td></tr>" | |
0
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2552 try: |
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2553 keys = self.groups.keys() |
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2554 keys.sort(id_compare) |
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2555 for k in keys: |
135 | 2556 groupstring = "<tr><td bgcolor='" + COLOR2 + "' colspan='2'>" |
183 | 2557 groupstring += "<b>Group " + str(k) + ": " + self.groups[k].name + "</b>" |
135 | 2558 groupstring += "</td><td bgcolor=" + COLOR2 + " > <i>Password: " + self.groups[k].pwd + "</td>" |
2559 groupstring += "<td bgcolor=" + COLOR2 + " > Boot: " + self.groups[k].boot_pwd + "</i></td></tr>" | |
152 | 2560 pl += groupstring |
0
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2561 ids = self.groups[k].get_player_ids() |
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2562 ids.sort(id_compare) |
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2563 for id in ids: |
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2564 if self.players.has_key(id): |
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2565 if k != "0": |
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2566 if (self.players[id]).role == "GM": FG = GCOLOR |
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2567 elif (self.players[id]).role == "Player": FG = PCOLOR |
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2568 else: FG = LCOLOR |
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2569 else: FG = PCOLOR |
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2570 pl += "<tr><td bgcolor=" + COLOR3 + ">" |
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2571 pl += "<font color=" + FG + " " + SIZE + "> (" + (self.players[id]).id + ") " |
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2572 pl += (self.players[id]).name |
100 | 2573 pl += "</font></td><td bgcolor=" + COLOR3 + " >" |
2574 pl += "<font color=" + FG + " " + SIZE + ">[IP: " + (self.players[id]).ip + "]</font>" | |
2575 pl += "</td><td bgcolor=" + COLOR3 + " ><font color=" + FG + " " + SIZE + "> " | |
0
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2576 pl += (self.players[id]).idle_status() |
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2577 pl += "</font></td><td><font color=" + FG + " " + SIZE + ">" |
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2578 pl += (self.players[id]).connected_time_string() |
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2579 pl += "</font>" |
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2580 else: |
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2581 self.groups[k].remove_player(id) |
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2582 pl +="<tr><td colspan='4' bgcolor=" + COLOR3 + " >Bad Player Ref (#" + id + ") in group" |
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2583 pl+="</td></tr>" |
100 | 2584 pl += "<tr><td colspan='4' bgcolor=" + COLOR1 + ">" |
2585 pl += "<font color=" + COLOR4 + "><b><i>Statistics: groups: " + str(len(self.groups)) + " " | |
2586 pl += "players: " + str(len(self.players)) + "</i></b></font></td></tr></table>" | |
222 | 2587 except Exception, e: self.log_msg(str(e)); self.log_msg( ('exception', str(e)) ) |
0
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2588 self.p_lock.release() |
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2589 return pl |
100 | 2590 |
226 | 2591 server = mplay_server() |