diff orpg/networking/mplay_server.py @ 236:9230a33defd9 beta

Traipse Beta 'OpenRPG' {100616-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner. Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug.
author sirebral
date Wed, 16 Jun 2010 03:06:20 -0500
parents b29454610f36
children 1df5912db00c
line wrap: on
line diff
--- a/orpg/networking/mplay_server.py	Mon May 03 03:29:14 2010 -0500
+++ b/orpg/networking/mplay_server.py	Wed Jun 16 03:06:20 2010 -0500
@@ -51,6 +51,7 @@
 from mplay_client import MPLAY_LENSIZE
 from orpg.dirpath import dir_struct
 import orpg.tools.validate
+import htmlentitydefs
 
 from orpg.mapper.map_msg import *
 from threading import Lock, RLock
@@ -316,7 +317,7 @@
             self.banDoc = self.banDom.getroot()
 
             for element in self.banDom.findall('banned'):
-                playerName = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;")
+                playerName = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "").replace(">", "&gt;")
                 playerIP = element.get('ip')
                 self.ban_list[playerIP] = {}
                 self.ban_list[playerIP]['ip'] = playerIP
@@ -336,7 +337,7 @@
             etreeEl = Element('server')
             for ip in self.ban_list:
                 el = Element('banned')
-                el.set('name', str(self.ban_list[ip]['name'].replace("&amp;", "&").replace("&lt;", "<").replace("&quot;", '"').replace("&gt;", ">")))
+                el.set('name', str(self.ban_list[ip]['name'].replace("&amp;", "&").replace("&lt;", "<").replace("", '"').replace("&gt;", ">")))
                 el.set('ip', str(self.ban_list[ip]['ip']))
                 etreeEl.append(el)
             file = open(self.userPath + self.banFile ,"w")
@@ -616,7 +617,7 @@
 
     def register_callback(instance, xml_dom = None, source=None):
         if xml_dom:    # if we get something
-            if source == getMetaServerBaseURL():    # if the source of this DOM is the authoritative meta
+            if source == getMetaServerList():    # if the source of this DOM is the authoritative meta
                 try:
                     metacache_lock.acquire()
                     curlist = getRawMetaList()      #  read the raw meta cache lines into a list
@@ -648,21 +649,40 @@
 
     def registerRooms(self, args=None):
         rooms = ''
-        id = '0'
-        time.sleep(500)
-        for rnum in self.groups.keys():
-            rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][name]":self.groups[rnum].name,
-                                        "room_data[rooms][" + str(rnum) + "][pwd]":str(self.groups[rnum].pwd != "")})+'&'
-            for pid in self.groups[rnum].players:
-                rooms += urllib.urlencode( {"room_data[rooms][" + str(rnum) + "][players]["+str(pid)+"]":self.players[pid].name,})+'&'
+        serverId = '0'
+        x = 0
+        cache = {}
         for meta in self.metas.keys():
-            while id == '0':
-                id, cookie = self.metas[meta].getIdAndCookie()
-                data = urllib.urlencode( {"room_data[server_id]":id,
-                                        "act":'registerrooms'})
-            get_server_dom(data+'&'+rooms, self.metas[meta].path, string=True)
+        # There is no point in wasting our planetary resources on attempting to register rooms to a meta
+        # that does not provide that service. When they eventually get their head out of the elitist clouds
+        # this work around can be removed.
+            if meta.get('url') != 'http://orpgmeta.appspot.com':
+                cache[meta] = self.metas[meta]
+        for meta in cache.keys():
+            self.log_msg("Registering rooms too: " +meta.get('url'))
+            self.log_msg("Obtaining Server ID from: " +meta.get('url'))
+            for x in range (1, 100):
+                serverId, cookie = self.metas[meta].getIdAndCookie()
+            if serverId == '0':
+                self.metas[meta].IdAttempts += 100
+                if self.metas[meta].IdAttempts > 1000:
+                    self.metas[meta].unregister()
+                    self.log_msg("Deleting Meta: " +meta.get('url')+ " after 1000 attempts.")
+                    del self.metas[meta]
+                    break
+            if serverId != '0':
+                self.log_msg("Obtained Server ID: " +serverId+ " from: " +meta.get('url'))
+                self.metas[meta].IdAttempts = 0
+                for rnum in self.groups.keys():
+                    rooms += urllib.urlencode({"room_data[rooms][" +str(rnum)+ "][name]":self.groups[rnum].name,
+                                            "room_data[rooms][" +str(rnum)+ "][pwd]":str(self.groups[rnum].pwd != ""),
+                                            "room_data[rooms][" +str(rnum)+ "][players]":str(len(self.groups[rnum].players))
+                                            })+'&'
+                data = urllib.urlencode({"room_data[server_id]":serverId,
+                                         "act":'registerrooms'})
+                get_server_dom(data+'&'+rooms, meta.get('url'), string=True)
 
-    def register(self,name_given=None):
+    def register(self, name_given=None):
         if name_given == None: name = self.name
         else: self.name = name = name_given
         name = self.clean_published_servername(name)
@@ -672,11 +692,10 @@
         else: num_players = 0
 
         #  request only Meta servers compatible with version 2
-        metalist = getMetaServers(versions=["2"])
+        metalist = getMetaServerList()
         if self.show_meta_messages != 0:
             self.log_msg("Found these valid metas:")
-            for meta in metalist: self.log_msg("Meta:" + meta)
-
+            for meta in metalist: self.log_msg("Meta:" + meta.get('url'))
         """
         #  Go through the list and see if there is already a running register
         #  thread for the meta.
@@ -686,26 +705,27 @@
         #  iterate through the currently running metas and prune any
         #  not currently listed in the Meta Server list.
         """
-
         if self.show_meta_messages != 0: self.log_msg( "Checking running register threads for outdated metas.")
         for meta in self.metas.keys():
             if self.show_meta_messages != 0: self.log_msg("meta:" + meta + ": ")
             if not meta in metalist:  # if the meta entry running is not in the list
                 if self.show_meta_messages != 0: self.log_msg( "Outdated.  Unregistering and removing")
                 self.metas[meta].unregister()
+                self.log_msg("Unregistering from: " +meta.get('url'))
                 del self.metas[meta]
             else: 
                 if self.show_meta_messages != 0: self.log_msg( "Found in current meta list.  Leaving intact.")
 
         #  Now call register() for alive metas or start one if we need one
         for meta in metalist:
-            if self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive():
+            self.log_msg("Registering too: " +meta.get('url'))
+            if (self.metas.has_key(meta) and self.metas[meta] and self.metas[meta].isAlive()):
                 self.metas[meta].register(name=name, 
                                         realHostName=self.server_address, 
                                         num_users=num_players)
             else:
                 self.metas[meta] = registerThread(name=name, realHostName=self.server_address, 
-                                    num_users=num_players, MetaPath=meta, port=self.server_port, 
+                                    num_users=num_players, MetaPath=meta.get('url'), port=self.server_port, 
                                     register_callback=self.register_callback)
                 self.metas[meta].start()
 
@@ -723,8 +743,9 @@
         #  Instead, loop through all existing meta threads and unregister them
         """
 
-        for meta in self.metas.values():
-            if meta and meta.isAlive(): meta.unregister()
+        for meta in self.metas.keys():
+            self.log_msg("Unregistering from: " +meta.get('url'))
+            if self.metas[meta] and self.metas[meta].isAlive(): self.metas[meta].unregister()
         self.be_registered = 0
 
         """
@@ -1211,11 +1232,9 @@
                 self.log_msg(("update_group", (self.groups[LOBBY_ID].name, LOBBY_ID, len(self.groups[LOBBY_ID].players) ) ))
                 cmsg = ("connect", props) #################################################
                 self.log_msg(cmsg)
-
-                #  If already registered then re-register, thereby updating the Meta
-                #    on the number of players
-                if self.be_registered:
-                    self.register()
+                for meta in self.metas.keys():
+                    self.metas[meta].num_users = len(self.players)
+                thread.start_new_thread(self.registerRooms,(0,))
         except:
             traceback.print_exc()
 
@@ -1673,33 +1692,8 @@
         # Check for & in name.  We want to allow this because of its common
         # use in d&d games.
         try:
-            loc = name.find("&")
-            oldloc = 0
-            while loc > -1:
-                loc = name.find("&",oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    value = b + "&amp;" + e
-                    oldloc = loc+1
-            loc = name.find("'")
-            oldloc = 0
-            while loc > -1:
-                loc = name.find("'",oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    name = b + "&#39;" + e
-                    oldloc = loc+1
-            loc = name.find('"')
-            oldloc = 0
-            while loc > -1:
-                loc = name.find('"',oldloc)
-                if loc > -1:
-                    b = name[:loc]
-                    e = name[loc+1:]
-                    name = b + "&quot;" + e
-                    oldloc = loc+1
+            name = name.replace('&', '&amp;')
+            name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
             oldroomname = self.groups[gid].name
             self.groups[gid].name = str(name)
             lmessage = "Room name changed to from \"" + oldroomname + "\" to \"" + name + "\""
@@ -1726,34 +1720,8 @@
 
         # Check for & in name.  We want to allow this because of its common
         # use in d&d games.
-
-        loc = name.find("&")
-        oldloc = 0
-        while loc > -1:
-            loc = name.find("&",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&amp;" + e
-                oldloc = loc+1
-        loc = name.find("'")
-        oldloc = 0
-        while loc > -1:
-            loc = name.find("'",oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&#39;" + e
-                oldloc = loc+1
-        loc = name.find('"')
-        oldloc = 0
-        while loc > -1:
-            loc = name.find('"',oldloc)
-            if loc > -1:
-                b = name[:loc]
-                e = name[loc+1:]
-                name = b + "&quot;" + e
-                oldloc = loc+1
+        name = name.replace('&', '&amp;')
+        name = name.replace('"', '&quote;').replace("'", '&#39;').replace("<", "&lt;").replace(">", "&gt;")
         group_id = str(self.next_group_id)
         self.next_group_id += 1
 
@@ -1809,14 +1777,10 @@
             del self.players[id]
             self.log_msg(dmsg)
             self.log_msg(("disconnect",id))
-            """
-            #  If already registered then re-register, thereby updating the Meta
-            #    on the number of players
-            #  Note:  Upon server shutdown, the server is first unregistered, so
-            #           this code won't be repeated for each player being deleted.
-            """
-            if self.be_registered:
-                self.register()
+            self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) )))
+            for meta in self.metas.keys():
+                self.metas[meta].num_users = len(self.players)
+            thread.start_new_thread(self.registerRooms,(0,))
         except Exception, e: self.log_msg( ('exception', str(e)) )
         self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect()))
 
@@ -1825,30 +1789,32 @@
         act = xml_dom.get("action")
         group_id = self.players[id].group_id
         ip = self.players[id].ip
-        self.log_msg("Player with IP: " + str(ip) + " joined.")
         ServerPlugins.setPlayer(self.players[id])
         self.send_to_group(id,group_id,data)
         if act=="new":
             try:
                 self.send_player_list(id,group_id)
                 self.send_group_list(id)
+                self.log_msg("Player with IP: " + str(ip) + " connected.")
             except Exception, e: self.log_msg( ('exception', str(e)) ); traceback.print_exc()
         elif act=="del":
             self.del_player(id,group_id)
             self.check_group(id, group_id)
+            self.log_msg("Player with IP: " + str(ip) + " disconnected.")
         elif act=="update":
             self.players[id].take_dom(xml_dom)
+            self.log_msg("Player with IP: " + str(ip) + " updated.")
             self.log_msg(("update", {"id": id,
-                                     "name": xml_dom.get("name"),
-                                     "status": xml_dom.get("status"),
-                                     "role": xml_dom.get("role"),
-				     "ip":  str(ip),
-				     "group": xml_dom.get("group_id"),
-				     "room": xml_dom.get("name"),
-				     "boot": xml_dom.get("rm_boot"),
-				     "version": xml_dom.get("version"),
-				     "ping": xml_dom.get("time") \
-                                     }))
+                                    "name": xml_dom.get("name"),
+                                    "status": xml_dom.get("status"),
+                                    "role": xml_dom.get("role"),
+                                    "ip":  str(ip),
+                                    "group": xml_dom.get("group_id"),
+                                    "room": xml_dom.get("name"),
+                                    "boot": xml_dom.get("rm_boot"),
+                                    "version": xml_dom.get("version"),
+                                    "ping": xml_dom.get("time") \
+                                                 }))
 
     def strip_cheat_roll(self, string):
         try:
@@ -1988,7 +1954,7 @@
             given_boot_pwd = None
             try:
                 xml_dom = XML(msg)
-                given_boot_pwd = xml_dom.get("boot_pwd")
+                given_boot_pwd = xml_dom.find('boot').get("boot_pwd")
 
             except Exception, e:
                 print "Error in parse of boot message, Ignoring."
@@ -2011,31 +1977,31 @@
                     """
                     if given_boot_pwd == server_admin_pwd:
                         # Send a message to everyone in the room, letting them know someone has been booted
-                        boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from server...</font>" % (from_id, group_id, to_id, self.players[to_id].name)
+                        msg = '<font color="#FF0000">'
+                        msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>'
+
+                        boot_msg = self.buildMsg('all', '0', group_id, msg)
                         self.log_msg("boot_msg:" + boot_msg)
                         self.send_to_group( "0", group_id, boot_msg )
                         time.sleep( 1 )
                         self.log_msg("Booting player " + str(to_id) + " from server.")
-
                         #  Send delete player event to all
                         self.send_to_group("0",group_id,self.players[to_id].toxml("del"))
-
                         #  Remove the player from local data structures
                         self.del_player(to_id,group_id)
-
                         #  Refresh the group data
                         self.check_group(to_id, group_id)
 
                     elif actual_boot_pwd == given_boot_pwd:
                         # Send a message to everyone in the room, letting them know someone has been booted
-                        boot_msg = "<msg to='all' from='%s' group_id='%s'/><font color='#FF0000'>Booting '(%s) %s' from room...</font>" % (from_id, group_id, to_id, self.players[to_id].name)
+                        msg = '<font color="#FF0000">'
+                        msg += 'Booting (' +str(to_id)+ ') ' +self.players[to_id].name+ ' from server...</font>'
+                        boot_msg = self.buildMsg('all', from_id, group_id, msg)
                         self.log_msg("boot_msg:" + boot_msg)
                         self.send_to_group( "0", group_id, boot_msg )
                         time.sleep( 1 )
-
                         #dump player into the lobby
                         self.move_player(to_id,"0")
-
                         #  Refresh the group data
                         self.check_group(to_id, group_id)
                     else:
@@ -2051,7 +2017,9 @@
 
         finally:
             try:
-                if xml_dom: xml_dom.unlink()
+                try: 
+                    if xml_dom: xml_dom.unlink()
+                except: pass
             except Exception, e:
                 traceback.print_exc()
                 self.log_msg('Exception in xml_dom.unlink() ' + str(e))
@@ -2094,7 +2062,7 @@
         configDom = parse(dir_struct["user"] + 'ban_list.xml')
         self.ban_list = {}
         for element in configDom.findall('banned'):
-            player = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "&quot;").replace(">", "&gt;")
+            player = element.get('name').replace("&", "&amp;").replace("<", "&lt;").replace('"', "").replace(">", "&gt;")
             ip = element.get('ip')
             self.ban_list[ip] = {}
             self.ban_list[ip]['ip'] = ip